Compare commits
9 Commits
feature/un
...
cd6d42146b
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4e1680db1a |
@@ -1,8 +1,10 @@
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(lib/text/background)
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(lib/text/background)
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There once was a guy who played MUDs
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The mists part and you find yourself in a
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But the MUDs that he played were all duds
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world unlike the one you have just left.
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"I'll write one," said he.
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Reality twisted and turned, and the land
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And he brushed off his C.
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has found itself in a new configuration.
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And soon played his game with his buds.
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Enter the borderland of reality and find
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your own way.
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In the Grenzland.
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@@ -1,7 +1,13 @@
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T B A M U D
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2 0 2 5
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G R E N Z L A N D M U D
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2 0 2 6
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Based on tbaMUD, by The Builder Academy
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Based on CircleMUD by Jeremy Elson and DikuMUD by Hans-Henrik Staerfeldt,
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Based on CircleMUD by Jeremy Elson and DikuMUD by Hans-Henrik Staerfeldt,
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Katja Nyboe, Tom Madsen, Michael Seifert, and Sebastian Hammer
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Katja Nyboe, Tom Madsen, Michael Seifert, and Sebastian Hammer
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By what name do you wish to be known?
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Oh hero, by what name shall you wish to be known?
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@@ -1,8 +1,12 @@
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(lib/text/policies)
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(lib/text/policies)
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This file should list, in no uncertain terms, the policies you must abide
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Right now we are all adults and should be able to interact with
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by on this MUD.
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each other without any larger issues.
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But the Grenzland maxim still is in force:
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We are here to play, don't piss into anyone else's beer.
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Bug the higher-ups to make some policies and write them in this file, lest
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No harassing, no doxxing, no sexism, racism, or other unacceptable
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a political disaster ensue...
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isms towards your fellow players.
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We definitely should add something more worked out in here.
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@@ -11,3 +11,4 @@
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Gods
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Gods
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~~~~
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~~~~
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kyonshi
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25
lib/world/mob/49.mob
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25
lib/world/mob/49.mob
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@@ -0,0 +1,25 @@
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#4900
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waiter~
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the waiter~
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A waiter who knows all his customers is serving drinks here.
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~
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He looks very nice. But I bet he packs a punch.
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~
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24586 0 0 0 0 0 0 0 600 E
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23 13 -3 4d4+230 3d3+3
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230 52900
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8 8 1
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E
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#4901
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shopkeeper~
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the shopkeeper~
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A friendly man reading a zine is sitting behind the counter.
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~
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He looks very nice. But I bet he packs a punch.
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~
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24586 0 0 0 0 0 0 0 600 E
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23 13 -3 4d4+230 3d3+3
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230 52900
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8 8 1
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E
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$
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@@ -38,6 +38,7 @@
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44.mob
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44.mob
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45.mob
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45.mob
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46.mob
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46.mob
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49.mob
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50.mob
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50.mob
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51.mob
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51.mob
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52.mob
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52.mob
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77
lib/world/obj/49.obj
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77
lib/world/obj/49.obj
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@@ -0,0 +1,77 @@
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#4900
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boards bulletin gen_boards~
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a bulletin board~
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A small bulletin board is mounted on a wall here.~
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~
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13 0 0 0 0 0 0 0 0 0 0 0 0
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0 0 0 0
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0 0 0 0 0
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E
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bulletin~
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Use 'look board' to read the board.
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~
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E
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board~
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If you can read this, the board is not working.
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~
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#4901
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bottle beer~
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a bottle~
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A beer bottle has been left here.~
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~
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17 0 0 0 0 a 0 0 0 0 0 0 0
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8 8 1 0
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10 20 8 0 0
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#4902
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bottle dark ale~
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a bottle~
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A dark bottle of ale has been left here.~
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~
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17 0 0 0 0 a 0 0 0 0 0 0 0
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8 8 3 0
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10 10 3 0 0
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#4903
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bottle firebreather~
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a bottle~
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A bottle of firebreather has been left here.~
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~
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17 0 0 0 0 a 0 0 0 0 0 0 0
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8 8 7 0
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10 50 17 0 0
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#4904
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bottle local~
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a bottle~
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A dark bottle has been left here.~
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~
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17 0 0 0 0 a 0 0 0 0 0 0 0
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8 8 8 0
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10 20 7 0 0
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#4905
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zine~
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the grenzland zine~
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A tiny zine labelled "Grenzland No. 7" was left here.~
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~
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12 0 0 0 0 a 0 0 0 0 0 0 0
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0 0 0 0
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1 4 0 0 0
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E
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zine~
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It looks like the 7th issue of the Grenzland Zine. This issue
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focuses on High Level Adventures, and - look! - there is a report from
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the ongoing Arden Vul campaign in there too!
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~
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#4906
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sink water~
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a sink~
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A sink with a tap.~
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~
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23 cde 0 0 0 0 0 0 0 0 0 0 0
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500 500 0 0
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505 0 0 0 0
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E
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sink tap~
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It is an ordinary sink with a tap. You might fill your canteen
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here.
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~
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$
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9
lib/world/obj/491.obj
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9
lib/world/obj/491.obj
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@@ -0,0 +1,9 @@
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#49104
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key~
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a small key~
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A smalk brass key.~
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~
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18 c 0 0 0 a 0 0 0 0 0 0 0
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1 0 0 0
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1 1 0 0
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$
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@@ -38,6 +38,7 @@
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44.obj
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44.obj
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45.obj
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45.obj
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46.obj
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46.obj
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49.obj
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50.obj
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50.obj
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51.obj
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51.obj
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52.obj
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52.obj
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@@ -181,6 +182,7 @@
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343.obj
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343.obj
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345.obj
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345.obj
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346.obj
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346.obj
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491.obj
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555.obj
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555.obj
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556.obj
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556.obj
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653.obj
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653.obj
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51
lib/world/shp/491.shp
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51
lib/world/shp/491.shp
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@@ -0,0 +1,51 @@
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CircleMUD v3.0 Shop File~
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#49100~
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4901
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4902
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4903
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4904
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-1
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1.50
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0.75
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-1
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%s Sorry, I don't stock that item.~
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%s You don't seem to have that.~
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%s I don't trade in such items.~
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%s I can't afford that!~
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%s You are too poor!~
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%s That'll be %d coins, thanks.~
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%s I'll give you %d coins for that.~
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0
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2
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4900
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0
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49100
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-1
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0
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28
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0
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0
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#49102~
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4905
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-1
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1.50
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0.75
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-1
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%s Sorry, I don't stock that item.~
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%s You don't seem to have that.~
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%s I don't trade in such items.~
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%s I can't afford that!~
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%s You are too poor!~
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%s That'll be %d coins, thanks.~
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%s I'll give you %d coins for that.~
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0
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2
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4901
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0
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49102
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-1
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0
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28
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0
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0
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$~
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@@ -163,6 +163,7 @@
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343.shp
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343.shp
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345.shp
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345.shp
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346.shp
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346.shp
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491.shp
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555.shp
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555.shp
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556.shp
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556.shp
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653.shp
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653.shp
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12
lib/world/trg/491.trg
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12
lib/world/trg/491.trg
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@@ -0,0 +1,12 @@
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#49100
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Editorial Room Key - 49104~
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2 b 25
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examine~
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if !%actor.has_item(49104)%
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%echo% Wait? Is that a key lying there!? Better pick that up!
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%load% obj 49104 %actor% inv
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else
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%echo% Surprisingly clean.
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end
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~
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$~
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@@ -182,8 +182,10 @@
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343.trg
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343.trg
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345.trg
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345.trg
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346.trg
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346.trg
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491.trg
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555.trg
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555.trg
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556.trg
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556.trg
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653.trg
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653.trg
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654.trg
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654.trg
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$
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$
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@@ -637,10 +637,17 @@ You see Poor Alley.
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S
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S
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#3026
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#3026
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The Dark Alley~
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The Dark Alley~
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The dark alley, to the west is the common square and to the south is the
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The dark alley, to the west is the common square and to the south
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Guild of Thieves. The alley continues east.
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is the Guild of Thieves. The alley continues east. You see a curious
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building to the north you swear wasn't here the last time you have
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been to this dark alley.
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~
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~
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30 0 0 0 0 1
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30 0 0 0 0 1
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D0
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This building wasn't here last time, right?
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~
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~
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0 -1 49101
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D1
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D1
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The alley continues east.
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The alley continues east.
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~
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~
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10
lib/world/wld/49.wld
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10
lib/world/wld/49.wld
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#4900
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In a Time and Place before Creation~
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You are standing in the Void. Earth and Sky have not yet been
|
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separated. Nothing has form here, except the Celestial Mound rising
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above the shapeless waters of Nu. Could this be a time and place
|
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before Creation?
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~
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49 ce 0 0 0 0
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|
S
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|
$
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151
lib/world/wld/491.wld
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151
lib/world/wld/491.wld
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#49100
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|
The Grenzland Club~
|
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You are in the woodpaneled club room of the Grenzland Building.
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People are talking quietly or reading in silence. There is a fire
|
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crackling in the hearth to the North. To the West is a restroom. To
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the South is the Entry Hall. To the East is a nice looking bar.
|
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|
~
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491 de 0 0 0 0
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D2
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|
You see the Entry Hall to the Grenzland Building.
|
||||||
|
~
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|
~
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|
1 -1 49101
|
||||||
|
D3
|
||||||
|
You see the restroom.
|
||||||
|
~
|
||||||
|
~
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||||||
|
1 -1 49103
|
||||||
|
S
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#49101
|
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|
The Entry Hall to the Grenzland Building~
|
||||||
|
You are in the Entry Hall to the Grenzland Building. To the North
|
||||||
|
you see the Grenzland Club room. To the West is a door with a small
|
||||||
|
note pinned to it. To the South you see the Entry Hall. To the South
|
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|
is a Dark Alley in Midgaard. To the East you see the Grenzland Shop.
|
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|
A double staircase leads up to the Balcony.
|
||||||
|
~
|
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|
491 de 0 0 0 0
|
||||||
|
D0
|
||||||
|
You see the Grenzland Club room.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
1 -1 49100
|
||||||
|
D1
|
||||||
|
You see the Grenzland Shop.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
1 -1 49102
|
||||||
|
D2
|
||||||
|
You see a Dark Alley.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
1 -1 3026
|
||||||
|
D4
|
||||||
|
You see the Balcony from below.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
1 -1 49110
|
||||||
|
E
|
||||||
|
note~
|
||||||
|
The note reads:
|
||||||
|
|
||||||
|
This door will lead to a teleporter room in the future.
|
||||||
|
- a.
|
||||||
|
~
|
||||||
|
S
|
||||||
|
#49102
|
||||||
|
The Grenzland Shop~
|
||||||
|
You are in the Grenzland Shop. The room is full of books, zines,
|
||||||
|
dice, minis, and game boxes! The exit is to the West, but do you
|
||||||
|
really want to leave?
|
||||||
|
~
|
||||||
|
491 de 0 0 0 0
|
||||||
|
D1
|
||||||
|
You see the Entry Hall.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
1 -1 49101
|
||||||
|
S
|
||||||
|
#49103
|
||||||
|
The Restroom~
|
||||||
|
You are in the restroom of the Grenzland Club. The exit is to the
|
||||||
|
East. To the south are some bathroom stalls.
|
||||||
|
~
|
||||||
|
491 de 0 0 0 0
|
||||||
|
D1
|
||||||
|
You see the Grenzland Club room.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
1 -1 49100
|
||||||
|
D2
|
||||||
|
You see bathroom stalls.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
1 -1 49104
|
||||||
|
S
|
||||||
|
#49104
|
||||||
|
Bathroom Stalls~
|
||||||
|
Well, these are bathroom stalls. Quite clean.
|
||||||
|
~
|
||||||
|
491 de 0 0 0 0
|
||||||
|
D0
|
||||||
|
You see the sink and the exit.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
1 -1 49103
|
||||||
|
S
|
||||||
|
T 49100
|
||||||
|
#49110
|
||||||
|
The Balcony above the Entry Hall~
|
||||||
|
This is the Balcony above the Entry Hall To the North is the
|
||||||
|
Library. From the door to the East you hear busy typing. The door to
|
||||||
|
has a brass plaque on it. A double staircase leads down to the Entry
|
||||||
|
Hall.
|
||||||
|
~
|
||||||
|
491 de 0 0 0 0
|
||||||
|
D0
|
||||||
|
You see a double-winged door leading into the Library.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
1 -1 49112
|
||||||
|
D1
|
||||||
|
You see a door with a brass plaque on it.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
1 49104 49111
|
||||||
|
D5
|
||||||
|
You see the Entry Hall from above.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
1 -1 49101
|
||||||
|
E
|
||||||
|
note plaque door~
|
||||||
|
The plaque reads: "Grenzland Zine Editorial Room"
|
||||||
|
~
|
||||||
|
S
|
||||||
|
#49111
|
||||||
|
The Grenzland Zine Editorial Room~
|
||||||
|
This is supposed to be the editorial room of the Grenzland Zine.
|
||||||
|
Dozens of monkeys chained to typwriters type frantically. This is a
|
||||||
|
joke, right?
|
||||||
|
~
|
||||||
|
491 de 0 0 0 0
|
||||||
|
D3
|
||||||
|
You see the Balcony above the Entry Hall.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
1 49104 49110
|
||||||
|
S
|
||||||
|
#49112
|
||||||
|
The Library~
|
||||||
|
Not much to see here (for now).
|
||||||
|
~
|
||||||
|
491 de 0 0 0 0
|
||||||
|
D2
|
||||||
|
You see the Balcony above the Entry.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
1 -1 49110
|
||||||
|
S
|
||||||
|
$
|
||||||
@@ -38,6 +38,7 @@
|
|||||||
44.wld
|
44.wld
|
||||||
45.wld
|
45.wld
|
||||||
46.wld
|
46.wld
|
||||||
|
49.wld
|
||||||
50.wld
|
50.wld
|
||||||
51.wld
|
51.wld
|
||||||
52.wld
|
52.wld
|
||||||
@@ -183,6 +184,7 @@
|
|||||||
343.wld
|
343.wld
|
||||||
345.wld
|
345.wld
|
||||||
346.wld
|
346.wld
|
||||||
|
491.wld
|
||||||
555.wld
|
555.wld
|
||||||
556.wld
|
556.wld
|
||||||
653.wld
|
653.wld
|
||||||
|
|||||||
7
lib/world/zon/49.zon
Normal file
7
lib/world/zon/49.zon
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
#49
|
||||||
|
GrenzlandMUD~
|
||||||
|
Grenzland~
|
||||||
|
4900 4999 15 2 d 0 0 0 1 33
|
||||||
|
S
|
||||||
|
$
|
||||||
|
|
||||||
20
lib/world/zon/491.zon
Normal file
20
lib/world/zon/491.zon
Normal file
@@ -0,0 +1,20 @@
|
|||||||
|
#491
|
||||||
|
GrenzlandMUD~
|
||||||
|
Grenzland Building~
|
||||||
|
49100 49199 15 2 d 0 0 0 1 33
|
||||||
|
M 0 4900 1 49100 (the waiter)
|
||||||
|
G 1 4901 100 -1 (a bottle)
|
||||||
|
G 1 4902 100 -1 (a bottle)
|
||||||
|
G 1 4903 100 -1 (a bottle)
|
||||||
|
G 1 4904 100 -1 (a bottle)
|
||||||
|
M 0 4901 1 49102 (the waiter)
|
||||||
|
G 1 4905 100 -1 (a zine)
|
||||||
|
R 0 49101 4900 -1 (a bulletin board)
|
||||||
|
O 0 4900 99 49101 (a bulletin board)
|
||||||
|
R 0 49103 4906 -1 (a sink)
|
||||||
|
O 0 4906 99 49103 (a sink)
|
||||||
|
R 0 49104 49104 -1 (a key)
|
||||||
|
D 0 49110 1 2
|
||||||
|
D 0 49111 3 2
|
||||||
|
S
|
||||||
|
$
|
||||||
@@ -38,6 +38,7 @@
|
|||||||
44.zon
|
44.zon
|
||||||
45.zon
|
45.zon
|
||||||
46.zon
|
46.zon
|
||||||
|
49.zon
|
||||||
50.zon
|
50.zon
|
||||||
51.zon
|
51.zon
|
||||||
52.zon
|
52.zon
|
||||||
@@ -183,6 +184,7 @@
|
|||||||
343.zon
|
343.zon
|
||||||
345.zon
|
345.zon
|
||||||
346.zon
|
346.zon
|
||||||
|
491.zon
|
||||||
555.zon
|
555.zon
|
||||||
556.zon
|
556.zon
|
||||||
653.zon
|
653.zon
|
||||||
|
|||||||
@@ -53,6 +53,7 @@ struct board_info_type board_info[NUM_OF_BOARDS] = {
|
|||||||
{1226, 0, 0, LVL_IMPL, LIB_ETC "board.builder", 0},
|
{1226, 0, 0, LVL_IMPL, LIB_ETC "board.builder", 0},
|
||||||
{1227, 0, 0, LVL_IMPL, LIB_ETC "board.staff", 0},
|
{1227, 0, 0, LVL_IMPL, LIB_ETC "board.staff", 0},
|
||||||
{1228, 0, 0, LVL_IMPL, LIB_ETC "board.advertising", 0},
|
{1228, 0, 0, LVL_IMPL, LIB_ETC "board.advertising", 0},
|
||||||
|
{4900, 0, 0, LVL_IMMORT, LIB_ETC "board.grenzland", 0},
|
||||||
};
|
};
|
||||||
|
|
||||||
/* local (file scope) global variables */
|
/* local (file scope) global variables */
|
||||||
|
|||||||
@@ -13,7 +13,7 @@
|
|||||||
#ifndef _BOARDS_H_
|
#ifndef _BOARDS_H_
|
||||||
#define _BOARDS_H_
|
#define _BOARDS_H_
|
||||||
|
|
||||||
#define NUM_OF_BOARDS 7 /* change if needed! */
|
#define NUM_OF_BOARDS 8 /* change if needed! */
|
||||||
#define MAX_BOARD_MESSAGES 60 /* arbitrary -- change if needed */
|
#define MAX_BOARD_MESSAGES 60 /* arbitrary -- change if needed */
|
||||||
#define MAX_MESSAGE_LENGTH 4096 /* arbitrary -- change if needed */
|
#define MAX_MESSAGE_LENGTH 4096 /* arbitrary -- change if needed */
|
||||||
|
|
||||||
|
|||||||
@@ -136,6 +136,7 @@ void assign_objects(void)
|
|||||||
ASSIGNOBJ(3097, gen_board); /* freeze board */
|
ASSIGNOBJ(3097, gen_board); /* freeze board */
|
||||||
ASSIGNOBJ(3098, gen_board); /* immortal board */
|
ASSIGNOBJ(3098, gen_board); /* immortal board */
|
||||||
ASSIGNOBJ(3099, gen_board); /* mortal board */
|
ASSIGNOBJ(3099, gen_board); /* mortal board */
|
||||||
|
ASSIGNOBJ(4900, gen_board); /* mortal board */
|
||||||
|
|
||||||
ASSIGNOBJ(115, bank);
|
ASSIGNOBJ(115, bank);
|
||||||
ASSIGNOBJ(334, bank); /* atm */
|
ASSIGNOBJ(334, bank); /* atm */
|
||||||
|
|||||||
@@ -9,7 +9,6 @@ set(TOOLS
|
|||||||
sign
|
sign
|
||||||
split
|
split
|
||||||
wld2html
|
wld2html
|
||||||
webster
|
|
||||||
)
|
)
|
||||||
|
|
||||||
# common includes and flags
|
# common includes and flags
|
||||||
|
|||||||
Reference in New Issue
Block a user