Compare commits
24 Commits
kaizen/ref
...
master
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4e1680db1a |
@@ -1,55 +0,0 @@
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|||||||
---
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||||||
Language: Cpp
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||||||
BasedOnStyle: LLVM
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AccessModifierOffset: -4
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||||||
AlignConsecutiveAssignments: false
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||||||
AlignConsecutiveDeclarations: false
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||||||
AlignOperands: Align
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AlignTrailingComments: true
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||||||
AlwaysBreakTemplateDeclarations: Yes
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||||||
BraceWrapping:
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||||||
AfterCaseLabel: true
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||||||
AfterClass: true
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||||||
AfterControlStatement: false
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||||||
AfterEnum: true
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||||||
AfterFunction: true
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||||||
AfterNamespace: true
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||||||
AfterStruct: true
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||||||
AfterUnion: true
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||||||
AfterExternBlock: false
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||||||
BeforeCatch: true
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||||||
BeforeElse: false
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||||||
BeforeLambdaBody: true
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BeforeWhile: true
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||||||
SplitEmptyFunction: true
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||||||
SplitEmptyRecord: true
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||||||
SplitEmptyNamespace: true
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||||||
BreakBeforeBraces: Custom
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|
||||||
BreakBeforeBinaryOperators: All
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||||||
BreakConstructorInitializers: AfterColon
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||||||
BreakConstructorInitializersBeforeComma: false
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||||||
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||||||
ColumnLimit: 120
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|
||||||
ConstructorInitializerAllOnOneLineOrOnePerLine: false
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|
||||||
IncludeCategories:
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|
||||||
- Regex: '^<.*'
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|
||||||
Priority: 1
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|
||||||
- Regex: '^".*'
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||||||
Priority: 2
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||||||
- Regex: '.*'
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Priority: 3
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||||||
IncludeIsMainRegex: '([-_](test|unittest))?$'
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IndentCaseBlocks: true
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IndentWidth: 2
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InsertNewlineAtEOF: true
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MacroBlockBegin: ''
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MacroBlockEnd: ''
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MaxEmptyLinesToKeep: 2
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NamespaceIndentation: All
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SpaceInEmptyParentheses: false
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SpacesInAngles: false
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SpacesInConditionalStatement: false
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SpacesInCStyleCastParentheses: false
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SpacesInParentheses: false
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TabWidth: 2
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...
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4
.gitignore
vendored
4
.gitignore
vendored
@@ -63,6 +63,10 @@ lib/plrobjs/index
|
|||||||
!lib/plrobjs/U-Z/00
|
!lib/plrobjs/U-Z/00
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||||||
!lib/plrobjs/ZZZ/00
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!lib/plrobjs/ZZZ/00
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||||||
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||||||
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#don't commit logs
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||||||
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!log/*
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||||||
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!syslog.CRASH
|
||||||
|
|
||||||
# also not autogenerated config file
|
# also not autogenerated config file
|
||||||
/lib/etc/config
|
/lib/etc/config
|
||||||
# or the list of last logins
|
# or the list of last logins
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||||||
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|||||||
@@ -1,3 +1,5 @@
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|||||||
Files for tbaMUD.
|
|
||||||
|
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||||||
|
Files for Grenzland-MUD
|
||||||
|
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||||||
|
Files for grenzland-mud, forked from tbamud
|
||||||
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||||||
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|||||||
@@ -1 +0,0 @@
|
|||||||
select foo.com 1745106858 Welcor
|
|
||||||
|
|||||||
BIN
lib/etc/board.grenzland
Normal file
BIN
lib/etc/board.grenzland
Normal file
Binary file not shown.
@@ -1,8 +1,10 @@
|
|||||||
(lib/text/background)
|
(lib/text/background)
|
||||||
|
|
||||||
There once was a guy who played MUDs
|
The mists part and you find yourself in a
|
||||||
But the MUDs that he played were all duds
|
world unlike the one you have just left.
|
||||||
"I'll write one," said he.
|
Reality twisted and turned, and the land
|
||||||
And he brushed off his C.
|
has found itself in a new configuration.
|
||||||
And soon played his game with his buds.
|
Enter the borderland of reality and find
|
||||||
|
your own way.
|
||||||
|
In the Grenzland.
|
||||||
|
|
||||||
|
|||||||
@@ -1,7 +1,13 @@
|
|||||||
T B A M U D
|
|
||||||
2 0 2 5
|
|
||||||
|
G R E N Z L A N D M U D
|
||||||
|
2 0 2 6
|
||||||
|
|
||||||
|
|
||||||
|
Based on tbaMUD, by The Builder Academy
|
||||||
|
|
||||||
Based on CircleMUD by Jeremy Elson and DikuMUD by Hans-Henrik Staerfeldt,
|
Based on CircleMUD by Jeremy Elson and DikuMUD by Hans-Henrik Staerfeldt,
|
||||||
Katja Nyboe, Tom Madsen, Michael Seifert, and Sebastian Hammer
|
Katja Nyboe, Tom Madsen, Michael Seifert, and Sebastian Hammer
|
||||||
|
|
||||||
By what name do you wish to be known?
|
|
||||||
|
Oh hero, by what name shall you wish to be known?
|
||||||
|
|||||||
@@ -1,8 +1,12 @@
|
|||||||
(lib/text/policies)
|
(lib/text/policies)
|
||||||
|
|
||||||
This file should list, in no uncertain terms, the policies you must abide
|
Right now we are all adults and should be able to interact with
|
||||||
by on this MUD.
|
each other without any larger issues.
|
||||||
|
But the Grenzland maxim still is in force:
|
||||||
|
We are here to play, don't piss into anyone else's beer.
|
||||||
|
|
||||||
Bug the higher-ups to make some policies and write them in this file, lest
|
No harassing, no doxxing, no sexism, racism, or other unacceptable
|
||||||
a political disaster ensue...
|
isms towards your fellow players.
|
||||||
|
|
||||||
|
We definitely should add something more worked out in here.
|
||||||
|
|
||||||
|
|||||||
@@ -11,3 +11,4 @@
|
|||||||
Gods
|
Gods
|
||||||
~~~~
|
~~~~
|
||||||
|
|
||||||
|
kyonshi
|
||||||
|
|||||||
25
lib/world/mob/491.mob
Normal file
25
lib/world/mob/491.mob
Normal file
@@ -0,0 +1,25 @@
|
|||||||
|
#49100
|
||||||
|
waiter~
|
||||||
|
the waiter~
|
||||||
|
A waiter who knows all his customers is serving drinks here.
|
||||||
|
~
|
||||||
|
He looks very nice. But I bet he packs a punch.
|
||||||
|
~
|
||||||
|
24586 0 0 0 0 0 0 0 600 E
|
||||||
|
23 13 -3 4d4+230 3d3+3
|
||||||
|
230 52900
|
||||||
|
8 8 1
|
||||||
|
E
|
||||||
|
#49101
|
||||||
|
shopkeeper~
|
||||||
|
the shopkeeper~
|
||||||
|
A friendly man reading a zine is sitting behind the counter.
|
||||||
|
~
|
||||||
|
He looks very nice. But I bet he packs a punch.
|
||||||
|
~
|
||||||
|
24586 0 0 0 0 0 0 0 600 E
|
||||||
|
23 13 -3 4d4+230 3d3+3
|
||||||
|
230 52900
|
||||||
|
8 8 1
|
||||||
|
E
|
||||||
|
$
|
||||||
66
lib/world/mob/492.mob
Normal file
66
lib/world/mob/492.mob
Normal file
@@ -0,0 +1,66 @@
|
|||||||
|
#49200
|
||||||
|
book worm~
|
||||||
|
the book worm~
|
||||||
|
A creepy little book work is crawling through the books.
|
||||||
|
~
|
||||||
|
Yuck! I bet they eat books!
|
||||||
|
~
|
||||||
|
72 0 0 0 0 0 0 0 -250 E
|
||||||
|
1 20 9 0d0+10 1d2+0
|
||||||
|
10 100
|
||||||
|
8 8 0
|
||||||
|
E
|
||||||
|
#49201
|
||||||
|
apprentice~
|
||||||
|
Master Ultan's apprentice~
|
||||||
|
One of Master Ultan's apprentices stands here looking confused.
|
||||||
|
~
|
||||||
|
He is clinging to a book he has never read. He looks harmless, but
|
||||||
|
you never can tell.
|
||||||
|
~
|
||||||
|
76 0 0 0 0 0 0 0 0 E
|
||||||
|
2 20 8 0d0+20 1d2+0
|
||||||
|
20 400
|
||||||
|
8 8 1
|
||||||
|
E
|
||||||
|
#49202
|
||||||
|
journeyman guard~
|
||||||
|
Master Ultan's journeyman~
|
||||||
|
One of Master Ultan's journeymen stands guard here.
|
||||||
|
~
|
||||||
|
The Journeyman is responsible for protecting the books from being read.
|
||||||
|
What a strange guild they are!
|
||||||
|
~
|
||||||
|
10 0 0 0 0 0 0 0 0 E
|
||||||
|
3 19 8 0d0+30 1d2+0
|
||||||
|
30 900
|
||||||
|
8 8 1
|
||||||
|
E
|
||||||
|
#49203
|
||||||
|
book thief~
|
||||||
|
the book thief~
|
||||||
|
An imp-like thing is sneaking thorugh the shelves, stealing books.
|
||||||
|
~
|
||||||
|
A tiny, vaguely humanoid shaped creature. Before you ever get a
|
||||||
|
good look at it, it darts back into the shelves.
|
||||||
|
~
|
||||||
|
236 0 0 0 0 0 0 0 -800 E
|
||||||
|
3 19 8 0d0+30 1d2+0
|
||||||
|
30 900
|
||||||
|
8 8 1
|
||||||
|
E
|
||||||
|
#49204
|
||||||
|
master ultan~
|
||||||
|
Master Ultan~
|
||||||
|
Master Ultan stands here, touching books with his creepy finger.
|
||||||
|
~
|
||||||
|
He is the head of the Librarians Guild, which hoards books. He is
|
||||||
|
an old man, haggard and nearly blind. He looks like a harmless old
|
||||||
|
man, but he has survived thus far.
|
||||||
|
~
|
||||||
|
10 0 0 0 0 0 0 0 0 E
|
||||||
|
5 19 7 1d1+50 1d2+0
|
||||||
|
50 2500
|
||||||
|
8 8 1
|
||||||
|
E
|
||||||
|
$
|
||||||
@@ -182,6 +182,8 @@
|
|||||||
343.mob
|
343.mob
|
||||||
345.mob
|
345.mob
|
||||||
346.mob
|
346.mob
|
||||||
|
491.mob
|
||||||
|
492.mob
|
||||||
555.mob
|
555.mob
|
||||||
556.mob
|
556.mob
|
||||||
653.mob
|
653.mob
|
||||||
|
|||||||
73
lib/world/obj/49.obj
Normal file
73
lib/world/obj/49.obj
Normal file
@@ -0,0 +1,73 @@
|
|||||||
|
#4900
|
||||||
|
boards bulletin gen_boards~
|
||||||
|
a bulletin board~
|
||||||
|
A small bulletin board is mounted on a wall here.~
|
||||||
|
~
|
||||||
|
13 0 0 0 0 0 0 0 0 0 0 0 0
|
||||||
|
0 0 0 0
|
||||||
|
0 0 0 0 0
|
||||||
|
E
|
||||||
|
bulletin~
|
||||||
|
Use 'look board' to read the board.
|
||||||
|
~
|
||||||
|
E
|
||||||
|
board~
|
||||||
|
If you can read this, the board is not working.
|
||||||
|
~
|
||||||
|
#4901
|
||||||
|
bottle beer~
|
||||||
|
a bottle~
|
||||||
|
A beer bottle has been left here.~
|
||||||
|
~
|
||||||
|
17 0 0 0 0 a 0 0 0 0 0 0 0
|
||||||
|
8 8 1 0
|
||||||
|
10 20 8 0 0
|
||||||
|
#4902
|
||||||
|
bottle dark ale~
|
||||||
|
a bottle~
|
||||||
|
A dark bottle of ale has been left here.~
|
||||||
|
~
|
||||||
|
17 0 0 0 0 a 0 0 0 0 0 0 0
|
||||||
|
8 8 3 0
|
||||||
|
10 10 3 0 0
|
||||||
|
#4903
|
||||||
|
bottle firebreather~
|
||||||
|
a bottle~
|
||||||
|
A bottle of firebreather has been left here.~
|
||||||
|
~
|
||||||
|
17 0 0 0 0 a 0 0 0 0 0 0 0
|
||||||
|
8 8 7 0
|
||||||
|
10 50 17 0 0
|
||||||
|
#4904
|
||||||
|
bottle local~
|
||||||
|
a bottle~
|
||||||
|
A dark bottle has been left here.~
|
||||||
|
~
|
||||||
|
17 0 0 0 0 a 0 0 0 0 0 0 0
|
||||||
|
8 8 8 0
|
||||||
|
10 20 7 0 0
|
||||||
|
#4905
|
||||||
|
zine~
|
||||||
|
the grenzland zine~
|
||||||
|
A tiny zine labelled "Grenzland No. 7" was left here.~
|
||||||
|
~
|
||||||
|
12 0 0 0 0 a 0 0 0 0 0 0 0
|
||||||
|
0 0 0 0
|
||||||
|
1 4 0 0 0
|
||||||
|
E
|
||||||
|
zine~
|
||||||
|
It looks like the 7th issue of the Grenzland Zine. This issue
|
||||||
|
focuses on High Level Adventures, and - look! - there is a report from
|
||||||
|
the ongoing Arden Vul campaign in there too!
|
||||||
|
~
|
||||||
|
#4906
|
||||||
|
dagger~
|
||||||
|
a dagger~
|
||||||
|
A dagger is lying here.~
|
||||||
|
~
|
||||||
|
5 ag 0 0 0 ano 0 0 0 0 0 0 0
|
||||||
|
0 1 4 11
|
||||||
|
1 1 0 0
|
||||||
|
A
|
||||||
|
19 1
|
||||||
|
$
|
||||||
22
lib/world/obj/491.obj
Normal file
22
lib/world/obj/491.obj
Normal file
@@ -0,0 +1,22 @@
|
|||||||
|
#49103
|
||||||
|
sink water~
|
||||||
|
a sink~
|
||||||
|
A sink with a tap.~
|
||||||
|
~
|
||||||
|
23 cde 0 0 0 0 0 0 0 0 0 0 0
|
||||||
|
500 500 0 0
|
||||||
|
505 0 0 0 0
|
||||||
|
E
|
||||||
|
sink tap~
|
||||||
|
It is an ordinary sink with a tap. You might fill your canteen
|
||||||
|
here.
|
||||||
|
~
|
||||||
|
#49104
|
||||||
|
key~
|
||||||
|
a small key~
|
||||||
|
A smalk brass key.~
|
||||||
|
~
|
||||||
|
18 c 0 0 0 a 0 0 0 0 0 0 0
|
||||||
|
1 0 0 0
|
||||||
|
1 1 0 0
|
||||||
|
$
|
||||||
@@ -38,6 +38,7 @@
|
|||||||
44.obj
|
44.obj
|
||||||
45.obj
|
45.obj
|
||||||
46.obj
|
46.obj
|
||||||
|
49.obj
|
||||||
50.obj
|
50.obj
|
||||||
51.obj
|
51.obj
|
||||||
52.obj
|
52.obj
|
||||||
@@ -181,6 +182,7 @@
|
|||||||
343.obj
|
343.obj
|
||||||
345.obj
|
345.obj
|
||||||
346.obj
|
346.obj
|
||||||
|
491.obj
|
||||||
555.obj
|
555.obj
|
||||||
556.obj
|
556.obj
|
||||||
653.obj
|
653.obj
|
||||||
|
|||||||
51
lib/world/shp/491.shp
Normal file
51
lib/world/shp/491.shp
Normal file
@@ -0,0 +1,51 @@
|
|||||||
|
CircleMUD v3.0 Shop File~
|
||||||
|
#49100~
|
||||||
|
4901
|
||||||
|
4902
|
||||||
|
4903
|
||||||
|
4904
|
||||||
|
-1
|
||||||
|
1.50
|
||||||
|
0.75
|
||||||
|
-1
|
||||||
|
%s Sorry, I don't stock that item.~
|
||||||
|
%s You don't seem to have that.~
|
||||||
|
%s I don't trade in such items.~
|
||||||
|
%s I can't afford that!~
|
||||||
|
%s You are too poor!~
|
||||||
|
%s That'll be %d coins, thanks.~
|
||||||
|
%s I'll give you %d coins for that.~
|
||||||
|
0
|
||||||
|
2
|
||||||
|
49100
|
||||||
|
0
|
||||||
|
49100
|
||||||
|
-1
|
||||||
|
0
|
||||||
|
28
|
||||||
|
0
|
||||||
|
0
|
||||||
|
#49102~
|
||||||
|
4905
|
||||||
|
-1
|
||||||
|
1.50
|
||||||
|
0.75
|
||||||
|
-1
|
||||||
|
%s Sorry, I don't stock that item.~
|
||||||
|
%s You don't seem to have that.~
|
||||||
|
%s I don't trade in such items.~
|
||||||
|
%s I can't afford that!~
|
||||||
|
%s You are too poor!~
|
||||||
|
%s That'll be %d coins, thanks.~
|
||||||
|
%s I'll give you %d coins for that.~
|
||||||
|
0
|
||||||
|
2
|
||||||
|
49101
|
||||||
|
0
|
||||||
|
49102
|
||||||
|
-1
|
||||||
|
0
|
||||||
|
28
|
||||||
|
0
|
||||||
|
0
|
||||||
|
$~
|
||||||
@@ -163,6 +163,7 @@
|
|||||||
343.shp
|
343.shp
|
||||||
345.shp
|
345.shp
|
||||||
346.shp
|
346.shp
|
||||||
|
491.shp
|
||||||
555.shp
|
555.shp
|
||||||
556.shp
|
556.shp
|
||||||
653.shp
|
653.shp
|
||||||
|
|||||||
12
lib/world/trg/491.trg
Normal file
12
lib/world/trg/491.trg
Normal file
@@ -0,0 +1,12 @@
|
|||||||
|
0;190;19M0;190;19m#49100
|
||||||
|
Editorial Room Key - 49104~
|
||||||
|
2 c 0
|
||||||
|
l~
|
||||||
|
if %cmd.mudcommand% == look && !%actor.has_item(49104)%
|
||||||
|
%echo% Wait? Is that a key lying there!? Better pick that up!
|
||||||
|
%load% obj 49104 %actor% inv
|
||||||
|
else
|
||||||
|
return 0
|
||||||
|
end
|
||||||
|
~
|
||||||
|
$~
|
||||||
@@ -182,8 +182,10 @@
|
|||||||
343.trg
|
343.trg
|
||||||
345.trg
|
345.trg
|
||||||
346.trg
|
346.trg
|
||||||
|
491.trg
|
||||||
555.trg
|
555.trg
|
||||||
556.trg
|
556.trg
|
||||||
653.trg
|
653.trg
|
||||||
654.trg
|
654.trg
|
||||||
|
|
||||||
$
|
$
|
||||||
|
|||||||
@@ -637,10 +637,17 @@ You see Poor Alley.
|
|||||||
S
|
S
|
||||||
#3026
|
#3026
|
||||||
The Dark Alley~
|
The Dark Alley~
|
||||||
The dark alley, to the west is the common square and to the south is the
|
The dark alley, to the west is the common square and to the south
|
||||||
Guild of Thieves. The alley continues east.
|
is the Guild of Thieves. The alley continues east. You see a curious
|
||||||
|
building to the north you swear wasn't here the last time you have
|
||||||
|
been to this dark alley.
|
||||||
~
|
~
|
||||||
30 0 0 0 0 1
|
30 0 0 0 0 1
|
||||||
|
D0
|
||||||
|
This building wasn't here last time, right?
|
||||||
|
~
|
||||||
|
~
|
||||||
|
0 -1 49101
|
||||||
D1
|
D1
|
||||||
The alley continues east.
|
The alley continues east.
|
||||||
~
|
~
|
||||||
|
|||||||
10
lib/world/wld/49.wld
Normal file
10
lib/world/wld/49.wld
Normal file
@@ -0,0 +1,10 @@
|
|||||||
|
#4900
|
||||||
|
In a Time and Place before Creation~
|
||||||
|
You are standing in the Void. Earth and Sky have not yet been
|
||||||
|
separated. Nothing has form here, except the Celestial Mound rising
|
||||||
|
above the shapeless waters of Nu. Could this be a time and place
|
||||||
|
before Creation?
|
||||||
|
~
|
||||||
|
49 ce 0 0 0 0
|
||||||
|
S
|
||||||
|
$
|
||||||
162
lib/world/wld/491.wld
Normal file
162
lib/world/wld/491.wld
Normal file
@@ -0,0 +1,162 @@
|
|||||||
|
#49100
|
||||||
|
The Grenzland Club~
|
||||||
|
You are in the woodpaneled club room of the Grenzland Building.
|
||||||
|
People are talking quietly or reading in silence. There is a fire
|
||||||
|
crackling in the hearth to the North. To the West is a restroom. To
|
||||||
|
the South is the Entry Hall. To the East is a nice looking bar.
|
||||||
|
~
|
||||||
|
491 de 0 0 0 0
|
||||||
|
D2
|
||||||
|
You see the Entry Hall to the Grenzland Building.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
1 -1 49101
|
||||||
|
D3
|
||||||
|
You see the restroom.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
1 -1 49103
|
||||||
|
S
|
||||||
|
#49101
|
||||||
|
The Entry Hall to the Grenzland Building~
|
||||||
|
You are in the Entry Hall to the Grenzland Building. To the North
|
||||||
|
you see the Grenzland Club room. To the West is a door with a small
|
||||||
|
note pinned to it. To the South you see the Entry Hall. To the South
|
||||||
|
is a Dark Alley in Midgaard. To the East you see the Grenzland Shop.
|
||||||
|
A double staircase leads up to the Balcony.
|
||||||
|
~
|
||||||
|
491 de 0 0 0 0
|
||||||
|
D0
|
||||||
|
You see the Grenzland Club room.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
1 -1 49100
|
||||||
|
D1
|
||||||
|
You see the Grenzland Shop.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
1 -1 49102
|
||||||
|
D2
|
||||||
|
You see a Dark Alley.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
1 -1 3026
|
||||||
|
D4
|
||||||
|
You see the Balcony from below.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
1 -1 49110
|
||||||
|
E
|
||||||
|
note~
|
||||||
|
The note reads:
|
||||||
|
|
||||||
|
This door will lead to a teleporter room in the future.
|
||||||
|
- a.
|
||||||
|
~
|
||||||
|
S
|
||||||
|
#49102
|
||||||
|
The Grenzland Shop~
|
||||||
|
You are in the Grenzland Shop. The room is full of books, zines,
|
||||||
|
dice, minis, and game boxes! The exit is to the West, but do you
|
||||||
|
really want to leave?
|
||||||
|
~
|
||||||
|
491 de 0 0 0 0
|
||||||
|
D1
|
||||||
|
You see the Entry Hall.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
1 -1 49101
|
||||||
|
S
|
||||||
|
#49103
|
||||||
|
The Restroom~
|
||||||
|
You are in the restroom of the Grenzland Club. The exit is to the
|
||||||
|
East. To the south are some bathroom stalls.
|
||||||
|
~
|
||||||
|
491 de 0 0 0 0
|
||||||
|
D1
|
||||||
|
You see the Grenzland Club room.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
1 -1 49100
|
||||||
|
D2
|
||||||
|
You see bathroom stalls.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
1 -1 49104
|
||||||
|
S
|
||||||
|
#49104
|
||||||
|
Bathroom Stalls~
|
||||||
|
Well, these are bathroom stalls. Quite clean.
|
||||||
|
~
|
||||||
|
491 de 0 0 0 0
|
||||||
|
D0
|
||||||
|
You see the sink and the exit.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
1 -1 49103
|
||||||
|
E
|
||||||
|
stall stalls toilet toilets room~
|
||||||
|
Surprisingly clean.
|
||||||
|
~
|
||||||
|
S
|
||||||
|
T 49100
|
||||||
|
#49110
|
||||||
|
The Balcony above the Entry Hall~
|
||||||
|
This is the Balcony above the Entry Hall To the North is the
|
||||||
|
Library. From the door to the East you hear busy typing. The door to
|
||||||
|
has a brass plaque on it. A double staircase leads down to the Entry
|
||||||
|
Hall.
|
||||||
|
~
|
||||||
|
491 de 0 0 0 0
|
||||||
|
D0
|
||||||
|
You see a double-winged door leading into the Library.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
1 -1 49112
|
||||||
|
D1
|
||||||
|
You see a door with a brass plaque on it.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
1 49104 49111
|
||||||
|
D5
|
||||||
|
You see the Entry Hall from above.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
1 -1 49101
|
||||||
|
E
|
||||||
|
note plaque door~
|
||||||
|
The plaque reads: "Grenzland Zine Editorial Room"
|
||||||
|
~
|
||||||
|
S
|
||||||
|
#49111
|
||||||
|
The Grenzland Zine Editorial Room~
|
||||||
|
This is supposed to be the editorial room of the Grenzland Zine.
|
||||||
|
Dozens of monkeys chained to typwriters type frantically. This is a
|
||||||
|
joke, right?
|
||||||
|
~
|
||||||
|
491 de 0 0 0 0
|
||||||
|
D3
|
||||||
|
You see the Balcony above the Entry Hall.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
1 49104 49110
|
||||||
|
S
|
||||||
|
#49112
|
||||||
|
The Library~
|
||||||
|
The walls are bookshelves and the room is filled with plenty of
|
||||||
|
winged chairs, reading desks and map tables. One book shelves to the
|
||||||
|
North seems to be a door of some sort?
|
||||||
|
~
|
||||||
|
491 de 0 0 0 0
|
||||||
|
D0
|
||||||
|
A curious door. Where might it lead?
|
||||||
|
~
|
||||||
|
~
|
||||||
|
1 -1 49200
|
||||||
|
D2
|
||||||
|
You see the Balcony above the Entry.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
1 -1 49110
|
||||||
|
S
|
||||||
|
$
|
||||||
286
lib/world/wld/492.wld
Normal file
286
lib/world/wld/492.wld
Normal file
@@ -0,0 +1,286 @@
|
|||||||
|
#49200
|
||||||
|
The Entrance to the Library Maze~
|
||||||
|
This seems to be some secret section of the library. There is
|
||||||
|
shelves full of books everywhere! Let's hope you don't get lost here.
|
||||||
|
~
|
||||||
|
492 d 0 0 0 0
|
||||||
|
D0
|
||||||
|
The shelves continue North.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
0 -1 49202
|
||||||
|
D3
|
||||||
|
The shelves continue West.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
0 -1 49201
|
||||||
|
D2
|
||||||
|
Through the door you see the Library of the Grenzland Build.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
1 -1 49112
|
||||||
|
S
|
||||||
|
#49201
|
||||||
|
A dead end in the Library Maze~
|
||||||
|
This is a dead end. There is shelves full of books everywhere!
|
||||||
|
Let's hope you don't get lost here.
|
||||||
|
~
|
||||||
|
492 d 0 0 0 0
|
||||||
|
D1
|
||||||
|
The shelves continue East.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
0 -1 49200
|
||||||
|
S
|
||||||
|
#49202
|
||||||
|
A corridor in the Library Maze~
|
||||||
|
This is a corridor. It continues North and South. There is
|
||||||
|
shelves full of books everywhere! Let's hope you don't get lost here.
|
||||||
|
~
|
||||||
|
492 d 0 0 0 0
|
||||||
|
D0
|
||||||
|
The shelves continue North.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
0 -1 49203
|
||||||
|
D2
|
||||||
|
The shelves continue South.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
0 -1 49200
|
||||||
|
S
|
||||||
|
#49203
|
||||||
|
A junktion in the Library Maze~
|
||||||
|
This is a junktion. Corridors continue East, South, and West. A
|
||||||
|
door leads North. There is shelves full of books everywhere! Let's
|
||||||
|
hope you don't get lost here.
|
||||||
|
~
|
||||||
|
492 d 0 0 0 0
|
||||||
|
D0
|
||||||
|
A door leads north
|
||||||
|
~
|
||||||
|
~
|
||||||
|
1 -1 49210
|
||||||
|
D1
|
||||||
|
The shelves continue East.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
0 -1 49207
|
||||||
|
D2
|
||||||
|
The shelves continue South.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
0 -1 49202
|
||||||
|
D3
|
||||||
|
The shelves continue West.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
0 -1 49204
|
||||||
|
S
|
||||||
|
#49204
|
||||||
|
A corridor in the Library Maze~
|
||||||
|
This is a corridor. It continues East and West. There is shelves
|
||||||
|
full of books everywhere! Let's hope you don't get lost here.
|
||||||
|
~
|
||||||
|
492 d 0 0 0 0
|
||||||
|
D1
|
||||||
|
The shelves continue East.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
0 -1 49203
|
||||||
|
D3
|
||||||
|
The shelves continue West.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
0 -1 49205
|
||||||
|
S
|
||||||
|
#49205
|
||||||
|
A corridor in the Library Maze~
|
||||||
|
This is a corridor. It continues East. A door leads south. There
|
||||||
|
is shelves full of books everywhere! Let's hope you don't get lost
|
||||||
|
here.
|
||||||
|
~
|
||||||
|
492 d 0 0 0 0
|
||||||
|
D1
|
||||||
|
The shelves continue East.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
0 -1 49204
|
||||||
|
D2
|
||||||
|
A door leads South.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
1 -1 49206
|
||||||
|
S
|
||||||
|
#49206
|
||||||
|
A Reading Room~
|
||||||
|
This seems to be a reading room. There are a few desks here. The
|
||||||
|
room has only one exit North.
|
||||||
|
~
|
||||||
|
492 d 0 0 0 0
|
||||||
|
D0
|
||||||
|
A door leads North.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
1 -1 49205
|
||||||
|
S
|
||||||
|
#49207
|
||||||
|
A corridor in the Library Maze~
|
||||||
|
This is a corridor. It continues East and West. There is shelves
|
||||||
|
full of books everywhere! Let's hope you don't get lost here.
|
||||||
|
~
|
||||||
|
492 d 0 0 0 0
|
||||||
|
D1
|
||||||
|
The shelves continue East.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
0 -1 49208
|
||||||
|
D3
|
||||||
|
The shelves continue West.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
0 -1 49203
|
||||||
|
S
|
||||||
|
#49208
|
||||||
|
A junktion in the Library Maze~
|
||||||
|
This is a junktion. Corridors continue South and West. A door
|
||||||
|
leads North. There is shelves full of books everywhere! Let's hope
|
||||||
|
you don't get lost here.
|
||||||
|
~
|
||||||
|
492 d 0 0 0 0
|
||||||
|
D0
|
||||||
|
A door leads north
|
||||||
|
~
|
||||||
|
~
|
||||||
|
1 -1 49211
|
||||||
|
D2
|
||||||
|
The shelves continue South.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
0 -1 49209
|
||||||
|
D3
|
||||||
|
The shelves continue West.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
0 -1 49207
|
||||||
|
S
|
||||||
|
#49209
|
||||||
|
A dead end in the Library Maze~
|
||||||
|
This is a dead end. There is shelves full of books everywhere!
|
||||||
|
Let's hope you don't get lost here.
|
||||||
|
~
|
||||||
|
492 d 0 0 0 0
|
||||||
|
D0
|
||||||
|
The shelves continue North.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
0 -1 49208
|
||||||
|
S
|
||||||
|
#49210
|
||||||
|
A dark corridor in the Library Maze~
|
||||||
|
This is a corridor. There are no light sources! The corridor
|
||||||
|
continues North. A door leads South. There is shelves full of books
|
||||||
|
everywhere! Let's hope you don't get lost here.
|
||||||
|
~
|
||||||
|
492 ad 0 0 0 0
|
||||||
|
D0
|
||||||
|
The shelves continue North.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
0 -1 49214
|
||||||
|
D2
|
||||||
|
A door leads South.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
1 -1 49203
|
||||||
|
S
|
||||||
|
#49211
|
||||||
|
A dark corridor in the Library Maze~
|
||||||
|
This is a corridor. There are no light sources! The corridor
|
||||||
|
continues North. A door leads South. There is shelves full of books
|
||||||
|
everywhere! Let's hope you don't get lost here.
|
||||||
|
~
|
||||||
|
492 ad 0 0 0 0
|
||||||
|
D0
|
||||||
|
The shelves continue North.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
0 -1 49212
|
||||||
|
D2
|
||||||
|
A door leads South.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
1 -1 49208
|
||||||
|
S
|
||||||
|
#49212
|
||||||
|
A dark corridor in the Library Maze~
|
||||||
|
This is a corridor. There are no light sources! The corridor
|
||||||
|
continues South and West. There is shelves full of books everywhere!
|
||||||
|
Let's hope you don't get lost here.
|
||||||
|
~
|
||||||
|
492 ad 0 0 0 0
|
||||||
|
D2
|
||||||
|
The shelves continue South.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
0 -1 49211
|
||||||
|
D3
|
||||||
|
The shelves continue West.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
1 -1 49213
|
||||||
|
S
|
||||||
|
#49213
|
||||||
|
A dark junktion in the Library Maze~
|
||||||
|
This is a junktion. There are no light sources! Corridors
|
||||||
|
continue East and West. A door leads North. There is shelves full
|
||||||
|
of books everywhere! Let's hope you don't get lost here.
|
||||||
|
~
|
||||||
|
492 ad 0 0 0 0
|
||||||
|
D0
|
||||||
|
A door leads north
|
||||||
|
~
|
||||||
|
~
|
||||||
|
1 -1 49215
|
||||||
|
D1
|
||||||
|
The shelves continue East.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
0 -1 49212
|
||||||
|
D3
|
||||||
|
The shelves continue West.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
0 -1 49214
|
||||||
|
S
|
||||||
|
#49214
|
||||||
|
A dark corridor in the Library Maze~
|
||||||
|
This is a corridor. There are no light sources! The corridor
|
||||||
|
continues East and South. There is shelves full of books everywhere!
|
||||||
|
Let's hope you don't get lost here.
|
||||||
|
~
|
||||||
|
492 ad 0 0 0 0
|
||||||
|
D1
|
||||||
|
The shelves continue East.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
1 -1 49213
|
||||||
|
D2
|
||||||
|
The shelves continue South.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
0 -1 49210
|
||||||
|
S
|
||||||
|
#49215
|
||||||
|
Master Ultan's Hideout~
|
||||||
|
This seems to be a reading room. There are no light sources here!
|
||||||
|
There are a few desks here. The room has only one exit South.
|
||||||
|
~
|
||||||
|
492 d 0 0 0 0
|
||||||
|
D2
|
||||||
|
A door leads South.
|
||||||
|
~
|
||||||
|
~
|
||||||
|
1 -1 49213
|
||||||
|
S
|
||||||
|
$
|
||||||
@@ -38,6 +38,7 @@
|
|||||||
44.wld
|
44.wld
|
||||||
45.wld
|
45.wld
|
||||||
46.wld
|
46.wld
|
||||||
|
49.wld
|
||||||
50.wld
|
50.wld
|
||||||
51.wld
|
51.wld
|
||||||
52.wld
|
52.wld
|
||||||
@@ -183,6 +184,8 @@
|
|||||||
343.wld
|
343.wld
|
||||||
345.wld
|
345.wld
|
||||||
346.wld
|
346.wld
|
||||||
|
491.wld
|
||||||
|
492.wld
|
||||||
555.wld
|
555.wld
|
||||||
556.wld
|
556.wld
|
||||||
653.wld
|
653.wld
|
||||||
|
|||||||
7
lib/world/zon/49.zon
Normal file
7
lib/world/zon/49.zon
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
#49
|
||||||
|
GrenzlandMUD~
|
||||||
|
Grenzland~
|
||||||
|
4900 4999 15 2 d 0 0 0 1 33
|
||||||
|
S
|
||||||
|
$
|
||||||
|
|
||||||
21
lib/world/zon/491.zon
Normal file
21
lib/world/zon/491.zon
Normal file
@@ -0,0 +1,21 @@
|
|||||||
|
#491
|
||||||
|
GrenzlandMUD~
|
||||||
|
Grenzland Building~
|
||||||
|
49100 49199 15 2 d 0 0 0 1 33
|
||||||
|
M 0 49100 1 49100 (the waiter)
|
||||||
|
G 1 4901 100 -1 (a bottle)
|
||||||
|
G 1 4902 100 -1 (a bottle)
|
||||||
|
G 1 4903 100 -1 (a bottle)
|
||||||
|
G 1 4904 100 -1 (a bottle)
|
||||||
|
M 0 49102 1 49101 (the shopkeeper)
|
||||||
|
G 1 4905 50 -1 (a zine)
|
||||||
|
R 0 49101 4900 -1 (a bulletin board)
|
||||||
|
O 0 4900 99 49101 (a bulletin board)
|
||||||
|
R 0 49103 49103 -1 (a sink)
|
||||||
|
O 0 49103 99 49103 (a sink)
|
||||||
|
R 0 49104 49104 -1 (a key)
|
||||||
|
D 0 49110 1 2
|
||||||
|
D 0 49111 3 2
|
||||||
|
D 0 49112 0 1
|
||||||
|
S
|
||||||
|
$
|
||||||
21
lib/world/zon/491.zon.save
Normal file
21
lib/world/zon/491.zon.save
Normal file
@@ -0,0 +1,21 @@
|
|||||||
|
#491
|
||||||
|
GrenzlandMUD~
|
||||||
|
Grenzland Building~
|
||||||
|
49100 49199 15 2 d 0 0 0 1 33
|
||||||
|
M 0 49100 1 49100 (the waiter)
|
||||||
|
G 1 4901 100 -1 (a bottle)
|
||||||
|
G 1 4902 100 -1 (a bottle)
|
||||||
|
G 1 4903 100 -1 (a bottle)
|
||||||
|
G 1 4904 100 -1 (a bottle)
|
||||||
|
M 0 4901 1 49102 (the waiter)
|
||||||
|
G 1 4905 100 -1 (a zine)
|
||||||
|
R 0 49101 4900 -1 (a bulletin board)
|
||||||
|
O 0 4900 99 49101 (a bulletin board)
|
||||||
|
R 0 49103 49103 -1 (a sink)
|
||||||
|
O 0 49103 99 49103 (a sink)
|
||||||
|
R 0 49104 49104 -1 (a key)
|
||||||
|
D 0 49110 1 2
|
||||||
|
D 0 49111 3 2
|
||||||
|
D 0 49112 0 1
|
||||||
|
S
|
||||||
|
$
|
||||||
35
lib/world/zon/492.zon
Normal file
35
lib/world/zon/492.zon
Normal file
@@ -0,0 +1,35 @@
|
|||||||
|
#492
|
||||||
|
GrenzlandMUD~
|
||||||
|
The Library Maze~
|
||||||
|
49200 49299 15 2 d 0 0 0 1 7
|
||||||
|
M 0 49200 8 49200 (a book worm)
|
||||||
|
M 0 49200 8 49201 (a book worm)
|
||||||
|
M 0 49200 8 49201 (a book worm)
|
||||||
|
M 0 49200 8 49202 (a book worm)
|
||||||
|
M 0 49201 5 49202 (an apprentice)
|
||||||
|
M 0 49201 5 49203 (an apprentice)
|
||||||
|
M 0 49200 8 49205 (a book worm)
|
||||||
|
M 0 49202 2 49206 (a journeyman)
|
||||||
|
E 1 4906 99 16 (a dagger)
|
||||||
|
M 0 49200 8 49207 (a book worm)
|
||||||
|
M 0 49200 8 49208 (a book worm)
|
||||||
|
M 0 49201 5 49209 (an apprentice)
|
||||||
|
E 1 4906 99 16 (a dagger)
|
||||||
|
M 0 49203 3 49210 (a book thief)
|
||||||
|
M 0 49203 3 49212 (a book thief)
|
||||||
|
M 0 49202 2 49213 (a journeyman)
|
||||||
|
E 1 4906 99 16 (a dagger)
|
||||||
|
M 0 49204 1 49215 (master ultan)
|
||||||
|
E 1 4906 99 16 (a dagger)
|
||||||
|
G 1 4905 99 -1 (the grenzland zine)
|
||||||
|
D 0 49200 2 1
|
||||||
|
D 0 49203 0 1
|
||||||
|
D 0 49205 2 1
|
||||||
|
D 0 49206 0 1
|
||||||
|
D 0 49208 0 1
|
||||||
|
D 0 49210 2 1
|
||||||
|
D 0 49211 2 1
|
||||||
|
D 0 49213 0 1
|
||||||
|
D 0 49215 2 1
|
||||||
|
S
|
||||||
|
$
|
||||||
@@ -38,6 +38,7 @@
|
|||||||
44.zon
|
44.zon
|
||||||
45.zon
|
45.zon
|
||||||
46.zon
|
46.zon
|
||||||
|
49.zon
|
||||||
50.zon
|
50.zon
|
||||||
51.zon
|
51.zon
|
||||||
52.zon
|
52.zon
|
||||||
@@ -183,6 +184,8 @@
|
|||||||
343.zon
|
343.zon
|
||||||
345.zon
|
345.zon
|
||||||
346.zon
|
346.zon
|
||||||
|
491.zon
|
||||||
|
492.zon
|
||||||
555.zon
|
555.zon
|
||||||
556.zon
|
556.zon
|
||||||
653.zon
|
653.zon
|
||||||
|
|||||||
@@ -1 +0,0 @@
|
|||||||
This directory is for log files.
|
|
||||||
0
log/badpws
Normal file
0
log/badpws
Normal file
0
log/delete
Normal file
0
log/delete
Normal file
13
log/errors
Normal file
13
log/errors
Normal file
@@ -0,0 +1,13 @@
|
|||||||
|
SYSERR: bind: Address already in use
|
||||||
|
SYSERR: bind: Address already in use
|
||||||
|
SYSERR: bind: Address already in use
|
||||||
|
Jan 26 21:34:14 2026 :: SYSERR: zone file: Invalid vnum 4900, cmd disabled
|
||||||
|
Jan 26 21:34:14 2026 :: SYSERR: ...offending cmd: 'M' cmd in zone #491, line 5
|
||||||
|
Jan 26 21:34:14 2026 :: SYSERR: zone file: Invalid vnum 4901, cmd disabled
|
||||||
|
Jan 26 21:34:14 2026 :: SYSERR: ...offending cmd: 'M' cmd in zone #491, line 10
|
||||||
|
Jan 26 21:34:42 2026 :: SYSERR: Received SIGHUP, SIGINT, or SIGTERM. Shutting down...
|
||||||
|
Jan 26 21:34:49 2026 :: SYSERR: zone file: Invalid vnum 4900, cmd disabled
|
||||||
|
Jan 26 21:34:49 2026 :: SYSERR: ...offending cmd: 'M' cmd in zone #491, line 5
|
||||||
|
Jan 26 21:34:49 2026 :: SYSERR: zone file: Invalid vnum 4901, cmd disabled
|
||||||
|
Jan 26 21:34:49 2026 :: SYSERR: ...offending cmd: 'M' cmd in zone #491, line 10
|
||||||
|
Jan 26 21:38:19 2026 :: SYSERR: Received SIGHUP, SIGINT, or SIGTERM. Shutting down...
|
||||||
0
log/godcmds
Normal file
0
log/godcmds
Normal file
0
log/levels
Normal file
0
log/levels
Normal file
1
log/newplayers
Normal file
1
log/newplayers
Normal file
@@ -0,0 +1 @@
|
|||||||
|
Jan 26 21:36:53 2026 :: Karrn [localhost] new player.
|
||||||
0
log/rentgone
Normal file
0
log/rentgone
Normal file
5
log/restarts
Normal file
5
log/restarts
Normal file
@@ -0,0 +1,5 @@
|
|||||||
|
Jan 26 21:00:54 2026 :: Running game on port 4000.
|
||||||
|
Jan 26 21:17:40 2026 :: Running game on port 4000.
|
||||||
|
Jan 26 21:25:55 2026 :: Running game on port 4000.
|
||||||
|
Jan 26 21:34:13 2026 :: Running game on port 4000.
|
||||||
|
Jan 26 21:34:49 2026 :: Running game on port 4000.
|
||||||
265
log/syslog.1
Normal file
265
log/syslog.1
Normal file
@@ -0,0 +1,265 @@
|
|||||||
|
autorun starting game Mo 26. Jan 21:34:13 CET 2026
|
||||||
|
running bin/circle -q 4000
|
||||||
|
nohup: Eingabe wird ignoriert
|
||||||
|
No etc/config file, using defaults: No such file or directory
|
||||||
|
Jan 26 21:34:13 2026 :: Loading configuration.
|
||||||
|
Jan 26 21:34:13 2026 :: tbaMUD 2025
|
||||||
|
Jan 26 21:34:13 2026 :: Using lib as data directory.
|
||||||
|
Jan 26 21:34:13 2026 :: Running game on port 4000.
|
||||||
|
Jan 26 21:34:13 2026 :: Finding player limit.
|
||||||
|
Jan 26 21:34:13 2026 :: Setting player limit to 300 using rlimit.
|
||||||
|
Jan 26 21:34:13 2026 :: Opening mother connection.
|
||||||
|
Jan 26 21:34:13 2026 :: Binding to all IP interfaces on this host.
|
||||||
|
Jan 26 21:34:13 2026 :: Boot db -- BEGIN.
|
||||||
|
Jan 26 21:34:13 2026 :: Resetting the game time:
|
||||||
|
Jan 26 21:34:13 2026 :: No time file 'etc/time' starting from the beginning.
|
||||||
|
Jan 26 21:34:13 2026 :: Current Gametime: 23H 29D 15M 1044Y.
|
||||||
|
Jan 26 21:34:13 2026 :: Initialize Global Lists
|
||||||
|
Jan 26 21:34:13 2026 :: Initializing Events
|
||||||
|
Jan 26 21:34:13 2026 :: Reading news, credits, help, ihelp, bground, info & motds.
|
||||||
|
Jan 26 21:34:13 2026 :: Loading spell definitions.
|
||||||
|
Jan 26 21:34:13 2026 :: Loading zone table.
|
||||||
|
Jan 26 21:34:13 2026 :: 192 zones, 13824 bytes.
|
||||||
|
Jan 26 21:34:13 2026 :: Loading triggers and generating index.
|
||||||
|
Jan 26 21:34:13 2026 :: Loading rooms.
|
||||||
|
Jan 26 21:34:14 2026 :: 12758 rooms, 2347472 bytes.
|
||||||
|
Jan 26 21:34:14 2026 :: Renumbering rooms.
|
||||||
|
Jan 26 21:34:14 2026 :: Checking start rooms.
|
||||||
|
Jan 26 21:34:14 2026 :: Loading mobs and generating index.
|
||||||
|
Jan 26 21:34:14 2026 :: 3712 mobs, 118784 bytes in index, 2138112 bytes in prototypes.
|
||||||
|
Jan 26 21:34:14 2026 :: Loading objs and generating index.
|
||||||
|
Jan 26 21:34:14 2026 :: 4774 objs, 152768 bytes in index, 1145760 bytes in prototypes.
|
||||||
|
Jan 26 21:34:14 2026 :: Renumbering zone table.
|
||||||
|
Jan 26 21:34:14 2026 :: SYSERR: zone file: Invalid vnum 4900, cmd disabled
|
||||||
|
Jan 26 21:34:14 2026 :: SYSERR: ...offending cmd: 'M' cmd in zone #491, line 5
|
||||||
|
Jan 26 21:34:14 2026 :: SYSERR: zone file: Invalid vnum 4901, cmd disabled
|
||||||
|
Jan 26 21:34:14 2026 :: SYSERR: ...offending cmd: 'M' cmd in zone #491, line 10
|
||||||
|
Jan 26 21:34:14 2026 :: Loading shops.
|
||||||
|
Jan 26 21:34:14 2026 :: Loading quests.
|
||||||
|
Jan 26 21:34:14 2026 :: 1 entries, 128 bytes.
|
||||||
|
Jan 26 21:34:14 2026 :: Loading help entries.
|
||||||
|
Jan 26 21:34:14 2026 :: 2640 entries, 84480 bytes.
|
||||||
|
Jan 26 21:34:14 2026 :: Generating player index.
|
||||||
|
Jan 26 21:34:14 2026 :: Loading fight messages.
|
||||||
|
Jan 26 21:34:14 2026 :: Loaded 37 Combat Messages...
|
||||||
|
Jan 26 21:34:14 2026 :: Loading social messages.
|
||||||
|
Jan 26 21:34:14 2026 :: Social table contains 490 socials.
|
||||||
|
Jan 26 21:34:14 2026 :: Building command list.
|
||||||
|
Jan 26 21:34:14 2026 :: Command info rebuilt, 766 total commands.
|
||||||
|
Jan 26 21:34:14 2026 :: Assigning function pointers:
|
||||||
|
Jan 26 21:34:14 2026 :: Mobiles.
|
||||||
|
Jan 26 21:34:14 2026 :: Shopkeepers.
|
||||||
|
Jan 26 21:34:14 2026 :: Objects.
|
||||||
|
Jan 26 21:34:14 2026 :: Rooms.
|
||||||
|
Jan 26 21:34:14 2026 :: Questmasters.
|
||||||
|
Jan 26 21:34:14 2026 :: Assigning spell and skill levels.
|
||||||
|
Jan 26 21:34:14 2026 :: Sorting command list and spells.
|
||||||
|
Jan 26 21:34:14 2026 :: Booting mail system.
|
||||||
|
Jan 26 21:34:14 2026 :: Mail file read -- 0 messages.
|
||||||
|
Jan 26 21:34:14 2026 :: Reading banned site and invalid-name list.
|
||||||
|
Jan 26 21:34:14 2026 :: Loading Ideas.
|
||||||
|
Jan 26 21:34:14 2026 :: Loading Bugs.
|
||||||
|
Jan 26 21:34:14 2026 :: Loading Typos.
|
||||||
|
Jan 26 21:34:14 2026 :: Booting houses.
|
||||||
|
Jan 26 21:34:14 2026 :: No houses to load. File 'etc/hcontrol' does not exist.
|
||||||
|
Jan 26 21:34:14 2026 :: Cleaning up last log.
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #0: The Builder Academy Zone (rooms 0-99).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #1: Sanctus (rooms 100-199).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #2: Sanctus II (rooms 200-299).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #3: Sanctus III (rooms 300-399).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #4: Rename (rooms 400-499).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #5: Newbie Farm (rooms 500-599).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #6: Sea of Souls (rooms 600-699).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #7: Camelot (rooms 700-799).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #9: River Island of Minos (rooms 900-999).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #11: Frozen Castle (rooms 1100-1199).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #12: God Complex Merged with 343 (rooms 1200-1299).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #13: TBA Examples (rooms 1300-1399).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #14: TBA Examples II (rooms 1400-1499).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #15: Straight Path (rooms 1500-1599).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #16: Camelot II (rooms 1600-1699).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #17: Camelot III (rooms 1700-1799).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #18: Nuclear Wasteland (rooms 1800-1899).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #19: Spider Swamp (rooms 1900-1999).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #20: Arena (rooms 2000-2099).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #22: Tower of the Undead (rooms 2200-2299).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #25: High Tower of Magic (rooms 2500-2599).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #26: High Tower of Magic II (rooms 2600-2699).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #27: Memlin Caverns (rooms 2700-2799).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #28: Mudschool (rooms 2800-2899).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #30: Northern Midgaard (rooms 3000-3099).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #31: Southern Midgaard (rooms 3100-3199).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #32: Midgaard (rooms 3200-3299).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #33: Three of Swords (rooms 3300-3399).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #35: Miden'Nir (rooms 3500-3599).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #36: Chessboard of Midgaard (rooms 3600-3699).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #37: Capital Sewer System (rooms 3700-3799).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #38: Capital Sewer System II (rooms 3800-3899).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #39: Haven (rooms 3900-3999).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #40: Mines of Moria (rooms 4000-4099).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #41: Mines of Moria (rooms 4100-4199).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #42: Dragon Chasm (rooms 4200-4299).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #43: Arctic Zone (rooms 4300-4399).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #44: Orc Camp (rooms 4400-4499).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #45: Woodland Monastery (rooms 4500-4599).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #46: Ant Hill (rooms 4600-4699).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #49: Grenzland (rooms 4900-4999).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #50: Great Eastern Desert (rooms 5000-5099).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #51: Drow City (rooms 5100-5199).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #52: City of Thalos (rooms 5200-5299).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #53: Great Pyramid (rooms 5300-5399).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #54: New Thalos (rooms 5400-5499).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #55: New Thalos II (rooms 5500-5599).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #56: New Thalos Wilderness (rooms 5600-5699).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #57: Zodiac (rooms 5700-5799).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #60: Haon-Dor, Light Forest (rooms 6000-6099).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #61: Haon-Dor, Light Forest II (rooms 6100-6199).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #62: Orc Enclave (rooms 6200-6299).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #63: Arachnos (rooms 6300-6399).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #64: Rand's Tower (rooms 6400-6499).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #65: Dwarven Kingdom (rooms 6500-6599).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #70: Sewer, First Level (rooms 7000-7099).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #71: Second Sewer (rooms 7100-7199).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #72: Sewer Maze (rooms 7200-7299).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #73: Tunnels in the Sewer (rooms 7300-7399).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #74: Newbie Graveyard (rooms 7400-7499).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #75: Zamba (rooms 7500-7599).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #78: Gideon (rooms 7800-7899).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #79: Redferne's Residence (rooms 7900-7999).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #83: Glumgold's Sea (rooms 8300-8399).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #86: Duke Kalithorn's Keep (rooms 8600-8699).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #90: Oasis (rooms 9000-9099).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #96: Domiae (rooms 9600-9699).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #100: Northern Highway (rooms 10000-10099).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #101: South Road (rooms 10100-10199).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #103: DBZ World (rooms 10300-10399).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #104: Land of Orchan (rooms 10400-10499).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #106: Elcardo (rooms 10600-10699).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #107: Realms of Iuel (rooms 10700-10799).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #115: Monestary Omega (rooms 11500-11599).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #117: Los Torres (rooms 11700-11799).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #118: The Dollhouse (rooms 11800-11899).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #120: Rome (rooms 12000-12099).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #125: Hannah (rooms 12500-12599).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #130: Mist Maze (rooms 13000-13099).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #140: Wyvern City (rooms 14000-14099).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #150: King Welmar's Castle (rooms 15000-15099).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #169: Gibberling Caves (rooms 16900-16999).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #175: Cardinal Wizards (rooms 17500-17599).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #186: Newbie Zone (rooms 18600-18699).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #187: Circus (rooms 18700-18799).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #200: Western Highway (rooms 20000-20099).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #201: Sapphire Islands (rooms 20100-20199).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #211: Tarot (rooms 21100-21199).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #220: The Enchanted Kitchen (rooms 22000-22099).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #232: Terringham (rooms 23200-23299).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #233: Dragon Plains (rooms 23300-23399).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #234: Newbie School (rooms 23400-23499).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #235: Dwarven Mines (rooms 23500-23599).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #236: Aldin (rooms 23600-23699).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #237: Dwarven Trade Route (rooms 23700-23799).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #238: Crystal Castle (rooms 23800-23899).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #239: South Pass (rooms 23900-23999).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #240: Dun Maura (rooms 24000-24099).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #241: Starship Enterprise (rooms 24100-24199).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #242: New Southern Midgaard (rooms 24200-24299).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #243: Snowy Valley (rooms 24300-24399).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #244: Cooland Prison (rooms 24400-24499).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #245: The Nether (rooms 24500-24599).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #246: The Nether II (rooms 24600-24699).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #247: Graveyard (rooms 24700-24799).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #248: Elven Woods (rooms 24800-24899).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #249: Jedi Clan House (rooms 24900-24999).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #250: DragonSpyre (rooms 25000-25099).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #251: Ape Village (rooms 25100-25199).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #252: Castle of the Vampyre (rooms 25200-25299).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #253: Windmill (rooms 25300-25399).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #254: Mordecai's Village (rooms 25400-25499).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #255: Shipwreck (rooms 25500-25599).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #256: Lord's Keep (rooms 25600-25699).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #257: Jareth Main City (rooms 25700-25799).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #258: Light Forest (rooms 25800-25899).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #259: Haunted Mansion (rooms 25900-25999).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #260: Grasslands (rooms 26000-26099).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #261: Inna & Igor's Castle (rooms 26100-26199).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #262: Forest Trails (rooms 26200-26299).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #263: Farmlands (rooms 26300-26399).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #264: Banshide (rooms 26400-26499).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #265: Beach & Lighthouse (rooms 26500-26599).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #266: Realm of Lord Ankou (rooms 26600-26699).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #267: Vice Island (rooms 26700-26799).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #268: Vice Island II (rooms 26800-26899).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #269: Southern Desert (rooms 26900-26999).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #270: Wasteland (rooms 27000-27099).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #271: Sundhaven (rooms 27100-27199).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #272: Sundhaven II (rooms 27200-27299).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #273: Space Station Alpha (rooms 27300-27399).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #274: Adria: Saint Brigid (rooms 27400-27499).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #275: New Sparta (rooms 27500-27599).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #276: New Sparta II (rooms 27600-27699).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #277: Shire (rooms 27700-27799).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #278: Oceania (rooms 27800-27899).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #279: Notre Dame (rooms 27900-27999).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #280: Living Motherboard (rooms 28000-28099).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #281: Forest of Khanjar (rooms 28100-28199).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #282: Infernal Pit of Kerjim (rooms 28200-28299).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #283: Haunted House (rooms 28300-28399).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #284: Ghenna (rooms 28400-28499).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #285: Descent to Hell II (rooms 28500-28599).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #286: Descent to Hell (rooms 28600-28699).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #287: Ofingia and the Goblin Town (rooms 28700-28799).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #288: Galaxy (rooms 28800-28899).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #289: Werith's Wayhouse (rooms 28900-28999).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #290: Lizard Lair Safari (rooms 29000-29099).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #291: Black Forest (rooms 29100-29199).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #292: Kerofk (rooms 29200-29299).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #293: Kerofk II (rooms 29300-29399).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #294: Trade Road (rooms 29400-29499).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #295: Jungle (rooms 29500-29599).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #296: Froboz Fun Factory (rooms 29600-29699).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #298: Castle of Desire (rooms 29800-29899).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #299: Abandoned Cathedral (rooms 29900-29999).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #300: Ancalador (rooms 30000-30099).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #301: Campus (rooms 30100-30199).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #302: Campus II (rooms 30200-30299).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #303: Campus III (rooms 30300-30399).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #304: Temple of the Bull (rooms 30400-30499).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #305: Chessboard (rooms 30500-30599).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #306: Newbie Tree (rooms 30600-30699).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #307: Castle (rooms 30700-30799).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #308: Baron Cailveh (rooms 30800-30899).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #309: Keep of Baron Westlawn (rooms 30900-30999).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #310: Graye Area (rooms 31000-31099).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #311: The Dragon's Teeth (rooms 31100-31199).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #312: Leper Island (rooms 31200-31299).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #313: Farmlands of Ofingia (rooms 31300-31399).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #314: X'Raantra's Altar of Sacrifice (rooms 31400-31499).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #315: McGintey Business District (rooms 31500-31599).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #316: McGintey Guild Area (rooms 31600-31699).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #317: Wharf (rooms 31700-31799).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #318: Dock Area (rooms 31800-31899).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #319: Yllythad Sea (rooms 31900-31999).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #320: Yllythad Sea II (rooms 32000-32099).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #321: Yllythad Sea III (rooms 32100-32199).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #322: McGintey Bay (rooms 32200-32299).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #323: Caverns of the Pale Man (rooms 32300-32399).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #324: Army Encampment (rooms 32400-32499).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #325: Revelry (rooms 32500-32599).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #326: Army Perimeter (rooms 32600-32699).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #343: God Complex (rooms 34300-34399).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #345: Asylum for the Insane (rooms 34500-34599).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #346: God Hall Ext 346 for God Hall Cmplx (rooms 34600-34699).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #491: Grenzland Building (rooms 49100-49199).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #492: The Library Maze (rooms 49200-49299).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #555: Ultima (rooms 55500-55599).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #556: Ultima II (rooms 55600-55699).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #653: Apartment (rooms 65300-65399).
|
||||||
|
Jan 26 21:34:14 2026 :: Resetting #654: Subdivision (rooms 65400-65499).
|
||||||
|
Jan 26 21:34:14 2026 :: Boot db -- DONE.
|
||||||
|
Jan 26 21:34:14 2026 :: Signal trapping.
|
||||||
|
Jan 26 21:34:14 2026 :: Entering game loop.
|
||||||
|
Jan 26 21:34:14 2026 :: No connections. Going to sleep.
|
||||||
|
Jan 26 21:34:42 2026 :: SYSERR: Received SIGHUP, SIGINT, or SIGTERM. Shutting down...
|
||||||
|
Quick boot mode -- rent check supressed.
|
||||||
|
Using file descriptor for logging.
|
||||||
|
Improper shutdown of autorun detected, rotating syslogs before startup.
|
||||||
16
log/syslog.2
Normal file
16
log/syslog.2
Normal file
@@ -0,0 +1,16 @@
|
|||||||
|
autorun starting game Mo 26. Jan 21:25:55 CET 2026
|
||||||
|
running bin/circle -q 4000
|
||||||
|
nohup: Eingabe wird ignoriert
|
||||||
|
No etc/config file, using defaults: No such file or directory
|
||||||
|
Jan 26 21:25:55 2026 :: Loading configuration.
|
||||||
|
Jan 26 21:25:55 2026 :: tbaMUD 2025
|
||||||
|
Jan 26 21:25:55 2026 :: Using lib as data directory.
|
||||||
|
Jan 26 21:25:55 2026 :: Running game on port 4000.
|
||||||
|
Jan 26 21:25:55 2026 :: Finding player limit.
|
||||||
|
Jan 26 21:25:55 2026 :: Setting player limit to 300 using rlimit.
|
||||||
|
Jan 26 21:25:55 2026 :: Opening mother connection.
|
||||||
|
Jan 26 21:25:55 2026 :: Binding to all IP interfaces on this host.
|
||||||
|
SYSERR: bind: Address already in use
|
||||||
|
Quick boot mode -- rent check supressed.
|
||||||
|
Using file descriptor for logging.
|
||||||
|
autoscript terminated Mo 26. Jan 21:25:55 CET 2026
|
||||||
269
log/syslog.4
Normal file
269
log/syslog.4
Normal file
@@ -0,0 +1,269 @@
|
|||||||
|
autorun starting game Mo 26. Jan 21:34:49 CET 2026
|
||||||
|
running bin/circle -q 4000
|
||||||
|
nohup: Eingabe wird ignoriert
|
||||||
|
No etc/config file, using defaults: No such file or directory
|
||||||
|
Jan 26 21:34:49 2026 :: Loading configuration.
|
||||||
|
Jan 26 21:34:49 2026 :: tbaMUD 2025
|
||||||
|
Jan 26 21:34:49 2026 :: Using lib as data directory.
|
||||||
|
Jan 26 21:34:49 2026 :: Running game on port 4000.
|
||||||
|
Jan 26 21:34:49 2026 :: Finding player limit.
|
||||||
|
Jan 26 21:34:49 2026 :: Setting player limit to 300 using rlimit.
|
||||||
|
Jan 26 21:34:49 2026 :: Opening mother connection.
|
||||||
|
Jan 26 21:34:49 2026 :: Binding to all IP interfaces on this host.
|
||||||
|
Jan 26 21:34:49 2026 :: Boot db -- BEGIN.
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting the game time:
|
||||||
|
Jan 26 21:34:49 2026 :: No time file 'etc/time' starting from the beginning.
|
||||||
|
Jan 26 21:34:49 2026 :: Current Gametime: 23H 29D 15M 1044Y.
|
||||||
|
Jan 26 21:34:49 2026 :: Initialize Global Lists
|
||||||
|
Jan 26 21:34:49 2026 :: Initializing Events
|
||||||
|
Jan 26 21:34:49 2026 :: Reading news, credits, help, ihelp, bground, info & motds.
|
||||||
|
Jan 26 21:34:49 2026 :: Loading spell definitions.
|
||||||
|
Jan 26 21:34:49 2026 :: Loading zone table.
|
||||||
|
Jan 26 21:34:49 2026 :: 192 zones, 13824 bytes.
|
||||||
|
Jan 26 21:34:49 2026 :: Loading triggers and generating index.
|
||||||
|
Jan 26 21:34:49 2026 :: Loading rooms.
|
||||||
|
Jan 26 21:34:49 2026 :: 12758 rooms, 2347472 bytes.
|
||||||
|
Jan 26 21:34:49 2026 :: Renumbering rooms.
|
||||||
|
Jan 26 21:34:49 2026 :: Checking start rooms.
|
||||||
|
Jan 26 21:34:49 2026 :: Loading mobs and generating index.
|
||||||
|
Jan 26 21:34:49 2026 :: 3712 mobs, 118784 bytes in index, 2138112 bytes in prototypes.
|
||||||
|
Jan 26 21:34:49 2026 :: Loading objs and generating index.
|
||||||
|
Jan 26 21:34:49 2026 :: 4774 objs, 152768 bytes in index, 1145760 bytes in prototypes.
|
||||||
|
Jan 26 21:34:49 2026 :: Renumbering zone table.
|
||||||
|
Jan 26 21:34:49 2026 :: SYSERR: zone file: Invalid vnum 4900, cmd disabled
|
||||||
|
Jan 26 21:34:49 2026 :: SYSERR: ...offending cmd: 'M' cmd in zone #491, line 5
|
||||||
|
Jan 26 21:34:49 2026 :: SYSERR: zone file: Invalid vnum 4901, cmd disabled
|
||||||
|
Jan 26 21:34:49 2026 :: SYSERR: ...offending cmd: 'M' cmd in zone #491, line 10
|
||||||
|
Jan 26 21:34:49 2026 :: Loading shops.
|
||||||
|
Jan 26 21:34:49 2026 :: Loading quests.
|
||||||
|
Jan 26 21:34:49 2026 :: 1 entries, 128 bytes.
|
||||||
|
Jan 26 21:34:49 2026 :: Loading help entries.
|
||||||
|
Jan 26 21:34:49 2026 :: 2640 entries, 84480 bytes.
|
||||||
|
Jan 26 21:34:49 2026 :: Generating player index.
|
||||||
|
Jan 26 21:34:49 2026 :: Loading fight messages.
|
||||||
|
Jan 26 21:34:49 2026 :: Loaded 37 Combat Messages...
|
||||||
|
Jan 26 21:34:49 2026 :: Loading social messages.
|
||||||
|
Jan 26 21:34:49 2026 :: Social table contains 490 socials.
|
||||||
|
Jan 26 21:34:49 2026 :: Building command list.
|
||||||
|
Jan 26 21:34:49 2026 :: Command info rebuilt, 766 total commands.
|
||||||
|
Jan 26 21:34:49 2026 :: Assigning function pointers:
|
||||||
|
Jan 26 21:34:49 2026 :: Mobiles.
|
||||||
|
Jan 26 21:34:49 2026 :: Shopkeepers.
|
||||||
|
Jan 26 21:34:49 2026 :: Objects.
|
||||||
|
Jan 26 21:34:49 2026 :: Rooms.
|
||||||
|
Jan 26 21:34:49 2026 :: Questmasters.
|
||||||
|
Jan 26 21:34:49 2026 :: Assigning spell and skill levels.
|
||||||
|
Jan 26 21:34:49 2026 :: Sorting command list and spells.
|
||||||
|
Jan 26 21:34:49 2026 :: Booting mail system.
|
||||||
|
Jan 26 21:34:49 2026 :: Mail file read -- 0 messages.
|
||||||
|
Jan 26 21:34:49 2026 :: Reading banned site and invalid-name list.
|
||||||
|
Jan 26 21:34:49 2026 :: Loading Ideas.
|
||||||
|
Jan 26 21:34:49 2026 :: Loading Bugs.
|
||||||
|
Jan 26 21:34:49 2026 :: Loading Typos.
|
||||||
|
Jan 26 21:34:49 2026 :: Booting houses.
|
||||||
|
Jan 26 21:34:49 2026 :: No houses to load. File 'etc/hcontrol' does not exist.
|
||||||
|
Jan 26 21:34:49 2026 :: Cleaning up last log.
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #0: The Builder Academy Zone (rooms 0-99).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #1: Sanctus (rooms 100-199).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #2: Sanctus II (rooms 200-299).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #3: Sanctus III (rooms 300-399).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #4: Rename (rooms 400-499).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #5: Newbie Farm (rooms 500-599).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #6: Sea of Souls (rooms 600-699).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #7: Camelot (rooms 700-799).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #9: River Island of Minos (rooms 900-999).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #11: Frozen Castle (rooms 1100-1199).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #12: God Complex Merged with 343 (rooms 1200-1299).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #13: TBA Examples (rooms 1300-1399).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #14: TBA Examples II (rooms 1400-1499).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #15: Straight Path (rooms 1500-1599).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #16: Camelot II (rooms 1600-1699).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #17: Camelot III (rooms 1700-1799).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #18: Nuclear Wasteland (rooms 1800-1899).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #19: Spider Swamp (rooms 1900-1999).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #20: Arena (rooms 2000-2099).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #22: Tower of the Undead (rooms 2200-2299).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #25: High Tower of Magic (rooms 2500-2599).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #26: High Tower of Magic II (rooms 2600-2699).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #27: Memlin Caverns (rooms 2700-2799).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #28: Mudschool (rooms 2800-2899).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #30: Northern Midgaard (rooms 3000-3099).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #31: Southern Midgaard (rooms 3100-3199).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #32: Midgaard (rooms 3200-3299).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #33: Three of Swords (rooms 3300-3399).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #35: Miden'Nir (rooms 3500-3599).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #36: Chessboard of Midgaard (rooms 3600-3699).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #37: Capital Sewer System (rooms 3700-3799).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #38: Capital Sewer System II (rooms 3800-3899).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #39: Haven (rooms 3900-3999).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #40: Mines of Moria (rooms 4000-4099).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #41: Mines of Moria (rooms 4100-4199).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #42: Dragon Chasm (rooms 4200-4299).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #43: Arctic Zone (rooms 4300-4399).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #44: Orc Camp (rooms 4400-4499).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #45: Woodland Monastery (rooms 4500-4599).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #46: Ant Hill (rooms 4600-4699).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #49: Grenzland (rooms 4900-4999).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #50: Great Eastern Desert (rooms 5000-5099).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #51: Drow City (rooms 5100-5199).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #52: City of Thalos (rooms 5200-5299).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #53: Great Pyramid (rooms 5300-5399).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #54: New Thalos (rooms 5400-5499).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #55: New Thalos II (rooms 5500-5599).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #56: New Thalos Wilderness (rooms 5600-5699).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #57: Zodiac (rooms 5700-5799).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #60: Haon-Dor, Light Forest (rooms 6000-6099).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #61: Haon-Dor, Light Forest II (rooms 6100-6199).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #62: Orc Enclave (rooms 6200-6299).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #63: Arachnos (rooms 6300-6399).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #64: Rand's Tower (rooms 6400-6499).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #65: Dwarven Kingdom (rooms 6500-6599).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #70: Sewer, First Level (rooms 7000-7099).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #71: Second Sewer (rooms 7100-7199).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #72: Sewer Maze (rooms 7200-7299).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #73: Tunnels in the Sewer (rooms 7300-7399).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #74: Newbie Graveyard (rooms 7400-7499).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #75: Zamba (rooms 7500-7599).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #78: Gideon (rooms 7800-7899).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #79: Redferne's Residence (rooms 7900-7999).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #83: Glumgold's Sea (rooms 8300-8399).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #86: Duke Kalithorn's Keep (rooms 8600-8699).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #90: Oasis (rooms 9000-9099).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #96: Domiae (rooms 9600-9699).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #100: Northern Highway (rooms 10000-10099).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #101: South Road (rooms 10100-10199).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #103: DBZ World (rooms 10300-10399).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #104: Land of Orchan (rooms 10400-10499).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #106: Elcardo (rooms 10600-10699).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #107: Realms of Iuel (rooms 10700-10799).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #115: Monestary Omega (rooms 11500-11599).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #117: Los Torres (rooms 11700-11799).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #118: The Dollhouse (rooms 11800-11899).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #120: Rome (rooms 12000-12099).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #125: Hannah (rooms 12500-12599).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #130: Mist Maze (rooms 13000-13099).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #140: Wyvern City (rooms 14000-14099).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #150: King Welmar's Castle (rooms 15000-15099).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #169: Gibberling Caves (rooms 16900-16999).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #175: Cardinal Wizards (rooms 17500-17599).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #186: Newbie Zone (rooms 18600-18699).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #187: Circus (rooms 18700-18799).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #200: Western Highway (rooms 20000-20099).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #201: Sapphire Islands (rooms 20100-20199).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #211: Tarot (rooms 21100-21199).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #220: The Enchanted Kitchen (rooms 22000-22099).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #232: Terringham (rooms 23200-23299).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #233: Dragon Plains (rooms 23300-23399).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #234: Newbie School (rooms 23400-23499).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #235: Dwarven Mines (rooms 23500-23599).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #236: Aldin (rooms 23600-23699).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #237: Dwarven Trade Route (rooms 23700-23799).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #238: Crystal Castle (rooms 23800-23899).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #239: South Pass (rooms 23900-23999).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #240: Dun Maura (rooms 24000-24099).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #241: Starship Enterprise (rooms 24100-24199).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #242: New Southern Midgaard (rooms 24200-24299).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #243: Snowy Valley (rooms 24300-24399).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #244: Cooland Prison (rooms 24400-24499).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #245: The Nether (rooms 24500-24599).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #246: The Nether II (rooms 24600-24699).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #247: Graveyard (rooms 24700-24799).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #248: Elven Woods (rooms 24800-24899).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #249: Jedi Clan House (rooms 24900-24999).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #250: DragonSpyre (rooms 25000-25099).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #251: Ape Village (rooms 25100-25199).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #252: Castle of the Vampyre (rooms 25200-25299).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #253: Windmill (rooms 25300-25399).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #254: Mordecai's Village (rooms 25400-25499).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #255: Shipwreck (rooms 25500-25599).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #256: Lord's Keep (rooms 25600-25699).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #257: Jareth Main City (rooms 25700-25799).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #258: Light Forest (rooms 25800-25899).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #259: Haunted Mansion (rooms 25900-25999).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #260: Grasslands (rooms 26000-26099).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #261: Inna & Igor's Castle (rooms 26100-26199).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #262: Forest Trails (rooms 26200-26299).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #263: Farmlands (rooms 26300-26399).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #264: Banshide (rooms 26400-26499).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #265: Beach & Lighthouse (rooms 26500-26599).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #266: Realm of Lord Ankou (rooms 26600-26699).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #267: Vice Island (rooms 26700-26799).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #268: Vice Island II (rooms 26800-26899).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #269: Southern Desert (rooms 26900-26999).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #270: Wasteland (rooms 27000-27099).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #271: Sundhaven (rooms 27100-27199).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #272: Sundhaven II (rooms 27200-27299).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #273: Space Station Alpha (rooms 27300-27399).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #274: Adria: Saint Brigid (rooms 27400-27499).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #275: New Sparta (rooms 27500-27599).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #276: New Sparta II (rooms 27600-27699).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #277: Shire (rooms 27700-27799).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #278: Oceania (rooms 27800-27899).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #279: Notre Dame (rooms 27900-27999).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #280: Living Motherboard (rooms 28000-28099).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #281: Forest of Khanjar (rooms 28100-28199).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #282: Infernal Pit of Kerjim (rooms 28200-28299).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #283: Haunted House (rooms 28300-28399).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #284: Ghenna (rooms 28400-28499).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #285: Descent to Hell II (rooms 28500-28599).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #286: Descent to Hell (rooms 28600-28699).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #287: Ofingia and the Goblin Town (rooms 28700-28799).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #288: Galaxy (rooms 28800-28899).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #289: Werith's Wayhouse (rooms 28900-28999).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #290: Lizard Lair Safari (rooms 29000-29099).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #291: Black Forest (rooms 29100-29199).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #292: Kerofk (rooms 29200-29299).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #293: Kerofk II (rooms 29300-29399).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #294: Trade Road (rooms 29400-29499).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #295: Jungle (rooms 29500-29599).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #296: Froboz Fun Factory (rooms 29600-29699).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #298: Castle of Desire (rooms 29800-29899).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #299: Abandoned Cathedral (rooms 29900-29999).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #300: Ancalador (rooms 30000-30099).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #301: Campus (rooms 30100-30199).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #302: Campus II (rooms 30200-30299).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #303: Campus III (rooms 30300-30399).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #304: Temple of the Bull (rooms 30400-30499).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #305: Chessboard (rooms 30500-30599).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #306: Newbie Tree (rooms 30600-30699).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #307: Castle (rooms 30700-30799).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #308: Baron Cailveh (rooms 30800-30899).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #309: Keep of Baron Westlawn (rooms 30900-30999).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #310: Graye Area (rooms 31000-31099).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #311: The Dragon's Teeth (rooms 31100-31199).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #312: Leper Island (rooms 31200-31299).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #313: Farmlands of Ofingia (rooms 31300-31399).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #314: X'Raantra's Altar of Sacrifice (rooms 31400-31499).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #315: McGintey Business District (rooms 31500-31599).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #316: McGintey Guild Area (rooms 31600-31699).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #317: Wharf (rooms 31700-31799).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #318: Dock Area (rooms 31800-31899).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #319: Yllythad Sea (rooms 31900-31999).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #320: Yllythad Sea II (rooms 32000-32099).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #321: Yllythad Sea III (rooms 32100-32199).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #322: McGintey Bay (rooms 32200-32299).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #323: Caverns of the Pale Man (rooms 32300-32399).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #324: Army Encampment (rooms 32400-32499).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #325: Revelry (rooms 32500-32599).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #326: Army Perimeter (rooms 32600-32699).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #343: God Complex (rooms 34300-34399).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #345: Asylum for the Insane (rooms 34500-34599).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #346: God Hall Ext 346 for God Hall Cmplx (rooms 34600-34699).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #491: Grenzland Building (rooms 49100-49199).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #492: The Library Maze (rooms 49200-49299).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #555: Ultima (rooms 55500-55599).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #556: Ultima II (rooms 55600-55699).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #653: Apartment (rooms 65300-65399).
|
||||||
|
Jan 26 21:34:49 2026 :: Resetting #654: Subdivision (rooms 65400-65499).
|
||||||
|
Jan 26 21:34:49 2026 :: Boot db -- DONE.
|
||||||
|
Jan 26 21:34:49 2026 :: Signal trapping.
|
||||||
|
Jan 26 21:34:49 2026 :: Entering game loop.
|
||||||
|
Jan 26 21:34:49 2026 :: No connections. Going to sleep.
|
||||||
|
Jan 26 21:36:26 2026 :: New connection. Waking up.
|
||||||
|
Jan 26 21:36:53 2026 :: Karrn [localhost] new player.
|
||||||
|
Jan 26 21:37:11 2026 :: Karrn had no variable file
|
||||||
|
Jan 26 21:37:11 2026 :: Karrn entering game with no equipment.
|
||||||
|
Jan 26 21:38:19 2026 :: SYSERR: Received SIGHUP, SIGINT, or SIGTERM. Shutting down...
|
||||||
|
Quick boot mode -- rent check supressed.
|
||||||
|
Using file descriptor for logging.
|
||||||
|
Improper shutdown of autorun detected, rotating syslogs before startup.
|
||||||
2
log/trigger
Normal file
2
log/trigger
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
Jan 26 21:34:13 2026 :: Loading triggers and generating index.
|
||||||
|
Jan 26 21:34:49 2026 :: Loading triggers and generating index.
|
||||||
@@ -45,7 +45,7 @@ ACMD(do_say)
|
|||||||
send_to_char(ch, "Yes, but WHAT do you want to say?\r\n");
|
send_to_char(ch, "Yes, but WHAT do you want to say?\r\n");
|
||||||
else {
|
else {
|
||||||
char buf[MAX_INPUT_LENGTH + 14], *msg;
|
char buf[MAX_INPUT_LENGTH + 14], *msg;
|
||||||
char_data *vict;
|
struct char_data *vict;
|
||||||
|
|
||||||
if (CONFIG_SPECIAL_IN_COMM && legal_communication(argument))
|
if (CONFIG_SPECIAL_IN_COMM && legal_communication(argument))
|
||||||
parse_at(argument);
|
parse_at(argument);
|
||||||
@@ -86,8 +86,7 @@ ACMD(do_gsay)
|
|||||||
if (CONFIG_SPECIAL_IN_COMM && legal_communication(argument))
|
if (CONFIG_SPECIAL_IN_COMM && legal_communication(argument))
|
||||||
parse_at(argument);
|
parse_at(argument);
|
||||||
|
|
||||||
send_to_group(ch, ch->group, "%s%s%s says, '%s'%s\r\n", CCGRN(ch, C_NRM), CCGRN(ch, C_NRM), GET_NAME(ch),
|
send_to_group(ch, ch->group, "%s%s%s says, '%s'%s\r\n", CCGRN(ch, C_NRM), CCGRN(ch, C_NRM), GET_NAME(ch), argument, CCNRM(ch, C_NRM));
|
||||||
argument, CCNRM(ch, C_NRM));
|
|
||||||
|
|
||||||
if (!IS_NPC(ch) && PRF_FLAGGED(ch, PRF_NOREPEAT))
|
if (!IS_NPC(ch) && PRF_FLAGGED(ch, PRF_NOREPEAT))
|
||||||
send_to_char(ch, "%s", CONFIG_OK);
|
send_to_char(ch, "%s", CONFIG_OK);
|
||||||
@@ -96,7 +95,7 @@ ACMD(do_gsay)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static void perform_tell(char_data *ch, char_data *vict, char *arg)
|
static void perform_tell(struct char_data *ch, struct char_data *vict, char *arg)
|
||||||
{
|
{
|
||||||
char buf[MAX_STRING_LENGTH], *msg;
|
char buf[MAX_STRING_LENGTH], *msg;
|
||||||
|
|
||||||
@@ -116,7 +115,7 @@ static void perform_tell(char_data *ch, char_data *vict, char *arg)
|
|||||||
GET_LAST_TELL(vict) = GET_IDNUM(ch);
|
GET_LAST_TELL(vict) = GET_IDNUM(ch);
|
||||||
}
|
}
|
||||||
|
|
||||||
static int is_tell_ok(char_data *ch, char_data *vict)
|
static int is_tell_ok(struct char_data *ch, struct char_data *vict)
|
||||||
{
|
{
|
||||||
if (!ch)
|
if (!ch)
|
||||||
log("SYSERR: is_tell_ok called with no characters");
|
log("SYSERR: is_tell_ok called with no characters");
|
||||||
@@ -132,8 +131,7 @@ static int is_tell_ok(char_data *ch, char_data *vict)
|
|||||||
act("$E's linkless at the moment.", FALSE, ch, 0, vict, TO_CHAR | TO_SLEEP);
|
act("$E's linkless at the moment.", FALSE, ch, 0, vict, TO_CHAR | TO_SLEEP);
|
||||||
else if (PLR_FLAGGED(vict, PLR_WRITING))
|
else if (PLR_FLAGGED(vict, PLR_WRITING))
|
||||||
act("$E's writing a message right now; try again later.", FALSE, ch, 0, vict, TO_CHAR | TO_SLEEP);
|
act("$E's writing a message right now; try again later.", FALSE, ch, 0, vict, TO_CHAR | TO_SLEEP);
|
||||||
else if ((!IS_NPC(vict) && PRF_FLAGGED(vict, PRF_NOTELL)) || (
|
else if ((!IS_NPC(vict) && PRF_FLAGGED(vict, PRF_NOTELL)) || (ROOM_FLAGGED(IN_ROOM(vict), ROOM_SOUNDPROOF) && (GET_LEVEL(ch) < LVL_GOD)))
|
||||||
ROOM_FLAGGED(IN_ROOM(vict), ROOM_SOUNDPROOF) && (GET_LEVEL(ch) < LVL_GOD)))
|
|
||||||
act("$E can't hear you.", FALSE, ch, 0, vict, TO_CHAR | TO_SLEEP);
|
act("$E can't hear you.", FALSE, ch, 0, vict, TO_CHAR | TO_SLEEP);
|
||||||
else
|
else
|
||||||
return (TRUE);
|
return (TRUE);
|
||||||
@@ -145,7 +143,7 @@ static int is_tell_ok(char_data *ch, char_data *vict)
|
|||||||
* called frequently, and should IMHO be kept as tight as possible. */
|
* called frequently, and should IMHO be kept as tight as possible. */
|
||||||
ACMD(do_tell)
|
ACMD(do_tell)
|
||||||
{
|
{
|
||||||
char_data *vict = NULL;
|
struct char_data *vict = NULL;
|
||||||
char buf[MAX_INPUT_LENGTH + 25], buf2[MAX_INPUT_LENGTH]; // +25 to make room for constants
|
char buf[MAX_INPUT_LENGTH + 25], buf2[MAX_INPUT_LENGTH]; // +25 to make room for constants
|
||||||
|
|
||||||
half_chop(argument, buf, buf2);
|
half_chop(argument, buf, buf2);
|
||||||
@@ -165,7 +163,7 @@ ACMD(do_tell)
|
|||||||
|
|
||||||
ACMD(do_reply)
|
ACMD(do_reply)
|
||||||
{
|
{
|
||||||
char_data *tch = character_list;
|
struct char_data *tch = character_list;
|
||||||
|
|
||||||
if (IS_NPC(ch))
|
if (IS_NPC(ch))
|
||||||
return;
|
return;
|
||||||
@@ -199,7 +197,7 @@ ACMD(do_reply)
|
|||||||
ACMD(do_spec_comm)
|
ACMD(do_spec_comm)
|
||||||
{
|
{
|
||||||
char buf[MAX_INPUT_LENGTH], buf2[MAX_INPUT_LENGTH];
|
char buf[MAX_INPUT_LENGTH], buf2[MAX_INPUT_LENGTH];
|
||||||
char_data *vict;
|
struct char_data *vict;
|
||||||
const char *action_sing, *action_plur, *action_others;
|
const char *action_sing, *action_plur, *action_others;
|
||||||
|
|
||||||
switch (subcmd) {
|
switch (subcmd) {
|
||||||
@@ -249,7 +247,7 @@ ACMD(do_spec_comm)
|
|||||||
|
|
||||||
ACMD(do_write)
|
ACMD(do_write)
|
||||||
{
|
{
|
||||||
obj_data *paper, *pen = NULL;
|
struct obj_data *paper, *pen = NULL;
|
||||||
char *papername, *penname;
|
char *papername, *penname;
|
||||||
char buf1[MAX_STRING_LENGTH], buf2[MAX_STRING_LENGTH];
|
char buf1[MAX_STRING_LENGTH], buf2[MAX_STRING_LENGTH];
|
||||||
|
|
||||||
@@ -328,8 +326,8 @@ ACMD(do_write)
|
|||||||
|
|
||||||
ACMD(do_page)
|
ACMD(do_page)
|
||||||
{
|
{
|
||||||
descriptor_data *d;
|
struct descriptor_data *d;
|
||||||
char_data *vict;
|
struct char_data *vict;
|
||||||
char buf2[MAX_INPUT_LENGTH], arg[MAX_INPUT_LENGTH];
|
char buf2[MAX_INPUT_LENGTH], arg[MAX_INPUT_LENGTH];
|
||||||
|
|
||||||
half_chop(argument, arg, buf2);
|
half_chop(argument, arg, buf2);
|
||||||
@@ -365,7 +363,7 @@ ACMD(do_page)
|
|||||||
/* Generalized communication function by Fred C. Merkel (Torg). */
|
/* Generalized communication function by Fred C. Merkel (Torg). */
|
||||||
ACMD(do_gen_comm)
|
ACMD(do_gen_comm)
|
||||||
{
|
{
|
||||||
descriptor_data *i;
|
struct descriptor_data *i;
|
||||||
char color_on[24];
|
char color_on[24];
|
||||||
char buf1[MAX_INPUT_LENGTH], buf2[MAX_INPUT_LENGTH + 50], *msg; // + 50 to make room for color codes
|
char buf1[MAX_INPUT_LENGTH], buf2[MAX_INPUT_LENGTH + 50], *msg; // + 50 to make room for color codes
|
||||||
bool emoting = FALSE;
|
bool emoting = FALSE;
|
||||||
@@ -394,42 +392,35 @@ ACMD(do_gen_comm)
|
|||||||
* [2] message if you're not on the channel
|
* [2] message if you're not on the channel
|
||||||
* [3] a color string. */
|
* [3] a color string. */
|
||||||
const char *com_msgs[][4] = {
|
const char *com_msgs[][4] = {
|
||||||
{
|
{"You cannot holler!!\r\n",
|
||||||
"You cannot holler!!\r\n",
|
|
||||||
"holler",
|
"holler",
|
||||||
"",
|
"",
|
||||||
KYEL
|
KYEL},
|
||||||
},
|
|
||||||
{
|
{"You cannot shout!!\r\n",
|
||||||
"You cannot shout!!\r\n",
|
|
||||||
"shout",
|
"shout",
|
||||||
"Turn off your noshout flag first!\r\n",
|
"Turn off your noshout flag first!\r\n",
|
||||||
KYEL
|
KYEL},
|
||||||
},
|
|
||||||
{
|
{"You cannot gossip!!\r\n",
|
||||||
"You cannot gossip!!\r\n",
|
|
||||||
"gossip",
|
"gossip",
|
||||||
"You aren't even on the channel!\r\n",
|
"You aren't even on the channel!\r\n",
|
||||||
KYEL
|
KYEL},
|
||||||
},
|
|
||||||
{
|
{"You cannot auction!!\r\n",
|
||||||
"You cannot auction!!\r\n",
|
|
||||||
"auction",
|
"auction",
|
||||||
"You aren't even on the channel!\r\n",
|
"You aren't even on the channel!\r\n",
|
||||||
KMAG
|
KMAG},
|
||||||
},
|
|
||||||
{
|
{"You cannot congratulate!\r\n",
|
||||||
"You cannot congratulate!\r\n",
|
|
||||||
"congrat",
|
"congrat",
|
||||||
"You aren't even on the channel!\r\n",
|
"You aren't even on the channel!\r\n",
|
||||||
KGRN
|
KGRN},
|
||||||
},
|
|
||||||
{
|
{"You cannot gossip your emotions!\r\n",
|
||||||
"You cannot gossip your emotions!\r\n",
|
|
||||||
"gossip",
|
"gossip",
|
||||||
"You aren't even on the channel!\r\n",
|
"You aren't even on the channel!\r\n",
|
||||||
KYEL
|
KYEL}
|
||||||
}
|
|
||||||
};
|
};
|
||||||
|
|
||||||
if (PLR_FLAGGED(ch, PLR_NOSHOUT)) {
|
if (PLR_FLAGGED(ch, PLR_NOSHOUT)) {
|
||||||
@@ -452,8 +443,7 @@ ACMD(do_gen_comm)
|
|||||||
|
|
||||||
/* Level_can_shout defined in config.c. */
|
/* Level_can_shout defined in config.c. */
|
||||||
if (GET_LEVEL(ch) < CONFIG_LEVEL_CAN_SHOUT) {
|
if (GET_LEVEL(ch) < CONFIG_LEVEL_CAN_SHOUT) {
|
||||||
send_to_char(ch, "You must be at least level %d before you can %s.\r\n", CONFIG_LEVEL_CAN_SHOUT,
|
send_to_char(ch, "You must be at least level %d before you can %s.\r\n", CONFIG_LEVEL_CAN_SHOUT, com_msgs[subcmd][1]);
|
||||||
com_msgs[subcmd][1]);
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
/* Make sure the char is on the channel. */
|
/* Make sure the char is on the channel. */
|
||||||
@@ -528,7 +518,7 @@ ACMD(do_qcomm)
|
|||||||
send_to_char(ch, "%c%s? Yes, fine, %s we must, but WHAT??\r\n", UPPER(*CMD_NAME), CMD_NAME + 1, CMD_NAME);
|
send_to_char(ch, "%c%s? Yes, fine, %s we must, but WHAT??\r\n", UPPER(*CMD_NAME), CMD_NAME + 1, CMD_NAME);
|
||||||
else {
|
else {
|
||||||
char buf[MAX_STRING_LENGTH];
|
char buf[MAX_STRING_LENGTH];
|
||||||
descriptor_data *i;
|
struct descriptor_data *i;
|
||||||
|
|
||||||
if (CONFIG_SPECIAL_IN_COMM && legal_communication(argument))
|
if (CONFIG_SPECIAL_IN_COMM && legal_communication(argument))
|
||||||
parse_at(argument);
|
parse_at(argument);
|
||||||
|
|||||||
23
src/act.h
23
src/act.h
@@ -57,7 +57,7 @@ char *find_exdesc(char *word, struct extra_descr_data *list);
|
|||||||
void space_to_minus(char *str);
|
void space_to_minus(char *str);
|
||||||
/** @todo Move to a help module? */
|
/** @todo Move to a help module? */
|
||||||
int search_help(const char *argument, int level);
|
int search_help(const char *argument, int level);
|
||||||
void free_history(char_data *ch, int type);
|
void free_history(struct char_data *ch, int type);
|
||||||
void free_recent_players(void);
|
void free_recent_players(void);
|
||||||
/* functions with subcommands */
|
/* functions with subcommands */
|
||||||
/* do_commands */
|
/* do_commands */
|
||||||
@@ -109,10 +109,10 @@ ACMD(do_whois);
|
|||||||
****************************************************************************/
|
****************************************************************************/
|
||||||
/* Utility Functions */
|
/* Utility Functions */
|
||||||
/** @todo Compare with needs of find_eq_pos_script. */
|
/** @todo Compare with needs of find_eq_pos_script. */
|
||||||
int find_eq_pos(char_data *ch, obj_data *obj, char *arg);
|
int find_eq_pos(struct char_data *ch, struct obj_data *obj, char *arg);
|
||||||
void name_from_drinkcon(obj_data *obj);
|
void name_from_drinkcon(struct obj_data *obj);
|
||||||
void name_to_drinkcon(obj_data *obj, int type);
|
void name_to_drinkcon(struct obj_data *obj, int type);
|
||||||
void weight_change_object(obj_data *obj, int weight);
|
void weight_change_object(struct obj_data *obj, int weight);
|
||||||
/* functions with subcommands */
|
/* functions with subcommands */
|
||||||
/* do_drop */
|
/* do_drop */
|
||||||
ACMD(do_drop);
|
ACMD(do_drop);
|
||||||
@@ -268,6 +268,7 @@ ACMD(do_action);
|
|||||||
ACMD(do_gmote);
|
ACMD(do_gmote);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
/*****************************************************************************
|
/*****************************************************************************
|
||||||
* Begin Functions and defines for act.wizard.c
|
* Begin Functions and defines for act.wizard.c
|
||||||
****************************************************************************/
|
****************************************************************************/
|
||||||
@@ -275,11 +276,11 @@ ACMD(do_gmote);
|
|||||||
/** @todo should probably be moved to a more general file handler module */
|
/** @todo should probably be moved to a more general file handler module */
|
||||||
void clean_llog_entries(void);
|
void clean_llog_entries(void);
|
||||||
/** @todo This should be moved to a more general utility file */
|
/** @todo This should be moved to a more general utility file */
|
||||||
int script_command_interpreter(char_data *ch, char *arg);
|
int script_command_interpreter(struct char_data *ch, char *arg);
|
||||||
room_rnum find_target_room(char_data *ch, char *rawroomstr);
|
room_rnum find_target_room(struct char_data *ch, char *rawroomstr);
|
||||||
void perform_immort_vis(char_data *ch);
|
void perform_immort_vis(struct char_data *ch);
|
||||||
void snoop_check(char_data *ch);
|
void snoop_check(struct char_data *ch);
|
||||||
bool change_player_name(char_data *ch, char_data *vict, char *new_name);
|
bool change_player_name(struct char_data *ch, struct char_data *vict, char *new_name);
|
||||||
bool AddRecentPlayer(char *chname, char *chhost, bool newplr, bool cpyplr);
|
bool AddRecentPlayer(char *chname, char *chhost, bool newplr, bool cpyplr);
|
||||||
/* Functions with subcommands */
|
/* Functions with subcommands */
|
||||||
/* do_date */
|
/* do_date */
|
||||||
@@ -326,7 +327,7 @@ ACMD(do_plist);
|
|||||||
ACMD(do_purge);
|
ACMD(do_purge);
|
||||||
ACMD(do_recent);
|
ACMD(do_recent);
|
||||||
ACMD(do_restore);
|
ACMD(do_restore);
|
||||||
void return_to_char(char_data *ch);
|
void return_to_char(struct char_data * ch);
|
||||||
ACMD(do_return);
|
ACMD(do_return);
|
||||||
ACMD(do_saveall);
|
ACMD(do_saveall);
|
||||||
ACMD(do_send);
|
ACMD(do_send);
|
||||||
|
|||||||
@@ -31,23 +31,23 @@
|
|||||||
|
|
||||||
/* prototypes of local functions */
|
/* prototypes of local functions */
|
||||||
/* do_diagnose utility functions */
|
/* do_diagnose utility functions */
|
||||||
static void diag_char_to_char(char_data *i, char_data *ch);
|
static void diag_char_to_char(struct char_data *i, struct char_data *ch);
|
||||||
/* do_look and do_examine utility functions */
|
/* do_look and do_examine utility functions */
|
||||||
static void do_auto_exits(char_data *ch);
|
static void do_auto_exits(struct char_data *ch);
|
||||||
static void list_char_to_char(char_data *list, char_data *ch);
|
static void list_char_to_char(struct char_data *list, struct char_data *ch);
|
||||||
static void list_one_char(char_data *i, char_data *ch);
|
static void list_one_char(struct char_data *i, struct char_data *ch);
|
||||||
static void look_at_char(char_data *i, char_data *ch);
|
static void look_at_char(struct char_data *i, struct char_data *ch);
|
||||||
static void look_at_target(char_data *ch, char *arg);
|
static void look_at_target(struct char_data *ch, char *arg);
|
||||||
static void look_in_direction(char_data *ch, int dir);
|
static void look_in_direction(struct char_data *ch, int dir);
|
||||||
static void look_in_obj(char_data *ch, char *arg);
|
static void look_in_obj(struct char_data *ch, char *arg);
|
||||||
/* do_look, do_inventory utility functions */
|
/* do_look, do_inventory utility functions */
|
||||||
static void list_obj_to_char(obj_data *list, char_data *ch, int mode, int show);
|
static void list_obj_to_char(struct obj_data *list, struct char_data *ch, int mode, int show);
|
||||||
/* do_look, do_equipment, do_examine, do_inventory */
|
/* do_look, do_equipment, do_examine, do_inventory */
|
||||||
static void show_obj_to_char(obj_data *obj, char_data *ch, int mode);
|
static void show_obj_to_char(struct obj_data *obj, struct char_data *ch, int mode);
|
||||||
static void show_obj_modifiers(obj_data *obj, char_data *ch);
|
static void show_obj_modifiers(struct obj_data *obj, struct char_data *ch);
|
||||||
/* do_where utility functions */
|
/* do_where utility functions */
|
||||||
static void perform_immort_where(char_data *ch, const char *arg);
|
static void perform_immort_where(char_data *ch, const char *arg);
|
||||||
static void perform_mortal_where(char_data *ch, char *arg);
|
static void perform_mortal_where(struct char_data *ch, char *arg);
|
||||||
static size_t print_object_location(int num, const obj_data *obj, const char_data *ch,
|
static size_t print_object_location(int num, const obj_data *obj, const char_data *ch,
|
||||||
char *buf, size_t len, size_t buf_size, int recur);
|
char *buf, size_t len, size_t buf_size, int recur);
|
||||||
/* Subcommands */
|
/* Subcommands */
|
||||||
@@ -56,10 +56,10 @@ static size_t print_object_location(int num, const obj_data *obj, const char_dat
|
|||||||
#define SHOW_OBJ_SHORT 1
|
#define SHOW_OBJ_SHORT 1
|
||||||
#define SHOW_OBJ_ACTION 2
|
#define SHOW_OBJ_ACTION 2
|
||||||
|
|
||||||
static void show_obj_to_char(obj_data *obj, char_data *ch, int mode)
|
static void show_obj_to_char(struct obj_data *obj, struct char_data *ch, int mode)
|
||||||
{
|
{
|
||||||
int found = 0;
|
int found = 0;
|
||||||
char_data *temp;
|
struct char_data *temp;
|
||||||
|
|
||||||
if (!obj || !ch) {
|
if (!obj || !ch) {
|
||||||
log("SYSERR: NULL pointer in show_obj_to_char(): obj=%p ch=%p", (void *)obj, (void *)ch);
|
log("SYSERR: NULL pointer in show_obj_to_char(): obj=%p ch=%p", (void *)obj, (void *)ch);
|
||||||
@@ -77,8 +77,8 @@ static void show_obj_to_char(obj_data *obj, char_data *ch, int mode)
|
|||||||
found++;
|
found++;
|
||||||
}
|
}
|
||||||
if (found) {
|
if (found) {
|
||||||
send_to_char(ch, "You are %s upon %s.", GET_POS(ch) == POS_SITTING ? "sitting" : "resting",
|
send_to_char(ch, "You are %s upon %s.", GET_POS(ch) == POS_SITTING ? "sitting" :
|
||||||
obj->short_description);
|
"resting", obj->short_description);
|
||||||
goto end;
|
goto end;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -153,7 +153,7 @@ end:
|
|||||||
send_to_char(ch, "\r\n");
|
send_to_char(ch, "\r\n");
|
||||||
}
|
}
|
||||||
|
|
||||||
static void show_obj_modifiers(obj_data *obj, char_data *ch)
|
static void show_obj_modifiers(struct obj_data *obj, struct char_data *ch)
|
||||||
{
|
{
|
||||||
if (OBJ_FLAGGED(obj, ITEM_INVISIBLE))
|
if (OBJ_FLAGGED(obj, ITEM_INVISIBLE))
|
||||||
send_to_char(ch, " (invisible)");
|
send_to_char(ch, " (invisible)");
|
||||||
@@ -171,9 +171,9 @@ static void show_obj_modifiers(obj_data *obj, char_data *ch)
|
|||||||
send_to_char(ch, " ..It emits a faint humming sound!");
|
send_to_char(ch, " ..It emits a faint humming sound!");
|
||||||
}
|
}
|
||||||
|
|
||||||
static void list_obj_to_char(obj_data *list, char_data *ch, int mode, int show)
|
static void list_obj_to_char(struct obj_data *list, struct char_data *ch, int mode, int show)
|
||||||
{
|
{
|
||||||
obj_data *i, *j, *display;
|
struct obj_data *i, *j, *display;
|
||||||
bool found;
|
bool found;
|
||||||
int num;
|
int num;
|
||||||
|
|
||||||
@@ -219,10 +219,9 @@ static void list_obj_to_char(obj_data *list, char_data *ch, int mode, int show)
|
|||||||
send_to_char(ch, " Nothing.\r\n");
|
send_to_char(ch, " Nothing.\r\n");
|
||||||
}
|
}
|
||||||
|
|
||||||
static void diag_char_to_char(char_data *i, char_data *ch)
|
static void diag_char_to_char(struct char_data *i, struct char_data *ch)
|
||||||
{
|
|
||||||
struct
|
|
||||||
{
|
{
|
||||||
|
struct {
|
||||||
byte percent;
|
byte percent;
|
||||||
const char *text;
|
const char *text;
|
||||||
} diagnosis[] = {
|
} diagnosis[] = {
|
||||||
@@ -250,7 +249,7 @@ static void diag_char_to_char(char_data *i, char_data *ch)
|
|||||||
send_to_char(ch, "%c%s %s\r\n", UPPER(*pers), pers + 1, diagnosis[ar_index].text);
|
send_to_char(ch, "%c%s %s\r\n", UPPER(*pers), pers + 1, diagnosis[ar_index].text);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void look_at_char(char_data *i, char_data *ch)
|
static void look_at_char(struct char_data *i, struct char_data *ch)
|
||||||
{
|
{
|
||||||
int j, found;
|
int j, found;
|
||||||
|
|
||||||
@@ -284,9 +283,9 @@ static void look_at_char(char_data *i, char_data *ch)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static void list_one_char(char_data *i, char_data *ch)
|
static void list_one_char(struct char_data *i, struct char_data *ch)
|
||||||
{
|
{
|
||||||
obj_data *furniture;
|
struct obj_data *furniture;
|
||||||
const char *positions[] = {
|
const char *positions[] = {
|
||||||
" is lying here, dead.",
|
" is lying here, dead.",
|
||||||
" is lying here, mortally wounded.",
|
" is lying here, mortally wounded.",
|
||||||
@@ -364,8 +363,8 @@ static void list_one_char(char_data *i, char_data *ch)
|
|||||||
send_to_char(ch, "%s", positions[(int) GET_POS(i)]);
|
send_to_char(ch, "%s", positions[(int) GET_POS(i)]);
|
||||||
else {
|
else {
|
||||||
furniture = SITTING(i);
|
furniture = SITTING(i);
|
||||||
send_to_char(ch, " is %s upon %s.",
|
send_to_char(ch, " is %s upon %s.", (GET_POS(i) == POS_SLEEPING ?
|
||||||
(GET_POS(i) == POS_SLEEPING ? "sleeping" : (GET_POS(i) == POS_RESTING ? "resting" : "sitting")),
|
"sleeping" : (GET_POS(i) == POS_RESTING ? "resting" : "sitting")),
|
||||||
OBJS(furniture, ch));
|
OBJS(furniture, ch));
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
@@ -395,9 +394,9 @@ static void list_one_char(char_data *i, char_data *ch)
|
|||||||
act("...$e glows with a bright light!", FALSE, i, 0, ch, TO_VICT);
|
act("...$e glows with a bright light!", FALSE, i, 0, ch, TO_VICT);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void list_char_to_char(char_data *list, char_data *ch)
|
static void list_char_to_char(struct char_data *list, struct char_data *ch)
|
||||||
{
|
{
|
||||||
char_data *i;
|
struct char_data *i;
|
||||||
|
|
||||||
for (i = list; i; i = i->next_in_room)
|
for (i = list; i; i = i->next_in_room)
|
||||||
if (ch != i) {
|
if (ch != i) {
|
||||||
@@ -415,7 +414,7 @@ static void list_char_to_char(char_data *list, char_data *ch)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static void do_auto_exits(char_data *ch)
|
static void do_auto_exits(struct char_data *ch)
|
||||||
{
|
{
|
||||||
int door, slen = 0;
|
int door, slen = 0;
|
||||||
|
|
||||||
@@ -429,8 +428,7 @@ static void do_auto_exits(char_data *ch)
|
|||||||
if (EXIT_FLAGGED(EXIT(ch, door), EX_HIDDEN) && !PRF_FLAGGED(ch, PRF_HOLYLIGHT))
|
if (EXIT_FLAGGED(EXIT(ch, door), EX_HIDDEN) && !PRF_FLAGGED(ch, PRF_HOLYLIGHT))
|
||||||
continue;
|
continue;
|
||||||
if (EXIT_FLAGGED(EXIT(ch, door), EX_CLOSED))
|
if (EXIT_FLAGGED(EXIT(ch, door), EX_CLOSED))
|
||||||
send_to_char(ch, "%s(%s)%s ", EXIT_FLAGGED(EXIT(ch, door), EX_HIDDEN) ? CCWHT(ch, C_NRM) : CCRED(ch, C_NRM),
|
send_to_char(ch, "%s(%s)%s ", EXIT_FLAGGED(EXIT(ch, door), EX_HIDDEN) ? CCWHT(ch, C_NRM) : CCRED(ch, C_NRM), autoexits[door], CCCYN(ch, C_NRM));
|
||||||
autoexits[door], CCCYN(ch, C_NRM));
|
|
||||||
else if (EXIT_FLAGGED(EXIT(ch, door), EX_HIDDEN))
|
else if (EXIT_FLAGGED(EXIT(ch, door), EX_HIDDEN))
|
||||||
send_to_char(ch, "%s%s%s ", CCWHT(ch, C_NRM), autoexits[door], CCCYN(ch, C_NRM));
|
send_to_char(ch, "%s%s%s ", CCWHT(ch, C_NRM), autoexits[door], CCCYN(ch, C_NRM));
|
||||||
else
|
else
|
||||||
@@ -445,14 +443,16 @@ ACMD(do_exits)
|
|||||||
{
|
{
|
||||||
int door, len = 0;
|
int door, len = 0;
|
||||||
|
|
||||||
if (AFF_FLAGGED(ch, AFF_BLIND) && GET_LEVEL(ch) < LVL_IMMORT) {
|
if (AFF_FLAGGED(ch, AFF_BLIND) && GET_LEVEL(ch) < LVL_IMMORT)
|
||||||
|
{
|
||||||
send_to_char(ch, "You can't see a damned thing, you're blind!\r\n");
|
send_to_char(ch, "You can't see a damned thing, you're blind!\r\n");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
send_to_char(ch, "Obvious exits:\r\n");
|
send_to_char(ch, "Obvious exits:\r\n");
|
||||||
|
|
||||||
for (door = 0; door < DIR_COUNT; door++) {
|
for (door = 0; door < DIR_COUNT; door++)
|
||||||
|
{
|
||||||
if (!EXIT(ch, door) || EXIT(ch, door)->to_room == NOWHERE)
|
if (!EXIT(ch, door) || EXIT(ch, door)->to_room == NOWHERE)
|
||||||
continue;
|
continue;
|
||||||
if (EXIT_FLAGGED(EXIT(ch, door), EX_CLOSED) && !CONFIG_DISP_CLOSED_DOORS)
|
if (EXIT_FLAGGED(EXIT(ch, door), EX_CLOSED) && !CONFIG_DISP_CLOSED_DOORS)
|
||||||
@@ -462,26 +462,29 @@ ACMD(do_exits)
|
|||||||
|
|
||||||
len++;
|
len++;
|
||||||
|
|
||||||
if (!IS_NPC(ch) && PRF_FLAGGED(ch, PRF_SHOWVNUMS) && !EXIT_FLAGGED(EXIT(ch, door), EX_CLOSED)) {
|
if (!IS_NPC(ch) && PRF_FLAGGED(ch, PRF_SHOWVNUMS) && !EXIT_FLAGGED(EXIT(ch, door), EX_CLOSED))
|
||||||
|
{
|
||||||
send_to_char(ch, "%-5s -[%5d]%s %s\r\n", dirs[door], GET_ROOM_VNUM(EXIT(ch, door)->to_room),
|
send_to_char(ch, "%-5s -[%5d]%s %s\r\n", dirs[door], GET_ROOM_VNUM(EXIT(ch, door)->to_room),
|
||||||
EXIT_FLAGGED(EXIT(ch, door), EX_HIDDEN) ? "[HIDDEN]" : "", world[EXIT(ch, door)->to_room].name);
|
EXIT_FLAGGED(EXIT(ch, door), EX_HIDDEN) ? "[HIDDEN]" : "", world[EXIT(ch, door)->to_room].name);
|
||||||
} else if (CONFIG_DISP_CLOSED_DOORS && EXIT_FLAGGED(EXIT(ch, door), EX_CLOSED)) {
|
}
|
||||||
|
else if (CONFIG_DISP_CLOSED_DOORS && EXIT_FLAGGED(EXIT(ch, door), EX_CLOSED))
|
||||||
|
{
|
||||||
/*But we tell them the door is closed */
|
/*But we tell them the door is closed */
|
||||||
send_to_char(ch, "%-5s - The %s is closed%s\r\n", dirs[door],
|
send_to_char(ch, "%-5s - The %s is closed%s\r\n", dirs[door],
|
||||||
(EXIT(ch, door)->keyword) ? fname(EXIT(ch, door)->keyword) : "opening",
|
(EXIT(ch, door)->keyword) ? fname(EXIT(ch, door)->keyword) : "opening",
|
||||||
EXIT_FLAGGED(EXIT(ch, door), EX_HIDDEN) ? " and hidden." : ".");
|
EXIT_FLAGGED(EXIT(ch, door), EX_HIDDEN) ? " and hidden." : ".");
|
||||||
} else {
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
send_to_char(ch, "%-5s - %s\r\n", dirs[door], IS_DARK(EXIT(ch, door)->to_room) &&
|
send_to_char(ch, "%-5s - %s\r\n", dirs[door], IS_DARK(EXIT(ch, door)->to_room) &&
|
||||||
!CAN_SEE_IN_DARK(ch)
|
!CAN_SEE_IN_DARK(ch) ? "Too dark to tell." : world[EXIT(ch, door)->to_room].name);
|
||||||
? "Too dark to tell."
|
|
||||||
: world[EXIT(ch, door)->to_room].name);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (!len)
|
if (!len)
|
||||||
send_to_char(ch, " None.\r\n");
|
send_to_char(ch, " None.\r\n");
|
||||||
}
|
}
|
||||||
|
|
||||||
void look_at_room(char_data *ch, int ignore_brief)
|
void look_at_room(struct char_data *ch, int ignore_brief)
|
||||||
{
|
{
|
||||||
trig_data * t;
|
trig_data * t;
|
||||||
struct room_data *rm = &world[IN_ROOM(ch)];
|
struct room_data *rm = &world[IN_ROOM(ch)];
|
||||||
@@ -495,7 +498,8 @@ void look_at_room(char_data *ch, int ignore_brief)
|
|||||||
if (IS_DARK(IN_ROOM(ch)) && !CAN_SEE_IN_DARK(ch)){
|
if (IS_DARK(IN_ROOM(ch)) && !CAN_SEE_IN_DARK(ch)){
|
||||||
send_to_char(ch, "It is pitch black...\r\n");
|
send_to_char(ch, "It is pitch black...\r\n");
|
||||||
return;
|
return;
|
||||||
} else if (AFF_FLAGGED(ch, AFF_BLIND) && GET_LEVEL(ch) < LVL_IMMORT) {
|
}
|
||||||
|
else if (AFF_FLAGGED(ch, AFF_BLIND) && GET_LEVEL(ch) < LVL_IMMORT) {
|
||||||
send_to_char(ch, "You see nothing but infinite darkness...\r\n");
|
send_to_char(ch, "You see nothing but infinite darkness...\r\n");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -514,7 +518,8 @@ void look_at_room(char_data *ch, int ignore_brief)
|
|||||||
send_to_char(ch, " %d", GET_TRIG_VNUM(t));
|
send_to_char(ch, " %d", GET_TRIG_VNUM(t));
|
||||||
send_to_char(ch, "]");
|
send_to_char(ch, "]");
|
||||||
}
|
}
|
||||||
} else
|
}
|
||||||
|
else
|
||||||
send_to_char(ch, "%s", world[IN_ROOM(ch)].name);
|
send_to_char(ch, "%s", world[IN_ROOM(ch)].name);
|
||||||
|
|
||||||
send_to_char(ch, "%s\r\n", CCNRM(ch, C_NRM));
|
send_to_char(ch, "%s\r\n", CCNRM(ch, C_NRM));
|
||||||
@@ -537,7 +542,7 @@ void look_at_room(char_data *ch, int ignore_brief)
|
|||||||
list_char_to_char(world[IN_ROOM(ch)].people, ch);
|
list_char_to_char(world[IN_ROOM(ch)].people, ch);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void look_in_direction(char_data *ch, int dir)
|
static void look_in_direction(struct char_data *ch, int dir)
|
||||||
{
|
{
|
||||||
if (EXIT(ch, dir)) {
|
if (EXIT(ch, dir)) {
|
||||||
if (EXIT(ch, dir)->general_description)
|
if (EXIT(ch, dir)->general_description)
|
||||||
@@ -553,10 +558,10 @@ static void look_in_direction(char_data *ch, int dir)
|
|||||||
send_to_char(ch, "Nothing special there...\r\n");
|
send_to_char(ch, "Nothing special there...\r\n");
|
||||||
}
|
}
|
||||||
|
|
||||||
static void look_in_obj(char_data *ch, char *arg)
|
static void look_in_obj(struct char_data *ch, char *arg)
|
||||||
{
|
{
|
||||||
obj_data *obj = NULL;
|
struct obj_data *obj = NULL;
|
||||||
char_data *dummy = NULL;
|
struct char_data *dummy = NULL;
|
||||||
int amt, bits;
|
int amt, bits;
|
||||||
|
|
||||||
if (!*arg)
|
if (!*arg)
|
||||||
@@ -592,13 +597,16 @@ static void look_in_obj(char_data *ch, char *arg)
|
|||||||
if ((GET_OBJ_VAL(obj, 1) == 0) && (GET_OBJ_VAL(obj, 0) != -1))
|
if ((GET_OBJ_VAL(obj, 1) == 0) && (GET_OBJ_VAL(obj, 0) != -1))
|
||||||
send_to_char(ch, "It is empty.\r\n");
|
send_to_char(ch, "It is empty.\r\n");
|
||||||
else {
|
else {
|
||||||
if (GET_OBJ_VAL(obj, 0) < 0) {
|
if (GET_OBJ_VAL(obj, 0) < 0)
|
||||||
|
{
|
||||||
char buf2[MAX_STRING_LENGTH];
|
char buf2[MAX_STRING_LENGTH];
|
||||||
sprinttype(GET_OBJ_VAL(obj, 2), color_liquid, buf2, sizeof(buf2));
|
sprinttype(GET_OBJ_VAL(obj, 2), color_liquid, buf2, sizeof(buf2));
|
||||||
send_to_char(ch, "It's full of a %s liquid.\r\n", buf2);
|
send_to_char(ch, "It's full of a %s liquid.\r\n", buf2);
|
||||||
} else if (GET_OBJ_VAL(obj, 1) > GET_OBJ_VAL(obj, 0))
|
}
|
||||||
|
else if (GET_OBJ_VAL(obj,1)>GET_OBJ_VAL(obj,0))
|
||||||
send_to_char(ch, "Its contents seem somewhat murky.\r\n"); /* BUG */
|
send_to_char(ch, "Its contents seem somewhat murky.\r\n"); /* BUG */
|
||||||
else {
|
else
|
||||||
|
{
|
||||||
char buf2[MAX_STRING_LENGTH];
|
char buf2[MAX_STRING_LENGTH];
|
||||||
amt = (GET_OBJ_VAL(obj, 1) * 3) / GET_OBJ_VAL(obj, 0);
|
amt = (GET_OBJ_VAL(obj, 1) * 3) / GET_OBJ_VAL(obj, 0);
|
||||||
sprinttype(GET_OBJ_VAL(obj, 2), color_liquid, buf2, sizeof(buf2));
|
sprinttype(GET_OBJ_VAL(obj, 2), color_liquid, buf2, sizeof(buf2));
|
||||||
@@ -624,11 +632,11 @@ char *find_exdesc(char *word, struct extra_descr_data *list)
|
|||||||
* matches the target. First, see if there is another char in the room with
|
* matches the target. First, see if there is another char in the room with
|
||||||
* the name. Then check local objs for exdescs. Thanks to Angus Mezick for
|
* the name. Then check local objs for exdescs. Thanks to Angus Mezick for
|
||||||
* the suggested fix to this problem. */
|
* the suggested fix to this problem. */
|
||||||
static void look_at_target(char_data *ch, char *arg)
|
static void look_at_target(struct char_data *ch, char *arg)
|
||||||
{
|
{
|
||||||
int bits, found = FALSE, j, fnum, i = 0;
|
int bits, found = FALSE, j, fnum, i = 0;
|
||||||
char_data *found_char = NULL;
|
struct char_data *found_char = NULL;
|
||||||
obj_data *obj, *found_obj = NULL;
|
struct obj_data *obj, *found_obj = NULL;
|
||||||
char *desc;
|
char *desc;
|
||||||
|
|
||||||
if (!ch->desc)
|
if (!ch->desc)
|
||||||
@@ -758,8 +766,8 @@ ACMD(do_look)
|
|||||||
|
|
||||||
ACMD(do_examine)
|
ACMD(do_examine)
|
||||||
{
|
{
|
||||||
char_data *tmp_char;
|
struct char_data *tmp_char;
|
||||||
obj_data *tmp_object;
|
struct obj_data *tmp_object;
|
||||||
char tempsave[MAX_INPUT_LENGTH], arg[MAX_INPUT_LENGTH];
|
char tempsave[MAX_INPUT_LENGTH], arg[MAX_INPUT_LENGTH];
|
||||||
|
|
||||||
one_argument(argument, arg);
|
one_argument(argument, arg);
|
||||||
@@ -829,7 +837,8 @@ ACMD(do_score)
|
|||||||
GET_NUM_QUESTS(ch) == 1 ? "" : "s");
|
GET_NUM_QUESTS(ch) == 1 ? "" : "s");
|
||||||
if (GET_QUEST(ch) == NOTHING)
|
if (GET_QUEST(ch) == NOTHING)
|
||||||
send_to_char(ch, "and you are not on a quest at the moment.\r\n");
|
send_to_char(ch, "and you are not on a quest at the moment.\r\n");
|
||||||
else {
|
else
|
||||||
|
{
|
||||||
send_to_char(ch, "and your current quest is: %s", QST_NAME(real_quest(GET_QUEST(ch))));
|
send_to_char(ch, "and your current quest is: %s", QST_NAME(real_quest(GET_QUEST(ch))));
|
||||||
|
|
||||||
if (!IS_NPC(ch) && PRF_FLAGGED(ch, PRF_SHOWVNUMS))
|
if (!IS_NPC(ch) && PRF_FLAGGED(ch, PRF_SHOWVNUMS))
|
||||||
@@ -870,7 +879,7 @@ ACMD(do_score)
|
|||||||
if (!SITTING(ch))
|
if (!SITTING(ch))
|
||||||
send_to_char(ch, "You are sitting.\r\n");
|
send_to_char(ch, "You are sitting.\r\n");
|
||||||
else {
|
else {
|
||||||
obj_data *furniture = SITTING(ch);
|
struct obj_data *furniture = SITTING(ch);
|
||||||
send_to_char(ch, "You are sitting upon %s.\r\n", furniture->short_description);
|
send_to_char(ch, "You are sitting upon %s.\r\n", furniture->short_description);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
@@ -1011,18 +1020,19 @@ ACMD(do_weather)
|
|||||||
"lit by flashes of lightning"
|
"lit by flashes of lightning"
|
||||||
};
|
};
|
||||||
|
|
||||||
if (OUTSIDE(ch)) {
|
if (OUTSIDE(ch))
|
||||||
|
{
|
||||||
send_to_char(ch, "The sky is %s and %s.\r\n", sky_look[weather_info.sky],
|
send_to_char(ch, "The sky is %s and %s.\r\n", sky_look[weather_info.sky],
|
||||||
weather_info.change >= 0
|
weather_info.change >= 0 ? "you feel a warm wind from south" :
|
||||||
? "you feel a warm wind from south"
|
"your foot tells you bad weather is due");
|
||||||
: "your foot tells you bad weather is due");
|
|
||||||
if (GET_LEVEL(ch) >= LVL_GOD)
|
if (GET_LEVEL(ch) >= LVL_GOD)
|
||||||
send_to_char(ch, "Pressure: %d (change: %d), Sky: %d (%s)\r\n",
|
send_to_char(ch, "Pressure: %d (change: %d), Sky: %d (%s)\r\n",
|
||||||
weather_info.pressure,
|
weather_info.pressure,
|
||||||
weather_info.change,
|
weather_info.change,
|
||||||
weather_info.sky,
|
weather_info.sky,
|
||||||
sky_look[weather_info.sky]);
|
sky_look[weather_info.sky]);
|
||||||
} else
|
}
|
||||||
|
else
|
||||||
send_to_char(ch, "You have no feeling about the weather at all.\r\n");
|
send_to_char(ch, "You have no feeling about the weather at all.\r\n");
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1054,7 +1064,8 @@ int search_help(const char *argument, int level)
|
|||||||
break;
|
break;
|
||||||
|
|
||||||
return (mid);
|
return (mid);
|
||||||
} else if (chk > 0)
|
}
|
||||||
|
else if (chk > 0)
|
||||||
bot = mid + 1;
|
bot = mid + 1;
|
||||||
else
|
else
|
||||||
top = mid - 1;
|
top = mid - 1;
|
||||||
@@ -1116,8 +1127,8 @@ ACMD(do_help)
|
|||||||
/* Written by Rhade */
|
/* Written by Rhade */
|
||||||
ACMD(do_who)
|
ACMD(do_who)
|
||||||
{
|
{
|
||||||
descriptor_data *d;
|
struct descriptor_data *d;
|
||||||
char_data *tch;
|
struct char_data *tch;
|
||||||
int i, num_can_see = 0;
|
int i, num_can_see = 0;
|
||||||
char name_search[MAX_INPUT_LENGTH], buf[MAX_INPUT_LENGTH];
|
char name_search[MAX_INPUT_LENGTH], buf[MAX_INPUT_LENGTH];
|
||||||
char mode;
|
char mode;
|
||||||
@@ -1125,19 +1136,15 @@ ACMD(do_who)
|
|||||||
int showclass = 0, short_list = 0, outlaws = 0;
|
int showclass = 0, short_list = 0, outlaws = 0;
|
||||||
int who_room = 0, showgroup = 0, showleader = 0;
|
int who_room = 0, showgroup = 0, showleader = 0;
|
||||||
|
|
||||||
struct
|
struct {
|
||||||
{
|
|
||||||
char *disp;
|
char *disp;
|
||||||
int min_level;
|
int min_level;
|
||||||
int max_level;
|
int max_level;
|
||||||
int count; /* must always start as 0 */
|
int count; /* must always start as 0 */
|
||||||
} rank[] = {
|
} rank[] = {
|
||||||
{
|
{ "Immortals\r\n---------\r\n", LVL_IMMORT, LVL_IMPL, 0},
|
||||||
"Immortals\r\n---------\r\n", LVL_IMMORT, LVL_IMPL, 0},
|
{ "Mortals\r\n-------\r\n", 1, LVL_IMMORT - 1, 0 },
|
||||||
{
|
{ "\n", 0, 0, 0 }
|
||||||
"Mortals\r\n-------\r\n", 1, LVL_IMMORT - 1, 0},
|
|
||||||
{
|
|
||||||
"\n", 0, 0, 0}
|
|
||||||
};
|
};
|
||||||
|
|
||||||
skip_spaces(&argument);
|
skip_spaces(&argument);
|
||||||
@@ -1367,8 +1374,8 @@ ACMD(do_users)
|
|||||||
char line[200], line2[220], idletime[10], classname[20];
|
char line[200], line2[220], idletime[10], classname[20];
|
||||||
char state[30], timestr[9], mode;
|
char state[30], timestr[9], mode;
|
||||||
char name_search[MAX_INPUT_LENGTH], host_search[MAX_INPUT_LENGTH];
|
char name_search[MAX_INPUT_LENGTH], host_search[MAX_INPUT_LENGTH];
|
||||||
char_data *tch;
|
struct char_data *tch;
|
||||||
descriptor_data *d;
|
struct descriptor_data *d;
|
||||||
int low = 0, high = LVL_IMPL, num_can_see = 0;
|
int low = 0, high = LVL_IMPL, num_can_see = 0;
|
||||||
int showclass = 0, outlaws = 0, playing = 0, deadweight = 0;
|
int showclass = 0, outlaws = 0, playing = 0, deadweight = 0;
|
||||||
char buf[MAX_INPUT_LENGTH], arg[MAX_INPUT_LENGTH];
|
char buf[MAX_INPUT_LENGTH], arg[MAX_INPUT_LENGTH];
|
||||||
@@ -1479,11 +1486,9 @@ ACMD(do_users)
|
|||||||
strcpy(idletime, " ");
|
strcpy(idletime, " ");
|
||||||
|
|
||||||
sprintf(line, "%3d %-7s %-12s %-14s %-3s %-8s ", d->desc_num, classname,
|
sprintf(line, "%3d %-7s %-12s %-14s %-3s %-8s ", d->desc_num, classname,
|
||||||
d->original && d->original->player.name
|
d->original && d->original->player.name ? d->original->player.name :
|
||||||
? d->original->player.name
|
d->character && d->character->player.name ? d->character->player.name :
|
||||||
: d->character && d->character->player.name
|
"UNDEFINED",
|
||||||
? d->character->player.name
|
|
||||||
: "UNDEFINED",
|
|
||||||
state, idletime, timestr);
|
state, idletime, timestr);
|
||||||
|
|
||||||
if (*d->host)
|
if (*d->host)
|
||||||
@@ -1563,10 +1568,10 @@ ACMD(do_gen_ps)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static void perform_mortal_where(char_data *ch, char *arg)
|
static void perform_mortal_where(struct char_data *ch, char *arg)
|
||||||
{
|
{
|
||||||
char_data *i;
|
struct char_data *i;
|
||||||
descriptor_data *d;
|
struct descriptor_data *d;
|
||||||
int j;
|
int j;
|
||||||
|
|
||||||
if (!*arg) {
|
if (!*arg) {
|
||||||
@@ -1657,7 +1662,7 @@ static void perform_immort_where(char_data *ch, const char *arg)
|
|||||||
{
|
{
|
||||||
char_data *i;
|
char_data *i;
|
||||||
obj_data *k;
|
obj_data *k;
|
||||||
descriptor_data *d;
|
struct descriptor_data *d;
|
||||||
int num = 0, found = FALSE; // "num" here needs to match the lookup in do_stat, so "stat 4.sword" finds the right one
|
int num = 0, found = FALSE; // "num" here needs to match the lookup in do_stat, so "stat 4.sword" finds the right one
|
||||||
const char *error_message = "\r\n***OVERFLOW***\r\n";
|
const char *error_message = "\r\n***OVERFLOW***\r\n";
|
||||||
char buf[MAX_STRING_LENGTH];
|
char buf[MAX_STRING_LENGTH];
|
||||||
@@ -1775,17 +1780,21 @@ ACMD(do_levels)
|
|||||||
/* No valid args found */
|
/* No valid args found */
|
||||||
min_lev = 1;
|
min_lev = 1;
|
||||||
max_lev = LVL_IMMORT;
|
max_lev = LVL_IMMORT;
|
||||||
} else if (ret == 1) {
|
}
|
||||||
|
else if (ret == 1) {
|
||||||
/* One arg = range is (num) either side of current level */
|
/* One arg = range is (num) either side of current level */
|
||||||
val = min_lev;
|
val = min_lev;
|
||||||
max_lev = MIN(GET_LEVEL(ch) + val, LVL_IMMORT);
|
max_lev = MIN(GET_LEVEL(ch) + val, LVL_IMMORT);
|
||||||
min_lev = MAX(GET_LEVEL(ch) - val, 1);
|
min_lev = MAX(GET_LEVEL(ch) - val, 1);
|
||||||
} else if (ret == 2) {
|
}
|
||||||
|
else if (ret == 2) {
|
||||||
/* Two args = min-max range limit - just do sanity checks */
|
/* Two args = min-max range limit - just do sanity checks */
|
||||||
min_lev = MAX(min_lev, 1);
|
min_lev = MAX(min_lev, 1);
|
||||||
max_lev = MIN(max_lev + 1, LVL_IMMORT);
|
max_lev = MIN(max_lev + 1, LVL_IMMORT);
|
||||||
}
|
}
|
||||||
} else {
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
send_to_char(ch, "Usage: %slevels [<min>-<max> | <range>]%s\r\n\r\n", QYEL, QNRM);
|
send_to_char(ch, "Usage: %slevels [<min>-<max> | <range>]%s\r\n\r\n", QYEL, QNRM);
|
||||||
send_to_char(ch, "Displays exp required for levels.\r\n");
|
send_to_char(ch, "Displays exp required for levels.\r\n");
|
||||||
send_to_char(ch, "%slevels %s- shows all levels (1-%d)\r\n", QCYN, QNRM, (LVL_IMMORT-1));
|
send_to_char(ch, "%slevels %s- shows all levels (1-%d)\r\n", QCYN, QNRM, (LVL_IMMORT-1));
|
||||||
@@ -1828,7 +1837,7 @@ ACMD(do_levels)
|
|||||||
ACMD(do_consider)
|
ACMD(do_consider)
|
||||||
{
|
{
|
||||||
char buf[MAX_INPUT_LENGTH];
|
char buf[MAX_INPUT_LENGTH];
|
||||||
char_data *victim;
|
struct char_data *victim;
|
||||||
int diff;
|
int diff;
|
||||||
|
|
||||||
one_argument(argument, buf);
|
one_argument(argument, buf);
|
||||||
@@ -1874,7 +1883,7 @@ ACMD(do_consider)
|
|||||||
ACMD(do_diagnose)
|
ACMD(do_diagnose)
|
||||||
{
|
{
|
||||||
char buf[MAX_INPUT_LENGTH];
|
char buf[MAX_INPUT_LENGTH];
|
||||||
char_data *vict;
|
struct char_data *vict;
|
||||||
|
|
||||||
one_argument(argument, buf);
|
one_argument(argument, buf);
|
||||||
|
|
||||||
@@ -1897,180 +1906,109 @@ ACMD(do_toggle)
|
|||||||
int toggle, tp, wimp_lev, result = 0, len = 0, i;
|
int toggle, tp, wimp_lev, result = 0, len = 0, i;
|
||||||
const char *types[] = { "off", "brief", "normal", "on", "\n" };
|
const char *types[] = { "off", "brief", "normal", "on", "\n" };
|
||||||
|
|
||||||
const struct
|
const struct {
|
||||||
{
|
|
||||||
char *command;
|
char *command;
|
||||||
bitvector_t toggle; /* this needs changing once hashmaps are implemented */
|
bitvector_t toggle; /* this needs changing once hashmaps are implemented */
|
||||||
char min_level;
|
char min_level;
|
||||||
char *disable_msg;
|
char *disable_msg;
|
||||||
char *enable_msg;
|
char *enable_msg;
|
||||||
} tog_messages[] = {
|
} tog_messages[] = {
|
||||||
{
|
{"summonable", PRF_SUMMONABLE, 0,
|
||||||
"summonable", PRF_SUMMONABLE, 0,
|
|
||||||
"You are now safe from summoning by other players.\r\n",
|
"You are now safe from summoning by other players.\r\n",
|
||||||
"You may now be summoned by other players.\r\n"
|
"You may now be summoned by other players.\r\n"},
|
||||||
},
|
{"nohassle", PRF_NOHASSLE, LVL_IMMORT,
|
||||||
{
|
|
||||||
"nohassle", PRF_NOHASSLE, LVL_IMMORT,
|
|
||||||
"Nohassle disabled.\r\n",
|
"Nohassle disabled.\r\n",
|
||||||
"Nohassle enabled.\r\n"
|
"Nohassle enabled.\r\n"},
|
||||||
},
|
{"brief", PRF_BRIEF, 0,
|
||||||
{
|
|
||||||
"brief", PRF_BRIEF, 0,
|
|
||||||
"Brief mode off.\r\n",
|
"Brief mode off.\r\n",
|
||||||
"Brief mode on.\r\n"
|
"Brief mode on.\r\n"},
|
||||||
},
|
{"compact", PRF_COMPACT, 0,
|
||||||
{
|
|
||||||
"compact", PRF_COMPACT, 0,
|
|
||||||
"Compact mode off.\r\n",
|
"Compact mode off.\r\n",
|
||||||
"Compact mode on.\r\n"
|
"Compact mode on.\r\n"},
|
||||||
},
|
{"notell", PRF_NOTELL, 0,
|
||||||
{
|
|
||||||
"notell", PRF_NOTELL, 0,
|
|
||||||
"You can now hear tells.\r\n",
|
"You can now hear tells.\r\n",
|
||||||
"You are now deaf to tells.\r\n"
|
"You are now deaf to tells.\r\n"},
|
||||||
},
|
{"noauction", PRF_NOAUCT, 0,
|
||||||
{
|
|
||||||
"noauction", PRF_NOAUCT, 0,
|
|
||||||
"You can now hear auctions.\r\n",
|
"You can now hear auctions.\r\n",
|
||||||
"You are now deaf to auctions.\r\n"
|
"You are now deaf to auctions.\r\n"},
|
||||||
},
|
{"noshout", PRF_NOSHOUT, 0,
|
||||||
{
|
|
||||||
"noshout", PRF_NOSHOUT, 0,
|
|
||||||
"You can now hear shouts.\r\n",
|
"You can now hear shouts.\r\n",
|
||||||
"You are now deaf to shouts.\r\n"
|
"You are now deaf to shouts.\r\n"},
|
||||||
},
|
{"nogossip", PRF_NOGOSS, 0,
|
||||||
{
|
|
||||||
"nogossip", PRF_NOGOSS, 0,
|
|
||||||
"You can now hear gossip.\r\n",
|
"You can now hear gossip.\r\n",
|
||||||
"You are now deaf to gossip.\r\n"
|
"You are now deaf to gossip.\r\n"},
|
||||||
},
|
{"nograts", PRF_NOGRATZ, 0,
|
||||||
{
|
|
||||||
"nograts", PRF_NOGRATZ, 0,
|
|
||||||
"You can now hear gratz.\r\n",
|
"You can now hear gratz.\r\n",
|
||||||
"You are now deaf to gratz.\r\n"
|
"You are now deaf to gratz.\r\n"},
|
||||||
},
|
{"nowiz", PRF_NOWIZ, LVL_IMMORT,
|
||||||
{
|
|
||||||
"nowiz", PRF_NOWIZ, LVL_IMMORT,
|
|
||||||
"You can now hear the Wiz-channel.\r\n",
|
"You can now hear the Wiz-channel.\r\n",
|
||||||
"You are now deaf to the Wiz-channel.\r\n"
|
"You are now deaf to the Wiz-channel.\r\n"},
|
||||||
},
|
{"quest", PRF_QUEST, 0,
|
||||||
{
|
|
||||||
"quest", PRF_QUEST, 0,
|
|
||||||
"You are no longer part of the Quest.\r\n",
|
"You are no longer part of the Quest.\r\n",
|
||||||
"Okay, you are part of the Quest.\r\n"
|
"Okay, you are part of the Quest.\r\n"},
|
||||||
},
|
{"showvnums", PRF_SHOWVNUMS, LVL_IMMORT,
|
||||||
{
|
|
||||||
"showvnums", PRF_SHOWVNUMS, LVL_IMMORT,
|
|
||||||
"You will no longer see the vnums.\r\n",
|
"You will no longer see the vnums.\r\n",
|
||||||
"You will now see the vnums.\r\n"
|
"You will now see the vnums.\r\n"},
|
||||||
},
|
{"norepeat", PRF_NOREPEAT, 0,
|
||||||
{
|
|
||||||
"norepeat", PRF_NOREPEAT, 0,
|
|
||||||
"You will now have your communication repeated.\r\n",
|
"You will now have your communication repeated.\r\n",
|
||||||
"You will no longer have your communication repeated.\r\n"
|
"You will no longer have your communication repeated.\r\n"},
|
||||||
},
|
{"holylight", PRF_HOLYLIGHT, LVL_IMMORT,
|
||||||
{
|
|
||||||
"holylight", PRF_HOLYLIGHT, LVL_IMMORT,
|
|
||||||
"HolyLight mode off.\r\n",
|
"HolyLight mode off.\r\n",
|
||||||
"HolyLight mode on.\r\n"
|
"HolyLight mode on.\r\n"},
|
||||||
},
|
{"slownameserver", 0, LVL_IMPL,
|
||||||
{
|
|
||||||
"slownameserver", 0, LVL_IMPL,
|
|
||||||
"Nameserver_is_slow changed to OFF; IP addresses will now be resolved.\r\n",
|
"Nameserver_is_slow changed to OFF; IP addresses will now be resolved.\r\n",
|
||||||
"Nameserver_is_slow changed to ON; sitenames will no longer be resolved.\r\n"
|
"Nameserver_is_slow changed to ON; sitenames will no longer be resolved.\r\n"},
|
||||||
},
|
{"autoexits", PRF_AUTOEXIT, 0,
|
||||||
{
|
|
||||||
"autoexits", PRF_AUTOEXIT, 0,
|
|
||||||
"Autoexits disabled.\r\n",
|
"Autoexits disabled.\r\n",
|
||||||
"Autoexits enabled.\r\n"
|
"Autoexits enabled.\r\n"},
|
||||||
},
|
{"trackthru", 0, LVL_IMPL,
|
||||||
{
|
|
||||||
"trackthru", 0, LVL_IMPL,
|
|
||||||
"Players can no longer track through doors.\r\n",
|
"Players can no longer track through doors.\r\n",
|
||||||
"Players can now track through doors.\r\n"
|
"Players can now track through doors.\r\n"},
|
||||||
},
|
{"clsolc", PRF_CLS, LVL_BUILDER,
|
||||||
{
|
|
||||||
"clsolc", PRF_CLS, LVL_BUILDER,
|
|
||||||
"You will no longer clear screen in OLC.\r\n",
|
"You will no longer clear screen in OLC.\r\n",
|
||||||
"You will now clear screen in OLC.\r\n"
|
"You will now clear screen in OLC.\r\n"},
|
||||||
},
|
{"buildwalk", PRF_BUILDWALK, LVL_BUILDER,
|
||||||
{
|
|
||||||
"buildwalk", PRF_BUILDWALK, LVL_BUILDER,
|
|
||||||
"Buildwalk is now Off.\r\n",
|
"Buildwalk is now Off.\r\n",
|
||||||
"Buildwalk is now On.\r\n"
|
"Buildwalk is now On.\r\n"},
|
||||||
},
|
{"afk", PRF_AFK, 0,
|
||||||
{
|
|
||||||
"afk", PRF_AFK, 0,
|
|
||||||
"AFK is now Off.\r\n",
|
"AFK is now Off.\r\n",
|
||||||
"AFK is now On.\r\n"
|
"AFK is now On.\r\n"},
|
||||||
},
|
{"autoloot", PRF_AUTOLOOT, 0,
|
||||||
{
|
|
||||||
"autoloot", PRF_AUTOLOOT, 0,
|
|
||||||
"Autoloot disabled.\r\n",
|
"Autoloot disabled.\r\n",
|
||||||
"Autoloot enabled.\r\n"
|
"Autoloot enabled.\r\n"},
|
||||||
},
|
{"autogold", PRF_AUTOGOLD, 0,
|
||||||
{
|
|
||||||
"autogold", PRF_AUTOGOLD, 0,
|
|
||||||
"Autogold disabled.\r\n",
|
"Autogold disabled.\r\n",
|
||||||
"Autogold enabled.\r\n"
|
"Autogold enabled.\r\n"},
|
||||||
},
|
{"autosplit", PRF_AUTOSPLIT, 0,
|
||||||
{
|
|
||||||
"autosplit", PRF_AUTOSPLIT, 0,
|
|
||||||
"Autosplit disabled.\r\n",
|
"Autosplit disabled.\r\n",
|
||||||
"Autosplit enabled.\r\n"
|
"Autosplit enabled.\r\n"},
|
||||||
},
|
{"autosac", PRF_AUTOSAC, 0,
|
||||||
{
|
|
||||||
"autosac", PRF_AUTOSAC, 0,
|
|
||||||
"Autosac disabled.\r\n",
|
"Autosac disabled.\r\n",
|
||||||
"Autosac enabled.\r\n"
|
"Autosac enabled.\r\n"},
|
||||||
},
|
{"autoassist", PRF_AUTOASSIST, 0,
|
||||||
{
|
|
||||||
"autoassist", PRF_AUTOASSIST, 0,
|
|
||||||
"Autoassist disabled.\r\n",
|
"Autoassist disabled.\r\n",
|
||||||
"Autoassist enabled.\r\n"
|
"Autoassist enabled.\r\n"},
|
||||||
},
|
{"automap", PRF_AUTOMAP, 1,
|
||||||
{
|
|
||||||
"automap", PRF_AUTOMAP, 1,
|
|
||||||
"You will no longer see the mini-map.\r\n",
|
"You will no longer see the mini-map.\r\n",
|
||||||
"You will now see a mini-map at the side of room descriptions.\r\n"
|
"You will now see a mini-map at the side of room descriptions.\r\n"},
|
||||||
},
|
{"autokey", PRF_AUTOKEY, 0,
|
||||||
{
|
|
||||||
"autokey", PRF_AUTOKEY, 0,
|
|
||||||
"You will now have to unlock doors manually before opening.\r\n",
|
"You will now have to unlock doors manually before opening.\r\n",
|
||||||
"You will now automatically unlock doors when opening them (if you have the key).\r\n"
|
"You will now automatically unlock doors when opening them (if you have the key).\r\n"},
|
||||||
},
|
{"autodoor", PRF_AUTODOOR, 0,
|
||||||
{
|
|
||||||
"autodoor", PRF_AUTODOOR, 0,
|
|
||||||
"You will now need to specify a door direction when opening, closing and unlocking.\r\n",
|
"You will now need to specify a door direction when opening, closing and unlocking.\r\n",
|
||||||
"You will now find the next available door when opening, closing or unlocking.\r\n"
|
"You will now find the next available door when opening, closing or unlocking.\r\n"},
|
||||||
},
|
{"zoneresets", PRF_ZONERESETS, LVL_IMPL,
|
||||||
{
|
|
||||||
"zoneresets", PRF_ZONERESETS, LVL_IMPL,
|
|
||||||
"You will no longer see zone resets.\r\n",
|
"You will no longer see zone resets.\r\n",
|
||||||
"You will now see zone resets.\r\n"
|
"You will now see zone resets.\r\n"},
|
||||||
},
|
{"syslog", 0, LVL_IMMORT, "\n", "\n"},
|
||||||
{
|
{"wimpy", 0, 0, "\n", "\n"},
|
||||||
"syslog", 0, LVL_IMMORT, "\n", "\n"
|
{"pagelength", 0, 0, "\n", "\n"},
|
||||||
},
|
{"screenwidth", 0, 0, "\n", "\n"},
|
||||||
{
|
{"color", 0, 0, "\n", "\n"},
|
||||||
"wimpy", 0, 0, "\n", "\n"
|
{"verbose", PRF_VERBOSE, LVL_IMMORT,
|
||||||
},
|
|
||||||
{
|
|
||||||
"pagelength", 0, 0, "\n", "\n"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"screenwidth", 0, 0, "\n", "\n"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"color", 0, 0, "\n", "\n"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"verbose", PRF_VERBOSE, LVL_IMMORT,
|
|
||||||
"You will no longer see verbose output in listings.\n",
|
"You will no longer see verbose output in listings.\n",
|
||||||
"You will now see verbose listings.\n"},
|
"You will now see verbose listings.\n"},
|
||||||
{"\n", 0, -1, "\n", "\n"
|
{"\n", 0, -1, "\n", "\n"} /* must be last */
|
||||||
} /* must be last */
|
|
||||||
};
|
};
|
||||||
|
|
||||||
if (IS_NPC(ch))
|
if (IS_NPC(ch))
|
||||||
@@ -2221,10 +2159,8 @@ ACMD(do_toggle)
|
|||||||
}
|
}
|
||||||
REMOVE_BIT_AR(PRF_FLAGS(ch), PRF_COLOR_1);
|
REMOVE_BIT_AR(PRF_FLAGS(ch), PRF_COLOR_1);
|
||||||
REMOVE_BIT_AR(PRF_FLAGS(ch), PRF_COLOR_2);
|
REMOVE_BIT_AR(PRF_FLAGS(ch), PRF_COLOR_2);
|
||||||
if (tp & 1)
|
if (tp & 1) SET_BIT_AR(PRF_FLAGS(ch), PRF_COLOR_1);
|
||||||
SET_BIT_AR(PRF_FLAGS(ch), PRF_COLOR_1);
|
if (tp & 2) SET_BIT_AR(PRF_FLAGS(ch), PRF_COLOR_2);
|
||||||
if (tp & 2)
|
|
||||||
SET_BIT_AR(PRF_FLAGS(ch), PRF_COLOR_2);
|
|
||||||
|
|
||||||
send_to_char(ch, "Your %scolor%s is now %s.\r\n", CCRED(ch, C_SPR), CCNRM(ch, C_OFF), types[tp]);
|
send_to_char(ch, "Your %scolor%s is now %s.\r\n", CCRED(ch, C_SPR), CCNRM(ch, C_OFF), types[tp]);
|
||||||
return;
|
return;
|
||||||
@@ -2240,10 +2176,8 @@ ACMD(do_toggle)
|
|||||||
}
|
}
|
||||||
REMOVE_BIT_AR(PRF_FLAGS(ch), PRF_LOG1);
|
REMOVE_BIT_AR(PRF_FLAGS(ch), PRF_LOG1);
|
||||||
REMOVE_BIT_AR(PRF_FLAGS(ch), PRF_LOG2);
|
REMOVE_BIT_AR(PRF_FLAGS(ch), PRF_LOG2);
|
||||||
if (tp & 1)
|
if (tp & 1) SET_BIT_AR(PRF_FLAGS(ch), PRF_LOG1);
|
||||||
SET_BIT_AR(PRF_FLAGS(ch), PRF_LOG1);
|
if (tp & 2) SET_BIT_AR(PRF_FLAGS(ch), PRF_LOG2);
|
||||||
if (tp & 2)
|
|
||||||
SET_BIT_AR(PRF_FLAGS(ch), PRF_LOG2);
|
|
||||||
|
|
||||||
send_to_char(ch, "Your syslog is now %s.\r\n", types[tp]);
|
send_to_char(ch, "Your syslog is now %s.\r\n", types[tp]);
|
||||||
return;
|
return;
|
||||||
@@ -2409,7 +2343,7 @@ ACMD(do_commands)
|
|||||||
column_list(ch, 0, commands, no, FALSE);
|
column_list(ch, 0, commands, no, FALSE);
|
||||||
}
|
}
|
||||||
|
|
||||||
void free_history(char_data *ch, int type)
|
void free_history(struct char_data *ch, int type)
|
||||||
{
|
{
|
||||||
struct txt_block *tmp = GET_HISTORY(ch, type), *ftmp;
|
struct txt_block *tmp = GET_HISTORY(ch, type), *ftmp;
|
||||||
|
|
||||||
@@ -2457,8 +2391,7 @@ ACMD(do_history)
|
|||||||
}
|
}
|
||||||
|
|
||||||
#define HIST_LENGTH 100
|
#define HIST_LENGTH 100
|
||||||
|
void add_history(struct char_data *ch, char *str, int type)
|
||||||
void add_history(char_data *ch, char *str, int type)
|
|
||||||
{
|
{
|
||||||
int i = 0;
|
int i = 0;
|
||||||
char time_str[MAX_STRING_LENGTH], buf[MAX_STRING_LENGTH];
|
char time_str[MAX_STRING_LENGTH], buf[MAX_STRING_LENGTH];
|
||||||
@@ -2477,7 +2410,8 @@ void add_history(char_data *ch, char *str, int type)
|
|||||||
if (!tmp) {
|
if (!tmp) {
|
||||||
CREATE(GET_HISTORY(ch, type), struct txt_block, 1);
|
CREATE(GET_HISTORY(ch, type), struct txt_block, 1);
|
||||||
GET_HISTORY(ch, type)->text = strdup(buf);
|
GET_HISTORY(ch, type)->text = strdup(buf);
|
||||||
} else {
|
}
|
||||||
|
else {
|
||||||
while (tmp->next)
|
while (tmp->next)
|
||||||
tmp = tmp->next;
|
tmp = tmp->next;
|
||||||
CREATE(tmp->next, struct txt_block, 1);
|
CREATE(tmp->next, struct txt_block, 1);
|
||||||
@@ -2500,7 +2434,7 @@ void add_history(char_data *ch, char *str, int type)
|
|||||||
|
|
||||||
ACMD(do_whois)
|
ACMD(do_whois)
|
||||||
{
|
{
|
||||||
char_data *victim = 0;
|
struct char_data *victim = 0;
|
||||||
int hours;
|
int hours;
|
||||||
int got_from_file = 0;
|
int got_from_file = 0;
|
||||||
char buf[MAX_STRING_LENGTH];
|
char buf[MAX_STRING_LENGTH];
|
||||||
@@ -2512,8 +2446,9 @@ ACMD(do_whois)
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!(victim = get_player_vis(ch, buf, NULL, FIND_CHAR_WORLD))) {
|
if (!(victim=get_player_vis(ch, buf, NULL, FIND_CHAR_WORLD)))
|
||||||
CREATE(victim, char_data, 1);
|
{
|
||||||
|
CREATE(victim, struct char_data, 1);
|
||||||
clear_char(victim);
|
clear_char(victim);
|
||||||
|
|
||||||
new_mobile_data(victim);
|
new_mobile_data(victim);
|
||||||
@@ -2554,9 +2489,9 @@ ACMD(do_whois)
|
|||||||
send_to_char(ch, "\r\n");
|
send_to_char(ch, "\r\n");
|
||||||
|
|
||||||
if (PRF_FLAGGED(victim, PRF_AFK))
|
if (PRF_FLAGGED(victim, PRF_AFK))
|
||||||
send_to_char(ch, "%s%s is afk right now, so %s may not respond to communication.%s\r\n", CBGRN(ch, C_NRM),
|
send_to_char(ch, "%s%s is afk right now, so %s may not respond to communication.%s\r\n", CBGRN(ch, C_NRM), GET_NAME(victim), HSSH(victim), CCNRM(ch, C_NRM));
|
||||||
GET_NAME(victim), HSSH(victim), CCNRM(ch, C_NRM));
|
}
|
||||||
} else if (hours > 0)
|
else if (hours > 0)
|
||||||
send_to_char(ch, "Last Logon: %s (%d days & %d hours ago.)\r\n", buf, hours/24, hours%24);
|
send_to_char(ch, "Last Logon: %s (%d days & %d hours ago.)\r\n", buf, hours/24, hours%24);
|
||||||
else
|
else
|
||||||
send_to_char(ch, "Last Logon: %s (0 hours & %d minutes ago.)\r\n",
|
send_to_char(ch, "Last Logon: %s (0 hours & %d minutes ago.)\r\n",
|
||||||
@@ -2573,13 +2508,8 @@ ACMD(do_whois)
|
|||||||
|
|
||||||
if (!got_from_file && victim->desc != NULL && GET_LEVEL(ch) >= LVL_GOD) {
|
if (!got_from_file && victim->desc != NULL && GET_LEVEL(ch) >= LVL_GOD) {
|
||||||
protocol_t * prot = victim->desc->pProtocol;
|
protocol_t * prot = victim->desc->pProtocol;
|
||||||
send_to_char(ch, "Client: %s [%s]\r\n", prot->pVariables[eMSDP_CLIENT_ID]->pValueString,
|
send_to_char(ch, "Client: %s [%s]\r\n", prot->pVariables[eMSDP_CLIENT_ID]->pValueString, prot->pVariables[eMSDP_CLIENT_VERSION]->pValueString ? prot->pVariables[eMSDP_CLIENT_VERSION]->pValueString : "Unknown");
|
||||||
prot->pVariables[eMSDP_CLIENT_VERSION]->pValueString
|
send_to_char(ch, "Color: %s\r\n", prot->pVariables[eMSDP_XTERM_256_COLORS]->ValueInt ? "Xterm" : (prot->pVariables[eMSDP_ANSI_COLORS]->ValueInt ? "Ansi" : "None"));
|
||||||
? prot->pVariables[eMSDP_CLIENT_VERSION]->pValueString
|
|
||||||
: "Unknown");
|
|
||||||
send_to_char(ch, "Color: %s\r\n", prot->pVariables[eMSDP_XTERM_256_COLORS]->ValueInt
|
|
||||||
? "Xterm"
|
|
||||||
: (prot->pVariables[eMSDP_ANSI_COLORS]->ValueInt ? "Ansi" : "None"));
|
|
||||||
send_to_char(ch, "MXP: %s\r\n", prot->bMXP ? "Yes" : "No");
|
send_to_char(ch, "MXP: %s\r\n", prot->bMXP ? "Yes" : "No");
|
||||||
send_to_char(ch, "Charset: %s\r\n", prot->bCHARSET ? "Yes" : "No");
|
send_to_char(ch, "Charset: %s\r\n", prot->bCHARSET ? "Yes" : "No");
|
||||||
send_to_char(ch, "MSP: %s\r\n", prot->bMSP ? "Yes" : "No");
|
send_to_char(ch, "MSP: %s\r\n", prot->bMSP ? "Yes" : "No");
|
||||||
@@ -2670,8 +2600,7 @@ ACMD(do_areas)
|
|||||||
} else if ((hilev != -1) && (lolev >= ZONE_MINLVL(i)) && (hilev <= ZONE_MAXLVL(i))) {
|
} else if ((hilev != -1) && (lolev >= ZONE_MINLVL(i)) && (hilev <= ZONE_MAXLVL(i))) {
|
||||||
/* Range supplied, it's completely within this zone's range (no overlap) */
|
/* Range supplied, it's completely within this zone's range (no overlap) */
|
||||||
show_zone = TRUE;
|
show_zone = TRUE;
|
||||||
} else if ((hilev != -1) && ((lolev >= ZONE_MINLVL(i) && lolev <= ZONE_MAXLVL(i)) || (
|
} else if ((hilev != -1) && ((lolev >= ZONE_MINLVL(i) && lolev <= ZONE_MAXLVL(i)) || (hilev <= ZONE_MAXLVL(i) && hilev >= ZONE_MINLVL(i)))) {
|
||||||
hilev <= ZONE_MAXLVL(i) && hilev >= ZONE_MINLVL(i)))) {
|
|
||||||
/* Range supplied, it overlaps this zone's range */
|
/* Range supplied, it overlaps this zone's range */
|
||||||
show_zone = TRUE;
|
show_zone = TRUE;
|
||||||
overlap = TRUE;
|
overlap = TRUE;
|
||||||
@@ -2686,23 +2615,19 @@ ACMD(do_areas)
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (show_zone) {
|
if (show_zone) {
|
||||||
if (overlap)
|
if (overlap) overlap_shown = TRUE;
|
||||||
overlap_shown = TRUE;
|
|
||||||
lev_set = get_zone_levels(i, lev_str);
|
lev_set = get_zone_levels(i, lev_str);
|
||||||
tmp_len = snprintf(buf + len, sizeof(buf) - len, "\tn(%3d) %s%-*s\tn %s%s\tn\r\n", ++zcount,
|
tmp_len = snprintf(buf+len, sizeof(buf)-len, "\tn(%3d) %s%-*s\tn %s%s\tn\r\n", ++zcount, overlap ? QRED : QCYN,
|
||||||
overlap ? QRED : QCYN,
|
|
||||||
count_color_chars(zone_table[i].name)+30, zone_table[i].name,
|
count_color_chars(zone_table[i].name)+30, zone_table[i].name,
|
||||||
lev_set ? "\tc" : "\tn", lev_set ? lev_str : "All Levels");
|
lev_set ? "\tc" : "\tn", lev_set ? lev_str : "All Levels");
|
||||||
len += tmp_len;
|
len += tmp_len;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
tmp_len = snprintf(buf + len, sizeof(buf) - len, "%s%d%s area%s found.\r\n", QYEL, zcount, QNRM,
|
tmp_len = snprintf(buf+len, sizeof(buf)-len, "%s%d%s area%s found.\r\n", QYEL, zcount, QNRM, zcount == 1 ? "" : "s");
|
||||||
zcount == 1 ? "" : "s");
|
|
||||||
len += tmp_len;
|
len += tmp_len;
|
||||||
|
|
||||||
if (overlap_shown) {
|
if (overlap_shown) {
|
||||||
snprintf(buf + len, sizeof(buf) - len,
|
snprintf(buf+len, sizeof(buf)-len, "Areas shown in \trred\tn may have some creatures outside the specified range.\r\n");
|
||||||
"Areas shown in \trred\tn may have some creatures outside the specified range.\r\n");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (zcount == 0)
|
if (zcount == 0)
|
||||||
@@ -2711,7 +2636,7 @@ ACMD(do_areas)
|
|||||||
page_string(ch->desc, buf, TRUE);
|
page_string(ch->desc, buf, TRUE);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void list_scanned_chars(char_data *list, char_data *ch, int
|
static void list_scanned_chars(struct char_data * list, struct char_data * ch, int
|
||||||
distance, int door)
|
distance, int door)
|
||||||
{
|
{
|
||||||
char buf[MAX_STRING_LENGTH], buf2[MAX_STRING_LENGTH - 1];
|
char buf[MAX_STRING_LENGTH], buf2[MAX_STRING_LENGTH - 1];
|
||||||
@@ -2722,7 +2647,7 @@ static void list_scanned_chars(char_data *list, char_data *ch, int
|
|||||||
"far off to the"
|
"far off to the"
|
||||||
};
|
};
|
||||||
|
|
||||||
char_data *i;
|
struct char_data *i;
|
||||||
int count = 0;
|
int count = 0;
|
||||||
*buf = '\0';
|
*buf = '\0';
|
||||||
|
|
||||||
|
|||||||
197
src/act.item.c
197
src/act.item.c
@@ -26,29 +26,31 @@
|
|||||||
|
|
||||||
/* local function prototypes */
|
/* local function prototypes */
|
||||||
/* do_get utility functions */
|
/* do_get utility functions */
|
||||||
static int can_take_obj(char_data *ch, obj_data *obj);
|
static int can_take_obj(struct char_data *ch, struct obj_data *obj);
|
||||||
static void get_check_money(char_data *ch, obj_data *obj);
|
static void get_check_money(struct char_data *ch, struct obj_data *obj);
|
||||||
static void get_from_container(char_data *ch, obj_data *cont, char *arg, int mode, int amount);
|
static void get_from_container(struct char_data *ch, struct obj_data *cont, char *arg, int mode, int amount);
|
||||||
static void get_from_room(char_data *ch, char *arg, int amount);
|
static void get_from_room(struct char_data *ch, char *arg, int amount);
|
||||||
static void perform_get_from_container(char_data *ch, obj_data *obj, obj_data *cont, int mode);
|
static void perform_get_from_container(struct char_data *ch, struct obj_data *obj, struct obj_data *cont, int mode);
|
||||||
static int perform_get_from_room(char_data *ch, obj_data *obj);
|
static int perform_get_from_room(struct char_data *ch, struct obj_data *obj);
|
||||||
/* do_give utility functions */
|
/* do_give utility functions */
|
||||||
static char_data *give_find_vict(char_data *ch, char *arg);
|
static struct char_data *give_find_vict(struct char_data *ch, char *arg);
|
||||||
static void perform_give(char_data *ch, char_data *vict, obj_data *obj);
|
static void perform_give(struct char_data *ch, struct char_data *vict, struct obj_data *obj);
|
||||||
static void perform_give_gold(char_data *ch, char_data *vict, int amount);
|
static void perform_give_gold(struct char_data *ch, struct char_data *vict, int amount);
|
||||||
/* do_drop utility functions */
|
/* do_drop utility functions */
|
||||||
static int perform_drop(char_data *ch, obj_data *obj, byte mode, const char *sname, room_rnum RDR);
|
static int perform_drop(struct char_data *ch, struct obj_data *obj, byte mode, const char *sname, room_rnum RDR);
|
||||||
static void perform_drop_gold(char_data *ch, int amount, byte mode, room_rnum RDR);
|
static void perform_drop_gold(struct char_data *ch, int amount, byte mode, room_rnum RDR);
|
||||||
/* do_put utility functions */
|
/* do_put utility functions */
|
||||||
static void perform_put(char_data *ch, obj_data *obj, obj_data *cont);
|
static void perform_put(struct char_data *ch, struct obj_data *obj, struct obj_data *cont);
|
||||||
/* do_remove utility functions */
|
/* do_remove utility functions */
|
||||||
static void perform_remove(char_data *ch, int pos);
|
static void perform_remove(struct char_data *ch, int pos);
|
||||||
/* do_wear utility functions */
|
/* do_wear utility functions */
|
||||||
static void perform_wear(char_data *ch, obj_data *obj, int where);
|
static void perform_wear(struct char_data *ch, struct obj_data *obj, int where);
|
||||||
static void wear_message(char_data *ch, obj_data *obj, int where);
|
static void wear_message(struct char_data *ch, struct obj_data *obj, int where);
|
||||||
|
|
||||||
|
|
||||||
static void perform_put(char_data *ch, obj_data *obj, obj_data *cont)
|
|
||||||
|
|
||||||
|
static void perform_put(struct char_data *ch, struct obj_data *obj, struct obj_data *cont)
|
||||||
{
|
{
|
||||||
long object_id = obj_script_id(obj);
|
long object_id = obj_script_id(obj);
|
||||||
|
|
||||||
@@ -90,8 +92,8 @@ ACMD(do_put)
|
|||||||
char arg1[MAX_INPUT_LENGTH];
|
char arg1[MAX_INPUT_LENGTH];
|
||||||
char arg2[MAX_INPUT_LENGTH];
|
char arg2[MAX_INPUT_LENGTH];
|
||||||
char arg3[MAX_INPUT_LENGTH];
|
char arg3[MAX_INPUT_LENGTH];
|
||||||
obj_data *obj, *next_obj, *cont;
|
struct obj_data *obj, *next_obj, *cont;
|
||||||
char_data *tmp_char;
|
struct char_data *tmp_char;
|
||||||
int obj_dotmode, cont_dotmode, found = 0, howmany = 1;
|
int obj_dotmode, cont_dotmode, found = 0, howmany = 1;
|
||||||
char *theobj, *thecont;
|
char *theobj, *thecont;
|
||||||
|
|
||||||
@@ -124,7 +126,7 @@ ACMD(do_put)
|
|||||||
send_to_char(ch, "You'd better open it first!\r\n");
|
send_to_char(ch, "You'd better open it first!\r\n");
|
||||||
else {
|
else {
|
||||||
if (obj_dotmode == FIND_INDIV) { /* put <obj> <container> */
|
if (obj_dotmode == FIND_INDIV) { /* put <obj> <container> */
|
||||||
if (!((obj = get_obj_in_list_vis(ch, theobj, NULL, ch->carrying))))
|
if (!(obj = get_obj_in_list_vis(ch, theobj, NULL, ch->carrying)))
|
||||||
send_to_char(ch, "You aren't carrying %s %s.\r\n", AN(theobj), theobj);
|
send_to_char(ch, "You aren't carrying %s %s.\r\n", AN(theobj), theobj);
|
||||||
else if (obj == cont && howmany == 1)
|
else if (obj == cont && howmany == 1)
|
||||||
send_to_char(ch, "You attempt to fold it into itself, but fail.\r\n");
|
send_to_char(ch, "You attempt to fold it into itself, but fail.\r\n");
|
||||||
@@ -158,7 +160,7 @@ ACMD(do_put)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static int can_take_obj(char_data *ch, obj_data *obj)
|
static int can_take_obj(struct char_data *ch, struct obj_data *obj)
|
||||||
{
|
{
|
||||||
if (!(CAN_WEAR(obj, ITEM_WEAR_TAKE))) {
|
if (!(CAN_WEAR(obj, ITEM_WEAR_TAKE))) {
|
||||||
act("$p: you can't take that!", FALSE, ch, obj, 0, TO_CHAR);
|
act("$p: you can't take that!", FALSE, ch, obj, 0, TO_CHAR);
|
||||||
@@ -183,7 +185,7 @@ static int can_take_obj(char_data *ch, obj_data *obj)
|
|||||||
return (1);
|
return (1);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void get_check_money(char_data *ch, obj_data *obj)
|
static void get_check_money(struct char_data *ch, struct obj_data *obj)
|
||||||
{
|
{
|
||||||
int value = GET_OBJ_VAL(obj, 0);
|
int value = GET_OBJ_VAL(obj, 0);
|
||||||
|
|
||||||
@@ -200,8 +202,8 @@ static void get_check_money(char_data *ch, obj_data *obj)
|
|||||||
send_to_char(ch, "There were %d coins.\r\n", value);
|
send_to_char(ch, "There were %d coins.\r\n", value);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void perform_get_from_container(char_data *ch, obj_data *obj,
|
static void perform_get_from_container(struct char_data *ch, struct obj_data *obj,
|
||||||
obj_data *cont, int mode)
|
struct obj_data *cont, int mode)
|
||||||
{
|
{
|
||||||
if (mode == FIND_OBJ_INV || can_take_obj(ch, obj)) {
|
if (mode == FIND_OBJ_INV || can_take_obj(ch, obj)) {
|
||||||
if (IS_CARRYING_N(ch) >= CAN_CARRY_N(ch))
|
if (IS_CARRYING_N(ch) >= CAN_CARRY_N(ch))
|
||||||
@@ -216,10 +218,10 @@ static void perform_get_from_container(char_data *ch, obj_data *obj,
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void get_from_container(char_data *ch, obj_data *cont,
|
void get_from_container(struct char_data *ch, struct obj_data *cont,
|
||||||
char *arg, int mode, int howmany)
|
char *arg, int mode, int howmany)
|
||||||
{
|
{
|
||||||
obj_data *obj, *next_obj;
|
struct obj_data *obj, *next_obj;
|
||||||
int obj_dotmode, found = 0;
|
int obj_dotmode, found = 0;
|
||||||
|
|
||||||
obj_dotmode = find_all_dots(arg);
|
obj_dotmode = find_all_dots(arg);
|
||||||
@@ -233,7 +235,7 @@ void get_from_container(char_data *ch, obj_data *cont,
|
|||||||
snprintf(buf, sizeof(buf), "There doesn't seem to be %s %s in $p.", AN(arg), arg);
|
snprintf(buf, sizeof(buf), "There doesn't seem to be %s %s in $p.", AN(arg), arg);
|
||||||
act(buf, FALSE, ch, cont, 0, TO_CHAR);
|
act(buf, FALSE, ch, cont, 0, TO_CHAR);
|
||||||
} else {
|
} else {
|
||||||
obj_data *obj_next;
|
struct obj_data *obj_next;
|
||||||
while (obj && howmany--) {
|
while (obj && howmany--) {
|
||||||
obj_next = obj->next_content;
|
obj_next = obj->next_content;
|
||||||
perform_get_from_container(ch, obj, cont, mode);
|
perform_get_from_container(ch, obj, cont, mode);
|
||||||
@@ -266,7 +268,7 @@ void get_from_container(char_data *ch, obj_data *cont,
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static int perform_get_from_room(char_data *ch, obj_data *obj)
|
static int perform_get_from_room(struct char_data *ch, struct obj_data *obj)
|
||||||
{
|
{
|
||||||
if (can_take_obj(ch, obj) && get_otrigger(obj, ch)) {
|
if (can_take_obj(ch, obj) && get_otrigger(obj, ch)) {
|
||||||
obj_from_room(obj);
|
obj_from_room(obj);
|
||||||
@@ -279,9 +281,9 @@ static int perform_get_from_room(char_data *ch, obj_data *obj)
|
|||||||
return (0);
|
return (0);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void get_from_room(char_data *ch, char *arg, int howmany)
|
static void get_from_room(struct char_data *ch, char *arg, int howmany)
|
||||||
{
|
{
|
||||||
obj_data *obj, *next_obj;
|
struct obj_data *obj, *next_obj;
|
||||||
int dotmode, found = 0;
|
int dotmode, found = 0;
|
||||||
|
|
||||||
dotmode = find_all_dots(arg);
|
dotmode = find_all_dots(arg);
|
||||||
@@ -295,7 +297,7 @@ static void get_from_room(char_data *ch, char *arg, int howmany)
|
|||||||
}
|
}
|
||||||
send_to_char(ch, "You don't see %s %s here.\r\n", AN(arg), arg);
|
send_to_char(ch, "You don't see %s %s here.\r\n", AN(arg), arg);
|
||||||
} else {
|
} else {
|
||||||
obj_data *obj_next;
|
struct obj_data *obj_next;
|
||||||
while(obj && howmany--) {
|
while(obj && howmany--) {
|
||||||
obj_next = obj->next_content;
|
obj_next = obj->next_content;
|
||||||
perform_get_from_room(ch, obj);
|
perform_get_from_room(ch, obj);
|
||||||
@@ -331,8 +333,8 @@ ACMD(do_get)
|
|||||||
char arg3[MAX_INPUT_LENGTH];
|
char arg3[MAX_INPUT_LENGTH];
|
||||||
|
|
||||||
int cont_dotmode, found = 0, mode;
|
int cont_dotmode, found = 0, mode;
|
||||||
obj_data *cont;
|
struct obj_data *cont;
|
||||||
char_data *tmp_char;
|
struct char_data *tmp_char;
|
||||||
|
|
||||||
one_argument(two_arguments(argument, arg1, arg2), arg3); /* three_arguments */
|
one_argument(two_arguments(argument, arg1, arg2), arg3); /* three_arguments */
|
||||||
|
|
||||||
@@ -395,9 +397,9 @@ ACMD(do_get)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static void perform_drop_gold(char_data *ch, int amount, byte mode, room_rnum RDR)
|
static void perform_drop_gold(struct char_data *ch, int amount, byte mode, room_rnum RDR)
|
||||||
{
|
{
|
||||||
obj_data *obj;
|
struct obj_data *obj;
|
||||||
|
|
||||||
if (amount <= 0)
|
if (amount <= 0)
|
||||||
send_to_char(ch, "Heh heh heh.. we are jolly funny today, eh?\r\n");
|
send_to_char(ch, "Heh heh heh.. we are jolly funny today, eh?\r\n");
|
||||||
@@ -444,8 +446,7 @@ static void perform_drop_gold(char_data *ch, int amount, byte mode, room_rnum RD
|
|||||||
|
|
||||||
#define VANISH(mode) ((mode == SCMD_DONATE || mode == SCMD_JUNK) ? \
|
#define VANISH(mode) ((mode == SCMD_DONATE || mode == SCMD_JUNK) ? \
|
||||||
" It vanishes in a puff of smoke!" : "")
|
" It vanishes in a puff of smoke!" : "")
|
||||||
|
static int perform_drop(struct char_data *ch, struct obj_data *obj,
|
||||||
static int perform_drop(char_data *ch, obj_data *obj,
|
|
||||||
byte mode, const char *sname, room_rnum RDR)
|
byte mode, const char *sname, room_rnum RDR)
|
||||||
{
|
{
|
||||||
char buf[MAX_STRING_LENGTH];
|
char buf[MAX_STRING_LENGTH];
|
||||||
@@ -506,7 +507,7 @@ static int perform_drop(char_data *ch, obj_data *obj,
|
|||||||
ACMD(do_drop)
|
ACMD(do_drop)
|
||||||
{
|
{
|
||||||
char arg[MAX_INPUT_LENGTH];
|
char arg[MAX_INPUT_LENGTH];
|
||||||
obj_data *obj, *next_obj;
|
struct obj_data *obj, *next_obj;
|
||||||
room_rnum RDR = 0;
|
room_rnum RDR = 0;
|
||||||
byte mode = SCMD_DROP;
|
byte mode = SCMD_DROP;
|
||||||
int dotmode, amount = 0, multi, num_don_rooms;
|
int dotmode, amount = 0, multi, num_don_rooms;
|
||||||
@@ -532,12 +533,8 @@ ACMD(do_drop)
|
|||||||
case 2:
|
case 2:
|
||||||
RDR = real_room(CONFIG_DON_ROOM_1);
|
RDR = real_room(CONFIG_DON_ROOM_1);
|
||||||
break;
|
break;
|
||||||
case 3:
|
case 3: RDR = real_room(CONFIG_DON_ROOM_2); break;
|
||||||
RDR = real_room(CONFIG_DON_ROOM_2);
|
case 4: RDR = real_room(CONFIG_DON_ROOM_3); break;
|
||||||
break;
|
|
||||||
case 4:
|
|
||||||
RDR = real_room(CONFIG_DON_ROOM_3);
|
|
||||||
break;
|
|
||||||
|
|
||||||
}
|
}
|
||||||
if (RDR == NOWHERE) {
|
if (RDR == NOWHERE) {
|
||||||
@@ -571,8 +568,7 @@ ACMD(do_drop)
|
|||||||
next_obj = get_obj_in_list_vis(ch, arg, NULL, obj->next_content);
|
next_obj = get_obj_in_list_vis(ch, arg, NULL, obj->next_content);
|
||||||
amount += perform_drop(ch, obj, mode, sname, RDR);
|
amount += perform_drop(ch, obj, mode, sname, RDR);
|
||||||
obj = next_obj;
|
obj = next_obj;
|
||||||
}
|
} while (obj && --multi);
|
||||||
while (obj && --multi);
|
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
dotmode = find_all_dots(arg);
|
dotmode = find_all_dots(arg);
|
||||||
@@ -621,8 +617,8 @@ ACMD(do_drop)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static void perform_give(char_data *ch, char_data *vict,
|
static void perform_give(struct char_data *ch, struct char_data *vict,
|
||||||
obj_data *obj)
|
struct obj_data *obj)
|
||||||
{
|
{
|
||||||
if (!give_otrigger(obj, ch, vict))
|
if (!give_otrigger(obj, ch, vict))
|
||||||
return;
|
return;
|
||||||
@@ -637,8 +633,7 @@ static void perform_give(char_data *ch, char_data *vict,
|
|||||||
act("$N seems to have $S hands full.", FALSE, ch, 0, vict, TO_CHAR);
|
act("$N seems to have $S hands full.", FALSE, ch, 0, vict, TO_CHAR);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (GET_OBJ_WEIGHT(obj) + IS_CARRYING_W(vict) > CAN_CARRY_W(vict) && GET_LEVEL(ch) < LVL_IMMORT && GET_LEVEL(vict) <
|
if (GET_OBJ_WEIGHT(obj) + IS_CARRYING_W(vict) > CAN_CARRY_W(vict) && GET_LEVEL(ch) < LVL_IMMORT && GET_LEVEL(vict) < LVL_IMMORT) {
|
||||||
LVL_IMMORT) {
|
|
||||||
act("$E can't carry that much weight.", FALSE, ch, 0, vict, TO_CHAR);
|
act("$E can't carry that much weight.", FALSE, ch, 0, vict, TO_CHAR);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -652,9 +647,9 @@ static void perform_give(char_data *ch, char_data *vict,
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* utility function for give */
|
/* utility function for give */
|
||||||
static char_data *give_find_vict(char_data *ch, char *arg)
|
static struct char_data *give_find_vict(struct char_data *ch, char *arg)
|
||||||
{
|
{
|
||||||
char_data *vict;
|
struct char_data *vict;
|
||||||
|
|
||||||
skip_spaces(&arg);
|
skip_spaces(&arg);
|
||||||
if (!*arg)
|
if (!*arg)
|
||||||
@@ -669,7 +664,7 @@ static char_data *give_find_vict(char_data *ch, char *arg)
|
|||||||
return (NULL);
|
return (NULL);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void perform_give_gold(char_data *ch, char_data *vict,
|
static void perform_give_gold(struct char_data *ch, struct char_data *vict,
|
||||||
int amount)
|
int amount)
|
||||||
{
|
{
|
||||||
char buf[MAX_STRING_LENGTH];
|
char buf[MAX_STRING_LENGTH];
|
||||||
@@ -701,8 +696,8 @@ ACMD(do_give)
|
|||||||
{
|
{
|
||||||
char arg[MAX_STRING_LENGTH];
|
char arg[MAX_STRING_LENGTH];
|
||||||
int amount, dotmode;
|
int amount, dotmode;
|
||||||
char_data *vict;
|
struct char_data *vict;
|
||||||
obj_data *obj, *next_obj;
|
struct obj_data *obj, *next_obj;
|
||||||
|
|
||||||
argument = one_argument(argument, arg);
|
argument = one_argument(argument, arg);
|
||||||
|
|
||||||
@@ -759,10 +754,10 @@ ACMD(do_give)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void weight_change_object(obj_data *obj, int weight)
|
void weight_change_object(struct obj_data *obj, int weight)
|
||||||
{
|
{
|
||||||
obj_data *tmp_obj;
|
struct obj_data *tmp_obj;
|
||||||
char_data *tmp_ch;
|
struct char_data *tmp_ch;
|
||||||
|
|
||||||
if (IN_ROOM(obj) != NOWHERE) {
|
if (IN_ROOM(obj) != NOWHERE) {
|
||||||
GET_OBJ_WEIGHT(obj) += weight;
|
GET_OBJ_WEIGHT(obj) += weight;
|
||||||
@@ -782,7 +777,7 @@ void weight_change_object(obj_data *obj, int weight)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void name_from_drinkcon(obj_data *obj)
|
void name_from_drinkcon(struct obj_data *obj)
|
||||||
{
|
{
|
||||||
const char *liqname;
|
const char *liqname;
|
||||||
char *new_name;
|
char *new_name;
|
||||||
@@ -802,7 +797,7 @@ void name_from_drinkcon(obj_data *obj)
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void name_to_drinkcon(obj_data *obj, int type)
|
void name_to_drinkcon(struct obj_data *obj, int type)
|
||||||
{
|
{
|
||||||
char *new_name;
|
char *new_name;
|
||||||
|
|
||||||
@@ -821,7 +816,7 @@ void name_to_drinkcon(obj_data *obj, int type)
|
|||||||
ACMD(do_drink)
|
ACMD(do_drink)
|
||||||
{
|
{
|
||||||
char arg[MAX_INPUT_LENGTH];
|
char arg[MAX_INPUT_LENGTH];
|
||||||
obj_data *temp;
|
struct obj_data *temp;
|
||||||
struct affected_type af;
|
struct affected_type af;
|
||||||
int amount, weight;
|
int amount, weight;
|
||||||
int on_ground = 0;
|
int on_ground = 0;
|
||||||
@@ -951,7 +946,7 @@ ACMD(do_drink)
|
|||||||
ACMD(do_eat)
|
ACMD(do_eat)
|
||||||
{
|
{
|
||||||
char arg[MAX_INPUT_LENGTH];
|
char arg[MAX_INPUT_LENGTH];
|
||||||
obj_data *food;
|
struct obj_data *food;
|
||||||
struct affected_type af;
|
struct affected_type af;
|
||||||
int amount;
|
int amount;
|
||||||
|
|
||||||
@@ -1024,7 +1019,7 @@ ACMD(do_eat)
|
|||||||
ACMD(do_pour)
|
ACMD(do_pour)
|
||||||
{
|
{
|
||||||
char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH];
|
char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH];
|
||||||
obj_data *from_obj = NULL, *to_obj = NULL;
|
struct obj_data *from_obj = NULL, *to_obj = NULL;
|
||||||
int amount = 0;
|
int amount = 0;
|
||||||
|
|
||||||
two_arguments(argument, arg1, arg2);
|
two_arguments(argument, arg1, arg2);
|
||||||
@@ -1089,7 +1084,8 @@ ACMD(do_pour)
|
|||||||
GET_OBJ_VAL(from_obj, 1) = 0;
|
GET_OBJ_VAL(from_obj, 1) = 0;
|
||||||
GET_OBJ_VAL(from_obj, 2) = 0;
|
GET_OBJ_VAL(from_obj, 2) = 0;
|
||||||
GET_OBJ_VAL(from_obj, 3) = 0;
|
GET_OBJ_VAL(from_obj, 3) = 0;
|
||||||
} else
|
}
|
||||||
|
else
|
||||||
send_to_char(ch, "You can't possibly pour that container out!\r\n");
|
send_to_char(ch, "You can't possibly pour that container out!\r\n");
|
||||||
|
|
||||||
return;
|
return;
|
||||||
@@ -1146,12 +1142,14 @@ ACMD(do_pour)
|
|||||||
GET_OBJ_VAL(from_obj, 2) = 0;
|
GET_OBJ_VAL(from_obj, 2) = 0;
|
||||||
GET_OBJ_VAL(from_obj, 3) = 0;
|
GET_OBJ_VAL(from_obj, 3) = 0;
|
||||||
}
|
}
|
||||||
} else {
|
}
|
||||||
|
else {
|
||||||
GET_OBJ_VAL(to_obj, 1) = GET_OBJ_VAL(to_obj, 0);
|
GET_OBJ_VAL(to_obj, 1) = GET_OBJ_VAL(to_obj, 0);
|
||||||
amount = GET_OBJ_VAL(to_obj, 0);
|
amount = GET_OBJ_VAL(to_obj, 0);
|
||||||
}
|
}
|
||||||
/* Poisoned? */
|
/* Poisoned? */
|
||||||
GET_OBJ_VAL(to_obj, 3) = (GET_OBJ_VAL(to_obj, 3) || GET_OBJ_VAL(from_obj, 3));
|
GET_OBJ_VAL(to_obj, 3) = (GET_OBJ_VAL(to_obj, 3) || GET_OBJ_VAL(from_obj, 3))
|
||||||
|
;
|
||||||
/* Weight change, except for unlimited. */
|
/* Weight change, except for unlimited. */
|
||||||
if (GET_OBJ_VAL(from_obj, 0) > 0) {
|
if (GET_OBJ_VAL(from_obj, 0) > 0) {
|
||||||
weight_change_object(from_obj, -amount);
|
weight_change_object(from_obj, -amount);
|
||||||
@@ -1159,7 +1157,7 @@ ACMD(do_pour)
|
|||||||
weight_change_object(to_obj, amount); /* Add weight */
|
weight_change_object(to_obj, amount); /* Add weight */
|
||||||
}
|
}
|
||||||
|
|
||||||
static void wear_message(char_data *ch, obj_data *obj, int where)
|
static void wear_message(struct char_data *ch, struct obj_data *obj, int where)
|
||||||
{
|
{
|
||||||
const char *wear_messages[][2] = {
|
const char *wear_messages[][2] = {
|
||||||
{"$n lights $p and holds it.",
|
{"$n lights $p and holds it.",
|
||||||
@@ -1221,7 +1219,7 @@ static void wear_message(char_data *ch, obj_data *obj, int where)
|
|||||||
act(wear_messages[where][1], FALSE, ch, obj, 0, TO_CHAR);
|
act(wear_messages[where][1], FALSE, ch, obj, 0, TO_CHAR);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void perform_wear(char_data *ch, obj_data *obj, int where)
|
static void perform_wear(struct char_data *ch, struct obj_data *obj, int where)
|
||||||
{
|
{
|
||||||
/*
|
/*
|
||||||
* ITEM_WEAR_TAKE is used for objects that do not require special bits
|
* ITEM_WEAR_TAKE is used for objects that do not require special bits
|
||||||
@@ -1282,7 +1280,7 @@ static void perform_wear(char_data *ch, obj_data *obj, int where)
|
|||||||
equip_char(ch, obj, where);
|
equip_char(ch, obj, where);
|
||||||
}
|
}
|
||||||
|
|
||||||
int find_eq_pos(char_data *ch, obj_data *obj, char *arg)
|
int find_eq_pos(struct char_data *ch, struct obj_data *obj, char *arg)
|
||||||
{
|
{
|
||||||
int where = -1;
|
int where = -1;
|
||||||
|
|
||||||
@@ -1309,30 +1307,18 @@ int find_eq_pos(char_data *ch, obj_data *obj, char *arg)
|
|||||||
};
|
};
|
||||||
|
|
||||||
if (!arg || !*arg) {
|
if (!arg || !*arg) {
|
||||||
if (CAN_WEAR(obj, ITEM_WEAR_FINGER))
|
if (CAN_WEAR(obj, ITEM_WEAR_FINGER)) where = WEAR_FINGER_R;
|
||||||
where = WEAR_FINGER_R;
|
if (CAN_WEAR(obj, ITEM_WEAR_NECK)) where = WEAR_NECK_1;
|
||||||
if (CAN_WEAR(obj, ITEM_WEAR_NECK))
|
if (CAN_WEAR(obj, ITEM_WEAR_BODY)) where = WEAR_BODY;
|
||||||
where = WEAR_NECK_1;
|
if (CAN_WEAR(obj, ITEM_WEAR_HEAD)) where = WEAR_HEAD;
|
||||||
if (CAN_WEAR(obj, ITEM_WEAR_BODY))
|
if (CAN_WEAR(obj, ITEM_WEAR_LEGS)) where = WEAR_LEGS;
|
||||||
where = WEAR_BODY;
|
if (CAN_WEAR(obj, ITEM_WEAR_FEET)) where = WEAR_FEET;
|
||||||
if (CAN_WEAR(obj, ITEM_WEAR_HEAD))
|
if (CAN_WEAR(obj, ITEM_WEAR_HANDS)) where = WEAR_HANDS;
|
||||||
where = WEAR_HEAD;
|
if (CAN_WEAR(obj, ITEM_WEAR_ARMS)) where = WEAR_ARMS;
|
||||||
if (CAN_WEAR(obj, ITEM_WEAR_LEGS))
|
if (CAN_WEAR(obj, ITEM_WEAR_SHIELD)) where = WEAR_SHIELD;
|
||||||
where = WEAR_LEGS;
|
if (CAN_WEAR(obj, ITEM_WEAR_ABOUT)) where = WEAR_ABOUT;
|
||||||
if (CAN_WEAR(obj, ITEM_WEAR_FEET))
|
if (CAN_WEAR(obj, ITEM_WEAR_WAIST)) where = WEAR_WAIST;
|
||||||
where = WEAR_FEET;
|
if (CAN_WEAR(obj, ITEM_WEAR_WRIST)) where = WEAR_WRIST_R;
|
||||||
if (CAN_WEAR(obj, ITEM_WEAR_HANDS))
|
|
||||||
where = WEAR_HANDS;
|
|
||||||
if (CAN_WEAR(obj, ITEM_WEAR_ARMS))
|
|
||||||
where = WEAR_ARMS;
|
|
||||||
if (CAN_WEAR(obj, ITEM_WEAR_SHIELD))
|
|
||||||
where = WEAR_SHIELD;
|
|
||||||
if (CAN_WEAR(obj, ITEM_WEAR_ABOUT))
|
|
||||||
where = WEAR_ABOUT;
|
|
||||||
if (CAN_WEAR(obj, ITEM_WEAR_WAIST))
|
|
||||||
where = WEAR_WAIST;
|
|
||||||
if (CAN_WEAR(obj, ITEM_WEAR_WRIST))
|
|
||||||
where = WEAR_WRIST_R;
|
|
||||||
} else if ((where = search_block(arg, keywords, FALSE)) < 0)
|
} else if ((where = search_block(arg, keywords, FALSE)) < 0)
|
||||||
send_to_char(ch, "'%s'? What part of your body is THAT?\r\n", arg);
|
send_to_char(ch, "'%s'? What part of your body is THAT?\r\n", arg);
|
||||||
|
|
||||||
@@ -1343,7 +1329,7 @@ ACMD(do_wear)
|
|||||||
{
|
{
|
||||||
char arg1[MAX_INPUT_LENGTH];
|
char arg1[MAX_INPUT_LENGTH];
|
||||||
char arg2[MAX_INPUT_LENGTH];
|
char arg2[MAX_INPUT_LENGTH];
|
||||||
obj_data *obj, *next_obj;
|
struct obj_data *obj, *next_obj;
|
||||||
int where, dotmode, items_worn = 0;
|
int where, dotmode, items_worn = 0;
|
||||||
|
|
||||||
two_arguments(argument, arg1, arg2);
|
two_arguments(argument, arg1, arg2);
|
||||||
@@ -1407,7 +1393,7 @@ ACMD(do_wear)
|
|||||||
ACMD(do_wield)
|
ACMD(do_wield)
|
||||||
{
|
{
|
||||||
char arg[MAX_INPUT_LENGTH];
|
char arg[MAX_INPUT_LENGTH];
|
||||||
obj_data *obj;
|
struct obj_data *obj;
|
||||||
|
|
||||||
one_argument(argument, arg);
|
one_argument(argument, arg);
|
||||||
|
|
||||||
@@ -1430,7 +1416,7 @@ ACMD(do_wield)
|
|||||||
ACMD(do_grab)
|
ACMD(do_grab)
|
||||||
{
|
{
|
||||||
char arg[MAX_INPUT_LENGTH];
|
char arg[MAX_INPUT_LENGTH];
|
||||||
obj_data *obj;
|
struct obj_data *obj;
|
||||||
|
|
||||||
one_argument(argument, arg);
|
one_argument(argument, arg);
|
||||||
|
|
||||||
@@ -1454,9 +1440,9 @@ ACMD(do_grab)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static void perform_remove(char_data *ch, int pos)
|
static void perform_remove(struct char_data *ch, int pos)
|
||||||
{
|
{
|
||||||
obj_data *obj;
|
struct obj_data *obj;
|
||||||
|
|
||||||
if (!(obj = GET_EQ(ch, pos)))
|
if (!(obj = GET_EQ(ch, pos)))
|
||||||
log("SYSERR: perform_remove: bad pos %d passed.", pos);
|
log("SYSERR: perform_remove: bad pos %d passed.", pos);
|
||||||
@@ -1523,7 +1509,7 @@ ACMD(do_remove)
|
|||||||
ACMD(do_sac)
|
ACMD(do_sac)
|
||||||
{
|
{
|
||||||
char arg[MAX_INPUT_LENGTH];
|
char arg[MAX_INPUT_LENGTH];
|
||||||
obj_data *j, *jj, *next_thing2;
|
struct obj_data *j, *jj, *next_thing2;
|
||||||
|
|
||||||
one_argument(argument, arg);
|
one_argument(argument, arg);
|
||||||
|
|
||||||
@@ -1532,8 +1518,7 @@ ACMD(do_sac)
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!(j = get_obj_in_list_vis(ch, arg, NULL, world[IN_ROOM(ch)].contents)) && (!(
|
if (!(j = get_obj_in_list_vis(ch, arg, NULL, world[IN_ROOM(ch)].contents)) && (!(j = get_obj_in_list_vis(ch, arg, NULL, ch->carrying)))) {
|
||||||
j = get_obj_in_list_vis(ch, arg, NULL, ch->carrying)))) {
|
|
||||||
send_to_char(ch, "It doesn't seem to be here.\n\r");
|
send_to_char(ch, "It doesn't seem to be here.\n\r");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -1547,21 +1532,18 @@ ACMD(do_sac)
|
|||||||
|
|
||||||
switch (rand_number(0, 5)) {
|
switch (rand_number(0, 5)) {
|
||||||
case 0:
|
case 0:
|
||||||
send_to_char(ch, "You sacrifice %s to the Gods.\r\nYou receive one gold coin for your humility.\r\n",
|
send_to_char(ch, "You sacrifice %s to the Gods.\r\nYou receive one gold coin for your humility.\r\n", GET_OBJ_SHORT(j));
|
||||||
GET_OBJ_SHORT(j));
|
|
||||||
increase_gold(ch, 1);
|
increase_gold(ch, 1);
|
||||||
break;
|
break;
|
||||||
case 1:
|
case 1:
|
||||||
send_to_char(ch, "You sacrifice %s to the Gods.\r\nThe Gods ignore your sacrifice.\r\n", GET_OBJ_SHORT(j));
|
send_to_char(ch, "You sacrifice %s to the Gods.\r\nThe Gods ignore your sacrifice.\r\n", GET_OBJ_SHORT(j));
|
||||||
break;
|
break;
|
||||||
case 2:
|
case 2:
|
||||||
send_to_char(ch, "You sacrifice %s to the Gods.\r\nThe gods give you %d experience points.\r\n", GET_OBJ_SHORT(j),
|
send_to_char(ch, "You sacrifice %s to the Gods.\r\nThe gods give you %d experience points.\r\n", GET_OBJ_SHORT(j), 1+2*GET_OBJ_LEVEL(j));
|
||||||
1 + 2 * GET_OBJ_LEVEL(j));
|
|
||||||
GET_EXP(ch) += (1+2*GET_OBJ_LEVEL(j));
|
GET_EXP(ch) += (1+2*GET_OBJ_LEVEL(j));
|
||||||
break;
|
break;
|
||||||
case 3:
|
case 3:
|
||||||
send_to_char(ch, "You sacrifice %s to the Gods.\r\nYou receive %d experience points.\r\n", GET_OBJ_SHORT(j),
|
send_to_char(ch, "You sacrifice %s to the Gods.\r\nYou receive %d experience points.\r\n", GET_OBJ_SHORT(j), 1+GET_OBJ_LEVEL(j));
|
||||||
1 + GET_OBJ_LEVEL(j));
|
|
||||||
GET_EXP(ch) += (1+GET_OBJ_LEVEL(j));
|
GET_EXP(ch) += (1+GET_OBJ_LEVEL(j));
|
||||||
break;
|
break;
|
||||||
case 4:
|
case 4:
|
||||||
@@ -1573,8 +1555,7 @@ ACMD(do_sac)
|
|||||||
increase_gold(ch, (1+2*GET_OBJ_LEVEL(j)));
|
increase_gold(ch, (1+2*GET_OBJ_LEVEL(j)));
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
send_to_char(ch, "You sacrifice %s to the Gods.\r\nYou receive one gold coin for your humility.\r\n",
|
send_to_char(ch, "You sacrifice %s to the Gods.\r\nYou receive one gold coin for your humility.\r\n",GET_OBJ_SHORT(j));
|
||||||
GET_OBJ_SHORT(j));
|
|
||||||
increase_gold(ch, 1);
|
increase_gold(ch, 1);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -27,18 +27,18 @@
|
|||||||
|
|
||||||
/* local only functions */
|
/* local only functions */
|
||||||
/* do_simple_move utility functions */
|
/* do_simple_move utility functions */
|
||||||
static int has_boat(char_data *ch);
|
static int has_boat(struct char_data *ch);
|
||||||
/* do_gen_door utility functions */
|
/* do_gen_door utility functions */
|
||||||
static int find_door(char_data *ch, const char *type, char *dir, const char *cmdname);
|
static int find_door(struct char_data *ch, const char *type, char *dir, const char *cmdname);
|
||||||
static int has_key(char_data *ch, obj_vnum key);
|
static int has_key(struct char_data *ch, obj_vnum key);
|
||||||
static void do_doorcmd(char_data *ch, obj_data *obj, int door, int scmd);
|
static void do_doorcmd(struct char_data *ch, struct obj_data *obj, int door, int scmd);
|
||||||
static int ok_pick(char_data *ch, obj_vnum keynum, int pickproof, int scmd);
|
static int ok_pick(struct char_data *ch, obj_vnum keynum, int pickproof, int scmd);
|
||||||
|
|
||||||
|
|
||||||
/* simple function to determine if char can walk on water */
|
/* simple function to determine if char can walk on water */
|
||||||
static int has_boat(char_data *ch)
|
static int has_boat(struct char_data *ch)
|
||||||
{
|
{
|
||||||
obj_data *obj;
|
struct obj_data *obj;
|
||||||
int i;
|
int i;
|
||||||
|
|
||||||
if (GET_LEVEL(ch) > LVL_IMMORT)
|
if (GET_LEVEL(ch) > LVL_IMMORT)
|
||||||
@@ -61,9 +61,9 @@ static int has_boat(char_data *ch)
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* Simple function to determine if char can fly. */
|
/* Simple function to determine if char can fly. */
|
||||||
static int has_flight(char_data *ch)
|
static int has_flight(struct char_data *ch)
|
||||||
{
|
{
|
||||||
obj_data *obj;
|
struct obj_data *obj;
|
||||||
int i;
|
int i;
|
||||||
|
|
||||||
if (GET_LEVEL(ch) > LVL_IMMORT)
|
if (GET_LEVEL(ch) > LVL_IMMORT)
|
||||||
@@ -86,9 +86,9 @@ static int has_flight(char_data *ch)
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* Simple function to determine if char can scuba. */
|
/* Simple function to determine if char can scuba. */
|
||||||
static int has_scuba(char_data *ch)
|
static int has_scuba(struct char_data *ch)
|
||||||
{
|
{
|
||||||
obj_data *obj;
|
struct obj_data *obj;
|
||||||
int i;
|
int i;
|
||||||
|
|
||||||
if (GET_LEVEL(ch) > LVL_IMMORT)
|
if (GET_LEVEL(ch) > LVL_IMMORT)
|
||||||
@@ -126,7 +126,7 @@ static int has_scuba(char_data *ch)
|
|||||||
* @param need_specials_check If TRUE will cause
|
* @param need_specials_check If TRUE will cause
|
||||||
* @retval int 1 for a successful move (ch is now in a new location)
|
* @retval int 1 for a successful move (ch is now in a new location)
|
||||||
* or 0 for a failed move (ch is still in the original location). */
|
* or 0 for a failed move (ch is still in the original location). */
|
||||||
int do_simple_move(char_data *ch, int dir, int need_specials_check)
|
int do_simple_move(struct char_data *ch, int dir, int need_specials_check)
|
||||||
{
|
{
|
||||||
/* Begin Local variable definitions */
|
/* Begin Local variable definitions */
|
||||||
/*---------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------*/
|
||||||
@@ -166,7 +166,8 @@ int do_simple_move(char_data *ch, int dir, int need_specials_check)
|
|||||||
return 0;
|
return 0;
|
||||||
|
|
||||||
/* Charm effect: Does it override the movement? */
|
/* Charm effect: Does it override the movement? */
|
||||||
if (AFF_FLAGGED(ch, AFF_CHARM) && ch->master && was_in == IN_ROOM(ch->master)) {
|
if (AFF_FLAGGED(ch, AFF_CHARM) && ch->master && was_in == IN_ROOM(ch->master))
|
||||||
|
{
|
||||||
send_to_char(ch, "The thought of leaving your master makes you weep.\r\n");
|
send_to_char(ch, "The thought of leaving your master makes you weep.\r\n");
|
||||||
act("$n bursts into tears.", FALSE, ch, 0, 0, TO_ROOM);
|
act("$n bursts into tears.", FALSE, ch, 0, 0, TO_ROOM);
|
||||||
return (0);
|
return (0);
|
||||||
@@ -174,23 +175,28 @@ int do_simple_move(char_data *ch, int dir, int need_specials_check)
|
|||||||
|
|
||||||
/* Water, No Swimming Rooms: Does the deep water prevent movement? */
|
/* Water, No Swimming Rooms: Does the deep water prevent movement? */
|
||||||
if ((SECT(was_in) == SECT_WATER_NOSWIM) ||
|
if ((SECT(was_in) == SECT_WATER_NOSWIM) ||
|
||||||
(SECT(going_to) == SECT_WATER_NOSWIM)) {
|
(SECT(going_to) == SECT_WATER_NOSWIM))
|
||||||
if (!has_boat(ch)) {
|
{
|
||||||
|
if (!has_boat(ch))
|
||||||
|
{
|
||||||
send_to_char(ch, "You need a boat to go there.\r\n");
|
send_to_char(ch, "You need a boat to go there.\r\n");
|
||||||
return (0);
|
return (0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Flying Required: Does lack of flying prevent movement? */
|
/* Flying Required: Does lack of flying prevent movement? */
|
||||||
if ((SECT(was_in) == SECT_FLYING) || (SECT(going_to) == SECT_FLYING)) {
|
if ((SECT(was_in) == SECT_FLYING) || (SECT(going_to) == SECT_FLYING))
|
||||||
if (!has_flight(ch)) {
|
{
|
||||||
|
if (!has_flight(ch))
|
||||||
|
{
|
||||||
send_to_char(ch, "You need to be flying to go there!\r\n");
|
send_to_char(ch, "You need to be flying to go there!\r\n");
|
||||||
return (0);
|
return (0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Underwater Room: Does lack of underwater breathing prevent movement? */
|
/* Underwater Room: Does lack of underwater breathing prevent movement? */
|
||||||
if ((SECT(was_in) == SECT_UNDERWATER) || (SECT(going_to) == SECT_UNDERWATER)) {
|
if ((SECT(was_in) == SECT_UNDERWATER) || (SECT(going_to) == SECT_UNDERWATER))
|
||||||
|
{
|
||||||
if (!has_scuba(ch) && !IS_NPC(ch) && !PRF_FLAGGED(ch, PRF_NOHASSLE)) {
|
if (!has_scuba(ch) && !IS_NPC(ch) && !PRF_FLAGGED(ch, PRF_NOHASSLE)) {
|
||||||
send_to_char(ch, "You need to be able to breathe water to go there!\r\n");
|
send_to_char(ch, "You need to be able to breathe water to go there!\r\n");
|
||||||
return (0);
|
return (0);
|
||||||
@@ -198,8 +204,10 @@ int do_simple_move(char_data *ch, int dir, int need_specials_check)
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* Houses: Can the player walk into the house? */
|
/* Houses: Can the player walk into the house? */
|
||||||
if (ROOM_FLAGGED(was_in, ROOM_ATRIUM)) {
|
if (ROOM_FLAGGED(was_in, ROOM_ATRIUM))
|
||||||
if (!House_can_enter(ch, GET_ROOM_VNUM(going_to))) {
|
{
|
||||||
|
if (!House_can_enter(ch, GET_ROOM_VNUM(going_to)))
|
||||||
|
{
|
||||||
send_to_char(ch, "That's private property -- no trespassing!\r\n");
|
send_to_char(ch, "That's private property -- no trespassing!\r\n");
|
||||||
return (0);
|
return (0);
|
||||||
}
|
}
|
||||||
@@ -215,15 +223,15 @@ int do_simple_move(char_data *ch, int dir, int need_specials_check)
|
|||||||
send_to_char(ch, "A mysterious barrier forces you back! That area is off-limits.\r\n");
|
send_to_char(ch, "A mysterious barrier forces you back! That area is off-limits.\r\n");
|
||||||
return (0);
|
return (0);
|
||||||
}
|
}
|
||||||
if (ZONE_FLAGGED(GET_ROOM_ZONE(going_to), ZONE_NOIMMORT) && (GET_LEVEL(ch) >= LVL_IMMORT) && (
|
if (ZONE_FLAGGED(GET_ROOM_ZONE(going_to), ZONE_NOIMMORT) && (GET_LEVEL(ch) >= LVL_IMMORT) && (GET_LEVEL(ch) < LVL_GRGOD)) {
|
||||||
GET_LEVEL(ch) < LVL_GRGOD)) {
|
|
||||||
send_to_char(ch, "A mysterious barrier forces you back! That area is off-limits.\r\n");
|
send_to_char(ch, "A mysterious barrier forces you back! That area is off-limits.\r\n");
|
||||||
return (0);
|
return (0);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Room Size Capacity: Is the room full of people already? */
|
/* Room Size Capacity: Is the room full of people already? */
|
||||||
if (ROOM_FLAGGED(going_to, ROOM_TUNNEL) &&
|
if (ROOM_FLAGGED(going_to, ROOM_TUNNEL) &&
|
||||||
num_pc_in_room(&(world[going_to])) >= CONFIG_TUNNEL_SIZE) {
|
num_pc_in_room(&(world[going_to])) >= CONFIG_TUNNEL_SIZE)
|
||||||
|
{
|
||||||
if (CONFIG_TUNNEL_SIZE > 1)
|
if (CONFIG_TUNNEL_SIZE > 1)
|
||||||
send_to_char(ch, "There isn't enough room for you to go there!\r\n");
|
send_to_char(ch, "There isn't enough room for you to go there!\r\n");
|
||||||
else
|
else
|
||||||
@@ -232,7 +240,8 @@ int do_simple_move(char_data *ch, int dir, int need_specials_check)
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* Room Level Requirements: Is ch privileged enough to enter the room? */
|
/* Room Level Requirements: Is ch privileged enough to enter the room? */
|
||||||
if (ROOM_FLAGGED(going_to, ROOM_GODROOM) && GET_LEVEL(ch) < LVL_GOD) {
|
if (ROOM_FLAGGED(going_to, ROOM_GODROOM) && GET_LEVEL(ch) < LVL_GOD)
|
||||||
|
{
|
||||||
send_to_char(ch, "You aren't godly enough to use that room!\r\n");
|
send_to_char(ch, "You aren't godly enough to use that room!\r\n");
|
||||||
return (0);
|
return (0);
|
||||||
}
|
}
|
||||||
@@ -244,7 +253,8 @@ int do_simple_move(char_data *ch, int dir, int need_specials_check)
|
|||||||
movement_loss[SECT(going_to)]) / 2;
|
movement_loss[SECT(going_to)]) / 2;
|
||||||
|
|
||||||
/* Move Point Requirement Check */
|
/* Move Point Requirement Check */
|
||||||
if (GET_MOVE(ch) < need_movement && !IS_NPC(ch)) {
|
if (GET_MOVE(ch) < need_movement && !IS_NPC(ch))
|
||||||
|
{
|
||||||
if (need_specials_check && ch->master)
|
if (need_specials_check && ch->master)
|
||||||
send_to_char(ch, "You are too exhausted to follow.\r\n");
|
send_to_char(ch, "You are too exhausted to follow.\r\n");
|
||||||
else
|
else
|
||||||
@@ -264,7 +274,8 @@ int do_simple_move(char_data *ch, int dir, int need_specials_check)
|
|||||||
GET_MOVE(ch) -= need_movement;
|
GET_MOVE(ch) -= need_movement;
|
||||||
|
|
||||||
/* Generate the leave message and display to others in the was_in room. */
|
/* Generate the leave message and display to others in the was_in room. */
|
||||||
if (!AFF_FLAGGED(ch, AFF_SNEAK)) {
|
if (!AFF_FLAGGED(ch, AFF_SNEAK))
|
||||||
|
{
|
||||||
snprintf(leave_message, sizeof(leave_message), "$n leaves %s.", dirs[dir]);
|
snprintf(leave_message, sizeof(leave_message), "$n leaves %s.", dirs[dir]);
|
||||||
act(leave_message, TRUE, ch, 0, 0, TO_ROOM);
|
act(leave_message, TRUE, ch, 0, 0, TO_ROOM);
|
||||||
}
|
}
|
||||||
@@ -296,9 +307,9 @@ int do_simple_move(char_data *ch, int dir, int need_specials_check)
|
|||||||
look_at_room(ch, 0);
|
look_at_room(ch, 0);
|
||||||
|
|
||||||
/* ... and Kill the player if the room is a death trap. */
|
/* ... and Kill the player if the room is a death trap. */
|
||||||
if (ROOM_FLAGGED(going_to, ROOM_DEATH) && GET_LEVEL(ch) < LVL_IMMORT) {
|
if (ROOM_FLAGGED(going_to, ROOM_DEATH) && GET_LEVEL(ch) < LVL_IMMORT)
|
||||||
mudlog(BRF, LVL_IMMORT, TRUE, "%s hit death trap #%d (%s)", GET_NAME(ch), GET_ROOM_VNUM(going_to),
|
{
|
||||||
world[going_to].name);
|
mudlog(BRF, LVL_IMMORT, TRUE, "%s hit death trap #%d (%s)", GET_NAME(ch), GET_ROOM_VNUM(going_to), world[going_to].name);
|
||||||
death_cry(ch);
|
death_cry(ch);
|
||||||
extract_char(ch);
|
extract_char(ch);
|
||||||
return (0);
|
return (0);
|
||||||
@@ -308,13 +319,15 @@ int do_simple_move(char_data *ch, int dir, int need_specials_check)
|
|||||||
/* Fire memory and greet triggers, check and see if the greet trigger
|
/* Fire memory and greet triggers, check and see if the greet trigger
|
||||||
* prevents movement, and if so, move the player back to the previous room. */
|
* prevents movement, and if so, move the player back to the previous room. */
|
||||||
entry_memory_mtrigger(ch);
|
entry_memory_mtrigger(ch);
|
||||||
if (!greet_mtrigger(ch, dir)) {
|
if (!greet_mtrigger(ch, dir))
|
||||||
|
{
|
||||||
char_from_room(ch);
|
char_from_room(ch);
|
||||||
char_to_room(ch, was_in);
|
char_to_room(ch, was_in);
|
||||||
look_at_room(ch, 0);
|
look_at_room(ch, 0);
|
||||||
/* Failed move, return a failure */
|
/* Failed move, return a failure */
|
||||||
return (0);
|
return (0);
|
||||||
} else
|
}
|
||||||
|
else
|
||||||
greet_memory_mtrigger(ch);
|
greet_memory_mtrigger(ch);
|
||||||
/*---------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------*/
|
||||||
/* End: Post-move operations. */
|
/* End: Post-move operations. */
|
||||||
@@ -324,7 +337,7 @@ int do_simple_move(char_data *ch, int dir, int need_specials_check)
|
|||||||
return (1);
|
return (1);
|
||||||
}
|
}
|
||||||
|
|
||||||
int perform_move(char_data *ch, int dir, int need_specials_check)
|
int perform_move(struct char_data *ch, int dir, int need_specials_check)
|
||||||
{
|
{
|
||||||
room_rnum was_in;
|
room_rnum was_in;
|
||||||
struct follow_type *k, *next;
|
struct follow_type *k, *next;
|
||||||
@@ -335,8 +348,7 @@ int perform_move(char_data *ch, int dir, int need_specials_check)
|
|||||||
send_to_char(ch, "Alas, you cannot go that way...\r\n");
|
send_to_char(ch, "Alas, you cannot go that way...\r\n");
|
||||||
else if ((!EXIT(ch, dir) && !buildwalk(ch, dir)) || EXIT(ch, dir)->to_room == NOWHERE)
|
else if ((!EXIT(ch, dir) && !buildwalk(ch, dir)) || EXIT(ch, dir)->to_room == NOWHERE)
|
||||||
send_to_char(ch, "Alas, you cannot go that way...\r\n");
|
send_to_char(ch, "Alas, you cannot go that way...\r\n");
|
||||||
else if (EXIT_FLAGGED(EXIT(ch, dir), EX_CLOSED) && (GET_LEVEL(ch) < LVL_IMMORT || (
|
else if (EXIT_FLAGGED(EXIT(ch, dir), EX_CLOSED) && (GET_LEVEL(ch) < LVL_IMMORT || (!IS_NPC(ch) && !PRF_FLAGGED(ch, PRF_NOHASSLE)))) {
|
||||||
!IS_NPC(ch) && !PRF_FLAGGED(ch, PRF_NOHASSLE)))) {
|
|
||||||
if (EXIT(ch, dir)->keyword)
|
if (EXIT(ch, dir)->keyword)
|
||||||
send_to_char(ch, "The %s seems to be closed.\r\n", fname(EXIT(ch, dir)->keyword));
|
send_to_char(ch, "The %s seems to be closed.\r\n", fname(EXIT(ch, dir)->keyword));
|
||||||
else
|
else
|
||||||
@@ -368,7 +380,7 @@ ACMD(do_move)
|
|||||||
perform_move(ch, subcmd, 0);
|
perform_move(ch, subcmd, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
static int find_door(char_data *ch, const char *type, char *dir, const char *cmdname)
|
static int find_door(struct char_data *ch, const char *type, char *dir, const char *cmdname)
|
||||||
{
|
{
|
||||||
int door;
|
int door;
|
||||||
|
|
||||||
@@ -398,18 +410,24 @@ static int find_door(char_data *ch, const char *type, char *dir, const char *cmd
|
|||||||
send_to_char(ch, "What is it you want to %s?\r\n", cmdname);
|
send_to_char(ch, "What is it you want to %s?\r\n", cmdname);
|
||||||
return (-1);
|
return (-1);
|
||||||
}
|
}
|
||||||
for (door = 0; door < DIR_COUNT; door++) {
|
for (door = 0; door < DIR_COUNT; door++)
|
||||||
if (EXIT(ch, door)) {
|
{
|
||||||
if (EXIT(ch, door)->keyword) {
|
if (EXIT(ch, door))
|
||||||
if (isname(type, EXIT(ch, door)->keyword)) {
|
{
|
||||||
|
if (EXIT(ch, door)->keyword)
|
||||||
|
{
|
||||||
|
if (isname(type, EXIT(ch, door)->keyword))
|
||||||
|
{
|
||||||
if ((!IS_NPC(ch)) && (!PRF_FLAGGED(ch, PRF_AUTODOOR)))
|
if ((!IS_NPC(ch)) && (!PRF_FLAGGED(ch, PRF_AUTODOOR)))
|
||||||
return door;
|
return door;
|
||||||
else if (is_abbrev(cmdname, "open")) {
|
else if (is_abbrev(cmdname, "open"))
|
||||||
|
{
|
||||||
if (IS_SET(EXIT(ch, door)->exit_info, EX_CLOSED))
|
if (IS_SET(EXIT(ch, door)->exit_info, EX_CLOSED))
|
||||||
return door;
|
return door;
|
||||||
else if (IS_SET(EXIT(ch, door)->exit_info, EX_LOCKED))
|
else if (IS_SET(EXIT(ch, door)->exit_info, EX_LOCKED))
|
||||||
return door;
|
return door;
|
||||||
} else if ((is_abbrev(cmdname, "close")) && (!(IS_SET(EXIT(ch, door)->exit_info, EX_CLOSED))))
|
}
|
||||||
|
else if ((is_abbrev(cmdname, "close")) && (!(IS_SET(EXIT(ch, door)->exit_info, EX_CLOSED))) )
|
||||||
return door;
|
return door;
|
||||||
else if ((is_abbrev(cmdname, "lock")) && (!(IS_SET(EXIT(ch, door)->exit_info, EX_LOCKED))) )
|
else if ((is_abbrev(cmdname, "lock")) && (!(IS_SET(EXIT(ch, door)->exit_info, EX_LOCKED))) )
|
||||||
return door;
|
return door;
|
||||||
@@ -439,9 +457,9 @@ static int find_door(char_data *ch, const char *type, char *dir, const char *cmd
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
int has_key(char_data *ch, obj_vnum key)
|
int has_key(struct char_data *ch, obj_vnum key)
|
||||||
{
|
{
|
||||||
obj_data *o;
|
struct obj_data *o;
|
||||||
|
|
||||||
if (key == NOTHING)
|
if (key == NOTHING)
|
||||||
return (0);
|
return (0);
|
||||||
@@ -498,7 +516,7 @@ static const int flags_door[] =
|
|||||||
(TOGGLE_BIT(GET_OBJ_VAL(obj, 1), CONT_LOCKED)) :\
|
(TOGGLE_BIT(GET_OBJ_VAL(obj, 1), CONT_LOCKED)) :\
|
||||||
(TOGGLE_BIT(EXITN(room, door)->exit_info, EX_LOCKED)))
|
(TOGGLE_BIT(EXITN(room, door)->exit_info, EX_LOCKED)))
|
||||||
|
|
||||||
static void do_doorcmd(char_data *ch, obj_data *obj, int door, int scmd)
|
static void do_doorcmd(struct char_data *ch, struct obj_data *obj, int door, int scmd)
|
||||||
{
|
{
|
||||||
char buf[MAX_STRING_LENGTH];
|
char buf[MAX_STRING_LENGTH];
|
||||||
size_t len;
|
size_t len;
|
||||||
@@ -569,7 +587,7 @@ static void do_doorcmd(char_data *ch, obj_data *obj, int door, int scmd)
|
|||||||
scmd == SCMD_CLOSE ? "d" : "ed");
|
scmd == SCMD_CLOSE ? "d" : "ed");
|
||||||
}
|
}
|
||||||
|
|
||||||
static int ok_pick(char_data *ch, obj_vnum keynum, int pickproof, int scmd)
|
static int ok_pick(struct char_data *ch, obj_vnum keynum, int pickproof, int scmd)
|
||||||
{
|
{
|
||||||
int percent, skill_lvl;
|
int percent, skill_lvl;
|
||||||
|
|
||||||
@@ -610,8 +628,8 @@ ACMD(do_gen_door)
|
|||||||
int door = -1;
|
int door = -1;
|
||||||
obj_vnum keynum;
|
obj_vnum keynum;
|
||||||
char type[MAX_INPUT_LENGTH], dir[MAX_INPUT_LENGTH];
|
char type[MAX_INPUT_LENGTH], dir[MAX_INPUT_LENGTH];
|
||||||
obj_data *obj = NULL;
|
struct obj_data *obj = NULL;
|
||||||
char_data *victim = NULL;
|
struct char_data *victim = NULL;
|
||||||
|
|
||||||
skip_spaces(&argument);
|
skip_spaces(&argument);
|
||||||
if (!*argument) {
|
if (!*argument) {
|
||||||
@@ -637,15 +655,17 @@ ACMD(do_gen_door)
|
|||||||
send_to_char(ch, "But it's currently open!\r\n");
|
send_to_char(ch, "But it's currently open!\r\n");
|
||||||
else if (!(DOOR_IS_LOCKED(ch, obj, door)) && IS_SET(flags_door[subcmd], NEED_LOCKED))
|
else if (!(DOOR_IS_LOCKED(ch, obj, door)) && IS_SET(flags_door[subcmd], NEED_LOCKED))
|
||||||
send_to_char(ch, "Oh.. it wasn't locked, after all..\r\n");
|
send_to_char(ch, "Oh.. it wasn't locked, after all..\r\n");
|
||||||
else if (!(DOOR_IS_UNLOCKED(ch, obj, door)) && IS_SET(flags_door[subcmd], NEED_UNLOCKED) && ((
|
else if (!(DOOR_IS_UNLOCKED(ch, obj, door)) && IS_SET(flags_door[subcmd], NEED_UNLOCKED) && ((!IS_NPC(ch) && PRF_FLAGGED(ch, PRF_AUTOKEY))) && (has_key(ch, keynum)) )
|
||||||
!IS_NPC(ch) && PRF_FLAGGED(ch, PRF_AUTOKEY))) && (has_key(ch, keynum))) {
|
{
|
||||||
send_to_char(ch, "It is locked, but you have the key.\r\n");
|
send_to_char(ch, "It is locked, but you have the key.\r\n");
|
||||||
do_doorcmd(ch, obj, door, SCMD_UNLOCK);
|
do_doorcmd(ch, obj, door, SCMD_UNLOCK);
|
||||||
do_doorcmd(ch, obj, door, subcmd);
|
do_doorcmd(ch, obj, door, subcmd);
|
||||||
} else if (!(DOOR_IS_UNLOCKED(ch, obj, door)) && IS_SET(flags_door[subcmd], NEED_UNLOCKED) && ((
|
}
|
||||||
!IS_NPC(ch) && PRF_FLAGGED(ch, PRF_AUTOKEY))) && (!has_key(ch, keynum))) {
|
else if (!(DOOR_IS_UNLOCKED(ch, obj, door)) && IS_SET(flags_door[subcmd], NEED_UNLOCKED) && ((!IS_NPC(ch) && PRF_FLAGGED(ch, PRF_AUTOKEY))) && (!has_key(ch, keynum)) )
|
||||||
|
{
|
||||||
send_to_char(ch, "It is locked, and you do not have the key!\r\n");
|
send_to_char(ch, "It is locked, and you do not have the key!\r\n");
|
||||||
} else if (!(DOOR_IS_UNLOCKED(ch, obj, door)) && IS_SET(flags_door[subcmd], NEED_UNLOCKED) &&
|
}
|
||||||
|
else if (!(DOOR_IS_UNLOCKED(ch, obj, door)) && IS_SET(flags_door[subcmd], NEED_UNLOCKED) &&
|
||||||
(GET_LEVEL(ch) < LVL_IMMORT || (!IS_NPC(ch) && !PRF_FLAGGED(ch, PRF_NOHASSLE))))
|
(GET_LEVEL(ch) < LVL_IMMORT || (!IS_NPC(ch) && !PRF_FLAGGED(ch, PRF_NOHASSLE))))
|
||||||
send_to_char(ch, "It seems to be locked.\r\n");
|
send_to_char(ch, "It seems to be locked.\r\n");
|
||||||
else if (!has_key(ch, keynum) && (GET_LEVEL(ch) < LVL_GOD) && ((subcmd == SCMD_LOCK) || (subcmd == SCMD_UNLOCK)))
|
else if (!has_key(ch, keynum) && (GET_LEVEL(ch) < LVL_GOD) && ((subcmd == SCMD_LOCK) || (subcmd == SCMD_UNLOCK)))
|
||||||
@@ -747,8 +767,8 @@ ACMD(do_stand)
|
|||||||
ACMD(do_sit)
|
ACMD(do_sit)
|
||||||
{
|
{
|
||||||
char arg[MAX_STRING_LENGTH];
|
char arg[MAX_STRING_LENGTH];
|
||||||
obj_data *furniture;
|
struct obj_data *furniture;
|
||||||
char_data *tempch;
|
struct char_data *tempch;
|
||||||
int found;
|
int found;
|
||||||
|
|
||||||
one_argument(argument, arg);
|
one_argument(argument, arg);
|
||||||
@@ -873,7 +893,7 @@ ACMD(do_sleep)
|
|||||||
ACMD(do_wake)
|
ACMD(do_wake)
|
||||||
{
|
{
|
||||||
char arg[MAX_INPUT_LENGTH];
|
char arg[MAX_INPUT_LENGTH];
|
||||||
char_data *vict;
|
struct char_data *vict;
|
||||||
int self = 0;
|
int self = 0;
|
||||||
|
|
||||||
one_argument(argument, arg);
|
one_argument(argument, arg);
|
||||||
@@ -912,7 +932,7 @@ ACMD(do_wake)
|
|||||||
ACMD(do_follow)
|
ACMD(do_follow)
|
||||||
{
|
{
|
||||||
char buf[MAX_INPUT_LENGTH];
|
char buf[MAX_INPUT_LENGTH];
|
||||||
char_data *leader;
|
struct char_data *leader;
|
||||||
|
|
||||||
one_argument(argument, buf);
|
one_argument(argument, buf);
|
||||||
|
|
||||||
|
|||||||
@@ -24,7 +24,7 @@
|
|||||||
ACMD(do_assist)
|
ACMD(do_assist)
|
||||||
{
|
{
|
||||||
char arg[MAX_INPUT_LENGTH];
|
char arg[MAX_INPUT_LENGTH];
|
||||||
char_data *helpee, *opponent;
|
struct char_data *helpee, *opponent;
|
||||||
|
|
||||||
if (FIGHTING(ch)) {
|
if (FIGHTING(ch)) {
|
||||||
send_to_char(ch, "You're already fighting! How can you assist someone else?\r\n");
|
send_to_char(ch, "You're already fighting! How can you assist someone else?\r\n");
|
||||||
@@ -68,7 +68,7 @@ ACMD(do_assist)
|
|||||||
ACMD(do_hit)
|
ACMD(do_hit)
|
||||||
{
|
{
|
||||||
char arg[MAX_INPUT_LENGTH];
|
char arg[MAX_INPUT_LENGTH];
|
||||||
char_data *vict;
|
struct char_data *vict;
|
||||||
|
|
||||||
one_argument(argument, arg);
|
one_argument(argument, arg);
|
||||||
|
|
||||||
@@ -88,8 +88,7 @@ ACMD(do_hit)
|
|||||||
if ((GET_POS(ch) == POS_STANDING) && (vict != FIGHTING(ch))) {
|
if ((GET_POS(ch) == POS_STANDING) && (vict != FIGHTING(ch))) {
|
||||||
if (GET_DEX(ch) > GET_DEX(vict) || (GET_DEX(ch) == GET_DEX(vict) && rand_number(1, 2) == 1)) /* if faster */
|
if (GET_DEX(ch) > GET_DEX(vict) || (GET_DEX(ch) == GET_DEX(vict) && rand_number(1, 2) == 1)) /* if faster */
|
||||||
hit(ch, vict, TYPE_UNDEFINED); /* first */
|
hit(ch, vict, TYPE_UNDEFINED); /* first */
|
||||||
else
|
else hit(vict, ch, TYPE_UNDEFINED); /* or the victim is first */
|
||||||
hit(vict, ch, TYPE_UNDEFINED); /* or the victim is first */
|
|
||||||
WAIT_STATE(ch, PULSE_VIOLENCE + 2);
|
WAIT_STATE(ch, PULSE_VIOLENCE + 2);
|
||||||
} else
|
} else
|
||||||
send_to_char(ch, "You're fighting the best you can!\r\n");
|
send_to_char(ch, "You're fighting the best you can!\r\n");
|
||||||
@@ -99,7 +98,7 @@ ACMD(do_hit)
|
|||||||
ACMD(do_kill)
|
ACMD(do_kill)
|
||||||
{
|
{
|
||||||
char arg[MAX_INPUT_LENGTH];
|
char arg[MAX_INPUT_LENGTH];
|
||||||
char_data *vict;
|
struct char_data *vict;
|
||||||
|
|
||||||
if (GET_LEVEL(ch) < LVL_GRGOD || IS_NPC(ch) || !PRF_FLAGGED(ch, PRF_NOHASSLE)) {
|
if (GET_LEVEL(ch) < LVL_GRGOD || IS_NPC(ch) || !PRF_FLAGGED(ch, PRF_NOHASSLE)) {
|
||||||
do_hit(ch, argument, cmd, subcmd);
|
do_hit(ch, argument, cmd, subcmd);
|
||||||
@@ -126,7 +125,7 @@ ACMD(do_kill)
|
|||||||
ACMD(do_backstab)
|
ACMD(do_backstab)
|
||||||
{
|
{
|
||||||
char buf[MAX_INPUT_LENGTH];
|
char buf[MAX_INPUT_LENGTH];
|
||||||
char_data *vict;
|
struct char_data *vict;
|
||||||
int percent, prob;
|
int percent, prob;
|
||||||
|
|
||||||
if (IS_NPC(ch) || !GET_SKILL(ch, SKILL_BACKSTAB)) {
|
if (IS_NPC(ch) || !GET_SKILL(ch, SKILL_BACKSTAB)) {
|
||||||
@@ -180,7 +179,7 @@ ACMD(do_order)
|
|||||||
{
|
{
|
||||||
char name[MAX_INPUT_LENGTH], message[MAX_INPUT_LENGTH];
|
char name[MAX_INPUT_LENGTH], message[MAX_INPUT_LENGTH];
|
||||||
bool found = FALSE;
|
bool found = FALSE;
|
||||||
char_data *vict;
|
struct char_data *vict;
|
||||||
struct follow_type *k;
|
struct follow_type *k;
|
||||||
|
|
||||||
half_chop(argument, name, message);
|
half_chop(argument, name, message);
|
||||||
@@ -233,7 +232,7 @@ ACMD(do_order)
|
|||||||
ACMD(do_flee)
|
ACMD(do_flee)
|
||||||
{
|
{
|
||||||
int i, attempt, loss;
|
int i, attempt, loss;
|
||||||
char_data *was_fighting;
|
struct char_data *was_fighting;
|
||||||
|
|
||||||
if (GET_POS(ch) < POS_FIGHTING) {
|
if (GET_POS(ch) < POS_FIGHTING) {
|
||||||
send_to_char(ch, "You are in pretty bad shape, unable to flee!\r\n");
|
send_to_char(ch, "You are in pretty bad shape, unable to flee!\r\n");
|
||||||
@@ -269,7 +268,7 @@ ACMD(do_flee)
|
|||||||
ACMD(do_bash)
|
ACMD(do_bash)
|
||||||
{
|
{
|
||||||
char arg[MAX_INPUT_LENGTH];
|
char arg[MAX_INPUT_LENGTH];
|
||||||
char_data *vict;
|
struct char_data *vict;
|
||||||
int percent, prob;
|
int percent, prob;
|
||||||
|
|
||||||
one_argument(argument, arg);
|
one_argument(argument, arg);
|
||||||
@@ -331,7 +330,7 @@ ACMD(do_bash)
|
|||||||
ACMD(do_rescue)
|
ACMD(do_rescue)
|
||||||
{
|
{
|
||||||
char arg[MAX_INPUT_LENGTH];
|
char arg[MAX_INPUT_LENGTH];
|
||||||
char_data *vict, *tmp_ch;
|
struct char_data *vict, *tmp_ch;
|
||||||
int percent, prob;
|
int percent, prob;
|
||||||
|
|
||||||
if (IS_NPC(ch) || !GET_SKILL(ch, SKILL_RESCUE)) {
|
if (IS_NPC(ch) || !GET_SKILL(ch, SKILL_RESCUE)) {
|
||||||
@@ -394,7 +393,7 @@ ACMD(do_rescue)
|
|||||||
|
|
||||||
EVENTFUNC(event_whirlwind)
|
EVENTFUNC(event_whirlwind)
|
||||||
{
|
{
|
||||||
char_data *ch, *tch;
|
struct char_data *ch, *tch;
|
||||||
struct mud_event_data *pMudEvent;
|
struct mud_event_data *pMudEvent;
|
||||||
struct list_data *room_list;
|
struct list_data *room_list;
|
||||||
int count;
|
int count;
|
||||||
@@ -406,7 +405,7 @@ EVENTFUNC(event_whirlwind)
|
|||||||
/* For the sake of simplicity, we will place the event data in easily
|
/* For the sake of simplicity, we will place the event data in easily
|
||||||
* referenced pointers */
|
* referenced pointers */
|
||||||
pMudEvent = (struct mud_event_data *) event_obj;
|
pMudEvent = (struct mud_event_data *) event_obj;
|
||||||
ch = (char_data *)pMudEvent->pStruct;
|
ch = (struct char_data *) pMudEvent->pStruct;
|
||||||
|
|
||||||
/* When using a list, we have to make sure to allocate the list as it
|
/* When using a list, we have to make sure to allocate the list as it
|
||||||
* uses dynamic memory */
|
* uses dynamic memory */
|
||||||
@@ -492,7 +491,7 @@ ACMD(do_whirlwind)
|
|||||||
ACMD(do_kick)
|
ACMD(do_kick)
|
||||||
{
|
{
|
||||||
char arg[MAX_INPUT_LENGTH];
|
char arg[MAX_INPUT_LENGTH];
|
||||||
char_data *vict;
|
struct char_data *vict;
|
||||||
int percent, prob;
|
int percent, prob;
|
||||||
|
|
||||||
if (IS_NPC(ch) || !GET_SKILL(ch, SKILL_KICK)) {
|
if (IS_NPC(ch) || !GET_SKILL(ch, SKILL_KICK)) {
|
||||||
@@ -510,8 +509,6 @@ ACMD(do_kick)
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
log("ch class = %d vict class = %d", GET_CLASS(ch), GET_CLASS(vict));
|
|
||||||
|
|
||||||
if (vict == ch) {
|
if (vict == ch) {
|
||||||
send_to_char(ch, "Aren't we funny today...\r\n");
|
send_to_char(ch, "Aren't we funny today...\r\n");
|
||||||
return;
|
return;
|
||||||
@@ -531,10 +528,11 @@ ACMD(do_kick)
|
|||||||
ACMD(do_bandage)
|
ACMD(do_bandage)
|
||||||
{
|
{
|
||||||
char arg[MAX_INPUT_LENGTH];
|
char arg[MAX_INPUT_LENGTH];
|
||||||
char_data *vict;
|
struct char_data * vict;
|
||||||
int percent, prob;
|
int percent, prob;
|
||||||
|
|
||||||
if (!GET_SKILL(ch, SKILL_BANDAGE)) {
|
if (!GET_SKILL(ch, SKILL_BANDAGE))
|
||||||
|
{
|
||||||
send_to_char(ch, "You are unskilled in the art of bandaging.\r\n");
|
send_to_char(ch, "You are unskilled in the art of bandaging.\r\n");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -32,8 +32,8 @@
|
|||||||
|
|
||||||
/* Local defined utility functions */
|
/* Local defined utility functions */
|
||||||
/* do_group utility functions */
|
/* do_group utility functions */
|
||||||
static void print_group(char_data *ch);
|
static void print_group(struct char_data *ch);
|
||||||
static void display_group_list(char_data *ch);
|
static void display_group_list(struct char_data * ch);
|
||||||
|
|
||||||
ACMD(do_quit)
|
ACMD(do_quit)
|
||||||
{
|
{
|
||||||
@@ -145,8 +145,8 @@ ACMD(do_hide)
|
|||||||
|
|
||||||
ACMD(do_steal)
|
ACMD(do_steal)
|
||||||
{
|
{
|
||||||
char_data *vict;
|
struct char_data *vict;
|
||||||
obj_data *obj;
|
struct obj_data *obj;
|
||||||
char vict_name[MAX_INPUT_LENGTH], obj_name[MAX_INPUT_LENGTH];
|
char vict_name[MAX_INPUT_LENGTH], obj_name[MAX_INPUT_LENGTH];
|
||||||
int percent, gold, eq_pos, pcsteal = 0, ohoh = 0;
|
int percent, gold, eq_pos, pcsteal = 0, ohoh = 0;
|
||||||
|
|
||||||
@@ -315,13 +315,13 @@ ACMD(do_title)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static void print_group(char_data *ch)
|
static void print_group(struct char_data *ch)
|
||||||
{
|
{
|
||||||
char_data *k;
|
struct char_data * k;
|
||||||
|
|
||||||
send_to_char(ch, "Your group consists of:\r\n");
|
send_to_char(ch, "Your group consists of:\r\n");
|
||||||
|
|
||||||
while ((k = (char_data *)simple_list(ch->group->members)) != NULL)
|
while ((k = (struct char_data *) simple_list(ch->group->members)) != NULL)
|
||||||
send_to_char(ch, "%-*s: %s[%4d/%-4d]H [%4d/%-4d]M [%4d/%-4d]V%s\r\n",
|
send_to_char(ch, "%-*s: %s[%4d/%-4d]H [%4d/%-4d]M [%4d/%-4d]V%s\r\n",
|
||||||
count_color_chars(GET_NAME(k))+22, GET_NAME(k),
|
count_color_chars(GET_NAME(k))+22, GET_NAME(k),
|
||||||
GROUP_LEADER(GROUP(ch)) == k ? CBGRN(ch, C_NRM) : CCGRN(ch, C_NRM),
|
GROUP_LEADER(GROUP(ch)) == k ? CBGRN(ch, C_NRM) : CCGRN(ch, C_NRM),
|
||||||
@@ -331,7 +331,7 @@ static void print_group(char_data *ch)
|
|||||||
CCNRM(ch, C_NRM));
|
CCNRM(ch, C_NRM));
|
||||||
}
|
}
|
||||||
|
|
||||||
static void display_group_list(char_data *ch)
|
static void display_group_list(struct char_data * ch)
|
||||||
{
|
{
|
||||||
struct group_data * group;
|
struct group_data * group;
|
||||||
int count = 0;
|
int count = 0;
|
||||||
@@ -347,8 +347,7 @@ static void display_group_list(char_data *ch)
|
|||||||
send_to_char(ch, "%-2d) %s%-12s %-2d %s%s\r\n",
|
send_to_char(ch, "%-2d) %s%-12s %-2d %s%s\r\n",
|
||||||
++count,
|
++count,
|
||||||
IS_SET(GROUP_FLAGS(group), GROUP_OPEN) ? CCGRN(ch, C_NRM) : CCRED(ch, C_NRM),
|
IS_SET(GROUP_FLAGS(group), GROUP_OPEN) ? CCGRN(ch, C_NRM) : CCRED(ch, C_NRM),
|
||||||
GET_NAME(GROUP_LEADER(group)), group->members->iSize,
|
GET_NAME(GROUP_LEADER(group)), group->members->iSize, zone_table[world[IN_ROOM(GROUP_LEADER(group))].zone].name,
|
||||||
zone_table[world[IN_ROOM(GROUP_LEADER(group))].zone].name,
|
|
||||||
CCNRM(ch, C_NRM));
|
CCNRM(ch, C_NRM));
|
||||||
else
|
else
|
||||||
send_to_char(ch, "%-2d) Hidden\r\n", ++count);
|
send_to_char(ch, "%-2d) Hidden\r\n", ++count);
|
||||||
@@ -370,7 +369,7 @@ static void display_group_list(char_data *ch)
|
|||||||
ACMD(do_group)
|
ACMD(do_group)
|
||||||
{
|
{
|
||||||
char buf[MAX_STRING_LENGTH];
|
char buf[MAX_STRING_LENGTH];
|
||||||
char_data *vict;
|
struct char_data *vict;
|
||||||
|
|
||||||
argument = one_argument(argument, buf);
|
argument = one_argument(argument, buf);
|
||||||
|
|
||||||
@@ -460,12 +459,10 @@ ACMD(do_group)
|
|||||||
}
|
}
|
||||||
if (is_abbrev(argument, "open")) {
|
if (is_abbrev(argument, "open")) {
|
||||||
TOGGLE_BIT(GROUP_FLAGS(GROUP(ch)), GROUP_OPEN);
|
TOGGLE_BIT(GROUP_FLAGS(GROUP(ch)), GROUP_OPEN);
|
||||||
send_to_char(ch, "The group is now %s to new members.\r\n",
|
send_to_char(ch, "The group is now %s to new members.\r\n", IS_SET(GROUP_FLAGS(GROUP(ch)), GROUP_OPEN) ? "open" : "closed");
|
||||||
IS_SET(GROUP_FLAGS(GROUP(ch)), GROUP_OPEN) ? "open" : "closed");
|
|
||||||
} else if (is_abbrev(argument, "anonymous")) {
|
} else if (is_abbrev(argument, "anonymous")) {
|
||||||
TOGGLE_BIT(GROUP_FLAGS(GROUP(ch)), GROUP_ANON);
|
TOGGLE_BIT(GROUP_FLAGS(GROUP(ch)), GROUP_ANON);
|
||||||
send_to_char(ch, "The group location is now %s to other players.\r\n",
|
send_to_char(ch, "The group location is now %s to other players.\r\n", IS_SET(GROUP_FLAGS(GROUP(ch)), GROUP_ANON) ? "invisible" : "visible");
|
||||||
IS_SET(GROUP_FLAGS(GROUP(ch)), GROUP_ANON) ? "invisible" : "visible");
|
|
||||||
} else
|
} else
|
||||||
send_to_char(ch, "The flag options are: Open, Anonymous\r\n");
|
send_to_char(ch, "The flag options are: Open, Anonymous\r\n");
|
||||||
} else {
|
} else {
|
||||||
@@ -495,7 +492,7 @@ ACMD(do_split)
|
|||||||
char buf[MAX_INPUT_LENGTH];
|
char buf[MAX_INPUT_LENGTH];
|
||||||
int amount, num = 0, share, rest;
|
int amount, num = 0, share, rest;
|
||||||
size_t len;
|
size_t len;
|
||||||
char_data *k;
|
struct char_data *k;
|
||||||
|
|
||||||
if (IS_NPC(ch))
|
if (IS_NPC(ch))
|
||||||
return;
|
return;
|
||||||
@@ -514,7 +511,7 @@ ACMD(do_split)
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (GROUP(ch))
|
if (GROUP(ch))
|
||||||
while ((k = (char_data *)simple_list(GROUP(ch)->members)) != NULL)
|
while ((k = (struct char_data *) simple_list(GROUP(ch)->members)) != NULL)
|
||||||
if (IN_ROOM(ch) == IN_ROOM(k) && !IS_NPC(k))
|
if (IN_ROOM(ch) == IN_ROOM(k) && !IS_NPC(k))
|
||||||
num++;
|
num++;
|
||||||
|
|
||||||
@@ -537,7 +534,7 @@ ACMD(do_split)
|
|||||||
(rest == 1) ? "" : "s", (rest == 1) ? "was" : "were", GET_NAME(ch));
|
(rest == 1) ? "" : "s", (rest == 1) ? "was" : "were", GET_NAME(ch));
|
||||||
}
|
}
|
||||||
|
|
||||||
while ((k = (char_data *)simple_list(GROUP(ch)->members)) != NULL)
|
while ((k = (struct char_data *) simple_list(GROUP(ch)->members)) != NULL)
|
||||||
if (k != ch && IN_ROOM(ch) == IN_ROOM(k) && !IS_NPC(k)) {
|
if (k != ch && IN_ROOM(ch) == IN_ROOM(k) && !IS_NPC(k)) {
|
||||||
increase_gold(k, share);
|
increase_gold(k, share);
|
||||||
send_to_char(k, "%s", buf);
|
send_to_char(k, "%s", buf);
|
||||||
@@ -559,7 +556,7 @@ ACMD(do_split)
|
|||||||
ACMD(do_use)
|
ACMD(do_use)
|
||||||
{
|
{
|
||||||
char buf[MAX_INPUT_LENGTH], arg[MAX_INPUT_LENGTH];
|
char buf[MAX_INPUT_LENGTH], arg[MAX_INPUT_LENGTH];
|
||||||
obj_data *mag_item;
|
struct obj_data *mag_item;
|
||||||
|
|
||||||
half_chop(argument, arg, buf);
|
half_chop(argument, arg, buf);
|
||||||
if (!*arg) {
|
if (!*arg) {
|
||||||
@@ -860,12 +857,13 @@ ACMD(do_gen_tog)
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void show_happyhour(char_data *ch)
|
static void show_happyhour(struct char_data *ch)
|
||||||
{
|
{
|
||||||
char happyexp[80], happygold[80], happyqp[80];
|
char happyexp[80], happygold[80], happyqp[80];
|
||||||
int secs_left;
|
int secs_left;
|
||||||
|
|
||||||
if ((IS_HAPPYHOUR) || (GET_LEVEL(ch) >= LVL_GRGOD)) {
|
if ((IS_HAPPYHOUR) || (GET_LEVEL(ch) >= LVL_GRGOD))
|
||||||
|
{
|
||||||
if (HAPPY_TIME)
|
if (HAPPY_TIME)
|
||||||
secs_left = ((HAPPY_TIME - 1) * SECS_PER_MUD_HOUR) + next_tick;
|
secs_left = ((HAPPY_TIME - 1) * SECS_PER_MUD_HOUR) + next_tick;
|
||||||
else
|
else
|
||||||
@@ -884,7 +882,9 @@ static void show_happyhour(char_data *ch)
|
|||||||
CCYEL(ch, C_NRM), (secs_left / 3600), CCNRM(ch, C_NRM),
|
CCYEL(ch, C_NRM), (secs_left / 3600), CCNRM(ch, C_NRM),
|
||||||
CCYEL(ch, C_NRM), (secs_left % 3600) / 60, CCNRM(ch, C_NRM),
|
CCYEL(ch, C_NRM), (secs_left % 3600) / 60, CCNRM(ch, C_NRM),
|
||||||
CCYEL(ch, C_NRM), (secs_left % 60), CCNRM(ch, C_NRM) );
|
CCYEL(ch, C_NRM), (secs_left % 60), CCNRM(ch, C_NRM) );
|
||||||
} else {
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
send_to_char(ch, "Sorry, there is currently no happy hour!\r\n");
|
send_to_char(ch, "Sorry, there is currently no happy hour!\r\n");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -894,7 +894,8 @@ ACMD(do_happyhour)
|
|||||||
char arg[MAX_INPUT_LENGTH], val[MAX_INPUT_LENGTH];
|
char arg[MAX_INPUT_LENGTH], val[MAX_INPUT_LENGTH];
|
||||||
int num;
|
int num;
|
||||||
|
|
||||||
if (GET_LEVEL(ch) < LVL_GOD) {
|
if (GET_LEVEL(ch) < LVL_GOD)
|
||||||
|
{
|
||||||
show_happyhour(ch);
|
show_happyhour(ch);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -902,15 +903,20 @@ ACMD(do_happyhour)
|
|||||||
/* Only Imms get here, so check args */
|
/* Only Imms get here, so check args */
|
||||||
two_arguments(argument, arg, val);
|
two_arguments(argument, arg, val);
|
||||||
|
|
||||||
if (is_abbrev(arg, "experience")) {
|
if (is_abbrev(arg, "experience"))
|
||||||
|
{
|
||||||
num = MIN(MAX((atoi(val)), 0), 1000);
|
num = MIN(MAX((atoi(val)), 0), 1000);
|
||||||
HAPPY_EXP = num;
|
HAPPY_EXP = num;
|
||||||
send_to_char(ch, "Happy Hour Exp rate set to +%d%%\r\n", HAPPY_EXP);
|
send_to_char(ch, "Happy Hour Exp rate set to +%d%%\r\n", HAPPY_EXP);
|
||||||
} else if ((is_abbrev(arg, "gold")) || (is_abbrev(arg, "coins"))) {
|
}
|
||||||
|
else if ((is_abbrev(arg, "gold")) || (is_abbrev(arg, "coins")))
|
||||||
|
{
|
||||||
num = MIN(MAX((atoi(val)), 0), 1000);
|
num = MIN(MAX((atoi(val)), 0), 1000);
|
||||||
HAPPY_GOLD = num;
|
HAPPY_GOLD = num;
|
||||||
send_to_char(ch, "Happy Hour Gold rate set to +%d%%\r\n", HAPPY_GOLD);
|
send_to_char(ch, "Happy Hour Gold rate set to +%d%%\r\n", HAPPY_GOLD);
|
||||||
} else if ((is_abbrev(arg, "time")) || (is_abbrev(arg, "ticks"))) {
|
}
|
||||||
|
else if ((is_abbrev(arg, "time")) || (is_abbrev(arg, "ticks")))
|
||||||
|
{
|
||||||
num = MIN(MAX((atoi(val)), 0), 1000);
|
num = MIN(MAX((atoi(val)), 0), 1000);
|
||||||
if (HAPPY_TIME && !num)
|
if (HAPPY_TIME && !num)
|
||||||
game_info("Happyhour has been stopped!");
|
game_info("Happyhour has been stopped!");
|
||||||
@@ -923,19 +929,27 @@ ACMD(do_happyhour)
|
|||||||
(HAPPY_TIME*SECS_PER_MUD_HOUR)/3600,
|
(HAPPY_TIME*SECS_PER_MUD_HOUR)/3600,
|
||||||
((HAPPY_TIME*SECS_PER_MUD_HOUR)%3600) / 60,
|
((HAPPY_TIME*SECS_PER_MUD_HOUR)%3600) / 60,
|
||||||
(HAPPY_TIME*SECS_PER_MUD_HOUR)%60 );
|
(HAPPY_TIME*SECS_PER_MUD_HOUR)%60 );
|
||||||
} else if ((is_abbrev(arg, "qp")) || (is_abbrev(arg, "questpoints"))) {
|
}
|
||||||
|
else if ((is_abbrev(arg, "qp")) || (is_abbrev(arg, "questpoints")))
|
||||||
|
{
|
||||||
num = MIN(MAX((atoi(val)), 0), 1000);
|
num = MIN(MAX((atoi(val)), 0), 1000);
|
||||||
HAPPY_QP = num;
|
HAPPY_QP = num;
|
||||||
send_to_char(ch, "Happy Hour Questpoints rate set to +%d%%\r\n", HAPPY_QP);
|
send_to_char(ch, "Happy Hour Questpoints rate set to +%d%%\r\n", HAPPY_QP);
|
||||||
} else if (is_abbrev(arg, "show")) {
|
}
|
||||||
|
else if (is_abbrev(arg, "show"))
|
||||||
|
{
|
||||||
show_happyhour(ch);
|
show_happyhour(ch);
|
||||||
} else if (is_abbrev(arg, "default")) {
|
}
|
||||||
|
else if (is_abbrev(arg, "default"))
|
||||||
|
{
|
||||||
HAPPY_EXP = 100;
|
HAPPY_EXP = 100;
|
||||||
HAPPY_GOLD = 50;
|
HAPPY_GOLD = 50;
|
||||||
HAPPY_QP = 50;
|
HAPPY_QP = 50;
|
||||||
HAPPY_TIME = 48;
|
HAPPY_TIME = 48;
|
||||||
game_info("A Happyhour has started!");
|
game_info("A Happyhour has started!");
|
||||||
} else {
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
send_to_char(ch, "Usage: %shappyhour %s- show usage (this info)\r\n"
|
send_to_char(ch, "Usage: %shappyhour %s- show usage (this info)\r\n"
|
||||||
" %shappyhour show %s- display current settings (what mortals see)\r\n"
|
" %shappyhour show %s- display current settings (what mortals see)\r\n"
|
||||||
" %shappyhour time <ticks> %s- set happyhour time and start timer\r\n"
|
" %shappyhour time <ticks> %s- set happyhour time and start timer\r\n"
|
||||||
|
|||||||
@@ -30,8 +30,8 @@ ACMD(do_action)
|
|||||||
char arg[MAX_INPUT_LENGTH], part[MAX_INPUT_LENGTH];
|
char arg[MAX_INPUT_LENGTH], part[MAX_INPUT_LENGTH];
|
||||||
int act_nr;
|
int act_nr;
|
||||||
struct social_messg *action;
|
struct social_messg *action;
|
||||||
char_data *vict;
|
struct char_data *vict;
|
||||||
obj_data *targ;
|
struct obj_data *targ;
|
||||||
|
|
||||||
if ((act_nr = find_action(cmd)) < 0) {
|
if ((act_nr = find_action(cmd)) < 0) {
|
||||||
send_to_char(ch, "That action is not supported.\r\n");
|
send_to_char(ch, "That action is not supported.\r\n");
|
||||||
@@ -65,8 +65,7 @@ ACMD(do_action)
|
|||||||
if (!vict) {
|
if (!vict) {
|
||||||
if (action->char_obj_found) {
|
if (action->char_obj_found) {
|
||||||
targ = get_obj_in_list_vis(ch, arg, NULL, ch->carrying);
|
targ = get_obj_in_list_vis(ch, arg, NULL, ch->carrying);
|
||||||
if (!targ)
|
if (!targ) targ = get_obj_in_list_vis(ch, arg, NULL, world[IN_ROOM(ch)].contents);
|
||||||
targ = get_obj_in_list_vis(ch, arg, NULL, world[IN_ROOM(ch)].contents);
|
|
||||||
if (targ) {
|
if (targ) {
|
||||||
act(action->char_obj_found, action->hide, ch, targ, 0, TO_CHAR);
|
act(action->char_obj_found, action->hide, ch, targ, 0, TO_CHAR);
|
||||||
act(action->others_obj_found, action->hide, ch, targ, 0, TO_ROOM);
|
act(action->others_obj_found, action->hide, ch, targ, 0, TO_ROOM);
|
||||||
@@ -93,9 +92,9 @@ ACMD(do_action)
|
|||||||
act("$N is not in a proper position for that.", FALSE, ch, 0, vict, TO_CHAR | TO_SLEEP);
|
act("$N is not in a proper position for that.", FALSE, ch, 0, vict, TO_CHAR | TO_SLEEP);
|
||||||
else {
|
else {
|
||||||
if (*part) {
|
if (*part) {
|
||||||
act(action->char_body_found, 0, ch, (obj_data *)part, vict, TO_CHAR | TO_SLEEP);
|
act(action->char_body_found, 0, ch, (struct obj_data *)part, vict, TO_CHAR | TO_SLEEP);
|
||||||
act(action->others_body_found, action->hide, ch, (obj_data *)part, vict, TO_NOTVICT);
|
act(action->others_body_found, action->hide, ch, (struct obj_data *)part, vict, TO_NOTVICT);
|
||||||
act(action->vict_body_found, action->hide, ch, (obj_data *)part, vict, TO_VICT);
|
act(action->vict_body_found, action->hide, ch, (struct obj_data *)part, vict, TO_VICT);
|
||||||
} else {
|
} else {
|
||||||
act(action->char_found, 0, ch, 0, vict, TO_CHAR | TO_SLEEP);
|
act(action->char_found, 0, ch, 0, vict, TO_CHAR | TO_SLEEP);
|
||||||
act(action->others_found, action->hide, ch, 0, vict, TO_NOTVICT);
|
act(action->others_found, action->hide, ch, 0, vict, TO_NOTVICT);
|
||||||
@@ -129,8 +128,7 @@ void create_command_list(void)
|
|||||||
|
|
||||||
/* count the commands in the command list */
|
/* count the commands in the command list */
|
||||||
i = 0;
|
i = 0;
|
||||||
while (*cmd_info[i].command != '\n')
|
while(*cmd_info[i].command != '\n') i++;
|
||||||
i++;
|
|
||||||
i++;
|
i++;
|
||||||
|
|
||||||
CREATE(complete_cmd_info, struct command_info, top_of_socialt + i + 2);
|
CREATE(complete_cmd_info, struct command_info, top_of_socialt + i + 2);
|
||||||
@@ -175,38 +173,22 @@ void free_social_messages(void)
|
|||||||
free(soc_mess_list);
|
free(soc_mess_list);
|
||||||
}
|
}
|
||||||
|
|
||||||
void free_action(struct social_messg *mess)
|
void free_action(struct social_messg *mess) {
|
||||||
{
|
if (mess->command) free(mess->command);
|
||||||
if (mess->command)
|
if (mess->sort_as) free(mess->sort_as);
|
||||||
free(mess->command);
|
if (mess->char_no_arg) free(mess->char_no_arg);
|
||||||
if (mess->sort_as)
|
if (mess->others_no_arg) free(mess->others_no_arg);
|
||||||
free(mess->sort_as);
|
if (mess->char_found) free(mess->char_found);
|
||||||
if (mess->char_no_arg)
|
if (mess->others_found) free(mess->others_found);
|
||||||
free(mess->char_no_arg);
|
if (mess->vict_found) free(mess->vict_found);
|
||||||
if (mess->others_no_arg)
|
if (mess->char_body_found) free(mess->char_body_found);
|
||||||
free(mess->others_no_arg);
|
if (mess->others_body_found) free(mess->others_body_found);
|
||||||
if (mess->char_found)
|
if (mess->vict_body_found) free(mess->vict_body_found);
|
||||||
free(mess->char_found);
|
if (mess->not_found) free(mess->not_found);
|
||||||
if (mess->others_found)
|
if (mess->char_auto) free(mess->char_auto);
|
||||||
free(mess->others_found);
|
if (mess->others_auto) free(mess->others_auto);
|
||||||
if (mess->vict_found)
|
if (mess->char_obj_found) free(mess->char_obj_found);
|
||||||
free(mess->vict_found);
|
if (mess->others_obj_found) free(mess->others_obj_found);
|
||||||
if (mess->char_body_found)
|
|
||||||
free(mess->char_body_found);
|
|
||||||
if (mess->others_body_found)
|
|
||||||
free(mess->others_body_found);
|
|
||||||
if (mess->vict_body_found)
|
|
||||||
free(mess->vict_body_found);
|
|
||||||
if (mess->not_found)
|
|
||||||
free(mess->not_found);
|
|
||||||
if (mess->char_auto)
|
|
||||||
free(mess->char_auto);
|
|
||||||
if (mess->others_auto)
|
|
||||||
free(mess->others_auto);
|
|
||||||
if (mess->char_obj_found)
|
|
||||||
free(mess->char_obj_found);
|
|
||||||
if (mess->others_obj_found)
|
|
||||||
free(mess->others_obj_found);
|
|
||||||
memset(mess, 0, sizeof(struct social_messg));
|
memset(mess, 0, sizeof(struct social_messg));
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -240,7 +222,7 @@ ACMD(do_gmote)
|
|||||||
int act_nr, length;
|
int act_nr, length;
|
||||||
char arg[MAX_INPUT_LENGTH], buf[MAX_INPUT_LENGTH];
|
char arg[MAX_INPUT_LENGTH], buf[MAX_INPUT_LENGTH];
|
||||||
struct social_messg *action;
|
struct social_messg *action;
|
||||||
char_data *vict = NULL;
|
struct char_data *vict = NULL;
|
||||||
|
|
||||||
half_chop(argument, buf, arg);
|
half_chop(argument, buf, arg);
|
||||||
|
|
||||||
|
|||||||
461
src/act.wizard.c
461
src/act.wizard.c
File diff suppressed because it is too large
Load Diff
103
src/aedit.c
103
src/aedit.c
@@ -22,19 +22,20 @@
|
|||||||
|
|
||||||
/* local utility functions */
|
/* local utility functions */
|
||||||
static int aedit_find_command(const char *txt);
|
static int aedit_find_command(const char *txt);
|
||||||
static void aedit_disp_menu(descriptor_data *d);
|
static void aedit_disp_menu(struct descriptor_data * d);
|
||||||
static void aedit_save_to_disk(descriptor_data *d);
|
static void aedit_save_to_disk(struct descriptor_data *d);
|
||||||
/* used in aedit parse */
|
/* used in aedit parse */
|
||||||
static void aedit_setup_new(descriptor_data *d);
|
static void aedit_setup_new(struct descriptor_data *d);
|
||||||
static void aedit_setup_existing(descriptor_data *d, int real_num);
|
static void aedit_setup_existing(struct descriptor_data *d, int real_num);
|
||||||
static void aedit_save_internally(descriptor_data *d);
|
static void aedit_save_internally(struct descriptor_data *d);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
/* Utils and exported functions. */
|
/* Utils and exported functions. */
|
||||||
ACMD(do_oasis_aedit)
|
ACMD(do_oasis_aedit)
|
||||||
{
|
{
|
||||||
char arg[MAX_INPUT_LENGTH];
|
char arg[MAX_INPUT_LENGTH];
|
||||||
descriptor_data *d;
|
struct descriptor_data *d;
|
||||||
int i;
|
int i;
|
||||||
|
|
||||||
/* No building as a mob or while being forced. */
|
/* No building as a mob or while being forced. */
|
||||||
@@ -106,8 +107,7 @@ ACMD(do_oasis_aedit)
|
|||||||
mudlog(CMP, MAX(LVL_IMMORT, GET_INVIS_LEV(ch)), TRUE, "OLC: %s starts editing actions.", GET_NAME(ch));
|
mudlog(CMP, MAX(LVL_IMMORT, GET_INVIS_LEV(ch)), TRUE, "OLC: %s starts editing actions.", GET_NAME(ch));
|
||||||
}
|
}
|
||||||
|
|
||||||
static void aedit_setup_new(descriptor_data *d)
|
static void aedit_setup_new(struct descriptor_data *d) {
|
||||||
{
|
|
||||||
CREATE(OLC_ACTION(d), struct social_messg, 1);
|
CREATE(OLC_ACTION(d), struct social_messg, 1);
|
||||||
OLC_ACTION(d)->command = strdup(OLC_STORAGE(d));
|
OLC_ACTION(d)->command = strdup(OLC_STORAGE(d));
|
||||||
OLC_ACTION(d)->sort_as = strdup(OLC_STORAGE(d));
|
OLC_ACTION(d)->sort_as = strdup(OLC_STORAGE(d));
|
||||||
@@ -132,8 +132,7 @@ static void aedit_setup_new(descriptor_data *d)
|
|||||||
OLC_VAL(d) = 0;
|
OLC_VAL(d) = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void aedit_setup_existing(descriptor_data *d, int real_num)
|
static void aedit_setup_existing(struct descriptor_data *d, int real_num) {
|
||||||
{
|
|
||||||
CREATE(OLC_ACTION(d), struct social_messg, 1);
|
CREATE(OLC_ACTION(d), struct social_messg, 1);
|
||||||
OLC_ACTION(d)->command = strdup(soc_mess_list[real_num].command);
|
OLC_ACTION(d)->command = strdup(soc_mess_list[real_num].command);
|
||||||
OLC_ACTION(d)->sort_as = strdup(soc_mess_list[real_num].sort_as);
|
OLC_ACTION(d)->sort_as = strdup(soc_mess_list[real_num].sort_as);
|
||||||
@@ -171,8 +170,7 @@ static void aedit_setup_existing(descriptor_data *d, int real_num)
|
|||||||
aedit_disp_menu(d);
|
aedit_disp_menu(d);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void aedit_save_internally(descriptor_data *d)
|
static void aedit_save_internally(struct descriptor_data *d) {
|
||||||
{
|
|
||||||
struct social_messg *new_soc_mess_list = NULL;
|
struct social_messg *new_soc_mess_list = NULL;
|
||||||
int i;
|
int i;
|
||||||
|
|
||||||
@@ -202,8 +200,7 @@ static void aedit_save_internally(descriptor_data *d)
|
|||||||
aedit_save_to_disk(d); /* autosave by Rumble */
|
aedit_save_to_disk(d); /* autosave by Rumble */
|
||||||
}
|
}
|
||||||
|
|
||||||
static void aedit_save_to_disk(descriptor_data *d)
|
static void aedit_save_to_disk(struct descriptor_data *d) {
|
||||||
{
|
|
||||||
FILE *fp;
|
FILE *fp;
|
||||||
int i;
|
int i;
|
||||||
char buf[MAX_STRING_LENGTH];
|
char buf[MAX_STRING_LENGTH];
|
||||||
@@ -255,10 +252,9 @@ static void aedit_save_to_disk(descriptor_data *d)
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* The Main Menu. */
|
/* The Main Menu. */
|
||||||
static void aedit_disp_menu(descriptor_data *d)
|
static void aedit_disp_menu(struct descriptor_data * d) {
|
||||||
{
|
|
||||||
struct social_messg *action = OLC_ACTION(d);
|
struct social_messg *action = OLC_ACTION(d);
|
||||||
char_data *ch = d->character;
|
struct char_data *ch = d->character;
|
||||||
|
|
||||||
get_char_colors(ch);
|
get_char_colors(ch);
|
||||||
|
|
||||||
@@ -326,15 +322,13 @@ static void aedit_disp_menu(descriptor_data *d)
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* The main loop. */
|
/* The main loop. */
|
||||||
void aedit_parse(descriptor_data *d, char *arg)
|
void aedit_parse(struct descriptor_data * d, char *arg) {
|
||||||
{
|
|
||||||
int i;
|
int i;
|
||||||
|
|
||||||
switch (OLC_MODE(d)) {
|
switch (OLC_MODE(d)) {
|
||||||
case AEDIT_CONFIRM_SAVESTRING:
|
case AEDIT_CONFIRM_SAVESTRING:
|
||||||
switch (*arg) {
|
switch (*arg) {
|
||||||
case 'y':
|
case 'y': case 'Y':
|
||||||
case 'Y':
|
|
||||||
aedit_save_internally(d);
|
aedit_save_internally(d);
|
||||||
mudlog (CMP, MAX(LVL_GOD, GET_INVIS_LEV(d->character)), TRUE, "OLC: %s edits action %s",
|
mudlog (CMP, MAX(LVL_GOD, GET_INVIS_LEV(d->character)), TRUE, "OLC: %s edits action %s",
|
||||||
GET_NAME(d->character), OLC_ACTION(d)->command);
|
GET_NAME(d->character), OLC_ACTION(d)->command);
|
||||||
@@ -343,8 +337,7 @@ void aedit_parse(descriptor_data *d, char *arg)
|
|||||||
cleanup_olc(d, CLEANUP_STRUCTS);
|
cleanup_olc(d, CLEANUP_STRUCTS);
|
||||||
write_to_output(d, "Action saved to disk.\r\n");
|
write_to_output(d, "Action saved to disk.\r\n");
|
||||||
break;
|
break;
|
||||||
case 'n':
|
case 'n': case 'N':
|
||||||
case 'N':
|
|
||||||
/* free everything up, including strings etc */
|
/* free everything up, including strings etc */
|
||||||
cleanup_olc(d, CLEANUP_ALL);
|
cleanup_olc(d, CLEANUP_ALL);
|
||||||
break;
|
break;
|
||||||
@@ -357,16 +350,13 @@ void aedit_parse(descriptor_data *d, char *arg)
|
|||||||
|
|
||||||
case AEDIT_CONFIRM_EDIT:
|
case AEDIT_CONFIRM_EDIT:
|
||||||
switch (*arg) {
|
switch (*arg) {
|
||||||
case 'y':
|
case 'y': case 'Y':
|
||||||
case 'Y':
|
|
||||||
aedit_setup_existing(d, OLC_ZNUM(d));
|
aedit_setup_existing(d, OLC_ZNUM(d));
|
||||||
break;
|
break;
|
||||||
case 'q':
|
case 'q': case 'Q':
|
||||||
case 'Q':
|
|
||||||
cleanup_olc(d, CLEANUP_ALL);
|
cleanup_olc(d, CLEANUP_ALL);
|
||||||
break;
|
break;
|
||||||
case 'n':
|
case 'n': case 'N':
|
||||||
case 'N':
|
|
||||||
OLC_ZNUM(d)++;
|
OLC_ZNUM(d)++;
|
||||||
for (;(OLC_ZNUM(d) <= top_of_socialt); OLC_ZNUM(d)++)
|
for (;(OLC_ZNUM(d) <= top_of_socialt); OLC_ZNUM(d)++)
|
||||||
if (is_abbrev(OLC_STORAGE(d), soc_mess_list[OLC_ZNUM(d)].command))
|
if (is_abbrev(OLC_STORAGE(d), soc_mess_list[OLC_ZNUM(d)].command))
|
||||||
@@ -396,14 +386,10 @@ void aedit_parse(descriptor_data *d, char *arg)
|
|||||||
|
|
||||||
case AEDIT_CONFIRM_ADD:
|
case AEDIT_CONFIRM_ADD:
|
||||||
switch (*arg) {
|
switch (*arg) {
|
||||||
case 'y':
|
case 'y': case 'Y':
|
||||||
case 'Y':
|
|
||||||
aedit_setup_new(d);
|
aedit_setup_new(d);
|
||||||
break;
|
break;
|
||||||
case 'n':
|
case 'n': case 'N': case 'q': case 'Q':
|
||||||
case 'N':
|
|
||||||
case 'q':
|
|
||||||
case 'Q':
|
|
||||||
cleanup_olc(d, CLEANUP_ALL);
|
cleanup_olc(d, CLEANUP_ALL);
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
@@ -416,13 +402,12 @@ void aedit_parse(descriptor_data *d, char *arg)
|
|||||||
|
|
||||||
case AEDIT_MAIN_MENU:
|
case AEDIT_MAIN_MENU:
|
||||||
switch (*arg) {
|
switch (*arg) {
|
||||||
case 'q':
|
case 'q': case 'Q':
|
||||||
case 'Q':
|
|
||||||
if (OLC_VAL(d)) { /* Something was modified */
|
if (OLC_VAL(d)) { /* Something was modified */
|
||||||
write_to_output(d, "Do you wish to save your changes? : ");
|
write_to_output(d, "Do you wish to save your changes? : ");
|
||||||
OLC_MODE(d) = AEDIT_CONFIRM_SAVESTRING;
|
OLC_MODE(d) = AEDIT_CONFIRM_SAVESTRING;
|
||||||
} else
|
}
|
||||||
cleanup_olc(d, CLEANUP_ALL);
|
else cleanup_olc(d, CLEANUP_ALL);
|
||||||
break;
|
break;
|
||||||
case 'n':
|
case 'n':
|
||||||
write_to_output(d, "Enter action name: ");
|
write_to_output(d, "Enter action name: ");
|
||||||
@@ -457,24 +442,21 @@ void aedit_parse(descriptor_data *d, char *arg)
|
|||||||
aedit_disp_menu(d);
|
aedit_disp_menu(d);
|
||||||
OLC_VAL(d) = 1;
|
OLC_VAL(d) = 1;
|
||||||
break;
|
break;
|
||||||
case 'a':
|
case 'a': case 'A':
|
||||||
case 'A':
|
|
||||||
write_to_output(d, "Enter social shown to the Character when there is no argument supplied.\r\n"
|
write_to_output(d, "Enter social shown to the Character when there is no argument supplied.\r\n"
|
||||||
"[OLD]: %s\r\n"
|
"[OLD]: %s\r\n"
|
||||||
"[NEW]: ",
|
"[NEW]: ",
|
||||||
((OLC_ACTION(d)->char_no_arg)?OLC_ACTION(d)->char_no_arg:"NULL"));
|
((OLC_ACTION(d)->char_no_arg)?OLC_ACTION(d)->char_no_arg:"NULL"));
|
||||||
OLC_MODE(d) = AEDIT_NOVICT_CHAR;
|
OLC_MODE(d) = AEDIT_NOVICT_CHAR;
|
||||||
return;
|
return;
|
||||||
case 'b':
|
case 'b': case 'B':
|
||||||
case 'B':
|
|
||||||
write_to_output(d, "Enter social shown to Others when there is no argument supplied.\r\n"
|
write_to_output(d, "Enter social shown to Others when there is no argument supplied.\r\n"
|
||||||
"[OLD]: %s\r\n"
|
"[OLD]: %s\r\n"
|
||||||
"[NEW]: ",
|
"[NEW]: ",
|
||||||
((OLC_ACTION(d)->others_no_arg)?OLC_ACTION(d)->others_no_arg:"NULL"));
|
((OLC_ACTION(d)->others_no_arg)?OLC_ACTION(d)->others_no_arg:"NULL"));
|
||||||
OLC_MODE(d) = AEDIT_NOVICT_OTHERS;
|
OLC_MODE(d) = AEDIT_NOVICT_OTHERS;
|
||||||
return;
|
return;
|
||||||
case 'c':
|
case 'c': case 'C':
|
||||||
case 'C':
|
|
||||||
write_to_output(d, "Enter text shown to the Character when his victim isnt found.\r\n"
|
write_to_output(d, "Enter text shown to the Character when his victim isnt found.\r\n"
|
||||||
"[OLD]: %s\r\n"
|
"[OLD]: %s\r\n"
|
||||||
"[NEW]: ",
|
"[NEW]: ",
|
||||||
@@ -482,8 +464,7 @@ void aedit_parse(descriptor_data *d, char *arg)
|
|||||||
|
|
||||||
OLC_MODE(d) = AEDIT_VICT_NOT_FOUND;
|
OLC_MODE(d) = AEDIT_VICT_NOT_FOUND;
|
||||||
return;
|
return;
|
||||||
case 'd':
|
case 'd': case 'D':
|
||||||
case 'D':
|
|
||||||
write_to_output(d, "Enter social shown to the Character when it is its own victim.\r\n"
|
write_to_output(d, "Enter social shown to the Character when it is its own victim.\r\n"
|
||||||
"[OLD]: %s\r\n"
|
"[OLD]: %s\r\n"
|
||||||
"[NEW]: ",
|
"[NEW]: ",
|
||||||
@@ -491,8 +472,7 @@ void aedit_parse(descriptor_data *d, char *arg)
|
|||||||
|
|
||||||
OLC_MODE(d) = AEDIT_SELF_CHAR;
|
OLC_MODE(d) = AEDIT_SELF_CHAR;
|
||||||
return;
|
return;
|
||||||
case 'e':
|
case 'e': case 'E':
|
||||||
case 'E':
|
|
||||||
write_to_output(d, "Enter social shown to Others when the Char is its own victim.\r\n"
|
write_to_output(d, "Enter social shown to Others when the Char is its own victim.\r\n"
|
||||||
"[OLD]: %s\r\n"
|
"[OLD]: %s\r\n"
|
||||||
"[NEW]: ",
|
"[NEW]: ",
|
||||||
@@ -500,8 +480,7 @@ void aedit_parse(descriptor_data *d, char *arg)
|
|||||||
|
|
||||||
OLC_MODE(d) = AEDIT_SELF_OTHERS;
|
OLC_MODE(d) = AEDIT_SELF_OTHERS;
|
||||||
return;
|
return;
|
||||||
case 'f':
|
case 'f': case 'F':
|
||||||
case 'F':
|
|
||||||
write_to_output(d, "Enter normal social shown to the Character when the victim is found.\r\n"
|
write_to_output(d, "Enter normal social shown to the Character when the victim is found.\r\n"
|
||||||
"[OLD]: %s\r\n"
|
"[OLD]: %s\r\n"
|
||||||
"[NEW]: ",
|
"[NEW]: ",
|
||||||
@@ -509,8 +488,7 @@ void aedit_parse(descriptor_data *d, char *arg)
|
|||||||
|
|
||||||
OLC_MODE(d) = AEDIT_VICT_CHAR_FOUND;
|
OLC_MODE(d) = AEDIT_VICT_CHAR_FOUND;
|
||||||
return;
|
return;
|
||||||
case 'g':
|
case 'g': case 'G':
|
||||||
case 'G':
|
|
||||||
write_to_output(d, "Enter normal social shown to Others when the victim is found.\r\n"
|
write_to_output(d, "Enter normal social shown to Others when the victim is found.\r\n"
|
||||||
"[OLD]: %s\r\n"
|
"[OLD]: %s\r\n"
|
||||||
"[NEW]: ",
|
"[NEW]: ",
|
||||||
@@ -518,8 +496,7 @@ void aedit_parse(descriptor_data *d, char *arg)
|
|||||||
|
|
||||||
OLC_MODE(d) = AEDIT_VICT_OTHERS_FOUND;
|
OLC_MODE(d) = AEDIT_VICT_OTHERS_FOUND;
|
||||||
return;
|
return;
|
||||||
case 'h':
|
case 'h': case 'H':
|
||||||
case 'H':
|
|
||||||
write_to_output(d, "Enter normal social shown to the Victim when the victim is found.\r\n"
|
write_to_output(d, "Enter normal social shown to the Victim when the victim is found.\r\n"
|
||||||
"[OLD]: %s\r\n"
|
"[OLD]: %s\r\n"
|
||||||
"[NEW]: ",
|
"[NEW]: ",
|
||||||
@@ -527,8 +504,7 @@ void aedit_parse(descriptor_data *d, char *arg)
|
|||||||
|
|
||||||
OLC_MODE(d) = AEDIT_VICT_VICT_FOUND;
|
OLC_MODE(d) = AEDIT_VICT_VICT_FOUND;
|
||||||
return;
|
return;
|
||||||
case 'i':
|
case 'i': case 'I':
|
||||||
case 'I':
|
|
||||||
write_to_output(d, "Enter 'body part' social shown to the Character when the victim is found.\r\n"
|
write_to_output(d, "Enter 'body part' social shown to the Character when the victim is found.\r\n"
|
||||||
"[OLD]: %s\r\n"
|
"[OLD]: %s\r\n"
|
||||||
"[NEW]: ",
|
"[NEW]: ",
|
||||||
@@ -536,8 +512,7 @@ void aedit_parse(descriptor_data *d, char *arg)
|
|||||||
|
|
||||||
OLC_MODE(d) = AEDIT_VICT_CHAR_BODY_FOUND;
|
OLC_MODE(d) = AEDIT_VICT_CHAR_BODY_FOUND;
|
||||||
return;
|
return;
|
||||||
case 'j':
|
case 'j': case 'J':
|
||||||
case 'J':
|
|
||||||
write_to_output(d, "Enter 'body part' social shown to Others when the victim is found.\r\n"
|
write_to_output(d, "Enter 'body part' social shown to Others when the victim is found.\r\n"
|
||||||
"[OLD]: %s\r\n"
|
"[OLD]: %s\r\n"
|
||||||
"[NEW]: ",
|
"[NEW]: ",
|
||||||
@@ -545,8 +520,7 @@ void aedit_parse(descriptor_data *d, char *arg)
|
|||||||
|
|
||||||
OLC_MODE(d) = AEDIT_VICT_OTHERS_BODY_FOUND;
|
OLC_MODE(d) = AEDIT_VICT_OTHERS_BODY_FOUND;
|
||||||
return;
|
return;
|
||||||
case 'k':
|
case 'k': case 'K':
|
||||||
case 'K':
|
|
||||||
write_to_output(d, "Enter 'body part' social shown to the Victim when the victim is found.\r\n"
|
write_to_output(d, "Enter 'body part' social shown to the Victim when the victim is found.\r\n"
|
||||||
"[OLD]: %s\r\n"
|
"[OLD]: %s\r\n"
|
||||||
"[NEW]: ",
|
"[NEW]: ",
|
||||||
@@ -554,8 +528,7 @@ void aedit_parse(descriptor_data *d, char *arg)
|
|||||||
|
|
||||||
OLC_MODE(d) = AEDIT_VICT_VICT_BODY_FOUND;
|
OLC_MODE(d) = AEDIT_VICT_VICT_BODY_FOUND;
|
||||||
return;
|
return;
|
||||||
case 'l':
|
case 'l': case 'L':
|
||||||
case 'L':
|
|
||||||
write_to_output(d, "Enter 'object' social shown to the Character when the object is found.\r\n"
|
write_to_output(d, "Enter 'object' social shown to the Character when the object is found.\r\n"
|
||||||
"[OLD]: %s\r\n"
|
"[OLD]: %s\r\n"
|
||||||
"[NEW]: ",
|
"[NEW]: ",
|
||||||
@@ -563,8 +536,7 @@ void aedit_parse(descriptor_data *d, char *arg)
|
|||||||
|
|
||||||
OLC_MODE(d) = AEDIT_OBJ_CHAR_FOUND;
|
OLC_MODE(d) = AEDIT_OBJ_CHAR_FOUND;
|
||||||
return;
|
return;
|
||||||
case 'm':
|
case 'm': case 'M':
|
||||||
case 'M':
|
|
||||||
write_to_output(d, "Enter 'object' social shown to the Room when the object is found.\r\n"
|
write_to_output(d, "Enter 'object' social shown to the Room when the object is found.\r\n"
|
||||||
"[OLD]: %s\r\n"
|
"[OLD]: %s\r\n"
|
||||||
"[NEW]: ",
|
"[NEW]: ",
|
||||||
@@ -846,3 +818,4 @@ static int aedit_find_command(const char *txt)
|
|||||||
return (cmd);
|
return (cmd);
|
||||||
return (-1);
|
return (-1);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
229
src/asciimap.c
229
src/asciimap.c
@@ -15,8 +15,12 @@
|
|||||||
#include "utils.h"
|
#include "utils.h"
|
||||||
#include "comm.h"
|
#include "comm.h"
|
||||||
#include "interpreter.h"
|
#include "interpreter.h"
|
||||||
|
#include "handler.h"
|
||||||
#include "db.h"
|
#include "db.h"
|
||||||
|
#include "spells.h"
|
||||||
|
#include "house.h"
|
||||||
#include "constants.h"
|
#include "constants.h"
|
||||||
|
#include "dg_scripts.h"
|
||||||
#include "asciimap.h"
|
#include "asciimap.h"
|
||||||
|
|
||||||
/******************************************************************************
|
/******************************************************************************
|
||||||
@@ -29,28 +33,29 @@
|
|||||||
|
|
||||||
#define DEFAULT_MAP_SIZE CONFIG_MAP_SIZE
|
#define DEFAULT_MAP_SIZE CONFIG_MAP_SIZE
|
||||||
|
|
||||||
#define MAX_MAP_SIZE ((CANVAS_WIDTH - 1)/4)
|
#define MAX_MAP_SIZE (CANVAS_WIDTH - 1)/4
|
||||||
#define MAX_MAP CANVAS_WIDTH
|
#define MAX_MAP CANVAS_WIDTH
|
||||||
|
|
||||||
#define MAX_MAP_DIR 10
|
#define MAX_MAP_DIR 10
|
||||||
|
#define MAX_MAP_FOLLOW 10
|
||||||
|
|
||||||
#define SECT_EMPTY 30 /* anything greater than num sect types */
|
#define SECT_EMPTY 30 /* anything greater than num sect types */
|
||||||
#define SECT_STRANGE (SECT_EMPTY + 1)
|
#define SECT_STRANGE (SECT_EMPTY + 1)
|
||||||
#define SECT_HERE (SECT_STRANGE + 1)
|
#define SECT_HERE (SECT_STRANGE + 1)
|
||||||
|
|
||||||
#define DOOR_NS (-1)
|
#define DOOR_NS -1
|
||||||
#define DOOR_EW (-2)
|
#define DOOR_EW -2
|
||||||
#define DOOR_UP (-3)
|
#define DOOR_UP -3
|
||||||
#define DOOR_DOWN (-4)
|
#define DOOR_DOWN -4
|
||||||
#define DOOR_DIAGNE (-5)
|
#define DOOR_DIAGNE -5
|
||||||
#define DOOR_DIAGNW (-6)
|
#define DOOR_DIAGNW -6
|
||||||
#define VDOOR_NS (-7)
|
#define VDOOR_NS -7
|
||||||
#define VDOOR_EW (-8)
|
#define VDOOR_EW -8
|
||||||
#define VDOOR_DIAGNE (-9)
|
#define VDOOR_DIAGNE -9
|
||||||
#define VDOOR_DIAGNW (-10)
|
#define VDOOR_DIAGNW -10
|
||||||
#define DOOR_UP_AND_NE (-11)
|
#define DOOR_UP_AND_NE -11
|
||||||
#define DOOR_DOWN_AND_SE (-12)
|
#define DOOR_DOWN_AND_SE -12
|
||||||
#define DOOR_NONE (-13)
|
#define DOOR_NONE -13
|
||||||
#define NUM_DOOR_TYPES 13
|
#define NUM_DOOR_TYPES 13
|
||||||
|
|
||||||
#define MAP_CIRCLE 0
|
#define MAP_CIRCLE 0
|
||||||
@@ -59,6 +64,8 @@
|
|||||||
#define MAP_NORMAL 0
|
#define MAP_NORMAL 0
|
||||||
#define MAP_COMPACT 1
|
#define MAP_COMPACT 1
|
||||||
|
|
||||||
|
static bool show_worldmap(struct char_data *ch);
|
||||||
|
|
||||||
struct map_info_type
|
struct map_info_type
|
||||||
{
|
{
|
||||||
int sector_type;
|
int sector_type;
|
||||||
@@ -185,12 +192,9 @@ static int door_offsets[6][2] ={ {-1, 0},{ 0, 1},{ 1, 0},{ 0, -1},{ -1, 1},{ 1,
|
|||||||
static int door_marks[6] = { DOOR_NS, DOOR_EW, DOOR_NS, DOOR_EW, DOOR_UP, DOOR_DOWN };
|
static int door_marks[6] = { DOOR_NS, DOOR_EW, DOOR_NS, DOOR_EW, DOOR_UP, DOOR_DOWN };
|
||||||
*/
|
*/
|
||||||
static int offsets[10][2] ={ {-2, 0},{ 0, 2},{ 2, 0},{ 0, -2},{0, 0},{ 0, 0},{ -2, -2},{ -2, 2},{2, 2},{ 2, -2} };
|
static int offsets[10][2] ={ {-2, 0},{ 0, 2},{ 2, 0},{ 0, -2},{0, 0},{ 0, 0},{ -2, -2},{ -2, 2},{2, 2},{ 2, -2} };
|
||||||
static int offsets_worldmap[10][2] = {{-1, 0}, {0, 1}, {1, 0}, {0, -1}, {0, 0}, {0, 0}, {-1, -1}, {-1, 1}, {1, 1},
|
static int offsets_worldmap[10][2] ={ {-1, 0},{ 0, 1},{ 1, 0},{ 0, -1},{0, 0},{ 0, 0},{ -1, -1},{ -1, 1},{1, 1},{ 1, -1} };
|
||||||
{1, -1}};
|
static int door_offsets[10][2] ={ {-1, 0},{ 0, 1},{ 1, 0},{ 0, -1},{ -1, 1},{ 1, 1},{ -1, -1},{ -1, 1},{ 1, 1},{ 1, -1} };
|
||||||
static int door_offsets[10][2] = {{-1, 0}, {0, 1}, {1, 0}, {0, -1}, {-1, 1}, {1, 1}, {-1, -1}, {-1, 1}, {1, 1},
|
static int door_marks[10] = { DOOR_NS, DOOR_EW, DOOR_NS, DOOR_EW, DOOR_UP, DOOR_DOWN, DOOR_DIAGNW, DOOR_DIAGNE, DOOR_DIAGNW, DOOR_DIAGNE};
|
||||||
{1, -1}};
|
|
||||||
static int door_marks[10] = {DOOR_NS, DOOR_EW, DOOR_NS, DOOR_EW, DOOR_UP, DOOR_DOWN, DOOR_DIAGNW, DOOR_DIAGNE,
|
|
||||||
DOOR_DIAGNW, DOOR_DIAGNE};
|
|
||||||
static int vdoor_marks[4] = { VDOOR_NS, VDOOR_EW, VDOOR_NS, VDOOR_EW };
|
static int vdoor_marks[4] = { VDOOR_NS, VDOOR_EW, VDOOR_NS, VDOOR_EW };
|
||||||
/******************************************************************************
|
/******************************************************************************
|
||||||
* End Local (File Scope) Defines and Global Variables
|
* End Local (File Scope) Defines and Global Variables
|
||||||
@@ -199,36 +203,33 @@ static int vdoor_marks[4] = {VDOOR_NS, VDOOR_EW, VDOOR_NS, VDOOR_EW};
|
|||||||
/******************************************************************************
|
/******************************************************************************
|
||||||
* Begin Local (File Scope) Function Prototypes
|
* Begin Local (File Scope) Function Prototypes
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
static void MapArea(room_rnum room, const char_data *ch, int x, int y, int min, int max, int xpos, int ypos,
|
static void MapArea(room_rnum room, struct char_data *ch, int x, int y, int min, int max, sh_int xpos, sh_int ypos, bool worldmap);
|
||||||
bool worldmap);
|
|
||||||
static char *StringMap(int centre, int size);
|
static char *StringMap(int centre, int size);
|
||||||
static char *WorldMap(int centre, int size, int mapshape, int maptype );
|
static char *WorldMap(int centre, int size, int mapshape, int maptype );
|
||||||
static char *CompactStringMap(int centre, int size);
|
static char *CompactStringMap(int centre, int size);
|
||||||
static void perform_map(char_data *ch, char *argument, bool worldmap);
|
static void perform_map( struct char_data *ch, char *argument, bool worldmap );
|
||||||
static bool show_worldmap(const char_data *ch);
|
|
||||||
/******************************************************************************
|
/******************************************************************************
|
||||||
* End Local (File Scope) Function Prototypes
|
* End Local (File Scope) Function Prototypes
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
|
|
||||||
|
|
||||||
bool can_see_map(const char_data *ch)
|
bool can_see_map(struct char_data *ch) {
|
||||||
{
|
|
||||||
/* Is the map funcionality disabled? */
|
/* Is the map funcionality disabled? */
|
||||||
if (CONFIG_MAP == MAP_OFF || (CONFIG_MAP == MAP_IMM_ONLY && GET_LEVEL(ch) < LVL_IMMORT))
|
if (CONFIG_MAP == MAP_OFF)
|
||||||
|
return FALSE;
|
||||||
|
else if ((CONFIG_MAP == MAP_IMM_ONLY) && (GET_LEVEL(ch) < LVL_IMMORT))
|
||||||
return FALSE;
|
return FALSE;
|
||||||
|
|
||||||
return TRUE;
|
return TRUE;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* MapArea function - create the actual map */
|
/* MapArea function - create the actual map */
|
||||||
static void MapArea(const room_rnum room, const char_data *ch, const int x, const int y, // NOLINT(*-no-recursion)
|
static void MapArea(room_rnum room, struct char_data *ch, int x, int y, int min, int max, sh_int xpos, sh_int ypos, bool worldmap)
|
||||||
const int min, const int max, const int xpos, const int ypos, const bool worldmap)
|
|
||||||
{
|
{
|
||||||
room_rnum prospect_room;
|
room_rnum prospect_room;
|
||||||
struct room_direction_data *pexit;
|
struct room_direction_data *pexit;
|
||||||
int door;
|
int door, ew_size=0, ns_size=0, x_exit_pos=0, y_exit_pos=0;
|
||||||
const int ew_size = 0, ns_size = 0, x_exit_pos = 0, y_exit_pos = 0;
|
sh_int prospect_xpos, prospect_ypos;
|
||||||
int prospect_xpos, prospect_ypos;
|
|
||||||
|
|
||||||
if (map[x][y] < 0)
|
if (map[x][y] < 0)
|
||||||
return; /* this is a door */
|
return; /* this is a door */
|
||||||
@@ -239,74 +240,56 @@ static void MapArea(const room_rnum room, const char_data *ch, const int x, cons
|
|||||||
else
|
else
|
||||||
map[x][y] = SECT(room);
|
map[x][y] = SECT(room);
|
||||||
|
|
||||||
if (x < min || y < min || x > max || y > max)
|
if ( (x < min) || ( y < min) || ( x > max ) || ( y > max) ) return;
|
||||||
return;
|
|
||||||
|
|
||||||
/* Check for exits */
|
/* Check for exits */
|
||||||
for ( door = 0; door < MAX_MAP_DIR; door++ ) {
|
for ( door = 0; door < MAX_MAP_DIR; door++ ) {
|
||||||
|
|
||||||
if (xpos + door_offsets[door][0] >= 0 &&
|
if( door < MAX_MAP_FOLLOW &&
|
||||||
|
xpos+door_offsets[door][0] >= 0 &&
|
||||||
xpos+door_offsets[door][0] <= ns_size &&
|
xpos+door_offsets[door][0] <= ns_size &&
|
||||||
ypos+door_offsets[door][1] >= 0 &&
|
ypos+door_offsets[door][1] >= 0 &&
|
||||||
ypos + door_offsets[door][1] <= ew_size) { /* Virtual exit */
|
ypos+door_offsets[door][1] <= ew_size)
|
||||||
// linting tells me vdoor_marks will have an index out of bounds here, since doors can have more values than
|
{ /* Virtual exit */
|
||||||
// vdoor_marks contains. Either we're not actually getting here for those values, or we're not getting here at all.
|
|
||||||
// Adding a guard for now. --welcor 20241230
|
|
||||||
if (door < sizeof(vdoor_marks))
|
|
||||||
map[x + door_offsets[door][0]][y + door_offsets[door][1]] = vdoor_marks[door];
|
|
||||||
|
|
||||||
|
map[x+door_offsets[door][0]][y+door_offsets[door][1]] = vdoor_marks[door] ;
|
||||||
if (map[x+offsets[door][0]][y+offsets[door][1]] == SECT_EMPTY )
|
if (map[x+offsets[door][0]][y+offsets[door][1]] == SECT_EMPTY )
|
||||||
MapArea(room, ch, x + offsets[door][0], y + offsets[door][1], min, max, xpos + door_offsets[door][0],
|
MapArea(room,ch,x + offsets[door][0], y + offsets[door][1], min, max, xpos+door_offsets[door][0], ypos+door_offsets[door][1], worldmap);
|
||||||
ypos + door_offsets[door][1], worldmap);
|
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
if ( (pexit = world[room].dir_option[door]) != NULL &&
|
if ( (pexit = world[room].dir_option[door]) != NULL &&
|
||||||
pexit->to_room > 0 && pexit->to_room != NOWHERE &&
|
(pexit->to_room > 0 ) && (pexit->to_room != NOWHERE) &&
|
||||||
!IS_SET(pexit->exit_info, EX_CLOSED) &&
|
(!IS_SET(pexit->exit_info, EX_CLOSED)) &&
|
||||||
(!IS_SET(pexit->exit_info, EX_HIDDEN) || PRF_FLAGGED(ch, PRF_HOLYLIGHT))) { /* A real exit */
|
(!IS_SET(pexit->exit_info, EX_HIDDEN) || PRF_FLAGGED(ch, PRF_HOLYLIGHT)) )
|
||||||
|
{ /* A real exit */
|
||||||
|
|
||||||
/* But is the door here... */
|
/* But is the door here... */
|
||||||
switch (door) {
|
switch (door) {
|
||||||
case NORTH:
|
case NORTH:
|
||||||
if (xpos > 0 || ypos != y_exit_pos)
|
if(xpos > 0 || ypos!=y_exit_pos) continue;
|
||||||
continue;
|
|
||||||
break;
|
break;
|
||||||
case SOUTH:
|
case SOUTH:
|
||||||
if (xpos < ns_size || ypos != y_exit_pos)
|
if(xpos < ns_size || ypos!=y_exit_pos) continue;
|
||||||
continue;
|
|
||||||
break;
|
break;
|
||||||
case EAST:
|
case EAST:
|
||||||
if (ypos < ew_size || xpos != x_exit_pos)
|
if(ypos < ew_size || xpos!=x_exit_pos) continue;
|
||||||
continue;
|
|
||||||
break;
|
break;
|
||||||
case WEST:
|
case WEST:
|
||||||
if (ypos > 0 || xpos != x_exit_pos)
|
if(ypos > 0 || xpos!=x_exit_pos) continue;
|
||||||
continue;
|
|
||||||
break;
|
break;
|
||||||
case NORTHWEST:
|
case NORTHWEST:
|
||||||
if (xpos > 0 || ypos != y_exit_pos || ypos > 0 || xpos != x_exit_pos)
|
if(xpos > 0 || ypos!=y_exit_pos || ypos > 0 || xpos!=x_exit_pos) continue;
|
||||||
continue;
|
|
||||||
break;
|
break;
|
||||||
case NORTHEAST:
|
case NORTHEAST:
|
||||||
if (xpos > 0 || ypos != y_exit_pos || ypos < ew_size || xpos != x_exit_pos)
|
if(xpos > 0 || ypos!=y_exit_pos || ypos < ew_size || xpos!=x_exit_pos) continue;
|
||||||
continue;
|
|
||||||
break;
|
break;
|
||||||
case SOUTHEAST:
|
case SOUTHEAST:
|
||||||
if (xpos < ns_size || ypos != y_exit_pos || ypos < ew_size || xpos != x_exit_pos)
|
if(xpos < ns_size || ypos!=y_exit_pos || ypos < ew_size || xpos!=x_exit_pos) continue;
|
||||||
continue;
|
|
||||||
break;
|
break;
|
||||||
case SOUTHWEST:
|
case SOUTHWEST:
|
||||||
if (xpos < ns_size || ypos != y_exit_pos || ypos > 0 || xpos != x_exit_pos)
|
if(xpos < ns_size || ypos!=y_exit_pos || ypos > 0 || xpos!=x_exit_pos) continue;
|
||||||
continue;
|
|
||||||
break;
|
break;
|
||||||
case UP:
|
|
||||||
case DOWN:
|
|
||||||
/* no check for up/down here */
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
log("Default case reached in switch in door check in asciimap. "
|
|
||||||
"Are any directions unaccounted for? door = %d", door);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -321,16 +304,16 @@ static void MapArea(const room_rnum room, const char_data *ch, const int x, cons
|
|||||||
}
|
}
|
||||||
|
|
||||||
if(!worldmap) {
|
if(!worldmap) {
|
||||||
if (map[x + door_offsets[door][0]][y + door_offsets[door][1]] == DOOR_NONE ||
|
if ((map[x+door_offsets[door][0]][y+door_offsets[door][1]] == DOOR_NONE) ||
|
||||||
map[x + door_offsets[door][0]][y + door_offsets[door][1]] == SECT_EMPTY) {
|
(map[x+door_offsets[door][0]][y+door_offsets[door][1]] == SECT_EMPTY) ) {
|
||||||
map[x+door_offsets[door][0]][y+door_offsets[door][1]] = door_marks[door];
|
map[x+door_offsets[door][0]][y+door_offsets[door][1]] = door_marks[door];
|
||||||
} else {
|
} else {
|
||||||
if ((door == NORTHEAST && map[x + door_offsets[door][0]][y + door_offsets[door][1]] == DOOR_UP) ||
|
if ( ((door == NORTHEAST) && (map[x+door_offsets[door][0]][y+door_offsets[door][1]] == DOOR_UP)) ||
|
||||||
(door == UP && map[x + door_offsets[door][0]][y + door_offsets[door][1]] == DOOR_DIAGNE)) {
|
((door == UP) && (map[x+door_offsets[door][0]][y+door_offsets[door][1]] == DOOR_DIAGNE)) ) {
|
||||||
map[x+door_offsets[door][0]][y+door_offsets[door][1]] = DOOR_UP_AND_NE;
|
map[x+door_offsets[door][0]][y+door_offsets[door][1]] = DOOR_UP_AND_NE;
|
||||||
} else if ((door == SOUTHEAST && map[x + door_offsets[door][0]][y + door_offsets[door][1]] == DOOR_DOWN)
|
}
|
||||||
||
|
else if ( ((door == SOUTHEAST) && (map[x+door_offsets[door][0]][y+door_offsets[door][1]] == DOOR_DOWN)) ||
|
||||||
(door == DOWN && map[x + door_offsets[door][0]][y + door_offsets[door][1]] == DOOR_DIAGNW)) {
|
((door == DOWN) && (map[x+door_offsets[door][0]][y+door_offsets[door][1]] == DOOR_DIAGNW)) ) {
|
||||||
map[x+door_offsets[door][0]][y+door_offsets[door][1]] = DOOR_DOWN_AND_SE;
|
map[x+door_offsets[door][0]][y+door_offsets[door][1]] = DOOR_DOWN_AND_SE;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -355,29 +338,21 @@ static void MapArea(const room_rnum room, const char_data *ch, const int x, cons
|
|||||||
prospect_xpos = world[prospect_room].dir_option[rev_dir[door]] ? x_exit_pos : ns_size/2;
|
prospect_xpos = world[prospect_room].dir_option[rev_dir[door]] ? x_exit_pos : ns_size/2;
|
||||||
prospect_ypos = world[prospect_room].dir_option[rev_dir[door]] ? y_exit_pos : ew_size/2;
|
prospect_ypos = world[prospect_room].dir_option[rev_dir[door]] ? y_exit_pos : ew_size/2;
|
||||||
break;
|
break;
|
||||||
case UP:
|
|
||||||
case DOWN:
|
|
||||||
/* no check for up/down here */
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
log("Default case reached in prospect switch in asciimap. Are any directions unaccounted for? door = %d", door);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if(worldmap) {
|
if(worldmap) {
|
||||||
if (map[x + offsets_worldmap[door][0]][y + offsets_worldmap[door][1]] == SECT_EMPTY)
|
if ( door < MAX_MAP_FOLLOW && map[x+offsets_worldmap[door][0]][y+offsets_worldmap[door][1]] == SECT_EMPTY )
|
||||||
MapArea(pexit->to_room, ch, x + offsets_worldmap[door][0], y + offsets_worldmap[door][1], min, max,
|
MapArea(pexit->to_room,ch,x + offsets_worldmap[door][0], y + offsets_worldmap[door][1], min, max, prospect_xpos, prospect_ypos, worldmap);
|
||||||
prospect_xpos, prospect_ypos, worldmap);
|
|
||||||
} else {
|
} else {
|
||||||
if (map[x + offsets[door][0]][y + offsets[door][1]] == SECT_EMPTY)
|
if ( door < MAX_MAP_FOLLOW && map[x+offsets[door][0]][y+offsets[door][1]] == SECT_EMPTY )
|
||||||
MapArea(pexit->to_room, ch, x + offsets[door][0], y + offsets[door][1], min, max, prospect_xpos,
|
MapArea(pexit->to_room,ch,x + offsets[door][0], y + offsets[door][1], min, max, prospect_xpos, prospect_ypos, worldmap);
|
||||||
prospect_ypos, worldmap);
|
|
||||||
}
|
}
|
||||||
} /* end if exit there */
|
} /* end if exit there */
|
||||||
}
|
}
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Returns a string representation of the map */
|
/* Returns a string representation of the map */
|
||||||
// ReSharper disable once CppDFAConstantParameter
|
|
||||||
static char *StringMap(int centre, int size)
|
static char *StringMap(int centre, int size)
|
||||||
{
|
{
|
||||||
static char strmap[MAX_MAP*MAX_MAP*11 + MAX_MAP*2 + 1];
|
static char strmap[MAX_MAP*MAX_MAP*11 + MAX_MAP*2 + 1];
|
||||||
@@ -390,7 +365,9 @@ static char *StringMap(int centre, int size)
|
|||||||
/* every column */
|
/* every column */
|
||||||
for (y = centre - CANVAS_WIDTH/6; y <= centre + CANVAS_WIDTH/6; y++) {
|
for (y = centre - CANVAS_WIDTH/6; y <= centre + CANVAS_WIDTH/6; y++) {
|
||||||
if (abs(centre - x)<=size && abs(centre-y)<=size)
|
if (abs(centre - x)<=size && abs(centre-y)<=size)
|
||||||
tmp = map[x][y] < 0 ? door_info[NUM_DOOR_TYPES + map[x][y]].disp : map_info[map[x][y]].disp;
|
tmp = (map[x][y]<0) ? \
|
||||||
|
door_info[NUM_DOOR_TYPES + map[x][y]].disp : \
|
||||||
|
map_info[map[x][y]].disp ;
|
||||||
else
|
else
|
||||||
tmp = map_info[SECT_EMPTY].disp;
|
tmp = map_info[SECT_EMPTY].disp;
|
||||||
strcpy(mp, tmp);
|
strcpy(mp, tmp);
|
||||||
@@ -403,7 +380,6 @@ static char *StringMap(int centre, int size)
|
|||||||
return strmap;
|
return strmap;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ReSharper disable once CppDFAConstantParameter
|
|
||||||
static char *WorldMap(int centre, int size, int mapshape, int maptype )
|
static char *WorldMap(int centre, int size, int mapshape, int maptype )
|
||||||
{
|
{
|
||||||
static char strmap[MAX_MAP*MAX_MAP*4 + MAX_MAP*2 + 1];
|
static char strmap[MAX_MAP*MAX_MAP*4 + MAX_MAP*2 + 1];
|
||||||
@@ -411,12 +387,14 @@ static char *WorldMap(int centre, int size, int mapshape, int maptype)
|
|||||||
int x, y;
|
int x, y;
|
||||||
int xmin, xmax, ymin, ymax;
|
int xmin, xmax, ymin, ymax;
|
||||||
|
|
||||||
if (maptype == MAP_COMPACT) {
|
switch(maptype) {
|
||||||
|
case MAP_COMPACT:
|
||||||
xmin = centre - size;
|
xmin = centre - size;
|
||||||
xmax = centre + size;
|
xmax = centre + size;
|
||||||
ymin = centre - 2*size;
|
ymin = centre - 2*size;
|
||||||
ymax = centre + 2*size;
|
ymax = centre + 2*size;
|
||||||
} else {
|
break;
|
||||||
|
default:
|
||||||
xmin = centre - CANVAS_HEIGHT/2;
|
xmin = centre - CANVAS_HEIGHT/2;
|
||||||
xmax = centre + CANVAS_HEIGHT/2;
|
xmax = centre + CANVAS_HEIGHT/2;
|
||||||
ymin = centre - CANVAS_WIDTH/2;
|
ymin = centre - CANVAS_WIDTH/2;
|
||||||
@@ -432,8 +410,7 @@ static char *WorldMap(int centre, int size, int mapshape, int maptype)
|
|||||||
for (y = ymin ; y <= ymax ; y++) {
|
for (y = ymin ; y <= ymax ; y++) {
|
||||||
|
|
||||||
if((mapshape == MAP_RECTANGLE && abs(centre - y) <= size*2 && abs(centre - x) <= size ) ||
|
if((mapshape == MAP_RECTANGLE && abs(centre - y) <= size*2 && abs(centre - x) <= size ) ||
|
||||||
(mapshape == MAP_CIRCLE && (centre - x) * (centre - x) + (centre - y) * (centre - y) / 4 <= size * size +
|
((mapshape == MAP_CIRCLE) && (centre-x)*(centre-x) + (centre-y)*(centre-y)/4 <= (size * size + 1))) {
|
||||||
1)) {
|
|
||||||
strcpy(mp, world_map_info[map[x][y]].disp);
|
strcpy(mp, world_map_info[map[x][y]].disp);
|
||||||
mp += strlen(world_map_info[map[x][y]].disp);
|
mp += strlen(world_map_info[map[x][y]].disp);
|
||||||
} else {
|
} else {
|
||||||
@@ -447,7 +424,6 @@ static char *WorldMap(int centre, int size, int mapshape, int maptype)
|
|||||||
return strmap;
|
return strmap;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ReSharper disable once CppDFAConstantParameter
|
|
||||||
static char *CompactStringMap(int centre, int size)
|
static char *CompactStringMap(int centre, int size)
|
||||||
{
|
{
|
||||||
static char strmap[MAX_MAP*MAX_MAP*12 + MAX_MAP*2 + 1];
|
static char strmap[MAX_MAP*MAX_MAP*12 + MAX_MAP*2 + 1];
|
||||||
@@ -458,8 +434,12 @@ static char *CompactStringMap(int centre, int size)
|
|||||||
for (x = centre - size; x <= centre + size; x++) {
|
for (x = centre - size; x <= centre + size; x++) {
|
||||||
/* every column */
|
/* every column */
|
||||||
for (y = centre - size; y <= centre + size; y++) {
|
for (y = centre - size; y <= centre + size; y++) {
|
||||||
strcpy(mp, map[x][y] < 0 ? compact_door_info[NUM_DOOR_TYPES + map[x][y]].disp : map_info[map[x][y]].disp);
|
strcpy(mp, (map[x][y]<0) ? \
|
||||||
mp += strlen(map[x][y] < 0 ? compact_door_info[NUM_DOOR_TYPES + map[x][y]].disp : map_info[map[x][y]].disp);
|
compact_door_info[NUM_DOOR_TYPES + map[x][y]].disp : \
|
||||||
|
map_info[map[x][y]].disp);
|
||||||
|
mp += strlen((map[x][y]<0) ? \
|
||||||
|
compact_door_info[NUM_DOOR_TYPES + map[x][y]].disp : \
|
||||||
|
map_info[map[x][y]].disp);
|
||||||
}
|
}
|
||||||
strcpy(mp, "\r\n");
|
strcpy(mp, "\r\n");
|
||||||
mp+=2;
|
mp+=2;
|
||||||
@@ -469,25 +449,24 @@ static char *CompactStringMap(int centre, int size)
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* Display a nicely formatted map with a legend */
|
/* Display a nicely formatted map with a legend */
|
||||||
static void perform_map(char_data *ch, char *argument, bool worldmap)
|
static void perform_map( struct char_data *ch, char *argument, bool worldmap )
|
||||||
{
|
{
|
||||||
int size = DEFAULT_MAP_SIZE;
|
int size = DEFAULT_MAP_SIZE;
|
||||||
int centre, x, y, min, max;
|
int centre, x, y, min, max;
|
||||||
char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH], buf1[MAX_STRING_LENGTH], buf2[
|
char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH], buf1[MAX_STRING_LENGTH], buf2[MAX_STRING_LENGTH];
|
||||||
MAX_STRING_LENGTH];
|
|
||||||
int count = 0;
|
int count = 0;
|
||||||
const int ew_size = 0, ns_size = 0;
|
int ew_size=0, ns_size=0;
|
||||||
int mapshape = MAP_CIRCLE;
|
int mapshape = MAP_CIRCLE;
|
||||||
|
|
||||||
two_arguments( argument, arg1 , arg2 );
|
two_arguments( argument, arg1 , arg2 );
|
||||||
if (*arg1) {
|
if(*arg1)
|
||||||
size = parse_int(arg1);
|
{
|
||||||
|
size = atoi(arg1);
|
||||||
}
|
}
|
||||||
if (*arg2) {
|
if (*arg2)
|
||||||
if (is_abbrev(arg2, "normal"))
|
{
|
||||||
worldmap = FALSE;
|
if (is_abbrev(arg2, "normal")) worldmap=FALSE;
|
||||||
else if (is_abbrev(arg2, "world"))
|
else if (is_abbrev(arg2, "world")) worldmap=TRUE;
|
||||||
worldmap = TRUE;
|
|
||||||
else {
|
else {
|
||||||
send_to_char(ch, "Usage: \tymap <distance> [ normal | world ]\tn");
|
send_to_char(ch, "Usage: \tymap <distance> [ normal | world ]\tn");
|
||||||
return;
|
return;
|
||||||
@@ -513,7 +492,7 @@ static void perform_map(char_data *ch, char *argument, bool worldmap)
|
|||||||
/* Blank the map */
|
/* Blank the map */
|
||||||
for (x = 0; x < MAX_MAP; ++x)
|
for (x = 0; x < MAX_MAP; ++x)
|
||||||
for (y = 0; y < MAX_MAP; ++y)
|
for (y = 0; y < MAX_MAP; ++y)
|
||||||
map[x][y] = !(y % 2) && !worldmap ? DOOR_NONE : SECT_EMPTY;
|
map[x][y]= (!(y%2) && !worldmap) ? DOOR_NONE : SECT_EMPTY;
|
||||||
|
|
||||||
/* starts the mapping with the centre room */
|
/* starts the mapping with the centre room */
|
||||||
MapArea(IN_ROOM(ch), ch, centre, centre, min, max, ns_size/2, ew_size/2, worldmap);
|
MapArea(IN_ROOM(ch), ch, centre, centre, min, max, ns_size/2, ew_size/2, worldmap);
|
||||||
@@ -524,7 +503,7 @@ static void perform_map(char_data *ch, char *argument, bool worldmap)
|
|||||||
/* Feel free to put your own MUD name or header in here */
|
/* Feel free to put your own MUD name or header in here */
|
||||||
send_to_char(ch, " \tY-\tytbaMUD Map System\tY-\tn\r\n"
|
send_to_char(ch, " \tY-\tytbaMUD Map System\tY-\tn\r\n"
|
||||||
"\tD .-.__--.,--.__.-.\tn\r\n" );
|
"\tD .-.__--.,--.__.-.\tn\r\n" );
|
||||||
// TODO switch to snprintf
|
|
||||||
count += sprintf(buf + count, "\tn\tn\tn%s Up\\\\", door_info[NUM_DOOR_TYPES + DOOR_UP].disp);
|
count += sprintf(buf + count, "\tn\tn\tn%s Up\\\\", door_info[NUM_DOOR_TYPES + DOOR_UP].disp);
|
||||||
count += sprintf(buf + count, "\tn\tn\tn%s Down\\\\", door_info[NUM_DOOR_TYPES + DOOR_DOWN].disp);
|
count += sprintf(buf + count, "\tn\tn\tn%s Down\\\\", door_info[NUM_DOOR_TYPES + DOOR_DOWN].disp);
|
||||||
count += sprintf(buf + count, "\tn%s You\\\\", map_info[SECT_HERE].disp);
|
count += sprintf(buf + count, "\tn%s You\\\\", map_info[SECT_HERE].disp);
|
||||||
@@ -549,7 +528,7 @@ static void perform_map(char_data *ch, char *argument, bool worldmap)
|
|||||||
|
|
||||||
/* Set up the map */
|
/* Set up the map */
|
||||||
memset(buf, ' ', CANVAS_WIDTH);
|
memset(buf, ' ', CANVAS_WIDTH);
|
||||||
count = CANVAS_WIDTH;
|
count = (CANVAS_WIDTH);
|
||||||
if(worldmap)
|
if(worldmap)
|
||||||
count += sprintf(buf + count , "\r\n%s", WorldMap(centre, size, mapshape, MAP_NORMAL));
|
count += sprintf(buf + count , "\r\n%s", WorldMap(centre, size, mapshape, MAP_NORMAL));
|
||||||
else
|
else
|
||||||
@@ -564,11 +543,11 @@ static void perform_map(char_data *ch, char *argument, bool worldmap)
|
|||||||
send_to_char(ch, "%s", buf2);
|
send_to_char(ch, "%s", buf2);
|
||||||
|
|
||||||
send_to_char(ch, "\tD `.-.__--.,-.__.-.-'\tn\r\n");
|
send_to_char(ch, "\tD `.-.__--.,-.__.-.-'\tn\r\n");
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Display a string with the map beside it */
|
/* Display a string with the map beside it */
|
||||||
void str_and_map(char *str, char_data *ch, room_vnum target_room)
|
void str_and_map(char *str, struct char_data *ch, room_vnum target_room ) {
|
||||||
{
|
|
||||||
int size, centre, x, y, min, max, char_size;
|
int size, centre, x, y, min, max, char_size;
|
||||||
int ew_size=0, ns_size=0;
|
int ew_size=0, ns_size=0;
|
||||||
bool worldmap;
|
bool worldmap;
|
||||||
@@ -593,7 +572,7 @@ void str_and_map(char *str, char_data *ch, room_vnum target_room)
|
|||||||
|
|
||||||
for (x = 0; x < MAX_MAP; ++x)
|
for (x = 0; x < MAX_MAP; ++x)
|
||||||
for (y = 0; y < MAX_MAP; ++y)
|
for (y = 0; y < MAX_MAP; ++y)
|
||||||
map[x][y] = !(y % 2) && !worldmap ? DOOR_NONE : SECT_EMPTY;
|
map[x][y]= (!(y%2) && !worldmap) ? DOOR_NONE : SECT_EMPTY;
|
||||||
|
|
||||||
/* starts the mapping with the center room */
|
/* starts the mapping with the center room */
|
||||||
MapArea(target_room, ch, centre, centre, min, max, ns_size/2, ew_size/2, worldmap );
|
MapArea(target_room, ch, centre, centre, min, max, ns_size/2, ew_size/2, worldmap );
|
||||||
@@ -603,32 +582,26 @@ void str_and_map(char *str, char_data *ch, room_vnum target_room)
|
|||||||
if(worldmap)
|
if(worldmap)
|
||||||
char_size = size * 4 + 5;
|
char_size = size * 4 + 5;
|
||||||
else
|
else
|
||||||
char_size = 3 * (size + 1) + size + 4;
|
char_size = 3*(size+1) + (size) + 4;
|
||||||
|
|
||||||
if(worldmap)
|
if(worldmap)
|
||||||
send_to_char(ch, "%s", strpaste(strfrmt(str, GET_SCREEN_WIDTH(ch) - char_size, size * 2 + 1, FALSE, TRUE, TRUE),
|
send_to_char(ch, "%s", strpaste(strfrmt(str, GET_SCREEN_WIDTH(ch) - char_size, size*2 + 1, FALSE, TRUE, TRUE), WorldMap(centre, size, MAP_CIRCLE, MAP_COMPACT), " \tn"));
|
||||||
WorldMap(centre, size, MAP_CIRCLE, MAP_COMPACT), " \tn"));
|
|
||||||
else
|
else
|
||||||
send_to_char(ch, "%s", strpaste(strfrmt(str, GET_SCREEN_WIDTH(ch) - char_size, size * 2 + 1, FALSE, TRUE, TRUE),
|
send_to_char(ch, "%s", strpaste(strfrmt(str, GET_SCREEN_WIDTH(ch) - char_size, size*2 + 1, FALSE, TRUE, TRUE), CompactStringMap(centre, size), " \tn"));
|
||||||
CompactStringMap(centre, size), " \tn"));
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
static bool show_worldmap(const char_data *ch)
|
static bool show_worldmap(struct char_data *ch) {
|
||||||
{
|
|
||||||
room_rnum rm = IN_ROOM(ch);
|
room_rnum rm = IN_ROOM(ch);
|
||||||
zone_rnum zn = GET_ROOM_ZONE(rm);
|
zone_rnum zn = GET_ROOM_ZONE(rm);
|
||||||
|
|
||||||
if (ROOM_FLAGGED(rm, ROOM_WORLDMAP))
|
if (ROOM_FLAGGED(rm, ROOM_WORLDMAP)) return TRUE;
|
||||||
return TRUE;
|
if (ZONE_FLAGGED(zn, ZONE_WORLDMAP)) return TRUE;
|
||||||
if (ZONE_FLAGGED(zn, ZONE_WORLDMAP))
|
|
||||||
return TRUE;
|
|
||||||
|
|
||||||
return FALSE;
|
return FALSE;
|
||||||
}
|
}
|
||||||
|
|
||||||
ACMD(do_map)
|
ACMD(do_map) {
|
||||||
{
|
|
||||||
if (!can_see_map(ch)) {
|
if (!can_see_map(ch)) {
|
||||||
send_to_char(ch, "Sorry, the map is disabled!\r\n");
|
send_to_char(ch, "Sorry, the map is disabled!\r\n");
|
||||||
return;
|
return;
|
||||||
|
|||||||
@@ -16,8 +16,8 @@
|
|||||||
#define MAP_IMM_ONLY 2
|
#define MAP_IMM_ONLY 2
|
||||||
|
|
||||||
/* Exported function prototypes */
|
/* Exported function prototypes */
|
||||||
bool can_see_map(const char_data *ch);
|
bool can_see_map(struct char_data *ch);
|
||||||
void str_and_map(char *str, char_data *ch, room_vnum target_room);
|
void str_and_map(char *str, struct char_data *ch, room_vnum target_room );
|
||||||
ACMD(do_map);
|
ACMD(do_map);
|
||||||
|
|
||||||
#endif /* ASCIIMAP_H_*/
|
#endif /* ASCIIMAP_H_*/
|
||||||
|
|||||||
36
src/ban.c
36
src/ban.c
@@ -14,6 +14,7 @@
|
|||||||
#include "utils.h"
|
#include "utils.h"
|
||||||
#include "comm.h"
|
#include "comm.h"
|
||||||
#include "interpreter.h"
|
#include "interpreter.h"
|
||||||
|
#include "handler.h"
|
||||||
#include "db.h"
|
#include "db.h"
|
||||||
#include "ban.h"
|
#include "ban.h"
|
||||||
|
|
||||||
@@ -27,7 +28,7 @@ static char *invalid_list[MAX_INVALID_NAMES];
|
|||||||
|
|
||||||
/* local utility functions */
|
/* local utility functions */
|
||||||
static void write_ban_list(void);
|
static void write_ban_list(void);
|
||||||
static void write_one_node(FILE *fp, struct ban_list_element *node);
|
static void _write_one_node(FILE *fp, struct ban_list_element *node);
|
||||||
|
|
||||||
static const char *ban_types[] = {
|
static const char *ban_types[] = {
|
||||||
"no",
|
"no",
|
||||||
@@ -40,27 +41,27 @@ static const char *ban_types[] = {
|
|||||||
void load_banned(void)
|
void load_banned(void)
|
||||||
{
|
{
|
||||||
FILE *fl;
|
FILE *fl;
|
||||||
int i;
|
int i, date;
|
||||||
char site_name[BANNED_SITE_LENGTH + 1], ban_type[100];
|
char site_name[BANNED_SITE_LENGTH + 1], ban_type[100];
|
||||||
char name[MAX_NAME_LENGTH + 1], date_str[30];
|
char name[MAX_NAME_LENGTH + 1];
|
||||||
struct ban_list_element *next_node;
|
struct ban_list_element *next_node;
|
||||||
|
|
||||||
ban_list = 0;
|
ban_list = 0;
|
||||||
|
|
||||||
if ((fl = fopen(BAN_FILE, "r")) != NULL) {
|
if (!(fl = fopen(BAN_FILE, "r"))) {
|
||||||
if (errno != ENOENT) {
|
if (errno != ENOENT) {
|
||||||
log("SYSERR: Unable to open banfile '%s': %s", BAN_FILE, strerror(errno));
|
log("SYSERR: Unable to open banfile '%s': %s", BAN_FILE, strerror(errno));
|
||||||
} else
|
} else
|
||||||
log(" Ban file '%s' doesn't exist.", BAN_FILE);
|
log(" Ban file '%s' doesn't exist.", BAN_FILE);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
while (fscanf(fl, " %s %s %s %s ", ban_type, site_name, date_str, name) == 4) {
|
while (fscanf(fl, " %s %s %d %s ", ban_type, site_name, &date, name) == 4) {
|
||||||
CREATE(next_node, struct ban_list_element, 1);
|
CREATE(next_node, struct ban_list_element, 1);
|
||||||
strncpy(next_node->site, site_name, BANNED_SITE_LENGTH); /* strncpy: OK (n_n->site:BANNED_SITE_LENGTH+1) */
|
strncpy(next_node->site, site_name, BANNED_SITE_LENGTH); /* strncpy: OK (n_n->site:BANNED_SITE_LENGTH+1) */
|
||||||
next_node->site[BANNED_SITE_LENGTH] = '\0';
|
next_node->site[BANNED_SITE_LENGTH] = '\0';
|
||||||
strncpy(next_node->name, name, MAX_NAME_LENGTH); /* strncpy: OK (n_n->name:MAX_NAME_LENGTH+1) */
|
strncpy(next_node->name, name, MAX_NAME_LENGTH); /* strncpy: OK (n_n->name:MAX_NAME_LENGTH+1) */
|
||||||
next_node->name[MAX_NAME_LENGTH] = '\0';
|
next_node->name[MAX_NAME_LENGTH] = '\0';
|
||||||
next_node->date = parse_int(date_str);
|
next_node->date = date;
|
||||||
|
|
||||||
for (i = BAN_NOT; i <= BAN_ALL; i++)
|
for (i = BAN_NOT; i <= BAN_ALL; i++)
|
||||||
if (!strcmp(ban_type, ban_types[i]))
|
if (!strcmp(ban_type, ban_types[i]))
|
||||||
@@ -80,7 +81,7 @@ int isbanned(char *hostname)
|
|||||||
char *nextchar;
|
char *nextchar;
|
||||||
|
|
||||||
if (!hostname || !*hostname)
|
if (!hostname || !*hostname)
|
||||||
return 0;
|
return (0);
|
||||||
|
|
||||||
i = 0;
|
i = 0;
|
||||||
for (nextchar = hostname; *nextchar; nextchar++)
|
for (nextchar = hostname; *nextchar; nextchar++)
|
||||||
@@ -90,15 +91,15 @@ int isbanned(char *hostname)
|
|||||||
if (strstr(hostname, banned_node->site)) /* if hostname is a substring */
|
if (strstr(hostname, banned_node->site)) /* if hostname is a substring */
|
||||||
i = MAX(i, banned_node->type);
|
i = MAX(i, banned_node->type);
|
||||||
|
|
||||||
return i;
|
return (i);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void write_one_node(FILE *fp, struct ban_list_element *node) // NOLINT(*-no-recursion)
|
static void _write_one_node(FILE *fp, struct ban_list_element *node)
|
||||||
{
|
{
|
||||||
if (node) {
|
if (node) {
|
||||||
write_one_node(fp, node->next);
|
_write_one_node(fp, node->next);
|
||||||
fprintf(fp, "%s %s %ld %s\n", ban_types[node->type],
|
fprintf(fp, "%s %s %ld %s\n", ban_types[node->type],
|
||||||
node->site, node->date, node->name);
|
node->site, (long) node->date, node->name);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -106,12 +107,13 @@ static void write_ban_list(void)
|
|||||||
{
|
{
|
||||||
FILE *fl;
|
FILE *fl;
|
||||||
|
|
||||||
if ((fl = fopen(BAN_FILE, "w")) == NULL) {
|
if (!(fl = fopen(BAN_FILE, "w"))) {
|
||||||
perror("SYSERR: Unable to open '" BAN_FILE "' for writing");
|
perror("SYSERR: Unable to open '" BAN_FILE "' for writing");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
write_one_node(fl, ban_list); /* recursively write from end to start */
|
_write_one_node(fl, ban_list);/* recursively write from end to start */
|
||||||
fclose(fl);
|
fclose(fl);
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
#define BAN_LIST_FORMAT "%-25.25s %-8.8s %-15.15s %-16.16s\r\n"
|
#define BAN_LIST_FORMAT "%-25.25s %-8.8s %-15.15s %-16.16s\r\n"
|
||||||
@@ -214,7 +216,6 @@ ACMD(do_unban)
|
|||||||
REMOVE_FROM_LIST(ban_node, ban_list, next);
|
REMOVE_FROM_LIST(ban_node, ban_list, next);
|
||||||
send_to_char(ch, "Site unbanned.\r\n");
|
send_to_char(ch, "Site unbanned.\r\n");
|
||||||
mudlog(NRM, MAX(LVL_GOD, GET_INVIS_LEV(ch)), TRUE, "%s removed the %s-player ban on %s.",
|
mudlog(NRM, MAX(LVL_GOD, GET_INVIS_LEV(ch)), TRUE, "%s removed the %s-player ban on %s.",
|
||||||
// ReSharper disable once CppDFANullDereference
|
|
||||||
GET_NAME(ch), ban_types[ban_node->type], ban_node->site);
|
GET_NAME(ch), ban_types[ban_node->type], ban_node->site);
|
||||||
|
|
||||||
free(ban_node);
|
free(ban_node);
|
||||||
@@ -222,11 +223,12 @@ ACMD(do_unban)
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
/* Check for invalid names (i.e., profanity, etc.) Written by Sharon P Garza. */
|
/* Check for invalid names (i.e., profanity, etc.) Written by Sharon P Garza. */
|
||||||
int valid_name(const char *newname)
|
int valid_name(char *newname)
|
||||||
{
|
{
|
||||||
int i, vowels = 0;
|
int i, vowels = 0;
|
||||||
descriptor_data *dt;
|
struct descriptor_data *dt;
|
||||||
char tempname[MAX_INPUT_LENGTH];
|
char tempname[MAX_INPUT_LENGTH];
|
||||||
|
|
||||||
/* Make sure someone isn't trying to create this same name. We want to do a
|
/* Make sure someone isn't trying to create this same name. We want to do a
|
||||||
@@ -288,7 +290,7 @@ void read_invalid_list(void)
|
|||||||
FILE *fp;
|
FILE *fp;
|
||||||
char temp[256];
|
char temp[256];
|
||||||
|
|
||||||
if ((fp = fopen(XNAME_FILE, "r")) != NULL) {
|
if (!(fp = fopen(XNAME_FILE, "r"))) {
|
||||||
perror("SYSERR: Unable to open '" XNAME_FILE "' for reading");
|
perror("SYSERR: Unable to open '" XNAME_FILE "' for reading");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -37,7 +37,7 @@ struct ban_list_element {
|
|||||||
/* Utility Functions */
|
/* Utility Functions */
|
||||||
void load_banned(void);
|
void load_banned(void);
|
||||||
int isbanned(char *hostname);
|
int isbanned(char *hostname);
|
||||||
int valid_name(const char *newname);
|
int valid_name(char *newname);
|
||||||
void read_invalid_list(void);
|
void read_invalid_list(void);
|
||||||
void free_invalid_list(void);
|
void free_invalid_list(void);
|
||||||
/* Command functions without subcommands */
|
/* Command functions without subcommands */
|
||||||
|
|||||||
157
src/boards.c
157
src/boards.c
@@ -53,6 +53,7 @@ struct board_info_type board_info[NUM_OF_BOARDS] = {
|
|||||||
{1226, 0, 0, LVL_IMPL, LIB_ETC "board.builder", 0},
|
{1226, 0, 0, LVL_IMPL, LIB_ETC "board.builder", 0},
|
||||||
{1227, 0, 0, LVL_IMPL, LIB_ETC "board.staff", 0},
|
{1227, 0, 0, LVL_IMPL, LIB_ETC "board.staff", 0},
|
||||||
{1228, 0, 0, LVL_IMPL, LIB_ETC "board.advertising", 0},
|
{1228, 0, 0, LVL_IMPL, LIB_ETC "board.advertising", 0},
|
||||||
|
{4900, 0, 0, LVL_IMMORT, LIB_ETC "board.grenzland", 0},
|
||||||
};
|
};
|
||||||
|
|
||||||
/* local (file scope) global variables */
|
/* local (file scope) global variables */
|
||||||
@@ -63,7 +64,7 @@ static struct board_msginfo msg_index[NUM_OF_BOARDS][MAX_BOARD_MESSAGES];
|
|||||||
|
|
||||||
/* local static utility functions */
|
/* local static utility functions */
|
||||||
static int find_slot(void);
|
static int find_slot(void);
|
||||||
static int find_board(const char_data *ch);
|
static int find_board(struct char_data *ch);
|
||||||
static void init_boards(void);
|
static void init_boards(void);
|
||||||
static void board_reset_board(int board_type);
|
static void board_reset_board(int board_type);
|
||||||
static void board_clear_board(int board_type);
|
static void board_clear_board(int board_type);
|
||||||
@@ -75,29 +76,29 @@ static int find_slot(void)
|
|||||||
for (i = 0; i < INDEX_SIZE; i++)
|
for (i = 0; i < INDEX_SIZE; i++)
|
||||||
if (!msg_storage_taken[i]) {
|
if (!msg_storage_taken[i]) {
|
||||||
msg_storage_taken[i] = 1;
|
msg_storage_taken[i] = 1;
|
||||||
return i;
|
return (i);
|
||||||
}
|
}
|
||||||
return -1;
|
return (-1);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* search the room ch is standing in to find which board he's looking at */
|
/* search the room ch is standing in to find which board he's looking at */
|
||||||
static int find_board(const char_data *ch)
|
static int find_board(struct char_data *ch)
|
||||||
{
|
{
|
||||||
obj_data *obj;
|
struct obj_data *obj;
|
||||||
int i;
|
int i;
|
||||||
|
|
||||||
for (obj = world[IN_ROOM(ch)].contents; obj; obj = obj->next_content)
|
for (obj = world[IN_ROOM(ch)].contents; obj; obj = obj->next_content)
|
||||||
for (i = 0; i < NUM_OF_BOARDS; i++)
|
for (i = 0; i < NUM_OF_BOARDS; i++)
|
||||||
if (BOARD_RNUM(i) == GET_OBJ_RNUM(obj))
|
if (BOARD_RNUM(i) == GET_OBJ_RNUM(obj))
|
||||||
return i;
|
return (i);
|
||||||
|
|
||||||
if (GET_LEVEL(ch) >= LVL_IMMORT)
|
if (GET_LEVEL(ch) >= LVL_IMMORT)
|
||||||
for (obj = ch->carrying; obj; obj = obj->next_content)
|
for (obj = ch->carrying; obj; obj = obj->next_content)
|
||||||
for (i = 0; i < NUM_OF_BOARDS; i++)
|
for (i = 0; i < NUM_OF_BOARDS; i++)
|
||||||
if (BOARD_RNUM(i) == GET_OBJ_RNUM(obj))
|
if (BOARD_RNUM(i) == GET_OBJ_RNUM(obj))
|
||||||
return i;
|
return (i);
|
||||||
|
|
||||||
return -1;
|
return (-1);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void init_boards(void)
|
static void init_boards(void)
|
||||||
@@ -117,7 +118,7 @@ static void init_boards(void)
|
|||||||
}
|
}
|
||||||
num_of_msgs[i] = 0;
|
num_of_msgs[i] = 0;
|
||||||
for (j = 0; j < MAX_BOARD_MESSAGES; j++) {
|
for (j = 0; j < MAX_BOARD_MESSAGES; j++) {
|
||||||
memset((char *)&msg_index[i][j], 0, sizeof(struct board_msginfo));
|
memset((char *) &(msg_index[i][j]), 0, sizeof(struct board_msginfo));
|
||||||
msg_index[i][j].slot_num = -1;
|
msg_index[i][j].slot_num = -1;
|
||||||
}
|
}
|
||||||
board_load_board(i);
|
board_load_board(i);
|
||||||
@@ -131,7 +132,7 @@ SPECIAL(gen_board)
|
|||||||
{
|
{
|
||||||
int board_type;
|
int board_type;
|
||||||
static int loaded = 0;
|
static int loaded = 0;
|
||||||
obj_data *board = (obj_data *)me;
|
struct obj_data *board = (struct obj_data *)me;
|
||||||
|
|
||||||
/* These were originally globals for some unknown reason. */
|
/* These were originally globals for some unknown reason. */
|
||||||
int ACMD_READ, ACMD_LOOK, ACMD_EXAMINE, ACMD_WRITE, ACMD_REMOVE;
|
int ACMD_READ, ACMD_LOOK, ACMD_EXAMINE, ACMD_WRITE, ACMD_REMOVE;
|
||||||
@@ -141,7 +142,7 @@ SPECIAL(gen_board)
|
|||||||
loaded = 1;
|
loaded = 1;
|
||||||
}
|
}
|
||||||
if (!ch->desc)
|
if (!ch->desc)
|
||||||
return 0;
|
return (0);
|
||||||
|
|
||||||
ACMD_READ = find_command("read");
|
ACMD_READ = find_command("read");
|
||||||
ACMD_WRITE = find_command("write");
|
ACMD_WRITE = find_command("write");
|
||||||
@@ -151,42 +152,41 @@ SPECIAL(gen_board)
|
|||||||
|
|
||||||
if (cmd != ACMD_WRITE && cmd != ACMD_LOOK && cmd != ACMD_EXAMINE &&
|
if (cmd != ACMD_WRITE && cmd != ACMD_LOOK && cmd != ACMD_EXAMINE &&
|
||||||
cmd != ACMD_READ && cmd != ACMD_REMOVE)
|
cmd != ACMD_READ && cmd != ACMD_REMOVE)
|
||||||
return 0;
|
return (0);
|
||||||
|
|
||||||
if ((board_type = find_board(ch)) == -1) {
|
if ((board_type = find_board(ch)) == -1) {
|
||||||
log("SYSERR: degenerate board! (what the hell...)");
|
log("SYSERR: degenerate board! (what the hell...)");
|
||||||
return 0;
|
return (0);
|
||||||
}
|
}
|
||||||
if (cmd == ACMD_WRITE)
|
if (cmd == ACMD_WRITE)
|
||||||
return board_write_message(board_type, ch, argument, board);
|
return (board_write_message(board_type, ch, argument, board));
|
||||||
if (cmd == ACMD_LOOK || cmd == ACMD_EXAMINE)
|
else if (cmd == ACMD_LOOK || cmd == ACMD_EXAMINE)
|
||||||
return board_show_board(board_type, ch, argument, board);
|
return (board_show_board(board_type, ch, argument, board));
|
||||||
if (cmd == ACMD_READ)
|
else if (cmd == ACMD_READ)
|
||||||
return board_display_msg(board_type, ch, argument, board);
|
return (board_display_msg(board_type, ch, argument, board));
|
||||||
if (cmd == ACMD_REMOVE)
|
else if (cmd == ACMD_REMOVE)
|
||||||
return board_remove_msg(board_type, ch, argument, board);
|
return (board_remove_msg(board_type, ch, argument, board));
|
||||||
|
else
|
||||||
return 0;
|
return (0);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ReSharper disable once CppDFAConstantFunctionResult
|
int board_write_message(int board_type, struct char_data *ch, char *arg, struct obj_data *board)
|
||||||
int board_write_message(int board_type, char_data *ch, char *arg, obj_data *board)
|
|
||||||
{
|
{
|
||||||
time_t ct;
|
time_t ct;
|
||||||
char buf[MAX_INPUT_LENGTH], buf2[MAX_NAME_LENGTH + 3], tmstr[100];
|
char buf[MAX_INPUT_LENGTH], buf2[MAX_NAME_LENGTH + 3], tmstr[100];
|
||||||
|
|
||||||
if (GET_LEVEL(ch) < WRITE_LVL(board_type)) {
|
if (GET_LEVEL(ch) < WRITE_LVL(board_type)) {
|
||||||
send_to_char(ch, "You are not holy enough to write on this board.\r\n");
|
send_to_char(ch, "You are not holy enough to write on this board.\r\n");
|
||||||
return 1;
|
return (1);
|
||||||
}
|
}
|
||||||
if (num_of_msgs[board_type] >= MAX_BOARD_MESSAGES) {
|
if (num_of_msgs[board_type] >= MAX_BOARD_MESSAGES) {
|
||||||
send_to_char(ch, "The board is full.\r\n");
|
send_to_char(ch, "The board is full.\r\n");
|
||||||
return 1;
|
return (1);
|
||||||
}
|
}
|
||||||
if ((NEW_MSG_INDEX(board_type).slot_num = find_slot()) == -1) {
|
if ((NEW_MSG_INDEX(board_type).slot_num = find_slot()) == -1) {
|
||||||
send_to_char(ch, "The board is malfunctioning - sorry.\r\n");
|
send_to_char(ch, "The board is malfunctioning - sorry.\r\n");
|
||||||
log("SYSERR: Board: failed to find empty slot on write.");
|
log("SYSERR: Board: failed to find empty slot on write.");
|
||||||
return 1;
|
return (1);
|
||||||
}
|
}
|
||||||
/* skip blanks */
|
/* skip blanks */
|
||||||
skip_spaces(&arg);
|
skip_spaces(&arg);
|
||||||
@@ -197,7 +197,7 @@ int board_write_message(int board_type, char_data *ch, char *arg, obj_data *boar
|
|||||||
|
|
||||||
if (!*arg) {
|
if (!*arg) {
|
||||||
send_to_char(ch, "We must have a headline!\r\n");
|
send_to_char(ch, "We must have a headline!\r\n");
|
||||||
return 1;
|
return (1);
|
||||||
}
|
}
|
||||||
ct = time(0);
|
ct = time(0);
|
||||||
strftime(tmstr, sizeof(tmstr), "%a %b %d %Y", localtime(&ct));
|
strftime(tmstr, sizeof(tmstr), "%a %b %d %Y", localtime(&ct));
|
||||||
@@ -205,41 +205,40 @@ int board_write_message(int board_type, char_data *ch, char *arg, obj_data *boar
|
|||||||
snprintf(buf2, sizeof(buf2), "(%s)", GET_NAME(ch));
|
snprintf(buf2, sizeof(buf2), "(%s)", GET_NAME(ch));
|
||||||
snprintf(buf, sizeof(buf), "%s %-12s :: %s", tmstr, buf2, arg);
|
snprintf(buf, sizeof(buf), "%s %-12s :: %s", tmstr, buf2, arg);
|
||||||
NEW_MSG_INDEX(board_type).heading = strdup(buf);
|
NEW_MSG_INDEX(board_type).heading = strdup(buf);
|
||||||
NEW_MSG_INDEX(board_type).level = (int)GET_LEVEL(ch);
|
NEW_MSG_INDEX(board_type).level = GET_LEVEL(ch);
|
||||||
|
|
||||||
send_to_char(ch, "Write your message.\r\n");
|
send_to_char(ch, "Write your message.\r\n");
|
||||||
send_editor_help(ch->desc);
|
send_editor_help(ch->desc);
|
||||||
act("$n starts to write a message.", TRUE, ch, 0, 0, TO_ROOM);
|
act("$n starts to write a message.", TRUE, ch, 0, 0, TO_ROOM);
|
||||||
|
|
||||||
string_write(ch->desc, &msg_storage[NEW_MSG_INDEX(board_type).slot_num],
|
string_write(ch->desc, &(msg_storage[NEW_MSG_INDEX(board_type).slot_num]),
|
||||||
MAX_MESSAGE_LENGTH, board_type + BOARD_MAGIC, NULL);
|
MAX_MESSAGE_LENGTH, board_type + BOARD_MAGIC, NULL);
|
||||||
|
|
||||||
num_of_msgs[board_type]++;
|
num_of_msgs[board_type]++;
|
||||||
return 1;
|
return (1);
|
||||||
}
|
}
|
||||||
|
|
||||||
int board_show_board(int board_type, char_data *ch, char *arg, obj_data *board)
|
int board_show_board(int board_type, struct char_data *ch, char *arg, struct obj_data *board)
|
||||||
{
|
{
|
||||||
int i;
|
int i;
|
||||||
char tmp[MAX_STRING_LENGTH], buf[MAX_STRING_LENGTH];
|
char tmp[MAX_STRING_LENGTH], buf[MAX_STRING_LENGTH];
|
||||||
|
|
||||||
if (!ch->desc)
|
if (!ch->desc)
|
||||||
return 0;
|
return (0);
|
||||||
|
|
||||||
one_argument(arg, tmp);
|
one_argument(arg, tmp);
|
||||||
|
|
||||||
if (!*tmp || !isname(tmp, board->name))
|
if (!*tmp || !isname(tmp, board->name))
|
||||||
return 0;
|
return (0);
|
||||||
|
|
||||||
if (GET_LEVEL(ch) < READ_LVL(board_type)) {
|
if (GET_LEVEL(ch) < READ_LVL(board_type)) {
|
||||||
send_to_char(ch, "You try but fail to understand the holy words.\r\n");
|
send_to_char(ch, "You try but fail to understand the holy words.\r\n");
|
||||||
return 1;
|
return (1);
|
||||||
}
|
}
|
||||||
act("$n studies the board.", TRUE, ch, 0, 0, TO_ROOM);
|
act("$n studies the board.", TRUE, ch, 0, 0, TO_ROOM);
|
||||||
|
|
||||||
if (!num_of_msgs[board_type])
|
if (!num_of_msgs[board_type])
|
||||||
send_to_char(
|
send_to_char(ch, "This is a bulletin board. Usage: READ/REMOVE <messg #>, WRITE <header>.\r\nThe board is empty.\r\n");
|
||||||
ch, "This is a bulletin board. Usage: READ/REMOVE <messg #>, WRITE <header>.\r\nThe board is empty.\r\n");
|
|
||||||
else {
|
else {
|
||||||
size_t len = 0;
|
size_t len = 0;
|
||||||
int nlen;
|
int nlen;
|
||||||
@@ -272,40 +271,40 @@ int board_show_board(int board_type, char_data *ch, char *arg, obj_data *board)
|
|||||||
#endif
|
#endif
|
||||||
page_string(ch->desc, buf, TRUE);
|
page_string(ch->desc, buf, TRUE);
|
||||||
}
|
}
|
||||||
return 1;
|
return (1);
|
||||||
|
|
||||||
fubar:
|
fubar:
|
||||||
log("SYSERR: Board %d is fubar'd.", board_type);
|
log("SYSERR: Board %d is fubar'd.", board_type);
|
||||||
send_to_char(ch, "Sorry, the board isn't working.\r\n");
|
send_to_char(ch, "Sorry, the board isn't working.\r\n");
|
||||||
return 1;
|
return (1);
|
||||||
}
|
}
|
||||||
|
|
||||||
int board_display_msg(int board_type, char_data *ch, char *arg, obj_data *board)
|
int board_display_msg(int board_type, struct char_data *ch, char *arg, struct obj_data *board)
|
||||||
{
|
{
|
||||||
char number[MAX_INPUT_LENGTH], buffer[MAX_STRING_LENGTH];
|
char number[MAX_INPUT_LENGTH], buffer[MAX_STRING_LENGTH];
|
||||||
int msg, ind;
|
int msg, ind;
|
||||||
|
|
||||||
one_argument(arg, number);
|
one_argument(arg, number);
|
||||||
if (!*number)
|
if (!*number)
|
||||||
return 0;
|
return (0);
|
||||||
if (isname(number, board->name)) /* so "read board" works */
|
if (isname(number, board->name)) /* so "read board" works */
|
||||||
return board_show_board(board_type, ch, arg, board);
|
return (board_show_board(board_type, ch, arg, board));
|
||||||
if (!is_number(number)) /* read 2.mail, look 2.sword */
|
if (!is_number(number)) /* read 2.mail, look 2.sword */
|
||||||
return 0;
|
return (0);
|
||||||
if ((msg = parse_int(number)) == 0)
|
if (!(msg = atoi(number)))
|
||||||
return 0;
|
return (0);
|
||||||
|
|
||||||
if (GET_LEVEL(ch) < READ_LVL(board_type)) {
|
if (GET_LEVEL(ch) < READ_LVL(board_type)) {
|
||||||
send_to_char(ch, "You try but fail to understand the holy words.\r\n");
|
send_to_char(ch, "You try but fail to understand the holy words.\r\n");
|
||||||
return 1;
|
return (1);
|
||||||
}
|
}
|
||||||
if (!num_of_msgs[board_type]) {
|
if (!num_of_msgs[board_type]) {
|
||||||
send_to_char(ch, "The board is empty!\r\n");
|
send_to_char(ch, "The board is empty!\r\n");
|
||||||
return 1;
|
return (1);
|
||||||
}
|
}
|
||||||
if (msg < 1 || msg > num_of_msgs[board_type]) {
|
if (msg < 1 || msg > num_of_msgs[board_type]) {
|
||||||
send_to_char(ch, "That message exists only in your imagination.\r\n");
|
send_to_char(ch, "That message exists only in your imagination.\r\n");
|
||||||
return 1;
|
return (1);
|
||||||
}
|
}
|
||||||
#if NEWEST_AT_TOP
|
#if NEWEST_AT_TOP
|
||||||
ind = num_of_msgs[board_type] - msg;
|
ind = num_of_msgs[board_type] - msg;
|
||||||
@@ -316,15 +315,15 @@ int board_display_msg(int board_type, char_data *ch, char *arg, obj_data *board)
|
|||||||
MSG_SLOTNUM(board_type, ind) >= INDEX_SIZE) {
|
MSG_SLOTNUM(board_type, ind) >= INDEX_SIZE) {
|
||||||
send_to_char(ch, "Sorry, the board is not working.\r\n");
|
send_to_char(ch, "Sorry, the board is not working.\r\n");
|
||||||
log("SYSERR: Board is screwed up. (Room #%d)", GET_ROOM_VNUM(IN_ROOM(ch)));
|
log("SYSERR: Board is screwed up. (Room #%d)", GET_ROOM_VNUM(IN_ROOM(ch)));
|
||||||
return 1;
|
return (1);
|
||||||
}
|
}
|
||||||
if (!MSG_HEADING(board_type, ind)) {
|
if (!(MSG_HEADING(board_type, ind))) {
|
||||||
send_to_char(ch, "That message appears to be screwed up.\r\n");
|
send_to_char(ch, "That message appears to be screwed up.\r\n");
|
||||||
return 1;
|
return (1);
|
||||||
}
|
}
|
||||||
if (!msg_storage[MSG_SLOTNUM(board_type, ind)]) {
|
if (!(msg_storage[MSG_SLOTNUM(board_type, ind)])) {
|
||||||
send_to_char(ch, "That message seems to be empty.\r\n");
|
send_to_char(ch, "That message seems to be empty.\r\n");
|
||||||
return 1;
|
return (1);
|
||||||
}
|
}
|
||||||
snprintf(buffer, sizeof(buffer), "Message %d : %s\r\n\r\n%s\r\n", msg,
|
snprintf(buffer, sizeof(buffer), "Message %d : %s\r\n\r\n%s\r\n", msg,
|
||||||
MSG_HEADING(board_type, ind),
|
MSG_HEADING(board_type, ind),
|
||||||
@@ -332,29 +331,29 @@ int board_display_msg(int board_type, char_data *ch, char *arg, obj_data *board)
|
|||||||
|
|
||||||
page_string(ch->desc, buffer, TRUE);
|
page_string(ch->desc, buffer, TRUE);
|
||||||
|
|
||||||
return 1;
|
return (1);
|
||||||
}
|
}
|
||||||
|
|
||||||
int board_remove_msg(int board_type, char_data *ch, char *arg, obj_data *board)
|
int board_remove_msg(int board_type, struct char_data *ch, char *arg, struct obj_data *board)
|
||||||
{
|
{
|
||||||
int ind, msg, slot_num;
|
int ind, msg, slot_num;
|
||||||
char number[MAX_INPUT_LENGTH], buf[MAX_INPUT_LENGTH];
|
char number[MAX_INPUT_LENGTH], buf[MAX_INPUT_LENGTH];
|
||||||
descriptor_data *d;
|
struct descriptor_data *d;
|
||||||
|
|
||||||
one_argument(arg, number);
|
one_argument(arg, number);
|
||||||
|
|
||||||
if (!*number || !is_number(number))
|
if (!*number || !is_number(number))
|
||||||
return 0;
|
return (0);
|
||||||
if ((msg = parse_int(number)) == 0)
|
if (!(msg = atoi(number)))
|
||||||
return 0;
|
return (0);
|
||||||
|
|
||||||
if (!num_of_msgs[board_type]) {
|
if (!num_of_msgs[board_type]) {
|
||||||
send_to_char(ch, "The board is empty!\r\n");
|
send_to_char(ch, "The board is empty!\r\n");
|
||||||
return 1;
|
return (1);
|
||||||
}
|
}
|
||||||
if (msg < 1 || msg > num_of_msgs[board_type]) {
|
if (msg < 1 || msg > num_of_msgs[board_type]) {
|
||||||
send_to_char(ch, "That message exists only in your imagination.\r\n");
|
send_to_char(ch, "That message exists only in your imagination.\r\n");
|
||||||
return 1;
|
return (1);
|
||||||
}
|
}
|
||||||
#if NEWEST_AT_TOP
|
#if NEWEST_AT_TOP
|
||||||
ind = num_of_msgs[board_type] - msg;
|
ind = num_of_msgs[board_type] - msg;
|
||||||
@@ -363,28 +362,28 @@ int board_remove_msg(int board_type, char_data *ch, char *arg, obj_data *board)
|
|||||||
#endif
|
#endif
|
||||||
if (!MSG_HEADING(board_type, ind)) {
|
if (!MSG_HEADING(board_type, ind)) {
|
||||||
send_to_char(ch, "That message appears to be screwed up.\r\n");
|
send_to_char(ch, "That message appears to be screwed up.\r\n");
|
||||||
return 1;
|
return (1);
|
||||||
}
|
}
|
||||||
snprintf(buf, sizeof(buf), "(%s)", GET_NAME(ch));
|
snprintf(buf, sizeof(buf), "(%s)", GET_NAME(ch));
|
||||||
if (GET_LEVEL(ch) < REMOVE_LVL(board_type) &&
|
if (GET_LEVEL(ch) < REMOVE_LVL(board_type) &&
|
||||||
!strstr(MSG_HEADING(board_type, ind), buf)) {
|
!(strstr(MSG_HEADING(board_type, ind), buf))) {
|
||||||
send_to_char(ch, "You are not holy enough to remove other people's messages.\r\n");
|
send_to_char(ch, "You are not holy enough to remove other people's messages.\r\n");
|
||||||
return 1;
|
return (1);
|
||||||
}
|
}
|
||||||
if (GET_LEVEL(ch) < MSG_LEVEL(board_type, ind)) {
|
if (GET_LEVEL(ch) < MSG_LEVEL(board_type, ind)) {
|
||||||
send_to_char(ch, "You can't remove a message holier than yourself.\r\n");
|
send_to_char(ch, "You can't remove a message holier than yourself.\r\n");
|
||||||
return 1;
|
return (1);
|
||||||
}
|
}
|
||||||
slot_num = MSG_SLOTNUM(board_type, ind);
|
slot_num = MSG_SLOTNUM(board_type, ind);
|
||||||
if (slot_num < 0 || slot_num >= INDEX_SIZE) {
|
if (slot_num < 0 || slot_num >= INDEX_SIZE) {
|
||||||
send_to_char(ch, "That message is majorly screwed up.\r\n");
|
send_to_char(ch, "That message is majorly screwed up.\r\n");
|
||||||
log("SYSERR: The board is seriously screwed up. (Room #%d)", GET_ROOM_VNUM(IN_ROOM(ch)));
|
log("SYSERR: The board is seriously screwed up. (Room #%d)", GET_ROOM_VNUM(IN_ROOM(ch)));
|
||||||
return 1;
|
return (1);
|
||||||
}
|
}
|
||||||
for (d = descriptor_list; d; d = d->next)
|
for (d = descriptor_list; d; d = d->next)
|
||||||
if (STATE(d) == CON_PLAYING && d->str == &msg_storage[slot_num]) {
|
if (STATE(d) == CON_PLAYING && d->str == &(msg_storage[slot_num])) {
|
||||||
send_to_char(ch, "At least wait until the author is finished before removing it!\r\n");
|
send_to_char(ch, "At least wait until the author is finished before removing it!\r\n");
|
||||||
return 1;
|
return (1);
|
||||||
}
|
}
|
||||||
if (msg_storage[slot_num])
|
if (msg_storage[slot_num])
|
||||||
free(msg_storage[slot_num]);
|
free(msg_storage[slot_num]);
|
||||||
@@ -405,7 +404,7 @@ int board_remove_msg(int board_type, char_data *ch, char *arg, obj_data *board)
|
|||||||
act(buf, FALSE, ch, 0, 0, TO_ROOM);
|
act(buf, FALSE, ch, 0, 0, TO_ROOM);
|
||||||
board_save_board(board_type);
|
board_save_board(board_type);
|
||||||
|
|
||||||
return 1;
|
return (1);
|
||||||
}
|
}
|
||||||
|
|
||||||
void board_save_board(int board_type)
|
void board_save_board(int board_type)
|
||||||
@@ -418,26 +417,26 @@ void board_save_board(int board_type)
|
|||||||
remove(FILENAME(board_type));
|
remove(FILENAME(board_type));
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if ((fl = fopen(FILENAME(board_type), "wb")) == NULL) {
|
if (!(fl = fopen(FILENAME(board_type), "wb"))) {
|
||||||
perror("SYSERR: Error writing board");
|
perror("SYSERR: Error writing board");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
fwrite(&num_of_msgs[board_type], sizeof(int), 1, fl);
|
fwrite(&(num_of_msgs[board_type]), sizeof(int), 1, fl);
|
||||||
|
|
||||||
for (i = 0; i < num_of_msgs[board_type]; i++) {
|
for (i = 0; i < num_of_msgs[board_type]; i++) {
|
||||||
if ((tmp1 = MSG_HEADING(board_type, i)) != NULL)
|
if ((tmp1 = MSG_HEADING(board_type, i)) != NULL)
|
||||||
msg_index[board_type][i].heading_len = (int)strlen(tmp1) + 1;
|
msg_index[board_type][i].heading_len = strlen(tmp1) + 1;
|
||||||
else
|
else
|
||||||
msg_index[board_type][i].heading_len = 0;
|
msg_index[board_type][i].heading_len = 0;
|
||||||
|
|
||||||
if (MSG_SLOTNUM(board_type, i) < 0 ||
|
if (MSG_SLOTNUM(board_type, i) < 0 ||
|
||||||
MSG_SLOTNUM(board_type, i) >= INDEX_SIZE ||
|
MSG_SLOTNUM(board_type, i) >= INDEX_SIZE ||
|
||||||
(tmp2 = msg_storage[MSG_SLOTNUM(board_type, i)]) == NULL)
|
(!(tmp2 = msg_storage[MSG_SLOTNUM(board_type, i)])))
|
||||||
msg_index[board_type][i].message_len = 0;
|
msg_index[board_type][i].message_len = 0;
|
||||||
else
|
else
|
||||||
msg_index[board_type][i].message_len = (int)strlen(tmp2) + 1;
|
msg_index[board_type][i].message_len = strlen(tmp2) + 1;
|
||||||
|
|
||||||
fwrite(&msg_index[board_type][i], sizeof(struct board_msginfo), 1, fl);
|
fwrite(&(msg_index[board_type][i]), sizeof(struct board_msginfo), 1, fl);
|
||||||
if (tmp1)
|
if (tmp1)
|
||||||
fwrite(tmp1, sizeof(char), msg_index[board_type][i].heading_len, fl);
|
fwrite(tmp1, sizeof(char), msg_index[board_type][i].heading_len, fl);
|
||||||
if (tmp2)
|
if (tmp2)
|
||||||
@@ -453,12 +452,12 @@ void board_load_board(int board_type)
|
|||||||
int i, len1, len2;
|
int i, len1, len2;
|
||||||
char *tmp1, *tmp2;
|
char *tmp1, *tmp2;
|
||||||
|
|
||||||
if ((fl = fopen(FILENAME(board_type), "rb")) == NULL) {
|
if (!(fl = fopen(FILENAME(board_type), "rb"))) {
|
||||||
if (errno != ENOENT)
|
if (errno != ENOENT)
|
||||||
perror("SYSERR: Error reading board");
|
perror("SYSERR: Error reading board");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (fread(&num_of_msgs[board_type], sizeof(int), 1, fl) != 1)
|
if (fread(&(num_of_msgs[board_type]), sizeof(int), 1, fl) != 1)
|
||||||
return;
|
return;
|
||||||
if (num_of_msgs[board_type] < 1 || num_of_msgs[board_type] > MAX_BOARD_MESSAGES) {
|
if (num_of_msgs[board_type] < 1 || num_of_msgs[board_type] > MAX_BOARD_MESSAGES) {
|
||||||
log("SYSERR: Board file %d corrupt. Resetting.", board_type);
|
log("SYSERR: Board file %d corrupt. Resetting.", board_type);
|
||||||
@@ -466,7 +465,7 @@ void board_load_board(int board_type)
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
for (i = 0; i < num_of_msgs[board_type]; i++) {
|
for (i = 0; i < num_of_msgs[board_type]; i++) {
|
||||||
if (fread(&msg_index[board_type][i], sizeof(struct board_msginfo), 1, fl) != 1) {
|
if (fread(&(msg_index[board_type][i]), sizeof(struct board_msginfo), 1, fl) != 1) {
|
||||||
if (feof(fl))
|
if (feof(fl))
|
||||||
log("SYSERR: Unexpected EOF encountered in board file %d! Resetting.", board_type);
|
log("SYSERR: Unexpected EOF encountered in board file %d! Resetting.", board_type);
|
||||||
else if (ferror(fl))
|
else if (ferror(fl))
|
||||||
@@ -542,7 +541,7 @@ void board_clear_board(int board_type)
|
|||||||
if (msg_storage[MSG_SLOTNUM(board_type, i)])
|
if (msg_storage[MSG_SLOTNUM(board_type, i)])
|
||||||
free(msg_storage[MSG_SLOTNUM(board_type, i)]);
|
free(msg_storage[MSG_SLOTNUM(board_type, i)]);
|
||||||
msg_storage_taken[MSG_SLOTNUM(board_type, i)] = 0;
|
msg_storage_taken[MSG_SLOTNUM(board_type, i)] = 0;
|
||||||
memset((char *)&msg_index[board_type][i], 0, sizeof(struct board_msginfo));
|
memset((char *)&(msg_index[board_type][i]),0,sizeof(struct board_msginfo));
|
||||||
msg_index[board_type][i].slot_num = -1;
|
msg_index[board_type][i].slot_num = -1;
|
||||||
}
|
}
|
||||||
num_of_msgs[board_type] = 0;
|
num_of_msgs[board_type] = 0;
|
||||||
|
|||||||
10
src/boards.h
10
src/boards.h
@@ -13,7 +13,7 @@
|
|||||||
#ifndef _BOARDS_H_
|
#ifndef _BOARDS_H_
|
||||||
#define _BOARDS_H_
|
#define _BOARDS_H_
|
||||||
|
|
||||||
#define NUM_OF_BOARDS 7 /* change if needed! */
|
#define NUM_OF_BOARDS 8 /* change if needed! */
|
||||||
#define MAX_BOARD_MESSAGES 60 /* arbitrary -- change if needed */
|
#define MAX_BOARD_MESSAGES 60 /* arbitrary -- change if needed */
|
||||||
#define MAX_MESSAGE_LENGTH 4096 /* arbitrary -- change if needed */
|
#define MAX_MESSAGE_LENGTH 4096 /* arbitrary -- change if needed */
|
||||||
|
|
||||||
@@ -51,10 +51,10 @@ struct board_info_type {
|
|||||||
#define MSG_LEVEL(i, j) (msg_index[i][j].level)
|
#define MSG_LEVEL(i, j) (msg_index[i][j].level)
|
||||||
|
|
||||||
SPECIAL(gen_board);
|
SPECIAL(gen_board);
|
||||||
int board_display_msg(int board_type, char_data *ch, char *arg, obj_data *board);
|
int board_display_msg(int board_type, struct char_data *ch, char *arg, struct obj_data *board);
|
||||||
int board_show_board(int board_type, char_data *ch, char *arg, obj_data *board);
|
int board_show_board(int board_type, struct char_data *ch, char *arg, struct obj_data *board);
|
||||||
int board_remove_msg(int board_type, char_data *ch, char *arg, obj_data *board);
|
int board_remove_msg(int board_type, struct char_data *ch, char *arg, struct obj_data *board);
|
||||||
int board_write_message(int board_type, char_data *ch, char *arg, obj_data *board);
|
int board_write_message(int board_type, struct char_data *ch, char *arg, struct obj_data *board);
|
||||||
void board_save_board(int board_type);
|
void board_save_board(int board_type);
|
||||||
void board_load_board(int board_type);
|
void board_load_board(int board_type);
|
||||||
void board_clear_all(void);
|
void board_clear_all(void);
|
||||||
|
|||||||
231
src/castle.c
231
src/castle.c
@@ -13,6 +13,7 @@
|
|||||||
#include "structs.h"
|
#include "structs.h"
|
||||||
#include "utils.h"
|
#include "utils.h"
|
||||||
#include "comm.h"
|
#include "comm.h"
|
||||||
|
#include "interpreter.h"
|
||||||
#include "handler.h"
|
#include "handler.h"
|
||||||
#include "db.h"
|
#include "db.h"
|
||||||
#include "spells.h"
|
#include "spells.h"
|
||||||
@@ -29,18 +30,18 @@
|
|||||||
/* local, file scope restricted functions */
|
/* local, file scope restricted functions */
|
||||||
static mob_vnum castle_virtual(mob_vnum offset);
|
static mob_vnum castle_virtual(mob_vnum offset);
|
||||||
static room_rnum castle_real_room(room_vnum roomoffset);
|
static room_rnum castle_real_room(room_vnum roomoffset);
|
||||||
static char_data *find_npc_by_name(const char_data *chAtChar, const char *pszName, int iLen);
|
static struct char_data *find_npc_by_name(struct char_data *chAtChar, const char *pszName, int iLen);
|
||||||
static int block_way(char_data *ch, int cmd, char *arg, room_vnum iIn_room, int iProhibited_direction);
|
static int block_way(struct char_data *ch, int cmd, char *arg, room_vnum iIn_room, int iProhibited_direction);
|
||||||
static int member_of_staff(const char_data *chChar);
|
static int member_of_staff(struct char_data *chChar);
|
||||||
static int member_of_royal_guard(const char_data *chChar);
|
static int member_of_royal_guard(struct char_data *chChar);
|
||||||
static char_data *find_guard(const char_data *chAtChar);
|
static struct char_data *find_guard(struct char_data *chAtChar);
|
||||||
static char_data *get_victim(const char_data *chAtChar);
|
static struct char_data *get_victim(struct char_data *chAtChar);
|
||||||
static int banzaii(char_data *ch);
|
static int banzaii(struct char_data *ch);
|
||||||
static int do_npc_rescue(char_data *ch_hero, char_data *ch_victim);
|
static int do_npc_rescue(struct char_data *ch_hero, struct char_data *ch_victim);
|
||||||
static int is_trash(const obj_data *i);
|
static int is_trash(struct obj_data *i);
|
||||||
static void fry_victim(char_data *ch);
|
static void fry_victim(struct char_data *ch);
|
||||||
static int castle_cleaner(char_data *ch, int cmd, int gripe);
|
static int castle_cleaner(struct char_data *ch, int cmd, int gripe);
|
||||||
static int castle_twin_proc(char_data *ch, int cmd, char *arg, int ctlnum, const char *twinname);
|
static int castle_twin_proc(struct char_data *ch, int cmd, char *arg, int ctlnum, const char *twinname);
|
||||||
static void castle_mob_spec(mob_vnum mobnum, SPECIAL(*specproc));
|
static void castle_mob_spec(mob_vnum mobnum, SPECIAL(*specproc));
|
||||||
/* Special procedures for Kings Castle by Pjotr. Coded by Sapowox. */
|
/* Special procedures for Kings Castle by Pjotr. Coded by Sapowox. */
|
||||||
SPECIAL(CastleGuard);
|
SPECIAL(CastleGuard);
|
||||||
@@ -128,86 +129,86 @@ void assign_kings_castle(void)
|
|||||||
|
|
||||||
/* Routine: member_of_staff. Used to see if a character is a member of the
|
/* Routine: member_of_staff. Used to see if a character is a member of the
|
||||||
* castle staff. Used mainly by BANZAI:ng NPC:s. */
|
* castle staff. Used mainly by BANZAI:ng NPC:s. */
|
||||||
static int member_of_staff(const char_data *chChar)
|
static int member_of_staff(struct char_data *chChar)
|
||||||
{
|
{
|
||||||
int ch_num;
|
int ch_num;
|
||||||
|
|
||||||
if (!IS_NPC(chChar))
|
if (!IS_NPC(chChar))
|
||||||
return FALSE;
|
return (FALSE);
|
||||||
|
|
||||||
ch_num = GET_MOB_VNUM(chChar);
|
ch_num = GET_MOB_VNUM(chChar);
|
||||||
|
|
||||||
if (ch_num == castle_virtual(1))
|
if (ch_num == castle_virtual(1))
|
||||||
return TRUE;
|
return (TRUE);
|
||||||
|
|
||||||
if (ch_num > castle_virtual(2) && ch_num < castle_virtual(15))
|
if (ch_num > castle_virtual(2) && ch_num < castle_virtual(15))
|
||||||
return TRUE;
|
return (TRUE);
|
||||||
|
|
||||||
if (ch_num > castle_virtual(15) && ch_num < castle_virtual(18))
|
if (ch_num > castle_virtual(15) && ch_num < castle_virtual(18))
|
||||||
return TRUE;
|
return (TRUE);
|
||||||
|
|
||||||
if (ch_num > castle_virtual(18) && ch_num < castle_virtual(30))
|
if (ch_num > castle_virtual(18) && ch_num < castle_virtual(30))
|
||||||
return TRUE;
|
return (TRUE);
|
||||||
|
|
||||||
return FALSE;
|
return (FALSE);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Function: member_of_royal_guard. Returns TRUE if the character is a guard on
|
/* Function: member_of_royal_guard. Returns TRUE if the character is a guard on
|
||||||
* duty, otherwise FALSE. Used by Peter the captain of the royal guard. */
|
* duty, otherwise FALSE. Used by Peter the captain of the royal guard. */
|
||||||
static int member_of_royal_guard(const char_data *chChar)
|
static int member_of_royal_guard(struct char_data *chChar)
|
||||||
{
|
{
|
||||||
int ch_num;
|
int ch_num;
|
||||||
|
|
||||||
if (!chChar || !IS_NPC(chChar))
|
if (!chChar || !IS_NPC(chChar))
|
||||||
return FALSE;
|
return (FALSE);
|
||||||
|
|
||||||
ch_num = GET_MOB_VNUM(chChar);
|
ch_num = GET_MOB_VNUM(chChar);
|
||||||
|
|
||||||
if (ch_num == castle_virtual(3) || ch_num == castle_virtual(6))
|
if (ch_num == castle_virtual(3) || ch_num == castle_virtual(6))
|
||||||
return TRUE;
|
return (TRUE);
|
||||||
|
|
||||||
if (ch_num > castle_virtual(7) && ch_num < castle_virtual(12))
|
if (ch_num > castle_virtual(7) && ch_num < castle_virtual(12))
|
||||||
return TRUE;
|
return (TRUE);
|
||||||
|
|
||||||
if (ch_num > castle_virtual(23) && ch_num < castle_virtual(26))
|
if (ch_num > castle_virtual(23) && ch_num < castle_virtual(26))
|
||||||
return TRUE;
|
return (TRUE);
|
||||||
|
|
||||||
return FALSE;
|
return (FALSE);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Function: find_npc_by_name. Returns a pointer to an npc by the given name.
|
/* Function: find_npc_by_name. Returns a pointer to an npc by the given name.
|
||||||
* Used by Tim and Tom. */
|
* Used by Tim and Tom. */
|
||||||
static char_data *find_npc_by_name(const char_data *chAtChar,
|
static struct char_data *find_npc_by_name(struct char_data *chAtChar,
|
||||||
const char *pszName, int iLen)
|
const char *pszName, int iLen)
|
||||||
{
|
{
|
||||||
char_data *ch;
|
struct char_data *ch;
|
||||||
|
|
||||||
for (ch = world[IN_ROOM(chAtChar)].people; ch; ch = ch->next_in_room)
|
for (ch = world[IN_ROOM(chAtChar)].people; ch; ch = ch->next_in_room)
|
||||||
if (IS_NPC(ch) && !strncmp(pszName, ch->player.short_descr, iLen))
|
if (IS_NPC(ch) && !strncmp(pszName, ch->player.short_descr, iLen))
|
||||||
return ch;
|
return (ch);
|
||||||
|
|
||||||
return NULL;
|
return (NULL);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Function: find_guard. Returns the pointer to a guard on duty. Used by Peter
|
/* Function: find_guard. Returns the pointer to a guard on duty. Used by Peter
|
||||||
* the Captain of the Royal Guard */
|
* the Captain of the Royal Guard */
|
||||||
static char_data *find_guard(const char_data *chAtChar)
|
static struct char_data *find_guard(struct char_data *chAtChar)
|
||||||
{
|
{
|
||||||
char_data *ch;
|
struct char_data *ch;
|
||||||
|
|
||||||
for (ch = world[IN_ROOM(chAtChar)].people; ch; ch = ch->next_in_room)
|
for (ch = world[IN_ROOM(chAtChar)].people; ch; ch = ch->next_in_room)
|
||||||
if (!FIGHTING(ch) && member_of_royal_guard(ch))
|
if (!FIGHTING(ch) && member_of_royal_guard(ch))
|
||||||
return ch;
|
return (ch);
|
||||||
|
|
||||||
return NULL;
|
return (NULL);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Function: get_victim. Returns a pointer to a randomly chosen character in
|
/* Function: get_victim. Returns a pointer to a randomly chosen character in
|
||||||
* the same room, fighting someone in the castle staff. Used by BANZAII-ing
|
* the same room, fighting someone in the castle staff. Used by BANZAII-ing
|
||||||
* characters and King Welmar... */
|
* characters and King Welmar... */
|
||||||
static char_data *get_victim(const char_data *chAtChar)
|
static struct char_data *get_victim(struct char_data *chAtChar)
|
||||||
{
|
{
|
||||||
char_data *ch;
|
struct char_data *ch;
|
||||||
int iNum_bad_guys = 0, iVictim;
|
int iNum_bad_guys = 0, iVictim;
|
||||||
|
|
||||||
for (ch = world[IN_ROOM(chAtChar)].people; ch; ch = ch->next_in_room)
|
for (ch = world[IN_ROOM(chAtChar)].people; ch; ch = ch->next_in_room)
|
||||||
@@ -215,11 +216,11 @@ static char_data *get_victim(const char_data *chAtChar)
|
|||||||
iNum_bad_guys++;
|
iNum_bad_guys++;
|
||||||
|
|
||||||
if (!iNum_bad_guys)
|
if (!iNum_bad_guys)
|
||||||
return NULL;
|
return (NULL);
|
||||||
|
|
||||||
iVictim = rand_number(0, iNum_bad_guys); /* How nice, we give them a chance */
|
iVictim = rand_number(0, iNum_bad_guys); /* How nice, we give them a chance */
|
||||||
if (!iVictim)
|
if (!iVictim)
|
||||||
return NULL;
|
return (NULL);
|
||||||
|
|
||||||
iNum_bad_guys = 0;
|
iNum_bad_guys = 0;
|
||||||
|
|
||||||
@@ -233,40 +234,39 @@ static char_data *get_victim(const char_data *chAtChar)
|
|||||||
if (++iNum_bad_guys != iVictim)
|
if (++iNum_bad_guys != iVictim)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
return ch;
|
return (ch);
|
||||||
}
|
}
|
||||||
|
|
||||||
return NULL;
|
return (NULL);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Banzaii. Makes a character banzaii on attackers of the castle staff. Used
|
/* Banzaii. Makes a character banzaii on attackers of the castle staff. Used
|
||||||
* by Guards, Tim, Tom, Dick, David, Peter, Master, and the King. */
|
* by Guards, Tim, Tom, Dick, David, Peter, Master, and the King. */
|
||||||
static int banzaii(char_data *ch)
|
static int banzaii(struct char_data *ch)
|
||||||
{
|
{
|
||||||
char_data *chOpponent;
|
struct char_data *chOpponent;
|
||||||
|
|
||||||
if (!AWAKE(ch) || GET_POS(ch) == POS_FIGHTING || (chOpponent = get_victim(ch)) == NULL)
|
if (!AWAKE(ch) || GET_POS(ch) == POS_FIGHTING || !(chOpponent = get_victim(ch)))
|
||||||
return FALSE;
|
return (FALSE);
|
||||||
|
|
||||||
act("$n roars: 'Protect the Kingdom of Great King Welmar! BANZAIIII!!!'",
|
act("$n roars: 'Protect the Kingdom of Great King Welmar! BANZAIIII!!!'",
|
||||||
FALSE, ch, 0, 0, TO_ROOM);
|
FALSE, ch, 0, 0, TO_ROOM);
|
||||||
hit(ch, chOpponent, TYPE_UNDEFINED);
|
hit(ch, chOpponent, TYPE_UNDEFINED);
|
||||||
return TRUE;
|
return (TRUE);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Do_npc_rescue. Makes ch_hero rescue ch_victim. Used by Tim and Tom. */
|
/* Do_npc_rescue. Makes ch_hero rescue ch_victim. Used by Tim and Tom. */
|
||||||
static int do_npc_rescue(char_data *ch_hero, char_data *ch_victim)
|
static int do_npc_rescue(struct char_data *ch_hero, struct char_data *ch_victim)
|
||||||
{
|
{
|
||||||
char_data *ch_bad_guy;
|
struct char_data *ch_bad_guy;
|
||||||
|
|
||||||
for (ch_bad_guy = world[IN_ROOM(ch_hero)].people;
|
for (ch_bad_guy = world[IN_ROOM(ch_hero)].people;
|
||||||
ch_bad_guy && FIGHTING(ch_bad_guy) != ch_victim;
|
ch_bad_guy && (FIGHTING(ch_bad_guy) != ch_victim);
|
||||||
ch_bad_guy = ch_bad_guy->next_in_room)
|
ch_bad_guy = ch_bad_guy->next_in_room);
|
||||||
;
|
|
||||||
|
|
||||||
/* NO WAY I'll rescue the one I'm fighting! */
|
/* NO WAY I'll rescue the one I'm fighting! */
|
||||||
if (!ch_bad_guy || ch_bad_guy == ch_hero)
|
if (!ch_bad_guy || ch_bad_guy == ch_hero)
|
||||||
return FALSE;
|
return (FALSE);
|
||||||
|
|
||||||
act("You bravely rescue $N.\r\n", FALSE, ch_hero, 0, ch_victim, TO_CHAR);
|
act("You bravely rescue $N.\r\n", FALSE, ch_hero, 0, ch_victim, TO_CHAR);
|
||||||
act("You are rescued by $N, your loyal friend!\r\n",
|
act("You are rescued by $N, your loyal friend!\r\n",
|
||||||
@@ -280,54 +280,54 @@ static int do_npc_rescue(char_data *ch_hero, char_data *ch_victim)
|
|||||||
|
|
||||||
set_fighting(ch_hero, ch_bad_guy);
|
set_fighting(ch_hero, ch_bad_guy);
|
||||||
set_fighting(ch_bad_guy, ch_hero);
|
set_fighting(ch_bad_guy, ch_hero);
|
||||||
return TRUE;
|
return (TRUE);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Procedure to block a person trying to enter a room. Used by Tim/Tom at Kings
|
/* Procedure to block a person trying to enter a room. Used by Tim/Tom at Kings
|
||||||
* bedroom and Dick/David at treasury. */
|
* bedroom and Dick/David at treasury. */
|
||||||
static int block_way(char_data *ch, int cmd, char *arg, room_vnum iIn_room,
|
static int block_way(struct char_data *ch, int cmd, char *arg, room_vnum iIn_room,
|
||||||
int iProhibited_direction)
|
int iProhibited_direction)
|
||||||
{
|
{
|
||||||
if (cmd != ++iProhibited_direction)
|
if (cmd != ++iProhibited_direction)
|
||||||
return FALSE;
|
return (FALSE);
|
||||||
|
|
||||||
if (ch->player.short_descr && !strncmp(ch->player.short_descr, "King Welmar", 11))
|
if (ch->player.short_descr && !strncmp(ch->player.short_descr, "King Welmar", 11))
|
||||||
return FALSE;
|
return (FALSE);
|
||||||
|
|
||||||
if (IN_ROOM(ch) != real_room(iIn_room))
|
if (IN_ROOM(ch) != real_room(iIn_room))
|
||||||
return FALSE;
|
return (FALSE);
|
||||||
|
|
||||||
if (!member_of_staff(ch))
|
if (!member_of_staff(ch))
|
||||||
act("The guard roars at $n and pushes $m back.", FALSE, ch, 0, 0, TO_ROOM);
|
act("The guard roars at $n and pushes $m back.", FALSE, ch, 0, 0, TO_ROOM);
|
||||||
|
|
||||||
send_to_char(ch, "The guard roars: 'Entrance is Prohibited!', and pushes you back.\r\n");
|
send_to_char(ch, "The guard roars: 'Entrance is Prohibited!', and pushes you back.\r\n");
|
||||||
return TRUE;
|
return (TRUE);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Routine to check if an object is trash. Used by James the Butler and the
|
/* Routine to check if an object is trash. Used by James the Butler and the
|
||||||
* Cleaning Lady. */
|
* Cleaning Lady. */
|
||||||
static int is_trash(const obj_data *i)
|
static int is_trash(struct obj_data *i)
|
||||||
{
|
{
|
||||||
if (!OBJWEAR_FLAGGED(i, ITEM_WEAR_TAKE))
|
if (!OBJWEAR_FLAGGED(i, ITEM_WEAR_TAKE))
|
||||||
return FALSE;
|
return (FALSE);
|
||||||
|
|
||||||
if (GET_OBJ_TYPE(i) == ITEM_DRINKCON || GET_OBJ_COST(i) <= 10)
|
if (GET_OBJ_TYPE(i) == ITEM_DRINKCON || GET_OBJ_COST(i) <= 10)
|
||||||
return TRUE;
|
return (TRUE);
|
||||||
|
|
||||||
return FALSE;
|
return (FALSE);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Fry_victim. Finds a suitabe victim, and cast some _NASTY_ spell on him. Used
|
/* Fry_victim. Finds a suitabe victim, and cast some _NASTY_ spell on him. Used
|
||||||
* by King Welmar. */
|
* by King Welmar. */
|
||||||
static void fry_victim(char_data *ch)
|
static void fry_victim(struct char_data *ch)
|
||||||
{
|
{
|
||||||
char_data *tch;
|
struct char_data *tch;
|
||||||
|
|
||||||
if (ch->points.mana < 10)
|
if (ch->points.mana < 10)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
/* Find someone suitable to fry ! */
|
/* Find someone suitable to fry ! */
|
||||||
if ((tch = get_victim(ch)) == NULL)
|
if (!(tch = get_victim(ch)))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
switch (rand_number(0, 8)) {
|
switch (rand_number(0, 8)) {
|
||||||
@@ -358,6 +358,8 @@ static void fry_victim(char_data *ch)
|
|||||||
}
|
}
|
||||||
|
|
||||||
ch->points.mana -= 10;
|
ch->points.mana -= 10;
|
||||||
|
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* King_welmar. Control the actions and movements of the King. */
|
/* King_welmar. Control the actions and movements of the King. */
|
||||||
@@ -395,19 +397,18 @@ SPECIAL(king_welmar)
|
|||||||
path_index = 0;
|
path_index = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (cmd || GET_POS(ch) < POS_SLEEPING ||
|
if (cmd || (GET_POS(ch) < POS_SLEEPING) ||
|
||||||
(GET_POS(ch) == POS_SLEEPING && !move))
|
(GET_POS(ch) == POS_SLEEPING && !move))
|
||||||
return FALSE;
|
return (FALSE);
|
||||||
|
|
||||||
if (GET_POS(ch) == POS_FIGHTING) {
|
if (GET_POS(ch) == POS_FIGHTING) {
|
||||||
fry_victim(ch);
|
fry_victim(ch);
|
||||||
return FALSE;
|
return (FALSE);
|
||||||
}
|
} else if (banzaii(ch))
|
||||||
if (banzaii(ch))
|
return (FALSE);
|
||||||
return FALSE;
|
|
||||||
|
|
||||||
if (!move)
|
if (!move)
|
||||||
return FALSE;
|
return (FALSE);
|
||||||
|
|
||||||
switch (path[path_index]) {
|
switch (path[path_index]) {
|
||||||
case '0':
|
case '0':
|
||||||
@@ -470,14 +471,10 @@ SPECIAL(king_welmar)
|
|||||||
case '.':
|
case '.':
|
||||||
move = FALSE;
|
move = FALSE;
|
||||||
break;
|
break;
|
||||||
default:
|
|
||||||
log("default case hit in king_welmar spec proc. path_index=%d path[path_index] = %c",
|
|
||||||
path_index, path[path_index]);
|
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
path_index++;
|
path_index++;
|
||||||
return FALSE;
|
return (FALSE);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Training_master. Acts actions to the training room, if his students are
|
/* Training_master. Acts actions to the training room, if his students are
|
||||||
@@ -485,25 +482,25 @@ SPECIAL(king_welmar)
|
|||||||
* Master. */
|
* Master. */
|
||||||
SPECIAL(training_master)
|
SPECIAL(training_master)
|
||||||
{
|
{
|
||||||
char_data *pupil1, *pupil2 = NULL, *tch;
|
struct char_data *pupil1, *pupil2 = NULL, *tch;
|
||||||
|
|
||||||
if (!AWAKE(ch) || GET_POS(ch) == POS_FIGHTING)
|
if (!AWAKE(ch) || (GET_POS(ch) == POS_FIGHTING))
|
||||||
return FALSE;
|
return (FALSE);
|
||||||
|
|
||||||
if (cmd)
|
if (cmd)
|
||||||
return FALSE;
|
return (FALSE);
|
||||||
|
|
||||||
if (banzaii(ch) || rand_number(0, 2))
|
if (banzaii(ch) || rand_number(0, 2))
|
||||||
return FALSE;
|
return (FALSE);
|
||||||
|
|
||||||
if ((pupil1 = find_npc_by_name(ch, "Brian", 5)) == NULL)
|
if (!(pupil1 = find_npc_by_name(ch, "Brian", 5)))
|
||||||
return FALSE;
|
return (FALSE);
|
||||||
|
|
||||||
if ((pupil2 = find_npc_by_name(ch, "Mick", 4)) == NULL)
|
if (!(pupil2 = find_npc_by_name(ch, "Mick", 4)))
|
||||||
return FALSE;
|
return (FALSE);
|
||||||
|
|
||||||
if (FIGHTING(pupil1) || FIGHTING(pupil2))
|
if (FIGHTING(pupil1) || FIGHTING(pupil2))
|
||||||
return FALSE;
|
return (FALSE);
|
||||||
|
|
||||||
if (rand_number(0, 1)) {
|
if (rand_number(0, 1)) {
|
||||||
tch = pupil1;
|
tch = pupil1;
|
||||||
@@ -565,7 +562,7 @@ SPECIAL(training_master)
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
return FALSE;
|
return (FALSE);
|
||||||
}
|
}
|
||||||
|
|
||||||
SPECIAL(tom)
|
SPECIAL(tom)
|
||||||
@@ -579,12 +576,12 @@ SPECIAL(tim)
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* Common routine for the Castle Twins. */
|
/* Common routine for the Castle Twins. */
|
||||||
static int castle_twin_proc(char_data *ch, int cmd, char *arg, int ctlnum, const char *twinname)
|
static int castle_twin_proc(struct char_data *ch, int cmd, char *arg, int ctlnum, const char *twinname)
|
||||||
{
|
{
|
||||||
char_data *king, *twin;
|
struct char_data *king, *twin;
|
||||||
|
|
||||||
if (!AWAKE(ch))
|
if (!AWAKE(ch))
|
||||||
return FALSE;
|
return (FALSE);
|
||||||
|
|
||||||
if (cmd)
|
if (cmd)
|
||||||
return block_way(ch, cmd, arg, castle_virtual(ctlnum), 1);
|
return block_way(ch, cmd, arg, castle_virtual(ctlnum), 1);
|
||||||
@@ -598,14 +595,14 @@ static int castle_twin_proc(char_data *ch, int cmd, char *arg, int ctlnum, const
|
|||||||
do_npc_rescue(ch, king);
|
do_npc_rescue(ch, king);
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((twin = find_npc_by_name(ch, twinname, (int)strlen(twinname))) != NULL)
|
if ((twin = find_npc_by_name(ch, twinname, strlen(twinname))) != NULL)
|
||||||
if (FIGHTING(twin) && 2 * GET_HIT(twin) < GET_HIT(ch))
|
if (FIGHTING(twin) && 2 * GET_HIT(twin) < GET_HIT(ch))
|
||||||
do_npc_rescue(ch, twin);
|
do_npc_rescue(ch, twin);
|
||||||
|
|
||||||
if (GET_POS(ch) != POS_FIGHTING)
|
if (GET_POS(ch) != POS_FIGHTING)
|
||||||
banzaii(ch);
|
banzaii(ch);
|
||||||
|
|
||||||
return FALSE;
|
return (FALSE);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -617,12 +614,12 @@ SPECIAL(James)
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* Common code for James and the Cleaning Woman. */
|
/* Common code for James and the Cleaning Woman. */
|
||||||
static int castle_cleaner(char_data *ch, int cmd, int gripe)
|
static int castle_cleaner(struct char_data *ch, int cmd, int gripe)
|
||||||
{
|
{
|
||||||
obj_data *i;
|
struct obj_data *i;
|
||||||
|
|
||||||
if (cmd || !AWAKE(ch) || GET_POS(ch) == POS_FIGHTING)
|
if (cmd || !AWAKE(ch) || GET_POS(ch) == POS_FIGHTING)
|
||||||
return FALSE;
|
return (FALSE);
|
||||||
|
|
||||||
for (i = world[IN_ROOM(ch)].contents; i; i = i->next_content) {
|
for (i = world[IN_ROOM(ch)].contents; i; i = i->next_content) {
|
||||||
if (!is_trash(i))
|
if (!is_trash(i))
|
||||||
@@ -635,10 +632,10 @@ static int castle_cleaner(char_data *ch, int cmd, int gripe)
|
|||||||
}
|
}
|
||||||
obj_from_room(i);
|
obj_from_room(i);
|
||||||
obj_to_char(i, ch);
|
obj_to_char(i, ch);
|
||||||
return TRUE;
|
return (TRUE);
|
||||||
}
|
}
|
||||||
|
|
||||||
return FALSE;
|
return (FALSE);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Routine for the Cleaning Woman. Picks up any trash she finds. */
|
/* Routine for the Cleaning Woman. Picks up any trash she finds. */
|
||||||
@@ -650,36 +647,36 @@ SPECIAL(cleaning)
|
|||||||
/* CastleGuard. Standard routine for ordinary castle guards. */
|
/* CastleGuard. Standard routine for ordinary castle guards. */
|
||||||
SPECIAL(CastleGuard)
|
SPECIAL(CastleGuard)
|
||||||
{
|
{
|
||||||
if (cmd || !AWAKE(ch) || GET_POS(ch) == POS_FIGHTING)
|
if (cmd || !AWAKE(ch) || (GET_POS(ch) == POS_FIGHTING))
|
||||||
return FALSE;
|
return (FALSE);
|
||||||
|
|
||||||
return banzaii(ch);
|
return (banzaii(ch));
|
||||||
}
|
}
|
||||||
|
|
||||||
/* DicknDave. Routine for the guards Dick and David. */
|
/* DicknDave. Routine for the guards Dick and David. */
|
||||||
SPECIAL(DicknDavid)
|
SPECIAL(DicknDavid)
|
||||||
{
|
{
|
||||||
if (!AWAKE(ch))
|
if (!AWAKE(ch))
|
||||||
return FALSE;
|
return (FALSE);
|
||||||
|
|
||||||
if (!cmd && GET_POS(ch) != POS_FIGHTING)
|
if (!cmd && GET_POS(ch) != POS_FIGHTING)
|
||||||
banzaii(ch);
|
banzaii(ch);
|
||||||
|
|
||||||
return block_way(ch, cmd, argument, castle_virtual(36), 1);
|
return (block_way(ch, cmd, argument, castle_virtual(36), 1));
|
||||||
}
|
}
|
||||||
|
|
||||||
/*Peter. Routine for Captain of the Guards. */
|
/*Peter. Routine for Captain of the Guards. */
|
||||||
SPECIAL(peter)
|
SPECIAL(peter)
|
||||||
{
|
{
|
||||||
char_data *ch_guard = NULL;
|
struct char_data *ch_guard = NULL;
|
||||||
|
|
||||||
if (cmd || !AWAKE(ch) || GET_POS(ch) == POS_FIGHTING)
|
if (cmd || !AWAKE(ch) || GET_POS(ch) == POS_FIGHTING)
|
||||||
return FALSE;
|
return (FALSE);
|
||||||
|
|
||||||
if (banzaii(ch))
|
if (banzaii(ch))
|
||||||
return FALSE;
|
return (FALSE);
|
||||||
|
|
||||||
if (!rand_number(0, 3) && (ch_guard = find_guard(ch)) != NULL)
|
if (!(rand_number(0, 3)) && (ch_guard = find_guard(ch)))
|
||||||
switch (rand_number(0, 5)) {
|
switch (rand_number(0, 5)) {
|
||||||
case 0:
|
case 0:
|
||||||
act("$N comes sharply into attention as $n inspects $M.",
|
act("$N comes sharply into attention as $n inspects $M.",
|
||||||
@@ -728,32 +725,32 @@ SPECIAL(peter)
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
return FALSE;
|
return (FALSE);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Procedure for Jerry and Michael in x08 of King's Castle. Code by Sapowox
|
/* Procedure for Jerry and Michael in x08 of King's Castle. Code by Sapowox
|
||||||
* modified by Pjotr.(Original code from Master) */
|
* modified by Pjotr.(Original code from Master) */
|
||||||
SPECIAL(jerry)
|
SPECIAL(jerry)
|
||||||
{
|
{
|
||||||
char_data *gambler1, *gambler2 = NULL, *tch;
|
struct char_data *gambler1, *gambler2 = NULL, *tch;
|
||||||
|
|
||||||
if (!AWAKE(ch) || GET_POS(ch) == POS_FIGHTING)
|
if (!AWAKE(ch) || (GET_POS(ch) == POS_FIGHTING))
|
||||||
return FALSE;
|
return (FALSE);
|
||||||
|
|
||||||
if (cmd)
|
if (cmd)
|
||||||
return FALSE;
|
return (FALSE);
|
||||||
|
|
||||||
if (banzaii(ch) || rand_number(0, 2))
|
if (banzaii(ch) || rand_number(0, 2))
|
||||||
return FALSE;
|
return (FALSE);
|
||||||
|
|
||||||
if ((gambler1 = ch) == NULL)
|
if (!(gambler1 = ch))
|
||||||
return FALSE;
|
return (FALSE);
|
||||||
|
|
||||||
if ((gambler2 = find_npc_by_name(ch, "Michael", 7)) == NULL)
|
if (!(gambler2 = find_npc_by_name(ch, "Michael", 7)))
|
||||||
return FALSE;
|
return (FALSE);
|
||||||
|
|
||||||
if (FIGHTING(gambler1) || FIGHTING(gambler2))
|
if (FIGHTING(gambler1) || FIGHTING(gambler2))
|
||||||
return FALSE;
|
return (FALSE);
|
||||||
|
|
||||||
if (rand_number(0, 1)) {
|
if (rand_number(0, 1)) {
|
||||||
tch = gambler1;
|
tch = gambler1;
|
||||||
@@ -811,5 +808,5 @@ SPECIAL(jerry)
|
|||||||
FALSE, gambler1, 0, gambler2, TO_VICT);
|
FALSE, gambler1, 0, gambler2, TO_VICT);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
return FALSE;
|
return (FALSE);
|
||||||
}
|
}
|
||||||
|
|||||||
62
src/cedit.c
62
src/cedit.c
@@ -19,20 +19,20 @@
|
|||||||
#include "modify.h"
|
#include "modify.h"
|
||||||
|
|
||||||
/* local scope functions, not used externally */
|
/* local scope functions, not used externally */
|
||||||
static void cedit_disp_menu(descriptor_data *d);
|
static void cedit_disp_menu(struct descriptor_data *d);
|
||||||
static void cedit_save_internally(descriptor_data *d);
|
static void cedit_save_internally(struct descriptor_data *d);
|
||||||
static void cedit_disp_game_play_options(descriptor_data *d);
|
static void cedit_disp_game_play_options(struct descriptor_data *d);
|
||||||
static void cedit_disp_crash_save_options(descriptor_data *d);
|
static void cedit_disp_crash_save_options(struct descriptor_data *d);
|
||||||
static void cedit_disp_room_numbers(descriptor_data *d);
|
static void cedit_disp_room_numbers(struct descriptor_data *d);
|
||||||
static void cedit_disp_operation_options(descriptor_data *d);
|
static void cedit_disp_operation_options(struct descriptor_data *d);
|
||||||
static void cedit_disp_autowiz_options(descriptor_data *d);
|
static void cedit_disp_autowiz_options(struct descriptor_data *d);
|
||||||
static void reassign_rooms(void);
|
static void reassign_rooms(void);
|
||||||
static void cedit_setup(descriptor_data *d);
|
static void cedit_setup(struct descriptor_data *d);
|
||||||
|
|
||||||
|
|
||||||
ACMD(do_oasis_cedit)
|
ACMD(do_oasis_cedit)
|
||||||
{
|
{
|
||||||
descriptor_data *d;
|
struct descriptor_data *d;
|
||||||
char buf1[MAX_STRING_LENGTH];
|
char buf1[MAX_STRING_LENGTH];
|
||||||
|
|
||||||
/* No building as a mob or while being forced. */
|
/* No building as a mob or while being forced. */
|
||||||
@@ -72,7 +72,7 @@ ACMD(do_oasis_cedit)
|
|||||||
cedit_save_to_disk();
|
cedit_save_to_disk();
|
||||||
}
|
}
|
||||||
|
|
||||||
static void cedit_setup(descriptor_data *d)
|
static void cedit_setup(struct descriptor_data *d)
|
||||||
{
|
{
|
||||||
/* Create the config_data struct. */
|
/* Create the config_data struct. */
|
||||||
CREATE(OLC_CONFIG(d), struct config_data, 1);
|
CREATE(OLC_CONFIG(d), struct config_data, 1);
|
||||||
@@ -178,7 +178,7 @@ static void cedit_setup(descriptor_data *d)
|
|||||||
cedit_disp_menu(d);
|
cedit_disp_menu(d);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void cedit_save_internally(descriptor_data *d)
|
static void cedit_save_internally(struct descriptor_data *d)
|
||||||
{
|
{
|
||||||
/* see if we need to reassign spec procs on rooms */
|
/* see if we need to reassign spec procs on rooms */
|
||||||
int reassign = (CONFIG_DTS_ARE_DUMPS != OLC_CONFIG(d)->play.dts_are_dumps);
|
int reassign = (CONFIG_DTS_ARE_DUMPS != OLC_CONFIG(d)->play.dts_are_dumps);
|
||||||
@@ -578,7 +578,7 @@ int save_config( IDXTYPE nowhere )
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* Menu functions - The main menu. */
|
/* Menu functions - The main menu. */
|
||||||
static void cedit_disp_menu(descriptor_data *d)
|
static void cedit_disp_menu(struct descriptor_data *d)
|
||||||
{
|
{
|
||||||
|
|
||||||
get_char_colors(d->character);
|
get_char_colors(d->character);
|
||||||
@@ -606,7 +606,7 @@ static void cedit_disp_menu(descriptor_data *d)
|
|||||||
OLC_MODE(d) = CEDIT_MAIN_MENU;
|
OLC_MODE(d) = CEDIT_MAIN_MENU;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void cedit_disp_game_play_options(descriptor_data *d)
|
static void cedit_disp_game_play_options(struct descriptor_data *d)
|
||||||
{
|
{
|
||||||
int m_opt;
|
int m_opt;
|
||||||
m_opt = OLC_CONFIG(d)->play.map_option;
|
m_opt = OLC_CONFIG(d)->play.map_option;
|
||||||
@@ -679,7 +679,7 @@ static void cedit_disp_game_play_options(descriptor_data *d)
|
|||||||
OLC_MODE(d) = CEDIT_GAME_OPTIONS_MENU;
|
OLC_MODE(d) = CEDIT_GAME_OPTIONS_MENU;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void cedit_disp_crash_save_options(descriptor_data *d)
|
static void cedit_disp_crash_save_options(struct descriptor_data *d)
|
||||||
{
|
{
|
||||||
get_char_colors(d->character);
|
get_char_colors(d->character);
|
||||||
clear_screen(d);
|
clear_screen(d);
|
||||||
@@ -707,7 +707,7 @@ static void cedit_disp_crash_save_options(descriptor_data *d)
|
|||||||
OLC_MODE(d) = CEDIT_CRASHSAVE_OPTIONS_MENU;
|
OLC_MODE(d) = CEDIT_CRASHSAVE_OPTIONS_MENU;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void cedit_disp_room_numbers(descriptor_data *d)
|
static void cedit_disp_room_numbers(struct descriptor_data *d)
|
||||||
{
|
{
|
||||||
get_char_colors(d->character);
|
get_char_colors(d->character);
|
||||||
clear_screen(d);
|
clear_screen(d);
|
||||||
@@ -733,7 +733,7 @@ static void cedit_disp_room_numbers(descriptor_data *d)
|
|||||||
OLC_MODE(d) = CEDIT_ROOM_NUMBERS_MENU;
|
OLC_MODE(d) = CEDIT_ROOM_NUMBERS_MENU;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void cedit_disp_operation_options(descriptor_data *d)
|
static void cedit_disp_operation_options(struct descriptor_data *d)
|
||||||
{
|
{
|
||||||
get_char_colors(d->character);
|
get_char_colors(d->character);
|
||||||
clear_screen(d);
|
clear_screen(d);
|
||||||
@@ -785,7 +785,7 @@ static void cedit_disp_operation_options(descriptor_data *d)
|
|||||||
OLC_MODE(d) = CEDIT_OPERATION_OPTIONS_MENU;
|
OLC_MODE(d) = CEDIT_OPERATION_OPTIONS_MENU;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void cedit_disp_autowiz_options(descriptor_data *d)
|
static void cedit_disp_autowiz_options(struct descriptor_data *d)
|
||||||
{
|
{
|
||||||
get_char_colors(d->character);
|
get_char_colors(d->character);
|
||||||
clear_screen(d);
|
clear_screen(d);
|
||||||
@@ -804,7 +804,7 @@ static void cedit_disp_autowiz_options(descriptor_data *d)
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* The event handler. */
|
/* The event handler. */
|
||||||
void cedit_parse(descriptor_data *d, char *arg)
|
void cedit_parse(struct descriptor_data *d, char *arg)
|
||||||
{
|
{
|
||||||
char *oldtext = NULL;
|
char *oldtext = NULL;
|
||||||
|
|
||||||
@@ -1520,12 +1520,12 @@ void cedit_parse(descriptor_data *d, char *arg)
|
|||||||
write_to_output(d,
|
write_to_output(d,
|
||||||
"That is an invalid choice!\r\n"
|
"That is an invalid choice!\r\n"
|
||||||
"Enter the room's vnum where mortals should load into : ");
|
"Enter the room's vnum where mortals should load into : ");
|
||||||
} else if (real_room(atoidx(arg)) == NOWHERE) {
|
} else if (real_room(atoi(arg)) == NOWHERE) {
|
||||||
write_to_output(d,
|
write_to_output(d,
|
||||||
"That room doesn't exist!\r\n"
|
"That room doesn't exist!\r\n"
|
||||||
"Enter the room's vnum where mortals should load into : ");
|
"Enter the room's vnum where mortals should load into : ");
|
||||||
} else {
|
} else {
|
||||||
OLC_CONFIG(d)->room_nums.mortal_start_room = atoidx(arg);
|
OLC_CONFIG(d)->room_nums.mortal_start_room = atoi(arg);
|
||||||
cedit_disp_room_numbers(d);
|
cedit_disp_room_numbers(d);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
@@ -1535,12 +1535,12 @@ void cedit_parse(descriptor_data *d, char *arg)
|
|||||||
write_to_output(d,
|
write_to_output(d,
|
||||||
"That is an invalid choice!\r\n"
|
"That is an invalid choice!\r\n"
|
||||||
"Enter the room's vnum where immortals should load into : ");
|
"Enter the room's vnum where immortals should load into : ");
|
||||||
} else if (real_room(atoidx(arg)) == NOWHERE) {
|
} else if (real_room(atoi(arg)) == NOWHERE) {
|
||||||
write_to_output(d,
|
write_to_output(d,
|
||||||
"That room doesn't exist!\r\n"
|
"That room doesn't exist!\r\n"
|
||||||
"Enter the room's vnum where immortals should load into : ");
|
"Enter the room's vnum where immortals should load into : ");
|
||||||
} else {
|
} else {
|
||||||
OLC_CONFIG(d)->room_nums.immort_start_room = atoidx(arg);
|
OLC_CONFIG(d)->room_nums.immort_start_room = atoi(arg);
|
||||||
cedit_disp_room_numbers(d);
|
cedit_disp_room_numbers(d);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
@@ -1550,12 +1550,12 @@ void cedit_parse(descriptor_data *d, char *arg)
|
|||||||
write_to_output(d,
|
write_to_output(d,
|
||||||
"That is an invalid choice!\r\n"
|
"That is an invalid choice!\r\n"
|
||||||
"Enter the room's vnum where frozen people should load into : ");
|
"Enter the room's vnum where frozen people should load into : ");
|
||||||
} else if (real_room(atoidx(arg)) == NOWHERE) {
|
} else if (real_room(atoi(arg)) == NOWHERE) {
|
||||||
write_to_output(d,
|
write_to_output(d,
|
||||||
"That room doesn't exist!\r\n"
|
"That room doesn't exist!\r\n"
|
||||||
"Enter the room's vnum where frozen people should load into : ");
|
"Enter the room's vnum where frozen people should load into : ");
|
||||||
} else {
|
} else {
|
||||||
OLC_CONFIG(d)->room_nums.frozen_start_room = atoidx(arg);
|
OLC_CONFIG(d)->room_nums.frozen_start_room = atoi(arg);
|
||||||
cedit_disp_room_numbers(d);
|
cedit_disp_room_numbers(d);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
@@ -1565,12 +1565,12 @@ void cedit_parse(descriptor_data *d, char *arg)
|
|||||||
write_to_output(d,
|
write_to_output(d,
|
||||||
"That is an invalid choice!\r\n"
|
"That is an invalid choice!\r\n"
|
||||||
"Enter the vnum for donation room #1 : ");
|
"Enter the vnum for donation room #1 : ");
|
||||||
} else if (real_room(atoidx(arg)) == NOWHERE) {
|
} else if (real_room(atoi(arg)) == NOWHERE) {
|
||||||
write_to_output(d,
|
write_to_output(d,
|
||||||
"That room doesn't exist!\r\n"
|
"That room doesn't exist!\r\n"
|
||||||
"Enter the vnum for donation room #1 : ");
|
"Enter the vnum for donation room #1 : ");
|
||||||
} else {
|
} else {
|
||||||
OLC_CONFIG(d)->room_nums.donation_room_1 = atoidx(arg);
|
OLC_CONFIG(d)->room_nums.donation_room_1 = atoi(arg);
|
||||||
cedit_disp_room_numbers(d);
|
cedit_disp_room_numbers(d);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
@@ -1580,12 +1580,12 @@ void cedit_parse(descriptor_data *d, char *arg)
|
|||||||
write_to_output(d,
|
write_to_output(d,
|
||||||
"That is an invalid choice!\r\n"
|
"That is an invalid choice!\r\n"
|
||||||
"Enter the vnum for donation room #2 : ");
|
"Enter the vnum for donation room #2 : ");
|
||||||
} else if (real_room(atoidx(arg)) == NOWHERE) {
|
} else if (real_room(atoi(arg)) == NOWHERE) {
|
||||||
write_to_output(d,
|
write_to_output(d,
|
||||||
"That room doesn't exist!\r\n"
|
"That room doesn't exist!\r\n"
|
||||||
"Enter the vnum for donation room #2 : ");
|
"Enter the vnum for donation room #2 : ");
|
||||||
} else {
|
} else {
|
||||||
OLC_CONFIG(d)->room_nums.donation_room_2 = atoidx(arg);
|
OLC_CONFIG(d)->room_nums.donation_room_2 = atoi(arg);
|
||||||
cedit_disp_room_numbers(d);
|
cedit_disp_room_numbers(d);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
@@ -1595,12 +1595,12 @@ void cedit_parse(descriptor_data *d, char *arg)
|
|||||||
write_to_output(d,
|
write_to_output(d,
|
||||||
"That is an invalid choice!\r\n"
|
"That is an invalid choice!\r\n"
|
||||||
"Enter the vnum for donation room #3 : ");
|
"Enter the vnum for donation room #3 : ");
|
||||||
} else if (real_room(atoidx(arg)) == NOWHERE) {
|
} else if (real_room(atoi(arg)) == NOWHERE) {
|
||||||
write_to_output(d,
|
write_to_output(d,
|
||||||
"That room doesn't exist!\r\n"
|
"That room doesn't exist!\r\n"
|
||||||
"Enter the vnum for donation room #3 : ");
|
"Enter the vnum for donation room #3 : ");
|
||||||
} else {
|
} else {
|
||||||
OLC_CONFIG(d)->room_nums.donation_room_3 = atoidx(arg);
|
OLC_CONFIG(d)->room_nums.donation_room_3 = atoi(arg);
|
||||||
cedit_disp_room_numbers(d);
|
cedit_disp_room_numbers(d);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
@@ -1729,7 +1729,7 @@ static void reassign_rooms(void)
|
|||||||
assign_rooms();
|
assign_rooms();
|
||||||
}
|
}
|
||||||
|
|
||||||
void cedit_string_cleanup(descriptor_data *d, int terminator)
|
void cedit_string_cleanup(struct descriptor_data *d, int terminator)
|
||||||
{
|
{
|
||||||
switch (OLC_MODE(d)) {
|
switch (OLC_MODE(d)) {
|
||||||
case CEDIT_MENU:
|
case CEDIT_MENU:
|
||||||
|
|||||||
@@ -1343,7 +1343,7 @@ int thaco(int class_num, int level)
|
|||||||
/* Roll the 6 stats for a character... each stat is made of the sum of the best
|
/* Roll the 6 stats for a character... each stat is made of the sum of the best
|
||||||
* 3 out of 4 rolls of a 6-sided die. Each class then decides which priority
|
* 3 out of 4 rolls of a 6-sided die. Each class then decides which priority
|
||||||
* will be given for the best to worst stats. */
|
* will be given for the best to worst stats. */
|
||||||
void roll_real_abils(char_data *ch)
|
void roll_real_abils(struct char_data *ch)
|
||||||
{
|
{
|
||||||
int i, j, k, temp;
|
int i, j, k, temp;
|
||||||
ubyte table[6];
|
ubyte table[6];
|
||||||
@@ -1410,7 +1410,7 @@ void roll_real_abils(char_data *ch)
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* Some initializations for characters, including initial skills */
|
/* Some initializations for characters, including initial skills */
|
||||||
void do_start(char_data *ch)
|
void do_start(struct char_data *ch)
|
||||||
{
|
{
|
||||||
GET_LEVEL(ch) = 1;
|
GET_LEVEL(ch) = 1;
|
||||||
GET_EXP(ch) = 1;
|
GET_EXP(ch) = 1;
|
||||||
@@ -1459,7 +1459,7 @@ void do_start(char_data *ch)
|
|||||||
|
|
||||||
/* This function controls the change to maxmove, maxmana, and maxhp for each
|
/* This function controls the change to maxmove, maxmana, and maxhp for each
|
||||||
* class every time they gain a level. */
|
* class every time they gain a level. */
|
||||||
void advance_level(char_data *ch)
|
void advance_level(struct char_data *ch)
|
||||||
{
|
{
|
||||||
int add_hp, add_mana = 0, add_move = 0, i;
|
int add_hp, add_mana = 0, add_move = 0, i;
|
||||||
|
|
||||||
@@ -1537,7 +1537,7 @@ int backstab_mult(int level)
|
|||||||
|
|
||||||
/* invalid_class is used by handler.c to determine if a piece of equipment is
|
/* invalid_class is used by handler.c to determine if a piece of equipment is
|
||||||
* usable by a particular class, based on the ITEM_ANTI_{class} bitvectors. */
|
* usable by a particular class, based on the ITEM_ANTI_{class} bitvectors. */
|
||||||
int invalid_class(char_data *ch, obj_data *obj)
|
int invalid_class(struct char_data *ch, struct obj_data *obj)
|
||||||
{
|
{
|
||||||
if (OBJ_FLAGGED(obj, ITEM_ANTI_MAGIC_USER) && IS_MAGIC_USER(ch))
|
if (OBJ_FLAGGED(obj, ITEM_ANTI_MAGIC_USER) && IS_MAGIC_USER(ch))
|
||||||
return TRUE;
|
return TRUE;
|
||||||
|
|||||||
@@ -15,12 +15,12 @@
|
|||||||
|
|
||||||
/* Functions available through class.c */
|
/* Functions available through class.c */
|
||||||
int backstab_mult(int level);
|
int backstab_mult(int level);
|
||||||
void do_start(char_data *ch);
|
void do_start(struct char_data *ch);
|
||||||
bitvector_t find_class_bitvector(const char *arg);
|
bitvector_t find_class_bitvector(const char *arg);
|
||||||
int invalid_class(char_data *ch, obj_data *obj);
|
int invalid_class(struct char_data *ch, struct obj_data *obj);
|
||||||
int level_exp(int chclass, int level);
|
int level_exp(int chclass, int level);
|
||||||
int parse_class(char arg);
|
int parse_class(char arg);
|
||||||
void roll_real_abils(char_data *ch);
|
void roll_real_abils(struct char_data *ch);
|
||||||
byte saving_throws(int class_num, int type, int level);
|
byte saving_throws(int class_num, int type, int level);
|
||||||
int thaco(int class_num, int level);
|
int thaco(int class_num, int level);
|
||||||
const char *title_female(int chclass, int level);
|
const char *title_female(int chclass, int level);
|
||||||
|
|||||||
332
src/comm.c
332
src/comm.c
@@ -87,8 +87,11 @@
|
|||||||
#define INVALID_SOCKET (-1)
|
#define INVALID_SOCKET (-1)
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
extern time_t motdmod;
|
||||||
|
extern time_t newsmod;
|
||||||
|
|
||||||
/* locally defined globals, used externally */
|
/* locally defined globals, used externally */
|
||||||
descriptor_data *descriptor_list = NULL; /* master desc list */
|
struct descriptor_data *descriptor_list = NULL; /* master desc list */
|
||||||
int buf_largecount = 0; /* # of large buffers which exist */
|
int buf_largecount = 0; /* # of large buffers which exist */
|
||||||
int buf_overflows = 0; /* # of overflows of output */
|
int buf_overflows = 0; /* # of overflows of output */
|
||||||
int buf_switches = 0; /* # of switches from small to large buf */
|
int buf_switches = 0; /* # of switches from small to large buf */
|
||||||
@@ -105,7 +108,7 @@ int next_tick = SECS_PER_MUD_HOUR; /* Tick countdown */
|
|||||||
|
|
||||||
/* static local global variable declarations (current file scope only) */
|
/* static local global variable declarations (current file scope only) */
|
||||||
static struct txt_block *bufpool = 0; /* pool of large output buffers */
|
static struct txt_block *bufpool = 0; /* pool of large output buffers */
|
||||||
static unsigned long max_players = 0; /* max descriptors available */
|
static int max_players = 0; /* max descriptors available */
|
||||||
static int tics_passed = 0; /* for extern checkpointing */
|
static int tics_passed = 0; /* for extern checkpointing */
|
||||||
static struct timeval null_time; /* zero-valued time structure */
|
static struct timeval null_time; /* zero-valued time structure */
|
||||||
static byte reread_wizlist; /* signal: SIGUSR1 */
|
static byte reread_wizlist; /* signal: SIGUSR1 */
|
||||||
@@ -131,18 +134,18 @@ static void init_game(ush_int port);
|
|||||||
static void signal_setup(void);
|
static void signal_setup(void);
|
||||||
static socket_t init_socket(ush_int port);
|
static socket_t init_socket(ush_int port);
|
||||||
static int new_descriptor(socket_t s);
|
static int new_descriptor(socket_t s);
|
||||||
static unsigned long get_max_players(void);
|
static int get_max_players(void);
|
||||||
static ssize_t process_output(descriptor_data *t);
|
static int process_output(struct descriptor_data *t);
|
||||||
static int process_input(descriptor_data *t);
|
static int process_input(struct descriptor_data *t);
|
||||||
static void timediff(struct timeval *rslt, const struct timeval *a, const struct timeval *b);
|
static void timediff(struct timeval *diff, struct timeval *a, struct timeval *b);
|
||||||
static void timeadd(struct timeval *rslt, const struct timeval *a, const struct timeval *b);
|
static void timeadd(struct timeval *sum, struct timeval *a, struct timeval *b);
|
||||||
static void flush_queues(descriptor_data *d);
|
static void flush_queues(struct descriptor_data *d);
|
||||||
static void nonblock(socket_t s);
|
static void nonblock(socket_t s);
|
||||||
static int perform_subst(descriptor_data *t, const char *orig, char *subst);
|
static int perform_subst(struct descriptor_data *t, char *orig, char *subst);
|
||||||
static void record_usage(void);
|
static void record_usage(void);
|
||||||
static char *make_prompt(const descriptor_data *d);
|
static char *make_prompt(struct descriptor_data *point);
|
||||||
static void check_idle_passwords(void);
|
static void check_idle_passwords(void);
|
||||||
static void init_descriptor (descriptor_data *newd, int desc);
|
static void init_descriptor (struct descriptor_data *newd, int desc);
|
||||||
|
|
||||||
static struct in_addr *get_bind_addr(void);
|
static struct in_addr *get_bind_addr(void);
|
||||||
static int parse_ip(const char *addr, struct in_addr *inaddr);
|
static int parse_ip(const char *addr, struct in_addr *inaddr);
|
||||||
@@ -315,8 +318,7 @@ int main(int argc, char **argv)
|
|||||||
if (!isdigit(*argv[pos])) {
|
if (!isdigit(*argv[pos])) {
|
||||||
printf("Usage: %s [-c] [-m] [-q] [-r] [-s] [-d pathname] [port #]\n", argv[0]);
|
printf("Usage: %s [-c] [-m] [-q] [-r] [-s] [-d pathname] [port #]\n", argv[0]);
|
||||||
exit(1);
|
exit(1);
|
||||||
}
|
} else if ((port = atoi(argv[pos])) <= 1024) {
|
||||||
if ((port = atoi(argv[pos])) <= 1024) {
|
|
||||||
printf("SYSERR: Illegal port number %d.\n", port);
|
printf("SYSERR: Illegal port number %d.\n", port);
|
||||||
exit(1);
|
exit(1);
|
||||||
}
|
}
|
||||||
@@ -378,13 +380,13 @@ int main(int argc, char **argv)
|
|||||||
zmalloc_check();
|
zmalloc_check();
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
return 0;
|
return (0);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Reload players after a copyover */
|
/* Reload players after a copyover */
|
||||||
void copyover_recover()
|
void copyover_recover()
|
||||||
{
|
{
|
||||||
descriptor_data *d;
|
struct descriptor_data *d;
|
||||||
FILE *fp;
|
FILE *fp;
|
||||||
char host[1024], guiopt[1024];
|
char host[1024], guiopt[1024];
|
||||||
int desc, i, player_i;
|
int desc, i, player_i;
|
||||||
@@ -446,7 +448,7 @@ void copyover_recover()
|
|||||||
CopyoverSet(d,guiopt);
|
CopyoverSet(d,guiopt);
|
||||||
|
|
||||||
/* Now, find the pfile */
|
/* Now, find the pfile */
|
||||||
CREATE(d->character, char_data, 1);
|
CREATE(d->character, struct char_data, 1);
|
||||||
clear_char(d->character);
|
clear_char(d->character);
|
||||||
CREATE(d->character->player_specials, struct player_special_data, 1);
|
CREATE(d->character->player_specials, struct player_special_data, 1);
|
||||||
|
|
||||||
@@ -642,13 +644,13 @@ static socket_t init_socket(ush_int local_port)
|
|||||||
return (s);
|
return (s);
|
||||||
}
|
}
|
||||||
|
|
||||||
static unsigned long get_max_players(void)
|
static int get_max_players(void)
|
||||||
{
|
{
|
||||||
#ifndef CIRCLE_UNIX
|
#ifndef CIRCLE_UNIX
|
||||||
return (CONFIG_MAX_PLAYING);
|
return (CONFIG_MAX_PLAYING);
|
||||||
#else
|
#else
|
||||||
|
|
||||||
unsigned long max_descs = 0;
|
int max_descs = 0;
|
||||||
const char *method;
|
const char *method;
|
||||||
|
|
||||||
/* First, we'll try using getrlimit/setrlimit. This will probably work
|
/* First, we'll try using getrlimit/setrlimit. This will probably work
|
||||||
@@ -681,7 +683,7 @@ static unsigned long get_max_players(void)
|
|||||||
if (limit.rlim_max == RLIM_INFINITY)
|
if (limit.rlim_max == RLIM_INFINITY)
|
||||||
max_descs = CONFIG_MAX_PLAYING + NUM_RESERVED_DESCS;
|
max_descs = CONFIG_MAX_PLAYING + NUM_RESERVED_DESCS;
|
||||||
else
|
else
|
||||||
max_descs = ULMIN(CONFIG_MAX_PLAYING + NUM_RESERVED_DESCS, limit.rlim_max);
|
max_descs = MIN(CONFIG_MAX_PLAYING + NUM_RESERVED_DESCS, limit.rlim_max);
|
||||||
#else
|
#else
|
||||||
max_descs = MIN(CONFIG_MAX_PLAYING + NUM_RESERVED_DESCS, limit.rlim_max);
|
max_descs = MIN(CONFIG_MAX_PLAYING + NUM_RESERVED_DESCS, limit.rlim_max);
|
||||||
#endif
|
#endif
|
||||||
@@ -715,15 +717,15 @@ static unsigned long get_max_players(void)
|
|||||||
#endif
|
#endif
|
||||||
|
|
||||||
/* now calculate max _players_ based on max descs */
|
/* now calculate max _players_ based on max descs */
|
||||||
max_descs = ULMIN(CONFIG_MAX_PLAYING, max_descs - NUM_RESERVED_DESCS);
|
max_descs = MIN(CONFIG_MAX_PLAYING, max_descs - NUM_RESERVED_DESCS);
|
||||||
|
|
||||||
if (max_descs <= 0) {
|
if (max_descs <= 0) {
|
||||||
log("SYSERR: Non-positive max player limit! (Set at %ld using %s).",
|
log("SYSERR: Non-positive max player limit! (Set at %d using %s).",
|
||||||
max_descs, method);
|
max_descs, method);
|
||||||
exit(1);
|
exit(1);
|
||||||
}
|
}
|
||||||
log(" Setting player limit to %ld using %s.", max_descs, method);
|
log(" Setting player limit to %d using %s.", max_descs, method);
|
||||||
return max_descs;
|
return (max_descs);
|
||||||
#endif /* CIRCLE_UNIX */
|
#endif /* CIRCLE_UNIX */
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -738,9 +740,8 @@ void game_loop(socket_t local_mother_desc)
|
|||||||
struct timeval last_time, opt_time, process_time, temp_time;
|
struct timeval last_time, opt_time, process_time, temp_time;
|
||||||
struct timeval before_sleep, now, timeout;
|
struct timeval before_sleep, now, timeout;
|
||||||
char comm[MAX_INPUT_LENGTH];
|
char comm[MAX_INPUT_LENGTH];
|
||||||
descriptor_data *d, *next_d;
|
struct descriptor_data *d, *next_d;
|
||||||
int maxdesc, aliased;
|
int missed_pulses, maxdesc, aliased;
|
||||||
long missed_pulses;
|
|
||||||
|
|
||||||
/* initialize various time values */
|
/* initialize various time values */
|
||||||
null_time.tv_sec = 0;
|
null_time.tv_sec = 0;
|
||||||
@@ -766,8 +767,7 @@ void game_loop(socket_t local_mother_desc)
|
|||||||
perror("SYSERR: Select coma");
|
perror("SYSERR: Select coma");
|
||||||
} else
|
} else
|
||||||
log("New connection. Waking up.");
|
log("New connection. Waking up.");
|
||||||
|
gettimeofday(&last_time, (struct timezone *) 0);
|
||||||
gettimeofday(&last_time, 0);
|
|
||||||
}
|
}
|
||||||
/* Set up the input, output, and exception sets for select(). */
|
/* Set up the input, output, and exception sets for select(). */
|
||||||
FD_ZERO(&input_set);
|
FD_ZERO(&input_set);
|
||||||
@@ -791,7 +791,7 @@ void game_loop(socket_t local_mother_desc)
|
|||||||
* to sleep until the next 0.1 second tick. The first step is to
|
* to sleep until the next 0.1 second tick. The first step is to
|
||||||
* calculate how long we took processing the previous iteration. */
|
* calculate how long we took processing the previous iteration. */
|
||||||
|
|
||||||
gettimeofday(&before_sleep, 0); /* current time */
|
gettimeofday(&before_sleep, (struct timezone *) 0); /* current time */
|
||||||
timediff(&process_time, &before_sleep, &last_time);
|
timediff(&process_time, &before_sleep, &last_time);
|
||||||
|
|
||||||
/* If we were asleep for more than one pass, count missed pulses and sleep
|
/* If we were asleep for more than one pass, count missed pulses and sleep
|
||||||
@@ -810,13 +810,13 @@ void game_loop(socket_t local_mother_desc)
|
|||||||
timeadd(&last_time, &before_sleep, &temp_time);
|
timeadd(&last_time, &before_sleep, &temp_time);
|
||||||
|
|
||||||
/* Now keep sleeping until that time has come */
|
/* Now keep sleeping until that time has come */
|
||||||
gettimeofday(&now, 0);
|
gettimeofday(&now, (struct timezone *) 0);
|
||||||
timediff(&timeout, &last_time, &now);
|
timediff(&timeout, &last_time, &now);
|
||||||
|
|
||||||
/* Go to sleep */
|
/* Go to sleep */
|
||||||
do {
|
do {
|
||||||
circle_sleep(&timeout);
|
circle_sleep(&timeout);
|
||||||
gettimeofday(&now, 0);
|
gettimeofday(&now, (struct timezone *) 0);
|
||||||
timediff(&timeout, &last_time, &now);
|
timediff(&timeout, &last_time, &now);
|
||||||
} while (timeout.tv_usec || timeout.tv_sec);
|
} while (timeout.tv_usec || timeout.tv_sec);
|
||||||
|
|
||||||
@@ -931,13 +931,13 @@ void game_loop(socket_t local_mother_desc)
|
|||||||
missed_pulses++;
|
missed_pulses++;
|
||||||
|
|
||||||
if (missed_pulses <= 0) {
|
if (missed_pulses <= 0) {
|
||||||
log("SYSERR: **BAD** MISSED_PULSES NONPOSITIVE (%ld), TIME GOING BACKWARDS!!", missed_pulses);
|
log("SYSERR: **BAD** MISSED_PULSES NONPOSITIVE (%d), TIME GOING BACKWARDS!!", missed_pulses);
|
||||||
missed_pulses = 1;
|
missed_pulses = 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* If we missed more than 30 seconds worth of pulses, just do 30 secs */
|
/* If we missed more than 30 seconds worth of pulses, just do 30 secs */
|
||||||
if (missed_pulses > 30 RL_SEC) {
|
if (missed_pulses > 30 RL_SEC) {
|
||||||
log("SYSERR: Missed %ld seconds worth of pulses.", missed_pulses / PASSES_PER_SEC);
|
log("SYSERR: Missed %d seconds worth of pulses.", missed_pulses / PASSES_PER_SEC);
|
||||||
missed_pulses = 30 RL_SEC;
|
missed_pulses = 30 RL_SEC;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -968,7 +968,7 @@ void game_loop(socket_t local_mother_desc)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void heartbeat(const unsigned long heart_pulse)
|
void heartbeat(int heart_pulse)
|
||||||
{
|
{
|
||||||
static int mins_since_crashsave = 0;
|
static int mins_since_crashsave = 0;
|
||||||
|
|
||||||
@@ -1026,7 +1026,7 @@ void heartbeat(const unsigned long heart_pulse)
|
|||||||
* Based on code submitted by ss@sirocco.cup.hp.com. Code to return the time
|
* Based on code submitted by ss@sirocco.cup.hp.com. Code to return the time
|
||||||
* difference between a and b (a-b). Always returns a nonnegative value
|
* difference between a and b (a-b). Always returns a nonnegative value
|
||||||
* (floors at 0). */
|
* (floors at 0). */
|
||||||
static void timediff(struct timeval *rslt, const struct timeval *a, const struct timeval *b)
|
static void timediff(struct timeval *rslt, struct timeval *a, struct timeval *b)
|
||||||
{
|
{
|
||||||
if (a->tv_sec < b->tv_sec)
|
if (a->tv_sec < b->tv_sec)
|
||||||
*rslt = null_time;
|
*rslt = null_time;
|
||||||
@@ -1048,7 +1048,7 @@ static void timediff(struct timeval *rslt, const struct timeval *a, const struct
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* Add 2 time values. Patch sent by "d. hall" to fix 'static' usage. */
|
/* Add 2 time values. Patch sent by "d. hall" to fix 'static' usage. */
|
||||||
static void timeadd(struct timeval *rslt, const struct timeval *a, const struct timeval *b)
|
static void timeadd(struct timeval *rslt, struct timeval *a, struct timeval *b)
|
||||||
{
|
{
|
||||||
rslt->tv_sec = a->tv_sec + b->tv_sec;
|
rslt->tv_sec = a->tv_sec + b->tv_sec;
|
||||||
rslt->tv_usec = a->tv_usec + b->tv_usec;
|
rslt->tv_usec = a->tv_usec + b->tv_usec;
|
||||||
@@ -1062,7 +1062,7 @@ static void timeadd(struct timeval *rslt, const struct timeval *a, const struct
|
|||||||
static void record_usage(void)
|
static void record_usage(void)
|
||||||
{
|
{
|
||||||
int sockets_connected = 0, sockets_playing = 0;
|
int sockets_connected = 0, sockets_playing = 0;
|
||||||
descriptor_data *d;
|
struct descriptor_data *d;
|
||||||
|
|
||||||
for (d = descriptor_list; d; d = d->next) {
|
for (d = descriptor_list; d; d = d->next) {
|
||||||
sockets_connected++;
|
sockets_connected++;
|
||||||
@@ -1085,7 +1085,7 @@ static void record_usage(void)
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* Turn off echoing (specific to telnet client) */
|
/* Turn off echoing (specific to telnet client) */
|
||||||
void echo_off(descriptor_data *d)
|
void echo_off(struct descriptor_data *d)
|
||||||
{
|
{
|
||||||
char off_string[] =
|
char off_string[] =
|
||||||
{
|
{
|
||||||
@@ -1099,7 +1099,7 @@ void echo_off(descriptor_data *d)
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* Turn on echoing (specific to telnet client) */
|
/* Turn on echoing (specific to telnet client) */
|
||||||
void echo_on(descriptor_data *d)
|
void echo_on(struct descriptor_data *d)
|
||||||
{
|
{
|
||||||
char on_string[] =
|
char on_string[] =
|
||||||
{
|
{
|
||||||
@@ -1112,7 +1112,7 @@ void echo_on(descriptor_data *d)
|
|||||||
write_to_output(d, "%s", on_string);
|
write_to_output(d, "%s", on_string);
|
||||||
}
|
}
|
||||||
|
|
||||||
static char *make_prompt(const descriptor_data *d)
|
static char *make_prompt(struct descriptor_data *d)
|
||||||
{
|
{
|
||||||
static char prompt[MAX_PROMPT_LENGTH];
|
static char prompt[MAX_PROMPT_LENGTH];
|
||||||
|
|
||||||
@@ -1137,7 +1137,7 @@ static char *make_prompt(const descriptor_data *d)
|
|||||||
}
|
}
|
||||||
/* show only when below 25% */
|
/* show only when below 25% */
|
||||||
if (PRF_FLAGGED(d->character, PRF_DISPAUTO) && len < sizeof(prompt)) {
|
if (PRF_FLAGGED(d->character, PRF_DISPAUTO) && len < sizeof(prompt)) {
|
||||||
const char_data *ch = d->character;
|
struct char_data *ch = d->character;
|
||||||
if (GET_HIT(ch) << 2 < GET_MAX_HIT(ch) ) {
|
if (GET_HIT(ch) << 2 < GET_MAX_HIT(ch) ) {
|
||||||
count = snprintf(prompt + len, sizeof(prompt) - len, "%dH ", GET_HIT(ch));
|
count = snprintf(prompt + len, sizeof(prompt) - len, "%dH ", GET_HIT(ch));
|
||||||
if (count >= 0)
|
if (count >= 0)
|
||||||
@@ -1206,11 +1206,11 @@ static char *make_prompt(const descriptor_data *d)
|
|||||||
else
|
else
|
||||||
*prompt = '\0';
|
*prompt = '\0';
|
||||||
|
|
||||||
return prompt;
|
return (prompt);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* NOTE: 'txt' must be at most MAX_INPUT_LENGTH big. */
|
/* NOTE: 'txt' must be at most MAX_INPUT_LENGTH big. */
|
||||||
void write_to_q(const char *txt, struct txt_q *queue, const int aliased)
|
void write_to_q(const char *txt, struct txt_q *queue, int aliased)
|
||||||
{
|
{
|
||||||
struct txt_block *newt;
|
struct txt_block *newt;
|
||||||
|
|
||||||
@@ -1250,7 +1250,7 @@ static int get_from_q(struct txt_q *queue, char *dest, int *aliased)
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* Empty the queues before closing connection */
|
/* Empty the queues before closing connection */
|
||||||
static void flush_queues(descriptor_data *d)
|
static void flush_queues(struct descriptor_data *d)
|
||||||
{
|
{
|
||||||
if (d->large_outbuf) {
|
if (d->large_outbuf) {
|
||||||
d->large_outbuf->next = bufpool;
|
d->large_outbuf->next = bufpool;
|
||||||
@@ -1265,7 +1265,7 @@ static void flush_queues(descriptor_data *d)
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* Add a new string to a player's output queue. For outside use. */
|
/* Add a new string to a player's output queue. For outside use. */
|
||||||
size_t write_to_output(descriptor_data *t, const char *txt, ...)
|
size_t write_to_output(struct descriptor_data *t, const char *txt, ...)
|
||||||
{
|
{
|
||||||
va_list args;
|
va_list args;
|
||||||
size_t left;
|
size_t left;
|
||||||
@@ -1278,23 +1278,23 @@ size_t write_to_output(descriptor_data *t, const char *txt, ...)
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* Add a new string to a player's output queue. */
|
/* Add a new string to a player's output queue. */
|
||||||
size_t vwrite_to_output(descriptor_data *t, const char *format, va_list args)
|
size_t vwrite_to_output(struct descriptor_data *t, const char *format, va_list args)
|
||||||
{
|
{
|
||||||
const char *text_overflow = "\r\nOVERFLOW\r\n";
|
const char *text_overflow = "\r\nOVERFLOW\r\n";
|
||||||
static char txt[MAX_STRING_LENGTH];
|
static char txt[MAX_STRING_LENGTH];
|
||||||
size_t wantsize;
|
size_t wantsize;
|
||||||
size_t size;
|
int size;
|
||||||
|
|
||||||
/* if we're in the overflow state already, ignore this new output */
|
/* if we're in the overflow state already, ignore this new output */
|
||||||
if (t->bufspace == 0)
|
if (t->bufspace == 0)
|
||||||
return 0;
|
return (0);
|
||||||
|
|
||||||
wantsize = size = vsnprintf(txt, sizeof(txt), format, args);
|
wantsize = size = vsnprintf(txt, sizeof(txt), format, args);
|
||||||
|
|
||||||
strcpy(txt, ProtocolOutput( t, txt, &wantsize ));
|
strcpy(txt, ProtocolOutput( t, txt, (int*)&wantsize )); /* <--- Add this line */
|
||||||
size = wantsize;
|
size = wantsize; /* <--- Add this line */
|
||||||
if ( t->pProtocol->WriteOOB > 0 )
|
if ( t->pProtocol->WriteOOB > 0 ) /* <--- Add this line */
|
||||||
--t->pProtocol->WriteOOB;
|
--t->pProtocol->WriteOOB; /* <--- Add this line */
|
||||||
|
|
||||||
/* If exceeding the size of the buffer, truncate it for the overflow message */
|
/* If exceeding the size of the buffer, truncate it for the overflow message */
|
||||||
if (size < 0 || wantsize >= sizeof(txt)) {
|
if (size < 0 || wantsize >= sizeof(txt)) {
|
||||||
@@ -1315,9 +1315,9 @@ size_t vwrite_to_output(descriptor_data *t, const char *format, va_list args)
|
|||||||
* text just barely fits, then it's switched to a large buffer instead. */
|
* text just barely fits, then it's switched to a large buffer instead. */
|
||||||
if (t->bufspace > size) {
|
if (t->bufspace > size) {
|
||||||
strcpy(t->output + t->bufptr, txt); /* strcpy: OK (size checked above) */
|
strcpy(t->output + t->bufptr, txt); /* strcpy: OK (size checked above) */
|
||||||
t->bufspace -= (ssize_t)size;
|
t->bufspace -= size;
|
||||||
t->bufptr += (ssize_t)size;
|
t->bufptr += size;
|
||||||
return t->bufspace;
|
return (t->bufspace);
|
||||||
}
|
}
|
||||||
|
|
||||||
buf_switches++;
|
buf_switches++;
|
||||||
@@ -1337,12 +1337,12 @@ size_t vwrite_to_output(descriptor_data *t, const char *format, va_list args)
|
|||||||
strcat(t->output, txt); /* strcat: OK (size checked) */
|
strcat(t->output, txt); /* strcat: OK (size checked) */
|
||||||
|
|
||||||
/* set the pointer for the next write */
|
/* set the pointer for the next write */
|
||||||
t->bufptr = (ssize_t)strlen(t->output); // cast ok, strlen <<< SSIZE_MAX
|
t->bufptr = strlen(t->output);
|
||||||
|
|
||||||
/* calculate how much space is left in the buffer */
|
/* calculate how much space is left in the buffer */
|
||||||
t->bufspace = LARGE_BUFSIZE - 1 - t->bufptr;
|
t->bufspace = LARGE_BUFSIZE - 1 - t->bufptr;
|
||||||
|
|
||||||
return t->bufspace;
|
return (t->bufspace);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void free_bufpool(void)
|
static void free_bufpool(void)
|
||||||
@@ -1423,7 +1423,7 @@ int parse_ip(const char *addr, struct in_addr *inaddr)
|
|||||||
"functions to parse IP addresses (how bizarre!)");
|
"functions to parse IP addresses (how bizarre!)");
|
||||||
return (0);
|
return (0);
|
||||||
}
|
}
|
||||||
#endif /* HAVE_INET_ATON HAVE_INET_ADDR */
|
#endif /* INET_ATON and INET_ADDR */
|
||||||
|
|
||||||
/* Sets the kernel's send buffer size for the descriptor */
|
/* Sets the kernel's send buffer size for the descriptor */
|
||||||
static int set_sendbuf(socket_t s)
|
static int set_sendbuf(socket_t s)
|
||||||
@@ -1441,7 +1441,7 @@ static int set_sendbuf(socket_t s)
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* Initialize a descriptor */
|
/* Initialize a descriptor */
|
||||||
static void init_descriptor (descriptor_data *newd, int desc)
|
static void init_descriptor (struct descriptor_data *newd, int desc)
|
||||||
{
|
{
|
||||||
static int last_desc = 0; /* last descriptor number */
|
static int last_desc = 0; /* last descriptor number */
|
||||||
|
|
||||||
@@ -1467,9 +1467,9 @@ static int new_descriptor(socket_t s)
|
|||||||
{
|
{
|
||||||
socket_t desc;
|
socket_t desc;
|
||||||
int sockets_connected = 0;
|
int sockets_connected = 0;
|
||||||
size_t greetsize;
|
int greetsize;
|
||||||
socklen_t i;
|
socklen_t i;
|
||||||
descriptor_data *newd;
|
struct descriptor_data *newd;
|
||||||
struct sockaddr_in peer;
|
struct sockaddr_in peer;
|
||||||
struct hostent *from;
|
struct hostent *from;
|
||||||
|
|
||||||
@@ -1477,7 +1477,7 @@ static int new_descriptor(socket_t s)
|
|||||||
i = sizeof(peer);
|
i = sizeof(peer);
|
||||||
if ((desc = accept(s, (struct sockaddr *) &peer, &i)) == INVALID_SOCKET) {
|
if ((desc = accept(s, (struct sockaddr *) &peer, &i)) == INVALID_SOCKET) {
|
||||||
perror("SYSERR: accept");
|
perror("SYSERR: accept");
|
||||||
return -1;
|
return (-1);
|
||||||
}
|
}
|
||||||
/* keep it from blocking */
|
/* keep it from blocking */
|
||||||
nonblock(desc);
|
nonblock(desc);
|
||||||
@@ -1485,7 +1485,7 @@ static int new_descriptor(socket_t s)
|
|||||||
/* set the send buffer size */
|
/* set the send buffer size */
|
||||||
if (set_sendbuf(desc) < 0) {
|
if (set_sendbuf(desc) < 0) {
|
||||||
CLOSE_SOCKET(desc);
|
CLOSE_SOCKET(desc);
|
||||||
return 0;
|
return (0);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* make sure we have room for it */
|
/* make sure we have room for it */
|
||||||
@@ -1495,15 +1495,15 @@ static int new_descriptor(socket_t s)
|
|||||||
if (sockets_connected >= CONFIG_MAX_PLAYING) {
|
if (sockets_connected >= CONFIG_MAX_PLAYING) {
|
||||||
write_to_descriptor(desc, "Sorry, the game is full right now... please try again later!\r\n");
|
write_to_descriptor(desc, "Sorry, the game is full right now... please try again later!\r\n");
|
||||||
CLOSE_SOCKET(desc);
|
CLOSE_SOCKET(desc);
|
||||||
return 0;
|
return (0);
|
||||||
}
|
}
|
||||||
/* create a new descriptor */
|
/* create a new descriptor */
|
||||||
CREATE(newd, struct descriptor_data, 1);
|
CREATE(newd, struct descriptor_data, 1);
|
||||||
|
|
||||||
/* find the sitename */
|
/* find the sitename */
|
||||||
if (CONFIG_NS_IS_SLOW ||
|
if (CONFIG_NS_IS_SLOW ||
|
||||||
!((from = gethostbyaddr((char *) &peer.sin_addr,
|
!(from = gethostbyaddr((char *) &peer.sin_addr,
|
||||||
sizeof(peer.sin_addr), AF_INET)))) {
|
sizeof(peer.sin_addr), AF_INET))) {
|
||||||
|
|
||||||
/* resolution failed */
|
/* resolution failed */
|
||||||
if (!CONFIG_NS_IS_SLOW)
|
if (!CONFIG_NS_IS_SLOW)
|
||||||
@@ -1522,7 +1522,7 @@ static int new_descriptor(socket_t s)
|
|||||||
CLOSE_SOCKET(desc);
|
CLOSE_SOCKET(desc);
|
||||||
mudlog(CMP, LVL_GOD, TRUE, "Connection attempt denied from [%s]", newd->host);
|
mudlog(CMP, LVL_GOD, TRUE, "Connection attempt denied from [%s]", newd->host);
|
||||||
free(newd);
|
free(newd);
|
||||||
return 0;
|
return (0);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* initialize descriptor data */
|
/* initialize descriptor data */
|
||||||
@@ -1551,10 +1551,10 @@ static int new_descriptor(socket_t s)
|
|||||||
* 14 bytes: overflow message
|
* 14 bytes: overflow message
|
||||||
* 2 bytes: extra \r\n for non-comapct
|
* 2 bytes: extra \r\n for non-comapct
|
||||||
* 14 bytes: unused */
|
* 14 bytes: unused */
|
||||||
static ssize_t process_output(descriptor_data *t)
|
static int process_output(struct descriptor_data *t)
|
||||||
{
|
{
|
||||||
char i[MAX_SOCK_BUF], *osb = i + 2;
|
char i[MAX_SOCK_BUF], *osb = i + 2;
|
||||||
ssize_t result;
|
int result;
|
||||||
|
|
||||||
/* we may need this \r\n for later -- see below */
|
/* we may need this \r\n for later -- see below */
|
||||||
strcpy(i, "\r\n"); /* strcpy: OK (for 'MAX_SOCK_BUF >= 3') */
|
strcpy(i, "\r\n"); /* strcpy: OK (for 'MAX_SOCK_BUF >= 3') */
|
||||||
@@ -1584,14 +1584,15 @@ static ssize_t process_output(descriptor_data *t)
|
|||||||
} else
|
} else
|
||||||
result = write_to_descriptor(t->descriptor, osb);
|
result = write_to_descriptor(t->descriptor, osb);
|
||||||
|
|
||||||
if (result < 0) /* Oops, fatal error. Bye! */
|
if (result < 0) { /* Oops, fatal error. Bye! */
|
||||||
return -1;
|
// close_socket(t); // close_socket is called after return of negative result
|
||||||
if (result == 0) /* Socket buffer full. Try later. */
|
return (-1);
|
||||||
return 0;
|
} else if (result == 0) /* Socket buffer full. Try later. */
|
||||||
|
return (0);
|
||||||
|
|
||||||
/* Handle snooping: prepend "% " and send to snooper. */
|
/* Handle snooping: prepend "% " and send to snooper. */
|
||||||
if (t->snoop_by)
|
if (t->snoop_by)
|
||||||
write_to_output(t->snoop_by, "%% %*s%%%%", (int)result, t->output);
|
write_to_output(t->snoop_by, "%% %*s%%%%", result, t->output);
|
||||||
|
|
||||||
/* The common case: all saved output was handed off to the kernel buffer. */
|
/* The common case: all saved output was handed off to the kernel buffer. */
|
||||||
if (result >= t->bufptr) {
|
if (result >= t->bufptr) {
|
||||||
@@ -1606,17 +1607,17 @@ static ssize_t process_output(descriptor_data *t)
|
|||||||
/* reset total bufspace back to that of a small buffer */
|
/* reset total bufspace back to that of a small buffer */
|
||||||
t->bufspace = SMALL_BUFSIZE - 1;
|
t->bufspace = SMALL_BUFSIZE - 1;
|
||||||
t->bufptr = 0;
|
t->bufptr = 0;
|
||||||
*t->output = '\0';
|
*(t->output) = '\0';
|
||||||
|
|
||||||
/* If the overflow message or prompt were partially written, try to save
|
/* If the overflow message or prompt were partially written, try to save
|
||||||
* them. There will be enough space for them if this is true. 'result'
|
* them. There will be enough space for them if this is true. 'result'
|
||||||
* is effectively unsigned here anyway. */
|
* is effectively unsigned here anyway. */
|
||||||
if ((unsigned int)result < strlen(osb)) {
|
if ((unsigned int)result < strlen(osb)) {
|
||||||
const size_t savetextlen = strlen(osb + result);
|
size_t savetextlen = strlen(osb + result);
|
||||||
|
|
||||||
strcat(t->output, osb + result);
|
strcat(t->output, osb + result);
|
||||||
t->bufptr -= (ssize_t)savetextlen; // safe cast - savetextlen will always be <<< SSIZE_MAX
|
t->bufptr -= savetextlen;
|
||||||
t->bufspace += (ssize_t)savetextlen;
|
t->bufspace += savetextlen;
|
||||||
}
|
}
|
||||||
|
|
||||||
} else {
|
} else {
|
||||||
@@ -1626,7 +1627,7 @@ static ssize_t process_output(descriptor_data *t)
|
|||||||
t->bufspace += result;
|
t->bufspace += result;
|
||||||
}
|
}
|
||||||
|
|
||||||
return result;
|
return (result);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* perform_socket_write: takes a descriptor, a pointer to text, and a
|
/* perform_socket_write: takes a descriptor, a pointer to text, and a
|
||||||
@@ -1683,13 +1684,13 @@ static ssize_t perform_socket_write(socket_t desc, const char *txt, size_t lengt
|
|||||||
|
|
||||||
if (result > 0) {
|
if (result > 0) {
|
||||||
/* Write was successful. */
|
/* Write was successful. */
|
||||||
return result;
|
return (result);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (result == 0) {
|
if (result == 0) {
|
||||||
/* This should never happen! */
|
/* This should never happen! */
|
||||||
log("SYSERR: Huh?? write() returned 0??? Please report this!");
|
log("SYSERR: Huh?? write() returned 0??? Please report this!");
|
||||||
return -1;
|
return (-1);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* result < 0, so an error was encountered - is it transient? Unfortunately,
|
/* result < 0, so an error was encountered - is it transient? Unfortunately,
|
||||||
@@ -1697,21 +1698,21 @@ static ssize_t perform_socket_write(socket_t desc, const char *txt, size_t lengt
|
|||||||
|
|
||||||
#ifdef EAGAIN /* POSIX */
|
#ifdef EAGAIN /* POSIX */
|
||||||
if (errno == EAGAIN)
|
if (errno == EAGAIN)
|
||||||
return 0;
|
return (0);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifdef EWOULDBLOCK /* BSD */
|
#ifdef EWOULDBLOCK /* BSD */
|
||||||
if (errno == EWOULDBLOCK)
|
if (errno == EWOULDBLOCK)
|
||||||
return 0;
|
return (0);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifdef EDEADLK /* Macintosh */
|
#ifdef EDEADLK /* Macintosh */
|
||||||
if (errno == EDEADLK)
|
if (errno == EDEADLK)
|
||||||
return 0;
|
return (0);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
/* Looks like the error was fatal. Too bad. */
|
/* Looks like the error was fatal. Too bad. */
|
||||||
return -1;
|
return (-1);
|
||||||
}
|
}
|
||||||
#endif /* CIRCLE_WINDOWS */
|
#endif /* CIRCLE_WINDOWS */
|
||||||
|
|
||||||
@@ -1720,10 +1721,10 @@ static ssize_t perform_socket_write(socket_t desc, const char *txt, size_t lengt
|
|||||||
* delivered to the OS, or until an error is encountered. Returns:
|
* delivered to the OS, or until an error is encountered. Returns:
|
||||||
* >=0 If all is well and good.
|
* >=0 If all is well and good.
|
||||||
* -1 If an error was encountered, so that the player should be cut off. */
|
* -1 If an error was encountered, so that the player should be cut off. */
|
||||||
ssize_t write_to_descriptor(socket_t desc, const char *txt)
|
int write_to_descriptor(socket_t desc, const char *txt)
|
||||||
{
|
{
|
||||||
ssize_t bytes_written, write_total = 0;
|
ssize_t bytes_written;
|
||||||
size_t total = strlen(txt);
|
size_t total = strlen(txt), write_total = 0;
|
||||||
|
|
||||||
while (total > 0) {
|
while (total > 0) {
|
||||||
bytes_written = perform_socket_write(desc, txt, total);
|
bytes_written = perform_socket_write(desc, txt, total);
|
||||||
@@ -1732,17 +1733,17 @@ ssize_t write_to_descriptor(socket_t desc, const char *txt)
|
|||||||
/* Fatal error. Disconnect the player. */
|
/* Fatal error. Disconnect the player. */
|
||||||
perror("SYSERR: Write to socket");
|
perror("SYSERR: Write to socket");
|
||||||
return (-1);
|
return (-1);
|
||||||
}
|
} else if (bytes_written == 0) {
|
||||||
if (bytes_written == 0) {
|
|
||||||
/* Temporary failure -- socket buffer full. */
|
/* Temporary failure -- socket buffer full. */
|
||||||
return write_total;
|
return (write_total);
|
||||||
}
|
} else {
|
||||||
txt += bytes_written;
|
txt += bytes_written;
|
||||||
total -= bytes_written;
|
total -= bytes_written;
|
||||||
write_total += bytes_written;
|
write_total += bytes_written;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
return write_total;
|
return (write_total);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Same information about perform_socket_write applies here. I like
|
/* Same information about perform_socket_write applies here. I like
|
||||||
@@ -1818,11 +1819,11 @@ static ssize_t perform_socket_read(socket_t desc, char *read_point, size_t space
|
|||||||
* above, 'tmp' lost the '+8' since it doesn't need it and the code has been
|
* above, 'tmp' lost the '+8' since it doesn't need it and the code has been
|
||||||
* changed to reserve space by accepting one less character. (Do you really
|
* changed to reserve space by accepting one less character. (Do you really
|
||||||
* need 256 characters on a line?) -gg 1/21/2000 */
|
* need 256 characters on a line?) -gg 1/21/2000 */
|
||||||
static int process_input(descriptor_data *t)
|
static int process_input(struct descriptor_data *t)
|
||||||
{
|
{
|
||||||
int failed_subst;
|
int buf_length, failed_subst;
|
||||||
ssize_t bytes_read;
|
ssize_t bytes_read;
|
||||||
size_t buf_length, space_left;
|
size_t space_left;
|
||||||
char *ptr, *read_point, *write_point, *nl_pos = NULL;
|
char *ptr, *read_point, *write_point, *nl_pos = NULL;
|
||||||
char tmp[MAX_INPUT_LENGTH];
|
char tmp[MAX_INPUT_LENGTH];
|
||||||
static char read_buf[MAX_PROTOCOL_BUFFER] = { '\0' }; /* KaVir's plugin */
|
static char read_buf[MAX_PROTOCOL_BUFFER] = { '\0' }; /* KaVir's plugin */
|
||||||
@@ -1835,7 +1836,7 @@ static int process_input(descriptor_data *t)
|
|||||||
do {
|
do {
|
||||||
if (space_left <= 0) {
|
if (space_left <= 0) {
|
||||||
log("WARNING: process_input: about to close connection: input overflow");
|
log("WARNING: process_input: about to close connection: input overflow");
|
||||||
return -1;
|
return (-1);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Read # of "bytes_read" from socket, and if we have something, mark the sizeof data
|
/* Read # of "bytes_read" from socket, and if we have something, mark the sizeof data
|
||||||
@@ -1849,9 +1850,9 @@ static int process_input(descriptor_data *t)
|
|||||||
bytes_read = ProtocolInput( t, read_buf, bytes_read, t->inbuf );
|
bytes_read = ProtocolInput( t, read_buf, bytes_read, t->inbuf );
|
||||||
|
|
||||||
if (bytes_read < 0) /* Error, disconnect them. */
|
if (bytes_read < 0) /* Error, disconnect them. */
|
||||||
return -1;
|
return (-1);
|
||||||
if (bytes_read == 0) /* Just blocking, no problems. */
|
else if (bytes_read == 0) /* Just blocking, no problems. */
|
||||||
return 0;
|
return (0);
|
||||||
|
|
||||||
/* at this point, we know we got some data from the read */
|
/* at this point, we know we got some data from the read */
|
||||||
*(read_point + bytes_read) = '\0'; /* terminate the string */
|
*(read_point + bytes_read) = '\0'; /* terminate the string */
|
||||||
@@ -1911,24 +1912,23 @@ static int process_input(descriptor_data *t)
|
|||||||
|
|
||||||
*write_point = '\0';
|
*write_point = '\0';
|
||||||
|
|
||||||
if (space_left <= 0 && ptr < nl_pos) {
|
if ((space_left <= 0) && (ptr < nl_pos)) {
|
||||||
char buffer[MAX_INPUT_LENGTH + 64];
|
char buffer[MAX_INPUT_LENGTH + 64];
|
||||||
|
|
||||||
snprintf(buffer, sizeof(buffer), "Line too long. Truncated to:\r\n%s\r\n", tmp);
|
snprintf(buffer, sizeof(buffer), "Line too long. Truncated to:\r\n%s\r\n", tmp);
|
||||||
if (write_to_descriptor(t->descriptor, buffer) < 0)
|
if (write_to_descriptor(t->descriptor, buffer) < 0)
|
||||||
return -1;
|
return (-1);
|
||||||
}
|
}
|
||||||
if (t->snoop_by)
|
if (t->snoop_by)
|
||||||
write_to_output(t->snoop_by, "%% %s\r\n", tmp);
|
write_to_output(t->snoop_by, "%% %s\r\n", tmp);
|
||||||
|
|
||||||
failed_subst = 0;
|
failed_subst = 0;
|
||||||
|
|
||||||
if (*tmp == '!' && !*(tmp + 1)) /* Redo last command. */
|
if (*tmp == '!' && !(*(tmp + 1))) /* Redo last command. */
|
||||||
strcpy(tmp, t->last_input); /* strcpy: OK (by mutual MAX_INPUT_LENGTH) */
|
strcpy(tmp, t->last_input); /* strcpy: OK (by mutual MAX_INPUT_LENGTH) */
|
||||||
else if (*tmp == '!' && *(tmp + 1)) {
|
else if (*tmp == '!' && *(tmp + 1)) {
|
||||||
char *commandln = tmp + 1;
|
char *commandln = (tmp + 1);
|
||||||
int starting_pos = t->history_pos,
|
int starting_pos = t->history_pos,
|
||||||
cnt = t->history_pos == 0 ? HISTORY_SIZE - 1 : t->history_pos - 1;
|
cnt = (t->history_pos == 0 ? HISTORY_SIZE - 1 : t->history_pos - 1);
|
||||||
|
|
||||||
skip_spaces(&commandln);
|
skip_spaces(&commandln);
|
||||||
for (; cnt != starting_pos; cnt--) {
|
for (; cnt != starting_pos; cnt--) {
|
||||||
@@ -1942,7 +1942,7 @@ static int process_input(descriptor_data *t)
|
|||||||
cnt = HISTORY_SIZE;
|
cnt = HISTORY_SIZE;
|
||||||
}
|
}
|
||||||
} else if (*tmp == '^') {
|
} else if (*tmp == '^') {
|
||||||
if (!((failed_subst = perform_subst(t, t->last_input, tmp))))
|
if (!(failed_subst = perform_subst(t, t->last_input, tmp)))
|
||||||
strcpy(t->last_input, tmp); /* strcpy: OK (by mutual MAX_INPUT_LENGTH) */
|
strcpy(t->last_input, tmp); /* strcpy: OK (by mutual MAX_INPUT_LENGTH) */
|
||||||
} else {
|
} else {
|
||||||
strcpy(t->last_input, tmp); /* strcpy: OK (by mutual MAX_INPUT_LENGTH) */
|
strcpy(t->last_input, tmp); /* strcpy: OK (by mutual MAX_INPUT_LENGTH) */
|
||||||
@@ -1954,7 +1954,8 @@ static int process_input(descriptor_data *t)
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* The '--' command flushes the queue. */
|
/* The '--' command flushes the queue. */
|
||||||
if ( *tmp == '-' && *(tmp+1) == '-' && !*(tmp+2) ) {
|
if ( (*tmp == '-') && (*(tmp+1) == '-') && !(*(tmp+2)) )
|
||||||
|
{
|
||||||
write_to_output(t, "All queued commands cancelled.\r\n");
|
write_to_output(t, "All queued commands cancelled.\r\n");
|
||||||
flush_queues(t); /* Flush the command queue */
|
flush_queues(t); /* Flush the command queue */
|
||||||
failed_subst = 1; /* Allow the read point to be moved, but don't add to queue */
|
failed_subst = 1; /* Allow the read point to be moved, but don't add to queue */
|
||||||
@@ -1980,13 +1981,13 @@ static int process_input(descriptor_data *t)
|
|||||||
*(write_point++) = *(read_point++);
|
*(write_point++) = *(read_point++);
|
||||||
*write_point = '\0';
|
*write_point = '\0';
|
||||||
|
|
||||||
return 1;
|
return (1);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Perform substitution for the '^..^' csh-esque syntax orig is the orig string,
|
/* Perform substitution for the '^..^' csh-esque syntax orig is the orig string,
|
||||||
* i.e. the one being modified. subst contains the substition string, i.e.
|
* i.e. the one being modified. subst contains the substition string, i.e.
|
||||||
* "^telm^tell" */
|
* "^telm^tell" */
|
||||||
static int perform_subst(descriptor_data *t, const char *orig, char *subst)
|
static int perform_subst(struct descriptor_data *t, char *orig, char *subst)
|
||||||
{
|
{
|
||||||
char newsub[MAX_INPUT_LENGTH + 5];
|
char newsub[MAX_INPUT_LENGTH + 5];
|
||||||
|
|
||||||
@@ -1997,16 +1998,16 @@ static int perform_subst(descriptor_data *t, const char *orig, char *subst)
|
|||||||
first = subst + 1;
|
first = subst + 1;
|
||||||
|
|
||||||
/* now find the second '^' */
|
/* now find the second '^' */
|
||||||
if (!((second = strchr(first, '^')))) {
|
if (!(second = strchr(first, '^'))) {
|
||||||
write_to_output(t, "Invalid substitution.\r\n");
|
write_to_output(t, "Invalid substitution.\r\n");
|
||||||
return (1);
|
return (1);
|
||||||
}
|
}
|
||||||
/* terminate "first" at the position of the '^' and make 'second' point
|
/* terminate "first" at the position of the '^' and make 'second' point
|
||||||
* to the beginning of the second string */
|
* to the beginning of the second string */
|
||||||
*second++ = '\0';
|
*(second++) = '\0';
|
||||||
|
|
||||||
/* now, see if the contents of the first string appear in the original */
|
/* now, see if the contents of the first string appear in the original */
|
||||||
if (!((strpos = strstr(orig, first)))) {
|
if (!(strpos = strstr(orig, first))) {
|
||||||
write_to_output(t, "Invalid substitution.\r\n");
|
write_to_output(t, "Invalid substitution.\r\n");
|
||||||
return (1);
|
return (1);
|
||||||
}
|
}
|
||||||
@@ -2021,7 +2022,7 @@ static int perform_subst(descriptor_data *t, const char *orig, char *subst)
|
|||||||
|
|
||||||
/* now, if there's anything left in the original after the string to
|
/* now, if there's anything left in the original after the string to
|
||||||
* replaced, copy that too. */
|
* replaced, copy that too. */
|
||||||
if (strpos - orig + strlen(first) < strlen(orig))
|
if (((strpos - orig) + strlen(first)) < strlen(orig))
|
||||||
strncat(newsub, strpos + strlen(first), MAX_INPUT_LENGTH - strlen(newsub) - 1); /* strncpy: OK */
|
strncat(newsub, strpos + strlen(first), MAX_INPUT_LENGTH - strlen(newsub) - 1); /* strncpy: OK */
|
||||||
|
|
||||||
/* terminate the string in case of an overflow from strncat */
|
/* terminate the string in case of an overflow from strncat */
|
||||||
@@ -2031,9 +2032,9 @@ static int perform_subst(descriptor_data *t, const char *orig, char *subst)
|
|||||||
return (0);
|
return (0);
|
||||||
}
|
}
|
||||||
|
|
||||||
void close_socket(descriptor_data *d)
|
void close_socket(struct descriptor_data *d)
|
||||||
{
|
{
|
||||||
descriptor_data *temp;
|
struct descriptor_data *temp;
|
||||||
|
|
||||||
REMOVE_FROM_LIST(d, descriptor_list, next);
|
REMOVE_FROM_LIST(d, descriptor_list, next);
|
||||||
CLOSE_SOCKET(d->descriptor);
|
CLOSE_SOCKET(d->descriptor);
|
||||||
@@ -2066,7 +2067,7 @@ void close_socket(descriptor_data *d)
|
|||||||
add_llog_entry(d->character, LAST_DISCONNECT);
|
add_llog_entry(d->character, LAST_DISCONNECT);
|
||||||
|
|
||||||
if (IS_PLAYING(d) || STATE(d) == CON_DISCONNECT) {
|
if (IS_PLAYING(d) || STATE(d) == CON_DISCONNECT) {
|
||||||
char_data *link_challenged = d->original ? d->original : d->character;
|
struct char_data *link_challenged = d->original ? d->original : d->character;
|
||||||
|
|
||||||
/* We are guaranteed to have a person. */
|
/* We are guaranteed to have a person. */
|
||||||
act("$n has lost $s link.", TRUE, link_challenged, 0, 0, TO_ROOM);
|
act("$n has lost $s link.", TRUE, link_challenged, 0, 0, TO_ROOM);
|
||||||
@@ -2134,7 +2135,7 @@ void close_socket(descriptor_data *d)
|
|||||||
|
|
||||||
static void check_idle_passwords(void)
|
static void check_idle_passwords(void)
|
||||||
{
|
{
|
||||||
descriptor_data *d, *next_d;
|
struct descriptor_data *d, *next_d;
|
||||||
|
|
||||||
for (d = descriptor_list; d; d = next_d) {
|
for (d = descriptor_list; d; d = next_d) {
|
||||||
next_d = d->next;
|
next_d = d->next;
|
||||||
@@ -2143,12 +2144,13 @@ static void check_idle_passwords(void)
|
|||||||
if (!d->idle_tics) {
|
if (!d->idle_tics) {
|
||||||
d->idle_tics++;
|
d->idle_tics++;
|
||||||
continue;
|
continue;
|
||||||
}
|
} else {
|
||||||
echo_on(d);
|
echo_on(d);
|
||||||
write_to_output(d, "\r\nTimed out... goodbye.\r\n");
|
write_to_output(d, "\r\nTimed out... goodbye.\r\n");
|
||||||
STATE(d) = CON_CLOSE;
|
STATE(d) = CON_CLOSE;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/* I tried to universally convert Circle over to POSIX compliance, but
|
/* I tried to universally convert Circle over to POSIX compliance, but
|
||||||
* alas, some systems are still straggling behind and don't have all the
|
* alas, some systems are still straggling behind and don't have all the
|
||||||
@@ -2229,8 +2231,7 @@ static RETSIGTYPE unrestrict_game(int sig)
|
|||||||
/* clean up our zombie kids to avoid defunct processes */
|
/* clean up our zombie kids to avoid defunct processes */
|
||||||
static RETSIGTYPE reap(int sig)
|
static RETSIGTYPE reap(int sig)
|
||||||
{
|
{
|
||||||
while (waitpid(-1, NULL, WNOHANG) > 0)
|
while (waitpid(-1, NULL, WNOHANG) > 0);
|
||||||
;
|
|
||||||
|
|
||||||
my_signal(SIGCHLD, reap);
|
my_signal(SIGCHLD, reap);
|
||||||
}
|
}
|
||||||
@@ -2323,7 +2324,7 @@ static void signal_setup(void)
|
|||||||
/* Public routines for system-to-player-communication. */
|
/* Public routines for system-to-player-communication. */
|
||||||
void game_info(const char *format, ...)
|
void game_info(const char *format, ...)
|
||||||
{
|
{
|
||||||
descriptor_data *i;
|
struct descriptor_data *i;
|
||||||
va_list args;
|
va_list args;
|
||||||
char messg[MAX_STRING_LENGTH];
|
char messg[MAX_STRING_LENGTH];
|
||||||
if (format == NULL)
|
if (format == NULL)
|
||||||
@@ -2343,7 +2344,7 @@ void game_info(const char *format, ...)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
size_t send_to_char(const char_data *ch, const char *messg, ...)
|
size_t send_to_char(struct char_data *ch, const char *messg, ...)
|
||||||
{
|
{
|
||||||
if (ch->desc && messg && *messg) {
|
if (ch->desc && messg && *messg) {
|
||||||
size_t left;
|
size_t left;
|
||||||
@@ -2359,7 +2360,7 @@ size_t send_to_char(const char_data *ch, const char *messg, ...)
|
|||||||
|
|
||||||
void send_to_all(const char *messg, ...)
|
void send_to_all(const char *messg, ...)
|
||||||
{
|
{
|
||||||
descriptor_data *i;
|
struct descriptor_data *i;
|
||||||
va_list args;
|
va_list args;
|
||||||
|
|
||||||
if (messg == NULL)
|
if (messg == NULL)
|
||||||
@@ -2377,7 +2378,7 @@ void send_to_all(const char *messg, ...)
|
|||||||
|
|
||||||
void send_to_outdoor(const char *messg, ...)
|
void send_to_outdoor(const char *messg, ...)
|
||||||
{
|
{
|
||||||
descriptor_data *i;
|
struct descriptor_data *i;
|
||||||
va_list args;
|
va_list args;
|
||||||
|
|
||||||
if (!messg || !*messg)
|
if (!messg || !*messg)
|
||||||
@@ -2398,7 +2399,7 @@ void send_to_outdoor(const char *messg, ...)
|
|||||||
|
|
||||||
void send_to_room(room_rnum room, const char *messg, ...)
|
void send_to_room(room_rnum room, const char *messg, ...)
|
||||||
{
|
{
|
||||||
char_data *i;
|
struct char_data *i;
|
||||||
va_list args;
|
va_list args;
|
||||||
|
|
||||||
if (messg == NULL)
|
if (messg == NULL)
|
||||||
@@ -2417,9 +2418,9 @@ void send_to_room(room_rnum room, const char *messg, ...)
|
|||||||
/* Sends a message to the entire group, except for ch.
|
/* Sends a message to the entire group, except for ch.
|
||||||
* Send 'ch' as NULL, if you want to message to reach
|
* Send 'ch' as NULL, if you want to message to reach
|
||||||
* everyone. -Vatiken */
|
* everyone. -Vatiken */
|
||||||
void send_to_group(const char_data *ch, const struct group_data *group, const char * msg, ...)
|
void send_to_group(struct char_data *ch, struct group_data *group, const char * msg, ...)
|
||||||
{
|
{
|
||||||
char_data *tch;
|
struct char_data *tch;
|
||||||
va_list args;
|
va_list args;
|
||||||
|
|
||||||
if (msg == NULL)
|
if (msg == NULL)
|
||||||
@@ -2440,15 +2441,10 @@ void send_to_group(const char_data *ch, const struct group_data *group, const ch
|
|||||||
/* Thx to Jamie Nelson of 4D for this contribution */
|
/* Thx to Jamie Nelson of 4D for this contribution */
|
||||||
void send_to_range(room_vnum start, room_vnum finish, const char *messg, ...)
|
void send_to_range(room_vnum start, room_vnum finish, const char *messg, ...)
|
||||||
{
|
{
|
||||||
char_data *i;
|
struct char_data *i;
|
||||||
va_list args;
|
va_list args;
|
||||||
int j;
|
int j;
|
||||||
|
|
||||||
if (start == NOWHERE || finish == NOWHERE) {
|
|
||||||
log("send_to_range passed start room or end room NOWHERE.");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (start > finish) {
|
if (start > finish) {
|
||||||
log("send_to_range passed start room value greater then finish.");
|
log("send_to_range passed start room value greater then finish.");
|
||||||
return;
|
return;
|
||||||
@@ -2474,15 +2470,14 @@ static const char *ACTNULL = "<NULL>";
|
|||||||
#define CHECK_NULL(pointer, expression) \
|
#define CHECK_NULL(pointer, expression) \
|
||||||
if ((pointer) == NULL) i = ACTNULL; else i = (expression);
|
if ((pointer) == NULL) i = ACTNULL; else i = (expression);
|
||||||
/* higher-level communication: the act() function */
|
/* higher-level communication: the act() function */
|
||||||
void perform_act(const char *orig, char_data *ch, obj_data *obj,
|
void perform_act(const char *orig, struct char_data *ch, struct obj_data *obj,
|
||||||
// ReSharper disable once CppParameterMayBeConstPtrOrRef
|
void *vict_obj, struct char_data *to)
|
||||||
void *vict_obj, char_data *to)
|
|
||||||
{
|
{
|
||||||
const char *i = NULL;
|
const char *i = NULL;
|
||||||
char lbuf[MAX_STRING_LENGTH], *buf, *j;
|
char lbuf[MAX_STRING_LENGTH], *buf, *j;
|
||||||
bool uppercasenext = FALSE;
|
bool uppercasenext = FALSE;
|
||||||
char_data *dg_victim = (to == vict_obj) ? vict_obj : NULL;
|
struct char_data *dg_victim = (to == vict_obj) ? vict_obj : NULL;
|
||||||
obj_data *dg_target = NULL;
|
struct obj_data *dg_target = NULL;
|
||||||
char *dg_arg = NULL;
|
char *dg_arg = NULL;
|
||||||
|
|
||||||
buf = lbuf;
|
buf = lbuf;
|
||||||
@@ -2494,50 +2489,50 @@ void perform_act(const char *orig, char_data *ch, obj_data *obj,
|
|||||||
i = PERS(ch, to);
|
i = PERS(ch, to);
|
||||||
break;
|
break;
|
||||||
case 'N':
|
case 'N':
|
||||||
CHECK_NULL(vict_obj, PERS((const char_data *) vict_obj, to));
|
CHECK_NULL(vict_obj, PERS((const struct char_data *) vict_obj, to));
|
||||||
dg_victim = (char_data *) vict_obj;
|
dg_victim = (struct char_data *) vict_obj;
|
||||||
break;
|
break;
|
||||||
case 'm':
|
case 'm':
|
||||||
i = HMHR(ch);
|
i = HMHR(ch);
|
||||||
break;
|
break;
|
||||||
case 'M':
|
case 'M':
|
||||||
CHECK_NULL(vict_obj, HMHR((const char_data *) vict_obj));
|
CHECK_NULL(vict_obj, HMHR((const struct char_data *) vict_obj));
|
||||||
dg_victim = (char_data *) vict_obj;
|
dg_victim = (struct char_data *) vict_obj;
|
||||||
break;
|
break;
|
||||||
case 's':
|
case 's':
|
||||||
i = HSHR(ch);
|
i = HSHR(ch);
|
||||||
break;
|
break;
|
||||||
case 'S':
|
case 'S':
|
||||||
CHECK_NULL(vict_obj, HSHR((const char_data *) vict_obj));
|
CHECK_NULL(vict_obj, HSHR((const struct char_data *) vict_obj));
|
||||||
dg_victim = (char_data *) vict_obj;
|
dg_victim = (struct char_data *) vict_obj;
|
||||||
break;
|
break;
|
||||||
case 'e':
|
case 'e':
|
||||||
i = HSSH(ch);
|
i = HSSH(ch);
|
||||||
break;
|
break;
|
||||||
case 'E':
|
case 'E':
|
||||||
CHECK_NULL(vict_obj, HSSH((const char_data *) vict_obj));
|
CHECK_NULL(vict_obj, HSSH((const struct char_data *) vict_obj));
|
||||||
dg_victim = (char_data *) vict_obj;
|
dg_victim = (struct char_data *) vict_obj;
|
||||||
break;
|
break;
|
||||||
case 'o':
|
case 'o':
|
||||||
CHECK_NULL(obj, OBJN(obj, to));
|
CHECK_NULL(obj, OBJN(obj, to));
|
||||||
break;
|
break;
|
||||||
case 'O':
|
case 'O':
|
||||||
CHECK_NULL(vict_obj, OBJN((const obj_data *) vict_obj, to));
|
CHECK_NULL(vict_obj, OBJN((const struct obj_data *) vict_obj, to));
|
||||||
dg_target = (obj_data *) vict_obj;
|
dg_target = (struct obj_data *) vict_obj;
|
||||||
break;
|
break;
|
||||||
case 'p':
|
case 'p':
|
||||||
CHECK_NULL(obj, OBJS(obj, to));
|
CHECK_NULL(obj, OBJS(obj, to));
|
||||||
break;
|
break;
|
||||||
case 'P':
|
case 'P':
|
||||||
CHECK_NULL(vict_obj, OBJS((const obj_data *) vict_obj, to));
|
CHECK_NULL(vict_obj, OBJS((const struct obj_data *) vict_obj, to));
|
||||||
dg_target = (obj_data *) vict_obj;
|
dg_target = (struct obj_data *) vict_obj;
|
||||||
break;
|
break;
|
||||||
case 'a':
|
case 'a':
|
||||||
CHECK_NULL(obj, SANA(obj));
|
CHECK_NULL(obj, SANA(obj));
|
||||||
break;
|
break;
|
||||||
case 'A':
|
case 'A':
|
||||||
CHECK_NULL(vict_obj, SANA((const obj_data *) vict_obj));
|
CHECK_NULL(vict_obj, SANA((const struct obj_data *) vict_obj));
|
||||||
dg_target = (obj_data *) vict_obj;
|
dg_target = (struct obj_data *) vict_obj;
|
||||||
break;
|
break;
|
||||||
case 'T':
|
case 'T':
|
||||||
CHECK_NULL(vict_obj, (const char *) vict_obj);
|
CHECK_NULL(vict_obj, (const char *) vict_obj);
|
||||||
@@ -2547,12 +2542,11 @@ void perform_act(const char *orig, char_data *ch, obj_data *obj,
|
|||||||
CHECK_NULL(obj, (char *) obj);
|
CHECK_NULL(obj, (char *) obj);
|
||||||
break;
|
break;
|
||||||
case 'F':
|
case 'F':
|
||||||
CHECK_NULL(vict_obj, fname(vict_obj));
|
CHECK_NULL(vict_obj, fname((const char *) vict_obj));
|
||||||
break;
|
break;
|
||||||
/* uppercase previous word */
|
/* uppercase previous word */
|
||||||
case 'u':
|
case 'u':
|
||||||
for (j=buf; j > lbuf && !isspace((int) *(j-1)); j--)
|
for (j=buf; j > lbuf && !isspace((int) *(j-1)); j--);
|
||||||
;
|
|
||||||
if (j != buf)
|
if (j != buf)
|
||||||
*j = UPPER(*j);
|
*j = UPPER(*j);
|
||||||
i = "";
|
i = "";
|
||||||
@@ -2571,15 +2565,17 @@ void perform_act(const char *orig, char_data *ch, obj_data *obj,
|
|||||||
i = "";
|
i = "";
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
while ((*buf = *(i++))) {
|
while ((*buf = *(i++)))
|
||||||
if (uppercasenext && !isspace((int) *buf)) {
|
{
|
||||||
|
if (uppercasenext && !isspace((int) *buf))
|
||||||
|
{
|
||||||
*buf = UPPER(*buf);
|
*buf = UPPER(*buf);
|
||||||
uppercasenext = FALSE;
|
uppercasenext = FALSE;
|
||||||
}
|
}
|
||||||
buf++;
|
buf++;
|
||||||
}
|
}
|
||||||
orig++;
|
orig++;
|
||||||
} else if (!((*buf++ = *orig++))) {
|
} else if (!(*(buf++) = *(orig++))) {
|
||||||
break;
|
break;
|
||||||
} else if (uppercasenext && !isspace((int) *(buf-1))) {
|
} else if (uppercasenext && !isspace((int) *(buf-1))) {
|
||||||
*(buf-1) = UPPER(*(buf-1));
|
*(buf-1) = UPPER(*(buf-1));
|
||||||
@@ -2602,10 +2598,10 @@ void perform_act(const char *orig, char_data *ch, obj_data *obj,
|
|||||||
last_act_message = strdup(lbuf);
|
last_act_message = strdup(lbuf);
|
||||||
}
|
}
|
||||||
|
|
||||||
char *act(const char *str, int hide_invisible, char_data *ch,
|
char *act(const char *str, int hide_invisible, struct char_data *ch,
|
||||||
obj_data *obj, void *vict_obj, int type)
|
struct obj_data *obj, void *vict_obj, int type)
|
||||||
{
|
{
|
||||||
char_data *to;
|
struct char_data *to;
|
||||||
int to_sleeping;
|
int to_sleeping;
|
||||||
|
|
||||||
if (!str || !*str)
|
if (!str || !*str)
|
||||||
@@ -2620,12 +2616,12 @@ char *act(const char *str, int hide_invisible, char_data *ch,
|
|||||||
* short, it is a hack. */
|
* short, it is a hack. */
|
||||||
|
|
||||||
/* check if TO_SLEEP is there, and remove it if it is. */
|
/* check if TO_SLEEP is there, and remove it if it is. */
|
||||||
if ((to_sleeping = type & TO_SLEEP))
|
if ((to_sleeping = (type & TO_SLEEP)))
|
||||||
type &= ~TO_SLEEP;
|
type &= ~TO_SLEEP;
|
||||||
|
|
||||||
/* this is a hack as well - DG_NO_TRIG is 256 -- Welcor */
|
/* this is a hack as well - DG_NO_TRIG is 256 -- Welcor */
|
||||||
/* If the bit is set, unset dg_act_check, thus the ! below */
|
/* If the bit is set, unset dg_act_check, thus the ! below */
|
||||||
if (!((dg_act_check = !IS_SET(type, DG_NO_TRIG))))
|
if (!(dg_act_check = !IS_SET(type, DG_NO_TRIG)))
|
||||||
REMOVE_BIT(type, DG_NO_TRIG);
|
REMOVE_BIT(type, DG_NO_TRIG);
|
||||||
|
|
||||||
if (type == TO_CHAR) {
|
if (type == TO_CHAR) {
|
||||||
@@ -2645,7 +2641,7 @@ char *act(const char *str, int hide_invisible, char_data *ch,
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (type == TO_GMOTE && !IS_NPC(ch)) {
|
if (type == TO_GMOTE && !IS_NPC(ch)) {
|
||||||
descriptor_data *i;
|
struct descriptor_data *i;
|
||||||
char buf[MAX_STRING_LENGTH];
|
char buf[MAX_STRING_LENGTH];
|
||||||
|
|
||||||
for (i = descriptor_list; i; i = i->next) {
|
for (i = descriptor_list; i; i = i->next) {
|
||||||
@@ -2768,17 +2764,17 @@ static void circle_sleep(struct timeval *timeout)
|
|||||||
/* KaVir's plugin*/
|
/* KaVir's plugin*/
|
||||||
static void msdp_update( void )
|
static void msdp_update( void )
|
||||||
{
|
{
|
||||||
descriptor_data *d;
|
struct descriptor_data *d;
|
||||||
int PlayerCount = 0;
|
int PlayerCount = 0;
|
||||||
char buf[MAX_STRING_LENGTH];
|
char buf[MAX_STRING_LENGTH];
|
||||||
extern const char *pc_class_types[];
|
extern const char *pc_class_types[];
|
||||||
|
|
||||||
for (d = descriptor_list; d; d = d->next)
|
for (d = descriptor_list; d; d = d->next)
|
||||||
{
|
{
|
||||||
char_data *ch = d->character;
|
struct char_data *ch = d->character;
|
||||||
if ( ch && !IS_NPC(ch) && d->connected == CON_PLAYING )
|
if ( ch && !IS_NPC(ch) && d->connected == CON_PLAYING )
|
||||||
{
|
{
|
||||||
char_data *pOpponent = FIGHTING(ch);
|
struct char_data *pOpponent = FIGHTING(ch);
|
||||||
++PlayerCount;
|
++PlayerCount;
|
||||||
|
|
||||||
MSDPSetString( d, eMSDP_CHARACTER_NAME, GET_NAME(ch) );
|
MSDPSetString( d, eMSDP_CHARACTER_NAME, GET_NAME(ch) );
|
||||||
|
|||||||
38
src/comm.h
38
src/comm.h
@@ -17,14 +17,20 @@
|
|||||||
#define COPYOVER_FILE "copyover.dat"
|
#define COPYOVER_FILE "copyover.dat"
|
||||||
|
|
||||||
/* comm.c */
|
/* comm.c */
|
||||||
void close_socket(descriptor_data *d);
|
void close_socket(struct descriptor_data *d);
|
||||||
void game_info(const char *messg, ...) __attribute__ ((format (printf, 1, 2)));
|
void game_info(const char *messg, ...) __attribute__ ((format (printf, 1, 2)));
|
||||||
size_t send_to_char(const char_data *ch, const char *messg, ...) __attribute__((format (printf, 2, 3)));
|
size_t send_to_char(struct char_data *ch, const char *messg, ...) __attribute__
|
||||||
void send_to_all(const char *messg, ...) __attribute__ ((format (printf, 1, 2)));
|
((format (printf, 2, 3)));
|
||||||
void send_to_room(room_rnum room, const char *messg, ...) __attribute__ ((format (printf, 2, 3)));
|
void send_to_all(const char *messg, ...) __attribute__ ((format (printf, 1,
|
||||||
void send_to_outdoor(const char *messg, ...) __attribute__ ((format (printf, 1, 2)));
|
2)));
|
||||||
void send_to_group(const char_data *ch, const struct group_data *group, const char * msg, ...) __attribute__ ((format(printf, 3, 4)));
|
void send_to_room(room_rnum room, const char *messg, ...) __attribute__ ((format
|
||||||
void send_to_range(room_vnum start, room_vnum finish, const char *messg, ...) __attribute__ ((format (printf, 3, 4)));
|
(printf, 2, 3)));
|
||||||
|
void send_to_outdoor(const char *messg, ...) __attribute__ ((format (printf, 1,
|
||||||
|
2)));
|
||||||
|
void send_to_group(struct char_data *ch, struct group_data *group, const char * msg, ...) __attribute__ ((format
|
||||||
|
(printf, 3, 4)));
|
||||||
|
void send_to_range(room_vnum start, room_vnum finish, const char *messg, ...)
|
||||||
|
__attribute__ ((format (printf, 3, 4)));
|
||||||
|
|
||||||
/* Act type settings and flags */
|
/* Act type settings and flags */
|
||||||
#define TO_ROOM 1 /**< act() type: to everyone in room, except ch. */
|
#define TO_ROOM 1 /**< act() type: to everyone in room, except ch. */
|
||||||
@@ -37,24 +43,24 @@ void send_to_range(room_vnum start, room_vnum finish, const char *messg, ...) __
|
|||||||
|
|
||||||
|
|
||||||
/* act functions */
|
/* act functions */
|
||||||
void perform_act(const char *orig, char_data *ch, obj_data *obj, void *vict_obj, char_data *to);
|
void perform_act(const char *orig, struct char_data *ch, struct obj_data *obj, void *vict_obj, struct char_data *to);
|
||||||
char * act(const char *str, int hide_invisible, char_data *ch, obj_data *obj, void *vict_obj, int type);
|
char * act(const char *str, int hide_invisible, struct char_data *ch, struct obj_data *obj, void *vict_obj, int type);
|
||||||
|
|
||||||
/* I/O functions */
|
/* I/O functions */
|
||||||
void write_to_q(const char *txt, struct txt_q *queue, int aliased);
|
void write_to_q(const char *txt, struct txt_q *queue, int aliased);
|
||||||
ssize_t write_to_descriptor(socket_t desc, const char *txt);
|
int write_to_descriptor(socket_t desc, const char *txt);
|
||||||
size_t write_to_output(descriptor_data *d, const char *txt, ...) __attribute__ ((format (printf, 2, 3)));
|
size_t write_to_output(struct descriptor_data *d, const char *txt, ...) __attribute__ ((format (printf, 2, 3)));
|
||||||
size_t vwrite_to_output(descriptor_data *d, const char *format, va_list args);
|
size_t vwrite_to_output(struct descriptor_data *d, const char *format, va_list args);
|
||||||
|
|
||||||
typedef RETSIGTYPE sigfunc(int);
|
typedef RETSIGTYPE sigfunc(int);
|
||||||
|
|
||||||
void echo_off(descriptor_data *d);
|
void echo_off(struct descriptor_data *d);
|
||||||
void echo_on(descriptor_data *d);
|
void echo_on(struct descriptor_data *d);
|
||||||
void game_loop(socket_t mother_desc);
|
void game_loop(socket_t mother_desc);
|
||||||
void heartbeat(unsigned long heart_pulse);
|
void heartbeat(int heart_pulse);
|
||||||
void copyover_recover(void);
|
void copyover_recover(void);
|
||||||
|
|
||||||
extern descriptor_data *descriptor_list;
|
extern struct descriptor_data *descriptor_list;
|
||||||
extern int buf_largecount;
|
extern int buf_largecount;
|
||||||
extern int buf_overflows;
|
extern int buf_overflows;
|
||||||
extern int buf_switches;
|
extern int buf_switches;
|
||||||
|
|||||||
104
src/db.c
104
src/db.c
@@ -46,14 +46,14 @@ struct config_data config_info; /* Game configuration list. */
|
|||||||
struct room_data *world = NULL; /* array of rooms */
|
struct room_data *world = NULL; /* array of rooms */
|
||||||
room_rnum top_of_world = 0; /* ref to top element of world */
|
room_rnum top_of_world = 0; /* ref to top element of world */
|
||||||
|
|
||||||
char_data *character_list = NULL; /* global linked list of chars */
|
struct char_data *character_list = NULL; /* global linked list of chars */
|
||||||
struct index_data *mob_index; /* index table for mobile file */
|
struct index_data *mob_index; /* index table for mobile file */
|
||||||
char_data *mob_proto; /* prototypes for mobs */
|
struct char_data *mob_proto; /* prototypes for mobs */
|
||||||
mob_rnum top_of_mobt = 0; /* top of mobile index table */
|
mob_rnum top_of_mobt = 0; /* top of mobile index table */
|
||||||
|
|
||||||
obj_data *object_list = NULL; /* global linked list of objs */
|
struct obj_data *object_list = NULL; /* global linked list of objs */
|
||||||
struct index_data *obj_index; /* index table for object file */
|
struct index_data *obj_index; /* index table for object file */
|
||||||
obj_data *obj_proto; /* prototypes for objs */
|
struct obj_data *obj_proto; /* prototypes for objs */
|
||||||
obj_rnum top_of_objt = 0; /* top of object index table */
|
obj_rnum top_of_objt = 0; /* top of object index table */
|
||||||
|
|
||||||
struct zone_data *zone_table; /* zone table */
|
struct zone_data *zone_table; /* zone table */
|
||||||
@@ -128,9 +128,9 @@ static int converting = FALSE;
|
|||||||
|
|
||||||
/* Local (file scope) utility functions */
|
/* Local (file scope) utility functions */
|
||||||
static int check_bitvector_names(bitvector_t bits, size_t namecount, const char *whatami, const char *whatbits);
|
static int check_bitvector_names(bitvector_t bits, size_t namecount, const char *whatami, const char *whatbits);
|
||||||
static int check_object_spell_number(obj_data *obj, int val);
|
static int check_object_spell_number(struct obj_data *obj, int val);
|
||||||
static int check_object_level(obj_data *obj, int val);
|
static int check_object_level(struct obj_data *obj, int val);
|
||||||
static int check_object(obj_data *);
|
static int check_object(struct obj_data *);
|
||||||
static void load_zones(FILE *fl, char *zonename);
|
static void load_zones(FILE *fl, char *zonename);
|
||||||
static int file_to_string(const char *name, char *buf);
|
static int file_to_string(const char *name, char *buf);
|
||||||
static int file_to_string_alloc(const char *name, char **buf);
|
static int file_to_string_alloc(const char *name, char **buf);
|
||||||
@@ -501,8 +501,8 @@ static void free_extra_descriptions(struct extra_descr_data *edesc)
|
|||||||
void destroy_db(void)
|
void destroy_db(void)
|
||||||
{
|
{
|
||||||
ssize_t cnt, itr;
|
ssize_t cnt, itr;
|
||||||
char_data *chtmp, *i = character_list;
|
struct char_data *chtmp, *i = character_list;
|
||||||
obj_data *objtmp;
|
struct obj_data *objtmp;
|
||||||
|
|
||||||
/* Active Mobiles & Players */
|
/* Active Mobiles & Players */
|
||||||
while (i) {
|
while (i) {
|
||||||
@@ -1040,17 +1040,17 @@ void index_boot(int mode)
|
|||||||
log(" %d rooms, %d bytes.", rec_count, size[0]);
|
log(" %d rooms, %d bytes.", rec_count, size[0]);
|
||||||
break;
|
break;
|
||||||
case DB_BOOT_MOB:
|
case DB_BOOT_MOB:
|
||||||
CREATE(mob_proto, char_data, rec_count);
|
CREATE(mob_proto, struct char_data, rec_count);
|
||||||
CREATE(mob_index, struct index_data, rec_count);
|
CREATE(mob_index, struct index_data, rec_count);
|
||||||
size[0] = sizeof(struct index_data) * rec_count;
|
size[0] = sizeof(struct index_data) * rec_count;
|
||||||
size[1] = sizeof(char_data) * rec_count;
|
size[1] = sizeof(struct char_data) * rec_count;
|
||||||
log(" %d mobs, %d bytes in index, %d bytes in prototypes.", rec_count, size[0], size[1]);
|
log(" %d mobs, %d bytes in index, %d bytes in prototypes.", rec_count, size[0], size[1]);
|
||||||
break;
|
break;
|
||||||
case DB_BOOT_OBJ:
|
case DB_BOOT_OBJ:
|
||||||
CREATE(obj_proto, obj_data, rec_count);
|
CREATE(obj_proto, struct obj_data, rec_count);
|
||||||
CREATE(obj_index, struct index_data, rec_count);
|
CREATE(obj_index, struct index_data, rec_count);
|
||||||
size[0] = sizeof(struct index_data) * rec_count;
|
size[0] = sizeof(struct index_data) * rec_count;
|
||||||
size[1] = sizeof(obj_data) * rec_count;
|
size[1] = sizeof(struct obj_data) * rec_count;
|
||||||
log(" %d objs, %d bytes in index, %d bytes in prototypes.", rec_count, size[0], size[1]);
|
log(" %d objs, %d bytes in index, %d bytes in prototypes.", rec_count, size[0], size[1]);
|
||||||
break;
|
break;
|
||||||
case DB_BOOT_ZON:
|
case DB_BOOT_ZON:
|
||||||
@@ -2349,7 +2349,7 @@ static int hsort(const void *a, const void *b)
|
|||||||
return (str_cmp(a1->keywords, b1->keywords));
|
return (str_cmp(a1->keywords, b1->keywords));
|
||||||
}
|
}
|
||||||
|
|
||||||
int vnum_mobile(char *searchname, char_data *ch)
|
int vnum_mobile(char *searchname, struct char_data *ch)
|
||||||
{
|
{
|
||||||
int nr, found = 0;
|
int nr, found = 0;
|
||||||
|
|
||||||
@@ -2362,7 +2362,7 @@ int vnum_mobile(char *searchname, char_data *ch)
|
|||||||
return (found);
|
return (found);
|
||||||
}
|
}
|
||||||
|
|
||||||
int vnum_object(char *searchname, char_data *ch)
|
int vnum_object(char *searchname, struct char_data *ch)
|
||||||
{
|
{
|
||||||
int nr, found = 0;
|
int nr, found = 0;
|
||||||
|
|
||||||
@@ -2375,7 +2375,7 @@ int vnum_object(char *searchname, char_data *ch)
|
|||||||
return (found);
|
return (found);
|
||||||
}
|
}
|
||||||
|
|
||||||
int vnum_room(char *searchname, char_data *ch)
|
int vnum_room(char *searchname, struct char_data *ch)
|
||||||
{
|
{
|
||||||
int nr, found = 0;
|
int nr, found = 0;
|
||||||
|
|
||||||
@@ -2387,7 +2387,7 @@ int vnum_room(char *searchname, char_data *ch)
|
|||||||
return (found);
|
return (found);
|
||||||
}
|
}
|
||||||
|
|
||||||
int vnum_trig(char *searchname, char_data *ch)
|
int vnum_trig(char *searchname, struct char_data *ch)
|
||||||
{
|
{
|
||||||
int nr, found = 0;
|
int nr, found = 0;
|
||||||
for (nr = 0; nr < top_of_trigt; nr++)
|
for (nr = 0; nr < top_of_trigt; nr++)
|
||||||
@@ -2398,11 +2398,11 @@ int vnum_trig(char *searchname, char_data *ch)
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* create a character, and add it to the char list */
|
/* create a character, and add it to the char list */
|
||||||
char_data *create_char(void)
|
struct char_data *create_char(void)
|
||||||
{
|
{
|
||||||
char_data *ch;
|
struct char_data *ch;
|
||||||
|
|
||||||
CREATE(ch, char_data, 1);
|
CREATE(ch, struct char_data, 1);
|
||||||
clear_char(ch);
|
clear_char(ch);
|
||||||
|
|
||||||
new_mobile_data(ch);
|
new_mobile_data(ch);
|
||||||
@@ -2415,7 +2415,7 @@ char_data *create_char(void)
|
|||||||
return (ch);
|
return (ch);
|
||||||
}
|
}
|
||||||
|
|
||||||
void new_mobile_data(char_data *ch)
|
void new_mobile_data(struct char_data *ch)
|
||||||
{
|
{
|
||||||
ch->events = NULL;
|
ch->events = NULL;
|
||||||
ch->group = NULL;
|
ch->group = NULL;
|
||||||
@@ -2423,10 +2423,10 @@ void new_mobile_data(char_data *ch)
|
|||||||
|
|
||||||
|
|
||||||
/* create a new mobile from a prototype */
|
/* create a new mobile from a prototype */
|
||||||
char_data *read_mobile(mob_vnum nr, int type) /* and mob_rnum */
|
struct char_data *read_mobile(mob_vnum nr, int type) /* and mob_rnum */
|
||||||
{
|
{
|
||||||
mob_rnum i;
|
mob_rnum i;
|
||||||
char_data *mob;
|
struct char_data *mob;
|
||||||
|
|
||||||
if (type == VIRTUAL) {
|
if (type == VIRTUAL) {
|
||||||
if ((i = real_mobile(nr)) == NOBODY) {
|
if ((i = real_mobile(nr)) == NOBODY) {
|
||||||
@@ -2436,7 +2436,7 @@ char_data *read_mobile(mob_vnum nr, int type) /* and mob_rnum */
|
|||||||
} else
|
} else
|
||||||
i = nr;
|
i = nr;
|
||||||
|
|
||||||
CREATE(mob, char_data, 1);
|
CREATE(mob, struct char_data, 1);
|
||||||
clear_char(mob);
|
clear_char(mob);
|
||||||
|
|
||||||
*mob = mob_proto[i];
|
*mob = mob_proto[i];
|
||||||
@@ -2470,11 +2470,11 @@ char_data *read_mobile(mob_vnum nr, int type) /* and mob_rnum */
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* create an object, and add it to the object list */
|
/* create an object, and add it to the object list */
|
||||||
obj_data *create_obj(void)
|
struct obj_data *create_obj(void)
|
||||||
{
|
{
|
||||||
obj_data *obj;
|
struct obj_data *obj;
|
||||||
|
|
||||||
CREATE(obj, obj_data, 1);
|
CREATE(obj, struct obj_data, 1);
|
||||||
clear_object(obj);
|
clear_object(obj);
|
||||||
obj->next = object_list;
|
obj->next = object_list;
|
||||||
object_list = obj;
|
object_list = obj;
|
||||||
@@ -2487,9 +2487,9 @@ obj_data *create_obj(void)
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* create a new object from a prototype */
|
/* create a new object from a prototype */
|
||||||
obj_data *read_object(obj_vnum nr, int type) /* and obj_rnum */
|
struct obj_data *read_object(obj_vnum nr, int type) /* and obj_rnum */
|
||||||
{
|
{
|
||||||
obj_data *obj;
|
struct obj_data *obj;
|
||||||
obj_rnum i = type == VIRTUAL ? real_object(nr) : nr;
|
obj_rnum i = type == VIRTUAL ? real_object(nr) : nr;
|
||||||
|
|
||||||
if (i == NOTHING || i > top_of_objt) {
|
if (i == NOTHING || i > top_of_objt) {
|
||||||
@@ -2497,7 +2497,7 @@ obj_data *read_object(obj_vnum nr, int type) /* and obj_rnum */
|
|||||||
return (NULL);
|
return (NULL);
|
||||||
}
|
}
|
||||||
|
|
||||||
CREATE(obj, obj_data, 1);
|
CREATE(obj, struct obj_data, 1);
|
||||||
clear_object(obj);
|
clear_object(obj);
|
||||||
*obj = obj_proto[i];
|
*obj = obj_proto[i];
|
||||||
obj->next = object_list;
|
obj->next = object_list;
|
||||||
@@ -2565,7 +2565,7 @@ void zone_update(void)
|
|||||||
reset_zone(update_u->zone_to_reset);
|
reset_zone(update_u->zone_to_reset);
|
||||||
mudlog(CMP, LVL_IMPL+1, FALSE, "Auto zone reset: %s (Zone %d)",
|
mudlog(CMP, LVL_IMPL+1, FALSE, "Auto zone reset: %s (Zone %d)",
|
||||||
zone_table[update_u->zone_to_reset].name, zone_table[update_u->zone_to_reset].number);
|
zone_table[update_u->zone_to_reset].name, zone_table[update_u->zone_to_reset].number);
|
||||||
descriptor_data *pt;
|
struct descriptor_data *pt;
|
||||||
for (pt = descriptor_list; pt; pt = pt->next)
|
for (pt = descriptor_list; pt; pt = pt->next)
|
||||||
if (IS_PLAYING(pt) && pt->character && PRF_FLAGGED(pt->character, PRF_ZONERESETS))
|
if (IS_PLAYING(pt) && pt->character && PRF_FLAGGED(pt->character, PRF_ZONERESETS))
|
||||||
send_to_char(pt->character, "%s[Auto zone reset: %s (Zone %d)]%s",
|
send_to_char(pt->character, "%s[Auto zone reset: %s (Zone %d)]%s",
|
||||||
@@ -2603,12 +2603,12 @@ static void log_zone_error(zone_rnum zone, int cmd_no, const char *message)
|
|||||||
void reset_zone(zone_rnum zone)
|
void reset_zone(zone_rnum zone)
|
||||||
{
|
{
|
||||||
int cmd_no, last_cmd = 0;
|
int cmd_no, last_cmd = 0;
|
||||||
char_data *mob = NULL;
|
struct char_data *mob = NULL;
|
||||||
obj_data *obj, *obj_to;
|
struct obj_data *obj, *obj_to;
|
||||||
room_vnum rvnum;
|
room_vnum rvnum;
|
||||||
room_rnum rrnum;
|
room_rnum rrnum;
|
||||||
char_data *tmob=NULL; /* for trigger assignment */
|
struct char_data *tmob=NULL; /* for trigger assignment */
|
||||||
obj_data *tobj=NULL; /* for trigger assignment */
|
struct obj_data *tobj=NULL; /* for trigger assignment */
|
||||||
|
|
||||||
for (cmd_no = 0; ZCMD.command != 'S'; cmd_no++) {
|
for (cmd_no = 0; ZCMD.command != 'S'; cmd_no++) {
|
||||||
|
|
||||||
@@ -2835,7 +2835,7 @@ void reset_zone(zone_rnum zone)
|
|||||||
/* for use in reset_zone; return TRUE if zone 'nr' is free of PC's */
|
/* for use in reset_zone; return TRUE if zone 'nr' is free of PC's */
|
||||||
int is_empty(zone_rnum zone_nr)
|
int is_empty(zone_rnum zone_nr)
|
||||||
{
|
{
|
||||||
descriptor_data *i;
|
struct descriptor_data *i;
|
||||||
|
|
||||||
for (i = descriptor_list; i; i = i->next) {
|
for (i = descriptor_list; i; i = i->next) {
|
||||||
if (STATE(i) != CON_PLAYING)
|
if (STATE(i) != CON_PLAYING)
|
||||||
@@ -3226,7 +3226,7 @@ static void free_followers(struct follow_type *k)
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* release memory allocated for a char struct */
|
/* release memory allocated for a char struct */
|
||||||
void free_char(char_data *ch)
|
void free_char(struct char_data *ch)
|
||||||
{
|
{
|
||||||
int i;
|
int i;
|
||||||
struct alias_data *a;
|
struct alias_data *a;
|
||||||
@@ -3320,7 +3320,7 @@ void free_char(char_data *ch)
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* release memory allocated for an obj struct */
|
/* release memory allocated for an obj struct */
|
||||||
void free_obj(obj_data *obj)
|
void free_obj(struct obj_data *obj)
|
||||||
{
|
{
|
||||||
if (GET_OBJ_RNUM(obj) == NOWHERE) {
|
if (GET_OBJ_RNUM(obj) == NOWHERE) {
|
||||||
free_object_strings(obj);
|
free_object_strings(obj);
|
||||||
@@ -3357,7 +3357,7 @@ static int file_to_string_alloc(const char *name, char **buf)
|
|||||||
{
|
{
|
||||||
int temppage;
|
int temppage;
|
||||||
char temp[MAX_STRING_LENGTH];
|
char temp[MAX_STRING_LENGTH];
|
||||||
descriptor_data *in_use;
|
struct descriptor_data *in_use;
|
||||||
|
|
||||||
for (in_use = descriptor_list; in_use; in_use = in_use->next)
|
for (in_use = descriptor_list; in_use; in_use = in_use->next)
|
||||||
if (in_use->showstr_vector && *in_use->showstr_vector == *buf)
|
if (in_use->showstr_vector && *in_use->showstr_vector == *buf)
|
||||||
@@ -3435,7 +3435,7 @@ static int file_to_string(const char *name, char *buf)
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* clear some of the the working variables of a char */
|
/* clear some of the the working variables of a char */
|
||||||
void reset_char(char_data *ch)
|
void reset_char(struct char_data *ch)
|
||||||
{
|
{
|
||||||
int i;
|
int i;
|
||||||
|
|
||||||
@@ -3467,9 +3467,9 @@ void reset_char(char_data *ch)
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* clear ALL the working variables of a char; do NOT free any space alloc'ed */
|
/* clear ALL the working variables of a char; do NOT free any space alloc'ed */
|
||||||
void clear_char(char_data *ch)
|
void clear_char(struct char_data *ch)
|
||||||
{
|
{
|
||||||
memset((char *) ch, 0, sizeof(char_data));
|
memset((char *) ch, 0, sizeof(struct char_data));
|
||||||
|
|
||||||
IN_ROOM(ch) = NOWHERE;
|
IN_ROOM(ch) = NOWHERE;
|
||||||
GET_PFILEPOS(ch) = -1;
|
GET_PFILEPOS(ch) = -1;
|
||||||
@@ -3484,9 +3484,9 @@ void clear_char(char_data *ch)
|
|||||||
ch->points.max_mana = 100;
|
ch->points.max_mana = 100;
|
||||||
}
|
}
|
||||||
|
|
||||||
void clear_object(obj_data *obj)
|
void clear_object(struct obj_data *obj)
|
||||||
{
|
{
|
||||||
memset((char *) obj, 0, sizeof(obj_data));
|
memset((char *) obj, 0, sizeof(struct obj_data));
|
||||||
|
|
||||||
obj->item_number = NOTHING;
|
obj->item_number = NOTHING;
|
||||||
IN_ROOM(obj) = NOWHERE;
|
IN_ROOM(obj) = NOWHERE;
|
||||||
@@ -3495,7 +3495,7 @@ void clear_object(obj_data *obj)
|
|||||||
|
|
||||||
/* Called during character creation after picking character class (and then
|
/* Called during character creation after picking character class (and then
|
||||||
* never again for that character). */
|
* never again for that character). */
|
||||||
void init_char(char_data *ch)
|
void init_char(struct char_data *ch)
|
||||||
{
|
{
|
||||||
int i;
|
int i;
|
||||||
|
|
||||||
@@ -3597,7 +3597,7 @@ room_rnum real_room(room_vnum vnum)
|
|||||||
bot = 0;
|
bot = 0;
|
||||||
top = top_of_world;
|
top = top_of_world;
|
||||||
|
|
||||||
if (vnum == NOWHERE || world[bot].number > vnum || world[top].number < vnum)
|
if (world[bot].number > vnum || world[top].number < vnum)
|
||||||
return (NOWHERE);
|
return (NOWHERE);
|
||||||
|
|
||||||
/* perform binary search on world-table */
|
/* perform binary search on world-table */
|
||||||
@@ -3623,7 +3623,7 @@ mob_rnum real_mobile(mob_vnum vnum)
|
|||||||
top = top_of_mobt;
|
top = top_of_mobt;
|
||||||
|
|
||||||
/* quickly reject out-of-range vnums */
|
/* quickly reject out-of-range vnums */
|
||||||
if (vnum == NOBODY || mob_index[bot].vnum > vnum || mob_index[top].vnum < vnum)
|
if (mob_index[bot].vnum > vnum || mob_index[top].vnum < vnum)
|
||||||
return (NOBODY);
|
return (NOBODY);
|
||||||
|
|
||||||
/* perform binary search on mob-table */
|
/* perform binary search on mob-table */
|
||||||
@@ -3649,7 +3649,7 @@ obj_rnum real_object(obj_vnum vnum)
|
|||||||
top = top_of_objt;
|
top = top_of_objt;
|
||||||
|
|
||||||
/* quickly reject out-of-range vnums */
|
/* quickly reject out-of-range vnums */
|
||||||
if (vnum == NOTHING || obj_index[bot].vnum > vnum || obj_index[top].vnum < vnum)
|
if (obj_index[bot].vnum > vnum || obj_index[top].vnum < vnum)
|
||||||
return (NOTHING);
|
return (NOTHING);
|
||||||
|
|
||||||
/* perform binary search on obj-table */
|
/* perform binary search on obj-table */
|
||||||
@@ -3674,7 +3674,7 @@ zone_rnum real_zone(zone_vnum vnum)
|
|||||||
bot = 0;
|
bot = 0;
|
||||||
top = top_of_zone_table;
|
top = top_of_zone_table;
|
||||||
|
|
||||||
if (vnum == NOWHERE || zone_table[bot].number > vnum || zone_table[top].number < vnum)
|
if (zone_table[bot].number > vnum || zone_table[top].number < vnum)
|
||||||
return (NOWHERE);
|
return (NOWHERE);
|
||||||
|
|
||||||
/* perform binary search on zone-table */
|
/* perform binary search on zone-table */
|
||||||
@@ -3692,7 +3692,7 @@ zone_rnum real_zone(zone_vnum vnum)
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* Extend later to include more checks and add checks for unknown bitvectors. */
|
/* Extend later to include more checks and add checks for unknown bitvectors. */
|
||||||
static int check_object(obj_data *obj)
|
static int check_object(struct obj_data *obj)
|
||||||
{
|
{
|
||||||
char objname[MAX_INPUT_LENGTH + 32];
|
char objname[MAX_INPUT_LENGTH + 32];
|
||||||
int error = FALSE, y;
|
int error = FALSE, y;
|
||||||
@@ -3770,7 +3770,7 @@ static int check_object(obj_data *obj)
|
|||||||
return (error);
|
return (error);
|
||||||
}
|
}
|
||||||
|
|
||||||
static int check_object_spell_number(obj_data *obj, int val)
|
static int check_object_spell_number(struct obj_data *obj, int val)
|
||||||
{
|
{
|
||||||
int error = FALSE;
|
int error = FALSE;
|
||||||
const char *spellname;
|
const char *spellname;
|
||||||
@@ -3804,7 +3804,7 @@ static int check_object_spell_number(obj_data *obj, int val)
|
|||||||
return (error);
|
return (error);
|
||||||
}
|
}
|
||||||
|
|
||||||
static int check_object_level(obj_data *obj, int val)
|
static int check_object_level(struct obj_data *obj, int val)
|
||||||
{
|
{
|
||||||
int error = FALSE;
|
int error = FALSE;
|
||||||
|
|
||||||
|
|||||||
61
src/db.h
61
src/db.h
@@ -174,7 +174,8 @@ struct reset_com {
|
|||||||
/* zone definition structure. for the 'zone-table' */
|
/* zone definition structure. for the 'zone-table' */
|
||||||
struct zone_data {
|
struct zone_data {
|
||||||
char *name; /* name of this zone */
|
char *name; /* name of this zone */
|
||||||
char *builders; /* namelist of builders allowed to modify this zone. */
|
char *builders; /* namelist of builders allowed to */
|
||||||
|
/* modify this zone. */
|
||||||
int lifespan; /* how long between resets (minutes) */
|
int lifespan; /* how long between resets (minutes) */
|
||||||
int age; /* current age of this zone (minutes) */
|
int age; /* current age of this zone (minutes) */
|
||||||
room_vnum bot; /* starting room number for this zone */
|
room_vnum bot; /* starting room number for this zone */
|
||||||
@@ -228,7 +229,7 @@ struct help_index_element {
|
|||||||
|
|
||||||
/* for the "buffered" rent and house object loading */
|
/* for the "buffered" rent and house object loading */
|
||||||
struct obj_save_data_t {
|
struct obj_save_data_t {
|
||||||
obj_data *obj;
|
struct obj_data *obj;
|
||||||
int locate;
|
int locate;
|
||||||
struct obj_save_data_t *next;
|
struct obj_save_data_t *next;
|
||||||
};
|
};
|
||||||
@@ -255,7 +256,7 @@ void free_text_files(void);
|
|||||||
void free_help_table(void);
|
void free_help_table(void);
|
||||||
void free_player_index(void);
|
void free_player_index(void);
|
||||||
void load_help(FILE *fl, char *name);
|
void load_help(FILE *fl, char *name);
|
||||||
void new_mobile_data(char_data *ch);
|
void new_mobile_data(struct char_data *ch);
|
||||||
|
|
||||||
zone_rnum real_zone(zone_vnum vnum);
|
zone_rnum real_zone(zone_vnum vnum);
|
||||||
room_rnum real_room(room_vnum vnum);
|
room_rnum real_room(room_vnum vnum);
|
||||||
@@ -264,45 +265,45 @@ obj_rnum real_object(obj_vnum vnum);
|
|||||||
|
|
||||||
/* Public Procedures from objsave.c */
|
/* Public Procedures from objsave.c */
|
||||||
void Crash_save_all(void);
|
void Crash_save_all(void);
|
||||||
void Crash_idlesave(char_data *ch);
|
void Crash_idlesave(struct char_data *ch);
|
||||||
void Crash_crashsave(char_data *ch);
|
void Crash_crashsave(struct char_data *ch);
|
||||||
int Crash_load(char_data *ch);
|
int Crash_load(struct char_data *ch);
|
||||||
void Crash_listrent(char_data *ch, char *name);
|
void Crash_listrent(struct char_data *ch, char *name);
|
||||||
int Crash_clean_file(char *name);
|
int Crash_clean_file(char *name);
|
||||||
int Crash_delete_crashfile(char_data *ch);
|
int Crash_delete_crashfile(struct char_data *ch);
|
||||||
int Crash_delete_file(char *name);
|
int Crash_delete_file(char *name);
|
||||||
void update_obj_file(void);
|
void update_obj_file(void);
|
||||||
void Crash_rentsave(char_data *ch, int cost);
|
void Crash_rentsave(struct char_data *ch, int cost);
|
||||||
obj_save_data *objsave_parse_objects(FILE *fl);
|
obj_save_data *objsave_parse_objects(FILE *fl);
|
||||||
int objsave_save_obj_record(obj_data *obj, FILE *fl, int location);
|
int objsave_save_obj_record(struct obj_data *obj, FILE *fl, int location);
|
||||||
/* Special functions */
|
/* Special functions */
|
||||||
SPECIAL(receptionist);
|
SPECIAL(receptionist);
|
||||||
SPECIAL(cryogenicist);
|
SPECIAL(cryogenicist);
|
||||||
|
|
||||||
/* Functions from players.c */
|
/* Functions from players.c */
|
||||||
void tag_argument(char *argument, char *tag);
|
void tag_argument(char *argument, char *tag);
|
||||||
int load_char(const char *name, char_data *ch);
|
int load_char(const char *name, struct char_data *ch);
|
||||||
void save_char(char_data *ch);
|
void save_char(struct char_data *ch);
|
||||||
void init_char(char_data *ch);
|
void init_char(struct char_data *ch);
|
||||||
char_data* create_char(void);
|
struct char_data* create_char(void);
|
||||||
char_data *read_mobile(mob_vnum nr, int type);
|
struct char_data *read_mobile(mob_vnum nr, int type);
|
||||||
int vnum_mobile(char *searchname, char_data *ch);
|
int vnum_mobile(char *searchname, struct char_data *ch);
|
||||||
void clear_char(char_data *ch);
|
void clear_char(struct char_data *ch);
|
||||||
void reset_char(char_data *ch);
|
void reset_char(struct char_data *ch);
|
||||||
void free_char(char_data *ch);
|
void free_char(struct char_data *ch);
|
||||||
void save_player_index(void);
|
void save_player_index(void);
|
||||||
long get_ptable_by_name(const char *name);
|
long get_ptable_by_name(const char *name);
|
||||||
void remove_player(int pfilepos);
|
void remove_player(int pfilepos);
|
||||||
void clean_pfiles(void);
|
void clean_pfiles(void);
|
||||||
void build_player_index(void);
|
void build_player_index(void);
|
||||||
|
|
||||||
obj_data *create_obj(void);
|
struct obj_data *create_obj(void);
|
||||||
void clear_object(obj_data *obj);
|
void clear_object(struct obj_data *obj);
|
||||||
void free_obj(obj_data *obj);
|
void free_obj(struct obj_data *obj);
|
||||||
obj_data *read_object(obj_vnum nr, int type);
|
struct obj_data *read_object(obj_vnum nr, int type);
|
||||||
int vnum_object(char *searchname, char_data *ch);
|
int vnum_object(char *searchname, struct char_data *ch);
|
||||||
int vnum_room(char *, char_data *);
|
int vnum_room(char *, struct char_data *);
|
||||||
int vnum_trig(char *, char_data *);
|
int vnum_trig(char *, struct char_data *);
|
||||||
|
|
||||||
void setup_dir(FILE *fl, int room, int dir);
|
void setup_dir(FILE *fl, int room, int dir);
|
||||||
void index_boot(int mode);
|
void index_boot(int mode);
|
||||||
@@ -365,15 +366,15 @@ extern room_rnum top_of_world;
|
|||||||
extern struct zone_data *zone_table;
|
extern struct zone_data *zone_table;
|
||||||
extern zone_rnum top_of_zone_table;
|
extern zone_rnum top_of_zone_table;
|
||||||
|
|
||||||
extern char_data *character_list;
|
extern struct char_data *character_list;
|
||||||
|
|
||||||
extern struct index_data *mob_index;
|
extern struct index_data *mob_index;
|
||||||
extern char_data *mob_proto;
|
extern struct char_data *mob_proto;
|
||||||
extern mob_rnum top_of_mobt;
|
extern mob_rnum top_of_mobt;
|
||||||
|
|
||||||
extern struct index_data *obj_index;
|
extern struct index_data *obj_index;
|
||||||
extern obj_data *object_list;
|
extern struct obj_data *object_list;
|
||||||
extern obj_data *obj_proto;
|
extern struct obj_data *obj_proto;
|
||||||
extern obj_rnum top_of_objt;
|
extern obj_rnum top_of_objt;
|
||||||
|
|
||||||
extern struct social_messg *soc_mess_list;
|
extern struct social_messg *soc_mess_list;
|
||||||
|
|||||||
@@ -188,7 +188,7 @@ void sub_write(char *arg, char_data *ch, byte find_invis, int targets)
|
|||||||
|
|
||||||
void send_to_zone(char *messg, zone_rnum zone)
|
void send_to_zone(char *messg, zone_rnum zone)
|
||||||
{
|
{
|
||||||
descriptor_data *i;
|
struct descriptor_data *i;
|
||||||
|
|
||||||
if (!messg || !*messg)
|
if (!messg || !*messg)
|
||||||
return;
|
return;
|
||||||
|
|||||||
@@ -214,7 +214,7 @@ void dg_read_trigger(FILE *fp, void *proto, int type)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void dg_obj_trigger(char *line, obj_data *obj)
|
void dg_obj_trigger(char *line, struct obj_data *obj)
|
||||||
{
|
{
|
||||||
char junk[8];
|
char junk[8];
|
||||||
int vnum, rnum, count;
|
int vnum, rnum, count;
|
||||||
@@ -251,8 +251,8 @@ void dg_obj_trigger(char *line, obj_data *obj)
|
|||||||
|
|
||||||
void assign_triggers(void *i, int type)
|
void assign_triggers(void *i, int type)
|
||||||
{
|
{
|
||||||
char_data *mob = NULL;
|
struct char_data *mob = NULL;
|
||||||
obj_data *obj = NULL;
|
struct obj_data *obj = NULL;
|
||||||
struct room_data *room = NULL;
|
struct room_data *room = NULL;
|
||||||
int rnum;
|
int rnum;
|
||||||
struct trig_proto_list *trg_proto;
|
struct trig_proto_list *trg_proto;
|
||||||
|
|||||||
@@ -119,12 +119,12 @@ void extract_script(void *thing, int type)
|
|||||||
|
|
||||||
switch (type) {
|
switch (type) {
|
||||||
case MOB_TRIGGER:
|
case MOB_TRIGGER:
|
||||||
mob = (char_data *)thing;
|
mob = (struct char_data *)thing;
|
||||||
sc = SCRIPT(mob);
|
sc = SCRIPT(mob);
|
||||||
SCRIPT(mob) = NULL;
|
SCRIPT(mob) = NULL;
|
||||||
break;
|
break;
|
||||||
case OBJ_TRIGGER:
|
case OBJ_TRIGGER:
|
||||||
obj = (obj_data *)thing;
|
obj = (struct obj_data *)thing;
|
||||||
sc = SCRIPT(obj);
|
sc = SCRIPT(obj);
|
||||||
SCRIPT(obj) = NULL;
|
SCRIPT(obj) = NULL;
|
||||||
break;
|
break;
|
||||||
@@ -137,8 +137,8 @@ void extract_script(void *thing, int type)
|
|||||||
|
|
||||||
#if 1 /* debugging */
|
#if 1 /* debugging */
|
||||||
{
|
{
|
||||||
char_data *i = character_list;
|
struct char_data *i = character_list;
|
||||||
obj_data *j = object_list;
|
struct obj_data *j = object_list;
|
||||||
room_rnum k;
|
room_rnum k;
|
||||||
if (sc) {
|
if (sc) {
|
||||||
for ( ; i ; i = i->next)
|
for ( ; i ; i = i->next)
|
||||||
@@ -185,12 +185,12 @@ void free_proto_script(void *thing, int type)
|
|||||||
|
|
||||||
switch (type) {
|
switch (type) {
|
||||||
case MOB_TRIGGER:
|
case MOB_TRIGGER:
|
||||||
mob = (char_data *)thing;
|
mob = (struct char_data *)thing;
|
||||||
proto = mob->proto_script;
|
proto = mob->proto_script;
|
||||||
mob->proto_script = NULL;
|
mob->proto_script = NULL;
|
||||||
break;
|
break;
|
||||||
case OBJ_TRIGGER:
|
case OBJ_TRIGGER:
|
||||||
obj = (obj_data *)thing;
|
obj = (struct obj_data *)thing;
|
||||||
proto = obj->proto_script;
|
proto = obj->proto_script;
|
||||||
obj->proto_script = NULL;
|
obj->proto_script = NULL;
|
||||||
break;
|
break;
|
||||||
@@ -202,8 +202,8 @@ void free_proto_script(void *thing, int type)
|
|||||||
}
|
}
|
||||||
#if 1 /* debugging */
|
#if 1 /* debugging */
|
||||||
{
|
{
|
||||||
char_data *i = character_list;
|
struct char_data *i = character_list;
|
||||||
obj_data *j = object_list;
|
struct obj_data *j = object_list;
|
||||||
room_rnum k;
|
room_rnum k;
|
||||||
if (proto) {
|
if (proto) {
|
||||||
for ( ; i ; i = i->next)
|
for ( ; i ; i = i->next)
|
||||||
|
|||||||
@@ -35,9 +35,9 @@
|
|||||||
* the spell is set to TAR_IGNORE. Also, group spells are not permitted. */
|
* the spell is set to TAR_IGNORE. Also, group spells are not permitted. */
|
||||||
void do_dg_cast(void *go, struct script_data *sc, trig_data *trig, int type, char *cmd)
|
void do_dg_cast(void *go, struct script_data *sc, trig_data *trig, int type, char *cmd)
|
||||||
{
|
{
|
||||||
char_data *caster = NULL;
|
struct char_data *caster = NULL;
|
||||||
char_data *tch = NULL;
|
struct char_data *tch = NULL;
|
||||||
obj_data *tobj = NULL;
|
struct obj_data *tobj = NULL;
|
||||||
struct room_data *caster_room = NULL;
|
struct room_data *caster_room = NULL;
|
||||||
char *s, *t;
|
char *s, *t;
|
||||||
int spellnum, target = 0;
|
int spellnum, target = 0;
|
||||||
@@ -46,13 +46,13 @@ void do_dg_cast(void *go, struct script_data *sc, trig_data *trig, int type, cha
|
|||||||
/* need to get the caster or the room of the temporary caster */
|
/* need to get the caster or the room of the temporary caster */
|
||||||
switch (type) {
|
switch (type) {
|
||||||
case MOB_TRIGGER:
|
case MOB_TRIGGER:
|
||||||
caster = (char_data *)go;
|
caster = (struct char_data *)go;
|
||||||
break;
|
break;
|
||||||
case WLD_TRIGGER:
|
case WLD_TRIGGER:
|
||||||
caster_room = (struct room_data *)go;
|
caster_room = (struct room_data *)go;
|
||||||
break;
|
break;
|
||||||
case OBJ_TRIGGER:
|
case OBJ_TRIGGER:
|
||||||
caster_room = dg_room_of_obj((obj_data *)go);
|
caster_room = dg_room_of_obj((struct obj_data *)go);
|
||||||
if (!caster_room) {
|
if (!caster_room) {
|
||||||
script_log("dg_do_cast: unknown room for object-caster!");
|
script_log("dg_do_cast: unknown room for object-caster!");
|
||||||
return;
|
return;
|
||||||
@@ -131,7 +131,7 @@ void do_dg_cast(void *go, struct script_data *sc, trig_data *trig, int type, cha
|
|||||||
/* set the caster's name to that of the object, or the gods.... */
|
/* set the caster's name to that of the object, or the gods.... */
|
||||||
if (type==OBJ_TRIGGER)
|
if (type==OBJ_TRIGGER)
|
||||||
caster->player.short_descr =
|
caster->player.short_descr =
|
||||||
strdup(((obj_data *)go)->short_description);
|
strdup(((struct obj_data *)go)->short_description);
|
||||||
else if (type==WLD_TRIGGER)
|
else if (type==WLD_TRIGGER)
|
||||||
caster->player.short_descr = strdup("The gods");
|
caster->player.short_descr = strdup("The gods");
|
||||||
caster->next_in_room = caster_room->people;
|
caster->next_in_room = caster_room->people;
|
||||||
@@ -152,7 +152,7 @@ void do_dg_cast(void *go, struct script_data *sc, trig_data *trig, int type, cha
|
|||||||
void do_dg_affect(void *go, struct script_data *sc, trig_data *trig,
|
void do_dg_affect(void *go, struct script_data *sc, trig_data *trig,
|
||||||
int script_type, char *cmd)
|
int script_type, char *cmd)
|
||||||
{
|
{
|
||||||
char_data *ch = NULL;
|
struct char_data *ch = NULL;
|
||||||
int value=0, duration=0;
|
int value=0, duration=0;
|
||||||
char junk[MAX_INPUT_LENGTH]; /* will be set to "dg_affect" */
|
char junk[MAX_INPUT_LENGTH]; /* will be set to "dg_affect" */
|
||||||
char charname[MAX_INPUT_LENGTH], property[MAX_INPUT_LENGTH];
|
char charname[MAX_INPUT_LENGTH], property[MAX_INPUT_LENGTH];
|
||||||
@@ -238,7 +238,7 @@ void do_dg_affect(void *go, struct script_data *sc, trig_data *trig,
|
|||||||
affect_to_char(ch, &af);
|
affect_to_char(ch, &af);
|
||||||
}
|
}
|
||||||
|
|
||||||
void send_char_pos(char_data *ch, int dam)
|
void send_char_pos(struct char_data *ch, int dam)
|
||||||
{
|
{
|
||||||
switch (GET_POS(ch)) {
|
switch (GET_POS(ch)) {
|
||||||
case POS_MORTALLYW:
|
case POS_MORTALLYW:
|
||||||
@@ -269,7 +269,7 @@ void send_char_pos(char_data *ch, int dam)
|
|||||||
/* Used throughout the xxxcmds.c files for checking if a char can be targetted
|
/* Used throughout the xxxcmds.c files for checking if a char can be targetted
|
||||||
* - allow_gods is false when called by %force%, for instance, while true for
|
* - allow_gods is false when called by %force%, for instance, while true for
|
||||||
* %teleport%. - Welcor */
|
* %teleport%. - Welcor */
|
||||||
int valid_dg_target(char_data *ch, int bitvector)
|
int valid_dg_target(struct char_data *ch, int bitvector)
|
||||||
{
|
{
|
||||||
if (IS_NPC(ch))
|
if (IS_NPC(ch))
|
||||||
return TRUE; /* all npcs are allowed as targets */
|
return TRUE; /* all npcs are allowed as targets */
|
||||||
@@ -286,7 +286,7 @@ int valid_dg_target(char_data *ch, int bitvector)
|
|||||||
return FALSE; /* The rest are gods with nohassle on... */
|
return FALSE; /* The rest are gods with nohassle on... */
|
||||||
}
|
}
|
||||||
|
|
||||||
void script_damage(char_data *vict, int dam)
|
void script_damage(struct char_data *vict, int dam)
|
||||||
{
|
{
|
||||||
if (GET_LEVEL(vict)>=LVL_IMMORT && (dam > 0)) {
|
if (GET_LEVEL(vict)>=LVL_IMMORT && (dam > 0)) {
|
||||||
send_to_char(vict, "Being the cool immortal you are, you sidestep a trap, "
|
send_to_char(vict, "Being the cool immortal you are, you sidestep a trap, "
|
||||||
|
|||||||
@@ -320,7 +320,7 @@ ACMD(do_mzoneecho)
|
|||||||
if (!*room_number || !*msg)
|
if (!*room_number || !*msg)
|
||||||
mob_log(ch, "mzoneecho called with too few args");
|
mob_log(ch, "mzoneecho called with too few args");
|
||||||
|
|
||||||
else if ((zone = real_zone_by_thing(atoidx(room_number))) == NOWHERE)
|
else if ((zone = real_zone_by_thing(atoi(room_number))) == NOWHERE)
|
||||||
mob_log(ch, "mzoneecho called for nonexistant zone");
|
mob_log(ch, "mzoneecho called for nonexistant zone");
|
||||||
|
|
||||||
else {
|
else {
|
||||||
@@ -355,7 +355,7 @@ ACMD(do_mload)
|
|||||||
|
|
||||||
target = two_arguments(argument, arg1, arg2);
|
target = two_arguments(argument, arg1, arg2);
|
||||||
|
|
||||||
if (!*arg1 || !*arg2 || !is_number(arg2) || ((number = atoidx(arg2)) == NOBODY)) {
|
if (!*arg1 || !*arg2 || !is_number(arg2) || ((number = atoi(arg2)) < 0)) {
|
||||||
mob_log(ch, "mload: bad syntax");
|
mob_log(ch, "mload: bad syntax");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -366,7 +366,7 @@ ACMD(do_mload)
|
|||||||
if (!target || !*target) {
|
if (!target || !*target) {
|
||||||
rnum = IN_ROOM(ch);
|
rnum = IN_ROOM(ch);
|
||||||
} else {
|
} else {
|
||||||
if (!isdigit(*target) || (rnum = real_room(atoidx(target))) == NOWHERE) {
|
if (!isdigit(*target) || (rnum = real_room(atoi(target))) == NOWHERE) {
|
||||||
mob_log(ch, "mload: room target vnum doesn't exist "
|
mob_log(ch, "mload: room target vnum doesn't exist "
|
||||||
"(loading mob vnum %d to room %s)", number, target);
|
"(loading mob vnum %d to room %s)", number, target);
|
||||||
return;
|
return;
|
||||||
@@ -699,7 +699,7 @@ ACMD(do_mforce)
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (!str_cmp(arg, "all")) {
|
if (!str_cmp(arg, "all")) {
|
||||||
descriptor_data *i;
|
struct descriptor_data *i;
|
||||||
char_data *vch;
|
char_data *vch;
|
||||||
|
|
||||||
for (i = descriptor_list; i ; i = i->next) {
|
for (i = descriptor_list; i ; i = i->next) {
|
||||||
@@ -914,10 +914,10 @@ ACMD(do_mtransform)
|
|||||||
mob_log(ch, "mtransform: bad argument");
|
mob_log(ch, "mtransform: bad argument");
|
||||||
else {
|
else {
|
||||||
if (isdigit(*arg))
|
if (isdigit(*arg))
|
||||||
m = read_mobile(atoidx(arg), VIRTUAL);
|
m = read_mobile(atoi(arg), VIRTUAL);
|
||||||
else {
|
else {
|
||||||
keep_hp = 0;
|
keep_hp = 0;
|
||||||
m = read_mobile(atoidx(arg+1), VIRTUAL);
|
m = read_mobile(atoi(arg+1), VIRTUAL);
|
||||||
}
|
}
|
||||||
if (m==NULL) {
|
if (m==NULL) {
|
||||||
mob_log(ch, "mtransform: bad mobile vnum");
|
mob_log(ch, "mtransform: bad mobile vnum");
|
||||||
@@ -1070,7 +1070,7 @@ ACMD(do_mdoor)
|
|||||||
newexit->exit_info = (sh_int)asciiflag_conv(value);
|
newexit->exit_info = (sh_int)asciiflag_conv(value);
|
||||||
break;
|
break;
|
||||||
case 3: /* key */
|
case 3: /* key */
|
||||||
newexit->key = atoidx(value);
|
newexit->key = atoi(value);
|
||||||
break;
|
break;
|
||||||
case 4: /* name */
|
case 4: /* name */
|
||||||
if (newexit->keyword)
|
if (newexit->keyword)
|
||||||
@@ -1079,7 +1079,7 @@ ACMD(do_mdoor)
|
|||||||
strcpy(newexit->keyword, value);
|
strcpy(newexit->keyword, value);
|
||||||
break;
|
break;
|
||||||
case 5: /* room */
|
case 5: /* room */
|
||||||
if ((to_room = real_room(atoidx(value))) != NOWHERE)
|
if ((to_room = real_room(atoi(value))) != NOWHERE)
|
||||||
newexit->to_room = to_room;
|
newexit->to_room = to_room;
|
||||||
else
|
else
|
||||||
mob_log(ch, "mdoor: invalid door target");
|
mob_log(ch, "mdoor: invalid door target");
|
||||||
@@ -1091,7 +1091,7 @@ ACMD(do_mdoor)
|
|||||||
ACMD(do_mfollow)
|
ACMD(do_mfollow)
|
||||||
{
|
{
|
||||||
char buf[MAX_INPUT_LENGTH];
|
char buf[MAX_INPUT_LENGTH];
|
||||||
char_data *leader;
|
struct char_data *leader;
|
||||||
struct follow_type *j, *k;
|
struct follow_type *j, *k;
|
||||||
|
|
||||||
if (!MOB_OR_IMPL(ch)) {
|
if (!MOB_OR_IMPL(ch)) {
|
||||||
@@ -1176,5 +1176,5 @@ ACMD(do_mrecho)
|
|||||||
if (!*msg || !*start || !*finish || !is_number(start) || !is_number(finish))
|
if (!*msg || !*start || !*finish || !is_number(start) || !is_number(finish))
|
||||||
mob_log(ch, "mrecho called with too few args");
|
mob_log(ch, "mrecho called with too few args");
|
||||||
else
|
else
|
||||||
send_to_range(atoidx(start), atoidx(finish), "%s\r\n", msg);
|
send_to_range(atoi(start), atoi(finish), "%s\r\n", msg);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -88,7 +88,7 @@ room_rnum obj_room(obj_data *obj)
|
|||||||
/* returns the real room number, or NOWHERE if not found or invalid */
|
/* returns the real room number, or NOWHERE if not found or invalid */
|
||||||
static room_rnum find_obj_target_room(obj_data *obj, char *rawroomstr)
|
static room_rnum find_obj_target_room(obj_data *obj, char *rawroomstr)
|
||||||
{
|
{
|
||||||
room_vnum tmp;
|
int tmp;
|
||||||
room_rnum location;
|
room_rnum location;
|
||||||
char_data *target_mob;
|
char_data *target_mob;
|
||||||
obj_data *target_obj;
|
obj_data *target_obj;
|
||||||
@@ -101,7 +101,7 @@ static room_rnum find_obj_target_room(obj_data *obj, char *rawroomstr)
|
|||||||
|
|
||||||
if (isdigit(*roomstr) && !strchr(roomstr, '.'))
|
if (isdigit(*roomstr) && !strchr(roomstr, '.'))
|
||||||
{
|
{
|
||||||
tmp = atoidx(roomstr);
|
tmp = atoi(roomstr);
|
||||||
if ((location = real_room(tmp)) == NOWHERE)
|
if ((location = real_room(tmp)) == NOWHERE)
|
||||||
return NOWHERE;
|
return NOWHERE;
|
||||||
}
|
}
|
||||||
@@ -220,7 +220,7 @@ static OCMD(do_ozoneecho)
|
|||||||
if (!*room_number || !*msg)
|
if (!*room_number || !*msg)
|
||||||
obj_log(obj, "ozoneecho called with too few args");
|
obj_log(obj, "ozoneecho called with too few args");
|
||||||
|
|
||||||
else if ((zone = real_zone_by_thing(atoidx(room_number))) == NOWHERE)
|
else if ((zone = real_zone_by_thing(atoi(room_number))) == NOWHERE)
|
||||||
obj_log(obj, "ozoneecho called for nonexistant zone");
|
obj_log(obj, "ozoneecho called for nonexistant zone");
|
||||||
|
|
||||||
else {
|
else {
|
||||||
@@ -275,7 +275,7 @@ static OCMD(do_orecho)
|
|||||||
if (!*msg || !*start || !*finish || !is_number(start) || !is_number(finish))
|
if (!*msg || !*start || !*finish || !is_number(start) || !is_number(finish))
|
||||||
obj_log(obj, "orecho: too few args");
|
obj_log(obj, "orecho: too few args");
|
||||||
else
|
else
|
||||||
send_to_range(atoidx(start), atoidx(finish), "%s\r\n", msg);
|
send_to_range(atoi(start), atoi(finish), "%s\r\n", msg);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -300,7 +300,7 @@ static OCMD(do_otransform)
|
|||||||
{
|
{
|
||||||
char arg[MAX_INPUT_LENGTH];
|
char arg[MAX_INPUT_LENGTH];
|
||||||
obj_data *o, tmpobj;
|
obj_data *o, tmpobj;
|
||||||
char_data *wearer=NULL;
|
struct char_data *wearer=NULL;
|
||||||
int pos = 0;
|
int pos = 0;
|
||||||
|
|
||||||
one_argument(argument, arg);
|
one_argument(argument, arg);
|
||||||
@@ -310,7 +310,7 @@ static OCMD(do_otransform)
|
|||||||
else if (!isdigit(*arg))
|
else if (!isdigit(*arg))
|
||||||
obj_log(obj, "otransform: bad argument");
|
obj_log(obj, "otransform: bad argument");
|
||||||
else {
|
else {
|
||||||
o = read_object(atoidx(arg), VIRTUAL);
|
o = read_object(atoi(arg), VIRTUAL);
|
||||||
if (o==NULL) {
|
if (o==NULL) {
|
||||||
obj_log(obj, "otransform: bad object vnum");
|
obj_log(obj, "otransform: bad object vnum");
|
||||||
return;
|
return;
|
||||||
@@ -459,7 +459,7 @@ static OCMD(do_dgoload)
|
|||||||
|
|
||||||
target = two_arguments(argument, arg1, arg2);
|
target = two_arguments(argument, arg1, arg2);
|
||||||
|
|
||||||
if (!*arg1 || !*arg2 || !is_number(arg2) || ((number = atoidx(arg2)) == NOTHING))
|
if (!*arg1 || !*arg2 || !is_number(arg2) || ((number = atoi(arg2)) < 0))
|
||||||
{
|
{
|
||||||
obj_log(obj, "oload: bad syntax");
|
obj_log(obj, "oload: bad syntax");
|
||||||
return;
|
return;
|
||||||
@@ -477,7 +477,7 @@ static OCMD(do_dgoload)
|
|||||||
if (!target || !*target) {
|
if (!target || !*target) {
|
||||||
rnum = room;
|
rnum = room;
|
||||||
} else {
|
} else {
|
||||||
if (!isdigit(*target) || (rnum = real_room(atoidx(target))) == NOWHERE) {
|
if (!isdigit(*target) || (rnum = real_room(atoi(target))) == NOWHERE) {
|
||||||
obj_log(obj, "oload: room target vnum doesn't exist "
|
obj_log(obj, "oload: room target vnum doesn't exist "
|
||||||
"(loading mob vnum %d to room %s)", number, target);
|
"(loading mob vnum %d to room %s)", number, target);
|
||||||
return;
|
return;
|
||||||
@@ -671,7 +671,7 @@ static OCMD(do_odoor)
|
|||||||
newexit->exit_info = (sh_int)asciiflag_conv(value);
|
newexit->exit_info = (sh_int)asciiflag_conv(value);
|
||||||
break;
|
break;
|
||||||
case 3: /* key */
|
case 3: /* key */
|
||||||
newexit->key = atoidx(value);
|
newexit->key = atoi(value);
|
||||||
break;
|
break;
|
||||||
case 4: /* name */
|
case 4: /* name */
|
||||||
if (newexit->keyword)
|
if (newexit->keyword)
|
||||||
@@ -680,7 +680,7 @@ static OCMD(do_odoor)
|
|||||||
strcpy(newexit->keyword, value);
|
strcpy(newexit->keyword, value);
|
||||||
break;
|
break;
|
||||||
case 5: /* room */
|
case 5: /* room */
|
||||||
if ((to_room = real_room(atoidx(value))) != NOWHERE)
|
if ((to_room = real_room(atoi(value))) != NOWHERE)
|
||||||
newexit->to_room = to_room;
|
newexit->to_room = to_room;
|
||||||
else
|
else
|
||||||
obj_log(obj, "odoor: invalid door target");
|
obj_log(obj, "odoor: invalid door target");
|
||||||
@@ -693,7 +693,7 @@ static OCMD(do_osetval)
|
|||||||
{
|
{
|
||||||
char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH];
|
char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH];
|
||||||
int position, new_value, worn_on;
|
int position, new_value, worn_on;
|
||||||
char_data *worn_by = NULL;
|
struct char_data *worn_by = NULL;
|
||||||
|
|
||||||
two_arguments(argument, arg1, arg2);
|
two_arguments(argument, arg1, arg2);
|
||||||
if (!*arg1 || !*arg2 || !is_number(arg1) || !is_number(arg2)) {
|
if (!*arg1 || !*arg2 || !is_number(arg1) || !is_number(arg2)) {
|
||||||
@@ -725,8 +725,8 @@ static OCMD(do_osetval)
|
|||||||
static OCMD(do_oat)
|
static OCMD(do_oat)
|
||||||
{
|
{
|
||||||
room_rnum loc = NOWHERE;
|
room_rnum loc = NOWHERE;
|
||||||
char_data *ch;
|
struct char_data *ch;
|
||||||
obj_data *object;
|
struct obj_data *object;
|
||||||
char arg[MAX_INPUT_LENGTH], *command;
|
char arg[MAX_INPUT_LENGTH], *command;
|
||||||
|
|
||||||
command = any_one_arg(argument, arg);
|
command = any_one_arg(argument, arg);
|
||||||
@@ -743,7 +743,7 @@ static OCMD(do_oat)
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (isdigit(*arg)) loc = real_room(atoidx(arg));
|
if (isdigit(*arg)) loc = real_room(atoi(arg));
|
||||||
else if ((ch = get_char_by_obj(obj, arg))) loc = IN_ROOM(ch);
|
else if ((ch = get_char_by_obj(obj, arg))) loc = IN_ROOM(ch);
|
||||||
|
|
||||||
if (loc == NOWHERE) {
|
if (loc == NOWHERE) {
|
||||||
|
|||||||
40
src/dg_olc.c
40
src/dg_olc.c
@@ -24,17 +24,17 @@
|
|||||||
|
|
||||||
|
|
||||||
/* local functions */
|
/* local functions */
|
||||||
static void trigedit_disp_menu(descriptor_data *d);
|
static void trigedit_disp_menu(struct descriptor_data *d);
|
||||||
static void trigedit_disp_types(descriptor_data *d);
|
static void trigedit_disp_types(struct descriptor_data *d);
|
||||||
static void trigedit_create_index(int znum, char *type);
|
static void trigedit_create_index(int znum, char *type);
|
||||||
static void trigedit_setup_new(descriptor_data *d);
|
static void trigedit_setup_new(struct descriptor_data *d);
|
||||||
|
|
||||||
|
|
||||||
/* Trigedit */
|
/* Trigedit */
|
||||||
ACMD(do_oasis_trigedit)
|
ACMD(do_oasis_trigedit)
|
||||||
{
|
{
|
||||||
int number, real_num;
|
int number, real_num;
|
||||||
descriptor_data *d;
|
struct descriptor_data *d;
|
||||||
|
|
||||||
/* No building as a mob or while being forced. */
|
/* No building as a mob or while being forced. */
|
||||||
if (IS_NPC(ch) || !ch->desc || STATE(ch->desc) != CON_PLAYING)
|
if (IS_NPC(ch) || !ch->desc || STATE(ch->desc) != CON_PLAYING)
|
||||||
@@ -115,9 +115,9 @@ void script_save_to_disk(FILE *fp, void *item, int type)
|
|||||||
struct trig_proto_list *t;
|
struct trig_proto_list *t;
|
||||||
|
|
||||||
if (type==MOB_TRIGGER)
|
if (type==MOB_TRIGGER)
|
||||||
t = ((char_data *)item)->proto_script;
|
t = ((struct char_data *)item)->proto_script;
|
||||||
else if (type==OBJ_TRIGGER)
|
else if (type==OBJ_TRIGGER)
|
||||||
t = ((obj_data *)item)->proto_script;
|
t = ((struct obj_data *)item)->proto_script;
|
||||||
else if (type==WLD_TRIGGER)
|
else if (type==WLD_TRIGGER)
|
||||||
t = ((struct room_data *)item)->proto_script;
|
t = ((struct room_data *)item)->proto_script;
|
||||||
else {
|
else {
|
||||||
@@ -132,7 +132,7 @@ void script_save_to_disk(FILE *fp, void *item, int type)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static void trigedit_setup_new(descriptor_data *d)
|
static void trigedit_setup_new(struct descriptor_data *d)
|
||||||
{
|
{
|
||||||
struct trig_data *trig;
|
struct trig_data *trig;
|
||||||
|
|
||||||
@@ -155,7 +155,7 @@ static void trigedit_setup_new(descriptor_data *d)
|
|||||||
OLC_VAL(d) = 0; /* Has changed flag. (It hasn't so far, we just made it.) */
|
OLC_VAL(d) = 0; /* Has changed flag. (It hasn't so far, we just made it.) */
|
||||||
}
|
}
|
||||||
|
|
||||||
void trigedit_setup_existing(descriptor_data *d, int rtrg_num)
|
void trigedit_setup_existing(struct descriptor_data *d, int rtrg_num)
|
||||||
{
|
{
|
||||||
struct trig_data *trig;
|
struct trig_data *trig;
|
||||||
struct cmdlist_element *c;
|
struct cmdlist_element *c;
|
||||||
@@ -182,7 +182,7 @@ void trigedit_setup_existing(descriptor_data *d, int rtrg_num)
|
|||||||
OLC_VAL(d) = 0; /* Has changed flag. (It hasn't so far, we just made it.) */
|
OLC_VAL(d) = 0; /* Has changed flag. (It hasn't so far, we just made it.) */
|
||||||
}
|
}
|
||||||
|
|
||||||
static void trigedit_disp_menu(descriptor_data *d)
|
static void trigedit_disp_menu(struct descriptor_data *d)
|
||||||
{
|
{
|
||||||
struct trig_data *trig = OLC_TRIG(d);
|
struct trig_data *trig = OLC_TRIG(d);
|
||||||
char *attach_type;
|
char *attach_type;
|
||||||
@@ -227,7 +227,7 @@ static void trigedit_disp_menu(descriptor_data *d)
|
|||||||
OLC_MODE(d) = TRIGEDIT_MAIN_MENU;
|
OLC_MODE(d) = TRIGEDIT_MAIN_MENU;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void trigedit_disp_types(descriptor_data *d)
|
static void trigedit_disp_types(struct descriptor_data *d)
|
||||||
{
|
{
|
||||||
int i, columns = 0;
|
int i, columns = 0;
|
||||||
const char **types;
|
const char **types;
|
||||||
@@ -420,7 +420,7 @@ static const char *command_color_replacement[COMMAND_TERMS][2] =
|
|||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
static void script_syntax_highlighting(descriptor_data *d, char *string)
|
static void script_syntax_highlighting(struct descriptor_data *d, char *string)
|
||||||
{
|
{
|
||||||
ACMD(do_action);
|
ACMD(do_action);
|
||||||
char buffer[MAX_STRING_LENGTH] = "";
|
char buffer[MAX_STRING_LENGTH] = "";
|
||||||
@@ -484,7 +484,7 @@ static void script_syntax_highlighting(descriptor_data *d, char *string)
|
|||||||
}
|
}
|
||||||
/****************************************************************************************/
|
/****************************************************************************************/
|
||||||
|
|
||||||
void trigedit_parse(descriptor_data *d, char *arg)
|
void trigedit_parse(struct descriptor_data *d, char *arg)
|
||||||
{
|
{
|
||||||
int i = 0;
|
int i = 0;
|
||||||
|
|
||||||
@@ -602,7 +602,7 @@ void trigedit_parse(descriptor_data *d, char *arg)
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
case TRIGEDIT_COPY:
|
case TRIGEDIT_COPY:
|
||||||
if ((i = real_trigger(atoidx(arg))) != NOWHERE) {
|
if ((i = real_trigger(atoi(arg))) != NOWHERE) {
|
||||||
trigedit_setup_existing(d, i);
|
trigedit_setup_existing(d, i);
|
||||||
} else
|
} else
|
||||||
write_to_output(d, "That trigger does not exist.\r\n");
|
write_to_output(d, "That trigger does not exist.\r\n");
|
||||||
@@ -618,7 +618,7 @@ void trigedit_parse(descriptor_data *d, char *arg)
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* save the zone's triggers to internal memory and to disk */
|
/* save the zone's triggers to internal memory and to disk */
|
||||||
void trigedit_save(descriptor_data *d)
|
void trigedit_save(struct descriptor_data *d)
|
||||||
{
|
{
|
||||||
int i;
|
int i;
|
||||||
trig_rnum rnum;
|
trig_rnum rnum;
|
||||||
@@ -629,7 +629,7 @@ void trigedit_save(descriptor_data *d)
|
|||||||
trig_data *live_trig;
|
trig_data *live_trig;
|
||||||
struct cmdlist_element *cmd, *next_cmd;
|
struct cmdlist_element *cmd, *next_cmd;
|
||||||
struct index_data **new_index;
|
struct index_data **new_index;
|
||||||
descriptor_data *dsc;
|
struct descriptor_data *dsc;
|
||||||
FILE *trig_file;
|
FILE *trig_file;
|
||||||
int zone, top;
|
int zone, top;
|
||||||
char buf[MAX_CMD_LENGTH];
|
char buf[MAX_CMD_LENGTH];
|
||||||
@@ -911,7 +911,7 @@ static void trigedit_create_index(int znum, char *type)
|
|||||||
rename(new_name, old_name);
|
rename(new_name, old_name);
|
||||||
}
|
}
|
||||||
|
|
||||||
void dg_olc_script_copy(descriptor_data *d)
|
void dg_olc_script_copy(struct descriptor_data *d)
|
||||||
{
|
{
|
||||||
struct trig_proto_list *origscript, *editscript;
|
struct trig_proto_list *origscript, *editscript;
|
||||||
|
|
||||||
@@ -936,7 +936,7 @@ void dg_olc_script_copy(descriptor_data *d)
|
|||||||
OLC_SCRIPT(d) = NULL;
|
OLC_SCRIPT(d) = NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
void dg_script_menu(descriptor_data *d)
|
void dg_script_menu(struct descriptor_data *d)
|
||||||
{
|
{
|
||||||
struct trig_proto_list *editscript;
|
struct trig_proto_list *editscript;
|
||||||
int i = 0;
|
int i = 0;
|
||||||
@@ -972,7 +972,7 @@ void dg_script_menu(descriptor_data *d)
|
|||||||
grn, nrm, grn, nrm, grn, nrm);
|
grn, nrm, grn, nrm, grn, nrm);
|
||||||
}
|
}
|
||||||
|
|
||||||
int dg_script_edit_parse(descriptor_data *d, char *arg)
|
int dg_script_edit_parse(struct descriptor_data *d, char *arg)
|
||||||
{
|
{
|
||||||
struct trig_proto_list *trig, *currtrig;
|
struct trig_proto_list *trig, *currtrig;
|
||||||
int count, pos, vnum;
|
int count, pos, vnum;
|
||||||
@@ -1077,7 +1077,7 @@ int dg_script_edit_parse(descriptor_data *d, char *arg)
|
|||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
void trigedit_string_cleanup(descriptor_data *d, int terminator)
|
void trigedit_string_cleanup(struct descriptor_data *d, int terminator)
|
||||||
{
|
{
|
||||||
switch (OLC_MODE(d)) {
|
switch (OLC_MODE(d)) {
|
||||||
case TRIGEDIT_COMMANDS:
|
case TRIGEDIT_COMMANDS:
|
||||||
@@ -1086,7 +1086,7 @@ void trigedit_string_cleanup(descriptor_data *d, int terminator)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
int format_script(descriptor_data *d)
|
int format_script(struct descriptor_data *d)
|
||||||
{
|
{
|
||||||
char nsc[MAX_CMD_LENGTH], *t, line[READ_SIZE];
|
char nsc[MAX_CMD_LENGTH], *t, line[READ_SIZE];
|
||||||
char *sc;
|
char *sc;
|
||||||
|
|||||||
@@ -41,9 +41,9 @@
|
|||||||
|
|
||||||
/* prototype exported functions from dg_olc.c */
|
/* prototype exported functions from dg_olc.c */
|
||||||
void script_save_to_disk(FILE *fp, void *item, int type);
|
void script_save_to_disk(FILE *fp, void *item, int type);
|
||||||
void dg_olc_script_copy(descriptor_data *d);
|
void dg_olc_script_copy(struct descriptor_data *d);
|
||||||
void dg_script_menu(descriptor_data *d);
|
void dg_script_menu(struct descriptor_data *d);
|
||||||
int dg_script_edit_parse(descriptor_data *d, char *arg);
|
int dg_script_edit_parse(struct descriptor_data *d, char *arg);
|
||||||
|
|
||||||
|
|
||||||
#endif /* _DG_OLC_H_ */
|
#endif /* _DG_OLC_H_ */
|
||||||
|
|||||||
@@ -35,7 +35,7 @@
|
|||||||
/* Local functions not used elsewhere */
|
/* Local functions not used elsewhere */
|
||||||
static obj_data *find_obj(long n);
|
static obj_data *find_obj(long n);
|
||||||
static room_data *find_room(long n);
|
static room_data *find_room(long n);
|
||||||
static void do_stat_trigger(char_data *ch, trig_data *trig);
|
static void do_stat_trigger(struct char_data *ch, trig_data *trig);
|
||||||
static void script_stat(char_data *ch, struct script_data *sc);
|
static void script_stat(char_data *ch, struct script_data *sc);
|
||||||
static int remove_trigger(struct script_data *sc, char *name);
|
static int remove_trigger(struct script_data *sc, char *name);
|
||||||
static int is_num(char *arg);
|
static int is_num(char *arg);
|
||||||
@@ -71,8 +71,8 @@ static void dg_letter_value(struct script_data *sc, trig_data *trig, char *cmd);
|
|||||||
static struct cmdlist_element * find_case(struct trig_data *trig, struct cmdlist_element *cl,
|
static struct cmdlist_element * find_case(struct trig_data *trig, struct cmdlist_element *cl,
|
||||||
void *go, struct script_data *sc, int type, char *cond);
|
void *go, struct script_data *sc, int type, char *cond);
|
||||||
static struct cmdlist_element *find_done(struct cmdlist_element *cl);
|
static struct cmdlist_element *find_done(struct cmdlist_element *cl);
|
||||||
static char_data *find_char_by_uid_in_lookup_table(long uid);
|
static struct char_data *find_char_by_uid_in_lookup_table(long uid);
|
||||||
static obj_data *find_obj_by_uid_in_lookup_table(long uid);
|
static struct obj_data *find_obj_by_uid_in_lookup_table(long uid);
|
||||||
static EVENTFUNC(trig_wait_event);
|
static EVENTFUNC(trig_wait_event);
|
||||||
|
|
||||||
|
|
||||||
@@ -186,7 +186,7 @@ obj_data *get_object_in_equip(char_data * ch, char *name)
|
|||||||
if (id == obj->script_id)
|
if (id == obj->script_id)
|
||||||
return (obj);
|
return (obj);
|
||||||
} else if (is_number(name)) {
|
} else if (is_number(name)) {
|
||||||
obj_vnum ovnum = atoidx(name);
|
obj_vnum ovnum = atoi(name);
|
||||||
for (j = 0; j < NUM_WEARS; j++)
|
for (j = 0; j < NUM_WEARS; j++)
|
||||||
if ((obj = GET_EQ(ch, j)))
|
if ((obj = GET_EQ(ch, j)))
|
||||||
if (GET_OBJ_VNUM(obj) == ovnum)
|
if (GET_OBJ_VNUM(obj) == ovnum)
|
||||||
@@ -258,7 +258,7 @@ int find_eq_pos_script(char *arg)
|
|||||||
* @param pos The defined wear location to check.
|
* @param pos The defined wear location to check.
|
||||||
* @retval int TRUE if obj can be worn on pos, FALSE if not.
|
* @retval int TRUE if obj can be worn on pos, FALSE if not.
|
||||||
*/
|
*/
|
||||||
int can_wear_on_pos(obj_data *obj, int pos)
|
int can_wear_on_pos(struct obj_data *obj, int pos)
|
||||||
{
|
{
|
||||||
switch (pos) {
|
switch (pos) {
|
||||||
case WEAR_HOLD:
|
case WEAR_HOLD:
|
||||||
@@ -288,7 +288,7 @@ int can_wear_on_pos(obj_data *obj, int pos)
|
|||||||
* @retval char_data * Pointer to the character structure if it exists, or NULL
|
* @retval char_data * Pointer to the character structure if it exists, or NULL
|
||||||
* if it cannot be found.
|
* if it cannot be found.
|
||||||
*/
|
*/
|
||||||
char_data *find_char(long n)
|
struct char_data *find_char(long n)
|
||||||
{
|
{
|
||||||
if (n>=ROOM_ID_BASE) /* See note in dg_scripts.h */
|
if (n>=ROOM_ID_BASE) /* See note in dg_scripts.h */
|
||||||
return NULL;
|
return NULL;
|
||||||
@@ -486,7 +486,7 @@ room_data *get_room(char *name)
|
|||||||
|
|
||||||
if (*name == UID_CHAR)
|
if (*name == UID_CHAR)
|
||||||
return find_room(atoi(name + 1));
|
return find_room(atoi(name + 1));
|
||||||
else if ((nr = real_room(atoidx(name))) == NOWHERE)
|
else if ((nr = real_room(atoi(name))) == NOWHERE)
|
||||||
return NULL;
|
return NULL;
|
||||||
else
|
else
|
||||||
return &world[nr];
|
return &world[nr];
|
||||||
@@ -722,14 +722,14 @@ static EVENTFUNC(trig_wait_event)
|
|||||||
{
|
{
|
||||||
int found = FALSE;
|
int found = FALSE;
|
||||||
if (type == MOB_TRIGGER) {
|
if (type == MOB_TRIGGER) {
|
||||||
char_data *tch;
|
struct char_data *tch;
|
||||||
for (tch = character_list;tch && !found;tch = tch->next)
|
for (tch = character_list;tch && !found;tch = tch->next)
|
||||||
if (tch == (char_data *)go)
|
if (tch == (struct char_data *)go)
|
||||||
found = TRUE;
|
found = TRUE;
|
||||||
} else if (type == OBJ_TRIGGER) {
|
} else if (type == OBJ_TRIGGER) {
|
||||||
obj_data *obj;
|
struct obj_data *obj;
|
||||||
for (obj = object_list;obj && !found;obj = obj->next)
|
for (obj = object_list;obj && !found;obj = obj->next)
|
||||||
if (obj == (obj_data *)go)
|
if (obj == (struct obj_data *)go)
|
||||||
found = TRUE;
|
found = TRUE;
|
||||||
} else {
|
} else {
|
||||||
room_rnum i;
|
room_rnum i;
|
||||||
@@ -753,7 +753,7 @@ static EVENTFUNC(trig_wait_event)
|
|||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void do_stat_trigger(char_data *ch, trig_data *trig)
|
static void do_stat_trigger(struct char_data *ch, trig_data *trig)
|
||||||
{
|
{
|
||||||
struct cmdlist_element *cmd_list;
|
struct cmdlist_element *cmd_list;
|
||||||
char sb[MAX_STRING_LENGTH], buf[MAX_STRING_LENGTH];
|
char sb[MAX_STRING_LENGTH], buf[MAX_STRING_LENGTH];
|
||||||
@@ -878,7 +878,7 @@ static void script_stat (char_data *ch, struct script_data *sc)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void do_sstat_room(char_data * ch, struct room_data *rm)
|
void do_sstat_room(struct char_data * ch, struct room_data *rm)
|
||||||
{
|
{
|
||||||
send_to_char(ch, "Triggers:\r\n");
|
send_to_char(ch, "Triggers:\r\n");
|
||||||
if (!SCRIPT(rm)) {
|
if (!SCRIPT(rm)) {
|
||||||
@@ -944,11 +944,8 @@ ACMD(do_attach)
|
|||||||
trig_data *trig;
|
trig_data *trig;
|
||||||
char targ_name[MAX_INPUT_LENGTH], trig_name[MAX_INPUT_LENGTH];
|
char targ_name[MAX_INPUT_LENGTH], trig_name[MAX_INPUT_LENGTH];
|
||||||
char loc_name[MAX_INPUT_LENGTH], arg[MAX_INPUT_LENGTH];
|
char loc_name[MAX_INPUT_LENGTH], arg[MAX_INPUT_LENGTH];
|
||||||
int loc;
|
int loc, tn, rn, num_arg;
|
||||||
trig_rnum rn;
|
|
||||||
room_rnum rnum;
|
room_rnum rnum;
|
||||||
IDXTYPE num_arg;
|
|
||||||
trig_vnum tn;
|
|
||||||
|
|
||||||
argument = two_arguments(argument, arg, trig_name);
|
argument = two_arguments(argument, arg, trig_name);
|
||||||
two_arguments(argument, targ_name, loc_name);
|
two_arguments(argument, targ_name, loc_name);
|
||||||
@@ -958,8 +955,8 @@ ACMD(do_attach)
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
num_arg = atoidx(targ_name);
|
num_arg = atoi(targ_name);
|
||||||
tn = atoidx(trig_name);
|
tn = atoi(trig_name);
|
||||||
loc = (*loc_name) ? atoi(loc_name) : -1;
|
loc = (*loc_name) ? atoi(loc_name) : -1;
|
||||||
|
|
||||||
if (is_abbrev(arg, "mobile") || is_abbrev(arg, "mtr")) {
|
if (is_abbrev(arg, "mobile") || is_abbrev(arg, "mtr")) {
|
||||||
@@ -1150,15 +1147,13 @@ ACMD(do_detach)
|
|||||||
struct room_data *room;
|
struct room_data *room;
|
||||||
char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH], arg3[MAX_INPUT_LENGTH], *snum;
|
char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH], arg3[MAX_INPUT_LENGTH], *snum;
|
||||||
char *trigger = 0;
|
char *trigger = 0;
|
||||||
IDXTYPE num_arg;
|
int num_arg, tn, rn;
|
||||||
trig_vnum tn;
|
|
||||||
trig_rnum rn;
|
|
||||||
room_rnum rnum;
|
room_rnum rnum;
|
||||||
trig_data *trig;
|
trig_data *trig;
|
||||||
|
|
||||||
argument = two_arguments(argument, arg1, arg2);
|
argument = two_arguments(argument, arg1, arg2);
|
||||||
one_argument(argument, arg3);
|
one_argument(argument, arg3);
|
||||||
tn = atoidx(arg3);
|
tn = atoi(arg3);
|
||||||
rn = real_trigger(tn);
|
rn = real_trigger(tn);
|
||||||
trig = read_trigger(rn);
|
trig = read_trigger(rn);
|
||||||
|
|
||||||
@@ -1169,7 +1164,7 @@ ACMD(do_detach)
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* vnum of mob/obj, if given */
|
/* vnum of mob/obj, if given */
|
||||||
num_arg = atoidx(arg2);
|
num_arg = atoi(arg2);
|
||||||
|
|
||||||
if (!str_cmp(arg1, "room") || !str_cmp(arg1, "wtr")) {
|
if (!str_cmp(arg1, "room") || !str_cmp(arg1, "wtr")) {
|
||||||
if (!*arg3 || (strchr(arg2, '.')))
|
if (!*arg3 || (strchr(arg2, '.')))
|
||||||
@@ -1326,7 +1321,7 @@ ACMD(do_detach)
|
|||||||
void script_vlog(const char *format, va_list args)
|
void script_vlog(const char *format, va_list args)
|
||||||
{
|
{
|
||||||
char output[MAX_STRING_LENGTH];
|
char output[MAX_STRING_LENGTH];
|
||||||
descriptor_data *i;
|
struct descriptor_data *i;
|
||||||
|
|
||||||
/* parse the args, making the error message */
|
/* parse the args, making the error message */
|
||||||
vsnprintf(output, sizeof(output) - 2, format, args);
|
vsnprintf(output, sizeof(output) - 2, format, args);
|
||||||
@@ -1798,8 +1793,7 @@ static void process_attach(void *go, struct script_data *sc, trig_data *trig,
|
|||||||
char_data *c=NULL;
|
char_data *c=NULL;
|
||||||
obj_data *o=NULL;
|
obj_data *o=NULL;
|
||||||
room_data *r=NULL;
|
room_data *r=NULL;
|
||||||
long id;
|
long trignum, id;
|
||||||
trig_rnum trignum;
|
|
||||||
|
|
||||||
id_p = two_arguments(cmd, arg, trignum_s);
|
id_p = two_arguments(cmd, arg, trignum_s);
|
||||||
skip_spaces(&id_p);
|
skip_spaces(&id_p);
|
||||||
@@ -1837,7 +1831,7 @@ static void process_attach(void *go, struct script_data *sc, trig_data *trig,
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* locate and load the trigger specified */
|
/* locate and load the trigger specified */
|
||||||
trignum = real_trigger(atoidx(trignum_s));
|
trignum = real_trigger(atoi(trignum_s));
|
||||||
if (trignum == NOTHING || !(newtrig=read_trigger(trignum))) {
|
if (trignum == NOTHING || !(newtrig=read_trigger(trignum))) {
|
||||||
script_log("Trigger: %s, VNum %d. attach invalid trigger: '%s'",
|
script_log("Trigger: %s, VNum %d. attach invalid trigger: '%s'",
|
||||||
GET_TRIG_NAME(trig), GET_TRIG_VNUM(trig), trignum_s);
|
GET_TRIG_NAME(trig), GET_TRIG_VNUM(trig), trignum_s);
|
||||||
@@ -1959,7 +1953,7 @@ static void process_detach(void *go, struct script_data *sc, trig_data *trig,
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
struct room_data *dg_room_of_obj(obj_data *obj)
|
struct room_data *dg_room_of_obj(struct obj_data *obj)
|
||||||
{
|
{
|
||||||
if (IN_ROOM(obj) != NOWHERE) return &world[IN_ROOM(obj)];
|
if (IN_ROOM(obj) != NOWHERE) return &world[IN_ROOM(obj)];
|
||||||
if (obj->carried_by) return &world[IN_ROOM(obj->carried_by)];
|
if (obj->carried_by) return &world[IN_ROOM(obj->carried_by)];
|
||||||
@@ -2008,34 +2002,34 @@ static void makeuid_var(void *go, struct script_data *sc, trig_data *trig,
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (is_abbrev(arg, "mob")) {
|
if (is_abbrev(arg, "mob")) {
|
||||||
char_data *c = NULL;
|
struct char_data *c = NULL;
|
||||||
switch (type) {
|
switch (type) {
|
||||||
case WLD_TRIGGER:
|
case WLD_TRIGGER:
|
||||||
c = get_char_in_room((struct room_data *)go, name);
|
c = get_char_in_room((struct room_data *)go, name);
|
||||||
break;
|
break;
|
||||||
case OBJ_TRIGGER:
|
case OBJ_TRIGGER:
|
||||||
c = get_char_near_obj((obj_data *)go, name);
|
c = get_char_near_obj((struct obj_data *)go, name);
|
||||||
break;
|
break;
|
||||||
case MOB_TRIGGER:
|
case MOB_TRIGGER:
|
||||||
c = get_char_room_vis((char_data *)go, name, NULL);
|
c = get_char_room_vis((struct char_data *)go, name, NULL);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
if (c)
|
if (c)
|
||||||
snprintf(uid, sizeof(uid), "%c%ld", UID_CHAR, char_script_id(c));
|
snprintf(uid, sizeof(uid), "%c%ld", UID_CHAR, char_script_id(c));
|
||||||
} else if (is_abbrev(arg, "obj")) {
|
} else if (is_abbrev(arg, "obj")) {
|
||||||
obj_data *o = NULL;
|
struct obj_data *o = NULL;
|
||||||
switch (type) {
|
switch (type) {
|
||||||
case WLD_TRIGGER:
|
case WLD_TRIGGER:
|
||||||
o = get_obj_in_room((struct room_data *)go, name);
|
o = get_obj_in_room((struct room_data *)go, name);
|
||||||
break;
|
break;
|
||||||
case OBJ_TRIGGER:
|
case OBJ_TRIGGER:
|
||||||
o = get_obj_near_obj((obj_data *)go, name);
|
o = get_obj_near_obj((struct obj_data *)go, name);
|
||||||
break;
|
break;
|
||||||
case MOB_TRIGGER:
|
case MOB_TRIGGER:
|
||||||
if ((o = get_obj_in_list_vis((char_data *)go, name, NULL,
|
if ((o = get_obj_in_list_vis((struct char_data *)go, name, NULL,
|
||||||
((char_data *)go)->carrying)) == NULL)
|
((struct char_data *)go)->carrying)) == NULL)
|
||||||
o = get_obj_in_list_vis((char_data *)go, name, NULL,
|
o = get_obj_in_list_vis((struct char_data *)go, name, NULL,
|
||||||
world[IN_ROOM((char_data *)go)].contents);
|
world[IN_ROOM((struct char_data *)go)].contents);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
if (o)
|
if (o)
|
||||||
@@ -2047,10 +2041,10 @@ static void makeuid_var(void *go, struct script_data *sc, trig_data *trig,
|
|||||||
r = real_room(((struct room_data *) go)->number);
|
r = real_room(((struct room_data *) go)->number);
|
||||||
break;
|
break;
|
||||||
case OBJ_TRIGGER:
|
case OBJ_TRIGGER:
|
||||||
r = obj_room((obj_data *)go);
|
r = obj_room((struct obj_data *)go);
|
||||||
break;
|
break;
|
||||||
case MOB_TRIGGER:
|
case MOB_TRIGGER:
|
||||||
r = IN_ROOM((char_data *)go);
|
r = IN_ROOM((struct char_data *)go);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
if (r != NOWHERE)
|
if (r != NOWHERE)
|
||||||
@@ -2267,7 +2261,7 @@ ACMD(do_vdelete)
|
|||||||
|
|
||||||
/* Called from do_set - return 0 for failure, 1 for success. ch and vict are
|
/* Called from do_set - return 0 for failure, 1 for success. ch and vict are
|
||||||
* verified. */
|
* verified. */
|
||||||
int perform_set_dg_var(char_data *ch, char_data *vict, char *val_arg)
|
int perform_set_dg_var(struct char_data *ch, struct char_data *vict, char *val_arg)
|
||||||
{
|
{
|
||||||
char var_name[MAX_INPUT_LENGTH], *var_value;
|
char var_name[MAX_INPUT_LENGTH], *var_value;
|
||||||
|
|
||||||
@@ -2731,7 +2725,7 @@ trig_rnum real_trigger(trig_vnum vnum)
|
|||||||
bot = 0;
|
bot = 0;
|
||||||
top = top_of_trigt - 1;
|
top = top_of_trigt - 1;
|
||||||
|
|
||||||
if (vnum == NOTHING || !top_of_trigt || trig_index[bot]->vnum > vnum || trig_index[top]->vnum < vnum)
|
if (!top_of_trigt || trig_index[bot]->vnum > vnum || trig_index[top]->vnum < vnum)
|
||||||
return (NOTHING);
|
return (NOTHING);
|
||||||
|
|
||||||
/* perform binary search on trigger-table */
|
/* perform binary search on trigger-table */
|
||||||
@@ -2755,7 +2749,7 @@ ACMD(do_tstat)
|
|||||||
|
|
||||||
half_chop(argument, str, argument);
|
half_chop(argument, str, argument);
|
||||||
if (*str) {
|
if (*str) {
|
||||||
rnum = real_trigger(atoidx(str));
|
rnum = real_trigger(atoi(str));
|
||||||
if (rnum == NOTHING) {
|
if (rnum == NOTHING) {
|
||||||
send_to_char(ch, "That vnum does not exist.\r\n");
|
send_to_char(ch, "That vnum does not exist.\r\n");
|
||||||
return;
|
return;
|
||||||
@@ -2827,7 +2821,7 @@ static struct cmdlist_element *find_done(struct cmdlist_element *cl)
|
|||||||
|
|
||||||
|
|
||||||
/* load in a character's saved variables */
|
/* load in a character's saved variables */
|
||||||
void read_saved_vars(char_data *ch)
|
void read_saved_vars(struct char_data *ch)
|
||||||
{
|
{
|
||||||
FILE *file;
|
FILE *file;
|
||||||
long context;
|
long context;
|
||||||
@@ -2874,7 +2868,7 @@ void read_saved_vars(char_data *ch)
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* save a characters variables out to disk */
|
/* save a characters variables out to disk */
|
||||||
void save_char_vars(char_data *ch)
|
void save_char_vars(struct char_data *ch)
|
||||||
{
|
{
|
||||||
FILE *file;
|
FILE *file;
|
||||||
char fn[127];
|
char fn[127];
|
||||||
@@ -2913,7 +2907,7 @@ void save_char_vars(char_data *ch)
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* load in a character's saved variables from an ASCII pfile*/
|
/* load in a character's saved variables from an ASCII pfile*/
|
||||||
void read_saved_vars_ascii(FILE *file, char_data *ch, int count)
|
void read_saved_vars_ascii(FILE *file, struct char_data *ch, int count)
|
||||||
{
|
{
|
||||||
long context;
|
long context;
|
||||||
char input_line[1024], *temp, *p;
|
char input_line[1024], *temp, *p;
|
||||||
@@ -2948,7 +2942,7 @@ void read_saved_vars_ascii(FILE *file, char_data *ch, int count)
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* save a characters variables out to an ASCII pfile */
|
/* save a characters variables out to an ASCII pfile */
|
||||||
void save_char_vars_ascii(FILE *file, char_data *ch)
|
void save_char_vars_ascii(FILE *file, struct char_data *ch)
|
||||||
{
|
{
|
||||||
struct trig_var_data *vars;
|
struct trig_var_data *vars;
|
||||||
int count = 0;
|
int count = 0;
|
||||||
@@ -3014,23 +3008,23 @@ static inline struct lookup_table_t *find_element_by_uid_in_lookup_table(long ui
|
|||||||
return lt;
|
return lt;
|
||||||
}
|
}
|
||||||
|
|
||||||
static char_data *find_char_by_uid_in_lookup_table(long uid)
|
static struct char_data *find_char_by_uid_in_lookup_table(long uid)
|
||||||
{
|
{
|
||||||
struct lookup_table_t *lt = find_element_by_uid_in_lookup_table(uid);
|
struct lookup_table_t *lt = find_element_by_uid_in_lookup_table(uid);
|
||||||
|
|
||||||
if (lt)
|
if (lt)
|
||||||
return (char_data *)(lt->c);
|
return (struct char_data *)(lt->c);
|
||||||
|
|
||||||
log("find_char_by_uid_in_lookup_table : No entity with number %ld in lookup table", uid);
|
log("find_char_by_uid_in_lookup_table : No entity with number %ld in lookup table", uid);
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
static obj_data *find_obj_by_uid_in_lookup_table(long uid)
|
static struct obj_data *find_obj_by_uid_in_lookup_table(long uid)
|
||||||
{
|
{
|
||||||
struct lookup_table_t *lt = find_element_by_uid_in_lookup_table(uid);
|
struct lookup_table_t *lt = find_element_by_uid_in_lookup_table(uid);
|
||||||
|
|
||||||
if (lt)
|
if (lt)
|
||||||
return (obj_data *)(lt->c);
|
return (struct obj_data *)(lt->c);
|
||||||
|
|
||||||
log("find_obj_by_uid_in_lookup_table : No entity with number %ld in lookup table", uid);
|
log("find_obj_by_uid_in_lookup_table : No entity with number %ld in lookup table", uid);
|
||||||
return NULL;
|
return NULL;
|
||||||
@@ -3102,7 +3096,7 @@ bool check_flags_by_name_ar(int *array, int numflags, char *search, const char *
|
|||||||
return FALSE;
|
return FALSE;
|
||||||
}
|
}
|
||||||
|
|
||||||
int trig_is_attached(struct script_data *sc, trig_vnum trig_num)
|
int trig_is_attached(struct script_data *sc, int trig_num)
|
||||||
{
|
{
|
||||||
trig_data *t;
|
trig_data *t;
|
||||||
|
|
||||||
|
|||||||
@@ -16,7 +16,6 @@
|
|||||||
#define _DG_SCRIPTS_H_
|
#define _DG_SCRIPTS_H_
|
||||||
|
|
||||||
#include "utils.h" /* To make sure ACMD is defined */
|
#include "utils.h" /* To make sure ACMD is defined */
|
||||||
#include "structs.h" /* To make sure we have access to typedefs */
|
|
||||||
|
|
||||||
#define MOB_TRIGGER 0
|
#define MOB_TRIGGER 0
|
||||||
#define OBJ_TRIGGER 1
|
#define OBJ_TRIGGER 1
|
||||||
@@ -127,7 +126,8 @@
|
|||||||
* same time. */
|
* same time. */
|
||||||
#define PULSE_DG_SCRIPT (13 RL_SEC)
|
#define PULSE_DG_SCRIPT (13 RL_SEC)
|
||||||
|
|
||||||
#define MAX_SCRIPT_DEPTH 10 /* maximum depth triggers can recurse into each other */
|
#define MAX_SCRIPT_DEPTH 10 /* maximum depth triggers can
|
||||||
|
recurse into each other */
|
||||||
|
|
||||||
#define SCRIPT_ERROR_CODE -9999999 /* this shouldn't happen too often */
|
#define SCRIPT_ERROR_CODE -9999999 /* this shouldn't happen too often */
|
||||||
|
|
||||||
@@ -193,13 +193,21 @@ struct script_memory {
|
|||||||
struct script_memory *next;
|
struct script_memory *next;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
/* typedefs that the dg functions rely on */
|
||||||
|
typedef struct index_data index_data;
|
||||||
|
typedef struct room_data room_data;
|
||||||
|
typedef struct obj_data obj_data;
|
||||||
|
typedef struct trig_data trig_data;
|
||||||
|
typedef struct char_data char_data;
|
||||||
|
|
||||||
|
|
||||||
/* function prototypes from dg_triggers.c */
|
/* function prototypes from dg_triggers.c */
|
||||||
char *one_phrase(char *arg, char *first_arg);
|
char *one_phrase(char *arg, char *first_arg);
|
||||||
int is_substring(char *sub, char *string);
|
int is_substring(char *sub, char *string);
|
||||||
int word_check(char *str, char *wordlist);
|
int word_check(char *str, char *wordlist);
|
||||||
|
|
||||||
void act_mtrigger(const char_data *ch, char *str, char_data *actor, char_data *victim, obj_data *object,
|
void act_mtrigger(const char_data *ch, char *str,
|
||||||
obj_data *target, char *arg);
|
char_data *actor, char_data *victim, obj_data *object, obj_data *target, char *arg);
|
||||||
void speech_mtrigger(char_data *actor, char *str);
|
void speech_mtrigger(char_data *actor, char *str);
|
||||||
void speech_wtrigger(char_data *actor, char *str);
|
void speech_wtrigger(char_data *actor, char *str);
|
||||||
void greet_memory_mtrigger(char_data *ch);
|
void greet_memory_mtrigger(char_data *ch);
|
||||||
@@ -211,13 +219,17 @@ int drop_otrigger(obj_data *obj, char_data *actor);
|
|||||||
void timer_otrigger(obj_data *obj);
|
void timer_otrigger(obj_data *obj);
|
||||||
int get_otrigger(obj_data *obj, char_data *actor);
|
int get_otrigger(obj_data *obj, char_data *actor);
|
||||||
int drop_wtrigger(obj_data *obj, char_data *actor);
|
int drop_wtrigger(obj_data *obj, char_data *actor);
|
||||||
int give_otrigger(obj_data *obj, char_data *actor, char_data *victim);
|
int give_otrigger(obj_data *obj, char_data *actor,
|
||||||
int receive_mtrigger(char_data *ch, char_data *actor, obj_data *obj);
|
char_data *victim);
|
||||||
void bribe_mtrigger(char_data *ch, char_data *actor, int amount);
|
int receive_mtrigger(char_data *ch, char_data *actor,
|
||||||
|
obj_data *obj);
|
||||||
|
void bribe_mtrigger(char_data *ch, char_data *actor,
|
||||||
|
int amount);
|
||||||
int wear_otrigger(obj_data *obj, char_data *actor, int where);
|
int wear_otrigger(obj_data *obj, char_data *actor, int where);
|
||||||
int remove_otrigger(obj_data *obj, char_data *actor);
|
int remove_otrigger(obj_data *obj, char_data *actor);
|
||||||
|
|
||||||
int cmd_otrig(obj_data *obj, char_data *actor, char *cmd, char *argument, int type);
|
int cmd_otrig(obj_data *obj, char_data *actor, char *cmd,
|
||||||
|
char *argument, int type);
|
||||||
int command_mtrigger(char_data *actor, char *cmd, char *argument);
|
int command_mtrigger(char_data *actor, char *cmd, char *argument);
|
||||||
int command_otrigger(char_data *actor, char *cmd, char *argument);
|
int command_otrigger(char_data *actor, char *cmd, char *argument);
|
||||||
int command_wtrigger(char_data *actor, char *cmd, char *argument);
|
int command_wtrigger(char_data *actor, char *cmd, char *argument);
|
||||||
@@ -261,8 +273,8 @@ ACMD(do_vdelete);
|
|||||||
ACMD(do_tstat);
|
ACMD(do_tstat);
|
||||||
char *str_str(char *cs, char *ct);
|
char *str_str(char *cs, char *ct);
|
||||||
int find_eq_pos_script(char *arg);
|
int find_eq_pos_script(char *arg);
|
||||||
int can_wear_on_pos(obj_data *obj, int pos);
|
int can_wear_on_pos(struct obj_data *obj, int pos);
|
||||||
char_data *find_char(long n);
|
struct char_data *find_char(long n);
|
||||||
char_data *get_char(char *name);
|
char_data *get_char(char *name);
|
||||||
char_data *get_char_near_obj(obj_data *obj, char *name);
|
char_data *get_char_near_obj(obj_data *obj, char *name);
|
||||||
char_data *get_char_in_room(room_data *room, char *name);
|
char_data *get_char_in_room(room_data *room, char *name);
|
||||||
@@ -280,27 +292,28 @@ obj_data *get_object_in_equip(char_data * ch, char *name);
|
|||||||
void script_trigger_check(void);
|
void script_trigger_check(void);
|
||||||
void check_time_triggers(void);
|
void check_time_triggers(void);
|
||||||
void find_uid_name(char *uid, char *name, size_t nlen);
|
void find_uid_name(char *uid, char *name, size_t nlen);
|
||||||
void do_sstat_room(char_data * ch, room_data *r);
|
void do_sstat_room(struct char_data * ch, room_data *r);
|
||||||
void do_sstat_object(char_data *ch, obj_data *j);
|
void do_sstat_object(char_data *ch, obj_data *j);
|
||||||
void do_sstat_character(char_data *ch, char_data *k);
|
void do_sstat_character(char_data *ch, char_data *k);
|
||||||
void add_trigger(struct script_data *sc, trig_data *t, int loc);
|
void add_trigger(struct script_data *sc, trig_data *t, int loc);
|
||||||
void script_vlog(const char *format, va_list args);
|
void script_vlog(const char *format, va_list args);
|
||||||
void script_log(const char *format, ...) __attribute__ ((format (printf, 1, 2)));
|
void script_log(const char *format, ...) __attribute__ ((format (printf, 1, 2)));
|
||||||
char *matching_quote(char *p);
|
char *matching_quote(char *p);
|
||||||
struct room_data *dg_room_of_obj(obj_data *obj);
|
struct room_data *dg_room_of_obj(struct obj_data *obj);
|
||||||
bool check_flags_by_name_ar(int *array, int numflags, char *search, const char *namelist[]);
|
bool check_flags_by_name_ar(int *array, int numflags, char *search, const char *namelist[]);
|
||||||
void read_saved_vars_ascii(FILE *file, char_data *ch, int count);
|
void read_saved_vars_ascii(FILE *file, struct char_data *ch, int count);
|
||||||
void save_char_vars_ascii(FILE *file, char_data *ch);
|
void save_char_vars_ascii(FILE *file, struct char_data *ch);
|
||||||
int perform_set_dg_var(char_data *ch, char_data *vict, char *val_arg);
|
int perform_set_dg_var(struct char_data *ch, struct char_data *vict, char *val_arg);
|
||||||
int trig_is_attached(struct script_data *sc, trig_vnum trig_num);
|
int trig_is_attached(struct script_data *sc, int trig_num);
|
||||||
|
|
||||||
/* To maintain strict-aliasing we'll have to do this trick with a union */
|
/* To maintain strict-aliasing we'll have to do this trick with a union */
|
||||||
/* Thanks to Chris Gilbert for reminding me that there are other options. */
|
/* Thanks to Chris Gilbert for reminding me that there are other options. */
|
||||||
int script_driver(void *go_adress, trig_data *trig, int type, int mode);
|
int script_driver(void *go_adress, trig_data *trig, int type, int mode);
|
||||||
trig_rnum real_trigger(trig_vnum vnum);
|
trig_rnum real_trigger(trig_vnum vnum);
|
||||||
void process_eval(void *go, struct script_data *sc, trig_data *trig, int type, char *cmd);
|
void process_eval(void *go, struct script_data *sc, trig_data *trig,
|
||||||
void read_saved_vars(char_data *ch);
|
int type, char *cmd);
|
||||||
void save_char_vars(char_data *ch);
|
void read_saved_vars(struct char_data *ch);
|
||||||
|
void save_char_vars(struct char_data *ch);
|
||||||
void init_lookup_table(void);
|
void init_lookup_table(void);
|
||||||
void add_to_lookup_table(long uid, void *c);
|
void add_to_lookup_table(long uid, void *c);
|
||||||
void remove_from_lookup_table(long uid);
|
void remove_from_lookup_table(long uid);
|
||||||
@@ -310,18 +323,20 @@ void parse_trigger(FILE *trig_f, int nr);
|
|||||||
trig_data *read_trigger(int nr);
|
trig_data *read_trigger(int nr);
|
||||||
void trig_data_copy(trig_data *this_data, const trig_data *trg);
|
void trig_data_copy(trig_data *this_data, const trig_data *trg);
|
||||||
void dg_read_trigger(FILE *fp, void *proto, int type);
|
void dg_read_trigger(FILE *fp, void *proto, int type);
|
||||||
void dg_obj_trigger(char *line, obj_data *obj);
|
void dg_obj_trigger(char *line, struct obj_data *obj);
|
||||||
void assign_triggers(void *i, int type);
|
void assign_triggers(void *i, int type);
|
||||||
|
|
||||||
/* From dg_variables.c */
|
/* From dg_variables.c */
|
||||||
void add_var(struct trig_var_data **var_list, const char *name, const char *value, long id);
|
void add_var(struct trig_var_data **var_list, const char *name, const char *value, long id);
|
||||||
int item_in_list(char *item, obj_data *list);
|
int item_in_list(char *item, obj_data *list);
|
||||||
char *skill_percent(char_data *ch, char *skill);
|
char *skill_percent(struct char_data *ch, char *skill);
|
||||||
int char_has_item(char *item, char_data *ch);
|
int char_has_item(char *item, struct char_data *ch);
|
||||||
void var_subst(void *go, struct script_data *sc, trig_data *trig, int type, char *line, char *buf);
|
void var_subst(void *go, struct script_data *sc, trig_data *trig,
|
||||||
int text_processed(char *field, char *subfield, struct trig_var_data *vd, char *str, size_t slen);
|
int type, char *line, char *buf);
|
||||||
void find_replacement(void *go, struct script_data *sc, trig_data *trig, int type, char *var, char *field,
|
int text_processed(char *field, char *subfield, struct trig_var_data *vd,
|
||||||
char *subfield, char *str, size_t slen);
|
char *str, size_t slen);
|
||||||
|
void find_replacement(void *go, struct script_data *sc, trig_data *trig,
|
||||||
|
int type, char *var, char *field, char *subfield, char *str, size_t slen);
|
||||||
|
|
||||||
/* From dg_handler.c */
|
/* From dg_handler.c */
|
||||||
void free_var_el(struct trig_var_data *var);
|
void free_var_el(struct trig_var_data *var);
|
||||||
@@ -342,9 +357,11 @@ void sub_write(char *arg, char_data *ch, byte find_invis, int targets);
|
|||||||
void send_to_zone(char *messg, zone_rnum zone);
|
void send_to_zone(char *messg, zone_rnum zone);
|
||||||
|
|
||||||
/* from dg_misc.c */
|
/* from dg_misc.c */
|
||||||
void do_dg_cast(void *go, struct script_data *sc, trig_data *trig, int type, char *cmd);
|
void do_dg_cast(void *go, struct script_data *sc, trig_data *trig,
|
||||||
void do_dg_affect(void *go, struct script_data *sc, trig_data *trig, int type, char *cmd);
|
int type, char *cmd);
|
||||||
void send_char_pos(char_data *ch, int dam);
|
void do_dg_affect(void *go, struct script_data *sc, trig_data *trig,
|
||||||
|
int type, char *cmd);
|
||||||
|
void send_char_pos(struct char_data *ch, int dam);
|
||||||
int valid_dg_target(char_data *ch, int bitvector);
|
int valid_dg_target(char_data *ch, int bitvector);
|
||||||
void script_damage(char_data *vict, int dam);
|
void script_damage(char_data *vict, int dam);
|
||||||
|
|
||||||
@@ -373,10 +390,10 @@ ACMD(do_mzoneecho);
|
|||||||
ACMD(do_mlog);
|
ACMD(do_mlog);
|
||||||
|
|
||||||
/* from dg_olc.c... thinking these should be moved to oasis.h */
|
/* from dg_olc.c... thinking these should be moved to oasis.h */
|
||||||
void trigedit_save(descriptor_data *d);
|
void trigedit_save(struct descriptor_data *d);
|
||||||
void trigedit_string_cleanup(descriptor_data *d, int terminator);
|
void trigedit_string_cleanup(struct descriptor_data *d, int terminator);
|
||||||
int format_script(descriptor_data *d);
|
int format_script(struct descriptor_data *d);
|
||||||
void trigedit_setup_existing(descriptor_data *d, int rtrg_num);
|
void trigedit_setup_existing(struct descriptor_data *d, int rtrg_num);
|
||||||
|
|
||||||
/* from dg_objcmd.c */
|
/* from dg_objcmd.c */
|
||||||
room_rnum obj_room(obj_data *obj);
|
room_rnum obj_room(obj_data *obj);
|
||||||
@@ -418,8 +435,10 @@ void wld_command_interpreter(room_data *room, char *argument);
|
|||||||
|
|
||||||
#define GET_SHORT(ch) ((ch)->player.short_descr)
|
#define GET_SHORT(ch) ((ch)->player.short_descr)
|
||||||
|
|
||||||
#define SCRIPT_CHECK(go, type) (SCRIPT(go) && IS_SET(SCRIPT_TYPES(SCRIPT(go)), type))
|
#define SCRIPT_CHECK(go, type) (SCRIPT(go) && \
|
||||||
#define TRIGGER_CHECK(t, type) (IS_SET(GET_TRIG_TYPE(t), type) && !GET_TRIG_DEPTH(t))
|
IS_SET(SCRIPT_TYPES(SCRIPT(go)), type))
|
||||||
|
#define TRIGGER_CHECK(t, type) (IS_SET(GET_TRIG_TYPE(t), type) && \
|
||||||
|
!GET_TRIG_DEPTH(t))
|
||||||
|
|
||||||
|
|
||||||
/* This formerly used 'go' instead of 'id' and referenced 'go->id' but this is
|
/* This formerly used 'go' instead of 'id' and referenced 'go->id' but this is
|
||||||
|
|||||||
@@ -412,7 +412,7 @@ void act_mtrigger(const char_data *ch, char *str, char_data *actor,
|
|||||||
|
|
||||||
void fight_mtrigger(char_data *ch)
|
void fight_mtrigger(char_data *ch)
|
||||||
{
|
{
|
||||||
char_data *actor;
|
struct char_data *actor;
|
||||||
trig_data *t;
|
trig_data *t;
|
||||||
char buf[MAX_INPUT_LENGTH];
|
char buf[MAX_INPUT_LENGTH];
|
||||||
|
|
||||||
@@ -437,7 +437,7 @@ void fight_mtrigger(char_data *ch)
|
|||||||
|
|
||||||
void hitprcnt_mtrigger(char_data *ch)
|
void hitprcnt_mtrigger(char_data *ch)
|
||||||
{
|
{
|
||||||
char_data *actor;
|
struct char_data *actor;
|
||||||
trig_data *t;
|
trig_data *t;
|
||||||
char buf[MAX_INPUT_LENGTH];
|
char buf[MAX_INPUT_LENGTH];
|
||||||
|
|
||||||
@@ -676,7 +676,7 @@ void random_otrigger(obj_data *obj)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void timer_otrigger(obj_data *obj)
|
void timer_otrigger(struct obj_data *obj)
|
||||||
{
|
{
|
||||||
trig_data *t;
|
trig_data *t;
|
||||||
|
|
||||||
|
|||||||
@@ -65,7 +65,7 @@ void add_var(struct trig_var_data **var_list, const char *name, const char *valu
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* perhaps not the best place for this, but I didn't want a new file */
|
/* perhaps not the best place for this, but I didn't want a new file */
|
||||||
char *skill_percent(char_data *ch, char *skill)
|
char *skill_percent(struct char_data *ch, char *skill)
|
||||||
{
|
{
|
||||||
static char retval[16];
|
static char retval[16];
|
||||||
int skillnum;
|
int skillnum;
|
||||||
@@ -98,7 +98,7 @@ int item_in_list(char *item, obj_data *list)
|
|||||||
count += item_in_list(item, i->contains);
|
count += item_in_list(item, i->contains);
|
||||||
}
|
}
|
||||||
} else if (is_number(item)) { /* check for vnum */
|
} else if (is_number(item)) { /* check for vnum */
|
||||||
obj_vnum ovnum = atoidx(item);
|
obj_vnum ovnum = atoi(item);
|
||||||
|
|
||||||
for (i = list; i; i = i->next_content) {
|
for (i = list; i; i = i->next_content) {
|
||||||
if (GET_OBJ_VNUM(i) == ovnum)
|
if (GET_OBJ_VNUM(i) == ovnum)
|
||||||
@@ -120,7 +120,7 @@ int item_in_list(char *item, obj_data *list)
|
|||||||
/* BOOLEAN return, just check if a player or mob has an item of any sort,
|
/* BOOLEAN return, just check if a player or mob has an item of any sort,
|
||||||
* searched for by name or id. Searching equipment as well as inventory, and
|
* searched for by name or id. Searching equipment as well as inventory, and
|
||||||
* containers. Jamie Nelson */
|
* containers. Jamie Nelson */
|
||||||
int char_has_item(char *item, char_data *ch)
|
int char_has_item(char *item, struct char_data *ch)
|
||||||
{
|
{
|
||||||
|
|
||||||
/* If this works, no more searching needed */
|
/* If this works, no more searching needed */
|
||||||
@@ -133,7 +133,7 @@ int char_has_item(char *item, char_data *ch)
|
|||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
static int handle_oset(obj_data * obj, char * argument)
|
static int handle_oset(struct obj_data * obj, char * argument)
|
||||||
{
|
{
|
||||||
int i = 0;
|
int i = 0;
|
||||||
bool found = FALSE;
|
bool found = FALSE;
|
||||||
@@ -141,7 +141,7 @@ static int handle_oset(obj_data * obj, char * argument)
|
|||||||
|
|
||||||
struct oset_handler {
|
struct oset_handler {
|
||||||
const char * type;
|
const char * type;
|
||||||
bool (* name)(obj_data *, char *);
|
bool (* name)(struct obj_data *, char *);
|
||||||
} handler[] = {
|
} handler[] = {
|
||||||
{ "alias", oset_alias },
|
{ "alias", oset_alias },
|
||||||
{ "apply", oset_apply },
|
{ "apply", oset_apply },
|
||||||
@@ -256,7 +256,6 @@ void find_replacement(void *go, struct script_data *sc, trig_data *trig,
|
|||||||
struct room_data *room, *r = NULL;
|
struct room_data *room, *r = NULL;
|
||||||
char *name;
|
char *name;
|
||||||
int num, count, i, j, doors;
|
int num, count, i, j, doors;
|
||||||
IDXTYPE idx;
|
|
||||||
|
|
||||||
char *log_cmd[] = {"mlog ", "olog ", "wlog " };
|
char *log_cmd[] = {"mlog ", "olog ", "wlog " };
|
||||||
char *send_cmd[] = {"msend ", "osend ", "wsend " };
|
char *send_cmd[] = {"msend ", "osend ", "wsend " };
|
||||||
@@ -430,7 +429,7 @@ void find_replacement(void *go, struct script_data *sc, trig_data *trig,
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
else if (!str_cmp(var, "people")) {
|
else if (!str_cmp(var, "people")) {
|
||||||
snprintf(str, slen, "%d",((num = atoidx(field)) > 0) ? trgvar_in_room(num) : 0);
|
snprintf(str, slen, "%d",((num = atoi(field)) > 0) ? trgvar_in_room(num) : 0);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
else if (!str_cmp(var, "happyhour")) {
|
else if (!str_cmp(var, "happyhour")) {
|
||||||
@@ -470,8 +469,8 @@ void find_replacement(void *go, struct script_data *sc, trig_data *trig,
|
|||||||
script_log("findmob.vnum(mvnum) - illegal syntax");
|
script_log("findmob.vnum(mvnum) - illegal syntax");
|
||||||
strcpy(str, "0");
|
strcpy(str, "0");
|
||||||
} else {
|
} else {
|
||||||
room_rnum rrnum = real_room(atoidx(field));
|
room_rnum rrnum = real_room(atoi(field));
|
||||||
mob_vnum mvnum = atoidx(subfield);
|
mob_vnum mvnum = atoi(subfield);
|
||||||
|
|
||||||
if (rrnum == NOWHERE) {
|
if (rrnum == NOWHERE) {
|
||||||
script_log("findmob.vnum(ovnum): No room with vnum %d", atoi(field));
|
script_log("findmob.vnum(ovnum): No room with vnum %d", atoi(field));
|
||||||
@@ -491,7 +490,7 @@ void find_replacement(void *go, struct script_data *sc, trig_data *trig,
|
|||||||
script_log("findobj.vnum(ovnum) - illegal syntax");
|
script_log("findobj.vnum(ovnum) - illegal syntax");
|
||||||
strcpy(str, "0");
|
strcpy(str, "0");
|
||||||
} else {
|
} else {
|
||||||
room_rnum rrnum = real_room(atoidx(field));
|
room_rnum rrnum = real_room(atoi(field));
|
||||||
|
|
||||||
if (rrnum == NOWHERE) {
|
if (rrnum == NOWHERE) {
|
||||||
script_log("findobj.vnum(ovnum): No room with vnum %d", atoi(field));
|
script_log("findobj.vnum(ovnum): No room with vnum %d", atoi(field));
|
||||||
@@ -553,10 +552,10 @@ void find_replacement(void *go, struct script_data *sc, trig_data *trig,
|
|||||||
in_room = real_room(((struct room_data *) go)->number);
|
in_room = real_room(((struct room_data *) go)->number);
|
||||||
break;
|
break;
|
||||||
case OBJ_TRIGGER:
|
case OBJ_TRIGGER:
|
||||||
in_room = obj_room((obj_data *) go);
|
in_room = obj_room((struct obj_data *) go);
|
||||||
break;
|
break;
|
||||||
case MOB_TRIGGER:
|
case MOB_TRIGGER:
|
||||||
in_room = IN_ROOM((char_data *)go);
|
in_room = IN_ROOM((struct char_data *)go);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
if (in_room == NOWHERE) {
|
if (in_room == NOWHERE) {
|
||||||
@@ -979,7 +978,7 @@ void find_replacement(void *go, struct script_data *sc, trig_data *trig,
|
|||||||
else if (!str_cmp(field, "questdone"))
|
else if (!str_cmp(field, "questdone"))
|
||||||
{
|
{
|
||||||
if (!IS_NPC(c) && subfield && *subfield) {
|
if (!IS_NPC(c) && subfield && *subfield) {
|
||||||
qst_vnum q_num = atoidx(subfield);
|
int q_num = atoi(subfield);
|
||||||
if (is_complete(c, q_num))
|
if (is_complete(c, q_num))
|
||||||
strcpy(str, "1");
|
strcpy(str, "1");
|
||||||
else
|
else
|
||||||
@@ -1112,7 +1111,7 @@ void find_replacement(void *go, struct script_data *sc, trig_data *trig,
|
|||||||
* something like if %actor.vnum(500)%. It should return false for PC's instead
|
* something like if %actor.vnum(500)%. It should return false for PC's instead
|
||||||
* -- Fizban 02/18
|
* -- Fizban 02/18
|
||||||
*/
|
*/
|
||||||
snprintf(str, slen, "%d", IS_NPC(c) ? GET_MOB_VNUM(c) == atoidx(subfield) : 0 );
|
snprintf(str, slen, "%d", IS_NPC(c) ? (int)(GET_MOB_VNUM(c) == atoi(subfield)) : 0 );
|
||||||
} else {
|
} else {
|
||||||
if (IS_NPC(c))
|
if (IS_NPC(c))
|
||||||
snprintf(str, slen, "%d", GET_MOB_VNUM(c));
|
snprintf(str, slen, "%d", GET_MOB_VNUM(c));
|
||||||
@@ -1250,8 +1249,8 @@ void find_replacement(void *go, struct script_data *sc, trig_data *trig,
|
|||||||
if (!(subfield && *subfield))
|
if (!(subfield && *subfield))
|
||||||
*str = '\0';
|
*str = '\0';
|
||||||
else {
|
else {
|
||||||
idx = atoidx(subfield);
|
i = atoi(subfield);
|
||||||
snprintf(str, slen, "%d", trig_is_attached(SCRIPT(o), idx));
|
snprintf(str, slen, "%d", trig_is_attached(SCRIPT(o), i));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
@@ -1312,7 +1311,7 @@ void find_replacement(void *go, struct script_data *sc, trig_data *trig,
|
|||||||
case 'v':
|
case 'v':
|
||||||
if (!str_cmp(field, "vnum"))
|
if (!str_cmp(field, "vnum"))
|
||||||
if (subfield && *subfield) {
|
if (subfield && *subfield) {
|
||||||
snprintf(str, slen, "%d", GET_OBJ_VNUM(o) == atoidx(subfield));
|
snprintf(str, slen, "%d", (int)(GET_OBJ_VNUM(o) == atoi(subfield)));
|
||||||
} else {
|
} else {
|
||||||
snprintf(str, slen, "%d", GET_OBJ_VNUM(o));
|
snprintf(str, slen, "%d", GET_OBJ_VNUM(o));
|
||||||
}
|
}
|
||||||
@@ -1404,14 +1403,14 @@ void find_replacement(void *go, struct script_data *sc, trig_data *trig,
|
|||||||
|
|
||||||
else if (!str_cmp(field, "vnum")) {
|
else if (!str_cmp(field, "vnum")) {
|
||||||
if (subfield && *subfield) {
|
if (subfield && *subfield) {
|
||||||
snprintf(str, slen, "%d", r->number == atoidx(subfield));
|
snprintf(str, slen, "%d", (int)(r->number == atoi(subfield)));
|
||||||
} else {
|
} else {
|
||||||
snprintf(str, slen,"%d",r->number);
|
snprintf(str, slen,"%d",r->number);
|
||||||
}
|
}
|
||||||
} else if (!str_cmp(field, "contents")) {
|
} else if (!str_cmp(field, "contents")) {
|
||||||
if (subfield && *subfield) {
|
if (subfield && *subfield) {
|
||||||
for (obj = r->contents; obj; obj = obj->next_content) {
|
for (obj = r->contents; obj; obj = obj->next_content) {
|
||||||
if (GET_OBJ_VNUM(obj) == atoidx(subfield)) {
|
if (GET_OBJ_VNUM(obj) == atoi(subfield)) {
|
||||||
/* arg given, found */
|
/* arg given, found */
|
||||||
snprintf(str, slen, "%c%ld", UID_CHAR, obj_script_id(obj));
|
snprintf(str, slen, "%c%ld", UID_CHAR, obj_script_id(obj));
|
||||||
return;
|
return;
|
||||||
@@ -1458,8 +1457,8 @@ void find_replacement(void *go, struct script_data *sc, trig_data *trig,
|
|||||||
if (!(subfield && *subfield))
|
if (!(subfield && *subfield))
|
||||||
*str = '\0';
|
*str = '\0';
|
||||||
else {
|
else {
|
||||||
idx = atoidx(subfield);
|
i = atoi(subfield);
|
||||||
snprintf(str, slen, "%d", trig_is_attached(SCRIPT(r), idx));
|
snprintf(str, slen, "%d", trig_is_attached(SCRIPT(r), i));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (!str_cmp(field, "zonenumber"))
|
else if (!str_cmp(field, "zonenumber"))
|
||||||
|
|||||||
@@ -169,7 +169,7 @@ WCMD(do_wzoneecho)
|
|||||||
if (!*room_num || !*msg)
|
if (!*room_num || !*msg)
|
||||||
wld_log(room, "wzoneecho called with too few args");
|
wld_log(room, "wzoneecho called with too few args");
|
||||||
|
|
||||||
else if ((zone = real_zone_by_thing(atoidx(room_num))) == NOWHERE)
|
else if ((zone = real_zone_by_thing(atoi(room_num))) == NOWHERE)
|
||||||
wld_log(room, "wzoneecho called for nonexistant zone");
|
wld_log(room, "wzoneecho called for nonexistant zone");
|
||||||
|
|
||||||
else {
|
else {
|
||||||
@@ -191,7 +191,7 @@ WCMD(do_wrecho)
|
|||||||
if (!*msg || !*start || !*finish || !is_number(start) || !is_number(finish))
|
if (!*msg || !*start || !*finish || !is_number(start) || !is_number(finish))
|
||||||
wld_log(room, "wrecho: too few args");
|
wld_log(room, "wrecho: too few args");
|
||||||
else
|
else
|
||||||
send_to_range(atoidx(start), atoidx(finish), "%s\r\n", msg);
|
send_to_range(atoi(start), atoi(finish), "%s\r\n", msg);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -270,7 +270,7 @@ WCMD(do_wdoor)
|
|||||||
newexit->exit_info = (sh_int)asciiflag_conv(value);
|
newexit->exit_info = (sh_int)asciiflag_conv(value);
|
||||||
break;
|
break;
|
||||||
case 3: /* key */
|
case 3: /* key */
|
||||||
newexit->key = atoidx(value);
|
newexit->key = atoi(value);
|
||||||
break;
|
break;
|
||||||
case 4: /* name */
|
case 4: /* name */
|
||||||
if (newexit->keyword)
|
if (newexit->keyword)
|
||||||
@@ -279,7 +279,7 @@ WCMD(do_wdoor)
|
|||||||
strcpy(newexit->keyword, value);
|
strcpy(newexit->keyword, value);
|
||||||
break;
|
break;
|
||||||
case 5: /* room */
|
case 5: /* room */
|
||||||
if ((to_room = real_room(atoidx(value))) != NOWHERE)
|
if ((to_room = real_room(atoi(value))) != NOWHERE)
|
||||||
newexit->to_room = to_room;
|
newexit->to_room = to_room;
|
||||||
else
|
else
|
||||||
wld_log(room, "wdoor: invalid door target");
|
wld_log(room, "wdoor: invalid door target");
|
||||||
@@ -291,8 +291,7 @@ WCMD(do_wdoor)
|
|||||||
WCMD(do_wteleport)
|
WCMD(do_wteleport)
|
||||||
{
|
{
|
||||||
char_data *ch, *next_ch;
|
char_data *ch, *next_ch;
|
||||||
room_rnum target;
|
room_rnum target, nr;
|
||||||
room_vnum nr;
|
|
||||||
char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH];
|
char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH];
|
||||||
|
|
||||||
two_arguments(argument, arg1, arg2);
|
two_arguments(argument, arg1, arg2);
|
||||||
@@ -302,7 +301,7 @@ WCMD(do_wteleport)
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
nr = atoidx(arg2);
|
nr = atoi(arg2);
|
||||||
target = real_room(nr);
|
target = real_room(nr);
|
||||||
|
|
||||||
if (target == NOWHERE)
|
if (target == NOWHERE)
|
||||||
@@ -436,7 +435,7 @@ WCMD(do_wpurge)
|
|||||||
WCMD(do_wload)
|
WCMD(do_wload)
|
||||||
{
|
{
|
||||||
char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH];
|
char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH];
|
||||||
IDXTYPE number = NOTHING;
|
int number = 0;
|
||||||
char_data *mob;
|
char_data *mob;
|
||||||
obj_data *object;
|
obj_data *object;
|
||||||
char *target;
|
char *target;
|
||||||
@@ -446,7 +445,7 @@ WCMD(do_wload)
|
|||||||
|
|
||||||
target = two_arguments(argument, arg1, arg2);
|
target = two_arguments(argument, arg1, arg2);
|
||||||
|
|
||||||
if (!*arg1 || !*arg2 || !is_number(arg2) || (number = atoidx(arg2)) == NOTHING) {
|
if (!*arg1 || !*arg2 || !is_number(arg2) || ((number = atoi(arg2)) < 0)) {
|
||||||
wld_log(room, "wload: bad syntax");
|
wld_log(room, "wload: bad syntax");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -457,7 +456,7 @@ WCMD(do_wload)
|
|||||||
if (!target || !*target) {
|
if (!target || !*target) {
|
||||||
rnum = real_room(room->number);
|
rnum = real_room(room->number);
|
||||||
} else {
|
} else {
|
||||||
if (!isdigit(*target) || (rnum = real_room(atoidx(target))) == NOWHERE) {
|
if (!isdigit(*target) || (rnum = real_room(atoi(target))) == NOWHERE) {
|
||||||
wld_log(room, "wload: room target vnum doesn't exist (loading mob vnum %d to room %s)", number, target);
|
wld_log(room, "wload: room target vnum doesn't exist (loading mob vnum %d to room %s)", number, target);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -548,7 +547,7 @@ WCMD(do_wdamage) {
|
|||||||
WCMD(do_wat)
|
WCMD(do_wat)
|
||||||
{
|
{
|
||||||
room_rnum loc = NOWHERE;
|
room_rnum loc = NOWHERE;
|
||||||
char_data *ch;
|
struct char_data *ch;
|
||||||
char arg[MAX_INPUT_LENGTH], *command;
|
char arg[MAX_INPUT_LENGTH], *command;
|
||||||
|
|
||||||
command = any_one_arg(argument, arg);
|
command = any_one_arg(argument, arg);
|
||||||
@@ -565,7 +564,7 @@ WCMD(do_wat)
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (isdigit(*arg)) loc = real_room(atoidx(arg));
|
if (isdigit(*arg)) loc = real_room(atoi(arg));
|
||||||
else if ((ch = get_char_by_room(room, arg))) loc = IN_ROOM(ch);
|
else if ((ch = get_char_by_room(room, arg))) loc = IN_ROOM(ch);
|
||||||
|
|
||||||
if (loc == NOWHERE) {
|
if (loc == NOWHERE) {
|
||||||
@@ -578,8 +577,7 @@ WCMD(do_wat)
|
|||||||
WCMD(do_wmove)
|
WCMD(do_wmove)
|
||||||
{
|
{
|
||||||
obj_data *obj, *next_obj;
|
obj_data *obj, *next_obj;
|
||||||
room_rnum target;
|
room_rnum target, nr;
|
||||||
room_vnum nr;
|
|
||||||
char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH];
|
char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH];
|
||||||
|
|
||||||
two_arguments(argument, arg1, arg2);
|
two_arguments(argument, arg1, arg2);
|
||||||
@@ -589,7 +587,7 @@ WCMD(do_wmove)
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
nr = atoidx(arg2);
|
nr = atoi(arg2);
|
||||||
target = real_room(nr);
|
target = real_room(nr);
|
||||||
|
|
||||||
if (target == NOWHERE) {
|
if (target == NOWHERE) {
|
||||||
|
|||||||
@@ -1054,7 +1054,7 @@ INCLUDE_FILE_PATTERNS =
|
|||||||
# undefined via #undef or recursively expanded use the := operator
|
# undefined via #undef or recursively expanded use the := operator
|
||||||
# instead of the = operator.
|
# instead of the = operator.
|
||||||
|
|
||||||
PREDEFINED = "ACMD(name)=void name (char_data *ch, char *argument, int cmd, int subcmd)" "WCMD(name)=void name (room_data *room, char *argument, int cmd, int subcmd)" "OCMD(name)=void name(obj_data *obj, char *argument, int cmd, int subcmd)" "SPECIAL(name)=int name(char_data *ch, void *me, int cmd, char *argument)"
|
PREDEFINED = "ACMD(name)=void name (struct char_data *ch, char *argument, int cmd, int subcmd)" "WCMD(name)=void name (room_data *room, char *argument, int cmd, int subcmd)" "OCMD(name)=void name(obj_data *obj, char *argument, int cmd, int subcmd)" "SPECIAL(name)=int name(struct char_data *ch, void *me, int cmd, char *argument)"
|
||||||
|
|
||||||
# If the MACRO_EXPANSION and EXPAND_ONLY_PREDEF tags are set to YES then
|
# If the MACRO_EXPANSION and EXPAND_ONLY_PREDEF tags are set to YES then
|
||||||
# this tag can be used to specify a list of macro names that should be expanded.
|
# this tag can be used to specify a list of macro names that should be expanded.
|
||||||
|
|||||||
@@ -1054,7 +1054,7 @@ INCLUDE_FILE_PATTERNS =
|
|||||||
# undefined via #undef or recursively expanded use the := operator
|
# undefined via #undef or recursively expanded use the := operator
|
||||||
# instead of the = operator.
|
# instead of the = operator.
|
||||||
|
|
||||||
PREDEFINED = "ACMD(name)=void name (char_data *ch, char *argument, int cmd, int subcmd)" "WCMD(name)=void name (room_data *room, char *argument, int cmd, int subcmd)" "OCMD(name)=void name(obj_data *obj, char *argument, int cmd, int subcmd)" "SPECIAL(name)=int name(char_data *ch, void *me, int cmd, char *argument)"
|
PREDEFINED = "ACMD(name)=void name (struct char_data *ch, char *argument, int cmd, int subcmd)" "WCMD(name)=void name (room_data *room, char *argument, int cmd, int subcmd)" "OCMD(name)=void name(obj_data *obj, char *argument, int cmd, int subcmd)" "SPECIAL(name)=int name(struct char_data *ch, void *me, int cmd, char *argument)"
|
||||||
|
|
||||||
# If the MACRO_EXPANSION and EXPAND_ONLY_PREDEF tags are set to YES then
|
# If the MACRO_EXPANSION and EXPAND_ONLY_PREDEF tags are set to YES then
|
||||||
# this tag can be used to specify a list of macro names that should be expanded.
|
# this tag can be used to specify a list of macro names that should be expanded.
|
||||||
|
|||||||
86
src/fight.c
86
src/fight.c
@@ -29,7 +29,7 @@
|
|||||||
|
|
||||||
/* locally defined global variables, used externally */
|
/* locally defined global variables, used externally */
|
||||||
/* head of l-list of fighting chars */
|
/* head of l-list of fighting chars */
|
||||||
char_data *combat_list = NULL;
|
struct char_data *combat_list = NULL;
|
||||||
/* Weapon attack texts */
|
/* Weapon attack texts */
|
||||||
struct attack_hit_type attack_hit_text[] =
|
struct attack_hit_type attack_hit_text[] =
|
||||||
{
|
{
|
||||||
@@ -51,23 +51,23 @@ struct attack_hit_type attack_hit_text[] =
|
|||||||
};
|
};
|
||||||
|
|
||||||
/* local (file scope only) variables */
|
/* local (file scope only) variables */
|
||||||
static char_data *next_combat_list = NULL;
|
static struct char_data *next_combat_list = NULL;
|
||||||
|
|
||||||
/* local file scope utility functions */
|
/* local file scope utility functions */
|
||||||
static void perform_group_gain(char_data *ch, int base, char_data *victim);
|
static void perform_group_gain(struct char_data *ch, int base, struct char_data *victim);
|
||||||
static void dam_message(int dam, char_data *ch, char_data *victim, int w_type);
|
static void dam_message(int dam, struct char_data *ch, struct char_data *victim, int w_type);
|
||||||
static void make_corpse(char_data *ch);
|
static void make_corpse(struct char_data *ch);
|
||||||
static void change_alignment(char_data *ch, char_data *victim);
|
static void change_alignment(struct char_data *ch, struct char_data *victim);
|
||||||
static void group_gain(char_data *ch, char_data *victim);
|
static void group_gain(struct char_data *ch, struct char_data *victim);
|
||||||
static void solo_gain(char_data *ch, char_data *victim);
|
static void solo_gain(struct char_data *ch, struct char_data *victim);
|
||||||
/** @todo refactor this function name */
|
/** @todo refactor this function name */
|
||||||
static char *replace_string(const char *str, const char *weapon_singular, const char *weapon_plural);
|
static char *replace_string(const char *str, const char *weapon_singular, const char *weapon_plural);
|
||||||
static int compute_thaco(char_data *ch, char_data *vict);
|
static int compute_thaco(struct char_data *ch, struct char_data *vict);
|
||||||
|
|
||||||
|
|
||||||
#define IS_WEAPON(type) (((type) >= TYPE_HIT) && ((type) < TYPE_SUFFERING))
|
#define IS_WEAPON(type) (((type) >= TYPE_HIT) && ((type) < TYPE_SUFFERING))
|
||||||
/* The Fight related routines */
|
/* The Fight related routines */
|
||||||
void appear(char_data *ch)
|
void appear(struct char_data *ch)
|
||||||
{
|
{
|
||||||
if (affected_by_spell(ch, SPELL_INVISIBLE))
|
if (affected_by_spell(ch, SPELL_INVISIBLE))
|
||||||
affect_from_char(ch, SPELL_INVISIBLE);
|
affect_from_char(ch, SPELL_INVISIBLE);
|
||||||
@@ -82,7 +82,7 @@ void appear(char_data *ch)
|
|||||||
FALSE, ch, 0, 0, TO_ROOM);
|
FALSE, ch, 0, 0, TO_ROOM);
|
||||||
}
|
}
|
||||||
|
|
||||||
int compute_armor_class(char_data *ch)
|
int compute_armor_class(struct char_data *ch)
|
||||||
{
|
{
|
||||||
int armorclass = GET_AC(ch);
|
int armorclass = GET_AC(ch);
|
||||||
|
|
||||||
@@ -92,7 +92,7 @@ int compute_armor_class(char_data *ch)
|
|||||||
return (MAX(-100, armorclass)); /* -100 is lowest */
|
return (MAX(-100, armorclass)); /* -100 is lowest */
|
||||||
}
|
}
|
||||||
|
|
||||||
void update_pos(char_data *victim)
|
void update_pos(struct char_data *victim)
|
||||||
{
|
{
|
||||||
if ((GET_HIT(victim) > 0) && (GET_POS(victim) > POS_STUNNED))
|
if ((GET_HIT(victim) > 0) && (GET_POS(victim) > POS_STUNNED))
|
||||||
return;
|
return;
|
||||||
@@ -108,7 +108,7 @@ void update_pos(char_data *victim)
|
|||||||
GET_POS(victim) = POS_STUNNED;
|
GET_POS(victim) = POS_STUNNED;
|
||||||
}
|
}
|
||||||
|
|
||||||
void check_killer(char_data *ch, char_data *vict)
|
void check_killer(struct char_data *ch, struct char_data *vict)
|
||||||
{
|
{
|
||||||
if (PLR_FLAGGED(vict, PLR_KILLER) || PLR_FLAGGED(vict, PLR_THIEF))
|
if (PLR_FLAGGED(vict, PLR_KILLER) || PLR_FLAGGED(vict, PLR_THIEF))
|
||||||
return;
|
return;
|
||||||
@@ -123,7 +123,7 @@ void check_killer(char_data *ch, char_data *vict)
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* start one char fighting another (yes, it is horrible, I know... ) */
|
/* start one char fighting another (yes, it is horrible, I know... ) */
|
||||||
void set_fighting(char_data *ch, char_data *vict)
|
void set_fighting(struct char_data *ch, struct char_data *vict)
|
||||||
{
|
{
|
||||||
if (ch == vict)
|
if (ch == vict)
|
||||||
return;
|
return;
|
||||||
@@ -147,9 +147,9 @@ void set_fighting(char_data *ch, char_data *vict)
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* remove a char from the list of fighting chars */
|
/* remove a char from the list of fighting chars */
|
||||||
void stop_fighting(char_data *ch)
|
void stop_fighting(struct char_data *ch)
|
||||||
{
|
{
|
||||||
char_data *temp;
|
struct char_data *temp;
|
||||||
|
|
||||||
if (ch == next_combat_list)
|
if (ch == next_combat_list)
|
||||||
next_combat_list = ch->next_fighting;
|
next_combat_list = ch->next_fighting;
|
||||||
@@ -161,11 +161,11 @@ void stop_fighting(char_data *ch)
|
|||||||
update_pos(ch);
|
update_pos(ch);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void make_corpse(char_data *ch)
|
static void make_corpse(struct char_data *ch)
|
||||||
{
|
{
|
||||||
char buf2[MAX_NAME_LENGTH + 64];
|
char buf2[MAX_NAME_LENGTH + 64];
|
||||||
obj_data *corpse, *o;
|
struct obj_data *corpse, *o;
|
||||||
obj_data *money;
|
struct obj_data *money;
|
||||||
int i, x, y;
|
int i, x, y;
|
||||||
|
|
||||||
corpse = create_obj();
|
corpse = create_obj();
|
||||||
@@ -232,14 +232,14 @@ static void make_corpse(char_data *ch)
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* When ch kills victim */
|
/* When ch kills victim */
|
||||||
static void change_alignment(char_data *ch, char_data *victim)
|
static void change_alignment(struct char_data *ch, struct char_data *victim)
|
||||||
{
|
{
|
||||||
/* new alignment change algorithm: if you kill a monster with alignment A,
|
/* new alignment change algorithm: if you kill a monster with alignment A,
|
||||||
* you move 1/16th of the way to having alignment -A. Simple and fast. */
|
* you move 1/16th of the way to having alignment -A. Simple and fast. */
|
||||||
GET_ALIGNMENT(ch) += (-GET_ALIGNMENT(victim) - GET_ALIGNMENT(ch)) / 16;
|
GET_ALIGNMENT(ch) += (-GET_ALIGNMENT(victim) - GET_ALIGNMENT(ch)) / 16;
|
||||||
}
|
}
|
||||||
|
|
||||||
void death_cry(char_data *ch)
|
void death_cry(struct char_data *ch)
|
||||||
{
|
{
|
||||||
int door;
|
int door;
|
||||||
|
|
||||||
@@ -250,9 +250,9 @@ void death_cry(char_data *ch)
|
|||||||
send_to_room(world[IN_ROOM(ch)].dir_option[door]->to_room, "Your blood freezes as you hear someone's death cry.\r\n");
|
send_to_room(world[IN_ROOM(ch)].dir_option[door]->to_room, "Your blood freezes as you hear someone's death cry.\r\n");
|
||||||
}
|
}
|
||||||
|
|
||||||
void raw_kill(char_data * ch, char_data * killer)
|
void raw_kill(struct char_data * ch, struct char_data * killer)
|
||||||
{
|
{
|
||||||
char_data *i;
|
struct char_data *i;
|
||||||
|
|
||||||
if (FIGHTING(ch))
|
if (FIGHTING(ch))
|
||||||
stop_fighting(ch);
|
stop_fighting(ch);
|
||||||
@@ -271,7 +271,7 @@ char_data *i;
|
|||||||
|
|
||||||
if (killer) {
|
if (killer) {
|
||||||
if (killer->group) {
|
if (killer->group) {
|
||||||
while ((i = (char_data *) simple_list(killer->group->members)) != NULL)
|
while ((i = (struct char_data *) simple_list(killer->group->members)) != NULL)
|
||||||
if(IN_ROOM(i) == IN_ROOM(ch) || (world[IN_ROOM(i)].zone == world[IN_ROOM(ch)].zone))
|
if(IN_ROOM(i) == IN_ROOM(ch) || (world[IN_ROOM(i)].zone == world[IN_ROOM(ch)].zone))
|
||||||
autoquest_trigger_check(i, ch, NULL, AQ_MOB_KILL);
|
autoquest_trigger_check(i, ch, NULL, AQ_MOB_KILL);
|
||||||
} else
|
} else
|
||||||
@@ -293,7 +293,7 @@ char_data *i;
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void die(char_data * ch, char_data * killer)
|
void die(struct char_data * ch, struct char_data * killer)
|
||||||
{
|
{
|
||||||
gain_exp(ch, -(GET_EXP(ch) / 2));
|
gain_exp(ch, -(GET_EXP(ch) / 2));
|
||||||
if (!IS_NPC(ch)) {
|
if (!IS_NPC(ch)) {
|
||||||
@@ -303,8 +303,8 @@ void die(char_data * ch, char_data * killer)
|
|||||||
raw_kill(ch, killer);
|
raw_kill(ch, killer);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void perform_group_gain(char_data *ch, int base,
|
static void perform_group_gain(struct char_data *ch, int base,
|
||||||
char_data *victim)
|
struct char_data *victim)
|
||||||
{
|
{
|
||||||
int share, hap_share;
|
int share, hap_share;
|
||||||
|
|
||||||
@@ -325,12 +325,12 @@ static void perform_group_gain(char_data *ch, int base,
|
|||||||
change_alignment(ch, victim);
|
change_alignment(ch, victim);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void group_gain(char_data *ch, char_data *victim)
|
static void group_gain(struct char_data *ch, struct char_data *victim)
|
||||||
{
|
{
|
||||||
int tot_members = 0, base, tot_gain;
|
int tot_members = 0, base, tot_gain;
|
||||||
char_data *k;
|
struct char_data *k;
|
||||||
|
|
||||||
while ((k = (char_data *) simple_list(GROUP(ch)->members)) != NULL)
|
while ((k = (struct char_data *) simple_list(GROUP(ch)->members)) != NULL)
|
||||||
if (IN_ROOM(ch) == IN_ROOM(k))
|
if (IN_ROOM(ch) == IN_ROOM(k))
|
||||||
tot_members++;
|
tot_members++;
|
||||||
|
|
||||||
@@ -346,12 +346,12 @@ static void group_gain(char_data *ch, char_data *victim)
|
|||||||
else
|
else
|
||||||
base = 0;
|
base = 0;
|
||||||
|
|
||||||
while ((k = (char_data *) simple_list(GROUP(ch)->members)) != NULL)
|
while ((k = (struct char_data *) simple_list(GROUP(ch)->members)) != NULL)
|
||||||
if (IN_ROOM(k) == IN_ROOM(ch))
|
if (IN_ROOM(k) == IN_ROOM(ch))
|
||||||
perform_group_gain(k, base, victim);
|
perform_group_gain(k, base, victim);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void solo_gain(char_data *ch, char_data *victim)
|
static void solo_gain(struct char_data *ch, struct char_data *victim)
|
||||||
{
|
{
|
||||||
int exp, happy_exp;
|
int exp, happy_exp;
|
||||||
|
|
||||||
@@ -407,7 +407,7 @@ static char *replace_string(const char *str, const char *weapon_singular, const
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* message for doing damage with a weapon */
|
/* message for doing damage with a weapon */
|
||||||
static void dam_message(int dam, char_data *ch, char_data *victim,
|
static void dam_message(int dam, struct char_data *ch, struct char_data *victim,
|
||||||
int w_type)
|
int w_type)
|
||||||
{
|
{
|
||||||
char *buf;
|
char *buf;
|
||||||
@@ -512,13 +512,13 @@ static void dam_message(int dam, char_data *ch, char_data *victim,
|
|||||||
|
|
||||||
/* message for doing damage with a spell or skill. Also used for weapon
|
/* message for doing damage with a spell or skill. Also used for weapon
|
||||||
* damage on miss and death blows. */
|
* damage on miss and death blows. */
|
||||||
int skill_message(int dam, char_data *ch, char_data *vict,
|
int skill_message(int dam, struct char_data *ch, struct char_data *vict,
|
||||||
int attacktype)
|
int attacktype)
|
||||||
{
|
{
|
||||||
int i, j, nr;
|
int i, j, nr;
|
||||||
struct message_type *msg;
|
struct message_type *msg;
|
||||||
|
|
||||||
obj_data *weap = GET_EQ(ch, WEAR_WIELD);
|
struct obj_data *weap = GET_EQ(ch, WEAR_WIELD);
|
||||||
|
|
||||||
/* @todo restructure the messages library to a pointer based system as
|
/* @todo restructure the messages library to a pointer based system as
|
||||||
* opposed to the current cyclic location system. */
|
* opposed to the current cyclic location system. */
|
||||||
@@ -585,12 +585,12 @@ int skill_message(int dam, char_data *ch, char_data *vict,
|
|||||||
* < 0 Victim died.
|
* < 0 Victim died.
|
||||||
* = 0 No damage.
|
* = 0 No damage.
|
||||||
* > 0 How much damage done. */
|
* > 0 How much damage done. */
|
||||||
int damage(char_data *ch, char_data *victim, int dam, int attacktype)
|
int damage(struct char_data *ch, struct char_data *victim, int dam, int attacktype)
|
||||||
{
|
{
|
||||||
long local_gold = 0, happy_gold = 0;
|
long local_gold = 0, happy_gold = 0;
|
||||||
char local_buf[256];
|
char local_buf[256];
|
||||||
char_data *tmp_char;
|
struct char_data *tmp_char;
|
||||||
obj_data *corpse_obj;
|
struct obj_data *corpse_obj;
|
||||||
|
|
||||||
if (GET_POS(victim) <= POS_DEAD) {
|
if (GET_POS(victim) <= POS_DEAD) {
|
||||||
/* This is "normal"-ish now with delayed extraction. -gg 3/15/2001 */
|
/* This is "normal"-ish now with delayed extraction. -gg 3/15/2001 */
|
||||||
@@ -791,7 +791,7 @@ int damage(char_data *ch, char_data *victim, int dam, int attacktype)
|
|||||||
/* Calculate the THAC0 of the attacker. 'victim' currently isn't used but you
|
/* Calculate the THAC0 of the attacker. 'victim' currently isn't used but you
|
||||||
* could use it for special cases like weapons that hit evil creatures easier
|
* could use it for special cases like weapons that hit evil creatures easier
|
||||||
* or a weapon that always misses attacking an animal. */
|
* or a weapon that always misses attacking an animal. */
|
||||||
static int compute_thaco(char_data *ch, char_data *victim)
|
static int compute_thaco(struct char_data *ch, struct char_data *victim)
|
||||||
{
|
{
|
||||||
int calc_thaco;
|
int calc_thaco;
|
||||||
|
|
||||||
@@ -807,9 +807,9 @@ static int compute_thaco(char_data *ch, char_data *victim)
|
|||||||
return calc_thaco;
|
return calc_thaco;
|
||||||
}
|
}
|
||||||
|
|
||||||
void hit(char_data *ch, char_data *victim, int type)
|
void hit(struct char_data *ch, struct char_data *victim, int type)
|
||||||
{
|
{
|
||||||
obj_data *wielded = GET_EQ(ch, WEAR_WIELD);
|
struct obj_data *wielded = GET_EQ(ch, WEAR_WIELD);
|
||||||
int w_type, victim_ac, calc_thaco, dam, diceroll;
|
int w_type, victim_ac, calc_thaco, dam, diceroll;
|
||||||
|
|
||||||
/* Check that the attacker and victim exist */
|
/* Check that the attacker and victim exist */
|
||||||
@@ -910,7 +910,7 @@ void hit(char_data *ch, char_data *victim, int type)
|
|||||||
/* control the fights going on. Called every 2 seconds from comm.c. */
|
/* control the fights going on. Called every 2 seconds from comm.c. */
|
||||||
void perform_violence(void)
|
void perform_violence(void)
|
||||||
{
|
{
|
||||||
char_data *ch, *tch;
|
struct char_data *ch, *tch;
|
||||||
|
|
||||||
for (ch = combat_list; ch; ch = next_combat_list) {
|
for (ch = combat_list; ch; ch = next_combat_list) {
|
||||||
next_combat_list = ch->next_fighting;
|
next_combat_list = ch->next_fighting;
|
||||||
@@ -940,7 +940,7 @@ void perform_violence(void)
|
|||||||
if (GROUP(ch) && GROUP(ch)->members && GROUP(ch)->members->iSize) {
|
if (GROUP(ch) && GROUP(ch)->members && GROUP(ch)->members->iSize) {
|
||||||
struct iterator_data Iterator;
|
struct iterator_data Iterator;
|
||||||
|
|
||||||
tch = (char_data *) merge_iterator(&Iterator, GROUP(ch)->members);
|
tch = (struct char_data *) merge_iterator(&Iterator, GROUP(ch)->members);
|
||||||
for (; tch ; tch = next_in_list(&Iterator)) {
|
for (; tch ; tch = next_in_list(&Iterator)) {
|
||||||
if (tch == ch)
|
if (tch == ch)
|
||||||
continue;
|
continue;
|
||||||
|
|||||||
25
src/fight.h
25
src/fight.h
@@ -21,22 +21,23 @@ struct attack_hit_type {
|
|||||||
};
|
};
|
||||||
|
|
||||||
/* Functions available in fight.c */
|
/* Functions available in fight.c */
|
||||||
void appear(char_data *ch);
|
void appear(struct char_data *ch);
|
||||||
void check_killer(char_data *ch, char_data *vict);
|
void check_killer(struct char_data *ch, struct char_data *vict);
|
||||||
int compute_armor_class(char_data *ch);
|
int compute_armor_class(struct char_data *ch);
|
||||||
int damage(char_data *ch, char_data *victim, int dam, int attacktype);
|
int damage(struct char_data *ch, struct char_data *victim, int dam, int attacktype);
|
||||||
void death_cry(char_data *ch);
|
void death_cry(struct char_data *ch);
|
||||||
void die(char_data * ch, char_data * killer);
|
void die(struct char_data * ch, struct char_data * killer);
|
||||||
void hit(char_data *ch, char_data *victim, int type);
|
void hit(struct char_data *ch, struct char_data *victim, int type);
|
||||||
void perform_violence(void);
|
void perform_violence(void);
|
||||||
void raw_kill(char_data * ch, char_data * killer);
|
void raw_kill(struct char_data * ch, struct char_data * killer);
|
||||||
void set_fighting(char_data *ch, char_data *victim);
|
void set_fighting(struct char_data *ch, struct char_data *victim);
|
||||||
int skill_message(int dam, char_data *ch, char_data *vict, int attacktype);
|
int skill_message(int dam, struct char_data *ch, struct char_data *vict,
|
||||||
void stop_fighting(char_data *ch);
|
int attacktype);
|
||||||
|
void stop_fighting(struct char_data *ch);
|
||||||
|
|
||||||
|
|
||||||
/* Global variables */
|
/* Global variables */
|
||||||
extern struct attack_hit_type attack_hit_text[];
|
extern struct attack_hit_type attack_hit_text[];
|
||||||
extern char_data *combat_list;
|
extern struct char_data *combat_list;
|
||||||
|
|
||||||
#endif /* _FIGHT_H_*/
|
#endif /* _FIGHT_H_*/
|
||||||
|
|||||||
30
src/genmob.c
30
src/genmob.c
@@ -21,11 +21,11 @@
|
|||||||
/* local functions */
|
/* local functions */
|
||||||
static void extract_mobile_all(mob_vnum vnum);
|
static void extract_mobile_all(mob_vnum vnum);
|
||||||
|
|
||||||
int add_mobile(char_data *mob, mob_vnum vnum)
|
int add_mobile(struct char_data *mob, mob_vnum vnum)
|
||||||
{
|
{
|
||||||
int rnum, i, found = FALSE, shop, cmd_no;
|
int rnum, i, found = FALSE, shop, cmd_no;
|
||||||
zone_rnum zone;
|
zone_rnum zone;
|
||||||
char_data *live_mob;
|
struct char_data *live_mob;
|
||||||
|
|
||||||
if ((rnum = real_mobile(vnum)) != NOBODY) {
|
if ((rnum = real_mobile(vnum)) != NOBODY) {
|
||||||
/* Copy over the mobile and free() the old strings. */
|
/* Copy over the mobile and free() the old strings. */
|
||||||
@@ -41,7 +41,7 @@ int add_mobile(char_data *mob, mob_vnum vnum)
|
|||||||
return rnum;
|
return rnum;
|
||||||
}
|
}
|
||||||
|
|
||||||
RECREATE(mob_proto, char_data, top_of_mobt + 2);
|
RECREATE(mob_proto, struct char_data, top_of_mobt + 2);
|
||||||
RECREATE(mob_index, struct index_data, top_of_mobt + 2);
|
RECREATE(mob_index, struct index_data, top_of_mobt + 2);
|
||||||
top_of_mobt++;
|
top_of_mobt++;
|
||||||
|
|
||||||
@@ -90,7 +90,7 @@ int add_mobile(char_data *mob, mob_vnum vnum)
|
|||||||
return found;
|
return found;
|
||||||
}
|
}
|
||||||
|
|
||||||
int copy_mobile(char_data *to, char_data *from)
|
int copy_mobile(struct char_data *to, struct char_data *from)
|
||||||
{
|
{
|
||||||
free_mobile_strings(to);
|
free_mobile_strings(to);
|
||||||
*to = *from;
|
*to = *from;
|
||||||
@@ -101,7 +101,7 @@ int copy_mobile(char_data *to, char_data *from)
|
|||||||
|
|
||||||
static void extract_mobile_all(mob_vnum vnum)
|
static void extract_mobile_all(mob_vnum vnum)
|
||||||
{
|
{
|
||||||
char_data *next, *ch;
|
struct char_data *next, *ch;
|
||||||
int i;
|
int i;
|
||||||
|
|
||||||
for (ch = character_list; ch; ch = next) {
|
for (ch = character_list; ch; ch = next) {
|
||||||
@@ -140,8 +140,8 @@ static void extract_mobile_all(mob_vnum vnum)
|
|||||||
|
|
||||||
int delete_mobile(mob_rnum refpt)
|
int delete_mobile(mob_rnum refpt)
|
||||||
{
|
{
|
||||||
char_data *live_mob;
|
struct char_data *live_mob;
|
||||||
char_data *proto;
|
struct char_data *proto;
|
||||||
int counter, cmd_no;
|
int counter, cmd_no;
|
||||||
mob_vnum vnum;
|
mob_vnum vnum;
|
||||||
zone_rnum zone;
|
zone_rnum zone;
|
||||||
@@ -169,7 +169,7 @@ int delete_mobile(mob_rnum refpt)
|
|||||||
|
|
||||||
top_of_mobt--;
|
top_of_mobt--;
|
||||||
RECREATE(mob_index, struct index_data, top_of_mobt + 1);
|
RECREATE(mob_index, struct index_data, top_of_mobt + 1);
|
||||||
RECREATE(mob_proto, char_data, top_of_mobt + 1);
|
RECREATE(mob_proto, struct char_data, top_of_mobt + 1);
|
||||||
|
|
||||||
/* Update live mobile rnums. */
|
/* Update live mobile rnums. */
|
||||||
for (live_mob = character_list; live_mob; live_mob = live_mob->next)
|
for (live_mob = character_list; live_mob; live_mob = live_mob->next)
|
||||||
@@ -195,7 +195,7 @@ int delete_mobile(mob_rnum refpt)
|
|||||||
return refpt;
|
return refpt;
|
||||||
}
|
}
|
||||||
|
|
||||||
int copy_mobile_strings(char_data *t, char_data *f)
|
int copy_mobile_strings(struct char_data *t, struct char_data *f)
|
||||||
{
|
{
|
||||||
if (f->player.name)
|
if (f->player.name)
|
||||||
t->player.name = strdup(f->player.name);
|
t->player.name = strdup(f->player.name);
|
||||||
@@ -210,7 +210,7 @@ int copy_mobile_strings(char_data *t, char_data *f)
|
|||||||
return TRUE;
|
return TRUE;
|
||||||
}
|
}
|
||||||
|
|
||||||
int update_mobile_strings(char_data *t, char_data *f)
|
int update_mobile_strings(struct char_data *t, struct char_data *f)
|
||||||
{
|
{
|
||||||
if (f->player.name)
|
if (f->player.name)
|
||||||
t->player.name = f->player.name;
|
t->player.name = f->player.name;
|
||||||
@@ -225,7 +225,7 @@ int update_mobile_strings(char_data *t, char_data *f)
|
|||||||
return TRUE;
|
return TRUE;
|
||||||
}
|
}
|
||||||
|
|
||||||
int free_mobile_strings(char_data *mob)
|
int free_mobile_strings(struct char_data *mob)
|
||||||
{
|
{
|
||||||
if (mob->player.name)
|
if (mob->player.name)
|
||||||
free(mob->player.name);
|
free(mob->player.name);
|
||||||
@@ -242,7 +242,7 @@ int free_mobile_strings(char_data *mob)
|
|||||||
|
|
||||||
/* Free a mobile structure that has been edited. Take care of existing mobiles
|
/* Free a mobile structure that has been edited. Take care of existing mobiles
|
||||||
* and their mob_proto! */
|
* and their mob_proto! */
|
||||||
int free_mobile(char_data *mob)
|
int free_mobile(struct char_data *mob)
|
||||||
{
|
{
|
||||||
mob_rnum i;
|
mob_rnum i;
|
||||||
|
|
||||||
@@ -325,7 +325,7 @@ int save_mobiles(zone_rnum rznum)
|
|||||||
return written;
|
return written;
|
||||||
}
|
}
|
||||||
|
|
||||||
int write_mobile_espec(mob_vnum mvnum, char_data *mob, FILE *fd)
|
int write_mobile_espec(mob_vnum mvnum, struct char_data *mob, FILE *fd)
|
||||||
{
|
{
|
||||||
if (GET_ATTACK(mob) != 0)
|
if (GET_ATTACK(mob) != 0)
|
||||||
fprintf(fd, "BareHandAttack: %d\n", GET_ATTACK(mob));
|
fprintf(fd, "BareHandAttack: %d\n", GET_ATTACK(mob));
|
||||||
@@ -357,7 +357,7 @@ int write_mobile_espec(mob_vnum mvnum, char_data *mob, FILE *fd)
|
|||||||
return TRUE;
|
return TRUE;
|
||||||
}
|
}
|
||||||
|
|
||||||
int write_mobile_record(mob_vnum mvnum, char_data *mob, FILE *fd)
|
int write_mobile_record(mob_vnum mvnum, struct char_data *mob, FILE *fd)
|
||||||
{
|
{
|
||||||
char ldesc[MAX_STRING_LENGTH];
|
char ldesc[MAX_STRING_LENGTH];
|
||||||
char ddesc[MAX_STRING_LENGTH];
|
char ddesc[MAX_STRING_LENGTH];
|
||||||
@@ -419,7 +419,7 @@ int write_mobile_record(mob_vnum mvnum, char_data *mob, FILE *fd)
|
|||||||
return TRUE;
|
return TRUE;
|
||||||
}
|
}
|
||||||
|
|
||||||
void check_mobile_strings(char_data *mob)
|
void check_mobile_strings(struct char_data *mob)
|
||||||
{
|
{
|
||||||
mob_vnum mvnum = mob_index[mob->nr].vnum;
|
mob_vnum mvnum = mob_index[mob->nr].vnum;
|
||||||
check_mobile_string(mvnum, &GET_LDESC(mob), "long description");
|
check_mobile_string(mvnum, &GET_LDESC(mob), "long description");
|
||||||
|
|||||||
24
src/genmob.h
24
src/genmob.h
@@ -13,21 +13,21 @@
|
|||||||
#define _GENMOB_H_
|
#define _GENMOB_H_
|
||||||
|
|
||||||
int delete_mobile(mob_rnum);
|
int delete_mobile(mob_rnum);
|
||||||
int copy_mobile(char_data *to, char_data *from);
|
int copy_mobile(struct char_data *to, struct char_data *from);
|
||||||
int add_mobile(char_data *, mob_vnum);
|
int add_mobile(struct char_data *, mob_vnum);
|
||||||
int copy_mob_strings(char_data *to, char_data *from);
|
int copy_mob_strings(struct char_data *to, struct char_data *from);
|
||||||
int free_mob_strings(char_data *);
|
int free_mob_strings(struct char_data *);
|
||||||
int free_mobile(char_data *mob);
|
int free_mobile(struct char_data *mob);
|
||||||
int save_mobiles(zone_rnum rznum);
|
int save_mobiles(zone_rnum rznum);
|
||||||
int update_mobile_strings(char_data *t, char_data *f);
|
int update_mobile_strings(struct char_data *t, struct char_data *f);
|
||||||
void check_mobile_strings(char_data *mob);
|
void check_mobile_strings(struct char_data *mob);
|
||||||
void check_mobile_string(mob_vnum i, char **string, const char *desc);
|
void check_mobile_string(mob_vnum i, char **string, const char *desc);
|
||||||
int write_mobile_record(mob_vnum mvnum, char_data *mob, FILE *fd);
|
int write_mobile_record(mob_vnum mvnum, struct char_data *mob, FILE *fd);
|
||||||
int write_mobile_espec(mob_vnum mvnum, char_data *mob, FILE *fd);
|
int write_mobile_espec(mob_vnum mvnum, struct char_data *mob, FILE *fd);
|
||||||
int free_mobile_strings(char_data *mob);
|
int free_mobile_strings(struct char_data *mob);
|
||||||
int copy_mobile_strings(char_data *t, char_data *f);
|
int copy_mobile_strings(struct char_data *t, struct char_data *f);
|
||||||
#if CONFIG_GENOLC_MOBPROG
|
#if CONFIG_GENOLC_MOBPROG
|
||||||
int write_mobile_mobprog(mob_vnum mvnum, char_data *mob, FILE *fd);
|
int write_mobile_mobprog(mob_vnum mvnum, struct char_data *mob, FILE *fd);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
/* Handy macros. */
|
/* Handy macros. */
|
||||||
|
|||||||
46
src/genobj.c
46
src/genobj.c
@@ -22,10 +22,10 @@
|
|||||||
|
|
||||||
|
|
||||||
/* local functions */
|
/* local functions */
|
||||||
static int update_all_objects(obj_data *obj);
|
static int update_all_objects(struct obj_data *obj);
|
||||||
static void copy_object_strings(obj_data *to, obj_data *from);
|
static void copy_object_strings(struct obj_data *to, struct obj_data *from);
|
||||||
|
|
||||||
obj_rnum add_object(obj_data *newobj, obj_vnum ovnum)
|
obj_rnum add_object(struct obj_data *newobj, obj_vnum ovnum)
|
||||||
{
|
{
|
||||||
int found = NOTHING;
|
int found = NOTHING;
|
||||||
zone_rnum rznum = real_zone_by_thing(ovnum);
|
zone_rnum rznum = real_zone_by_thing(ovnum);
|
||||||
@@ -48,9 +48,9 @@ obj_rnum add_object(obj_data *newobj, obj_vnum ovnum)
|
|||||||
* and every object currently in the game to see which ones are pointing to
|
* and every object currently in the game to see which ones are pointing to
|
||||||
* this prototype. If object is pointing to this prototype, then we need to
|
* this prototype. If object is pointing to this prototype, then we need to
|
||||||
* replace it with the new one. */
|
* replace it with the new one. */
|
||||||
static int update_all_objects(obj_data *refobj)
|
static int update_all_objects(struct obj_data *refobj)
|
||||||
{
|
{
|
||||||
obj_data *obj, swap;
|
struct obj_data *obj, swap;
|
||||||
int count = 0;
|
int count = 0;
|
||||||
|
|
||||||
for (obj = object_list; obj; obj = obj->next) {
|
for (obj = object_list; obj; obj = obj->next) {
|
||||||
@@ -85,7 +85,7 @@ static int update_all_objects(obj_data *refobj)
|
|||||||
obj_rnum adjust_objects(obj_rnum refpt)
|
obj_rnum adjust_objects(obj_rnum refpt)
|
||||||
{
|
{
|
||||||
int shop, i, zone, cmd_no;
|
int shop, i, zone, cmd_no;
|
||||||
obj_data *obj;
|
struct obj_data *obj;
|
||||||
|
|
||||||
#if CIRCLE_UNSIGNED_INDEX
|
#if CIRCLE_UNSIGNED_INDEX
|
||||||
if (refpt == NOTHING || refpt > top_of_objt)
|
if (refpt == NOTHING || refpt > top_of_objt)
|
||||||
@@ -132,13 +132,13 @@ obj_rnum adjust_objects(obj_rnum refpt)
|
|||||||
/* Function handle the insertion of an object within the prototype framework.
|
/* Function handle the insertion of an object within the prototype framework.
|
||||||
* Note that this does not adjust internal values of other objects, use
|
* Note that this does not adjust internal values of other objects, use
|
||||||
* add_object() for that. */
|
* add_object() for that. */
|
||||||
obj_rnum insert_object(obj_data *obj, obj_vnum ovnum)
|
obj_rnum insert_object(struct obj_data *obj, obj_vnum ovnum)
|
||||||
{
|
{
|
||||||
obj_rnum i;
|
obj_rnum i;
|
||||||
|
|
||||||
top_of_objt++;
|
top_of_objt++;
|
||||||
RECREATE(obj_index, struct index_data, top_of_objt + 1);
|
RECREATE(obj_index, struct index_data, top_of_objt + 1);
|
||||||
RECREATE(obj_proto, obj_data, top_of_objt + 1);
|
RECREATE(obj_proto, struct obj_data, top_of_objt + 1);
|
||||||
|
|
||||||
/* Start counting through both tables. */
|
/* Start counting through both tables. */
|
||||||
for (i = top_of_objt; i > 0; i--) {
|
for (i = top_of_objt; i > 0; i--) {
|
||||||
@@ -156,7 +156,7 @@ obj_rnum insert_object(obj_data *obj, obj_vnum ovnum)
|
|||||||
return index_object(obj, ovnum, 0);
|
return index_object(obj, ovnum, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
obj_rnum index_object(obj_data *obj, obj_vnum ovnum, obj_rnum ornum)
|
obj_rnum index_object(struct obj_data *obj, obj_vnum ovnum, obj_rnum ornum)
|
||||||
{
|
{
|
||||||
#if CIRCLE_UNSIGNED_INDEX
|
#if CIRCLE_UNSIGNED_INDEX
|
||||||
if (obj == NULL || ornum == NOTHING || ornum > top_of_objt)
|
if (obj == NULL || ornum == NOTHING || ornum > top_of_objt)
|
||||||
@@ -184,7 +184,7 @@ int save_objects(zone_rnum zone_num)
|
|||||||
char pbuf1[MAX_STRING_LENGTH], pbuf2[MAX_STRING_LENGTH], pbuf3[MAX_STRING_LENGTH], pbuf4[MAX_STRING_LENGTH];
|
char pbuf1[MAX_STRING_LENGTH], pbuf2[MAX_STRING_LENGTH], pbuf3[MAX_STRING_LENGTH], pbuf4[MAX_STRING_LENGTH];
|
||||||
int counter, counter2, realcounter;
|
int counter, counter2, realcounter;
|
||||||
FILE *fp;
|
FILE *fp;
|
||||||
obj_data *obj;
|
struct obj_data *obj;
|
||||||
struct extra_descr_data *ex_desc;
|
struct extra_descr_data *ex_desc;
|
||||||
|
|
||||||
#if CIRCLE_UNSIGNED_INDEX
|
#if CIRCLE_UNSIGNED_INDEX
|
||||||
@@ -299,7 +299,7 @@ int save_objects(zone_rnum zone_num)
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* Free all, unconditionally. */
|
/* Free all, unconditionally. */
|
||||||
void free_object_strings(obj_data *obj)
|
void free_object_strings(struct obj_data *obj)
|
||||||
{
|
{
|
||||||
if (obj->name)
|
if (obj->name)
|
||||||
free(obj->name);
|
free(obj->name);
|
||||||
@@ -314,7 +314,7 @@ void free_object_strings(obj_data *obj)
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* For object instances that are not the prototype. */
|
/* For object instances that are not the prototype. */
|
||||||
void free_object_strings_proto(obj_data *obj)
|
void free_object_strings_proto(struct obj_data *obj)
|
||||||
{
|
{
|
||||||
int robj_num = GET_OBJ_RNUM(obj);
|
int robj_num = GET_OBJ_RNUM(obj);
|
||||||
|
|
||||||
@@ -349,7 +349,7 @@ void free_object_strings_proto(obj_data *obj)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static void copy_object_strings(obj_data *to, obj_data *from)
|
static void copy_object_strings(struct obj_data *to, struct obj_data *from)
|
||||||
{
|
{
|
||||||
to->name = from->name ? strdup(from->name) : NULL;
|
to->name = from->name ? strdup(from->name) : NULL;
|
||||||
to->description = from->description ? strdup(from->description) : NULL;
|
to->description = from->description ? strdup(from->description) : NULL;
|
||||||
@@ -362,18 +362,18 @@ static void copy_object_strings(obj_data *to, obj_data *from)
|
|||||||
to->ex_description = NULL;
|
to->ex_description = NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
int copy_object(obj_data *to, obj_data *from)
|
int copy_object(struct obj_data *to, struct obj_data *from)
|
||||||
{
|
{
|
||||||
free_object_strings(to);
|
free_object_strings(to);
|
||||||
return copy_object_main(to, from, TRUE);
|
return copy_object_main(to, from, TRUE);
|
||||||
}
|
}
|
||||||
|
|
||||||
int copy_object_preserve(obj_data *to, obj_data *from)
|
int copy_object_preserve(struct obj_data *to, struct obj_data *from)
|
||||||
{
|
{
|
||||||
return copy_object_main(to, from, FALSE);
|
return copy_object_main(to, from, FALSE);
|
||||||
}
|
}
|
||||||
|
|
||||||
int copy_object_main(obj_data *to, obj_data *from, int free_object)
|
int copy_object_main(struct obj_data *to, struct obj_data *from, int free_object)
|
||||||
{
|
{
|
||||||
*to = *from;
|
*to = *from;
|
||||||
copy_object_strings(to, from);
|
copy_object_strings(to, from);
|
||||||
@@ -384,7 +384,7 @@ int delete_object(obj_rnum rnum)
|
|||||||
{
|
{
|
||||||
obj_rnum i;
|
obj_rnum i;
|
||||||
zone_rnum zrnum;
|
zone_rnum zrnum;
|
||||||
obj_data *obj, *tmp, *next_obj;
|
struct obj_data *obj, *tmp, *next_obj;
|
||||||
int shop, j, zone, cmd_no;
|
int shop, j, zone, cmd_no;
|
||||||
|
|
||||||
if (rnum == NOTHING || rnum > top_of_objt)
|
if (rnum == NOTHING || rnum > top_of_objt)
|
||||||
@@ -404,7 +404,7 @@ int delete_object(obj_rnum rnum)
|
|||||||
|
|
||||||
/* extract_obj() will just axe contents. */
|
/* extract_obj() will just axe contents. */
|
||||||
if (tmp->contains) {
|
if (tmp->contains) {
|
||||||
obj_data *this_content, *next_content;
|
struct obj_data *this_content, *next_content;
|
||||||
for (this_content = tmp->contains; this_content; this_content = next_content) {
|
for (this_content = tmp->contains; this_content; this_content = next_content) {
|
||||||
next_content = this_content->next_content;
|
next_content = this_content->next_content;
|
||||||
if (IN_ROOM(tmp)) {
|
if (IN_ROOM(tmp)) {
|
||||||
@@ -442,7 +442,7 @@ int delete_object(obj_rnum rnum)
|
|||||||
|
|
||||||
top_of_objt--;
|
top_of_objt--;
|
||||||
RECREATE(obj_index, struct index_data, top_of_objt + 1);
|
RECREATE(obj_index, struct index_data, top_of_objt + 1);
|
||||||
RECREATE(obj_proto, obj_data, top_of_objt + 1);
|
RECREATE(obj_proto, struct obj_data, top_of_objt + 1);
|
||||||
|
|
||||||
/* Renumber notice boards. */
|
/* Renumber notice boards. */
|
||||||
for (j = 0; j < NUM_OF_BOARDS; j++)
|
for (j = 0; j < NUM_OF_BOARDS; j++)
|
||||||
@@ -487,7 +487,7 @@ int delete_object(obj_rnum rnum)
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* oset handling, this location should be temporary */
|
/* oset handling, this location should be temporary */
|
||||||
bool oset_alias(obj_data *obj, char * argument)
|
bool oset_alias(struct obj_data *obj, char * argument)
|
||||||
{
|
{
|
||||||
static size_t max_len = 64;
|
static size_t max_len = 64;
|
||||||
int i = GET_OBJ_RNUM(obj);
|
int i = GET_OBJ_RNUM(obj);
|
||||||
@@ -505,7 +505,7 @@ bool oset_alias(obj_data *obj, char * argument)
|
|||||||
return TRUE;
|
return TRUE;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool oset_apply(obj_data *obj, char * argument)
|
bool oset_apply(struct obj_data *obj, char * argument)
|
||||||
{
|
{
|
||||||
int i = 0, apply = -1, location = -1, mod = 0, empty = -1, value;
|
int i = 0, apply = -1, location = -1, mod = 0, empty = -1, value;
|
||||||
char arg[MAX_INPUT_LENGTH];
|
char arg[MAX_INPUT_LENGTH];
|
||||||
@@ -558,7 +558,7 @@ bool oset_apply(obj_data *obj, char * argument)
|
|||||||
return TRUE;
|
return TRUE;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool oset_short_description(obj_data *obj, char * argument)
|
bool oset_short_description(struct obj_data *obj, char * argument)
|
||||||
{
|
{
|
||||||
static size_t max_len = 64;
|
static size_t max_len = 64;
|
||||||
int i = GET_OBJ_RNUM(obj);
|
int i = GET_OBJ_RNUM(obj);
|
||||||
@@ -576,7 +576,7 @@ bool oset_short_description(obj_data *obj, char * argument)
|
|||||||
return TRUE;
|
return TRUE;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool oset_long_description(obj_data *obj, char * argument)
|
bool oset_long_description(struct obj_data *obj, char * argument)
|
||||||
{
|
{
|
||||||
static size_t max_len = 128;
|
static size_t max_len = 128;
|
||||||
int i = GET_OBJ_RNUM(obj);
|
int i = GET_OBJ_RNUM(obj);
|
||||||
|
|||||||
24
src/genobj.h
24
src/genobj.h
@@ -12,20 +12,20 @@
|
|||||||
#ifndef _GENOBJ_H_
|
#ifndef _GENOBJ_H_
|
||||||
#define _GENOBJ_H_
|
#define _GENOBJ_H_
|
||||||
|
|
||||||
void free_object_strings_proto(obj_data *obj);
|
void free_object_strings_proto(struct obj_data *obj);
|
||||||
void free_object_strings(obj_data *obj);
|
void free_object_strings(struct obj_data *obj);
|
||||||
int copy_object(obj_data *to, obj_data *from);
|
int copy_object(struct obj_data *to, struct obj_data *from);
|
||||||
int copy_object_preserve(obj_data *to, obj_data *from);
|
int copy_object_preserve(struct obj_data *to, struct obj_data *from);
|
||||||
int save_objects(zone_rnum vznum);
|
int save_objects(zone_rnum vznum);
|
||||||
obj_rnum insert_object(obj_data *obj, obj_vnum ovnum);
|
obj_rnum insert_object(struct obj_data *obj, obj_vnum ovnum);
|
||||||
obj_rnum adjust_objects(obj_rnum refpt);
|
obj_rnum adjust_objects(obj_rnum refpt);
|
||||||
obj_rnum index_object(obj_data *obj, obj_vnum ovnum, obj_rnum ornum);
|
obj_rnum index_object(struct obj_data *obj, obj_vnum ovnum, obj_rnum ornum);
|
||||||
obj_rnum add_object(obj_data *, obj_vnum ovnum);
|
obj_rnum add_object(struct obj_data *, obj_vnum ovnum);
|
||||||
int copy_object_main(obj_data *to, obj_data *from, int free_object);
|
int copy_object_main(struct obj_data *to, struct obj_data *from, int free_object);
|
||||||
int delete_object(obj_rnum);
|
int delete_object(obj_rnum);
|
||||||
bool oset_alias(obj_data *obj, char * argument);
|
bool oset_alias(struct obj_data *obj, char * argument);
|
||||||
bool oset_apply(obj_data *obj, char * argument);
|
bool oset_apply(struct obj_data *obj, char * argument);
|
||||||
bool oset_short_description(obj_data *obj, char * argument);
|
bool oset_short_description(struct obj_data *obj, char * argument);
|
||||||
bool oset_long_description(obj_data *obj, char * argument);
|
bool oset_long_description(struct obj_data *obj, char * argument);
|
||||||
|
|
||||||
#endif /* _GENOBJ_H_ */
|
#endif /* _GENOBJ_H_ */
|
||||||
|
|||||||
14
src/genolc.c
14
src/genolc.c
@@ -60,11 +60,11 @@ static int export_save_zone(zone_rnum zrnum);
|
|||||||
static int export_save_objects(zone_rnum zrnum);
|
static int export_save_objects(zone_rnum zrnum);
|
||||||
static int export_save_rooms(zone_rnum zrnum);
|
static int export_save_rooms(zone_rnum zrnum);
|
||||||
static int export_save_triggers(zone_rnum zrnum);
|
static int export_save_triggers(zone_rnum zrnum);
|
||||||
static int export_mobile_record(mob_vnum mvnum, char_data *mob, FILE *fd);
|
static int export_mobile_record(mob_vnum mvnum, struct char_data *mob, FILE *fd);
|
||||||
static void export_script_save_to_disk(FILE *fp, void *item, int type);
|
static void export_script_save_to_disk(FILE *fp, void *item, int type);
|
||||||
static int export_info_file(zone_rnum zrnum);
|
static int export_info_file(zone_rnum zrnum);
|
||||||
|
|
||||||
int genolc_checkstring(descriptor_data *d, char *arg)
|
int genolc_checkstring(struct descriptor_data *d, char *arg)
|
||||||
{
|
{
|
||||||
smash_tilde(arg);
|
smash_tilde(arg);
|
||||||
parse_at(arg);
|
parse_at(arg);
|
||||||
@@ -330,7 +330,7 @@ ACMD(do_export_zone)
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
zvnum = atoidx(argument);
|
zvnum = atoi(argument);
|
||||||
zrnum = real_zone(zvnum);
|
zrnum = real_zone(zvnum);
|
||||||
|
|
||||||
if (zrnum == NOWHERE) {
|
if (zrnum == NOWHERE) {
|
||||||
@@ -589,7 +589,7 @@ static int export_save_mobiles(zone_rnum rznum)
|
|||||||
return TRUE;
|
return TRUE;
|
||||||
}
|
}
|
||||||
|
|
||||||
static int export_mobile_record(mob_vnum mvnum, char_data *mob, FILE *fd)
|
static int export_mobile_record(mob_vnum mvnum, struct char_data *mob, FILE *fd)
|
||||||
{
|
{
|
||||||
|
|
||||||
char ldesc[MAX_STRING_LENGTH];
|
char ldesc[MAX_STRING_LENGTH];
|
||||||
@@ -774,7 +774,7 @@ static int export_save_objects(zone_rnum zrnum)
|
|||||||
obj_vnum ovnum;
|
obj_vnum ovnum;
|
||||||
int i;
|
int i;
|
||||||
FILE *obj_file;
|
FILE *obj_file;
|
||||||
obj_data *obj;
|
struct obj_data *obj;
|
||||||
struct extra_descr_data *ex_desc;
|
struct extra_descr_data *ex_desc;
|
||||||
|
|
||||||
if (!(obj_file = fopen("world/export/qq.obj", "w"))) {
|
if (!(obj_file = fopen("world/export/qq.obj", "w"))) {
|
||||||
@@ -996,9 +996,9 @@ static void export_script_save_to_disk(FILE *fp, void *item, int type)
|
|||||||
struct trig_proto_list *t;
|
struct trig_proto_list *t;
|
||||||
|
|
||||||
if (type==MOB_TRIGGER)
|
if (type==MOB_TRIGGER)
|
||||||
t = ((char_data *)item)->proto_script;
|
t = ((struct char_data *)item)->proto_script;
|
||||||
else if (type==OBJ_TRIGGER)
|
else if (type==OBJ_TRIGGER)
|
||||||
t = ((obj_data *)item)->proto_script;
|
t = ((struct obj_data *)item)->proto_script;
|
||||||
else if (type==WLD_TRIGGER)
|
else if (type==WLD_TRIGGER)
|
||||||
t = ((struct room_data *)item)->proto_script;
|
t = ((struct room_data *)item)->proto_script;
|
||||||
else {
|
else {
|
||||||
|
|||||||
@@ -15,7 +15,7 @@
|
|||||||
#define STRING_TERMINATOR '~'
|
#define STRING_TERMINATOR '~'
|
||||||
#define CONFIG_GENOLC_MOBPROG 0
|
#define CONFIG_GENOLC_MOBPROG 0
|
||||||
|
|
||||||
int genolc_checkstring(descriptor_data *d, char *arg);
|
int genolc_checkstring(struct descriptor_data *d, char *arg);
|
||||||
int remove_from_save_list(zone_vnum, int type);
|
int remove_from_save_list(zone_vnum, int type);
|
||||||
int add_to_save_list(zone_vnum, int type);
|
int add_to_save_list(zone_vnum, int type);
|
||||||
int in_save_list(zone_vnum, int type);
|
int in_save_list(zone_vnum, int type);
|
||||||
|
|||||||
@@ -24,8 +24,8 @@
|
|||||||
* the description, title, and such. */
|
* the description, title, and such. */
|
||||||
room_rnum add_room(struct room_data *room)
|
room_rnum add_room(struct room_data *room)
|
||||||
{
|
{
|
||||||
char_data *tch;
|
struct char_data *tch;
|
||||||
obj_data *tobj;
|
struct obj_data *tobj;
|
||||||
int j, found = FALSE;
|
int j, found = FALSE;
|
||||||
room_rnum i;
|
room_rnum i;
|
||||||
|
|
||||||
@@ -123,8 +123,8 @@ int delete_room(room_rnum rnum)
|
|||||||
{
|
{
|
||||||
room_rnum i;
|
room_rnum i;
|
||||||
int j;
|
int j;
|
||||||
char_data *ppl, *next_ppl;
|
struct char_data *ppl, *next_ppl;
|
||||||
obj_data *obj, *next_obj;
|
struct obj_data *obj, *next_obj;
|
||||||
struct room_data *room;
|
struct room_data *room;
|
||||||
|
|
||||||
if (rnum <= 0 || rnum > top_of_world) /* Can't delete void yet. */
|
if (rnum <= 0 || rnum > top_of_world) /* Can't delete void yet. */
|
||||||
|
|||||||
@@ -141,7 +141,7 @@ static int find_first_step(room_rnum src, room_rnum target)
|
|||||||
ACMD(do_track)
|
ACMD(do_track)
|
||||||
{
|
{
|
||||||
char arg[MAX_INPUT_LENGTH];
|
char arg[MAX_INPUT_LENGTH];
|
||||||
char_data *vict;
|
struct char_data *vict;
|
||||||
int dir;
|
int dir;
|
||||||
|
|
||||||
/* The character must have the track skill. */
|
/* The character must have the track skill. */
|
||||||
@@ -195,11 +195,11 @@ ACMD(do_track)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void hunt_victim(char_data *ch)
|
void hunt_victim(struct char_data *ch)
|
||||||
{
|
{
|
||||||
int dir;
|
int dir;
|
||||||
byte found;
|
byte found;
|
||||||
char_data *tmp;
|
struct char_data *tmp;
|
||||||
|
|
||||||
if (!ch || !HUNTING(ch) || FIGHTING(ch))
|
if (!ch || !HUNTING(ch) || FIGHTING(ch))
|
||||||
return;
|
return;
|
||||||
|
|||||||
@@ -15,6 +15,6 @@
|
|||||||
#define _GRAPH_H_
|
#define _GRAPH_H_
|
||||||
|
|
||||||
ACMD(do_track);
|
ACMD(do_track);
|
||||||
void hunt_victim(char_data *ch);
|
void hunt_victim(struct char_data *ch);
|
||||||
|
|
||||||
#endif /* _GRAPH_H_*/
|
#endif /* _GRAPH_H_*/
|
||||||
|
|||||||
152
src/handler.c
152
src/handler.c
@@ -29,9 +29,9 @@
|
|||||||
static int extractions_pending = 0;
|
static int extractions_pending = 0;
|
||||||
|
|
||||||
/* local file scope functions */
|
/* local file scope functions */
|
||||||
static int apply_ac(char_data *ch, int eq_pos);
|
static int apply_ac(struct char_data *ch, int eq_pos);
|
||||||
static void update_object(obj_data *obj, int use);
|
static void update_object(struct obj_data *obj, int use);
|
||||||
static void affect_modify_ar(char_data * ch, byte loc, sbyte mod, int bitv[], bool add);
|
static void affect_modify_ar(struct char_data * ch, byte loc, sbyte mod, int bitv[], bool add);
|
||||||
|
|
||||||
char *fname(const char *namelist)
|
char *fname(const char *namelist)
|
||||||
{
|
{
|
||||||
@@ -105,7 +105,7 @@ int isname(const char *str, const char *namelist)
|
|||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void aff_apply_modify(char_data *ch, byte loc, sbyte mod, char *msg)
|
static void aff_apply_modify(struct char_data *ch, byte loc, sbyte mod, char *msg)
|
||||||
{
|
{
|
||||||
switch (loc) {
|
switch (loc) {
|
||||||
case APPLY_NONE:
|
case APPLY_NONE:
|
||||||
@@ -205,7 +205,7 @@ static void aff_apply_modify(char_data *ch, byte loc, sbyte mod, char *msg)
|
|||||||
} /* switch */
|
} /* switch */
|
||||||
}
|
}
|
||||||
|
|
||||||
static void affect_modify_ar(char_data * ch, byte loc, sbyte mod, int bitv[], bool add)
|
static void affect_modify_ar(struct char_data * ch, byte loc, sbyte mod, int bitv[], bool add)
|
||||||
{
|
{
|
||||||
int i , j;
|
int i , j;
|
||||||
|
|
||||||
@@ -227,7 +227,7 @@ static void affect_modify_ar(char_data * ch, byte loc, sbyte mod, int bitv[], bo
|
|||||||
|
|
||||||
/* This updates a character by subtracting everything he is affected by
|
/* This updates a character by subtracting everything he is affected by
|
||||||
* restoring original abilities, and then affecting all again. */
|
* restoring original abilities, and then affecting all again. */
|
||||||
void affect_total(char_data *ch)
|
void affect_total(struct char_data *ch)
|
||||||
{
|
{
|
||||||
struct affected_type *af;
|
struct affected_type *af;
|
||||||
int i, j;
|
int i, j;
|
||||||
@@ -279,7 +279,7 @@ void affect_total(char_data *ch)
|
|||||||
|
|
||||||
/* Insert an affect_type in a char_data structure. Automatically sets
|
/* Insert an affect_type in a char_data structure. Automatically sets
|
||||||
* apropriate bits and apply's */
|
* apropriate bits and apply's */
|
||||||
void affect_to_char(char_data *ch, struct affected_type *af)
|
void affect_to_char(struct char_data *ch, struct affected_type *af)
|
||||||
{
|
{
|
||||||
struct affected_type *affected_alloc;
|
struct affected_type *affected_alloc;
|
||||||
|
|
||||||
@@ -296,7 +296,7 @@ void affect_to_char(char_data *ch, struct affected_type *af)
|
|||||||
/* Remove an affected_type structure from a char (called when duration reaches
|
/* Remove an affected_type structure from a char (called when duration reaches
|
||||||
* zero). Pointer *af must never be NIL! Frees mem and calls
|
* zero). Pointer *af must never be NIL! Frees mem and calls
|
||||||
* affect_location_apply */
|
* affect_location_apply */
|
||||||
void affect_remove(char_data *ch, struct affected_type *af)
|
void affect_remove(struct char_data *ch, struct affected_type *af)
|
||||||
{
|
{
|
||||||
struct affected_type *temp;
|
struct affected_type *temp;
|
||||||
|
|
||||||
@@ -312,7 +312,7 @@ void affect_remove(char_data *ch, struct affected_type *af)
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* Call affect_remove with every affect from the spell "type" */
|
/* Call affect_remove with every affect from the spell "type" */
|
||||||
void affect_from_char(char_data *ch, int type)
|
void affect_from_char(struct char_data *ch, int type)
|
||||||
{
|
{
|
||||||
struct affected_type *hjp, *next;
|
struct affected_type *hjp, *next;
|
||||||
|
|
||||||
@@ -325,7 +325,7 @@ void affect_from_char(char_data *ch, int type)
|
|||||||
|
|
||||||
/* Return TRUE if a char is affected by a spell (SPELL_XXX), FALSE indicates
|
/* Return TRUE if a char is affected by a spell (SPELL_XXX), FALSE indicates
|
||||||
* not affected. */
|
* not affected. */
|
||||||
bool affected_by_spell(char_data *ch, int type)
|
bool affected_by_spell(struct char_data *ch, int type)
|
||||||
{
|
{
|
||||||
struct affected_type *hjp;
|
struct affected_type *hjp;
|
||||||
|
|
||||||
@@ -336,7 +336,7 @@ bool affected_by_spell(char_data *ch, int type)
|
|||||||
return (FALSE);
|
return (FALSE);
|
||||||
}
|
}
|
||||||
|
|
||||||
void affect_join(char_data *ch, struct affected_type *af,
|
void affect_join(struct char_data *ch, struct affected_type *af,
|
||||||
bool add_dur, bool avg_dur, bool add_mod, bool avg_mod)
|
bool add_dur, bool avg_dur, bool add_mod, bool avg_mod)
|
||||||
{
|
{
|
||||||
struct affected_type *hjp, *next;
|
struct affected_type *hjp, *next;
|
||||||
@@ -365,9 +365,9 @@ void affect_join(char_data *ch, struct affected_type *af,
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* move a player out of a room */
|
/* move a player out of a room */
|
||||||
void char_from_room(char_data *ch)
|
void char_from_room(struct char_data *ch)
|
||||||
{
|
{
|
||||||
char_data *temp;
|
struct char_data *temp;
|
||||||
|
|
||||||
if (ch == NULL || IN_ROOM(ch) == NOWHERE) {
|
if (ch == NULL || IN_ROOM(ch) == NOWHERE) {
|
||||||
log("SYSERR: NULL character or NOWHERE in %s, char_from_room", __FILE__);
|
log("SYSERR: NULL character or NOWHERE in %s, char_from_room", __FILE__);
|
||||||
@@ -390,7 +390,7 @@ void char_from_room(char_data *ch)
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* place a character in a room */
|
/* place a character in a room */
|
||||||
void char_to_room(char_data *ch, room_rnum room)
|
void char_to_room(struct char_data *ch, room_rnum room)
|
||||||
{
|
{
|
||||||
if (ch == NULL || room == NOWHERE || room > top_of_world)
|
if (ch == NULL || room == NOWHERE || room > top_of_world)
|
||||||
log("SYSERR: Illegal value(s) passed to char_to_room. (Room: %d/%d Ch: %p",
|
log("SYSERR: Illegal value(s) passed to char_to_room. (Room: %d/%d Ch: %p",
|
||||||
@@ -417,7 +417,7 @@ void char_to_room(char_data *ch, room_rnum room)
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* Give an object to a char. */
|
/* Give an object to a char. */
|
||||||
void obj_to_char(obj_data *object, char_data *ch)
|
void obj_to_char(struct obj_data *object, struct char_data *ch)
|
||||||
{
|
{
|
||||||
if (object && ch) {
|
if (object && ch) {
|
||||||
object->next_content = ch->carrying;
|
object->next_content = ch->carrying;
|
||||||
@@ -437,9 +437,9 @@ void obj_to_char(obj_data *object, char_data *ch)
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* take an object from a char */
|
/* take an object from a char */
|
||||||
void obj_from_char(obj_data *object)
|
void obj_from_char(struct obj_data *object)
|
||||||
{
|
{
|
||||||
obj_data *temp;
|
struct obj_data *temp;
|
||||||
|
|
||||||
if (object == NULL) {
|
if (object == NULL) {
|
||||||
log("SYSERR: NULL object passed to obj_from_char.");
|
log("SYSERR: NULL object passed to obj_from_char.");
|
||||||
@@ -458,7 +458,7 @@ void obj_from_char(obj_data *object)
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* Return the effect of a piece of armor in position eq_pos */
|
/* Return the effect of a piece of armor in position eq_pos */
|
||||||
static int apply_ac(char_data *ch, int eq_pos)
|
static int apply_ac(struct char_data *ch, int eq_pos)
|
||||||
{
|
{
|
||||||
int factor;
|
int factor;
|
||||||
|
|
||||||
@@ -489,7 +489,7 @@ static int apply_ac(char_data *ch, int eq_pos)
|
|||||||
return (factor * GET_OBJ_VAL(GET_EQ(ch, eq_pos), 0));
|
return (factor * GET_OBJ_VAL(GET_EQ(ch, eq_pos), 0));
|
||||||
}
|
}
|
||||||
|
|
||||||
int invalid_align(char_data *ch, obj_data *obj)
|
int invalid_align(struct char_data *ch, struct obj_data *obj)
|
||||||
{
|
{
|
||||||
if (OBJ_FLAGGED(obj, ITEM_ANTI_EVIL) && IS_EVIL(ch))
|
if (OBJ_FLAGGED(obj, ITEM_ANTI_EVIL) && IS_EVIL(ch))
|
||||||
return TRUE;
|
return TRUE;
|
||||||
@@ -500,7 +500,7 @@ int invalid_align(char_data *ch, obj_data *obj)
|
|||||||
return FALSE;
|
return FALSE;
|
||||||
}
|
}
|
||||||
|
|
||||||
void equip_char(char_data *ch, obj_data *obj, int pos)
|
void equip_char(struct char_data *ch, struct obj_data *obj, int pos)
|
||||||
{
|
{
|
||||||
int j;
|
int j;
|
||||||
|
|
||||||
@@ -552,10 +552,10 @@ void equip_char(char_data *ch, obj_data *obj, int pos)
|
|||||||
affect_total(ch);
|
affect_total(ch);
|
||||||
}
|
}
|
||||||
|
|
||||||
obj_data *unequip_char(char_data *ch, int pos)
|
struct obj_data *unequip_char(struct char_data *ch, int pos)
|
||||||
{
|
{
|
||||||
int j;
|
int j;
|
||||||
obj_data *obj;
|
struct obj_data *obj;
|
||||||
|
|
||||||
if ((pos < 0 || pos >= NUM_WEARS) || GET_EQ(ch, pos) == NULL) {
|
if ((pos < 0 || pos >= NUM_WEARS) || GET_EQ(ch, pos) == NULL) {
|
||||||
core_dump();
|
core_dump();
|
||||||
@@ -611,9 +611,9 @@ int get_number(char **name)
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* Search a given list for an object number, and return a ptr to that obj */
|
/* Search a given list for an object number, and return a ptr to that obj */
|
||||||
obj_data *get_obj_in_list_num(int num, obj_data *list)
|
struct obj_data *get_obj_in_list_num(int num, struct obj_data *list)
|
||||||
{
|
{
|
||||||
obj_data *i;
|
struct obj_data *i;
|
||||||
|
|
||||||
for (i = list; i; i = i->next_content)
|
for (i = list; i; i = i->next_content)
|
||||||
if (GET_OBJ_RNUM(i) == num)
|
if (GET_OBJ_RNUM(i) == num)
|
||||||
@@ -623,9 +623,9 @@ obj_data *get_obj_in_list_num(int num, obj_data *list)
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* search the entire world for an object number, and return a pointer */
|
/* search the entire world for an object number, and return a pointer */
|
||||||
obj_data *get_obj_num(obj_rnum nr)
|
struct obj_data *get_obj_num(obj_rnum nr)
|
||||||
{
|
{
|
||||||
obj_data *i;
|
struct obj_data *i;
|
||||||
|
|
||||||
for (i = object_list; i; i = i->next)
|
for (i = object_list; i; i = i->next)
|
||||||
if (GET_OBJ_RNUM(i) == nr)
|
if (GET_OBJ_RNUM(i) == nr)
|
||||||
@@ -635,9 +635,9 @@ obj_data *get_obj_num(obj_rnum nr)
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* search a room for a char, and return a pointer if found.. */
|
/* search a room for a char, and return a pointer if found.. */
|
||||||
char_data *get_char_room(char *name, int *number, room_rnum room)
|
struct char_data *get_char_room(char *name, int *number, room_rnum room)
|
||||||
{
|
{
|
||||||
char_data *i;
|
struct char_data *i;
|
||||||
int num;
|
int num;
|
||||||
|
|
||||||
if (!number) {
|
if (!number) {
|
||||||
@@ -657,9 +657,9 @@ char_data *get_char_room(char *name, int *number, room_rnum room)
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* search all over the world for a char num, and return a pointer if found */
|
/* search all over the world for a char num, and return a pointer if found */
|
||||||
char_data *get_char_num(mob_rnum nr)
|
struct char_data *get_char_num(mob_rnum nr)
|
||||||
{
|
{
|
||||||
char_data *i;
|
struct char_data *i;
|
||||||
|
|
||||||
for (i = character_list; i; i = i->next)
|
for (i = character_list; i; i = i->next)
|
||||||
if (GET_MOB_RNUM(i) == nr)
|
if (GET_MOB_RNUM(i) == nr)
|
||||||
@@ -669,7 +669,7 @@ char_data *get_char_num(mob_rnum nr)
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* put an object in a room */
|
/* put an object in a room */
|
||||||
void obj_to_room(obj_data *object, room_rnum room)
|
void obj_to_room(struct obj_data *object, room_rnum room)
|
||||||
{
|
{
|
||||||
if (!object || room == NOWHERE || room > top_of_world){
|
if (!object || room == NOWHERE || room > top_of_world){
|
||||||
log("SYSERR: Illegal value(s) passed to obj_to_room. (Room #%d/%d, obj %p)",
|
log("SYSERR: Illegal value(s) passed to obj_to_room. (Room #%d/%d, obj %p)",
|
||||||
@@ -680,7 +680,7 @@ void obj_to_room(obj_data *object, room_rnum room)
|
|||||||
world[room].contents = object; // add object to list
|
world[room].contents = object; // add object to list
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
obj_data *i = world[room].contents; // define a temporary pointer
|
struct obj_data *i = world[room].contents; // define a temporary pointer
|
||||||
while (i->next_content != NULL) i = i->next_content; // find the first without a next_content
|
while (i->next_content != NULL) i = i->next_content; // find the first without a next_content
|
||||||
i->next_content = object; // add object at the end
|
i->next_content = object; // add object at the end
|
||||||
}
|
}
|
||||||
@@ -693,10 +693,10 @@ void obj_to_room(obj_data *object, room_rnum room)
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* Take an object from a room */
|
/* Take an object from a room */
|
||||||
void obj_from_room(obj_data *object)
|
void obj_from_room(struct obj_data *object)
|
||||||
{
|
{
|
||||||
obj_data *temp;
|
struct obj_data *temp;
|
||||||
char_data *t, *tempch;
|
struct char_data *t, *tempch;
|
||||||
|
|
||||||
if (!object || IN_ROOM(object) == NOWHERE) {
|
if (!object || IN_ROOM(object) == NOWHERE) {
|
||||||
log("SYSERR: NULL object (%p) or obj not in a room (%d) passed to obj_from_room",
|
log("SYSERR: NULL object (%p) or obj not in a room (%d) passed to obj_from_room",
|
||||||
@@ -722,9 +722,9 @@ void obj_from_room(obj_data *object)
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* put an object in an object (quaint) */
|
/* put an object in an object (quaint) */
|
||||||
void obj_to_obj(obj_data *obj, obj_data *obj_to)
|
void obj_to_obj(struct obj_data *obj, struct obj_data *obj_to)
|
||||||
{
|
{
|
||||||
obj_data *tmp_obj;
|
struct obj_data *tmp_obj;
|
||||||
|
|
||||||
if (!obj || !obj_to || obj == obj_to) {
|
if (!obj || !obj_to || obj == obj_to) {
|
||||||
log("SYSERR: NULL object (%p) or same source (%p) and target (%p) obj passed to obj_to_obj.",
|
log("SYSERR: NULL object (%p) or same source (%p) and target (%p) obj passed to obj_to_obj.",
|
||||||
@@ -749,9 +749,9 @@ void obj_to_obj(obj_data *obj, obj_data *obj_to)
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* remove an object from an object */
|
/* remove an object from an object */
|
||||||
void obj_from_obj(obj_data *obj)
|
void obj_from_obj(struct obj_data *obj)
|
||||||
{
|
{
|
||||||
obj_data *temp, *obj_from;
|
struct obj_data *temp, *obj_from;
|
||||||
|
|
||||||
if (obj->in_obj == NULL) {
|
if (obj->in_obj == NULL) {
|
||||||
log("SYSERR: (%s): trying to illegally extract obj from obj.", __FILE__);
|
log("SYSERR: (%s): trying to illegally extract obj from obj.", __FILE__);
|
||||||
@@ -775,7 +775,7 @@ void obj_from_obj(obj_data *obj)
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* Set all carried_by to point to new owner */
|
/* Set all carried_by to point to new owner */
|
||||||
void object_list_new_owner(obj_data *list, char_data *ch)
|
void object_list_new_owner(struct obj_data *list, struct char_data *ch)
|
||||||
{
|
{
|
||||||
if (list) {
|
if (list) {
|
||||||
object_list_new_owner(list->contains, ch);
|
object_list_new_owner(list->contains, ch);
|
||||||
@@ -785,10 +785,10 @@ void object_list_new_owner(obj_data *list, char_data *ch)
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* Extract an object from the world */
|
/* Extract an object from the world */
|
||||||
void extract_obj(obj_data *obj)
|
void extract_obj(struct obj_data *obj)
|
||||||
{
|
{
|
||||||
char_data *ch, *next = NULL;
|
struct char_data *ch, *next = NULL;
|
||||||
obj_data *temp;
|
struct obj_data *temp;
|
||||||
|
|
||||||
if (obj->worn_by != NULL)
|
if (obj->worn_by != NULL)
|
||||||
if (unequip_char(obj->worn_by, obj->worn_on) != obj)
|
if (unequip_char(obj->worn_by, obj->worn_on) != obj)
|
||||||
@@ -840,7 +840,7 @@ void extract_obj(obj_data *obj)
|
|||||||
free_obj(obj);
|
free_obj(obj);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void update_object(obj_data *obj, int use)
|
static void update_object(struct obj_data *obj, int use)
|
||||||
{
|
{
|
||||||
/* dont update objects with a timer trigger */
|
/* dont update objects with a timer trigger */
|
||||||
if (!SCRIPT_CHECK(obj, OTRIG_TIMER) && (GET_OBJ_TIMER(obj) > 0))
|
if (!SCRIPT_CHECK(obj, OTRIG_TIMER) && (GET_OBJ_TIMER(obj) > 0))
|
||||||
@@ -851,7 +851,7 @@ static void update_object(obj_data *obj, int use)
|
|||||||
update_object(obj->next_content, use);
|
update_object(obj->next_content, use);
|
||||||
}
|
}
|
||||||
|
|
||||||
void update_char_objects(char_data *ch)
|
void update_char_objects(struct char_data *ch)
|
||||||
{
|
{
|
||||||
int i;
|
int i;
|
||||||
|
|
||||||
@@ -878,11 +878,11 @@ void update_char_objects(char_data *ch)
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* Extract a ch completely from the world, and leave his stuff behind */
|
/* Extract a ch completely from the world, and leave his stuff behind */
|
||||||
void extract_char_final(char_data *ch)
|
void extract_char_final(struct char_data *ch)
|
||||||
{
|
{
|
||||||
char_data *k, *temp;
|
struct char_data *k, *temp;
|
||||||
descriptor_data *d;
|
struct descriptor_data *d;
|
||||||
obj_data *obj;
|
struct obj_data *obj;
|
||||||
int i;
|
int i;
|
||||||
|
|
||||||
if (IN_ROOM(ch) == NOWHERE) {
|
if (IN_ROOM(ch) == NOWHERE) {
|
||||||
@@ -1001,7 +1001,7 @@ void extract_char_final(char_data *ch)
|
|||||||
* Fixed a bug where it would over-count extractions if you try to extract the
|
* Fixed a bug where it would over-count extractions if you try to extract the
|
||||||
* same character twice (e.g. double-purging in a script) -khufu / EmpireMUD
|
* same character twice (e.g. double-purging in a script) -khufu / EmpireMUD
|
||||||
*/
|
*/
|
||||||
void extract_char(char_data *ch)
|
void extract_char(struct char_data *ch)
|
||||||
{
|
{
|
||||||
char_from_furniture(ch);
|
char_from_furniture(ch);
|
||||||
clear_char_event_list(ch);
|
clear_char_event_list(ch);
|
||||||
@@ -1022,7 +1022,7 @@ void extract_char(char_data *ch)
|
|||||||
* confusing some code. -gg This doesn't handle recursive extractions. */
|
* confusing some code. -gg This doesn't handle recursive extractions. */
|
||||||
void extract_pending_chars(void)
|
void extract_pending_chars(void)
|
||||||
{
|
{
|
||||||
char_data *vict, *next_vict, *prev_vict;
|
struct char_data *vict, *next_vict, *prev_vict;
|
||||||
|
|
||||||
if (extractions_pending < 0)
|
if (extractions_pending < 0)
|
||||||
log("SYSERR: Negative (%d) extractions pending.", extractions_pending);
|
log("SYSERR: Negative (%d) extractions pending.", extractions_pending);
|
||||||
@@ -1057,9 +1057,9 @@ void extract_pending_chars(void)
|
|||||||
|
|
||||||
/* Here follows high-level versions of some earlier routines, ie functions
|
/* Here follows high-level versions of some earlier routines, ie functions
|
||||||
* which incorporate the actual player-data */
|
* which incorporate the actual player-data */
|
||||||
char_data *get_player_vis(char_data *ch, char *name, int *number, int inroom)
|
struct char_data *get_player_vis(struct char_data *ch, char *name, int *number, int inroom)
|
||||||
{
|
{
|
||||||
char_data *i;
|
struct char_data *i;
|
||||||
int num;
|
int num;
|
||||||
|
|
||||||
if (!number) {
|
if (!number) {
|
||||||
@@ -1084,9 +1084,9 @@ char_data *get_player_vis(char_data *ch, char *name, int *number, int inroom)
|
|||||||
return (NULL);
|
return (NULL);
|
||||||
}
|
}
|
||||||
|
|
||||||
char_data *get_char_room_vis(char_data *ch, char *name, int *number)
|
struct char_data *get_char_room_vis(struct char_data *ch, char *name, int *number)
|
||||||
{
|
{
|
||||||
char_data *i;
|
struct char_data *i;
|
||||||
int num;
|
int num;
|
||||||
|
|
||||||
if (!number) {
|
if (!number) {
|
||||||
@@ -1111,9 +1111,9 @@ char_data *get_char_room_vis(char_data *ch, char *name, int *number)
|
|||||||
return (NULL);
|
return (NULL);
|
||||||
}
|
}
|
||||||
|
|
||||||
char_data *get_char_world_vis(char_data *ch, char *name, int *number)
|
struct char_data *get_char_world_vis(struct char_data *ch, char *name, int *number)
|
||||||
{
|
{
|
||||||
char_data *i;
|
struct char_data *i;
|
||||||
int num;
|
int num;
|
||||||
|
|
||||||
if (!number) {
|
if (!number) {
|
||||||
@@ -1142,7 +1142,7 @@ char_data *get_char_world_vis(char_data *ch, char *name, int *number)
|
|||||||
return (NULL);
|
return (NULL);
|
||||||
}
|
}
|
||||||
|
|
||||||
char_data *get_char_vis(char_data *ch, char *name, int *number, int where)
|
struct char_data *get_char_vis(struct char_data *ch, char *name, int *number, int where)
|
||||||
{
|
{
|
||||||
if (where == FIND_CHAR_ROOM)
|
if (where == FIND_CHAR_ROOM)
|
||||||
return get_char_room_vis(ch, name, number);
|
return get_char_room_vis(ch, name, number);
|
||||||
@@ -1152,9 +1152,9 @@ char_data *get_char_vis(char_data *ch, char *name, int *number, int where)
|
|||||||
return (NULL);
|
return (NULL);
|
||||||
}
|
}
|
||||||
|
|
||||||
obj_data *get_obj_in_list_vis(char_data *ch, char *name, int *number, obj_data *list)
|
struct obj_data *get_obj_in_list_vis(struct char_data *ch, char *name, int *number, struct obj_data *list)
|
||||||
{
|
{
|
||||||
obj_data *i;
|
struct obj_data *i;
|
||||||
int num;
|
int num;
|
||||||
|
|
||||||
if (!number) {
|
if (!number) {
|
||||||
@@ -1175,9 +1175,9 @@ obj_data *get_obj_in_list_vis(char_data *ch, char *name, int *number, obj_data *
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* search the entire world for an object, and return a pointer */
|
/* search the entire world for an object, and return a pointer */
|
||||||
obj_data *get_obj_vis(char_data *ch, char *name, int *number)
|
struct obj_data *get_obj_vis(struct char_data *ch, char *name, int *number)
|
||||||
{
|
{
|
||||||
obj_data *i;
|
struct obj_data *i;
|
||||||
int num;
|
int num;
|
||||||
|
|
||||||
if (!number) {
|
if (!number) {
|
||||||
@@ -1206,7 +1206,7 @@ obj_data *get_obj_vis(char_data *ch, char *name, int *number)
|
|||||||
return (NULL);
|
return (NULL);
|
||||||
}
|
}
|
||||||
|
|
||||||
obj_data *get_obj_in_equip_vis(char_data *ch, char *arg, int *number, obj_data *equipment[])
|
struct obj_data *get_obj_in_equip_vis(struct char_data *ch, char *arg, int *number, struct obj_data *equipment[])
|
||||||
{
|
{
|
||||||
int j, num;
|
int j, num;
|
||||||
|
|
||||||
@@ -1226,7 +1226,7 @@ obj_data *get_obj_in_equip_vis(char_data *ch, char *arg, int *number, obj_data *
|
|||||||
return (NULL);
|
return (NULL);
|
||||||
}
|
}
|
||||||
|
|
||||||
int get_obj_pos_in_equip_vis(char_data *ch, char *arg, int *number, obj_data *equipment[])
|
int get_obj_pos_in_equip_vis(struct char_data *ch, char *arg, int *number, struct obj_data *equipment[])
|
||||||
{
|
{
|
||||||
int j, num;
|
int j, num;
|
||||||
|
|
||||||
@@ -1282,9 +1282,9 @@ const char *money_desc(int amount)
|
|||||||
return ("an absolutely colossal mountain of gold coins");
|
return ("an absolutely colossal mountain of gold coins");
|
||||||
}
|
}
|
||||||
|
|
||||||
obj_data *create_money(int amount)
|
struct obj_data *create_money(int amount)
|
||||||
{
|
{
|
||||||
obj_data *obj;
|
struct obj_data *obj;
|
||||||
struct extra_descr_data *new_descr;
|
struct extra_descr_data *new_descr;
|
||||||
char buf[200];
|
char buf[200];
|
||||||
int y;
|
int y;
|
||||||
@@ -1350,8 +1350,8 @@ obj_data *create_money(int amount)
|
|||||||
* The routine used to return a pointer to the next word in *arg (just
|
* The routine used to return a pointer to the next word in *arg (just
|
||||||
* like the one_argument routine), but now it returns an integer that
|
* like the one_argument routine), but now it returns an integer that
|
||||||
* describes what it filled in. */
|
* describes what it filled in. */
|
||||||
int generic_find(char *arg, bitvector_t bitvector, char_data *ch,
|
int generic_find(char *arg, bitvector_t bitvector, struct char_data *ch,
|
||||||
char_data **tar_ch, obj_data **tar_obj)
|
struct char_data **tar_ch, struct obj_data **tar_obj)
|
||||||
{
|
{
|
||||||
int i, found, number;
|
int i, found, number;
|
||||||
char name_val[MAX_INPUT_LENGTH];
|
char name_val[MAX_INPUT_LENGTH];
|
||||||
@@ -1418,7 +1418,7 @@ int find_all_dots(char *arg)
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* Group Handlers */
|
/* Group Handlers */
|
||||||
struct group_data * create_group(char_data * leader)
|
struct group_data * create_group(struct char_data * leader)
|
||||||
{
|
{
|
||||||
struct group_data * new_group;
|
struct group_data * new_group;
|
||||||
|
|
||||||
@@ -1445,11 +1445,11 @@ struct group_data * create_group(char_data * leader)
|
|||||||
|
|
||||||
void free_group(struct group_data * group)
|
void free_group(struct group_data * group)
|
||||||
{
|
{
|
||||||
char_data *tch;
|
struct char_data *tch;
|
||||||
struct iterator_data Iterator;
|
struct iterator_data Iterator;
|
||||||
|
|
||||||
if (group->members->iSize) {
|
if (group->members->iSize) {
|
||||||
for (tch = (char_data *) merge_iterator(&Iterator, group->members);
|
for (tch = (struct char_data *) merge_iterator(&Iterator, group->members);
|
||||||
tch;
|
tch;
|
||||||
tch = next_in_list(&Iterator))
|
tch = next_in_list(&Iterator))
|
||||||
leave_group(tch);
|
leave_group(tch);
|
||||||
@@ -1462,10 +1462,10 @@ void free_group(struct group_data * group)
|
|||||||
free(group);
|
free(group);
|
||||||
}
|
}
|
||||||
|
|
||||||
void leave_group(char_data *ch)
|
void leave_group(struct char_data *ch)
|
||||||
{
|
{
|
||||||
struct group_data *group;
|
struct group_data *group;
|
||||||
char_data *tch;
|
struct char_data *tch;
|
||||||
struct iterator_data Iterator;
|
struct iterator_data Iterator;
|
||||||
bool found_pc = FALSE;
|
bool found_pc = FALSE;
|
||||||
|
|
||||||
@@ -1478,7 +1478,7 @@ void leave_group(char_data *ch)
|
|||||||
ch->group = NULL;
|
ch->group = NULL;
|
||||||
|
|
||||||
if (group->members->iSize) {
|
if (group->members->iSize) {
|
||||||
for (tch = (char_data *) merge_iterator(&Iterator, group->members);
|
for (tch = (struct char_data *) merge_iterator(&Iterator, group->members);
|
||||||
tch; tch = next_in_list(&Iterator))
|
tch; tch = next_in_list(&Iterator))
|
||||||
if (!IS_NPC(tch))
|
if (!IS_NPC(tch))
|
||||||
found_pc = TRUE;
|
found_pc = TRUE;
|
||||||
@@ -1490,13 +1490,13 @@ void leave_group(char_data *ch)
|
|||||||
SET_BIT(GROUP_FLAGS(group), GROUP_NPC);
|
SET_BIT(GROUP_FLAGS(group), GROUP_NPC);
|
||||||
|
|
||||||
if (GROUP_LEADER(group) == ch && group->members->iSize) {
|
if (GROUP_LEADER(group) == ch && group->members->iSize) {
|
||||||
group->leader = (char_data *) random_from_list(group->members);
|
group->leader = (struct char_data *) random_from_list(group->members);
|
||||||
send_to_group(NULL, group, "%s has assumed leadership of the group.\r\n", GET_NAME(GROUP_LEADER(group)));
|
send_to_group(NULL, group, "%s has assumed leadership of the group.\r\n", GET_NAME(GROUP_LEADER(group)));
|
||||||
} else if (group->members->iSize == 0)
|
} else if (group->members->iSize == 0)
|
||||||
free_group(group);
|
free_group(group);
|
||||||
}
|
}
|
||||||
|
|
||||||
void join_group(char_data *ch, struct group_data *group)
|
void join_group(struct char_data *ch, struct group_data *group)
|
||||||
{
|
{
|
||||||
add_to_list(ch, group->members);
|
add_to_list(ch, group->members);
|
||||||
|
|
||||||
|
|||||||
@@ -13,61 +13,62 @@
|
|||||||
#define _HANDLER_H_
|
#define _HANDLER_H_
|
||||||
|
|
||||||
/* handling the affected-structures */
|
/* handling the affected-structures */
|
||||||
void affect_total(char_data *ch);
|
void affect_total(struct char_data *ch);
|
||||||
void affect_to_char(char_data *ch, struct affected_type *af);
|
void affect_to_char(struct char_data *ch, struct affected_type *af);
|
||||||
void affect_remove(char_data *ch, struct affected_type *af);
|
void affect_remove(struct char_data *ch, struct affected_type *af);
|
||||||
void affect_from_char(char_data *ch, int type);
|
void affect_from_char(struct char_data *ch, int type);
|
||||||
bool affected_by_spell(char_data *ch, int type);
|
bool affected_by_spell(struct char_data *ch, int type);
|
||||||
void affect_join(char_data *ch, struct affected_type *af, bool add_dur, bool avg_dur, bool add_mod, bool avg_mod);
|
void affect_join(struct char_data *ch, struct affected_type *af,
|
||||||
|
bool add_dur, bool avg_dur, bool add_mod, bool avg_mod);
|
||||||
|
|
||||||
/* utility */
|
/* utility */
|
||||||
const char *money_desc(int amount);
|
const char *money_desc(int amount);
|
||||||
obj_data *create_money(int amount);
|
struct obj_data *create_money(int amount);
|
||||||
int isname(const char *str, const char *namelist);
|
int isname(const char *str, const char *namelist);
|
||||||
int is_name(const char *str, const char *namelist);
|
int is_name(const char *str, const char *namelist);
|
||||||
char *fname(const char *namelist);
|
char *fname(const char *namelist);
|
||||||
int get_number(char **name);
|
int get_number(char **name);
|
||||||
|
|
||||||
/* objects */
|
/* objects */
|
||||||
void obj_to_char(obj_data *object, char_data *ch);
|
void obj_to_char(struct obj_data *object, struct char_data *ch);
|
||||||
void obj_from_char(obj_data *object);
|
void obj_from_char(struct obj_data *object);
|
||||||
|
|
||||||
void equip_char(char_data *ch, obj_data *obj, int pos);
|
void equip_char(struct char_data *ch, struct obj_data *obj, int pos);
|
||||||
obj_data *unequip_char(char_data *ch, int pos);
|
struct obj_data *unequip_char(struct char_data *ch, int pos);
|
||||||
int invalid_align(char_data *ch, obj_data *obj);
|
int invalid_align(struct char_data *ch, struct obj_data *obj);
|
||||||
|
|
||||||
void obj_to_room(obj_data *object, room_rnum room);
|
void obj_to_room(struct obj_data *object, room_rnum room);
|
||||||
void obj_from_room(obj_data *object);
|
void obj_from_room(struct obj_data *object);
|
||||||
void obj_to_obj(obj_data *obj, obj_data *obj_to);
|
void obj_to_obj(struct obj_data *obj, struct obj_data *obj_to);
|
||||||
void obj_from_obj(obj_data *obj);
|
void obj_from_obj(struct obj_data *obj);
|
||||||
void object_list_new_owner(obj_data *list, char_data *ch);
|
void object_list_new_owner(struct obj_data *list, struct char_data *ch);
|
||||||
|
|
||||||
void extract_obj(obj_data *obj);
|
void extract_obj(struct obj_data *obj);
|
||||||
|
|
||||||
void update_char_objects(char_data *ch);
|
void update_char_objects(struct char_data *ch);
|
||||||
|
|
||||||
/* characters*/
|
/* characters*/
|
||||||
char_data *get_char_room(char *name, int *num, room_rnum room);
|
struct char_data *get_char_room(char *name, int *num, room_rnum room);
|
||||||
char_data *get_char_num(mob_rnum nr);
|
struct char_data *get_char_num(mob_rnum nr);
|
||||||
|
|
||||||
void char_from_room(char_data *ch);
|
void char_from_room(struct char_data *ch);
|
||||||
void char_to_room(char_data *ch, room_rnum room);
|
void char_to_room(struct char_data *ch, room_rnum room);
|
||||||
void extract_char(char_data *ch);
|
void extract_char(struct char_data *ch);
|
||||||
void extract_char_final(char_data *ch);
|
void extract_char_final(struct char_data *ch);
|
||||||
void extract_pending_chars(void);
|
void extract_pending_chars(void);
|
||||||
|
|
||||||
/* find if character can see */
|
/* find if character can see */
|
||||||
char_data *get_player_vis(char_data *ch, char *name, int *number, int inroom);
|
struct char_data *get_player_vis(struct char_data *ch, char *name, int *number, int inroom);
|
||||||
char_data *get_char_vis(char_data *ch, char *name, int *number, int where);
|
struct char_data *get_char_vis(struct char_data *ch, char *name, int *number, int where);
|
||||||
char_data *get_char_room_vis(char_data *ch, char *name, int *number);
|
struct char_data *get_char_room_vis(struct char_data *ch, char *name, int *number);
|
||||||
char_data *get_char_world_vis(char_data *ch, char *name, int *number);
|
struct char_data *get_char_world_vis(struct char_data *ch, char *name, int *number);
|
||||||
|
|
||||||
obj_data *get_obj_in_list_num(int num, obj_data *list);
|
struct obj_data *get_obj_in_list_num(int num, struct obj_data *list);
|
||||||
obj_data *get_obj_num(obj_rnum nr);
|
struct obj_data *get_obj_num(obj_rnum nr);
|
||||||
obj_data *get_obj_in_list_vis(char_data *ch, char *name, int *number, obj_data *list);
|
struct obj_data *get_obj_in_list_vis(struct char_data *ch, char *name, int *number, struct obj_data *list);
|
||||||
obj_data *get_obj_vis(char_data *ch, char *name, int *num);
|
struct obj_data *get_obj_vis(struct char_data *ch, char *name, int *num);
|
||||||
obj_data *get_obj_in_equip_vis(char_data *ch, char *arg, int *number, obj_data *equipment[]);
|
struct obj_data *get_obj_in_equip_vis(struct char_data *ch, char *arg, int *number, struct obj_data *equipment[]);
|
||||||
int get_obj_pos_in_equip_vis(char_data *ch, char *arg, int *num, obj_data *equipment[]);
|
int get_obj_pos_in_equip_vis(struct char_data *ch, char *arg, int *num, struct obj_data *equipment[]);
|
||||||
|
|
||||||
/* find all dots */
|
/* find all dots */
|
||||||
int find_all_dots(char *arg);
|
int find_all_dots(char *arg);
|
||||||
@@ -77,13 +78,14 @@ int find_all_dots(char *arg);
|
|||||||
#define FIND_ALLDOT 2
|
#define FIND_ALLDOT 2
|
||||||
|
|
||||||
/* group */
|
/* group */
|
||||||
struct group_data * create_group(char_data * leader);
|
struct group_data * create_group(struct char_data * leader);
|
||||||
void free_group(struct group_data * group);
|
void free_group(struct group_data * group);
|
||||||
void leave_group(char_data *ch);
|
void leave_group(struct char_data *ch);
|
||||||
void join_group(char_data *ch, struct group_data *group);
|
void join_group(struct char_data *ch, struct group_data *group);
|
||||||
|
|
||||||
/* Generic Find */
|
/* Generic Find */
|
||||||
int generic_find(char *arg, bitvector_t bitvector, char_data *ch, char_data **tar_ch, obj_data **tar_obj);
|
int generic_find(char *arg, bitvector_t bitvector, struct char_data *ch,
|
||||||
|
struct char_data **tar_ch, struct obj_data **tar_obj);
|
||||||
|
|
||||||
#define FIND_CHAR_ROOM (1 << 0)
|
#define FIND_CHAR_ROOM (1 << 0)
|
||||||
#define FIND_CHAR_WORLD (1 << 1)
|
#define FIND_CHAR_WORLD (1 << 1)
|
||||||
@@ -94,10 +96,10 @@ int generic_find(char *arg, bitvector_t bitvector, char_data *ch, char_data **ta
|
|||||||
|
|
||||||
|
|
||||||
/* prototypes from mobact.c */
|
/* prototypes from mobact.c */
|
||||||
void forget(char_data *ch, char_data *victim);
|
void forget(struct char_data *ch, struct char_data *victim);
|
||||||
void remember(char_data *ch, char_data *victim);
|
void remember(struct char_data *ch, struct char_data *victim);
|
||||||
void mobile_activity(void);
|
void mobile_activity(void);
|
||||||
void clearMemory(char_data *ch);
|
void clearMemory(struct char_data *ch);
|
||||||
|
|
||||||
|
|
||||||
/* For new last command: */
|
/* For new last command: */
|
||||||
@@ -125,7 +127,7 @@ struct last_entry {
|
|||||||
int punique;
|
int punique;
|
||||||
};
|
};
|
||||||
|
|
||||||
void add_llog_entry(char_data *ch, int type);
|
void add_llog_entry(struct char_data *ch, int type);
|
||||||
struct last_entry *find_llog_entry(int punique, long idnum);
|
struct last_entry *find_llog_entry(int punique, long idnum);
|
||||||
|
|
||||||
#endif /* _HANDLER_H_ */
|
#endif /* _HANDLER_H_ */
|
||||||
|
|||||||
26
src/hedit.c
26
src/hedit.c
@@ -26,17 +26,17 @@
|
|||||||
#include "modify.h"
|
#include "modify.h"
|
||||||
|
|
||||||
/* local functions */
|
/* local functions */
|
||||||
static void hedit_disp_menu(descriptor_data *);
|
static void hedit_disp_menu(struct descriptor_data *);
|
||||||
static void hedit_setup_new(descriptor_data *);
|
static void hedit_setup_new(struct descriptor_data *);
|
||||||
static void hedit_setup_existing(descriptor_data *, int);
|
static void hedit_setup_existing(struct descriptor_data *, int);
|
||||||
static void hedit_save_to_disk(descriptor_data *);
|
static void hedit_save_to_disk(struct descriptor_data *);
|
||||||
static void hedit_save_internally(descriptor_data *);
|
static void hedit_save_internally(struct descriptor_data *);
|
||||||
|
|
||||||
|
|
||||||
ACMD(do_oasis_hedit)
|
ACMD(do_oasis_hedit)
|
||||||
{
|
{
|
||||||
char arg[MAX_INPUT_LENGTH];
|
char arg[MAX_INPUT_LENGTH];
|
||||||
descriptor_data *d;
|
struct descriptor_data *d;
|
||||||
int i;
|
int i;
|
||||||
|
|
||||||
/* No building as a mob or while being forced. */
|
/* No building as a mob or while being forced. */
|
||||||
@@ -107,7 +107,7 @@ ACMD(do_oasis_hedit)
|
|||||||
TRUE, "OLC: %s starts editing help files.", GET_NAME(d->character));
|
TRUE, "OLC: %s starts editing help files.", GET_NAME(d->character));
|
||||||
}
|
}
|
||||||
|
|
||||||
static void hedit_setup_new(descriptor_data *d)
|
static void hedit_setup_new(struct descriptor_data *d)
|
||||||
{
|
{
|
||||||
CREATE(OLC_HELP(d), struct help_index_element, 1);
|
CREATE(OLC_HELP(d), struct help_index_element, 1);
|
||||||
|
|
||||||
@@ -120,7 +120,7 @@ static void hedit_setup_new(descriptor_data *d)
|
|||||||
hedit_disp_menu(d);
|
hedit_disp_menu(d);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void hedit_setup_existing(descriptor_data *d, int rnum)
|
static void hedit_setup_existing(struct descriptor_data *d, int rnum)
|
||||||
{
|
{
|
||||||
CREATE(OLC_HELP(d), struct help_index_element, 1);
|
CREATE(OLC_HELP(d), struct help_index_element, 1);
|
||||||
|
|
||||||
@@ -133,7 +133,7 @@ static void hedit_setup_existing(descriptor_data *d, int rnum)
|
|||||||
hedit_disp_menu(d);
|
hedit_disp_menu(d);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void hedit_save_internally(descriptor_data *d)
|
static void hedit_save_internally(struct descriptor_data *d)
|
||||||
{
|
{
|
||||||
struct help_index_element *new_help_table = NULL;
|
struct help_index_element *new_help_table = NULL;
|
||||||
|
|
||||||
@@ -154,7 +154,7 @@ static void hedit_save_internally(descriptor_data *d)
|
|||||||
hedit_save_to_disk(d);
|
hedit_save_to_disk(d);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void hedit_save_to_disk(descriptor_data *d)
|
static void hedit_save_to_disk(struct descriptor_data *d)
|
||||||
{
|
{
|
||||||
FILE *fp;
|
FILE *fp;
|
||||||
char buf1[MAX_STRING_LENGTH], index_name[READ_SIZE];
|
char buf1[MAX_STRING_LENGTH], index_name[READ_SIZE];
|
||||||
@@ -187,7 +187,7 @@ static void hedit_save_to_disk(descriptor_data *d)
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* The main menu. */
|
/* The main menu. */
|
||||||
static void hedit_disp_menu(descriptor_data *d)
|
static void hedit_disp_menu(struct descriptor_data *d)
|
||||||
{
|
{
|
||||||
get_char_colors(d->character);
|
get_char_colors(d->character);
|
||||||
|
|
||||||
@@ -205,7 +205,7 @@ static void hedit_disp_menu(descriptor_data *d)
|
|||||||
OLC_MODE(d) = HEDIT_MAIN_MENU;
|
OLC_MODE(d) = HEDIT_MAIN_MENU;
|
||||||
}
|
}
|
||||||
|
|
||||||
void hedit_parse(descriptor_data *d, char *arg)
|
void hedit_parse(struct descriptor_data *d, char *arg)
|
||||||
{
|
{
|
||||||
char buf[MAX_STRING_LENGTH];
|
char buf[MAX_STRING_LENGTH];
|
||||||
char *oldtext = "";
|
char *oldtext = "";
|
||||||
@@ -357,7 +357,7 @@ void hedit_parse(descriptor_data *d, char *arg)
|
|||||||
hedit_disp_menu(d);
|
hedit_disp_menu(d);
|
||||||
}
|
}
|
||||||
|
|
||||||
void hedit_string_cleanup(descriptor_data *d, int terminator)
|
void hedit_string_cleanup(struct descriptor_data *d, int terminator)
|
||||||
{
|
{
|
||||||
switch (OLC_MODE(d)) {
|
switch (OLC_MODE(d)) {
|
||||||
case HEDIT_ENTRY:
|
case HEDIT_ENTRY:
|
||||||
|
|||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user