Merge pull request 'grenzland-region' (#3) from agroschim/grenzland-mud:grenzland-region into master
Some checks failed
C/C++ CI / build (push) Has been cancelled
Some checks failed
C/C++ CI / build (push) Has been cancelled
Reviewed-on: #3
This commit was merged in pull request #3.
This commit is contained in:
25
lib/world/mob/491.mob
Normal file
25
lib/world/mob/491.mob
Normal file
@@ -0,0 +1,25 @@
|
|||||||
|
#49100
|
||||||
|
waiter~
|
||||||
|
the waiter~
|
||||||
|
A waiter who knows all his customers is serving drinks here.
|
||||||
|
~
|
||||||
|
He looks very nice. But I bet he packs a punch.
|
||||||
|
~
|
||||||
|
24586 0 0 0 0 0 0 0 600 E
|
||||||
|
23 13 -3 4d4+230 3d3+3
|
||||||
|
230 52900
|
||||||
|
8 8 1
|
||||||
|
E
|
||||||
|
#49101
|
||||||
|
shopkeeper~
|
||||||
|
the shopkeeper~
|
||||||
|
A friendly man reading a zine is sitting behind the counter.
|
||||||
|
~
|
||||||
|
He looks very nice. But I bet he packs a punch.
|
||||||
|
~
|
||||||
|
24586 0 0 0 0 0 0 0 600 E
|
||||||
|
23 13 -3 4d4+230 3d3+3
|
||||||
|
230 52900
|
||||||
|
8 8 1
|
||||||
|
E
|
||||||
|
$
|
||||||
66
lib/world/mob/492.mob
Normal file
66
lib/world/mob/492.mob
Normal file
@@ -0,0 +1,66 @@
|
|||||||
|
#49200
|
||||||
|
book worm~
|
||||||
|
the book worm~
|
||||||
|
A creepy little book work is crawling through the books.
|
||||||
|
~
|
||||||
|
Yuck! I bet they eat books!
|
||||||
|
~
|
||||||
|
72 0 0 0 0 0 0 0 -250 E
|
||||||
|
1 20 9 0d0+10 1d2+0
|
||||||
|
10 100
|
||||||
|
8 8 0
|
||||||
|
E
|
||||||
|
#49201
|
||||||
|
apprentice~
|
||||||
|
Master Ultan's apprentice~
|
||||||
|
One of Master Ultan's apprentices stands here looking confused.
|
||||||
|
~
|
||||||
|
He is clinging to a book he has never read. He looks harmless, but
|
||||||
|
you never can tell.
|
||||||
|
~
|
||||||
|
76 0 0 0 0 0 0 0 0 E
|
||||||
|
2 20 8 0d0+20 1d2+0
|
||||||
|
20 400
|
||||||
|
8 8 1
|
||||||
|
E
|
||||||
|
#49202
|
||||||
|
journeyman guard~
|
||||||
|
Master Ultan's journeyman~
|
||||||
|
One of Master Ultan's journeymen stands guard here.
|
||||||
|
~
|
||||||
|
The Journeyman is responsible for protecting the books from being read.
|
||||||
|
What a strange guild they are!
|
||||||
|
~
|
||||||
|
10 0 0 0 0 0 0 0 0 E
|
||||||
|
3 19 8 0d0+30 1d2+0
|
||||||
|
30 900
|
||||||
|
8 8 1
|
||||||
|
E
|
||||||
|
#49203
|
||||||
|
book thief~
|
||||||
|
the book thief~
|
||||||
|
An imp-like thing is sneaking thorugh the shelves, stealing books.
|
||||||
|
~
|
||||||
|
A tiny, vaguely humanoid shaped creature. Before you ever get a
|
||||||
|
good look at it, it darts back into the shelves.
|
||||||
|
~
|
||||||
|
236 0 0 0 0 0 0 0 -800 E
|
||||||
|
3 19 8 0d0+30 1d2+0
|
||||||
|
30 900
|
||||||
|
8 8 1
|
||||||
|
E
|
||||||
|
#49204
|
||||||
|
master ultan~
|
||||||
|
Master Ultan~
|
||||||
|
Master Ultan stands here, touching books with his creepy finger.
|
||||||
|
~
|
||||||
|
He is the head of the Librarians Guild, which hoards books. He is
|
||||||
|
an old man, haggard and nearly blind. He looks like a harmless old
|
||||||
|
man, but he has survived thus far.
|
||||||
|
~
|
||||||
|
10 0 0 0 0 0 0 0 0 E
|
||||||
|
5 19 7 1d1+50 1d2+0
|
||||||
|
50 2500
|
||||||
|
8 8 1
|
||||||
|
E
|
||||||
|
$
|
||||||
@@ -182,6 +182,8 @@
|
|||||||
343.mob
|
343.mob
|
||||||
345.mob
|
345.mob
|
||||||
346.mob
|
346.mob
|
||||||
|
491.mob
|
||||||
|
492.mob
|
||||||
555.mob
|
555.mob
|
||||||
556.mob
|
556.mob
|
||||||
653.mob
|
653.mob
|
||||||
|
|||||||
73
lib/world/obj/49.obj
Normal file
73
lib/world/obj/49.obj
Normal file
@@ -0,0 +1,73 @@
|
|||||||
|
#4900
|
||||||
|
boards bulletin gen_boards~
|
||||||
|
a bulletin board~
|
||||||
|
A small bulletin board is mounted on a wall here.~
|
||||||
|
~
|
||||||
|
13 0 0 0 0 0 0 0 0 0 0 0 0
|
||||||
|
0 0 0 0
|
||||||
|
0 0 0 0 0
|
||||||
|
E
|
||||||
|
bulletin~
|
||||||
|
Use 'look board' to read the board.
|
||||||
|
~
|
||||||
|
E
|
||||||
|
board~
|
||||||
|
If you can read this, the board is not working.
|
||||||
|
~
|
||||||
|
#4901
|
||||||
|
bottle beer~
|
||||||
|
a bottle~
|
||||||
|
A beer bottle has been left here.~
|
||||||
|
~
|
||||||
|
17 0 0 0 0 a 0 0 0 0 0 0 0
|
||||||
|
8 8 1 0
|
||||||
|
10 20 8 0 0
|
||||||
|
#4902
|
||||||
|
bottle dark ale~
|
||||||
|
a bottle~
|
||||||
|
A dark bottle of ale has been left here.~
|
||||||
|
~
|
||||||
|
17 0 0 0 0 a 0 0 0 0 0 0 0
|
||||||
|
8 8 3 0
|
||||||
|
10 10 3 0 0
|
||||||
|
#4903
|
||||||
|
bottle firebreather~
|
||||||
|
a bottle~
|
||||||
|
A bottle of firebreather has been left here.~
|
||||||
|
~
|
||||||
|
17 0 0 0 0 a 0 0 0 0 0 0 0
|
||||||
|
8 8 7 0
|
||||||
|
10 50 17 0 0
|
||||||
|
#4904
|
||||||
|
bottle local~
|
||||||
|
a bottle~
|
||||||
|
A dark bottle has been left here.~
|
||||||
|
~
|
||||||
|
17 0 0 0 0 a 0 0 0 0 0 0 0
|
||||||
|
8 8 8 0
|
||||||
|
10 20 7 0 0
|
||||||
|
#4905
|
||||||
|
zine~
|
||||||
|
the grenzland zine~
|
||||||
|
A tiny zine labelled "Grenzland No. 7" was left here.~
|
||||||
|
~
|
||||||
|
12 0 0 0 0 a 0 0 0 0 0 0 0
|
||||||
|
0 0 0 0
|
||||||
|
1 4 0 0 0
|
||||||
|
E
|
||||||
|
zine~
|
||||||
|
It looks like the 7th issue of the Grenzland Zine. This issue
|
||||||
|
focuses on High Level Adventures, and - look! - there is a report from
|
||||||
|
the ongoing Arden Vul campaign in there too!
|
||||||
|
~
|
||||||
|
#4906
|
||||||
|
dagger~
|
||||||
|
a dagger~
|
||||||
|
A dagger is lying here.~
|
||||||
|
~
|
||||||
|
5 ag 0 0 0 ano 0 0 0 0 0 0 0
|
||||||
|
0 1 4 11
|
||||||
|
1 1 0 0
|
||||||
|
A
|
||||||
|
19 1
|
||||||
|
$
|
||||||
22
lib/world/obj/491.obj
Normal file
22
lib/world/obj/491.obj
Normal file
@@ -0,0 +1,22 @@
|
|||||||
|
#49103
|
||||||
|
sink water~
|
||||||
|
a sink~
|
||||||
|
A sink with a tap.~
|
||||||
|
~
|
||||||
|
23 cde 0 0 0 0 0 0 0 0 0 0 0
|
||||||
|
500 500 0 0
|
||||||
|
505 0 0 0 0
|
||||||
|
E
|
||||||
|
sink tap~
|
||||||
|
It is an ordinary sink with a tap. You might fill your canteen
|
||||||
|
here.
|
||||||
|
~
|
||||||
|
#49104
|
||||||
|
key~
|
||||||
|
a small key~
|
||||||
|
A smalk brass key.~
|
||||||
|
~
|
||||||
|
18 c 0 0 0 a 0 0 0 0 0 0 0
|
||||||
|
1 0 0 0
|
||||||
|
1 1 0 0
|
||||||
|
$
|
||||||
@@ -38,6 +38,7 @@
|
|||||||
44.obj
|
44.obj
|
||||||
45.obj
|
45.obj
|
||||||
46.obj
|
46.obj
|
||||||
|
49.obj
|
||||||
50.obj
|
50.obj
|
||||||
51.obj
|
51.obj
|
||||||
52.obj
|
52.obj
|
||||||
@@ -181,6 +182,7 @@
|
|||||||
343.obj
|
343.obj
|
||||||
345.obj
|
345.obj
|
||||||
346.obj
|
346.obj
|
||||||
|
491.obj
|
||||||
555.obj
|
555.obj
|
||||||
556.obj
|
556.obj
|
||||||
653.obj
|
653.obj
|
||||||
|
|||||||
51
lib/world/shp/491.shp
Normal file
51
lib/world/shp/491.shp
Normal file
@@ -0,0 +1,51 @@
|
|||||||
|
CircleMUD v3.0 Shop File~
|
||||||
|
#49100~
|
||||||
|
4901
|
||||||
|
4902
|
||||||
|
4903
|
||||||
|
4904
|
||||||
|
-1
|
||||||
|
1.50
|
||||||
|
0.75
|
||||||
|
-1
|
||||||
|
%s Sorry, I don't stock that item.~
|
||||||
|
%s You don't seem to have that.~
|
||||||
|
%s I don't trade in such items.~
|
||||||
|
%s I can't afford that!~
|
||||||
|
%s You are too poor!~
|
||||||
|
%s That'll be %d coins, thanks.~
|
||||||
|
%s I'll give you %d coins for that.~
|
||||||
|
0
|
||||||
|
2
|
||||||
|
49100
|
||||||
|
0
|
||||||
|
49100
|
||||||
|
-1
|
||||||
|
0
|
||||||
|
28
|
||||||
|
0
|
||||||
|
0
|
||||||
|
#49102~
|
||||||
|
4905
|
||||||
|
-1
|
||||||
|
1.50
|
||||||
|
0.75
|
||||||
|
-1
|
||||||
|
%s Sorry, I don't stock that item.~
|
||||||
|
%s You don't seem to have that.~
|
||||||
|
%s I don't trade in such items.~
|
||||||
|
%s I can't afford that!~
|
||||||
|
%s You are too poor!~
|
||||||
|
%s That'll be %d coins, thanks.~
|
||||||
|
%s I'll give you %d coins for that.~
|
||||||
|
0
|
||||||
|
2
|
||||||
|
49101
|
||||||
|
0
|
||||||
|
49102
|
||||||
|
-1
|
||||||
|
0
|
||||||
|
28
|
||||||
|
0
|
||||||
|
0
|
||||||
|
$~
|
||||||
@@ -163,6 +163,7 @@
|
|||||||
343.shp
|
343.shp
|
||||||
345.shp
|
345.shp
|
||||||
346.shp
|
346.shp
|
||||||
|
491.shp
|
||||||
555.shp
|
555.shp
|
||||||
556.shp
|
556.shp
|
||||||
653.shp
|
653.shp
|
||||||
|
|||||||
11
lib/world/trg/491.trg
Normal file
11
lib/world/trg/491.trg
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
#49100
|
||||||
|
Editorial Room Key - 49104~
|
||||||
|
2 g 25
|
||||||
|
~
|
||||||
|
wait 1 s
|
||||||
|
if !%actor.has_item(49104)%
|
||||||
|
%echo% Wait? Is that a key lying there!? Better pick that up!
|
||||||
|
%load% obj 49104 %actor% inv
|
||||||
|
end
|
||||||
|
~
|
||||||
|
$~
|
||||||
@@ -182,8 +182,10 @@
|
|||||||
343.trg
|
343.trg
|
||||||
345.trg
|
345.trg
|
||||||
346.trg
|
346.trg
|
||||||
|
491.trg
|
||||||
555.trg
|
555.trg
|
||||||
556.trg
|
556.trg
|
||||||
653.trg
|
653.trg
|
||||||
654.trg
|
654.trg
|
||||||
|
|
||||||
$
|
$
|
||||||
|
|||||||
@@ -637,10 +637,17 @@ You see Poor Alley.
|
|||||||
S
|
S
|
||||||
#3026
|
#3026
|
||||||
The Dark Alley~
|
The Dark Alley~
|
||||||
The dark alley, to the west is the common square and to the south is the
|
The dark alley, to the west is the common square and to the south
|
||||||
Guild of Thieves. The alley continues east.
|
is the Guild of Thieves. The alley continues east. You see a curious
|
||||||
|
building to the north you swear wasn't here the last time you have
|
||||||
|
been to this dark alley.
|
||||||
~
|
~
|
||||||
30 0 0 0 0 1
|
30 0 0 0 0 1
|
||||||
|
D0
|
||||||
|
This building wasn't here last time, right?
|
||||||
|
~
|
||||||
|
~
|
||||||
|
0 -1 49101
|
||||||
D1
|
D1
|
||||||
The alley continues east.
|
The alley continues east.
|
||||||
~
|
~
|
||||||
|
|||||||
10
lib/world/wld/49.wld
Normal file
10
lib/world/wld/49.wld
Normal file
@@ -0,0 +1,10 @@
|
|||||||
|
#4900
|
||||||
|
In a Time and Place before Creation~
|
||||||
|
You are standing in the Void. Earth and Sky have not yet been
|
||||||
|
separated. Nothing has form here, except the Celestial Mound rising
|
||||||
|
above the shapeless waters of Nu. Could this be a time and place
|
||||||
|
before Creation?
|
||||||
|
~
|
||||||
|
49 ce 0 0 0 0
|
||||||
|
S
|
||||||
|
$
|
||||||
162
lib/world/wld/491.wld
Normal file
162
lib/world/wld/491.wld
Normal file
@@ -0,0 +1,162 @@
|
|||||||
|
#49100
|
||||||
|
The Grenzland Club~
|
||||||
|
You are in the woodpaneled club room of the Grenzland Building.
|
||||||
|
People are talking quietly or reading in silence. There is a fire
|
||||||
|
crackling in the hearth to the North. To the West is a restroom. To
|
||||||
|
the South is the Entry Hall. To the East is a nice looking bar.
|
||||||
|
~
|
||||||
|
491 de 0 0 0 0
|
||||||
|
D2
|
||||||
|
You see the Entry Hall to the Grenzland Building.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
1 -1 49101
|
||||||
|
D3
|
||||||
|
You see the restroom.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
1 -1 49103
|
||||||
|
S
|
||||||
|
#49101
|
||||||
|
The Entry Hall to the Grenzland Building~
|
||||||
|
You are in the Entry Hall to the Grenzland Building. To the North
|
||||||
|
you see the Grenzland Club room. To the West is a door with a small
|
||||||
|
note pinned to it. To the South you see the Entry Hall. To the South
|
||||||
|
is a Dark Alley in Midgaard. To the East you see the Grenzland Shop.
|
||||||
|
A double staircase leads up to the Balcony.
|
||||||
|
~
|
||||||
|
491 de 0 0 0 0
|
||||||
|
D0
|
||||||
|
You see the Grenzland Club room.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
1 -1 49100
|
||||||
|
D1
|
||||||
|
You see the Grenzland Shop.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
1 -1 49102
|
||||||
|
D2
|
||||||
|
You see a Dark Alley.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
1 -1 3026
|
||||||
|
D4
|
||||||
|
You see the Balcony from below.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
1 -1 49110
|
||||||
|
E
|
||||||
|
note~
|
||||||
|
The note reads:
|
||||||
|
|
||||||
|
This door will lead to a teleporter room in the future.
|
||||||
|
- a.
|
||||||
|
~
|
||||||
|
S
|
||||||
|
#49102
|
||||||
|
The Grenzland Shop~
|
||||||
|
You are in the Grenzland Shop. The room is full of books, zines,
|
||||||
|
dice, minis, and game boxes! The exit is to the West, but do you
|
||||||
|
really want to leave?
|
||||||
|
~
|
||||||
|
491 de 0 0 0 0
|
||||||
|
D1
|
||||||
|
You see the Entry Hall.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
1 -1 49101
|
||||||
|
S
|
||||||
|
#49103
|
||||||
|
The Restroom~
|
||||||
|
You are in the restroom of the Grenzland Club. The exit is to the
|
||||||
|
East. To the south are some bathroom stalls.
|
||||||
|
~
|
||||||
|
491 de 0 0 0 0
|
||||||
|
D1
|
||||||
|
You see the Grenzland Club room.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
1 -1 49100
|
||||||
|
D2
|
||||||
|
You see bathroom stalls.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
1 -1 49104
|
||||||
|
S
|
||||||
|
#49104
|
||||||
|
Bathroom Stalls~
|
||||||
|
Well, these are bathroom stalls. Quite clean.
|
||||||
|
~
|
||||||
|
491 de 0 0 0 0
|
||||||
|
D0
|
||||||
|
You see the sink and the exit.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
1 -1 49103
|
||||||
|
E
|
||||||
|
stall stalls toilet toilets room~
|
||||||
|
Surprisingly clean.
|
||||||
|
~
|
||||||
|
S
|
||||||
|
T 49100
|
||||||
|
#49110
|
||||||
|
The Balcony above the Entry Hall~
|
||||||
|
This is the Balcony above the Entry Hall To the North is the
|
||||||
|
Library. From the door to the East you hear busy typing. The door to
|
||||||
|
has a brass plaque on it. A double staircase leads down to the Entry
|
||||||
|
Hall.
|
||||||
|
~
|
||||||
|
491 de 0 0 0 0
|
||||||
|
D0
|
||||||
|
You see a double-winged door leading into the Library.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
1 -1 49112
|
||||||
|
D1
|
||||||
|
You see a door with a brass plaque on it.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
1 49104 49111
|
||||||
|
D5
|
||||||
|
You see the Entry Hall from above.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
1 -1 49101
|
||||||
|
E
|
||||||
|
note plaque door~
|
||||||
|
The plaque reads: "Grenzland Zine Editorial Room"
|
||||||
|
~
|
||||||
|
S
|
||||||
|
#49111
|
||||||
|
The Grenzland Zine Editorial Room~
|
||||||
|
This is supposed to be the editorial room of the Grenzland Zine.
|
||||||
|
Dozens of monkeys chained to typwriters type frantically. This is a
|
||||||
|
joke, right?
|
||||||
|
~
|
||||||
|
491 de 0 0 0 0
|
||||||
|
D3
|
||||||
|
You see the Balcony above the Entry Hall.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
1 49104 49110
|
||||||
|
S
|
||||||
|
#49112
|
||||||
|
The Library~
|
||||||
|
The walls are bookshelves and the room is filled with plenty of
|
||||||
|
winged chairs, reading desks and map tables. One book shelves to the
|
||||||
|
North seems to be a door of some sort?
|
||||||
|
~
|
||||||
|
491 de 0 0 0 0
|
||||||
|
D0
|
||||||
|
A curious door. Where might it lead?
|
||||||
|
~
|
||||||
|
~
|
||||||
|
1 -1 49200
|
||||||
|
D2
|
||||||
|
You see the Balcony above the Entry.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
1 -1 49110
|
||||||
|
S
|
||||||
|
$
|
||||||
286
lib/world/wld/492.wld
Normal file
286
lib/world/wld/492.wld
Normal file
@@ -0,0 +1,286 @@
|
|||||||
|
#49200
|
||||||
|
The Entrance to the Library Maze~
|
||||||
|
This seems to be some secret section of the library. There is
|
||||||
|
shelves full of books everywhere! Let's hope you don't get lost here.
|
||||||
|
~
|
||||||
|
492 d 0 0 0 0
|
||||||
|
D0
|
||||||
|
The shelves continue North.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
0 -1 49202
|
||||||
|
D3
|
||||||
|
The shelves continue West.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
0 -1 49201
|
||||||
|
D2
|
||||||
|
Through the door you see the Library of the Grenzland Build.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
1 -1 49112
|
||||||
|
S
|
||||||
|
#49201
|
||||||
|
A dead end in the Library Maze~
|
||||||
|
This is a dead end. There is shelves full of books everywhere!
|
||||||
|
Let's hope you don't get lost here.
|
||||||
|
~
|
||||||
|
492 d 0 0 0 0
|
||||||
|
D1
|
||||||
|
The shelves continue East.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
0 -1 49200
|
||||||
|
S
|
||||||
|
#49202
|
||||||
|
A corridor in the Library Maze~
|
||||||
|
This is a corridor. It continues North and South. There is
|
||||||
|
shelves full of books everywhere! Let's hope you don't get lost here.
|
||||||
|
~
|
||||||
|
492 d 0 0 0 0
|
||||||
|
D0
|
||||||
|
The shelves continue North.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
0 -1 49203
|
||||||
|
D2
|
||||||
|
The shelves continue South.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
0 -1 49200
|
||||||
|
S
|
||||||
|
#49203
|
||||||
|
A junktion in the Library Maze~
|
||||||
|
This is a junktion. Corridors continue East, South, and West. A
|
||||||
|
door leads North. There is shelves full of books everywhere! Let's
|
||||||
|
hope you don't get lost here.
|
||||||
|
~
|
||||||
|
492 d 0 0 0 0
|
||||||
|
D0
|
||||||
|
A door leads north
|
||||||
|
~
|
||||||
|
~
|
||||||
|
1 -1 49210
|
||||||
|
D1
|
||||||
|
The shelves continue East.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
0 -1 49207
|
||||||
|
D2
|
||||||
|
The shelves continue South.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
0 -1 49202
|
||||||
|
D3
|
||||||
|
The shelves continue West.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
0 -1 49204
|
||||||
|
S
|
||||||
|
#49204
|
||||||
|
A corridor in the Library Maze~
|
||||||
|
This is a corridor. It continues East and West. There is shelves
|
||||||
|
full of books everywhere! Let's hope you don't get lost here.
|
||||||
|
~
|
||||||
|
492 d 0 0 0 0
|
||||||
|
D1
|
||||||
|
The shelves continue East.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
0 -1 49203
|
||||||
|
D3
|
||||||
|
The shelves continue West.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
0 -1 49205
|
||||||
|
S
|
||||||
|
#49205
|
||||||
|
A corridor in the Library Maze~
|
||||||
|
This is a corridor. It continues East. A door leads south. There
|
||||||
|
is shelves full of books everywhere! Let's hope you don't get lost
|
||||||
|
here.
|
||||||
|
~
|
||||||
|
492 d 0 0 0 0
|
||||||
|
D1
|
||||||
|
The shelves continue East.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
0 -1 49204
|
||||||
|
D2
|
||||||
|
A door leads South.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
1 -1 49206
|
||||||
|
S
|
||||||
|
#49206
|
||||||
|
A Reading Room~
|
||||||
|
This seems to be a reading room. There are a few desks here. The
|
||||||
|
room has only one exit North.
|
||||||
|
~
|
||||||
|
492 d 0 0 0 0
|
||||||
|
D0
|
||||||
|
A door leads North.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
1 -1 49205
|
||||||
|
S
|
||||||
|
#49207
|
||||||
|
A corridor in the Library Maze~
|
||||||
|
This is a corridor. It continues East and West. There is shelves
|
||||||
|
full of books everywhere! Let's hope you don't get lost here.
|
||||||
|
~
|
||||||
|
492 d 0 0 0 0
|
||||||
|
D1
|
||||||
|
The shelves continue East.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
0 -1 49208
|
||||||
|
D3
|
||||||
|
The shelves continue West.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
0 -1 49203
|
||||||
|
S
|
||||||
|
#49208
|
||||||
|
A junktion in the Library Maze~
|
||||||
|
This is a junktion. Corridors continue South and West. A door
|
||||||
|
leads North. There is shelves full of books everywhere! Let's hope
|
||||||
|
you don't get lost here.
|
||||||
|
~
|
||||||
|
492 d 0 0 0 0
|
||||||
|
D0
|
||||||
|
A door leads north
|
||||||
|
~
|
||||||
|
~
|
||||||
|
1 -1 49211
|
||||||
|
D2
|
||||||
|
The shelves continue South.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
0 -1 49209
|
||||||
|
D3
|
||||||
|
The shelves continue West.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
0 -1 49207
|
||||||
|
S
|
||||||
|
#49209
|
||||||
|
A dead end in the Library Maze~
|
||||||
|
This is a dead end. There is shelves full of books everywhere!
|
||||||
|
Let's hope you don't get lost here.
|
||||||
|
~
|
||||||
|
492 d 0 0 0 0
|
||||||
|
D0
|
||||||
|
The shelves continue North.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
0 -1 49208
|
||||||
|
S
|
||||||
|
#49210
|
||||||
|
A dark corridor in the Library Maze~
|
||||||
|
This is a corridor. There are no light sources! The corridor
|
||||||
|
continues North. A door leads South. There is shelves full of books
|
||||||
|
everywhere! Let's hope you don't get lost here.
|
||||||
|
~
|
||||||
|
492 ad 0 0 0 0
|
||||||
|
D0
|
||||||
|
The shelves continue North.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
0 -1 49214
|
||||||
|
D2
|
||||||
|
A door leads South.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
1 -1 49203
|
||||||
|
S
|
||||||
|
#49211
|
||||||
|
A dark corridor in the Library Maze~
|
||||||
|
This is a corridor. There are no light sources! The corridor
|
||||||
|
continues North. A door leads South. There is shelves full of books
|
||||||
|
everywhere! Let's hope you don't get lost here.
|
||||||
|
~
|
||||||
|
492 ad 0 0 0 0
|
||||||
|
D0
|
||||||
|
The shelves continue North.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
0 -1 49212
|
||||||
|
D2
|
||||||
|
A door leads South.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
1 -1 49208
|
||||||
|
S
|
||||||
|
#49212
|
||||||
|
A dark corridor in the Library Maze~
|
||||||
|
This is a corridor. There are no light sources! The corridor
|
||||||
|
continues South and West. There is shelves full of books everywhere!
|
||||||
|
Let's hope you don't get lost here.
|
||||||
|
~
|
||||||
|
492 ad 0 0 0 0
|
||||||
|
D2
|
||||||
|
The shelves continue South.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
0 -1 49211
|
||||||
|
D3
|
||||||
|
The shelves continue West.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
1 -1 49213
|
||||||
|
S
|
||||||
|
#49213
|
||||||
|
A dark junktion in the Library Maze~
|
||||||
|
This is a junktion. There are no light sources! Corridors
|
||||||
|
continue East and West. A door leads North. There is shelves full
|
||||||
|
of books everywhere! Let's hope you don't get lost here.
|
||||||
|
~
|
||||||
|
492 ad 0 0 0 0
|
||||||
|
D0
|
||||||
|
A door leads north
|
||||||
|
~
|
||||||
|
~
|
||||||
|
1 -1 49215
|
||||||
|
D1
|
||||||
|
The shelves continue East.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
0 -1 49212
|
||||||
|
D3
|
||||||
|
The shelves continue West.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
0 -1 49214
|
||||||
|
S
|
||||||
|
#49214
|
||||||
|
A dark corridor in the Library Maze~
|
||||||
|
This is a corridor. There are no light sources! The corridor
|
||||||
|
continues East and South. There is shelves full of books everywhere!
|
||||||
|
Let's hope you don't get lost here.
|
||||||
|
~
|
||||||
|
492 ad 0 0 0 0
|
||||||
|
D1
|
||||||
|
The shelves continue East.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
1 -1 49213
|
||||||
|
D2
|
||||||
|
The shelves continue South.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
0 -1 49210
|
||||||
|
S
|
||||||
|
#49215
|
||||||
|
Master Ultan's Hideout~
|
||||||
|
This seems to be a reading room. There are no light sources here!
|
||||||
|
There are a few desks here. The room has only one exit South.
|
||||||
|
~
|
||||||
|
492 d 0 0 0 0
|
||||||
|
D2
|
||||||
|
A door leads South.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
1 -1 49213
|
||||||
|
S
|
||||||
|
$
|
||||||
@@ -38,6 +38,7 @@
|
|||||||
44.wld
|
44.wld
|
||||||
45.wld
|
45.wld
|
||||||
46.wld
|
46.wld
|
||||||
|
49.wld
|
||||||
50.wld
|
50.wld
|
||||||
51.wld
|
51.wld
|
||||||
52.wld
|
52.wld
|
||||||
@@ -183,6 +184,8 @@
|
|||||||
343.wld
|
343.wld
|
||||||
345.wld
|
345.wld
|
||||||
346.wld
|
346.wld
|
||||||
|
491.wld
|
||||||
|
492.wld
|
||||||
555.wld
|
555.wld
|
||||||
556.wld
|
556.wld
|
||||||
653.wld
|
653.wld
|
||||||
|
|||||||
7
lib/world/zon/49.zon
Normal file
7
lib/world/zon/49.zon
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
#49
|
||||||
|
GrenzlandMUD~
|
||||||
|
Grenzland~
|
||||||
|
4900 4999 15 2 d 0 0 0 1 33
|
||||||
|
S
|
||||||
|
$
|
||||||
|
|
||||||
21
lib/world/zon/491.zon
Normal file
21
lib/world/zon/491.zon
Normal file
@@ -0,0 +1,21 @@
|
|||||||
|
#491
|
||||||
|
GrenzlandMUD~
|
||||||
|
Grenzland Building~
|
||||||
|
49100 49199 15 2 d 0 0 0 1 33
|
||||||
|
M 0 4900 1 49100 (the waiter)
|
||||||
|
G 1 4901 100 -1 (a bottle)
|
||||||
|
G 1 4902 100 -1 (a bottle)
|
||||||
|
G 1 4903 100 -1 (a bottle)
|
||||||
|
G 1 4904 100 -1 (a bottle)
|
||||||
|
M 0 4901 1 49102 (the waiter)
|
||||||
|
G 1 4905 100 -1 (a zine)
|
||||||
|
R 0 49101 4900 -1 (a bulletin board)
|
||||||
|
O 0 4900 99 49101 (a bulletin board)
|
||||||
|
R 0 49103 49103 -1 (a sink)
|
||||||
|
O 0 49103 99 49103 (a sink)
|
||||||
|
R 0 49104 49104 -1 (a key)
|
||||||
|
D 0 49110 1 2
|
||||||
|
D 0 49111 3 2
|
||||||
|
D 0 49112 0 1
|
||||||
|
S
|
||||||
|
$
|
||||||
35
lib/world/zon/492.zon
Normal file
35
lib/world/zon/492.zon
Normal file
@@ -0,0 +1,35 @@
|
|||||||
|
#492
|
||||||
|
GrenzlandMUD~
|
||||||
|
The Library Maze~
|
||||||
|
49200 49299 15 2 d 0 0 0 1 7
|
||||||
|
M 0 49200 8 49200 (a book worm)
|
||||||
|
M 0 49200 8 49201 (a book worm)
|
||||||
|
M 0 49200 8 49201 (a book worm)
|
||||||
|
M 0 49200 8 49202 (a book worm)
|
||||||
|
M 0 49201 5 49202 (an apprentice)
|
||||||
|
M 0 49201 5 49203 (an apprentice)
|
||||||
|
M 0 49200 8 49205 (a book worm)
|
||||||
|
M 0 49202 2 49206 (a journeyman)
|
||||||
|
E 1 4906 99 16 (a dagger)
|
||||||
|
M 0 49200 8 49207 (a book worm)
|
||||||
|
M 0 49200 8 49208 (a book worm)
|
||||||
|
M 0 49201 5 49209 (an apprentice)
|
||||||
|
E 1 4906 99 16 (a dagger)
|
||||||
|
M 0 49203 3 49210 (a book thief)
|
||||||
|
M 0 49203 3 49212 (a book thief)
|
||||||
|
M 0 49202 2 49213 (a journeyman)
|
||||||
|
E 1 4906 99 16 (a dagger)
|
||||||
|
M 0 49204 1 49215 (master ultan)
|
||||||
|
E 1 4906 99 16 (a dagger)
|
||||||
|
G 1 4905 99 -1 (the grenzland zine)
|
||||||
|
D 0 49200 2 1
|
||||||
|
D 0 49203 0 1
|
||||||
|
D 0 49205 2 1
|
||||||
|
D 0 49206 0 1
|
||||||
|
D 0 49208 0 1
|
||||||
|
D 0 49210 2 1
|
||||||
|
D 0 49211 2 1
|
||||||
|
D 0 49213 0 1
|
||||||
|
D 0 49215 2 1
|
||||||
|
S
|
||||||
|
$
|
||||||
@@ -38,6 +38,7 @@
|
|||||||
44.zon
|
44.zon
|
||||||
45.zon
|
45.zon
|
||||||
46.zon
|
46.zon
|
||||||
|
49.zon
|
||||||
50.zon
|
50.zon
|
||||||
51.zon
|
51.zon
|
||||||
52.zon
|
52.zon
|
||||||
@@ -183,6 +184,8 @@
|
|||||||
343.zon
|
343.zon
|
||||||
345.zon
|
345.zon
|
||||||
346.zon
|
346.zon
|
||||||
|
491.zon
|
||||||
|
492.zon
|
||||||
555.zon
|
555.zon
|
||||||
556.zon
|
556.zon
|
||||||
653.zon
|
653.zon
|
||||||
|
|||||||
@@ -53,6 +53,7 @@ struct board_info_type board_info[NUM_OF_BOARDS] = {
|
|||||||
{1226, 0, 0, LVL_IMPL, LIB_ETC "board.builder", 0},
|
{1226, 0, 0, LVL_IMPL, LIB_ETC "board.builder", 0},
|
||||||
{1227, 0, 0, LVL_IMPL, LIB_ETC "board.staff", 0},
|
{1227, 0, 0, LVL_IMPL, LIB_ETC "board.staff", 0},
|
||||||
{1228, 0, 0, LVL_IMPL, LIB_ETC "board.advertising", 0},
|
{1228, 0, 0, LVL_IMPL, LIB_ETC "board.advertising", 0},
|
||||||
|
{4900, 0, 0, LVL_IMMORT, LIB_ETC "board.grenzland", 0},
|
||||||
};
|
};
|
||||||
|
|
||||||
/* local (file scope) global variables */
|
/* local (file scope) global variables */
|
||||||
|
|||||||
@@ -13,7 +13,7 @@
|
|||||||
#ifndef _BOARDS_H_
|
#ifndef _BOARDS_H_
|
||||||
#define _BOARDS_H_
|
#define _BOARDS_H_
|
||||||
|
|
||||||
#define NUM_OF_BOARDS 7 /* change if needed! */
|
#define NUM_OF_BOARDS 8 /* change if needed! */
|
||||||
#define MAX_BOARD_MESSAGES 60 /* arbitrary -- change if needed */
|
#define MAX_BOARD_MESSAGES 60 /* arbitrary -- change if needed */
|
||||||
#define MAX_MESSAGE_LENGTH 4096 /* arbitrary -- change if needed */
|
#define MAX_MESSAGE_LENGTH 4096 /* arbitrary -- change if needed */
|
||||||
|
|
||||||
|
|||||||
@@ -136,6 +136,7 @@ void assign_objects(void)
|
|||||||
ASSIGNOBJ(3097, gen_board); /* freeze board */
|
ASSIGNOBJ(3097, gen_board); /* freeze board */
|
||||||
ASSIGNOBJ(3098, gen_board); /* immortal board */
|
ASSIGNOBJ(3098, gen_board); /* immortal board */
|
||||||
ASSIGNOBJ(3099, gen_board); /* mortal board */
|
ASSIGNOBJ(3099, gen_board); /* mortal board */
|
||||||
|
ASSIGNOBJ(4900, gen_board); /* mortal board */
|
||||||
|
|
||||||
ASSIGNOBJ(115, bank);
|
ASSIGNOBJ(115, bank);
|
||||||
ASSIGNOBJ(334, bank); /* atm */
|
ASSIGNOBJ(334, bank); /* atm */
|
||||||
|
|||||||
Reference in New Issue
Block a user