8 Commits

Author SHA1 Message Date
Thomas Arp 744286a1f7 Merge branch 'master' into kaizen/reformatting-and-linting 2025-07-02 22:46:56 +02:00
Thomas Arp df3aefe9b8 Merge branch 'master' into kaizen/reformatting-and-linting
# Conflicts:
#	src/act.comm.c
#	src/act.informative.c
#	src/aedit.c
#	src/comm.c
#	src/comm.h
#	src/dg_olc.h
2025-07-02 22:31:44 +02:00
welcor 0e110b93d5 Actually ue typedefs for obj_data, char_data and descriptor_data.
Some linting in a couple of files. Massive commit...
2025-04-20 02:22:15 +02:00
welcor b489a72c58 Switch to using atoidx whenever we are handling an IDXTYPE. cleanup and linting of asciimap.c 2024-12-31 00:18:53 +01:00
welcor 9c5787129b Merge branch 'master' into kaizen/reformatting-and-linting
# Conflicts:
#	src/sysdep.h
2024-12-30 13:07:05 +01:00
welcor fdb6ff3771 act-files formatted 2024-10-01 00:09:30 +02:00
welcor 5c44f0575e clang-format file added, quest.c and .h formatted 2024-09-30 22:36:30 +02:00
welcor e6085172d5 KAIZEN formatting and linting, header files 2024-09-17 01:04:36 +02:00
139 changed files with 10785 additions and 11003 deletions
+55
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@@ -0,0 +1,55 @@
---
Language: Cpp
BasedOnStyle: LLVM
AccessModifierOffset: -4
AlignConsecutiveAssignments: false
AlignConsecutiveDeclarations: false
AlignOperands: Align
AlignTrailingComments: true
AlwaysBreakTemplateDeclarations: Yes
BraceWrapping:
AfterCaseLabel: true
AfterClass: true
AfterControlStatement: false
AfterEnum: true
AfterFunction: true
AfterNamespace: true
AfterStruct: true
AfterUnion: true
AfterExternBlock: false
BeforeCatch: true
BeforeElse: false
BeforeLambdaBody: true
BeforeWhile: true
SplitEmptyFunction: true
SplitEmptyRecord: true
SplitEmptyNamespace: true
BreakBeforeBraces: Custom
BreakBeforeBinaryOperators: All
BreakConstructorInitializers: AfterColon
BreakConstructorInitializersBeforeComma: false
ColumnLimit: 120
ConstructorInitializerAllOnOneLineOrOnePerLine: false
IncludeCategories:
- Regex: '^<.*'
Priority: 1
- Regex: '^".*'
Priority: 2
- Regex: '.*'
Priority: 3
IncludeIsMainRegex: '([-_](test|unittest))?$'
IndentCaseBlocks: true
IndentWidth: 2
InsertNewlineAtEOF: true
MacroBlockBegin: ''
MacroBlockEnd: ''
MaxEmptyLinesToKeep: 2
NamespaceIndentation: All
SpaceInEmptyParentheses: false
SpacesInAngles: false
SpacesInConditionalStatement: false
SpacesInCStyleCastParentheses: false
SpacesInParentheses: false
TabWidth: 2
...
-4
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@@ -63,10 +63,6 @@ lib/plrobjs/index
!lib/plrobjs/U-Z/00
!lib/plrobjs/ZZZ/00
#don't commit logs
!log/*
!syslog.CRASH
# also not autogenerated config file
/lib/etc/config
# or the list of last logins
+1 -3
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@@ -1,5 +1,3 @@
Files for tbaMUD.
Files for Grenzland-MUD
Files for grenzland-mud, forked from tbamud
+1
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@@ -0,0 +1 @@
select foo.com 1745106858 Welcor
+5 -7
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@@ -1,10 +1,8 @@
(lib/text/background)
The mists part and you find yourself in a
world unlike the one you have just left.
Reality twisted and turned, and the land
has found itself in a new configuration.
Enter the borderland of reality and find
your own way.
In the Grenzland.
There once was a guy who played MUDs
But the MUDs that he played were all duds
"I'll write one," said he.
And he brushed off his C.
And soon played his game with his buds.
+3 -9
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@@ -1,13 +1,7 @@
G R E N Z L A N D M U D
2 0 2 6
Based on tbaMUD, by The Builder Academy
T B A M U D
2 0 2 5
Based on CircleMUD by Jeremy Elson and DikuMUD by Hans-Henrik Staerfeldt,
Katja Nyboe, Tom Madsen, Michael Seifert, and Sebastian Hammer
Oh hero, by what name shall you wish to be known?
By what name do you wish to be known?
+4 -8
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@@ -1,12 +1,8 @@
(lib/text/policies)
Right now we are all adults and should be able to interact with
each other without any larger issues.
But the Grenzland maxim still is in force:
We are here to play, don't piss into anyone else's beer.
This file should list, in no uncertain terms, the policies you must abide
by on this MUD.
No harassing, no doxxing, no sexism, racism, or other unacceptable
isms towards your fellow players.
We definitely should add something more worked out in here.
Bug the higher-ups to make some policies and write them in this file, lest
a political disaster ensue...
-1
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@@ -11,4 +11,3 @@
Gods
~~~~
kyonshi
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-3
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@@ -1,3 +0,0 @@
Jan 19 20:16:23 2026 :: SYSERR: Received SIGHUP, SIGINT, or SIGTERM. Shutting down...
Jan 19 21:00:42 2026 :: SYSERR: Received SIGHUP, SIGINT, or SIGTERM. Shutting down...
SYSERR: bind: Address already in use
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-1
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@@ -1 +0,0 @@
Jan 19 20:20:26 2026 :: Tobi [localhost] new player.
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-3
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@@ -1,3 +0,0 @@
Jan 19 20:15:16 2026 :: Running game on port 4000.
Jan 19 20:16:30 2026 :: Running game on port 4000.
Jan 19 23:43:58 2026 :: Running game on port 4000.
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-284
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@@ -1,284 +0,0 @@
autorun starting game Mo 19. Jan 20:16:30 CET 2026
running bin/circle -q 4000
nohup: Eingabe wird ignoriert
No etc/config file, using defaults: No such file or directory
Jan 19 20:16:30 2026 :: Loading configuration.
Jan 19 20:16:30 2026 :: tbaMUD 2025
Jan 19 20:16:30 2026 :: Using lib as data directory.
Jan 19 20:16:30 2026 :: Running game on port 4000.
Jan 19 20:16:30 2026 :: Finding player limit.
Jan 19 20:16:30 2026 :: Setting player limit to 300 using rlimit.
Jan 19 20:16:30 2026 :: Opening mother connection.
Jan 19 20:16:30 2026 :: Binding to all IP interfaces on this host.
Jan 19 20:16:30 2026 :: Boot db -- BEGIN.
Jan 19 20:16:30 2026 :: Resetting the game time:
Jan 19 20:16:30 2026 :: No time file 'etc/time' starting from the beginning.
Jan 19 20:16:30 2026 :: Current Gametime: 9H 6D 6M 1044Y.
Jan 19 20:16:30 2026 :: Initialize Global Lists
Jan 19 20:16:30 2026 :: Initializing Events
Jan 19 20:16:30 2026 :: Reading news, credits, help, ihelp, bground, info & motds.
Jan 19 20:16:30 2026 :: Loading spell definitions.
Jan 19 20:16:30 2026 :: Loading zone table.
Jan 19 20:16:30 2026 :: 189 zones, 13608 bytes.
Jan 19 20:16:30 2026 :: Loading triggers and generating index.
Jan 19 20:16:30 2026 :: Loading rooms.
Jan 19 20:16:30 2026 :: 12733 rooms, 2342872 bytes.
Jan 19 20:16:30 2026 :: Renumbering rooms.
Jan 19 20:16:30 2026 :: Checking start rooms.
Jan 19 20:16:30 2026 :: Loading mobs and generating index.
Jan 19 20:16:30 2026 :: 3705 mobs, 118560 bytes in index, 2134080 bytes in prototypes.
Jan 19 20:16:30 2026 :: Loading objs and generating index.
Jan 19 20:16:30 2026 :: 4765 objs, 152480 bytes in index, 1143600 bytes in prototypes.
Jan 19 20:16:30 2026 :: Renumbering zone table.
Jan 19 20:16:30 2026 :: Loading shops.
Jan 19 20:16:30 2026 :: Loading quests.
Jan 19 20:16:30 2026 :: 1 entries, 128 bytes.
Jan 19 20:16:30 2026 :: Loading help entries.
Jan 19 20:16:30 2026 :: 2640 entries, 84480 bytes.
Jan 19 20:16:30 2026 :: Generating player index.
Jan 19 20:16:30 2026 :: No player index file! First new char will be IMP!
Jan 19 20:16:30 2026 :: Loading fight messages.
Jan 19 20:16:30 2026 :: Loaded 37 Combat Messages...
Jan 19 20:16:30 2026 :: Loading social messages.
Jan 19 20:16:30 2026 :: Social table contains 490 socials.
Jan 19 20:16:30 2026 :: Building command list.
Jan 19 20:16:30 2026 :: Command info rebuilt, 766 total commands.
Jan 19 20:16:30 2026 :: Assigning function pointers:
Jan 19 20:16:30 2026 :: Mobiles.
Jan 19 20:16:30 2026 :: Shopkeepers.
Jan 19 20:16:30 2026 :: Objects.
Jan 19 20:16:30 2026 :: Rooms.
Jan 19 20:16:30 2026 :: Questmasters.
Jan 19 20:16:30 2026 :: Assigning spell and skill levels.
Jan 19 20:16:30 2026 :: Sorting command list and spells.
Jan 19 20:16:30 2026 :: Booting mail system.
Jan 19 20:16:30 2026 :: Mail file read -- 0 messages.
Jan 19 20:16:30 2026 :: Reading banned site and invalid-name list.
Jan 19 20:16:30 2026 :: Loading Ideas.
Jan 19 20:16:30 2026 :: Loading Bugs.
Jan 19 20:16:30 2026 :: Loading Typos.
Jan 19 20:16:30 2026 :: Booting houses.
Jan 19 20:16:30 2026 :: No houses to load. File 'etc/hcontrol' does not exist.
Jan 19 20:16:30 2026 :: Cleaning up last log.
Jan 19 20:16:30 2026 :: Resetting #0: The Builder Academy Zone (rooms 0-99).
Jan 19 20:16:30 2026 :: Resetting #1: Sanctus (rooms 100-199).
Jan 19 20:16:30 2026 :: Resetting #2: Sanctus II (rooms 200-299).
Jan 19 20:16:30 2026 :: Resetting #3: Sanctus III (rooms 300-399).
Jan 19 20:16:30 2026 :: Resetting #4: Rename (rooms 400-499).
Jan 19 20:16:30 2026 :: Resetting #5: Newbie Farm (rooms 500-599).
Jan 19 20:16:30 2026 :: Resetting #6: Sea of Souls (rooms 600-699).
Jan 19 20:16:30 2026 :: Resetting #7: Camelot (rooms 700-799).
Jan 19 20:16:30 2026 :: Resetting #9: River Island of Minos (rooms 900-999).
Jan 19 20:16:30 2026 :: Resetting #11: Frozen Castle (rooms 1100-1199).
Jan 19 20:16:30 2026 :: Resetting #12: God Complex Merged with 343 (rooms 1200-1299).
Jan 19 20:16:30 2026 :: Resetting #13: TBA Examples (rooms 1300-1399).
Jan 19 20:16:30 2026 :: Resetting #14: TBA Examples II (rooms 1400-1499).
Jan 19 20:16:30 2026 :: Resetting #15: Straight Path (rooms 1500-1599).
Jan 19 20:16:30 2026 :: Resetting #16: Camelot II (rooms 1600-1699).
Jan 19 20:16:30 2026 :: Resetting #17: Camelot III (rooms 1700-1799).
Jan 19 20:16:30 2026 :: Resetting #18: Nuclear Wasteland (rooms 1800-1899).
Jan 19 20:16:30 2026 :: Resetting #19: Spider Swamp (rooms 1900-1999).
Jan 19 20:16:30 2026 :: Resetting #20: Arena (rooms 2000-2099).
Jan 19 20:16:30 2026 :: Resetting #22: Tower of the Undead (rooms 2200-2299).
Jan 19 20:16:30 2026 :: Resetting #25: High Tower of Magic (rooms 2500-2599).
Jan 19 20:16:30 2026 :: Resetting #26: High Tower of Magic II (rooms 2600-2699).
Jan 19 20:16:30 2026 :: Resetting #27: Memlin Caverns (rooms 2700-2799).
Jan 19 20:16:30 2026 :: Resetting #28: Mudschool (rooms 2800-2899).
Jan 19 20:16:30 2026 :: Resetting #30: Northern Midgaard (rooms 3000-3099).
Jan 19 20:16:30 2026 :: Resetting #31: Southern Midgaard (rooms 3100-3199).
Jan 19 20:16:30 2026 :: Resetting #32: Midgaard (rooms 3200-3299).
Jan 19 20:16:30 2026 :: Resetting #33: Three of Swords (rooms 3300-3399).
Jan 19 20:16:30 2026 :: Resetting #35: Miden'Nir (rooms 3500-3599).
Jan 19 20:16:30 2026 :: Resetting #36: Chessboard of Midgaard (rooms 3600-3699).
Jan 19 20:16:30 2026 :: Resetting #37: Capital Sewer System (rooms 3700-3799).
Jan 19 20:16:30 2026 :: Resetting #38: Capital Sewer System II (rooms 3800-3899).
Jan 19 20:16:30 2026 :: Resetting #39: Haven (rooms 3900-3999).
Jan 19 20:16:30 2026 :: Resetting #40: Mines of Moria (rooms 4000-4099).
Jan 19 20:16:30 2026 :: Resetting #41: Mines of Moria (rooms 4100-4199).
Jan 19 20:16:30 2026 :: Resetting #42: Dragon Chasm (rooms 4200-4299).
Jan 19 20:16:30 2026 :: Resetting #43: Arctic Zone (rooms 4300-4399).
Jan 19 20:16:30 2026 :: Resetting #44: Orc Camp (rooms 4400-4499).
Jan 19 20:16:30 2026 :: Resetting #45: Woodland Monastery (rooms 4500-4599).
Jan 19 20:16:30 2026 :: Resetting #46: Ant Hill (rooms 4600-4699).
Jan 19 20:16:30 2026 :: Resetting #50: Great Eastern Desert (rooms 5000-5099).
Jan 19 20:16:30 2026 :: Resetting #51: Drow City (rooms 5100-5199).
Jan 19 20:16:30 2026 :: Resetting #52: City of Thalos (rooms 5200-5299).
Jan 19 20:16:30 2026 :: Resetting #53: Great Pyramid (rooms 5300-5399).
Jan 19 20:16:30 2026 :: Resetting #54: New Thalos (rooms 5400-5499).
Jan 19 20:16:30 2026 :: Resetting #55: New Thalos II (rooms 5500-5599).
Jan 19 20:16:30 2026 :: Resetting #56: New Thalos Wilderness (rooms 5600-5699).
Jan 19 20:16:30 2026 :: Resetting #57: Zodiac (rooms 5700-5799).
Jan 19 20:16:30 2026 :: Resetting #60: Haon-Dor, Light Forest (rooms 6000-6099).
Jan 19 20:16:30 2026 :: Resetting #61: Haon-Dor, Light Forest II (rooms 6100-6199).
Jan 19 20:16:30 2026 :: Resetting #62: Orc Enclave (rooms 6200-6299).
Jan 19 20:16:30 2026 :: Resetting #63: Arachnos (rooms 6300-6399).
Jan 19 20:16:30 2026 :: Resetting #64: Rand's Tower (rooms 6400-6499).
Jan 19 20:16:30 2026 :: Resetting #65: Dwarven Kingdom (rooms 6500-6599).
Jan 19 20:16:30 2026 :: Resetting #70: Sewer, First Level (rooms 7000-7099).
Jan 19 20:16:30 2026 :: Resetting #71: Second Sewer (rooms 7100-7199).
Jan 19 20:16:30 2026 :: Resetting #72: Sewer Maze (rooms 7200-7299).
Jan 19 20:16:30 2026 :: Resetting #73: Tunnels in the Sewer (rooms 7300-7399).
Jan 19 20:16:30 2026 :: Resetting #74: Newbie Graveyard (rooms 7400-7499).
Jan 19 20:16:30 2026 :: Resetting #75: Zamba (rooms 7500-7599).
Jan 19 20:16:30 2026 :: Resetting #78: Gideon (rooms 7800-7899).
Jan 19 20:16:30 2026 :: Resetting #79: Redferne's Residence (rooms 7900-7999).
Jan 19 20:16:30 2026 :: Resetting #83: Glumgold's Sea (rooms 8300-8399).
Jan 19 20:16:30 2026 :: Resetting #86: Duke Kalithorn's Keep (rooms 8600-8699).
Jan 19 20:16:30 2026 :: Resetting #90: Oasis (rooms 9000-9099).
Jan 19 20:16:30 2026 :: Resetting #96: Domiae (rooms 9600-9699).
Jan 19 20:16:30 2026 :: Resetting #100: Northern Highway (rooms 10000-10099).
Jan 19 20:16:30 2026 :: Resetting #101: South Road (rooms 10100-10199).
Jan 19 20:16:30 2026 :: Resetting #103: DBZ World (rooms 10300-10399).
Jan 19 20:16:30 2026 :: Resetting #104: Land of Orchan (rooms 10400-10499).
Jan 19 20:16:30 2026 :: Resetting #106: Elcardo (rooms 10600-10699).
Jan 19 20:16:30 2026 :: Resetting #107: Realms of Iuel (rooms 10700-10799).
Jan 19 20:16:30 2026 :: Resetting #115: Monestary Omega (rooms 11500-11599).
Jan 19 20:16:30 2026 :: Resetting #117: Los Torres (rooms 11700-11799).
Jan 19 20:16:30 2026 :: Resetting #118: The Dollhouse (rooms 11800-11899).
Jan 19 20:16:30 2026 :: Resetting #120: Rome (rooms 12000-12099).
Jan 19 20:16:30 2026 :: Resetting #125: Hannah (rooms 12500-12599).
Jan 19 20:16:30 2026 :: Resetting #130: Mist Maze (rooms 13000-13099).
Jan 19 20:16:30 2026 :: Resetting #140: Wyvern City (rooms 14000-14099).
Jan 19 20:16:30 2026 :: Resetting #150: King Welmar's Castle (rooms 15000-15099).
Jan 19 20:16:30 2026 :: Resetting #169: Gibberling Caves (rooms 16900-16999).
Jan 19 20:16:30 2026 :: Resetting #175: Cardinal Wizards (rooms 17500-17599).
Jan 19 20:16:30 2026 :: Resetting #186: Newbie Zone (rooms 18600-18699).
Jan 19 20:16:30 2026 :: Resetting #187: Circus (rooms 18700-18799).
Jan 19 20:16:30 2026 :: Resetting #200: Western Highway (rooms 20000-20099).
Jan 19 20:16:30 2026 :: Resetting #201: Sapphire Islands (rooms 20100-20199).
Jan 19 20:16:30 2026 :: Resetting #211: Tarot (rooms 21100-21199).
Jan 19 20:16:30 2026 :: Resetting #220: The Enchanted Kitchen (rooms 22000-22099).
Jan 19 20:16:30 2026 :: Resetting #232: Terringham (rooms 23200-23299).
Jan 19 20:16:30 2026 :: Resetting #233: Dragon Plains (rooms 23300-23399).
Jan 19 20:16:30 2026 :: Resetting #234: Newbie School (rooms 23400-23499).
Jan 19 20:16:30 2026 :: Resetting #235: Dwarven Mines (rooms 23500-23599).
Jan 19 20:16:30 2026 :: Resetting #236: Aldin (rooms 23600-23699).
Jan 19 20:16:30 2026 :: Resetting #237: Dwarven Trade Route (rooms 23700-23799).
Jan 19 20:16:30 2026 :: Resetting #238: Crystal Castle (rooms 23800-23899).
Jan 19 20:16:30 2026 :: Resetting #239: South Pass (rooms 23900-23999).
Jan 19 20:16:30 2026 :: Resetting #240: Dun Maura (rooms 24000-24099).
Jan 19 20:16:30 2026 :: Resetting #241: Starship Enterprise (rooms 24100-24199).
Jan 19 20:16:30 2026 :: Resetting #242: New Southern Midgaard (rooms 24200-24299).
Jan 19 20:16:30 2026 :: Resetting #243: Snowy Valley (rooms 24300-24399).
Jan 19 20:16:30 2026 :: Resetting #244: Cooland Prison (rooms 24400-24499).
Jan 19 20:16:30 2026 :: Resetting #245: The Nether (rooms 24500-24599).
Jan 19 20:16:30 2026 :: Resetting #246: The Nether II (rooms 24600-24699).
Jan 19 20:16:30 2026 :: Resetting #247: Graveyard (rooms 24700-24799).
Jan 19 20:16:30 2026 :: Resetting #248: Elven Woods (rooms 24800-24899).
Jan 19 20:16:30 2026 :: Resetting #249: Jedi Clan House (rooms 24900-24999).
Jan 19 20:16:30 2026 :: Resetting #250: DragonSpyre (rooms 25000-25099).
Jan 19 20:16:30 2026 :: Resetting #251: Ape Village (rooms 25100-25199).
Jan 19 20:16:30 2026 :: Resetting #252: Castle of the Vampyre (rooms 25200-25299).
Jan 19 20:16:30 2026 :: Resetting #253: Windmill (rooms 25300-25399).
Jan 19 20:16:30 2026 :: Resetting #254: Mordecai's Village (rooms 25400-25499).
Jan 19 20:16:30 2026 :: Resetting #255: Shipwreck (rooms 25500-25599).
Jan 19 20:16:30 2026 :: Resetting #256: Lord's Keep (rooms 25600-25699).
Jan 19 20:16:30 2026 :: Resetting #257: Jareth Main City (rooms 25700-25799).
Jan 19 20:16:30 2026 :: Resetting #258: Light Forest (rooms 25800-25899).
Jan 19 20:16:30 2026 :: Resetting #259: Haunted Mansion (rooms 25900-25999).
Jan 19 20:16:30 2026 :: Resetting #260: Grasslands (rooms 26000-26099).
Jan 19 20:16:30 2026 :: Resetting #261: Inna & Igor's Castle (rooms 26100-26199).
Jan 19 20:16:30 2026 :: Resetting #262: Forest Trails (rooms 26200-26299).
Jan 19 20:16:30 2026 :: Resetting #263: Farmlands (rooms 26300-26399).
Jan 19 20:16:30 2026 :: Resetting #264: Banshide (rooms 26400-26499).
Jan 19 20:16:30 2026 :: Resetting #265: Beach & Lighthouse (rooms 26500-26599).
Jan 19 20:16:30 2026 :: Resetting #266: Realm of Lord Ankou (rooms 26600-26699).
Jan 19 20:16:30 2026 :: Resetting #267: Vice Island (rooms 26700-26799).
Jan 19 20:16:30 2026 :: Resetting #268: Vice Island II (rooms 26800-26899).
Jan 19 20:16:30 2026 :: Resetting #269: Southern Desert (rooms 26900-26999).
Jan 19 20:16:30 2026 :: Resetting #270: Wasteland (rooms 27000-27099).
Jan 19 20:16:30 2026 :: Resetting #271: Sundhaven (rooms 27100-27199).
Jan 19 20:16:30 2026 :: Resetting #272: Sundhaven II (rooms 27200-27299).
Jan 19 20:16:30 2026 :: Resetting #273: Space Station Alpha (rooms 27300-27399).
Jan 19 20:16:30 2026 :: Resetting #274: Adria: Saint Brigid (rooms 27400-27499).
Jan 19 20:16:30 2026 :: Resetting #275: New Sparta (rooms 27500-27599).
Jan 19 20:16:30 2026 :: Resetting #276: New Sparta II (rooms 27600-27699).
Jan 19 20:16:30 2026 :: Resetting #277: Shire (rooms 27700-27799).
Jan 19 20:16:30 2026 :: Resetting #278: Oceania (rooms 27800-27899).
Jan 19 20:16:30 2026 :: Resetting #279: Notre Dame (rooms 27900-27999).
Jan 19 20:16:30 2026 :: Resetting #280: Living Motherboard (rooms 28000-28099).
Jan 19 20:16:30 2026 :: Resetting #281: Forest of Khanjar (rooms 28100-28199).
Jan 19 20:16:30 2026 :: Resetting #282: Infernal Pit of Kerjim (rooms 28200-28299).
Jan 19 20:16:30 2026 :: Resetting #283: Haunted House (rooms 28300-28399).
Jan 19 20:16:30 2026 :: Resetting #284: Ghenna (rooms 28400-28499).
Jan 19 20:16:30 2026 :: Resetting #285: Descent to Hell II (rooms 28500-28599).
Jan 19 20:16:30 2026 :: Resetting #286: Descent to Hell (rooms 28600-28699).
Jan 19 20:16:30 2026 :: Resetting #287: Ofingia and the Goblin Town (rooms 28700-28799).
Jan 19 20:16:30 2026 :: Resetting #288: Galaxy (rooms 28800-28899).
Jan 19 20:16:30 2026 :: Resetting #289: Werith's Wayhouse (rooms 28900-28999).
Jan 19 20:16:30 2026 :: Resetting #290: Lizard Lair Safari (rooms 29000-29099).
Jan 19 20:16:30 2026 :: Resetting #291: Black Forest (rooms 29100-29199).
Jan 19 20:16:30 2026 :: Resetting #292: Kerofk (rooms 29200-29299).
Jan 19 20:16:30 2026 :: Resetting #293: Kerofk II (rooms 29300-29399).
Jan 19 20:16:30 2026 :: Resetting #294: Trade Road (rooms 29400-29499).
Jan 19 20:16:30 2026 :: Resetting #295: Jungle (rooms 29500-29599).
Jan 19 20:16:30 2026 :: Resetting #296: Froboz Fun Factory (rooms 29600-29699).
Jan 19 20:16:30 2026 :: Resetting #298: Castle of Desire (rooms 29800-29899).
Jan 19 20:16:30 2026 :: Resetting #299: Abandoned Cathedral (rooms 29900-29999).
Jan 19 20:16:30 2026 :: Resetting #300: Ancalador (rooms 30000-30099).
Jan 19 20:16:30 2026 :: Resetting #301: Campus (rooms 30100-30199).
Jan 19 20:16:30 2026 :: Resetting #302: Campus II (rooms 30200-30299).
Jan 19 20:16:30 2026 :: Resetting #303: Campus III (rooms 30300-30399).
Jan 19 20:16:30 2026 :: Resetting #304: Temple of the Bull (rooms 30400-30499).
Jan 19 20:16:30 2026 :: Resetting #305: Chessboard (rooms 30500-30599).
Jan 19 20:16:30 2026 :: Resetting #306: Newbie Tree (rooms 30600-30699).
Jan 19 20:16:30 2026 :: Resetting #307: Castle (rooms 30700-30799).
Jan 19 20:16:30 2026 :: Resetting #308: Baron Cailveh (rooms 30800-30899).
Jan 19 20:16:30 2026 :: Resetting #309: Keep of Baron Westlawn (rooms 30900-30999).
Jan 19 20:16:30 2026 :: Resetting #310: Graye Area (rooms 31000-31099).
Jan 19 20:16:30 2026 :: Resetting #311: The Dragon's Teeth (rooms 31100-31199).
Jan 19 20:16:30 2026 :: Resetting #312: Leper Island (rooms 31200-31299).
Jan 19 20:16:30 2026 :: Resetting #313: Farmlands of Ofingia (rooms 31300-31399).
Jan 19 20:16:30 2026 :: Resetting #314: X'Raantra's Altar of Sacrifice (rooms 31400-31499).
Jan 19 20:16:30 2026 :: Resetting #315: McGintey Business District (rooms 31500-31599).
Jan 19 20:16:30 2026 :: Resetting #316: McGintey Guild Area (rooms 31600-31699).
Jan 19 20:16:30 2026 :: Resetting #317: Wharf (rooms 31700-31799).
Jan 19 20:16:30 2026 :: Resetting #318: Dock Area (rooms 31800-31899).
Jan 19 20:16:30 2026 :: Resetting #319: Yllythad Sea (rooms 31900-31999).
Jan 19 20:16:30 2026 :: Resetting #320: Yllythad Sea II (rooms 32000-32099).
Jan 19 20:16:30 2026 :: Resetting #321: Yllythad Sea III (rooms 32100-32199).
Jan 19 20:16:30 2026 :: Resetting #322: McGintey Bay (rooms 32200-32299).
Jan 19 20:16:30 2026 :: Resetting #323: Caverns of the Pale Man (rooms 32300-32399).
Jan 19 20:16:30 2026 :: Resetting #324: Army Encampment (rooms 32400-32499).
Jan 19 20:16:30 2026 :: Resetting #325: Revelry (rooms 32500-32599).
Jan 19 20:16:30 2026 :: Resetting #326: Army Perimeter (rooms 32600-32699).
Jan 19 20:16:30 2026 :: Resetting #343: God Complex (rooms 34300-34399).
Jan 19 20:16:30 2026 :: Resetting #345: Asylum for the Insane (rooms 34500-34599).
Jan 19 20:16:30 2026 :: Resetting #346: God Hall Ext 346 for God Hall Cmplx (rooms 34600-34699).
Jan 19 20:16:30 2026 :: Resetting #555: Ultima (rooms 55500-55599).
Jan 19 20:16:30 2026 :: Resetting #556: Ultima II (rooms 55600-55699).
Jan 19 20:16:30 2026 :: Resetting #653: Apartment (rooms 65300-65399).
Jan 19 20:16:30 2026 :: Resetting #654: Subdivision (rooms 65400-65499).
Jan 19 20:16:30 2026 :: Boot db -- DONE.
Jan 19 20:16:30 2026 :: Signal trapping.
Jan 19 20:16:30 2026 :: Entering game loop.
Jan 19 20:16:30 2026 :: No connections. Going to sleep.
Jan 19 20:16:34 2026 :: New connection. Waking up.
Jan 19 20:16:48 2026 :: Losing player: <null>.
Jan 19 20:16:48 2026 :: No connections. Going to sleep.
Jan 19 20:17:14 2026 :: New connection. Waking up.
Jan 19 20:20:11 2026 :: Multiple logins detected in char creation for Tobi.
Jan 19 20:20:11 2026 :: Losing descriptor without char.
Jan 19 20:20:26 2026 :: Tobi [localhost] new player.
Jan 19 20:20:28 2026 :: Error opening last_file for reading, will create.
Jan 19 20:20:34 2026 :: Losing player: Tobi.
Jan 19 20:20:34 2026 :: No connections. Going to sleep.
Jan 19 20:21:40 2026 :: New connection. Waking up.
Jan 19 20:22:06 2026 :: Losing player: <null>.
Jan 19 20:22:06 2026 :: No connections. Going to sleep.
Jan 19 20:23:08 2026 :: New connection. Waking up.
Jan 19 20:23:16 2026 :: Tobi has connected.
Jan 19 20:23:33 2026 :: Tobi had no variable file
Jan 19 20:23:33 2026 :: Tobi entering game with no equipment.
Jan 19 20:23:58 2026 :: Tobi has quit the game.
Jan 19 20:24:02 2026 :: Losing player: Tobi.
Jan 19 20:24:02 2026 :: No connections. Going to sleep.
Jan 19 20:58:12 2026 :: New connection. Waking up.
Jan 19 20:58:18 2026 :: nusage: 1 sockets connected, 0 sockets playing
Jan 19 20:58:27 2026 :: Tobi has connected.
Jan 19 20:58:31 2026 :: Losing player: Tobi.
Jan 19 20:58:31 2026 :: No connections. Going to sleep.
Jan 19 21:00:42 2026 :: SYSERR: Received SIGHUP, SIGINT, or SIGTERM. Shutting down...
Quick boot mode -- rent check supressed.
Using file descriptor for logging.
Improper shutdown of autorun detected, rotating syslogs before startup.
-16
View File
@@ -1,16 +0,0 @@
autorun starting game Mo 19. Jan 23:43:58 CET 2026
running bin/circle -q 4000
nohup: Eingabe wird ignoriert
No etc/config file, using defaults: No such file or directory
Jan 19 23:43:58 2026 :: Loading configuration.
Jan 19 23:43:58 2026 :: tbaMUD 2025
Jan 19 23:43:58 2026 :: Using lib as data directory.
Jan 19 23:43:58 2026 :: Running game on port 4000.
Jan 19 23:43:58 2026 :: Finding player limit.
Jan 19 23:43:58 2026 :: Setting player limit to 300 using rlimit.
Jan 19 23:43:58 2026 :: Opening mother connection.
Jan 19 23:43:58 2026 :: Binding to all IP interfaces on this host.
SYSERR: bind: Address already in use
Quick boot mode -- rent check supressed.
Using file descriptor for logging.
autoscript terminated Mo 19. Jan 23:43:58 CET 2026
-2
View File
@@ -1,2 +0,0 @@
Jan 19 20:15:16 2026 :: Loading triggers and generating index.
Jan 19 20:16:30 2026 :: Loading triggers and generating index.
-1
View File
@@ -1 +0,0 @@
Jan 19 20:58:18 2026 :: nusage: 1 sockets connected, 0 sockets playing
+44 -34
View File
@@ -22,9 +22,9 @@
#include "act.h"
#include "modify.h"
static bool legal_communication(char * arg);
static bool legal_communication(char *arg);
static bool legal_communication(char * arg)
static bool legal_communication(char *arg)
{
while (*arg) {
if (*arg == '@') {
@@ -45,7 +45,7 @@ ACMD(do_say)
send_to_char(ch, "Yes, but WHAT do you want to say?\r\n");
else {
char buf[MAX_INPUT_LENGTH + 14], *msg;
struct char_data *vict;
char_data *vict;
if (CONFIG_SPECIAL_IN_COMM && legal_communication(argument))
parse_at(argument);
@@ -86,7 +86,8 @@ ACMD(do_gsay)
if (CONFIG_SPECIAL_IN_COMM && legal_communication(argument))
parse_at(argument);
send_to_group(ch, ch->group, "%s%s%s says, '%s'%s\r\n", CCGRN(ch, C_NRM), CCGRN(ch, C_NRM), GET_NAME(ch), argument, CCNRM(ch, C_NRM));
send_to_group(ch, ch->group, "%s%s%s says, '%s'%s\r\n", CCGRN(ch, C_NRM), CCGRN(ch, C_NRM), GET_NAME(ch),
argument, CCNRM(ch, C_NRM));
if (!IS_NPC(ch) && PRF_FLAGGED(ch, PRF_NOREPEAT))
send_to_char(ch, "%s", CONFIG_OK);
@@ -95,7 +96,7 @@ ACMD(do_gsay)
}
}
static void perform_tell(struct char_data *ch, struct char_data *vict, char *arg)
static void perform_tell(char_data *ch, char_data *vict, char *arg)
{
char buf[MAX_STRING_LENGTH], *msg;
@@ -115,7 +116,7 @@ static void perform_tell(struct char_data *ch, struct char_data *vict, char *arg
GET_LAST_TELL(vict) = GET_IDNUM(ch);
}
static int is_tell_ok(struct char_data *ch, struct char_data *vict)
static int is_tell_ok(char_data *ch, char_data *vict)
{
if (!ch)
log("SYSERR: is_tell_ok called with no characters");
@@ -131,7 +132,8 @@ static int is_tell_ok(struct char_data *ch, struct char_data *vict)
act("$E's linkless at the moment.", FALSE, ch, 0, vict, TO_CHAR | TO_SLEEP);
else if (PLR_FLAGGED(vict, PLR_WRITING))
act("$E's writing a message right now; try again later.", FALSE, ch, 0, vict, TO_CHAR | TO_SLEEP);
else if ((!IS_NPC(vict) && PRF_FLAGGED(vict, PRF_NOTELL)) || (ROOM_FLAGGED(IN_ROOM(vict), ROOM_SOUNDPROOF) && (GET_LEVEL(ch) < LVL_GOD)))
else if ((!IS_NPC(vict) && PRF_FLAGGED(vict, PRF_NOTELL)) || (
ROOM_FLAGGED(IN_ROOM(vict), ROOM_SOUNDPROOF) && (GET_LEVEL(ch) < LVL_GOD)))
act("$E can't hear you.", FALSE, ch, 0, vict, TO_CHAR | TO_SLEEP);
else
return (TRUE);
@@ -143,7 +145,7 @@ static int is_tell_ok(struct char_data *ch, struct char_data *vict)
* called frequently, and should IMHO be kept as tight as possible. */
ACMD(do_tell)
{
struct char_data *vict = NULL;
char_data *vict = NULL;
char buf[MAX_INPUT_LENGTH + 25], buf2[MAX_INPUT_LENGTH]; // +25 to make room for constants
half_chop(argument, buf, buf2);
@@ -163,7 +165,7 @@ ACMD(do_tell)
ACMD(do_reply)
{
struct char_data *tch = character_list;
char_data *tch = character_list;
if (IS_NPC(ch))
return;
@@ -197,7 +199,7 @@ ACMD(do_reply)
ACMD(do_spec_comm)
{
char buf[MAX_INPUT_LENGTH], buf2[MAX_INPUT_LENGTH];
struct char_data *vict;
char_data *vict;
const char *action_sing, *action_plur, *action_others;
switch (subcmd) {
@@ -247,7 +249,7 @@ ACMD(do_spec_comm)
ACMD(do_write)
{
struct obj_data *paper, *pen = NULL;
obj_data *paper, *pen = NULL;
char *papername, *penname;
char buf1[MAX_STRING_LENGTH], buf2[MAX_STRING_LENGTH];
@@ -326,8 +328,8 @@ ACMD(do_write)
ACMD(do_page)
{
struct descriptor_data *d;
struct char_data *vict;
descriptor_data *d;
char_data *vict;
char buf2[MAX_INPUT_LENGTH], arg[MAX_INPUT_LENGTH];
half_chop(argument, arg, buf2);
@@ -363,7 +365,7 @@ ACMD(do_page)
/* Generalized communication function by Fred C. Merkel (Torg). */
ACMD(do_gen_comm)
{
struct descriptor_data *i;
descriptor_data *i;
char color_on[24];
char buf1[MAX_INPUT_LENGTH], buf2[MAX_INPUT_LENGTH + 50], *msg; // + 50 to make room for color codes
bool emoting = FALSE;
@@ -392,35 +394,42 @@ ACMD(do_gen_comm)
* [2] message if you're not on the channel
* [3] a color string. */
const char *com_msgs[][4] = {
{"You cannot holler!!\r\n",
{
"You cannot holler!!\r\n",
"holler",
"",
KYEL},
{"You cannot shout!!\r\n",
KYEL
},
{
"You cannot shout!!\r\n",
"shout",
"Turn off your noshout flag first!\r\n",
KYEL},
{"You cannot gossip!!\r\n",
KYEL
},
{
"You cannot gossip!!\r\n",
"gossip",
"You aren't even on the channel!\r\n",
KYEL},
{"You cannot auction!!\r\n",
KYEL
},
{
"You cannot auction!!\r\n",
"auction",
"You aren't even on the channel!\r\n",
KMAG},
{"You cannot congratulate!\r\n",
KMAG
},
{
"You cannot congratulate!\r\n",
"congrat",
"You aren't even on the channel!\r\n",
KGRN},
{"You cannot gossip your emotions!\r\n",
KGRN
},
{
"You cannot gossip your emotions!\r\n",
"gossip",
"You aren't even on the channel!\r\n",
KYEL}
KYEL
}
};
if (PLR_FLAGGED(ch, PLR_NOSHOUT)) {
@@ -443,7 +452,8 @@ ACMD(do_gen_comm)
/* Level_can_shout defined in config.c. */
if (GET_LEVEL(ch) < CONFIG_LEVEL_CAN_SHOUT) {
send_to_char(ch, "You must be at least level %d before you can %s.\r\n", CONFIG_LEVEL_CAN_SHOUT, com_msgs[subcmd][1]);
send_to_char(ch, "You must be at least level %d before you can %s.\r\n", CONFIG_LEVEL_CAN_SHOUT,
com_msgs[subcmd][1]);
return;
}
/* Make sure the char is on the channel. */
@@ -488,7 +498,7 @@ ACMD(do_gen_comm)
/* Now send all the strings out. */
for (i = descriptor_list; i; i = i->next) {
if (STATE(i) != CON_PLAYING || i == ch->desc || !i->character )
if (STATE(i) != CON_PLAYING || i == ch->desc || !i->character)
continue;
if (!IS_NPC(ch) && (PRF_FLAGGED(i->character, channels[subcmd]) || PLR_FLAGGED(i->character, PLR_WRITING)))
continue;
@@ -518,7 +528,7 @@ ACMD(do_qcomm)
send_to_char(ch, "%c%s? Yes, fine, %s we must, but WHAT??\r\n", UPPER(*CMD_NAME), CMD_NAME + 1, CMD_NAME);
else {
char buf[MAX_STRING_LENGTH];
struct descriptor_data *i;
descriptor_data *i;
if (CONFIG_SPECIAL_IN_COMM && legal_communication(argument))
parse_at(argument);
+11 -12
View File
@@ -57,7 +57,7 @@ char *find_exdesc(char *word, struct extra_descr_data *list);
void space_to_minus(char *str);
/** @todo Move to a help module? */
int search_help(const char *argument, int level);
void free_history(struct char_data *ch, int type);
void free_history(char_data *ch, int type);
void free_recent_players(void);
/* functions with subcommands */
/* do_commands */
@@ -109,10 +109,10 @@ ACMD(do_whois);
****************************************************************************/
/* Utility Functions */
/** @todo Compare with needs of find_eq_pos_script. */
int find_eq_pos(struct char_data *ch, struct obj_data *obj, char *arg);
void name_from_drinkcon(struct obj_data *obj);
void name_to_drinkcon(struct obj_data *obj, int type);
void weight_change_object(struct obj_data *obj, int weight);
int find_eq_pos(char_data *ch, obj_data *obj, char *arg);
void name_from_drinkcon(obj_data *obj);
void name_to_drinkcon(obj_data *obj, int type);
void weight_change_object(obj_data *obj, int weight);
/* functions with subcommands */
/* do_drop */
ACMD(do_drop);
@@ -268,7 +268,6 @@ ACMD(do_action);
ACMD(do_gmote);
/*****************************************************************************
* Begin Functions and defines for act.wizard.c
****************************************************************************/
@@ -276,11 +275,11 @@ ACMD(do_gmote);
/** @todo should probably be moved to a more general file handler module */
void clean_llog_entries(void);
/** @todo This should be moved to a more general utility file */
int script_command_interpreter(struct char_data *ch, char *arg);
room_rnum find_target_room(struct char_data *ch, char *rawroomstr);
void perform_immort_vis(struct char_data *ch);
void snoop_check(struct char_data *ch);
bool change_player_name(struct char_data *ch, struct char_data *vict, char *new_name);
int script_command_interpreter(char_data *ch, char *arg);
room_rnum find_target_room(char_data *ch, char *rawroomstr);
void perform_immort_vis(char_data *ch);
void snoop_check(char_data *ch);
bool change_player_name(char_data *ch, char_data *vict, char *new_name);
bool AddRecentPlayer(char *chname, char *chhost, bool newplr, bool cpyplr);
/* Functions with subcommands */
/* do_date */
@@ -327,7 +326,7 @@ ACMD(do_plist);
ACMD(do_purge);
ACMD(do_recent);
ACMD(do_restore);
void return_to_char(struct char_data * ch);
void return_to_char(char_data *ch);
ACMD(do_return);
ACMD(do_saveall);
ACMD(do_send);
+303 -228
View File
File diff suppressed because it is too large Load Diff
+122 -103
View File
@@ -26,31 +26,29 @@
/* local function prototypes */
/* do_get utility functions */
static int can_take_obj(struct char_data *ch, struct obj_data *obj);
static void get_check_money(struct char_data *ch, struct obj_data *obj);
static void get_from_container(struct char_data *ch, struct obj_data *cont, char *arg, int mode, int amount);
static void get_from_room(struct char_data *ch, char *arg, int amount);
static void perform_get_from_container(struct char_data *ch, struct obj_data *obj, struct obj_data *cont, int mode);
static int perform_get_from_room(struct char_data *ch, struct obj_data *obj);
static int can_take_obj(char_data *ch, obj_data *obj);
static void get_check_money(char_data *ch, obj_data *obj);
static void get_from_container(char_data *ch, obj_data *cont, char *arg, int mode, int amount);
static void get_from_room(char_data *ch, char *arg, int amount);
static void perform_get_from_container(char_data *ch, obj_data *obj, obj_data *cont, int mode);
static int perform_get_from_room(char_data *ch, obj_data *obj);
/* do_give utility functions */
static struct char_data *give_find_vict(struct char_data *ch, char *arg);
static void perform_give(struct char_data *ch, struct char_data *vict, struct obj_data *obj);
static void perform_give_gold(struct char_data *ch, struct char_data *vict, int amount);
static char_data *give_find_vict(char_data *ch, char *arg);
static void perform_give(char_data *ch, char_data *vict, obj_data *obj);
static void perform_give_gold(char_data *ch, char_data *vict, int amount);
/* do_drop utility functions */
static int perform_drop(struct char_data *ch, struct obj_data *obj, byte mode, const char *sname, room_rnum RDR);
static void perform_drop_gold(struct char_data *ch, int amount, byte mode, room_rnum RDR);
static int perform_drop(char_data *ch, obj_data *obj, byte mode, const char *sname, room_rnum RDR);
static void perform_drop_gold(char_data *ch, int amount, byte mode, room_rnum RDR);
/* do_put utility functions */
static void perform_put(struct char_data *ch, struct obj_data *obj, struct obj_data *cont);
static void perform_put(char_data *ch, obj_data *obj, obj_data *cont);
/* do_remove utility functions */
static void perform_remove(struct char_data *ch, int pos);
static void perform_remove(char_data *ch, int pos);
/* do_wear utility functions */
static void perform_wear(struct char_data *ch, struct obj_data *obj, int where);
static void wear_message(struct char_data *ch, struct obj_data *obj, int where);
static void perform_wear(char_data *ch, obj_data *obj, int where);
static void wear_message(char_data *ch, obj_data *obj, int where);
static void perform_put(struct char_data *ch, struct obj_data *obj, struct obj_data *cont)
static void perform_put(char_data *ch, obj_data *obj, obj_data *cont)
{
long object_id = obj_script_id(obj);
@@ -92,8 +90,8 @@ ACMD(do_put)
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
char arg3[MAX_INPUT_LENGTH];
struct obj_data *obj, *next_obj, *cont;
struct char_data *tmp_char;
obj_data *obj, *next_obj, *cont;
char_data *tmp_char;
int obj_dotmode, cont_dotmode, found = 0, howmany = 1;
char *theobj, *thecont;
@@ -126,7 +124,7 @@ ACMD(do_put)
send_to_char(ch, "You'd better open it first!\r\n");
else {
if (obj_dotmode == FIND_INDIV) { /* put <obj> <container> */
if (!(obj = get_obj_in_list_vis(ch, theobj, NULL, ch->carrying)))
if (!((obj = get_obj_in_list_vis(ch, theobj, NULL, ch->carrying))))
send_to_char(ch, "You aren't carrying %s %s.\r\n", AN(theobj), theobj);
else if (obj == cont && howmany == 1)
send_to_char(ch, "You attempt to fold it into itself, but fail.\r\n");
@@ -160,14 +158,14 @@ ACMD(do_put)
}
}
static int can_take_obj(struct char_data *ch, struct obj_data *obj)
static int can_take_obj(char_data *ch, obj_data *obj)
{
if (!(CAN_WEAR(obj, ITEM_WEAR_TAKE))) {
if (!(CAN_WEAR(obj, ITEM_WEAR_TAKE))) {
act("$p: you can't take that!", FALSE, ch, obj, 0, TO_CHAR);
return (0);
}
if (!IS_NPC(ch) && !PRF_FLAGGED(ch, PRF_NOHASSLE)) {
if (!IS_NPC(ch) && !PRF_FLAGGED(ch, PRF_NOHASSLE)) {
if (IS_CARRYING_N(ch) >= CAN_CARRY_N(ch)) {
act("$p: you can't carry that many items.", FALSE, ch, obj, 0, TO_CHAR);
return (0);
@@ -175,9 +173,9 @@ if (!IS_NPC(ch) && !PRF_FLAGGED(ch, PRF_NOHASSLE)) {
act("$p: you can't carry that much weight.", FALSE, ch, obj, 0, TO_CHAR);
return (0);
}
}
}
if (OBJ_SAT_IN_BY(obj)){
if (OBJ_SAT_IN_BY(obj)) {
act("It appears someone is sitting on $p..", FALSE, ch, obj, 0, TO_CHAR);
return (0);
}
@@ -185,7 +183,7 @@ if (!IS_NPC(ch) && !PRF_FLAGGED(ch, PRF_NOHASSLE)) {
return (1);
}
static void get_check_money(struct char_data *ch, struct obj_data *obj)
static void get_check_money(char_data *ch, obj_data *obj)
{
int value = GET_OBJ_VAL(obj, 0);
@@ -202,8 +200,8 @@ static void get_check_money(struct char_data *ch, struct obj_data *obj)
send_to_char(ch, "There were %d coins.\r\n", value);
}
static void perform_get_from_container(struct char_data *ch, struct obj_data *obj,
struct obj_data *cont, int mode)
static void perform_get_from_container(char_data *ch, obj_data *obj,
obj_data *cont, int mode)
{
if (mode == FIND_OBJ_INV || can_take_obj(ch, obj)) {
if (IS_CARRYING_N(ch) >= CAN_CARRY_N(ch))
@@ -218,10 +216,10 @@ static void perform_get_from_container(struct char_data *ch, struct obj_data *ob
}
}
void get_from_container(struct char_data *ch, struct obj_data *cont,
void get_from_container(char_data *ch, obj_data *cont,
char *arg, int mode, int howmany)
{
struct obj_data *obj, *next_obj;
obj_data *obj, *next_obj;
int obj_dotmode, found = 0;
obj_dotmode = find_all_dots(arg);
@@ -235,7 +233,7 @@ void get_from_container(struct char_data *ch, struct obj_data *cont,
snprintf(buf, sizeof(buf), "There doesn't seem to be %s %s in $p.", AN(arg), arg);
act(buf, FALSE, ch, cont, 0, TO_CHAR);
} else {
struct obj_data *obj_next;
obj_data *obj_next;
while (obj && howmany--) {
obj_next = obj->next_content;
perform_get_from_container(ch, obj, cont, mode);
@@ -268,7 +266,7 @@ void get_from_container(struct char_data *ch, struct obj_data *cont,
}
}
static int perform_get_from_room(struct char_data *ch, struct obj_data *obj)
static int perform_get_from_room(char_data *ch, obj_data *obj)
{
if (can_take_obj(ch, obj) && get_otrigger(obj, ch)) {
obj_from_room(obj);
@@ -281,9 +279,9 @@ static int perform_get_from_room(struct char_data *ch, struct obj_data *obj)
return (0);
}
static void get_from_room(struct char_data *ch, char *arg, int howmany)
static void get_from_room(char_data *ch, char *arg, int howmany)
{
struct obj_data *obj, *next_obj;
obj_data *obj, *next_obj;
int dotmode, found = 0;
dotmode = find_all_dots(arg);
@@ -297,8 +295,8 @@ static void get_from_room(struct char_data *ch, char *arg, int howmany)
}
send_to_char(ch, "You don't see %s %s here.\r\n", AN(arg), arg);
} else {
struct obj_data *obj_next;
while(obj && howmany--) {
obj_data *obj_next;
while (obj && howmany--) {
obj_next = obj->next_content;
perform_get_from_room(ch, obj);
obj = get_obj_in_list_vis(ch, arg, NULL, obj_next);
@@ -333,8 +331,8 @@ ACMD(do_get)
char arg3[MAX_INPUT_LENGTH];
int cont_dotmode, found = 0, mode;
struct obj_data *cont;
struct char_data *tmp_char;
obj_data *cont;
char_data *tmp_char;
one_argument(two_arguments(argument, arg1, arg2), arg3); /* three_arguments */
@@ -397,9 +395,9 @@ ACMD(do_get)
}
}
static void perform_drop_gold(struct char_data *ch, int amount, byte mode, room_rnum RDR)
static void perform_drop_gold(char_data *ch, int amount, byte mode, room_rnum RDR)
{
struct obj_data *obj;
obj_data *obj;
if (amount <= 0)
send_to_char(ch, "Heh heh heh.. we are jolly funny today, eh?\r\n");
@@ -446,7 +444,8 @@ static void perform_drop_gold(struct char_data *ch, int amount, byte mode, room_
#define VANISH(mode) ((mode == SCMD_DONATE || mode == SCMD_JUNK) ? \
" It vanishes in a puff of smoke!" : "")
static int perform_drop(struct char_data *ch, struct obj_data *obj,
static int perform_drop(char_data *ch, obj_data *obj,
byte mode, const char *sname, room_rnum RDR)
{
char buf[MAX_STRING_LENGTH];
@@ -507,7 +506,7 @@ static int perform_drop(struct char_data *ch, struct obj_data *obj,
ACMD(do_drop)
{
char arg[MAX_INPUT_LENGTH];
struct obj_data *obj, *next_obj;
obj_data *obj, *next_obj;
room_rnum RDR = 0;
byte mode = SCMD_DROP;
int dotmode, amount = 0, multi, num_don_rooms;
@@ -524,7 +523,7 @@ ACMD(do_drop)
/* fail + double chance for room 1 */
num_don_rooms = (CONFIG_DON_ROOM_1 != NOWHERE) * 2 +
(CONFIG_DON_ROOM_2 != NOWHERE) +
(CONFIG_DON_ROOM_3 != NOWHERE) + 1 ;
(CONFIG_DON_ROOM_3 != NOWHERE) + 1;
switch (rand_number(0, num_don_rooms)) {
case 0:
mode = SCMD_JUNK;
@@ -533,8 +532,12 @@ ACMD(do_drop)
case 2:
RDR = real_room(CONFIG_DON_ROOM_1);
break;
case 3: RDR = real_room(CONFIG_DON_ROOM_2); break;
case 4: RDR = real_room(CONFIG_DON_ROOM_3); break;
case 3:
RDR = real_room(CONFIG_DON_ROOM_2);
break;
case 4:
RDR = real_room(CONFIG_DON_ROOM_3);
break;
}
if (RDR == NOWHERE) {
@@ -568,7 +571,8 @@ ACMD(do_drop)
next_obj = get_obj_in_list_vis(ch, arg, NULL, obj->next_content);
amount += perform_drop(ch, obj, mode, sname, RDR);
obj = next_obj;
} while (obj && --multi);
}
while (obj && --multi);
}
} else {
dotmode = find_all_dots(arg);
@@ -617,8 +621,8 @@ ACMD(do_drop)
}
}
static void perform_give(struct char_data *ch, struct char_data *vict,
struct obj_data *obj)
static void perform_give(char_data *ch, char_data *vict,
obj_data *obj)
{
if (!give_otrigger(obj, ch, vict))
return;
@@ -633,7 +637,8 @@ static void perform_give(struct char_data *ch, struct char_data *vict,
act("$N seems to have $S hands full.", FALSE, ch, 0, vict, TO_CHAR);
return;
}
if (GET_OBJ_WEIGHT(obj) + IS_CARRYING_W(vict) > CAN_CARRY_W(vict) && GET_LEVEL(ch) < LVL_IMMORT && GET_LEVEL(vict) < LVL_IMMORT) {
if (GET_OBJ_WEIGHT(obj) + IS_CARRYING_W(vict) > CAN_CARRY_W(vict) && GET_LEVEL(ch) < LVL_IMMORT && GET_LEVEL(vict) <
LVL_IMMORT) {
act("$E can't carry that much weight.", FALSE, ch, 0, vict, TO_CHAR);
return;
}
@@ -643,13 +648,13 @@ static void perform_give(struct char_data *ch, struct char_data *vict,
act("$n gives you $p.", FALSE, ch, obj, vict, TO_VICT);
act("$n gives $p to $N.", TRUE, ch, obj, vict, TO_NOTVICT);
autoquest_trigger_check( ch, vict, obj, AQ_OBJ_RETURN);
autoquest_trigger_check(ch, vict, obj, AQ_OBJ_RETURN);
}
/* utility function for give */
static struct char_data *give_find_vict(struct char_data *ch, char *arg)
static char_data *give_find_vict(char_data *ch, char *arg)
{
struct char_data *vict;
char_data *vict;
skip_spaces(&arg);
if (!*arg)
@@ -664,7 +669,7 @@ static struct char_data *give_find_vict(struct char_data *ch, char *arg)
return (NULL);
}
static void perform_give_gold(struct char_data *ch, struct char_data *vict,
static void perform_give_gold(char_data *ch, char_data *vict,
int amount)
{
char buf[MAX_STRING_LENGTH];
@@ -696,8 +701,8 @@ ACMD(do_give)
{
char arg[MAX_STRING_LENGTH];
int amount, dotmode;
struct char_data *vict;
struct obj_data *obj, *next_obj;
char_data *vict;
obj_data *obj, *next_obj;
argument = one_argument(argument, arg);
@@ -754,10 +759,10 @@ ACMD(do_give)
}
}
void weight_change_object(struct obj_data *obj, int weight)
void weight_change_object(obj_data *obj, int weight)
{
struct obj_data *tmp_obj;
struct char_data *tmp_ch;
obj_data *tmp_obj;
char_data *tmp_ch;
if (IN_ROOM(obj) != NOWHERE) {
GET_OBJ_WEIGHT(obj) += weight;
@@ -777,7 +782,7 @@ void weight_change_object(struct obj_data *obj, int weight)
}
}
void name_from_drinkcon(struct obj_data *obj)
void name_from_drinkcon(obj_data *obj)
{
const char *liqname;
char *new_name;
@@ -797,7 +802,7 @@ void name_from_drinkcon(struct obj_data *obj)
}
void name_to_drinkcon(struct obj_data *obj, int type)
void name_to_drinkcon(obj_data *obj, int type)
{
char *new_name;
@@ -816,7 +821,7 @@ void name_to_drinkcon(struct obj_data *obj, int type)
ACMD(do_drink)
{
char arg[MAX_INPUT_LENGTH];
struct obj_data *temp;
obj_data *temp;
struct affected_type af;
int amount, weight;
int on_ground = 0;
@@ -946,7 +951,7 @@ ACMD(do_drink)
ACMD(do_eat)
{
char arg[MAX_INPUT_LENGTH];
struct obj_data *food;
obj_data *food;
struct affected_type af;
int amount;
@@ -1019,7 +1024,7 @@ ACMD(do_eat)
ACMD(do_pour)
{
char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH];
struct obj_data *from_obj = NULL, *to_obj = NULL;
obj_data *from_obj = NULL, *to_obj = NULL;
int amount = 0;
two_arguments(argument, arg1, arg2);
@@ -1084,8 +1089,7 @@ ACMD(do_pour)
GET_OBJ_VAL(from_obj, 1) = 0;
GET_OBJ_VAL(from_obj, 2) = 0;
GET_OBJ_VAL(from_obj, 3) = 0;
}
else
} else
send_to_char(ch, "You can't possibly pour that container out!\r\n");
return;
@@ -1142,14 +1146,12 @@ ACMD(do_pour)
GET_OBJ_VAL(from_obj, 2) = 0;
GET_OBJ_VAL(from_obj, 3) = 0;
}
}
else {
} else {
GET_OBJ_VAL(to_obj, 1) = GET_OBJ_VAL(to_obj, 0);
amount = GET_OBJ_VAL(to_obj, 0);
}
/* Poisoned? */
GET_OBJ_VAL(to_obj, 3) = (GET_OBJ_VAL(to_obj, 3) || GET_OBJ_VAL(from_obj, 3))
;
GET_OBJ_VAL(to_obj, 3) = (GET_OBJ_VAL(to_obj, 3) || GET_OBJ_VAL(from_obj, 3));
/* Weight change, except for unlimited. */
if (GET_OBJ_VAL(from_obj, 0) > 0) {
weight_change_object(from_obj, -amount);
@@ -1157,7 +1159,7 @@ ACMD(do_pour)
weight_change_object(to_obj, amount); /* Add weight */
}
static void wear_message(struct char_data *ch, struct obj_data *obj, int where)
static void wear_message(char_data *ch, obj_data *obj, int where)
{
const char *wear_messages[][2] = {
{"$n lights $p and holds it.",
@@ -1219,7 +1221,7 @@ static void wear_message(struct char_data *ch, struct obj_data *obj, int where)
act(wear_messages[where][1], FALSE, ch, obj, 0, TO_CHAR);
}
static void perform_wear(struct char_data *ch, struct obj_data *obj, int where)
static void perform_wear(char_data *ch, obj_data *obj, int where)
{
/*
* ITEM_WEAR_TAKE is used for objects that do not require special bits
@@ -1280,7 +1282,7 @@ static void perform_wear(struct char_data *ch, struct obj_data *obj, int where)
equip_char(ch, obj, where);
}
int find_eq_pos(struct char_data *ch, struct obj_data *obj, char *arg)
int find_eq_pos(char_data *ch, obj_data *obj, char *arg)
{
int where = -1;
@@ -1307,18 +1309,30 @@ int find_eq_pos(struct char_data *ch, struct obj_data *obj, char *arg)
};
if (!arg || !*arg) {
if (CAN_WEAR(obj, ITEM_WEAR_FINGER)) where = WEAR_FINGER_R;
if (CAN_WEAR(obj, ITEM_WEAR_NECK)) where = WEAR_NECK_1;
if (CAN_WEAR(obj, ITEM_WEAR_BODY)) where = WEAR_BODY;
if (CAN_WEAR(obj, ITEM_WEAR_HEAD)) where = WEAR_HEAD;
if (CAN_WEAR(obj, ITEM_WEAR_LEGS)) where = WEAR_LEGS;
if (CAN_WEAR(obj, ITEM_WEAR_FEET)) where = WEAR_FEET;
if (CAN_WEAR(obj, ITEM_WEAR_HANDS)) where = WEAR_HANDS;
if (CAN_WEAR(obj, ITEM_WEAR_ARMS)) where = WEAR_ARMS;
if (CAN_WEAR(obj, ITEM_WEAR_SHIELD)) where = WEAR_SHIELD;
if (CAN_WEAR(obj, ITEM_WEAR_ABOUT)) where = WEAR_ABOUT;
if (CAN_WEAR(obj, ITEM_WEAR_WAIST)) where = WEAR_WAIST;
if (CAN_WEAR(obj, ITEM_WEAR_WRIST)) where = WEAR_WRIST_R;
if (CAN_WEAR(obj, ITEM_WEAR_FINGER))
where = WEAR_FINGER_R;
if (CAN_WEAR(obj, ITEM_WEAR_NECK))
where = WEAR_NECK_1;
if (CAN_WEAR(obj, ITEM_WEAR_BODY))
where = WEAR_BODY;
if (CAN_WEAR(obj, ITEM_WEAR_HEAD))
where = WEAR_HEAD;
if (CAN_WEAR(obj, ITEM_WEAR_LEGS))
where = WEAR_LEGS;
if (CAN_WEAR(obj, ITEM_WEAR_FEET))
where = WEAR_FEET;
if (CAN_WEAR(obj, ITEM_WEAR_HANDS))
where = WEAR_HANDS;
if (CAN_WEAR(obj, ITEM_WEAR_ARMS))
where = WEAR_ARMS;
if (CAN_WEAR(obj, ITEM_WEAR_SHIELD))
where = WEAR_SHIELD;
if (CAN_WEAR(obj, ITEM_WEAR_ABOUT))
where = WEAR_ABOUT;
if (CAN_WEAR(obj, ITEM_WEAR_WAIST))
where = WEAR_WAIST;
if (CAN_WEAR(obj, ITEM_WEAR_WRIST))
where = WEAR_WRIST_R;
} else if ((where = search_block(arg, keywords, FALSE)) < 0)
send_to_char(ch, "'%s'? What part of your body is THAT?\r\n", arg);
@@ -1329,7 +1343,7 @@ ACMD(do_wear)
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
struct obj_data *obj, *next_obj;
obj_data *obj, *next_obj;
int where, dotmode, items_worn = 0;
two_arguments(argument, arg1, arg2);
@@ -1393,7 +1407,7 @@ ACMD(do_wear)
ACMD(do_wield)
{
char arg[MAX_INPUT_LENGTH];
struct obj_data *obj;
obj_data *obj;
one_argument(argument, arg);
@@ -1416,7 +1430,7 @@ ACMD(do_wield)
ACMD(do_grab)
{
char arg[MAX_INPUT_LENGTH];
struct obj_data *obj;
obj_data *obj;
one_argument(argument, arg);
@@ -1440,9 +1454,9 @@ ACMD(do_grab)
}
}
static void perform_remove(struct char_data *ch, int pos)
static void perform_remove(char_data *ch, int pos)
{
struct obj_data *obj;
obj_data *obj;
if (!(obj = GET_EQ(ch, pos)))
log("SYSERR: perform_remove: bad pos %d passed.", pos);
@@ -1450,7 +1464,7 @@ static void perform_remove(struct char_data *ch, int pos)
* (location) to remove an object from. */
else if (OBJ_FLAGGED(obj, ITEM_NODROP) && !PRF_FLAGGED(ch, PRF_NOHASSLE))
act("You can't remove $p, it must be CURSED!", FALSE, ch, obj, 0, TO_CHAR);
else if (IS_CARRYING_N(ch) >= CAN_CARRY_N(ch)&& !PRF_FLAGGED(ch, PRF_NOHASSLE))
else if (IS_CARRYING_N(ch) >= CAN_CARRY_N(ch) && !PRF_FLAGGED(ch, PRF_NOHASSLE))
act("$p: you can't carry that many items!", FALSE, ch, obj, 0, TO_CHAR);
else {
if (!remove_otrigger(obj, ch))
@@ -1509,7 +1523,7 @@ ACMD(do_remove)
ACMD(do_sac)
{
char arg[MAX_INPUT_LENGTH];
struct obj_data *j, *jj, *next_thing2;
obj_data *j, *jj, *next_thing2;
one_argument(argument, arg);
@@ -1518,7 +1532,8 @@ ACMD(do_sac)
return;
}
if (!(j = get_obj_in_list_vis(ch, arg, NULL, world[IN_ROOM(ch)].contents)) && (!(j = get_obj_in_list_vis(ch, arg, NULL, ch->carrying)))) {
if (!(j = get_obj_in_list_vis(ch, arg, NULL, world[IN_ROOM(ch)].contents)) && (!(
j = get_obj_in_list_vis(ch, arg, NULL, ch->carrying)))) {
send_to_char(ch, "It doesn't seem to be here.\n\r");
return;
}
@@ -1532,30 +1547,34 @@ ACMD(do_sac)
switch (rand_number(0, 5)) {
case 0:
send_to_char(ch, "You sacrifice %s to the Gods.\r\nYou receive one gold coin for your humility.\r\n", GET_OBJ_SHORT(j));
send_to_char(ch, "You sacrifice %s to the Gods.\r\nYou receive one gold coin for your humility.\r\n",
GET_OBJ_SHORT(j));
increase_gold(ch, 1);
break;
case 1:
send_to_char(ch, "You sacrifice %s to the Gods.\r\nThe Gods ignore your sacrifice.\r\n", GET_OBJ_SHORT(j));
break;
case 2:
send_to_char(ch, "You sacrifice %s to the Gods.\r\nThe gods give you %d experience points.\r\n", GET_OBJ_SHORT(j), 1+2*GET_OBJ_LEVEL(j));
GET_EXP(ch) += (1+2*GET_OBJ_LEVEL(j));
send_to_char(ch, "You sacrifice %s to the Gods.\r\nThe gods give you %d experience points.\r\n", GET_OBJ_SHORT(j),
1 + 2 * GET_OBJ_LEVEL(j));
GET_EXP(ch) += (1 + 2 * GET_OBJ_LEVEL(j));
break;
case 3:
send_to_char(ch, "You sacrifice %s to the Gods.\r\nYou receive %d experience points.\r\n", GET_OBJ_SHORT(j), 1+GET_OBJ_LEVEL(j));
GET_EXP(ch) += (1+GET_OBJ_LEVEL(j));
send_to_char(ch, "You sacrifice %s to the Gods.\r\nYou receive %d experience points.\r\n", GET_OBJ_SHORT(j),
1 + GET_OBJ_LEVEL(j));
GET_EXP(ch) += (1 + GET_OBJ_LEVEL(j));
break;
case 4:
send_to_char(ch, "Your sacrifice to the Gods is rewarded with %d gold coins.\r\n", 1+GET_OBJ_LEVEL(j));
increase_gold(ch, (1+GET_OBJ_LEVEL(j)));
send_to_char(ch, "Your sacrifice to the Gods is rewarded with %d gold coins.\r\n", 1 + GET_OBJ_LEVEL(j));
increase_gold(ch, (1 + GET_OBJ_LEVEL(j)));
break;
case 5:
send_to_char(ch, "Your sacrifice to the Gods is rewarded with %d gold coins\r\n", (1+2*GET_OBJ_LEVEL(j)));
increase_gold(ch, (1+2*GET_OBJ_LEVEL(j)));
send_to_char(ch, "Your sacrifice to the Gods is rewarded with %d gold coins\r\n", (1 + 2 * GET_OBJ_LEVEL(j)));
increase_gold(ch, (1 + 2 * GET_OBJ_LEVEL(j)));
break;
default:
send_to_char(ch, "You sacrifice %s to the Gods.\r\nYou receive one gold coin for your humility.\r\n",GET_OBJ_SHORT(j));
send_to_char(ch, "You sacrifice %s to the Gods.\r\nYou receive one gold coin for your humility.\r\n",
GET_OBJ_SHORT(j));
increase_gold(ch, 1);
break;
}
+61 -81
View File
@@ -27,18 +27,18 @@
/* local only functions */
/* do_simple_move utility functions */
static int has_boat(struct char_data *ch);
static int has_boat(char_data *ch);
/* do_gen_door utility functions */
static int find_door(struct char_data *ch, const char *type, char *dir, const char *cmdname);
static int has_key(struct char_data *ch, obj_vnum key);
static void do_doorcmd(struct char_data *ch, struct obj_data *obj, int door, int scmd);
static int ok_pick(struct char_data *ch, obj_vnum keynum, int pickproof, int scmd);
static int find_door(char_data *ch, const char *type, char *dir, const char *cmdname);
static int has_key(char_data *ch, obj_vnum key);
static void do_doorcmd(char_data *ch, obj_data *obj, int door, int scmd);
static int ok_pick(char_data *ch, obj_vnum keynum, int pickproof, int scmd);
/* simple function to determine if char can walk on water */
static int has_boat(struct char_data *ch)
static int has_boat(char_data *ch)
{
struct obj_data *obj;
obj_data *obj;
int i;
if (GET_LEVEL(ch) > LVL_IMMORT)
@@ -61,9 +61,9 @@ static int has_boat(struct char_data *ch)
}
/* Simple function to determine if char can fly. */
static int has_flight(struct char_data *ch)
static int has_flight(char_data *ch)
{
struct obj_data *obj;
obj_data *obj;
int i;
if (GET_LEVEL(ch) > LVL_IMMORT)
@@ -86,9 +86,9 @@ static int has_flight(struct char_data *ch)
}
/* Simple function to determine if char can scuba. */
static int has_scuba(struct char_data *ch)
static int has_scuba(char_data *ch)
{
struct obj_data *obj;
obj_data *obj;
int i;
if (GET_LEVEL(ch) > LVL_IMMORT)
@@ -126,7 +126,7 @@ static int has_scuba(struct char_data *ch)
* @param need_specials_check If TRUE will cause
* @retval int 1 for a successful move (ch is now in a new location)
* or 0 for a failed move (ch is still in the original location). */
int do_simple_move(struct char_data *ch, int dir, int need_specials_check)
int do_simple_move(char_data *ch, int dir, int need_specials_check)
{
/* Begin Local variable definitions */
/*---------------------------------------------------------------------*/
@@ -166,8 +166,7 @@ int do_simple_move(struct char_data *ch, int dir, int need_specials_check)
return 0;
/* Charm effect: Does it override the movement? */
if (AFF_FLAGGED(ch, AFF_CHARM) && ch->master && was_in == IN_ROOM(ch->master))
{
if (AFF_FLAGGED(ch, AFF_CHARM) && ch->master && was_in == IN_ROOM(ch->master)) {
send_to_char(ch, "The thought of leaving your master makes you weep.\r\n");
act("$n bursts into tears.", FALSE, ch, 0, 0, TO_ROOM);
return (0);
@@ -175,28 +174,23 @@ int do_simple_move(struct char_data *ch, int dir, int need_specials_check)
/* Water, No Swimming Rooms: Does the deep water prevent movement? */
if ((SECT(was_in) == SECT_WATER_NOSWIM) ||
(SECT(going_to) == SECT_WATER_NOSWIM))
{
if (!has_boat(ch))
{
(SECT(going_to) == SECT_WATER_NOSWIM)) {
if (!has_boat(ch)) {
send_to_char(ch, "You need a boat to go there.\r\n");
return (0);
}
}
/* Flying Required: Does lack of flying prevent movement? */
if ((SECT(was_in) == SECT_FLYING) || (SECT(going_to) == SECT_FLYING))
{
if (!has_flight(ch))
{
if ((SECT(was_in) == SECT_FLYING) || (SECT(going_to) == SECT_FLYING)) {
if (!has_flight(ch)) {
send_to_char(ch, "You need to be flying to go there!\r\n");
return (0);
}
}
/* Underwater Room: Does lack of underwater breathing prevent movement? */
if ((SECT(was_in) == SECT_UNDERWATER) || (SECT(going_to) == SECT_UNDERWATER))
{
if ((SECT(was_in) == SECT_UNDERWATER) || (SECT(going_to) == SECT_UNDERWATER)) {
if (!has_scuba(ch) && !IS_NPC(ch) && !PRF_FLAGGED(ch, PRF_NOHASSLE)) {
send_to_char(ch, "You need to be able to breathe water to go there!\r\n");
return (0);
@@ -204,10 +198,8 @@ int do_simple_move(struct char_data *ch, int dir, int need_specials_check)
}
/* Houses: Can the player walk into the house? */
if (ROOM_FLAGGED(was_in, ROOM_ATRIUM))
{
if (!House_can_enter(ch, GET_ROOM_VNUM(going_to)))
{
if (ROOM_FLAGGED(was_in, ROOM_ATRIUM)) {
if (!House_can_enter(ch, GET_ROOM_VNUM(going_to))) {
send_to_char(ch, "That's private property -- no trespassing!\r\n");
return (0);
}
@@ -223,15 +215,15 @@ int do_simple_move(struct char_data *ch, int dir, int need_specials_check)
send_to_char(ch, "A mysterious barrier forces you back! That area is off-limits.\r\n");
return (0);
}
if (ZONE_FLAGGED(GET_ROOM_ZONE(going_to), ZONE_NOIMMORT) && (GET_LEVEL(ch) >= LVL_IMMORT) && (GET_LEVEL(ch) < LVL_GRGOD)) {
if (ZONE_FLAGGED(GET_ROOM_ZONE(going_to), ZONE_NOIMMORT) && (GET_LEVEL(ch) >= LVL_IMMORT) && (
GET_LEVEL(ch) < LVL_GRGOD)) {
send_to_char(ch, "A mysterious barrier forces you back! That area is off-limits.\r\n");
return (0);
}
/* Room Size Capacity: Is the room full of people already? */
if (ROOM_FLAGGED(going_to, ROOM_TUNNEL) &&
num_pc_in_room(&(world[going_to])) >= CONFIG_TUNNEL_SIZE)
{
num_pc_in_room(&(world[going_to])) >= CONFIG_TUNNEL_SIZE) {
if (CONFIG_TUNNEL_SIZE > 1)
send_to_char(ch, "There isn't enough room for you to go there!\r\n");
else
@@ -240,8 +232,7 @@ int do_simple_move(struct char_data *ch, int dir, int need_specials_check)
}
/* Room Level Requirements: Is ch privileged enough to enter the room? */
if (ROOM_FLAGGED(going_to, ROOM_GODROOM) && GET_LEVEL(ch) < LVL_GOD)
{
if (ROOM_FLAGGED(going_to, ROOM_GODROOM) && GET_LEVEL(ch) < LVL_GOD) {
send_to_char(ch, "You aren't godly enough to use that room!\r\n");
return (0);
}
@@ -253,8 +244,7 @@ int do_simple_move(struct char_data *ch, int dir, int need_specials_check)
movement_loss[SECT(going_to)]) / 2;
/* Move Point Requirement Check */
if (GET_MOVE(ch) < need_movement && !IS_NPC(ch))
{
if (GET_MOVE(ch) < need_movement && !IS_NPC(ch)) {
if (need_specials_check && ch->master)
send_to_char(ch, "You are too exhausted to follow.\r\n");
else
@@ -274,8 +264,7 @@ int do_simple_move(struct char_data *ch, int dir, int need_specials_check)
GET_MOVE(ch) -= need_movement;
/* Generate the leave message and display to others in the was_in room. */
if (!AFF_FLAGGED(ch, AFF_SNEAK))
{
if (!AFF_FLAGGED(ch, AFF_SNEAK)) {
snprintf(leave_message, sizeof(leave_message), "$n leaves %s.", dirs[dir]);
act(leave_message, TRUE, ch, 0, 0, TO_ROOM);
}
@@ -307,9 +296,9 @@ int do_simple_move(struct char_data *ch, int dir, int need_specials_check)
look_at_room(ch, 0);
/* ... and Kill the player if the room is a death trap. */
if (ROOM_FLAGGED(going_to, ROOM_DEATH) && GET_LEVEL(ch) < LVL_IMMORT)
{
mudlog(BRF, LVL_IMMORT, TRUE, "%s hit death trap #%d (%s)", GET_NAME(ch), GET_ROOM_VNUM(going_to), world[going_to].name);
if (ROOM_FLAGGED(going_to, ROOM_DEATH) && GET_LEVEL(ch) < LVL_IMMORT) {
mudlog(BRF, LVL_IMMORT, TRUE, "%s hit death trap #%d (%s)", GET_NAME(ch), GET_ROOM_VNUM(going_to),
world[going_to].name);
death_cry(ch);
extract_char(ch);
return (0);
@@ -319,15 +308,13 @@ int do_simple_move(struct char_data *ch, int dir, int need_specials_check)
/* Fire memory and greet triggers, check and see if the greet trigger
* prevents movement, and if so, move the player back to the previous room. */
entry_memory_mtrigger(ch);
if (!greet_mtrigger(ch, dir))
{
if (!greet_mtrigger(ch, dir)) {
char_from_room(ch);
char_to_room(ch, was_in);
look_at_room(ch, 0);
/* Failed move, return a failure */
return (0);
}
else
} else
greet_memory_mtrigger(ch);
/*---------------------------------------------------------------------*/
/* End: Post-move operations. */
@@ -337,7 +324,7 @@ int do_simple_move(struct char_data *ch, int dir, int need_specials_check)
return (1);
}
int perform_move(struct char_data *ch, int dir, int need_specials_check)
int perform_move(char_data *ch, int dir, int need_specials_check)
{
room_rnum was_in;
struct follow_type *k, *next;
@@ -348,7 +335,8 @@ int perform_move(struct char_data *ch, int dir, int need_specials_check)
send_to_char(ch, "Alas, you cannot go that way...\r\n");
else if ((!EXIT(ch, dir) && !buildwalk(ch, dir)) || EXIT(ch, dir)->to_room == NOWHERE)
send_to_char(ch, "Alas, you cannot go that way...\r\n");
else if (EXIT_FLAGGED(EXIT(ch, dir), EX_CLOSED) && (GET_LEVEL(ch) < LVL_IMMORT || (!IS_NPC(ch) && !PRF_FLAGGED(ch, PRF_NOHASSLE)))) {
else if (EXIT_FLAGGED(EXIT(ch, dir), EX_CLOSED) && (GET_LEVEL(ch) < LVL_IMMORT || (
!IS_NPC(ch) && !PRF_FLAGGED(ch, PRF_NOHASSLE)))) {
if (EXIT(ch, dir)->keyword)
send_to_char(ch, "The %s seems to be closed.\r\n", fname(EXIT(ch, dir)->keyword));
else
@@ -380,7 +368,7 @@ ACMD(do_move)
perform_move(ch, subcmd, 0);
}
static int find_door(struct char_data *ch, const char *type, char *dir, const char *cmdname)
static int find_door(char_data *ch, const char *type, char *dir, const char *cmdname)
{
int door;
@@ -410,30 +398,24 @@ static int find_door(struct char_data *ch, const char *type, char *dir, const ch
send_to_char(ch, "What is it you want to %s?\r\n", cmdname);
return (-1);
}
for (door = 0; door < DIR_COUNT; door++)
{
if (EXIT(ch, door))
{
if (EXIT(ch, door)->keyword)
{
if (isname(type, EXIT(ch, door)->keyword))
{
for (door = 0; door < DIR_COUNT; door++) {
if (EXIT(ch, door)) {
if (EXIT(ch, door)->keyword) {
if (isname(type, EXIT(ch, door)->keyword)) {
if ((!IS_NPC(ch)) && (!PRF_FLAGGED(ch, PRF_AUTODOOR)))
return door;
else if (is_abbrev(cmdname, "open"))
{
else if (is_abbrev(cmdname, "open")) {
if (IS_SET(EXIT(ch, door)->exit_info, EX_CLOSED))
return door;
else if (IS_SET(EXIT(ch, door)->exit_info, EX_LOCKED))
return door;
}
else if ((is_abbrev(cmdname, "close")) && (!(IS_SET(EXIT(ch, door)->exit_info, EX_CLOSED))) )
} else if ((is_abbrev(cmdname, "close")) && (!(IS_SET(EXIT(ch, door)->exit_info, EX_CLOSED))))
return door;
else if ((is_abbrev(cmdname, "lock")) && (!(IS_SET(EXIT(ch, door)->exit_info, EX_LOCKED))) )
else if ((is_abbrev(cmdname, "lock")) && (!(IS_SET(EXIT(ch, door)->exit_info, EX_LOCKED))))
return door;
else if ((is_abbrev(cmdname, "unlock")) && (IS_SET(EXIT(ch, door)->exit_info, EX_LOCKED)) )
else if ((is_abbrev(cmdname, "unlock")) && (IS_SET(EXIT(ch, door)->exit_info, EX_LOCKED)))
return door;
else if ((is_abbrev(cmdname, "pick")) && (IS_SET(EXIT(ch, door)->exit_info, EX_LOCKED)) )
else if ((is_abbrev(cmdname, "pick")) && (IS_SET(EXIT(ch, door)->exit_info, EX_LOCKED)))
return door;
}
}
@@ -457,9 +439,9 @@ static int find_door(struct char_data *ch, const char *type, char *dir, const ch
}
}
int has_key(struct char_data *ch, obj_vnum key)
int has_key(char_data *ch, obj_vnum key)
{
struct obj_data *o;
obj_data *o;
if (key == NOTHING)
return (0);
@@ -516,7 +498,7 @@ static const int flags_door[] =
(TOGGLE_BIT(GET_OBJ_VAL(obj, 1), CONT_LOCKED)) :\
(TOGGLE_BIT(EXITN(room, door)->exit_info, EX_LOCKED)))
static void do_doorcmd(struct char_data *ch, struct obj_data *obj, int door, int scmd)
static void do_doorcmd(char_data *ch, obj_data *obj, int door, int scmd)
{
char buf[MAX_STRING_LENGTH];
size_t len;
@@ -587,7 +569,7 @@ static void do_doorcmd(struct char_data *ch, struct obj_data *obj, int door, int
scmd == SCMD_CLOSE ? "d" : "ed");
}
static int ok_pick(struct char_data *ch, obj_vnum keynum, int pickproof, int scmd)
static int ok_pick(char_data *ch, obj_vnum keynum, int pickproof, int scmd)
{
int percent, skill_lvl;
@@ -628,8 +610,8 @@ ACMD(do_gen_door)
int door = -1;
obj_vnum keynum;
char type[MAX_INPUT_LENGTH], dir[MAX_INPUT_LENGTH];
struct obj_data *obj = NULL;
struct char_data *victim = NULL;
obj_data *obj = NULL;
char_data *victim = NULL;
skip_spaces(&argument);
if (!*argument) {
@@ -655,17 +637,15 @@ ACMD(do_gen_door)
send_to_char(ch, "But it's currently open!\r\n");
else if (!(DOOR_IS_LOCKED(ch, obj, door)) && IS_SET(flags_door[subcmd], NEED_LOCKED))
send_to_char(ch, "Oh.. it wasn't locked, after all..\r\n");
else if (!(DOOR_IS_UNLOCKED(ch, obj, door)) && IS_SET(flags_door[subcmd], NEED_UNLOCKED) && ((!IS_NPC(ch) && PRF_FLAGGED(ch, PRF_AUTOKEY))) && (has_key(ch, keynum)) )
{
else if (!(DOOR_IS_UNLOCKED(ch, obj, door)) && IS_SET(flags_door[subcmd], NEED_UNLOCKED) && ((
!IS_NPC(ch) && PRF_FLAGGED(ch, PRF_AUTOKEY))) && (has_key(ch, keynum))) {
send_to_char(ch, "It is locked, but you have the key.\r\n");
do_doorcmd(ch, obj, door, SCMD_UNLOCK);
do_doorcmd(ch, obj, door, subcmd);
}
else if (!(DOOR_IS_UNLOCKED(ch, obj, door)) && IS_SET(flags_door[subcmd], NEED_UNLOCKED) && ((!IS_NPC(ch) && PRF_FLAGGED(ch, PRF_AUTOKEY))) && (!has_key(ch, keynum)) )
{
} else if (!(DOOR_IS_UNLOCKED(ch, obj, door)) && IS_SET(flags_door[subcmd], NEED_UNLOCKED) && ((
!IS_NPC(ch) && PRF_FLAGGED(ch, PRF_AUTOKEY))) && (!has_key(ch, keynum))) {
send_to_char(ch, "It is locked, and you do not have the key!\r\n");
}
else if (!(DOOR_IS_UNLOCKED(ch, obj, door)) && IS_SET(flags_door[subcmd], NEED_UNLOCKED) &&
} else if (!(DOOR_IS_UNLOCKED(ch, obj, door)) && IS_SET(flags_door[subcmd], NEED_UNLOCKED) &&
(GET_LEVEL(ch) < LVL_IMMORT || (!IS_NPC(ch) && !PRF_FLAGGED(ch, PRF_NOHASSLE))))
send_to_char(ch, "It seems to be locked.\r\n");
else if (!has_key(ch, keynum) && (GET_LEVEL(ch) < LVL_GOD) && ((subcmd == SCMD_LOCK) || (subcmd == SCMD_UNLOCK)))
@@ -767,8 +747,8 @@ ACMD(do_stand)
ACMD(do_sit)
{
char arg[MAX_STRING_LENGTH];
struct obj_data *furniture;
struct char_data *tempch;
obj_data *furniture;
char_data *tempch;
int found;
one_argument(argument, arg);
@@ -799,7 +779,7 @@ ACMD(do_sit)
} else {
if (OBJ_SAT_IN_BY(furniture) == NULL)
OBJ_SAT_IN_BY(furniture) = ch;
for (tempch = OBJ_SAT_IN_BY(furniture); tempch != ch ; tempch = NEXT_SITTING(tempch)) {
for (tempch = OBJ_SAT_IN_BY(furniture); tempch != ch; tempch = NEXT_SITTING(tempch)) {
if (NEXT_SITTING(tempch))
continue;
NEXT_SITTING(tempch) = ch;
@@ -893,7 +873,7 @@ ACMD(do_sleep)
ACMD(do_wake)
{
char arg[MAX_INPUT_LENGTH];
struct char_data *vict;
char_data *vict;
int self = 0;
one_argument(argument, arg);
@@ -932,7 +912,7 @@ ACMD(do_wake)
ACMD(do_follow)
{
char buf[MAX_INPUT_LENGTH];
struct char_data *leader;
char_data *leader;
one_argument(argument, buf);
@@ -942,7 +922,7 @@ ACMD(do_follow)
return;
}
} else {
if (ch->master != (char_data*) NULL) {
if (ch->master != (char_data *)NULL) {
send_to_char(ch, "You are following %s.\r\n",
GET_NAME(ch->master));
} else {
+18 -16
View File
@@ -24,7 +24,7 @@
ACMD(do_assist)
{
char arg[MAX_INPUT_LENGTH];
struct char_data *helpee, *opponent;
char_data *helpee, *opponent;
if (FIGHTING(ch)) {
send_to_char(ch, "You're already fighting! How can you assist someone else?\r\n");
@@ -68,7 +68,7 @@ ACMD(do_assist)
ACMD(do_hit)
{
char arg[MAX_INPUT_LENGTH];
struct char_data *vict;
char_data *vict;
one_argument(argument, arg);
@@ -88,7 +88,8 @@ ACMD(do_hit)
if ((GET_POS(ch) == POS_STANDING) && (vict != FIGHTING(ch))) {
if (GET_DEX(ch) > GET_DEX(vict) || (GET_DEX(ch) == GET_DEX(vict) && rand_number(1, 2) == 1)) /* if faster */
hit(ch, vict, TYPE_UNDEFINED); /* first */
else hit(vict, ch, TYPE_UNDEFINED); /* or the victim is first */
else
hit(vict, ch, TYPE_UNDEFINED); /* or the victim is first */
WAIT_STATE(ch, PULSE_VIOLENCE + 2);
} else
send_to_char(ch, "You're fighting the best you can!\r\n");
@@ -98,7 +99,7 @@ ACMD(do_hit)
ACMD(do_kill)
{
char arg[MAX_INPUT_LENGTH];
struct char_data *vict;
char_data *vict;
if (GET_LEVEL(ch) < LVL_GRGOD || IS_NPC(ch) || !PRF_FLAGGED(ch, PRF_NOHASSLE)) {
do_hit(ch, argument, cmd, subcmd);
@@ -125,7 +126,7 @@ ACMD(do_kill)
ACMD(do_backstab)
{
char buf[MAX_INPUT_LENGTH];
struct char_data *vict;
char_data *vict;
int percent, prob;
if (IS_NPC(ch) || !GET_SKILL(ch, SKILL_BACKSTAB)) {
@@ -179,7 +180,7 @@ ACMD(do_order)
{
char name[MAX_INPUT_LENGTH], message[MAX_INPUT_LENGTH];
bool found = FALSE;
struct char_data *vict;
char_data *vict;
struct follow_type *k;
half_chop(argument, name, message);
@@ -232,7 +233,7 @@ ACMD(do_order)
ACMD(do_flee)
{
int i, attempt, loss;
struct char_data *was_fighting;
char_data *was_fighting;
if (GET_POS(ch) < POS_FIGHTING) {
send_to_char(ch, "You are in pretty bad shape, unable to flee!\r\n");
@@ -268,7 +269,7 @@ ACMD(do_flee)
ACMD(do_bash)
{
char arg[MAX_INPUT_LENGTH];
struct char_data *vict;
char_data *vict;
int percent, prob;
one_argument(argument, arg);
@@ -330,7 +331,7 @@ ACMD(do_bash)
ACMD(do_rescue)
{
char arg[MAX_INPUT_LENGTH];
struct char_data *vict, *tmp_ch;
char_data *vict, *tmp_ch;
int percent, prob;
if (IS_NPC(ch) || !GET_SKILL(ch, SKILL_RESCUE)) {
@@ -393,7 +394,7 @@ ACMD(do_rescue)
EVENTFUNC(event_whirlwind)
{
struct char_data *ch, *tch;
char_data *ch, *tch;
struct mud_event_data *pMudEvent;
struct list_data *room_list;
int count;
@@ -404,8 +405,8 @@ EVENTFUNC(event_whirlwind)
/* For the sake of simplicity, we will place the event data in easily
* referenced pointers */
pMudEvent = (struct mud_event_data *) event_obj;
ch = (struct char_data *) pMudEvent->pStruct;
pMudEvent = (struct mud_event_data *)event_obj;
ch = (char_data *)pMudEvent->pStruct;
/* When using a list, we have to make sure to allocate the list as it
* uses dynamic memory */
@@ -491,7 +492,7 @@ ACMD(do_whirlwind)
ACMD(do_kick)
{
char arg[MAX_INPUT_LENGTH];
struct char_data *vict;
char_data *vict;
int percent, prob;
if (IS_NPC(ch) || !GET_SKILL(ch, SKILL_KICK)) {
@@ -509,6 +510,8 @@ ACMD(do_kick)
return;
}
}
log("ch class = %d vict class = %d", GET_CLASS(ch), GET_CLASS(vict));
if (vict == ch) {
send_to_char(ch, "Aren't we funny today...\r\n");
return;
@@ -528,11 +531,10 @@ ACMD(do_kick)
ACMD(do_bandage)
{
char arg[MAX_INPUT_LENGTH];
struct char_data * vict;
char_data *vict;
int percent, prob;
if (!GET_SKILL(ch, SKILL_BANDAGE))
{
if (!GET_SKILL(ch, SKILL_BANDAGE)) {
send_to_char(ch, "You are unskilled in the art of bandaging.\r\n");
return;
}
+44 -58
View File
@@ -32,8 +32,8 @@
/* Local defined utility functions */
/* do_group utility functions */
static void print_group(struct char_data *ch);
static void display_group_list(struct char_data * ch);
static void print_group(char_data *ch);
static void display_group_list(char_data *ch);
ACMD(do_quit)
{
@@ -145,8 +145,8 @@ ACMD(do_hide)
ACMD(do_steal)
{
struct char_data *vict;
struct obj_data *obj;
char_data *vict;
obj_data *obj;
char vict_name[MAX_INPUT_LENGTH], obj_name[MAX_INPUT_LENGTH];
int percent, gold, eq_pos, pcsteal = 0, ohoh = 0;
@@ -205,7 +205,7 @@ ACMD(do_steal)
return;
} else {
if (!give_otrigger(obj, vict, ch) ||
!receive_mtrigger(ch, vict, obj) ) {
!receive_mtrigger(ch, vict, obj)) {
send_to_char(ch, "Impossible!\r\n");
return;
}
@@ -226,7 +226,7 @@ ACMD(do_steal)
} else { /* Steal the item */
if (IS_CARRYING_N(ch) + 1 < CAN_CARRY_N(ch)) {
if (!give_otrigger(obj, vict, ch) ||
!receive_mtrigger(ch, vict, obj) ) {
!receive_mtrigger(ch, vict, obj)) {
send_to_char(ch, "Impossible!\r\n");
return;
}
@@ -315,15 +315,15 @@ ACMD(do_title)
}
}
static void print_group(struct char_data *ch)
static void print_group(char_data *ch)
{
struct char_data * k;
char_data *k;
send_to_char(ch, "Your group consists of:\r\n");
while ((k = (struct char_data *) simple_list(ch->group->members)) != NULL)
while ((k = (char_data *)simple_list(ch->group->members)) != NULL)
send_to_char(ch, "%-*s: %s[%4d/%-4d]H [%4d/%-4d]M [%4d/%-4d]V%s\r\n",
count_color_chars(GET_NAME(k))+22, GET_NAME(k),
count_color_chars(GET_NAME(k)) + 22, GET_NAME(k),
GROUP_LEADER(GROUP(ch)) == k ? CBGRN(ch, C_NRM) : CCGRN(ch, C_NRM),
GET_HIT(k), GET_MAX_HIT(k),
GET_MANA(k), GET_MAX_MANA(k),
@@ -331,23 +331,24 @@ static void print_group(struct char_data *ch)
CCNRM(ch, C_NRM));
}
static void display_group_list(struct char_data * ch)
static void display_group_list(char_data *ch)
{
struct group_data * group;
struct group_data *group;
int count = 0;
if (group_list->iSize) {
send_to_char(ch, "# Group Leader # of Members In Zone\r\n"
"---------------------------------------------------\r\n");
while ((group = (struct group_data *) simple_list(group_list)) != NULL) {
while ((group = (struct group_data *)simple_list(group_list)) != NULL) {
if (IS_SET(GROUP_FLAGS(group), GROUP_NPC))
continue;
if (GROUP_LEADER(group) && !IS_SET(GROUP_FLAGS(group), GROUP_ANON))
send_to_char(ch, "%-2d) %s%-12s %-2d %s%s\r\n",
++count,
IS_SET(GROUP_FLAGS(group), GROUP_OPEN) ? CCGRN(ch, C_NRM) : CCRED(ch, C_NRM),
GET_NAME(GROUP_LEADER(group)), group->members->iSize, zone_table[world[IN_ROOM(GROUP_LEADER(group))].zone].name,
GET_NAME(GROUP_LEADER(group)), group->members->iSize,
zone_table[world[IN_ROOM(GROUP_LEADER(group))].zone].name,
CCNRM(ch, C_NRM));
else
send_to_char(ch, "%-2d) Hidden\r\n", ++count);
@@ -369,7 +370,7 @@ static void display_group_list(struct char_data * ch)
ACMD(do_group)
{
char buf[MAX_STRING_LENGTH];
struct char_data *vict;
char_data *vict;
argument = one_argument(argument, buf);
@@ -415,10 +416,10 @@ ACMD(do_group)
} else if (vict == ch) {
send_to_char(ch, "There are easier ways to leave the group.\r\n");
return;
} else if (!GROUP(ch) ) {
} else if (!GROUP(ch)) {
send_to_char(ch, "But you are not part of a group.\r\n");
return;
} else if (GROUP_LEADER(GROUP(ch)) != ch ) {
} else if (GROUP_LEADER(GROUP(ch)) != ch) {
send_to_char(ch, "Only the group's leader can kick members out.\r\n");
return;
} else if (GROUP(vict) != GROUP(ch)) {
@@ -459,10 +460,12 @@ ACMD(do_group)
}
if (is_abbrev(argument, "open")) {
TOGGLE_BIT(GROUP_FLAGS(GROUP(ch)), GROUP_OPEN);
send_to_char(ch, "The group is now %s to new members.\r\n", IS_SET(GROUP_FLAGS(GROUP(ch)), GROUP_OPEN) ? "open" : "closed");
send_to_char(ch, "The group is now %s to new members.\r\n",
IS_SET(GROUP_FLAGS(GROUP(ch)), GROUP_OPEN) ? "open" : "closed");
} else if (is_abbrev(argument, "anonymous")) {
TOGGLE_BIT(GROUP_FLAGS(GROUP(ch)), GROUP_ANON);
send_to_char(ch, "The group location is now %s to other players.\r\n", IS_SET(GROUP_FLAGS(GROUP(ch)), GROUP_ANON) ? "invisible" : "visible");
send_to_char(ch, "The group location is now %s to other players.\r\n",
IS_SET(GROUP_FLAGS(GROUP(ch)), GROUP_ANON) ? "invisible" : "visible");
} else
send_to_char(ch, "The flag options are: Open, Anonymous\r\n");
} else {
@@ -492,7 +495,7 @@ ACMD(do_split)
char buf[MAX_INPUT_LENGTH];
int amount, num = 0, share, rest;
size_t len;
struct char_data *k;
char_data *k;
if (IS_NPC(ch))
return;
@@ -511,7 +514,7 @@ ACMD(do_split)
}
if (GROUP(ch))
while ((k = (struct char_data *) simple_list(GROUP(ch)->members)) != NULL)
while ((k = (char_data *)simple_list(GROUP(ch)->members)) != NULL)
if (IN_ROOM(ch) == IN_ROOM(k) && !IS_NPC(k))
num++;
@@ -534,7 +537,7 @@ ACMD(do_split)
(rest == 1) ? "" : "s", (rest == 1) ? "was" : "were", GET_NAME(ch));
}
while ((k = (struct char_data *) simple_list(GROUP(ch)->members)) != NULL)
while ((k = (char_data *)simple_list(GROUP(ch)->members)) != NULL)
if (k != ch && IN_ROOM(ch) == IN_ROOM(k) && !IS_NPC(k)) {
increase_gold(k, share);
send_to_char(k, "%s", buf);
@@ -556,7 +559,7 @@ ACMD(do_split)
ACMD(do_use)
{
char buf[MAX_INPUT_LENGTH], arg[MAX_INPUT_LENGTH];
struct obj_data *mag_item;
obj_data *mag_item;
half_chop(argument, arg, buf);
if (!*arg) {
@@ -793,11 +796,11 @@ ACMD(do_gen_tog)
result = PRF_TOG_CHK(ch, PRF_BUILDWALK);
if (PRF_FLAGGED(ch, PRF_BUILDWALK)) {
one_argument(argument, arg);
for (i=0; *arg && *(sector_types[i]) != '\n'; i++)
for (i = 0; *arg && *(sector_types[i]) != '\n'; i++)
if (is_abbrev(arg, sector_types[i]))
break;
if (*(sector_types[i]) == '\n')
i=0;
i = 0;
GET_BUILDWALK_SECTOR(ch) = i;
send_to_char(ch, "Default sector type is %s\r\n", sector_types[i]);
@@ -857,13 +860,12 @@ ACMD(do_gen_tog)
return;
}
static void show_happyhour(struct char_data *ch)
static void show_happyhour(char_data *ch)
{
char happyexp[80], happygold[80], happyqp[80];
int secs_left;
if ((IS_HAPPYHOUR) || (GET_LEVEL(ch) >= LVL_GRGOD))
{
if ((IS_HAPPYHOUR) || (GET_LEVEL(ch) >= LVL_GRGOD)) {
if (HAPPY_TIME)
secs_left = ((HAPPY_TIME - 1) * SECS_PER_MUD_HOUR) + next_tick;
else
@@ -881,10 +883,8 @@ static void show_happyhour(struct char_data *ch)
(IS_HAPPYQP || (GET_LEVEL(ch) >= LVL_GOD)) ? happyqp : "",
CCYEL(ch, C_NRM), (secs_left / 3600), CCNRM(ch, C_NRM),
CCYEL(ch, C_NRM), (secs_left % 3600) / 60, CCNRM(ch, C_NRM),
CCYEL(ch, C_NRM), (secs_left % 60), CCNRM(ch, C_NRM) );
}
else
{
CCYEL(ch, C_NRM), (secs_left % 60), CCNRM(ch, C_NRM));
} else {
send_to_char(ch, "Sorry, there is currently no happy hour!\r\n");
}
}
@@ -894,8 +894,7 @@ ACMD(do_happyhour)
char arg[MAX_INPUT_LENGTH], val[MAX_INPUT_LENGTH];
int num;
if (GET_LEVEL(ch) < LVL_GOD)
{
if (GET_LEVEL(ch) < LVL_GOD) {
show_happyhour(ch);
return;
}
@@ -903,20 +902,15 @@ ACMD(do_happyhour)
/* Only Imms get here, so check args */
two_arguments(argument, arg, val);
if (is_abbrev(arg, "experience"))
{
if (is_abbrev(arg, "experience")) {
num = MIN(MAX((atoi(val)), 0), 1000);
HAPPY_EXP = num;
send_to_char(ch, "Happy Hour Exp rate set to +%d%%\r\n", HAPPY_EXP);
}
else if ((is_abbrev(arg, "gold")) || (is_abbrev(arg, "coins")))
{
} else if ((is_abbrev(arg, "gold")) || (is_abbrev(arg, "coins"))) {
num = MIN(MAX((atoi(val)), 0), 1000);
HAPPY_GOLD = num;
send_to_char(ch, "Happy Hour Gold rate set to +%d%%\r\n", HAPPY_GOLD);
}
else if ((is_abbrev(arg, "time")) || (is_abbrev(arg, "ticks")))
{
} else if ((is_abbrev(arg, "time")) || (is_abbrev(arg, "ticks"))) {
num = MIN(MAX((atoi(val)), 0), 1000);
if (HAPPY_TIME && !num)
game_info("Happyhour has been stopped!");
@@ -926,30 +920,22 @@ ACMD(do_happyhour)
HAPPY_TIME = num;
send_to_char(ch, "Happy Hour Time set to %d ticks (%d hours %d mins and %d secs)\r\n",
HAPPY_TIME,
(HAPPY_TIME*SECS_PER_MUD_HOUR)/3600,
((HAPPY_TIME*SECS_PER_MUD_HOUR)%3600) / 60,
(HAPPY_TIME*SECS_PER_MUD_HOUR)%60 );
}
else if ((is_abbrev(arg, "qp")) || (is_abbrev(arg, "questpoints")))
{
(HAPPY_TIME * SECS_PER_MUD_HOUR) / 3600,
((HAPPY_TIME * SECS_PER_MUD_HOUR) % 3600) / 60,
(HAPPY_TIME * SECS_PER_MUD_HOUR) % 60);
} else if ((is_abbrev(arg, "qp")) || (is_abbrev(arg, "questpoints"))) {
num = MIN(MAX((atoi(val)), 0), 1000);
HAPPY_QP = num;
send_to_char(ch, "Happy Hour Questpoints rate set to +%d%%\r\n", HAPPY_QP);
}
else if (is_abbrev(arg, "show"))
{
} else if (is_abbrev(arg, "show")) {
show_happyhour(ch);
}
else if (is_abbrev(arg, "default"))
{
} else if (is_abbrev(arg, "default")) {
HAPPY_EXP = 100;
HAPPY_GOLD = 50;
HAPPY_QP = 50;
HAPPY_TIME = 48;
game_info("A Happyhour has started!");
}
else
{
} else {
send_to_char(ch, "Usage: %shappyhour %s- show usage (this info)\r\n"
" %shappyhour show %s- display current settings (what mortals see)\r\n"
" %shappyhour time <ticks> %s- set happyhour time and start timer\r\n"
@@ -966,6 +952,6 @@ ACMD(do_happyhour)
CCYEL(ch, C_NRM), CCNRM(ch, C_NRM),
CCYEL(ch, C_NRM), CCNRM(ch, C_NRM),
CCYEL(ch, C_NRM), CCNRM(ch, C_NRM),
(3600 / SECS_PER_MUD_HOUR) );
(3600 / SECS_PER_MUD_HOUR));
}
}
+47 -29
View File
@@ -30,8 +30,8 @@ ACMD(do_action)
char arg[MAX_INPUT_LENGTH], part[MAX_INPUT_LENGTH];
int act_nr;
struct social_messg *action;
struct char_data *vict;
struct obj_data *targ;
char_data *vict;
obj_data *targ;
if ((act_nr = find_action(cmd)) < 0) {
send_to_char(ch, "That action is not supported.\r\n");
@@ -65,7 +65,8 @@ ACMD(do_action)
if (!vict) {
if (action->char_obj_found) {
targ = get_obj_in_list_vis(ch, arg, NULL, ch->carrying);
if (!targ) targ = get_obj_in_list_vis(ch, arg, NULL, world[IN_ROOM(ch)].contents);
if (!targ)
targ = get_obj_in_list_vis(ch, arg, NULL, world[IN_ROOM(ch)].contents);
if (targ) {
act(action->char_obj_found, action->hide, ch, targ, 0, TO_CHAR);
act(action->others_obj_found, action->hide, ch, targ, 0, TO_ROOM);
@@ -92,9 +93,9 @@ ACMD(do_action)
act("$N is not in a proper position for that.", FALSE, ch, 0, vict, TO_CHAR | TO_SLEEP);
else {
if (*part) {
act(action->char_body_found, 0, ch, (struct obj_data *)part, vict, TO_CHAR | TO_SLEEP);
act(action->others_body_found, action->hide, ch, (struct obj_data *)part, vict, TO_NOTVICT);
act(action->vict_body_found, action->hide, ch, (struct obj_data *)part, vict, TO_VICT);
act(action->char_body_found, 0, ch, (obj_data *)part, vict, TO_CHAR | TO_SLEEP);
act(action->others_body_found, action->hide, ch, (obj_data *)part, vict, TO_NOTVICT);
act(action->vict_body_found, action->hide, ch, (obj_data *)part, vict, TO_VICT);
} else {
act(action->char_found, 0, ch, 0, vict, TO_CHAR | TO_SLEEP);
act(action->others_found, action->hide, ch, 0, vict, TO_NOTVICT);
@@ -128,7 +129,8 @@ void create_command_list(void)
/* count the commands in the command list */
i = 0;
while(*cmd_info[i].command != '\n') i++;
while (*cmd_info[i].command != '\n')
i++;
i++;
CREATE(complete_cmd_info, struct command_info, top_of_socialt + i + 2);
@@ -166,29 +168,45 @@ void free_social_messages(void)
struct social_messg *mess;
int i;
for (i = 0;i <= top_of_socialt;i++) {
for (i = 0; i <= top_of_socialt; i++) {
mess = &soc_mess_list[i];
free_action(mess);
}
free(soc_mess_list);
}
void free_action(struct social_messg *mess) {
if (mess->command) free(mess->command);
if (mess->sort_as) free(mess->sort_as);
if (mess->char_no_arg) free(mess->char_no_arg);
if (mess->others_no_arg) free(mess->others_no_arg);
if (mess->char_found) free(mess->char_found);
if (mess->others_found) free(mess->others_found);
if (mess->vict_found) free(mess->vict_found);
if (mess->char_body_found) free(mess->char_body_found);
if (mess->others_body_found) free(mess->others_body_found);
if (mess->vict_body_found) free(mess->vict_body_found);
if (mess->not_found) free(mess->not_found);
if (mess->char_auto) free(mess->char_auto);
if (mess->others_auto) free(mess->others_auto);
if (mess->char_obj_found) free(mess->char_obj_found);
if (mess->others_obj_found) free(mess->others_obj_found);
void free_action(struct social_messg *mess)
{
if (mess->command)
free(mess->command);
if (mess->sort_as)
free(mess->sort_as);
if (mess->char_no_arg)
free(mess->char_no_arg);
if (mess->others_no_arg)
free(mess->others_no_arg);
if (mess->char_found)
free(mess->char_found);
if (mess->others_found)
free(mess->others_found);
if (mess->vict_found)
free(mess->vict_found);
if (mess->char_body_found)
free(mess->char_body_found);
if (mess->others_body_found)
free(mess->others_body_found);
if (mess->vict_body_found)
free(mess->vict_body_found);
if (mess->not_found)
free(mess->not_found);
if (mess->char_auto)
free(mess->char_auto);
if (mess->others_auto)
free(mess->others_auto);
if (mess->char_obj_found)
free(mess->char_obj_found);
if (mess->others_obj_found)
free(mess->others_obj_found);
memset(mess, 0, sizeof(struct social_messg));
}
@@ -222,11 +240,11 @@ ACMD(do_gmote)
int act_nr, length;
char arg[MAX_INPUT_LENGTH], buf[MAX_INPUT_LENGTH];
struct social_messg *action;
struct char_data *vict = NULL;
char_data *vict = NULL;
half_chop(argument, buf, arg);
if(subcmd)
if (subcmd)
for (length = strlen(buf), cmd = 0; *complete_cmd_info[cmd].command != '\n'; cmd++)
if (!strncmp(complete_cmd_info[cmd].command, buf, length))
break;
@@ -242,13 +260,13 @@ ACMD(do_gmote)
return;
}
action = &soc_mess_list[act_nr];
action = &soc_mess_list[act_nr];
if (!action->char_found)
*arg = '\0';
if (!*arg) {
if(!action->others_no_arg || !*action->others_no_arg) {
if (!action->others_no_arg || !*action->others_no_arg) {
send_to_char(ch, "Who are you going to do that to?\r\n");
return;
}
@@ -257,7 +275,7 @@ action = &soc_mess_list[act_nr];
send_to_char(ch, "%s\r\n", action->not_found);
return;
} else if (vict == ch) {
if(!action->others_auto || !*action->others_auto) {
if (!action->others_auto || !*action->others_auto) {
send_to_char(ch, "%s\r\n", action->char_auto);
return;
}
+530 -523
View File
File diff suppressed because it is too large Load Diff
+99 -72
View File
@@ -22,20 +22,19 @@
/* local utility functions */
static int aedit_find_command(const char *txt);
static void aedit_disp_menu(struct descriptor_data * d);
static void aedit_save_to_disk(struct descriptor_data *d);
static void aedit_disp_menu(descriptor_data *d);
static void aedit_save_to_disk(descriptor_data *d);
/* used in aedit parse */
static void aedit_setup_new(struct descriptor_data *d);
static void aedit_setup_existing(struct descriptor_data *d, int real_num);
static void aedit_save_internally(struct descriptor_data *d);
static void aedit_setup_new(descriptor_data *d);
static void aedit_setup_existing(descriptor_data *d, int real_num);
static void aedit_save_internally(descriptor_data *d);
/* Utils and exported functions. */
ACMD(do_oasis_aedit)
{
char arg[MAX_INPUT_LENGTH];
struct descriptor_data *d;
descriptor_data *d;
int i;
/* No building as a mob or while being forced. */
@@ -107,7 +106,8 @@ ACMD(do_oasis_aedit)
mudlog(CMP, MAX(LVL_IMMORT, GET_INVIS_LEV(ch)), TRUE, "OLC: %s starts editing actions.", GET_NAME(ch));
}
static void aedit_setup_new(struct descriptor_data *d) {
static void aedit_setup_new(descriptor_data *d)
{
CREATE(OLC_ACTION(d), struct social_messg, 1);
OLC_ACTION(d)->command = strdup(OLC_STORAGE(d));
OLC_ACTION(d)->sort_as = strdup(OLC_STORAGE(d));
@@ -132,7 +132,8 @@ static void aedit_setup_new(struct descriptor_data *d) {
OLC_VAL(d) = 0;
}
static void aedit_setup_existing(struct descriptor_data *d, int real_num) {
static void aedit_setup_existing(descriptor_data *d, int real_num)
{
CREATE(OLC_ACTION(d), struct social_messg, 1);
OLC_ACTION(d)->command = strdup(soc_mess_list[real_num].command);
OLC_ACTION(d)->sort_as = strdup(soc_mess_list[real_num].sort_as);
@@ -170,7 +171,8 @@ static void aedit_setup_existing(struct descriptor_data *d, int real_num) {
aedit_disp_menu(d);
}
static void aedit_save_internally(struct descriptor_data *d) {
static void aedit_save_internally(descriptor_data *d)
{
struct social_messg *new_soc_mess_list = NULL;
int i;
@@ -200,7 +202,8 @@ static void aedit_save_internally(struct descriptor_data *d) {
aedit_save_to_disk(d); /* autosave by Rumble */
}
static void aedit_save_to_disk(struct descriptor_data *d) {
static void aedit_save_to_disk(descriptor_data *d)
{
FILE *fp;
int i;
char buf[MAX_STRING_LENGTH];
@@ -221,28 +224,28 @@ static void aedit_save_to_disk(struct descriptor_data *d) {
soc_mess_list[i].min_level_char);
sprintf(buf, "%s\n%s\n%s\n%s\n",
((soc_mess_list[i].char_no_arg)?soc_mess_list[i].char_no_arg:"#"),
((soc_mess_list[i].others_no_arg)?soc_mess_list[i].others_no_arg:"#"),
((soc_mess_list[i].char_found)?soc_mess_list[i].char_found:"#"),
((soc_mess_list[i].others_found)?soc_mess_list[i].others_found:"#"));
((soc_mess_list[i].char_no_arg) ? soc_mess_list[i].char_no_arg : "#"),
((soc_mess_list[i].others_no_arg) ? soc_mess_list[i].others_no_arg : "#"),
((soc_mess_list[i].char_found) ? soc_mess_list[i].char_found : "#"),
((soc_mess_list[i].others_found) ? soc_mess_list[i].others_found : "#"));
fprintf(fp, "%s", convert_from_tabs(buf));
sprintf(buf, "%s\n%s\n%s\n%s\n",
((soc_mess_list[i].vict_found)?soc_mess_list[i].vict_found:"#"),
((soc_mess_list[i].not_found)?soc_mess_list[i].not_found:"#"),
((soc_mess_list[i].char_auto)?soc_mess_list[i].char_auto:"#"),
((soc_mess_list[i].others_auto)?soc_mess_list[i].others_auto:"#"));
((soc_mess_list[i].vict_found) ? soc_mess_list[i].vict_found : "#"),
((soc_mess_list[i].not_found) ? soc_mess_list[i].not_found : "#"),
((soc_mess_list[i].char_auto) ? soc_mess_list[i].char_auto : "#"),
((soc_mess_list[i].others_auto) ? soc_mess_list[i].others_auto : "#"));
fprintf(fp, "%s", convert_from_tabs(buf));
sprintf(buf, "%s\n%s\n%s\n",
((soc_mess_list[i].char_body_found)?soc_mess_list[i].char_body_found:"#"),
((soc_mess_list[i].others_body_found)?soc_mess_list[i].others_body_found:"#"),
((soc_mess_list[i].vict_body_found)?soc_mess_list[i].vict_body_found:"#"));
((soc_mess_list[i].char_body_found) ? soc_mess_list[i].char_body_found : "#"),
((soc_mess_list[i].others_body_found) ? soc_mess_list[i].others_body_found : "#"),
((soc_mess_list[i].vict_body_found) ? soc_mess_list[i].vict_body_found : "#"));
fprintf(fp, "%s", convert_from_tabs(buf));
sprintf(buf, "%s\n%s\n\n",
((soc_mess_list[i].char_obj_found)?soc_mess_list[i].char_obj_found:"#"),
((soc_mess_list[i].others_obj_found)?soc_mess_list[i].others_obj_found:"#"));
((soc_mess_list[i].char_obj_found) ? soc_mess_list[i].char_obj_found : "#"),
((soc_mess_list[i].others_obj_found) ? soc_mess_list[i].others_obj_found : "#"));
fprintf(fp, "%s", convert_from_tabs(buf));
}
@@ -252,9 +255,10 @@ static void aedit_save_to_disk(struct descriptor_data *d) {
}
/* The Main Menu. */
static void aedit_disp_menu(struct descriptor_data * d) {
static void aedit_disp_menu(descriptor_data *d)
{
struct social_messg *action = OLC_ACTION(d);
struct char_data *ch = d->character;
char_data *ch = d->character;
get_char_colors(ch);
@@ -289,7 +293,7 @@ static void aedit_disp_menu(struct descriptor_data * d) {
grn, nrm,
cyn, action->min_level_char,
grn, nrm,
cyn, (action->hide?"HIDDEN":"NOT HIDDEN"),
cyn, (action->hide ? "HIDDEN" : "NOT HIDDEN"),
grn, nrm, cyn,
action->char_no_arg ? action->char_no_arg : "<Null>",
grn, nrm, cyn,
@@ -322,22 +326,25 @@ static void aedit_disp_menu(struct descriptor_data * d) {
}
/* The main loop. */
void aedit_parse(struct descriptor_data * d, char *arg) {
void aedit_parse(descriptor_data *d, char *arg)
{
int i;
switch (OLC_MODE(d)) {
case AEDIT_CONFIRM_SAVESTRING:
switch (*arg) {
case 'y': case 'Y':
case 'y':
case 'Y':
aedit_save_internally(d);
mudlog (CMP, MAX(LVL_GOD, GET_INVIS_LEV(d->character)), TRUE, "OLC: %s edits action %s",
mudlog(CMP, MAX(LVL_GOD, GET_INVIS_LEV(d->character)), TRUE, "OLC: %s edits action %s",
GET_NAME(d->character), OLC_ACTION(d)->command);
/* do not free the strings.. just the structure */
cleanup_olc(d, CLEANUP_STRUCTS);
write_to_output(d, "Action saved to disk.\r\n");
break;
case 'n': case 'N':
case 'n':
case 'N':
/* free everything up, including strings etc */
cleanup_olc(d, CLEANUP_ALL);
break;
@@ -350,15 +357,18 @@ void aedit_parse(struct descriptor_data * d, char *arg) {
case AEDIT_CONFIRM_EDIT:
switch (*arg) {
case 'y': case 'Y':
case 'y':
case 'Y':
aedit_setup_existing(d, OLC_ZNUM(d));
break;
case 'q': case 'Q':
case 'q':
case 'Q':
cleanup_olc(d, CLEANUP_ALL);
break;
case 'n': case 'N':
case 'n':
case 'N':
OLC_ZNUM(d)++;
for (;(OLC_ZNUM(d) <= top_of_socialt); OLC_ZNUM(d)++)
for (; (OLC_ZNUM(d) <= top_of_socialt); OLC_ZNUM(d)++)
if (is_abbrev(OLC_STORAGE(d), soc_mess_list[OLC_ZNUM(d)].command))
break;
@@ -386,10 +396,14 @@ void aedit_parse(struct descriptor_data * d, char *arg) {
case AEDIT_CONFIRM_ADD:
switch (*arg) {
case 'y': case 'Y':
case 'y':
case 'Y':
aedit_setup_new(d);
break;
case 'n': case 'N': case 'q': case 'Q':
case 'n':
case 'N':
case 'q':
case 'Q':
cleanup_olc(d, CLEANUP_ALL);
break;
default:
@@ -402,12 +416,13 @@ void aedit_parse(struct descriptor_data * d, char *arg) {
case AEDIT_MAIN_MENU:
switch (*arg) {
case 'q': case 'Q':
case 'q':
case 'Q':
if (OLC_VAL(d)) { /* Something was modified */
write_to_output(d, "Do you wish to save your changes? : ");
OLC_MODE(d) = AEDIT_CONFIRM_SAVESTRING;
}
else cleanup_olc(d, CLEANUP_ALL);
} else
cleanup_olc(d, CLEANUP_ALL);
break;
case 'n':
write_to_output(d, "Enter action name: ");
@@ -419,7 +434,7 @@ void aedit_parse(struct descriptor_data * d, char *arg) {
return;
case '2':
write_to_output(d, "Enter the minimum position the Character has to be in to activate social:\r\n");
for (i=POS_DEAD;i<=POS_STANDING;i++)
for (i = POS_DEAD; i <= POS_STANDING; i++)
write_to_output(d, " %d) %s\r\n", i, position_types[i]);
write_to_output(d, "Enter choice: ");
@@ -427,7 +442,7 @@ void aedit_parse(struct descriptor_data * d, char *arg) {
return;
case '3':
write_to_output(d, "Enter the minimum position the Victim has to be in to activate social:\r\n");
for (i=POS_DEAD;i<=POS_STANDING;i++)
for (i = POS_DEAD; i <= POS_STANDING; i++)
write_to_output(d, " %d) %s\r\n", i, position_types[i]);
write_to_output(d, "Enter choice: ");
@@ -442,105 +457,118 @@ void aedit_parse(struct descriptor_data * d, char *arg) {
aedit_disp_menu(d);
OLC_VAL(d) = 1;
break;
case 'a': case 'A':
case 'a':
case 'A':
write_to_output(d, "Enter social shown to the Character when there is no argument supplied.\r\n"
"[OLD]: %s\r\n"
"[NEW]: ",
((OLC_ACTION(d)->char_no_arg)?OLC_ACTION(d)->char_no_arg:"NULL"));
((OLC_ACTION(d)->char_no_arg) ? OLC_ACTION(d)->char_no_arg : "NULL"));
OLC_MODE(d) = AEDIT_NOVICT_CHAR;
return;
case 'b': case 'B':
case 'b':
case 'B':
write_to_output(d, "Enter social shown to Others when there is no argument supplied.\r\n"
"[OLD]: %s\r\n"
"[NEW]: ",
((OLC_ACTION(d)->others_no_arg)?OLC_ACTION(d)->others_no_arg:"NULL"));
((OLC_ACTION(d)->others_no_arg) ? OLC_ACTION(d)->others_no_arg : "NULL"));
OLC_MODE(d) = AEDIT_NOVICT_OTHERS;
return;
case 'c': case 'C':
case 'c':
case 'C':
write_to_output(d, "Enter text shown to the Character when his victim isnt found.\r\n"
"[OLD]: %s\r\n"
"[NEW]: ",
((OLC_ACTION(d)->not_found)?OLC_ACTION(d)->not_found:"NULL"));
((OLC_ACTION(d)->not_found) ? OLC_ACTION(d)->not_found : "NULL"));
OLC_MODE(d) = AEDIT_VICT_NOT_FOUND;
return;
case 'd': case 'D':
case 'd':
case 'D':
write_to_output(d, "Enter social shown to the Character when it is its own victim.\r\n"
"[OLD]: %s\r\n"
"[NEW]: ",
((OLC_ACTION(d)->char_auto)?OLC_ACTION(d)->char_auto:"NULL"));
((OLC_ACTION(d)->char_auto) ? OLC_ACTION(d)->char_auto : "NULL"));
OLC_MODE(d) = AEDIT_SELF_CHAR;
return;
case 'e': case 'E':
case 'e':
case 'E':
write_to_output(d, "Enter social shown to Others when the Char is its own victim.\r\n"
"[OLD]: %s\r\n"
"[NEW]: ",
((OLC_ACTION(d)->others_auto)?OLC_ACTION(d)->others_auto:"NULL"));
((OLC_ACTION(d)->others_auto) ? OLC_ACTION(d)->others_auto : "NULL"));
OLC_MODE(d) = AEDIT_SELF_OTHERS;
return;
case 'f': case 'F':
case 'f':
case 'F':
write_to_output(d, "Enter normal social shown to the Character when the victim is found.\r\n"
"[OLD]: %s\r\n"
"[NEW]: ",
((OLC_ACTION(d)->char_found)?OLC_ACTION(d)->char_found:"NULL"));
((OLC_ACTION(d)->char_found) ? OLC_ACTION(d)->char_found : "NULL"));
OLC_MODE(d) = AEDIT_VICT_CHAR_FOUND;
return;
case 'g': case 'G':
case 'g':
case 'G':
write_to_output(d, "Enter normal social shown to Others when the victim is found.\r\n"
"[OLD]: %s\r\n"
"[NEW]: ",
((OLC_ACTION(d)->others_found)?OLC_ACTION(d)->others_found:"NULL"));
((OLC_ACTION(d)->others_found) ? OLC_ACTION(d)->others_found : "NULL"));
OLC_MODE(d) = AEDIT_VICT_OTHERS_FOUND;
return;
case 'h': case 'H':
case 'h':
case 'H':
write_to_output(d, "Enter normal social shown to the Victim when the victim is found.\r\n"
"[OLD]: %s\r\n"
"[NEW]: ",
((OLC_ACTION(d)->vict_found)?OLC_ACTION(d)->vict_found:"NULL"));
((OLC_ACTION(d)->vict_found) ? OLC_ACTION(d)->vict_found : "NULL"));
OLC_MODE(d) = AEDIT_VICT_VICT_FOUND;
return;
case 'i': case 'I':
case 'i':
case 'I':
write_to_output(d, "Enter 'body part' social shown to the Character when the victim is found.\r\n"
"[OLD]: %s\r\n"
"[NEW]: ",
((OLC_ACTION(d)->char_body_found)?OLC_ACTION(d)->char_body_found:"NULL"));
((OLC_ACTION(d)->char_body_found) ? OLC_ACTION(d)->char_body_found : "NULL"));
OLC_MODE(d) = AEDIT_VICT_CHAR_BODY_FOUND;
return;
case 'j': case 'J':
case 'j':
case 'J':
write_to_output(d, "Enter 'body part' social shown to Others when the victim is found.\r\n"
"[OLD]: %s\r\n"
"[NEW]: ",
((OLC_ACTION(d)->others_body_found)?OLC_ACTION(d)->others_body_found:"NULL"));
((OLC_ACTION(d)->others_body_found) ? OLC_ACTION(d)->others_body_found : "NULL"));
OLC_MODE(d) = AEDIT_VICT_OTHERS_BODY_FOUND;
return;
case 'k': case 'K':
case 'k':
case 'K':
write_to_output(d, "Enter 'body part' social shown to the Victim when the victim is found.\r\n"
"[OLD]: %s\r\n"
"[NEW]: ",
((OLC_ACTION(d)->vict_body_found)?OLC_ACTION(d)->vict_body_found:"NULL"));
((OLC_ACTION(d)->vict_body_found) ? OLC_ACTION(d)->vict_body_found : "NULL"));
OLC_MODE(d) = AEDIT_VICT_VICT_BODY_FOUND;
return;
case 'l': case 'L':
case 'l':
case 'L':
write_to_output(d, "Enter 'object' social shown to the Character when the object is found.\r\n"
"[OLD]: %s\r\n"
"[NEW]: ",
((OLC_ACTION(d)->char_obj_found)?OLC_ACTION(d)->char_obj_found:"NULL"));
((OLC_ACTION(d)->char_obj_found) ? OLC_ACTION(d)->char_obj_found : "NULL"));
OLC_MODE(d) = AEDIT_OBJ_CHAR_FOUND;
return;
case 'm': case 'M':
case 'm':
case 'M':
write_to_output(d, "Enter 'object' social shown to the Room when the object is found.\r\n"
"[OLD]: %s\r\n"
"[NEW]: ",
((OLC_ACTION(d)->others_obj_found)?OLC_ACTION(d)->others_obj_found:"NULL"));
((OLC_ACTION(d)->others_obj_found) ? OLC_ACTION(d)->others_obj_found : "NULL"));
OLC_MODE(d) = AEDIT_OBJ_OTHERS_FOUND;
return;
@@ -551,7 +579,7 @@ void aedit_parse(struct descriptor_data * d, char *arg) {
return;
case AEDIT_ACTION_NAME:
if (!*arg || strchr(arg,' ')) {
if (!*arg || strchr(arg, ' ')) {
aedit_disp_menu(d);
return;
}
@@ -562,7 +590,7 @@ void aedit_parse(struct descriptor_data * d, char *arg) {
break;
case AEDIT_SORT_AS:
if (!*arg || strchr(arg,' ')) {
if (!*arg || strchr(arg, ' ')) {
aedit_disp_menu(d);
return;
}
@@ -750,7 +778,7 @@ ACMD(do_astat)
one_argument(argument, arg);
if(!*arg) {
if (!*arg) {
send_to_char(ch, "Astat which social?\r\n");
return;
}
@@ -818,4 +846,3 @@ static int aedit_find_command(const char *txt)
return (cmd);
return (-1);
}
+281 -254
View File
@@ -15,12 +15,8 @@
#include "utils.h"
#include "comm.h"
#include "interpreter.h"
#include "handler.h"
#include "db.h"
#include "spells.h"
#include "house.h"
#include "constants.h"
#include "dg_scripts.h"
#include "asciimap.h"
/******************************************************************************
@@ -33,29 +29,28 @@
#define DEFAULT_MAP_SIZE CONFIG_MAP_SIZE
#define MAX_MAP_SIZE (CANVAS_WIDTH - 1)/4
#define MAX_MAP_SIZE ((CANVAS_WIDTH - 1)/4)
#define MAX_MAP CANVAS_WIDTH
#define MAX_MAP_DIR 10
#define MAX_MAP_FOLLOW 10
#define SECT_EMPTY 30 /* anything greater than num sect types */
#define SECT_STRANGE (SECT_EMPTY + 1)
#define SECT_HERE (SECT_STRANGE + 1)
#define DOOR_NS -1
#define DOOR_EW -2
#define DOOR_UP -3
#define DOOR_DOWN -4
#define DOOR_DIAGNE -5
#define DOOR_DIAGNW -6
#define VDOOR_NS -7
#define VDOOR_EW -8
#define VDOOR_DIAGNE -9
#define VDOOR_DIAGNW -10
#define DOOR_UP_AND_NE -11
#define DOOR_DOWN_AND_SE -12
#define DOOR_NONE -13
#define DOOR_NS (-1)
#define DOOR_EW (-2)
#define DOOR_UP (-3)
#define DOOR_DOWN (-4)
#define DOOR_DIAGNE (-5)
#define DOOR_DIAGNW (-6)
#define VDOOR_NS (-7)
#define VDOOR_EW (-8)
#define VDOOR_DIAGNE (-9)
#define VDOOR_DIAGNW (-10)
#define DOOR_UP_AND_NE (-11)
#define DOOR_DOWN_AND_SE (-12)
#define DOOR_NONE (-13)
#define NUM_DOOR_TYPES 13
#define MAP_CIRCLE 0
@@ -64,8 +59,6 @@
#define MAP_NORMAL 0
#define MAP_COMPACT 1
static bool show_worldmap(struct char_data *ch);
struct map_info_type
{
int sector_type;
@@ -74,36 +67,36 @@ struct map_info_type
static struct map_info_type door_info[] =
{
{ DOOR_NONE, " " },
{ DOOR_DOWN_AND_SE, "\tr-\tn\\ " },
{ DOOR_UP_AND_NE, "\tr+\tn/ " },
{ VDOOR_DIAGNW, " \tm+\tn " },
{ VDOOR_DIAGNE, " \tm+\tn "},
{ VDOOR_EW, " \tm+\tn " },
{ VDOOR_NS, " \tm+\tn "},
{ DOOR_DIAGNW, " \\ " },
{ DOOR_DIAGNE, " / " },
{ DOOR_DOWN, "\tr-\tn " },
{ DOOR_UP, "\tr+\tn " },
{ DOOR_EW, " - " },
{ DOOR_NS, " | " }
{DOOR_NONE, " "},
{DOOR_DOWN_AND_SE, "\tr-\tn\\ "},
{DOOR_UP_AND_NE, "\tr+\tn/ "},
{VDOOR_DIAGNW, " \tm+\tn "},
{VDOOR_DIAGNE, " \tm+\tn "},
{VDOOR_EW, " \tm+\tn "},
{VDOOR_NS, " \tm+\tn "},
{DOOR_DIAGNW, " \\ "},
{DOOR_DIAGNE, " / "},
{DOOR_DOWN, "\tr-\tn "},
{DOOR_UP, "\tr+\tn "},
{DOOR_EW, " - "},
{DOOR_NS, " | "}
};
static struct map_info_type compact_door_info[] =
{
{ DOOR_NONE, " " },
{ DOOR_DOWN_AND_SE, "\tR\\\tn" },
{ DOOR_UP_AND_NE, "\tR/\tn" },
{ VDOOR_DIAGNW, "\tm+\tn" },
{ VDOOR_DIAGNE, "\tm+\tn"},
{ VDOOR_EW, " \tm+\tn " },
{ VDOOR_NS, " \tm+\tn "},
{ DOOR_DIAGNW,"\\" },
{ DOOR_DIAGNE,"/" },
{ DOOR_DOWN, "\tr-\tn" },
{ DOOR_UP, "\tr+\tn" },
{ DOOR_EW, "-" },
{ DOOR_NS, " | " }
{DOOR_NONE, " "},
{DOOR_DOWN_AND_SE, "\tR\\\tn"},
{DOOR_UP_AND_NE, "\tR/\tn"},
{VDOOR_DIAGNW, "\tm+\tn"},
{VDOOR_DIAGNE, "\tm+\tn"},
{VDOOR_EW, " \tm+\tn "},
{VDOOR_NS, " \tm+\tn "},
{DOOR_DIAGNW, "\\"},
{DOOR_DIAGNE, "/"},
{DOOR_DOWN, "\tr-\tn"},
{DOOR_UP, "\tr+\tn"},
{DOOR_EW, "-"},
{DOOR_NS, " | "}
};
/* Add new sector types below for both map_info and world_map_info */
@@ -111,76 +104,76 @@ static struct map_info_type compact_door_info[] =
/* New sectors also need to be added to the perform_map function below */
static struct map_info_type map_info[] =
{
{ SECT_INSIDE, "\tc[\tn.\tc]\tn" }, /* 0 */
{ SECT_CITY, "\tc[\twC\tc]\tn" },
{ SECT_FIELD, "\tc[\tg,\tc]\tn" },
{ SECT_FOREST, "\tc[\tgY\tc]\tn" },
{ SECT_HILLS, "\tc[\tMm\tc]\tn" },
{ SECT_MOUNTAIN, "\tc[\trM\tc]\tn" }, /* 5 */
{ SECT_WATER_SWIM, "\tc[\tc~\tc]\tn" },
{ SECT_WATER_NOSWIM, "\tc[\tb=\tc]\tn" },
{ SECT_FLYING, "\tc[\tC^\tc]\tn" },
{ SECT_UNDERWATER, "\tc[\tbU\tc]\tn" },
{ -1, "" }, /* 10 */
{ -1, "" },
{ -1, "" },
{ -1, "" },
{ -1, "" },
{ -1, "" }, /* 15 */
{ -1, "" },
{ -1, "" },
{ -1, "" },
{ -1, "" },
{ -1, "" }, /* 20 */
{ -1, "" },
{ -1, "" },
{ -1, "" },
{ -1, "" },
{ -1, "" }, /* 25 */
{ -1, "" },
{ -1, "" },
{ -1, "" },
{ -1, "" },
{ SECT_EMPTY, " " }, /* 30 */
{ SECT_STRANGE, "\tc[\tR?\tc]\tn" },
{ SECT_HERE, "\tc[\tB!\tc]\tn" },
{SECT_INSIDE, "\tc[\tn.\tc]\tn"}, /* 0 */
{SECT_CITY, "\tc[\twC\tc]\tn"},
{SECT_FIELD, "\tc[\tg,\tc]\tn"},
{SECT_FOREST, "\tc[\tgY\tc]\tn"},
{SECT_HILLS, "\tc[\tMm\tc]\tn"},
{SECT_MOUNTAIN, "\tc[\trM\tc]\tn"}, /* 5 */
{SECT_WATER_SWIM, "\tc[\tc~\tc]\tn"},
{SECT_WATER_NOSWIM, "\tc[\tb=\tc]\tn"},
{SECT_FLYING, "\tc[\tC^\tc]\tn"},
{SECT_UNDERWATER, "\tc[\tbU\tc]\tn"},
{-1, ""}, /* 10 */
{-1, ""},
{-1, ""},
{-1, ""},
{-1, ""},
{-1, ""}, /* 15 */
{-1, ""},
{-1, ""},
{-1, ""},
{-1, ""},
{-1, ""}, /* 20 */
{-1, ""},
{-1, ""},
{-1, ""},
{-1, ""},
{-1, ""}, /* 25 */
{-1, ""},
{-1, ""},
{-1, ""},
{-1, ""},
{SECT_EMPTY, " "}, /* 30 */
{SECT_STRANGE, "\tc[\tR?\tc]\tn"},
{SECT_HERE, "\tc[\tB!\tc]\tn"},
};
static struct map_info_type world_map_info[] =
{
{ SECT_INSIDE, "\tn." }, /* 0 */
{ SECT_CITY, "\twC" },
{ SECT_FIELD, "\tg," },
{ SECT_FOREST, "\tgY" },
{ SECT_HILLS, "\tMm" },
{ SECT_MOUNTAIN, "\trM" }, /* 5 */
{ SECT_WATER_SWIM, "\tc~" },
{ SECT_WATER_NOSWIM, "\tb=" },
{ SECT_FLYING, "\tC^" },
{ SECT_UNDERWATER, "\tbU" },
{ -1, "" }, /* 10 */
{ -1, "" },
{ -1, "" },
{ -1, "" },
{ -1, "" },
{ -1, "" }, /* 15 */
{ -1, "" },
{ -1, "" },
{ -1, "" },
{ -1, "" },
{ -1, "" }, /* 20 */
{ -1, "" },
{ -1, "" },
{ -1, "" },
{ -1, "" },
{ -1, "" }, /* 25 */
{ -1, "" },
{ -1, "" },
{ -1, "" },
{ -1, "" },
{ SECT_EMPTY, " " }, /* 30 */
{ SECT_STRANGE, "\tR?" },
{ SECT_HERE, "\tB!" },
{SECT_INSIDE, "\tn."}, /* 0 */
{SECT_CITY, "\twC"},
{SECT_FIELD, "\tg,"},
{SECT_FOREST, "\tgY"},
{SECT_HILLS, "\tMm"},
{SECT_MOUNTAIN, "\trM"}, /* 5 */
{SECT_WATER_SWIM, "\tc~"},
{SECT_WATER_NOSWIM, "\tb="},
{SECT_FLYING, "\tC^"},
{SECT_UNDERWATER, "\tbU"},
{-1, ""}, /* 10 */
{-1, ""},
{-1, ""},
{-1, ""},
{-1, ""},
{-1, ""}, /* 15 */
{-1, ""},
{-1, ""},
{-1, ""},
{-1, ""},
{-1, ""}, /* 20 */
{-1, ""},
{-1, ""},
{-1, ""},
{-1, ""},
{-1, ""}, /* 25 */
{-1, ""},
{-1, ""},
{-1, ""},
{-1, ""},
{SECT_EMPTY, " "}, /* 30 */
{SECT_STRANGE, "\tR?"},
{SECT_HERE, "\tB!"},
};
@@ -191,11 +184,14 @@ static int offsets_worldmap[4][2] ={ {-1, 0},{ 0, 1},{ 1, 0},{ 0, -1} };
static int door_offsets[6][2] ={ {-1, 0},{ 0, 1},{ 1, 0},{ 0, -1},{ -1, 1},{ 1, 1} };
static int door_marks[6] = { DOOR_NS, DOOR_EW, DOOR_NS, DOOR_EW, DOOR_UP, DOOR_DOWN };
*/
static int offsets[10][2] ={ {-2, 0},{ 0, 2},{ 2, 0},{ 0, -2},{0, 0},{ 0, 0},{ -2, -2},{ -2, 2},{2, 2},{ 2, -2} };
static int offsets_worldmap[10][2] ={ {-1, 0},{ 0, 1},{ 1, 0},{ 0, -1},{0, 0},{ 0, 0},{ -1, -1},{ -1, 1},{1, 1},{ 1, -1} };
static int door_offsets[10][2] ={ {-1, 0},{ 0, 1},{ 1, 0},{ 0, -1},{ -1, 1},{ 1, 1},{ -1, -1},{ -1, 1},{ 1, 1},{ 1, -1} };
static int door_marks[10] = { DOOR_NS, DOOR_EW, DOOR_NS, DOOR_EW, DOOR_UP, DOOR_DOWN, DOOR_DIAGNW, DOOR_DIAGNE, DOOR_DIAGNW, DOOR_DIAGNE};
static int vdoor_marks[4] = { VDOOR_NS, VDOOR_EW, VDOOR_NS, VDOOR_EW };
static int offsets[10][2] = {{-2, 0}, {0, 2}, {2, 0}, {0, -2}, {0, 0}, {0, 0}, {-2, -2}, {-2, 2}, {2, 2}, {2, -2}};
static int offsets_worldmap[10][2] = {{-1, 0}, {0, 1}, {1, 0}, {0, -1}, {0, 0}, {0, 0}, {-1, -1}, {-1, 1}, {1, 1},
{1, -1}};
static int door_offsets[10][2] = {{-1, 0}, {0, 1}, {1, 0}, {0, -1}, {-1, 1}, {1, 1}, {-1, -1}, {-1, 1}, {1, 1},
{1, -1}};
static int door_marks[10] = {DOOR_NS, DOOR_EW, DOOR_NS, DOOR_EW, DOOR_UP, DOOR_DOWN, DOOR_DIAGNW, DOOR_DIAGNE,
DOOR_DIAGNW, DOOR_DIAGNE};
static int vdoor_marks[4] = {VDOOR_NS, VDOOR_EW, VDOOR_NS, VDOOR_EW};
/******************************************************************************
* End Local (File Scope) Defines and Global Variables
*****************************************************************************/
@@ -203,93 +199,114 @@ static int vdoor_marks[4] = { VDOOR_NS, VDOOR_EW, VDOOR_NS, VDOOR_EW };
/******************************************************************************
* Begin Local (File Scope) Function Prototypes
*****************************************************************************/
static void MapArea(room_rnum room, struct char_data *ch, int x, int y, int min, int max, sh_int xpos, sh_int ypos, bool worldmap);
static void MapArea(room_rnum room, const char_data *ch, int x, int y, int min, int max, int xpos, int ypos,
bool worldmap);
static char *StringMap(int centre, int size);
static char *WorldMap(int centre, int size, int mapshape, int maptype );
static char *WorldMap(int centre, int size, int mapshape, int maptype);
static char *CompactStringMap(int centre, int size);
static void perform_map( struct char_data *ch, char *argument, bool worldmap );
static void perform_map(char_data *ch, char *argument, bool worldmap);
static bool show_worldmap(const char_data *ch);
/******************************************************************************
* End Local (File Scope) Function Prototypes
*****************************************************************************/
bool can_see_map(struct char_data *ch) {
bool can_see_map(const char_data *ch)
{
/* Is the map funcionality disabled? */
if (CONFIG_MAP == MAP_OFF)
return FALSE;
else if ((CONFIG_MAP == MAP_IMM_ONLY) && (GET_LEVEL(ch) < LVL_IMMORT))
if (CONFIG_MAP == MAP_OFF || (CONFIG_MAP == MAP_IMM_ONLY && GET_LEVEL(ch) < LVL_IMMORT))
return FALSE;
return TRUE;
}
/* MapArea function - create the actual map */
static void MapArea(room_rnum room, struct char_data *ch, int x, int y, int min, int max, sh_int xpos, sh_int ypos, bool worldmap)
static void MapArea(const room_rnum room, const char_data *ch, const int x, const int y, // NOLINT(*-no-recursion)
const int min, const int max, const int xpos, const int ypos, const bool worldmap)
{
room_rnum prospect_room;
struct room_direction_data *pexit;
int door, ew_size=0, ns_size=0, x_exit_pos=0, y_exit_pos=0;
sh_int prospect_xpos, prospect_ypos;
int door;
const int ew_size = 0, ns_size = 0, x_exit_pos = 0, y_exit_pos = 0;
int prospect_xpos, prospect_ypos;
if (map[x][y] < 0)
return; /* this is a door */
/* marks the room as visited */
if(room == IN_ROOM(ch))
if (room == IN_ROOM(ch))
map[x][y] = SECT_HERE;
else
map[x][y] = SECT(room);
if ( (x < min) || ( y < min) || ( x > max ) || ( y > max) ) return;
if (x < min || y < min || x > max || y > max)
return;
/* Check for exits */
for ( door = 0; door < MAX_MAP_DIR; door++ ) {
for (door = 0; door < MAX_MAP_DIR; door++) {
if( door < MAX_MAP_FOLLOW &&
xpos+door_offsets[door][0] >= 0 &&
xpos+door_offsets[door][0] <= ns_size &&
ypos+door_offsets[door][1] >= 0 &&
ypos+door_offsets[door][1] <= ew_size)
{ /* Virtual exit */
if (xpos + door_offsets[door][0] >= 0 &&
xpos + door_offsets[door][0] <= ns_size &&
ypos + door_offsets[door][1] >= 0 &&
ypos + door_offsets[door][1] <= ew_size) { /* Virtual exit */
// linting tells me vdoor_marks will have an index out of bounds here, since doors can have more values than
// vdoor_marks contains. Either we're not actually getting here for those values, or we're not getting here at all.
// Adding a guard for now. --welcor 20241230
if (door < sizeof(vdoor_marks))
map[x + door_offsets[door][0]][y + door_offsets[door][1]] = vdoor_marks[door];
map[x+door_offsets[door][0]][y+door_offsets[door][1]] = vdoor_marks[door] ;
if (map[x+offsets[door][0]][y+offsets[door][1]] == SECT_EMPTY )
MapArea(room,ch,x + offsets[door][0], y + offsets[door][1], min, max, xpos+door_offsets[door][0], ypos+door_offsets[door][1], worldmap);
if (map[x + offsets[door][0]][y + offsets[door][1]] == SECT_EMPTY)
MapArea(room, ch, x + offsets[door][0], y + offsets[door][1], min, max, xpos + door_offsets[door][0],
ypos + door_offsets[door][1], worldmap);
continue;
}
if ( (pexit = world[room].dir_option[door]) != NULL &&
(pexit->to_room > 0 ) && (pexit->to_room != NOWHERE) &&
(!IS_SET(pexit->exit_info, EX_CLOSED)) &&
(!IS_SET(pexit->exit_info, EX_HIDDEN) || PRF_FLAGGED(ch, PRF_HOLYLIGHT)) )
{ /* A real exit */
if ((pexit = world[room].dir_option[door]) != NULL &&
pexit->to_room > 0 && pexit->to_room != NOWHERE &&
!IS_SET(pexit->exit_info, EX_CLOSED) &&
(!IS_SET(pexit->exit_info, EX_HIDDEN) || PRF_FLAGGED(ch, PRF_HOLYLIGHT))) { /* A real exit */
/* But is the door here... */
switch (door) {
case NORTH:
if(xpos > 0 || ypos!=y_exit_pos) continue;
if (xpos > 0 || ypos != y_exit_pos)
continue;
break;
case SOUTH:
if(xpos < ns_size || ypos!=y_exit_pos) continue;
if (xpos < ns_size || ypos != y_exit_pos)
continue;
break;
case EAST:
if(ypos < ew_size || xpos!=x_exit_pos) continue;
if (ypos < ew_size || xpos != x_exit_pos)
continue;
break;
case WEST:
if(ypos > 0 || xpos!=x_exit_pos) continue;
if (ypos > 0 || xpos != x_exit_pos)
continue;
break;
case NORTHWEST:
if(xpos > 0 || ypos!=y_exit_pos || ypos > 0 || xpos!=x_exit_pos) continue;
if (xpos > 0 || ypos != y_exit_pos || ypos > 0 || xpos != x_exit_pos)
continue;
break;
case NORTHEAST:
if(xpos > 0 || ypos!=y_exit_pos || ypos < ew_size || xpos!=x_exit_pos) continue;
if (xpos > 0 || ypos != y_exit_pos || ypos < ew_size || xpos != x_exit_pos)
continue;
break;
case SOUTHEAST:
if(xpos < ns_size || ypos!=y_exit_pos || ypos < ew_size || xpos!=x_exit_pos) continue;
if (xpos < ns_size || ypos != y_exit_pos || ypos < ew_size || xpos != x_exit_pos)
continue;
break;
case SOUTHWEST:
if(xpos < ns_size || ypos!=y_exit_pos || ypos > 0 || xpos!=x_exit_pos) continue;
if (xpos < ns_size || ypos != y_exit_pos || ypos > 0 || xpos != x_exit_pos)
continue;
break;
case UP:
case DOWN:
/* no check for up/down here */
break;
default:
log("Default case reached in switch in door check in asciimap. "
"Are any directions unaccounted for? door = %d", door);
}
@@ -297,24 +314,24 @@ static void MapArea(room_rnum room, struct char_data *ch, int x, int y, int min,
prospect_room = pexit->to_room;
/* one way into area OR maze */
if ( world[prospect_room].dir_option[rev_dir[door]] &&
if (world[prospect_room].dir_option[rev_dir[door]] &&
world[prospect_room].dir_option[rev_dir[door]]->to_room != room) {
map[x][y] = SECT_STRANGE;
return;
}
if(!worldmap) {
if ((map[x+door_offsets[door][0]][y+door_offsets[door][1]] == DOOR_NONE) ||
(map[x+door_offsets[door][0]][y+door_offsets[door][1]] == SECT_EMPTY) ) {
map[x+door_offsets[door][0]][y+door_offsets[door][1]] = door_marks[door];
if (!worldmap) {
if (map[x + door_offsets[door][0]][y + door_offsets[door][1]] == DOOR_NONE ||
map[x + door_offsets[door][0]][y + door_offsets[door][1]] == SECT_EMPTY) {
map[x + door_offsets[door][0]][y + door_offsets[door][1]] = door_marks[door];
} else {
if ( ((door == NORTHEAST) && (map[x+door_offsets[door][0]][y+door_offsets[door][1]] == DOOR_UP)) ||
((door == UP) && (map[x+door_offsets[door][0]][y+door_offsets[door][1]] == DOOR_DIAGNE)) ) {
map[x+door_offsets[door][0]][y+door_offsets[door][1]] = DOOR_UP_AND_NE;
}
else if ( ((door == SOUTHEAST) && (map[x+door_offsets[door][0]][y+door_offsets[door][1]] == DOOR_DOWN)) ||
((door == DOWN) && (map[x+door_offsets[door][0]][y+door_offsets[door][1]] == DOOR_DIAGNW)) ) {
map[x+door_offsets[door][0]][y+door_offsets[door][1]] = DOOR_DOWN_AND_SE;
if ((door == NORTHEAST && map[x + door_offsets[door][0]][y + door_offsets[door][1]] == DOOR_UP) ||
(door == UP && map[x + door_offsets[door][0]][y + door_offsets[door][1]] == DOOR_DIAGNE)) {
map[x + door_offsets[door][0]][y + door_offsets[door][1]] = DOOR_UP_AND_NE;
} else if ((door == SOUTHEAST && map[x + door_offsets[door][0]][y + door_offsets[door][1]] == DOOR_DOWN)
||
(door == DOWN && map[x + door_offsets[door][0]][y + door_offsets[door][1]] == DOOR_DIAGNW)) {
map[x + door_offsets[door][0]][y + door_offsets[door][1]] = DOOR_DOWN_AND_SE;
}
}
}
@@ -324,81 +341,86 @@ static void MapArea(room_rnum room, struct char_data *ch, int x, int y, int min,
case NORTH:
prospect_xpos = ns_size;
case SOUTH:
prospect_ypos = world[prospect_room].dir_option[rev_dir[door]] ? y_exit_pos : ew_size/2;
prospect_ypos = world[prospect_room].dir_option[rev_dir[door]] ? y_exit_pos : ew_size / 2;
break;
case WEST:
prospect_ypos = ew_size;
case EAST:
prospect_xpos = world[prospect_room].dir_option[rev_dir[door]] ? x_exit_pos : ns_size/2;
prospect_xpos = world[prospect_room].dir_option[rev_dir[door]] ? x_exit_pos : ns_size / 2;
break;
case NORTHEAST:
case NORTHWEST:
case SOUTHEAST:
case SOUTHWEST:
prospect_xpos = world[prospect_room].dir_option[rev_dir[door]] ? x_exit_pos : ns_size/2;
prospect_ypos = world[prospect_room].dir_option[rev_dir[door]] ? y_exit_pos : ew_size/2;
prospect_xpos = world[prospect_room].dir_option[rev_dir[door]] ? x_exit_pos : ns_size / 2;
prospect_ypos = world[prospect_room].dir_option[rev_dir[door]] ? y_exit_pos : ew_size / 2;
break;
case UP:
case DOWN:
/* no check for up/down here */
break;
default:
log("Default case reached in prospect switch in asciimap. Are any directions unaccounted for? door = %d", door);
}
if(worldmap) {
if ( door < MAX_MAP_FOLLOW && map[x+offsets_worldmap[door][0]][y+offsets_worldmap[door][1]] == SECT_EMPTY )
MapArea(pexit->to_room,ch,x + offsets_worldmap[door][0], y + offsets_worldmap[door][1], min, max, prospect_xpos, prospect_ypos, worldmap);
if (worldmap) {
if (map[x + offsets_worldmap[door][0]][y + offsets_worldmap[door][1]] == SECT_EMPTY)
MapArea(pexit->to_room, ch, x + offsets_worldmap[door][0], y + offsets_worldmap[door][1], min, max,
prospect_xpos, prospect_ypos, worldmap);
} else {
if ( door < MAX_MAP_FOLLOW && map[x+offsets[door][0]][y+offsets[door][1]] == SECT_EMPTY )
MapArea(pexit->to_room,ch,x + offsets[door][0], y + offsets[door][1], min, max, prospect_xpos, prospect_ypos, worldmap);
if (map[x + offsets[door][0]][y + offsets[door][1]] == SECT_EMPTY)
MapArea(pexit->to_room, ch, x + offsets[door][0], y + offsets[door][1], min, max, prospect_xpos,
prospect_ypos, worldmap);
}
} /* end if exit there */
}
return;
}
/* Returns a string representation of the map */
// ReSharper disable once CppDFAConstantParameter
static char *StringMap(int centre, int size)
{
static char strmap[MAX_MAP*MAX_MAP*11 + MAX_MAP*2 + 1];
static char strmap[MAX_MAP * MAX_MAP * 11 + MAX_MAP * 2 + 1];
char *mp = strmap;
char *tmp;
int x, y;
/* every row */
for (x = centre - CANVAS_HEIGHT/2; x <= centre + CANVAS_HEIGHT/2; x++) {
for (x = centre - CANVAS_HEIGHT / 2; x <= centre + CANVAS_HEIGHT / 2; x++) {
/* every column */
for (y = centre - CANVAS_WIDTH/6; y <= centre + CANVAS_WIDTH/6; y++) {
if (abs(centre - x)<=size && abs(centre-y)<=size)
tmp = (map[x][y]<0) ? \
door_info[NUM_DOOR_TYPES + map[x][y]].disp : \
map_info[map[x][y]].disp ;
for (y = centre - CANVAS_WIDTH / 6; y <= centre + CANVAS_WIDTH / 6; y++) {
if (abs(centre - x) <= size && abs(centre - y) <= size)
tmp = map[x][y] < 0 ? door_info[NUM_DOOR_TYPES + map[x][y]].disp : map_info[map[x][y]].disp;
else
tmp = map_info[SECT_EMPTY].disp;
strcpy(mp, tmp);
mp += strlen(tmp);
}
strcpy(mp, "\r\n");
mp+=2;
mp += 2;
}
*mp='\0';
*mp = '\0';
return strmap;
}
static char *WorldMap(int centre, int size, int mapshape, int maptype )
// ReSharper disable once CppDFAConstantParameter
static char *WorldMap(int centre, int size, int mapshape, int maptype)
{
static char strmap[MAX_MAP*MAX_MAP*4 + MAX_MAP*2 + 1];
static char strmap[MAX_MAP * MAX_MAP * 4 + MAX_MAP * 2 + 1];
char *mp = strmap;
int x, y;
int xmin, xmax, ymin, ymax;
switch(maptype) {
case MAP_COMPACT:
if (maptype == MAP_COMPACT) {
xmin = centre - size;
xmax = centre + size;
ymin = centre - 2*size;
ymax = centre + 2*size;
break;
default:
xmin = centre - CANVAS_HEIGHT/2;
xmax = centre + CANVAS_HEIGHT/2;
ymin = centre - CANVAS_WIDTH/2;
ymax = centre + CANVAS_WIDTH/2;
ymin = centre - 2 * size;
ymax = centre + 2 * size;
} else {
xmin = centre - CANVAS_HEIGHT / 2;
xmax = centre + CANVAS_HEIGHT / 2;
ymin = centre - CANVAS_WIDTH / 2;
ymax = centre + CANVAS_WIDTH / 2;
}
@@ -407,10 +429,11 @@ static char *WorldMap(int centre, int size, int mapshape, int maptype )
for (x = xmin; x <= xmax; x++) {
/* every column */
/* for (y = centre - (2*size) ; y <= centre + (2*size) ; y++) { */
for (y = ymin ; y <= ymax ; y++) {
for (y = ymin; y <= ymax; y++) {
if((mapshape == MAP_RECTANGLE && abs(centre - y) <= size*2 && abs(centre - x) <= size ) ||
((mapshape == MAP_CIRCLE) && (centre-x)*(centre-x) + (centre-y)*(centre-y)/4 <= (size * size + 1))) {
if ((mapshape == MAP_RECTANGLE && abs(centre - y) <= size * 2 && abs(centre - x) <= size) ||
(mapshape == MAP_CIRCLE && (centre - x) * (centre - x) + (centre - y) * (centre - y) / 4 <= size * size +
1)) {
strcpy(mp, world_map_info[map[x][y]].disp);
mp += strlen(world_map_info[map[x][y]].disp);
} else {
@@ -418,15 +441,16 @@ static char *WorldMap(int centre, int size, int mapshape, int maptype )
}
}
strcpy(mp, "\tn\r\n");
mp+=4;
mp += 4;
}
*mp='\0';
*mp = '\0';
return strmap;
}
// ReSharper disable once CppDFAConstantParameter
static char *CompactStringMap(int centre, int size)
{
static char strmap[MAX_MAP*MAX_MAP*12 + MAX_MAP*2 + 1];
static char strmap[MAX_MAP * MAX_MAP * 12 + MAX_MAP * 2 + 1];
char *mp = strmap;
int x, y;
@@ -434,56 +458,53 @@ static char *CompactStringMap(int centre, int size)
for (x = centre - size; x <= centre + size; x++) {
/* every column */
for (y = centre - size; y <= centre + size; y++) {
strcpy(mp, (map[x][y]<0) ? \
compact_door_info[NUM_DOOR_TYPES + map[x][y]].disp : \
map_info[map[x][y]].disp);
mp += strlen((map[x][y]<0) ? \
compact_door_info[NUM_DOOR_TYPES + map[x][y]].disp : \
map_info[map[x][y]].disp);
strcpy(mp, map[x][y] < 0 ? compact_door_info[NUM_DOOR_TYPES + map[x][y]].disp : map_info[map[x][y]].disp);
mp += strlen(map[x][y] < 0 ? compact_door_info[NUM_DOOR_TYPES + map[x][y]].disp : map_info[map[x][y]].disp);
}
strcpy(mp, "\r\n");
mp+=2;
mp += 2;
}
*mp='\0';
*mp = '\0';
return strmap;
}
/* Display a nicely formatted map with a legend */
static void perform_map( struct char_data *ch, char *argument, bool worldmap )
static void perform_map(char_data *ch, char *argument, bool worldmap)
{
int size = DEFAULT_MAP_SIZE;
int centre, x, y, min, max;
char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH], buf1[MAX_STRING_LENGTH], buf2[MAX_STRING_LENGTH];
char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH], buf1[MAX_STRING_LENGTH], buf2[
MAX_STRING_LENGTH];
int count = 0;
int ew_size=0, ns_size=0;
const int ew_size = 0, ns_size = 0;
int mapshape = MAP_CIRCLE;
two_arguments( argument, arg1 , arg2 );
if(*arg1)
{
size = atoi(arg1);
two_arguments(argument, arg1, arg2);
if (*arg1) {
size = parse_int(arg1);
}
if (*arg2)
{
if (is_abbrev(arg2, "normal")) worldmap=FALSE;
else if (is_abbrev(arg2, "world")) worldmap=TRUE;
if (*arg2) {
if (is_abbrev(arg2, "normal"))
worldmap = FALSE;
else if (is_abbrev(arg2, "world"))
worldmap = TRUE;
else {
send_to_char(ch, "Usage: \tymap <distance> [ normal | world ]\tn");
return;
}
}
if(size<0) {
if (size < 0) {
size = -size;
mapshape = MAP_RECTANGLE;
}
size = URANGE(1,size,MAX_MAP_SIZE);
size = URANGE(1, size, MAX_MAP_SIZE);
centre = MAX_MAP/2;
centre = MAX_MAP / 2;
if(worldmap) {
min = centre - 2*size;
max = centre + 2*size;
if (worldmap) {
min = centre - 2 * size;
max = centre + 2 * size;
} else {
min = centre - size;
max = centre + size;
@@ -492,18 +513,18 @@ static void perform_map( struct char_data *ch, char *argument, bool worldmap )
/* Blank the map */
for (x = 0; x < MAX_MAP; ++x)
for (y = 0; y < MAX_MAP; ++y)
map[x][y]= (!(y%2) && !worldmap) ? DOOR_NONE : SECT_EMPTY;
map[x][y] = !(y % 2) && !worldmap ? DOOR_NONE : SECT_EMPTY;
/* starts the mapping with the centre room */
MapArea(IN_ROOM(ch), ch, centre, centre, min, max, ns_size/2, ew_size/2, worldmap);
MapArea(IN_ROOM(ch), ch, centre, centre, min, max, ns_size / 2, ew_size / 2, worldmap);
/* marks the center, where ch is */
map[centre][centre] = SECT_HERE;
/* Feel free to put your own MUD name or header in here */
send_to_char(ch, " \tY-\tytbaMUD Map System\tY-\tn\r\n"
"\tD .-.__--.,--.__.-.\tn\r\n" );
"\tD .-.__--.,--.__.-.\tn\r\n");
// TODO switch to snprintf
count += sprintf(buf + count, "\tn\tn\tn%s Up\\\\", door_info[NUM_DOOR_TYPES + DOOR_UP].disp);
count += sprintf(buf + count, "\tn\tn\tn%s Down\\\\", door_info[NUM_DOOR_TYPES + DOOR_DOWN].disp);
count += sprintf(buf + count, "\tn%s You\\\\", map_info[SECT_HERE].disp);
@@ -521,18 +542,18 @@ static void perform_map( struct char_data *ch, char *argument, bool worldmap )
strcpy(buf, strfrmt(buf, LEGEND_WIDTH, CANVAS_HEIGHT + 2, FALSE, TRUE, TRUE));
/* Start with an empty column */
strcpy(buf1, strfrmt("",0, CANVAS_HEIGHT + 2, FALSE, FALSE, TRUE));
strcpy(buf1, strfrmt("", 0, CANVAS_HEIGHT + 2, FALSE, FALSE, TRUE));
/* Paste the legend */
strcpy(buf2, strpaste(buf1, buf, "\tD | \tn"));
/* Set up the map */
memset(buf, ' ', CANVAS_WIDTH);
count = (CANVAS_WIDTH);
if(worldmap)
count += sprintf(buf + count , "\r\n%s", WorldMap(centre, size, mapshape, MAP_NORMAL));
count = CANVAS_WIDTH;
if (worldmap)
count += sprintf(buf + count, "\r\n%s", WorldMap(centre, size, mapshape, MAP_NORMAL));
else
count += sprintf(buf + count , "\r\n%s", StringMap(centre, size));
count += sprintf(buf + count, "\r\n%s", StringMap(centre, size));
memset(buf + count, ' ', CANVAS_WIDTH);
strcpy(buf + count + CANVAS_WIDTH, "\r\n");
/* Paste it on */
@@ -543,13 +564,13 @@ static void perform_map( struct char_data *ch, char *argument, bool worldmap )
send_to_char(ch, "%s", buf2);
send_to_char(ch, "\tD `.-.__--.,-.__.-.-'\tn\r\n");
return;
}
/* Display a string with the map beside it */
void str_and_map(char *str, struct char_data *ch, room_vnum target_room ) {
void str_and_map(char *str, char_data *ch, room_vnum target_room)
{
int size, centre, x, y, min, max, char_size;
int ew_size=0, ns_size=0;
int ew_size = 0, ns_size = 0;
bool worldmap;
/* Check MUDs map config options - if disabled, just show room decsription */
@@ -560,48 +581,54 @@ void str_and_map(char *str, struct char_data *ch, room_vnum target_room ) {
worldmap = show_worldmap(ch);
if(!PRF_FLAGGED(ch, PRF_AUTOMAP)) {
if (!PRF_FLAGGED(ch, PRF_AUTOMAP)) {
send_to_char(ch, "%s", strfrmt(str, GET_SCREEN_WIDTH(ch), 1, FALSE, FALSE, FALSE));
return;
}
size = CONFIG_MINIMAP_SIZE;
centre = MAX_MAP/2;
min = centre - 2*size;
max = centre + 2*size;
centre = MAX_MAP / 2;
min = centre - 2 * size;
max = centre + 2 * size;
for (x = 0; x < MAX_MAP; ++x)
for (y = 0; y < MAX_MAP; ++y)
map[x][y]= (!(y%2) && !worldmap) ? DOOR_NONE : SECT_EMPTY;
map[x][y] = !(y % 2) && !worldmap ? DOOR_NONE : SECT_EMPTY;
/* starts the mapping with the center room */
MapArea(target_room, ch, centre, centre, min, max, ns_size/2, ew_size/2, worldmap );
MapArea(target_room, ch, centre, centre, min, max, ns_size / 2, ew_size / 2, worldmap);
map[centre][centre] = SECT_HERE;
/* char_size = rooms + doors + padding */
if(worldmap)
if (worldmap)
char_size = size * 4 + 5;
else
char_size = 3*(size+1) + (size) + 4;
char_size = 3 * (size + 1) + size + 4;
if(worldmap)
send_to_char(ch, "%s", strpaste(strfrmt(str, GET_SCREEN_WIDTH(ch) - char_size, size*2 + 1, FALSE, TRUE, TRUE), WorldMap(centre, size, MAP_CIRCLE, MAP_COMPACT), " \tn"));
if (worldmap)
send_to_char(ch, "%s", strpaste(strfrmt(str, GET_SCREEN_WIDTH(ch) - char_size, size * 2 + 1, FALSE, TRUE, TRUE),
WorldMap(centre, size, MAP_CIRCLE, MAP_COMPACT), " \tn"));
else
send_to_char(ch, "%s", strpaste(strfrmt(str, GET_SCREEN_WIDTH(ch) - char_size, size*2 + 1, FALSE, TRUE, TRUE), CompactStringMap(centre, size), " \tn"));
send_to_char(ch, "%s", strpaste(strfrmt(str, GET_SCREEN_WIDTH(ch) - char_size, size * 2 + 1, FALSE, TRUE, TRUE),
CompactStringMap(centre, size), " \tn"));
}
static bool show_worldmap(struct char_data *ch) {
static bool show_worldmap(const char_data *ch)
{
room_rnum rm = IN_ROOM(ch);
zone_rnum zn = GET_ROOM_ZONE(rm);
if (ROOM_FLAGGED(rm, ROOM_WORLDMAP)) return TRUE;
if (ZONE_FLAGGED(zn, ZONE_WORLDMAP)) return TRUE;
if (ROOM_FLAGGED(rm, ROOM_WORLDMAP))
return TRUE;
if (ZONE_FLAGGED(zn, ZONE_WORLDMAP))
return TRUE;
return FALSE;
}
ACMD(do_map) {
ACMD(do_map)
{
if (!can_see_map(ch)) {
send_to_char(ch, "Sorry, the map is disabled!\r\n");
return;
+2 -2
View File
@@ -16,8 +16,8 @@
#define MAP_IMM_ONLY 2
/* Exported function prototypes */
bool can_see_map(struct char_data *ch);
void str_and_map(char *str, struct char_data *ch, room_vnum target_room );
bool can_see_map(const char_data *ch);
void str_and_map(char *str, char_data *ch, room_vnum target_room);
ACMD(do_map);
#endif /* ASCIIMAP_H_*/
+17 -19
View File
@@ -14,7 +14,6 @@
#include "utils.h"
#include "comm.h"
#include "interpreter.h"
#include "handler.h"
#include "db.h"
#include "ban.h"
@@ -28,7 +27,7 @@ static char *invalid_list[MAX_INVALID_NAMES];
/* local utility functions */
static void write_ban_list(void);
static void _write_one_node(FILE *fp, struct ban_list_element *node);
static void write_one_node(FILE *fp, struct ban_list_element *node);
static const char *ban_types[] = {
"no",
@@ -41,27 +40,27 @@ static const char *ban_types[] = {
void load_banned(void)
{
FILE *fl;
int i, date;
int i;
char site_name[BANNED_SITE_LENGTH + 1], ban_type[100];
char name[MAX_NAME_LENGTH + 1];
char name[MAX_NAME_LENGTH + 1], date_str[30];
struct ban_list_element *next_node;
ban_list = 0;
if (!(fl = fopen(BAN_FILE, "r"))) {
if ((fl = fopen(BAN_FILE, "r")) != NULL) {
if (errno != ENOENT) {
log("SYSERR: Unable to open banfile '%s': %s", BAN_FILE, strerror(errno));
} else
log(" Ban file '%s' doesn't exist.", BAN_FILE);
return;
}
while (fscanf(fl, " %s %s %d %s ", ban_type, site_name, &date, name) == 4) {
while (fscanf(fl, " %s %s %s %s ", ban_type, site_name, date_str, name) == 4) {
CREATE(next_node, struct ban_list_element, 1);
strncpy(next_node->site, site_name, BANNED_SITE_LENGTH); /* strncpy: OK (n_n->site:BANNED_SITE_LENGTH+1) */
next_node->site[BANNED_SITE_LENGTH] = '\0';
strncpy(next_node->name, name, MAX_NAME_LENGTH); /* strncpy: OK (n_n->name:MAX_NAME_LENGTH+1) */
next_node->name[MAX_NAME_LENGTH] = '\0';
next_node->date = date;
next_node->date = parse_int(date_str);
for (i = BAN_NOT; i <= BAN_ALL; i++)
if (!strcmp(ban_type, ban_types[i]))
@@ -81,7 +80,7 @@ int isbanned(char *hostname)
char *nextchar;
if (!hostname || !*hostname)
return (0);
return 0;
i = 0;
for (nextchar = hostname; *nextchar; nextchar++)
@@ -91,15 +90,15 @@ int isbanned(char *hostname)
if (strstr(hostname, banned_node->site)) /* if hostname is a substring */
i = MAX(i, banned_node->type);
return (i);
return i;
}
static void _write_one_node(FILE *fp, struct ban_list_element *node)
static void write_one_node(FILE *fp, struct ban_list_element *node) // NOLINT(*-no-recursion)
{
if (node) {
_write_one_node(fp, node->next);
write_one_node(fp, node->next);
fprintf(fp, "%s %s %ld %s\n", ban_types[node->type],
node->site, (long) node->date, node->name);
node->site, node->date, node->name);
}
}
@@ -107,13 +106,12 @@ static void write_ban_list(void)
{
FILE *fl;
if (!(fl = fopen(BAN_FILE, "w"))) {
if ((fl = fopen(BAN_FILE, "w")) == NULL) {
perror("SYSERR: Unable to open '" BAN_FILE "' for writing");
return;
}
_write_one_node(fl, ban_list);/* recursively write from end to start */
write_one_node(fl, ban_list); /* recursively write from end to start */
fclose(fl);
return;
}
#define BAN_LIST_FORMAT "%-25.25s %-8.8s %-15.15s %-16.16s\r\n"
@@ -216,6 +214,7 @@ ACMD(do_unban)
REMOVE_FROM_LIST(ban_node, ban_list, next);
send_to_char(ch, "Site unbanned.\r\n");
mudlog(NRM, MAX(LVL_GOD, GET_INVIS_LEV(ch)), TRUE, "%s removed the %s-player ban on %s.",
// ReSharper disable once CppDFANullDereference
GET_NAME(ch), ban_types[ban_node->type], ban_node->site);
free(ban_node);
@@ -223,12 +222,11 @@ ACMD(do_unban)
}
/* Check for invalid names (i.e., profanity, etc.) Written by Sharon P Garza. */
int valid_name(char *newname)
int valid_name(const char *newname)
{
int i, vowels = 0;
struct descriptor_data *dt;
descriptor_data *dt;
char tempname[MAX_INPUT_LENGTH];
/* Make sure someone isn't trying to create this same name. We want to do a
@@ -290,7 +288,7 @@ void read_invalid_list(void)
FILE *fp;
char temp[256];
if (!(fp = fopen(XNAME_FILE, "r"))) {
if ((fp = fopen(XNAME_FILE, "r")) != NULL) {
perror("SYSERR: Unable to open '" XNAME_FILE "' for reading");
return;
}
+1 -1
View File
@@ -37,7 +37,7 @@ struct ban_list_element {
/* Utility Functions */
void load_banned(void);
int isbanned(char *hostname);
int valid_name(char *newname);
int valid_name(const char *newname);
void read_invalid_list(void);
void free_invalid_list(void);
/* Command functions without subcommands */
+79 -77
View File
@@ -63,7 +63,7 @@ static struct board_msginfo msg_index[NUM_OF_BOARDS][MAX_BOARD_MESSAGES];
/* local static utility functions */
static int find_slot(void);
static int find_board(struct char_data *ch);
static int find_board(const char_data *ch);
static void init_boards(void);
static void board_reset_board(int board_type);
static void board_clear_board(int board_type);
@@ -75,29 +75,29 @@ static int find_slot(void)
for (i = 0; i < INDEX_SIZE; i++)
if (!msg_storage_taken[i]) {
msg_storage_taken[i] = 1;
return (i);
return i;
}
return (-1);
return -1;
}
/* search the room ch is standing in to find which board he's looking at */
static int find_board(struct char_data *ch)
static int find_board(const char_data *ch)
{
struct obj_data *obj;
obj_data *obj;
int i;
for (obj = world[IN_ROOM(ch)].contents; obj; obj = obj->next_content)
for (i = 0; i < NUM_OF_BOARDS; i++)
if (BOARD_RNUM(i) == GET_OBJ_RNUM(obj))
return (i);
return i;
if (GET_LEVEL(ch) >= LVL_IMMORT)
for (obj = ch->carrying; obj; obj = obj->next_content)
for (i = 0; i < NUM_OF_BOARDS; i++)
if (BOARD_RNUM(i) == GET_OBJ_RNUM(obj))
return (i);
return i;
return (-1);
return -1;
}
static void init_boards(void)
@@ -117,7 +117,7 @@ static void init_boards(void)
}
num_of_msgs[i] = 0;
for (j = 0; j < MAX_BOARD_MESSAGES; j++) {
memset((char *) &(msg_index[i][j]), 0, sizeof(struct board_msginfo));
memset((char *)&msg_index[i][j], 0, sizeof(struct board_msginfo));
msg_index[i][j].slot_num = -1;
}
board_load_board(i);
@@ -131,7 +131,7 @@ SPECIAL(gen_board)
{
int board_type;
static int loaded = 0;
struct obj_data *board = (struct obj_data *)me;
obj_data *board = (obj_data *)me;
/* These were originally globals for some unknown reason. */
int ACMD_READ, ACMD_LOOK, ACMD_EXAMINE, ACMD_WRITE, ACMD_REMOVE;
@@ -141,7 +141,7 @@ SPECIAL(gen_board)
loaded = 1;
}
if (!ch->desc)
return (0);
return 0;
ACMD_READ = find_command("read");
ACMD_WRITE = find_command("write");
@@ -151,41 +151,42 @@ SPECIAL(gen_board)
if (cmd != ACMD_WRITE && cmd != ACMD_LOOK && cmd != ACMD_EXAMINE &&
cmd != ACMD_READ && cmd != ACMD_REMOVE)
return (0);
return 0;
if ((board_type = find_board(ch)) == -1) {
log("SYSERR: degenerate board! (what the hell...)");
return (0);
return 0;
}
if (cmd == ACMD_WRITE)
return (board_write_message(board_type, ch, argument, board));
else if (cmd == ACMD_LOOK || cmd == ACMD_EXAMINE)
return (board_show_board(board_type, ch, argument, board));
else if (cmd == ACMD_READ)
return (board_display_msg(board_type, ch, argument, board));
else if (cmd == ACMD_REMOVE)
return (board_remove_msg(board_type, ch, argument, board));
else
return (0);
return board_write_message(board_type, ch, argument, board);
if (cmd == ACMD_LOOK || cmd == ACMD_EXAMINE)
return board_show_board(board_type, ch, argument, board);
if (cmd == ACMD_READ)
return board_display_msg(board_type, ch, argument, board);
if (cmd == ACMD_REMOVE)
return board_remove_msg(board_type, ch, argument, board);
return 0;
}
int board_write_message(int board_type, struct char_data *ch, char *arg, struct obj_data *board)
// ReSharper disable once CppDFAConstantFunctionResult
int board_write_message(int board_type, char_data *ch, char *arg, obj_data *board)
{
time_t ct;
char buf[MAX_INPUT_LENGTH], buf2[MAX_NAME_LENGTH + 3], tmstr[100];
if (GET_LEVEL(ch) < WRITE_LVL(board_type)) {
send_to_char(ch, "You are not holy enough to write on this board.\r\n");
return (1);
return 1;
}
if (num_of_msgs[board_type] >= MAX_BOARD_MESSAGES) {
send_to_char(ch, "The board is full.\r\n");
return (1);
return 1;
}
if ((NEW_MSG_INDEX(board_type).slot_num = find_slot()) == -1) {
send_to_char(ch, "The board is malfunctioning - sorry.\r\n");
log("SYSERR: Board: failed to find empty slot on write.");
return (1);
return 1;
}
/* skip blanks */
skip_spaces(&arg);
@@ -196,7 +197,7 @@ int board_write_message(int board_type, struct char_data *ch, char *arg, struct
if (!*arg) {
send_to_char(ch, "We must have a headline!\r\n");
return (1);
return 1;
}
ct = time(0);
strftime(tmstr, sizeof(tmstr), "%a %b %d %Y", localtime(&ct));
@@ -204,40 +205,41 @@ int board_write_message(int board_type, struct char_data *ch, char *arg, struct
snprintf(buf2, sizeof(buf2), "(%s)", GET_NAME(ch));
snprintf(buf, sizeof(buf), "%s %-12s :: %s", tmstr, buf2, arg);
NEW_MSG_INDEX(board_type).heading = strdup(buf);
NEW_MSG_INDEX(board_type).level = GET_LEVEL(ch);
NEW_MSG_INDEX(board_type).level = (int)GET_LEVEL(ch);
send_to_char(ch, "Write your message.\r\n");
send_editor_help(ch->desc);
act("$n starts to write a message.", TRUE, ch, 0, 0, TO_ROOM);
string_write(ch->desc, &(msg_storage[NEW_MSG_INDEX(board_type).slot_num]),
string_write(ch->desc, &msg_storage[NEW_MSG_INDEX(board_type).slot_num],
MAX_MESSAGE_LENGTH, board_type + BOARD_MAGIC, NULL);
num_of_msgs[board_type]++;
return (1);
return 1;
}
int board_show_board(int board_type, struct char_data *ch, char *arg, struct obj_data *board)
int board_show_board(int board_type, char_data *ch, char *arg, obj_data *board)
{
int i;
char tmp[MAX_STRING_LENGTH], buf[MAX_STRING_LENGTH];
if (!ch->desc)
return (0);
return 0;
one_argument(arg, tmp);
if (!*tmp || !isname(tmp, board->name))
return (0);
return 0;
if (GET_LEVEL(ch) < READ_LVL(board_type)) {
send_to_char(ch, "You try but fail to understand the holy words.\r\n");
return (1);
return 1;
}
act("$n studies the board.", TRUE, ch, 0, 0, TO_ROOM);
if (!num_of_msgs[board_type])
send_to_char(ch, "This is a bulletin board. Usage: READ/REMOVE <messg #>, WRITE <header>.\r\nThe board is empty.\r\n");
send_to_char(
ch, "This is a bulletin board. Usage: READ/REMOVE <messg #>, WRITE <header>.\r\nThe board is empty.\r\n");
else {
size_t len = 0;
int nlen;
@@ -270,40 +272,40 @@ int board_show_board(int board_type, struct char_data *ch, char *arg, struct obj
#endif
page_string(ch->desc, buf, TRUE);
}
return (1);
return 1;
fubar:
log("SYSERR: Board %d is fubar'd.", board_type);
send_to_char(ch, "Sorry, the board isn't working.\r\n");
return (1);
return 1;
}
int board_display_msg(int board_type, struct char_data *ch, char *arg, struct obj_data *board)
int board_display_msg(int board_type, char_data *ch, char *arg, obj_data *board)
{
char number[MAX_INPUT_LENGTH], buffer[MAX_STRING_LENGTH];
int msg, ind;
one_argument(arg, number);
if (!*number)
return (0);
return 0;
if (isname(number, board->name)) /* so "read board" works */
return (board_show_board(board_type, ch, arg, board));
return board_show_board(board_type, ch, arg, board);
if (!is_number(number)) /* read 2.mail, look 2.sword */
return (0);
if (!(msg = atoi(number)))
return (0);
return 0;
if ((msg = parse_int(number)) == 0)
return 0;
if (GET_LEVEL(ch) < READ_LVL(board_type)) {
send_to_char(ch, "You try but fail to understand the holy words.\r\n");
return (1);
return 1;
}
if (!num_of_msgs[board_type]) {
send_to_char(ch, "The board is empty!\r\n");
return (1);
return 1;
}
if (msg < 1 || msg > num_of_msgs[board_type]) {
send_to_char(ch, "That message exists only in your imagination.\r\n");
return (1);
return 1;
}
#if NEWEST_AT_TOP
ind = num_of_msgs[board_type] - msg;
@@ -314,15 +316,15 @@ int board_display_msg(int board_type, struct char_data *ch, char *arg, struct ob
MSG_SLOTNUM(board_type, ind) >= INDEX_SIZE) {
send_to_char(ch, "Sorry, the board is not working.\r\n");
log("SYSERR: Board is screwed up. (Room #%d)", GET_ROOM_VNUM(IN_ROOM(ch)));
return (1);
return 1;
}
if (!(MSG_HEADING(board_type, ind))) {
if (!MSG_HEADING(board_type, ind)) {
send_to_char(ch, "That message appears to be screwed up.\r\n");
return (1);
return 1;
}
if (!(msg_storage[MSG_SLOTNUM(board_type, ind)])) {
if (!msg_storage[MSG_SLOTNUM(board_type, ind)]) {
send_to_char(ch, "That message seems to be empty.\r\n");
return (1);
return 1;
}
snprintf(buffer, sizeof(buffer), "Message %d : %s\r\n\r\n%s\r\n", msg,
MSG_HEADING(board_type, ind),
@@ -330,29 +332,29 @@ int board_display_msg(int board_type, struct char_data *ch, char *arg, struct ob
page_string(ch->desc, buffer, TRUE);
return (1);
return 1;
}
int board_remove_msg(int board_type, struct char_data *ch, char *arg, struct obj_data *board)
int board_remove_msg(int board_type, char_data *ch, char *arg, obj_data *board)
{
int ind, msg, slot_num;
char number[MAX_INPUT_LENGTH], buf[MAX_INPUT_LENGTH];
struct descriptor_data *d;
descriptor_data *d;
one_argument(arg, number);
if (!*number || !is_number(number))
return (0);
if (!(msg = atoi(number)))
return (0);
return 0;
if ((msg = parse_int(number)) == 0)
return 0;
if (!num_of_msgs[board_type]) {
send_to_char(ch, "The board is empty!\r\n");
return (1);
return 1;
}
if (msg < 1 || msg > num_of_msgs[board_type]) {
send_to_char(ch, "That message exists only in your imagination.\r\n");
return (1);
return 1;
}
#if NEWEST_AT_TOP
ind = num_of_msgs[board_type] - msg;
@@ -361,28 +363,28 @@ int board_remove_msg(int board_type, struct char_data *ch, char *arg, struct obj
#endif
if (!MSG_HEADING(board_type, ind)) {
send_to_char(ch, "That message appears to be screwed up.\r\n");
return (1);
return 1;
}
snprintf(buf, sizeof(buf), "(%s)", GET_NAME(ch));
if (GET_LEVEL(ch) < REMOVE_LVL(board_type) &&
!(strstr(MSG_HEADING(board_type, ind), buf))) {
!strstr(MSG_HEADING(board_type, ind), buf)) {
send_to_char(ch, "You are not holy enough to remove other people's messages.\r\n");
return (1);
return 1;
}
if (GET_LEVEL(ch) < MSG_LEVEL(board_type, ind)) {
send_to_char(ch, "You can't remove a message holier than yourself.\r\n");
return (1);
return 1;
}
slot_num = MSG_SLOTNUM(board_type, ind);
if (slot_num < 0 || slot_num >= INDEX_SIZE) {
send_to_char(ch, "That message is majorly screwed up.\r\n");
log("SYSERR: The board is seriously screwed up. (Room #%d)", GET_ROOM_VNUM(IN_ROOM(ch)));
return (1);
return 1;
}
for (d = descriptor_list; d; d = d->next)
if (STATE(d) == CON_PLAYING && d->str == &(msg_storage[slot_num])) {
if (STATE(d) == CON_PLAYING && d->str == &msg_storage[slot_num]) {
send_to_char(ch, "At least wait until the author is finished before removing it!\r\n");
return (1);
return 1;
}
if (msg_storage[slot_num])
free(msg_storage[slot_num]);
@@ -403,7 +405,7 @@ int board_remove_msg(int board_type, struct char_data *ch, char *arg, struct obj
act(buf, FALSE, ch, 0, 0, TO_ROOM);
board_save_board(board_type);
return (1);
return 1;
}
void board_save_board(int board_type)
@@ -416,26 +418,26 @@ void board_save_board(int board_type)
remove(FILENAME(board_type));
return;
}
if (!(fl = fopen(FILENAME(board_type), "wb"))) {
if ((fl = fopen(FILENAME(board_type), "wb")) == NULL) {
perror("SYSERR: Error writing board");
return;
}
fwrite(&(num_of_msgs[board_type]), sizeof(int), 1, fl);
fwrite(&num_of_msgs[board_type], sizeof(int), 1, fl);
for (i = 0; i < num_of_msgs[board_type]; i++) {
if ((tmp1 = MSG_HEADING(board_type, i)) != NULL)
msg_index[board_type][i].heading_len = strlen(tmp1) + 1;
msg_index[board_type][i].heading_len = (int)strlen(tmp1) + 1;
else
msg_index[board_type][i].heading_len = 0;
if (MSG_SLOTNUM(board_type, i) < 0 ||
MSG_SLOTNUM(board_type, i) >= INDEX_SIZE ||
(!(tmp2 = msg_storage[MSG_SLOTNUM(board_type, i)])))
(tmp2 = msg_storage[MSG_SLOTNUM(board_type, i)]) == NULL)
msg_index[board_type][i].message_len = 0;
else
msg_index[board_type][i].message_len = strlen(tmp2) + 1;
msg_index[board_type][i].message_len = (int)strlen(tmp2) + 1;
fwrite(&(msg_index[board_type][i]), sizeof(struct board_msginfo), 1, fl);
fwrite(&msg_index[board_type][i], sizeof(struct board_msginfo), 1, fl);
if (tmp1)
fwrite(tmp1, sizeof(char), msg_index[board_type][i].heading_len, fl);
if (tmp2)
@@ -451,12 +453,12 @@ void board_load_board(int board_type)
int i, len1, len2;
char *tmp1, *tmp2;
if (!(fl = fopen(FILENAME(board_type), "rb"))) {
if ((fl = fopen(FILENAME(board_type), "rb")) == NULL) {
if (errno != ENOENT)
perror("SYSERR: Error reading board");
return;
}
if (fread(&(num_of_msgs[board_type]), sizeof(int), 1, fl) != 1)
if (fread(&num_of_msgs[board_type], sizeof(int), 1, fl) != 1)
return;
if (num_of_msgs[board_type] < 1 || num_of_msgs[board_type] > MAX_BOARD_MESSAGES) {
log("SYSERR: Board file %d corrupt. Resetting.", board_type);
@@ -464,7 +466,7 @@ void board_load_board(int board_type)
return;
}
for (i = 0; i < num_of_msgs[board_type]; i++) {
if (fread(&(msg_index[board_type][i]), sizeof(struct board_msginfo), 1, fl) != 1) {
if (fread(&msg_index[board_type][i], sizeof(struct board_msginfo), 1, fl) != 1) {
if (feof(fl))
log("SYSERR: Unexpected EOF encountered in board file %d! Resetting.", board_type);
else if (ferror(fl))
@@ -540,7 +542,7 @@ void board_clear_board(int board_type)
if (msg_storage[MSG_SLOTNUM(board_type, i)])
free(msg_storage[MSG_SLOTNUM(board_type, i)]);
msg_storage_taken[MSG_SLOTNUM(board_type, i)] = 0;
memset((char *)&(msg_index[board_type][i]),0,sizeof(struct board_msginfo));
memset((char *)&msg_index[board_type][i], 0, sizeof(struct board_msginfo));
msg_index[board_type][i].slot_num = -1;
}
num_of_msgs[board_type] = 0;
+4 -4
View File
@@ -51,10 +51,10 @@ struct board_info_type {
#define MSG_LEVEL(i, j) (msg_index[i][j].level)
SPECIAL(gen_board);
int board_display_msg(int board_type, struct char_data *ch, char *arg, struct obj_data *board);
int board_show_board(int board_type, struct char_data *ch, char *arg, struct obj_data *board);
int board_remove_msg(int board_type, struct char_data *ch, char *arg, struct obj_data *board);
int board_write_message(int board_type, struct char_data *ch, char *arg, struct obj_data *board);
int board_display_msg(int board_type, char_data *ch, char *arg, obj_data *board);
int board_show_board(int board_type, char_data *ch, char *arg, obj_data *board);
int board_remove_msg(int board_type, char_data *ch, char *arg, obj_data *board);
int board_write_message(int board_type, char_data *ch, char *arg, obj_data *board);
void board_save_board(int board_type);
void board_load_board(int board_type);
void board_clear_all(void);
+117 -114
View File
@@ -13,7 +13,6 @@
#include "structs.h"
#include "utils.h"
#include "comm.h"
#include "interpreter.h"
#include "handler.h"
#include "db.h"
#include "spells.h"
@@ -30,18 +29,18 @@
/* local, file scope restricted functions */
static mob_vnum castle_virtual(mob_vnum offset);
static room_rnum castle_real_room(room_vnum roomoffset);
static struct char_data *find_npc_by_name(struct char_data *chAtChar, const char *pszName, int iLen);
static int block_way(struct char_data *ch, int cmd, char *arg, room_vnum iIn_room, int iProhibited_direction);
static int member_of_staff(struct char_data *chChar);
static int member_of_royal_guard(struct char_data *chChar);
static struct char_data *find_guard(struct char_data *chAtChar);
static struct char_data *get_victim(struct char_data *chAtChar);
static int banzaii(struct char_data *ch);
static int do_npc_rescue(struct char_data *ch_hero, struct char_data *ch_victim);
static int is_trash(struct obj_data *i);
static void fry_victim(struct char_data *ch);
static int castle_cleaner(struct char_data *ch, int cmd, int gripe);
static int castle_twin_proc(struct char_data *ch, int cmd, char *arg, int ctlnum, const char *twinname);
static char_data *find_npc_by_name(const char_data *chAtChar, const char *pszName, int iLen);
static int block_way(char_data *ch, int cmd, char *arg, room_vnum iIn_room, int iProhibited_direction);
static int member_of_staff(const char_data *chChar);
static int member_of_royal_guard(const char_data *chChar);
static char_data *find_guard(const char_data *chAtChar);
static char_data *get_victim(const char_data *chAtChar);
static int banzaii(char_data *ch);
static int do_npc_rescue(char_data *ch_hero, char_data *ch_victim);
static int is_trash(const obj_data *i);
static void fry_victim(char_data *ch);
static int castle_cleaner(char_data *ch, int cmd, int gripe);
static int castle_twin_proc(char_data *ch, int cmd, char *arg, int ctlnum, const char *twinname);
static void castle_mob_spec(mob_vnum mobnum, SPECIAL(*specproc));
/* Special procedures for Kings Castle by Pjotr. Coded by Sapowox. */
SPECIAL(CastleGuard);
@@ -129,86 +128,86 @@ void assign_kings_castle(void)
/* Routine: member_of_staff. Used to see if a character is a member of the
* castle staff. Used mainly by BANZAI:ng NPC:s. */
static int member_of_staff(struct char_data *chChar)
static int member_of_staff(const char_data *chChar)
{
int ch_num;
if (!IS_NPC(chChar))
return (FALSE);
return FALSE;
ch_num = GET_MOB_VNUM(chChar);
if (ch_num == castle_virtual(1))
return (TRUE);
return TRUE;
if (ch_num > castle_virtual(2) && ch_num < castle_virtual(15))
return (TRUE);
return TRUE;
if (ch_num > castle_virtual(15) && ch_num < castle_virtual(18))
return (TRUE);
return TRUE;
if (ch_num > castle_virtual(18) && ch_num < castle_virtual(30))
return (TRUE);
return TRUE;
return (FALSE);
return FALSE;
}
/* Function: member_of_royal_guard. Returns TRUE if the character is a guard on
* duty, otherwise FALSE. Used by Peter the captain of the royal guard. */
static int member_of_royal_guard(struct char_data *chChar)
static int member_of_royal_guard(const char_data *chChar)
{
int ch_num;
if (!chChar || !IS_NPC(chChar))
return (FALSE);
return FALSE;
ch_num = GET_MOB_VNUM(chChar);
if (ch_num == castle_virtual(3) || ch_num == castle_virtual(6))
return (TRUE);
return TRUE;
if (ch_num > castle_virtual(7) && ch_num < castle_virtual(12))
return (TRUE);
return TRUE;
if (ch_num > castle_virtual(23) && ch_num < castle_virtual(26))
return (TRUE);
return TRUE;
return (FALSE);
return FALSE;
}
/* Function: find_npc_by_name. Returns a pointer to an npc by the given name.
* Used by Tim and Tom. */
static struct char_data *find_npc_by_name(struct char_data *chAtChar,
static char_data *find_npc_by_name(const char_data *chAtChar,
const char *pszName, int iLen)
{
struct char_data *ch;
char_data *ch;
for (ch = world[IN_ROOM(chAtChar)].people; ch; ch = ch->next_in_room)
if (IS_NPC(ch) && !strncmp(pszName, ch->player.short_descr, iLen))
return (ch);
return ch;
return (NULL);
return NULL;
}
/* Function: find_guard. Returns the pointer to a guard on duty. Used by Peter
* the Captain of the Royal Guard */
static struct char_data *find_guard(struct char_data *chAtChar)
static char_data *find_guard(const char_data *chAtChar)
{
struct char_data *ch;
char_data *ch;
for (ch = world[IN_ROOM(chAtChar)].people; ch; ch = ch->next_in_room)
if (!FIGHTING(ch) && member_of_royal_guard(ch))
return (ch);
return ch;
return (NULL);
return NULL;
}
/* Function: get_victim. Returns a pointer to a randomly chosen character in
* the same room, fighting someone in the castle staff. Used by BANZAII-ing
* characters and King Welmar... */
static struct char_data *get_victim(struct char_data *chAtChar)
static char_data *get_victim(const char_data *chAtChar)
{
struct char_data *ch;
char_data *ch;
int iNum_bad_guys = 0, iVictim;
for (ch = world[IN_ROOM(chAtChar)].people; ch; ch = ch->next_in_room)
@@ -216,11 +215,11 @@ static struct char_data *get_victim(struct char_data *chAtChar)
iNum_bad_guys++;
if (!iNum_bad_guys)
return (NULL);
return NULL;
iVictim = rand_number(0, iNum_bad_guys); /* How nice, we give them a chance */
if (!iVictim)
return (NULL);
return NULL;
iNum_bad_guys = 0;
@@ -234,39 +233,40 @@ static struct char_data *get_victim(struct char_data *chAtChar)
if (++iNum_bad_guys != iVictim)
continue;
return (ch);
return ch;
}
return (NULL);
return NULL;
}
/* Banzaii. Makes a character banzaii on attackers of the castle staff. Used
* by Guards, Tim, Tom, Dick, David, Peter, Master, and the King. */
static int banzaii(struct char_data *ch)
static int banzaii(char_data *ch)
{
struct char_data *chOpponent;
char_data *chOpponent;
if (!AWAKE(ch) || GET_POS(ch) == POS_FIGHTING || !(chOpponent = get_victim(ch)))
return (FALSE);
if (!AWAKE(ch) || GET_POS(ch) == POS_FIGHTING || (chOpponent = get_victim(ch)) == NULL)
return FALSE;
act("$n roars: 'Protect the Kingdom of Great King Welmar! BANZAIIII!!!'",
FALSE, ch, 0, 0, TO_ROOM);
hit(ch, chOpponent, TYPE_UNDEFINED);
return (TRUE);
return TRUE;
}
/* Do_npc_rescue. Makes ch_hero rescue ch_victim. Used by Tim and Tom. */
static int do_npc_rescue(struct char_data *ch_hero, struct char_data *ch_victim)
static int do_npc_rescue(char_data *ch_hero, char_data *ch_victim)
{
struct char_data *ch_bad_guy;
char_data *ch_bad_guy;
for (ch_bad_guy = world[IN_ROOM(ch_hero)].people;
ch_bad_guy && (FIGHTING(ch_bad_guy) != ch_victim);
ch_bad_guy = ch_bad_guy->next_in_room);
ch_bad_guy && FIGHTING(ch_bad_guy) != ch_victim;
ch_bad_guy = ch_bad_guy->next_in_room)
;
/* NO WAY I'll rescue the one I'm fighting! */
if (!ch_bad_guy || ch_bad_guy == ch_hero)
return (FALSE);
return FALSE;
act("You bravely rescue $N.\r\n", FALSE, ch_hero, 0, ch_victim, TO_CHAR);
act("You are rescued by $N, your loyal friend!\r\n",
@@ -280,54 +280,54 @@ static int do_npc_rescue(struct char_data *ch_hero, struct char_data *ch_victim)
set_fighting(ch_hero, ch_bad_guy);
set_fighting(ch_bad_guy, ch_hero);
return (TRUE);
return TRUE;
}
/* Procedure to block a person trying to enter a room. Used by Tim/Tom at Kings
* bedroom and Dick/David at treasury. */
static int block_way(struct char_data *ch, int cmd, char *arg, room_vnum iIn_room,
static int block_way(char_data *ch, int cmd, char *arg, room_vnum iIn_room,
int iProhibited_direction)
{
if (cmd != ++iProhibited_direction)
return (FALSE);
return FALSE;
if (ch->player.short_descr && !strncmp(ch->player.short_descr, "King Welmar", 11))
return (FALSE);
return FALSE;
if (IN_ROOM(ch) != real_room(iIn_room))
return (FALSE);
return FALSE;
if (!member_of_staff(ch))
act("The guard roars at $n and pushes $m back.", FALSE, ch, 0, 0, TO_ROOM);
send_to_char(ch, "The guard roars: 'Entrance is Prohibited!', and pushes you back.\r\n");
return (TRUE);
return TRUE;
}
/* Routine to check if an object is trash. Used by James the Butler and the
* Cleaning Lady. */
static int is_trash(struct obj_data *i)
static int is_trash(const obj_data *i)
{
if (!OBJWEAR_FLAGGED(i, ITEM_WEAR_TAKE))
return (FALSE);
return FALSE;
if (GET_OBJ_TYPE(i) == ITEM_DRINKCON || GET_OBJ_COST(i) <= 10)
return (TRUE);
return TRUE;
return (FALSE);
return FALSE;
}
/* Fry_victim. Finds a suitabe victim, and cast some _NASTY_ spell on him. Used
* by King Welmar. */
static void fry_victim(struct char_data *ch)
static void fry_victim(char_data *ch)
{
struct char_data *tch;
char_data *tch;
if (ch->points.mana < 10)
return;
/* Find someone suitable to fry ! */
if (!(tch = get_victim(ch)))
if ((tch = get_victim(ch)) == NULL)
return;
switch (rand_number(0, 8)) {
@@ -358,8 +358,6 @@ static void fry_victim(struct char_data *ch)
}
ch->points.mana -= 10;
return;
}
/* King_welmar. Control the actions and movements of the King. */
@@ -397,18 +395,19 @@ SPECIAL(king_welmar)
path_index = 0;
}
}
if (cmd || (GET_POS(ch) < POS_SLEEPING) ||
if (cmd || GET_POS(ch) < POS_SLEEPING ||
(GET_POS(ch) == POS_SLEEPING && !move))
return (FALSE);
return FALSE;
if (GET_POS(ch) == POS_FIGHTING) {
fry_victim(ch);
return (FALSE);
} else if (banzaii(ch))
return (FALSE);
return FALSE;
}
if (banzaii(ch))
return FALSE;
if (!move)
return (FALSE);
return FALSE;
switch (path[path_index]) {
case '0':
@@ -471,10 +470,14 @@ SPECIAL(king_welmar)
case '.':
move = FALSE;
break;
default:
log("default case hit in king_welmar spec proc. path_index=%d path[path_index] = %c",
path_index, path[path_index]);
break;
}
path_index++;
return (FALSE);
return FALSE;
}
/* Training_master. Acts actions to the training room, if his students are
@@ -482,25 +485,25 @@ SPECIAL(king_welmar)
* Master. */
SPECIAL(training_master)
{
struct char_data *pupil1, *pupil2 = NULL, *tch;
char_data *pupil1, *pupil2 = NULL, *tch;
if (!AWAKE(ch) || (GET_POS(ch) == POS_FIGHTING))
return (FALSE);
if (!AWAKE(ch) || GET_POS(ch) == POS_FIGHTING)
return FALSE;
if (cmd)
return (FALSE);
return FALSE;
if (banzaii(ch) || rand_number(0, 2))
return (FALSE);
return FALSE;
if (!(pupil1 = find_npc_by_name(ch, "Brian", 5)))
return (FALSE);
if ((pupil1 = find_npc_by_name(ch, "Brian", 5)) == NULL)
return FALSE;
if (!(pupil2 = find_npc_by_name(ch, "Mick", 4)))
return (FALSE);
if ((pupil2 = find_npc_by_name(ch, "Mick", 4)) == NULL)
return FALSE;
if (FIGHTING(pupil1) || FIGHTING(pupil2))
return (FALSE);
return FALSE;
if (rand_number(0, 1)) {
tch = pupil1;
@@ -562,7 +565,7 @@ SPECIAL(training_master)
break;
}
return (FALSE);
return FALSE;
}
SPECIAL(tom)
@@ -576,12 +579,12 @@ SPECIAL(tim)
}
/* Common routine for the Castle Twins. */
static int castle_twin_proc(struct char_data *ch, int cmd, char *arg, int ctlnum, const char *twinname)
static int castle_twin_proc(char_data *ch, int cmd, char *arg, int ctlnum, const char *twinname)
{
struct char_data *king, *twin;
char_data *king, *twin;
if (!AWAKE(ch))
return (FALSE);
return FALSE;
if (cmd)
return block_way(ch, cmd, arg, castle_virtual(ctlnum), 1);
@@ -595,14 +598,14 @@ static int castle_twin_proc(struct char_data *ch, int cmd, char *arg, int ctlnum
do_npc_rescue(ch, king);
}
if ((twin = find_npc_by_name(ch, twinname, strlen(twinname))) != NULL)
if ((twin = find_npc_by_name(ch, twinname, (int)strlen(twinname))) != NULL)
if (FIGHTING(twin) && 2 * GET_HIT(twin) < GET_HIT(ch))
do_npc_rescue(ch, twin);
if (GET_POS(ch) != POS_FIGHTING)
banzaii(ch);
return (FALSE);
return FALSE;
}
@@ -614,12 +617,12 @@ SPECIAL(James)
}
/* Common code for James and the Cleaning Woman. */
static int castle_cleaner(struct char_data *ch, int cmd, int gripe)
static int castle_cleaner(char_data *ch, int cmd, int gripe)
{
struct obj_data *i;
obj_data *i;
if (cmd || !AWAKE(ch) || GET_POS(ch) == POS_FIGHTING)
return (FALSE);
return FALSE;
for (i = world[IN_ROOM(ch)].contents; i; i = i->next_content) {
if (!is_trash(i))
@@ -632,10 +635,10 @@ static int castle_cleaner(struct char_data *ch, int cmd, int gripe)
}
obj_from_room(i);
obj_to_char(i, ch);
return (TRUE);
return TRUE;
}
return (FALSE);
return FALSE;
}
/* Routine for the Cleaning Woman. Picks up any trash she finds. */
@@ -647,36 +650,36 @@ SPECIAL(cleaning)
/* CastleGuard. Standard routine for ordinary castle guards. */
SPECIAL(CastleGuard)
{
if (cmd || !AWAKE(ch) || (GET_POS(ch) == POS_FIGHTING))
return (FALSE);
if (cmd || !AWAKE(ch) || GET_POS(ch) == POS_FIGHTING)
return FALSE;
return (banzaii(ch));
return banzaii(ch);
}
/* DicknDave. Routine for the guards Dick and David. */
SPECIAL(DicknDavid)
{
if (!AWAKE(ch))
return (FALSE);
return FALSE;
if (!cmd && GET_POS(ch) != POS_FIGHTING)
banzaii(ch);
return (block_way(ch, cmd, argument, castle_virtual(36), 1));
return block_way(ch, cmd, argument, castle_virtual(36), 1);
}
/*Peter. Routine for Captain of the Guards. */
SPECIAL(peter)
{
struct char_data *ch_guard = NULL;
char_data *ch_guard = NULL;
if (cmd || !AWAKE(ch) || GET_POS(ch) == POS_FIGHTING)
return (FALSE);
return FALSE;
if (banzaii(ch))
return (FALSE);
return FALSE;
if (!(rand_number(0, 3)) && (ch_guard = find_guard(ch)))
if (!rand_number(0, 3) && (ch_guard = find_guard(ch)) != NULL)
switch (rand_number(0, 5)) {
case 0:
act("$N comes sharply into attention as $n inspects $M.",
@@ -725,32 +728,32 @@ SPECIAL(peter)
break;
}
return (FALSE);
return FALSE;
}
/* Procedure for Jerry and Michael in x08 of King's Castle. Code by Sapowox
* modified by Pjotr.(Original code from Master) */
SPECIAL(jerry)
{
struct char_data *gambler1, *gambler2 = NULL, *tch;
char_data *gambler1, *gambler2 = NULL, *tch;
if (!AWAKE(ch) || (GET_POS(ch) == POS_FIGHTING))
return (FALSE);
if (!AWAKE(ch) || GET_POS(ch) == POS_FIGHTING)
return FALSE;
if (cmd)
return (FALSE);
return FALSE;
if (banzaii(ch) || rand_number(0, 2))
return (FALSE);
return FALSE;
if (!(gambler1 = ch))
return (FALSE);
if ((gambler1 = ch) == NULL)
return FALSE;
if (!(gambler2 = find_npc_by_name(ch, "Michael", 7)))
return (FALSE);
if ((gambler2 = find_npc_by_name(ch, "Michael", 7)) == NULL)
return FALSE;
if (FIGHTING(gambler1) || FIGHTING(gambler2))
return (FALSE);
return FALSE;
if (rand_number(0, 1)) {
tch = gambler1;
@@ -808,5 +811,5 @@ SPECIAL(jerry)
FALSE, gambler1, 0, gambler2, TO_VICT);
break;
}
return (FALSE);
return FALSE;
}
+31 -31
View File
@@ -19,20 +19,20 @@
#include "modify.h"
/* local scope functions, not used externally */
static void cedit_disp_menu(struct descriptor_data *d);
static void cedit_save_internally(struct descriptor_data *d);
static void cedit_disp_game_play_options(struct descriptor_data *d);
static void cedit_disp_crash_save_options(struct descriptor_data *d);
static void cedit_disp_room_numbers(struct descriptor_data *d);
static void cedit_disp_operation_options(struct descriptor_data *d);
static void cedit_disp_autowiz_options(struct descriptor_data *d);
static void cedit_disp_menu(descriptor_data *d);
static void cedit_save_internally(descriptor_data *d);
static void cedit_disp_game_play_options(descriptor_data *d);
static void cedit_disp_crash_save_options(descriptor_data *d);
static void cedit_disp_room_numbers(descriptor_data *d);
static void cedit_disp_operation_options(descriptor_data *d);
static void cedit_disp_autowiz_options(descriptor_data *d);
static void reassign_rooms(void);
static void cedit_setup(struct descriptor_data *d);
static void cedit_setup(descriptor_data *d);
ACMD(do_oasis_cedit)
{
struct descriptor_data *d;
descriptor_data *d;
char buf1[MAX_STRING_LENGTH];
/* No building as a mob or while being forced. */
@@ -72,7 +72,7 @@ ACMD(do_oasis_cedit)
cedit_save_to_disk();
}
static void cedit_setup(struct descriptor_data *d)
static void cedit_setup(descriptor_data *d)
{
/* Create the config_data struct. */
CREATE(OLC_CONFIG(d), struct config_data, 1);
@@ -178,7 +178,7 @@ static void cedit_setup(struct descriptor_data *d)
cedit_disp_menu(d);
}
static void cedit_save_internally(struct descriptor_data *d)
static void cedit_save_internally(descriptor_data *d)
{
/* see if we need to reassign spec procs on rooms */
int reassign = (CONFIG_DTS_ARE_DUMPS != OLC_CONFIG(d)->play.dts_are_dumps);
@@ -578,7 +578,7 @@ int save_config( IDXTYPE nowhere )
}
/* Menu functions - The main menu. */
static void cedit_disp_menu(struct descriptor_data *d)
static void cedit_disp_menu(descriptor_data *d)
{
get_char_colors(d->character);
@@ -606,7 +606,7 @@ static void cedit_disp_menu(struct descriptor_data *d)
OLC_MODE(d) = CEDIT_MAIN_MENU;
}
static void cedit_disp_game_play_options(struct descriptor_data *d)
static void cedit_disp_game_play_options(descriptor_data *d)
{
int m_opt;
m_opt = OLC_CONFIG(d)->play.map_option;
@@ -679,7 +679,7 @@ static void cedit_disp_game_play_options(struct descriptor_data *d)
OLC_MODE(d) = CEDIT_GAME_OPTIONS_MENU;
}
static void cedit_disp_crash_save_options(struct descriptor_data *d)
static void cedit_disp_crash_save_options(descriptor_data *d)
{
get_char_colors(d->character);
clear_screen(d);
@@ -707,7 +707,7 @@ static void cedit_disp_crash_save_options(struct descriptor_data *d)
OLC_MODE(d) = CEDIT_CRASHSAVE_OPTIONS_MENU;
}
static void cedit_disp_room_numbers(struct descriptor_data *d)
static void cedit_disp_room_numbers(descriptor_data *d)
{
get_char_colors(d->character);
clear_screen(d);
@@ -733,7 +733,7 @@ static void cedit_disp_room_numbers(struct descriptor_data *d)
OLC_MODE(d) = CEDIT_ROOM_NUMBERS_MENU;
}
static void cedit_disp_operation_options(struct descriptor_data *d)
static void cedit_disp_operation_options(descriptor_data *d)
{
get_char_colors(d->character);
clear_screen(d);
@@ -785,7 +785,7 @@ static void cedit_disp_operation_options(struct descriptor_data *d)
OLC_MODE(d) = CEDIT_OPERATION_OPTIONS_MENU;
}
static void cedit_disp_autowiz_options(struct descriptor_data *d)
static void cedit_disp_autowiz_options(descriptor_data *d)
{
get_char_colors(d->character);
clear_screen(d);
@@ -804,7 +804,7 @@ static void cedit_disp_autowiz_options(struct descriptor_data *d)
}
/* The event handler. */
void cedit_parse(struct descriptor_data *d, char *arg)
void cedit_parse(descriptor_data *d, char *arg)
{
char *oldtext = NULL;
@@ -1520,12 +1520,12 @@ void cedit_parse(struct descriptor_data *d, char *arg)
write_to_output(d,
"That is an invalid choice!\r\n"
"Enter the room's vnum where mortals should load into : ");
} else if (real_room(atoi(arg)) == NOWHERE) {
} else if (real_room(atoidx(arg)) == NOWHERE) {
write_to_output(d,
"That room doesn't exist!\r\n"
"Enter the room's vnum where mortals should load into : ");
} else {
OLC_CONFIG(d)->room_nums.mortal_start_room = atoi(arg);
OLC_CONFIG(d)->room_nums.mortal_start_room = atoidx(arg);
cedit_disp_room_numbers(d);
}
break;
@@ -1535,12 +1535,12 @@ void cedit_parse(struct descriptor_data *d, char *arg)
write_to_output(d,
"That is an invalid choice!\r\n"
"Enter the room's vnum where immortals should load into : ");
} else if (real_room(atoi(arg)) == NOWHERE) {
} else if (real_room(atoidx(arg)) == NOWHERE) {
write_to_output(d,
"That room doesn't exist!\r\n"
"Enter the room's vnum where immortals should load into : ");
} else {
OLC_CONFIG(d)->room_nums.immort_start_room = atoi(arg);
OLC_CONFIG(d)->room_nums.immort_start_room = atoidx(arg);
cedit_disp_room_numbers(d);
}
break;
@@ -1550,12 +1550,12 @@ void cedit_parse(struct descriptor_data *d, char *arg)
write_to_output(d,
"That is an invalid choice!\r\n"
"Enter the room's vnum where frozen people should load into : ");
} else if (real_room(atoi(arg)) == NOWHERE) {
} else if (real_room(atoidx(arg)) == NOWHERE) {
write_to_output(d,
"That room doesn't exist!\r\n"
"Enter the room's vnum where frozen people should load into : ");
} else {
OLC_CONFIG(d)->room_nums.frozen_start_room = atoi(arg);
OLC_CONFIG(d)->room_nums.frozen_start_room = atoidx(arg);
cedit_disp_room_numbers(d);
}
break;
@@ -1565,12 +1565,12 @@ void cedit_parse(struct descriptor_data *d, char *arg)
write_to_output(d,
"That is an invalid choice!\r\n"
"Enter the vnum for donation room #1 : ");
} else if (real_room(atoi(arg)) == NOWHERE) {
} else if (real_room(atoidx(arg)) == NOWHERE) {
write_to_output(d,
"That room doesn't exist!\r\n"
"Enter the vnum for donation room #1 : ");
} else {
OLC_CONFIG(d)->room_nums.donation_room_1 = atoi(arg);
OLC_CONFIG(d)->room_nums.donation_room_1 = atoidx(arg);
cedit_disp_room_numbers(d);
}
break;
@@ -1580,12 +1580,12 @@ void cedit_parse(struct descriptor_data *d, char *arg)
write_to_output(d,
"That is an invalid choice!\r\n"
"Enter the vnum for donation room #2 : ");
} else if (real_room(atoi(arg)) == NOWHERE) {
} else if (real_room(atoidx(arg)) == NOWHERE) {
write_to_output(d,
"That room doesn't exist!\r\n"
"Enter the vnum for donation room #2 : ");
} else {
OLC_CONFIG(d)->room_nums.donation_room_2 = atoi(arg);
OLC_CONFIG(d)->room_nums.donation_room_2 = atoidx(arg);
cedit_disp_room_numbers(d);
}
break;
@@ -1595,12 +1595,12 @@ void cedit_parse(struct descriptor_data *d, char *arg)
write_to_output(d,
"That is an invalid choice!\r\n"
"Enter the vnum for donation room #3 : ");
} else if (real_room(atoi(arg)) == NOWHERE) {
} else if (real_room(atoidx(arg)) == NOWHERE) {
write_to_output(d,
"That room doesn't exist!\r\n"
"Enter the vnum for donation room #3 : ");
} else {
OLC_CONFIG(d)->room_nums.donation_room_3 = atoi(arg);
OLC_CONFIG(d)->room_nums.donation_room_3 = atoidx(arg);
cedit_disp_room_numbers(d);
}
break;
@@ -1729,7 +1729,7 @@ static void reassign_rooms(void)
assign_rooms();
}
void cedit_string_cleanup(struct descriptor_data *d, int terminator)
void cedit_string_cleanup(descriptor_data *d, int terminator)
{
switch (OLC_MODE(d)) {
case CEDIT_MENU:
+4 -4
View File
@@ -1343,7 +1343,7 @@ int thaco(int class_num, int level)
/* Roll the 6 stats for a character... each stat is made of the sum of the best
* 3 out of 4 rolls of a 6-sided die. Each class then decides which priority
* will be given for the best to worst stats. */
void roll_real_abils(struct char_data *ch)
void roll_real_abils(char_data *ch)
{
int i, j, k, temp;
ubyte table[6];
@@ -1410,7 +1410,7 @@ void roll_real_abils(struct char_data *ch)
}
/* Some initializations for characters, including initial skills */
void do_start(struct char_data *ch)
void do_start(char_data *ch)
{
GET_LEVEL(ch) = 1;
GET_EXP(ch) = 1;
@@ -1459,7 +1459,7 @@ void do_start(struct char_data *ch)
/* This function controls the change to maxmove, maxmana, and maxhp for each
* class every time they gain a level. */
void advance_level(struct char_data *ch)
void advance_level(char_data *ch)
{
int add_hp, add_mana = 0, add_move = 0, i;
@@ -1537,7 +1537,7 @@ int backstab_mult(int level)
/* invalid_class is used by handler.c to determine if a piece of equipment is
* usable by a particular class, based on the ITEM_ANTI_{class} bitvectors. */
int invalid_class(struct char_data *ch, struct obj_data *obj)
int invalid_class(char_data *ch, obj_data *obj)
{
if (OBJ_FLAGGED(obj, ITEM_ANTI_MAGIC_USER) && IS_MAGIC_USER(ch))
return TRUE;
+3 -3
View File
@@ -15,12 +15,12 @@
/* Functions available through class.c */
int backstab_mult(int level);
void do_start(struct char_data *ch);
void do_start(char_data *ch);
bitvector_t find_class_bitvector(const char *arg);
int invalid_class(struct char_data *ch, struct obj_data *obj);
int invalid_class(char_data *ch, obj_data *obj);
int level_exp(int chclass, int level);
int parse_class(char arg);
void roll_real_abils(struct char_data *ch);
void roll_real_abils(char_data *ch);
byte saving_throws(int class_num, int type, int level);
int thaco(int class_num, int level);
const char *title_female(int chclass, int level);
+168 -164
View File
@@ -87,11 +87,8 @@
#define INVALID_SOCKET (-1)
#endif
extern time_t motdmod;
extern time_t newsmod;
/* locally defined globals, used externally */
struct descriptor_data *descriptor_list = NULL; /* master desc list */
descriptor_data *descriptor_list = NULL; /* master desc list */
int buf_largecount = 0; /* # of large buffers which exist */
int buf_overflows = 0; /* # of overflows of output */
int buf_switches = 0; /* # of switches from small to large buf */
@@ -108,7 +105,7 @@ int next_tick = SECS_PER_MUD_HOUR; /* Tick countdown */
/* static local global variable declarations (current file scope only) */
static struct txt_block *bufpool = 0; /* pool of large output buffers */
static int max_players = 0; /* max descriptors available */
static unsigned long max_players = 0; /* max descriptors available */
static int tics_passed = 0; /* for extern checkpointing */
static struct timeval null_time; /* zero-valued time structure */
static byte reread_wizlist; /* signal: SIGUSR1 */
@@ -134,18 +131,18 @@ static void init_game(ush_int port);
static void signal_setup(void);
static socket_t init_socket(ush_int port);
static int new_descriptor(socket_t s);
static int get_max_players(void);
static int process_output(struct descriptor_data *t);
static int process_input(struct descriptor_data *t);
static void timediff(struct timeval *diff, struct timeval *a, struct timeval *b);
static void timeadd(struct timeval *sum, struct timeval *a, struct timeval *b);
static void flush_queues(struct descriptor_data *d);
static unsigned long get_max_players(void);
static ssize_t process_output(descriptor_data *t);
static int process_input(descriptor_data *t);
static void timediff(struct timeval *rslt, const struct timeval *a, const struct timeval *b);
static void timeadd(struct timeval *rslt, const struct timeval *a, const struct timeval *b);
static void flush_queues(descriptor_data *d);
static void nonblock(socket_t s);
static int perform_subst(struct descriptor_data *t, char *orig, char *subst);
static int perform_subst(descriptor_data *t, const char *orig, char *subst);
static void record_usage(void);
static char *make_prompt(struct descriptor_data *point);
static char *make_prompt(const descriptor_data *d);
static void check_idle_passwords(void);
static void init_descriptor (struct descriptor_data *newd, int desc);
static void init_descriptor (descriptor_data *newd, int desc);
static struct in_addr *get_bind_addr(void);
static int parse_ip(const char *addr, struct in_addr *inaddr);
@@ -318,7 +315,8 @@ int main(int argc, char **argv)
if (!isdigit(*argv[pos])) {
printf("Usage: %s [-c] [-m] [-q] [-r] [-s] [-d pathname] [port #]\n", argv[0]);
exit(1);
} else if ((port = atoi(argv[pos])) <= 1024) {
}
if ((port = atoi(argv[pos])) <= 1024) {
printf("SYSERR: Illegal port number %d.\n", port);
exit(1);
}
@@ -380,13 +378,13 @@ int main(int argc, char **argv)
zmalloc_check();
#endif
return (0);
return 0;
}
/* Reload players after a copyover */
void copyover_recover()
{
struct descriptor_data *d;
descriptor_data *d;
FILE *fp;
char host[1024], guiopt[1024];
int desc, i, player_i;
@@ -448,7 +446,7 @@ void copyover_recover()
CopyoverSet(d,guiopt);
/* Now, find the pfile */
CREATE(d->character, struct char_data, 1);
CREATE(d->character, char_data, 1);
clear_char(d->character);
CREATE(d->character->player_specials, struct player_special_data, 1);
@@ -644,13 +642,13 @@ static socket_t init_socket(ush_int local_port)
return (s);
}
static int get_max_players(void)
static unsigned long get_max_players(void)
{
#ifndef CIRCLE_UNIX
return (CONFIG_MAX_PLAYING);
#else
int max_descs = 0;
unsigned long max_descs = 0;
const char *method;
/* First, we'll try using getrlimit/setrlimit. This will probably work
@@ -683,7 +681,7 @@ static int get_max_players(void)
if (limit.rlim_max == RLIM_INFINITY)
max_descs = CONFIG_MAX_PLAYING + NUM_RESERVED_DESCS;
else
max_descs = MIN(CONFIG_MAX_PLAYING + NUM_RESERVED_DESCS, limit.rlim_max);
max_descs = ULMIN(CONFIG_MAX_PLAYING + NUM_RESERVED_DESCS, limit.rlim_max);
#else
max_descs = MIN(CONFIG_MAX_PLAYING + NUM_RESERVED_DESCS, limit.rlim_max);
#endif
@@ -717,15 +715,15 @@ static int get_max_players(void)
#endif
/* now calculate max _players_ based on max descs */
max_descs = MIN(CONFIG_MAX_PLAYING, max_descs - NUM_RESERVED_DESCS);
max_descs = ULMIN(CONFIG_MAX_PLAYING, max_descs - NUM_RESERVED_DESCS);
if (max_descs <= 0) {
log("SYSERR: Non-positive max player limit! (Set at %d using %s).",
log("SYSERR: Non-positive max player limit! (Set at %ld using %s).",
max_descs, method);
exit(1);
}
log(" Setting player limit to %d using %s.", max_descs, method);
return (max_descs);
log(" Setting player limit to %ld using %s.", max_descs, method);
return max_descs;
#endif /* CIRCLE_UNIX */
}
@@ -740,8 +738,9 @@ void game_loop(socket_t local_mother_desc)
struct timeval last_time, opt_time, process_time, temp_time;
struct timeval before_sleep, now, timeout;
char comm[MAX_INPUT_LENGTH];
struct descriptor_data *d, *next_d;
int missed_pulses, maxdesc, aliased;
descriptor_data *d, *next_d;
int maxdesc, aliased;
long missed_pulses;
/* initialize various time values */
null_time.tv_sec = 0;
@@ -767,7 +766,8 @@ void game_loop(socket_t local_mother_desc)
perror("SYSERR: Select coma");
} else
log("New connection. Waking up.");
gettimeofday(&last_time, (struct timezone *) 0);
gettimeofday(&last_time, 0);
}
/* Set up the input, output, and exception sets for select(). */
FD_ZERO(&input_set);
@@ -791,7 +791,7 @@ void game_loop(socket_t local_mother_desc)
* to sleep until the next 0.1 second tick. The first step is to
* calculate how long we took processing the previous iteration. */
gettimeofday(&before_sleep, (struct timezone *) 0); /* current time */
gettimeofday(&before_sleep, 0); /* current time */
timediff(&process_time, &before_sleep, &last_time);
/* If we were asleep for more than one pass, count missed pulses and sleep
@@ -810,13 +810,13 @@ void game_loop(socket_t local_mother_desc)
timeadd(&last_time, &before_sleep, &temp_time);
/* Now keep sleeping until that time has come */
gettimeofday(&now, (struct timezone *) 0);
gettimeofday(&now, 0);
timediff(&timeout, &last_time, &now);
/* Go to sleep */
do {
circle_sleep(&timeout);
gettimeofday(&now, (struct timezone *) 0);
gettimeofday(&now, 0);
timediff(&timeout, &last_time, &now);
} while (timeout.tv_usec || timeout.tv_sec);
@@ -931,13 +931,13 @@ void game_loop(socket_t local_mother_desc)
missed_pulses++;
if (missed_pulses <= 0) {
log("SYSERR: **BAD** MISSED_PULSES NONPOSITIVE (%d), TIME GOING BACKWARDS!!", missed_pulses);
log("SYSERR: **BAD** MISSED_PULSES NONPOSITIVE (%ld), TIME GOING BACKWARDS!!", missed_pulses);
missed_pulses = 1;
}
/* If we missed more than 30 seconds worth of pulses, just do 30 secs */
if (missed_pulses > 30 RL_SEC) {
log("SYSERR: Missed %d seconds worth of pulses.", missed_pulses / PASSES_PER_SEC);
log("SYSERR: Missed %ld seconds worth of pulses.", missed_pulses / PASSES_PER_SEC);
missed_pulses = 30 RL_SEC;
}
@@ -968,7 +968,7 @@ void game_loop(socket_t local_mother_desc)
}
}
void heartbeat(int heart_pulse)
void heartbeat(const unsigned long heart_pulse)
{
static int mins_since_crashsave = 0;
@@ -1026,7 +1026,7 @@ void heartbeat(int heart_pulse)
* Based on code submitted by ss@sirocco.cup.hp.com. Code to return the time
* difference between a and b (a-b). Always returns a nonnegative value
* (floors at 0). */
static void timediff(struct timeval *rslt, struct timeval *a, struct timeval *b)
static void timediff(struct timeval *rslt, const struct timeval *a, const struct timeval *b)
{
if (a->tv_sec < b->tv_sec)
*rslt = null_time;
@@ -1048,7 +1048,7 @@ static void timediff(struct timeval *rslt, struct timeval *a, struct timeval *b)
}
/* Add 2 time values. Patch sent by "d. hall" to fix 'static' usage. */
static void timeadd(struct timeval *rslt, struct timeval *a, struct timeval *b)
static void timeadd(struct timeval *rslt, const struct timeval *a, const struct timeval *b)
{
rslt->tv_sec = a->tv_sec + b->tv_sec;
rslt->tv_usec = a->tv_usec + b->tv_usec;
@@ -1062,7 +1062,7 @@ static void timeadd(struct timeval *rslt, struct timeval *a, struct timeval *b)
static void record_usage(void)
{
int sockets_connected = 0, sockets_playing = 0;
struct descriptor_data *d;
descriptor_data *d;
for (d = descriptor_list; d; d = d->next) {
sockets_connected++;
@@ -1085,7 +1085,7 @@ static void record_usage(void)
}
/* Turn off echoing (specific to telnet client) */
void echo_off(struct descriptor_data *d)
void echo_off(descriptor_data *d)
{
char off_string[] =
{
@@ -1099,7 +1099,7 @@ void echo_off(struct descriptor_data *d)
}
/* Turn on echoing (specific to telnet client) */
void echo_on(struct descriptor_data *d)
void echo_on(descriptor_data *d)
{
char on_string[] =
{
@@ -1112,7 +1112,7 @@ void echo_on(struct descriptor_data *d)
write_to_output(d, "%s", on_string);
}
static char *make_prompt(struct descriptor_data *d)
static char *make_prompt(const descriptor_data *d)
{
static char prompt[MAX_PROMPT_LENGTH];
@@ -1137,7 +1137,7 @@ static char *make_prompt(struct descriptor_data *d)
}
/* show only when below 25% */
if (PRF_FLAGGED(d->character, PRF_DISPAUTO) && len < sizeof(prompt)) {
struct char_data *ch = d->character;
const char_data *ch = d->character;
if (GET_HIT(ch) << 2 < GET_MAX_HIT(ch) ) {
count = snprintf(prompt + len, sizeof(prompt) - len, "%dH ", GET_HIT(ch));
if (count >= 0)
@@ -1206,11 +1206,11 @@ static char *make_prompt(struct descriptor_data *d)
else
*prompt = '\0';
return (prompt);
return prompt;
}
/* NOTE: 'txt' must be at most MAX_INPUT_LENGTH big. */
void write_to_q(const char *txt, struct txt_q *queue, int aliased)
void write_to_q(const char *txt, struct txt_q *queue, const int aliased)
{
struct txt_block *newt;
@@ -1250,7 +1250,7 @@ static int get_from_q(struct txt_q *queue, char *dest, int *aliased)
}
/* Empty the queues before closing connection */
static void flush_queues(struct descriptor_data *d)
static void flush_queues(descriptor_data *d)
{
if (d->large_outbuf) {
d->large_outbuf->next = bufpool;
@@ -1265,7 +1265,7 @@ static void flush_queues(struct descriptor_data *d)
}
/* Add a new string to a player's output queue. For outside use. */
size_t write_to_output(struct descriptor_data *t, const char *txt, ...)
size_t write_to_output(descriptor_data *t, const char *txt, ...)
{
va_list args;
size_t left;
@@ -1278,23 +1278,23 @@ size_t write_to_output(struct descriptor_data *t, const char *txt, ...)
}
/* Add a new string to a player's output queue. */
size_t vwrite_to_output(struct descriptor_data *t, const char *format, va_list args)
size_t vwrite_to_output(descriptor_data *t, const char *format, va_list args)
{
const char *text_overflow = "\r\nOVERFLOW\r\n";
static char txt[MAX_STRING_LENGTH];
size_t wantsize;
int size;
size_t size;
/* if we're in the overflow state already, ignore this new output */
if (t->bufspace == 0)
return (0);
return 0;
wantsize = size = vsnprintf(txt, sizeof(txt), format, args);
strcpy(txt, ProtocolOutput( t, txt, (int*)&wantsize )); /* <--- Add this line */
size = wantsize; /* <--- Add this line */
if ( t->pProtocol->WriteOOB > 0 ) /* <--- Add this line */
--t->pProtocol->WriteOOB; /* <--- Add this line */
strcpy(txt, ProtocolOutput( t, txt, &wantsize ));
size = wantsize;
if ( t->pProtocol->WriteOOB > 0 )
--t->pProtocol->WriteOOB;
/* If exceeding the size of the buffer, truncate it for the overflow message */
if (size < 0 || wantsize >= sizeof(txt)) {
@@ -1315,9 +1315,9 @@ size_t vwrite_to_output(struct descriptor_data *t, const char *format, va_list a
* text just barely fits, then it's switched to a large buffer instead. */
if (t->bufspace > size) {
strcpy(t->output + t->bufptr, txt); /* strcpy: OK (size checked above) */
t->bufspace -= size;
t->bufptr += size;
return (t->bufspace);
t->bufspace -= (ssize_t)size;
t->bufptr += (ssize_t)size;
return t->bufspace;
}
buf_switches++;
@@ -1337,12 +1337,12 @@ size_t vwrite_to_output(struct descriptor_data *t, const char *format, va_list a
strcat(t->output, txt); /* strcat: OK (size checked) */
/* set the pointer for the next write */
t->bufptr = strlen(t->output);
t->bufptr = (ssize_t)strlen(t->output); // cast ok, strlen <<< SSIZE_MAX
/* calculate how much space is left in the buffer */
t->bufspace = LARGE_BUFSIZE - 1 - t->bufptr;
return (t->bufspace);
return t->bufspace;
}
static void free_bufpool(void)
@@ -1423,7 +1423,7 @@ int parse_ip(const char *addr, struct in_addr *inaddr)
"functions to parse IP addresses (how bizarre!)");
return (0);
}
#endif /* INET_ATON and INET_ADDR */
#endif /* HAVE_INET_ATON HAVE_INET_ADDR */
/* Sets the kernel's send buffer size for the descriptor */
static int set_sendbuf(socket_t s)
@@ -1441,7 +1441,7 @@ static int set_sendbuf(socket_t s)
}
/* Initialize a descriptor */
static void init_descriptor (struct descriptor_data *newd, int desc)
static void init_descriptor (descriptor_data *newd, int desc)
{
static int last_desc = 0; /* last descriptor number */
@@ -1467,9 +1467,9 @@ static int new_descriptor(socket_t s)
{
socket_t desc;
int sockets_connected = 0;
int greetsize;
size_t greetsize;
socklen_t i;
struct descriptor_data *newd;
descriptor_data *newd;
struct sockaddr_in peer;
struct hostent *from;
@@ -1477,7 +1477,7 @@ static int new_descriptor(socket_t s)
i = sizeof(peer);
if ((desc = accept(s, (struct sockaddr *) &peer, &i)) == INVALID_SOCKET) {
perror("SYSERR: accept");
return (-1);
return -1;
}
/* keep it from blocking */
nonblock(desc);
@@ -1485,7 +1485,7 @@ static int new_descriptor(socket_t s)
/* set the send buffer size */
if (set_sendbuf(desc) < 0) {
CLOSE_SOCKET(desc);
return (0);
return 0;
}
/* make sure we have room for it */
@@ -1495,15 +1495,15 @@ static int new_descriptor(socket_t s)
if (sockets_connected >= CONFIG_MAX_PLAYING) {
write_to_descriptor(desc, "Sorry, the game is full right now... please try again later!\r\n");
CLOSE_SOCKET(desc);
return (0);
return 0;
}
/* create a new descriptor */
CREATE(newd, struct descriptor_data, 1);
/* find the sitename */
if (CONFIG_NS_IS_SLOW ||
!(from = gethostbyaddr((char *) &peer.sin_addr,
sizeof(peer.sin_addr), AF_INET))) {
!((from = gethostbyaddr((char *) &peer.sin_addr,
sizeof(peer.sin_addr), AF_INET)))) {
/* resolution failed */
if (!CONFIG_NS_IS_SLOW)
@@ -1522,7 +1522,7 @@ static int new_descriptor(socket_t s)
CLOSE_SOCKET(desc);
mudlog(CMP, LVL_GOD, TRUE, "Connection attempt denied from [%s]", newd->host);
free(newd);
return (0);
return 0;
}
/* initialize descriptor data */
@@ -1551,10 +1551,10 @@ static int new_descriptor(socket_t s)
* 14 bytes: overflow message
* 2 bytes: extra \r\n for non-comapct
* 14 bytes: unused */
static int process_output(struct descriptor_data *t)
static ssize_t process_output(descriptor_data *t)
{
char i[MAX_SOCK_BUF], *osb = i + 2;
int result;
ssize_t result;
/* we may need this \r\n for later -- see below */
strcpy(i, "\r\n"); /* strcpy: OK (for 'MAX_SOCK_BUF >= 3') */
@@ -1584,15 +1584,14 @@ static int process_output(struct descriptor_data *t)
} else
result = write_to_descriptor(t->descriptor, osb);
if (result < 0) { /* Oops, fatal error. Bye! */
// close_socket(t); // close_socket is called after return of negative result
return (-1);
} else if (result == 0) /* Socket buffer full. Try later. */
return (0);
if (result < 0) /* Oops, fatal error. Bye! */
return -1;
if (result == 0) /* Socket buffer full. Try later. */
return 0;
/* Handle snooping: prepend "% " and send to snooper. */
if (t->snoop_by)
write_to_output(t->snoop_by, "%% %*s%%%%", result, t->output);
write_to_output(t->snoop_by, "%% %*s%%%%", (int)result, t->output);
/* The common case: all saved output was handed off to the kernel buffer. */
if (result >= t->bufptr) {
@@ -1607,17 +1606,17 @@ static int process_output(struct descriptor_data *t)
/* reset total bufspace back to that of a small buffer */
t->bufspace = SMALL_BUFSIZE - 1;
t->bufptr = 0;
*(t->output) = '\0';
*t->output = '\0';
/* If the overflow message or prompt were partially written, try to save
* them. There will be enough space for them if this is true. 'result'
* is effectively unsigned here anyway. */
if ((unsigned int)result < strlen(osb)) {
size_t savetextlen = strlen(osb + result);
const size_t savetextlen = strlen(osb + result);
strcat(t->output, osb + result);
t->bufptr -= savetextlen;
t->bufspace += savetextlen;
t->bufptr -= (ssize_t)savetextlen; // safe cast - savetextlen will always be <<< SSIZE_MAX
t->bufspace += (ssize_t)savetextlen;
}
} else {
@@ -1627,7 +1626,7 @@ static int process_output(struct descriptor_data *t)
t->bufspace += result;
}
return (result);
return result;
}
/* perform_socket_write: takes a descriptor, a pointer to text, and a
@@ -1684,13 +1683,13 @@ static ssize_t perform_socket_write(socket_t desc, const char *txt, size_t lengt
if (result > 0) {
/* Write was successful. */
return (result);
return result;
}
if (result == 0) {
/* This should never happen! */
log("SYSERR: Huh?? write() returned 0??? Please report this!");
return (-1);
return -1;
}
/* result < 0, so an error was encountered - is it transient? Unfortunately,
@@ -1698,21 +1697,21 @@ static ssize_t perform_socket_write(socket_t desc, const char *txt, size_t lengt
#ifdef EAGAIN /* POSIX */
if (errno == EAGAIN)
return (0);
return 0;
#endif
#ifdef EWOULDBLOCK /* BSD */
if (errno == EWOULDBLOCK)
return (0);
return 0;
#endif
#ifdef EDEADLK /* Macintosh */
if (errno == EDEADLK)
return (0);
return 0;
#endif
/* Looks like the error was fatal. Too bad. */
return (-1);
return -1;
}
#endif /* CIRCLE_WINDOWS */
@@ -1721,10 +1720,10 @@ static ssize_t perform_socket_write(socket_t desc, const char *txt, size_t lengt
* delivered to the OS, or until an error is encountered. Returns:
* >=0 If all is well and good.
* -1 If an error was encountered, so that the player should be cut off. */
int write_to_descriptor(socket_t desc, const char *txt)
ssize_t write_to_descriptor(socket_t desc, const char *txt)
{
ssize_t bytes_written;
size_t total = strlen(txt), write_total = 0;
ssize_t bytes_written, write_total = 0;
size_t total = strlen(txt);
while (total > 0) {
bytes_written = perform_socket_write(desc, txt, total);
@@ -1733,17 +1732,17 @@ int write_to_descriptor(socket_t desc, const char *txt)
/* Fatal error. Disconnect the player. */
perror("SYSERR: Write to socket");
return (-1);
} else if (bytes_written == 0) {
}
if (bytes_written == 0) {
/* Temporary failure -- socket buffer full. */
return (write_total);
} else {
return write_total;
}
txt += bytes_written;
total -= bytes_written;
write_total += bytes_written;
}
}
return (write_total);
return write_total;
}
/* Same information about perform_socket_write applies here. I like
@@ -1819,11 +1818,11 @@ static ssize_t perform_socket_read(socket_t desc, char *read_point, size_t space
* above, 'tmp' lost the '+8' since it doesn't need it and the code has been
* changed to reserve space by accepting one less character. (Do you really
* need 256 characters on a line?) -gg 1/21/2000 */
static int process_input(struct descriptor_data *t)
static int process_input(descriptor_data *t)
{
int buf_length, failed_subst;
int failed_subst;
ssize_t bytes_read;
size_t space_left;
size_t buf_length, space_left;
char *ptr, *read_point, *write_point, *nl_pos = NULL;
char tmp[MAX_INPUT_LENGTH];
static char read_buf[MAX_PROTOCOL_BUFFER] = { '\0' }; /* KaVir's plugin */
@@ -1836,7 +1835,7 @@ static int process_input(struct descriptor_data *t)
do {
if (space_left <= 0) {
log("WARNING: process_input: about to close connection: input overflow");
return (-1);
return -1;
}
/* Read # of "bytes_read" from socket, and if we have something, mark the sizeof data
@@ -1850,9 +1849,9 @@ static int process_input(struct descriptor_data *t)
bytes_read = ProtocolInput( t, read_buf, bytes_read, t->inbuf );
if (bytes_read < 0) /* Error, disconnect them. */
return (-1);
else if (bytes_read == 0) /* Just blocking, no problems. */
return (0);
return -1;
if (bytes_read == 0) /* Just blocking, no problems. */
return 0;
/* at this point, we know we got some data from the read */
*(read_point + bytes_read) = '\0'; /* terminate the string */
@@ -1912,23 +1911,24 @@ static int process_input(struct descriptor_data *t)
*write_point = '\0';
if ((space_left <= 0) && (ptr < nl_pos)) {
if (space_left <= 0 && ptr < nl_pos) {
char buffer[MAX_INPUT_LENGTH + 64];
snprintf(buffer, sizeof(buffer), "Line too long. Truncated to:\r\n%s\r\n", tmp);
if (write_to_descriptor(t->descriptor, buffer) < 0)
return (-1);
return -1;
}
if (t->snoop_by)
write_to_output(t->snoop_by, "%% %s\r\n", tmp);
failed_subst = 0;
if (*tmp == '!' && !(*(tmp + 1))) /* Redo last command. */
if (*tmp == '!' && !*(tmp + 1)) /* Redo last command. */
strcpy(tmp, t->last_input); /* strcpy: OK (by mutual MAX_INPUT_LENGTH) */
else if (*tmp == '!' && *(tmp + 1)) {
char *commandln = (tmp + 1);
char *commandln = tmp + 1;
int starting_pos = t->history_pos,
cnt = (t->history_pos == 0 ? HISTORY_SIZE - 1 : t->history_pos - 1);
cnt = t->history_pos == 0 ? HISTORY_SIZE - 1 : t->history_pos - 1;
skip_spaces(&commandln);
for (; cnt != starting_pos; cnt--) {
@@ -1942,7 +1942,7 @@ static int process_input(struct descriptor_data *t)
cnt = HISTORY_SIZE;
}
} else if (*tmp == '^') {
if (!(failed_subst = perform_subst(t, t->last_input, tmp)))
if (!((failed_subst = perform_subst(t, t->last_input, tmp))))
strcpy(t->last_input, tmp); /* strcpy: OK (by mutual MAX_INPUT_LENGTH) */
} else {
strcpy(t->last_input, tmp); /* strcpy: OK (by mutual MAX_INPUT_LENGTH) */
@@ -1954,8 +1954,7 @@ static int process_input(struct descriptor_data *t)
}
/* The '--' command flushes the queue. */
if ( (*tmp == '-') && (*(tmp+1) == '-') && !(*(tmp+2)) )
{
if ( *tmp == '-' && *(tmp+1) == '-' && !*(tmp+2) ) {
write_to_output(t, "All queued commands cancelled.\r\n");
flush_queues(t); /* Flush the command queue */
failed_subst = 1; /* Allow the read point to be moved, but don't add to queue */
@@ -1981,13 +1980,13 @@ static int process_input(struct descriptor_data *t)
*(write_point++) = *(read_point++);
*write_point = '\0';
return (1);
return 1;
}
/* Perform substitution for the '^..^' csh-esque syntax orig is the orig string,
* i.e. the one being modified. subst contains the substition string, i.e.
* "^telm^tell" */
static int perform_subst(struct descriptor_data *t, char *orig, char *subst)
static int perform_subst(descriptor_data *t, const char *orig, char *subst)
{
char newsub[MAX_INPUT_LENGTH + 5];
@@ -1998,16 +1997,16 @@ static int perform_subst(struct descriptor_data *t, char *orig, char *subst)
first = subst + 1;
/* now find the second '^' */
if (!(second = strchr(first, '^'))) {
if (!((second = strchr(first, '^')))) {
write_to_output(t, "Invalid substitution.\r\n");
return (1);
}
/* terminate "first" at the position of the '^' and make 'second' point
* to the beginning of the second string */
*(second++) = '\0';
*second++ = '\0';
/* now, see if the contents of the first string appear in the original */
if (!(strpos = strstr(orig, first))) {
if (!((strpos = strstr(orig, first)))) {
write_to_output(t, "Invalid substitution.\r\n");
return (1);
}
@@ -2022,7 +2021,7 @@ static int perform_subst(struct descriptor_data *t, char *orig, char *subst)
/* now, if there's anything left in the original after the string to
* replaced, copy that too. */
if (((strpos - orig) + strlen(first)) < strlen(orig))
if (strpos - orig + strlen(first) < strlen(orig))
strncat(newsub, strpos + strlen(first), MAX_INPUT_LENGTH - strlen(newsub) - 1); /* strncpy: OK */
/* terminate the string in case of an overflow from strncat */
@@ -2032,9 +2031,9 @@ static int perform_subst(struct descriptor_data *t, char *orig, char *subst)
return (0);
}
void close_socket(struct descriptor_data *d)
void close_socket(descriptor_data *d)
{
struct descriptor_data *temp;
descriptor_data *temp;
REMOVE_FROM_LIST(d, descriptor_list, next);
CLOSE_SOCKET(d->descriptor);
@@ -2067,7 +2066,7 @@ void close_socket(struct descriptor_data *d)
add_llog_entry(d->character, LAST_DISCONNECT);
if (IS_PLAYING(d) || STATE(d) == CON_DISCONNECT) {
struct char_data *link_challenged = d->original ? d->original : d->character;
char_data *link_challenged = d->original ? d->original : d->character;
/* We are guaranteed to have a person. */
act("$n has lost $s link.", TRUE, link_challenged, 0, 0, TO_ROOM);
@@ -2135,7 +2134,7 @@ void close_socket(struct descriptor_data *d)
static void check_idle_passwords(void)
{
struct descriptor_data *d, *next_d;
descriptor_data *d, *next_d;
for (d = descriptor_list; d; d = next_d) {
next_d = d->next;
@@ -2144,12 +2143,11 @@ static void check_idle_passwords(void)
if (!d->idle_tics) {
d->idle_tics++;
continue;
} else {
}
echo_on(d);
write_to_output(d, "\r\nTimed out... goodbye.\r\n");
STATE(d) = CON_CLOSE;
}
}
}
/* I tried to universally convert Circle over to POSIX compliance, but
@@ -2231,7 +2229,8 @@ static RETSIGTYPE unrestrict_game(int sig)
/* clean up our zombie kids to avoid defunct processes */
static RETSIGTYPE reap(int sig)
{
while (waitpid(-1, NULL, WNOHANG) > 0);
while (waitpid(-1, NULL, WNOHANG) > 0)
;
my_signal(SIGCHLD, reap);
}
@@ -2324,7 +2323,7 @@ static void signal_setup(void)
/* Public routines for system-to-player-communication. */
void game_info(const char *format, ...)
{
struct descriptor_data *i;
descriptor_data *i;
va_list args;
char messg[MAX_STRING_LENGTH];
if (format == NULL)
@@ -2344,7 +2343,7 @@ void game_info(const char *format, ...)
}
}
size_t send_to_char(struct char_data *ch, const char *messg, ...)
size_t send_to_char(const char_data *ch, const char *messg, ...)
{
if (ch->desc && messg && *messg) {
size_t left;
@@ -2360,7 +2359,7 @@ size_t send_to_char(struct char_data *ch, const char *messg, ...)
void send_to_all(const char *messg, ...)
{
struct descriptor_data *i;
descriptor_data *i;
va_list args;
if (messg == NULL)
@@ -2378,7 +2377,7 @@ void send_to_all(const char *messg, ...)
void send_to_outdoor(const char *messg, ...)
{
struct descriptor_data *i;
descriptor_data *i;
va_list args;
if (!messg || !*messg)
@@ -2399,7 +2398,7 @@ void send_to_outdoor(const char *messg, ...)
void send_to_room(room_rnum room, const char *messg, ...)
{
struct char_data *i;
char_data *i;
va_list args;
if (messg == NULL)
@@ -2418,9 +2417,9 @@ void send_to_room(room_rnum room, const char *messg, ...)
/* Sends a message to the entire group, except for ch.
* Send 'ch' as NULL, if you want to message to reach
* everyone. -Vatiken */
void send_to_group(struct char_data *ch, struct group_data *group, const char * msg, ...)
void send_to_group(const char_data *ch, const struct group_data *group, const char * msg, ...)
{
struct char_data *tch;
char_data *tch;
va_list args;
if (msg == NULL)
@@ -2441,10 +2440,15 @@ void send_to_group(struct char_data *ch, struct group_data *group, const char *
/* Thx to Jamie Nelson of 4D for this contribution */
void send_to_range(room_vnum start, room_vnum finish, const char *messg, ...)
{
struct char_data *i;
char_data *i;
va_list args;
int j;
if (start == NOWHERE || finish == NOWHERE) {
log("send_to_range passed start room or end room NOWHERE.");
return;
}
if (start > finish) {
log("send_to_range passed start room value greater then finish.");
return;
@@ -2470,14 +2474,15 @@ static const char *ACTNULL = "<NULL>";
#define CHECK_NULL(pointer, expression) \
if ((pointer) == NULL) i = ACTNULL; else i = (expression);
/* higher-level communication: the act() function */
void perform_act(const char *orig, struct char_data *ch, struct obj_data *obj,
void *vict_obj, struct char_data *to)
void perform_act(const char *orig, char_data *ch, obj_data *obj,
// ReSharper disable once CppParameterMayBeConstPtrOrRef
void *vict_obj, char_data *to)
{
const char *i = NULL;
char lbuf[MAX_STRING_LENGTH], *buf, *j;
bool uppercasenext = FALSE;
struct char_data *dg_victim = (to == vict_obj) ? vict_obj : NULL;
struct obj_data *dg_target = NULL;
char_data *dg_victim = (to == vict_obj) ? vict_obj : NULL;
obj_data *dg_target = NULL;
char *dg_arg = NULL;
buf = lbuf;
@@ -2489,50 +2494,50 @@ void perform_act(const char *orig, struct char_data *ch, struct obj_data *obj,
i = PERS(ch, to);
break;
case 'N':
CHECK_NULL(vict_obj, PERS((const struct char_data *) vict_obj, to));
dg_victim = (struct char_data *) vict_obj;
CHECK_NULL(vict_obj, PERS((const char_data *) vict_obj, to));
dg_victim = (char_data *) vict_obj;
break;
case 'm':
i = HMHR(ch);
break;
case 'M':
CHECK_NULL(vict_obj, HMHR((const struct char_data *) vict_obj));
dg_victim = (struct char_data *) vict_obj;
CHECK_NULL(vict_obj, HMHR((const char_data *) vict_obj));
dg_victim = (char_data *) vict_obj;
break;
case 's':
i = HSHR(ch);
break;
case 'S':
CHECK_NULL(vict_obj, HSHR((const struct char_data *) vict_obj));
dg_victim = (struct char_data *) vict_obj;
CHECK_NULL(vict_obj, HSHR((const char_data *) vict_obj));
dg_victim = (char_data *) vict_obj;
break;
case 'e':
i = HSSH(ch);
break;
case 'E':
CHECK_NULL(vict_obj, HSSH((const struct char_data *) vict_obj));
dg_victim = (struct char_data *) vict_obj;
CHECK_NULL(vict_obj, HSSH((const char_data *) vict_obj));
dg_victim = (char_data *) vict_obj;
break;
case 'o':
CHECK_NULL(obj, OBJN(obj, to));
break;
case 'O':
CHECK_NULL(vict_obj, OBJN((const struct obj_data *) vict_obj, to));
dg_target = (struct obj_data *) vict_obj;
CHECK_NULL(vict_obj, OBJN((const obj_data *) vict_obj, to));
dg_target = (obj_data *) vict_obj;
break;
case 'p':
CHECK_NULL(obj, OBJS(obj, to));
break;
case 'P':
CHECK_NULL(vict_obj, OBJS((const struct obj_data *) vict_obj, to));
dg_target = (struct obj_data *) vict_obj;
CHECK_NULL(vict_obj, OBJS((const obj_data *) vict_obj, to));
dg_target = (obj_data *) vict_obj;
break;
case 'a':
CHECK_NULL(obj, SANA(obj));
break;
case 'A':
CHECK_NULL(vict_obj, SANA((const struct obj_data *) vict_obj));
dg_target = (struct obj_data *) vict_obj;
CHECK_NULL(vict_obj, SANA((const obj_data *) vict_obj));
dg_target = (obj_data *) vict_obj;
break;
case 'T':
CHECK_NULL(vict_obj, (const char *) vict_obj);
@@ -2542,11 +2547,12 @@ void perform_act(const char *orig, struct char_data *ch, struct obj_data *obj,
CHECK_NULL(obj, (char *) obj);
break;
case 'F':
CHECK_NULL(vict_obj, fname((const char *) vict_obj));
CHECK_NULL(vict_obj, fname(vict_obj));
break;
/* uppercase previous word */
case 'u':
for (j=buf; j > lbuf && !isspace((int) *(j-1)); j--);
for (j=buf; j > lbuf && !isspace((int) *(j-1)); j--)
;
if (j != buf)
*j = UPPER(*j);
i = "";
@@ -2565,17 +2571,15 @@ void perform_act(const char *orig, struct char_data *ch, struct obj_data *obj,
i = "";
break;
}
while ((*buf = *(i++)))
{
if (uppercasenext && !isspace((int) *buf))
{
while ((*buf = *(i++))) {
if (uppercasenext && !isspace((int) *buf)) {
*buf = UPPER(*buf);
uppercasenext = FALSE;
}
buf++;
}
orig++;
} else if (!(*(buf++) = *(orig++))) {
} else if (!((*buf++ = *orig++))) {
break;
} else if (uppercasenext && !isspace((int) *(buf-1))) {
*(buf-1) = UPPER(*(buf-1));
@@ -2598,10 +2602,10 @@ void perform_act(const char *orig, struct char_data *ch, struct obj_data *obj,
last_act_message = strdup(lbuf);
}
char *act(const char *str, int hide_invisible, struct char_data *ch,
struct obj_data *obj, void *vict_obj, int type)
char *act(const char *str, int hide_invisible, char_data *ch,
obj_data *obj, void *vict_obj, int type)
{
struct char_data *to;
char_data *to;
int to_sleeping;
if (!str || !*str)
@@ -2616,12 +2620,12 @@ char *act(const char *str, int hide_invisible, struct char_data *ch,
* short, it is a hack. */
/* check if TO_SLEEP is there, and remove it if it is. */
if ((to_sleeping = (type & TO_SLEEP)))
if ((to_sleeping = type & TO_SLEEP))
type &= ~TO_SLEEP;
/* this is a hack as well - DG_NO_TRIG is 256 -- Welcor */
/* If the bit is set, unset dg_act_check, thus the ! below */
if (!(dg_act_check = !IS_SET(type, DG_NO_TRIG)))
if (!((dg_act_check = !IS_SET(type, DG_NO_TRIG))))
REMOVE_BIT(type, DG_NO_TRIG);
if (type == TO_CHAR) {
@@ -2641,7 +2645,7 @@ char *act(const char *str, int hide_invisible, struct char_data *ch,
}
if (type == TO_GMOTE && !IS_NPC(ch)) {
struct descriptor_data *i;
descriptor_data *i;
char buf[MAX_STRING_LENGTH];
for (i = descriptor_list; i; i = i->next) {
@@ -2764,17 +2768,17 @@ static void circle_sleep(struct timeval *timeout)
/* KaVir's plugin*/
static void msdp_update( void )
{
struct descriptor_data *d;
descriptor_data *d;
int PlayerCount = 0;
char buf[MAX_STRING_LENGTH];
extern const char *pc_class_types[];
for (d = descriptor_list; d; d = d->next)
{
struct char_data *ch = d->character;
char_data *ch = d->character;
if ( ch && !IS_NPC(ch) && d->connected == CON_PLAYING )
{
struct char_data *pOpponent = FIGHTING(ch);
char_data *pOpponent = FIGHTING(ch);
++PlayerCount;
MSDPSetString( d, eMSDP_CHARACTER_NAME, GET_NAME(ch) );
+16 -22
View File
@@ -17,20 +17,14 @@
#define COPYOVER_FILE "copyover.dat"
/* comm.c */
void close_socket(struct descriptor_data *d);
void close_socket(descriptor_data *d);
void game_info(const char *messg, ...) __attribute__ ((format (printf, 1, 2)));
size_t send_to_char(struct char_data *ch, const char *messg, ...) __attribute__
((format (printf, 2, 3)));
void send_to_all(const char *messg, ...) __attribute__ ((format (printf, 1,
2)));
void send_to_room(room_rnum room, const char *messg, ...) __attribute__ ((format
(printf, 2, 3)));
void send_to_outdoor(const char *messg, ...) __attribute__ ((format (printf, 1,
2)));
void send_to_group(struct char_data *ch, struct group_data *group, const char * msg, ...) __attribute__ ((format
(printf, 3, 4)));
void send_to_range(room_vnum start, room_vnum finish, const char *messg, ...)
__attribute__ ((format (printf, 3, 4)));
size_t send_to_char(const char_data *ch, const char *messg, ...) __attribute__((format (printf, 2, 3)));
void send_to_all(const char *messg, ...) __attribute__ ((format (printf, 1, 2)));
void send_to_room(room_rnum room, const char *messg, ...) __attribute__ ((format (printf, 2, 3)));
void send_to_outdoor(const char *messg, ...) __attribute__ ((format (printf, 1, 2)));
void send_to_group(const char_data *ch, const struct group_data *group, const char * msg, ...) __attribute__ ((format(printf, 3, 4)));
void send_to_range(room_vnum start, room_vnum finish, const char *messg, ...) __attribute__ ((format (printf, 3, 4)));
/* Act type settings and flags */
#define TO_ROOM 1 /**< act() type: to everyone in room, except ch. */
@@ -43,24 +37,24 @@ void send_to_range(room_vnum start, room_vnum finish, const char *messg, ...)
/* act functions */
void perform_act(const char *orig, struct char_data *ch, struct obj_data *obj, void *vict_obj, struct char_data *to);
char * act(const char *str, int hide_invisible, struct char_data *ch, struct obj_data *obj, void *vict_obj, int type);
void perform_act(const char *orig, char_data *ch, obj_data *obj, void *vict_obj, char_data *to);
char * act(const char *str, int hide_invisible, char_data *ch, obj_data *obj, void *vict_obj, int type);
/* I/O functions */
void write_to_q(const char *txt, struct txt_q *queue, int aliased);
int write_to_descriptor(socket_t desc, const char *txt);
size_t write_to_output(struct descriptor_data *d, const char *txt, ...) __attribute__ ((format (printf, 2, 3)));
size_t vwrite_to_output(struct descriptor_data *d, const char *format, va_list args);
ssize_t write_to_descriptor(socket_t desc, const char *txt);
size_t write_to_output(descriptor_data *d, const char *txt, ...) __attribute__ ((format (printf, 2, 3)));
size_t vwrite_to_output(descriptor_data *d, const char *format, va_list args);
typedef RETSIGTYPE sigfunc(int);
void echo_off(struct descriptor_data *d);
void echo_on(struct descriptor_data *d);
void echo_off(descriptor_data *d);
void echo_on(descriptor_data *d);
void game_loop(socket_t mother_desc);
void heartbeat(int heart_pulse);
void heartbeat(unsigned long heart_pulse);
void copyover_recover(void);
extern struct descriptor_data *descriptor_list;
extern descriptor_data *descriptor_list;
extern int buf_largecount;
extern int buf_overflows;
extern int buf_switches;
+52 -52
View File
@@ -46,14 +46,14 @@ struct config_data config_info; /* Game configuration list. */
struct room_data *world = NULL; /* array of rooms */
room_rnum top_of_world = 0; /* ref to top element of world */
struct char_data *character_list = NULL; /* global linked list of chars */
char_data *character_list = NULL; /* global linked list of chars */
struct index_data *mob_index; /* index table for mobile file */
struct char_data *mob_proto; /* prototypes for mobs */
char_data *mob_proto; /* prototypes for mobs */
mob_rnum top_of_mobt = 0; /* top of mobile index table */
struct obj_data *object_list = NULL; /* global linked list of objs */
obj_data *object_list = NULL; /* global linked list of objs */
struct index_data *obj_index; /* index table for object file */
struct obj_data *obj_proto; /* prototypes for objs */
obj_data *obj_proto; /* prototypes for objs */
obj_rnum top_of_objt = 0; /* top of object index table */
struct zone_data *zone_table; /* zone table */
@@ -128,9 +128,9 @@ static int converting = FALSE;
/* Local (file scope) utility functions */
static int check_bitvector_names(bitvector_t bits, size_t namecount, const char *whatami, const char *whatbits);
static int check_object_spell_number(struct obj_data *obj, int val);
static int check_object_level(struct obj_data *obj, int val);
static int check_object(struct obj_data *);
static int check_object_spell_number(obj_data *obj, int val);
static int check_object_level(obj_data *obj, int val);
static int check_object(obj_data *);
static void load_zones(FILE *fl, char *zonename);
static int file_to_string(const char *name, char *buf);
static int file_to_string_alloc(const char *name, char **buf);
@@ -501,8 +501,8 @@ static void free_extra_descriptions(struct extra_descr_data *edesc)
void destroy_db(void)
{
ssize_t cnt, itr;
struct char_data *chtmp, *i = character_list;
struct obj_data *objtmp;
char_data *chtmp, *i = character_list;
obj_data *objtmp;
/* Active Mobiles & Players */
while (i) {
@@ -1040,17 +1040,17 @@ void index_boot(int mode)
log(" %d rooms, %d bytes.", rec_count, size[0]);
break;
case DB_BOOT_MOB:
CREATE(mob_proto, struct char_data, rec_count);
CREATE(mob_proto, char_data, rec_count);
CREATE(mob_index, struct index_data, rec_count);
size[0] = sizeof(struct index_data) * rec_count;
size[1] = sizeof(struct char_data) * rec_count;
size[1] = sizeof(char_data) * rec_count;
log(" %d mobs, %d bytes in index, %d bytes in prototypes.", rec_count, size[0], size[1]);
break;
case DB_BOOT_OBJ:
CREATE(obj_proto, struct obj_data, rec_count);
CREATE(obj_proto, obj_data, rec_count);
CREATE(obj_index, struct index_data, rec_count);
size[0] = sizeof(struct index_data) * rec_count;
size[1] = sizeof(struct obj_data) * rec_count;
size[1] = sizeof(obj_data) * rec_count;
log(" %d objs, %d bytes in index, %d bytes in prototypes.", rec_count, size[0], size[1]);
break;
case DB_BOOT_ZON:
@@ -2349,7 +2349,7 @@ static int hsort(const void *a, const void *b)
return (str_cmp(a1->keywords, b1->keywords));
}
int vnum_mobile(char *searchname, struct char_data *ch)
int vnum_mobile(char *searchname, char_data *ch)
{
int nr, found = 0;
@@ -2362,7 +2362,7 @@ int vnum_mobile(char *searchname, struct char_data *ch)
return (found);
}
int vnum_object(char *searchname, struct char_data *ch)
int vnum_object(char *searchname, char_data *ch)
{
int nr, found = 0;
@@ -2375,7 +2375,7 @@ int vnum_object(char *searchname, struct char_data *ch)
return (found);
}
int vnum_room(char *searchname, struct char_data *ch)
int vnum_room(char *searchname, char_data *ch)
{
int nr, found = 0;
@@ -2387,7 +2387,7 @@ int vnum_room(char *searchname, struct char_data *ch)
return (found);
}
int vnum_trig(char *searchname, struct char_data *ch)
int vnum_trig(char *searchname, char_data *ch)
{
int nr, found = 0;
for (nr = 0; nr < top_of_trigt; nr++)
@@ -2398,11 +2398,11 @@ int vnum_trig(char *searchname, struct char_data *ch)
}
/* create a character, and add it to the char list */
struct char_data *create_char(void)
char_data *create_char(void)
{
struct char_data *ch;
char_data *ch;
CREATE(ch, struct char_data, 1);
CREATE(ch, char_data, 1);
clear_char(ch);
new_mobile_data(ch);
@@ -2415,7 +2415,7 @@ struct char_data *create_char(void)
return (ch);
}
void new_mobile_data(struct char_data *ch)
void new_mobile_data(char_data *ch)
{
ch->events = NULL;
ch->group = NULL;
@@ -2423,10 +2423,10 @@ void new_mobile_data(struct char_data *ch)
/* create a new mobile from a prototype */
struct char_data *read_mobile(mob_vnum nr, int type) /* and mob_rnum */
char_data *read_mobile(mob_vnum nr, int type) /* and mob_rnum */
{
mob_rnum i;
struct char_data *mob;
char_data *mob;
if (type == VIRTUAL) {
if ((i = real_mobile(nr)) == NOBODY) {
@@ -2436,7 +2436,7 @@ struct char_data *read_mobile(mob_vnum nr, int type) /* and mob_rnum */
} else
i = nr;
CREATE(mob, struct char_data, 1);
CREATE(mob, char_data, 1);
clear_char(mob);
*mob = mob_proto[i];
@@ -2470,11 +2470,11 @@ struct char_data *read_mobile(mob_vnum nr, int type) /* and mob_rnum */
}
/* create an object, and add it to the object list */
struct obj_data *create_obj(void)
obj_data *create_obj(void)
{
struct obj_data *obj;
obj_data *obj;
CREATE(obj, struct obj_data, 1);
CREATE(obj, obj_data, 1);
clear_object(obj);
obj->next = object_list;
object_list = obj;
@@ -2487,9 +2487,9 @@ struct obj_data *create_obj(void)
}
/* create a new object from a prototype */
struct obj_data *read_object(obj_vnum nr, int type) /* and obj_rnum */
obj_data *read_object(obj_vnum nr, int type) /* and obj_rnum */
{
struct obj_data *obj;
obj_data *obj;
obj_rnum i = type == VIRTUAL ? real_object(nr) : nr;
if (i == NOTHING || i > top_of_objt) {
@@ -2497,7 +2497,7 @@ struct obj_data *read_object(obj_vnum nr, int type) /* and obj_rnum */
return (NULL);
}
CREATE(obj, struct obj_data, 1);
CREATE(obj, obj_data, 1);
clear_object(obj);
*obj = obj_proto[i];
obj->next = object_list;
@@ -2565,7 +2565,7 @@ void zone_update(void)
reset_zone(update_u->zone_to_reset);
mudlog(CMP, LVL_IMPL+1, FALSE, "Auto zone reset: %s (Zone %d)",
zone_table[update_u->zone_to_reset].name, zone_table[update_u->zone_to_reset].number);
struct descriptor_data *pt;
descriptor_data *pt;
for (pt = descriptor_list; pt; pt = pt->next)
if (IS_PLAYING(pt) && pt->character && PRF_FLAGGED(pt->character, PRF_ZONERESETS))
send_to_char(pt->character, "%s[Auto zone reset: %s (Zone %d)]%s",
@@ -2603,12 +2603,12 @@ static void log_zone_error(zone_rnum zone, int cmd_no, const char *message)
void reset_zone(zone_rnum zone)
{
int cmd_no, last_cmd = 0;
struct char_data *mob = NULL;
struct obj_data *obj, *obj_to;
char_data *mob = NULL;
obj_data *obj, *obj_to;
room_vnum rvnum;
room_rnum rrnum;
struct char_data *tmob=NULL; /* for trigger assignment */
struct obj_data *tobj=NULL; /* for trigger assignment */
char_data *tmob=NULL; /* for trigger assignment */
obj_data *tobj=NULL; /* for trigger assignment */
for (cmd_no = 0; ZCMD.command != 'S'; cmd_no++) {
@@ -2835,7 +2835,7 @@ void reset_zone(zone_rnum zone)
/* for use in reset_zone; return TRUE if zone 'nr' is free of PC's */
int is_empty(zone_rnum zone_nr)
{
struct descriptor_data *i;
descriptor_data *i;
for (i = descriptor_list; i; i = i->next) {
if (STATE(i) != CON_PLAYING)
@@ -3226,7 +3226,7 @@ static void free_followers(struct follow_type *k)
}
/* release memory allocated for a char struct */
void free_char(struct char_data *ch)
void free_char(char_data *ch)
{
int i;
struct alias_data *a;
@@ -3320,7 +3320,7 @@ void free_char(struct char_data *ch)
}
/* release memory allocated for an obj struct */
void free_obj(struct obj_data *obj)
void free_obj(obj_data *obj)
{
if (GET_OBJ_RNUM(obj) == NOWHERE) {
free_object_strings(obj);
@@ -3357,7 +3357,7 @@ static int file_to_string_alloc(const char *name, char **buf)
{
int temppage;
char temp[MAX_STRING_LENGTH];
struct descriptor_data *in_use;
descriptor_data *in_use;
for (in_use = descriptor_list; in_use; in_use = in_use->next)
if (in_use->showstr_vector && *in_use->showstr_vector == *buf)
@@ -3435,7 +3435,7 @@ static int file_to_string(const char *name, char *buf)
}
/* clear some of the the working variables of a char */
void reset_char(struct char_data *ch)
void reset_char(char_data *ch)
{
int i;
@@ -3467,9 +3467,9 @@ void reset_char(struct char_data *ch)
}
/* clear ALL the working variables of a char; do NOT free any space alloc'ed */
void clear_char(struct char_data *ch)
void clear_char(char_data *ch)
{
memset((char *) ch, 0, sizeof(struct char_data));
memset((char *) ch, 0, sizeof(char_data));
IN_ROOM(ch) = NOWHERE;
GET_PFILEPOS(ch) = -1;
@@ -3484,9 +3484,9 @@ void clear_char(struct char_data *ch)
ch->points.max_mana = 100;
}
void clear_object(struct obj_data *obj)
void clear_object(obj_data *obj)
{
memset((char *) obj, 0, sizeof(struct obj_data));
memset((char *) obj, 0, sizeof(obj_data));
obj->item_number = NOTHING;
IN_ROOM(obj) = NOWHERE;
@@ -3495,7 +3495,7 @@ void clear_object(struct obj_data *obj)
/* Called during character creation after picking character class (and then
* never again for that character). */
void init_char(struct char_data *ch)
void init_char(char_data *ch)
{
int i;
@@ -3597,7 +3597,7 @@ room_rnum real_room(room_vnum vnum)
bot = 0;
top = top_of_world;
if (world[bot].number > vnum || world[top].number < vnum)
if (vnum == NOWHERE || world[bot].number > vnum || world[top].number < vnum)
return (NOWHERE);
/* perform binary search on world-table */
@@ -3623,7 +3623,7 @@ mob_rnum real_mobile(mob_vnum vnum)
top = top_of_mobt;
/* quickly reject out-of-range vnums */
if (mob_index[bot].vnum > vnum || mob_index[top].vnum < vnum)
if (vnum == NOBODY || mob_index[bot].vnum > vnum || mob_index[top].vnum < vnum)
return (NOBODY);
/* perform binary search on mob-table */
@@ -3649,7 +3649,7 @@ obj_rnum real_object(obj_vnum vnum)
top = top_of_objt;
/* quickly reject out-of-range vnums */
if (obj_index[bot].vnum > vnum || obj_index[top].vnum < vnum)
if (vnum == NOTHING || obj_index[bot].vnum > vnum || obj_index[top].vnum < vnum)
return (NOTHING);
/* perform binary search on obj-table */
@@ -3674,7 +3674,7 @@ zone_rnum real_zone(zone_vnum vnum)
bot = 0;
top = top_of_zone_table;
if (zone_table[bot].number > vnum || zone_table[top].number < vnum)
if (vnum == NOWHERE || zone_table[bot].number > vnum || zone_table[top].number < vnum)
return (NOWHERE);
/* perform binary search on zone-table */
@@ -3692,7 +3692,7 @@ zone_rnum real_zone(zone_vnum vnum)
}
/* Extend later to include more checks and add checks for unknown bitvectors. */
static int check_object(struct obj_data *obj)
static int check_object(obj_data *obj)
{
char objname[MAX_INPUT_LENGTH + 32];
int error = FALSE, y;
@@ -3770,7 +3770,7 @@ static int check_object(struct obj_data *obj)
return (error);
}
static int check_object_spell_number(struct obj_data *obj, int val)
static int check_object_spell_number(obj_data *obj, int val)
{
int error = FALSE;
const char *spellname;
@@ -3804,7 +3804,7 @@ static int check_object_spell_number(struct obj_data *obj, int val)
return (error);
}
static int check_object_level(struct obj_data *obj, int val)
static int check_object_level(obj_data *obj, int val)
{
int error = FALSE;
+38 -39
View File
@@ -95,7 +95,7 @@
#define INFO_FILE LIB_TEXT"info" /* for INFO */
#define WIZLIST_FILE LIB_TEXT"wizlist" /* for WIZLIST */
#define IMMLIST_FILE LIB_TEXT"immlist" /* for IMMLIST */
#define BACKGROUND_FILE LIB_TEXT"background"/* for the background story */
#define BACKGROUND_FILE LIB_TEXT"background" /* for the background story */
#define POLICIES_FILE LIB_TEXT"policies" /* player policies/rules */
#define HANDBOOK_FILE LIB_TEXT"handbook" /* handbook for new immorts */
#define HELP_FILE "help.hlp"
@@ -141,8 +141,8 @@
/* new bitvector data for use in player_index_element */
#define PINDEX_DELETED (1 << 0) /* deleted player */
#define PINDEX_NODELETE (1 << 1) /* protected player */
#define PINDEX_SELFDELETE (1 << 2) /* player is selfdeleting*/
#define PINDEX_NOWIZLIST (1 << 3) /* Player shouldn't be on wizlist*/
#define PINDEX_SELFDELETE (1 << 2) /* player is selfdeleting */
#define PINDEX_NOWIZLIST (1 << 3) /* Player shouldn't be on wizlist */
#define REAL 0
#define VIRTUAL 1
@@ -174,8 +174,7 @@ struct reset_com {
/* zone definition structure. for the 'zone-table' */
struct zone_data {
char *name; /* name of this zone */
char *builders; /* namelist of builders allowed to */
/* modify this zone. */
char *builders; /* namelist of builders allowed to modify this zone. */
int lifespan; /* how long between resets (minutes) */
int age; /* current age of this zone (minutes) */
room_vnum bot; /* starting room number for this zone */
@@ -218,18 +217,18 @@ struct player_index_element {
};
struct help_index_element {
char *index; /*Future Use */
char *keywords; /*Keyword Place holder and sorter */
char *entry; /*Entries for help files with Keywords at very top*/
int duplicate; /*Duplicate entries for multple keywords*/
int min_level; /*Min Level to read help entry*/
char *index; /* Future Use */
char *keywords; /* Keyword Place holder and sorter */
char *entry; /* Entries for help files with Keywords at very top */
int duplicate; /* Duplicate entries for multple keywords */
int min_level; /* Min Level to read help entry */
};
/* The ban defines and structs were moved to ban.h */
/* for the "buffered" rent and house object loading */
struct obj_save_data_t {
struct obj_data *obj;
obj_data *obj;
int locate;
struct obj_save_data_t *next;
};
@@ -256,7 +255,7 @@ void free_text_files(void);
void free_help_table(void);
void free_player_index(void);
void load_help(FILE *fl, char *name);
void new_mobile_data(struct char_data *ch);
void new_mobile_data(char_data *ch);
zone_rnum real_zone(zone_vnum vnum);
room_rnum real_room(room_vnum vnum);
@@ -265,45 +264,45 @@ obj_rnum real_object(obj_vnum vnum);
/* Public Procedures from objsave.c */
void Crash_save_all(void);
void Crash_idlesave(struct char_data *ch);
void Crash_crashsave(struct char_data *ch);
int Crash_load(struct char_data *ch);
void Crash_listrent(struct char_data *ch, char *name);
void Crash_idlesave(char_data *ch);
void Crash_crashsave(char_data *ch);
int Crash_load(char_data *ch);
void Crash_listrent(char_data *ch, char *name);
int Crash_clean_file(char *name);
int Crash_delete_crashfile(struct char_data *ch);
int Crash_delete_crashfile(char_data *ch);
int Crash_delete_file(char *name);
void update_obj_file(void);
void Crash_rentsave(struct char_data *ch, int cost);
void Crash_rentsave(char_data *ch, int cost);
obj_save_data *objsave_parse_objects(FILE *fl);
int objsave_save_obj_record(struct obj_data *obj, FILE *fl, int location);
int objsave_save_obj_record(obj_data *obj, FILE *fl, int location);
/* Special functions */
SPECIAL(receptionist);
SPECIAL(cryogenicist);
/* Functions from players.c */
void tag_argument(char *argument, char *tag);
int load_char(const char *name, struct char_data *ch);
void save_char(struct char_data *ch);
void init_char(struct char_data *ch);
struct char_data* create_char(void);
struct char_data *read_mobile(mob_vnum nr, int type);
int vnum_mobile(char *searchname, struct char_data *ch);
void clear_char(struct char_data *ch);
void reset_char(struct char_data *ch);
void free_char(struct char_data *ch);
int load_char(const char *name, char_data *ch);
void save_char(char_data *ch);
void init_char(char_data *ch);
char_data* create_char(void);
char_data *read_mobile(mob_vnum nr, int type);
int vnum_mobile(char *searchname, char_data *ch);
void clear_char(char_data *ch);
void reset_char(char_data *ch);
void free_char(char_data *ch);
void save_player_index(void);
long get_ptable_by_name(const char *name);
void remove_player(int pfilepos);
void clean_pfiles(void);
void build_player_index(void);
struct obj_data *create_obj(void);
void clear_object(struct obj_data *obj);
void free_obj(struct obj_data *obj);
struct obj_data *read_object(obj_vnum nr, int type);
int vnum_object(char *searchname, struct char_data *ch);
int vnum_room(char *, struct char_data *);
int vnum_trig(char *, struct char_data *);
obj_data *create_obj(void);
void clear_object(obj_data *obj);
void free_obj(obj_data *obj);
obj_data *read_object(obj_vnum nr, int type);
int vnum_object(char *searchname, char_data *ch);
int vnum_room(char *, char_data *);
int vnum_trig(char *, char_data *);
void setup_dir(FILE *fl, int room, int dir);
void index_boot(int mode);
@@ -366,15 +365,15 @@ extern room_rnum top_of_world;
extern struct zone_data *zone_table;
extern zone_rnum top_of_zone_table;
extern struct char_data *character_list;
extern char_data *character_list;
extern struct index_data *mob_index;
extern struct char_data *mob_proto;
extern char_data *mob_proto;
extern mob_rnum top_of_mobt;
extern struct index_data *obj_index;
extern struct obj_data *object_list;
extern struct obj_data *obj_proto;
extern obj_data *object_list;
extern obj_data *obj_proto;
extern obj_rnum top_of_objt;
extern struct social_messg *soc_mess_list;
+1 -1
View File
@@ -188,7 +188,7 @@ void sub_write(char *arg, char_data *ch, byte find_invis, int targets)
void send_to_zone(char *messg, zone_rnum zone)
{
struct descriptor_data *i;
descriptor_data *i;
if (!messg || !*messg)
return;
+3 -3
View File
@@ -214,7 +214,7 @@ void dg_read_trigger(FILE *fp, void *proto, int type)
}
}
void dg_obj_trigger(char *line, struct obj_data *obj)
void dg_obj_trigger(char *line, obj_data *obj)
{
char junk[8];
int vnum, rnum, count;
@@ -251,8 +251,8 @@ void dg_obj_trigger(char *line, struct obj_data *obj)
void assign_triggers(void *i, int type)
{
struct char_data *mob = NULL;
struct obj_data *obj = NULL;
char_data *mob = NULL;
obj_data *obj = NULL;
struct room_data *room = NULL;
int rnum;
struct trig_proto_list *trg_proto;
+8 -8
View File
@@ -119,12 +119,12 @@ void extract_script(void *thing, int type)
switch (type) {
case MOB_TRIGGER:
mob = (struct char_data *)thing;
mob = (char_data *)thing;
sc = SCRIPT(mob);
SCRIPT(mob) = NULL;
break;
case OBJ_TRIGGER:
obj = (struct obj_data *)thing;
obj = (obj_data *)thing;
sc = SCRIPT(obj);
SCRIPT(obj) = NULL;
break;
@@ -137,8 +137,8 @@ void extract_script(void *thing, int type)
#if 1 /* debugging */
{
struct char_data *i = character_list;
struct obj_data *j = object_list;
char_data *i = character_list;
obj_data *j = object_list;
room_rnum k;
if (sc) {
for ( ; i ; i = i->next)
@@ -185,12 +185,12 @@ void free_proto_script(void *thing, int type)
switch (type) {
case MOB_TRIGGER:
mob = (struct char_data *)thing;
mob = (char_data *)thing;
proto = mob->proto_script;
mob->proto_script = NULL;
break;
case OBJ_TRIGGER:
obj = (struct obj_data *)thing;
obj = (obj_data *)thing;
proto = obj->proto_script;
obj->proto_script = NULL;
break;
@@ -202,8 +202,8 @@ void free_proto_script(void *thing, int type)
}
#if 1 /* debugging */
{
struct char_data *i = character_list;
struct obj_data *j = object_list;
char_data *i = character_list;
obj_data *j = object_list;
room_rnum k;
if (proto) {
for ( ; i ; i = i->next)
+10 -10
View File
@@ -35,9 +35,9 @@
* the spell is set to TAR_IGNORE. Also, group spells are not permitted. */
void do_dg_cast(void *go, struct script_data *sc, trig_data *trig, int type, char *cmd)
{
struct char_data *caster = NULL;
struct char_data *tch = NULL;
struct obj_data *tobj = NULL;
char_data *caster = NULL;
char_data *tch = NULL;
obj_data *tobj = NULL;
struct room_data *caster_room = NULL;
char *s, *t;
int spellnum, target = 0;
@@ -46,13 +46,13 @@ void do_dg_cast(void *go, struct script_data *sc, trig_data *trig, int type, cha
/* need to get the caster or the room of the temporary caster */
switch (type) {
case MOB_TRIGGER:
caster = (struct char_data *)go;
caster = (char_data *)go;
break;
case WLD_TRIGGER:
caster_room = (struct room_data *)go;
break;
case OBJ_TRIGGER:
caster_room = dg_room_of_obj((struct obj_data *)go);
caster_room = dg_room_of_obj((obj_data *)go);
if (!caster_room) {
script_log("dg_do_cast: unknown room for object-caster!");
return;
@@ -131,7 +131,7 @@ void do_dg_cast(void *go, struct script_data *sc, trig_data *trig, int type, cha
/* set the caster's name to that of the object, or the gods.... */
if (type==OBJ_TRIGGER)
caster->player.short_descr =
strdup(((struct obj_data *)go)->short_description);
strdup(((obj_data *)go)->short_description);
else if (type==WLD_TRIGGER)
caster->player.short_descr = strdup("The gods");
caster->next_in_room = caster_room->people;
@@ -152,7 +152,7 @@ void do_dg_cast(void *go, struct script_data *sc, trig_data *trig, int type, cha
void do_dg_affect(void *go, struct script_data *sc, trig_data *trig,
int script_type, char *cmd)
{
struct char_data *ch = NULL;
char_data *ch = NULL;
int value=0, duration=0;
char junk[MAX_INPUT_LENGTH]; /* will be set to "dg_affect" */
char charname[MAX_INPUT_LENGTH], property[MAX_INPUT_LENGTH];
@@ -238,7 +238,7 @@ void do_dg_affect(void *go, struct script_data *sc, trig_data *trig,
affect_to_char(ch, &af);
}
void send_char_pos(struct char_data *ch, int dam)
void send_char_pos(char_data *ch, int dam)
{
switch (GET_POS(ch)) {
case POS_MORTALLYW:
@@ -269,7 +269,7 @@ void send_char_pos(struct char_data *ch, int dam)
/* Used throughout the xxxcmds.c files for checking if a char can be targetted
* - allow_gods is false when called by %force%, for instance, while true for
* %teleport%. - Welcor */
int valid_dg_target(struct char_data *ch, int bitvector)
int valid_dg_target(char_data *ch, int bitvector)
{
if (IS_NPC(ch))
return TRUE; /* all npcs are allowed as targets */
@@ -286,7 +286,7 @@ int valid_dg_target(struct char_data *ch, int bitvector)
return FALSE; /* The rest are gods with nohassle on... */
}
void script_damage(struct char_data *vict, int dam)
void script_damage(char_data *vict, int dam)
{
if (GET_LEVEL(vict)>=LVL_IMMORT && (dam > 0)) {
send_to_char(vict, "Being the cool immortal you are, you sidestep a trap, "
+10 -10
View File
@@ -320,7 +320,7 @@ ACMD(do_mzoneecho)
if (!*room_number || !*msg)
mob_log(ch, "mzoneecho called with too few args");
else if ((zone = real_zone_by_thing(atoi(room_number))) == NOWHERE)
else if ((zone = real_zone_by_thing(atoidx(room_number))) == NOWHERE)
mob_log(ch, "mzoneecho called for nonexistant zone");
else {
@@ -355,7 +355,7 @@ ACMD(do_mload)
target = two_arguments(argument, arg1, arg2);
if (!*arg1 || !*arg2 || !is_number(arg2) || ((number = atoi(arg2)) < 0)) {
if (!*arg1 || !*arg2 || !is_number(arg2) || ((number = atoidx(arg2)) == NOBODY)) {
mob_log(ch, "mload: bad syntax");
return;
}
@@ -366,7 +366,7 @@ ACMD(do_mload)
if (!target || !*target) {
rnum = IN_ROOM(ch);
} else {
if (!isdigit(*target) || (rnum = real_room(atoi(target))) == NOWHERE) {
if (!isdigit(*target) || (rnum = real_room(atoidx(target))) == NOWHERE) {
mob_log(ch, "mload: room target vnum doesn't exist "
"(loading mob vnum %d to room %s)", number, target);
return;
@@ -699,7 +699,7 @@ ACMD(do_mforce)
}
if (!str_cmp(arg, "all")) {
struct descriptor_data *i;
descriptor_data *i;
char_data *vch;
for (i = descriptor_list; i ; i = i->next) {
@@ -914,10 +914,10 @@ ACMD(do_mtransform)
mob_log(ch, "mtransform: bad argument");
else {
if (isdigit(*arg))
m = read_mobile(atoi(arg), VIRTUAL);
m = read_mobile(atoidx(arg), VIRTUAL);
else {
keep_hp = 0;
m = read_mobile(atoi(arg+1), VIRTUAL);
m = read_mobile(atoidx(arg+1), VIRTUAL);
}
if (m==NULL) {
mob_log(ch, "mtransform: bad mobile vnum");
@@ -1070,7 +1070,7 @@ ACMD(do_mdoor)
newexit->exit_info = (sh_int)asciiflag_conv(value);
break;
case 3: /* key */
newexit->key = atoi(value);
newexit->key = atoidx(value);
break;
case 4: /* name */
if (newexit->keyword)
@@ -1079,7 +1079,7 @@ ACMD(do_mdoor)
strcpy(newexit->keyword, value);
break;
case 5: /* room */
if ((to_room = real_room(atoi(value))) != NOWHERE)
if ((to_room = real_room(atoidx(value))) != NOWHERE)
newexit->to_room = to_room;
else
mob_log(ch, "mdoor: invalid door target");
@@ -1091,7 +1091,7 @@ ACMD(do_mdoor)
ACMD(do_mfollow)
{
char buf[MAX_INPUT_LENGTH];
struct char_data *leader;
char_data *leader;
struct follow_type *j, *k;
if (!MOB_OR_IMPL(ch)) {
@@ -1176,5 +1176,5 @@ ACMD(do_mrecho)
if (!*msg || !*start || !*finish || !is_number(start) || !is_number(finish))
mob_log(ch, "mrecho called with too few args");
else
send_to_range(atoi(start), atoi(finish), "%s\r\n", msg);
send_to_range(atoidx(start), atoidx(finish), "%s\r\n", msg);
}
+14 -14
View File
@@ -88,7 +88,7 @@ room_rnum obj_room(obj_data *obj)
/* returns the real room number, or NOWHERE if not found or invalid */
static room_rnum find_obj_target_room(obj_data *obj, char *rawroomstr)
{
int tmp;
room_vnum tmp;
room_rnum location;
char_data *target_mob;
obj_data *target_obj;
@@ -101,7 +101,7 @@ static room_rnum find_obj_target_room(obj_data *obj, char *rawroomstr)
if (isdigit(*roomstr) && !strchr(roomstr, '.'))
{
tmp = atoi(roomstr);
tmp = atoidx(roomstr);
if ((location = real_room(tmp)) == NOWHERE)
return NOWHERE;
}
@@ -220,7 +220,7 @@ static OCMD(do_ozoneecho)
if (!*room_number || !*msg)
obj_log(obj, "ozoneecho called with too few args");
else if ((zone = real_zone_by_thing(atoi(room_number))) == NOWHERE)
else if ((zone = real_zone_by_thing(atoidx(room_number))) == NOWHERE)
obj_log(obj, "ozoneecho called for nonexistant zone");
else {
@@ -275,7 +275,7 @@ static OCMD(do_orecho)
if (!*msg || !*start || !*finish || !is_number(start) || !is_number(finish))
obj_log(obj, "orecho: too few args");
else
send_to_range(atoi(start), atoi(finish), "%s\r\n", msg);
send_to_range(atoidx(start), atoidx(finish), "%s\r\n", msg);
}
@@ -300,7 +300,7 @@ static OCMD(do_otransform)
{
char arg[MAX_INPUT_LENGTH];
obj_data *o, tmpobj;
struct char_data *wearer=NULL;
char_data *wearer=NULL;
int pos = 0;
one_argument(argument, arg);
@@ -310,7 +310,7 @@ static OCMD(do_otransform)
else if (!isdigit(*arg))
obj_log(obj, "otransform: bad argument");
else {
o = read_object(atoi(arg), VIRTUAL);
o = read_object(atoidx(arg), VIRTUAL);
if (o==NULL) {
obj_log(obj, "otransform: bad object vnum");
return;
@@ -459,7 +459,7 @@ static OCMD(do_dgoload)
target = two_arguments(argument, arg1, arg2);
if (!*arg1 || !*arg2 || !is_number(arg2) || ((number = atoi(arg2)) < 0))
if (!*arg1 || !*arg2 || !is_number(arg2) || ((number = atoidx(arg2)) == NOTHING))
{
obj_log(obj, "oload: bad syntax");
return;
@@ -477,7 +477,7 @@ static OCMD(do_dgoload)
if (!target || !*target) {
rnum = room;
} else {
if (!isdigit(*target) || (rnum = real_room(atoi(target))) == NOWHERE) {
if (!isdigit(*target) || (rnum = real_room(atoidx(target))) == NOWHERE) {
obj_log(obj, "oload: room target vnum doesn't exist "
"(loading mob vnum %d to room %s)", number, target);
return;
@@ -671,7 +671,7 @@ static OCMD(do_odoor)
newexit->exit_info = (sh_int)asciiflag_conv(value);
break;
case 3: /* key */
newexit->key = atoi(value);
newexit->key = atoidx(value);
break;
case 4: /* name */
if (newexit->keyword)
@@ -680,7 +680,7 @@ static OCMD(do_odoor)
strcpy(newexit->keyword, value);
break;
case 5: /* room */
if ((to_room = real_room(atoi(value))) != NOWHERE)
if ((to_room = real_room(atoidx(value))) != NOWHERE)
newexit->to_room = to_room;
else
obj_log(obj, "odoor: invalid door target");
@@ -693,7 +693,7 @@ static OCMD(do_osetval)
{
char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH];
int position, new_value, worn_on;
struct char_data *worn_by = NULL;
char_data *worn_by = NULL;
two_arguments(argument, arg1, arg2);
if (!*arg1 || !*arg2 || !is_number(arg1) || !is_number(arg2)) {
@@ -725,8 +725,8 @@ static OCMD(do_osetval)
static OCMD(do_oat)
{
room_rnum loc = NOWHERE;
struct char_data *ch;
struct obj_data *object;
char_data *ch;
obj_data *object;
char arg[MAX_INPUT_LENGTH], *command;
command = any_one_arg(argument, arg);
@@ -743,7 +743,7 @@ static OCMD(do_oat)
return;
}
if (isdigit(*arg)) loc = real_room(atoi(arg));
if (isdigit(*arg)) loc = real_room(atoidx(arg));
else if ((ch = get_char_by_obj(obj, arg))) loc = IN_ROOM(ch);
if (loc == NOWHERE) {
+20 -20
View File
@@ -24,17 +24,17 @@
/* local functions */
static void trigedit_disp_menu(struct descriptor_data *d);
static void trigedit_disp_types(struct descriptor_data *d);
static void trigedit_disp_menu(descriptor_data *d);
static void trigedit_disp_types(descriptor_data *d);
static void trigedit_create_index(int znum, char *type);
static void trigedit_setup_new(struct descriptor_data *d);
static void trigedit_setup_new(descriptor_data *d);
/* Trigedit */
ACMD(do_oasis_trigedit)
{
int number, real_num;
struct descriptor_data *d;
descriptor_data *d;
/* No building as a mob or while being forced. */
if (IS_NPC(ch) || !ch->desc || STATE(ch->desc) != CON_PLAYING)
@@ -115,9 +115,9 @@ void script_save_to_disk(FILE *fp, void *item, int type)
struct trig_proto_list *t;
if (type==MOB_TRIGGER)
t = ((struct char_data *)item)->proto_script;
t = ((char_data *)item)->proto_script;
else if (type==OBJ_TRIGGER)
t = ((struct obj_data *)item)->proto_script;
t = ((obj_data *)item)->proto_script;
else if (type==WLD_TRIGGER)
t = ((struct room_data *)item)->proto_script;
else {
@@ -132,7 +132,7 @@ void script_save_to_disk(FILE *fp, void *item, int type)
}
}
static void trigedit_setup_new(struct descriptor_data *d)
static void trigedit_setup_new(descriptor_data *d)
{
struct trig_data *trig;
@@ -155,7 +155,7 @@ static void trigedit_setup_new(struct descriptor_data *d)
OLC_VAL(d) = 0; /* Has changed flag. (It hasn't so far, we just made it.) */
}
void trigedit_setup_existing(struct descriptor_data *d, int rtrg_num)
void trigedit_setup_existing(descriptor_data *d, int rtrg_num)
{
struct trig_data *trig;
struct cmdlist_element *c;
@@ -182,7 +182,7 @@ void trigedit_setup_existing(struct descriptor_data *d, int rtrg_num)
OLC_VAL(d) = 0; /* Has changed flag. (It hasn't so far, we just made it.) */
}
static void trigedit_disp_menu(struct descriptor_data *d)
static void trigedit_disp_menu(descriptor_data *d)
{
struct trig_data *trig = OLC_TRIG(d);
char *attach_type;
@@ -227,7 +227,7 @@ static void trigedit_disp_menu(struct descriptor_data *d)
OLC_MODE(d) = TRIGEDIT_MAIN_MENU;
}
static void trigedit_disp_types(struct descriptor_data *d)
static void trigedit_disp_types(descriptor_data *d)
{
int i, columns = 0;
const char **types;
@@ -420,7 +420,7 @@ static const char *command_color_replacement[COMMAND_TERMS][2] =
};
static void script_syntax_highlighting(struct descriptor_data *d, char *string)
static void script_syntax_highlighting(descriptor_data *d, char *string)
{
ACMD(do_action);
char buffer[MAX_STRING_LENGTH] = "";
@@ -484,7 +484,7 @@ static void script_syntax_highlighting(struct descriptor_data *d, char *string)
}
/****************************************************************************************/
void trigedit_parse(struct descriptor_data *d, char *arg)
void trigedit_parse(descriptor_data *d, char *arg)
{
int i = 0;
@@ -602,7 +602,7 @@ void trigedit_parse(struct descriptor_data *d, char *arg)
return;
case TRIGEDIT_COPY:
if ((i = real_trigger(atoi(arg))) != NOWHERE) {
if ((i = real_trigger(atoidx(arg))) != NOWHERE) {
trigedit_setup_existing(d, i);
} else
write_to_output(d, "That trigger does not exist.\r\n");
@@ -618,7 +618,7 @@ void trigedit_parse(struct descriptor_data *d, char *arg)
}
/* save the zone's triggers to internal memory and to disk */
void trigedit_save(struct descriptor_data *d)
void trigedit_save(descriptor_data *d)
{
int i;
trig_rnum rnum;
@@ -629,7 +629,7 @@ void trigedit_save(struct descriptor_data *d)
trig_data *live_trig;
struct cmdlist_element *cmd, *next_cmd;
struct index_data **new_index;
struct descriptor_data *dsc;
descriptor_data *dsc;
FILE *trig_file;
int zone, top;
char buf[MAX_CMD_LENGTH];
@@ -911,7 +911,7 @@ static void trigedit_create_index(int znum, char *type)
rename(new_name, old_name);
}
void dg_olc_script_copy(struct descriptor_data *d)
void dg_olc_script_copy(descriptor_data *d)
{
struct trig_proto_list *origscript, *editscript;
@@ -936,7 +936,7 @@ void dg_olc_script_copy(struct descriptor_data *d)
OLC_SCRIPT(d) = NULL;
}
void dg_script_menu(struct descriptor_data *d)
void dg_script_menu(descriptor_data *d)
{
struct trig_proto_list *editscript;
int i = 0;
@@ -972,7 +972,7 @@ void dg_script_menu(struct descriptor_data *d)
grn, nrm, grn, nrm, grn, nrm);
}
int dg_script_edit_parse(struct descriptor_data *d, char *arg)
int dg_script_edit_parse(descriptor_data *d, char *arg)
{
struct trig_proto_list *trig, *currtrig;
int count, pos, vnum;
@@ -1077,7 +1077,7 @@ int dg_script_edit_parse(struct descriptor_data *d, char *arg)
return 1;
}
void trigedit_string_cleanup(struct descriptor_data *d, int terminator)
void trigedit_string_cleanup(descriptor_data *d, int terminator)
{
switch (OLC_MODE(d)) {
case TRIGEDIT_COMMANDS:
@@ -1086,7 +1086,7 @@ void trigedit_string_cleanup(struct descriptor_data *d, int terminator)
}
}
int format_script(struct descriptor_data *d)
int format_script(descriptor_data *d)
{
char nsc[MAX_CMD_LENGTH], *t, line[READ_SIZE];
char *sc;
+3 -3
View File
@@ -41,9 +41,9 @@
/* prototype exported functions from dg_olc.c */
void script_save_to_disk(FILE *fp, void *item, int type);
void dg_olc_script_copy(struct descriptor_data *d);
void dg_script_menu(struct descriptor_data *d);
int dg_script_edit_parse(struct descriptor_data *d, char *arg);
void dg_olc_script_copy(descriptor_data *d);
void dg_script_menu(descriptor_data *d);
int dg_script_edit_parse(descriptor_data *d, char *arg);
#endif /* _DG_OLC_H_ */
+52 -46
View File
@@ -35,7 +35,7 @@
/* Local functions not used elsewhere */
static obj_data *find_obj(long n);
static room_data *find_room(long n);
static void do_stat_trigger(struct char_data *ch, trig_data *trig);
static void do_stat_trigger(char_data *ch, trig_data *trig);
static void script_stat(char_data *ch, struct script_data *sc);
static int remove_trigger(struct script_data *sc, char *name);
static int is_num(char *arg);
@@ -71,8 +71,8 @@ static void dg_letter_value(struct script_data *sc, trig_data *trig, char *cmd);
static struct cmdlist_element * find_case(struct trig_data *trig, struct cmdlist_element *cl,
void *go, struct script_data *sc, int type, char *cond);
static struct cmdlist_element *find_done(struct cmdlist_element *cl);
static struct char_data *find_char_by_uid_in_lookup_table(long uid);
static struct obj_data *find_obj_by_uid_in_lookup_table(long uid);
static char_data *find_char_by_uid_in_lookup_table(long uid);
static obj_data *find_obj_by_uid_in_lookup_table(long uid);
static EVENTFUNC(trig_wait_event);
@@ -186,7 +186,7 @@ obj_data *get_object_in_equip(char_data * ch, char *name)
if (id == obj->script_id)
return (obj);
} else if (is_number(name)) {
obj_vnum ovnum = atoi(name);
obj_vnum ovnum = atoidx(name);
for (j = 0; j < NUM_WEARS; j++)
if ((obj = GET_EQ(ch, j)))
if (GET_OBJ_VNUM(obj) == ovnum)
@@ -258,7 +258,7 @@ int find_eq_pos_script(char *arg)
* @param pos The defined wear location to check.
* @retval int TRUE if obj can be worn on pos, FALSE if not.
*/
int can_wear_on_pos(struct obj_data *obj, int pos)
int can_wear_on_pos(obj_data *obj, int pos)
{
switch (pos) {
case WEAR_HOLD:
@@ -288,7 +288,7 @@ int can_wear_on_pos(struct obj_data *obj, int pos)
* @retval char_data * Pointer to the character structure if it exists, or NULL
* if it cannot be found.
*/
struct char_data *find_char(long n)
char_data *find_char(long n)
{
if (n>=ROOM_ID_BASE) /* See note in dg_scripts.h */
return NULL;
@@ -486,7 +486,7 @@ room_data *get_room(char *name)
if (*name == UID_CHAR)
return find_room(atoi(name + 1));
else if ((nr = real_room(atoi(name))) == NOWHERE)
else if ((nr = real_room(atoidx(name))) == NOWHERE)
return NULL;
else
return &world[nr];
@@ -722,14 +722,14 @@ static EVENTFUNC(trig_wait_event)
{
int found = FALSE;
if (type == MOB_TRIGGER) {
struct char_data *tch;
char_data *tch;
for (tch = character_list;tch && !found;tch = tch->next)
if (tch == (struct char_data *)go)
if (tch == (char_data *)go)
found = TRUE;
} else if (type == OBJ_TRIGGER) {
struct obj_data *obj;
obj_data *obj;
for (obj = object_list;obj && !found;obj = obj->next)
if (obj == (struct obj_data *)go)
if (obj == (obj_data *)go)
found = TRUE;
} else {
room_rnum i;
@@ -753,7 +753,7 @@ static EVENTFUNC(trig_wait_event)
return 0;
}
static void do_stat_trigger(struct char_data *ch, trig_data *trig)
static void do_stat_trigger(char_data *ch, trig_data *trig)
{
struct cmdlist_element *cmd_list;
char sb[MAX_STRING_LENGTH], buf[MAX_STRING_LENGTH];
@@ -878,7 +878,7 @@ static void script_stat (char_data *ch, struct script_data *sc)
}
}
void do_sstat_room(struct char_data * ch, struct room_data *rm)
void do_sstat_room(char_data * ch, struct room_data *rm)
{
send_to_char(ch, "Triggers:\r\n");
if (!SCRIPT(rm)) {
@@ -944,8 +944,11 @@ ACMD(do_attach)
trig_data *trig;
char targ_name[MAX_INPUT_LENGTH], trig_name[MAX_INPUT_LENGTH];
char loc_name[MAX_INPUT_LENGTH], arg[MAX_INPUT_LENGTH];
int loc, tn, rn, num_arg;
int loc;
trig_rnum rn;
room_rnum rnum;
IDXTYPE num_arg;
trig_vnum tn;
argument = two_arguments(argument, arg, trig_name);
two_arguments(argument, targ_name, loc_name);
@@ -955,8 +958,8 @@ ACMD(do_attach)
return;
}
num_arg = atoi(targ_name);
tn = atoi(trig_name);
num_arg = atoidx(targ_name);
tn = atoidx(trig_name);
loc = (*loc_name) ? atoi(loc_name) : -1;
if (is_abbrev(arg, "mobile") || is_abbrev(arg, "mtr")) {
@@ -1147,13 +1150,15 @@ ACMD(do_detach)
struct room_data *room;
char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH], arg3[MAX_INPUT_LENGTH], *snum;
char *trigger = 0;
int num_arg, tn, rn;
IDXTYPE num_arg;
trig_vnum tn;
trig_rnum rn;
room_rnum rnum;
trig_data *trig;
argument = two_arguments(argument, arg1, arg2);
one_argument(argument, arg3);
tn = atoi(arg3);
tn = atoidx(arg3);
rn = real_trigger(tn);
trig = read_trigger(rn);
@@ -1164,7 +1169,7 @@ ACMD(do_detach)
}
/* vnum of mob/obj, if given */
num_arg = atoi(arg2);
num_arg = atoidx(arg2);
if (!str_cmp(arg1, "room") || !str_cmp(arg1, "wtr")) {
if (!*arg3 || (strchr(arg2, '.')))
@@ -1321,7 +1326,7 @@ ACMD(do_detach)
void script_vlog(const char *format, va_list args)
{
char output[MAX_STRING_LENGTH];
struct descriptor_data *i;
descriptor_data *i;
/* parse the args, making the error message */
vsnprintf(output, sizeof(output) - 2, format, args);
@@ -1793,7 +1798,8 @@ static void process_attach(void *go, struct script_data *sc, trig_data *trig,
char_data *c=NULL;
obj_data *o=NULL;
room_data *r=NULL;
long trignum, id;
long id;
trig_rnum trignum;
id_p = two_arguments(cmd, arg, trignum_s);
skip_spaces(&id_p);
@@ -1831,7 +1837,7 @@ static void process_attach(void *go, struct script_data *sc, trig_data *trig,
}
/* locate and load the trigger specified */
trignum = real_trigger(atoi(trignum_s));
trignum = real_trigger(atoidx(trignum_s));
if (trignum == NOTHING || !(newtrig=read_trigger(trignum))) {
script_log("Trigger: %s, VNum %d. attach invalid trigger: '%s'",
GET_TRIG_NAME(trig), GET_TRIG_VNUM(trig), trignum_s);
@@ -1953,7 +1959,7 @@ static void process_detach(void *go, struct script_data *sc, trig_data *trig,
}
struct room_data *dg_room_of_obj(struct obj_data *obj)
struct room_data *dg_room_of_obj(obj_data *obj)
{
if (IN_ROOM(obj) != NOWHERE) return &world[IN_ROOM(obj)];
if (obj->carried_by) return &world[IN_ROOM(obj->carried_by)];
@@ -2002,34 +2008,34 @@ static void makeuid_var(void *go, struct script_data *sc, trig_data *trig,
}
if (is_abbrev(arg, "mob")) {
struct char_data *c = NULL;
char_data *c = NULL;
switch (type) {
case WLD_TRIGGER:
c = get_char_in_room((struct room_data *)go, name);
break;
case OBJ_TRIGGER:
c = get_char_near_obj((struct obj_data *)go, name);
c = get_char_near_obj((obj_data *)go, name);
break;
case MOB_TRIGGER:
c = get_char_room_vis((struct char_data *)go, name, NULL);
c = get_char_room_vis((char_data *)go, name, NULL);
break;
}
if (c)
snprintf(uid, sizeof(uid), "%c%ld", UID_CHAR, char_script_id(c));
} else if (is_abbrev(arg, "obj")) {
struct obj_data *o = NULL;
obj_data *o = NULL;
switch (type) {
case WLD_TRIGGER:
o = get_obj_in_room((struct room_data *)go, name);
break;
case OBJ_TRIGGER:
o = get_obj_near_obj((struct obj_data *)go, name);
o = get_obj_near_obj((obj_data *)go, name);
break;
case MOB_TRIGGER:
if ((o = get_obj_in_list_vis((struct char_data *)go, name, NULL,
((struct char_data *)go)->carrying)) == NULL)
o = get_obj_in_list_vis((struct char_data *)go, name, NULL,
world[IN_ROOM((struct char_data *)go)].contents);
if ((o = get_obj_in_list_vis((char_data *)go, name, NULL,
((char_data *)go)->carrying)) == NULL)
o = get_obj_in_list_vis((char_data *)go, name, NULL,
world[IN_ROOM((char_data *)go)].contents);
break;
}
if (o)
@@ -2041,10 +2047,10 @@ static void makeuid_var(void *go, struct script_data *sc, trig_data *trig,
r = real_room(((struct room_data *) go)->number);
break;
case OBJ_TRIGGER:
r = obj_room((struct obj_data *)go);
r = obj_room((obj_data *)go);
break;
case MOB_TRIGGER:
r = IN_ROOM((struct char_data *)go);
r = IN_ROOM((char_data *)go);
break;
}
if (r != NOWHERE)
@@ -2261,7 +2267,7 @@ ACMD(do_vdelete)
/* Called from do_set - return 0 for failure, 1 for success. ch and vict are
* verified. */
int perform_set_dg_var(struct char_data *ch, struct char_data *vict, char *val_arg)
int perform_set_dg_var(char_data *ch, char_data *vict, char *val_arg)
{
char var_name[MAX_INPUT_LENGTH], *var_value;
@@ -2725,7 +2731,7 @@ trig_rnum real_trigger(trig_vnum vnum)
bot = 0;
top = top_of_trigt - 1;
if (!top_of_trigt || trig_index[bot]->vnum > vnum || trig_index[top]->vnum < vnum)
if (vnum == NOTHING || !top_of_trigt || trig_index[bot]->vnum > vnum || trig_index[top]->vnum < vnum)
return (NOTHING);
/* perform binary search on trigger-table */
@@ -2749,7 +2755,7 @@ ACMD(do_tstat)
half_chop(argument, str, argument);
if (*str) {
rnum = real_trigger(atoi(str));
rnum = real_trigger(atoidx(str));
if (rnum == NOTHING) {
send_to_char(ch, "That vnum does not exist.\r\n");
return;
@@ -2821,7 +2827,7 @@ static struct cmdlist_element *find_done(struct cmdlist_element *cl)
/* load in a character's saved variables */
void read_saved_vars(struct char_data *ch)
void read_saved_vars(char_data *ch)
{
FILE *file;
long context;
@@ -2868,7 +2874,7 @@ void read_saved_vars(struct char_data *ch)
}
/* save a characters variables out to disk */
void save_char_vars(struct char_data *ch)
void save_char_vars(char_data *ch)
{
FILE *file;
char fn[127];
@@ -2907,7 +2913,7 @@ void save_char_vars(struct char_data *ch)
}
/* load in a character's saved variables from an ASCII pfile*/
void read_saved_vars_ascii(FILE *file, struct char_data *ch, int count)
void read_saved_vars_ascii(FILE *file, char_data *ch, int count)
{
long context;
char input_line[1024], *temp, *p;
@@ -2942,7 +2948,7 @@ void read_saved_vars_ascii(FILE *file, struct char_data *ch, int count)
}
/* save a characters variables out to an ASCII pfile */
void save_char_vars_ascii(FILE *file, struct char_data *ch)
void save_char_vars_ascii(FILE *file, char_data *ch)
{
struct trig_var_data *vars;
int count = 0;
@@ -3008,23 +3014,23 @@ static inline struct lookup_table_t *find_element_by_uid_in_lookup_table(long ui
return lt;
}
static struct char_data *find_char_by_uid_in_lookup_table(long uid)
static char_data *find_char_by_uid_in_lookup_table(long uid)
{
struct lookup_table_t *lt = find_element_by_uid_in_lookup_table(uid);
if (lt)
return (struct char_data *)(lt->c);
return (char_data *)(lt->c);
log("find_char_by_uid_in_lookup_table : No entity with number %ld in lookup table", uid);
return NULL;
}
static struct obj_data *find_obj_by_uid_in_lookup_table(long uid)
static obj_data *find_obj_by_uid_in_lookup_table(long uid)
{
struct lookup_table_t *lt = find_element_by_uid_in_lookup_table(uid);
if (lt)
return (struct obj_data *)(lt->c);
return (obj_data *)(lt->c);
log("find_obj_by_uid_in_lookup_table : No entity with number %ld in lookup table", uid);
return NULL;
@@ -3096,7 +3102,7 @@ bool check_flags_by_name_ar(int *array, int numflags, char *search, const char *
return FALSE;
}
int trig_is_attached(struct script_data *sc, int trig_num)
int trig_is_attached(struct script_data *sc, trig_vnum trig_num)
{
trig_data *t;
+35 -54
View File
@@ -16,6 +16,7 @@
#define _DG_SCRIPTS_H_
#include "utils.h" /* To make sure ACMD is defined */
#include "structs.h" /* To make sure we have access to typedefs */
#define MOB_TRIGGER 0
#define OBJ_TRIGGER 1
@@ -126,8 +127,7 @@
* same time. */
#define PULSE_DG_SCRIPT (13 RL_SEC)
#define MAX_SCRIPT_DEPTH 10 /* maximum depth triggers can
recurse into each other */
#define MAX_SCRIPT_DEPTH 10 /* maximum depth triggers can recurse into each other */
#define SCRIPT_ERROR_CODE -9999999 /* this shouldn't happen too often */
@@ -193,21 +193,13 @@ struct script_memory {
struct script_memory *next;
};
/* typedefs that the dg functions rely on */
typedef struct index_data index_data;
typedef struct room_data room_data;
typedef struct obj_data obj_data;
typedef struct trig_data trig_data;
typedef struct char_data char_data;
/* function prototypes from dg_triggers.c */
char *one_phrase(char *arg, char *first_arg);
int is_substring(char *sub, char *string);
int word_check(char *str, char *wordlist);
void act_mtrigger(const char_data *ch, char *str,
char_data *actor, char_data *victim, obj_data *object, obj_data *target, char *arg);
void act_mtrigger(const char_data *ch, char *str, char_data *actor, char_data *victim, obj_data *object,
obj_data *target, char *arg);
void speech_mtrigger(char_data *actor, char *str);
void speech_wtrigger(char_data *actor, char *str);
void greet_memory_mtrigger(char_data *ch);
@@ -219,17 +211,13 @@ int drop_otrigger(obj_data *obj, char_data *actor);
void timer_otrigger(obj_data *obj);
int get_otrigger(obj_data *obj, char_data *actor);
int drop_wtrigger(obj_data *obj, char_data *actor);
int give_otrigger(obj_data *obj, char_data *actor,
char_data *victim);
int receive_mtrigger(char_data *ch, char_data *actor,
obj_data *obj);
void bribe_mtrigger(char_data *ch, char_data *actor,
int amount);
int give_otrigger(obj_data *obj, char_data *actor, char_data *victim);
int receive_mtrigger(char_data *ch, char_data *actor, obj_data *obj);
void bribe_mtrigger(char_data *ch, char_data *actor, int amount);
int wear_otrigger(obj_data *obj, char_data *actor, int where);
int remove_otrigger(obj_data *obj, char_data *actor);
int cmd_otrig(obj_data *obj, char_data *actor, char *cmd,
char *argument, int type);
int cmd_otrig(obj_data *obj, char_data *actor, char *cmd, char *argument, int type);
int command_mtrigger(char_data *actor, char *cmd, char *argument);
int command_otrigger(char_data *actor, char *cmd, char *argument);
int command_wtrigger(char_data *actor, char *cmd, char *argument);
@@ -273,8 +261,8 @@ ACMD(do_vdelete);
ACMD(do_tstat);
char *str_str(char *cs, char *ct);
int find_eq_pos_script(char *arg);
int can_wear_on_pos(struct obj_data *obj, int pos);
struct char_data *find_char(long n);
int can_wear_on_pos(obj_data *obj, int pos);
char_data *find_char(long n);
char_data *get_char(char *name);
char_data *get_char_near_obj(obj_data *obj, char *name);
char_data *get_char_in_room(room_data *room, char *name);
@@ -292,28 +280,27 @@ obj_data *get_object_in_equip(char_data * ch, char *name);
void script_trigger_check(void);
void check_time_triggers(void);
void find_uid_name(char *uid, char *name, size_t nlen);
void do_sstat_room(struct char_data * ch, room_data *r);
void do_sstat_room(char_data * ch, room_data *r);
void do_sstat_object(char_data *ch, obj_data *j);
void do_sstat_character(char_data *ch, char_data *k);
void add_trigger(struct script_data *sc, trig_data *t, int loc);
void script_vlog(const char *format, va_list args);
void script_log(const char *format, ...) __attribute__ ((format (printf, 1, 2)));
char *matching_quote(char *p);
struct room_data *dg_room_of_obj(struct obj_data *obj);
struct room_data *dg_room_of_obj(obj_data *obj);
bool check_flags_by_name_ar(int *array, int numflags, char *search, const char *namelist[]);
void read_saved_vars_ascii(FILE *file, struct char_data *ch, int count);
void save_char_vars_ascii(FILE *file, struct char_data *ch);
int perform_set_dg_var(struct char_data *ch, struct char_data *vict, char *val_arg);
int trig_is_attached(struct script_data *sc, int trig_num);
void read_saved_vars_ascii(FILE *file, char_data *ch, int count);
void save_char_vars_ascii(FILE *file, char_data *ch);
int perform_set_dg_var(char_data *ch, char_data *vict, char *val_arg);
int trig_is_attached(struct script_data *sc, trig_vnum trig_num);
/* To maintain strict-aliasing we'll have to do this trick with a union */
/* Thanks to Chris Gilbert for reminding me that there are other options. */
int script_driver(void *go_adress, trig_data *trig, int type, int mode);
trig_rnum real_trigger(trig_vnum vnum);
void process_eval(void *go, struct script_data *sc, trig_data *trig,
int type, char *cmd);
void read_saved_vars(struct char_data *ch);
void save_char_vars(struct char_data *ch);
void process_eval(void *go, struct script_data *sc, trig_data *trig, int type, char *cmd);
void read_saved_vars(char_data *ch);
void save_char_vars(char_data *ch);
void init_lookup_table(void);
void add_to_lookup_table(long uid, void *c);
void remove_from_lookup_table(long uid);
@@ -323,20 +310,18 @@ void parse_trigger(FILE *trig_f, int nr);
trig_data *read_trigger(int nr);
void trig_data_copy(trig_data *this_data, const trig_data *trg);
void dg_read_trigger(FILE *fp, void *proto, int type);
void dg_obj_trigger(char *line, struct obj_data *obj);
void dg_obj_trigger(char *line, obj_data *obj);
void assign_triggers(void *i, int type);
/* From dg_variables.c */
void add_var(struct trig_var_data **var_list, const char *name, const char *value, long id);
int item_in_list(char *item, obj_data *list);
char *skill_percent(struct char_data *ch, char *skill);
int char_has_item(char *item, struct char_data *ch);
void var_subst(void *go, struct script_data *sc, trig_data *trig,
int type, char *line, char *buf);
int text_processed(char *field, char *subfield, struct trig_var_data *vd,
char *str, size_t slen);
void find_replacement(void *go, struct script_data *sc, trig_data *trig,
int type, char *var, char *field, char *subfield, char *str, size_t slen);
char *skill_percent(char_data *ch, char *skill);
int char_has_item(char *item, char_data *ch);
void var_subst(void *go, struct script_data *sc, trig_data *trig, int type, char *line, char *buf);
int text_processed(char *field, char *subfield, struct trig_var_data *vd, char *str, size_t slen);
void find_replacement(void *go, struct script_data *sc, trig_data *trig, int type, char *var, char *field,
char *subfield, char *str, size_t slen);
/* From dg_handler.c */
void free_var_el(struct trig_var_data *var);
@@ -357,11 +342,9 @@ void sub_write(char *arg, char_data *ch, byte find_invis, int targets);
void send_to_zone(char *messg, zone_rnum zone);
/* from dg_misc.c */
void do_dg_cast(void *go, struct script_data *sc, trig_data *trig,
int type, char *cmd);
void do_dg_affect(void *go, struct script_data *sc, trig_data *trig,
int type, char *cmd);
void send_char_pos(struct char_data *ch, int dam);
void do_dg_cast(void *go, struct script_data *sc, trig_data *trig, int type, char *cmd);
void do_dg_affect(void *go, struct script_data *sc, trig_data *trig, int type, char *cmd);
void send_char_pos(char_data *ch, int dam);
int valid_dg_target(char_data *ch, int bitvector);
void script_damage(char_data *vict, int dam);
@@ -390,10 +373,10 @@ ACMD(do_mzoneecho);
ACMD(do_mlog);
/* from dg_olc.c... thinking these should be moved to oasis.h */
void trigedit_save(struct descriptor_data *d);
void trigedit_string_cleanup(struct descriptor_data *d, int terminator);
int format_script(struct descriptor_data *d);
void trigedit_setup_existing(struct descriptor_data *d, int rtrg_num);
void trigedit_save(descriptor_data *d);
void trigedit_string_cleanup(descriptor_data *d, int terminator);
int format_script(descriptor_data *d);
void trigedit_setup_existing(descriptor_data *d, int rtrg_num);
/* from dg_objcmd.c */
room_rnum obj_room(obj_data *obj);
@@ -435,10 +418,8 @@ void wld_command_interpreter(room_data *room, char *argument);
#define GET_SHORT(ch) ((ch)->player.short_descr)
#define SCRIPT_CHECK(go, type) (SCRIPT(go) && \
IS_SET(SCRIPT_TYPES(SCRIPT(go)), type))
#define TRIGGER_CHECK(t, type) (IS_SET(GET_TRIG_TYPE(t), type) && \
!GET_TRIG_DEPTH(t))
#define SCRIPT_CHECK(go, type) (SCRIPT(go) && IS_SET(SCRIPT_TYPES(SCRIPT(go)), type))
#define TRIGGER_CHECK(t, type) (IS_SET(GET_TRIG_TYPE(t), type) && !GET_TRIG_DEPTH(t))
/* This formerly used 'go' instead of 'id' and referenced 'go->id' but this is
+3 -3
View File
@@ -412,7 +412,7 @@ void act_mtrigger(const char_data *ch, char *str, char_data *actor,
void fight_mtrigger(char_data *ch)
{
struct char_data *actor;
char_data *actor;
trig_data *t;
char buf[MAX_INPUT_LENGTH];
@@ -437,7 +437,7 @@ void fight_mtrigger(char_data *ch)
void hitprcnt_mtrigger(char_data *ch)
{
struct char_data *actor;
char_data *actor;
trig_data *t;
char buf[MAX_INPUT_LENGTH];
@@ -676,7 +676,7 @@ void random_otrigger(obj_data *obj)
}
}
void timer_otrigger(struct obj_data *obj)
void timer_otrigger(obj_data *obj)
{
trig_data *t;
+21 -20
View File
@@ -65,7 +65,7 @@ void add_var(struct trig_var_data **var_list, const char *name, const char *valu
}
/* perhaps not the best place for this, but I didn't want a new file */
char *skill_percent(struct char_data *ch, char *skill)
char *skill_percent(char_data *ch, char *skill)
{
static char retval[16];
int skillnum;
@@ -98,7 +98,7 @@ int item_in_list(char *item, obj_data *list)
count += item_in_list(item, i->contains);
}
} else if (is_number(item)) { /* check for vnum */
obj_vnum ovnum = atoi(item);
obj_vnum ovnum = atoidx(item);
for (i = list; i; i = i->next_content) {
if (GET_OBJ_VNUM(i) == ovnum)
@@ -120,7 +120,7 @@ int item_in_list(char *item, obj_data *list)
/* BOOLEAN return, just check if a player or mob has an item of any sort,
* searched for by name or id. Searching equipment as well as inventory, and
* containers. Jamie Nelson */
int char_has_item(char *item, struct char_data *ch)
int char_has_item(char *item, char_data *ch)
{
/* If this works, no more searching needed */
@@ -133,7 +133,7 @@ int char_has_item(char *item, struct char_data *ch)
return 1;
}
static int handle_oset(struct obj_data * obj, char * argument)
static int handle_oset(obj_data * obj, char * argument)
{
int i = 0;
bool found = FALSE;
@@ -141,7 +141,7 @@ static int handle_oset(struct obj_data * obj, char * argument)
struct oset_handler {
const char * type;
bool (* name)(struct obj_data *, char *);
bool (* name)(obj_data *, char *);
} handler[] = {
{ "alias", oset_alias },
{ "apply", oset_apply },
@@ -256,6 +256,7 @@ void find_replacement(void *go, struct script_data *sc, trig_data *trig,
struct room_data *room, *r = NULL;
char *name;
int num, count, i, j, doors;
IDXTYPE idx;
char *log_cmd[] = {"mlog ", "olog ", "wlog " };
char *send_cmd[] = {"msend ", "osend ", "wsend " };
@@ -429,7 +430,7 @@ void find_replacement(void *go, struct script_data *sc, trig_data *trig,
return;
}
else if (!str_cmp(var, "people")) {
snprintf(str, slen, "%d",((num = atoi(field)) > 0) ? trgvar_in_room(num) : 0);
snprintf(str, slen, "%d",((num = atoidx(field)) > 0) ? trgvar_in_room(num) : 0);
return;
}
else if (!str_cmp(var, "happyhour")) {
@@ -469,8 +470,8 @@ void find_replacement(void *go, struct script_data *sc, trig_data *trig,
script_log("findmob.vnum(mvnum) - illegal syntax");
strcpy(str, "0");
} else {
room_rnum rrnum = real_room(atoi(field));
mob_vnum mvnum = atoi(subfield);
room_rnum rrnum = real_room(atoidx(field));
mob_vnum mvnum = atoidx(subfield);
if (rrnum == NOWHERE) {
script_log("findmob.vnum(ovnum): No room with vnum %d", atoi(field));
@@ -490,7 +491,7 @@ void find_replacement(void *go, struct script_data *sc, trig_data *trig,
script_log("findobj.vnum(ovnum) - illegal syntax");
strcpy(str, "0");
} else {
room_rnum rrnum = real_room(atoi(field));
room_rnum rrnum = real_room(atoidx(field));
if (rrnum == NOWHERE) {
script_log("findobj.vnum(ovnum): No room with vnum %d", atoi(field));
@@ -552,10 +553,10 @@ void find_replacement(void *go, struct script_data *sc, trig_data *trig,
in_room = real_room(((struct room_data *) go)->number);
break;
case OBJ_TRIGGER:
in_room = obj_room((struct obj_data *) go);
in_room = obj_room((obj_data *) go);
break;
case MOB_TRIGGER:
in_room = IN_ROOM((struct char_data *)go);
in_room = IN_ROOM((char_data *)go);
break;
}
if (in_room == NOWHERE) {
@@ -978,7 +979,7 @@ void find_replacement(void *go, struct script_data *sc, trig_data *trig,
else if (!str_cmp(field, "questdone"))
{
if (!IS_NPC(c) && subfield && *subfield) {
int q_num = atoi(subfield);
qst_vnum q_num = atoidx(subfield);
if (is_complete(c, q_num))
strcpy(str, "1");
else
@@ -1111,7 +1112,7 @@ void find_replacement(void *go, struct script_data *sc, trig_data *trig,
* something like if %actor.vnum(500)%. It should return false for PC's instead
* -- Fizban 02/18
*/
snprintf(str, slen, "%d", IS_NPC(c) ? (int)(GET_MOB_VNUM(c) == atoi(subfield)) : 0 );
snprintf(str, slen, "%d", IS_NPC(c) ? GET_MOB_VNUM(c) == atoidx(subfield) : 0 );
} else {
if (IS_NPC(c))
snprintf(str, slen, "%d", GET_MOB_VNUM(c));
@@ -1249,8 +1250,8 @@ void find_replacement(void *go, struct script_data *sc, trig_data *trig,
if (!(subfield && *subfield))
*str = '\0';
else {
i = atoi(subfield);
snprintf(str, slen, "%d", trig_is_attached(SCRIPT(o), i));
idx = atoidx(subfield);
snprintf(str, slen, "%d", trig_is_attached(SCRIPT(o), idx));
}
}
break;
@@ -1311,7 +1312,7 @@ void find_replacement(void *go, struct script_data *sc, trig_data *trig,
case 'v':
if (!str_cmp(field, "vnum"))
if (subfield && *subfield) {
snprintf(str, slen, "%d", (int)(GET_OBJ_VNUM(o) == atoi(subfield)));
snprintf(str, slen, "%d", GET_OBJ_VNUM(o) == atoidx(subfield));
} else {
snprintf(str, slen, "%d", GET_OBJ_VNUM(o));
}
@@ -1403,14 +1404,14 @@ void find_replacement(void *go, struct script_data *sc, trig_data *trig,
else if (!str_cmp(field, "vnum")) {
if (subfield && *subfield) {
snprintf(str, slen, "%d", (int)(r->number == atoi(subfield)));
snprintf(str, slen, "%d", r->number == atoidx(subfield));
} else {
snprintf(str, slen,"%d",r->number);
}
} else if (!str_cmp(field, "contents")) {
if (subfield && *subfield) {
for (obj = r->contents; obj; obj = obj->next_content) {
if (GET_OBJ_VNUM(obj) == atoi(subfield)) {
if (GET_OBJ_VNUM(obj) == atoidx(subfield)) {
/* arg given, found */
snprintf(str, slen, "%c%ld", UID_CHAR, obj_script_id(obj));
return;
@@ -1457,8 +1458,8 @@ void find_replacement(void *go, struct script_data *sc, trig_data *trig,
if (!(subfield && *subfield))
*str = '\0';
else {
i = atoi(subfield);
snprintf(str, slen, "%d", trig_is_attached(SCRIPT(r), i));
idx = atoidx(subfield);
snprintf(str, slen, "%d", trig_is_attached(SCRIPT(r), idx));
}
}
else if (!str_cmp(field, "zonenumber"))
+15 -13
View File
@@ -169,7 +169,7 @@ WCMD(do_wzoneecho)
if (!*room_num || !*msg)
wld_log(room, "wzoneecho called with too few args");
else if ((zone = real_zone_by_thing(atoi(room_num))) == NOWHERE)
else if ((zone = real_zone_by_thing(atoidx(room_num))) == NOWHERE)
wld_log(room, "wzoneecho called for nonexistant zone");
else {
@@ -191,7 +191,7 @@ WCMD(do_wrecho)
if (!*msg || !*start || !*finish || !is_number(start) || !is_number(finish))
wld_log(room, "wrecho: too few args");
else
send_to_range(atoi(start), atoi(finish), "%s\r\n", msg);
send_to_range(atoidx(start), atoidx(finish), "%s\r\n", msg);
}
@@ -270,7 +270,7 @@ WCMD(do_wdoor)
newexit->exit_info = (sh_int)asciiflag_conv(value);
break;
case 3: /* key */
newexit->key = atoi(value);
newexit->key = atoidx(value);
break;
case 4: /* name */
if (newexit->keyword)
@@ -279,7 +279,7 @@ WCMD(do_wdoor)
strcpy(newexit->keyword, value);
break;
case 5: /* room */
if ((to_room = real_room(atoi(value))) != NOWHERE)
if ((to_room = real_room(atoidx(value))) != NOWHERE)
newexit->to_room = to_room;
else
wld_log(room, "wdoor: invalid door target");
@@ -291,7 +291,8 @@ WCMD(do_wdoor)
WCMD(do_wteleport)
{
char_data *ch, *next_ch;
room_rnum target, nr;
room_rnum target;
room_vnum nr;
char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH];
two_arguments(argument, arg1, arg2);
@@ -301,7 +302,7 @@ WCMD(do_wteleport)
return;
}
nr = atoi(arg2);
nr = atoidx(arg2);
target = real_room(nr);
if (target == NOWHERE)
@@ -435,7 +436,7 @@ WCMD(do_wpurge)
WCMD(do_wload)
{
char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH];
int number = 0;
IDXTYPE number = NOTHING;
char_data *mob;
obj_data *object;
char *target;
@@ -445,7 +446,7 @@ WCMD(do_wload)
target = two_arguments(argument, arg1, arg2);
if (!*arg1 || !*arg2 || !is_number(arg2) || ((number = atoi(arg2)) < 0)) {
if (!*arg1 || !*arg2 || !is_number(arg2) || (number = atoidx(arg2)) == NOTHING) {
wld_log(room, "wload: bad syntax");
return;
}
@@ -456,7 +457,7 @@ WCMD(do_wload)
if (!target || !*target) {
rnum = real_room(room->number);
} else {
if (!isdigit(*target) || (rnum = real_room(atoi(target))) == NOWHERE) {
if (!isdigit(*target) || (rnum = real_room(atoidx(target))) == NOWHERE) {
wld_log(room, "wload: room target vnum doesn't exist (loading mob vnum %d to room %s)", number, target);
return;
}
@@ -547,7 +548,7 @@ WCMD(do_wdamage) {
WCMD(do_wat)
{
room_rnum loc = NOWHERE;
struct char_data *ch;
char_data *ch;
char arg[MAX_INPUT_LENGTH], *command;
command = any_one_arg(argument, arg);
@@ -564,7 +565,7 @@ WCMD(do_wat)
return;
}
if (isdigit(*arg)) loc = real_room(atoi(arg));
if (isdigit(*arg)) loc = real_room(atoidx(arg));
else if ((ch = get_char_by_room(room, arg))) loc = IN_ROOM(ch);
if (loc == NOWHERE) {
@@ -577,7 +578,8 @@ WCMD(do_wat)
WCMD(do_wmove)
{
obj_data *obj, *next_obj;
room_rnum target, nr;
room_rnum target;
room_vnum nr;
char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH];
two_arguments(argument, arg1, arg2);
@@ -587,7 +589,7 @@ WCMD(do_wmove)
return;
}
nr = atoi(arg2);
nr = atoidx(arg2);
target = real_room(nr);
if (target == NOWHERE) {
+1 -1
View File
@@ -1054,7 +1054,7 @@ INCLUDE_FILE_PATTERNS =
# undefined via #undef or recursively expanded use the := operator
# instead of the = operator.
PREDEFINED = "ACMD(name)=void name (struct char_data *ch, char *argument, int cmd, int subcmd)" "WCMD(name)=void name (room_data *room, char *argument, int cmd, int subcmd)" "OCMD(name)=void name(obj_data *obj, char *argument, int cmd, int subcmd)" "SPECIAL(name)=int name(struct char_data *ch, void *me, int cmd, char *argument)"
PREDEFINED = "ACMD(name)=void name (char_data *ch, char *argument, int cmd, int subcmd)" "WCMD(name)=void name (room_data *room, char *argument, int cmd, int subcmd)" "OCMD(name)=void name(obj_data *obj, char *argument, int cmd, int subcmd)" "SPECIAL(name)=int name(char_data *ch, void *me, int cmd, char *argument)"
# If the MACRO_EXPANSION and EXPAND_ONLY_PREDEF tags are set to YES then
# this tag can be used to specify a list of macro names that should be expanded.
+1 -1
View File
@@ -1054,7 +1054,7 @@ INCLUDE_FILE_PATTERNS =
# undefined via #undef or recursively expanded use the := operator
# instead of the = operator.
PREDEFINED = "ACMD(name)=void name (struct char_data *ch, char *argument, int cmd, int subcmd)" "WCMD(name)=void name (room_data *room, char *argument, int cmd, int subcmd)" "OCMD(name)=void name(obj_data *obj, char *argument, int cmd, int subcmd)" "SPECIAL(name)=int name(struct char_data *ch, void *me, int cmd, char *argument)"
PREDEFINED = "ACMD(name)=void name (char_data *ch, char *argument, int cmd, int subcmd)" "WCMD(name)=void name (room_data *room, char *argument, int cmd, int subcmd)" "OCMD(name)=void name(obj_data *obj, char *argument, int cmd, int subcmd)" "SPECIAL(name)=int name(char_data *ch, void *me, int cmd, char *argument)"
# If the MACRO_EXPANSION and EXPAND_ONLY_PREDEF tags are set to YES then
# this tag can be used to specify a list of macro names that should be expanded.
+43 -43
View File
@@ -29,7 +29,7 @@
/* locally defined global variables, used externally */
/* head of l-list of fighting chars */
struct char_data *combat_list = NULL;
char_data *combat_list = NULL;
/* Weapon attack texts */
struct attack_hit_type attack_hit_text[] =
{
@@ -51,23 +51,23 @@ struct attack_hit_type attack_hit_text[] =
};
/* local (file scope only) variables */
static struct char_data *next_combat_list = NULL;
static char_data *next_combat_list = NULL;
/* local file scope utility functions */
static void perform_group_gain(struct char_data *ch, int base, struct char_data *victim);
static void dam_message(int dam, struct char_data *ch, struct char_data *victim, int w_type);
static void make_corpse(struct char_data *ch);
static void change_alignment(struct char_data *ch, struct char_data *victim);
static void group_gain(struct char_data *ch, struct char_data *victim);
static void solo_gain(struct char_data *ch, struct char_data *victim);
static void perform_group_gain(char_data *ch, int base, char_data *victim);
static void dam_message(int dam, char_data *ch, char_data *victim, int w_type);
static void make_corpse(char_data *ch);
static void change_alignment(char_data *ch, char_data *victim);
static void group_gain(char_data *ch, char_data *victim);
static void solo_gain(char_data *ch, char_data *victim);
/** @todo refactor this function name */
static char *replace_string(const char *str, const char *weapon_singular, const char *weapon_plural);
static int compute_thaco(struct char_data *ch, struct char_data *vict);
static int compute_thaco(char_data *ch, char_data *vict);
#define IS_WEAPON(type) (((type) >= TYPE_HIT) && ((type) < TYPE_SUFFERING))
/* The Fight related routines */
void appear(struct char_data *ch)
void appear(char_data *ch)
{
if (affected_by_spell(ch, SPELL_INVISIBLE))
affect_from_char(ch, SPELL_INVISIBLE);
@@ -82,7 +82,7 @@ void appear(struct char_data *ch)
FALSE, ch, 0, 0, TO_ROOM);
}
int compute_armor_class(struct char_data *ch)
int compute_armor_class(char_data *ch)
{
int armorclass = GET_AC(ch);
@@ -92,7 +92,7 @@ int compute_armor_class(struct char_data *ch)
return (MAX(-100, armorclass)); /* -100 is lowest */
}
void update_pos(struct char_data *victim)
void update_pos(char_data *victim)
{
if ((GET_HIT(victim) > 0) && (GET_POS(victim) > POS_STUNNED))
return;
@@ -108,7 +108,7 @@ void update_pos(struct char_data *victim)
GET_POS(victim) = POS_STUNNED;
}
void check_killer(struct char_data *ch, struct char_data *vict)
void check_killer(char_data *ch, char_data *vict)
{
if (PLR_FLAGGED(vict, PLR_KILLER) || PLR_FLAGGED(vict, PLR_THIEF))
return;
@@ -123,7 +123,7 @@ void check_killer(struct char_data *ch, struct char_data *vict)
}
/* start one char fighting another (yes, it is horrible, I know... ) */
void set_fighting(struct char_data *ch, struct char_data *vict)
void set_fighting(char_data *ch, char_data *vict)
{
if (ch == vict)
return;
@@ -147,9 +147,9 @@ void set_fighting(struct char_data *ch, struct char_data *vict)
}
/* remove a char from the list of fighting chars */
void stop_fighting(struct char_data *ch)
void stop_fighting(char_data *ch)
{
struct char_data *temp;
char_data *temp;
if (ch == next_combat_list)
next_combat_list = ch->next_fighting;
@@ -161,11 +161,11 @@ void stop_fighting(struct char_data *ch)
update_pos(ch);
}
static void make_corpse(struct char_data *ch)
static void make_corpse(char_data *ch)
{
char buf2[MAX_NAME_LENGTH + 64];
struct obj_data *corpse, *o;
struct obj_data *money;
obj_data *corpse, *o;
obj_data *money;
int i, x, y;
corpse = create_obj();
@@ -232,14 +232,14 @@ static void make_corpse(struct char_data *ch)
}
/* When ch kills victim */
static void change_alignment(struct char_data *ch, struct char_data *victim)
static void change_alignment(char_data *ch, char_data *victim)
{
/* new alignment change algorithm: if you kill a monster with alignment A,
* you move 1/16th of the way to having alignment -A. Simple and fast. */
GET_ALIGNMENT(ch) += (-GET_ALIGNMENT(victim) - GET_ALIGNMENT(ch)) / 16;
}
void death_cry(struct char_data *ch)
void death_cry(char_data *ch)
{
int door;
@@ -250,9 +250,9 @@ void death_cry(struct char_data *ch)
send_to_room(world[IN_ROOM(ch)].dir_option[door]->to_room, "Your blood freezes as you hear someone's death cry.\r\n");
}
void raw_kill(struct char_data * ch, struct char_data * killer)
void raw_kill(char_data * ch, char_data * killer)
{
struct char_data *i;
char_data *i;
if (FIGHTING(ch))
stop_fighting(ch);
@@ -271,7 +271,7 @@ struct char_data *i;
if (killer) {
if (killer->group) {
while ((i = (struct char_data *) simple_list(killer->group->members)) != NULL)
while ((i = (char_data *) simple_list(killer->group->members)) != NULL)
if(IN_ROOM(i) == IN_ROOM(ch) || (world[IN_ROOM(i)].zone == world[IN_ROOM(ch)].zone))
autoquest_trigger_check(i, ch, NULL, AQ_MOB_KILL);
} else
@@ -293,7 +293,7 @@ struct char_data *i;
}
}
void die(struct char_data * ch, struct char_data * killer)
void die(char_data * ch, char_data * killer)
{
gain_exp(ch, -(GET_EXP(ch) / 2));
if (!IS_NPC(ch)) {
@@ -303,8 +303,8 @@ void die(struct char_data * ch, struct char_data * killer)
raw_kill(ch, killer);
}
static void perform_group_gain(struct char_data *ch, int base,
struct char_data *victim)
static void perform_group_gain(char_data *ch, int base,
char_data *victim)
{
int share, hap_share;
@@ -325,12 +325,12 @@ static void perform_group_gain(struct char_data *ch, int base,
change_alignment(ch, victim);
}
static void group_gain(struct char_data *ch, struct char_data *victim)
static void group_gain(char_data *ch, char_data *victim)
{
int tot_members = 0, base, tot_gain;
struct char_data *k;
char_data *k;
while ((k = (struct char_data *) simple_list(GROUP(ch)->members)) != NULL)
while ((k = (char_data *) simple_list(GROUP(ch)->members)) != NULL)
if (IN_ROOM(ch) == IN_ROOM(k))
tot_members++;
@@ -346,12 +346,12 @@ static void group_gain(struct char_data *ch, struct char_data *victim)
else
base = 0;
while ((k = (struct char_data *) simple_list(GROUP(ch)->members)) != NULL)
while ((k = (char_data *) simple_list(GROUP(ch)->members)) != NULL)
if (IN_ROOM(k) == IN_ROOM(ch))
perform_group_gain(k, base, victim);
}
static void solo_gain(struct char_data *ch, struct char_data *victim)
static void solo_gain(char_data *ch, char_data *victim)
{
int exp, happy_exp;
@@ -407,7 +407,7 @@ static char *replace_string(const char *str, const char *weapon_singular, const
}
/* message for doing damage with a weapon */
static void dam_message(int dam, struct char_data *ch, struct char_data *victim,
static void dam_message(int dam, char_data *ch, char_data *victim,
int w_type)
{
char *buf;
@@ -512,13 +512,13 @@ static void dam_message(int dam, struct char_data *ch, struct char_data *victim,
/* message for doing damage with a spell or skill. Also used for weapon
* damage on miss and death blows. */
int skill_message(int dam, struct char_data *ch, struct char_data *vict,
int skill_message(int dam, char_data *ch, char_data *vict,
int attacktype)
{
int i, j, nr;
struct message_type *msg;
struct obj_data *weap = GET_EQ(ch, WEAR_WIELD);
obj_data *weap = GET_EQ(ch, WEAR_WIELD);
/* @todo restructure the messages library to a pointer based system as
* opposed to the current cyclic location system. */
@@ -585,12 +585,12 @@ int skill_message(int dam, struct char_data *ch, struct char_data *vict,
* < 0 Victim died.
* = 0 No damage.
* > 0 How much damage done. */
int damage(struct char_data *ch, struct char_data *victim, int dam, int attacktype)
int damage(char_data *ch, char_data *victim, int dam, int attacktype)
{
long local_gold = 0, happy_gold = 0;
char local_buf[256];
struct char_data *tmp_char;
struct obj_data *corpse_obj;
char_data *tmp_char;
obj_data *corpse_obj;
if (GET_POS(victim) <= POS_DEAD) {
/* This is "normal"-ish now with delayed extraction. -gg 3/15/2001 */
@@ -791,7 +791,7 @@ int damage(struct char_data *ch, struct char_data *victim, int dam, int attackty
/* Calculate the THAC0 of the attacker. 'victim' currently isn't used but you
* could use it for special cases like weapons that hit evil creatures easier
* or a weapon that always misses attacking an animal. */
static int compute_thaco(struct char_data *ch, struct char_data *victim)
static int compute_thaco(char_data *ch, char_data *victim)
{
int calc_thaco;
@@ -807,9 +807,9 @@ static int compute_thaco(struct char_data *ch, struct char_data *victim)
return calc_thaco;
}
void hit(struct char_data *ch, struct char_data *victim, int type)
void hit(char_data *ch, char_data *victim, int type)
{
struct obj_data *wielded = GET_EQ(ch, WEAR_WIELD);
obj_data *wielded = GET_EQ(ch, WEAR_WIELD);
int w_type, victim_ac, calc_thaco, dam, diceroll;
/* Check that the attacker and victim exist */
@@ -910,7 +910,7 @@ void hit(struct char_data *ch, struct char_data *victim, int type)
/* control the fights going on. Called every 2 seconds from comm.c. */
void perform_violence(void)
{
struct char_data *ch, *tch;
char_data *ch, *tch;
for (ch = combat_list; ch; ch = next_combat_list) {
next_combat_list = ch->next_fighting;
@@ -940,7 +940,7 @@ void perform_violence(void)
if (GROUP(ch) && GROUP(ch)->members && GROUP(ch)->members->iSize) {
struct iterator_data Iterator;
tch = (struct char_data *) merge_iterator(&Iterator, GROUP(ch)->members);
tch = (char_data *) merge_iterator(&Iterator, GROUP(ch)->members);
for (; tch ; tch = next_in_list(&Iterator)) {
if (tch == ch)
continue;
+12 -13
View File
@@ -21,23 +21,22 @@ struct attack_hit_type {
};
/* Functions available in fight.c */
void appear(struct char_data *ch);
void check_killer(struct char_data *ch, struct char_data *vict);
int compute_armor_class(struct char_data *ch);
int damage(struct char_data *ch, struct char_data *victim, int dam, int attacktype);
void death_cry(struct char_data *ch);
void die(struct char_data * ch, struct char_data * killer);
void hit(struct char_data *ch, struct char_data *victim, int type);
void appear(char_data *ch);
void check_killer(char_data *ch, char_data *vict);
int compute_armor_class(char_data *ch);
int damage(char_data *ch, char_data *victim, int dam, int attacktype);
void death_cry(char_data *ch);
void die(char_data * ch, char_data * killer);
void hit(char_data *ch, char_data *victim, int type);
void perform_violence(void);
void raw_kill(struct char_data * ch, struct char_data * killer);
void set_fighting(struct char_data *ch, struct char_data *victim);
int skill_message(int dam, struct char_data *ch, struct char_data *vict,
int attacktype);
void stop_fighting(struct char_data *ch);
void raw_kill(char_data * ch, char_data * killer);
void set_fighting(char_data *ch, char_data *victim);
int skill_message(int dam, char_data *ch, char_data *vict, int attacktype);
void stop_fighting(char_data *ch);
/* Global variables */
extern struct attack_hit_type attack_hit_text[];
extern struct char_data *combat_list;
extern char_data *combat_list;
#endif /* _FIGHT_H_*/
+15 -15
View File
@@ -21,11 +21,11 @@
/* local functions */
static void extract_mobile_all(mob_vnum vnum);
int add_mobile(struct char_data *mob, mob_vnum vnum)
int add_mobile(char_data *mob, mob_vnum vnum)
{
int rnum, i, found = FALSE, shop, cmd_no;
zone_rnum zone;
struct char_data *live_mob;
char_data *live_mob;
if ((rnum = real_mobile(vnum)) != NOBODY) {
/* Copy over the mobile and free() the old strings. */
@@ -41,7 +41,7 @@ int add_mobile(struct char_data *mob, mob_vnum vnum)
return rnum;
}
RECREATE(mob_proto, struct char_data, top_of_mobt + 2);
RECREATE(mob_proto, char_data, top_of_mobt + 2);
RECREATE(mob_index, struct index_data, top_of_mobt + 2);
top_of_mobt++;
@@ -90,7 +90,7 @@ int add_mobile(struct char_data *mob, mob_vnum vnum)
return found;
}
int copy_mobile(struct char_data *to, struct char_data *from)
int copy_mobile(char_data *to, char_data *from)
{
free_mobile_strings(to);
*to = *from;
@@ -101,7 +101,7 @@ int copy_mobile(struct char_data *to, struct char_data *from)
static void extract_mobile_all(mob_vnum vnum)
{
struct char_data *next, *ch;
char_data *next, *ch;
int i;
for (ch = character_list; ch; ch = next) {
@@ -140,8 +140,8 @@ static void extract_mobile_all(mob_vnum vnum)
int delete_mobile(mob_rnum refpt)
{
struct char_data *live_mob;
struct char_data *proto;
char_data *live_mob;
char_data *proto;
int counter, cmd_no;
mob_vnum vnum;
zone_rnum zone;
@@ -169,7 +169,7 @@ int delete_mobile(mob_rnum refpt)
top_of_mobt--;
RECREATE(mob_index, struct index_data, top_of_mobt + 1);
RECREATE(mob_proto, struct char_data, top_of_mobt + 1);
RECREATE(mob_proto, char_data, top_of_mobt + 1);
/* Update live mobile rnums. */
for (live_mob = character_list; live_mob; live_mob = live_mob->next)
@@ -195,7 +195,7 @@ int delete_mobile(mob_rnum refpt)
return refpt;
}
int copy_mobile_strings(struct char_data *t, struct char_data *f)
int copy_mobile_strings(char_data *t, char_data *f)
{
if (f->player.name)
t->player.name = strdup(f->player.name);
@@ -210,7 +210,7 @@ int copy_mobile_strings(struct char_data *t, struct char_data *f)
return TRUE;
}
int update_mobile_strings(struct char_data *t, struct char_data *f)
int update_mobile_strings(char_data *t, char_data *f)
{
if (f->player.name)
t->player.name = f->player.name;
@@ -225,7 +225,7 @@ int update_mobile_strings(struct char_data *t, struct char_data *f)
return TRUE;
}
int free_mobile_strings(struct char_data *mob)
int free_mobile_strings(char_data *mob)
{
if (mob->player.name)
free(mob->player.name);
@@ -242,7 +242,7 @@ int free_mobile_strings(struct char_data *mob)
/* Free a mobile structure that has been edited. Take care of existing mobiles
* and their mob_proto! */
int free_mobile(struct char_data *mob)
int free_mobile(char_data *mob)
{
mob_rnum i;
@@ -325,7 +325,7 @@ int save_mobiles(zone_rnum rznum)
return written;
}
int write_mobile_espec(mob_vnum mvnum, struct char_data *mob, FILE *fd)
int write_mobile_espec(mob_vnum mvnum, char_data *mob, FILE *fd)
{
if (GET_ATTACK(mob) != 0)
fprintf(fd, "BareHandAttack: %d\n", GET_ATTACK(mob));
@@ -357,7 +357,7 @@ int write_mobile_espec(mob_vnum mvnum, struct char_data *mob, FILE *fd)
return TRUE;
}
int write_mobile_record(mob_vnum mvnum, struct char_data *mob, FILE *fd)
int write_mobile_record(mob_vnum mvnum, char_data *mob, FILE *fd)
{
char ldesc[MAX_STRING_LENGTH];
char ddesc[MAX_STRING_LENGTH];
@@ -419,7 +419,7 @@ int write_mobile_record(mob_vnum mvnum, struct char_data *mob, FILE *fd)
return TRUE;
}
void check_mobile_strings(struct char_data *mob)
void check_mobile_strings(char_data *mob)
{
mob_vnum mvnum = mob_index[mob->nr].vnum;
check_mobile_string(mvnum, &GET_LDESC(mob), "long description");
+12 -12
View File
@@ -13,21 +13,21 @@
#define _GENMOB_H_
int delete_mobile(mob_rnum);
int copy_mobile(struct char_data *to, struct char_data *from);
int add_mobile(struct char_data *, mob_vnum);
int copy_mob_strings(struct char_data *to, struct char_data *from);
int free_mob_strings(struct char_data *);
int free_mobile(struct char_data *mob);
int copy_mobile(char_data *to, char_data *from);
int add_mobile(char_data *, mob_vnum);
int copy_mob_strings(char_data *to, char_data *from);
int free_mob_strings(char_data *);
int free_mobile(char_data *mob);
int save_mobiles(zone_rnum rznum);
int update_mobile_strings(struct char_data *t, struct char_data *f);
void check_mobile_strings(struct char_data *mob);
int update_mobile_strings(char_data *t, char_data *f);
void check_mobile_strings(char_data *mob);
void check_mobile_string(mob_vnum i, char **string, const char *desc);
int write_mobile_record(mob_vnum mvnum, struct char_data *mob, FILE *fd);
int write_mobile_espec(mob_vnum mvnum, struct char_data *mob, FILE *fd);
int free_mobile_strings(struct char_data *mob);
int copy_mobile_strings(struct char_data *t, struct char_data *f);
int write_mobile_record(mob_vnum mvnum, char_data *mob, FILE *fd);
int write_mobile_espec(mob_vnum mvnum, char_data *mob, FILE *fd);
int free_mobile_strings(char_data *mob);
int copy_mobile_strings(char_data *t, char_data *f);
#if CONFIG_GENOLC_MOBPROG
int write_mobile_mobprog(mob_vnum mvnum, struct char_data *mob, FILE *fd);
int write_mobile_mobprog(mob_vnum mvnum, char_data *mob, FILE *fd);
#endif
/* Handy macros. */
+23 -23
View File
@@ -22,10 +22,10 @@
/* local functions */
static int update_all_objects(struct obj_data *obj);
static void copy_object_strings(struct obj_data *to, struct obj_data *from);
static int update_all_objects(obj_data *obj);
static void copy_object_strings(obj_data *to, obj_data *from);
obj_rnum add_object(struct obj_data *newobj, obj_vnum ovnum)
obj_rnum add_object(obj_data *newobj, obj_vnum ovnum)
{
int found = NOTHING;
zone_rnum rznum = real_zone_by_thing(ovnum);
@@ -48,9 +48,9 @@ obj_rnum add_object(struct obj_data *newobj, obj_vnum ovnum)
* and every object currently in the game to see which ones are pointing to
* this prototype. If object is pointing to this prototype, then we need to
* replace it with the new one. */
static int update_all_objects(struct obj_data *refobj)
static int update_all_objects(obj_data *refobj)
{
struct obj_data *obj, swap;
obj_data *obj, swap;
int count = 0;
for (obj = object_list; obj; obj = obj->next) {
@@ -85,7 +85,7 @@ static int update_all_objects(struct obj_data *refobj)
obj_rnum adjust_objects(obj_rnum refpt)
{
int shop, i, zone, cmd_no;
struct obj_data *obj;
obj_data *obj;
#if CIRCLE_UNSIGNED_INDEX
if (refpt == NOTHING || refpt > top_of_objt)
@@ -132,13 +132,13 @@ obj_rnum adjust_objects(obj_rnum refpt)
/* Function handle the insertion of an object within the prototype framework.
* Note that this does not adjust internal values of other objects, use
* add_object() for that. */
obj_rnum insert_object(struct obj_data *obj, obj_vnum ovnum)
obj_rnum insert_object(obj_data *obj, obj_vnum ovnum)
{
obj_rnum i;
top_of_objt++;
RECREATE(obj_index, struct index_data, top_of_objt + 1);
RECREATE(obj_proto, struct obj_data, top_of_objt + 1);
RECREATE(obj_proto, obj_data, top_of_objt + 1);
/* Start counting through both tables. */
for (i = top_of_objt; i > 0; i--) {
@@ -156,7 +156,7 @@ obj_rnum insert_object(struct obj_data *obj, obj_vnum ovnum)
return index_object(obj, ovnum, 0);
}
obj_rnum index_object(struct obj_data *obj, obj_vnum ovnum, obj_rnum ornum)
obj_rnum index_object(obj_data *obj, obj_vnum ovnum, obj_rnum ornum)
{
#if CIRCLE_UNSIGNED_INDEX
if (obj == NULL || ornum == NOTHING || ornum > top_of_objt)
@@ -184,7 +184,7 @@ int save_objects(zone_rnum zone_num)
char pbuf1[MAX_STRING_LENGTH], pbuf2[MAX_STRING_LENGTH], pbuf3[MAX_STRING_LENGTH], pbuf4[MAX_STRING_LENGTH];
int counter, counter2, realcounter;
FILE *fp;
struct obj_data *obj;
obj_data *obj;
struct extra_descr_data *ex_desc;
#if CIRCLE_UNSIGNED_INDEX
@@ -299,7 +299,7 @@ int save_objects(zone_rnum zone_num)
}
/* Free all, unconditionally. */
void free_object_strings(struct obj_data *obj)
void free_object_strings(obj_data *obj)
{
if (obj->name)
free(obj->name);
@@ -314,7 +314,7 @@ void free_object_strings(struct obj_data *obj)
}
/* For object instances that are not the prototype. */
void free_object_strings_proto(struct obj_data *obj)
void free_object_strings_proto(obj_data *obj)
{
int robj_num = GET_OBJ_RNUM(obj);
@@ -349,7 +349,7 @@ void free_object_strings_proto(struct obj_data *obj)
}
}
static void copy_object_strings(struct obj_data *to, struct obj_data *from)
static void copy_object_strings(obj_data *to, obj_data *from)
{
to->name = from->name ? strdup(from->name) : NULL;
to->description = from->description ? strdup(from->description) : NULL;
@@ -362,18 +362,18 @@ static void copy_object_strings(struct obj_data *to, struct obj_data *from)
to->ex_description = NULL;
}
int copy_object(struct obj_data *to, struct obj_data *from)
int copy_object(obj_data *to, obj_data *from)
{
free_object_strings(to);
return copy_object_main(to, from, TRUE);
}
int copy_object_preserve(struct obj_data *to, struct obj_data *from)
int copy_object_preserve(obj_data *to, obj_data *from)
{
return copy_object_main(to, from, FALSE);
}
int copy_object_main(struct obj_data *to, struct obj_data *from, int free_object)
int copy_object_main(obj_data *to, obj_data *from, int free_object)
{
*to = *from;
copy_object_strings(to, from);
@@ -384,7 +384,7 @@ int delete_object(obj_rnum rnum)
{
obj_rnum i;
zone_rnum zrnum;
struct obj_data *obj, *tmp, *next_obj;
obj_data *obj, *tmp, *next_obj;
int shop, j, zone, cmd_no;
if (rnum == NOTHING || rnum > top_of_objt)
@@ -404,7 +404,7 @@ int delete_object(obj_rnum rnum)
/* extract_obj() will just axe contents. */
if (tmp->contains) {
struct obj_data *this_content, *next_content;
obj_data *this_content, *next_content;
for (this_content = tmp->contains; this_content; this_content = next_content) {
next_content = this_content->next_content;
if (IN_ROOM(tmp)) {
@@ -442,7 +442,7 @@ int delete_object(obj_rnum rnum)
top_of_objt--;
RECREATE(obj_index, struct index_data, top_of_objt + 1);
RECREATE(obj_proto, struct obj_data, top_of_objt + 1);
RECREATE(obj_proto, obj_data, top_of_objt + 1);
/* Renumber notice boards. */
for (j = 0; j < NUM_OF_BOARDS; j++)
@@ -487,7 +487,7 @@ int delete_object(obj_rnum rnum)
}
/* oset handling, this location should be temporary */
bool oset_alias(struct obj_data *obj, char * argument)
bool oset_alias(obj_data *obj, char * argument)
{
static size_t max_len = 64;
int i = GET_OBJ_RNUM(obj);
@@ -505,7 +505,7 @@ bool oset_alias(struct obj_data *obj, char * argument)
return TRUE;
}
bool oset_apply(struct obj_data *obj, char * argument)
bool oset_apply(obj_data *obj, char * argument)
{
int i = 0, apply = -1, location = -1, mod = 0, empty = -1, value;
char arg[MAX_INPUT_LENGTH];
@@ -558,7 +558,7 @@ bool oset_apply(struct obj_data *obj, char * argument)
return TRUE;
}
bool oset_short_description(struct obj_data *obj, char * argument)
bool oset_short_description(obj_data *obj, char * argument)
{
static size_t max_len = 64;
int i = GET_OBJ_RNUM(obj);
@@ -576,7 +576,7 @@ bool oset_short_description(struct obj_data *obj, char * argument)
return TRUE;
}
bool oset_long_description(struct obj_data *obj, char * argument)
bool oset_long_description(obj_data *obj, char * argument)
{
static size_t max_len = 128;
int i = GET_OBJ_RNUM(obj);
+12 -12
View File
@@ -12,20 +12,20 @@
#ifndef _GENOBJ_H_
#define _GENOBJ_H_
void free_object_strings_proto(struct obj_data *obj);
void free_object_strings(struct obj_data *obj);
int copy_object(struct obj_data *to, struct obj_data *from);
int copy_object_preserve(struct obj_data *to, struct obj_data *from);
void free_object_strings_proto(obj_data *obj);
void free_object_strings(obj_data *obj);
int copy_object(obj_data *to, obj_data *from);
int copy_object_preserve(obj_data *to, obj_data *from);
int save_objects(zone_rnum vznum);
obj_rnum insert_object(struct obj_data *obj, obj_vnum ovnum);
obj_rnum insert_object(obj_data *obj, obj_vnum ovnum);
obj_rnum adjust_objects(obj_rnum refpt);
obj_rnum index_object(struct obj_data *obj, obj_vnum ovnum, obj_rnum ornum);
obj_rnum add_object(struct obj_data *, obj_vnum ovnum);
int copy_object_main(struct obj_data *to, struct obj_data *from, int free_object);
obj_rnum index_object(obj_data *obj, obj_vnum ovnum, obj_rnum ornum);
obj_rnum add_object(obj_data *, obj_vnum ovnum);
int copy_object_main(obj_data *to, obj_data *from, int free_object);
int delete_object(obj_rnum);
bool oset_alias(struct obj_data *obj, char * argument);
bool oset_apply(struct obj_data *obj, char * argument);
bool oset_short_description(struct obj_data *obj, char * argument);
bool oset_long_description(struct obj_data *obj, char * argument);
bool oset_alias(obj_data *obj, char * argument);
bool oset_apply(obj_data *obj, char * argument);
bool oset_short_description(obj_data *obj, char * argument);
bool oset_long_description(obj_data *obj, char * argument);
#endif /* _GENOBJ_H_ */
+7 -7
View File
@@ -60,11 +60,11 @@ static int export_save_zone(zone_rnum zrnum);
static int export_save_objects(zone_rnum zrnum);
static int export_save_rooms(zone_rnum zrnum);
static int export_save_triggers(zone_rnum zrnum);
static int export_mobile_record(mob_vnum mvnum, struct char_data *mob, FILE *fd);
static int export_mobile_record(mob_vnum mvnum, char_data *mob, FILE *fd);
static void export_script_save_to_disk(FILE *fp, void *item, int type);
static int export_info_file(zone_rnum zrnum);
int genolc_checkstring(struct descriptor_data *d, char *arg)
int genolc_checkstring(descriptor_data *d, char *arg)
{
smash_tilde(arg);
parse_at(arg);
@@ -330,7 +330,7 @@ ACMD(do_export_zone)
return;
}
zvnum = atoi(argument);
zvnum = atoidx(argument);
zrnum = real_zone(zvnum);
if (zrnum == NOWHERE) {
@@ -589,7 +589,7 @@ static int export_save_mobiles(zone_rnum rznum)
return TRUE;
}
static int export_mobile_record(mob_vnum mvnum, struct char_data *mob, FILE *fd)
static int export_mobile_record(mob_vnum mvnum, char_data *mob, FILE *fd)
{
char ldesc[MAX_STRING_LENGTH];
@@ -774,7 +774,7 @@ static int export_save_objects(zone_rnum zrnum)
obj_vnum ovnum;
int i;
FILE *obj_file;
struct obj_data *obj;
obj_data *obj;
struct extra_descr_data *ex_desc;
if (!(obj_file = fopen("world/export/qq.obj", "w"))) {
@@ -996,9 +996,9 @@ static void export_script_save_to_disk(FILE *fp, void *item, int type)
struct trig_proto_list *t;
if (type==MOB_TRIGGER)
t = ((struct char_data *)item)->proto_script;
t = ((char_data *)item)->proto_script;
else if (type==OBJ_TRIGGER)
t = ((struct obj_data *)item)->proto_script;
t = ((obj_data *)item)->proto_script;
else if (type==WLD_TRIGGER)
t = ((struct room_data *)item)->proto_script;
else {
+1 -1
View File
@@ -15,7 +15,7 @@
#define STRING_TERMINATOR '~'
#define CONFIG_GENOLC_MOBPROG 0
int genolc_checkstring(struct descriptor_data *d, char *arg);
int genolc_checkstring(descriptor_data *d, char *arg);
int remove_from_save_list(zone_vnum, int type);
int add_to_save_list(zone_vnum, int type);
int in_save_list(zone_vnum, int type);
+4 -4
View File
@@ -24,8 +24,8 @@
* the description, title, and such. */
room_rnum add_room(struct room_data *room)
{
struct char_data *tch;
struct obj_data *tobj;
char_data *tch;
obj_data *tobj;
int j, found = FALSE;
room_rnum i;
@@ -123,8 +123,8 @@ int delete_room(room_rnum rnum)
{
room_rnum i;
int j;
struct char_data *ppl, *next_ppl;
struct obj_data *obj, *next_obj;
char_data *ppl, *next_ppl;
obj_data *obj, *next_obj;
struct room_data *room;
if (rnum <= 0 || rnum > top_of_world) /* Can't delete void yet. */
+3 -3
View File
@@ -141,7 +141,7 @@ static int find_first_step(room_rnum src, room_rnum target)
ACMD(do_track)
{
char arg[MAX_INPUT_LENGTH];
struct char_data *vict;
char_data *vict;
int dir;
/* The character must have the track skill. */
@@ -195,11 +195,11 @@ ACMD(do_track)
}
}
void hunt_victim(struct char_data *ch)
void hunt_victim(char_data *ch)
{
int dir;
byte found;
struct char_data *tmp;
char_data *tmp;
if (!ch || !HUNTING(ch) || FIGHTING(ch))
return;
+1 -1
View File
@@ -15,6 +15,6 @@
#define _GRAPH_H_
ACMD(do_track);
void hunt_victim(struct char_data *ch);
void hunt_victim(char_data *ch);
#endif /* _GRAPH_H_*/
+76 -76
View File
@@ -29,9 +29,9 @@
static int extractions_pending = 0;
/* local file scope functions */
static int apply_ac(struct char_data *ch, int eq_pos);
static void update_object(struct obj_data *obj, int use);
static void affect_modify_ar(struct char_data * ch, byte loc, sbyte mod, int bitv[], bool add);
static int apply_ac(char_data *ch, int eq_pos);
static void update_object(obj_data *obj, int use);
static void affect_modify_ar(char_data * ch, byte loc, sbyte mod, int bitv[], bool add);
char *fname(const char *namelist)
{
@@ -105,7 +105,7 @@ int isname(const char *str, const char *namelist)
return 0;
}
static void aff_apply_modify(struct char_data *ch, byte loc, sbyte mod, char *msg)
static void aff_apply_modify(char_data *ch, byte loc, sbyte mod, char *msg)
{
switch (loc) {
case APPLY_NONE:
@@ -205,7 +205,7 @@ static void aff_apply_modify(struct char_data *ch, byte loc, sbyte mod, char *ms
} /* switch */
}
static void affect_modify_ar(struct char_data * ch, byte loc, sbyte mod, int bitv[], bool add)
static void affect_modify_ar(char_data * ch, byte loc, sbyte mod, int bitv[], bool add)
{
int i , j;
@@ -227,7 +227,7 @@ static void affect_modify_ar(struct char_data * ch, byte loc, sbyte mod, int bit
/* This updates a character by subtracting everything he is affected by
* restoring original abilities, and then affecting all again. */
void affect_total(struct char_data *ch)
void affect_total(char_data *ch)
{
struct affected_type *af;
int i, j;
@@ -279,7 +279,7 @@ void affect_total(struct char_data *ch)
/* Insert an affect_type in a char_data structure. Automatically sets
* apropriate bits and apply's */
void affect_to_char(struct char_data *ch, struct affected_type *af)
void affect_to_char(char_data *ch, struct affected_type *af)
{
struct affected_type *affected_alloc;
@@ -296,7 +296,7 @@ void affect_to_char(struct char_data *ch, struct affected_type *af)
/* Remove an affected_type structure from a char (called when duration reaches
* zero). Pointer *af must never be NIL! Frees mem and calls
* affect_location_apply */
void affect_remove(struct char_data *ch, struct affected_type *af)
void affect_remove(char_data *ch, struct affected_type *af)
{
struct affected_type *temp;
@@ -312,7 +312,7 @@ void affect_remove(struct char_data *ch, struct affected_type *af)
}
/* Call affect_remove with every affect from the spell "type" */
void affect_from_char(struct char_data *ch, int type)
void affect_from_char(char_data *ch, int type)
{
struct affected_type *hjp, *next;
@@ -325,7 +325,7 @@ void affect_from_char(struct char_data *ch, int type)
/* Return TRUE if a char is affected by a spell (SPELL_XXX), FALSE indicates
* not affected. */
bool affected_by_spell(struct char_data *ch, int type)
bool affected_by_spell(char_data *ch, int type)
{
struct affected_type *hjp;
@@ -336,7 +336,7 @@ bool affected_by_spell(struct char_data *ch, int type)
return (FALSE);
}
void affect_join(struct char_data *ch, struct affected_type *af,
void affect_join(char_data *ch, struct affected_type *af,
bool add_dur, bool avg_dur, bool add_mod, bool avg_mod)
{
struct affected_type *hjp, *next;
@@ -365,9 +365,9 @@ void affect_join(struct char_data *ch, struct affected_type *af,
}
/* move a player out of a room */
void char_from_room(struct char_data *ch)
void char_from_room(char_data *ch)
{
struct char_data *temp;
char_data *temp;
if (ch == NULL || IN_ROOM(ch) == NOWHERE) {
log("SYSERR: NULL character or NOWHERE in %s, char_from_room", __FILE__);
@@ -390,7 +390,7 @@ void char_from_room(struct char_data *ch)
}
/* place a character in a room */
void char_to_room(struct char_data *ch, room_rnum room)
void char_to_room(char_data *ch, room_rnum room)
{
if (ch == NULL || room == NOWHERE || room > top_of_world)
log("SYSERR: Illegal value(s) passed to char_to_room. (Room: %d/%d Ch: %p",
@@ -417,7 +417,7 @@ void char_to_room(struct char_data *ch, room_rnum room)
}
/* Give an object to a char. */
void obj_to_char(struct obj_data *object, struct char_data *ch)
void obj_to_char(obj_data *object, char_data *ch)
{
if (object && ch) {
object->next_content = ch->carrying;
@@ -437,9 +437,9 @@ void obj_to_char(struct obj_data *object, struct char_data *ch)
}
/* take an object from a char */
void obj_from_char(struct obj_data *object)
void obj_from_char(obj_data *object)
{
struct obj_data *temp;
obj_data *temp;
if (object == NULL) {
log("SYSERR: NULL object passed to obj_from_char.");
@@ -458,7 +458,7 @@ void obj_from_char(struct obj_data *object)
}
/* Return the effect of a piece of armor in position eq_pos */
static int apply_ac(struct char_data *ch, int eq_pos)
static int apply_ac(char_data *ch, int eq_pos)
{
int factor;
@@ -489,7 +489,7 @@ static int apply_ac(struct char_data *ch, int eq_pos)
return (factor * GET_OBJ_VAL(GET_EQ(ch, eq_pos), 0));
}
int invalid_align(struct char_data *ch, struct obj_data *obj)
int invalid_align(char_data *ch, obj_data *obj)
{
if (OBJ_FLAGGED(obj, ITEM_ANTI_EVIL) && IS_EVIL(ch))
return TRUE;
@@ -500,7 +500,7 @@ int invalid_align(struct char_data *ch, struct obj_data *obj)
return FALSE;
}
void equip_char(struct char_data *ch, struct obj_data *obj, int pos)
void equip_char(char_data *ch, obj_data *obj, int pos)
{
int j;
@@ -552,10 +552,10 @@ void equip_char(struct char_data *ch, struct obj_data *obj, int pos)
affect_total(ch);
}
struct obj_data *unequip_char(struct char_data *ch, int pos)
obj_data *unequip_char(char_data *ch, int pos)
{
int j;
struct obj_data *obj;
obj_data *obj;
if ((pos < 0 || pos >= NUM_WEARS) || GET_EQ(ch, pos) == NULL) {
core_dump();
@@ -611,9 +611,9 @@ int get_number(char **name)
}
/* Search a given list for an object number, and return a ptr to that obj */
struct obj_data *get_obj_in_list_num(int num, struct obj_data *list)
obj_data *get_obj_in_list_num(int num, obj_data *list)
{
struct obj_data *i;
obj_data *i;
for (i = list; i; i = i->next_content)
if (GET_OBJ_RNUM(i) == num)
@@ -623,9 +623,9 @@ struct obj_data *get_obj_in_list_num(int num, struct obj_data *list)
}
/* search the entire world for an object number, and return a pointer */
struct obj_data *get_obj_num(obj_rnum nr)
obj_data *get_obj_num(obj_rnum nr)
{
struct obj_data *i;
obj_data *i;
for (i = object_list; i; i = i->next)
if (GET_OBJ_RNUM(i) == nr)
@@ -635,9 +635,9 @@ struct obj_data *get_obj_num(obj_rnum nr)
}
/* search a room for a char, and return a pointer if found.. */
struct char_data *get_char_room(char *name, int *number, room_rnum room)
char_data *get_char_room(char *name, int *number, room_rnum room)
{
struct char_data *i;
char_data *i;
int num;
if (!number) {
@@ -657,9 +657,9 @@ struct char_data *get_char_room(char *name, int *number, room_rnum room)
}
/* search all over the world for a char num, and return a pointer if found */
struct char_data *get_char_num(mob_rnum nr)
char_data *get_char_num(mob_rnum nr)
{
struct char_data *i;
char_data *i;
for (i = character_list; i; i = i->next)
if (GET_MOB_RNUM(i) == nr)
@@ -669,7 +669,7 @@ struct char_data *get_char_num(mob_rnum nr)
}
/* put an object in a room */
void obj_to_room(struct obj_data *object, room_rnum room)
void obj_to_room(obj_data *object, room_rnum room)
{
if (!object || room == NOWHERE || room > top_of_world){
log("SYSERR: Illegal value(s) passed to obj_to_room. (Room #%d/%d, obj %p)",
@@ -680,7 +680,7 @@ void obj_to_room(struct obj_data *object, room_rnum room)
world[room].contents = object; // add object to list
}
else {
struct obj_data *i = world[room].contents; // define a temporary pointer
obj_data *i = world[room].contents; // define a temporary pointer
while (i->next_content != NULL) i = i->next_content; // find the first without a next_content
i->next_content = object; // add object at the end
}
@@ -693,10 +693,10 @@ void obj_to_room(struct obj_data *object, room_rnum room)
}
/* Take an object from a room */
void obj_from_room(struct obj_data *object)
void obj_from_room(obj_data *object)
{
struct obj_data *temp;
struct char_data *t, *tempch;
obj_data *temp;
char_data *t, *tempch;
if (!object || IN_ROOM(object) == NOWHERE) {
log("SYSERR: NULL object (%p) or obj not in a room (%d) passed to obj_from_room",
@@ -722,9 +722,9 @@ void obj_from_room(struct obj_data *object)
}
/* put an object in an object (quaint) */
void obj_to_obj(struct obj_data *obj, struct obj_data *obj_to)
void obj_to_obj(obj_data *obj, obj_data *obj_to)
{
struct obj_data *tmp_obj;
obj_data *tmp_obj;
if (!obj || !obj_to || obj == obj_to) {
log("SYSERR: NULL object (%p) or same source (%p) and target (%p) obj passed to obj_to_obj.",
@@ -749,9 +749,9 @@ void obj_to_obj(struct obj_data *obj, struct obj_data *obj_to)
}
/* remove an object from an object */
void obj_from_obj(struct obj_data *obj)
void obj_from_obj(obj_data *obj)
{
struct obj_data *temp, *obj_from;
obj_data *temp, *obj_from;
if (obj->in_obj == NULL) {
log("SYSERR: (%s): trying to illegally extract obj from obj.", __FILE__);
@@ -775,7 +775,7 @@ void obj_from_obj(struct obj_data *obj)
}
/* Set all carried_by to point to new owner */
void object_list_new_owner(struct obj_data *list, struct char_data *ch)
void object_list_new_owner(obj_data *list, char_data *ch)
{
if (list) {
object_list_new_owner(list->contains, ch);
@@ -785,10 +785,10 @@ void object_list_new_owner(struct obj_data *list, struct char_data *ch)
}
/* Extract an object from the world */
void extract_obj(struct obj_data *obj)
void extract_obj(obj_data *obj)
{
struct char_data *ch, *next = NULL;
struct obj_data *temp;
char_data *ch, *next = NULL;
obj_data *temp;
if (obj->worn_by != NULL)
if (unequip_char(obj->worn_by, obj->worn_on) != obj)
@@ -840,7 +840,7 @@ void extract_obj(struct obj_data *obj)
free_obj(obj);
}
static void update_object(struct obj_data *obj, int use)
static void update_object(obj_data *obj, int use)
{
/* dont update objects with a timer trigger */
if (!SCRIPT_CHECK(obj, OTRIG_TIMER) && (GET_OBJ_TIMER(obj) > 0))
@@ -851,7 +851,7 @@ static void update_object(struct obj_data *obj, int use)
update_object(obj->next_content, use);
}
void update_char_objects(struct char_data *ch)
void update_char_objects(char_data *ch)
{
int i;
@@ -878,11 +878,11 @@ void update_char_objects(struct char_data *ch)
}
/* Extract a ch completely from the world, and leave his stuff behind */
void extract_char_final(struct char_data *ch)
void extract_char_final(char_data *ch)
{
struct char_data *k, *temp;
struct descriptor_data *d;
struct obj_data *obj;
char_data *k, *temp;
descriptor_data *d;
obj_data *obj;
int i;
if (IN_ROOM(ch) == NOWHERE) {
@@ -1001,7 +1001,7 @@ void extract_char_final(struct char_data *ch)
* Fixed a bug where it would over-count extractions if you try to extract the
* same character twice (e.g. double-purging in a script) -khufu / EmpireMUD
*/
void extract_char(struct char_data *ch)
void extract_char(char_data *ch)
{
char_from_furniture(ch);
clear_char_event_list(ch);
@@ -1022,7 +1022,7 @@ void extract_char(struct char_data *ch)
* confusing some code. -gg This doesn't handle recursive extractions. */
void extract_pending_chars(void)
{
struct char_data *vict, *next_vict, *prev_vict;
char_data *vict, *next_vict, *prev_vict;
if (extractions_pending < 0)
log("SYSERR: Negative (%d) extractions pending.", extractions_pending);
@@ -1057,9 +1057,9 @@ void extract_pending_chars(void)
/* Here follows high-level versions of some earlier routines, ie functions
* which incorporate the actual player-data */
struct char_data *get_player_vis(struct char_data *ch, char *name, int *number, int inroom)
char_data *get_player_vis(char_data *ch, char *name, int *number, int inroom)
{
struct char_data *i;
char_data *i;
int num;
if (!number) {
@@ -1084,9 +1084,9 @@ struct char_data *get_player_vis(struct char_data *ch, char *name, int *number,
return (NULL);
}
struct char_data *get_char_room_vis(struct char_data *ch, char *name, int *number)
char_data *get_char_room_vis(char_data *ch, char *name, int *number)
{
struct char_data *i;
char_data *i;
int num;
if (!number) {
@@ -1111,9 +1111,9 @@ struct char_data *get_char_room_vis(struct char_data *ch, char *name, int *numbe
return (NULL);
}
struct char_data *get_char_world_vis(struct char_data *ch, char *name, int *number)
char_data *get_char_world_vis(char_data *ch, char *name, int *number)
{
struct char_data *i;
char_data *i;
int num;
if (!number) {
@@ -1142,7 +1142,7 @@ struct char_data *get_char_world_vis(struct char_data *ch, char *name, int *numb
return (NULL);
}
struct char_data *get_char_vis(struct char_data *ch, char *name, int *number, int where)
char_data *get_char_vis(char_data *ch, char *name, int *number, int where)
{
if (where == FIND_CHAR_ROOM)
return get_char_room_vis(ch, name, number);
@@ -1152,9 +1152,9 @@ struct char_data *get_char_vis(struct char_data *ch, char *name, int *number, in
return (NULL);
}
struct obj_data *get_obj_in_list_vis(struct char_data *ch, char *name, int *number, struct obj_data *list)
obj_data *get_obj_in_list_vis(char_data *ch, char *name, int *number, obj_data *list)
{
struct obj_data *i;
obj_data *i;
int num;
if (!number) {
@@ -1175,9 +1175,9 @@ struct obj_data *get_obj_in_list_vis(struct char_data *ch, char *name, int *numb
}
/* search the entire world for an object, and return a pointer */
struct obj_data *get_obj_vis(struct char_data *ch, char *name, int *number)
obj_data *get_obj_vis(char_data *ch, char *name, int *number)
{
struct obj_data *i;
obj_data *i;
int num;
if (!number) {
@@ -1206,7 +1206,7 @@ struct obj_data *get_obj_vis(struct char_data *ch, char *name, int *number)
return (NULL);
}
struct obj_data *get_obj_in_equip_vis(struct char_data *ch, char *arg, int *number, struct obj_data *equipment[])
obj_data *get_obj_in_equip_vis(char_data *ch, char *arg, int *number, obj_data *equipment[])
{
int j, num;
@@ -1226,7 +1226,7 @@ struct obj_data *get_obj_in_equip_vis(struct char_data *ch, char *arg, int *numb
return (NULL);
}
int get_obj_pos_in_equip_vis(struct char_data *ch, char *arg, int *number, struct obj_data *equipment[])
int get_obj_pos_in_equip_vis(char_data *ch, char *arg, int *number, obj_data *equipment[])
{
int j, num;
@@ -1282,9 +1282,9 @@ const char *money_desc(int amount)
return ("an absolutely colossal mountain of gold coins");
}
struct obj_data *create_money(int amount)
obj_data *create_money(int amount)
{
struct obj_data *obj;
obj_data *obj;
struct extra_descr_data *new_descr;
char buf[200];
int y;
@@ -1350,8 +1350,8 @@ struct obj_data *create_money(int amount)
* The routine used to return a pointer to the next word in *arg (just
* like the one_argument routine), but now it returns an integer that
* describes what it filled in. */
int generic_find(char *arg, bitvector_t bitvector, struct char_data *ch,
struct char_data **tar_ch, struct obj_data **tar_obj)
int generic_find(char *arg, bitvector_t bitvector, char_data *ch,
char_data **tar_ch, obj_data **tar_obj)
{
int i, found, number;
char name_val[MAX_INPUT_LENGTH];
@@ -1418,7 +1418,7 @@ int find_all_dots(char *arg)
}
/* Group Handlers */
struct group_data * create_group(struct char_data * leader)
struct group_data * create_group(char_data * leader)
{
struct group_data * new_group;
@@ -1445,11 +1445,11 @@ struct group_data * create_group(struct char_data * leader)
void free_group(struct group_data * group)
{
struct char_data *tch;
char_data *tch;
struct iterator_data Iterator;
if (group->members->iSize) {
for (tch = (struct char_data *) merge_iterator(&Iterator, group->members);
for (tch = (char_data *) merge_iterator(&Iterator, group->members);
tch;
tch = next_in_list(&Iterator))
leave_group(tch);
@@ -1462,10 +1462,10 @@ void free_group(struct group_data * group)
free(group);
}
void leave_group(struct char_data *ch)
void leave_group(char_data *ch)
{
struct group_data *group;
struct char_data *tch;
char_data *tch;
struct iterator_data Iterator;
bool found_pc = FALSE;
@@ -1478,7 +1478,7 @@ void leave_group(struct char_data *ch)
ch->group = NULL;
if (group->members->iSize) {
for (tch = (struct char_data *) merge_iterator(&Iterator, group->members);
for (tch = (char_data *) merge_iterator(&Iterator, group->members);
tch; tch = next_in_list(&Iterator))
if (!IS_NPC(tch))
found_pc = TRUE;
@@ -1490,13 +1490,13 @@ void leave_group(struct char_data *ch)
SET_BIT(GROUP_FLAGS(group), GROUP_NPC);
if (GROUP_LEADER(group) == ch && group->members->iSize) {
group->leader = (struct char_data *) random_from_list(group->members);
group->leader = (char_data *) random_from_list(group->members);
send_to_group(NULL, group, "%s has assumed leadership of the group.\r\n", GET_NAME(GROUP_LEADER(group)));
} else if (group->members->iSize == 0)
free_group(group);
}
void join_group(struct char_data *ch, struct group_data *group)
void join_group(char_data *ch, struct group_data *group)
{
add_to_list(ch, group->members);
+43 -45
View File
@@ -13,62 +13,61 @@
#define _HANDLER_H_
/* handling the affected-structures */
void affect_total(struct char_data *ch);
void affect_to_char(struct char_data *ch, struct affected_type *af);
void affect_remove(struct char_data *ch, struct affected_type *af);
void affect_from_char(struct char_data *ch, int type);
bool affected_by_spell(struct char_data *ch, int type);
void affect_join(struct char_data *ch, struct affected_type *af,
bool add_dur, bool avg_dur, bool add_mod, bool avg_mod);
void affect_total(char_data *ch);
void affect_to_char(char_data *ch, struct affected_type *af);
void affect_remove(char_data *ch, struct affected_type *af);
void affect_from_char(char_data *ch, int type);
bool affected_by_spell(char_data *ch, int type);
void affect_join(char_data *ch, struct affected_type *af, bool add_dur, bool avg_dur, bool add_mod, bool avg_mod);
/* utility */
const char *money_desc(int amount);
struct obj_data *create_money(int amount);
obj_data *create_money(int amount);
int isname(const char *str, const char *namelist);
int is_name(const char *str, const char *namelist);
char *fname(const char *namelist);
int get_number(char **name);
/* objects */
void obj_to_char(struct obj_data *object, struct char_data *ch);
void obj_from_char(struct obj_data *object);
void obj_to_char(obj_data *object, char_data *ch);
void obj_from_char(obj_data *object);
void equip_char(struct char_data *ch, struct obj_data *obj, int pos);
struct obj_data *unequip_char(struct char_data *ch, int pos);
int invalid_align(struct char_data *ch, struct obj_data *obj);
void equip_char(char_data *ch, obj_data *obj, int pos);
obj_data *unequip_char(char_data *ch, int pos);
int invalid_align(char_data *ch, obj_data *obj);
void obj_to_room(struct obj_data *object, room_rnum room);
void obj_from_room(struct obj_data *object);
void obj_to_obj(struct obj_data *obj, struct obj_data *obj_to);
void obj_from_obj(struct obj_data *obj);
void object_list_new_owner(struct obj_data *list, struct char_data *ch);
void obj_to_room(obj_data *object, room_rnum room);
void obj_from_room(obj_data *object);
void obj_to_obj(obj_data *obj, obj_data *obj_to);
void obj_from_obj(obj_data *obj);
void object_list_new_owner(obj_data *list, char_data *ch);
void extract_obj(struct obj_data *obj);
void extract_obj(obj_data *obj);
void update_char_objects(struct char_data *ch);
void update_char_objects(char_data *ch);
/* characters*/
struct char_data *get_char_room(char *name, int *num, room_rnum room);
struct char_data *get_char_num(mob_rnum nr);
char_data *get_char_room(char *name, int *num, room_rnum room);
char_data *get_char_num(mob_rnum nr);
void char_from_room(struct char_data *ch);
void char_to_room(struct char_data *ch, room_rnum room);
void extract_char(struct char_data *ch);
void extract_char_final(struct char_data *ch);
void char_from_room(char_data *ch);
void char_to_room(char_data *ch, room_rnum room);
void extract_char(char_data *ch);
void extract_char_final(char_data *ch);
void extract_pending_chars(void);
/* find if character can see */
struct char_data *get_player_vis(struct char_data *ch, char *name, int *number, int inroom);
struct char_data *get_char_vis(struct char_data *ch, char *name, int *number, int where);
struct char_data *get_char_room_vis(struct char_data *ch, char *name, int *number);
struct char_data *get_char_world_vis(struct char_data *ch, char *name, int *number);
char_data *get_player_vis(char_data *ch, char *name, int *number, int inroom);
char_data *get_char_vis(char_data *ch, char *name, int *number, int where);
char_data *get_char_room_vis(char_data *ch, char *name, int *number);
char_data *get_char_world_vis(char_data *ch, char *name, int *number);
struct obj_data *get_obj_in_list_num(int num, struct obj_data *list);
struct obj_data *get_obj_num(obj_rnum nr);
struct obj_data *get_obj_in_list_vis(struct char_data *ch, char *name, int *number, struct obj_data *list);
struct obj_data *get_obj_vis(struct char_data *ch, char *name, int *num);
struct obj_data *get_obj_in_equip_vis(struct char_data *ch, char *arg, int *number, struct obj_data *equipment[]);
int get_obj_pos_in_equip_vis(struct char_data *ch, char *arg, int *num, struct obj_data *equipment[]);
obj_data *get_obj_in_list_num(int num, obj_data *list);
obj_data *get_obj_num(obj_rnum nr);
obj_data *get_obj_in_list_vis(char_data *ch, char *name, int *number, obj_data *list);
obj_data *get_obj_vis(char_data *ch, char *name, int *num);
obj_data *get_obj_in_equip_vis(char_data *ch, char *arg, int *number, obj_data *equipment[]);
int get_obj_pos_in_equip_vis(char_data *ch, char *arg, int *num, obj_data *equipment[]);
/* find all dots */
int find_all_dots(char *arg);
@@ -78,14 +77,13 @@ int find_all_dots(char *arg);
#define FIND_ALLDOT 2
/* group */
struct group_data * create_group(struct char_data * leader);
struct group_data * create_group(char_data * leader);
void free_group(struct group_data * group);
void leave_group(struct char_data *ch);
void join_group(struct char_data *ch, struct group_data *group);
void leave_group(char_data *ch);
void join_group(char_data *ch, struct group_data *group);
/* Generic Find */
int generic_find(char *arg, bitvector_t bitvector, struct char_data *ch,
struct char_data **tar_ch, struct obj_data **tar_obj);
int generic_find(char *arg, bitvector_t bitvector, char_data *ch, char_data **tar_ch, obj_data **tar_obj);
#define FIND_CHAR_ROOM (1 << 0)
#define FIND_CHAR_WORLD (1 << 1)
@@ -96,10 +94,10 @@ int generic_find(char *arg, bitvector_t bitvector, struct char_data *ch,
/* prototypes from mobact.c */
void forget(struct char_data *ch, struct char_data *victim);
void remember(struct char_data *ch, struct char_data *victim);
void forget(char_data *ch, char_data *victim);
void remember(char_data *ch, char_data *victim);
void mobile_activity(void);
void clearMemory(struct char_data *ch);
void clearMemory(char_data *ch);
/* For new last command: */
@@ -127,7 +125,7 @@ struct last_entry {
int punique;
};
void add_llog_entry(struct char_data *ch, int type);
void add_llog_entry(char_data *ch, int type);
struct last_entry *find_llog_entry(int punique, long idnum);
#endif /* _HANDLER_H_ */
+13 -13
View File
@@ -26,17 +26,17 @@
#include "modify.h"
/* local functions */
static void hedit_disp_menu(struct descriptor_data *);
static void hedit_setup_new(struct descriptor_data *);
static void hedit_setup_existing(struct descriptor_data *, int);
static void hedit_save_to_disk(struct descriptor_data *);
static void hedit_save_internally(struct descriptor_data *);
static void hedit_disp_menu(descriptor_data *);
static void hedit_setup_new(descriptor_data *);
static void hedit_setup_existing(descriptor_data *, int);
static void hedit_save_to_disk(descriptor_data *);
static void hedit_save_internally(descriptor_data *);
ACMD(do_oasis_hedit)
{
char arg[MAX_INPUT_LENGTH];
struct descriptor_data *d;
descriptor_data *d;
int i;
/* No building as a mob or while being forced. */
@@ -107,7 +107,7 @@ ACMD(do_oasis_hedit)
TRUE, "OLC: %s starts editing help files.", GET_NAME(d->character));
}
static void hedit_setup_new(struct descriptor_data *d)
static void hedit_setup_new(descriptor_data *d)
{
CREATE(OLC_HELP(d), struct help_index_element, 1);
@@ -120,7 +120,7 @@ static void hedit_setup_new(struct descriptor_data *d)
hedit_disp_menu(d);
}
static void hedit_setup_existing(struct descriptor_data *d, int rnum)
static void hedit_setup_existing(descriptor_data *d, int rnum)
{
CREATE(OLC_HELP(d), struct help_index_element, 1);
@@ -133,7 +133,7 @@ static void hedit_setup_existing(struct descriptor_data *d, int rnum)
hedit_disp_menu(d);
}
static void hedit_save_internally(struct descriptor_data *d)
static void hedit_save_internally(descriptor_data *d)
{
struct help_index_element *new_help_table = NULL;
@@ -154,7 +154,7 @@ static void hedit_save_internally(struct descriptor_data *d)
hedit_save_to_disk(d);
}
static void hedit_save_to_disk(struct descriptor_data *d)
static void hedit_save_to_disk(descriptor_data *d)
{
FILE *fp;
char buf1[MAX_STRING_LENGTH], index_name[READ_SIZE];
@@ -187,7 +187,7 @@ static void hedit_save_to_disk(struct descriptor_data *d)
}
/* The main menu. */
static void hedit_disp_menu(struct descriptor_data *d)
static void hedit_disp_menu(descriptor_data *d)
{
get_char_colors(d->character);
@@ -205,7 +205,7 @@ static void hedit_disp_menu(struct descriptor_data *d)
OLC_MODE(d) = HEDIT_MAIN_MENU;
}
void hedit_parse(struct descriptor_data *d, char *arg)
void hedit_parse(descriptor_data *d, char *arg)
{
char buf[MAX_STRING_LENGTH];
char *oldtext = "";
@@ -357,7 +357,7 @@ void hedit_parse(struct descriptor_data *d, char *arg)
hedit_disp_menu(d);
}
void hedit_string_cleanup(struct descriptor_data *d, int terminator)
void hedit_string_cleanup(descriptor_data *d, int terminator)
{
switch (OLC_MODE(d)) {
case HEDIT_ENTRY:
+2 -2
View File
@@ -19,8 +19,8 @@
/* Utility functions */
/*
* All the following functions are declared in oasis.h
void hedit_parse(struct descriptor_data *, char *);
void hedit_string_cleanup(struct descriptor_data *, int);
void hedit_parse(descriptor_data *, char *);
void hedit_string_cleanup(descriptor_data *, int);
ACMD(do_oasis_hedit);
*/
/* Action fuctions */
+29 -29
View File
@@ -27,18 +27,18 @@ static int num_of_houses = 0;
/* local functions */
static int House_get_filename(room_vnum vnum, char *filename, size_t maxlen);
static int House_load(room_vnum vnum);
static void House_restore_weight(struct obj_data *obj);
static void House_restore_weight(obj_data *obj);
static void House_delete_file(room_vnum vnum);
static int find_house(room_vnum vnum);
static void House_save_control(void);
static void hcontrol_build_house(struct char_data *ch, char *arg);
static void hcontrol_destroy_house(struct char_data *ch, char *arg);
static void hcontrol_pay_house(struct char_data *ch, char *arg);
static void House_listrent(struct char_data *ch, room_vnum vnum);
static void hcontrol_build_house(char_data *ch, char *arg);
static void hcontrol_destroy_house(char_data *ch, char *arg);
static void hcontrol_pay_house(char_data *ch, char *arg);
static void House_listrent(char_data *ch, room_vnum vnum);
/* CONVERSION code starts here -- see comment below. */
static int ascii_convert_house(struct char_data *ch, obj_vnum vnum);
static void hcontrol_convert_houses(struct char_data *ch);
static struct obj_data *Obj_from_store(struct obj_file_elem object, int *location);
static int ascii_convert_house(char_data *ch, obj_vnum vnum);
static void hcontrol_convert_houses(char_data *ch);
static obj_data *Obj_from_store(struct obj_file_elem object, int *location);
/* CONVERSION code ends here -- see comment below. */
/* First, the basics: finding the filename; loading/saving objects */
@@ -88,9 +88,9 @@ static int House_load(room_vnum vnum)
/* Save all objects for a house (recursive; initial call must be followed by a
* call to House_restore_weight) Assumes file is open already. */
int House_save(struct obj_data *obj, FILE *fp)
int House_save(obj_data *obj, FILE *fp)
{
struct obj_data *tmp;
obj_data *tmp;
int result;
if (obj) {
@@ -107,7 +107,7 @@ int House_save(struct obj_data *obj, FILE *fp)
}
/* restore weight of containers after House_save has changed them for saving */
static void House_restore_weight(struct obj_data *obj)
static void House_restore_weight(obj_data *obj)
{
if (obj) {
House_restore_weight(obj->contains);
@@ -160,7 +160,7 @@ static void House_delete_file(room_vnum vnum)
}
/* List all objects in a house file */
static void House_listrent(struct char_data *ch, room_vnum vnum)
static void House_listrent(char_data *ch, room_vnum vnum)
{
FILE *fl;
char filename[MAX_STRING_LENGTH];
@@ -288,7 +288,7 @@ static const char *HCONTROL_FORMAT =
" hcontrol pay <house vnum>\r\n"
" hcontrol show [house vnum | .]\r\n";
void hcontrol_list_houses(struct char_data *ch, char *arg)
void hcontrol_list_houses(char_data *ch, char *arg)
{
int i;
char *temp;
@@ -300,7 +300,7 @@ void hcontrol_list_houses(struct char_data *ch, char *arg)
if (*arg == '.')
toshow = GET_ROOM_VNUM(IN_ROOM(ch));
else
toshow = atoi(arg);
toshow = atoidx(arg);
if ((i = find_house(toshow)) == NOWHERE) {
send_to_char(ch, "Unknown house, \"%s\".\r\n", arg);
@@ -343,7 +343,7 @@ void hcontrol_list_houses(struct char_data *ch, char *arg)
}
}
static void hcontrol_build_house(struct char_data *ch, char *arg)
static void hcontrol_build_house(char_data *ch, char *arg)
{
char arg1[MAX_INPUT_LENGTH];
struct house_control_rec temp_house;
@@ -363,7 +363,7 @@ static void hcontrol_build_house(struct char_data *ch, char *arg)
send_to_char(ch, "%s", HCONTROL_FORMAT);
return;
}
virt_house = atoi(arg1);
virt_house = atoidx(arg1);
if ((real_house = real_room(virt_house)) == NOWHERE) {
send_to_char(ch, "No such room exists.\r\n");
return;
@@ -427,7 +427,7 @@ static void hcontrol_build_house(struct char_data *ch, char *arg)
House_save_control();
}
static void hcontrol_destroy_house(struct char_data *ch, char *arg)
static void hcontrol_destroy_house(char_data *ch, char *arg)
{
int i, j;
room_rnum real_atrium, real_house;
@@ -436,17 +436,17 @@ static void hcontrol_destroy_house(struct char_data *ch, char *arg)
send_to_char(ch, "%s", HCONTROL_FORMAT);
return;
}
if ((i = find_house(atoi(arg))) == NOWHERE) {
if ((i = find_house(atoidx(arg))) == NOWHERE) {
send_to_char(ch, "Unknown house.\r\n");
return;
}
if ((real_atrium = real_room(house_control[i].atrium)) == NOWHERE)
log("SYSERR: House %d had invalid atrium %d!", atoi(arg), house_control[i].atrium);
log("SYSERR: House %s had invalid atrium %d!", arg, house_control[i].atrium);
else
REMOVE_BIT_AR(ROOM_FLAGS(real_atrium), ROOM_ATRIUM);
if ((real_house = real_room(house_control[i].vnum)) == NOWHERE)
log("SYSERR: House %d had invalid vnum %d!", atoi(arg), house_control[i].vnum);
log("SYSERR: House %s had invalid vnum %d!", arg, house_control[i].vnum);
else {
REMOVE_BIT_AR(ROOM_FLAGS(real_house), ROOM_HOUSE);
REMOVE_BIT_AR(ROOM_FLAGS(real_house), ROOM_PRIVATE);
@@ -469,13 +469,13 @@ static void hcontrol_destroy_house(struct char_data *ch, char *arg)
SET_BIT_AR(ROOM_FLAGS(real_atrium), ROOM_ATRIUM);
}
static void hcontrol_pay_house(struct char_data *ch, char *arg)
static void hcontrol_pay_house(char_data *ch, char *arg)
{
int i;
if (!*arg)
send_to_char(ch, "%s", HCONTROL_FORMAT);
else if ((i = find_house(atoi(arg))) == NOWHERE)
else if ((i = find_house(atoidx(arg))) == NOWHERE)
send_to_char(ch, "Unknown house.\r\n");
else {
mudlog(NRM, MAX(LVL_IMMORT, GET_INVIS_LEV(ch)), TRUE, "Payment for house %s collected by %s.", arg, GET_NAME(ch));
@@ -564,7 +564,7 @@ void House_save_all(void)
}
/* note: arg passed must be house vnum, so there. */
int House_can_enter(struct char_data *ch, room_vnum house)
int House_can_enter(char_data *ch, room_vnum house)
{
int i, j;
@@ -583,7 +583,7 @@ int House_can_enter(struct char_data *ch, room_vnum house)
return (0);
}
void House_list_guests(struct char_data *ch, int i, int quiet)
void House_list_guests(char_data *ch, int i, int quiet)
{
int j, num_printed;
char *temp;
@@ -622,7 +622,7 @@ void House_list_guests(struct char_data *ch, int i, int quiet)
* will let your house files load on the next bootup. -Welcor *
************************************************************************/
/* Code for conversion to ascii house rent files. */
static void hcontrol_convert_houses(struct char_data *ch)
static void hcontrol_convert_houses(char_data *ch)
{
int i;
@@ -656,11 +656,11 @@ static void hcontrol_convert_houses(struct char_data *ch)
send_to_char(ch, "All done.\r\n");
}
static int ascii_convert_house(struct char_data *ch, obj_vnum vnum)
static int ascii_convert_house(char_data *ch, obj_vnum vnum)
{
FILE *in, *out;
char infile[MAX_INPUT_LENGTH], *outfile;
struct obj_data *tmp;
obj_data *tmp;
int i, j=0;
House_get_filename(vnum, infile, sizeof(infile));
@@ -722,9 +722,9 @@ static int ascii_convert_house(struct char_data *ch, obj_vnum vnum)
}
/* The circle 3.1 function for reading rent files. No longer used by the rent system. */
static struct obj_data *Obj_from_store(struct obj_file_elem object, int *location)
static obj_data *Obj_from_store(struct obj_file_elem object, int *location)
{
struct obj_data *obj;
obj_data *obj;
obj_rnum itemnum;
int j, taeller;
+5 -6
View File
@@ -37,18 +37,17 @@ struct house_control_rec {
long spare7;
};
#define TOROOM(room, dir) (world[room].dir_option[dir] ? \
world[room].dir_option[dir]->to_room : NOWHERE)
#define TOROOM(room, dir) (world[room].dir_option[dir] ? world[room].dir_option[dir]->to_room : NOWHERE)
/* Functions in house.c made externally available */
/* Utility Functions */
void House_boot(void);
void House_save_all(void);
int House_can_enter(struct char_data *ch, room_vnum house);
int House_can_enter(char_data *ch, room_vnum house);
void House_crashsave(room_vnum vnum);
void House_list_guests(struct char_data *ch, int i, int quiet);
int House_save(struct obj_data *obj, FILE *fp);
void hcontrol_list_houses(struct char_data *ch, char *arg);
void House_list_guests(char_data *ch, int i, int quiet);
int House_save(obj_data *obj, FILE *fp);
void hcontrol_list_houses(char_data *ch, char *arg);
/* In game Commands */
ACMD(do_hcontrol);
ACMD(do_house);
+14 -14
View File
@@ -56,12 +56,12 @@ static void free_ibt_list(IBT_DATA *first_ibt, IBT_DATA *last_ibt);
static IBT_DATA *read_ibt(char *filename, FILE *fp);
static IBT_DATA *get_first_ibt(int mode);
static IBT_DATA *get_last_ibt(int mode);
static bool is_ibt_logger(IBT_DATA *ibtData, struct char_data *ch);
static bool is_ibt_logger(IBT_DATA *ibtData, char_data *ch);
/* Internal (static) OLC functions */
static void ibtedit_setup(struct descriptor_data *d);
static void ibtedit_save(struct descriptor_data *d);
static void ibtedit_disp_main_menu(struct descriptor_data *d);
static void ibtedit_disp_flags(struct descriptor_data *d);
static void ibtedit_setup(descriptor_data *d);
static void ibtedit_save(descriptor_data *d);
static void ibtedit_disp_main_menu(descriptor_data *d);
static void ibtedit_disp_flags(descriptor_data *d);
static IBT_DATA *new_ibt(void)
{
@@ -436,7 +436,7 @@ static bool free_ibt(int mode, IBT_DATA *ibtData)
}
/* Return TRUE if 'ch' is the person who logged the IBT */
static bool is_ibt_logger(IBT_DATA *ibtData, struct char_data *ch)
static bool is_ibt_logger(IBT_DATA *ibtData, char_data *ch)
{
if ( ch && !IS_NPC(ch) && ibtData ) {
@@ -773,7 +773,7 @@ ACMD(do_ibt)
ACMD(do_oasis_ibtedit)
{
int number = NOTHING;
struct descriptor_data *d;
descriptor_data *d;
char buf1[MAX_STRING_LENGTH], buf2[MAX_STRING_LENGTH];
/* No editing as a mob or while being forced. */
@@ -845,7 +845,7 @@ ACMD(do_oasis_ibtedit)
/*-------------------------------------------------------------------*/
/* Copy IBT data into the OLC structure */
static void ibtedit_setup(struct descriptor_data *d)
static void ibtedit_setup(descriptor_data *d)
{
IBT_DATA *ibtData;
int i;
@@ -877,7 +877,7 @@ static void ibtedit_setup(struct descriptor_data *d)
/*-------------------------------------------------------------------*/
/* Copy IBT data back to the correct list */
static void ibtedit_save(struct descriptor_data *d)
static void ibtedit_save(descriptor_data *d)
{
IBT_DATA *ibtData;
int i;
@@ -944,9 +944,9 @@ void free_olc_ibt(IBT_DATA *toFree) {
/*-------------------------------------------------------------------*/
/* main ibtedit menu function... */
static void ibtedit_disp_main_menu(struct descriptor_data *d)
static void ibtedit_disp_main_menu(descriptor_data *d)
{
struct char_data *ch = d->character;
char_data *ch = d->character;
char flg_text[MAX_STRING_LENGTH];
room_rnum rr;
@@ -978,7 +978,7 @@ static void ibtedit_disp_main_menu(struct descriptor_data *d)
}
/*-------------------------------------------------------------------*/
/* Display IBT-flags menu. */
static void ibtedit_disp_flags(struct descriptor_data *d)
static void ibtedit_disp_flags(descriptor_data *d)
{
char buf[MAX_STRING_LENGTH];
@@ -995,7 +995,7 @@ static void ibtedit_disp_flags(struct descriptor_data *d)
}
/*-------------------------------------------------------------------*/
/* main clanedit parser function... interpreter throws all input to here. */
void ibtedit_parse(struct descriptor_data *d, char *arg)
void ibtedit_parse(descriptor_data *d, char *arg)
{
int i;
char *oldtext = NULL;
@@ -1145,7 +1145,7 @@ void ibtedit_parse(struct descriptor_data *d, char *arg)
}
/*-------------------------------------------------------------------*/
void ibtedit_string_cleanup(struct descriptor_data *d, int terminator)
void ibtedit_string_cleanup(descriptor_data *d, int terminator)
{
switch (OLC_MODE(d)) {
Executable → Regular
+3 -4
View File
@@ -69,8 +69,7 @@ typedef struct ibt_data IBT_DATA;
break; \
}
struct ibt_data
{
struct ibt_data {
IBT_DATA *next; /**< Pointer to next IBT in the list */
IBT_DATA *prev; /**< Pointer to previous IBT in the list */
char *text; /**< Header Text for this IBT */
@@ -96,8 +95,8 @@ ACMD(do_ibt);
ACMD(do_oasis_ibtedit);
void save_ibt_file(int mode);
void load_ibt_file(int mode);
void ibtedit_parse(struct descriptor_data *d, char *arg);
void ibtedit_string_cleanup(struct descriptor_data *d, int terminator);
void ibtedit_parse(descriptor_data *d, char *arg);
void ibtedit_string_cleanup(descriptor_data *d, int terminator);
void free_ibt_lists(void);
void free_olc_ibt(IBT_DATA *toFree);
void clean_ibt_list(int mode);
+4 -4
View File
@@ -15,7 +15,7 @@
#include "modify.h"
void send_editor_help(struct descriptor_data *d)
void send_editor_help(descriptor_data *d)
{
if (using_improved_editor)
write_to_output(d, "Instructions: /s to save, /h for more options.\r\n");
@@ -25,7 +25,7 @@ void send_editor_help(struct descriptor_data *d)
#if CONFIG_IMPROVED_EDITOR
int improved_editor_execute(struct descriptor_data *d, char *str)
int improved_editor_execute(descriptor_data *d, char *str)
{
char actions[MAX_INPUT_LENGTH];
@@ -96,7 +96,7 @@ int improved_editor_execute(struct descriptor_data *d, char *str)
}
/* Handle some editor commands. */
void parse_edit_action(int command, char *string, struct descriptor_data *d)
void parse_edit_action(int command, char *string, descriptor_data *d)
{
int indent = 0, rep_all = 0, flags = 0, replaced, i, line_low, line_high, j = 0;
unsigned int total_len;
@@ -503,7 +503,7 @@ void parse_edit_action(int command, char *string, struct descriptor_data *d)
/* Re-formats message type formatted char *. (for strings edited with d->str)
* (mostly olc and mail). */
int format_text(char **ptr_string, int mode, struct descriptor_data *d, unsigned int maxlen, int low, int high)
int format_text(char **ptr_string, int mode, descriptor_data *d, unsigned int maxlen, int low, int high)
{
int line_chars, cap_next = TRUE, cap_next_next = FALSE, color_chars = 0, i, pass_line = 0;
char *flow, *start = NULL, temp;
+4 -4
View File
@@ -17,11 +17,11 @@
#define using_improved_editor CONFIG_IMPROVED_EDITOR
void parse_edit_action(int command, char *string, struct descriptor_data *d);
int improved_editor_execute(struct descriptor_data *d, char *string);
int format_text(char **ptr_string, int mode, struct descriptor_data *d, unsigned int maxlen, int low, int high);
void parse_edit_action(int command, char *string, descriptor_data *d);
int improved_editor_execute(descriptor_data *d, char *string);
int format_text(char **ptr_string, int mode, descriptor_data *d, unsigned int maxlen, int low, int high);
int replace_str(char **string, char *pattern, char *replacement, int rep_all, unsigned int max_size);
void send_editor_help(struct descriptor_data *d);
void send_editor_help(descriptor_data *d);
/* Action modes for parse_edit_action(). */
#define PARSE_FORMAT 0
+340 -339
View File
@@ -39,11 +39,11 @@
#include "mud_event.h"
/* local (file scope) functions */
static int perform_dupe_check(struct descriptor_data *d);
static int perform_dupe_check(descriptor_data *d);
static struct alias_data *find_alias(struct alias_data *alias_list, char *str);
static void perform_complex_alias(struct txt_q *input_q, char *orig, struct alias_data *a);
static int _parse_name(char *arg, char *name);
static bool perform_new_char_dupe_check(struct descriptor_data *d);
static bool perform_new_char_dupe_check(descriptor_data *d);
/* sort_commands utility */
static int sort_commands_helper(const void *a, const void *b);
@@ -64,339 +64,342 @@ cpp_extern const struct command_info cmd_info[] = {
{ "RESERVED", "", 0, 0, 0, 0 }, /* this must be first -- for specprocs */
/* directions must come before other commands but after RESERVED */
{ "north" , "n" , POS_STANDING, do_move , 0, SCMD_NORTH },
{ "east" , "e" , POS_STANDING, do_move , 0, SCMD_EAST },
{ "south" , "s" , POS_STANDING, do_move , 0, SCMD_SOUTH },
{ "west" , "w" , POS_STANDING, do_move , 0, SCMD_WEST },
{ "up" , "u" , POS_STANDING, do_move , 0, SCMD_UP },
{ "down" , "d" , POS_STANDING, do_move , 0, SCMD_DOWN },
{ "northwest", "northw" , POS_STANDING, do_move , 0, SCMD_NW },
{ "nw" , "nw" , POS_STANDING, do_move , 0, SCMD_NW },
{ "northeast", "northe" , POS_STANDING, do_move , 0, SCMD_NE },
{ "ne" , "ne" , POS_STANDING, do_move , 0, SCMD_NE },
{ "southeast", "southe" , POS_STANDING, do_move , 0, SCMD_SE },
{ "se" , "se" , POS_STANDING, do_move , 0, SCMD_SE },
{ "southwest", "southw" , POS_STANDING, do_move , 0, SCMD_SW },
{ "sw" , "sw" , POS_STANDING, do_move , 0, SCMD_SW },
{ "north", "n", POS_STANDING, do_move, 0, SCMD_NORTH },
{ "east", "e", POS_STANDING, do_move, 0, SCMD_EAST },
{ "south", "s", POS_STANDING, do_move, 0, SCMD_SOUTH },
{ "west", "w", POS_STANDING, do_move, 0, SCMD_WEST },
{ "up", "u", POS_STANDING, do_move, 0, SCMD_UP },
{ "down", "d", POS_STANDING, do_move, 0, SCMD_DOWN },
{ "northwest", "northw", POS_STANDING, do_move, 0, SCMD_NW },
{ "nw", "nw", POS_STANDING, do_move, 0, SCMD_NW },
{ "northeast", "northe", POS_STANDING, do_move, 0, SCMD_NE },
{ "ne", "ne", POS_STANDING, do_move, 0, SCMD_NE },
{ "southeast", "southe", POS_STANDING, do_move, 0, SCMD_SE },
{ "se", "se", POS_STANDING, do_move, 0, SCMD_SE },
{ "southwest", "southw", POS_STANDING, do_move, 0, SCMD_SW },
{ "sw", "sw", POS_STANDING, do_move, 0, SCMD_SW },
/* now, the main list */
{ "at" , "at" , POS_DEAD , do_at , LVL_IMMORT, 0 },
{ "advance" , "adv" , POS_DEAD , do_advance , LVL_GRGOD, 0 },
{ "aedit" , "aed" , POS_DEAD , do_oasis_aedit, LVL_GOD, 0 },
{ "alias" , "ali" , POS_DEAD , do_alias , 0, 0 },
{ "afk" , "afk" , POS_DEAD , do_gen_tog , 0, SCMD_AFK },
{ "areas" , "are" , POS_DEAD , do_areas , 0, 0 },
{ "assist" , "as" , POS_FIGHTING, do_assist , 1, 0 },
{ "ask" , "ask" , POS_RESTING , do_spec_comm, 0, SCMD_ASK },
{ "astat" , "ast" , POS_DEAD , do_astat , 0, 0 },
{ "attach" , "attach" , POS_DEAD , do_attach , LVL_BUILDER, 0 },
{ "auction" , "auc" , POS_SLEEPING, do_gen_comm , 0, SCMD_AUCTION },
{ "autoexits" , "autoex" , POS_DEAD , do_gen_tog , 0, SCMD_AUTOEXIT },
{ "autoassist","autoass" , POS_DEAD , do_gen_tog , 0, SCMD_AUTOASSIST },
{ "autodoor" , "autodoor", POS_DEAD , do_gen_tog , 0, SCMD_AUTODOOR },
{ "autogold" , "autogold", POS_DEAD , do_gen_tog , 0, SCMD_AUTOGOLD },
{ "autokey" , "autokey" , POS_DEAD , do_gen_tog , 0, SCMD_AUTOKEY },
{ "autoloot" , "autoloot", POS_DEAD , do_gen_tog , 0, SCMD_AUTOLOOT },
{ "automap" , "automap" , POS_DEAD , do_gen_tog , 0, SCMD_AUTOMAP },
{ "autosac" , "autosac" , POS_DEAD , do_gen_tog , 0, SCMD_AUTOSAC },
{ "autosplit", "autospl" , POS_DEAD , do_gen_tog , 0, SCMD_AUTOSPLIT },
{ "at", "at", POS_DEAD, do_at, LVL_IMMORT, 0 },
{ "advance", "adv", POS_DEAD, do_advance, LVL_GRGOD, 0 },
{ "aedit", "aed", POS_DEAD, do_oasis_aedit, LVL_GOD, 0 },
{ "alias", "ali", POS_DEAD, do_alias, 0, 0 },
{ "afk", "afk", POS_DEAD, do_gen_tog, 0, SCMD_AFK },
{ "areas", "are", POS_DEAD, do_areas, 0, 0 },
{ "assist", "as", POS_FIGHTING, do_assist, 1, 0 },
{ "ask", "ask", POS_RESTING, do_spec_comm, 0, SCMD_ASK },
{ "astat", "ast", POS_DEAD, do_astat, 0, 0 },
{ "attach", "attach", POS_DEAD, do_attach, LVL_BUILDER, 0 },
{ "auction", "auc", POS_SLEEPING, do_gen_comm, 0, SCMD_AUCTION },
{ "autoexits", "autoex", POS_DEAD, do_gen_tog, 0, SCMD_AUTOEXIT },
{ "autoassist","autoass", POS_DEAD, do_gen_tog, 0, SCMD_AUTOASSIST },
{ "autodoor", "autodoor", POS_DEAD, do_gen_tog, 0, SCMD_AUTODOOR },
{ "autogold", "autogold", POS_DEAD, do_gen_tog, 0, SCMD_AUTOGOLD },
{ "autokey", "autokey", POS_DEAD, do_gen_tog, 0, SCMD_AUTOKEY },
{ "autoloot", "autoloot", POS_DEAD, do_gen_tog, 0, SCMD_AUTOLOOT },
{ "automap", "automap", POS_DEAD, do_gen_tog, 0, SCMD_AUTOMAP },
{ "autosac", "autosac", POS_DEAD, do_gen_tog, 0, SCMD_AUTOSAC },
{ "autosplit", "autospl", POS_DEAD, do_gen_tog, 0, SCMD_AUTOSPLIT },
{ "backstab" , "ba" , POS_STANDING, do_backstab , 1, 0 },
{ "ban" , "ban" , POS_DEAD , do_ban , LVL_GRGOD, 0 },
{ "bandage" , "band" , POS_RESTING , do_bandage , 1, 0 },
{ "balance" , "bal" , POS_STANDING, do_not_here , 1, 0 },
{ "bash" , "bas" , POS_FIGHTING, do_bash , 1, 0 },
{ "brief" , "br" , POS_DEAD , do_gen_tog , 0, SCMD_BRIEF },
{ "buildwalk", "buildwalk", POS_STANDING, do_gen_tog , LVL_BUILDER, SCMD_BUILDWALK },
{ "buy" , "bu" , POS_STANDING, do_not_here , 0, 0 },
{ "bug" , "bug" , POS_DEAD , do_ibt , 0, SCMD_BUG },
{ "backstab", "ba", POS_STANDING, do_backstab, 1, 0 },
{ "ban", "ban", POS_DEAD, do_ban, LVL_GRGOD, 0 },
{ "bandage", "band", POS_RESTING, do_bandage, 1, 0 },
{ "balance", "bal", POS_STANDING, do_not_here, 1, 0 },
{ "bash", "bas", POS_FIGHTING, do_bash, 1, 0 },
{ "brief", "br", POS_DEAD, do_gen_tog, 0, SCMD_BRIEF },
{ "buildwalk", "buildwalk", POS_STANDING, do_gen_tog, LVL_BUILDER, SCMD_BUILDWALK },
{ "buy", "bu", POS_STANDING, do_not_here, 0, 0 },
{ "bug", "bug", POS_DEAD, do_ibt, 0, SCMD_BUG },
{ "cast" , "c" , POS_SITTING , do_cast , 1, 0 },
{ "cedit" , "cedit" , POS_DEAD , do_oasis_cedit, LVL_IMPL, 0 },
{ "changelog", "cha" , POS_DEAD , do_changelog, LVL_IMPL, 0 },
{ "check" , "ch" , POS_STANDING, do_not_here , 1, 0 },
{ "checkload", "checkl" , POS_DEAD , do_checkloadstatus, LVL_GOD, 0 },
{ "close" , "cl" , POS_SITTING , do_gen_door , 0, SCMD_CLOSE },
{ "clear" , "cle" , POS_DEAD , do_gen_ps , 0, SCMD_CLEAR },
{ "cls" , "cls" , POS_DEAD , do_gen_ps , 0, SCMD_CLEAR },
{ "consider" , "con" , POS_RESTING , do_consider , 0, 0 },
{ "commands" , "com" , POS_DEAD , do_commands , 0, SCMD_COMMANDS },
{ "compact" , "comp" , POS_DEAD , do_gen_tog , 0, SCMD_COMPACT },
{ "copyover" , "copyover", POS_DEAD , do_copyover , LVL_GRGOD, 0 },
{ "credits" , "cred" , POS_DEAD , do_gen_ps , 0, SCMD_CREDITS },
{ "cast", "c", POS_SITTING, do_cast, 1, 0 },
{ "cedit", "cedit", POS_DEAD, do_oasis_cedit, LVL_IMPL, 0 },
{ "changelog", "cha", POS_DEAD, do_changelog, LVL_IMPL, 0 },
{ "check", "ch", POS_STANDING, do_not_here, 1, 0 },
{ "checkload", "checkl", POS_DEAD, do_checkloadstatus, LVL_GOD, 0 },
{ "close", "cl", POS_SITTING, do_gen_door, 0, SCMD_CLOSE },
{ "clear", "cle", POS_DEAD, do_gen_ps, 0, SCMD_CLEAR },
{ "cls", "cls", POS_DEAD, do_gen_ps, 0, SCMD_CLEAR },
{ "consider", "con", POS_RESTING, do_consider, 0, 0 },
{ "commands", "com", POS_DEAD, do_commands, 0, SCMD_COMMANDS },
{ "compact", "comp", POS_DEAD, do_gen_tog, 0, SCMD_COMPACT },
{ "copyover", "copyover", POS_DEAD, do_copyover, LVL_GRGOD, 0 },
{ "credits", "cred", POS_DEAD, do_gen_ps, 0, SCMD_CREDITS },
{ "date" , "da" , POS_DEAD , do_date , LVL_IMMORT, SCMD_DATE },
{ "dc" , "dc" , POS_DEAD , do_dc , LVL_GOD, 0 },
{ "deposit" , "depo" , POS_STANDING, do_not_here , 1, 0 },
{ "detach" , "detach" , POS_DEAD , do_detach , LVL_BUILDER, 0 },
{ "diagnose" , "diag" , POS_RESTING , do_diagnose , 0, 0 },
{ "dig" , "dig" , POS_DEAD , do_dig , LVL_BUILDER, 0 },
{ "display" , "disp" , POS_DEAD , do_display , 0, 0 },
{ "donate" , "don" , POS_RESTING , do_drop , 0, SCMD_DONATE },
{ "drink" , "dri" , POS_RESTING , do_drink , 0, SCMD_DRINK },
{ "drop" , "dro" , POS_RESTING , do_drop , 0, SCMD_DROP },
{ "date", "da", POS_DEAD, do_date, LVL_IMMORT, SCMD_DATE },
{ "dc", "dc", POS_DEAD, do_dc, LVL_GOD, 0 },
{ "deposit", "depo", POS_STANDING, do_not_here, 1, 0 },
{ "detach", "detach", POS_DEAD, do_detach, LVL_BUILDER, 0 },
{ "diagnose", "diag", POS_RESTING, do_diagnose, 0, 0 },
{ "dig", "dig", POS_DEAD, do_dig, LVL_BUILDER, 0 },
{ "display", "disp", POS_DEAD, do_display, 0, 0 },
{ "donate", "don", POS_RESTING, do_drop, 0, SCMD_DONATE },
{ "drink", "dri", POS_RESTING, do_drink, 0, SCMD_DRINK },
{ "drop", "dro", POS_RESTING, do_drop, 0, SCMD_DROP },
{ "eat" , "ea" , POS_RESTING , do_eat , 0, SCMD_EAT },
{ "echo" , "ec" , POS_SLEEPING, do_echo , LVL_IMMORT, SCMD_ECHO },
{ "emote" , "em" , POS_RESTING , do_echo , 0, SCMD_EMOTE },
{ ":" , ":" , POS_RESTING, do_echo , 1, SCMD_EMOTE },
{ "enter" , "ent" , POS_STANDING, do_enter , 0, 0 },
{ "equipment", "eq" , POS_SLEEPING, do_equipment, 0, 0 },
{ "exits" , "ex" , POS_RESTING , do_exits , 0, 0 },
{ "examine" , "exa" , POS_SITTING , do_examine , 0, 0 },
{ "export" , "export" , POS_DEAD , do_export_zone, LVL_IMPL, 0 },
{ "eat", "ea", POS_RESTING, do_eat, 0, SCMD_EAT },
{ "echo", "ec", POS_SLEEPING, do_echo, LVL_IMMORT, SCMD_ECHO },
{ "emote", "em", POS_RESTING, do_echo, 0, SCMD_EMOTE },
{ ":", ":", POS_RESTING, do_echo, 1, SCMD_EMOTE },
{ "enter", "ent", POS_STANDING, do_enter, 0, 0 },
{ "equipment", "eq", POS_SLEEPING, do_equipment, 0, 0 },
{ "exits", "ex", POS_RESTING, do_exits, 0, 0 },
{ "examine", "exa", POS_SITTING, do_examine, 0, 0 },
{ "export", "export", POS_DEAD, do_export_zone, LVL_IMPL, 0 },
{ "force" , "force" , POS_SLEEPING, do_force , LVL_GOD, 0 },
{ "fill" , "fil" , POS_STANDING, do_pour , 0, SCMD_FILL },
{ "file" , "file" , POS_SLEEPING, do_file , LVL_GOD, 0 },
{ "flee" , "fl" , POS_FIGHTING, do_flee , 1, 0 },
{ "follow" , "fol" , POS_RESTING , do_follow , 0, 0 },
{ "freeze" , "freeze" , POS_DEAD , do_wizutil , LVL_GRGOD, SCMD_FREEZE },
{ "force", "force", POS_SLEEPING, do_force, LVL_GOD, 0 },
{ "fill", "fil", POS_STANDING, do_pour, 0, SCMD_FILL },
{ "file", "file", POS_SLEEPING, do_file, LVL_GOD, 0 },
{ "flee", "fl", POS_FIGHTING, do_flee, 1, 0 },
{ "follow", "fol", POS_RESTING, do_follow, 0, 0 },
{ "freeze", "freeze", POS_DEAD, do_wizutil, LVL_GRGOD, SCMD_FREEZE },
{ "get" , "g" , POS_RESTING , do_get , 0, 0 },
{ "gecho" , "gecho" , POS_DEAD , do_gecho , LVL_GOD, 0 },
{ "gemote" , "gem" , POS_SLEEPING, do_gen_comm , 0, SCMD_GEMOTE },
{ "give" , "giv" , POS_RESTING , do_give , 0, 0 },
{ "goto" , "go" , POS_SLEEPING, do_goto , LVL_IMMORT, 0 },
{ "gold" , "gol" , POS_RESTING , do_gold , 0, 0 },
{ "gossip" , "gos" , POS_SLEEPING, do_gen_comm , 0, SCMD_GOSSIP },
{ "group" , "gr" , POS_RESTING , do_group , 1, 0 },
{ "grab" , "grab" , POS_RESTING , do_grab , 0, 0 },
{ "grats" , "grat" , POS_SLEEPING, do_gen_comm , 0, SCMD_GRATZ },
{ "gsay" , "gsay" , POS_SLEEPING, do_gsay , 0, 0 },
{ "gtell" , "gt" , POS_SLEEPING, do_gsay , 0, 0 },
{ "get", "g", POS_RESTING, do_get, 0, 0 },
{ "gecho", "gecho", POS_DEAD, do_gecho, LVL_GOD, 0 },
{ "gemote", "gem", POS_SLEEPING, do_gen_comm, 0, SCMD_GEMOTE },
{ "give", "giv", POS_RESTING, do_give, 0, 0 },
{ "goto", "go", POS_SLEEPING, do_goto, LVL_IMMORT, 0 },
{ "gold", "gol", POS_RESTING, do_gold, 0, 0 },
{ "gossip", "gos", POS_SLEEPING, do_gen_comm, 0, SCMD_GOSSIP },
{ "group", "gr", POS_RESTING, do_group, 1, 0 },
{ "grab", "grab", POS_RESTING, do_grab, 0, 0 },
{ "grats", "grat", POS_SLEEPING, do_gen_comm, 0, SCMD_GRATZ },
{ "gsay", "gsay", POS_SLEEPING, do_gsay, 0, 0 },
{ "gtell", "gt", POS_SLEEPING, do_gsay, 0, 0 },
{ "help" , "h" , POS_DEAD , do_help , 0, 0 },
{ "happyhour", "ha" , POS_DEAD , do_happyhour, 0, 0 },
{ "hedit" , "hedit" , POS_DEAD , do_oasis_hedit, LVL_GOD , 0 },
{ "helpcheck", "helpch" , POS_DEAD , do_helpcheck, LVL_GOD, 0 },
{ "hide" , "hi" , POS_RESTING , do_hide , 1, 0 },
{ "hindex" , "hind" , POS_DEAD , do_hindex , 0, 0 },
{ "handbook" , "handb" , POS_DEAD , do_gen_ps , LVL_IMMORT, SCMD_HANDBOOK },
{ "hcontrol" , "hcontrol", POS_DEAD , do_hcontrol , LVL_GRGOD, 0 },
{ "history" , "history" , POS_DEAD , do_history, 0, 0},
{ "hit" , "hit" , POS_FIGHTING, do_hit , 0, SCMD_HIT },
{ "hold" , "hold" , POS_RESTING , do_grab , 1, 0 },
{ "holler" , "holler" , POS_RESTING , do_gen_comm , 1, SCMD_HOLLER },
{ "holylight", "holy" , POS_DEAD , do_gen_tog , LVL_IMMORT, SCMD_HOLYLIGHT },
{ "house" , "house" , POS_RESTING , do_house , 0, 0 },
{ "help", "h", POS_DEAD, do_help, 0, 0 },
{ "happyhour", "ha", POS_DEAD, do_happyhour, 0, 0 },
{ "hedit", "hedit", POS_DEAD, do_oasis_hedit, LVL_GOD, 0 },
{ "helpcheck", "helpch", POS_DEAD, do_helpcheck, LVL_GOD, 0 },
{ "hide", "hi", POS_RESTING, do_hide, 1, 0 },
{ "hindex", "hind", POS_DEAD, do_hindex, 0, 0 },
{ "handbook", "handb", POS_DEAD, do_gen_ps, LVL_IMMORT, SCMD_HANDBOOK },
{ "hcontrol", "hcontrol", POS_DEAD, do_hcontrol, LVL_GRGOD, 0 },
{ "history", "history", POS_DEAD, do_history, 0, 0},
{ "hit", "hit", POS_FIGHTING, do_hit, 0, SCMD_HIT },
{ "hold", "hold", POS_RESTING, do_grab, 1, 0 },
{ "holler", "holler", POS_RESTING, do_gen_comm, 1, SCMD_HOLLER },
{ "holylight", "holy", POS_DEAD, do_gen_tog, LVL_IMMORT, SCMD_HOLYLIGHT },
{ "house", "house", POS_RESTING, do_house, 0, 0 },
{ "inventory", "i" , POS_DEAD , do_inventory, 0, 0 },
{ "identify" , "id" , POS_STANDING, do_not_here , 1, 0 },
{ "idea" , "ide" , POS_DEAD , do_ibt , 0, SCMD_IDEA },
{ "imotd" , "imo" , POS_DEAD , do_gen_ps , LVL_IMMORT, SCMD_IMOTD },
{ "immlist" , "imm" , POS_DEAD , do_gen_ps , 0, SCMD_IMMLIST },
{ "info" , "info" , POS_SLEEPING, do_gen_ps , 0, SCMD_INFO },
{ "invis" , "invi" , POS_DEAD , do_invis , LVL_IMMORT, 0 },
{ "inventory", "i", POS_DEAD, do_inventory, 0, 0 },
{ "identify", "id", POS_STANDING, do_not_here, 1, 0 },
{ "idea", "ide", POS_DEAD, do_ibt, 0, SCMD_IDEA },
{ "imotd", "imo", POS_DEAD, do_gen_ps, LVL_IMMORT, SCMD_IMOTD },
{ "immlist", "imm", POS_DEAD, do_gen_ps, 0, SCMD_IMMLIST },
{ "info", "info", POS_SLEEPING, do_gen_ps, 0, SCMD_INFO },
{ "invis", "invi", POS_DEAD, do_invis, LVL_IMMORT, 0 },
{ "junk" , "j" , POS_RESTING , do_drop , 0, SCMD_JUNK },
{ "junk", "j", POS_RESTING, do_drop, 0, SCMD_JUNK },
{ "kill" , "k" , POS_FIGHTING, do_kill , 0, 0 },
{ "kick" , "ki" , POS_FIGHTING, do_kick , 1, 0 },
{ "kill", "k", POS_FIGHTING, do_kill, 0, 0 },
{ "kick", "ki", POS_FIGHTING, do_kick, 1, 0 },
{ "look" , "l" , POS_RESTING , do_look , 0, SCMD_LOOK },
{ "last" , "last" , POS_DEAD , do_last , LVL_GOD, 0 },
{ "leave" , "lea" , POS_STANDING, do_leave , 0, 0 },
{ "levels" , "lev" , POS_DEAD , do_levels , 0, 0 },
{ "list" , "lis" , POS_STANDING, do_not_here , 0, 0 },
{ "links" , "lin" , POS_STANDING, do_links , LVL_GOD, 0 },
{ "lock" , "loc" , POS_SITTING , do_gen_door , 0, SCMD_LOCK },
{ "load" , "load" , POS_DEAD , do_load , LVL_BUILDER, 0 },
{ "look", "l", POS_RESTING, do_look, 0, SCMD_LOOK },
{ "last", "last", POS_DEAD, do_last, LVL_GOD, 0 },
{ "leave", "lea", POS_STANDING, do_leave, 0, 0 },
{ "levels", "lev", POS_DEAD, do_levels, 0, 0 },
{ "list", "lis", POS_STANDING, do_not_here, 0, 0 },
{ "links", "lin", POS_STANDING, do_links, LVL_GOD, 0 },
{ "lock", "loc", POS_SITTING, do_gen_door, 0, SCMD_LOCK },
{ "load", "load", POS_DEAD, do_load, LVL_BUILDER, 0 },
{ "motd" , "motd" , POS_DEAD , do_gen_ps , 0, SCMD_MOTD },
{ "mail" , "mail" , POS_STANDING, do_not_here , 1, 0 },
{ "map" , "map" , POS_STANDING, do_map , 1, 0 },
{ "medit" , "med" , POS_DEAD , do_oasis_medit, LVL_BUILDER, 0 },
{ "mlist" , "mlist" , POS_DEAD , do_oasis_list, LVL_BUILDER, SCMD_OASIS_MLIST },
{ "mcopy" , "mcopy" , POS_DEAD , do_oasis_copy, LVL_GOD, CON_MEDIT },
{ "msgedit" , "msgedit" , POS_DEAD , do_msgedit, LVL_GOD, 0 },
{ "mute" , "mute" , POS_DEAD , do_wizutil , LVL_GOD, SCMD_MUTE },
{ "motd", "motd", POS_DEAD, do_gen_ps, 0, SCMD_MOTD },
{ "mail", "mail", POS_STANDING, do_not_here, 1, 0 },
{ "map", "map", POS_STANDING, do_map, 1, 0 },
{ "medit", "med", POS_DEAD, do_oasis_medit, LVL_BUILDER, 0 },
{ "mlist", "mlist", POS_DEAD, do_oasis_list, LVL_BUILDER, SCMD_OASIS_MLIST },
{ "mcopy", "mcopy", POS_DEAD, do_oasis_copy, LVL_GOD, CON_MEDIT },
{ "msgedit", "msgedit", POS_DEAD, do_msgedit, LVL_GOD, 0 },
{ "mute", "mute", POS_DEAD, do_wizutil, LVL_GOD, SCMD_MUTE },
{ "news" , "news" , POS_SLEEPING, do_gen_ps , 0, SCMD_NEWS },
{ "noauction", "noauction",POS_DEAD , do_gen_tog , 0, SCMD_NOAUCTION },
{ "nogossip" , "nogossip", POS_DEAD , do_gen_tog , 0, SCMD_NOGOSSIP },
{ "nograts" , "nograts" , POS_DEAD , do_gen_tog , 0, SCMD_NOGRATZ },
{ "nohassle" , "nohassle", POS_DEAD , do_gen_tog , LVL_IMMORT, SCMD_NOHASSLE },
{ "norepeat" , "norepeat", POS_DEAD , do_gen_tog , 0, SCMD_NOREPEAT },
{ "noshout" , "noshout" , POS_SLEEPING, do_gen_tog , 1, SCMD_NOSHOUT },
{ "nosummon" , "nosummon", POS_DEAD , do_gen_tog , 1, SCMD_NOSUMMON },
{ "notell" , "notell" , POS_DEAD , do_gen_tog , 1, SCMD_NOTELL },
{ "notitle" , "notitle" , POS_DEAD , do_wizutil , LVL_GOD, SCMD_NOTITLE },
{ "nowiz" , "nowiz" , POS_DEAD , do_gen_tog , LVL_IMMORT, SCMD_NOWIZ },
{ "news", "news", POS_SLEEPING, do_gen_ps, 0, SCMD_NEWS },
{ "noauction", "noauction",POS_DEAD, do_gen_tog, 0, SCMD_NOAUCTION },
{ "nogossip", "nogossip", POS_DEAD, do_gen_tog, 0, SCMD_NOGOSSIP },
{ "nograts", "nograts", POS_DEAD, do_gen_tog, 0, SCMD_NOGRATZ },
{ "nohassle", "nohassle", POS_DEAD, do_gen_tog, LVL_IMMORT, SCMD_NOHASSLE },
{ "norepeat", "norepeat", POS_DEAD, do_gen_tog, 0, SCMD_NOREPEAT },
{ "noshout", "noshout", POS_SLEEPING, do_gen_tog, 1, SCMD_NOSHOUT },
{ "nosummon", "nosummon", POS_DEAD, do_gen_tog, 1, SCMD_NOSUMMON },
{ "notell", "notell", POS_DEAD, do_gen_tog, 1, SCMD_NOTELL },
{ "notitle", "notitle", POS_DEAD, do_wizutil, LVL_GOD, SCMD_NOTITLE },
{ "nowiz", "nowiz", POS_DEAD, do_gen_tog, LVL_IMMORT, SCMD_NOWIZ },
{ "open" , "o" , POS_SITTING , do_gen_door , 0, SCMD_OPEN },
{ "order" , "ord" , POS_RESTING , do_order , 1, 0 },
{ "offer" , "off" , POS_STANDING, do_not_here , 1, 0 },
{ "olc" , "olc" , POS_DEAD , do_show_save_list, LVL_BUILDER, 0 },
{ "olist" , "olist" , POS_DEAD , do_oasis_list, LVL_BUILDER, SCMD_OASIS_OLIST },
{ "oedit" , "oedit" , POS_DEAD , do_oasis_oedit, LVL_BUILDER, 0 },
{ "oset" , "oset" , POS_DEAD , do_oset, LVL_BUILDER, 0 },
{ "ocopy" , "ocopy" , POS_DEAD , do_oasis_copy, LVL_GOD, CON_OEDIT },
{ "open", "o", POS_SITTING, do_gen_door, 0, SCMD_OPEN },
{ "order", "ord", POS_RESTING, do_order, 1, 0 },
{ "offer", "off", POS_STANDING, do_not_here, 1, 0 },
{ "olc", "olc", POS_DEAD, do_show_save_list, LVL_BUILDER, 0 },
{ "olist", "olist", POS_DEAD, do_oasis_list, LVL_BUILDER, SCMD_OASIS_OLIST },
{ "oedit", "oedit", POS_DEAD, do_oasis_oedit, LVL_BUILDER, 0 },
{ "oset", "oset", POS_DEAD, do_oset, LVL_BUILDER, 0 },
{ "ocopy", "ocopy", POS_DEAD, do_oasis_copy, LVL_GOD, CON_OEDIT },
{ "put" , "p" , POS_RESTING , do_put , 0, 0 },
{ "peace" , "pe" , POS_DEAD , do_peace , LVL_BUILDER, 0 },
{ "pick" , "pi" , POS_STANDING, do_gen_door , 1, SCMD_PICK },
{ "practice" , "pr" , POS_RESTING , do_practice , 1, 0 },
{ "page" , "pag" , POS_DEAD , do_page , 1, 0 },
{ "pardon" , "pardon" , POS_DEAD , do_wizutil , LVL_GOD, SCMD_PARDON },
{ "plist" , "plist" , POS_DEAD , do_plist , LVL_GOD, 0 },
{ "policy" , "pol" , POS_DEAD , do_gen_ps , 0, SCMD_POLICIES },
{ "pour" , "pour" , POS_STANDING, do_pour , 0, SCMD_POUR },
{ "prompt" , "pro" , POS_DEAD , do_display , 0, 0 },
{ "prefedit" , "pre" , POS_DEAD , do_oasis_prefedit , 0, 0 },
{ "purge" , "purge" , POS_DEAD , do_purge , LVL_BUILDER, 0 },
{ "put", "p", POS_RESTING, do_put, 0, 0 },
{ "peace", "pe", POS_DEAD, do_peace, LVL_BUILDER, 0 },
{ "pick", "pi", POS_STANDING, do_gen_door, 1, SCMD_PICK },
{ "practice", "pr", POS_RESTING, do_practice, 1, 0 },
{ "page", "pag", POS_DEAD, do_page, 1, 0 },
{ "pardon", "pardon", POS_DEAD, do_wizutil, LVL_GOD, SCMD_PARDON },
{ "plist", "plist", POS_DEAD, do_plist, LVL_GOD, 0 },
{ "policy", "pol", POS_DEAD, do_gen_ps, 0, SCMD_POLICIES },
{ "pour", "pour", POS_STANDING, do_pour, 0, SCMD_POUR },
{ "prompt", "pro", POS_DEAD, do_display, 0, 0 },
{ "prefedit", "pre", POS_DEAD, do_oasis_prefedit, 0, 0 },
{ "purge", "purge", POS_DEAD, do_purge, LVL_BUILDER, 0 },
{ "qedit" , "qedit" , POS_DEAD , do_oasis_qedit, LVL_BUILDER, 0 },
{ "qlist" , "qlist" , POS_DEAD , do_oasis_list, LVL_BUILDER, SCMD_OASIS_QLIST },
{ "quaff" , "qua" , POS_RESTING , do_use , 0, SCMD_QUAFF },
{ "qecho" , "qec" , POS_DEAD , do_qcomm , LVL_GOD, SCMD_QECHO },
{ "quest" , "que" , POS_DEAD , do_quest , 0, 0 },
{ "qui" , "qui" , POS_DEAD , do_quit , 0, 0 },
{ "quit" , "quit" , POS_DEAD , do_quit , 0, SCMD_QUIT },
{ "qsay" , "qsay" , POS_RESTING , do_qcomm , 0, SCMD_QSAY },
{ "qedit", "qedit", POS_DEAD, do_oasis_qedit, LVL_BUILDER, 0 },
{ "qlist", "qlist", POS_DEAD, do_oasis_list, LVL_BUILDER, SCMD_OASIS_QLIST },
{ "quaff", "qua", POS_RESTING, do_use, 0, SCMD_QUAFF },
{ "qecho", "qec", POS_DEAD, do_qcomm, LVL_GOD, SCMD_QECHO },
{ "quest", "que", POS_DEAD, do_quest, 0, 0 },
{ "qui", "qui", POS_DEAD, do_quit, 0, 0 },
{ "quit", "quit", POS_DEAD, do_quit, 0, SCMD_QUIT },
{ "qsay", "qsay", POS_RESTING, do_qcomm, 0, SCMD_QSAY },
{ "reply" , "r" , POS_SLEEPING, do_reply , 0, 0 },
{ "rest" , "res" , POS_RESTING , do_rest , 0, 0 },
{ "read" , "rea" , POS_RESTING , do_look , 0, SCMD_READ },
{ "reload" , "reload" , POS_DEAD , do_reboot , LVL_IMPL, 0 },
{ "recite" , "reci" , POS_RESTING , do_use , 0, SCMD_RECITE },
{ "receive" , "rece" , POS_STANDING, do_not_here , 1, 0 },
{ "recent" , "recent" , POS_DEAD , do_recent , LVL_IMMORT, 0 },
{ "remove" , "rem" , POS_RESTING , do_remove , 0, 0 },
{ "rent" , "rent" , POS_STANDING, do_not_here , 1, 0 },
{ "report" , "repo" , POS_RESTING , do_report , 0, 0 },
{ "reroll" , "rero" , POS_DEAD , do_wizutil , LVL_GRGOD, SCMD_REROLL },
{ "rescue" , "resc" , POS_FIGHTING, do_rescue , 1, 0 },
{ "restore" , "resto" , POS_DEAD , do_restore , LVL_GOD, 0 },
{ "return" , "retu" , POS_DEAD , do_return , 0, 0 },
{ "redit" , "redit" , POS_DEAD , do_oasis_redit, LVL_BUILDER, 0 },
{ "rlist" , "rlist" , POS_DEAD , do_oasis_list, LVL_BUILDER, SCMD_OASIS_RLIST },
{ "rcopy" , "rcopy" , POS_DEAD , do_oasis_copy, LVL_GOD, CON_REDIT },
{ "roomflags", "roomflags", POS_DEAD , do_gen_tog , LVL_IMMORT, SCMD_SHOWVNUMS },
{ "reply", "r", POS_SLEEPING, do_reply, 0, 0 },
{ "rest", "res", POS_RESTING, do_rest, 0, 0 },
{ "read", "rea", POS_RESTING, do_look, 0, SCMD_READ },
{ "reload", "reload", POS_DEAD, do_reboot, LVL_IMPL, 0 },
{ "recite", "reci", POS_RESTING, do_use, 0, SCMD_RECITE },
{ "receive", "rece", POS_STANDING, do_not_here, 1, 0 },
{ "recent", "recent", POS_DEAD, do_recent, LVL_IMMORT, 0 },
{ "remove", "rem", POS_RESTING, do_remove, 0, 0 },
{ "rent", "rent", POS_STANDING, do_not_here, 1, 0 },
{ "report", "repo", POS_RESTING, do_report, 0, 0 },
{ "reroll", "rero", POS_DEAD, do_wizutil, LVL_GRGOD, SCMD_REROLL },
{ "rescue", "resc", POS_FIGHTING, do_rescue, 1, 0 },
{ "restore", "resto", POS_DEAD, do_restore, LVL_GOD, 0 },
{ "return", "retu", POS_DEAD, do_return, 0, 0 },
{ "redit", "redit", POS_DEAD, do_oasis_redit, LVL_BUILDER, 0 },
{ "rlist", "rlist", POS_DEAD, do_oasis_list, LVL_BUILDER, SCMD_OASIS_RLIST },
{ "rcopy", "rcopy", POS_DEAD, do_oasis_copy, LVL_GOD, CON_REDIT },
{ "roomflags", "roomflags", POS_DEAD, do_gen_tog, LVL_IMMORT, SCMD_SHOWVNUMS },
{ "sacrifice", "sac" , POS_RESTING , do_sac , 0, 0 },
{ "say" , "s" , POS_RESTING , do_say , 0, 0 },
{ "score" , "sc" , POS_DEAD , do_score , 0, 0 },
{ "scan" , "sca" , POS_RESTING , do_scan , 0, 0 },
{ "scopy" , "scopy" , POS_DEAD , do_oasis_copy, LVL_GOD, CON_SEDIT },
{ "sit" , "si" , POS_RESTING , do_sit , 0, 0 },
{ "'" , "'" , POS_RESTING , do_say , 0, 0 },
{ "save" , "sav" , POS_SLEEPING, do_save , 0, 0 },
{ "saveall" , "saveall" , POS_DEAD , do_saveall , LVL_BUILDER, 0},
{ "sell" , "sell" , POS_STANDING, do_not_here , 0, 0 },
{ "sedit" , "sedit" , POS_DEAD , do_oasis_sedit, LVL_BUILDER, 0 },
{ "send" , "send" , POS_SLEEPING, do_send , LVL_GOD, 0 },
{ "set" , "set" , POS_DEAD , do_set , LVL_IMMORT, 0 },
{ "shout" , "sho" , POS_RESTING , do_gen_comm , 0, SCMD_SHOUT },
{ "show" , "show" , POS_DEAD , do_show , LVL_IMMORT, 0 },
{ "shutdow" , "shutdow" , POS_DEAD , do_shutdown , LVL_IMPL, 0 },
{ "shutdown" , "shutdown", POS_DEAD , do_shutdown , LVL_IMPL, SCMD_SHUTDOWN },
{ "sip" , "sip" , POS_RESTING , do_drink , 0, SCMD_SIP },
{ "skillset" , "skillset", POS_SLEEPING, do_skillset , LVL_GRGOD, 0 },
{ "sleep" , "sl" , POS_SLEEPING, do_sleep , 0, 0 },
{ "slist" , "slist" , POS_SLEEPING, do_oasis_list, LVL_BUILDER, SCMD_OASIS_SLIST },
{ "sneak" , "sneak" , POS_STANDING, do_sneak , 1, 0 },
{ "snoop" , "snoop" , POS_DEAD , do_snoop , LVL_GOD, 0 },
{ "socials" , "socials" , POS_DEAD , do_commands , 0, SCMD_SOCIALS },
{ "split" , "split" , POS_SITTING , do_split , 1, 0 },
{ "stand" , "st" , POS_RESTING , do_stand , 0, 0 },
{ "stat" , "stat" , POS_DEAD , do_stat , LVL_IMMORT, 0 },
{ "steal" , "ste" , POS_STANDING, do_steal , 1, 0 },
{ "switch" , "switch" , POS_DEAD , do_switch , LVL_GOD, 0 },
{ "sacrifice", "sac", POS_RESTING, do_sac, 0, 0 },
{ "say", "s", POS_RESTING, do_say, 0, 0 },
{ "score", "sc", POS_DEAD, do_score, 0, 0 },
{ "scan", "sca", POS_RESTING, do_scan, 0, 0 },
{ "scopy", "scopy", POS_DEAD, do_oasis_copy, LVL_GOD, CON_SEDIT },
{ "sit", "si", POS_RESTING, do_sit, 0, 0 },
{ "'", "'", POS_RESTING, do_say, 0, 0 },
{ "save", "sav", POS_SLEEPING, do_save, 0, 0 },
{ "saveall", "saveall", POS_DEAD, do_saveall, LVL_BUILDER, 0},
{ "sell", "sell", POS_STANDING, do_not_here, 0, 0 },
{ "sedit", "sedit", POS_DEAD, do_oasis_sedit, LVL_BUILDER, 0 },
{ "send", "send", POS_SLEEPING, do_send, LVL_GOD, 0 },
{ "set", "set", POS_DEAD, do_set, LVL_IMMORT, 0 },
{ "shout", "sho", POS_RESTING, do_gen_comm, 0, SCMD_SHOUT },
{ "show", "show", POS_DEAD, do_show, LVL_IMMORT, 0 },
{ "shutdow", "shutdow", POS_DEAD, do_shutdown, LVL_IMPL, 0 },
{ "shutdown", "shutdown", POS_DEAD, do_shutdown, LVL_IMPL, SCMD_SHUTDOWN },
{ "sip", "sip", POS_RESTING, do_drink, 0, SCMD_SIP },
{ "skillset", "skillset", POS_SLEEPING, do_skillset, LVL_GRGOD, 0 },
{ "sleep", "sl", POS_SLEEPING, do_sleep, 0, 0 },
{ "slist", "slist", POS_SLEEPING, do_oasis_list, LVL_BUILDER, SCMD_OASIS_SLIST },
{ "sneak", "sneak", POS_STANDING, do_sneak, 1, 0 },
{ "snoop", "snoop", POS_DEAD, do_snoop, LVL_GOD, 0 },
{ "socials", "socials", POS_DEAD, do_commands, 0, SCMD_SOCIALS },
{ "split", "split", POS_SITTING, do_split, 1, 0 },
{ "stand", "st", POS_RESTING, do_stand, 0, 0 },
{ "stat", "stat", POS_DEAD, do_stat, LVL_IMMORT, 0 },
{ "steal", "ste", POS_STANDING, do_steal, 1, 0 },
{ "switch", "switch", POS_DEAD, do_switch, LVL_GOD, 0 },
{ "tell" , "t" , POS_DEAD , do_tell , 0, 0 },
{ "take" , "ta" , POS_RESTING , do_get , 0, 0 },
{ "taste" , "tas" , POS_RESTING , do_eat , 0, SCMD_TASTE },
{ "teleport" , "tele" , POS_DEAD , do_teleport , LVL_BUILDER, 0 },
{ "tedit" , "tedit" , POS_DEAD , do_tedit , LVL_GOD, 0 }, /* XXX: Oasisify */
{ "thaw" , "thaw" , POS_DEAD , do_wizutil , LVL_GRGOD, SCMD_THAW },
{ "title" , "title" , POS_DEAD , do_title , 0, 0 },
{ "time" , "time" , POS_DEAD , do_time , 0, 0 },
{ "toggle" , "toggle" , POS_DEAD , do_toggle , 0, 0 },
{ "track" , "track" , POS_STANDING, do_track , 0, 0 },
{ "transfer" , "transfer", POS_SLEEPING, do_trans , LVL_GOD, 0 },
{ "trigedit" , "trigedit", POS_DEAD , do_oasis_trigedit, LVL_BUILDER, 0 },
{ "typo" , "typo" , POS_DEAD , do_ibt , 0, SCMD_TYPO },
{ "tlist" , "tlist" , POS_DEAD , do_oasis_list, LVL_BUILDER, SCMD_OASIS_TLIST },
{ "tcopy" , "tcopy" , POS_DEAD , do_oasis_copy, LVL_GOD, CON_TRIGEDIT },
{ "tstat" , "tstat" , POS_DEAD , do_tstat , LVL_BUILDER, 0 },
{ "tell", "t", POS_DEAD, do_tell, 0, 0 },
{ "take", "ta", POS_RESTING, do_get, 0, 0 },
{ "taste", "tas", POS_RESTING, do_eat, 0, SCMD_TASTE },
{ "teleport", "tele", POS_DEAD, do_teleport, LVL_BUILDER, 0 },
{ "tedit", "tedit", POS_DEAD, do_tedit, LVL_GOD, 0 }, /* XXX: Oasisify */
{ "thaw", "thaw", POS_DEAD, do_wizutil, LVL_GRGOD, SCMD_THAW },
{ "title", "title", POS_DEAD, do_title, 0, 0 },
{ "time", "time", POS_DEAD, do_time, 0, 0 },
{ "toggle", "toggle", POS_DEAD, do_toggle, 0, 0 },
{ "track", "track", POS_STANDING, do_track, 0, 0 },
{ "transfer", "transfer", POS_SLEEPING, do_trans, LVL_GOD, 0 },
{ "trigedit", "trigedit", POS_DEAD, do_oasis_trigedit, LVL_BUILDER, 0 },
{ "typo", "typo", POS_DEAD, do_ibt, 0, SCMD_TYPO },
{ "tlist", "tlist", POS_DEAD, do_oasis_list, LVL_BUILDER, SCMD_OASIS_TLIST },
{ "tcopy", "tcopy", POS_DEAD, do_oasis_copy, LVL_GOD, CON_TRIGEDIT },
{ "tstat", "tstat", POS_DEAD, do_tstat, LVL_BUILDER, 0 },
{ "unlock" , "unlock" , POS_SITTING , do_gen_door , 0, SCMD_UNLOCK },
{ "unban" , "unban" , POS_DEAD , do_unban , LVL_GRGOD, 0 },
{ "unaffect" , "unaffect", POS_DEAD , do_wizutil , LVL_GOD, SCMD_UNAFFECT },
{ "unfollow" , "unf" , POS_RESTING , do_unfollow , 0, 0 },
{ "uptime" , "uptime" , POS_DEAD , do_date , LVL_GOD, SCMD_UPTIME },
{ "use" , "use" , POS_SITTING , do_use , 1, SCMD_USE },
{ "users" , "users" , POS_DEAD , do_users , LVL_GOD, 0 },
{ "unlock", "unlock", POS_SITTING, do_gen_door, 0, SCMD_UNLOCK },
{ "unban", "unban", POS_DEAD, do_unban, LVL_GRGOD, 0 },
{ "unaffect", "unaffect", POS_DEAD, do_wizutil, LVL_GOD, SCMD_UNAFFECT },
{ "unfollow", "unf", POS_RESTING, do_unfollow, 0, 0 },
{ "uptime", "uptime", POS_DEAD, do_date, LVL_GOD, SCMD_UPTIME },
{ "use", "use", POS_SITTING, do_use, 1, SCMD_USE },
{ "users", "users", POS_DEAD, do_users, LVL_GOD, 0 },
{ "value" , "val" , POS_STANDING, do_not_here , 0, 0 },
{ "version" , "ver" , POS_DEAD , do_gen_ps , 0, SCMD_VERSION },
{ "visible" , "vis" , POS_RESTING , do_visible , 1, 0 },
{ "vnum" , "vnum" , POS_DEAD , do_vnum , LVL_IMMORT, 0 },
{ "vstat" , "vstat" , POS_DEAD , do_vstat , LVL_IMMORT, 0 },
{ "vdelete" , "vdelete" , POS_DEAD , do_vdelete , LVL_BUILDER, 0 },
{ "value", "val", POS_STANDING, do_not_here, 0, 0 },
{ "version", "ver", POS_DEAD, do_gen_ps, 0, SCMD_VERSION },
{ "visible", "vis", POS_RESTING, do_visible, 1, 0 },
{ "vnum", "vnum", POS_DEAD, do_vnum, LVL_IMMORT, 0 },
{ "vstat", "vstat", POS_DEAD, do_vstat, LVL_IMMORT, 0 },
{ "vdelete", "vdelete", POS_DEAD, do_vdelete, LVL_BUILDER, 0 },
{ "wake" , "wake" , POS_SLEEPING, do_wake , 0, 0 },
{ "wear" , "wea" , POS_RESTING , do_wear , 0, 0 },
{ "weather" , "weather" , POS_RESTING , do_weather , 0, 0 },
{ "who" , "wh" , POS_DEAD , do_who , 0, 0 },
{ "whois" , "whoi" , POS_DEAD , do_whois , 0, 0 },
{ "whoami" , "whoami" , POS_DEAD , do_gen_ps , 0, SCMD_WHOAMI },
{ "where" , "where" , POS_RESTING , do_where , 1, 0 },
{ "whirlwind", "whirl" , POS_FIGHTING, do_whirlwind, 0, 0 },
{ "whisper" , "whisper" , POS_RESTING , do_spec_comm, 0, SCMD_WHISPER },
{ "wield" , "wie" , POS_RESTING , do_wield , 0, 0 },
{ "withdraw" , "withdraw", POS_STANDING, do_not_here , 1, 0 },
{ "wiznet" , "wiz" , POS_DEAD , do_wiznet , LVL_IMMORT, 0 },
{ ";" , ";" , POS_DEAD , do_wiznet , LVL_IMMORT, 0 },
{ "wizhelp" , "wizhelp" , POS_DEAD , do_wizhelp , LVL_IMMORT, 0 },
{ "wizlist" , "wizlist" , POS_DEAD , do_gen_ps , 0, SCMD_WIZLIST },
{ "wizupdate", "wizupde" , POS_DEAD , do_wizupdate, LVL_GRGOD, 0 },
{ "wizlock" , "wizlock" , POS_DEAD , do_wizlock , LVL_IMPL, 0 },
{ "write" , "write" , POS_STANDING, do_write , 1, 0 },
{ "wake", "wake", POS_SLEEPING, do_wake, 0, 0 },
{ "wear", "wea", POS_RESTING, do_wear, 0, 0 },
{ "weather", "weather", POS_RESTING, do_weather, 0, 0 },
{ "who", "wh", POS_DEAD, do_who, 0, 0 },
{ "whois", "whoi", POS_DEAD, do_whois, 0, 0 },
{ "whoami", "whoami", POS_DEAD, do_gen_ps, 0, SCMD_WHOAMI },
{ "where", "where", POS_RESTING, do_where, 1, 0 },
{ "whirlwind", "whirl", POS_FIGHTING, do_whirlwind, 0, 0 },
{ "whisper", "whisper", POS_RESTING, do_spec_comm, 0, SCMD_WHISPER },
{ "wield", "wie", POS_RESTING, do_wield, 0, 0 },
{ "withdraw", "withdraw", POS_STANDING, do_not_here, 1, 0 },
{ "wiznet", "wiz", POS_DEAD, do_wiznet, LVL_IMMORT, 0 },
{ ";", ";", POS_DEAD, do_wiznet, LVL_IMMORT, 0 },
{ "wizhelp", "wizhelp", POS_DEAD, do_wizhelp, LVL_IMMORT, 0 },
{ "wizlist", "wizlist", POS_DEAD, do_gen_ps, 0, SCMD_WIZLIST },
{ "wizupdate", "wizupde", POS_DEAD, do_wizupdate, LVL_GRGOD, 0 },
{ "wizlock", "wizlock", POS_DEAD, do_wizlock, LVL_IMPL, 0 },
{ "write", "write", POS_STANDING, do_write, 1, 0 },
{ "zoneresets", "zoner" , POS_DEAD , do_gen_tog , LVL_IMPL, SCMD_ZONERESETS },
{ "zreset" , "zreset" , POS_DEAD , do_zreset , LVL_BUILDER, 0 },
{ "zedit" , "zedit" , POS_DEAD , do_oasis_zedit, LVL_BUILDER, 0 },
{ "zlist" , "zlist" , POS_DEAD , do_oasis_list, LVL_BUILDER, SCMD_OASIS_ZLIST },
{ "zlock" , "zlock" , POS_DEAD , do_zlock , LVL_GOD, 0 },
{ "zunlock" , "zunlock" , POS_DEAD , do_zunlock , LVL_GOD, 0 },
{ "zcheck" , "zcheck" , POS_DEAD , do_zcheck , LVL_BUILDER, 0 },
{ "zpurge" , "zpurge" , POS_DEAD , do_zpurge , LVL_BUILDER, 0 },
{ "zoneresets", "zoner", POS_DEAD, do_gen_tog, LVL_IMPL, SCMD_ZONERESETS },
{ "zreset", "zreset", POS_DEAD, do_zreset, LVL_BUILDER, 0 },
{ "zedit", "zedit", POS_DEAD, do_oasis_zedit, LVL_BUILDER, 0 },
{ "zlist", "zlist", POS_DEAD, do_oasis_list, LVL_BUILDER, SCMD_OASIS_ZLIST },
{ "zlock", "zlock", POS_DEAD, do_zlock, LVL_GOD, 0 },
{ "zunlock", "zunlock", POS_DEAD, do_zunlock, LVL_GOD, 0 },
{ "zcheck", "zcheck", POS_DEAD, do_zcheck, LVL_BUILDER, 0 },
{ "zpurge", "zpurge", POS_DEAD, do_zpurge, LVL_BUILDER, 0 },
{ "\n", "zzzzzzz", 0, 0, 0, 0 } }; /* this must be last */
{ "\n", "zzzzzzz", 0, 0, 0, 0 }
}; /* this must be last */
/* Thanks to Melzaren for this change to allow DG Scripts to be attachable
/* Thanks to Melzaren for this change to allow DG Scripts to be attachable
*to player's while still disallowing them to manually use the DG-Commands. */
static const struct mob_script_command_t mob_script_commands[] = {
/* DG trigger commands. minimum_level should be set to -1. */
{ "masound" , do_masound , 0 },
{ "mkill" , do_mkill , 0 },
{ "mjunk" , do_mjunk , 0 },
{ "mdamage" , do_mdamage , 0 },
{ "mdoor" , do_mdoor , 0 },
{ "mecho" , do_mecho , 0 },
{ "mrecho" , do_mrecho , 0 },
{ "mechoaround", do_mechoaround , 0 },
{ "msend" , do_msend , 0 },
{ "mload" , do_mload , 0 },
{ "mpurge" , do_mpurge , 0 },
{ "mgoto" , do_mgoto , 0 },
{ "mat" , do_mat , 0 },
{ "masound", do_masound, 0 },
{ "mkill", do_mkill, 0 },
{ "mjunk", do_mjunk, 0 },
{ "mdamage", do_mdamage, 0 },
{ "mdoor", do_mdoor, 0 },
{ "mecho", do_mecho, 0 },
{ "mrecho", do_mrecho, 0 },
{ "mechoaround", do_mechoaround, 0 },
{ "msend", do_msend, 0 },
{ "mload", do_mload, 0 },
{ "mpurge", do_mpurge, 0 },
{ "mgoto", do_mgoto, 0 },
{ "mat", do_mat, 0 },
{ "mteleport", do_mteleport, 0 },
{ "mforce" , do_mforce , 0 },
{ "mhunt" , do_mhunt , 0 },
{ "mforce", do_mforce, 0 },
{ "mhunt", do_mhunt, 0 },
{ "mremember", do_mremember, 0 },
{ "mforget" , do_mforget , 0 },
{ "mtransform", do_mtransform , 0 },
{ "mforget", do_mforget, 0 },
{ "mtransform", do_mtransform, 0 },
{ "mzoneecho", do_mzoneecho, 0 },
{ "mfollow" , do_mfollow , 0 },
{ "mlog" , do_mlog , 0 },
{ "\n" , do_not_here , 0 } };
{ "mfollow", do_mfollow, 0 },
{ "mlog", do_mlog, 0 },
{ "\n", do_not_here, 0 }
};
int script_command_interpreter(struct char_data *ch, char *arg) {
int script_command_interpreter(char_data *ch, char *arg)
{
/* DG trigger commands */
int i;
@@ -422,8 +425,7 @@ int script_command_interpreter(struct char_data *ch, char *arg) {
return 1; // We took care of execution. Let caller know.
}
static const char *fill[] =
{
static const char *fill[] = {
"in",
"from",
"with",
@@ -434,8 +436,7 @@ static const char *fill[] =
"\n"
};
static const char *reserved[] =
{
static const char *reserved[] = {
"a",
"an",
"self",
@@ -474,7 +475,7 @@ void sort_commands(void)
/* This is the actual command interpreter called from game_loop() in comm.c
* It makes sure you are the proper level and position to execute the command,
* then calls the appropriate function. */
void command_interpreter(struct char_data *ch, char *argument)
void command_interpreter(char_data *ch, char *argument)
{
int cmd, length;
char *line;
@@ -532,25 +533,21 @@ void command_interpreter(struct char_data *ch, char *argument)
int found = 0;
send_to_char(ch, "%s", CONFIG_HUH);
for (cmd = 0; *cmd_info[cmd].command != '\n'; cmd++)
{
for (cmd = 0; *cmd_info[cmd].command != '\n'; cmd++) {
if (*arg != *cmd_info[cmd].command || cmd_info[cmd].minimum_level > GET_LEVEL(ch))
continue;
/* Only apply levenshtein counts if the command is not a trigger command. */
if ( (levenshtein_distance(arg, cmd_info[cmd].command) <= 2) &&
(cmd_info[cmd].minimum_level >= 0) )
{
if (!found)
{
(cmd_info[cmd].minimum_level >= 0) ) {
if (!found) {
send_to_char(ch, "\r\nDid you mean:\r\n");
found = 1;
}
send_to_char(ch, " %s\r\n", cmd_info[cmd].command);
}
}
}
else if (!IS_NPC(ch) && PLR_FLAGGED(ch, PLR_FROZEN) && GET_LEVEL(ch) < LVL_IMPL)
} else if (!IS_NPC(ch) && PLR_FLAGGED(ch, PLR_FROZEN) && GET_LEVEL(ch) < LVL_IMPL)
send_to_char(ch, "You try, but the mind-numbing cold prevents you...\r\n");
else if (complete_cmd_info[cmd].command_pointer == NULL)
send_to_char(ch, "Sorry, that command hasn't been implemented yet.\r\n");
@@ -727,7 +724,7 @@ static void perform_complex_alias(struct txt_q *input_q, char *orig, struct alia
* 0: String was modified in place; call command_interpreter immediately.
* 1: String was _not_ modified in place; rather, the expanded aliases
* have been placed at the front of the character's input queue. */
int perform_alias(struct descriptor_data *d, char *orig, size_t maxlen)
int perform_alias(descriptor_data *d, char *orig, size_t maxlen)
{
char first_arg[MAX_INPUT_LENGTH], *ptr;
struct alias_data *a, *tmp;
@@ -970,10 +967,10 @@ int find_command(const char *command)
return (-1);
}
int special(struct char_data *ch, int cmd, char *arg)
int special(char_data *ch, int cmd, char *arg)
{
struct obj_data *i;
struct char_data *k;
obj_data *i;
char_data *k;
int j;
/* special in room? */
@@ -1030,10 +1027,10 @@ static int _parse_name(char *arg, char *name)
#define UNSWITCH 3
/* This function seems a bit over-extended. */
static int perform_dupe_check(struct descriptor_data *d)
static int perform_dupe_check(descriptor_data *d)
{
struct descriptor_data *k, *next_k;
struct char_data *target = NULL, *ch, *next_ch;
descriptor_data *k, *next_k;
char_data *target = NULL, *ch, *next_ch;
int mode = 0;
int pref_temp = 0; /* for "last" log */
int id = GET_IDNUM(d->character);
@@ -1149,7 +1146,8 @@ static int perform_dupe_check(struct descriptor_data *d)
case RECON:
write_to_output(d, "Reconnecting.\r\n");
act("$n has reconnected.", TRUE, d->character, 0, 0, TO_ROOM);
mudlog(NRM, MAX(LVL_IMMORT, GET_INVIS_LEV(d->character)), TRUE, "%s [%s] has reconnected.", GET_NAME(d->character), d->host);
mudlog(NRM, MAX(LVL_IMMORT, GET_INVIS_LEV(d->character)), TRUE, "%s [%s] has reconnected.", GET_NAME(d->character),
d->host);
if (has_mail(GET_IDNUM(d->character)))
write_to_output(d, "You have mail waiting.\r\n");
break;
@@ -1163,7 +1161,8 @@ static int perform_dupe_check(struct descriptor_data *d)
break;
case UNSWITCH:
write_to_output(d, "Reconnecting to unswitched char.");
mudlog(NRM, MAX(LVL_IMMORT, GET_INVIS_LEV(d->character)), TRUE, "%s [%s] has reconnected.", GET_NAME(d->character), d->host);
mudlog(NRM, MAX(LVL_IMMORT, GET_INVIS_LEV(d->character)), TRUE, "%s [%s] has reconnected.", GET_NAME(d->character),
d->host);
break;
}
@@ -1171,9 +1170,9 @@ static int perform_dupe_check(struct descriptor_data *d)
}
/* New Char dupe-check called at the start of character creation */
static bool perform_new_char_dupe_check(struct descriptor_data *d)
static bool perform_new_char_dupe_check(descriptor_data *d)
{
struct descriptor_data *k, *next_k;
descriptor_data *k, *next_k;
bool found = FALSE;
/* Now that this descriptor has successfully logged in, disconnect all
@@ -1227,7 +1226,7 @@ static bool perform_new_char_dupe_check(struct descriptor_data *d)
}
/* load the player, put them in the right room - used by copyover_recover too */
int enter_player_game (struct descriptor_data *d)
int enter_player_game (descriptor_data *d)
{
int load_result;
room_vnum load_room;
@@ -1281,7 +1280,7 @@ int enter_player_game (struct descriptor_data *d)
EVENTFUNC(get_protocols)
{
struct descriptor_data *d;
descriptor_data *d;
struct mud_event_data *pMudEvent;
char buf[MAX_STRING_LENGTH];
size_t len;
@@ -1290,12 +1289,13 @@ EVENTFUNC(get_protocols)
return 0;
pMudEvent = (struct mud_event_data *) event_obj;
d = (struct descriptor_data *) pMudEvent->pStruct;
d = (descriptor_data *) pMudEvent->pStruct;
/* Clear extra white space from the "protocol scroll" */
write_to_output(d, "");
len = snprintf(buf, MAX_STRING_LENGTH, "\tO[\toClient\tO] \tw%s\tn | ", d->pProtocol->pVariables[eMSDP_CLIENT_ID]->pValueString);
len = snprintf(buf, MAX_STRING_LENGTH, "\tO[\toClient\tO] \tw%s\tn | ",
d->pProtocol->pVariables[eMSDP_CLIENT_ID]->pValueString);
if (d->pProtocol->pVariables[eMSDP_XTERM_256_COLORS]->ValueInt)
len += snprintf(buf + len, MAX_STRING_LENGTH - len, "\tO[\toColors\tO] \tw256\tn | ");
@@ -1305,7 +1305,8 @@ EVENTFUNC(get_protocols)
len += snprintf(buf + len, MAX_STRING_LENGTH - len, "[Colors] No Color | ");
len += snprintf(buf + len, MAX_STRING_LENGTH - len, "\tO[\toMXP\tO] \tw%s\tn | ", d->pProtocol->bMXP ? "Yes" : "No");
len += snprintf(buf + len, MAX_STRING_LENGTH - len, "\tO[\toMSDP\tO] \tw%s\tn | ", d->pProtocol->bMSDP ? "Yes" : "No");
len += snprintf(buf + len, MAX_STRING_LENGTH - len, "\tO[\toMSDP\tO] \tw%s\tn | ",
d->pProtocol->bMSDP ? "Yes" : "No");
snprintf(buf + len, MAX_STRING_LENGTH - len, "\tO[\toATCP\tO] \tw%s\tn\r\n\r\n", d->pProtocol->bATCP ? "Yes" : "No");
write_to_output(d, buf, 0);
@@ -1316,7 +1317,7 @@ EVENTFUNC(get_protocols)
}
/* deal with newcomers and other non-playing sockets */
void nanny(struct descriptor_data *d, char *arg)
void nanny(descriptor_data *d, char *arg)
{
int load_result; /* Overloaded variable */
int player_i;
@@ -1324,7 +1325,7 @@ void nanny(struct descriptor_data *d, char *arg)
/* OasisOLC states */
struct {
int state;
void (*func)(struct descriptor_data *, char *);
void (*func)(descriptor_data *, char *);
} olc_functions[] = {
{ CON_OEDIT, oedit_parse },
{ CON_ZEDIT, zedit_parse },
@@ -1358,7 +1359,7 @@ void nanny(struct descriptor_data *d, char *arg)
return;
case CON_GET_NAME: /* wait for input of name */
if (d->character == NULL) {
CREATE(d->character, struct char_data, 1);
CREATE(d->character, char_data, 1);
clear_char(d->character);
CREATE(d->character->player_specials, struct player_special_data, 1);
@@ -1395,7 +1396,7 @@ void nanny(struct descriptor_data *d, char *arg)
write_to_output(d, "Invalid name, please try another.\r\nName: ");
return;
}
CREATE(d->character, struct char_data, 1);
CREATE(d->character, char_data, 1);
clear_char(d->character);
CREATE(d->character->player_specials, struct player_special_data, 1);
@@ -1525,13 +1526,13 @@ void nanny(struct descriptor_data *d, char *arg)
write_to_output(d, "%s", motd);
if (GET_INVIS_LEV(d->character))
mudlog(BRF, MAX(LVL_IMMORT, GET_INVIS_LEV(d->character)), TRUE, "%s has connected. (invis %d)", GET_NAME(d->character), GET_INVIS_LEV(d->character));
mudlog(BRF, MAX(LVL_IMMORT, GET_INVIS_LEV(d->character)), TRUE, "%s has connected. (invis %d)", GET_NAME(d->character),
GET_INVIS_LEV(d->character));
else
mudlog(BRF, LVL_IMMORT, TRUE, "%s has connected.", GET_NAME(d->character));
/* Add to the list of 'recent' players (since last reboot) */
if (AddRecentPlayer(GET_NAME(d->character), d->host, FALSE, FALSE) == FALSE)
{
if (AddRecentPlayer(GET_NAME(d->character), d->host, FALSE, FALSE) == FALSE) {
mudlog(BRF, MAX(LVL_IMMORT, GET_INVIS_LEV(d->character)), TRUE, "Failure to AddRecentPlayer (returned FALSE).");
}
@@ -1554,7 +1555,8 @@ void nanny(struct descriptor_data *d, char *arg)
write_to_output(d, "\r\nIllegal password.\r\nPassword: ");
return;
}
strncpy(GET_PASSWD(d->character), CRYPT(arg, GET_PC_NAME(d->character)), MAX_PWD_LENGTH); /* strncpy: OK (G_P:MAX_PWD_LENGTH+1) */
strncpy(GET_PASSWD(d->character), CRYPT(arg, GET_PC_NAME(d->character)),
MAX_PWD_LENGTH); /* strncpy: OK (G_P:MAX_PWD_LENGTH+1) */
*(GET_PASSWD(d->character) + MAX_PWD_LENGTH) = '\0';
write_to_output(d, "\r\nPlease retype password: ");
@@ -1634,15 +1636,14 @@ void nanny(struct descriptor_data *d, char *arg)
mudlog(NRM, LVL_GOD, TRUE, "%s [%s] new player.", GET_NAME(d->character), d->host);
/* Add to the list of 'recent' players (since last reboot) */
if (AddRecentPlayer(GET_NAME(d->character), d->host, TRUE, FALSE) == FALSE)
{
if (AddRecentPlayer(GET_NAME(d->character), d->host, TRUE, FALSE) == FALSE) {
mudlog(BRF, MAX(LVL_IMMORT, GET_INVIS_LEV(d->character)), TRUE, "Failure to AddRecentPlayer (returned FALSE).");
}
break;
case CON_RMOTD: /* read CR after printing motd */
write_to_output(d, "%s", CONFIG_MENU);
if (IS_HAPPYHOUR > 0){
if (IS_HAPPYHOUR > 0) {
write_to_output(d, "\r\n");
write_to_output(d, "\tyThere is currently a Happyhour!\tn\r\n");
write_to_output(d, "\r\n");
+7 -7
View File
@@ -21,7 +21,7 @@
#define IS_MOVE(cmdnum) (complete_cmd_info[cmdnum].command_pointer == do_move)
void sort_commands(void);
void command_interpreter(struct char_data *ch, char *argument);
void command_interpreter(char_data *ch, char *argument);
int search_block(char *arg, const char **list, int exact);
char *one_argument(char *argument, char *first_arg);
char *one_word(char *argument, char *first_arg);
@@ -30,16 +30,16 @@ char *two_arguments(char *argument, char *first_arg, char *second_arg);
int fill_word(char *argument);
int reserved_word(char *argument);
void half_chop(char *string, char *arg1, char *arg2);
void nanny(struct descriptor_data *d, char *arg);
void nanny(descriptor_data *d, char *arg);
int is_abbrev(const char *arg1, const char *arg2);
int is_number(const char *str);
int find_command(const char *command);
void skip_spaces(char **string);
char *delete_doubledollar(char *string);
int special(struct char_data *ch, int cmd, char *arg);
int special(char_data *ch, int cmd, char *arg);
void free_alias(struct alias_data *a);
int perform_alias(struct descriptor_data *d, char *orig, size_t maxlen);
int enter_player_game (struct descriptor_data *d);
int perform_alias(descriptor_data *d, char *orig, size_t maxlen);
int enter_player_game (descriptor_data *d);
/* ACMDs available through interpreter.c */
ACMD(do_alias);
@@ -58,7 +58,7 @@ struct command_info {
const char *sort_as;
byte minimum_position;
void (*command_pointer)
(struct char_data *ch, char *argument, int cmd, int subcmd);
(char_data *ch, char *argument, int cmd, int subcmd);
sh_int minimum_level;
int subcmd;
};
@@ -66,7 +66,7 @@ struct command_info {
struct mob_script_command_t {
const char *command_name;
void (*command_pointer)
(struct char_data *ch, char *argument, int cmd, int subcmd);
(char_data *ch, char *argument, int cmd, int subcmd);
int subcmd;
};
+15 -15
View File
@@ -25,7 +25,7 @@
/* local file scope function prototypes */
static int graf(int grafage, int p0, int p1, int p2, int p3, int p4, int p5, int p6);
static void check_idling(struct char_data *ch);
static void check_idling(char_data *ch);
/* When age < 15 return the value p0
@@ -58,7 +58,7 @@ static int graf(int grafage, int p0, int p1, int p2, int p3, int p4, int p5, int
* that a character's age will now only affect the HMV gain per tick, and _not_
* the HMV maximums. */
/* manapoint gain pr. game hour */
int mana_gain(struct char_data *ch)
int mana_gain(char_data *ch)
{
int gain;
@@ -99,7 +99,7 @@ int mana_gain(struct char_data *ch)
}
/* Hitpoint gain pr. game hour */
int hit_gain(struct char_data *ch)
int hit_gain(char_data *ch)
{
int gain;
@@ -140,7 +140,7 @@ int hit_gain(struct char_data *ch)
}
/* move gain pr. game hour */
int move_gain(struct char_data *ch)
int move_gain(char_data *ch)
{
int gain;
@@ -175,7 +175,7 @@ int move_gain(struct char_data *ch)
return (gain);
}
void set_title(struct char_data *ch, char *title)
void set_title(char_data *ch, char *title)
{
if (GET_TITLE(ch) != NULL)
free(GET_TITLE(ch));
@@ -220,7 +220,7 @@ void run_autowiz(void)
#endif /* CIRCLE_UNIX || CIRCLE_WINDOWS */
}
void gain_exp(struct char_data *ch, int gain)
void gain_exp(char_data *ch, int gain)
{
int is_altered = FALSE;
int num_levels = 0;
@@ -267,7 +267,7 @@ void gain_exp(struct char_data *ch, int gain)
run_autowiz();
}
void gain_exp_regardless(struct char_data *ch, int gain)
void gain_exp_regardless(char_data *ch, int gain)
{
int is_altered = FALSE;
int num_levels = 0;
@@ -302,7 +302,7 @@ void gain_exp_regardless(struct char_data *ch, int gain)
run_autowiz();
}
void gain_condition(struct char_data *ch, int condition, int value)
void gain_condition(char_data *ch, int condition, int value)
{
bool intoxicated;
@@ -336,7 +336,7 @@ void gain_condition(struct char_data *ch, int condition, int value)
}
static void check_idling(struct char_data *ch)
static void check_idling(char_data *ch)
{
if (ch->char_specials.timer > CONFIG_IDLE_VOID) {
if (GET_WAS_IN(ch) == NOWHERE && IN_ROOM(ch) != NOWHERE) {
@@ -378,8 +378,8 @@ static void check_idling(struct char_data *ch)
/* Update PCs, NPCs, and objects */
void point_update(void)
{
struct char_data *i, *next_char;
struct obj_data *j, *next_thing, *jj, *next_thing2;
char_data *i, *next_char;
obj_data *j, *next_thing, *jj, *next_thing2;
/* characters */
for (i = character_list; i; i = next_char) {
@@ -471,7 +471,7 @@ void point_update(void)
}
/* Note: amt may be negative */
int increase_gold(struct char_data *ch, int amt)
int increase_gold(char_data *ch, int amt)
{
int curr_gold;
@@ -492,7 +492,7 @@ int increase_gold(struct char_data *ch, int amt)
return (GET_GOLD(ch));
}
int decrease_gold(struct char_data *ch, int deduction)
int decrease_gold(char_data *ch, int deduction)
{
int amt;
amt = (deduction * -1);
@@ -500,7 +500,7 @@ int decrease_gold(struct char_data *ch, int deduction)
return (GET_GOLD(ch));
}
int increase_bank(struct char_data *ch, int amt)
int increase_bank(char_data *ch, int amt)
{
int curr_bank;
@@ -522,7 +522,7 @@ int increase_bank(struct char_data *ch, int amt)
return (GET_BANK_GOLD(ch));
}
int decrease_bank(struct char_data *ch, int deduction)
int decrease_bank(char_data *ch, int deduction)
{
int amt;
amt = (deduction * -1);
+27 -27
View File
@@ -25,15 +25,15 @@
/* local file scope function prototypes */
static int mag_materials(struct char_data *ch, IDXTYPE item0, IDXTYPE item1, IDXTYPE item2, int extract, int verbose);
static void perform_mag_groups(int level, struct char_data *ch, struct char_data *tch, int spellnum, int savetype);
static int mag_materials(char_data *ch, IDXTYPE item0, IDXTYPE item1, IDXTYPE item2, int extract, int verbose);
static void perform_mag_groups(int level, char_data *ch, char_data *tch, int spellnum, int savetype);
/* Negative apply_saving_throw[] values make saving throws better! So do
* negative modifiers. Though people may be used to the reverse of that.
* It's due to the code modifying the target saving throw instead of the
* random number of the character as in some other systems. */
int mag_savingthrow(struct char_data *ch, int type, int modifier)
int mag_savingthrow(char_data *ch, int type, int modifier)
{
/* NPCs use warrior tables according to some book */
int class_sav = CLASS_WARRIOR;
@@ -58,7 +58,7 @@ int mag_savingthrow(struct char_data *ch, int type, int modifier)
void affect_update(void)
{
struct affected_type *af, *next;
struct char_data *i;
char_data *i;
for (i = character_list; i; i = i->next)
for (af = i->affected; af; af = next) {
@@ -92,15 +92,15 @@ void affect_update(void)
* FALSE to send no in game messages from this function.
* @retval int TRUE if ch has all materials to cast the spell, FALSE if not.
*/
static int mag_materials(struct char_data *ch, IDXTYPE item0,
static int mag_materials(char_data *ch, IDXTYPE item0,
IDXTYPE item1, IDXTYPE item2, int extract, int verbose)
{
/* Begin Local variable definitions. */
/*------------------------------------------------------------------------*/
/* Used for object searches. */
struct obj_data *tobj = NULL;
obj_data *tobj = NULL;
/* Points to found reagents. */
struct obj_data *obj0 = NULL, *obj1 = NULL, *obj2 = NULL;
obj_data *obj0 = NULL, *obj1 = NULL, *obj2 = NULL;
/*------------------------------------------------------------------------*/
/* End Local variable definitions. */
@@ -192,7 +192,7 @@ static int mag_materials(struct char_data *ch, IDXTYPE item0,
/* Every spell that does damage comes through here. This calculates the amount
* of damage, adds in any modifiers, determines what the saves are, tests for
* save and calls damage(). -1 = dead, otherwise the amount of damage done. */
int mag_damage(int level, struct char_data *ch, struct char_data *victim,
int mag_damage(int level, char_data *ch, char_data *victim,
int spellnum, int savetype)
{
int dam = 0;
@@ -300,7 +300,7 @@ int mag_damage(int level, struct char_data *ch, struct char_data *victim,
* affect_join(vict, aff, add_dur, avg_dur, add_mod, avg_mod) */
#define MAX_SPELL_AFFECTS 5 /* change if more needed */
void mag_affects(int level, struct char_data *ch, struct char_data *victim,
void mag_affects(int level, char_data *ch, char_data *victim,
int spellnum, int savetype)
{
struct affected_type af[MAX_SPELL_AFFECTS];
@@ -552,8 +552,8 @@ void mag_affects(int level, struct char_data *ch, struct char_data *victim,
/* This function is used to provide services to mag_groups. This function is
* the one you should change to add new group spells. */
static void perform_mag_groups(int level, struct char_data *ch,
struct char_data *tch, int spellnum, int savetype)
static void perform_mag_groups(int level, char_data *ch,
char_data *tch, int spellnum, int savetype)
{
switch (spellnum) {
case SPELL_GROUP_HEAL:
@@ -573,9 +573,9 @@ static void perform_mag_groups(int level, struct char_data *ch,
* affect everyone grouped with the caster who is in the room, caster last. To
* add new group spells, you shouldn't have to change anything in mag_groups.
* Just add a new case to perform_mag_groups. */
void mag_groups(int level, struct char_data *ch, int spellnum, int savetype)
void mag_groups(int level, char_data *ch, int spellnum, int savetype)
{
struct char_data *tch;
char_data *tch;
if (ch == NULL)
return;
@@ -583,7 +583,7 @@ void mag_groups(int level, struct char_data *ch, int spellnum, int savetype)
if (!GROUP(ch))
return;
while ((tch = (struct char_data *) simple_list(GROUP(ch)->members)) != NULL) {
while ((tch = (char_data *) simple_list(GROUP(ch)->members)) != NULL) {
if (IN_ROOM(tch) != IN_ROOM(ch))
continue;
if (tch == ch)
@@ -596,9 +596,9 @@ void mag_groups(int level, struct char_data *ch, int spellnum, int savetype)
/* Mass spells affect every creature in the room except the caster. No spells
* of this class currently implemented. */
void mag_masses(int level, struct char_data *ch, int spellnum, int savetype)
void mag_masses(int level, char_data *ch, int spellnum, int savetype)
{
struct char_data *tch, *tch_next;
char_data *tch, *tch_next;
for (tch = world[IN_ROOM(ch)].people; tch; tch = tch_next) {
tch_next = tch->next_in_room;
@@ -614,9 +614,9 @@ void mag_masses(int level, struct char_data *ch, int spellnum, int savetype)
* generally offensive spells. This calls mag_damage to do the actual damage.
* All spells listed here must also have a case in mag_damage() in order for
* them to work. Area spells have limited targets within the room. */
void mag_areas(int level, struct char_data *ch, int spellnum, int savetype)
void mag_areas(int level, char_data *ch, int spellnum, int savetype)
{
struct char_data *tch, *next_tch;
char_data *tch, *next_tch;
const char *to_char = NULL, *to_room = NULL;
if (ch == NULL)
@@ -702,11 +702,11 @@ static const char *mag_summon_fail_msgs[] = {
#define OBJ_CLONE 161 /**< vnum for clone material. */
#define MOB_ZOMBIE 11 /**< vnum for the zombie mob. */
void mag_summons(int level, struct char_data *ch, struct obj_data *obj,
void mag_summons(int level, char_data *ch, obj_data *obj,
int spellnum, int savetype)
{
struct char_data *mob = NULL;
struct obj_data *tobj, *next_obj;
char_data *mob = NULL;
obj_data *tobj, *next_obj;
int pfail = 0, msg = 0, fmsg = 0, num = 1, handle_corpse = FALSE, i;
mob_vnum mob_num;
@@ -798,7 +798,7 @@ void mag_summons(int level, struct char_data *ch, struct obj_data *obj,
/*----------------------------------------------------------------------------*/
void mag_points(int level, struct char_data *ch, struct char_data *victim,
void mag_points(int level, char_data *ch, char_data *victim,
int spellnum, int savetype)
{
int healing = 0, move = 0;
@@ -825,7 +825,7 @@ void mag_points(int level, struct char_data *ch, struct char_data *victim,
update_pos(victim);
}
void mag_unaffects(int level, struct char_data *ch, struct char_data *victim,
void mag_unaffects(int level, char_data *ch, char_data *victim,
int spellnum, int type)
{
int spell = 0, msg_not_affected = TRUE;
@@ -872,7 +872,7 @@ void mag_unaffects(int level, struct char_data *ch, struct char_data *victim,
act(to_room, TRUE, victim, 0, ch, TO_ROOM);
}
void mag_alter_objs(int level, struct char_data *ch, struct obj_data *obj,
void mag_alter_objs(int level, char_data *ch, obj_data *obj,
int spellnum, int savetype)
{
const char *to_char = NULL, *to_room = NULL;
@@ -939,9 +939,9 @@ void mag_alter_objs(int level, struct char_data *ch, struct obj_data *obj,
act(to_char, TRUE, ch, obj, 0, TO_ROOM);
}
void mag_creations(int level, struct char_data *ch, int spellnum)
void mag_creations(int level, char_data *ch, int spellnum)
{
struct obj_data *tobj;
obj_data *tobj;
obj_vnum z;
if (ch == NULL)
@@ -969,7 +969,7 @@ void mag_creations(int level, struct char_data *ch, int spellnum)
load_otrigger(tobj);
}
void mag_rooms(int level, struct char_data *ch, int spellnum)
void mag_rooms(int level, char_data *ch, int spellnum)
{
room_rnum rnum;
int duration = 0;
+12 -12
View File
@@ -21,9 +21,9 @@
#include "modify.h"
/* local (file scope) function prototypes */
static void postmaster_send_mail(struct char_data *ch, struct char_data *mailman, int cmd, char *arg);
static void postmaster_check_mail(struct char_data *ch, struct char_data *mailman, int cmd, char *arg);
static void postmaster_receive_mail(struct char_data *ch, struct char_data *mailman, int cmd, char *arg);
static void postmaster_send_mail(char_data *ch, char_data *mailman, int cmd, char *arg);
static void postmaster_check_mail(char_data *ch, char_data *mailman, int cmd, char *arg);
static void postmaster_receive_mail(char_data *ch, char_data *mailman, int cmd, char *arg);
static int mail_recip_ok(const char *name);
static void write_mail_record(FILE *mail_file, struct mail_t *record);
static void free_mail_record(struct mail_t *record);
@@ -257,19 +257,19 @@ SPECIAL(postmaster)
}
if (CMD_IS("mail")) {
postmaster_send_mail(ch, (struct char_data *)me, cmd, argument);
postmaster_send_mail(ch, (char_data *)me, cmd, argument);
return (1);
} else if (CMD_IS("check")) {
postmaster_check_mail(ch, (struct char_data *)me, cmd, argument);
postmaster_check_mail(ch, (char_data *)me, cmd, argument);
return (1);
} else if (CMD_IS("receive")) {
postmaster_receive_mail(ch, (struct char_data *)me, cmd, argument);
postmaster_receive_mail(ch, (char_data *)me, cmd, argument);
return (1);
} else
return (0);
}
static void postmaster_send_mail(struct char_data *ch, struct char_data *mailman,
static void postmaster_send_mail(char_data *ch, char_data *mailman,
int cmd, char *arg)
{
long recipient;
@@ -316,7 +316,7 @@ static void postmaster_send_mail(struct char_data *ch, struct char_data *mailman
string_write(ch->desc, mailwrite, MAX_MAIL_SIZE, recipient, NULL);
}
static void postmaster_check_mail(struct char_data *ch, struct char_data *mailman,
static void postmaster_check_mail(char_data *ch, char_data *mailman,
int cmd, char *arg)
{
if (has_mail(GET_IDNUM(ch)))
@@ -325,11 +325,11 @@ static void postmaster_check_mail(struct char_data *ch, struct char_data *mailma
act("$n tells you, 'Sorry, you don't have any mail waiting.'", FALSE, mailman, 0, ch, TO_VICT);
}
static void postmaster_receive_mail(struct char_data *ch, struct char_data *mailman,
static void postmaster_receive_mail(char_data *ch, char_data *mailman,
int cmd, char *arg)
{
char buf[256];
struct obj_data *obj;
obj_data *obj;
int y;
if (!has_mail(GET_IDNUM(ch))) {
@@ -364,9 +364,9 @@ static void postmaster_receive_mail(struct char_data *ch, struct char_data *mail
}
}
void notify_if_playing(struct char_data *from, int recipient_id)
void notify_if_playing(char_data *from, int recipient_id)
{
struct descriptor_data *d;
descriptor_data *d;
for (d = descriptor_list; d; d = d->next)
if ((IS_PLAYING(d)) && (GET_IDNUM(d->character) == recipient_id) && (has_mail(GET_IDNUM(d->character))))
+2 -3
View File
@@ -41,7 +41,7 @@ int scan_file(void);
int has_mail(long recipient);
void store_mail(long to, long from, char *message_pointer);
char *read_delete(long recipient);
void notify_if_playing(struct char_data *from, int recipient_id);
void notify_if_playing(char_data *from, int recipient_id);
struct mail_t {
long recipient;
@@ -66,8 +66,7 @@ struct header_data_type {
};
/* size of the data part of a header block */
#define HEADER_BLOCK_DATASIZE \
(BLOCK_SIZE - sizeof(long) - sizeof(struct header_data_type) - sizeof(char))
#define HEADER_BLOCK_DATASIZE (BLOCK_SIZE - sizeof(long) - sizeof(struct header_data_type) - sizeof(char))
/* size of the data part of a data block */
#define DATA_BLOCK_DATASIZE (BLOCK_SIZE - sizeof(long) - sizeof(char))
+31 -31
View File
@@ -28,23 +28,23 @@
#include "modify.h" /* for smash_tilde */
/* local functions */
static void medit_setup_new(struct descriptor_data *d);
static void init_mobile(struct char_data *mob);
static void medit_setup_new(descriptor_data *d);
static void init_mobile(char_data *mob);
static void medit_save_to_disk(zone_vnum zone_num);
static void medit_disp_positions(struct descriptor_data *d);
static void medit_disp_sex(struct descriptor_data *d);
static void medit_disp_attack_types(struct descriptor_data *d);
static void medit_disp_positions(descriptor_data *d);
static void medit_disp_sex(descriptor_data *d);
static void medit_disp_attack_types(descriptor_data *d);
static bool medit_illegal_mob_flag(int fl);
static int medit_get_mob_flag_by_number(int num);
static void medit_disp_mob_flags(struct descriptor_data *d);
static void medit_disp_aff_flags(struct descriptor_data *d);
static void medit_disp_menu(struct descriptor_data *d);
static void medit_disp_mob_flags(descriptor_data *d);
static void medit_disp_aff_flags(descriptor_data *d);
static void medit_disp_menu(descriptor_data *d);
/* utility functions */
ACMD(do_oasis_medit)
{
int number = NOBODY, save = 0, real_num;
struct descriptor_data *d;
descriptor_data *d;
char buf1[MAX_STRING_LENGTH];
char buf2[MAX_STRING_LENGTH];
@@ -175,12 +175,12 @@ static void medit_save_to_disk(zone_vnum foo)
save_mobiles(real_zone(foo));
}
static void medit_setup_new(struct descriptor_data *d)
static void medit_setup_new(descriptor_data *d)
{
struct char_data *mob;
char_data *mob;
/* Allocate a scratch mobile structure. */
CREATE(mob, struct char_data, 1);
CREATE(mob, char_data, 1);
init_mobile(mob);
@@ -199,12 +199,12 @@ static void medit_setup_new(struct descriptor_data *d)
OLC_ITEM_TYPE(d) = MOB_TRIGGER;
}
void medit_setup_existing(struct descriptor_data *d, int rmob_num)
void medit_setup_existing(descriptor_data *d, int rmob_num)
{
struct char_data *mob;
char_data *mob;
/* Allocate a scratch mobile structure. */
CREATE(mob, struct char_data, 1);
CREATE(mob, char_data, 1);
copy_mobile(mob, mob_proto + rmob_num);
@@ -220,7 +220,7 @@ void medit_setup_existing(struct descriptor_data *d, int rmob_num)
}
/* Ideally, this function should be in db.c, but I'll put it here for portability. */
static void init_mobile(struct char_data *mob)
static void init_mobile(char_data *mob)
{
clear_char(mob);
@@ -245,12 +245,12 @@ static void init_mobile(struct char_data *mob)
}
/* Save new/edited mob to memory. */
void medit_save_internally(struct descriptor_data *d)
void medit_save_internally(descriptor_data *d)
{
int i;
mob_rnum new_rnum;
struct descriptor_data *dsc;
struct char_data *mob;
descriptor_data *dsc;
char_data *mob;
i = (real_mobile(OLC_NUM(d)) == NOBODY);
@@ -303,7 +303,7 @@ void medit_save_internally(struct descriptor_data *d)
/* Menu functions
Display positions. (sitting, standing, etc) */
static void medit_disp_positions(struct descriptor_data *d)
static void medit_disp_positions(descriptor_data *d)
{
get_char_colors(d->character);
clear_screen(d);
@@ -312,7 +312,7 @@ static void medit_disp_positions(struct descriptor_data *d)
}
/* Display the gender of the mobile. */
static void medit_disp_sex(struct descriptor_data *d)
static void medit_disp_sex(descriptor_data *d)
{
get_char_colors(d->character);
clear_screen(d);
@@ -321,7 +321,7 @@ static void medit_disp_sex(struct descriptor_data *d)
}
/* Display attack types menu. */
static void medit_disp_attack_types(struct descriptor_data *d)
static void medit_disp_attack_types(descriptor_data *d)
{
int i;
@@ -370,7 +370,7 @@ static int medit_get_mob_flag_by_number(int num)
}
/* Display mob-flags menu. */
static void medit_disp_mob_flags(struct descriptor_data *d)
static void medit_disp_mob_flags(descriptor_data *d)
{
int i, count = 0, columns = 0;
char flags[MAX_STRING_LENGTH];
@@ -390,7 +390,7 @@ static void medit_disp_mob_flags(struct descriptor_data *d)
}
/* Display affection flags menu. */
static void medit_disp_aff_flags(struct descriptor_data *d)
static void medit_disp_aff_flags(descriptor_data *d)
{
char flags[MAX_STRING_LENGTH];
@@ -404,9 +404,9 @@ static void medit_disp_aff_flags(struct descriptor_data *d)
}
/* Display main menu. */
static void medit_disp_menu(struct descriptor_data *d)
static void medit_disp_menu(descriptor_data *d)
{
struct char_data *mob;
char_data *mob;
char flags[MAX_STRING_LENGTH], flag2[MAX_STRING_LENGTH];
mob = OLC_MOB(d);
@@ -459,9 +459,9 @@ static void medit_disp_menu(struct descriptor_data *d)
}
/* Display main menu. */
static void medit_disp_stats_menu(struct descriptor_data *d)
static void medit_disp_stats_menu(descriptor_data *d)
{
struct char_data *mob;
char_data *mob;
char buf[MAX_STRING_LENGTH];
mob = OLC_MOB(d);
@@ -525,7 +525,7 @@ static void medit_disp_stats_menu(struct descriptor_data *d)
OLC_MODE(d) = MEDIT_STATS_MENU;
}
void medit_parse(struct descriptor_data *d, char *arg)
void medit_parse(descriptor_data *d, char *arg)
{
int i = -1, j;
char *oldtext = NULL;
@@ -1103,7 +1103,7 @@ void medit_parse(struct descriptor_data *d, char *arg)
medit_disp_menu(d);
}
void medit_string_cleanup(struct descriptor_data *d, int terminator)
void medit_string_cleanup(descriptor_data *d, int terminator)
{
switch (OLC_MODE(d)) {
@@ -1114,7 +1114,7 @@ void medit_string_cleanup(struct descriptor_data *d, int terminator)
}
}
void medit_autoroll_stats(struct descriptor_data *d)
void medit_autoroll_stats(descriptor_data *d)
{
int mob_lev;
+7 -7
View File
@@ -24,12 +24,12 @@
/* local file scope only function prototypes */
static bool aggressive_mob_on_a_leash(struct char_data *slave, struct char_data *master, struct char_data *attack);
static bool aggressive_mob_on_a_leash(char_data *slave, char_data *master, char_data *attack);
void mobile_activity(void)
{
struct char_data *ch, *next_ch, *vict;
struct obj_data *obj, *best_obj;
char_data *ch, *next_ch, *vict;
obj_data *obj, *best_obj;
int door, found, max;
memory_rec *names;
@@ -174,7 +174,7 @@ void mobile_activity(void)
/* Mob Memory Routines */
/* make ch remember victim */
void remember(struct char_data *ch, struct char_data *victim)
void remember(char_data *ch, char_data *victim)
{
memory_rec *tmp;
bool present = FALSE;
@@ -195,7 +195,7 @@ void remember(struct char_data *ch, struct char_data *victim)
}
/* make ch forget victim */
void forget(struct char_data *ch, struct char_data *victim)
void forget(char_data *ch, char_data *victim)
{
memory_rec *curr, *prev = NULL;
@@ -219,7 +219,7 @@ void forget(struct char_data *ch, struct char_data *victim)
}
/* erase ch's memory */
void clearMemory(struct char_data *ch)
void clearMemory(char_data *ch)
{
memory_rec *curr, *next;
@@ -237,7 +237,7 @@ void clearMemory(struct char_data *ch)
/* An aggressive mobile wants to attack something. If they're under the
* influence of mind altering PC, then see if their master can talk them out
* of it, eye them down, or otherwise intimidate the slave. */
static bool aggressive_mob_on_a_leash(struct char_data *slave, struct char_data *master, struct char_data *attack)
static bool aggressive_mob_on_a_leash(char_data *slave, char_data *master, char_data *attack)
{
static int snarl_cmd;
int dieroll;
+15 -15
View File
@@ -28,10 +28,10 @@
#include "ibt.h"
/* local (file scope) function prototpyes */
static char *next_page(char *str, struct char_data *ch);
static int count_pages(char *str, struct char_data *ch);
static void playing_string_cleanup(struct descriptor_data *d, int action);
static void exdesc_string_cleanup(struct descriptor_data *d, int action);
static char *next_page(char *str, char_data *ch);
static int count_pages(char *str, char_data *ch);
static void playing_string_cleanup(descriptor_data *d, int action);
static void exdesc_string_cleanup(descriptor_data *d, int action);
/* Local (file scope) global variables */
/* @deprecated string_fields appears to be no longer be used.
@@ -105,7 +105,7 @@ void parse_tab(char *str)
* can use it to pass whatever else you may want through it. The improved
* editor patch when updated could use it to pass the old text buffer, for
* instance. */
void string_write(struct descriptor_data *d, char **writeto, size_t len, long mailto, void *data)
void string_write(descriptor_data *d, char **writeto, size_t len, long mailto, void *data)
{
if (d->character && !IS_NPC(d->character))
SET_BIT_AR(PLR_FLAGS(d->character), PLR_WRITING);
@@ -122,7 +122,7 @@ void string_write(struct descriptor_data *d, char **writeto, size_t len, long ma
/* Add user input to the 'current' string (as defined by d->str). This is still
* overly complex. */
void string_add(struct descriptor_data *d, char *str)
void string_add(descriptor_data *d, char *str)
{
int action;
@@ -209,7 +209,7 @@ void string_add(struct descriptor_data *d, char *str)
int i;
struct {
int mode;
void (*func)(struct descriptor_data *d, int action);
void (*func)(descriptor_data *d, int action);
} cleanup_modes[] = {
{ CON_CEDIT , cedit_string_cleanup },
{ CON_MEDIT , medit_string_cleanup },
@@ -244,7 +244,7 @@ void string_add(struct descriptor_data *d, char *str)
strcat(*d->str, "\r\n");
}
static void playing_string_cleanup(struct descriptor_data *d, int action)
static void playing_string_cleanup(descriptor_data *d, int action)
{
if (PLR_FLAGGED(d->character, PLR_MAILING)) {
if (action == STRINGADD_SAVE && *d->str) {
@@ -294,7 +294,7 @@ static void playing_string_cleanup(struct descriptor_data *d, int action)
}
}
static void exdesc_string_cleanup(struct descriptor_data *d, int action)
static void exdesc_string_cleanup(descriptor_data *d, int action)
{
if (action == STRINGADD_ABORT)
write_to_output(d, "Description aborted.\r\n");
@@ -306,7 +306,7 @@ static void exdesc_string_cleanup(struct descriptor_data *d, int action)
/* Modification of character skills. */
ACMD(do_skillset)
{
struct char_data *vict;
char_data *vict;
char name[MAX_INPUT_LENGTH];
char buf[MAX_INPUT_LENGTH], helpbuf[MAX_STRING_LENGTH];
int skill, value, i, qend, pc, pl;
@@ -397,7 +397,7 @@ ACMD(do_skillset)
/* By Michael Buselli. Traverse down the string until the begining of the next
* page has been reached. Return NULL if this is the last page of the string. */
static char *next_page(char *str, struct char_data *ch)
static char *next_page(char *str, char_data *ch)
{
int col = 1, line = 1, count, pw;
@@ -442,7 +442,7 @@ static char *next_page(char *str, struct char_data *ch)
}
/* Function that returns the number of pages in the string. */
static int count_pages(char *str, struct char_data *ch)
static int count_pages(char *str, char_data *ch)
{
int pages;
@@ -454,7 +454,7 @@ static int count_pages(char *str, struct char_data *ch)
/* This function assigns all the pointers for showstr_vector for the
* page_string function, after showstr_vector has been allocated and
* showstr_count set. */
void paginate_string(char *str, struct descriptor_data *d)
void paginate_string(char *str, descriptor_data *d)
{
int i;
@@ -468,7 +468,7 @@ void paginate_string(char *str, struct descriptor_data *d)
}
/* The call that gets the paging ball rolling... */
void page_string(struct descriptor_data *d, char *str, int keep_internal)
void page_string(descriptor_data *d, char *str, int keep_internal)
{
char actbuf[MAX_INPUT_LENGTH] = "";
@@ -493,7 +493,7 @@ void page_string(struct descriptor_data *d, char *str, int keep_internal)
}
/* The call that displays the next page. */
void show_string(struct descriptor_data *d, char *input)
void show_string(descriptor_data *d, char *input)
{
char buffer[MAX_STRING_LENGTH], buf[MAX_INPUT_LENGTH];
int diff;
+5 -5
View File
@@ -20,17 +20,17 @@
#define _MODIFY_H_
/* Public functions */
void show_string(struct descriptor_data *d, char *input);
void show_string(descriptor_data *d, char *input);
void smash_tilde(char *str);
void parse_at(char *str);
void parse_tab(char *str);
void paginate_string(char *str, struct descriptor_data *d);
void paginate_string(char *str, descriptor_data *d);
/** @todo should this really be in modify.c? */
ACMD(do_skillset);
/* Following function prototypes moved here from comm.h */
void string_write(struct descriptor_data *d, char **txt, size_t len, long mailto, void *data);
void string_add(struct descriptor_data *d, char *str);
void page_string(struct descriptor_data *d, char *str, int keep_internal);
void string_write(descriptor_data *d, char **txt, size_t len, long mailto, void *data);
void string_add(descriptor_data *d, char *str);
void page_string(descriptor_data *d, char *str, int keep_internal);
/* page string function & defines */
#define PAGE_LENGTH 22
#define PAGE_WIDTH 80
+6 -6
View File
@@ -21,7 +21,7 @@
/* Statics */
static void free_messages_type(struct msg_type *msg);
static void msgedit_main_menu(struct descriptor_data * d);
static void msgedit_main_menu(descriptor_data * d);
static void copy_message_strings(struct message_type *tmsg, struct message_type * fmsg);
static void copy_message_list(struct message_list *to, struct message_list *from);
@@ -149,7 +149,7 @@ void load_messages(void)
log("Loaded %d Combat Messages...", i);
}
static void show_messages(struct char_data *ch)
static void show_messages(char_data *ch)
{
int i, half = MAX_MESSAGES / 2, count = 0;
char buf[MAX_STRING_LENGTH];
@@ -227,7 +227,7 @@ void save_messages_to_disk(void)
fclose(fp);
}
static void msgedit_setup(struct descriptor_data *d)
static void msgedit_setup(descriptor_data *d)
{
CREATE(OLC_MSG_LIST(d), struct message_list, 1);
OLC_MSG_LIST(d)->msg = NULL;
@@ -301,7 +301,7 @@ static void copy_message_strings(struct message_type *tmsg, struct message_type
ACMD(do_msgedit)
{
int num;
struct descriptor_data *d;
descriptor_data *d;
if (!*argument) {
show_messages(ch);
@@ -352,7 +352,7 @@ ACMD(do_msgedit)
GET_NAME(ch), OLC_NUM(d));
}
static void msgedit_main_menu(struct descriptor_data * d)
static void msgedit_main_menu(descriptor_data * d)
{
get_char_colors(d->character);
@@ -405,7 +405,7 @@ static void msgedit_main_menu(struct descriptor_data * d)
OLC_MODE(d) = MSGEDIT_MAIN_MENU;
}
void msgedit_parse(struct descriptor_data *d, char *arg)
void msgedit_parse(descriptor_data *d, char *arg)
{
struct message_type * temp;
static bool quit = FALSE;
+10 -10
View File
@@ -93,8 +93,8 @@ EVENTFUNC(event_countdown)
void attach_mud_event(struct mud_event_data *pMudEvent, long time)
{
struct event * pEvent;
struct descriptor_data * d;
struct char_data * ch;
descriptor_data * d;
char_data * ch;
struct room_data * room;
pEvent = event_create(mud_event_index[pMudEvent->iId].func, pMudEvent, time);
@@ -106,11 +106,11 @@ void attach_mud_event(struct mud_event_data *pMudEvent, long time)
add_to_list(pEvent, world_events);
break;
case EVENT_DESC:
d = (struct descriptor_data *) pMudEvent->pStruct;
d = (descriptor_data *) pMudEvent->pStruct;
add_to_list(pEvent, d->events);
break;
case EVENT_CHAR:
ch = (struct char_data *) pMudEvent->pStruct;
ch = (char_data *) pMudEvent->pStruct;
if (ch->events == NULL)
ch->events = create_list();
@@ -146,8 +146,8 @@ struct mud_event_data *new_mud_event(event_id iId, void *pStruct, char *sVariabl
void free_mud_event(struct mud_event_data *pMudEvent)
{
struct descriptor_data * d;
struct char_data * ch;
descriptor_data * d;
char_data * ch;
struct room_data * room;
switch (mud_event_index[pMudEvent->iId].iEvent_Type) {
@@ -155,11 +155,11 @@ void free_mud_event(struct mud_event_data *pMudEvent)
remove_from_list(pMudEvent->pEvent, world_events);
break;
case EVENT_DESC:
d = (struct descriptor_data *) pMudEvent->pStruct;
d = (descriptor_data *) pMudEvent->pStruct;
remove_from_list(pMudEvent->pEvent, d->events);
break;
case EVENT_CHAR:
ch = (struct char_data *) pMudEvent->pStruct;
ch = (char_data *) pMudEvent->pStruct;
remove_from_list(pMudEvent->pEvent, ch->events);
if (ch->events->iSize == 0) {
@@ -185,7 +185,7 @@ void free_mud_event(struct mud_event_data *pMudEvent)
free(pMudEvent);
}
struct mud_event_data * char_has_mud_event(struct char_data * ch, event_id iId)
struct mud_event_data * char_has_mud_event(char_data * ch, event_id iId)
{
struct event * pEvent;
struct mud_event_data * pMudEvent = NULL;
@@ -215,7 +215,7 @@ struct mud_event_data * char_has_mud_event(struct char_data * ch, event_id iId)
return NULL;
}
void clear_char_event_list(struct char_data * ch)
void clear_char_event_list(char_data * ch)
{
struct event * pEvent;
+2 -2
View File
@@ -50,8 +50,8 @@ void init_events(void);
struct mud_event_data *new_mud_event(event_id iId, void *pStruct, char *sVariables);
void attach_mud_event(struct mud_event_data *pMudEvent, long time);
void free_mud_event(struct mud_event_data *pMudEvent);
struct mud_event_data * char_has_mud_event(struct char_data * ch, event_id iId);
void clear_char_event_list(struct char_data * ch);
struct mud_event_data * char_has_mud_event(char_data * ch, event_id iId);
void clear_char_event_list(char_data * ch);
/* Events */
EVENTFUNC(event_countdown);
+5 -5
View File
@@ -35,7 +35,7 @@ const char *nrm, *grn, *cyn, *yel;
static void free_config(struct config_data *data);
/* Only player characters should be using OLC anyway. */
void clear_screen(struct descriptor_data *d)
void clear_screen(descriptor_data *d)
{
if (PRF_FLAGGED(d->character, PRF_CLS))
write_to_output(d, "");
@@ -45,7 +45,7 @@ void clear_screen(struct descriptor_data *d)
/* Set the color string pointers for that which this char will see at color
* level NRM. Changing the entries here will change the colour scheme
* throughout the OLC. */
void get_char_colors(struct char_data *ch)
void get_char_colors(char_data *ch)
{
nrm = CCNRM(ch, C_NRM);
grn = CCGRN(ch, C_NRM);
@@ -55,7 +55,7 @@ void get_char_colors(struct char_data *ch)
/* This procedure frees up the strings and/or the structures attatched to a
* descriptor, sets all flags back to how they should be. */
void cleanup_olc(struct descriptor_data *d, byte cleanup_type)
void cleanup_olc(descriptor_data *d, byte cleanup_type)
{
/* Clean up WHAT? */
if (d->olc == NULL)
@@ -253,7 +253,7 @@ static void free_config(struct config_data *data)
* requesting access to modify this zone. Rnum is the real number of the zone
* attempted to be modified. Returns TRUE if the builder has access, otherwisei
* FALSE. */
int can_edit_zone(struct char_data *ch, zone_rnum rnum)
int can_edit_zone(char_data *ch, zone_rnum rnum)
{
/* no access if called with bad arguments */
if (!ch->desc || IS_NPC(ch) || rnum == NOWHERE)
@@ -297,7 +297,7 @@ int can_edit_zone(struct char_data *ch, zone_rnum rnum)
return (FALSE);
}
void send_cannot_edit(struct char_data *ch, zone_vnum zone)
void send_cannot_edit(char_data *ch, zone_vnum zone)
{
char buf[MAX_STRING_LENGTH];
+35 -35
View File
@@ -75,10 +75,10 @@
#define OASIS_CFG 5
/* Utilities exported from oasis.c. */
void cleanup_olc(struct descriptor_data *d, byte cleanup_type);
void get_char_colors(struct char_data *ch);
void cleanup_olc(descriptor_data *d, byte cleanup_type);
void get_char_colors(char_data *ch);
void split_argument(char *argument, char *tag);
void send_cannot_edit(struct char_data *ch, zone_vnum zone);
void send_cannot_edit(char_data *ch, zone_vnum zone);
/* OLC structures. */
/* NO and YES are defined in utils.h. Removed from here. */
@@ -89,9 +89,9 @@ struct oasis_olc_data {
room_vnum number; /* vnum of subject */
int value; /* mostly 'has changed' flag*/
char *storage; /* used for 'tedit' */
struct char_data *mob; /* used for 'medit' */
char_data *mob; /* used for 'medit' */
struct room_data *room; /* used for 'redit' */
struct obj_data *obj; /* used for 'oedit' */
obj_data *obj; /* used for 'oedit' */
struct zone_data *zone; /* used for 'zedit' */
struct shop_data *shop; /* used for 'sedit' */
struct config_data *config; /* used for 'cedit' */
@@ -107,7 +107,7 @@ struct oasis_olc_data {
int trigger_position;
int item_type;
struct trig_proto_list *script; /* for assigning triggers in [r|o|m]edit*/
struct help_index_element*help; /* Hedit uses this */
struct help_index_element *help; /* Hedit uses this */
};
/* Exported globals. */
@@ -393,67 +393,67 @@ extern const char *nrm, *grn, *cyn, *yel;
int save_config( IDXTYPE nowhere );
/* Prototypes to keep. */
void clear_screen(struct descriptor_data *);
int can_edit_zone(struct char_data *ch, zone_rnum rnum);
void clear_screen(descriptor_data *);
int can_edit_zone(char_data *ch, zone_rnum rnum);
ACMD(do_oasis);
/* public functions from medit.c */
void medit_setup_existing(struct descriptor_data *d, int rnum);
void medit_save_internally(struct descriptor_data *d);
void medit_parse(struct descriptor_data *d, char *arg);
void medit_string_cleanup(struct descriptor_data *d, int terminator);
void medit_setup_existing(descriptor_data *d, int rnum);
void medit_save_internally(descriptor_data *d);
void medit_parse(descriptor_data *d, char *arg);
void medit_string_cleanup(descriptor_data *d, int terminator);
ACMD(do_oasis_medit);
void medit_autoroll_stats(struct descriptor_data *d);
void medit_autoroll_stats(descriptor_data *d);
/* public functions from oedit.c */
void oedit_setup_existing(struct descriptor_data *d, int rnum);
void oedit_save_internally(struct descriptor_data *d);
void oedit_parse(struct descriptor_data *d, char *arg);
void oedit_string_cleanup(struct descriptor_data *d, int terminator);
void oedit_setup_existing(descriptor_data *d, int rnum);
void oedit_save_internally(descriptor_data *d);
void oedit_parse(descriptor_data *d, char *arg);
void oedit_string_cleanup(descriptor_data *d, int terminator);
ACMD(do_oasis_oedit);
/* public functions from redit.c */
void redit_setup_existing(struct descriptor_data *d, int rnum);
void redit_string_cleanup(struct descriptor_data *d, int terminator);
void redit_save_internally(struct descriptor_data *d);
void redit_setup_existing(descriptor_data *d, int rnum);
void redit_string_cleanup(descriptor_data *d, int terminator);
void redit_save_internally(descriptor_data *d);
void redit_save_to_disk(zone_vnum zone_num);
void redit_parse(struct descriptor_data *d, char *arg);
void redit_parse(descriptor_data *d, char *arg);
void free_room(struct room_data *room);
ACMD(do_oasis_redit);
/* public functions from sedit.c */
void sedit_setup_existing(struct descriptor_data *d, int rnum);
void sedit_save_internally(struct descriptor_data *d);
void sedit_parse(struct descriptor_data *d, char *arg);
void sedit_setup_existing(descriptor_data *d, int rnum);
void sedit_save_internally(descriptor_data *d);
void sedit_parse(descriptor_data *d, char *arg);
ACMD(do_oasis_sedit);
/* public functions from zedit.c */
void zedit_parse(struct descriptor_data *d, char *arg);
void zedit_parse(descriptor_data *d, char *arg);
ACMD(do_oasis_zedit);
/* public functions from cedit.c */
void cedit_save_to_disk( void );
void cedit_parse(struct descriptor_data *d, char *arg);
void cedit_string_cleanup(struct descriptor_data *d, int terminator);
void cedit_parse(descriptor_data *d, char *arg);
void cedit_string_cleanup(descriptor_data *d, int terminator);
ACMD(do_oasis_cedit);
/* public functions from dg_olc.c */
void trigedit_parse(struct descriptor_data *d, char *arg);
void trigedit_parse(descriptor_data *d, char *arg);
ACMD(do_oasis_trigedit);
/* public functions from from aedit.c */
void aedit_parse(struct descriptor_data * d, char *arg);
void aedit_parse(descriptor_data * d, char *arg);
ACMD(do_oasis_aedit);
ACMD(do_astat);
/* public functions from hedit.c */
void hedit_parse(struct descriptor_data *d, char *arg);
void hedit_string_cleanup(struct descriptor_data *d, int terminator);
void hedit_parse(descriptor_data *d, char *arg);
void hedit_string_cleanup(descriptor_data *d, int terminator);
void free_help(struct help_index_element *help);
ACMD(do_oasis_hedit);
/* public functions from tedit.c */
void tedit_string_cleanup(struct descriptor_data *d, int terminator);
void tedit_string_cleanup(descriptor_data *d, int terminator);
ACMD(do_tedit);
/* public functions from qedit.c */
@@ -461,10 +461,10 @@ ACMD(do_oasis_qedit);
/* public functions from msgedit.c */
ACMD(do_msgedit);
void msgedit_parse(struct descriptor_data *d, char *arg);
void msgedit_parse(descriptor_data *d, char *arg);
/* public functions from oasis_copy.c */
int buildwalk(struct char_data *ch, int dir);
int buildwalk(char_data *ch, int dir);
ACMD(do_dig);
ACMD(do_oasis_copy);
@@ -472,7 +472,7 @@ ACMD(do_oasis_copy);
int free_strings(void *data, int type);
/* public functions from oasis_list.c */
void print_zone(struct char_data *ch, zone_rnum rnum);
void print_zone(char_data *ch, zone_rnum rnum);
/** @deprecated is do_oasis_links intentionally dead code? */
ACMD(do_oasis_links);
ACMD(do_oasis_list);
+11 -9
View File
@@ -37,16 +37,18 @@ static room_vnum redit_find_new_vnum(zone_rnum zone);
***********************************************************/
ACMD(do_oasis_copy)
{
int i, src_vnum, src_rnum, dst_vnum, dst_rnum;
int i;
room_vnum src_vnum, dst_vnum;
room_rnum src_rnum, dst_rnum;
char buf1[MAX_INPUT_LENGTH];
char buf2[MAX_INPUT_LENGTH];
struct descriptor_data *d;
descriptor_data *d;
struct {
int con_type;
IDXTYPE (*binary_search)(IDXTYPE vnum);
void (*save_func)(struct descriptor_data *d);
void (*setup_existing)(struct descriptor_data *d, int rnum);
void (*save_func)(descriptor_data *d);
void (*setup_existing)(descriptor_data *d, int rnum);
const char *command;
const char *text;
} oasis_copy_info[] = {
@@ -82,7 +84,7 @@ ACMD(do_oasis_copy)
/* We can't copy non-existing data. */
/* Note: the source data can be in any zone. It's not restricted */
/* to the builder's designated OLC zone. */
src_vnum = atoi(buf1);
src_vnum = atoidx(buf1);
src_rnum = (*oasis_copy_info[i].binary_search)(src_vnum);
if (src_rnum == NOWHERE) {
send_to_char(ch, "The source %s (#%d) does not exist.\r\n", oasis_copy_info[i].text, src_vnum);
@@ -90,7 +92,7 @@ ACMD(do_oasis_copy)
}
/* Don't copy if the target already exists. */
dst_vnum = atoi(buf2);
dst_vnum = atoidx(buf2);
dst_rnum = (*oasis_copy_info[i].binary_search)(dst_vnum);
if (dst_rnum != NOWHERE) {
send_to_char(ch, "The target %s (#%d) already exists.\r\n", oasis_copy_info[i].text, dst_vnum);
@@ -156,7 +158,7 @@ ACMD(do_dig)
room_rnum rrnum = NOWHERE;
zone_rnum zone;
int dir = 0, rawvnum;
struct descriptor_data *d = ch->desc; /* will save us some typing */
descriptor_data *d = ch->desc; /* will save us some typing */
/* Grab the room's name (if available). */
new_room_name = two_arguments(argument, sdir, sroom);
@@ -308,7 +310,7 @@ static room_vnum redit_find_new_vnum(zone_rnum zone)
return(vnum);
}
int buildwalk(struct char_data *ch, int dir)
int buildwalk(char_data *ch, int dir)
{
char buf[MAX_INPUT_LENGTH];
room_vnum vnum;
@@ -324,7 +326,7 @@ int buildwalk(struct char_data *ch, int dir)
} else if ((vnum = redit_find_new_vnum(world[IN_ROOM(ch)].zone)) == NOWHERE) {
send_to_char(ch, "No free vnums are available in this zone!\r\n");
} else {
struct descriptor_data *d = ch->desc;
descriptor_data *d = ch->desc;
/* Give the descriptor an olc struct. This way we can let
* redit_save_internally handle the room adding. */
if (d->olc) {

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