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@@ -1,11 +1,12 @@
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#49100
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0;190;19M0;190;19m#49100
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Editorial Room Key - 49104~
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2 g 25
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~
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wait 1 s
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if !%actor.has_item(49104)%
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2 c 0
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l~
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if %cmd.mudcommand% == look && !%actor.has_item(49104)%
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%echo% Wait? Is that a key lying there!? Better pick that up!
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%load% obj 49104 %actor% inv
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else
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return 0
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end
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~
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$~
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@@ -2,13 +2,13 @@
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GrenzlandMUD~
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Grenzland Building~
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49100 49199 15 2 d 0 0 0 1 33
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M 0 4900 1 49100 (the waiter)
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M 0 49100 1 49100 (the waiter)
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G 1 4901 100 -1 (a bottle)
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G 1 4902 100 -1 (a bottle)
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G 1 4903 100 -1 (a bottle)
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G 1 4904 100 -1 (a bottle)
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M 0 4901 1 49102 (the waiter)
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G 1 4905 100 -1 (a zine)
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M 0 49102 1 49101 (the shopkeeper)
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G 1 4905 50 -1 (a zine)
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R 0 49101 4900 -1 (a bulletin board)
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O 0 4900 99 49101 (a bulletin board)
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R 0 49103 49103 -1 (a sink)
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@@ -18,4 +18,4 @@ D 0 49110 1 2
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D 0 49111 3 2
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D 0 49112 0 1
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S
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$
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$
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21
lib/world/zon/491.zon.save
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21
lib/world/zon/491.zon.save
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@@ -0,0 +1,21 @@
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#491
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GrenzlandMUD~
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Grenzland Building~
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49100 49199 15 2 d 0 0 0 1 33
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M 0 49100 1 49100 (the waiter)
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G 1 4901 100 -1 (a bottle)
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G 1 4902 100 -1 (a bottle)
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G 1 4903 100 -1 (a bottle)
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G 1 4904 100 -1 (a bottle)
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M 0 4901 1 49102 (the waiter)
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G 1 4905 100 -1 (a zine)
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R 0 49101 4900 -1 (a bulletin board)
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O 0 4900 99 49101 (a bulletin board)
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R 0 49103 49103 -1 (a sink)
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O 0 49103 99 49103 (a sink)
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R 0 49104 49104 -1 (a key)
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D 0 49110 1 2
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D 0 49111 3 2
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D 0 49112 0 1
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S
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$
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