Compare commits
58 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 744286a1f7 | |||
| f6339b495e | |||
| df3aefe9b8 | |||
| 3e0c1ccc18 | |||
| b9d84fc325 | |||
| bdaca46e79 | |||
| f1794521cf | |||
| 89eb009c4f | |||
| 9a0a096f85 | |||
| ba7dc7bf6f | |||
| 558e71eed8 | |||
| a4af23538f | |||
| b471ff195e | |||
| 0e110b93d5 | |||
| 392f3d90b8 | |||
| be8de64cf8 | |||
| 5024dd8e66 | |||
| 69888a5d89 | |||
| 1ccb6adaee | |||
| b489a72c58 | |||
| 9c5787129b | |||
| d3227f1300 | |||
| fdb6ff3771 | |||
| 5c44f0575e | |||
| 88b3027ec6 | |||
| 7036a15782 | |||
| e6085172d5 | |||
| e59420363a | |||
| c838a513dd | |||
| ed9e5e1c5a | |||
| 762cb77c60 | |||
| 317286d051 | |||
| ac711ffff8 | |||
| cde4b84be1 | |||
| 5da67ddc6a | |||
| b2d38522e0 | |||
| 498b652546 | |||
| 213e52d255 | |||
| 79e2f91894 | |||
| 7f495670f2 | |||
| e9c9808a24 | |||
| c9ebc7174c | |||
| bde600051d | |||
| a745935421 | |||
| 0ee3aac10d | |||
| 15074b1d93 | |||
| 8f67dd880c | |||
| 34aca229df | |||
| 041765438a | |||
| 59398b2fdc | |||
| 97bd28ffd3 | |||
| 7039f9c402 | |||
| 3635026433 | |||
| 16a46903e4 | |||
| 2d8c05b4ed | |||
| 95d4da4972 | |||
| 9c801f9ab6 | |||
| 5305783e1b |
@@ -0,0 +1,55 @@
|
||||
---
|
||||
Language: Cpp
|
||||
BasedOnStyle: LLVM
|
||||
AccessModifierOffset: -4
|
||||
AlignConsecutiveAssignments: false
|
||||
AlignConsecutiveDeclarations: false
|
||||
AlignOperands: Align
|
||||
AlignTrailingComments: true
|
||||
AlwaysBreakTemplateDeclarations: Yes
|
||||
BraceWrapping:
|
||||
AfterCaseLabel: true
|
||||
AfterClass: true
|
||||
AfterControlStatement: false
|
||||
AfterEnum: true
|
||||
AfterFunction: true
|
||||
AfterNamespace: true
|
||||
AfterStruct: true
|
||||
AfterUnion: true
|
||||
AfterExternBlock: false
|
||||
BeforeCatch: true
|
||||
BeforeElse: false
|
||||
BeforeLambdaBody: true
|
||||
BeforeWhile: true
|
||||
SplitEmptyFunction: true
|
||||
SplitEmptyRecord: true
|
||||
SplitEmptyNamespace: true
|
||||
BreakBeforeBraces: Custom
|
||||
BreakBeforeBinaryOperators: All
|
||||
BreakConstructorInitializers: AfterColon
|
||||
BreakConstructorInitializersBeforeComma: false
|
||||
|
||||
ColumnLimit: 120
|
||||
ConstructorInitializerAllOnOneLineOrOnePerLine: false
|
||||
IncludeCategories:
|
||||
- Regex: '^<.*'
|
||||
Priority: 1
|
||||
- Regex: '^".*'
|
||||
Priority: 2
|
||||
- Regex: '.*'
|
||||
Priority: 3
|
||||
IncludeIsMainRegex: '([-_](test|unittest))?$'
|
||||
IndentCaseBlocks: true
|
||||
IndentWidth: 2
|
||||
InsertNewlineAtEOF: true
|
||||
MacroBlockBegin: ''
|
||||
MacroBlockEnd: ''
|
||||
MaxEmptyLinesToKeep: 2
|
||||
NamespaceIndentation: All
|
||||
SpaceInEmptyParentheses: false
|
||||
SpacesInAngles: false
|
||||
SpacesInConditionalStatement: false
|
||||
SpacesInCStyleCastParentheses: false
|
||||
SpacesInParentheses: false
|
||||
TabWidth: 2
|
||||
...
|
||||
@@ -0,0 +1,8 @@
|
||||
Checks: >
|
||||
-*,
|
||||
clang-analyzer-*,
|
||||
bugprone-*,
|
||||
performance-*,
|
||||
portability-*
|
||||
#WarningsAsErrors: '*'
|
||||
HeaderFilterRegex: 'src/.*'
|
||||
@@ -0,0 +1,19 @@
|
||||
name: C/C++ CI
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [ "master" ]
|
||||
pull_request:
|
||||
branches: [ "master" ]
|
||||
|
||||
jobs:
|
||||
build:
|
||||
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
- name: configure
|
||||
run: ./configure
|
||||
- name: build
|
||||
run: cd src && touch .accepted && make
|
||||
+83
@@ -10,3 +10,86 @@ src/util/Makefile
|
||||
src/.accepted
|
||||
src/depend
|
||||
src/util/depend
|
||||
build/*
|
||||
|
||||
# Do not commit files from players
|
||||
lib/plrfiles/A-E/*
|
||||
lib/plrfiles/F-J/*
|
||||
lib/plrfiles/K-O/*
|
||||
lib/plrfiles/P-T/*
|
||||
lib/plrfiles/U-Z/*
|
||||
lib/plrfiles/ZZZ/*
|
||||
lib/plrfiles/index
|
||||
|
||||
# but do commit the placeholders
|
||||
!lib/plrfiles/A-E/00
|
||||
!lib/plrfiles/F-J/00
|
||||
!lib/plrfiles/K-O/00
|
||||
!lib/plrfiles/P-T/00
|
||||
!lib/plrfiles/U-Z/00
|
||||
!lib/plrfiles/ZZZ/00
|
||||
|
||||
# or vars
|
||||
lib/plrvars/A-E/*
|
||||
lib/plrvars/F-J/*
|
||||
lib/plrvars/K-O/*
|
||||
lib/plrvars/P-T/*
|
||||
lib/plrvars/U-Z/*
|
||||
lib/plrvars/ZZZ/*
|
||||
lib/plrvars/index
|
||||
|
||||
# except the placeholders
|
||||
!lib/plrvars/A-E/00
|
||||
!lib/plrvars/F-J/00
|
||||
!lib/plrvars/K-O/00
|
||||
!lib/plrvars/P-T/00
|
||||
!lib/plrvars/U-Z/00
|
||||
!lib/plrvars/ZZZ/00
|
||||
|
||||
# or objects
|
||||
lib/plrobjs/A-E/*
|
||||
lib/plrobjs/F-J/*
|
||||
lib/plrobjs/K-O/*
|
||||
lib/plrobjs/P-T/*
|
||||
lib/plrobjs/U-Z/*
|
||||
lib/plrobjs/ZZZ/*
|
||||
lib/plrobjs/index
|
||||
|
||||
# except the placeholders
|
||||
!lib/plrobjs/A-E/00
|
||||
!lib/plrobjs/F-J/00
|
||||
!lib/plrobjs/K-O/00
|
||||
!lib/plrobjs/P-T/00
|
||||
!lib/plrobjs/U-Z/00
|
||||
!lib/plrobjs/ZZZ/00
|
||||
|
||||
# also not autogenerated config file
|
||||
/lib/etc/config
|
||||
# or the list of last logins
|
||||
/lib/etc/last
|
||||
# or mail
|
||||
lib/etc/plrmail
|
||||
#or time
|
||||
lib/etc/time
|
||||
|
||||
# test object files, etc
|
||||
src/test/depend
|
||||
src/test/*.o
|
||||
src/test/testfile
|
||||
|
||||
|
||||
# ide etc.
|
||||
.vscode
|
||||
.project
|
||||
.settings
|
||||
.idea
|
||||
.cproject
|
||||
|
||||
# macOS generated files
|
||||
.DS_Store
|
||||
.DS_Store?
|
||||
._*
|
||||
.Spotlight-V100
|
||||
.Trashes
|
||||
ehthumbs.db
|
||||
Thumbs.db
|
||||
|
||||
+407
@@ -0,0 +1,407 @@
|
||||
cmake_minimum_required(VERSION 3.12)
|
||||
project(TbaMUD C)
|
||||
|
||||
set(CMAKE_C_STANDARD 99)
|
||||
|
||||
# Include checker modules
|
||||
include(CheckFunctionExists)
|
||||
include(CheckIncludeFile)
|
||||
include(CheckTypeSize)
|
||||
include(CheckStructHasMember)
|
||||
include(CheckSymbolExists)
|
||||
include(CheckCSourceCompiles)
|
||||
|
||||
# Output paths
|
||||
set(BIN_OUTPUT_DIR ${CMAKE_SOURCE_DIR}/bin)
|
||||
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${BIN_OUTPUT_DIR})
|
||||
|
||||
# Include source and build paths
|
||||
include_directories(src ${CMAKE_BINARY_DIR})
|
||||
|
||||
# ========== Compiler flags ==========
|
||||
if (CMAKE_COMPILER_IS_GNUCC)
|
||||
include(CheckCCompilerFlag)
|
||||
|
||||
check_c_compiler_flag(-Wall SUPPORTS_WALL)
|
||||
check_c_compiler_flag(-Wno-char-subscripts SUPPORTS_WNO_CHAR_SUBSCRIPTS)
|
||||
|
||||
if (SUPPORTS_WALL)
|
||||
set(MYFLAGS "-Wall")
|
||||
if (SUPPORTS_WNO_CHAR_SUBSCRIPTS)
|
||||
set(MYFLAGS "${MYFLAGS} -Wno-char-subscripts")
|
||||
endif()
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${MYFLAGS}")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# clang-tidy if available
|
||||
find_program(CLANG_TIDY_EXE NAMES clang-tidy)
|
||||
|
||||
if(CLANG_TIDY_EXE AND STATIC_ANALYSIS)
|
||||
message(STATUS "clang-tidy enabled: ${CLANG_TIDY_EXE}")
|
||||
set(CMAKE_C_CLANG_TIDY "${CLANG_TIDY_EXE}")
|
||||
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
|
||||
else()
|
||||
message(WARNING "clang-tidy not found. Static analysis disabled.")
|
||||
endif()
|
||||
|
||||
# ========== Header checks ==========
|
||||
check_include_file("fcntl.h" HAVE_FCNTL_H)
|
||||
check_include_file("errno.h" HAVE_ERRNO_H)
|
||||
check_include_file("string.h" HAVE_STRING_H)
|
||||
check_include_file("strings.h" HAVE_STRINGS_H)
|
||||
check_include_file("limits.h" HAVE_LIMITS_H)
|
||||
check_include_file("sys/select.h" HAVE_SYS_SELECT_H)
|
||||
check_include_file("sys/wait.h" HAVE_SYS_WAIT_H)
|
||||
check_include_file("sys/types.h" HAVE_SYS_TYPES_H)
|
||||
check_include_file("unistd.h" HAVE_UNISTD_H)
|
||||
check_include_file("memory.h" HAVE_MEMORY_H)
|
||||
check_include_file("assert.h" HAVE_ASSERT_H)
|
||||
check_include_file("arpa/telnet.h" HAVE_ARPA_TELNET_H)
|
||||
check_include_file("arpa/inet.h" HAVE_ARPA_INET_H)
|
||||
check_include_file("sys/stat.h" HAVE_SYS_STAT_H)
|
||||
check_include_file("sys/socket.h" HAVE_SYS_SOCKET_H)
|
||||
check_include_file("sys/resource.h" HAVE_SYS_RESOURCE_H)
|
||||
check_include_file("netinet/in.h" HAVE_NETINET_IN_H)
|
||||
check_include_file("netdb.h" HAVE_NETDB_H)
|
||||
check_include_file("signal.h" HAVE_SIGNAL_H)
|
||||
check_include_file("sys/uio.h" HAVE_SYS_UIO_H)
|
||||
check_include_file("mcheck.h" HAVE_MCHECK_H)
|
||||
check_include_file("stdlib.h" HAVE_STDLIB_H)
|
||||
check_include_file("stdarg.h" HAVE_STDARG_H)
|
||||
check_include_file("float.h" HAVE_FLOAT_H)
|
||||
|
||||
if (HAVE_STDLIB_H AND HAVE_STDARG_H AND HAVE_STRING_H AND HAVE_FLOAT_H)
|
||||
set(STDC_HEADERS 1)
|
||||
endif()
|
||||
|
||||
# macros
|
||||
macro(check_run_return_value CODE EXPECTED_RESULT VAR_NAME)
|
||||
set(_file "${CMAKE_BINARY_DIR}/check_run_${VAR_NAME}.c")
|
||||
file(WRITE "${_file}" "${CODE}")
|
||||
try_run(_run_result _compile_result
|
||||
${CMAKE_BINARY_DIR} ${_file}
|
||||
)
|
||||
if (_compile_result EQUAL 0 AND _run_result EQUAL ${EXPECTED_RESULT})
|
||||
set(${VAR_NAME} TRUE)
|
||||
else()
|
||||
set(${VAR_NAME} FALSE)
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
# ========== Function checks ==========
|
||||
foreach(FUNC gettimeofday select snprintf strcasecmp strdup strerror
|
||||
stricmp strlcpy strncasecmp strnicmp strstr vsnprintf vprintf
|
||||
inet_addr inet_aton)
|
||||
string(TOUPPER "${FUNC}" _upper_name)
|
||||
check_function_exists(${FUNC} HAVE_${_upper_name})
|
||||
endforeach()
|
||||
|
||||
if (NOT HAVE_VPRINTF)
|
||||
check_function_exists(_doprnt HAVE_DOPRNT)
|
||||
endif()
|
||||
|
||||
|
||||
# ========== Type checks ==========
|
||||
check_type_size("pid_t" HAVE_PID_T)
|
||||
check_type_size("size_t" HAVE_SIZE_T)
|
||||
check_type_size("ssize_t" HAVE_SSIZE_T)
|
||||
set(CMAKE_EXTRA_INCLUDE_FILES "sys/socket.h")
|
||||
check_type_size("socklen_t" HAVE_SOCKLEN_T)
|
||||
unset(CMAKE_EXTRA_INCLUDE_FILES)
|
||||
|
||||
|
||||
if (NOT HAVE_PID_T)
|
||||
set(pid_t int)
|
||||
endif()
|
||||
|
||||
if (NOT HAVE_SIZE_T)
|
||||
set(size_t "unsigned")
|
||||
endif()
|
||||
|
||||
if (NOT HAVE_SSIZE_T)
|
||||
set(ssize_t int)
|
||||
endif()
|
||||
|
||||
if (NOT HAVE_SOCKLEN_T)
|
||||
set(socklen_t int)
|
||||
endif()
|
||||
|
||||
# ========== const ==========
|
||||
check_c_source_compiles("
|
||||
int main() {
|
||||
|
||||
/* Ultrix mips cc rejects this. */
|
||||
typedef int charset[2]; const charset x;
|
||||
/* SunOS 4.1.1 cc rejects this. */
|
||||
char const *const *ccp;
|
||||
char **p;
|
||||
/* NEC SVR4.0.2 mips cc rejects this. */
|
||||
struct point {int x, y;};
|
||||
static struct point const zero = {0,0};
|
||||
/* AIX XL C 1.02.0.0 rejects this.
|
||||
It does not let you subtract one const X* pointer from another in an arm
|
||||
of an if-expression whose if-part is not a constant expression */
|
||||
const char *g = \"string\";
|
||||
ccp = &g + (g ? g-g : 0);
|
||||
/* HPUX 7.0 cc rejects these. */
|
||||
++ccp;
|
||||
p = (char**) ccp;
|
||||
ccp = (char const *const *) p;
|
||||
{ /* SCO 3.2v4 cc rejects this. */
|
||||
char *t;
|
||||
char const *s = 0 ? (char *) 0 : (char const *) 0;
|
||||
|
||||
*t++ = 0;
|
||||
}
|
||||
{ /* Someone thinks the Sun supposedly-ANSI compiler will reject this. */
|
||||
int x[] = {25, 17};
|
||||
const int *foo = &x[0];
|
||||
++foo;
|
||||
}
|
||||
{ /* Sun SC1.0 ANSI compiler rejects this -- but not the above. */
|
||||
typedef const int *iptr;
|
||||
iptr p = 0;
|
||||
++p;
|
||||
}
|
||||
{ /* AIX XL C 1.02.0.0 rejects this saying
|
||||
\"k.c\", line 2.27: 1506-025 (S) Operand must be a modifiable lvalue. */
|
||||
struct s { int j; const int *ap[3]; };
|
||||
struct s *b; b->j = 5;
|
||||
}
|
||||
{ /* ULTRIX-32 V3.1 (Rev 9) vcc rejects this */
|
||||
const int foo = 10;
|
||||
}
|
||||
|
||||
; return 0; }
|
||||
" HAVE_CONST)
|
||||
|
||||
if (HAVE_CONST)
|
||||
set(CONST_KEYWORD const)
|
||||
else()
|
||||
set(CONST_KEYWORD "")
|
||||
endif()
|
||||
|
||||
# ========== Struct checks ==========
|
||||
if (HAVE_NETINET_IN_H)
|
||||
check_struct_has_member("struct in_addr" s_addr netinet/in.h HAVE_STRUCT_IN_ADDR)
|
||||
endif()
|
||||
|
||||
# ========== crypt()/libcrypt ==========
|
||||
|
||||
find_library(CRYPT_LIBRARY crypt)
|
||||
if (CRYPT_LIBRARY)
|
||||
message(STATUS "Found libcrypt: ${CRYPT_LIBRARY}")
|
||||
list(APPEND EXTRA_LIBS ${CRYPT_LIBRARY})
|
||||
set(_saved_lib_list ${CMAKE_REQUIRED_LIBRARIES})
|
||||
set(CMAKE_REQUIRED_LIBRARIES ${CRYPT_LIBRARY})
|
||||
check_include_file("crypt.h" HAVE_CRYPT_H)
|
||||
check_function_exists(crypt CIRCLE_CRYPT)
|
||||
|
||||
check_run_return_value("
|
||||
#include <string.h>
|
||||
#include <unistd.h>
|
||||
${HAVE_CRYPT_H} ? \"#include <crypt.h>\" : \"\"
|
||||
|
||||
int main(void)
|
||||
{
|
||||
char pwd[11], pwd2[11];
|
||||
|
||||
strncpy(pwd, (char *)crypt(\"FooBar\", \"BazQux\"), 10);
|
||||
pwd[10] = '\\\\0';
|
||||
strncpy(pwd2, (char *)crypt(\"xyzzy\", \"BazQux\"), 10);
|
||||
pwd2[10] = '\\\\0';
|
||||
if (strcmp(pwd, pwd2) == 0)
|
||||
exit(0);
|
||||
exit(1);
|
||||
}
|
||||
" 0 HAVE_UNSAFE_CRYPT)
|
||||
|
||||
set(CMAKE_REQUIRED_LIBRARIES ${_saved_lib_list})
|
||||
endif()
|
||||
|
||||
|
||||
# ========== network libs ==========
|
||||
check_function_exists(gethostbyaddr HAVE_GETHOSTBYADDR)
|
||||
if (NOT HAVE_GETHOSTBYADDR)
|
||||
message(STATUS "gethostbyaddr() not available, trying nsllib")
|
||||
find_library(NSL_LIBRARY nsl)
|
||||
if (NSL_LIBRARY)
|
||||
message(STATUS "...nsllib found.")
|
||||
list(APPEND EXTRA_LIBS ${NSL_LIBRARY})
|
||||
endif()
|
||||
endif()
|
||||
|
||||
check_function_exists(socket HAVE_SOCKET)
|
||||
if (NOT HAVE_SOCKET)
|
||||
message(STATUS "socket() not available, trying socketlib")
|
||||
find_library(SOCKET_LIBRARY socket)
|
||||
if (SOCKET_LIBRARY)
|
||||
message(STATUS "...socketlib found")
|
||||
list(APPEND EXTRA_LIBS ${SOCKET_LIBRARY})
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# ========== time.h needs special treatment ==========
|
||||
check_include_file("sys/time.h" HAVE_SYS_TIME_H)
|
||||
check_include_file("sys/time.h" HAVE_TIME_H)
|
||||
|
||||
if (HAVE_SYS_TIME_H AND HAVE_TIME_H)
|
||||
check_c_source_compiles("
|
||||
#include <sys/types.h>
|
||||
#include <sys/time.h>
|
||||
#include <time.h>
|
||||
int main() {
|
||||
struct tm *tp;
|
||||
; return 0; }
|
||||
" TIME_WITH_SYS_TIME)
|
||||
endif()
|
||||
|
||||
# ========== Determine return value of signal() ==========
|
||||
check_c_source_compiles("
|
||||
#include <signal.h>
|
||||
int handler(int sig) { return 0; }
|
||||
int main() {
|
||||
signal(SIGINT, handler);
|
||||
return 1;
|
||||
}
|
||||
" SIGNAL_RETURNS_INT FAIL_REGEX ".*incompatible pointer type.*")
|
||||
|
||||
check_c_source_compiles("
|
||||
#include <signal.h>
|
||||
void handler(int sig) { }
|
||||
int main() {
|
||||
signal(SIGINT, handler);
|
||||
return 1;
|
||||
}
|
||||
" SIGNAL_RETURNS_VOID FAIL_REGEX ".*incompatible pointer type.*")
|
||||
|
||||
if (SIGNAL_RETURNS_INT)
|
||||
message(STATUS "signal() returns int.")
|
||||
set(RETSIGTYPE int)
|
||||
elseif (SIGNAL_RETURNS_VOID)
|
||||
message(STATUS "signal() returns void.")
|
||||
set(RETSIGTYPE void)
|
||||
else()
|
||||
message(FATAL_ERROR "Could not determine return value from signal handler.")
|
||||
endif()
|
||||
|
||||
# ========== Define general UNIX-system ==========
|
||||
if (UNIX)
|
||||
set(CIRCLE_UNIX 1)
|
||||
endif()
|
||||
|
||||
set(PROTO_FUNCTIONS
|
||||
accept
|
||||
bind
|
||||
gettimeofday
|
||||
atoi
|
||||
atol
|
||||
bzero
|
||||
chdir
|
||||
close
|
||||
fclose
|
||||
fcntl
|
||||
fflush
|
||||
fprintf
|
||||
fputc
|
||||
fread
|
||||
fscanf
|
||||
fseek
|
||||
fwrite
|
||||
getpeername
|
||||
getpid
|
||||
getrlimit
|
||||
getsockname
|
||||
htonl
|
||||
htons
|
||||
inet_addr
|
||||
inet_aton
|
||||
inet_ntoa
|
||||
listen
|
||||
ntohl
|
||||
perror
|
||||
printf
|
||||
qsort
|
||||
read
|
||||
remove
|
||||
rewind
|
||||
select
|
||||
setitimer
|
||||
setrlimit
|
||||
setsockopt
|
||||
snprintf
|
||||
sprintf
|
||||
sscanf
|
||||
strcasecmp
|
||||
strdup
|
||||
strerror
|
||||
stricmp
|
||||
strlcpy
|
||||
strncasecmp
|
||||
strnicmp
|
||||
system
|
||||
time
|
||||
unlink
|
||||
vsnprintf
|
||||
write
|
||||
socket
|
||||
)
|
||||
|
||||
configure_file(
|
||||
${CMAKE_SOURCE_DIR}/src/conf.h.cmake.in
|
||||
${CMAKE_BINARY_DIR}/tmp_conf.h
|
||||
)
|
||||
|
||||
macro(check_function_prototype FUNCTION)
|
||||
set(_code "
|
||||
#define NO_LIBRARY_PROTOTYPES
|
||||
#define __COMM_C__
|
||||
#define __ACT_OTHER_C__
|
||||
#include \"${CMAKE_BINARY_DIR}/tmp_conf.h\"
|
||||
#include \"${CMAKE_SOURCE_DIR}/src/sysdep.h\"
|
||||
#ifdef ${FUNCTION}
|
||||
error - already defined!
|
||||
#endif
|
||||
void ${FUNCTION}(int a, char b, int c, char d, int e, char f, int g, char h);
|
||||
|
||||
int main() {
|
||||
|
||||
; return 0; }
|
||||
")
|
||||
string(TOUPPER "${FUNCTION}" _upper_name)
|
||||
check_c_source_compiles("${_code}" NEED_${_upper_name}_PROTO FAIL_REGEX ".*incompatible pointer type.*")
|
||||
if (NEED_${_upper_name}_PROTO)
|
||||
message(STATUS "${FUNCTION}() has no prototype, NEED_${_upper_name}_PROTO set!")
|
||||
else()
|
||||
message(STATUS "${FUNCTION}() has a prototype, not setting NEED_${_upper_name}_PROTO")
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
|
||||
foreach (FUNC ${PROTO_FUNCTIONS})
|
||||
check_function_prototype(${FUNC})
|
||||
endforeach()
|
||||
|
||||
|
||||
# ========== Generate conf.h ==========
|
||||
configure_file(
|
||||
${CMAKE_SOURCE_DIR}/src/conf.h.cmake.in
|
||||
${CMAKE_BINARY_DIR}/conf.h
|
||||
)
|
||||
|
||||
|
||||
|
||||
# ========== Source-filer ==========
|
||||
file(GLOB SRC_FILES src/*.c)
|
||||
|
||||
# ========== Bygg kjørbar ==========
|
||||
add_executable(circle ${SRC_FILES})
|
||||
target_link_libraries(circle ${EXTRA_LIBS})
|
||||
|
||||
add_subdirectory(src/util)
|
||||
|
||||
if (MEMORY_DEBUG)
|
||||
message(STATUS "MEMORY_DEBUG is activated, setting up zmalloc")
|
||||
target_compile_definitions(circle PRIVATE MEMORY_DEBUG)
|
||||
endif()
|
||||
@@ -1227,11 +1227,21 @@ if eval "test \"`echo '$ac_cv_func_'crypt`\" = yes"; then
|
||||
cat >> confdefs.h <<\EOF
|
||||
#define CIRCLE_CRYPT 1
|
||||
EOF
|
||||
CRYPTLIB="-lcrypt"
|
||||
echo "CRYPTLIB set to: $CRYPTLIB" 1>&6
|
||||
|
||||
else
|
||||
echo "$ac_t""no" 1>&6
|
||||
echo $ac_n "checking for crypt in -lcrypt""... $ac_c" 1>&6
|
||||
echo "configure:1235: checking for crypt in -lcrypt" >&5
|
||||
|
||||
OS_NAME=$(uname)
|
||||
if [ "$OS_NAME" = "Darwin" ]; then
|
||||
# macOS: No need for -lcrypt
|
||||
CRYPTLIB=""
|
||||
echo "CRYPTLIB not needed on macOS" 1>&6
|
||||
else
|
||||
# Other systems (Linux): Use -lcrypt
|
||||
ac_lib_var=`echo crypt'_'crypt | sed 'y%./+-%__p_%'`
|
||||
if eval "test \"`echo '$''{'ac_cv_lib_$ac_lib_var'+set}'`\" = set"; then
|
||||
echo $ac_n "(cached) $ac_c" 1>&6
|
||||
@@ -1261,7 +1271,6 @@ else
|
||||
fi
|
||||
rm -f conftest*
|
||||
LIBS="$ac_save_LIBS"
|
||||
|
||||
fi
|
||||
if eval "test \"`echo '$ac_cv_lib_'$ac_lib_var`\" = yes"; then
|
||||
echo "$ac_t""yes" 1>&6
|
||||
@@ -1269,11 +1278,11 @@ if eval "test \"`echo '$ac_cv_lib_'$ac_lib_var`\" = yes"; then
|
||||
#define CIRCLE_CRYPT 1
|
||||
EOF
|
||||
CRYPTLIB="-lcrypt"
|
||||
echo "CRYPTLIB set to: $CRYPTLIB on Linux" 1>&6
|
||||
else
|
||||
echo "$ac_t""no" 1>&6
|
||||
fi
|
||||
|
||||
|
||||
fi
|
||||
fi
|
||||
|
||||
|
||||
|
||||
@@ -257,6 +257,9 @@ http://tbamud.com
|
||||
All donated areas have been added to the latest version of tbaMUD. If you
|
||||
wish to donate some of your own work stop by the Builder Academy.
|
||||
|
||||
https://github.com/rds1983 has generated maps of all the existing areas,
|
||||
and they can be found here: https://mudmapbuilder.github.io/
|
||||
|
||||
2.3. I have questions about tbaMUD. Where should I go?
|
||||
|
||||
Stop by The Builder Academy at tbamud.com 9091 or the website at:
|
||||
|
||||
+1
-1
@@ -1,7 +1,7 @@
|
||||
Updated: Apr 2007
|
||||
tbaMUD README
|
||||
-------------
|
||||
All requests for help or bugs should be reported to: builderacademy.net 9091.
|
||||
All requests for help or bugs should be reported to: tbamud.com 9091.
|
||||
|
||||
Information about CircleMUD can be found at the CircleMUD Home Page and FTP:
|
||||
http://www.circlemud.org
|
||||
|
||||
@@ -0,0 +1,93 @@
|
||||
Updated 2025-04
|
||||
|
||||
## Building TbaMUD with the cmake tool
|
||||
|
||||
# Building with CMake
|
||||
|
||||
This document describes how to configure, build and install tbamud
|
||||
from source code using the CMake build tool. To build with CMake, you of
|
||||
course first have to install CMake. The minimum required version of CMake is
|
||||
specified in the file `CMakeLists.txt` found in the top of the tbamud source
|
||||
tree. Once the correct version of CMake is installed you can follow the
|
||||
instructions below for the platform you are building on.
|
||||
|
||||
CMake builds can be configured either from the command line, or from one of
|
||||
CMake's GUIs.
|
||||
|
||||
NOTE: The current CMakeLists.txt only supports linux.
|
||||
|
||||
# Configuring
|
||||
|
||||
A CMake configuration of tbamud is similar to the autotools build of curl.
|
||||
It consists of the following steps after you have unpacked the source.
|
||||
|
||||
We recommend building with CMake on Windows.
|
||||
|
||||
## Using `cmake`
|
||||
|
||||
You can configure for in source tree builds or for a build tree
|
||||
that is apart from the source tree.
|
||||
|
||||
- Build in a separate directory (parallel to the source tree in this
|
||||
example). The build directory is created for you. This is recommended over
|
||||
building in the source tree to separate source and build artifacts.
|
||||
|
||||
```shell
|
||||
$ cmake -B build -S .
|
||||
```
|
||||
|
||||
- Build in the source tree. Not recommended.
|
||||
|
||||
```shell
|
||||
$ cmake -B .
|
||||
```
|
||||
|
||||
The examples below will assume you have created a build folder.
|
||||
|
||||
The above commands will generate the build files. If you need to regenerate
|
||||
the files, you can delete the cmake cache file, and rerun the above command:
|
||||
|
||||
```shell
|
||||
$ rm build/CMakeCache.txt
|
||||
```
|
||||
|
||||
Once the build files are generated, the build is run with cmake
|
||||
|
||||
```shell
|
||||
$ cmake --build build
|
||||
```
|
||||
|
||||
This will generate the object files in a subdirectory under the specified
|
||||
build folder and link the executable. The resulting binaries will be in the
|
||||
bin/ folder.
|
||||
|
||||
### Utilities
|
||||
|
||||
It is possible to build only single tools, none or all of them,
|
||||
by specifying the target in the build command:
|
||||
|
||||
```shell
|
||||
# only build the mud
|
||||
$ cmake --build build --target circle
|
||||
|
||||
# only build tools
|
||||
$ cmake --build build --target utils
|
||||
|
||||
# only build one tool
|
||||
$ cmake --build build --target wld2html
|
||||
```
|
||||
|
||||
### Debugging memory
|
||||
|
||||
In case you want to run the mud with memory debugging turned on, you
|
||||
can set the MEMORY_DEBUG flag during configuration by specifying the
|
||||
flag:
|
||||
|
||||
```shell
|
||||
$ cmake -B build -S . -DMEMORY_DEBUG:int=1
|
||||
$ cmake --build build
|
||||
```
|
||||
|
||||
When the mud is shut down, the zmalloc code will identify any leaks in your code.
|
||||
Note that memory debugging may consume quite a lot of memory and take some time
|
||||
to be handled on shutdown.
|
||||
@@ -0,0 +1,21 @@
|
||||
Updated: Apr 2025
|
||||
Compiling CircleMUD under Microsoft Windows XP
|
||||
using Microsoft Visual C++ 2022 (8.0)
|
||||
|
||||
### Overview
|
||||
This guide describes how to build TbaMUD in the Visual Studio through the new experimental CMake environment.
|
||||
|
||||
### Prerequisites
|
||||
* [Visual Studio 2022+](https://visualstudio.microsoft.com/ru/vs/)
|
||||
* [CMake 3.27+](https://cmake.org/)
|
||||
|
||||
### Build Steps
|
||||
1. Goto the folder `src` and copy `conf.h.win` to `conf.h`.
|
||||
|
||||
2. Run this command in the root folder:
|
||||
|
||||
cmake -B build -S . -G "Visual Studio 17 2022"
|
||||
|
||||
3. Open `build/circle.sln` in Visual Studio.
|
||||
|
||||
4. Compile and run.
|
||||
+15
-15
@@ -24,7 +24,7 @@ Contents
|
||||
1.1 Overview
|
||||
The act() function is used to process and send strings of text to characters
|
||||
in a room. It can be used to send the same basic string to a number of
|
||||
characters filling in certain segments – designated by control characters –
|
||||
characters filling in certain segments – designated by control characters –
|
||||
in different ways, dependant on what each character can see and who each
|
||||
character is. Once the text string passed to the function has been parsed, it
|
||||
is capitalized and a newline is added to its tail.
|
||||
@@ -38,17 +38,17 @@ struct obj_data *obj, const void *vict_obj, int type)
|
||||
These pieces are used as follows:
|
||||
|
||||
str: This is the basic string, a null terminated character array, including
|
||||
control characters (see section 1.4 on ‘Control Characters’), to be sent to
|
||||
control characters (see section 1.4 on ‘Control Characters’), to be sent to
|
||||
characters designated by the targets.
|
||||
|
||||
hide_invisible: A TRUE or FALSE value indicating whether or not to hide the
|
||||
entire output from any characters that cannot see the “performing character”.
|
||||
entire output from any characters that cannot see the “performing character”.
|
||||
|
||||
ch: The “performing character”. This is the character that the output string
|
||||
ch: The “performing character”. This is the character that the output string
|
||||
is associated with. The character is used to determine the room for the output
|
||||
of the action in question.
|
||||
|
||||
obj: An object (an actual item – obj_data) used in the course of the action.
|
||||
obj: An object (an actual item – obj_data) used in the course of the action.
|
||||
|
||||
vict_obj: This can be either a character involved in the action, another
|
||||
object, or even a predefined string of text.
|
||||
@@ -73,7 +73,7 @@ The next parameter vict_objcan be a number of things ranging from a game object
|
||||
null terminated character array (char *).
|
||||
|
||||
Do note, however, that obj and vict_obj are both ignored if there is no control
|
||||
character reference (see section 1.4 ‘Control Characters’) to them and the type
|
||||
character reference (see section 1.4 ‘Control Characters’) to them and the type
|
||||
is set to TO_ROOM or TO_CHAR. In these cases, NULL should be supplied as the
|
||||
input to the function.
|
||||
|
||||
@@ -96,7 +96,7 @@ TO_CHAR: Finally, this option sends the output to the ch.
|
||||
|
||||
TO_SLEEP: This is a special option that must be combined with one of the above
|
||||
options. It tells act() that the output is to be sent even to characters that
|
||||
are sleeping. It is combined with a bitwise ‘or’. i.e. TO_VICT | TO_SLEEP.
|
||||
are sleeping. It is combined with a bitwise ‘or’. i.e. TO_VICT | TO_SLEEP.
|
||||
|
||||
When the string has been parsed, it is capitalized and a newline is added.
|
||||
|
||||
@@ -105,20 +105,20 @@ In a manner similar to the printf() family of functions, act() uses control
|
||||
characters. However, instead of using the % symbol, act() uses the $ character
|
||||
to indicate control characters.
|
||||
|
||||
$n Write name, short description, or “someone”, for ch, depending on whether
|
||||
$n Write name, short description, or “someone”, for ch, depending on whether
|
||||
ch is a PC, a NPC, or an invisible PC/NPC.
|
||||
$N Like $n, except insert the text for vict_obj.*
|
||||
$m “him,” “her,” or “it,” depending on the gender of ch.
|
||||
$m “him,” “her,” or “it,” depending on the gender of ch.
|
||||
$M Like $m, for vict_obj.*
|
||||
$s “his,” “her,”or “it,” depending on the gender of ch.
|
||||
$s “his,” “her,”or “it,” depending on the gender of ch.
|
||||
$S Like $s, for vict_obj.*
|
||||
$e “he,” “she,” “it,” depending on the gender of ch.
|
||||
$e “he,” “she,” “it,” depending on the gender of ch.
|
||||
$E Like $e, for vict_obj.*
|
||||
$o Name or “something” for obj, depending on visibility.
|
||||
$o Name or “something” for obj, depending on visibility.
|
||||
$O Like $o, for vict_obj.*
|
||||
$p Short description or “something” for obj.
|
||||
$p Short description or “something” for obj.
|
||||
$P Like $p for vict_obj.*
|
||||
$a “an” or“a”, depending on the first character of obj’s name.
|
||||
$a “an” or“a”, depending on the first character of obj’s name.
|
||||
$A Like $a, for vict_obj.*
|
||||
$T Prints the string pointed to by vict_obj.*
|
||||
$F Processes the string pointed to by vict_obj with the fname() function prior
|
||||
@@ -129,7 +129,7 @@ no action is taken.
|
||||
$U Processes the buffer and uppercases the first letter of the following word
|
||||
(the word immediately after to the control code). If there is no following
|
||||
word, no action is taken.
|
||||
$$ Print the character ‘$’.
|
||||
$$ Print the character ‘$’.
|
||||
|
||||
NOTE*: vict_obj must be a pointer of type struct char_data *.
|
||||
|
||||
|
||||
+24
-24
@@ -9,8 +9,8 @@ to players in color in the tbaMUD game engine. Its intended audience is for
|
||||
Coders of tbaMUD.
|
||||
|
||||
tbaMUD allows you to create colorful messages by using ANSI control sequences.
|
||||
Each player may select what “level” of color he/she desires from the four
|
||||
levels “off,” “brief,” “normal,” and “complete.” Each player can select his/her
|
||||
Each player may select what “level” of color he/she desires from the four
|
||||
levels “off,” “brief,” “normal,” and “complete.” Each player can select his/her
|
||||
color level by using the TOGGLE COLOR command from within the MUD; you as the
|
||||
programmer must decide which messages will be colored for each of the color
|
||||
levels.
|
||||
@@ -21,17 +21,17 @@ All files in which you wish to use color must have the line:
|
||||
|
||||
This should be put in after all other includes in the beginning of the file.
|
||||
|
||||
There are 8 colors available – “normal,” red, green, yellow, blue, magenta,
|
||||
There are 8 colors available – “normal,” red, green, yellow, blue, magenta,
|
||||
cyan and white. They are accessible by sending control sequences as part of
|
||||
another string, for example:
|
||||
|
||||
sprintf(buf, "If you’re %shappy%s and you know it clap "
|
||||
sprintf(buf, "If you’re %shappy%s and you know it clap "
|
||||
"%d of your hands.\n\r", x, y, num_of_hands);
|
||||
send_to_char(ch, buf);
|
||||
|
||||
In this example, x and y are the “on” and “off” sequences for the color you
|
||||
want. There are 2 main series of color macros available for you to use (don’t
|
||||
actually use “x” and “y,” of course!): the K series and the CC series. The CC
|
||||
In this example, x and y are the “on” and “off” sequences for the color you
|
||||
want. There are 2 main series of color macros available for you to use (don’t
|
||||
actually use “x” and “y,” of course!): the K series and the CC series. The CC
|
||||
(Conditional Color) series is recommended for most general use.
|
||||
|
||||
The name of the actual sequence starts with the name of its series, plus a
|
||||
@@ -51,21 +51,21 @@ CCBLU() (arguments defined below).
|
||||
|
||||
The K series requires no arguments, and is simply a macro to the ANSI color
|
||||
code. Therefore, if you use a K-series color code, the color will ALWAYS be
|
||||
sent, even if the person you’re sending it to has color off. This can very bad.
|
||||
sent, even if the person you’re sending it to has color off. This can very bad.
|
||||
Some people who do not have ANSI-compatible terminals will see garbage
|
||||
characters instead of colors. If the terminal correctly ignores ANSI color
|
||||
codes, then nothing will show up on their screen at all. The K series is mainly
|
||||
used to print colors to a string if the player’s color level will later be
|
||||
used to print colors to a string if the player’s color level will later be
|
||||
tested manually (for an example, see do_gen_com in act.comm.c).
|
||||
|
||||
The recommended series is the CC series (i.e. CCNRM(), CCRED(), etc.) The CC
|
||||
series macros require two arguments – a pointer to the character to whom the
|
||||
series macros require two arguments – a pointer to the character to whom the
|
||||
string is being sent, and the minimum color level the player must be set to in
|
||||
order to see the color. Color sent as 'brief' (formerly known as sparse it was
|
||||
changed for consistency with the syslog command) (C_SPR) will be seen by people
|
||||
with color set to sparse, normal, or complete; color sent as ‘normal’ (C_NRM)
|
||||
with color set to sparse, normal, or complete; color sent as ‘normal’ (C_NRM)
|
||||
will be seen only by people with color set to normal or complete; color sent as
|
||||
‘complete’ (C_CMP) will be seen only by people with color set to complete.
|
||||
‘complete’ (C_CMP) will be seen only by people with color set to complete.
|
||||
|
||||
To illustrate the above, an example is in order:
|
||||
|
||||
@@ -76,29 +76,29 @@ ACMD(do_showcolor)
|
||||
{
|
||||
char buf[300];
|
||||
|
||||
sprintf(buf, "Don’t you just love %scolor%s, %scolor%s, " "%sCOLOR%s!\n\r",
|
||||
sprintf(buf, "Don’t you just love %scolor%s, %scolor%s, " "%sCOLOR%s!\n\r",
|
||||
CCBLU(ch, C_CMP), CCNRM(ch, C_CMP), CCYEL(ch, C_NRM), CCNRM(ch, C_NRM),
|
||||
CCRED(ch, C_SPR), CCNRM(ch, C_SPR));
|
||||
send_to_char(ch, buf);
|
||||
}
|
||||
|
||||
What does this do? For people with color set to Complete, it prints:
|
||||
Don’t you just love color, color, COLOR! (blue) (yellow) (red)
|
||||
Don’t you just love color, color, COLOR! (blue) (yellow) (red)
|
||||
|
||||
People who have color set to Normal will see:
|
||||
Don’t you just love color, color, COLOR! (yellow) (red)
|
||||
Don’t you just love color, color, COLOR! (yellow) (red)
|
||||
|
||||
People who have color set to Sparse will see:
|
||||
Don’t you just love color, color, COLOR! (red)
|
||||
Don’t you just love color, color, COLOR! (red)
|
||||
|
||||
People who have color set to Off will see:
|
||||
Don’t you just love color, color, COLOR! (no color, as you’d expect)
|
||||
Don’t you just love color, color, COLOR! (no color, as you’d expect)
|
||||
|
||||
There are several common pitfalls with using the CC series of color macros:
|
||||
|
||||
Do not confuse CCNRM with C_NRM. CCNRM() is a macro to turn the color back to
|
||||
normal; C_NRMis a color level of “normal.” Always make sure that every pair of
|
||||
“on” and “off” codes are at the same color level. For example:
|
||||
normal; C_NRMis a color level of “normal.” Always make sure that every pair of
|
||||
“on” and “off” codes are at the same color level. For example:
|
||||
|
||||
WRONG: sprintf(buf, "%sCOLOR%s\n\r", CCBLU(ch, C_NRM), CCNRM(ch, C_CMP));
|
||||
|
||||
@@ -110,14 +110,14 @@ WRONG: sprintf(buf, "%sCOLOR%s\n\r", CCBLU(ch, C_CMP), CCNRM(ch, C_NRM));
|
||||
|
||||
The above statement is also wrong, although not as bad. In this case, someone
|
||||
with color set to Normal will (correctly) not get the CCBLU code, but will then
|
||||
unnecessarily get the CCNRM code. Never send a color code if you don’t have to.
|
||||
unnecessarily get the CCNRM code. Never send a color code if you don’t have to.
|
||||
The codes are several bytes long, and cause a noticeable pause at 2400 baud.
|
||||
|
||||
This should go without saying, but don’t ever send color at the C_OFF level.
|
||||
This should go without saying, but don’t ever send color at the C_OFF level.
|
||||
|
||||
Special precautions must be taken when sending a colored string to a large
|
||||
group of people. You can’t use the color level of “ch” (the person sending the
|
||||
string) – each person receiving the string must get a string appropriately
|
||||
group of people. You can’t use the color level of “ch” (the person sending the
|
||||
string) – each person receiving the string must get a string appropriately
|
||||
colored for his/her level. In such cases, it is usually best to set up two
|
||||
strings (one colored and one not), and test each player’s color level
|
||||
strings (one colored and one not), and test each player’s color level
|
||||
individually (see do_gen_comin act.comm.c for an example).
|
||||
|
||||
+42
-42
@@ -4,14 +4,14 @@ Builder Academy at telnet://tbamud.com:9091 or email rumble@tbamud.com -- Rumble
|
||||
The Art of Debugging
|
||||
Originally by Michael Chastain and Sammy
|
||||
|
||||
The following documentation is excerpted from Merc 2.0’s hacker.txt file. It
|
||||
The following documentation is excerpted from Merc 2.0’s hacker.txt file. It
|
||||
was written by Furey of MERC Industries and is included here with his
|
||||
permission. We have packaged it with tbaMUD (changed in a couple of places,
|
||||
such as specific filenames) because it offers good advice and insight into the
|
||||
art and science of software engineering. More information about tbaMUD,
|
||||
can be found at the tbaMUD home page http://tbamud.com.
|
||||
|
||||
1 “I’m running a Mud so I can learn C programming!”
|
||||
1 “I’m running a Mud so I can learn C programming!”
|
||||
|
||||
Yeah, right. The purpose of this document is to record some of our knowledge,
|
||||
experience and philosophy. No matter what your level, we hope that this
|
||||
@@ -31,11 +31,11 @@ Play with it some more.
|
||||
Read documentation again.
|
||||
Get the idea?
|
||||
|
||||
The idea is that your mind can accept only so much “new data” in a single
|
||||
session. Playing with something doesn’t introduce very much new data, but it
|
||||
does transform data in your head from the “new” category to the “familiar”
|
||||
category. Reading documentation doesn’t make anything “familiar,” but it
|
||||
refills your “new” hopper.
|
||||
The idea is that your mind can accept only so much “new data” in a single
|
||||
session. Playing with something doesn’t introduce very much new data, but it
|
||||
does transform data in your head from the “new” category to the “familiar”
|
||||
category. Reading documentation doesn’t make anything “familiar,” but it
|
||||
refills your “new” hopper.
|
||||
|
||||
Most people, if they even read documentation in the first place, never return
|
||||
to it. They come to a certain minimum level of proficiency and then never
|
||||
@@ -47,17 +47,17 @@ through the two-step learning cycle many times to master it.
|
||||
|
||||
man gives you online manual pages.
|
||||
|
||||
grep stands for “global regular expression print;” searches for strings in text
|
||||
grep stands for “global regular expression print;” searches for strings in text
|
||||
files.
|
||||
|
||||
vi, emacs, jove use whatever editor floats your boat, but learn the hell out
|
||||
of it; you should know every command in your editor.
|
||||
|
||||
ctags mags “tags” for your editor which allows you to go to functions by name
|
||||
ctags mags “tags” for your editor which allows you to go to functions by name
|
||||
in any source file.
|
||||
|
||||
>, >>, <, | input and output redirection at the command line; get someone to
|
||||
show you, or dig it out of “man csh”
|
||||
show you, or dig it out of “man csh”
|
||||
|
||||
These are the basic day-in day-out development tools. Developing without
|
||||
knowing how to use all of these well is like driving a car without knowing
|
||||
@@ -70,21 +70,21 @@ the hypothesis, run the program and provide it experimental input, observe its
|
||||
behavior, and confirm or refute the hypothesis.
|
||||
|
||||
A good hypothesis is one which makes surprising predictions which then come
|
||||
true; predictions that other hypotheses don’t make.
|
||||
true; predictions that other hypotheses don’t make.
|
||||
|
||||
The first step in debugging is not to write bugs in the first place. This
|
||||
sounds obvious, but sadly, is all too often ignored.
|
||||
|
||||
If you build a program, and you get any errors or any warnings, you should fix
|
||||
them before continuing. C was designed so that many buggy ways of writing code
|
||||
are legal, but will draw warnings from a suitably smart compiler (such as “gcc”
|
||||
are legal, but will draw warnings from a suitably smart compiler (such as “gcc”
|
||||
with the -Wall flag enabled). It takes only minutes to check your warnings and
|
||||
to fix the code that generates them, but it takes hours to find bugs otherwise.
|
||||
|
||||
“Desk checking” (proof reading) is almost a lost art these days. Too bad. You
|
||||
“Desk checking” (proof reading) is almost a lost art these days. Too bad. You
|
||||
should desk check your code before even compiling it, and desk-check it again
|
||||
periodically to keep it fresh in mind and find new errors. If you have someone
|
||||
in your group whose only job it is to desk-check other people’s code, that
|
||||
in your group whose only job it is to desk-check other people’s code, that
|
||||
person will find and fix more bugs than everyone else combined.
|
||||
|
||||
One can desk-check several hundred lines of code per hour. A top-flight
|
||||
@@ -95,20 +95,20 @@ fixing technique. Compare that to all the hours you spend screwing around with
|
||||
broken programs trying to find one bug at a time.
|
||||
|
||||
The next technique beyond desk-checking is the time-honored technique of
|
||||
inserting “print” statements into the code, and then watching the logged
|
||||
inserting “print” statements into the code, and then watching the logged
|
||||
values. Within tbaMUD code, you can call printf(), fprintf(), or log()to dump
|
||||
interesting values at interesting times. Where and when to dump these values
|
||||
is an art, which you will learn only with practice.
|
||||
|
||||
If you don’t already know how to redirect output in your operating system, now
|
||||
is the time to learn. On Unix, type the command “man csh”, and read the part
|
||||
about the “>” operator. You should also learn the difference between “standard
|
||||
output” (for example, output from “printf”) and “standard error” (for example,
|
||||
output from “fprintf(stderr, ...)”).
|
||||
If you don’t already know how to redirect output in your operating system, now
|
||||
is the time to learn. On Unix, type the command “man csh”, and read the part
|
||||
about the “>” operator. You should also learn the difference between “standard
|
||||
output” (for example, output from “printf”) and “standard error” (for example,
|
||||
output from “fprintf(stderr, ...)”).
|
||||
|
||||
Ultimately, you cannot fix a program unless you understand how it is operating
|
||||
in the first place. Powerful debugging tools will help you collect data, but
|
||||
they can’t interpret it, and they can’t fix the underlying problems. Only you
|
||||
they can’t interpret it, and they can’t fix the underlying problems. Only you
|
||||
can do that.
|
||||
|
||||
When you find a bug... your first impulse will be to change the code, kill the
|
||||
@@ -117,9 +117,9 @@ observe is often just the symptom of a deeper bug. You should keep pursuing the
|
||||
bug, all the way down. You should grok the bug and cherish it in fullness
|
||||
before causing its discorporation.
|
||||
|
||||
Also, when finding a bug, ask yourself two questions: “What design and
|
||||
programming habits led to the introduction of the bug in the first place?” And:
|
||||
“What habits would systematically prevent the introduction of bugs like this?”
|
||||
Also, when finding a bug, ask yourself two questions: “What design and
|
||||
programming habits led to the introduction of the bug in the first place?” And:
|
||||
“What habits would systematically prevent the introduction of bugs like this?”
|
||||
|
||||
5 Debugging: Tools
|
||||
|
||||
@@ -127,20 +127,20 @@ When a Unix process accesses an invalid memory location, or (more rarely)
|
||||
executes an illegal instruction, or (even more rarely) something else goes
|
||||
wrong, the Unix operating system takes control. The process is incapable of
|
||||
further execution and must be killed. Before killing the process, however, the
|
||||
operating system does something for you: it opens a file named “core” and
|
||||
operating system does something for you: it opens a file named “core” and
|
||||
writes the entire data space of the process into it.
|
||||
|
||||
Thus, “dumping core” is not a cause of problems, or even an effect of problems.
|
||||
It’s something the operating system does to help you find fatal problems which
|
||||
Thus, “dumping core” is not a cause of problems, or even an effect of problems.
|
||||
It’s something the operating system does to help you find fatal problems which
|
||||
have rendered your process unable to continue.
|
||||
|
||||
One reads a “core” file with a debugger. The two most popular debuggers on Unix
|
||||
One reads a “core” file with a debugger. The two most popular debuggers on Unix
|
||||
are adb and gdb, although occasionally one finds dbx. Typically one starts a
|
||||
debugger like this: “gdb bin/circle” or “gdb bin/circle lib/core”.
|
||||
debugger like this: “gdb bin/circle” or “gdb bin/circle lib/core”.
|
||||
|
||||
The first thing, and often the only thing, you need to do inside the debugger
|
||||
is take a stack trace. In adb, the command for this is “$c”. In gdb, the
|
||||
command is “backtrace”. In dbx, the command is “where”. The stack trace will
|
||||
is take a stack trace. In adb, the command for this is “$c”. In gdb, the
|
||||
command is “backtrace”. In dbx, the command is “where”. The stack trace will
|
||||
tell you what function your program was in when it crashed, and what functions
|
||||
were calling it. The debugger will also list the arguments to these functions.
|
||||
Interpreting these arguments, and using more advanced debugger features,
|
||||
@@ -343,12 +343,12 @@ new tools.
|
||||
|
||||
7 Profiling
|
||||
|
||||
Another useful technique is “profiling,” to find out where your program is
|
||||
Another useful technique is “profiling,” to find out where your program is
|
||||
spending most of its time. This can help you to make a program more efficient.
|
||||
|
||||
Here is how to profile a program:
|
||||
|
||||
1. Remove all the .o files and the “circle” executable:
|
||||
1. Remove all the .o files and the “circle” executable:
|
||||
make clean
|
||||
|
||||
2. Edit your Makefile, and change the PROFILE=line:
|
||||
@@ -359,25 +359,25 @@ make
|
||||
|
||||
4. Run circle as usual. Shutdown the game with the shutdown command when you
|
||||
have run long enough to get a good profiling base under normal usage
|
||||
conditions. If you crash the game, or kill the process externally, you won’t
|
||||
conditions. If you crash the game, or kill the process externally, you won’t
|
||||
get profiling information.
|
||||
|
||||
5. Run the profcommand:
|
||||
prof bin/circle > prof.out
|
||||
|
||||
6. Read prof.out. Run “man prof” to understand the format of the output. For
|
||||
advanced profiling, you can use “PROFILE = -pg” in step 2, and use the “gprof”
|
||||
command in step 5. The “gprof” form of profiling gives you a report which lists
|
||||
6. Read prof.out. Run “man prof” to understand the format of the output. For
|
||||
advanced profiling, you can use “PROFILE = -pg” in step 2, and use the “gprof”
|
||||
command in step 5. The “gprof” form of profiling gives you a report which lists
|
||||
exactly how many times any function calls any other function. This information
|
||||
is valuable for debugging as well as performance analysis.
|
||||
|
||||
Availability of “prof” and “gprof” varies from system to system. Almost every
|
||||
Unix system has “prof”. Only some systems have “gprof”.
|
||||
Availability of “prof” and “gprof” varies from system to system. Almost every
|
||||
Unix system has “prof”. Only some systems have “gprof”.
|
||||
|
||||
7 Books for Serious Programmers
|
||||
|
||||
Out of all the thousands of books out there, three stand out:
|
||||
|
||||
Kernighan and Plaugher, “The Elements of Programming Style”
|
||||
Kernighan and Ritchie, “The C Programming Language”
|
||||
Brooks, “The Mythical Man Month”
|
||||
Kernighan and Plaugher, “The Elements of Programming Style”
|
||||
Kernighan and Ritchie, “The C Programming Language”
|
||||
Brooks, “The Mythical Man Month”
|
||||
|
||||
+18
-18
@@ -3,7 +3,7 @@ Builder Academy at telnet://tbamud.com:9091 or email rumble@tbamud.com -- Rumble
|
||||
|
||||
tbaMUD File Manifest
|
||||
|
||||
The main ‘tbaMUD/’ directory has the following subdirectories and files:
|
||||
The main ‘tbaMUD/’ directory has the following subdirectories and files:
|
||||
|
||||
autorun - Shell script to run the MUD (./autorun &).
|
||||
FAQ - Frequently Aske Questions with answers.
|
||||
@@ -16,7 +16,7 @@ lib/ - MUD data.
|
||||
log/ - System logs.
|
||||
src/ - Source code.
|
||||
|
||||
The bin/directory contains only binaries: ‘circle’ (the main MUD) and its
|
||||
The bin/directory contains only binaries: ‘circle’ (the main MUD) and its
|
||||
utilities, which are described in utils.txt.
|
||||
|
||||
The doc/ directory has its own README file, describing the contents of each
|
||||
@@ -51,12 +51,12 @@ time - Where the MUD time is saved.
|
||||
|
||||
The lib/misc/ directory contains the following files:
|
||||
|
||||
bugs - Bugs reported by players with the ’bug’ command.
|
||||
ideas - Ideas from players from ’idea’ command.
|
||||
bugs - Bugs reported by players with the ’bug’ command.
|
||||
ideas - Ideas from players from ’idea’ command.
|
||||
messages - Spell and skill damage messages.
|
||||
socials - Text file with text of the socials.
|
||||
socials.new - New format of socials you can edit via AEDIT.
|
||||
typos - Typos reported by players with the ’typo’ command.
|
||||
typos - Typos reported by players with the ’typo’ command.
|
||||
xnames - Text file of invalid names.
|
||||
|
||||
The lib/plrobjs/ contains the following files and directories:
|
||||
@@ -80,18 +80,18 @@ zzz/
|
||||
The lib/text/ directory contains the following files:
|
||||
|
||||
background - Background story (for option 3 from main menu).
|
||||
credits - Text for ’credits’ command.
|
||||
credits - Text for ’credits’ command.
|
||||
greetings - Greeting message.
|
||||
handbook - Text for Immortal Handbook (’handbook’ command).
|
||||
immlist - Text for ’immlist’ command.
|
||||
handbook - Text for Immortal Handbook (’handbook’ command).
|
||||
immlist - Text for ’immlist’ command.
|
||||
imotd - Immortal MOTD --seen by immortals on login.
|
||||
info - Text for ’info’ command.
|
||||
info - Text for ’info’ command.
|
||||
motd - MOTD --seen by mortals on login.
|
||||
news - Text for ’news’ command.
|
||||
policies - Text for ’policy’ command.
|
||||
wizlist - Text for ’wizlist’ command.
|
||||
/help/screen - Text for ’help’ command as a mortal with no arguments.
|
||||
/help/iscreen - Text for ’help’ command an an immortal with no arguments.
|
||||
news - Text for ’news’ command.
|
||||
policies - Text for ’policy’ command.
|
||||
wizlist - Text for ’wizlist’ command.
|
||||
/help/screen - Text for ’help’ command as a mortal with no arguments.
|
||||
/help/iscreen - Text for ’help’ command an an immortal with no arguments.
|
||||
|
||||
The lib/world/directory contains the following subdirectories:
|
||||
|
||||
@@ -103,8 +103,8 @@ wld - Contains *.wld files (world files)
|
||||
zon - Contains *.zon files (zone files)
|
||||
|
||||
Each of the 6 subdirectories in the lib/world/ directory also contains two
|
||||
additional files – one called ‘index’, which specifies which files in that
|
||||
directory should be loaded when the MUD boots, and ‘index.mini’, which
|
||||
additional files – one called ‘index’, which specifies which files in that
|
||||
directory should be loaded when the MUD boots, and ‘index.mini’, which
|
||||
specifies which files should be loaded if the MUD is booted with the -m
|
||||
(mini-mud) option.
|
||||
|
||||
@@ -128,6 +128,6 @@ trigger - Trigedit log messages.
|
||||
usage - Mud system usage (player load & memory usage info).
|
||||
|
||||
The src/ directory contains all of the C and header files for the MUD, along
|
||||
with a Makefile. The src/util/ directory contains source for tbaMUD’s utility
|
||||
with a Makefile. The src/util/ directory contains source for tbaMUD’s utility
|
||||
programs. See admin.txt for more information on how to compile the MUD. See
|
||||
utils.txt for more information on how to use tbaMUD’s utilities.
|
||||
utils.txt for more information on how to use tbaMUD’s utilities.
|
||||
|
||||
+23
-23
@@ -9,16 +9,16 @@ every platform that exists. This document is for experienced programmers
|
||||
trying to make tbaMUD work on their platform.
|
||||
|
||||
tbaMUD should work on most UNIX platforms without any modifications; simply run
|
||||
the “configure” script and it should automatically detect what type of system
|
||||
the “configure” script and it should automatically detect what type of system
|
||||
you have and anything that may be strange about it. These findings are all
|
||||
stored in a header file called conf.h which is created in the src directory
|
||||
from a template called conf.h.in. A Makefile is also created from the template
|
||||
Makefile.in.
|
||||
|
||||
Non-UNIX platforms are a problem. Some can’t run tbaMUD at all. However, any
|
||||
Non-UNIX platforms are a problem. Some can’t run tbaMUD at all. However, any
|
||||
multitasking OS that has an ANSI C compiler, and supports non-blocking I/O and
|
||||
socket-based TCP/IP networking, should theoretically be able to run tbaMUD; for
|
||||
example, OS/2, AmigaOS, Mac OS (Classic versions; Mac OS X supports tbaMUD’s
|
||||
example, OS/2, AmigaOS, Mac OS (Classic versions; Mac OS X supports tbaMUD’s
|
||||
configure script from the command line), and all versions of Windows.
|
||||
|
||||
The port can be very easy or very difficult, depending mainly on whether or nor
|
||||
@@ -26,7 +26,7 @@ your OS supports the Berkeley socket API.
|
||||
|
||||
The general steps for porting tbaMUD to a non-UNIX platform are listed below. A
|
||||
number of tips for porting can be found after the porting steps. Note that we
|
||||
have already ported tba to Windows, so if you’re confused as to how to perform
|
||||
have already ported tba to Windows, so if you’re confused as to how to perform
|
||||
some of these steps, you can look at what we have done as an example (see the
|
||||
files README.CYGWIN).
|
||||
|
||||
@@ -36,11 +36,11 @@ trying to port the code.
|
||||
|
||||
Porting the Code
|
||||
|
||||
Step 1. Create a “conf.h” file for your system. Copy the template “conf.h.in”
|
||||
to “conf.h”, and then define or undefine each item as directed by the comments
|
||||
Step 1. Create a “conf.h” file for your system. Copy the template “conf.h.in”
|
||||
to “conf.h”, and then define or undefine each item as directed by the comments
|
||||
and based on the characteristics of your system. To write the conf.h file,
|
||||
you’ll need to know which header files are included with your system, the
|
||||
return type of signals, whether or not your compiler supports the ‘const’
|
||||
you’ll need to know which header files are included with your system, the
|
||||
return type of signals, whether or not your compiler supports the ‘const’
|
||||
keyword, and whether or not you have various functions such as crypt()and
|
||||
random(). Also, you can ignore the HAVE_LIBxxx and HAVE_xxx_PROTO constants at
|
||||
the end of conf.h.in; they are not used in the code (they are part of UNIX
|
||||
@@ -58,12 +58,12 @@ be in the source file comm.c.
|
||||
|
||||
Step 4. Test your changes! Make sure that multiple people can log in
|
||||
simultaneously and that they can all type commands at the same time. No player
|
||||
should ever have a “frozen” screen just because another is waiting at a prompt.
|
||||
should ever have a “frozen” screen just because another is waiting at a prompt.
|
||||
Leave the MUD up for at least 24 hours, preferably with people playing it, to
|
||||
make sure that your changes are stable. Make sure that automatic events such as
|
||||
zone resets, point regeneration, and corpse decomposition are being timed
|
||||
correctly (a tick should be about 75 seconds). Try resetting all the zones
|
||||
repeatedly by typing “zr *” many times. Play the MUD and make sure that the
|
||||
repeatedly by typing “zr *” many times. Play the MUD and make sure that the
|
||||
basic commands (killing mobs as a mortal, casting spells, etc.) work correctly.
|
||||
|
||||
Step 5. If you are satisfied that your changes work correctly, you are
|
||||
@@ -71,20 +71,20 @@ encouraged to submit them to be included as part of the tbaMUD distribution so
|
||||
that future releases of tbaMUD will support your platform. This prevents you
|
||||
from re-porting the code every time a new version is released and allows other
|
||||
people who use your platform to enjoy tbaMUD as well. To submit your changes
|
||||
you must make a patch file using the GNU ‘diff’ program. diff will create a
|
||||
patch file which can be later used with the ‘patch’ utility to incorporate
|
||||
you must make a patch file using the GNU ‘diff’ program. diff will create a
|
||||
patch file which can be later used with the ‘patch’ utility to incorporate
|
||||
your changes into the stock tbaMUD distribution. For example, if you have a
|
||||
copy of tbaMUD in the “stock-tba” directory, and your changes are in “my-tba”,
|
||||
copy of tbaMUD in the “stock-tba” directory, and your changes are in “my-tba”,
|
||||
you can create a patch file like this:
|
||||
|
||||
diff -u --new-file --recursive stock-tba/src my-tba/src > patch
|
||||
|
||||
This will create a file called ‘patch’ with your patches. You should then try
|
||||
to use the ‘patch’ program (the inverse of ‘diff’) on a copy of tbaMUD to make
|
||||
This will create a file called ‘patch’ with your patches. You should then try
|
||||
to use the ‘patch’ program (the inverse of ‘diff’) on a copy of tbaMUD to make
|
||||
sure that tbaMUD is correctly changed to incorporate your patches. This step is
|
||||
very important: if you don’t create these patches correctly, your work will be
|
||||
very important: if you don’t create these patches correctly, your work will be
|
||||
useless because no one will be able to figure out what you did! Make sure to
|
||||
read the documentation to ‘diff’ and ‘patch’ if you don’t understand how to use
|
||||
read the documentation to ‘diff’ and ‘patch’ if you don’t understand how to use
|
||||
them. If your patches work, CELEBRATE!!
|
||||
|
||||
Step 6. Write a README file for your operating system that describes everything
|
||||
@@ -107,7 +107,7 @@ Each system to which tba is already ported has a CIRCLE_xx constant associated
|
||||
with it: CIRCLE_UNIX for plain vanilla UNIX tbaMUD, CIRCLE_WINDOWS for MS
|
||||
Windows, CIRCLE_OS2 for IBM OS/2, and CIRCLE_AMIGA for the Amiga. You must use
|
||||
a similar constant for your system. At the top of your conf.h, make sure to
|
||||
comment out “#define CIRCLE_UNIX” and add “#define CIRCLE_YOUR_SYSTEM”.
|
||||
comment out “#define CIRCLE_UNIX” and add “#define CIRCLE_YOUR_SYSTEM”.
|
||||
|
||||
3.2 ANSI C and GCC
|
||||
As long as your system has an ANSI C compiler, all of the code (except for
|
||||
@@ -122,22 +122,22 @@ you use gcc.
|
||||
Make absolutely sure to use non-blocking I/O; i.e. make sure to enable the
|
||||
option so that the read() system call will immediately return with an error if
|
||||
there is no data available. If you do not use non-blocking I/O, read() will
|
||||
“block,” meaning it will wait infinitely for one particular player to type
|
||||
“block,” meaning it will wait infinitely for one particular player to type
|
||||
something even if other players are trying to enter commands. If your system
|
||||
does not implement non-blocking I/O correctly, try using the
|
||||
POSIX_NONBLOCK_BROKEN constant in sysdep.h.
|
||||
|
||||
3.4 Timing
|
||||
tbaMUD needs a fairly precise (on the order of 5 or 10 ms) timer in order to
|
||||
correctly schedule events such as zone resets, point regeneration (“ticks”),
|
||||
correctly schedule events such as zone resets, point regeneration (“ticks”),
|
||||
corpse decomposition, and other automatic tasks. If your system supports the
|
||||
select() system call with sufficient precision, the default timing code should
|
||||
work correctly. If not, you’ll have to find out which system calls your system
|
||||
work correctly. If not, you’ll have to find out which system calls your system
|
||||
supports for determining how much time has passed and replace the select()
|
||||
timing method.
|
||||
|
||||
3.5 Signals and Signal Handlers
|
||||
A note about signals: Most systems don’t support the concept of signals in the
|
||||
A note about signals: Most systems don’t support the concept of signals in the
|
||||
same way that UNIX does. Since signals are not a critical part of how tbaMUD
|
||||
works anyway (they are only used for updating the wizlist and some other
|
||||
trivial things), all signal handling is turned off by default when compiling
|
||||
@@ -147,7 +147,7 @@ conf.h file and all signal code will be ignored automatically.
|
||||
|
||||
4 Final Note
|
||||
IMPORTANT: Remember to keep any changes you make surrounded by #ifdef
|
||||
statements (i.e. “#ifdef CIRCLE_WINDOWS ... #endif”). If you make absolutely
|
||||
statements (i.e. “#ifdef CIRCLE_WINDOWS ... #endif”). If you make absolutely
|
||||
sure to mark all of your changes with #ifdef statements, then your patches
|
||||
(once you get them to work) will be suitable for incorporation into the
|
||||
tbaMUD distribution, meaning that tbaMUD will officially support your platform.
|
||||
|
||||
+3
-1
@@ -10,6 +10,8 @@ to rec.games.mud.diku which originally announced CircleMUD as a publicly
|
||||
available MUD source code.
|
||||
|
||||
tbaMUD Release history:
|
||||
Version 2025 release: January, 2025
|
||||
Version 2023 release: January, 2023
|
||||
Version 2021 release: March, 2021
|
||||
Version 2020 release: January, 2020
|
||||
Version 2019 release: January, 2019
|
||||
@@ -141,7 +143,7 @@ communication channels
|
||||
totally ignores all commands from that player until they are thawed.
|
||||
--Even handier DELETE flag allows you to delete players on the fly.
|
||||
--"set" command (mentioned above) allows you to freeze/unfreeze/
|
||||
delete/siteok/un-siteok players --even if they aren’t logged in!
|
||||
delete/siteok/un-siteok players --even if they aren’t logged in!
|
||||
--Bad password attempts are written to the system log and saved;
|
||||
if someone tries to hack your account, you see "4 LOGIN FAILURES
|
||||
SINCE LAST SUCCESSFUL LOGIN" next time you log on.
|
||||
|
||||
+3
-3
@@ -110,12 +110,12 @@ is being specified. The command sort name is the shortest part of the command a
|
||||
player must type for it to match. The hide-flag can be either 0 or 1; if 1, the
|
||||
social is hidden from OTHERS if they cannot see the character performing the
|
||||
social. The action is not hidden from the VICTIM, even if s/he cannot see the
|
||||
character performing the social, although in such cases the character’s name
|
||||
will, of course, be replaced with “someone”. The min positions should be set to
|
||||
character performing the social, although in such cases the character’s name
|
||||
will, of course, be replaced with “someone”. The min positions should be set to
|
||||
dictate the minimum position a player must be in to target the victim and
|
||||
perform the social. Min level allows you to further customize who can use what
|
||||
socials.Where it makes sense to do so, text fields may be left empty. If
|
||||
editing manually you should by put a ‘#’ in the first column on the line. Aedit
|
||||
editing manually you should by put a ‘#’ in the first column on the line. Aedit
|
||||
does this automatically.
|
||||
|
||||
Examples:
|
||||
|
||||
+4
-4
@@ -34,7 +34,7 @@ older CircleMUD data files to the versions used in CircleMUD v3, while others
|
||||
are used to convert currently existing files into different formats.
|
||||
|
||||
Overall, these utilities have been created in an attempt to make the tbaMUD
|
||||
administrator’s life a bit easier, and to give the administrator some ideas of
|
||||
administrator’s life a bit easier, and to give the administrator some ideas of
|
||||
further and more grandiose utilities to create. Some are no longer applicable
|
||||
but are retained as examples.
|
||||
|
||||
@@ -61,7 +61,7 @@ the second, and so forth.
|
||||
The split utility is designed to split large world files into smaller, zone
|
||||
sized files that are easier to manage and maintain. The utility reads its input
|
||||
from the standard input and writes the output to files with names specified
|
||||
within the larger world file. This is done by inserting ‘=filename’ into the
|
||||
within the larger world file. This is done by inserting ‘=filename’ into the
|
||||
world file at the appropriate points, where filename is the name of the file
|
||||
for the following section.
|
||||
|
||||
@@ -141,8 +141,8 @@ The command line syntax for autowiz is as follows:
|
||||
autowiz <wizlev> <wizlistfile> <immlev> <immlistfile> [pid to signal]
|
||||
|
||||
where <wizlev> is equal to whatever LVL_GOD is set to in your tbaMUD server,
|
||||
<wizlistfile> is the filename for the file containing the game’s Wizlist.
|
||||
<immlev> should be set to your game’s LVL_IMMORT, while <immlistfile>
|
||||
<wizlistfile> is the filename for the file containing the game’s Wizlist.
|
||||
<immlev> should be set to your game’s LVL_IMMORT, while <immlistfile>
|
||||
is the name of the Immlist file.
|
||||
|
||||
This utility must be recompiled if you make any changes to the player file structure.
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
select foo.com 1745106858 Welcor
|
||||
|
||||
@@ -6109,7 +6109,7 @@ $n looks around for a victim to strangle.
|
||||
You throw yourself against $N's throat, trying to squeeze the life out.
|
||||
$n throws $mself after $N's throat.
|
||||
$n throws $mself after your throat, you try to defend yourself.
|
||||
AARGH! They must have left... #&%£@!
|
||||
AARGH! They must have left...
|
||||
You put your hands around your throat and stop breathing.
|
||||
$n tries to strangle $mself, making a very strange noise and getting blue in the face.
|
||||
You strangle $M $t.
|
||||
|
||||
+1
-1
@@ -1,5 +1,5 @@
|
||||
T B A M U D
|
||||
2 0 2 1
|
||||
2 0 2 5
|
||||
|
||||
Based on CircleMUD by Jeremy Elson and DikuMUD by Hans-Henrik Staerfeldt,
|
||||
Katja Nyboe, Tom Madsen, Michael Seifert, and Sebastian Hammer
|
||||
|
||||
+41
-60
@@ -865,7 +865,7 @@ AUTOQUESTS QUESTS QUESTMASTERS QUEST-MOBS QUESTMOBS
|
||||
|
||||
An autoquest is a quest that can be automatically started and completed
|
||||
without the intervention of an immortal. Simply visit a questmaster and join
|
||||
an available quest, and get rewarded on it’s completion. Keep an eye out for
|
||||
an available quest, and get rewarded on it's completion. Keep an eye out for
|
||||
autoquests scattered throughout the World.
|
||||
|
||||
See Also: QUEST-FLAG, QUESTPOINTS
|
||||
@@ -1584,7 +1584,6 @@ qedit (quest editor)
|
||||
questpoints
|
||||
buildwalk
|
||||
dig
|
||||
tell m-w (an in game dictionary lookup)
|
||||
gemote
|
||||
history
|
||||
file
|
||||
@@ -2444,25 +2443,6 @@ Example:
|
||||
> diagnose doctor
|
||||
|
||||
See also: CONSIDER, HIT, KILL
|
||||
#0
|
||||
DICTIONARY DICTIONARIES THESAURUS M-W.COM DEFINITION MERRIAM-WEBSTER M-W-DEFINITION WEBSTER MW TELL-M-W BREATHER SPELLING WORDS
|
||||
|
||||
Usage: tell m-w <word>
|
||||
|
||||
We have a direct link to Merriam Webster. To use the dictionary just
|
||||
tell m-w <word>
|
||||
|
||||
>tell m-w breather
|
||||
You get this feedback from Merriam-Webster:
|
||||
That means:
|
||||
1 : one that breathes
|
||||
2 : a break in activity for rest or relief
|
||||
3 : a small vent in an otherwise airtight enclosure
|
||||
|
||||
A few obscure definitions are not available through m-w since they are in the
|
||||
unabridged version that requires membership. They also offer a thesaurus at:
|
||||
@Chttp://m-w.com/@n
|
||||
|
||||
#31
|
||||
DIG UNDIG RDIG RELINK RLINKS
|
||||
|
||||
@@ -3173,7 +3153,7 @@ game.
|
||||
Invest in a thesaurus. Makes a world of difference, and if that doesn't
|
||||
help, just make up your own words for things you create (just be sure to
|
||||
describe them very well. Use @Chttp://m-w.com/@n for an online thesaurus
|
||||
and dictionary. You can @Rtell m-w <word>@n to lookup a definition.
|
||||
and dictionary.
|
||||
|
||||
4. Where can I learn Trigedit?
|
||||
Here! Welcor is now the developer of trigedit. We have extensive help files,
|
||||
@@ -3312,7 +3292,7 @@ the earthquake spell.
|
||||
|
||||
See also: WATERWALK, EARTHQUAKE
|
||||
#0
|
||||
FOLLOWERS
|
||||
FOLLOWERS UNFOLLOW
|
||||
|
||||
Usage: follow <leader>
|
||||
|
||||
@@ -3350,7 +3330,7 @@ The 3rd number is liquid type from the following:
|
||||
value 1: Initial drink units. Must be 1 or greater.
|
||||
value 2: see below
|
||||
value 3: 0 for not poisoned. Otherwise, the number of hours until the poison
|
||||
burns off?
|
||||
burns off.
|
||||
|
||||
value 2: The type of liquid in the drink-container, one of:
|
||||
|
||||
@@ -3564,8 +3544,8 @@ GRAMMAR GRAMMER TIPS
|
||||
words can be particularly tricky and elude electronic spell checkers. A good
|
||||
dictionary, however, will help you spell archaic words. Whenever I am building
|
||||
I use our Merriam Webster dictionary link on TBA to check any tough words for
|
||||
proper spelling. Test it out @RTELL M-W DEFINITION@n. We hope to add a thesaurus
|
||||
soon! Goto @Chttp://m-w.com/@n until then.
|
||||
proper spelling. We hope to add a thesaurus soon! Goto @Chttp://m-w.com/@n
|
||||
until then.
|
||||
I have found that a good principle to make is to avoid the use of all
|
||||
contractions. For example, if you mean to say "it is", do not use "it's", spell
|
||||
it out. This will help differentiate between "its" (which means 'belonging to
|
||||
@@ -7192,7 +7172,7 @@ prefer to add the quest in the zone where quest completion takes place.
|
||||
Quests use vnums in exactly the same way as mobiles, object and rooms. Each
|
||||
zone will normally have 100 vnums available (#00 to #99, where # is the zone
|
||||
number). Usually, when creating the first quest in a zone, #00 is used,
|
||||
then #01, etc…
|
||||
then #01, etc.
|
||||
|
||||
When you qedit <vnum> to create a new quest (or edit an existing one), you will
|
||||
see the menu in @RHELP QEDIT-MENU@n
|
||||
@@ -7203,12 +7183,12 @@ QEDIT-ACCEPT
|
||||
|
||||
This is the text that is sent to the player when they start the quest. It
|
||||
should describe in detail exactly what is required to complete the quest. The
|
||||
text is simply output on the player’s screen, so be creative here. An example
|
||||
text is simply output on the player's screen, so be creative here. An example
|
||||
of an accept message text could be something like:
|
||||
|
||||
The questmaster rummages in a large pile of papers.
|
||||
The questmaster says ‘Ah, here it is’
|
||||
The questmaster says ‘Bob, the local butcher has offered this quest’
|
||||
The questmaster says "Ah, here it is"
|
||||
The questmaster says "Bob, the local butcher has offered this quest"
|
||||
The questmaster shows you a hastily scrawled note, that reads:
|
||||
|
||||
I am willing to offer any plucky adventurer 10 quest points if they bring me a
|
||||
@@ -7218,7 +7198,7 @@ order to fill. I need these within 24 hours
|
||||
|
||||
Thanks, Bob the Butcher, Midgaard
|
||||
The questmaster sighs.
|
||||
The questmaster says ‘A tricky quest, but it’ll cost you 5qp to back out now’
|
||||
The questmaster says "A tricky quest, but it'll cost you 5qp to back out now"
|
||||
#31
|
||||
QEDIT-COMPLETED QEDIT-ABANDONED
|
||||
|
||||
@@ -7232,7 +7212,7 @@ all timed quests.
|
||||
QEDIT-COMPLETION
|
||||
|
||||
Just like the accept message, this is simply text that is output on the
|
||||
player’s screen when they successfully complete the quest. Prizes (quest
|
||||
player's screen when they successfully complete the quest. Prizes (quest
|
||||
points, gold coins, experience points or an object) are automatically
|
||||
announced after this text is shown, so this text does not need to have that
|
||||
information in it.
|
||||
@@ -7258,7 +7238,7 @@ Quest flags: @cNOBITS@n
|
||||
Enter quest flags, 0 to quit :
|
||||
|
||||
Currently, only one flag is available, the REPEATABLE flag. When you have
|
||||
finished turning this on or off, select ‘0’ (zero) to return to the main menu.
|
||||
finished turning this on or off, select "0" (zero) to return to the main menu.
|
||||
#31
|
||||
QEDIT-LEVELS
|
||||
|
||||
@@ -7312,12 +7292,12 @@ QEDIT-NEXT
|
||||
|
||||
This is the quest vnum of next quest in a chain. When a player completes
|
||||
the current quest, the next quest will automatically be joined. This allows
|
||||
for long quests with a number of ‘steps’.
|
||||
for long quests with a number of "steps".
|
||||
#31
|
||||
QEDIT-PREREQUISITE
|
||||
|
||||
This is the object vnum for a prerequisite object. The prerequisite object
|
||||
should be in the player’s inventory in order for them to be able to join the
|
||||
should be in the player's inventory in order for them to be able to join the
|
||||
quest. It is not taken from the player when the quest starts.
|
||||
#31
|
||||
QEDIT-PREVIOUS
|
||||
@@ -7328,15 +7308,15 @@ completed by the player in order to join this quest.
|
||||
QEDIT-QUANTITY
|
||||
|
||||
This is the number of times the player needs to repeat the quest. For
|
||||
example, it could be the number of items the player needs to find in a ‘object’
|
||||
quest of the number of mobs the player should kill in a ‘kill mob’ quest. This
|
||||
should be used with caution, however. In an object quest ‘picking up’ the same
|
||||
example, it could be the number of items the player needs to find in a "object"
|
||||
quest of the number of mobs the player should kill in a "kill mob" quest. This
|
||||
should be used with caution, however. In an object quest picking up the same
|
||||
object 20 times will also complete the quest.
|
||||
#31
|
||||
QEDIT-QUIT QEDIT-MESSAGE
|
||||
|
||||
The quit message is sent to the player when they type quest leave. Players
|
||||
can lose quest points for abandoning a quest (see “Abandoned” on the next
|
||||
can lose quest points for abandoning a quest (see "Abandoned" on the next
|
||||
page), so if they lose quest points, this text really should inform them of
|
||||
that.
|
||||
#31
|
||||
@@ -7365,14 +7345,14 @@ Room, Clear Room - Room VNUM
|
||||
#31
|
||||
QEDIT-TIME
|
||||
|
||||
This is the number of ‘ticks’ or game hours that the player has to complete
|
||||
This is the number of 'ticks' or game hours that the player has to complete
|
||||
the quest. If this is set, then the builder should really try to do the quest
|
||||
themselves, and time how long it takes (typing ‘time’ before and after the
|
||||
attempt), and then giving at least one extra ‘tick’ for players to complete it.
|
||||
themselves, and time how long it takes (typing 'time' before and after the
|
||||
attempt), and then giving at least one extra 'tick' for players to complete it.
|
||||
#31
|
||||
QEDIT-TYPE
|
||||
|
||||
There are a few different quest types. When you select option ‘7’ from the
|
||||
There are a few different quest types. When you select option '7' from the
|
||||
main menu, you will be shown a list to choose from:
|
||||
|
||||
0) Object - Player needs to find a particular object.
|
||||
@@ -7447,7 +7427,7 @@ Usage: quest [list | join <#> | progress | leave | history]
|
||||
|
||||
quest - Show usage information for the quest command.
|
||||
quest list - Used at the questmaster to see which quests are available.
|
||||
quest join # - Used to the questmaster to join the quest listed as number ‘nn’ on quest list.
|
||||
quest join # - Used to the questmaster to join the quest listed as number 'nn' on quest list.
|
||||
quest progress - Shows the player which quest they are doing, and their quest progress.
|
||||
quest leave - Allows the player to abandon the current quest, taking the quest point penalty.
|
||||
quest history - Shows all previously completed non-repeatable quests.
|
||||
@@ -9352,7 +9332,7 @@ and simply bearing artistic merit. Second, by ensuring that they are absolutely
|
||||
necessary to achieve the goals of the game! If your game is made for experience
|
||||
and equipment gathering, and failure to read descriptions directly impedes this
|
||||
goal, then players will learn to read everything. If your game is made for
|
||||
exploring or role-play, most of your players probably already read them Â-
|
||||
exploring or role-play, most of your players probably already read them -
|
||||
because knowing their environment is a basic requirement of play. In any case,
|
||||
builders exist to ensure that the goals of play are supported by game
|
||||
descriptions.
|
||||
@@ -9364,7 +9344,7 @@ meaning behind descriptions, areas to find, special items, unique nooks and
|
||||
crannies to spend time socializing, and hints that point to these things
|
||||
elsewhere outside of your own zone is an excellent idea. In fact, if you
|
||||
don't wish to be building descriptions no one will read, you should employ
|
||||
special secrets Â- most especially on games where knowing one's environment
|
||||
special secrets - most especially on games where knowing one's environment
|
||||
does deeply affect a character's development. No matter what kind of zone you
|
||||
are building, keep it interesting throughout!
|
||||
|
||||
@@ -9387,7 +9367,7 @@ road.
|
||||
shouldn't be the sole builder of your zone. Instead, seek the assistance of
|
||||
someone who adds creative merit to your descriptions. You can do practically
|
||||
everything from plot to secrets to minutiae, even write the zone in full and
|
||||
just ask someone you know who writes well to Â'say it better' and rewrite
|
||||
just ask someone you know who writes well to 'say it better' and rewrite
|
||||
what you intended to have there all along. Novels have editors, and so
|
||||
should any zone.
|
||||
|
||||
@@ -9659,19 +9639,19 @@ have a point and here it is: *drum roll please*
|
||||
Building is hard work! It is a form of expression and creativity. What kind
|
||||
of areas you build generally reflects on what kind of person you are. You
|
||||
do not have to be a good speller but you do need a good dictionary/thesaurus.
|
||||
@RHELP M-W@n. Sometimes building can seem like a thankless job and sometimes
|
||||
building can be a reward in itself. Building a few areas, even a few good
|
||||
ones, does not make you an Immortal or an Imp. It takes more than building to
|
||||
be one of those and it entails even more work. Respect others and they will
|
||||
respect you. The more detailed an area the better it is. Always choose Quality
|
||||
over Quantity. Put some pride in your areas, develop a style of your own. Try
|
||||
new things keep it interesting, if you become bored with building an area take
|
||||
a break and play a mortal or do something else, don't take advantage of builder
|
||||
privileges. Treat others as you wish to be treated. One more warning I would
|
||||
give to builders before they take things personally or get insulted. Everyone
|
||||
has their own ideas on how to run a MUD, what it comes down to is whoever owns
|
||||
the MUD makes the final decision, so it does not matter how good you think your
|
||||
idea is, it may never be used if the owner does not like it. Plain and simple.
|
||||
Sometimes building can seem like a thankless job and sometimes building can be
|
||||
a reward in itself. Building a few areas, even a few good ones, does not make
|
||||
you an Immortal or an Imp. It takes more than building to be one of those and
|
||||
it entails even more work. Respect others and they will respect you. The more
|
||||
detailed an area the better it is. Always choose Quality over Quantity. Put
|
||||
some pride in your areas, develop a style of your own. Try new things keep it
|
||||
interesting, if you become bored with building an area take a break and play a
|
||||
mortal or do something else, don't take advantage of builder privileges.
|
||||
Treat others as you wish to be treated. One more warning I would give to
|
||||
builders before they take things personally or get insulted. Everyone has their
|
||||
own ideas on how to run a MUD, what it comes down to is whoever owns the MUD
|
||||
makes the final decision, so it does not matter how good you think your idea
|
||||
is, it may never be used if the owner does not like it. Plain and simple.
|
||||
You see this on every MUD. So please keep the ideas coming, but do not try to
|
||||
force them onto anyone. Be constructive, not critical about peoples ideas.
|
||||
Everyone is allowed their opinions.
|
||||
@@ -9879,6 +9859,7 @@ tbalim test 61165
|
||||
return
|
||||
toggle nohassle on
|
||||
|
||||
To list empty zones "show zone none"
|
||||
To setup test with zone 348
|
||||
return
|
||||
saveall
|
||||
|
||||
@@ -128,6 +128,18 @@ Samuel himself is here, pouring the drinks and getting rich.
|
||||
300 90000
|
||||
8 8 1
|
||||
E
|
||||
#31510
|
||||
postal worker postmasters~
|
||||
the postal worker~
|
||||
A postal worker is here, ready to send or get your mail.
|
||||
~
|
||||
Be careful. No sudden moves. You know how these guys get....
|
||||
~
|
||||
10 0 0 0 0 0 0 0 0 E
|
||||
30 10 -8 6d6+300 5d5+5
|
||||
300 90000
|
||||
8 8 1
|
||||
E
|
||||
#31511
|
||||
Juan pusher potion~
|
||||
Juan the potion pusher~
|
||||
|
||||
@@ -222,8 +222,16 @@ An awl pike is here, taking up much space.~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
4 3 5 3
|
||||
15 750 75 0 0
|
||||
#3927
|
||||
jeweled dagger~
|
||||
a jeweled dagger~
|
||||
A dagger is lying here, its jewels sparkling merrily.~
|
||||
~
|
||||
5 0 0 0 0 an 0 0 0 0 0 0 0
|
||||
5 2 3 14
|
||||
4 120 12 0 0
|
||||
#3928
|
||||
14~
|
||||
curving dagger~
|
||||
a wickedly curving dagger~
|
||||
A dagger lies here on the ground, its curve looking particularly wicked.~
|
||||
~
|
||||
|
||||
@@ -1929,6 +1929,34 @@ pamphlet leaflet photograph photo~
|
||||
even your stomach... Blech!
|
||||
~
|
||||
S
|
||||
#30170
|
||||
The Post Office~
|
||||
This seems to be the standard post office given to any university by the
|
||||
wonderful XXX government. You can tell that it is a university post office
|
||||
because of the surplus amount of obscene graffiti upon the walls. The back
|
||||
hall is south of here.
|
||||
~
|
||||
301 8 0 0 0 0
|
||||
D2
|
||||
You can see the back hall from here complete with humming bank machines.
|
||||
~
|
||||
~
|
||||
0 -1 30138
|
||||
E
|
||||
graffiti~
|
||||
You really don't want to read this! (if you want to continue reading type
|
||||
"look wirt")
|
||||
~
|
||||
E
|
||||
wirt~
|
||||
You really are a sucker for punishment now aren't you? If you still want to
|
||||
read it type "look prawn"
|
||||
~
|
||||
E
|
||||
prawn~
|
||||
You see nothing special. The Prawn is in excellent condition.
|
||||
~
|
||||
S
|
||||
#30173
|
||||
De-Tox Unit~
|
||||
This room seems to be the place where people get "detoxified". Although it
|
||||
|
||||
+76
-76
@@ -1,6 +1,6 @@
|
||||
#30200
|
||||
The Top Of The Greasepole~
|
||||
You've made it to the top! All you have to do now is get down...
|
||||
The Top of the Greasepole~
|
||||
You've made it to the top! All you have to do now is get down.
|
||||
~
|
||||
302 4 0 0 0 5
|
||||
D5
|
||||
@@ -9,6 +9,11 @@ It's a long slide down.
|
||||
~
|
||||
0 -1 30192
|
||||
E
|
||||
pole greasepole~
|
||||
The pole still looks pretty bad, but it doesn't look quite as bad as before.
|
||||
|
||||
~
|
||||
E
|
||||
info credits~
|
||||
See zone description room for Campus.
|
||||
Zone 302 is linked to the following zones:
|
||||
@@ -48,11 +53,6 @@ Links: 64e to catacombs
|
||||
(Mobs Stay_Zone flags have all been disabled to allow free access between
|
||||
301, 302 and 303. Please ensure that any entrances into the area are flagged
|
||||
nomob to keep them in. - Parna for TBAMud.)
|
||||
~
|
||||
E
|
||||
pole greasepole~
|
||||
The pole still looks pretty bad, but it doesn't look quite as bad as before.
|
||||
|
||||
~
|
||||
S
|
||||
#30201
|
||||
@@ -71,13 +71,13 @@ D2
|
||||
~
|
||||
0 -1 30142
|
||||
E
|
||||
mail~
|
||||
Why are you trying to look at the mail, it's private!
|
||||
~
|
||||
E
|
||||
hooks hook key keys~
|
||||
Unfortunately you don't see any keys hanging off of any of the hooks.
|
||||
~
|
||||
E
|
||||
mail~
|
||||
Why are you trying to look at the mail, it's private!
|
||||
~
|
||||
S
|
||||
#30202
|
||||
Main Office~
|
||||
@@ -92,9 +92,10 @@ This way leads back to the reception desk.
|
||||
door~
|
||||
1 30103 30201
|
||||
E
|
||||
chair~
|
||||
The chair is not unusual in any way whatsoever. The chair is in excellent
|
||||
condition.
|
||||
filing cabinet files~
|
||||
Looking through the files you see that Wally World was originally slated to
|
||||
have at least eleven levels but the designers got sick and tired of it and gave
|
||||
up after just a few levels.
|
||||
~
|
||||
E
|
||||
desk~
|
||||
@@ -102,10 +103,9 @@ desk~
|
||||
excellent condition.
|
||||
~
|
||||
E
|
||||
filing cabinet files~
|
||||
Looking through the files you see that Wally World was originally slated to
|
||||
have at least eleven levels but the designers got sick and tired of it and gave
|
||||
up after just a few levels.
|
||||
chair~
|
||||
The chair is not unusual in any way whatsoever. The chair is in excellent
|
||||
condition.
|
||||
~
|
||||
S
|
||||
#30203
|
||||
@@ -230,14 +230,14 @@ You can't tell where this leads.
|
||||
door~
|
||||
1 -1 30210
|
||||
E
|
||||
door~
|
||||
The door on the west has the number 206 and the door on the east, 205.
|
||||
~
|
||||
E
|
||||
floor carpet~
|
||||
This is a nice, groovy, red patterned carpet which extends all the way down
|
||||
the hall.
|
||||
~
|
||||
E
|
||||
door~
|
||||
The door on the west has the number 206 and the door on the east, 205.
|
||||
~
|
||||
S
|
||||
#30209
|
||||
Private Room 205~
|
||||
@@ -300,15 +300,15 @@ You can't tell where this leads.
|
||||
door~
|
||||
1 -1 30213
|
||||
E
|
||||
door~
|
||||
The door on the west has the number 204 and the door on the east, 203 while
|
||||
the door to the north has the number 201.
|
||||
~
|
||||
E
|
||||
floor carpet~
|
||||
This is a nice, groovy, red patterned carpet which extends all the way down
|
||||
the hall.
|
||||
~
|
||||
E
|
||||
door~
|
||||
The door on the west has the number 204 and the door on the east, 203 while
|
||||
the door to the north has the number 201.
|
||||
~
|
||||
S
|
||||
#30212
|
||||
Private Room 203~
|
||||
@@ -388,14 +388,14 @@ You can't tell where this leads.
|
||||
door~
|
||||
1 -1 30217
|
||||
E
|
||||
door~
|
||||
The door on the west has the number 208 and the door on the east, 207.
|
||||
~
|
||||
E
|
||||
floor carpet~
|
||||
This is a nice, groovy, red patterned carpet which extends all the way down
|
||||
the hall.
|
||||
~
|
||||
E
|
||||
door~
|
||||
The door on the west has the number 208 and the door on the east, 207.
|
||||
~
|
||||
S
|
||||
#30216
|
||||
Private Room 207~
|
||||
@@ -458,15 +458,15 @@ You can't tell where this leads.
|
||||
door~
|
||||
1 -1 30220
|
||||
E
|
||||
door~
|
||||
The door on the west has the number 210 and the door on the east, 209 and the
|
||||
door to the south has the number 202.
|
||||
~
|
||||
E
|
||||
floor carpet~
|
||||
This is a nice, groovy, red patterned carpet which extends all the way down
|
||||
the hall.
|
||||
~
|
||||
E
|
||||
door~
|
||||
The door on the west has the number 210 and the door on the east, 209 and the
|
||||
door to the south has the number 202.
|
||||
~
|
||||
S
|
||||
#30219
|
||||
Private Room 209~
|
||||
@@ -654,14 +654,14 @@ The trapdoor leads up... beyond that, you aren't sure where it goes.
|
||||
trapdoor door~
|
||||
1 -1 30233
|
||||
E
|
||||
trapdoor~
|
||||
The trapdoor is neatly fastened with a small hook.
|
||||
~
|
||||
E
|
||||
desk chair plush~
|
||||
The desk and chairs are neatly arranged as if in preparation for an upcoming
|
||||
meeting or something of the sort.
|
||||
~
|
||||
E
|
||||
trapdoor~
|
||||
The trapdoor is neatly fastened with a small hook.
|
||||
~
|
||||
S
|
||||
#30229
|
||||
Hallway~
|
||||
@@ -770,13 +770,13 @@ A chute leads down from this room.
|
||||
~
|
||||
0 -1 30235
|
||||
E
|
||||
chute~
|
||||
The chute is rather smooth and looks to be a fun ride.
|
||||
~
|
||||
E
|
||||
grate~
|
||||
Beyond the grate you can see the attic.
|
||||
~
|
||||
E
|
||||
chute~
|
||||
The chute is rather smooth and looks to be a fun ride.
|
||||
~
|
||||
S
|
||||
#30235
|
||||
The Chute~
|
||||
@@ -871,13 +871,13 @@ An exit from this hellhole.
|
||||
~
|
||||
0 -1 30240
|
||||
E
|
||||
mess~
|
||||
Need you ask?
|
||||
~
|
||||
E
|
||||
hell hole hellhole~
|
||||
Never seen one before?
|
||||
~
|
||||
E
|
||||
mess~
|
||||
Need you ask?
|
||||
~
|
||||
S
|
||||
#30240
|
||||
The Ghetto~
|
||||
@@ -897,13 +897,13 @@ A run-down house lies to the west.
|
||||
~
|
||||
0 -1 30239
|
||||
E
|
||||
house run-down~
|
||||
It's in bad shape.
|
||||
~
|
||||
E
|
||||
overturned police policemobile mobile~
|
||||
It is blocking the road quite nicely. Maybe it is meant to impede passage.
|
||||
~
|
||||
E
|
||||
house run-down~
|
||||
It's in bad shape.
|
||||
~
|
||||
S
|
||||
#30241
|
||||
The Ghetto Intersection~
|
||||
@@ -1344,16 +1344,16 @@ The auditorium is to the north.
|
||||
~
|
||||
0 -1 30259
|
||||
E
|
||||
drab brown curtains curtain~
|
||||
They are just your average, everyday, drab brown curtains.
|
||||
sturdy wooden plank planks~
|
||||
They are sturdy. They are wooden. They are planks.
|
||||
~
|
||||
E
|
||||
cords cord pulley pulleys~
|
||||
Hey! It can make you look like you are flying!
|
||||
~
|
||||
E
|
||||
sturdy wooden plank planks~
|
||||
They are sturdy. They are wooden. They are planks.
|
||||
drab brown curtains curtain~
|
||||
They are just your average, everyday, drab brown curtains.
|
||||
~
|
||||
S
|
||||
#30262
|
||||
@@ -1403,13 +1403,13 @@ It's the same stairwell.
|
||||
~
|
||||
0 -1 30257
|
||||
E
|
||||
cobweb cobwebs web webs~
|
||||
Don't disturb them now!
|
||||
~
|
||||
E
|
||||
huge stone door~
|
||||
The huge stone door looks very inviting.
|
||||
~
|
||||
E
|
||||
cobweb cobwebs web webs~
|
||||
Don't disturb them now!
|
||||
~
|
||||
S
|
||||
#30265
|
||||
The Grant Hall Clock~
|
||||
@@ -1785,10 +1785,6 @@ It is too dark to tell.
|
||||
~
|
||||
0 -1 30276
|
||||
E
|
||||
door~
|
||||
This door is covered with all types of non-magical sigils.
|
||||
~
|
||||
E
|
||||
sigils~
|
||||
The sigils seem to form some strange shapes:
|
||||
SSSSS
|
||||
@@ -1805,6 +1801,10 @@ sigils~
|
||||
SSSSS
|
||||
I wonder what it could be?
|
||||
~
|
||||
E
|
||||
door~
|
||||
This door is covered with all types of non-magical sigils.
|
||||
~
|
||||
S
|
||||
#30281
|
||||
A Classroom~
|
||||
@@ -1851,13 +1851,13 @@ You are repulsed by this exit since the exit to the east is well lit.
|
||||
~
|
||||
0 -1 30274
|
||||
E
|
||||
light~
|
||||
It's nice, warm, and inviting.
|
||||
~
|
||||
E
|
||||
dark~
|
||||
Are you mad?
|
||||
~
|
||||
E
|
||||
light~
|
||||
It's nice, warm, and inviting.
|
||||
~
|
||||
S
|
||||
#30283
|
||||
The Exit~
|
||||
@@ -1875,13 +1875,13 @@ Back into darkness, I don't think so!
|
||||
~
|
||||
0 -1 30282
|
||||
E
|
||||
light~
|
||||
It's nice, warm, and inviting.
|
||||
~
|
||||
E
|
||||
dark~
|
||||
Are you mad?
|
||||
~
|
||||
E
|
||||
light~
|
||||
It's nice, warm, and inviting.
|
||||
~
|
||||
S
|
||||
#30284
|
||||
Mob Chute A~
|
||||
@@ -1916,10 +1916,6 @@ This is just an exit.
|
||||
~
|
||||
0 -1 30106
|
||||
E
|
||||
door~
|
||||
This door is covered with all types of non-magical sigils.
|
||||
~
|
||||
E
|
||||
sigils~
|
||||
The sigils seem to form some strange shapes:
|
||||
MMM MMM OOO OOO !!
|
||||
@@ -1929,6 +1925,10 @@ sigils~
|
||||
MM M MM OO OO OO OO
|
||||
MM MM OOO OOO !!
|
||||
~
|
||||
E
|
||||
door~
|
||||
This door is covered with all types of non-magical sigils.
|
||||
~
|
||||
S
|
||||
#30285
|
||||
Mob Chute B~
|
||||
|
||||
@@ -103,8 +103,6 @@ E 1 30135 4 16 (a T-square of Death)
|
||||
O 0 30100 1 30176 (a red key)
|
||||
O 0 30101 1 30186 (a brass key)
|
||||
O 0 30102 5 30150 (an Oreo(tm) cookie)
|
||||
O 0 30111 99 30172 (a condom)
|
||||
O 0 30122 8 30171 (Magebane)
|
||||
O 0 30129 1 30110 (the extension cord)
|
||||
O 0 30129 1 30111 (the extension cord)
|
||||
O 0 30129 1 30112 (the extension cord)
|
||||
@@ -129,7 +127,6 @@ D 0 30155 1 1 (Locker Room)
|
||||
D 0 30165 0 1 (Campus Pub Stairwell)
|
||||
D 0 30141 2 1 (Campus Bookstore)
|
||||
D 0 30167 5 1 (The Infobank)
|
||||
D 0 30171 4 1 (The Special Hidden Room)
|
||||
D 0 30177 0 1 (Hallway)
|
||||
D 0 30179 2 1 (Library)
|
||||
D 0 30178 3 2 (The Back Exit)
|
||||
|
||||
@@ -2,6 +2,8 @@
|
||||
Matrix of C.A.W.~
|
||||
Campus II~
|
||||
30200 30299 30 2
|
||||
R 0 30200 30112 -1 (a tam)
|
||||
O 1 30112 99 30200 (a tam)
|
||||
M 0 30105 4 30284 (Security)
|
||||
E 1 30115 99 16 (a flashlight)
|
||||
M 0 30105 4 30284 (Security)
|
||||
@@ -32,8 +34,6 @@ M 0 30132 1 30284 (Chris)
|
||||
M 0 30137 1 30284 (Alex)
|
||||
M 0 30138 1 30284 (Steve)
|
||||
M 0 30145 10 30284 (a copy of Golden World)
|
||||
R 0 30200 30112 -1 (a tam)
|
||||
O 1 30112 99 30200 (a tam)
|
||||
M 0 30139 1 30245 (Bob the storekeeper)
|
||||
G 1 30136 99 -1 (a pale apple)
|
||||
G 1 30140 99 -1 (a can of PopCoke)
|
||||
|
||||
+2
-2
@@ -1,6 +1,6 @@
|
||||
#4
|
||||
Unknown~
|
||||
Jade Forest~
|
||||
trunks shaoden~
|
||||
Rename~
|
||||
400 499 30 2 d 0 0 0 10 25
|
||||
M 0 481 1 481 (Zachary)
|
||||
G 1 403 99 -1 (rawhide whip)
|
||||
|
||||
+1
-1
@@ -1,5 +1,5 @@
|
||||
#6
|
||||
Unknown~
|
||||
q~
|
||||
Sea of Souls~
|
||||
600 699 30 2 d 0 0 0 10 25
|
||||
M 0 600 1 600 (a snail)
|
||||
|
||||
File diff suppressed because one or more lines are too long
@@ -0,0 +1,26 @@
|
||||
cmake_minimum_required(VERSION 3.27)
|
||||
|
||||
# Set the project name
|
||||
project(circle)
|
||||
|
||||
# Global definitions
|
||||
if(MSVC)
|
||||
# using Visual Studio C++
|
||||
add_definitions(-D_CRT_SECURE_NO_WARNINGS -D_CRT_SECURE_NO_DEPRECATE -D_CRT_NONSTDC_NO_DEPRECATE)
|
||||
endif()
|
||||
|
||||
# circle itself
|
||||
file(GLOB CIRCLE_SOURCES
|
||||
"*.h"
|
||||
"*.c"
|
||||
)
|
||||
|
||||
add_executable(circle ${CIRCLE_SOURCES})
|
||||
|
||||
if(MSVC)
|
||||
target_link_libraries(circle wsock32.lib)
|
||||
|
||||
set_target_properties(circle PROPERTIES
|
||||
VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}/.."
|
||||
)
|
||||
endif()
|
||||
+2
-2
@@ -20,8 +20,8 @@ CFLAGS = @CFLAGS@ $(MYFLAGS) $(PROFILE)
|
||||
|
||||
LIBS = @LIBS@ @CRYPTLIB@ @NETLIB@
|
||||
|
||||
SRCFILES := act.comm.c act.informative.c act.item.c act.movement.c act.offensive.c act.other.c act.social.c act.wizard.c aedit.c asciimap.c ban.c boards.c bsd-snprintf.c castle.c cedit.c class.c comm.c config.c constants.c db.c dg_comm.c dg_db_scripts.c dg_event.c dg_handler.c dg_misc.c dg_mobcmd.c dg_objcmd.c dg_olc.c dg_scripts.c dg_triggers.c dg_variables.c dg_wldcmd.c fight.c genmob.c genobj.c genolc.c genqst.c genshp.c genwld.c genzon.c graph.c handler.c hedit.c house.c ibt.c improved-edit.c interpreter.c limits.c lists.c magic.c mail.c medit.c mobact.c modify.c msgedit.c mud_event.c oasis.c oasis_copy.c oasis_delete.c oasis_list.c objsave.c oedit.c players.c prefedit.c protocol.c qedit.c quest.c random.c redit.c sedit.c shop.c spec_assign.c spec_procs.c spell_parser.c spells.c tedit.c utils.c weather.c zedit.c zmalloc.c
|
||||
OBJFILES := act.comm.o act.informative.o act.item.o act.movement.o act.offensive.o act.other.o act.social.o act.wizard.o aedit.o asciimap.o ban.o boards.o bsd-snprintf.o castle.o cedit.o class.o comm.o config.o constants.o db.o dg_comm.o dg_db_scripts.o dg_event.o dg_handler.o dg_misc.o dg_mobcmd.o dg_objcmd.o dg_olc.o dg_scripts.o dg_triggers.o dg_variables.o dg_wldcmd.o fight.o genmob.o genobj.o genolc.o genqst.o genshp.o genwld.o genzon.o graph.o handler.o hedit.o house.o ibt.o improved-edit.o interpreter.o limits.o lists.o magic.o mail.o medit.o mobact.o modify.o msgedit.o mud_event.o oasis.o oasis_copy.o oasis_delete.o oasis_list.o objsave.o oedit.o players.o prefedit.o protocol.o qedit.o quest.o random.o redit.o sedit.o shop.o spec_assign.o spec_procs.o spell_parser.o spells.o tedit.o utils.o weather.o zedit.o zmalloc.o
|
||||
SRCFILES := $(shell ls *.c | sort)
|
||||
OBJFILES := $(patsubst %.c,%.o,$(SRCFILES))
|
||||
|
||||
default: all
|
||||
|
||||
|
||||
@@ -0,0 +1,56 @@
|
||||
# tbaMUD Makefile.in - Makefile template used by 'configure'
|
||||
# Clean-up provided by seqwith.
|
||||
|
||||
# C compiler to use
|
||||
CC = gcc
|
||||
|
||||
# Any special flags you want to pass to the compiler
|
||||
MYFLAGS = -Wall -Wno-char-subscripts -Wno-invalid-source-encoding -DMEMORY_DEBUG
|
||||
|
||||
#flags for profiling (see hacker.doc for more information)
|
||||
PROFILE =
|
||||
|
||||
##############################################################################
|
||||
# Do Not Modify Anything Below This Line (unless you know what you're doing) #
|
||||
##############################################################################
|
||||
|
||||
BINDIR = ../bin
|
||||
|
||||
CFLAGS = -g -O0 $(MYFLAGS) $(PROFILE)
|
||||
|
||||
LIBS =
|
||||
|
||||
SRCFILES := $(shell ls *.c | sort)
|
||||
OBJFILES := $(patsubst %.c,%.o,$(SRCFILES))
|
||||
|
||||
default: all
|
||||
|
||||
all: .accepted
|
||||
$(MAKE) $(BINDIR)/circle
|
||||
$(MAKE) utils
|
||||
|
||||
.accepted:
|
||||
@./licheck less
|
||||
|
||||
utils: .accepted
|
||||
(cd util; $(MAKE) all)
|
||||
|
||||
circle:
|
||||
$(MAKE) $(BINDIR)/circle
|
||||
|
||||
$(BINDIR)/circle : $(OBJFILES)
|
||||
$(CC) -o $(BINDIR)/circle $(PROFILE) $(OBJFILES) $(LIBS)
|
||||
|
||||
$%.o: %.c
|
||||
$(CC) $< $(CFLAGS) -c -o $@
|
||||
|
||||
clean:
|
||||
rm -f *.o depend
|
||||
|
||||
# Dependencies for the object files (automagically generated with
|
||||
# gcc -MM)
|
||||
|
||||
depend:
|
||||
$(CC) -MM *.c > depend
|
||||
|
||||
-include depend
|
||||
+42
-64
@@ -45,7 +45,7 @@ ACMD(do_say)
|
||||
send_to_char(ch, "Yes, but WHAT do you want to say?\r\n");
|
||||
else {
|
||||
char buf[MAX_INPUT_LENGTH + 14], *msg;
|
||||
struct char_data *vict;
|
||||
char_data *vict;
|
||||
|
||||
if (CONFIG_SPECIAL_IN_COMM && legal_communication(argument))
|
||||
parse_at(argument);
|
||||
@@ -86,7 +86,8 @@ ACMD(do_gsay)
|
||||
if (CONFIG_SPECIAL_IN_COMM && legal_communication(argument))
|
||||
parse_at(argument);
|
||||
|
||||
send_to_group(ch, ch->group, "%s%s%s says, '%s'%s\r\n", CCGRN(ch, C_NRM), CCGRN(ch, C_NRM), GET_NAME(ch), argument, CCNRM(ch, C_NRM));
|
||||
send_to_group(ch, ch->group, "%s%s%s says, '%s'%s\r\n", CCGRN(ch, C_NRM), CCGRN(ch, C_NRM), GET_NAME(ch),
|
||||
argument, CCNRM(ch, C_NRM));
|
||||
|
||||
if (!IS_NPC(ch) && PRF_FLAGGED(ch, PRF_NOREPEAT))
|
||||
send_to_char(ch, "%s", CONFIG_OK);
|
||||
@@ -95,7 +96,7 @@ ACMD(do_gsay)
|
||||
}
|
||||
}
|
||||
|
||||
static void perform_tell(struct char_data *ch, struct char_data *vict, char *arg)
|
||||
static void perform_tell(char_data *ch, char_data *vict, char *arg)
|
||||
{
|
||||
char buf[MAX_STRING_LENGTH], *msg;
|
||||
|
||||
@@ -115,7 +116,7 @@ static void perform_tell(struct char_data *ch, struct char_data *vict, char *arg
|
||||
GET_LAST_TELL(vict) = GET_IDNUM(ch);
|
||||
}
|
||||
|
||||
static int is_tell_ok(struct char_data *ch, struct char_data *vict)
|
||||
static int is_tell_ok(char_data *ch, char_data *vict)
|
||||
{
|
||||
if (!ch)
|
||||
log("SYSERR: is_tell_ok called with no characters");
|
||||
@@ -131,7 +132,8 @@ static int is_tell_ok(struct char_data *ch, struct char_data *vict)
|
||||
act("$E's linkless at the moment.", FALSE, ch, 0, vict, TO_CHAR | TO_SLEEP);
|
||||
else if (PLR_FLAGGED(vict, PLR_WRITING))
|
||||
act("$E's writing a message right now; try again later.", FALSE, ch, 0, vict, TO_CHAR | TO_SLEEP);
|
||||
else if ((!IS_NPC(vict) && PRF_FLAGGED(vict, PRF_NOTELL)) || (ROOM_FLAGGED(IN_ROOM(vict), ROOM_SOUNDPROOF) && (GET_LEVEL(ch) < LVL_GOD)))
|
||||
else if ((!IS_NPC(vict) && PRF_FLAGGED(vict, PRF_NOTELL)) || (
|
||||
ROOM_FLAGGED(IN_ROOM(vict), ROOM_SOUNDPROOF) && (GET_LEVEL(ch) < LVL_GOD)))
|
||||
act("$E can't hear you.", FALSE, ch, 0, vict, TO_CHAR | TO_SLEEP);
|
||||
else
|
||||
return (TRUE);
|
||||
@@ -143,46 +145,14 @@ static int is_tell_ok(struct char_data *ch, struct char_data *vict)
|
||||
* called frequently, and should IMHO be kept as tight as possible. */
|
||||
ACMD(do_tell)
|
||||
{
|
||||
struct char_data *vict = NULL;
|
||||
char_data *vict = NULL;
|
||||
char buf[MAX_INPUT_LENGTH + 25], buf2[MAX_INPUT_LENGTH]; // +25 to make room for constants
|
||||
|
||||
half_chop(argument, buf, buf2);
|
||||
|
||||
if (!*buf || !*buf2)
|
||||
send_to_char(ch, "Who do you wish to tell what??\r\n");
|
||||
else if (!strcmp(buf, "m-w")) {
|
||||
#ifdef CIRCLE_WINDOWS
|
||||
/* getpid() is not portable */
|
||||
send_to_char(ch, "Sorry, that is not available in the windows port.\r\n");
|
||||
#else /* all other configurations */
|
||||
char word[MAX_INPUT_LENGTH], *p, *q;
|
||||
|
||||
if (last_webster_teller != -1L) {
|
||||
if (GET_IDNUM(ch) == last_webster_teller) {
|
||||
send_to_char(ch, "You are still waiting for a response.\r\n");
|
||||
return;
|
||||
} else {
|
||||
send_to_char(ch, "Hold on, m-w is busy. Try again in a couple of seconds.\r\n");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
/* Only a-z and +/- allowed. */
|
||||
for (p = buf2, q = word; *p ; p++)
|
||||
if ((LOWER(*p) <= 'z' && LOWER(*p) >= 'a') || (*p == '+') || (*p == '-'))
|
||||
*q++ = *p;
|
||||
|
||||
*q = '\0';
|
||||
|
||||
if (!*word) {
|
||||
send_to_char(ch, "Sorry, only letters and +/- are allowed characters.\r\n");
|
||||
return;
|
||||
}
|
||||
snprintf(buf, sizeof(buf), "../bin/webster %s %d &", word, (int) getpid());
|
||||
last_webster_teller = GET_IDNUM(ch);
|
||||
send_to_char(ch, "You look up '%s' in Merriam-Webster.\r\n", word);
|
||||
#endif /* platform specific part */
|
||||
} else if (GET_LEVEL(ch) < LVL_IMMORT && !(vict = get_player_vis(ch, buf, NULL, FIND_CHAR_WORLD)))
|
||||
else if (GET_LEVEL(ch) < LVL_IMMORT && !(vict = get_player_vis(ch, buf, NULL, FIND_CHAR_WORLD)))
|
||||
send_to_char(ch, "%s", CONFIG_NOPERSON);
|
||||
else if (GET_LEVEL(ch) >= LVL_IMMORT && !(vict = get_char_vis(ch, buf, NULL, FIND_CHAR_WORLD)))
|
||||
send_to_char(ch, "%s", CONFIG_NOPERSON);
|
||||
@@ -195,7 +165,7 @@ ACMD(do_tell)
|
||||
|
||||
ACMD(do_reply)
|
||||
{
|
||||
struct char_data *tch = character_list;
|
||||
char_data *tch = character_list;
|
||||
|
||||
if (IS_NPC(ch))
|
||||
return;
|
||||
@@ -229,7 +199,7 @@ ACMD(do_reply)
|
||||
ACMD(do_spec_comm)
|
||||
{
|
||||
char buf[MAX_INPUT_LENGTH], buf2[MAX_INPUT_LENGTH];
|
||||
struct char_data *vict;
|
||||
char_data *vict;
|
||||
const char *action_sing, *action_plur, *action_others;
|
||||
|
||||
switch (subcmd) {
|
||||
@@ -279,7 +249,7 @@ ACMD(do_spec_comm)
|
||||
|
||||
ACMD(do_write)
|
||||
{
|
||||
struct obj_data *paper, *pen = NULL;
|
||||
obj_data *paper, *pen = NULL;
|
||||
char *papername, *penname;
|
||||
char buf1[MAX_STRING_LENGTH], buf2[MAX_STRING_LENGTH];
|
||||
|
||||
@@ -358,8 +328,8 @@ ACMD(do_write)
|
||||
|
||||
ACMD(do_page)
|
||||
{
|
||||
struct descriptor_data *d;
|
||||
struct char_data *vict;
|
||||
descriptor_data *d;
|
||||
char_data *vict;
|
||||
char buf2[MAX_INPUT_LENGTH], arg[MAX_INPUT_LENGTH];
|
||||
|
||||
half_chop(argument, arg, buf2);
|
||||
@@ -395,7 +365,7 @@ ACMD(do_page)
|
||||
/* Generalized communication function by Fred C. Merkel (Torg). */
|
||||
ACMD(do_gen_comm)
|
||||
{
|
||||
struct descriptor_data *i;
|
||||
descriptor_data *i;
|
||||
char color_on[24];
|
||||
char buf1[MAX_INPUT_LENGTH], buf2[MAX_INPUT_LENGTH + 50], *msg; // + 50 to make room for color codes
|
||||
bool emoting = FALSE;
|
||||
@@ -424,35 +394,42 @@ ACMD(do_gen_comm)
|
||||
* [2] message if you're not on the channel
|
||||
* [3] a color string. */
|
||||
const char *com_msgs[][4] = {
|
||||
{"You cannot holler!!\r\n",
|
||||
{
|
||||
"You cannot holler!!\r\n",
|
||||
"holler",
|
||||
"",
|
||||
KYEL},
|
||||
|
||||
{"You cannot shout!!\r\n",
|
||||
KYEL
|
||||
},
|
||||
{
|
||||
"You cannot shout!!\r\n",
|
||||
"shout",
|
||||
"Turn off your noshout flag first!\r\n",
|
||||
KYEL},
|
||||
|
||||
{"You cannot gossip!!\r\n",
|
||||
KYEL
|
||||
},
|
||||
{
|
||||
"You cannot gossip!!\r\n",
|
||||
"gossip",
|
||||
"You aren't even on the channel!\r\n",
|
||||
KYEL},
|
||||
|
||||
{"You cannot auction!!\r\n",
|
||||
KYEL
|
||||
},
|
||||
{
|
||||
"You cannot auction!!\r\n",
|
||||
"auction",
|
||||
"You aren't even on the channel!\r\n",
|
||||
KMAG},
|
||||
|
||||
{"You cannot congratulate!\r\n",
|
||||
KMAG
|
||||
},
|
||||
{
|
||||
"You cannot congratulate!\r\n",
|
||||
"congrat",
|
||||
"You aren't even on the channel!\r\n",
|
||||
KGRN},
|
||||
|
||||
{"You cannot gossip your emotions!\r\n",
|
||||
KGRN
|
||||
},
|
||||
{
|
||||
"You cannot gossip your emotions!\r\n",
|
||||
"gossip",
|
||||
"You aren't even on the channel!\r\n",
|
||||
KYEL}
|
||||
KYEL
|
||||
}
|
||||
};
|
||||
|
||||
if (PLR_FLAGGED(ch, PLR_NOSHOUT)) {
|
||||
@@ -475,7 +452,8 @@ ACMD(do_gen_comm)
|
||||
|
||||
/* Level_can_shout defined in config.c. */
|
||||
if (GET_LEVEL(ch) < CONFIG_LEVEL_CAN_SHOUT) {
|
||||
send_to_char(ch, "You must be at least level %d before you can %s.\r\n", CONFIG_LEVEL_CAN_SHOUT, com_msgs[subcmd][1]);
|
||||
send_to_char(ch, "You must be at least level %d before you can %s.\r\n", CONFIG_LEVEL_CAN_SHOUT,
|
||||
com_msgs[subcmd][1]);
|
||||
return;
|
||||
}
|
||||
/* Make sure the char is on the channel. */
|
||||
@@ -550,7 +528,7 @@ ACMD(do_qcomm)
|
||||
send_to_char(ch, "%c%s? Yes, fine, %s we must, but WHAT??\r\n", UPPER(*CMD_NAME), CMD_NAME + 1, CMD_NAME);
|
||||
else {
|
||||
char buf[MAX_STRING_LENGTH];
|
||||
struct descriptor_data *i;
|
||||
descriptor_data *i;
|
||||
|
||||
if (CONFIG_SPECIAL_IN_COMM && legal_communication(argument))
|
||||
parse_at(argument);
|
||||
|
||||
@@ -57,7 +57,7 @@ char *find_exdesc(char *word, struct extra_descr_data *list);
|
||||
void space_to_minus(char *str);
|
||||
/** @todo Move to a help module? */
|
||||
int search_help(const char *argument, int level);
|
||||
void free_history(struct char_data *ch, int type);
|
||||
void free_history(char_data *ch, int type);
|
||||
void free_recent_players(void);
|
||||
/* functions with subcommands */
|
||||
/* do_commands */
|
||||
@@ -109,10 +109,10 @@ ACMD(do_whois);
|
||||
****************************************************************************/
|
||||
/* Utility Functions */
|
||||
/** @todo Compare with needs of find_eq_pos_script. */
|
||||
int find_eq_pos(struct char_data *ch, struct obj_data *obj, char *arg);
|
||||
void name_from_drinkcon(struct obj_data *obj);
|
||||
void name_to_drinkcon(struct obj_data *obj, int type);
|
||||
void weight_change_object(struct obj_data *obj, int weight);
|
||||
int find_eq_pos(char_data *ch, obj_data *obj, char *arg);
|
||||
void name_from_drinkcon(obj_data *obj);
|
||||
void name_to_drinkcon(obj_data *obj, int type);
|
||||
void weight_change_object(obj_data *obj, int weight);
|
||||
/* functions with subcommands */
|
||||
/* do_drop */
|
||||
ACMD(do_drop);
|
||||
@@ -268,7 +268,6 @@ ACMD(do_action);
|
||||
ACMD(do_gmote);
|
||||
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
* Begin Functions and defines for act.wizard.c
|
||||
****************************************************************************/
|
||||
@@ -276,11 +275,11 @@ ACMD(do_gmote);
|
||||
/** @todo should probably be moved to a more general file handler module */
|
||||
void clean_llog_entries(void);
|
||||
/** @todo This should be moved to a more general utility file */
|
||||
int script_command_interpreter(struct char_data *ch, char *arg);
|
||||
room_rnum find_target_room(struct char_data *ch, char *rawroomstr);
|
||||
void perform_immort_vis(struct char_data *ch);
|
||||
void snoop_check(struct char_data *ch);
|
||||
bool change_player_name(struct char_data *ch, struct char_data *vict, char *new_name);
|
||||
int script_command_interpreter(char_data *ch, char *arg);
|
||||
room_rnum find_target_room(char_data *ch, char *rawroomstr);
|
||||
void perform_immort_vis(char_data *ch);
|
||||
void snoop_check(char_data *ch);
|
||||
bool change_player_name(char_data *ch, char_data *vict, char *new_name);
|
||||
bool AddRecentPlayer(char *chname, char *chhost, bool newplr, bool cpyplr);
|
||||
/* Functions with subcommands */
|
||||
/* do_date */
|
||||
@@ -327,7 +326,7 @@ ACMD(do_plist);
|
||||
ACMD(do_purge);
|
||||
ACMD(do_recent);
|
||||
ACMD(do_restore);
|
||||
void return_to_char(struct char_data * ch);
|
||||
void return_to_char(char_data *ch);
|
||||
ACMD(do_return);
|
||||
ACMD(do_saveall);
|
||||
ACMD(do_send);
|
||||
|
||||
+368
-208
File diff suppressed because it is too large
Load Diff
+111
-89
@@ -26,31 +26,29 @@
|
||||
|
||||
/* local function prototypes */
|
||||
/* do_get utility functions */
|
||||
static int can_take_obj(struct char_data *ch, struct obj_data *obj);
|
||||
static void get_check_money(struct char_data *ch, struct obj_data *obj);
|
||||
static void get_from_container(struct char_data *ch, struct obj_data *cont, char *arg, int mode, int amount);
|
||||
static void get_from_room(struct char_data *ch, char *arg, int amount);
|
||||
static void perform_get_from_container(struct char_data *ch, struct obj_data *obj, struct obj_data *cont, int mode);
|
||||
static int perform_get_from_room(struct char_data *ch, struct obj_data *obj);
|
||||
static int can_take_obj(char_data *ch, obj_data *obj);
|
||||
static void get_check_money(char_data *ch, obj_data *obj);
|
||||
static void get_from_container(char_data *ch, obj_data *cont, char *arg, int mode, int amount);
|
||||
static void get_from_room(char_data *ch, char *arg, int amount);
|
||||
static void perform_get_from_container(char_data *ch, obj_data *obj, obj_data *cont, int mode);
|
||||
static int perform_get_from_room(char_data *ch, obj_data *obj);
|
||||
/* do_give utility functions */
|
||||
static struct char_data *give_find_vict(struct char_data *ch, char *arg);
|
||||
static void perform_give(struct char_data *ch, struct char_data *vict, struct obj_data *obj);
|
||||
static void perform_give_gold(struct char_data *ch, struct char_data *vict, int amount);
|
||||
static char_data *give_find_vict(char_data *ch, char *arg);
|
||||
static void perform_give(char_data *ch, char_data *vict, obj_data *obj);
|
||||
static void perform_give_gold(char_data *ch, char_data *vict, int amount);
|
||||
/* do_drop utility functions */
|
||||
static int perform_drop(struct char_data *ch, struct obj_data *obj, byte mode, const char *sname, room_rnum RDR);
|
||||
static void perform_drop_gold(struct char_data *ch, int amount, byte mode, room_rnum RDR);
|
||||
static int perform_drop(char_data *ch, obj_data *obj, byte mode, const char *sname, room_rnum RDR);
|
||||
static void perform_drop_gold(char_data *ch, int amount, byte mode, room_rnum RDR);
|
||||
/* do_put utility functions */
|
||||
static void perform_put(struct char_data *ch, struct obj_data *obj, struct obj_data *cont);
|
||||
static void perform_put(char_data *ch, obj_data *obj, obj_data *cont);
|
||||
/* do_remove utility functions */
|
||||
static void perform_remove(struct char_data *ch, int pos);
|
||||
static void perform_remove(char_data *ch, int pos);
|
||||
/* do_wear utility functions */
|
||||
static void perform_wear(struct char_data *ch, struct obj_data *obj, int where);
|
||||
static void wear_message(struct char_data *ch, struct obj_data *obj, int where);
|
||||
static void perform_wear(char_data *ch, obj_data *obj, int where);
|
||||
static void wear_message(char_data *ch, obj_data *obj, int where);
|
||||
|
||||
|
||||
|
||||
|
||||
static void perform_put(struct char_data *ch, struct obj_data *obj, struct obj_data *cont)
|
||||
static void perform_put(char_data *ch, obj_data *obj, obj_data *cont)
|
||||
{
|
||||
long object_id = obj_script_id(obj);
|
||||
|
||||
@@ -92,8 +90,8 @@ ACMD(do_put)
|
||||
char arg1[MAX_INPUT_LENGTH];
|
||||
char arg2[MAX_INPUT_LENGTH];
|
||||
char arg3[MAX_INPUT_LENGTH];
|
||||
struct obj_data *obj, *next_obj, *cont;
|
||||
struct char_data *tmp_char;
|
||||
obj_data *obj, *next_obj, *cont;
|
||||
char_data *tmp_char;
|
||||
int obj_dotmode, cont_dotmode, found = 0, howmany = 1;
|
||||
char *theobj, *thecont;
|
||||
|
||||
@@ -126,7 +124,7 @@ ACMD(do_put)
|
||||
send_to_char(ch, "You'd better open it first!\r\n");
|
||||
else {
|
||||
if (obj_dotmode == FIND_INDIV) { /* put <obj> <container> */
|
||||
if (!(obj = get_obj_in_list_vis(ch, theobj, NULL, ch->carrying)))
|
||||
if (!((obj = get_obj_in_list_vis(ch, theobj, NULL, ch->carrying))))
|
||||
send_to_char(ch, "You aren't carrying %s %s.\r\n", AN(theobj), theobj);
|
||||
else if (obj == cont && howmany == 1)
|
||||
send_to_char(ch, "You attempt to fold it into itself, but fail.\r\n");
|
||||
@@ -160,7 +158,7 @@ ACMD(do_put)
|
||||
}
|
||||
}
|
||||
|
||||
static int can_take_obj(struct char_data *ch, struct obj_data *obj)
|
||||
static int can_take_obj(char_data *ch, obj_data *obj)
|
||||
{
|
||||
if (!(CAN_WEAR(obj, ITEM_WEAR_TAKE))) {
|
||||
act("$p: you can't take that!", FALSE, ch, obj, 0, TO_CHAR);
|
||||
@@ -185,7 +183,7 @@ if (!IS_NPC(ch) && !PRF_FLAGGED(ch, PRF_NOHASSLE)) {
|
||||
return (1);
|
||||
}
|
||||
|
||||
static void get_check_money(struct char_data *ch, struct obj_data *obj)
|
||||
static void get_check_money(char_data *ch, obj_data *obj)
|
||||
{
|
||||
int value = GET_OBJ_VAL(obj, 0);
|
||||
|
||||
@@ -202,8 +200,8 @@ static void get_check_money(struct char_data *ch, struct obj_data *obj)
|
||||
send_to_char(ch, "There were %d coins.\r\n", value);
|
||||
}
|
||||
|
||||
static void perform_get_from_container(struct char_data *ch, struct obj_data *obj,
|
||||
struct obj_data *cont, int mode)
|
||||
static void perform_get_from_container(char_data *ch, obj_data *obj,
|
||||
obj_data *cont, int mode)
|
||||
{
|
||||
if (mode == FIND_OBJ_INV || can_take_obj(ch, obj)) {
|
||||
if (IS_CARRYING_N(ch) >= CAN_CARRY_N(ch))
|
||||
@@ -218,10 +216,10 @@ static void perform_get_from_container(struct char_data *ch, struct obj_data *ob
|
||||
}
|
||||
}
|
||||
|
||||
void get_from_container(struct char_data *ch, struct obj_data *cont,
|
||||
void get_from_container(char_data *ch, obj_data *cont,
|
||||
char *arg, int mode, int howmany)
|
||||
{
|
||||
struct obj_data *obj, *next_obj;
|
||||
obj_data *obj, *next_obj;
|
||||
int obj_dotmode, found = 0;
|
||||
|
||||
obj_dotmode = find_all_dots(arg);
|
||||
@@ -235,7 +233,7 @@ void get_from_container(struct char_data *ch, struct obj_data *cont,
|
||||
snprintf(buf, sizeof(buf), "There doesn't seem to be %s %s in $p.", AN(arg), arg);
|
||||
act(buf, FALSE, ch, cont, 0, TO_CHAR);
|
||||
} else {
|
||||
struct obj_data *obj_next;
|
||||
obj_data *obj_next;
|
||||
while (obj && howmany--) {
|
||||
obj_next = obj->next_content;
|
||||
perform_get_from_container(ch, obj, cont, mode);
|
||||
@@ -268,7 +266,7 @@ void get_from_container(struct char_data *ch, struct obj_data *cont,
|
||||
}
|
||||
}
|
||||
|
||||
static int perform_get_from_room(struct char_data *ch, struct obj_data *obj)
|
||||
static int perform_get_from_room(char_data *ch, obj_data *obj)
|
||||
{
|
||||
if (can_take_obj(ch, obj) && get_otrigger(obj, ch)) {
|
||||
obj_from_room(obj);
|
||||
@@ -281,9 +279,9 @@ static int perform_get_from_room(struct char_data *ch, struct obj_data *obj)
|
||||
return (0);
|
||||
}
|
||||
|
||||
static void get_from_room(struct char_data *ch, char *arg, int howmany)
|
||||
static void get_from_room(char_data *ch, char *arg, int howmany)
|
||||
{
|
||||
struct obj_data *obj, *next_obj;
|
||||
obj_data *obj, *next_obj;
|
||||
int dotmode, found = 0;
|
||||
|
||||
dotmode = find_all_dots(arg);
|
||||
@@ -297,7 +295,7 @@ static void get_from_room(struct char_data *ch, char *arg, int howmany)
|
||||
}
|
||||
send_to_char(ch, "You don't see %s %s here.\r\n", AN(arg), arg);
|
||||
} else {
|
||||
struct obj_data *obj_next;
|
||||
obj_data *obj_next;
|
||||
while (obj && howmany--) {
|
||||
obj_next = obj->next_content;
|
||||
perform_get_from_room(ch, obj);
|
||||
@@ -333,8 +331,8 @@ ACMD(do_get)
|
||||
char arg3[MAX_INPUT_LENGTH];
|
||||
|
||||
int cont_dotmode, found = 0, mode;
|
||||
struct obj_data *cont;
|
||||
struct char_data *tmp_char;
|
||||
obj_data *cont;
|
||||
char_data *tmp_char;
|
||||
|
||||
one_argument(two_arguments(argument, arg1, arg2), arg3); /* three_arguments */
|
||||
|
||||
@@ -397,9 +395,9 @@ ACMD(do_get)
|
||||
}
|
||||
}
|
||||
|
||||
static void perform_drop_gold(struct char_data *ch, int amount, byte mode, room_rnum RDR)
|
||||
static void perform_drop_gold(char_data *ch, int amount, byte mode, room_rnum RDR)
|
||||
{
|
||||
struct obj_data *obj;
|
||||
obj_data *obj;
|
||||
|
||||
if (amount <= 0)
|
||||
send_to_char(ch, "Heh heh heh.. we are jolly funny today, eh?\r\n");
|
||||
@@ -446,7 +444,8 @@ static void perform_drop_gold(struct char_data *ch, int amount, byte mode, room_
|
||||
|
||||
#define VANISH(mode) ((mode == SCMD_DONATE || mode == SCMD_JUNK) ? \
|
||||
" It vanishes in a puff of smoke!" : "")
|
||||
static int perform_drop(struct char_data *ch, struct obj_data *obj,
|
||||
|
||||
static int perform_drop(char_data *ch, obj_data *obj,
|
||||
byte mode, const char *sname, room_rnum RDR)
|
||||
{
|
||||
char buf[MAX_STRING_LENGTH];
|
||||
@@ -507,7 +506,7 @@ static int perform_drop(struct char_data *ch, struct obj_data *obj,
|
||||
ACMD(do_drop)
|
||||
{
|
||||
char arg[MAX_INPUT_LENGTH];
|
||||
struct obj_data *obj, *next_obj;
|
||||
obj_data *obj, *next_obj;
|
||||
room_rnum RDR = 0;
|
||||
byte mode = SCMD_DROP;
|
||||
int dotmode, amount = 0, multi, num_don_rooms;
|
||||
@@ -533,8 +532,12 @@ ACMD(do_drop)
|
||||
case 2:
|
||||
RDR = real_room(CONFIG_DON_ROOM_1);
|
||||
break;
|
||||
case 3: RDR = real_room(CONFIG_DON_ROOM_2); break;
|
||||
case 4: RDR = real_room(CONFIG_DON_ROOM_3); break;
|
||||
case 3:
|
||||
RDR = real_room(CONFIG_DON_ROOM_2);
|
||||
break;
|
||||
case 4:
|
||||
RDR = real_room(CONFIG_DON_ROOM_3);
|
||||
break;
|
||||
|
||||
}
|
||||
if (RDR == NOWHERE) {
|
||||
@@ -568,7 +571,8 @@ ACMD(do_drop)
|
||||
next_obj = get_obj_in_list_vis(ch, arg, NULL, obj->next_content);
|
||||
amount += perform_drop(ch, obj, mode, sname, RDR);
|
||||
obj = next_obj;
|
||||
} while (obj && --multi);
|
||||
}
|
||||
while (obj && --multi);
|
||||
}
|
||||
} else {
|
||||
dotmode = find_all_dots(arg);
|
||||
@@ -617,8 +621,8 @@ ACMD(do_drop)
|
||||
}
|
||||
}
|
||||
|
||||
static void perform_give(struct char_data *ch, struct char_data *vict,
|
||||
struct obj_data *obj)
|
||||
static void perform_give(char_data *ch, char_data *vict,
|
||||
obj_data *obj)
|
||||
{
|
||||
if (!give_otrigger(obj, ch, vict))
|
||||
return;
|
||||
@@ -633,7 +637,8 @@ static void perform_give(struct char_data *ch, struct char_data *vict,
|
||||
act("$N seems to have $S hands full.", FALSE, ch, 0, vict, TO_CHAR);
|
||||
return;
|
||||
}
|
||||
if (GET_OBJ_WEIGHT(obj) + IS_CARRYING_W(vict) > CAN_CARRY_W(vict) && GET_LEVEL(ch) < LVL_IMMORT && GET_LEVEL(vict) < LVL_IMMORT) {
|
||||
if (GET_OBJ_WEIGHT(obj) + IS_CARRYING_W(vict) > CAN_CARRY_W(vict) && GET_LEVEL(ch) < LVL_IMMORT && GET_LEVEL(vict) <
|
||||
LVL_IMMORT) {
|
||||
act("$E can't carry that much weight.", FALSE, ch, 0, vict, TO_CHAR);
|
||||
return;
|
||||
}
|
||||
@@ -647,9 +652,9 @@ static void perform_give(struct char_data *ch, struct char_data *vict,
|
||||
}
|
||||
|
||||
/* utility function for give */
|
||||
static struct char_data *give_find_vict(struct char_data *ch, char *arg)
|
||||
static char_data *give_find_vict(char_data *ch, char *arg)
|
||||
{
|
||||
struct char_data *vict;
|
||||
char_data *vict;
|
||||
|
||||
skip_spaces(&arg);
|
||||
if (!*arg)
|
||||
@@ -664,7 +669,7 @@ static struct char_data *give_find_vict(struct char_data *ch, char *arg)
|
||||
return (NULL);
|
||||
}
|
||||
|
||||
static void perform_give_gold(struct char_data *ch, struct char_data *vict,
|
||||
static void perform_give_gold(char_data *ch, char_data *vict,
|
||||
int amount)
|
||||
{
|
||||
char buf[MAX_STRING_LENGTH];
|
||||
@@ -696,8 +701,8 @@ ACMD(do_give)
|
||||
{
|
||||
char arg[MAX_STRING_LENGTH];
|
||||
int amount, dotmode;
|
||||
struct char_data *vict;
|
||||
struct obj_data *obj, *next_obj;
|
||||
char_data *vict;
|
||||
obj_data *obj, *next_obj;
|
||||
|
||||
argument = one_argument(argument, arg);
|
||||
|
||||
@@ -754,10 +759,10 @@ ACMD(do_give)
|
||||
}
|
||||
}
|
||||
|
||||
void weight_change_object(struct obj_data *obj, int weight)
|
||||
void weight_change_object(obj_data *obj, int weight)
|
||||
{
|
||||
struct obj_data *tmp_obj;
|
||||
struct char_data *tmp_ch;
|
||||
obj_data *tmp_obj;
|
||||
char_data *tmp_ch;
|
||||
|
||||
if (IN_ROOM(obj) != NOWHERE) {
|
||||
GET_OBJ_WEIGHT(obj) += weight;
|
||||
@@ -777,7 +782,7 @@ void weight_change_object(struct obj_data *obj, int weight)
|
||||
}
|
||||
}
|
||||
|
||||
void name_from_drinkcon(struct obj_data *obj)
|
||||
void name_from_drinkcon(obj_data *obj)
|
||||
{
|
||||
const char *liqname;
|
||||
char *new_name;
|
||||
@@ -785,6 +790,9 @@ void name_from_drinkcon(struct obj_data *obj)
|
||||
if (!obj || (GET_OBJ_TYPE(obj) != ITEM_DRINKCON && GET_OBJ_TYPE(obj) != ITEM_FOUNTAIN))
|
||||
return;
|
||||
|
||||
if (obj->name == obj_proto[GET_OBJ_RNUM(obj)].name)
|
||||
obj->name = strdup(obj_proto[GET_OBJ_RNUM(obj)].name);
|
||||
|
||||
liqname = drinknames[GET_OBJ_VAL(obj, 2)];
|
||||
|
||||
remove_from_string(obj->name, liqname);
|
||||
@@ -794,7 +802,7 @@ void name_from_drinkcon(struct obj_data *obj)
|
||||
|
||||
}
|
||||
|
||||
void name_to_drinkcon(struct obj_data *obj, int type)
|
||||
void name_to_drinkcon(obj_data *obj, int type)
|
||||
{
|
||||
char *new_name;
|
||||
|
||||
@@ -813,7 +821,7 @@ void name_to_drinkcon(struct obj_data *obj, int type)
|
||||
ACMD(do_drink)
|
||||
{
|
||||
char arg[MAX_INPUT_LENGTH];
|
||||
struct obj_data *temp;
|
||||
obj_data *temp;
|
||||
struct affected_type af;
|
||||
int amount, weight;
|
||||
int on_ground = 0;
|
||||
@@ -943,7 +951,7 @@ ACMD(do_drink)
|
||||
ACMD(do_eat)
|
||||
{
|
||||
char arg[MAX_INPUT_LENGTH];
|
||||
struct obj_data *food;
|
||||
obj_data *food;
|
||||
struct affected_type af;
|
||||
int amount;
|
||||
|
||||
@@ -1016,7 +1024,7 @@ ACMD(do_eat)
|
||||
ACMD(do_pour)
|
||||
{
|
||||
char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH];
|
||||
struct obj_data *from_obj = NULL, *to_obj = NULL;
|
||||
obj_data *from_obj = NULL, *to_obj = NULL;
|
||||
int amount = 0;
|
||||
|
||||
two_arguments(argument, arg1, arg2);
|
||||
@@ -1081,8 +1089,7 @@ ACMD(do_pour)
|
||||
GET_OBJ_VAL(from_obj, 1) = 0;
|
||||
GET_OBJ_VAL(from_obj, 2) = 0;
|
||||
GET_OBJ_VAL(from_obj, 3) = 0;
|
||||
}
|
||||
else
|
||||
} else
|
||||
send_to_char(ch, "You can't possibly pour that container out!\r\n");
|
||||
|
||||
return;
|
||||
@@ -1139,14 +1146,12 @@ ACMD(do_pour)
|
||||
GET_OBJ_VAL(from_obj, 2) = 0;
|
||||
GET_OBJ_VAL(from_obj, 3) = 0;
|
||||
}
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
GET_OBJ_VAL(to_obj, 1) = GET_OBJ_VAL(to_obj, 0);
|
||||
amount = GET_OBJ_VAL(to_obj, 0);
|
||||
}
|
||||
/* Poisoned? */
|
||||
GET_OBJ_VAL(to_obj, 3) = (GET_OBJ_VAL(to_obj, 3) || GET_OBJ_VAL(from_obj, 3))
|
||||
;
|
||||
GET_OBJ_VAL(to_obj, 3) = (GET_OBJ_VAL(to_obj, 3) || GET_OBJ_VAL(from_obj, 3));
|
||||
/* Weight change, except for unlimited. */
|
||||
if (GET_OBJ_VAL(from_obj, 0) > 0) {
|
||||
weight_change_object(from_obj, -amount);
|
||||
@@ -1154,7 +1159,7 @@ ACMD(do_pour)
|
||||
weight_change_object(to_obj, amount); /* Add weight */
|
||||
}
|
||||
|
||||
static void wear_message(struct char_data *ch, struct obj_data *obj, int where)
|
||||
static void wear_message(char_data *ch, obj_data *obj, int where)
|
||||
{
|
||||
const char *wear_messages[][2] = {
|
||||
{"$n lights $p and holds it.",
|
||||
@@ -1216,7 +1221,7 @@ static void wear_message(struct char_data *ch, struct obj_data *obj, int where)
|
||||
act(wear_messages[where][1], FALSE, ch, obj, 0, TO_CHAR);
|
||||
}
|
||||
|
||||
static void perform_wear(struct char_data *ch, struct obj_data *obj, int where)
|
||||
static void perform_wear(char_data *ch, obj_data *obj, int where)
|
||||
{
|
||||
/*
|
||||
* ITEM_WEAR_TAKE is used for objects that do not require special bits
|
||||
@@ -1277,7 +1282,7 @@ static void perform_wear(struct char_data *ch, struct obj_data *obj, int where)
|
||||
equip_char(ch, obj, where);
|
||||
}
|
||||
|
||||
int find_eq_pos(struct char_data *ch, struct obj_data *obj, char *arg)
|
||||
int find_eq_pos(char_data *ch, obj_data *obj, char *arg)
|
||||
{
|
||||
int where = -1;
|
||||
|
||||
@@ -1304,18 +1309,30 @@ int find_eq_pos(struct char_data *ch, struct obj_data *obj, char *arg)
|
||||
};
|
||||
|
||||
if (!arg || !*arg) {
|
||||
if (CAN_WEAR(obj, ITEM_WEAR_FINGER)) where = WEAR_FINGER_R;
|
||||
if (CAN_WEAR(obj, ITEM_WEAR_NECK)) where = WEAR_NECK_1;
|
||||
if (CAN_WEAR(obj, ITEM_WEAR_BODY)) where = WEAR_BODY;
|
||||
if (CAN_WEAR(obj, ITEM_WEAR_HEAD)) where = WEAR_HEAD;
|
||||
if (CAN_WEAR(obj, ITEM_WEAR_LEGS)) where = WEAR_LEGS;
|
||||
if (CAN_WEAR(obj, ITEM_WEAR_FEET)) where = WEAR_FEET;
|
||||
if (CAN_WEAR(obj, ITEM_WEAR_HANDS)) where = WEAR_HANDS;
|
||||
if (CAN_WEAR(obj, ITEM_WEAR_ARMS)) where = WEAR_ARMS;
|
||||
if (CAN_WEAR(obj, ITEM_WEAR_SHIELD)) where = WEAR_SHIELD;
|
||||
if (CAN_WEAR(obj, ITEM_WEAR_ABOUT)) where = WEAR_ABOUT;
|
||||
if (CAN_WEAR(obj, ITEM_WEAR_WAIST)) where = WEAR_WAIST;
|
||||
if (CAN_WEAR(obj, ITEM_WEAR_WRIST)) where = WEAR_WRIST_R;
|
||||
if (CAN_WEAR(obj, ITEM_WEAR_FINGER))
|
||||
where = WEAR_FINGER_R;
|
||||
if (CAN_WEAR(obj, ITEM_WEAR_NECK))
|
||||
where = WEAR_NECK_1;
|
||||
if (CAN_WEAR(obj, ITEM_WEAR_BODY))
|
||||
where = WEAR_BODY;
|
||||
if (CAN_WEAR(obj, ITEM_WEAR_HEAD))
|
||||
where = WEAR_HEAD;
|
||||
if (CAN_WEAR(obj, ITEM_WEAR_LEGS))
|
||||
where = WEAR_LEGS;
|
||||
if (CAN_WEAR(obj, ITEM_WEAR_FEET))
|
||||
where = WEAR_FEET;
|
||||
if (CAN_WEAR(obj, ITEM_WEAR_HANDS))
|
||||
where = WEAR_HANDS;
|
||||
if (CAN_WEAR(obj, ITEM_WEAR_ARMS))
|
||||
where = WEAR_ARMS;
|
||||
if (CAN_WEAR(obj, ITEM_WEAR_SHIELD))
|
||||
where = WEAR_SHIELD;
|
||||
if (CAN_WEAR(obj, ITEM_WEAR_ABOUT))
|
||||
where = WEAR_ABOUT;
|
||||
if (CAN_WEAR(obj, ITEM_WEAR_WAIST))
|
||||
where = WEAR_WAIST;
|
||||
if (CAN_WEAR(obj, ITEM_WEAR_WRIST))
|
||||
where = WEAR_WRIST_R;
|
||||
} else if ((where = search_block(arg, keywords, FALSE)) < 0)
|
||||
send_to_char(ch, "'%s'? What part of your body is THAT?\r\n", arg);
|
||||
|
||||
@@ -1326,7 +1343,7 @@ ACMD(do_wear)
|
||||
{
|
||||
char arg1[MAX_INPUT_LENGTH];
|
||||
char arg2[MAX_INPUT_LENGTH];
|
||||
struct obj_data *obj, *next_obj;
|
||||
obj_data *obj, *next_obj;
|
||||
int where, dotmode, items_worn = 0;
|
||||
|
||||
two_arguments(argument, arg1, arg2);
|
||||
@@ -1390,7 +1407,7 @@ ACMD(do_wear)
|
||||
ACMD(do_wield)
|
||||
{
|
||||
char arg[MAX_INPUT_LENGTH];
|
||||
struct obj_data *obj;
|
||||
obj_data *obj;
|
||||
|
||||
one_argument(argument, arg);
|
||||
|
||||
@@ -1413,7 +1430,7 @@ ACMD(do_wield)
|
||||
ACMD(do_grab)
|
||||
{
|
||||
char arg[MAX_INPUT_LENGTH];
|
||||
struct obj_data *obj;
|
||||
obj_data *obj;
|
||||
|
||||
one_argument(argument, arg);
|
||||
|
||||
@@ -1437,9 +1454,9 @@ ACMD(do_grab)
|
||||
}
|
||||
}
|
||||
|
||||
static void perform_remove(struct char_data *ch, int pos)
|
||||
static void perform_remove(char_data *ch, int pos)
|
||||
{
|
||||
struct obj_data *obj;
|
||||
obj_data *obj;
|
||||
|
||||
if (!(obj = GET_EQ(ch, pos)))
|
||||
log("SYSERR: perform_remove: bad pos %d passed.", pos);
|
||||
@@ -1506,7 +1523,7 @@ ACMD(do_remove)
|
||||
ACMD(do_sac)
|
||||
{
|
||||
char arg[MAX_INPUT_LENGTH];
|
||||
struct obj_data *j, *jj, *next_thing2;
|
||||
obj_data *j, *jj, *next_thing2;
|
||||
|
||||
one_argument(argument, arg);
|
||||
|
||||
@@ -1515,7 +1532,8 @@ ACMD(do_sac)
|
||||
return;
|
||||
}
|
||||
|
||||
if (!(j = get_obj_in_list_vis(ch, arg, NULL, world[IN_ROOM(ch)].contents)) && (!(j = get_obj_in_list_vis(ch, arg, NULL, ch->carrying)))) {
|
||||
if (!(j = get_obj_in_list_vis(ch, arg, NULL, world[IN_ROOM(ch)].contents)) && (!(
|
||||
j = get_obj_in_list_vis(ch, arg, NULL, ch->carrying)))) {
|
||||
send_to_char(ch, "It doesn't seem to be here.\n\r");
|
||||
return;
|
||||
}
|
||||
@@ -1529,18 +1547,21 @@ ACMD(do_sac)
|
||||
|
||||
switch (rand_number(0, 5)) {
|
||||
case 0:
|
||||
send_to_char(ch, "You sacrifice %s to the Gods.\r\nYou receive one gold coin for your humility.\r\n", GET_OBJ_SHORT(j));
|
||||
send_to_char(ch, "You sacrifice %s to the Gods.\r\nYou receive one gold coin for your humility.\r\n",
|
||||
GET_OBJ_SHORT(j));
|
||||
increase_gold(ch, 1);
|
||||
break;
|
||||
case 1:
|
||||
send_to_char(ch, "You sacrifice %s to the Gods.\r\nThe Gods ignore your sacrifice.\r\n", GET_OBJ_SHORT(j));
|
||||
break;
|
||||
case 2:
|
||||
send_to_char(ch, "You sacrifice %s to the Gods.\r\nThe gods give you %d experience points.\r\n", GET_OBJ_SHORT(j), 1+2*GET_OBJ_LEVEL(j));
|
||||
send_to_char(ch, "You sacrifice %s to the Gods.\r\nThe gods give you %d experience points.\r\n", GET_OBJ_SHORT(j),
|
||||
1 + 2 * GET_OBJ_LEVEL(j));
|
||||
GET_EXP(ch) += (1 + 2 * GET_OBJ_LEVEL(j));
|
||||
break;
|
||||
case 3:
|
||||
send_to_char(ch, "You sacrifice %s to the Gods.\r\nYou receive %d experience points.\r\n", GET_OBJ_SHORT(j), 1+GET_OBJ_LEVEL(j));
|
||||
send_to_char(ch, "You sacrifice %s to the Gods.\r\nYou receive %d experience points.\r\n", GET_OBJ_SHORT(j),
|
||||
1 + GET_OBJ_LEVEL(j));
|
||||
GET_EXP(ch) += (1 + GET_OBJ_LEVEL(j));
|
||||
break;
|
||||
case 4:
|
||||
@@ -1552,7 +1573,8 @@ ACMD(do_sac)
|
||||
increase_gold(ch, (1 + 2 * GET_OBJ_LEVEL(j)));
|
||||
break;
|
||||
default:
|
||||
send_to_char(ch, "You sacrifice %s to the Gods.\r\nYou receive one gold coin for your humility.\r\n",GET_OBJ_SHORT(j));
|
||||
send_to_char(ch, "You sacrifice %s to the Gods.\r\nYou receive one gold coin for your humility.\r\n",
|
||||
GET_OBJ_SHORT(j));
|
||||
increase_gold(ch, 1);
|
||||
break;
|
||||
}
|
||||
|
||||
+59
-76
@@ -27,18 +27,18 @@
|
||||
|
||||
/* local only functions */
|
||||
/* do_simple_move utility functions */
|
||||
static int has_boat(struct char_data *ch);
|
||||
static int has_boat(char_data *ch);
|
||||
/* do_gen_door utility functions */
|
||||
static int find_door(struct char_data *ch, const char *type, char *dir, const char *cmdname);
|
||||
static int has_key(struct char_data *ch, obj_vnum key);
|
||||
static void do_doorcmd(struct char_data *ch, struct obj_data *obj, int door, int scmd);
|
||||
static int ok_pick(struct char_data *ch, obj_vnum keynum, int pickproof, int scmd);
|
||||
static int find_door(char_data *ch, const char *type, char *dir, const char *cmdname);
|
||||
static int has_key(char_data *ch, obj_vnum key);
|
||||
static void do_doorcmd(char_data *ch, obj_data *obj, int door, int scmd);
|
||||
static int ok_pick(char_data *ch, obj_vnum keynum, int pickproof, int scmd);
|
||||
|
||||
|
||||
/* simple function to determine if char can walk on water */
|
||||
static int has_boat(struct char_data *ch)
|
||||
static int has_boat(char_data *ch)
|
||||
{
|
||||
struct obj_data *obj;
|
||||
obj_data *obj;
|
||||
int i;
|
||||
|
||||
if (GET_LEVEL(ch) > LVL_IMMORT)
|
||||
@@ -61,9 +61,9 @@ static int has_boat(struct char_data *ch)
|
||||
}
|
||||
|
||||
/* Simple function to determine if char can fly. */
|
||||
static int has_flight(struct char_data *ch)
|
||||
static int has_flight(char_data *ch)
|
||||
{
|
||||
struct obj_data *obj;
|
||||
obj_data *obj;
|
||||
int i;
|
||||
|
||||
if (GET_LEVEL(ch) > LVL_IMMORT)
|
||||
@@ -86,9 +86,9 @@ static int has_flight(struct char_data *ch)
|
||||
}
|
||||
|
||||
/* Simple function to determine if char can scuba. */
|
||||
static int has_scuba(struct char_data *ch)
|
||||
static int has_scuba(char_data *ch)
|
||||
{
|
||||
struct obj_data *obj;
|
||||
obj_data *obj;
|
||||
int i;
|
||||
|
||||
if (GET_LEVEL(ch) > LVL_IMMORT)
|
||||
@@ -126,7 +126,7 @@ static int has_scuba(struct char_data *ch)
|
||||
* @param need_specials_check If TRUE will cause
|
||||
* @retval int 1 for a successful move (ch is now in a new location)
|
||||
* or 0 for a failed move (ch is still in the original location). */
|
||||
int do_simple_move(struct char_data *ch, int dir, int need_specials_check)
|
||||
int do_simple_move(char_data *ch, int dir, int need_specials_check)
|
||||
{
|
||||
/* Begin Local variable definitions */
|
||||
/*---------------------------------------------------------------------*/
|
||||
@@ -166,8 +166,7 @@ int do_simple_move(struct char_data *ch, int dir, int need_specials_check)
|
||||
return 0;
|
||||
|
||||
/* Charm effect: Does it override the movement? */
|
||||
if (AFF_FLAGGED(ch, AFF_CHARM) && ch->master && was_in == IN_ROOM(ch->master))
|
||||
{
|
||||
if (AFF_FLAGGED(ch, AFF_CHARM) && ch->master && was_in == IN_ROOM(ch->master)) {
|
||||
send_to_char(ch, "The thought of leaving your master makes you weep.\r\n");
|
||||
act("$n bursts into tears.", FALSE, ch, 0, 0, TO_ROOM);
|
||||
return (0);
|
||||
@@ -175,28 +174,23 @@ int do_simple_move(struct char_data *ch, int dir, int need_specials_check)
|
||||
|
||||
/* Water, No Swimming Rooms: Does the deep water prevent movement? */
|
||||
if ((SECT(was_in) == SECT_WATER_NOSWIM) ||
|
||||
(SECT(going_to) == SECT_WATER_NOSWIM))
|
||||
{
|
||||
if (!has_boat(ch))
|
||||
{
|
||||
(SECT(going_to) == SECT_WATER_NOSWIM)) {
|
||||
if (!has_boat(ch)) {
|
||||
send_to_char(ch, "You need a boat to go there.\r\n");
|
||||
return (0);
|
||||
}
|
||||
}
|
||||
|
||||
/* Flying Required: Does lack of flying prevent movement? */
|
||||
if ((SECT(was_in) == SECT_FLYING) || (SECT(going_to) == SECT_FLYING))
|
||||
{
|
||||
if (!has_flight(ch))
|
||||
{
|
||||
if ((SECT(was_in) == SECT_FLYING) || (SECT(going_to) == SECT_FLYING)) {
|
||||
if (!has_flight(ch)) {
|
||||
send_to_char(ch, "You need to be flying to go there!\r\n");
|
||||
return (0);
|
||||
}
|
||||
}
|
||||
|
||||
/* Underwater Room: Does lack of underwater breathing prevent movement? */
|
||||
if ((SECT(was_in) == SECT_UNDERWATER) || (SECT(going_to) == SECT_UNDERWATER))
|
||||
{
|
||||
if ((SECT(was_in) == SECT_UNDERWATER) || (SECT(going_to) == SECT_UNDERWATER)) {
|
||||
if (!has_scuba(ch) && !IS_NPC(ch) && !PRF_FLAGGED(ch, PRF_NOHASSLE)) {
|
||||
send_to_char(ch, "You need to be able to breathe water to go there!\r\n");
|
||||
return (0);
|
||||
@@ -204,10 +198,8 @@ int do_simple_move(struct char_data *ch, int dir, int need_specials_check)
|
||||
}
|
||||
|
||||
/* Houses: Can the player walk into the house? */
|
||||
if (ROOM_FLAGGED(was_in, ROOM_ATRIUM))
|
||||
{
|
||||
if (!House_can_enter(ch, GET_ROOM_VNUM(going_to)))
|
||||
{
|
||||
if (ROOM_FLAGGED(was_in, ROOM_ATRIUM)) {
|
||||
if (!House_can_enter(ch, GET_ROOM_VNUM(going_to))) {
|
||||
send_to_char(ch, "That's private property -- no trespassing!\r\n");
|
||||
return (0);
|
||||
}
|
||||
@@ -223,15 +215,15 @@ int do_simple_move(struct char_data *ch, int dir, int need_specials_check)
|
||||
send_to_char(ch, "A mysterious barrier forces you back! That area is off-limits.\r\n");
|
||||
return (0);
|
||||
}
|
||||
if (ZONE_FLAGGED(GET_ROOM_ZONE(going_to), ZONE_NOIMMORT) && (GET_LEVEL(ch) >= LVL_IMMORT) && (GET_LEVEL(ch) < LVL_GRGOD)) {
|
||||
if (ZONE_FLAGGED(GET_ROOM_ZONE(going_to), ZONE_NOIMMORT) && (GET_LEVEL(ch) >= LVL_IMMORT) && (
|
||||
GET_LEVEL(ch) < LVL_GRGOD)) {
|
||||
send_to_char(ch, "A mysterious barrier forces you back! That area is off-limits.\r\n");
|
||||
return (0);
|
||||
}
|
||||
|
||||
/* Room Size Capacity: Is the room full of people already? */
|
||||
if (ROOM_FLAGGED(going_to, ROOM_TUNNEL) &&
|
||||
num_pc_in_room(&(world[going_to])) >= CONFIG_TUNNEL_SIZE)
|
||||
{
|
||||
num_pc_in_room(&(world[going_to])) >= CONFIG_TUNNEL_SIZE) {
|
||||
if (CONFIG_TUNNEL_SIZE > 1)
|
||||
send_to_char(ch, "There isn't enough room for you to go there!\r\n");
|
||||
else
|
||||
@@ -240,8 +232,7 @@ int do_simple_move(struct char_data *ch, int dir, int need_specials_check)
|
||||
}
|
||||
|
||||
/* Room Level Requirements: Is ch privileged enough to enter the room? */
|
||||
if (ROOM_FLAGGED(going_to, ROOM_GODROOM) && GET_LEVEL(ch) < LVL_GOD)
|
||||
{
|
||||
if (ROOM_FLAGGED(going_to, ROOM_GODROOM) && GET_LEVEL(ch) < LVL_GOD) {
|
||||
send_to_char(ch, "You aren't godly enough to use that room!\r\n");
|
||||
return (0);
|
||||
}
|
||||
@@ -253,8 +244,7 @@ int do_simple_move(struct char_data *ch, int dir, int need_specials_check)
|
||||
movement_loss[SECT(going_to)]) / 2;
|
||||
|
||||
/* Move Point Requirement Check */
|
||||
if (GET_MOVE(ch) < need_movement && !IS_NPC(ch))
|
||||
{
|
||||
if (GET_MOVE(ch) < need_movement && !IS_NPC(ch)) {
|
||||
if (need_specials_check && ch->master)
|
||||
send_to_char(ch, "You are too exhausted to follow.\r\n");
|
||||
else
|
||||
@@ -274,8 +264,7 @@ int do_simple_move(struct char_data *ch, int dir, int need_specials_check)
|
||||
GET_MOVE(ch) -= need_movement;
|
||||
|
||||
/* Generate the leave message and display to others in the was_in room. */
|
||||
if (!AFF_FLAGGED(ch, AFF_SNEAK))
|
||||
{
|
||||
if (!AFF_FLAGGED(ch, AFF_SNEAK)) {
|
||||
snprintf(leave_message, sizeof(leave_message), "$n leaves %s.", dirs[dir]);
|
||||
act(leave_message, TRUE, ch, 0, 0, TO_ROOM);
|
||||
}
|
||||
@@ -307,9 +296,9 @@ int do_simple_move(struct char_data *ch, int dir, int need_specials_check)
|
||||
look_at_room(ch, 0);
|
||||
|
||||
/* ... and Kill the player if the room is a death trap. */
|
||||
if (ROOM_FLAGGED(going_to, ROOM_DEATH) && GET_LEVEL(ch) < LVL_IMMORT)
|
||||
{
|
||||
mudlog(BRF, LVL_IMMORT, TRUE, "%s hit death trap #%d (%s)", GET_NAME(ch), GET_ROOM_VNUM(going_to), world[going_to].name);
|
||||
if (ROOM_FLAGGED(going_to, ROOM_DEATH) && GET_LEVEL(ch) < LVL_IMMORT) {
|
||||
mudlog(BRF, LVL_IMMORT, TRUE, "%s hit death trap #%d (%s)", GET_NAME(ch), GET_ROOM_VNUM(going_to),
|
||||
world[going_to].name);
|
||||
death_cry(ch);
|
||||
extract_char(ch);
|
||||
return (0);
|
||||
@@ -319,15 +308,13 @@ int do_simple_move(struct char_data *ch, int dir, int need_specials_check)
|
||||
/* Fire memory and greet triggers, check and see if the greet trigger
|
||||
* prevents movement, and if so, move the player back to the previous room. */
|
||||
entry_memory_mtrigger(ch);
|
||||
if (!greet_mtrigger(ch, dir))
|
||||
{
|
||||
if (!greet_mtrigger(ch, dir)) {
|
||||
char_from_room(ch);
|
||||
char_to_room(ch, was_in);
|
||||
look_at_room(ch, 0);
|
||||
/* Failed move, return a failure */
|
||||
return (0);
|
||||
}
|
||||
else
|
||||
} else
|
||||
greet_memory_mtrigger(ch);
|
||||
/*---------------------------------------------------------------------*/
|
||||
/* End: Post-move operations. */
|
||||
@@ -337,7 +324,7 @@ int do_simple_move(struct char_data *ch, int dir, int need_specials_check)
|
||||
return (1);
|
||||
}
|
||||
|
||||
int perform_move(struct char_data *ch, int dir, int need_specials_check)
|
||||
int perform_move(char_data *ch, int dir, int need_specials_check)
|
||||
{
|
||||
room_rnum was_in;
|
||||
struct follow_type *k, *next;
|
||||
@@ -348,7 +335,8 @@ int perform_move(struct char_data *ch, int dir, int need_specials_check)
|
||||
send_to_char(ch, "Alas, you cannot go that way...\r\n");
|
||||
else if ((!EXIT(ch, dir) && !buildwalk(ch, dir)) || EXIT(ch, dir)->to_room == NOWHERE)
|
||||
send_to_char(ch, "Alas, you cannot go that way...\r\n");
|
||||
else if (EXIT_FLAGGED(EXIT(ch, dir), EX_CLOSED) && (GET_LEVEL(ch) < LVL_IMMORT || (!IS_NPC(ch) && !PRF_FLAGGED(ch, PRF_NOHASSLE)))) {
|
||||
else if (EXIT_FLAGGED(EXIT(ch, dir), EX_CLOSED) && (GET_LEVEL(ch) < LVL_IMMORT || (
|
||||
!IS_NPC(ch) && !PRF_FLAGGED(ch, PRF_NOHASSLE)))) {
|
||||
if (EXIT(ch, dir)->keyword)
|
||||
send_to_char(ch, "The %s seems to be closed.\r\n", fname(EXIT(ch, dir)->keyword));
|
||||
else
|
||||
@@ -380,7 +368,7 @@ ACMD(do_move)
|
||||
perform_move(ch, subcmd, 0);
|
||||
}
|
||||
|
||||
static int find_door(struct char_data *ch, const char *type, char *dir, const char *cmdname)
|
||||
static int find_door(char_data *ch, const char *type, char *dir, const char *cmdname)
|
||||
{
|
||||
int door;
|
||||
|
||||
@@ -410,24 +398,18 @@ static int find_door(struct char_data *ch, const char *type, char *dir, const ch
|
||||
send_to_char(ch, "What is it you want to %s?\r\n", cmdname);
|
||||
return (-1);
|
||||
}
|
||||
for (door = 0; door < DIR_COUNT; door++)
|
||||
{
|
||||
if (EXIT(ch, door))
|
||||
{
|
||||
if (EXIT(ch, door)->keyword)
|
||||
{
|
||||
if (isname(type, EXIT(ch, door)->keyword))
|
||||
{
|
||||
for (door = 0; door < DIR_COUNT; door++) {
|
||||
if (EXIT(ch, door)) {
|
||||
if (EXIT(ch, door)->keyword) {
|
||||
if (isname(type, EXIT(ch, door)->keyword)) {
|
||||
if ((!IS_NPC(ch)) && (!PRF_FLAGGED(ch, PRF_AUTODOOR)))
|
||||
return door;
|
||||
else if (is_abbrev(cmdname, "open"))
|
||||
{
|
||||
else if (is_abbrev(cmdname, "open")) {
|
||||
if (IS_SET(EXIT(ch, door)->exit_info, EX_CLOSED))
|
||||
return door;
|
||||
else if (IS_SET(EXIT(ch, door)->exit_info, EX_LOCKED))
|
||||
return door;
|
||||
}
|
||||
else if ((is_abbrev(cmdname, "close")) && (!(IS_SET(EXIT(ch, door)->exit_info, EX_CLOSED))) )
|
||||
} else if ((is_abbrev(cmdname, "close")) && (!(IS_SET(EXIT(ch, door)->exit_info, EX_CLOSED))))
|
||||
return door;
|
||||
else if ((is_abbrev(cmdname, "lock")) && (!(IS_SET(EXIT(ch, door)->exit_info, EX_LOCKED))))
|
||||
return door;
|
||||
@@ -457,9 +439,12 @@ static int find_door(struct char_data *ch, const char *type, char *dir, const ch
|
||||
}
|
||||
}
|
||||
|
||||
int has_key(struct char_data *ch, obj_vnum key)
|
||||
int has_key(char_data *ch, obj_vnum key)
|
||||
{
|
||||
struct obj_data *o;
|
||||
obj_data *o;
|
||||
|
||||
if (key == NOTHING)
|
||||
return (0);
|
||||
|
||||
for (o = ch->carrying; o; o = o->next_content)
|
||||
if (GET_OBJ_VNUM(o) == key)
|
||||
@@ -513,7 +498,7 @@ static const int flags_door[] =
|
||||
(TOGGLE_BIT(GET_OBJ_VAL(obj, 1), CONT_LOCKED)) :\
|
||||
(TOGGLE_BIT(EXITN(room, door)->exit_info, EX_LOCKED)))
|
||||
|
||||
static void do_doorcmd(struct char_data *ch, struct obj_data *obj, int door, int scmd)
|
||||
static void do_doorcmd(char_data *ch, obj_data *obj, int door, int scmd)
|
||||
{
|
||||
char buf[MAX_STRING_LENGTH];
|
||||
size_t len;
|
||||
@@ -584,7 +569,7 @@ static void do_doorcmd(struct char_data *ch, struct obj_data *obj, int door, int
|
||||
scmd == SCMD_CLOSE ? "d" : "ed");
|
||||
}
|
||||
|
||||
static int ok_pick(struct char_data *ch, obj_vnum keynum, int pickproof, int scmd)
|
||||
static int ok_pick(char_data *ch, obj_vnum keynum, int pickproof, int scmd)
|
||||
{
|
||||
int percent, skill_lvl;
|
||||
|
||||
@@ -625,8 +610,8 @@ ACMD(do_gen_door)
|
||||
int door = -1;
|
||||
obj_vnum keynum;
|
||||
char type[MAX_INPUT_LENGTH], dir[MAX_INPUT_LENGTH];
|
||||
struct obj_data *obj = NULL;
|
||||
struct char_data *victim = NULL;
|
||||
obj_data *obj = NULL;
|
||||
char_data *victim = NULL;
|
||||
|
||||
skip_spaces(&argument);
|
||||
if (!*argument) {
|
||||
@@ -652,17 +637,15 @@ ACMD(do_gen_door)
|
||||
send_to_char(ch, "But it's currently open!\r\n");
|
||||
else if (!(DOOR_IS_LOCKED(ch, obj, door)) && IS_SET(flags_door[subcmd], NEED_LOCKED))
|
||||
send_to_char(ch, "Oh.. it wasn't locked, after all..\r\n");
|
||||
else if (!(DOOR_IS_UNLOCKED(ch, obj, door)) && IS_SET(flags_door[subcmd], NEED_UNLOCKED) && ((!IS_NPC(ch) && PRF_FLAGGED(ch, PRF_AUTOKEY))) && (has_key(ch, keynum)) )
|
||||
{
|
||||
else if (!(DOOR_IS_UNLOCKED(ch, obj, door)) && IS_SET(flags_door[subcmd], NEED_UNLOCKED) && ((
|
||||
!IS_NPC(ch) && PRF_FLAGGED(ch, PRF_AUTOKEY))) && (has_key(ch, keynum))) {
|
||||
send_to_char(ch, "It is locked, but you have the key.\r\n");
|
||||
do_doorcmd(ch, obj, door, SCMD_UNLOCK);
|
||||
do_doorcmd(ch, obj, door, subcmd);
|
||||
}
|
||||
else if (!(DOOR_IS_UNLOCKED(ch, obj, door)) && IS_SET(flags_door[subcmd], NEED_UNLOCKED) && ((!IS_NPC(ch) && PRF_FLAGGED(ch, PRF_AUTOKEY))) && (!has_key(ch, keynum)) )
|
||||
{
|
||||
} else if (!(DOOR_IS_UNLOCKED(ch, obj, door)) && IS_SET(flags_door[subcmd], NEED_UNLOCKED) && ((
|
||||
!IS_NPC(ch) && PRF_FLAGGED(ch, PRF_AUTOKEY))) && (!has_key(ch, keynum))) {
|
||||
send_to_char(ch, "It is locked, and you do not have the key!\r\n");
|
||||
}
|
||||
else if (!(DOOR_IS_UNLOCKED(ch, obj, door)) && IS_SET(flags_door[subcmd], NEED_UNLOCKED) &&
|
||||
} else if (!(DOOR_IS_UNLOCKED(ch, obj, door)) && IS_SET(flags_door[subcmd], NEED_UNLOCKED) &&
|
||||
(GET_LEVEL(ch) < LVL_IMMORT || (!IS_NPC(ch) && !PRF_FLAGGED(ch, PRF_NOHASSLE))))
|
||||
send_to_char(ch, "It seems to be locked.\r\n");
|
||||
else if (!has_key(ch, keynum) && (GET_LEVEL(ch) < LVL_GOD) && ((subcmd == SCMD_LOCK) || (subcmd == SCMD_UNLOCK)))
|
||||
@@ -764,8 +747,8 @@ ACMD(do_stand)
|
||||
ACMD(do_sit)
|
||||
{
|
||||
char arg[MAX_STRING_LENGTH];
|
||||
struct obj_data *furniture;
|
||||
struct char_data *tempch;
|
||||
obj_data *furniture;
|
||||
char_data *tempch;
|
||||
int found;
|
||||
|
||||
one_argument(argument, arg);
|
||||
@@ -890,7 +873,7 @@ ACMD(do_sleep)
|
||||
ACMD(do_wake)
|
||||
{
|
||||
char arg[MAX_INPUT_LENGTH];
|
||||
struct char_data *vict;
|
||||
char_data *vict;
|
||||
int self = 0;
|
||||
|
||||
one_argument(argument, arg);
|
||||
@@ -929,7 +912,7 @@ ACMD(do_wake)
|
||||
ACMD(do_follow)
|
||||
{
|
||||
char buf[MAX_INPUT_LENGTH];
|
||||
struct char_data *leader;
|
||||
char_data *leader;
|
||||
|
||||
one_argument(argument, buf);
|
||||
|
||||
|
||||
+17
-15
@@ -24,7 +24,7 @@
|
||||
ACMD(do_assist)
|
||||
{
|
||||
char arg[MAX_INPUT_LENGTH];
|
||||
struct char_data *helpee, *opponent;
|
||||
char_data *helpee, *opponent;
|
||||
|
||||
if (FIGHTING(ch)) {
|
||||
send_to_char(ch, "You're already fighting! How can you assist someone else?\r\n");
|
||||
@@ -68,7 +68,7 @@ ACMD(do_assist)
|
||||
ACMD(do_hit)
|
||||
{
|
||||
char arg[MAX_INPUT_LENGTH];
|
||||
struct char_data *vict;
|
||||
char_data *vict;
|
||||
|
||||
one_argument(argument, arg);
|
||||
|
||||
@@ -88,7 +88,8 @@ ACMD(do_hit)
|
||||
if ((GET_POS(ch) == POS_STANDING) && (vict != FIGHTING(ch))) {
|
||||
if (GET_DEX(ch) > GET_DEX(vict) || (GET_DEX(ch) == GET_DEX(vict) && rand_number(1, 2) == 1)) /* if faster */
|
||||
hit(ch, vict, TYPE_UNDEFINED); /* first */
|
||||
else hit(vict, ch, TYPE_UNDEFINED); /* or the victim is first */
|
||||
else
|
||||
hit(vict, ch, TYPE_UNDEFINED); /* or the victim is first */
|
||||
WAIT_STATE(ch, PULSE_VIOLENCE + 2);
|
||||
} else
|
||||
send_to_char(ch, "You're fighting the best you can!\r\n");
|
||||
@@ -98,7 +99,7 @@ ACMD(do_hit)
|
||||
ACMD(do_kill)
|
||||
{
|
||||
char arg[MAX_INPUT_LENGTH];
|
||||
struct char_data *vict;
|
||||
char_data *vict;
|
||||
|
||||
if (GET_LEVEL(ch) < LVL_GRGOD || IS_NPC(ch) || !PRF_FLAGGED(ch, PRF_NOHASSLE)) {
|
||||
do_hit(ch, argument, cmd, subcmd);
|
||||
@@ -125,7 +126,7 @@ ACMD(do_kill)
|
||||
ACMD(do_backstab)
|
||||
{
|
||||
char buf[MAX_INPUT_LENGTH];
|
||||
struct char_data *vict;
|
||||
char_data *vict;
|
||||
int percent, prob;
|
||||
|
||||
if (IS_NPC(ch) || !GET_SKILL(ch, SKILL_BACKSTAB)) {
|
||||
@@ -179,7 +180,7 @@ ACMD(do_order)
|
||||
{
|
||||
char name[MAX_INPUT_LENGTH], message[MAX_INPUT_LENGTH];
|
||||
bool found = FALSE;
|
||||
struct char_data *vict;
|
||||
char_data *vict;
|
||||
struct follow_type *k;
|
||||
|
||||
half_chop(argument, name, message);
|
||||
@@ -232,7 +233,7 @@ ACMD(do_order)
|
||||
ACMD(do_flee)
|
||||
{
|
||||
int i, attempt, loss;
|
||||
struct char_data *was_fighting;
|
||||
char_data *was_fighting;
|
||||
|
||||
if (GET_POS(ch) < POS_FIGHTING) {
|
||||
send_to_char(ch, "You are in pretty bad shape, unable to flee!\r\n");
|
||||
@@ -268,7 +269,7 @@ ACMD(do_flee)
|
||||
ACMD(do_bash)
|
||||
{
|
||||
char arg[MAX_INPUT_LENGTH];
|
||||
struct char_data *vict;
|
||||
char_data *vict;
|
||||
int percent, prob;
|
||||
|
||||
one_argument(argument, arg);
|
||||
@@ -330,7 +331,7 @@ ACMD(do_bash)
|
||||
ACMD(do_rescue)
|
||||
{
|
||||
char arg[MAX_INPUT_LENGTH];
|
||||
struct char_data *vict, *tmp_ch;
|
||||
char_data *vict, *tmp_ch;
|
||||
int percent, prob;
|
||||
|
||||
if (IS_NPC(ch) || !GET_SKILL(ch, SKILL_RESCUE)) {
|
||||
@@ -393,7 +394,7 @@ ACMD(do_rescue)
|
||||
|
||||
EVENTFUNC(event_whirlwind)
|
||||
{
|
||||
struct char_data *ch, *tch;
|
||||
char_data *ch, *tch;
|
||||
struct mud_event_data *pMudEvent;
|
||||
struct list_data *room_list;
|
||||
int count;
|
||||
@@ -405,7 +406,7 @@ EVENTFUNC(event_whirlwind)
|
||||
/* For the sake of simplicity, we will place the event data in easily
|
||||
* referenced pointers */
|
||||
pMudEvent = (struct mud_event_data *)event_obj;
|
||||
ch = (struct char_data *) pMudEvent->pStruct;
|
||||
ch = (char_data *)pMudEvent->pStruct;
|
||||
|
||||
/* When using a list, we have to make sure to allocate the list as it
|
||||
* uses dynamic memory */
|
||||
@@ -491,7 +492,7 @@ ACMD(do_whirlwind)
|
||||
ACMD(do_kick)
|
||||
{
|
||||
char arg[MAX_INPUT_LENGTH];
|
||||
struct char_data *vict;
|
||||
char_data *vict;
|
||||
int percent, prob;
|
||||
|
||||
if (IS_NPC(ch) || !GET_SKILL(ch, SKILL_KICK)) {
|
||||
@@ -509,6 +510,8 @@ ACMD(do_kick)
|
||||
return;
|
||||
}
|
||||
}
|
||||
log("ch class = %d vict class = %d", GET_CLASS(ch), GET_CLASS(vict));
|
||||
|
||||
if (vict == ch) {
|
||||
send_to_char(ch, "Aren't we funny today...\r\n");
|
||||
return;
|
||||
@@ -528,11 +531,10 @@ ACMD(do_kick)
|
||||
ACMD(do_bandage)
|
||||
{
|
||||
char arg[MAX_INPUT_LENGTH];
|
||||
struct char_data * vict;
|
||||
char_data *vict;
|
||||
int percent, prob;
|
||||
|
||||
if (!GET_SKILL(ch, SKILL_BANDAGE))
|
||||
{
|
||||
if (!GET_SKILL(ch, SKILL_BANDAGE)) {
|
||||
send_to_char(ch, "You are unskilled in the art of bandaging.\r\n");
|
||||
return;
|
||||
}
|
||||
|
||||
+30
-45
@@ -32,8 +32,8 @@
|
||||
|
||||
/* Local defined utility functions */
|
||||
/* do_group utility functions */
|
||||
static void print_group(struct char_data *ch);
|
||||
static void display_group_list(struct char_data * ch);
|
||||
static void print_group(char_data *ch);
|
||||
static void display_group_list(char_data *ch);
|
||||
|
||||
ACMD(do_quit)
|
||||
{
|
||||
@@ -145,8 +145,8 @@ ACMD(do_hide)
|
||||
|
||||
ACMD(do_steal)
|
||||
{
|
||||
struct char_data *vict;
|
||||
struct obj_data *obj;
|
||||
char_data *vict;
|
||||
obj_data *obj;
|
||||
char vict_name[MAX_INPUT_LENGTH], obj_name[MAX_INPUT_LENGTH];
|
||||
int percent, gold, eq_pos, pcsteal = 0, ohoh = 0;
|
||||
|
||||
@@ -315,13 +315,13 @@ ACMD(do_title)
|
||||
}
|
||||
}
|
||||
|
||||
static void print_group(struct char_data *ch)
|
||||
static void print_group(char_data *ch)
|
||||
{
|
||||
struct char_data * k;
|
||||
char_data *k;
|
||||
|
||||
send_to_char(ch, "Your group consists of:\r\n");
|
||||
|
||||
while ((k = (struct char_data *) simple_list(ch->group->members)) != NULL)
|
||||
while ((k = (char_data *)simple_list(ch->group->members)) != NULL)
|
||||
send_to_char(ch, "%-*s: %s[%4d/%-4d]H [%4d/%-4d]M [%4d/%-4d]V%s\r\n",
|
||||
count_color_chars(GET_NAME(k)) + 22, GET_NAME(k),
|
||||
GROUP_LEADER(GROUP(ch)) == k ? CBGRN(ch, C_NRM) : CCGRN(ch, C_NRM),
|
||||
@@ -331,7 +331,7 @@ static void print_group(struct char_data *ch)
|
||||
CCNRM(ch, C_NRM));
|
||||
}
|
||||
|
||||
static void display_group_list(struct char_data * ch)
|
||||
static void display_group_list(char_data *ch)
|
||||
{
|
||||
struct group_data *group;
|
||||
int count = 0;
|
||||
@@ -347,7 +347,8 @@ static void display_group_list(struct char_data * ch)
|
||||
send_to_char(ch, "%-2d) %s%-12s %-2d %s%s\r\n",
|
||||
++count,
|
||||
IS_SET(GROUP_FLAGS(group), GROUP_OPEN) ? CCGRN(ch, C_NRM) : CCRED(ch, C_NRM),
|
||||
GET_NAME(GROUP_LEADER(group)), group->members->iSize, zone_table[world[IN_ROOM(GROUP_LEADER(group))].zone].name,
|
||||
GET_NAME(GROUP_LEADER(group)), group->members->iSize,
|
||||
zone_table[world[IN_ROOM(GROUP_LEADER(group))].zone].name,
|
||||
CCNRM(ch, C_NRM));
|
||||
else
|
||||
send_to_char(ch, "%-2d) Hidden\r\n", ++count);
|
||||
@@ -369,7 +370,7 @@ static void display_group_list(struct char_data * ch)
|
||||
ACMD(do_group)
|
||||
{
|
||||
char buf[MAX_STRING_LENGTH];
|
||||
struct char_data *vict;
|
||||
char_data *vict;
|
||||
|
||||
argument = one_argument(argument, buf);
|
||||
|
||||
@@ -459,10 +460,12 @@ ACMD(do_group)
|
||||
}
|
||||
if (is_abbrev(argument, "open")) {
|
||||
TOGGLE_BIT(GROUP_FLAGS(GROUP(ch)), GROUP_OPEN);
|
||||
send_to_char(ch, "The group is now %s to new members.\r\n", IS_SET(GROUP_FLAGS(GROUP(ch)), GROUP_OPEN) ? "open" : "closed");
|
||||
send_to_char(ch, "The group is now %s to new members.\r\n",
|
||||
IS_SET(GROUP_FLAGS(GROUP(ch)), GROUP_OPEN) ? "open" : "closed");
|
||||
} else if (is_abbrev(argument, "anonymous")) {
|
||||
TOGGLE_BIT(GROUP_FLAGS(GROUP(ch)), GROUP_ANON);
|
||||
send_to_char(ch, "The group location is now %s to other players.\r\n", IS_SET(GROUP_FLAGS(GROUP(ch)), GROUP_ANON) ? "invisible" : "visible");
|
||||
send_to_char(ch, "The group location is now %s to other players.\r\n",
|
||||
IS_SET(GROUP_FLAGS(GROUP(ch)), GROUP_ANON) ? "invisible" : "visible");
|
||||
} else
|
||||
send_to_char(ch, "The flag options are: Open, Anonymous\r\n");
|
||||
} else {
|
||||
@@ -492,7 +495,7 @@ ACMD(do_split)
|
||||
char buf[MAX_INPUT_LENGTH];
|
||||
int amount, num = 0, share, rest;
|
||||
size_t len;
|
||||
struct char_data *k;
|
||||
char_data *k;
|
||||
|
||||
if (IS_NPC(ch))
|
||||
return;
|
||||
@@ -511,7 +514,7 @@ ACMD(do_split)
|
||||
}
|
||||
|
||||
if (GROUP(ch))
|
||||
while ((k = (struct char_data *) simple_list(GROUP(ch)->members)) != NULL)
|
||||
while ((k = (char_data *)simple_list(GROUP(ch)->members)) != NULL)
|
||||
if (IN_ROOM(ch) == IN_ROOM(k) && !IS_NPC(k))
|
||||
num++;
|
||||
|
||||
@@ -534,7 +537,7 @@ ACMD(do_split)
|
||||
(rest == 1) ? "" : "s", (rest == 1) ? "was" : "were", GET_NAME(ch));
|
||||
}
|
||||
|
||||
while ((k = (struct char_data *) simple_list(GROUP(ch)->members)) != NULL)
|
||||
while ((k = (char_data *)simple_list(GROUP(ch)->members)) != NULL)
|
||||
if (k != ch && IN_ROOM(ch) == IN_ROOM(k) && !IS_NPC(k)) {
|
||||
increase_gold(k, share);
|
||||
send_to_char(k, "%s", buf);
|
||||
@@ -546,7 +549,6 @@ ACMD(do_split)
|
||||
if (rest) {
|
||||
send_to_char(ch, "%d coin%s %s not splitable, so you keep the money.\r\n",
|
||||
rest, (rest == 1) ? "" : "s", (rest == 1) ? "was" : "were");
|
||||
increase_gold(ch, rest);
|
||||
}
|
||||
} else {
|
||||
send_to_char(ch, "How many coins do you wish to split with your group?\r\n");
|
||||
@@ -557,7 +559,7 @@ ACMD(do_split)
|
||||
ACMD(do_use)
|
||||
{
|
||||
char buf[MAX_INPUT_LENGTH], arg[MAX_INPUT_LENGTH];
|
||||
struct obj_data *mag_item;
|
||||
obj_data *mag_item;
|
||||
|
||||
half_chop(argument, arg, buf);
|
||||
if (!*arg) {
|
||||
@@ -858,13 +860,12 @@ ACMD(do_gen_tog)
|
||||
return;
|
||||
}
|
||||
|
||||
static void show_happyhour(struct char_data *ch)
|
||||
static void show_happyhour(char_data *ch)
|
||||
{
|
||||
char happyexp[80], happygold[80], happyqp[80];
|
||||
int secs_left;
|
||||
|
||||
if ((IS_HAPPYHOUR) || (GET_LEVEL(ch) >= LVL_GRGOD))
|
||||
{
|
||||
if ((IS_HAPPYHOUR) || (GET_LEVEL(ch) >= LVL_GRGOD)) {
|
||||
if (HAPPY_TIME)
|
||||
secs_left = ((HAPPY_TIME - 1) * SECS_PER_MUD_HOUR) + next_tick;
|
||||
else
|
||||
@@ -883,9 +884,7 @@ static void show_happyhour(struct char_data *ch)
|
||||
CCYEL(ch, C_NRM), (secs_left / 3600), CCNRM(ch, C_NRM),
|
||||
CCYEL(ch, C_NRM), (secs_left % 3600) / 60, CCNRM(ch, C_NRM),
|
||||
CCYEL(ch, C_NRM), (secs_left % 60), CCNRM(ch, C_NRM));
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
send_to_char(ch, "Sorry, there is currently no happy hour!\r\n");
|
||||
}
|
||||
}
|
||||
@@ -895,8 +894,7 @@ ACMD(do_happyhour)
|
||||
char arg[MAX_INPUT_LENGTH], val[MAX_INPUT_LENGTH];
|
||||
int num;
|
||||
|
||||
if (GET_LEVEL(ch) < LVL_GOD)
|
||||
{
|
||||
if (GET_LEVEL(ch) < LVL_GOD) {
|
||||
show_happyhour(ch);
|
||||
return;
|
||||
}
|
||||
@@ -904,20 +902,15 @@ ACMD(do_happyhour)
|
||||
/* Only Imms get here, so check args */
|
||||
two_arguments(argument, arg, val);
|
||||
|
||||
if (is_abbrev(arg, "experience"))
|
||||
{
|
||||
if (is_abbrev(arg, "experience")) {
|
||||
num = MIN(MAX((atoi(val)), 0), 1000);
|
||||
HAPPY_EXP = num;
|
||||
send_to_char(ch, "Happy Hour Exp rate set to +%d%%\r\n", HAPPY_EXP);
|
||||
}
|
||||
else if ((is_abbrev(arg, "gold")) || (is_abbrev(arg, "coins")))
|
||||
{
|
||||
} else if ((is_abbrev(arg, "gold")) || (is_abbrev(arg, "coins"))) {
|
||||
num = MIN(MAX((atoi(val)), 0), 1000);
|
||||
HAPPY_GOLD = num;
|
||||
send_to_char(ch, "Happy Hour Gold rate set to +%d%%\r\n", HAPPY_GOLD);
|
||||
}
|
||||
else if ((is_abbrev(arg, "time")) || (is_abbrev(arg, "ticks")))
|
||||
{
|
||||
} else if ((is_abbrev(arg, "time")) || (is_abbrev(arg, "ticks"))) {
|
||||
num = MIN(MAX((atoi(val)), 0), 1000);
|
||||
if (HAPPY_TIME && !num)
|
||||
game_info("Happyhour has been stopped!");
|
||||
@@ -930,27 +923,19 @@ ACMD(do_happyhour)
|
||||
(HAPPY_TIME * SECS_PER_MUD_HOUR) / 3600,
|
||||
((HAPPY_TIME * SECS_PER_MUD_HOUR) % 3600) / 60,
|
||||
(HAPPY_TIME * SECS_PER_MUD_HOUR) % 60);
|
||||
}
|
||||
else if ((is_abbrev(arg, "qp")) || (is_abbrev(arg, "questpoints")))
|
||||
{
|
||||
} else if ((is_abbrev(arg, "qp")) || (is_abbrev(arg, "questpoints"))) {
|
||||
num = MIN(MAX((atoi(val)), 0), 1000);
|
||||
HAPPY_QP = num;
|
||||
send_to_char(ch, "Happy Hour Questpoints rate set to +%d%%\r\n", HAPPY_QP);
|
||||
}
|
||||
else if (is_abbrev(arg, "show"))
|
||||
{
|
||||
} else if (is_abbrev(arg, "show")) {
|
||||
show_happyhour(ch);
|
||||
}
|
||||
else if (is_abbrev(arg, "default"))
|
||||
{
|
||||
} else if (is_abbrev(arg, "default")) {
|
||||
HAPPY_EXP = 100;
|
||||
HAPPY_GOLD = 50;
|
||||
HAPPY_QP = 50;
|
||||
HAPPY_TIME = 48;
|
||||
game_info("A Happyhour has started!");
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
send_to_char(ch, "Usage: %shappyhour %s- show usage (this info)\r\n"
|
||||
" %shappyhour show %s- display current settings (what mortals see)\r\n"
|
||||
" %shappyhour time <ticks> %s- set happyhour time and start timer\r\n"
|
||||
|
||||
+42
-24
@@ -30,8 +30,8 @@ ACMD(do_action)
|
||||
char arg[MAX_INPUT_LENGTH], part[MAX_INPUT_LENGTH];
|
||||
int act_nr;
|
||||
struct social_messg *action;
|
||||
struct char_data *vict;
|
||||
struct obj_data *targ;
|
||||
char_data *vict;
|
||||
obj_data *targ;
|
||||
|
||||
if ((act_nr = find_action(cmd)) < 0) {
|
||||
send_to_char(ch, "That action is not supported.\r\n");
|
||||
@@ -65,7 +65,8 @@ ACMD(do_action)
|
||||
if (!vict) {
|
||||
if (action->char_obj_found) {
|
||||
targ = get_obj_in_list_vis(ch, arg, NULL, ch->carrying);
|
||||
if (!targ) targ = get_obj_in_list_vis(ch, arg, NULL, world[IN_ROOM(ch)].contents);
|
||||
if (!targ)
|
||||
targ = get_obj_in_list_vis(ch, arg, NULL, world[IN_ROOM(ch)].contents);
|
||||
if (targ) {
|
||||
act(action->char_obj_found, action->hide, ch, targ, 0, TO_CHAR);
|
||||
act(action->others_obj_found, action->hide, ch, targ, 0, TO_ROOM);
|
||||
@@ -92,9 +93,9 @@ ACMD(do_action)
|
||||
act("$N is not in a proper position for that.", FALSE, ch, 0, vict, TO_CHAR | TO_SLEEP);
|
||||
else {
|
||||
if (*part) {
|
||||
act(action->char_body_found, 0, ch, (struct obj_data *)part, vict, TO_CHAR | TO_SLEEP);
|
||||
act(action->others_body_found, action->hide, ch, (struct obj_data *)part, vict, TO_NOTVICT);
|
||||
act(action->vict_body_found, action->hide, ch, (struct obj_data *)part, vict, TO_VICT);
|
||||
act(action->char_body_found, 0, ch, (obj_data *)part, vict, TO_CHAR | TO_SLEEP);
|
||||
act(action->others_body_found, action->hide, ch, (obj_data *)part, vict, TO_NOTVICT);
|
||||
act(action->vict_body_found, action->hide, ch, (obj_data *)part, vict, TO_VICT);
|
||||
} else {
|
||||
act(action->char_found, 0, ch, 0, vict, TO_CHAR | TO_SLEEP);
|
||||
act(action->others_found, action->hide, ch, 0, vict, TO_NOTVICT);
|
||||
@@ -128,7 +129,8 @@ void create_command_list(void)
|
||||
|
||||
/* count the commands in the command list */
|
||||
i = 0;
|
||||
while(*cmd_info[i].command != '\n') i++;
|
||||
while (*cmd_info[i].command != '\n')
|
||||
i++;
|
||||
i++;
|
||||
|
||||
CREATE(complete_cmd_info, struct command_info, top_of_socialt + i + 2);
|
||||
@@ -173,22 +175,38 @@ void free_social_messages(void)
|
||||
free(soc_mess_list);
|
||||
}
|
||||
|
||||
void free_action(struct social_messg *mess) {
|
||||
if (mess->command) free(mess->command);
|
||||
if (mess->sort_as) free(mess->sort_as);
|
||||
if (mess->char_no_arg) free(mess->char_no_arg);
|
||||
if (mess->others_no_arg) free(mess->others_no_arg);
|
||||
if (mess->char_found) free(mess->char_found);
|
||||
if (mess->others_found) free(mess->others_found);
|
||||
if (mess->vict_found) free(mess->vict_found);
|
||||
if (mess->char_body_found) free(mess->char_body_found);
|
||||
if (mess->others_body_found) free(mess->others_body_found);
|
||||
if (mess->vict_body_found) free(mess->vict_body_found);
|
||||
if (mess->not_found) free(mess->not_found);
|
||||
if (mess->char_auto) free(mess->char_auto);
|
||||
if (mess->others_auto) free(mess->others_auto);
|
||||
if (mess->char_obj_found) free(mess->char_obj_found);
|
||||
if (mess->others_obj_found) free(mess->others_obj_found);
|
||||
void free_action(struct social_messg *mess)
|
||||
{
|
||||
if (mess->command)
|
||||
free(mess->command);
|
||||
if (mess->sort_as)
|
||||
free(mess->sort_as);
|
||||
if (mess->char_no_arg)
|
||||
free(mess->char_no_arg);
|
||||
if (mess->others_no_arg)
|
||||
free(mess->others_no_arg);
|
||||
if (mess->char_found)
|
||||
free(mess->char_found);
|
||||
if (mess->others_found)
|
||||
free(mess->others_found);
|
||||
if (mess->vict_found)
|
||||
free(mess->vict_found);
|
||||
if (mess->char_body_found)
|
||||
free(mess->char_body_found);
|
||||
if (mess->others_body_found)
|
||||
free(mess->others_body_found);
|
||||
if (mess->vict_body_found)
|
||||
free(mess->vict_body_found);
|
||||
if (mess->not_found)
|
||||
free(mess->not_found);
|
||||
if (mess->char_auto)
|
||||
free(mess->char_auto);
|
||||
if (mess->others_auto)
|
||||
free(mess->others_auto);
|
||||
if (mess->char_obj_found)
|
||||
free(mess->char_obj_found);
|
||||
if (mess->others_obj_found)
|
||||
free(mess->others_obj_found);
|
||||
memset(mess, 0, sizeof(struct social_messg));
|
||||
}
|
||||
|
||||
@@ -222,7 +240,7 @@ ACMD(do_gmote)
|
||||
int act_nr, length;
|
||||
char arg[MAX_INPUT_LENGTH], buf[MAX_INPUT_LENGTH];
|
||||
struct social_messg *action;
|
||||
struct char_data *vict = NULL;
|
||||
char_data *vict = NULL;
|
||||
|
||||
half_chop(argument, buf, arg);
|
||||
|
||||
|
||||
+234
-227
File diff suppressed because it is too large
Load Diff
+67
-40
@@ -22,20 +22,19 @@
|
||||
|
||||
/* local utility functions */
|
||||
static int aedit_find_command(const char *txt);
|
||||
static void aedit_disp_menu(struct descriptor_data * d);
|
||||
static void aedit_save_to_disk(struct descriptor_data *d);
|
||||
static void aedit_disp_menu(descriptor_data *d);
|
||||
static void aedit_save_to_disk(descriptor_data *d);
|
||||
/* used in aedit parse */
|
||||
static void aedit_setup_new(struct descriptor_data *d);
|
||||
static void aedit_setup_existing(struct descriptor_data *d, int real_num);
|
||||
static void aedit_save_internally(struct descriptor_data *d);
|
||||
|
||||
static void aedit_setup_new(descriptor_data *d);
|
||||
static void aedit_setup_existing(descriptor_data *d, int real_num);
|
||||
static void aedit_save_internally(descriptor_data *d);
|
||||
|
||||
|
||||
/* Utils and exported functions. */
|
||||
ACMD(do_oasis_aedit)
|
||||
{
|
||||
char arg[MAX_INPUT_LENGTH];
|
||||
struct descriptor_data *d;
|
||||
descriptor_data *d;
|
||||
int i;
|
||||
|
||||
/* No building as a mob or while being forced. */
|
||||
@@ -107,7 +106,8 @@ ACMD(do_oasis_aedit)
|
||||
mudlog(CMP, MAX(LVL_IMMORT, GET_INVIS_LEV(ch)), TRUE, "OLC: %s starts editing actions.", GET_NAME(ch));
|
||||
}
|
||||
|
||||
static void aedit_setup_new(struct descriptor_data *d) {
|
||||
static void aedit_setup_new(descriptor_data *d)
|
||||
{
|
||||
CREATE(OLC_ACTION(d), struct social_messg, 1);
|
||||
OLC_ACTION(d)->command = strdup(OLC_STORAGE(d));
|
||||
OLC_ACTION(d)->sort_as = strdup(OLC_STORAGE(d));
|
||||
@@ -132,7 +132,8 @@ static void aedit_setup_new(struct descriptor_data *d) {
|
||||
OLC_VAL(d) = 0;
|
||||
}
|
||||
|
||||
static void aedit_setup_existing(struct descriptor_data *d, int real_num) {
|
||||
static void aedit_setup_existing(descriptor_data *d, int real_num)
|
||||
{
|
||||
CREATE(OLC_ACTION(d), struct social_messg, 1);
|
||||
OLC_ACTION(d)->command = strdup(soc_mess_list[real_num].command);
|
||||
OLC_ACTION(d)->sort_as = strdup(soc_mess_list[real_num].sort_as);
|
||||
@@ -170,7 +171,8 @@ static void aedit_setup_existing(struct descriptor_data *d, int real_num) {
|
||||
aedit_disp_menu(d);
|
||||
}
|
||||
|
||||
static void aedit_save_internally(struct descriptor_data *d) {
|
||||
static void aedit_save_internally(descriptor_data *d)
|
||||
{
|
||||
struct social_messg *new_soc_mess_list = NULL;
|
||||
int i;
|
||||
|
||||
@@ -200,7 +202,8 @@ static void aedit_save_internally(struct descriptor_data *d) {
|
||||
aedit_save_to_disk(d); /* autosave by Rumble */
|
||||
}
|
||||
|
||||
static void aedit_save_to_disk(struct descriptor_data *d) {
|
||||
static void aedit_save_to_disk(descriptor_data *d)
|
||||
{
|
||||
FILE *fp;
|
||||
int i;
|
||||
char buf[MAX_STRING_LENGTH];
|
||||
@@ -252,9 +255,10 @@ static void aedit_save_to_disk(struct descriptor_data *d) {
|
||||
}
|
||||
|
||||
/* The Main Menu. */
|
||||
static void aedit_disp_menu(struct descriptor_data * d) {
|
||||
static void aedit_disp_menu(descriptor_data *d)
|
||||
{
|
||||
struct social_messg *action = OLC_ACTION(d);
|
||||
struct char_data *ch = d->character;
|
||||
char_data *ch = d->character;
|
||||
|
||||
get_char_colors(ch);
|
||||
|
||||
@@ -322,13 +326,15 @@ static void aedit_disp_menu(struct descriptor_data * d) {
|
||||
}
|
||||
|
||||
/* The main loop. */
|
||||
void aedit_parse(struct descriptor_data * d, char *arg) {
|
||||
void aedit_parse(descriptor_data *d, char *arg)
|
||||
{
|
||||
int i;
|
||||
|
||||
switch (OLC_MODE(d)) {
|
||||
case AEDIT_CONFIRM_SAVESTRING:
|
||||
switch (*arg) {
|
||||
case 'y': case 'Y':
|
||||
case 'y':
|
||||
case 'Y':
|
||||
aedit_save_internally(d);
|
||||
mudlog(CMP, MAX(LVL_GOD, GET_INVIS_LEV(d->character)), TRUE, "OLC: %s edits action %s",
|
||||
GET_NAME(d->character), OLC_ACTION(d)->command);
|
||||
@@ -337,7 +343,8 @@ void aedit_parse(struct descriptor_data * d, char *arg) {
|
||||
cleanup_olc(d, CLEANUP_STRUCTS);
|
||||
write_to_output(d, "Action saved to disk.\r\n");
|
||||
break;
|
||||
case 'n': case 'N':
|
||||
case 'n':
|
||||
case 'N':
|
||||
/* free everything up, including strings etc */
|
||||
cleanup_olc(d, CLEANUP_ALL);
|
||||
break;
|
||||
@@ -350,13 +357,16 @@ void aedit_parse(struct descriptor_data * d, char *arg) {
|
||||
|
||||
case AEDIT_CONFIRM_EDIT:
|
||||
switch (*arg) {
|
||||
case 'y': case 'Y':
|
||||
case 'y':
|
||||
case 'Y':
|
||||
aedit_setup_existing(d, OLC_ZNUM(d));
|
||||
break;
|
||||
case 'q': case 'Q':
|
||||
case 'q':
|
||||
case 'Q':
|
||||
cleanup_olc(d, CLEANUP_ALL);
|
||||
break;
|
||||
case 'n': case 'N':
|
||||
case 'n':
|
||||
case 'N':
|
||||
OLC_ZNUM(d)++;
|
||||
for (; (OLC_ZNUM(d) <= top_of_socialt); OLC_ZNUM(d)++)
|
||||
if (is_abbrev(OLC_STORAGE(d), soc_mess_list[OLC_ZNUM(d)].command))
|
||||
@@ -386,10 +396,14 @@ void aedit_parse(struct descriptor_data * d, char *arg) {
|
||||
|
||||
case AEDIT_CONFIRM_ADD:
|
||||
switch (*arg) {
|
||||
case 'y': case 'Y':
|
||||
case 'y':
|
||||
case 'Y':
|
||||
aedit_setup_new(d);
|
||||
break;
|
||||
case 'n': case 'N': case 'q': case 'Q':
|
||||
case 'n':
|
||||
case 'N':
|
||||
case 'q':
|
||||
case 'Q':
|
||||
cleanup_olc(d, CLEANUP_ALL);
|
||||
break;
|
||||
default:
|
||||
@@ -402,12 +416,13 @@ void aedit_parse(struct descriptor_data * d, char *arg) {
|
||||
|
||||
case AEDIT_MAIN_MENU:
|
||||
switch (*arg) {
|
||||
case 'q': case 'Q':
|
||||
case 'q':
|
||||
case 'Q':
|
||||
if (OLC_VAL(d)) { /* Something was modified */
|
||||
write_to_output(d, "Do you wish to save your changes? : ");
|
||||
OLC_MODE(d) = AEDIT_CONFIRM_SAVESTRING;
|
||||
}
|
||||
else cleanup_olc(d, CLEANUP_ALL);
|
||||
} else
|
||||
cleanup_olc(d, CLEANUP_ALL);
|
||||
break;
|
||||
case 'n':
|
||||
write_to_output(d, "Enter action name: ");
|
||||
@@ -442,21 +457,24 @@ void aedit_parse(struct descriptor_data * d, char *arg) {
|
||||
aedit_disp_menu(d);
|
||||
OLC_VAL(d) = 1;
|
||||
break;
|
||||
case 'a': case 'A':
|
||||
case 'a':
|
||||
case 'A':
|
||||
write_to_output(d, "Enter social shown to the Character when there is no argument supplied.\r\n"
|
||||
"[OLD]: %s\r\n"
|
||||
"[NEW]: ",
|
||||
((OLC_ACTION(d)->char_no_arg) ? OLC_ACTION(d)->char_no_arg : "NULL"));
|
||||
OLC_MODE(d) = AEDIT_NOVICT_CHAR;
|
||||
return;
|
||||
case 'b': case 'B':
|
||||
case 'b':
|
||||
case 'B':
|
||||
write_to_output(d, "Enter social shown to Others when there is no argument supplied.\r\n"
|
||||
"[OLD]: %s\r\n"
|
||||
"[NEW]: ",
|
||||
((OLC_ACTION(d)->others_no_arg) ? OLC_ACTION(d)->others_no_arg : "NULL"));
|
||||
OLC_MODE(d) = AEDIT_NOVICT_OTHERS;
|
||||
return;
|
||||
case 'c': case 'C':
|
||||
case 'c':
|
||||
case 'C':
|
||||
write_to_output(d, "Enter text shown to the Character when his victim isnt found.\r\n"
|
||||
"[OLD]: %s\r\n"
|
||||
"[NEW]: ",
|
||||
@@ -464,7 +482,8 @@ void aedit_parse(struct descriptor_data * d, char *arg) {
|
||||
|
||||
OLC_MODE(d) = AEDIT_VICT_NOT_FOUND;
|
||||
return;
|
||||
case 'd': case 'D':
|
||||
case 'd':
|
||||
case 'D':
|
||||
write_to_output(d, "Enter social shown to the Character when it is its own victim.\r\n"
|
||||
"[OLD]: %s\r\n"
|
||||
"[NEW]: ",
|
||||
@@ -472,7 +491,8 @@ void aedit_parse(struct descriptor_data * d, char *arg) {
|
||||
|
||||
OLC_MODE(d) = AEDIT_SELF_CHAR;
|
||||
return;
|
||||
case 'e': case 'E':
|
||||
case 'e':
|
||||
case 'E':
|
||||
write_to_output(d, "Enter social shown to Others when the Char is its own victim.\r\n"
|
||||
"[OLD]: %s\r\n"
|
||||
"[NEW]: ",
|
||||
@@ -480,7 +500,8 @@ void aedit_parse(struct descriptor_data * d, char *arg) {
|
||||
|
||||
OLC_MODE(d) = AEDIT_SELF_OTHERS;
|
||||
return;
|
||||
case 'f': case 'F':
|
||||
case 'f':
|
||||
case 'F':
|
||||
write_to_output(d, "Enter normal social shown to the Character when the victim is found.\r\n"
|
||||
"[OLD]: %s\r\n"
|
||||
"[NEW]: ",
|
||||
@@ -488,7 +509,8 @@ void aedit_parse(struct descriptor_data * d, char *arg) {
|
||||
|
||||
OLC_MODE(d) = AEDIT_VICT_CHAR_FOUND;
|
||||
return;
|
||||
case 'g': case 'G':
|
||||
case 'g':
|
||||
case 'G':
|
||||
write_to_output(d, "Enter normal social shown to Others when the victim is found.\r\n"
|
||||
"[OLD]: %s\r\n"
|
||||
"[NEW]: ",
|
||||
@@ -496,7 +518,8 @@ void aedit_parse(struct descriptor_data * d, char *arg) {
|
||||
|
||||
OLC_MODE(d) = AEDIT_VICT_OTHERS_FOUND;
|
||||
return;
|
||||
case 'h': case 'H':
|
||||
case 'h':
|
||||
case 'H':
|
||||
write_to_output(d, "Enter normal social shown to the Victim when the victim is found.\r\n"
|
||||
"[OLD]: %s\r\n"
|
||||
"[NEW]: ",
|
||||
@@ -504,7 +527,8 @@ void aedit_parse(struct descriptor_data * d, char *arg) {
|
||||
|
||||
OLC_MODE(d) = AEDIT_VICT_VICT_FOUND;
|
||||
return;
|
||||
case 'i': case 'I':
|
||||
case 'i':
|
||||
case 'I':
|
||||
write_to_output(d, "Enter 'body part' social shown to the Character when the victim is found.\r\n"
|
||||
"[OLD]: %s\r\n"
|
||||
"[NEW]: ",
|
||||
@@ -512,7 +536,8 @@ void aedit_parse(struct descriptor_data * d, char *arg) {
|
||||
|
||||
OLC_MODE(d) = AEDIT_VICT_CHAR_BODY_FOUND;
|
||||
return;
|
||||
case 'j': case 'J':
|
||||
case 'j':
|
||||
case 'J':
|
||||
write_to_output(d, "Enter 'body part' social shown to Others when the victim is found.\r\n"
|
||||
"[OLD]: %s\r\n"
|
||||
"[NEW]: ",
|
||||
@@ -520,7 +545,8 @@ void aedit_parse(struct descriptor_data * d, char *arg) {
|
||||
|
||||
OLC_MODE(d) = AEDIT_VICT_OTHERS_BODY_FOUND;
|
||||
return;
|
||||
case 'k': case 'K':
|
||||
case 'k':
|
||||
case 'K':
|
||||
write_to_output(d, "Enter 'body part' social shown to the Victim when the victim is found.\r\n"
|
||||
"[OLD]: %s\r\n"
|
||||
"[NEW]: ",
|
||||
@@ -528,7 +554,8 @@ void aedit_parse(struct descriptor_data * d, char *arg) {
|
||||
|
||||
OLC_MODE(d) = AEDIT_VICT_VICT_BODY_FOUND;
|
||||
return;
|
||||
case 'l': case 'L':
|
||||
case 'l':
|
||||
case 'L':
|
||||
write_to_output(d, "Enter 'object' social shown to the Character when the object is found.\r\n"
|
||||
"[OLD]: %s\r\n"
|
||||
"[NEW]: ",
|
||||
@@ -536,7 +563,8 @@ void aedit_parse(struct descriptor_data * d, char *arg) {
|
||||
|
||||
OLC_MODE(d) = AEDIT_OBJ_CHAR_FOUND;
|
||||
return;
|
||||
case 'm': case 'M':
|
||||
case 'm':
|
||||
case 'M':
|
||||
write_to_output(d, "Enter 'object' social shown to the Room when the object is found.\r\n"
|
||||
"[OLD]: %s\r\n"
|
||||
"[NEW]: ",
|
||||
@@ -566,10 +594,10 @@ void aedit_parse(struct descriptor_data * d, char *arg) {
|
||||
aedit_disp_menu(d);
|
||||
return;
|
||||
}
|
||||
if (OLC_ACTION(d)->sort_as) {
|
||||
if (OLC_ACTION(d)->sort_as)
|
||||
free(OLC_ACTION(d)->sort_as);
|
||||
OLC_ACTION(d)->sort_as = strdup(arg);
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case AEDIT_MIN_CHAR_POS:
|
||||
@@ -818,4 +846,3 @@ static int aedit_find_command(const char *txt)
|
||||
return (cmd);
|
||||
return (-1);
|
||||
}
|
||||
|
||||
|
||||
+128
-101
@@ -15,12 +15,8 @@
|
||||
#include "utils.h"
|
||||
#include "comm.h"
|
||||
#include "interpreter.h"
|
||||
#include "handler.h"
|
||||
#include "db.h"
|
||||
#include "spells.h"
|
||||
#include "house.h"
|
||||
#include "constants.h"
|
||||
#include "dg_scripts.h"
|
||||
#include "asciimap.h"
|
||||
|
||||
/******************************************************************************
|
||||
@@ -33,29 +29,28 @@
|
||||
|
||||
#define DEFAULT_MAP_SIZE CONFIG_MAP_SIZE
|
||||
|
||||
#define MAX_MAP_SIZE (CANVAS_WIDTH - 1)/4
|
||||
#define MAX_MAP_SIZE ((CANVAS_WIDTH - 1)/4)
|
||||
#define MAX_MAP CANVAS_WIDTH
|
||||
|
||||
#define MAX_MAP_DIR 10
|
||||
#define MAX_MAP_FOLLOW 10
|
||||
|
||||
#define SECT_EMPTY 30 /* anything greater than num sect types */
|
||||
#define SECT_STRANGE (SECT_EMPTY + 1)
|
||||
#define SECT_HERE (SECT_STRANGE + 1)
|
||||
|
||||
#define DOOR_NS -1
|
||||
#define DOOR_EW -2
|
||||
#define DOOR_UP -3
|
||||
#define DOOR_DOWN -4
|
||||
#define DOOR_DIAGNE -5
|
||||
#define DOOR_DIAGNW -6
|
||||
#define VDOOR_NS -7
|
||||
#define VDOOR_EW -8
|
||||
#define VDOOR_DIAGNE -9
|
||||
#define VDOOR_DIAGNW -10
|
||||
#define DOOR_UP_AND_NE -11
|
||||
#define DOOR_DOWN_AND_SE -12
|
||||
#define DOOR_NONE -13
|
||||
#define DOOR_NS (-1)
|
||||
#define DOOR_EW (-2)
|
||||
#define DOOR_UP (-3)
|
||||
#define DOOR_DOWN (-4)
|
||||
#define DOOR_DIAGNE (-5)
|
||||
#define DOOR_DIAGNW (-6)
|
||||
#define VDOOR_NS (-7)
|
||||
#define VDOOR_EW (-8)
|
||||
#define VDOOR_DIAGNE (-9)
|
||||
#define VDOOR_DIAGNW (-10)
|
||||
#define DOOR_UP_AND_NE (-11)
|
||||
#define DOOR_DOWN_AND_SE (-12)
|
||||
#define DOOR_NONE (-13)
|
||||
#define NUM_DOOR_TYPES 13
|
||||
|
||||
#define MAP_CIRCLE 0
|
||||
@@ -64,8 +59,6 @@
|
||||
#define MAP_NORMAL 0
|
||||
#define MAP_COMPACT 1
|
||||
|
||||
static bool show_worldmap(struct char_data *ch);
|
||||
|
||||
struct map_info_type
|
||||
{
|
||||
int sector_type;
|
||||
@@ -192,9 +185,12 @@ static int door_offsets[6][2] ={ {-1, 0},{ 0, 1},{ 1, 0},{ 0, -1},{ -1, 1},{ 1,
|
||||
static int door_marks[6] = { DOOR_NS, DOOR_EW, DOOR_NS, DOOR_EW, DOOR_UP, DOOR_DOWN };
|
||||
*/
|
||||
static int offsets[10][2] = {{-2, 0}, {0, 2}, {2, 0}, {0, -2}, {0, 0}, {0, 0}, {-2, -2}, {-2, 2}, {2, 2}, {2, -2}};
|
||||
static int offsets_worldmap[10][2] ={ {-1, 0},{ 0, 1},{ 1, 0},{ 0, -1},{0, 0},{ 0, 0},{ -1, -1},{ -1, 1},{1, 1},{ 1, -1} };
|
||||
static int door_offsets[10][2] ={ {-1, 0},{ 0, 1},{ 1, 0},{ 0, -1},{ -1, 1},{ 1, 1},{ -1, -1},{ -1, 1},{ 1, 1},{ 1, -1} };
|
||||
static int door_marks[10] = { DOOR_NS, DOOR_EW, DOOR_NS, DOOR_EW, DOOR_UP, DOOR_DOWN, DOOR_DIAGNW, DOOR_DIAGNE, DOOR_DIAGNW, DOOR_DIAGNE};
|
||||
static int offsets_worldmap[10][2] = {{-1, 0}, {0, 1}, {1, 0}, {0, -1}, {0, 0}, {0, 0}, {-1, -1}, {-1, 1}, {1, 1},
|
||||
{1, -1}};
|
||||
static int door_offsets[10][2] = {{-1, 0}, {0, 1}, {1, 0}, {0, -1}, {-1, 1}, {1, 1}, {-1, -1}, {-1, 1}, {1, 1},
|
||||
{1, -1}};
|
||||
static int door_marks[10] = {DOOR_NS, DOOR_EW, DOOR_NS, DOOR_EW, DOOR_UP, DOOR_DOWN, DOOR_DIAGNW, DOOR_DIAGNE,
|
||||
DOOR_DIAGNW, DOOR_DIAGNE};
|
||||
static int vdoor_marks[4] = {VDOOR_NS, VDOOR_EW, VDOOR_NS, VDOOR_EW};
|
||||
/******************************************************************************
|
||||
* End Local (File Scope) Defines and Global Variables
|
||||
@@ -203,33 +199,36 @@ static int vdoor_marks[4] = { VDOOR_NS, VDOOR_EW, VDOOR_NS, VDOOR_EW };
|
||||
/******************************************************************************
|
||||
* Begin Local (File Scope) Function Prototypes
|
||||
*****************************************************************************/
|
||||
static void MapArea(room_rnum room, struct char_data *ch, int x, int y, int min, int max, sh_int xpos, sh_int ypos, bool worldmap);
|
||||
static void MapArea(room_rnum room, const char_data *ch, int x, int y, int min, int max, int xpos, int ypos,
|
||||
bool worldmap);
|
||||
static char *StringMap(int centre, int size);
|
||||
static char *WorldMap(int centre, int size, int mapshape, int maptype);
|
||||
static char *CompactStringMap(int centre, int size);
|
||||
static void perform_map( struct char_data *ch, char *argument, bool worldmap );
|
||||
static void perform_map(char_data *ch, char *argument, bool worldmap);
|
||||
static bool show_worldmap(const char_data *ch);
|
||||
/******************************************************************************
|
||||
* End Local (File Scope) Function Prototypes
|
||||
*****************************************************************************/
|
||||
|
||||
|
||||
bool can_see_map(struct char_data *ch) {
|
||||
bool can_see_map(const char_data *ch)
|
||||
{
|
||||
/* Is the map funcionality disabled? */
|
||||
if (CONFIG_MAP == MAP_OFF)
|
||||
return FALSE;
|
||||
else if ((CONFIG_MAP == MAP_IMM_ONLY) && (GET_LEVEL(ch) < LVL_IMMORT))
|
||||
if (CONFIG_MAP == MAP_OFF || (CONFIG_MAP == MAP_IMM_ONLY && GET_LEVEL(ch) < LVL_IMMORT))
|
||||
return FALSE;
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
/* MapArea function - create the actual map */
|
||||
static void MapArea(room_rnum room, struct char_data *ch, int x, int y, int min, int max, sh_int xpos, sh_int ypos, bool worldmap)
|
||||
static void MapArea(const room_rnum room, const char_data *ch, const int x, const int y, // NOLINT(*-no-recursion)
|
||||
const int min, const int max, const int xpos, const int ypos, const bool worldmap)
|
||||
{
|
||||
room_rnum prospect_room;
|
||||
struct room_direction_data *pexit;
|
||||
int door, ew_size=0, ns_size=0, x_exit_pos=0, y_exit_pos=0;
|
||||
sh_int prospect_xpos, prospect_ypos;
|
||||
int door;
|
||||
const int ew_size = 0, ns_size = 0, x_exit_pos = 0, y_exit_pos = 0;
|
||||
int prospect_xpos, prospect_ypos;
|
||||
|
||||
if (map[x][y] < 0)
|
||||
return; /* this is a door */
|
||||
@@ -240,56 +239,74 @@ static void MapArea(room_rnum room, struct char_data *ch, int x, int y, int min,
|
||||
else
|
||||
map[x][y] = SECT(room);
|
||||
|
||||
if ( (x < min) || ( y < min) || ( x > max ) || ( y > max) ) return;
|
||||
if (x < min || y < min || x > max || y > max)
|
||||
return;
|
||||
|
||||
/* Check for exits */
|
||||
for (door = 0; door < MAX_MAP_DIR; door++) {
|
||||
|
||||
if( door < MAX_MAP_FOLLOW &&
|
||||
xpos+door_offsets[door][0] >= 0 &&
|
||||
if (xpos + door_offsets[door][0] >= 0 &&
|
||||
xpos + door_offsets[door][0] <= ns_size &&
|
||||
ypos + door_offsets[door][1] >= 0 &&
|
||||
ypos+door_offsets[door][1] <= ew_size)
|
||||
{ /* Virtual exit */
|
||||
|
||||
ypos + door_offsets[door][1] <= ew_size) { /* Virtual exit */
|
||||
// linting tells me vdoor_marks will have an index out of bounds here, since doors can have more values than
|
||||
// vdoor_marks contains. Either we're not actually getting here for those values, or we're not getting here at all.
|
||||
// Adding a guard for now. --welcor 20241230
|
||||
if (door < sizeof(vdoor_marks))
|
||||
map[x + door_offsets[door][0]][y + door_offsets[door][1]] = vdoor_marks[door];
|
||||
|
||||
if (map[x + offsets[door][0]][y + offsets[door][1]] == SECT_EMPTY)
|
||||
MapArea(room,ch,x + offsets[door][0], y + offsets[door][1], min, max, xpos+door_offsets[door][0], ypos+door_offsets[door][1], worldmap);
|
||||
MapArea(room, ch, x + offsets[door][0], y + offsets[door][1], min, max, xpos + door_offsets[door][0],
|
||||
ypos + door_offsets[door][1], worldmap);
|
||||
continue;
|
||||
}
|
||||
|
||||
if ((pexit = world[room].dir_option[door]) != NULL &&
|
||||
(pexit->to_room > 0 ) && (pexit->to_room != NOWHERE) &&
|
||||
(!IS_SET(pexit->exit_info, EX_CLOSED)) &&
|
||||
(!IS_SET(pexit->exit_info, EX_HIDDEN) || PRF_FLAGGED(ch, PRF_HOLYLIGHT)) )
|
||||
{ /* A real exit */
|
||||
pexit->to_room > 0 && pexit->to_room != NOWHERE &&
|
||||
!IS_SET(pexit->exit_info, EX_CLOSED) &&
|
||||
(!IS_SET(pexit->exit_info, EX_HIDDEN) || PRF_FLAGGED(ch, PRF_HOLYLIGHT))) { /* A real exit */
|
||||
|
||||
/* But is the door here... */
|
||||
switch (door) {
|
||||
case NORTH:
|
||||
if(xpos > 0 || ypos!=y_exit_pos) continue;
|
||||
if (xpos > 0 || ypos != y_exit_pos)
|
||||
continue;
|
||||
break;
|
||||
case SOUTH:
|
||||
if(xpos < ns_size || ypos!=y_exit_pos) continue;
|
||||
if (xpos < ns_size || ypos != y_exit_pos)
|
||||
continue;
|
||||
break;
|
||||
case EAST:
|
||||
if(ypos < ew_size || xpos!=x_exit_pos) continue;
|
||||
if (ypos < ew_size || xpos != x_exit_pos)
|
||||
continue;
|
||||
break;
|
||||
case WEST:
|
||||
if(ypos > 0 || xpos!=x_exit_pos) continue;
|
||||
if (ypos > 0 || xpos != x_exit_pos)
|
||||
continue;
|
||||
break;
|
||||
case NORTHWEST:
|
||||
if(xpos > 0 || ypos!=y_exit_pos || ypos > 0 || xpos!=x_exit_pos) continue;
|
||||
if (xpos > 0 || ypos != y_exit_pos || ypos > 0 || xpos != x_exit_pos)
|
||||
continue;
|
||||
break;
|
||||
case NORTHEAST:
|
||||
if(xpos > 0 || ypos!=y_exit_pos || ypos < ew_size || xpos!=x_exit_pos) continue;
|
||||
if (xpos > 0 || ypos != y_exit_pos || ypos < ew_size || xpos != x_exit_pos)
|
||||
continue;
|
||||
break;
|
||||
case SOUTHEAST:
|
||||
if(xpos < ns_size || ypos!=y_exit_pos || ypos < ew_size || xpos!=x_exit_pos) continue;
|
||||
if (xpos < ns_size || ypos != y_exit_pos || ypos < ew_size || xpos != x_exit_pos)
|
||||
continue;
|
||||
break;
|
||||
case SOUTHWEST:
|
||||
if(xpos < ns_size || ypos!=y_exit_pos || ypos > 0 || xpos!=x_exit_pos) continue;
|
||||
if (xpos < ns_size || ypos != y_exit_pos || ypos > 0 || xpos != x_exit_pos)
|
||||
continue;
|
||||
break;
|
||||
case UP:
|
||||
case DOWN:
|
||||
/* no check for up/down here */
|
||||
break;
|
||||
default:
|
||||
log("Default case reached in switch in door check in asciimap. "
|
||||
"Are any directions unaccounted for? door = %d", door);
|
||||
}
|
||||
|
||||
|
||||
@@ -304,16 +321,16 @@ static void MapArea(room_rnum room, struct char_data *ch, int x, int y, int min,
|
||||
}
|
||||
|
||||
if (!worldmap) {
|
||||
if ((map[x+door_offsets[door][0]][y+door_offsets[door][1]] == DOOR_NONE) ||
|
||||
(map[x+door_offsets[door][0]][y+door_offsets[door][1]] == SECT_EMPTY) ) {
|
||||
if (map[x + door_offsets[door][0]][y + door_offsets[door][1]] == DOOR_NONE ||
|
||||
map[x + door_offsets[door][0]][y + door_offsets[door][1]] == SECT_EMPTY) {
|
||||
map[x + door_offsets[door][0]][y + door_offsets[door][1]] = door_marks[door];
|
||||
} else {
|
||||
if ( ((door == NORTHEAST) && (map[x+door_offsets[door][0]][y+door_offsets[door][1]] == DOOR_UP)) ||
|
||||
((door == UP) && (map[x+door_offsets[door][0]][y+door_offsets[door][1]] == DOOR_DIAGNE)) ) {
|
||||
if ((door == NORTHEAST && map[x + door_offsets[door][0]][y + door_offsets[door][1]] == DOOR_UP) ||
|
||||
(door == UP && map[x + door_offsets[door][0]][y + door_offsets[door][1]] == DOOR_DIAGNE)) {
|
||||
map[x + door_offsets[door][0]][y + door_offsets[door][1]] = DOOR_UP_AND_NE;
|
||||
}
|
||||
else if ( ((door == SOUTHEAST) && (map[x+door_offsets[door][0]][y+door_offsets[door][1]] == DOOR_DOWN)) ||
|
||||
((door == DOWN) && (map[x+door_offsets[door][0]][y+door_offsets[door][1]] == DOOR_DIAGNW)) ) {
|
||||
} else if ((door == SOUTHEAST && map[x + door_offsets[door][0]][y + door_offsets[door][1]] == DOOR_DOWN)
|
||||
||
|
||||
(door == DOWN && map[x + door_offsets[door][0]][y + door_offsets[door][1]] == DOOR_DIAGNW)) {
|
||||
map[x + door_offsets[door][0]][y + door_offsets[door][1]] = DOOR_DOWN_AND_SE;
|
||||
}
|
||||
}
|
||||
@@ -338,21 +355,29 @@ static void MapArea(room_rnum room, struct char_data *ch, int x, int y, int min,
|
||||
prospect_xpos = world[prospect_room].dir_option[rev_dir[door]] ? x_exit_pos : ns_size / 2;
|
||||
prospect_ypos = world[prospect_room].dir_option[rev_dir[door]] ? y_exit_pos : ew_size / 2;
|
||||
break;
|
||||
case UP:
|
||||
case DOWN:
|
||||
/* no check for up/down here */
|
||||
break;
|
||||
default:
|
||||
log("Default case reached in prospect switch in asciimap. Are any directions unaccounted for? door = %d", door);
|
||||
}
|
||||
|
||||
if (worldmap) {
|
||||
if ( door < MAX_MAP_FOLLOW && map[x+offsets_worldmap[door][0]][y+offsets_worldmap[door][1]] == SECT_EMPTY )
|
||||
MapArea(pexit->to_room,ch,x + offsets_worldmap[door][0], y + offsets_worldmap[door][1], min, max, prospect_xpos, prospect_ypos, worldmap);
|
||||
if (map[x + offsets_worldmap[door][0]][y + offsets_worldmap[door][1]] == SECT_EMPTY)
|
||||
MapArea(pexit->to_room, ch, x + offsets_worldmap[door][0], y + offsets_worldmap[door][1], min, max,
|
||||
prospect_xpos, prospect_ypos, worldmap);
|
||||
} else {
|
||||
if ( door < MAX_MAP_FOLLOW && map[x+offsets[door][0]][y+offsets[door][1]] == SECT_EMPTY )
|
||||
MapArea(pexit->to_room,ch,x + offsets[door][0], y + offsets[door][1], min, max, prospect_xpos, prospect_ypos, worldmap);
|
||||
if (map[x + offsets[door][0]][y + offsets[door][1]] == SECT_EMPTY)
|
||||
MapArea(pexit->to_room, ch, x + offsets[door][0], y + offsets[door][1], min, max, prospect_xpos,
|
||||
prospect_ypos, worldmap);
|
||||
}
|
||||
} /* end if exit there */
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
/* Returns a string representation of the map */
|
||||
// ReSharper disable once CppDFAConstantParameter
|
||||
static char *StringMap(int centre, int size)
|
||||
{
|
||||
static char strmap[MAX_MAP * MAX_MAP * 11 + MAX_MAP * 2 + 1];
|
||||
@@ -365,9 +390,7 @@ static char *StringMap(int centre, int size)
|
||||
/* every column */
|
||||
for (y = centre - CANVAS_WIDTH / 6; y <= centre + CANVAS_WIDTH / 6; y++) {
|
||||
if (abs(centre - x) <= size && abs(centre - y) <= size)
|
||||
tmp = (map[x][y]<0) ? \
|
||||
door_info[NUM_DOOR_TYPES + map[x][y]].disp : \
|
||||
map_info[map[x][y]].disp ;
|
||||
tmp = map[x][y] < 0 ? door_info[NUM_DOOR_TYPES + map[x][y]].disp : map_info[map[x][y]].disp;
|
||||
else
|
||||
tmp = map_info[SECT_EMPTY].disp;
|
||||
strcpy(mp, tmp);
|
||||
@@ -380,6 +403,7 @@ static char *StringMap(int centre, int size)
|
||||
return strmap;
|
||||
}
|
||||
|
||||
// ReSharper disable once CppDFAConstantParameter
|
||||
static char *WorldMap(int centre, int size, int mapshape, int maptype)
|
||||
{
|
||||
static char strmap[MAX_MAP * MAX_MAP * 4 + MAX_MAP * 2 + 1];
|
||||
@@ -387,14 +411,12 @@ static char *WorldMap(int centre, int size, int mapshape, int maptype )
|
||||
int x, y;
|
||||
int xmin, xmax, ymin, ymax;
|
||||
|
||||
switch(maptype) {
|
||||
case MAP_COMPACT:
|
||||
if (maptype == MAP_COMPACT) {
|
||||
xmin = centre - size;
|
||||
xmax = centre + size;
|
||||
ymin = centre - 2 * size;
|
||||
ymax = centre + 2 * size;
|
||||
break;
|
||||
default:
|
||||
} else {
|
||||
xmin = centre - CANVAS_HEIGHT / 2;
|
||||
xmax = centre + CANVAS_HEIGHT / 2;
|
||||
ymin = centre - CANVAS_WIDTH / 2;
|
||||
@@ -410,7 +432,8 @@ static char *WorldMap(int centre, int size, int mapshape, int maptype )
|
||||
for (y = ymin; y <= ymax; y++) {
|
||||
|
||||
if ((mapshape == MAP_RECTANGLE && abs(centre - y) <= size * 2 && abs(centre - x) <= size) ||
|
||||
((mapshape == MAP_CIRCLE) && (centre-x)*(centre-x) + (centre-y)*(centre-y)/4 <= (size * size + 1))) {
|
||||
(mapshape == MAP_CIRCLE && (centre - x) * (centre - x) + (centre - y) * (centre - y) / 4 <= size * size +
|
||||
1)) {
|
||||
strcpy(mp, world_map_info[map[x][y]].disp);
|
||||
mp += strlen(world_map_info[map[x][y]].disp);
|
||||
} else {
|
||||
@@ -424,6 +447,7 @@ static char *WorldMap(int centre, int size, int mapshape, int maptype )
|
||||
return strmap;
|
||||
}
|
||||
|
||||
// ReSharper disable once CppDFAConstantParameter
|
||||
static char *CompactStringMap(int centre, int size)
|
||||
{
|
||||
static char strmap[MAX_MAP * MAX_MAP * 12 + MAX_MAP * 2 + 1];
|
||||
@@ -434,12 +458,8 @@ static char *CompactStringMap(int centre, int size)
|
||||
for (x = centre - size; x <= centre + size; x++) {
|
||||
/* every column */
|
||||
for (y = centre - size; y <= centre + size; y++) {
|
||||
strcpy(mp, (map[x][y]<0) ? \
|
||||
compact_door_info[NUM_DOOR_TYPES + map[x][y]].disp : \
|
||||
map_info[map[x][y]].disp);
|
||||
mp += strlen((map[x][y]<0) ? \
|
||||
compact_door_info[NUM_DOOR_TYPES + map[x][y]].disp : \
|
||||
map_info[map[x][y]].disp);
|
||||
strcpy(mp, map[x][y] < 0 ? compact_door_info[NUM_DOOR_TYPES + map[x][y]].disp : map_info[map[x][y]].disp);
|
||||
mp += strlen(map[x][y] < 0 ? compact_door_info[NUM_DOOR_TYPES + map[x][y]].disp : map_info[map[x][y]].disp);
|
||||
}
|
||||
strcpy(mp, "\r\n");
|
||||
mp += 2;
|
||||
@@ -449,24 +469,25 @@ static char *CompactStringMap(int centre, int size)
|
||||
}
|
||||
|
||||
/* Display a nicely formatted map with a legend */
|
||||
static void perform_map( struct char_data *ch, char *argument, bool worldmap )
|
||||
static void perform_map(char_data *ch, char *argument, bool worldmap)
|
||||
{
|
||||
int size = DEFAULT_MAP_SIZE;
|
||||
int centre, x, y, min, max;
|
||||
char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH], buf1[MAX_STRING_LENGTH], buf2[MAX_STRING_LENGTH];
|
||||
char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH], buf1[MAX_STRING_LENGTH], buf2[
|
||||
MAX_STRING_LENGTH];
|
||||
int count = 0;
|
||||
int ew_size=0, ns_size=0;
|
||||
const int ew_size = 0, ns_size = 0;
|
||||
int mapshape = MAP_CIRCLE;
|
||||
|
||||
two_arguments(argument, arg1, arg2);
|
||||
if(*arg1)
|
||||
{
|
||||
size = atoi(arg1);
|
||||
if (*arg1) {
|
||||
size = parse_int(arg1);
|
||||
}
|
||||
if (*arg2)
|
||||
{
|
||||
if (is_abbrev(arg2, "normal")) worldmap=FALSE;
|
||||
else if (is_abbrev(arg2, "world")) worldmap=TRUE;
|
||||
if (*arg2) {
|
||||
if (is_abbrev(arg2, "normal"))
|
||||
worldmap = FALSE;
|
||||
else if (is_abbrev(arg2, "world"))
|
||||
worldmap = TRUE;
|
||||
else {
|
||||
send_to_char(ch, "Usage: \tymap <distance> [ normal | world ]\tn");
|
||||
return;
|
||||
@@ -492,7 +513,7 @@ static void perform_map( struct char_data *ch, char *argument, bool worldmap )
|
||||
/* Blank the map */
|
||||
for (x = 0; x < MAX_MAP; ++x)
|
||||
for (y = 0; y < MAX_MAP; ++y)
|
||||
map[x][y]= (!(y%2) && !worldmap) ? DOOR_NONE : SECT_EMPTY;
|
||||
map[x][y] = !(y % 2) && !worldmap ? DOOR_NONE : SECT_EMPTY;
|
||||
|
||||
/* starts the mapping with the centre room */
|
||||
MapArea(IN_ROOM(ch), ch, centre, centre, min, max, ns_size / 2, ew_size / 2, worldmap);
|
||||
@@ -503,7 +524,7 @@ static void perform_map( struct char_data *ch, char *argument, bool worldmap )
|
||||
/* Feel free to put your own MUD name or header in here */
|
||||
send_to_char(ch, " \tY-\tytbaMUD Map System\tY-\tn\r\n"
|
||||
"\tD .-.__--.,--.__.-.\tn\r\n");
|
||||
|
||||
// TODO switch to snprintf
|
||||
count += sprintf(buf + count, "\tn\tn\tn%s Up\\\\", door_info[NUM_DOOR_TYPES + DOOR_UP].disp);
|
||||
count += sprintf(buf + count, "\tn\tn\tn%s Down\\\\", door_info[NUM_DOOR_TYPES + DOOR_DOWN].disp);
|
||||
count += sprintf(buf + count, "\tn%s You\\\\", map_info[SECT_HERE].disp);
|
||||
@@ -528,7 +549,7 @@ static void perform_map( struct char_data *ch, char *argument, bool worldmap )
|
||||
|
||||
/* Set up the map */
|
||||
memset(buf, ' ', CANVAS_WIDTH);
|
||||
count = (CANVAS_WIDTH);
|
||||
count = CANVAS_WIDTH;
|
||||
if (worldmap)
|
||||
count += sprintf(buf + count, "\r\n%s", WorldMap(centre, size, mapshape, MAP_NORMAL));
|
||||
else
|
||||
@@ -543,11 +564,11 @@ static void perform_map( struct char_data *ch, char *argument, bool worldmap )
|
||||
send_to_char(ch, "%s", buf2);
|
||||
|
||||
send_to_char(ch, "\tD `.-.__--.,-.__.-.-'\tn\r\n");
|
||||
return;
|
||||
}
|
||||
|
||||
/* Display a string with the map beside it */
|
||||
void str_and_map(char *str, struct char_data *ch, room_vnum target_room ) {
|
||||
void str_and_map(char *str, char_data *ch, room_vnum target_room)
|
||||
{
|
||||
int size, centre, x, y, min, max, char_size;
|
||||
int ew_size = 0, ns_size = 0;
|
||||
bool worldmap;
|
||||
@@ -572,7 +593,7 @@ void str_and_map(char *str, struct char_data *ch, room_vnum target_room ) {
|
||||
|
||||
for (x = 0; x < MAX_MAP; ++x)
|
||||
for (y = 0; y < MAX_MAP; ++y)
|
||||
map[x][y]= (!(y%2) && !worldmap) ? DOOR_NONE : SECT_EMPTY;
|
||||
map[x][y] = !(y % 2) && !worldmap ? DOOR_NONE : SECT_EMPTY;
|
||||
|
||||
/* starts the mapping with the center room */
|
||||
MapArea(target_room, ch, centre, centre, min, max, ns_size / 2, ew_size / 2, worldmap);
|
||||
@@ -582,26 +603,32 @@ MapArea(target_room, ch, centre, centre, min, max, ns_size/2, ew_size/2, worldma
|
||||
if (worldmap)
|
||||
char_size = size * 4 + 5;
|
||||
else
|
||||
char_size = 3*(size+1) + (size) + 4;
|
||||
char_size = 3 * (size + 1) + size + 4;
|
||||
|
||||
if (worldmap)
|
||||
send_to_char(ch, "%s", strpaste(strfrmt(str, GET_SCREEN_WIDTH(ch) - char_size, size*2 + 1, FALSE, TRUE, TRUE), WorldMap(centre, size, MAP_CIRCLE, MAP_COMPACT), " \tn"));
|
||||
send_to_char(ch, "%s", strpaste(strfrmt(str, GET_SCREEN_WIDTH(ch) - char_size, size * 2 + 1, FALSE, TRUE, TRUE),
|
||||
WorldMap(centre, size, MAP_CIRCLE, MAP_COMPACT), " \tn"));
|
||||
else
|
||||
send_to_char(ch, "%s", strpaste(strfrmt(str, GET_SCREEN_WIDTH(ch) - char_size, size*2 + 1, FALSE, TRUE, TRUE), CompactStringMap(centre, size), " \tn"));
|
||||
send_to_char(ch, "%s", strpaste(strfrmt(str, GET_SCREEN_WIDTH(ch) - char_size, size * 2 + 1, FALSE, TRUE, TRUE),
|
||||
CompactStringMap(centre, size), " \tn"));
|
||||
|
||||
}
|
||||
|
||||
static bool show_worldmap(struct char_data *ch) {
|
||||
static bool show_worldmap(const char_data *ch)
|
||||
{
|
||||
room_rnum rm = IN_ROOM(ch);
|
||||
zone_rnum zn = GET_ROOM_ZONE(rm);
|
||||
|
||||
if (ROOM_FLAGGED(rm, ROOM_WORLDMAP)) return TRUE;
|
||||
if (ZONE_FLAGGED(zn, ZONE_WORLDMAP)) return TRUE;
|
||||
if (ROOM_FLAGGED(rm, ROOM_WORLDMAP))
|
||||
return TRUE;
|
||||
if (ZONE_FLAGGED(zn, ZONE_WORLDMAP))
|
||||
return TRUE;
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
ACMD(do_map) {
|
||||
ACMD(do_map)
|
||||
{
|
||||
if (!can_see_map(ch)) {
|
||||
send_to_char(ch, "Sorry, the map is disabled!\r\n");
|
||||
return;
|
||||
|
||||
+2
-2
@@ -16,8 +16,8 @@
|
||||
#define MAP_IMM_ONLY 2
|
||||
|
||||
/* Exported function prototypes */
|
||||
bool can_see_map(struct char_data *ch);
|
||||
void str_and_map(char *str, struct char_data *ch, room_vnum target_room );
|
||||
bool can_see_map(const char_data *ch);
|
||||
void str_and_map(char *str, char_data *ch, room_vnum target_room);
|
||||
ACMD(do_map);
|
||||
|
||||
#endif /* ASCIIMAP_H_*/
|
||||
|
||||
@@ -14,7 +14,6 @@
|
||||
#include "utils.h"
|
||||
#include "comm.h"
|
||||
#include "interpreter.h"
|
||||
#include "handler.h"
|
||||
#include "db.h"
|
||||
#include "ban.h"
|
||||
|
||||
@@ -28,7 +27,7 @@ static char *invalid_list[MAX_INVALID_NAMES];
|
||||
|
||||
/* local utility functions */
|
||||
static void write_ban_list(void);
|
||||
static void _write_one_node(FILE *fp, struct ban_list_element *node);
|
||||
static void write_one_node(FILE *fp, struct ban_list_element *node);
|
||||
|
||||
static const char *ban_types[] = {
|
||||
"no",
|
||||
@@ -41,27 +40,27 @@ static const char *ban_types[] = {
|
||||
void load_banned(void)
|
||||
{
|
||||
FILE *fl;
|
||||
int i, date;
|
||||
int i;
|
||||
char site_name[BANNED_SITE_LENGTH + 1], ban_type[100];
|
||||
char name[MAX_NAME_LENGTH + 1];
|
||||
char name[MAX_NAME_LENGTH + 1], date_str[30];
|
||||
struct ban_list_element *next_node;
|
||||
|
||||
ban_list = 0;
|
||||
|
||||
if (!(fl = fopen(BAN_FILE, "r"))) {
|
||||
if ((fl = fopen(BAN_FILE, "r")) != NULL) {
|
||||
if (errno != ENOENT) {
|
||||
log("SYSERR: Unable to open banfile '%s': %s", BAN_FILE, strerror(errno));
|
||||
} else
|
||||
log(" Ban file '%s' doesn't exist.", BAN_FILE);
|
||||
return;
|
||||
}
|
||||
while (fscanf(fl, " %s %s %d %s ", ban_type, site_name, &date, name) == 4) {
|
||||
while (fscanf(fl, " %s %s %s %s ", ban_type, site_name, date_str, name) == 4) {
|
||||
CREATE(next_node, struct ban_list_element, 1);
|
||||
strncpy(next_node->site, site_name, BANNED_SITE_LENGTH); /* strncpy: OK (n_n->site:BANNED_SITE_LENGTH+1) */
|
||||
next_node->site[BANNED_SITE_LENGTH] = '\0';
|
||||
strncpy(next_node->name, name, MAX_NAME_LENGTH); /* strncpy: OK (n_n->name:MAX_NAME_LENGTH+1) */
|
||||
next_node->name[MAX_NAME_LENGTH] = '\0';
|
||||
next_node->date = date;
|
||||
next_node->date = parse_int(date_str);
|
||||
|
||||
for (i = BAN_NOT; i <= BAN_ALL; i++)
|
||||
if (!strcmp(ban_type, ban_types[i]))
|
||||
@@ -81,7 +80,7 @@ int isbanned(char *hostname)
|
||||
char *nextchar;
|
||||
|
||||
if (!hostname || !*hostname)
|
||||
return (0);
|
||||
return 0;
|
||||
|
||||
i = 0;
|
||||
for (nextchar = hostname; *nextchar; nextchar++)
|
||||
@@ -91,15 +90,15 @@ int isbanned(char *hostname)
|
||||
if (strstr(hostname, banned_node->site)) /* if hostname is a substring */
|
||||
i = MAX(i, banned_node->type);
|
||||
|
||||
return (i);
|
||||
return i;
|
||||
}
|
||||
|
||||
static void _write_one_node(FILE *fp, struct ban_list_element *node)
|
||||
static void write_one_node(FILE *fp, struct ban_list_element *node) // NOLINT(*-no-recursion)
|
||||
{
|
||||
if (node) {
|
||||
_write_one_node(fp, node->next);
|
||||
write_one_node(fp, node->next);
|
||||
fprintf(fp, "%s %s %ld %s\n", ban_types[node->type],
|
||||
node->site, (long) node->date, node->name);
|
||||
node->site, node->date, node->name);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -107,13 +106,12 @@ static void write_ban_list(void)
|
||||
{
|
||||
FILE *fl;
|
||||
|
||||
if (!(fl = fopen(BAN_FILE, "w"))) {
|
||||
if ((fl = fopen(BAN_FILE, "w")) == NULL) {
|
||||
perror("SYSERR: Unable to open '" BAN_FILE "' for writing");
|
||||
return;
|
||||
}
|
||||
_write_one_node(fl, ban_list);/* recursively write from end to start */
|
||||
write_one_node(fl, ban_list); /* recursively write from end to start */
|
||||
fclose(fl);
|
||||
return;
|
||||
}
|
||||
|
||||
#define BAN_LIST_FORMAT "%-25.25s %-8.8s %-15.15s %-16.16s\r\n"
|
||||
@@ -216,6 +214,7 @@ ACMD(do_unban)
|
||||
REMOVE_FROM_LIST(ban_node, ban_list, next);
|
||||
send_to_char(ch, "Site unbanned.\r\n");
|
||||
mudlog(NRM, MAX(LVL_GOD, GET_INVIS_LEV(ch)), TRUE, "%s removed the %s-player ban on %s.",
|
||||
// ReSharper disable once CppDFANullDereference
|
||||
GET_NAME(ch), ban_types[ban_node->type], ban_node->site);
|
||||
|
||||
free(ban_node);
|
||||
@@ -223,12 +222,11 @@ ACMD(do_unban)
|
||||
}
|
||||
|
||||
|
||||
|
||||
/* Check for invalid names (i.e., profanity, etc.) Written by Sharon P Garza. */
|
||||
int valid_name(char *newname)
|
||||
int valid_name(const char *newname)
|
||||
{
|
||||
int i, vowels = 0;
|
||||
struct descriptor_data *dt;
|
||||
descriptor_data *dt;
|
||||
char tempname[MAX_INPUT_LENGTH];
|
||||
|
||||
/* Make sure someone isn't trying to create this same name. We want to do a
|
||||
@@ -290,7 +288,7 @@ void read_invalid_list(void)
|
||||
FILE *fp;
|
||||
char temp[256];
|
||||
|
||||
if (!(fp = fopen(XNAME_FILE, "r"))) {
|
||||
if ((fp = fopen(XNAME_FILE, "r")) != NULL) {
|
||||
perror("SYSERR: Unable to open '" XNAME_FILE "' for reading");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -37,7 +37,7 @@ struct ban_list_element {
|
||||
/* Utility Functions */
|
||||
void load_banned(void);
|
||||
int isbanned(char *hostname);
|
||||
int valid_name(char *newname);
|
||||
int valid_name(const char *newname);
|
||||
void read_invalid_list(void);
|
||||
void free_invalid_list(void);
|
||||
/* Command functions without subcommands */
|
||||
|
||||
+79
-77
@@ -63,7 +63,7 @@ static struct board_msginfo msg_index[NUM_OF_BOARDS][MAX_BOARD_MESSAGES];
|
||||
|
||||
/* local static utility functions */
|
||||
static int find_slot(void);
|
||||
static int find_board(struct char_data *ch);
|
||||
static int find_board(const char_data *ch);
|
||||
static void init_boards(void);
|
||||
static void board_reset_board(int board_type);
|
||||
static void board_clear_board(int board_type);
|
||||
@@ -75,29 +75,29 @@ static int find_slot(void)
|
||||
for (i = 0; i < INDEX_SIZE; i++)
|
||||
if (!msg_storage_taken[i]) {
|
||||
msg_storage_taken[i] = 1;
|
||||
return (i);
|
||||
return i;
|
||||
}
|
||||
return (-1);
|
||||
return -1;
|
||||
}
|
||||
|
||||
/* search the room ch is standing in to find which board he's looking at */
|
||||
static int find_board(struct char_data *ch)
|
||||
static int find_board(const char_data *ch)
|
||||
{
|
||||
struct obj_data *obj;
|
||||
obj_data *obj;
|
||||
int i;
|
||||
|
||||
for (obj = world[IN_ROOM(ch)].contents; obj; obj = obj->next_content)
|
||||
for (i = 0; i < NUM_OF_BOARDS; i++)
|
||||
if (BOARD_RNUM(i) == GET_OBJ_RNUM(obj))
|
||||
return (i);
|
||||
return i;
|
||||
|
||||
if (GET_LEVEL(ch) >= LVL_IMMORT)
|
||||
for (obj = ch->carrying; obj; obj = obj->next_content)
|
||||
for (i = 0; i < NUM_OF_BOARDS; i++)
|
||||
if (BOARD_RNUM(i) == GET_OBJ_RNUM(obj))
|
||||
return (i);
|
||||
return i;
|
||||
|
||||
return (-1);
|
||||
return -1;
|
||||
}
|
||||
|
||||
static void init_boards(void)
|
||||
@@ -117,7 +117,7 @@ static void init_boards(void)
|
||||
}
|
||||
num_of_msgs[i] = 0;
|
||||
for (j = 0; j < MAX_BOARD_MESSAGES; j++) {
|
||||
memset((char *) &(msg_index[i][j]), 0, sizeof(struct board_msginfo));
|
||||
memset((char *)&msg_index[i][j], 0, sizeof(struct board_msginfo));
|
||||
msg_index[i][j].slot_num = -1;
|
||||
}
|
||||
board_load_board(i);
|
||||
@@ -131,7 +131,7 @@ SPECIAL(gen_board)
|
||||
{
|
||||
int board_type;
|
||||
static int loaded = 0;
|
||||
struct obj_data *board = (struct obj_data *)me;
|
||||
obj_data *board = (obj_data *)me;
|
||||
|
||||
/* These were originally globals for some unknown reason. */
|
||||
int ACMD_READ, ACMD_LOOK, ACMD_EXAMINE, ACMD_WRITE, ACMD_REMOVE;
|
||||
@@ -141,7 +141,7 @@ SPECIAL(gen_board)
|
||||
loaded = 1;
|
||||
}
|
||||
if (!ch->desc)
|
||||
return (0);
|
||||
return 0;
|
||||
|
||||
ACMD_READ = find_command("read");
|
||||
ACMD_WRITE = find_command("write");
|
||||
@@ -151,41 +151,42 @@ SPECIAL(gen_board)
|
||||
|
||||
if (cmd != ACMD_WRITE && cmd != ACMD_LOOK && cmd != ACMD_EXAMINE &&
|
||||
cmd != ACMD_READ && cmd != ACMD_REMOVE)
|
||||
return (0);
|
||||
return 0;
|
||||
|
||||
if ((board_type = find_board(ch)) == -1) {
|
||||
log("SYSERR: degenerate board! (what the hell...)");
|
||||
return (0);
|
||||
return 0;
|
||||
}
|
||||
if (cmd == ACMD_WRITE)
|
||||
return (board_write_message(board_type, ch, argument, board));
|
||||
else if (cmd == ACMD_LOOK || cmd == ACMD_EXAMINE)
|
||||
return (board_show_board(board_type, ch, argument, board));
|
||||
else if (cmd == ACMD_READ)
|
||||
return (board_display_msg(board_type, ch, argument, board));
|
||||
else if (cmd == ACMD_REMOVE)
|
||||
return (board_remove_msg(board_type, ch, argument, board));
|
||||
else
|
||||
return (0);
|
||||
return board_write_message(board_type, ch, argument, board);
|
||||
if (cmd == ACMD_LOOK || cmd == ACMD_EXAMINE)
|
||||
return board_show_board(board_type, ch, argument, board);
|
||||
if (cmd == ACMD_READ)
|
||||
return board_display_msg(board_type, ch, argument, board);
|
||||
if (cmd == ACMD_REMOVE)
|
||||
return board_remove_msg(board_type, ch, argument, board);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int board_write_message(int board_type, struct char_data *ch, char *arg, struct obj_data *board)
|
||||
// ReSharper disable once CppDFAConstantFunctionResult
|
||||
int board_write_message(int board_type, char_data *ch, char *arg, obj_data *board)
|
||||
{
|
||||
time_t ct;
|
||||
char buf[MAX_INPUT_LENGTH], buf2[MAX_NAME_LENGTH + 3], tmstr[100];
|
||||
|
||||
if (GET_LEVEL(ch) < WRITE_LVL(board_type)) {
|
||||
send_to_char(ch, "You are not holy enough to write on this board.\r\n");
|
||||
return (1);
|
||||
return 1;
|
||||
}
|
||||
if (num_of_msgs[board_type] >= MAX_BOARD_MESSAGES) {
|
||||
send_to_char(ch, "The board is full.\r\n");
|
||||
return (1);
|
||||
return 1;
|
||||
}
|
||||
if ((NEW_MSG_INDEX(board_type).slot_num = find_slot()) == -1) {
|
||||
send_to_char(ch, "The board is malfunctioning - sorry.\r\n");
|
||||
log("SYSERR: Board: failed to find empty slot on write.");
|
||||
return (1);
|
||||
return 1;
|
||||
}
|
||||
/* skip blanks */
|
||||
skip_spaces(&arg);
|
||||
@@ -196,7 +197,7 @@ int board_write_message(int board_type, struct char_data *ch, char *arg, struct
|
||||
|
||||
if (!*arg) {
|
||||
send_to_char(ch, "We must have a headline!\r\n");
|
||||
return (1);
|
||||
return 1;
|
||||
}
|
||||
ct = time(0);
|
||||
strftime(tmstr, sizeof(tmstr), "%a %b %d %Y", localtime(&ct));
|
||||
@@ -204,40 +205,41 @@ int board_write_message(int board_type, struct char_data *ch, char *arg, struct
|
||||
snprintf(buf2, sizeof(buf2), "(%s)", GET_NAME(ch));
|
||||
snprintf(buf, sizeof(buf), "%s %-12s :: %s", tmstr, buf2, arg);
|
||||
NEW_MSG_INDEX(board_type).heading = strdup(buf);
|
||||
NEW_MSG_INDEX(board_type).level = GET_LEVEL(ch);
|
||||
NEW_MSG_INDEX(board_type).level = (int)GET_LEVEL(ch);
|
||||
|
||||
send_to_char(ch, "Write your message.\r\n");
|
||||
send_editor_help(ch->desc);
|
||||
act("$n starts to write a message.", TRUE, ch, 0, 0, TO_ROOM);
|
||||
|
||||
string_write(ch->desc, &(msg_storage[NEW_MSG_INDEX(board_type).slot_num]),
|
||||
string_write(ch->desc, &msg_storage[NEW_MSG_INDEX(board_type).slot_num],
|
||||
MAX_MESSAGE_LENGTH, board_type + BOARD_MAGIC, NULL);
|
||||
|
||||
num_of_msgs[board_type]++;
|
||||
return (1);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int board_show_board(int board_type, struct char_data *ch, char *arg, struct obj_data *board)
|
||||
int board_show_board(int board_type, char_data *ch, char *arg, obj_data *board)
|
||||
{
|
||||
int i;
|
||||
char tmp[MAX_STRING_LENGTH], buf[MAX_STRING_LENGTH];
|
||||
|
||||
if (!ch->desc)
|
||||
return (0);
|
||||
return 0;
|
||||
|
||||
one_argument(arg, tmp);
|
||||
|
||||
if (!*tmp || !isname(tmp, board->name))
|
||||
return (0);
|
||||
return 0;
|
||||
|
||||
if (GET_LEVEL(ch) < READ_LVL(board_type)) {
|
||||
send_to_char(ch, "You try but fail to understand the holy words.\r\n");
|
||||
return (1);
|
||||
return 1;
|
||||
}
|
||||
act("$n studies the board.", TRUE, ch, 0, 0, TO_ROOM);
|
||||
|
||||
if (!num_of_msgs[board_type])
|
||||
send_to_char(ch, "This is a bulletin board. Usage: READ/REMOVE <messg #>, WRITE <header>.\r\nThe board is empty.\r\n");
|
||||
send_to_char(
|
||||
ch, "This is a bulletin board. Usage: READ/REMOVE <messg #>, WRITE <header>.\r\nThe board is empty.\r\n");
|
||||
else {
|
||||
size_t len = 0;
|
||||
int nlen;
|
||||
@@ -270,40 +272,40 @@ int board_show_board(int board_type, struct char_data *ch, char *arg, struct obj
|
||||
#endif
|
||||
page_string(ch->desc, buf, TRUE);
|
||||
}
|
||||
return (1);
|
||||
return 1;
|
||||
|
||||
fubar:
|
||||
log("SYSERR: Board %d is fubar'd.", board_type);
|
||||
send_to_char(ch, "Sorry, the board isn't working.\r\n");
|
||||
return (1);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int board_display_msg(int board_type, struct char_data *ch, char *arg, struct obj_data *board)
|
||||
int board_display_msg(int board_type, char_data *ch, char *arg, obj_data *board)
|
||||
{
|
||||
char number[MAX_INPUT_LENGTH], buffer[MAX_STRING_LENGTH];
|
||||
int msg, ind;
|
||||
|
||||
one_argument(arg, number);
|
||||
if (!*number)
|
||||
return (0);
|
||||
return 0;
|
||||
if (isname(number, board->name)) /* so "read board" works */
|
||||
return (board_show_board(board_type, ch, arg, board));
|
||||
return board_show_board(board_type, ch, arg, board);
|
||||
if (!is_number(number)) /* read 2.mail, look 2.sword */
|
||||
return (0);
|
||||
if (!(msg = atoi(number)))
|
||||
return (0);
|
||||
return 0;
|
||||
if ((msg = parse_int(number)) == 0)
|
||||
return 0;
|
||||
|
||||
if (GET_LEVEL(ch) < READ_LVL(board_type)) {
|
||||
send_to_char(ch, "You try but fail to understand the holy words.\r\n");
|
||||
return (1);
|
||||
return 1;
|
||||
}
|
||||
if (!num_of_msgs[board_type]) {
|
||||
send_to_char(ch, "The board is empty!\r\n");
|
||||
return (1);
|
||||
return 1;
|
||||
}
|
||||
if (msg < 1 || msg > num_of_msgs[board_type]) {
|
||||
send_to_char(ch, "That message exists only in your imagination.\r\n");
|
||||
return (1);
|
||||
return 1;
|
||||
}
|
||||
#if NEWEST_AT_TOP
|
||||
ind = num_of_msgs[board_type] - msg;
|
||||
@@ -314,15 +316,15 @@ int board_display_msg(int board_type, struct char_data *ch, char *arg, struct ob
|
||||
MSG_SLOTNUM(board_type, ind) >= INDEX_SIZE) {
|
||||
send_to_char(ch, "Sorry, the board is not working.\r\n");
|
||||
log("SYSERR: Board is screwed up. (Room #%d)", GET_ROOM_VNUM(IN_ROOM(ch)));
|
||||
return (1);
|
||||
return 1;
|
||||
}
|
||||
if (!(MSG_HEADING(board_type, ind))) {
|
||||
if (!MSG_HEADING(board_type, ind)) {
|
||||
send_to_char(ch, "That message appears to be screwed up.\r\n");
|
||||
return (1);
|
||||
return 1;
|
||||
}
|
||||
if (!(msg_storage[MSG_SLOTNUM(board_type, ind)])) {
|
||||
if (!msg_storage[MSG_SLOTNUM(board_type, ind)]) {
|
||||
send_to_char(ch, "That message seems to be empty.\r\n");
|
||||
return (1);
|
||||
return 1;
|
||||
}
|
||||
snprintf(buffer, sizeof(buffer), "Message %d : %s\r\n\r\n%s\r\n", msg,
|
||||
MSG_HEADING(board_type, ind),
|
||||
@@ -330,29 +332,29 @@ int board_display_msg(int board_type, struct char_data *ch, char *arg, struct ob
|
||||
|
||||
page_string(ch->desc, buffer, TRUE);
|
||||
|
||||
return (1);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int board_remove_msg(int board_type, struct char_data *ch, char *arg, struct obj_data *board)
|
||||
int board_remove_msg(int board_type, char_data *ch, char *arg, obj_data *board)
|
||||
{
|
||||
int ind, msg, slot_num;
|
||||
char number[MAX_INPUT_LENGTH], buf[MAX_INPUT_LENGTH];
|
||||
struct descriptor_data *d;
|
||||
descriptor_data *d;
|
||||
|
||||
one_argument(arg, number);
|
||||
|
||||
if (!*number || !is_number(number))
|
||||
return (0);
|
||||
if (!(msg = atoi(number)))
|
||||
return (0);
|
||||
return 0;
|
||||
if ((msg = parse_int(number)) == 0)
|
||||
return 0;
|
||||
|
||||
if (!num_of_msgs[board_type]) {
|
||||
send_to_char(ch, "The board is empty!\r\n");
|
||||
return (1);
|
||||
return 1;
|
||||
}
|
||||
if (msg < 1 || msg > num_of_msgs[board_type]) {
|
||||
send_to_char(ch, "That message exists only in your imagination.\r\n");
|
||||
return (1);
|
||||
return 1;
|
||||
}
|
||||
#if NEWEST_AT_TOP
|
||||
ind = num_of_msgs[board_type] - msg;
|
||||
@@ -361,28 +363,28 @@ int board_remove_msg(int board_type, struct char_data *ch, char *arg, struct obj
|
||||
#endif
|
||||
if (!MSG_HEADING(board_type, ind)) {
|
||||
send_to_char(ch, "That message appears to be screwed up.\r\n");
|
||||
return (1);
|
||||
return 1;
|
||||
}
|
||||
snprintf(buf, sizeof(buf), "(%s)", GET_NAME(ch));
|
||||
if (GET_LEVEL(ch) < REMOVE_LVL(board_type) &&
|
||||
!(strstr(MSG_HEADING(board_type, ind), buf))) {
|
||||
!strstr(MSG_HEADING(board_type, ind), buf)) {
|
||||
send_to_char(ch, "You are not holy enough to remove other people's messages.\r\n");
|
||||
return (1);
|
||||
return 1;
|
||||
}
|
||||
if (GET_LEVEL(ch) < MSG_LEVEL(board_type, ind)) {
|
||||
send_to_char(ch, "You can't remove a message holier than yourself.\r\n");
|
||||
return (1);
|
||||
return 1;
|
||||
}
|
||||
slot_num = MSG_SLOTNUM(board_type, ind);
|
||||
if (slot_num < 0 || slot_num >= INDEX_SIZE) {
|
||||
send_to_char(ch, "That message is majorly screwed up.\r\n");
|
||||
log("SYSERR: The board is seriously screwed up. (Room #%d)", GET_ROOM_VNUM(IN_ROOM(ch)));
|
||||
return (1);
|
||||
return 1;
|
||||
}
|
||||
for (d = descriptor_list; d; d = d->next)
|
||||
if (STATE(d) == CON_PLAYING && d->str == &(msg_storage[slot_num])) {
|
||||
if (STATE(d) == CON_PLAYING && d->str == &msg_storage[slot_num]) {
|
||||
send_to_char(ch, "At least wait until the author is finished before removing it!\r\n");
|
||||
return (1);
|
||||
return 1;
|
||||
}
|
||||
if (msg_storage[slot_num])
|
||||
free(msg_storage[slot_num]);
|
||||
@@ -403,7 +405,7 @@ int board_remove_msg(int board_type, struct char_data *ch, char *arg, struct obj
|
||||
act(buf, FALSE, ch, 0, 0, TO_ROOM);
|
||||
board_save_board(board_type);
|
||||
|
||||
return (1);
|
||||
return 1;
|
||||
}
|
||||
|
||||
void board_save_board(int board_type)
|
||||
@@ -416,26 +418,26 @@ void board_save_board(int board_type)
|
||||
remove(FILENAME(board_type));
|
||||
return;
|
||||
}
|
||||
if (!(fl = fopen(FILENAME(board_type), "wb"))) {
|
||||
if ((fl = fopen(FILENAME(board_type), "wb")) == NULL) {
|
||||
perror("SYSERR: Error writing board");
|
||||
return;
|
||||
}
|
||||
fwrite(&(num_of_msgs[board_type]), sizeof(int), 1, fl);
|
||||
fwrite(&num_of_msgs[board_type], sizeof(int), 1, fl);
|
||||
|
||||
for (i = 0; i < num_of_msgs[board_type]; i++) {
|
||||
if ((tmp1 = MSG_HEADING(board_type, i)) != NULL)
|
||||
msg_index[board_type][i].heading_len = strlen(tmp1) + 1;
|
||||
msg_index[board_type][i].heading_len = (int)strlen(tmp1) + 1;
|
||||
else
|
||||
msg_index[board_type][i].heading_len = 0;
|
||||
|
||||
if (MSG_SLOTNUM(board_type, i) < 0 ||
|
||||
MSG_SLOTNUM(board_type, i) >= INDEX_SIZE ||
|
||||
(!(tmp2 = msg_storage[MSG_SLOTNUM(board_type, i)])))
|
||||
(tmp2 = msg_storage[MSG_SLOTNUM(board_type, i)]) == NULL)
|
||||
msg_index[board_type][i].message_len = 0;
|
||||
else
|
||||
msg_index[board_type][i].message_len = strlen(tmp2) + 1;
|
||||
msg_index[board_type][i].message_len = (int)strlen(tmp2) + 1;
|
||||
|
||||
fwrite(&(msg_index[board_type][i]), sizeof(struct board_msginfo), 1, fl);
|
||||
fwrite(&msg_index[board_type][i], sizeof(struct board_msginfo), 1, fl);
|
||||
if (tmp1)
|
||||
fwrite(tmp1, sizeof(char), msg_index[board_type][i].heading_len, fl);
|
||||
if (tmp2)
|
||||
@@ -451,12 +453,12 @@ void board_load_board(int board_type)
|
||||
int i, len1, len2;
|
||||
char *tmp1, *tmp2;
|
||||
|
||||
if (!(fl = fopen(FILENAME(board_type), "rb"))) {
|
||||
if ((fl = fopen(FILENAME(board_type), "rb")) == NULL) {
|
||||
if (errno != ENOENT)
|
||||
perror("SYSERR: Error reading board");
|
||||
return;
|
||||
}
|
||||
if (fread(&(num_of_msgs[board_type]), sizeof(int), 1, fl) != 1)
|
||||
if (fread(&num_of_msgs[board_type], sizeof(int), 1, fl) != 1)
|
||||
return;
|
||||
if (num_of_msgs[board_type] < 1 || num_of_msgs[board_type] > MAX_BOARD_MESSAGES) {
|
||||
log("SYSERR: Board file %d corrupt. Resetting.", board_type);
|
||||
@@ -464,7 +466,7 @@ void board_load_board(int board_type)
|
||||
return;
|
||||
}
|
||||
for (i = 0; i < num_of_msgs[board_type]; i++) {
|
||||
if (fread(&(msg_index[board_type][i]), sizeof(struct board_msginfo), 1, fl) != 1) {
|
||||
if (fread(&msg_index[board_type][i], sizeof(struct board_msginfo), 1, fl) != 1) {
|
||||
if (feof(fl))
|
||||
log("SYSERR: Unexpected EOF encountered in board file %d! Resetting.", board_type);
|
||||
else if (ferror(fl))
|
||||
@@ -540,7 +542,7 @@ void board_clear_board(int board_type)
|
||||
if (msg_storage[MSG_SLOTNUM(board_type, i)])
|
||||
free(msg_storage[MSG_SLOTNUM(board_type, i)]);
|
||||
msg_storage_taken[MSG_SLOTNUM(board_type, i)] = 0;
|
||||
memset((char *)&(msg_index[board_type][i]),0,sizeof(struct board_msginfo));
|
||||
memset((char *)&msg_index[board_type][i], 0, sizeof(struct board_msginfo));
|
||||
msg_index[board_type][i].slot_num = -1;
|
||||
}
|
||||
num_of_msgs[board_type] = 0;
|
||||
|
||||
+4
-4
@@ -51,10 +51,10 @@ struct board_info_type {
|
||||
#define MSG_LEVEL(i, j) (msg_index[i][j].level)
|
||||
|
||||
SPECIAL(gen_board);
|
||||
int board_display_msg(int board_type, struct char_data *ch, char *arg, struct obj_data *board);
|
||||
int board_show_board(int board_type, struct char_data *ch, char *arg, struct obj_data *board);
|
||||
int board_remove_msg(int board_type, struct char_data *ch, char *arg, struct obj_data *board);
|
||||
int board_write_message(int board_type, struct char_data *ch, char *arg, struct obj_data *board);
|
||||
int board_display_msg(int board_type, char_data *ch, char *arg, obj_data *board);
|
||||
int board_show_board(int board_type, char_data *ch, char *arg, obj_data *board);
|
||||
int board_remove_msg(int board_type, char_data *ch, char *arg, obj_data *board);
|
||||
int board_write_message(int board_type, char_data *ch, char *arg, obj_data *board);
|
||||
void board_save_board(int board_type);
|
||||
void board_load_board(int board_type);
|
||||
void board_clear_all(void);
|
||||
|
||||
+117
-114
@@ -13,7 +13,6 @@
|
||||
#include "structs.h"
|
||||
#include "utils.h"
|
||||
#include "comm.h"
|
||||
#include "interpreter.h"
|
||||
#include "handler.h"
|
||||
#include "db.h"
|
||||
#include "spells.h"
|
||||
@@ -30,18 +29,18 @@
|
||||
/* local, file scope restricted functions */
|
||||
static mob_vnum castle_virtual(mob_vnum offset);
|
||||
static room_rnum castle_real_room(room_vnum roomoffset);
|
||||
static struct char_data *find_npc_by_name(struct char_data *chAtChar, const char *pszName, int iLen);
|
||||
static int block_way(struct char_data *ch, int cmd, char *arg, room_vnum iIn_room, int iProhibited_direction);
|
||||
static int member_of_staff(struct char_data *chChar);
|
||||
static int member_of_royal_guard(struct char_data *chChar);
|
||||
static struct char_data *find_guard(struct char_data *chAtChar);
|
||||
static struct char_data *get_victim(struct char_data *chAtChar);
|
||||
static int banzaii(struct char_data *ch);
|
||||
static int do_npc_rescue(struct char_data *ch_hero, struct char_data *ch_victim);
|
||||
static int is_trash(struct obj_data *i);
|
||||
static void fry_victim(struct char_data *ch);
|
||||
static int castle_cleaner(struct char_data *ch, int cmd, int gripe);
|
||||
static int castle_twin_proc(struct char_data *ch, int cmd, char *arg, int ctlnum, const char *twinname);
|
||||
static char_data *find_npc_by_name(const char_data *chAtChar, const char *pszName, int iLen);
|
||||
static int block_way(char_data *ch, int cmd, char *arg, room_vnum iIn_room, int iProhibited_direction);
|
||||
static int member_of_staff(const char_data *chChar);
|
||||
static int member_of_royal_guard(const char_data *chChar);
|
||||
static char_data *find_guard(const char_data *chAtChar);
|
||||
static char_data *get_victim(const char_data *chAtChar);
|
||||
static int banzaii(char_data *ch);
|
||||
static int do_npc_rescue(char_data *ch_hero, char_data *ch_victim);
|
||||
static int is_trash(const obj_data *i);
|
||||
static void fry_victim(char_data *ch);
|
||||
static int castle_cleaner(char_data *ch, int cmd, int gripe);
|
||||
static int castle_twin_proc(char_data *ch, int cmd, char *arg, int ctlnum, const char *twinname);
|
||||
static void castle_mob_spec(mob_vnum mobnum, SPECIAL(*specproc));
|
||||
/* Special procedures for Kings Castle by Pjotr. Coded by Sapowox. */
|
||||
SPECIAL(CastleGuard);
|
||||
@@ -129,86 +128,86 @@ void assign_kings_castle(void)
|
||||
|
||||
/* Routine: member_of_staff. Used to see if a character is a member of the
|
||||
* castle staff. Used mainly by BANZAI:ng NPC:s. */
|
||||
static int member_of_staff(struct char_data *chChar)
|
||||
static int member_of_staff(const char_data *chChar)
|
||||
{
|
||||
int ch_num;
|
||||
|
||||
if (!IS_NPC(chChar))
|
||||
return (FALSE);
|
||||
return FALSE;
|
||||
|
||||
ch_num = GET_MOB_VNUM(chChar);
|
||||
|
||||
if (ch_num == castle_virtual(1))
|
||||
return (TRUE);
|
||||
return TRUE;
|
||||
|
||||
if (ch_num > castle_virtual(2) && ch_num < castle_virtual(15))
|
||||
return (TRUE);
|
||||
return TRUE;
|
||||
|
||||
if (ch_num > castle_virtual(15) && ch_num < castle_virtual(18))
|
||||
return (TRUE);
|
||||
return TRUE;
|
||||
|
||||
if (ch_num > castle_virtual(18) && ch_num < castle_virtual(30))
|
||||
return (TRUE);
|
||||
return TRUE;
|
||||
|
||||
return (FALSE);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
/* Function: member_of_royal_guard. Returns TRUE if the character is a guard on
|
||||
* duty, otherwise FALSE. Used by Peter the captain of the royal guard. */
|
||||
static int member_of_royal_guard(struct char_data *chChar)
|
||||
static int member_of_royal_guard(const char_data *chChar)
|
||||
{
|
||||
int ch_num;
|
||||
|
||||
if (!chChar || !IS_NPC(chChar))
|
||||
return (FALSE);
|
||||
return FALSE;
|
||||
|
||||
ch_num = GET_MOB_VNUM(chChar);
|
||||
|
||||
if (ch_num == castle_virtual(3) || ch_num == castle_virtual(6))
|
||||
return (TRUE);
|
||||
return TRUE;
|
||||
|
||||
if (ch_num > castle_virtual(7) && ch_num < castle_virtual(12))
|
||||
return (TRUE);
|
||||
return TRUE;
|
||||
|
||||
if (ch_num > castle_virtual(23) && ch_num < castle_virtual(26))
|
||||
return (TRUE);
|
||||
return TRUE;
|
||||
|
||||
return (FALSE);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
/* Function: find_npc_by_name. Returns a pointer to an npc by the given name.
|
||||
* Used by Tim and Tom. */
|
||||
static struct char_data *find_npc_by_name(struct char_data *chAtChar,
|
||||
static char_data *find_npc_by_name(const char_data *chAtChar,
|
||||
const char *pszName, int iLen)
|
||||
{
|
||||
struct char_data *ch;
|
||||
char_data *ch;
|
||||
|
||||
for (ch = world[IN_ROOM(chAtChar)].people; ch; ch = ch->next_in_room)
|
||||
if (IS_NPC(ch) && !strncmp(pszName, ch->player.short_descr, iLen))
|
||||
return (ch);
|
||||
return ch;
|
||||
|
||||
return (NULL);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/* Function: find_guard. Returns the pointer to a guard on duty. Used by Peter
|
||||
* the Captain of the Royal Guard */
|
||||
static struct char_data *find_guard(struct char_data *chAtChar)
|
||||
static char_data *find_guard(const char_data *chAtChar)
|
||||
{
|
||||
struct char_data *ch;
|
||||
char_data *ch;
|
||||
|
||||
for (ch = world[IN_ROOM(chAtChar)].people; ch; ch = ch->next_in_room)
|
||||
if (!FIGHTING(ch) && member_of_royal_guard(ch))
|
||||
return (ch);
|
||||
return ch;
|
||||
|
||||
return (NULL);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/* Function: get_victim. Returns a pointer to a randomly chosen character in
|
||||
* the same room, fighting someone in the castle staff. Used by BANZAII-ing
|
||||
* characters and King Welmar... */
|
||||
static struct char_data *get_victim(struct char_data *chAtChar)
|
||||
static char_data *get_victim(const char_data *chAtChar)
|
||||
{
|
||||
struct char_data *ch;
|
||||
char_data *ch;
|
||||
int iNum_bad_guys = 0, iVictim;
|
||||
|
||||
for (ch = world[IN_ROOM(chAtChar)].people; ch; ch = ch->next_in_room)
|
||||
@@ -216,11 +215,11 @@ static struct char_data *get_victim(struct char_data *chAtChar)
|
||||
iNum_bad_guys++;
|
||||
|
||||
if (!iNum_bad_guys)
|
||||
return (NULL);
|
||||
return NULL;
|
||||
|
||||
iVictim = rand_number(0, iNum_bad_guys); /* How nice, we give them a chance */
|
||||
if (!iVictim)
|
||||
return (NULL);
|
||||
return NULL;
|
||||
|
||||
iNum_bad_guys = 0;
|
||||
|
||||
@@ -234,39 +233,40 @@ static struct char_data *get_victim(struct char_data *chAtChar)
|
||||
if (++iNum_bad_guys != iVictim)
|
||||
continue;
|
||||
|
||||
return (ch);
|
||||
return ch;
|
||||
}
|
||||
|
||||
return (NULL);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/* Banzaii. Makes a character banzaii on attackers of the castle staff. Used
|
||||
* by Guards, Tim, Tom, Dick, David, Peter, Master, and the King. */
|
||||
static int banzaii(struct char_data *ch)
|
||||
static int banzaii(char_data *ch)
|
||||
{
|
||||
struct char_data *chOpponent;
|
||||
char_data *chOpponent;
|
||||
|
||||
if (!AWAKE(ch) || GET_POS(ch) == POS_FIGHTING || !(chOpponent = get_victim(ch)))
|
||||
return (FALSE);
|
||||
if (!AWAKE(ch) || GET_POS(ch) == POS_FIGHTING || (chOpponent = get_victim(ch)) == NULL)
|
||||
return FALSE;
|
||||
|
||||
act("$n roars: 'Protect the Kingdom of Great King Welmar! BANZAIIII!!!'",
|
||||
FALSE, ch, 0, 0, TO_ROOM);
|
||||
hit(ch, chOpponent, TYPE_UNDEFINED);
|
||||
return (TRUE);
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
/* Do_npc_rescue. Makes ch_hero rescue ch_victim. Used by Tim and Tom. */
|
||||
static int do_npc_rescue(struct char_data *ch_hero, struct char_data *ch_victim)
|
||||
static int do_npc_rescue(char_data *ch_hero, char_data *ch_victim)
|
||||
{
|
||||
struct char_data *ch_bad_guy;
|
||||
char_data *ch_bad_guy;
|
||||
|
||||
for (ch_bad_guy = world[IN_ROOM(ch_hero)].people;
|
||||
ch_bad_guy && (FIGHTING(ch_bad_guy) != ch_victim);
|
||||
ch_bad_guy = ch_bad_guy->next_in_room);
|
||||
ch_bad_guy && FIGHTING(ch_bad_guy) != ch_victim;
|
||||
ch_bad_guy = ch_bad_guy->next_in_room)
|
||||
;
|
||||
|
||||
/* NO WAY I'll rescue the one I'm fighting! */
|
||||
if (!ch_bad_guy || ch_bad_guy == ch_hero)
|
||||
return (FALSE);
|
||||
return FALSE;
|
||||
|
||||
act("You bravely rescue $N.\r\n", FALSE, ch_hero, 0, ch_victim, TO_CHAR);
|
||||
act("You are rescued by $N, your loyal friend!\r\n",
|
||||
@@ -280,54 +280,54 @@ static int do_npc_rescue(struct char_data *ch_hero, struct char_data *ch_victim)
|
||||
|
||||
set_fighting(ch_hero, ch_bad_guy);
|
||||
set_fighting(ch_bad_guy, ch_hero);
|
||||
return (TRUE);
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
/* Procedure to block a person trying to enter a room. Used by Tim/Tom at Kings
|
||||
* bedroom and Dick/David at treasury. */
|
||||
static int block_way(struct char_data *ch, int cmd, char *arg, room_vnum iIn_room,
|
||||
static int block_way(char_data *ch, int cmd, char *arg, room_vnum iIn_room,
|
||||
int iProhibited_direction)
|
||||
{
|
||||
if (cmd != ++iProhibited_direction)
|
||||
return (FALSE);
|
||||
return FALSE;
|
||||
|
||||
if (ch->player.short_descr && !strncmp(ch->player.short_descr, "King Welmar", 11))
|
||||
return (FALSE);
|
||||
return FALSE;
|
||||
|
||||
if (IN_ROOM(ch) != real_room(iIn_room))
|
||||
return (FALSE);
|
||||
return FALSE;
|
||||
|
||||
if (!member_of_staff(ch))
|
||||
act("The guard roars at $n and pushes $m back.", FALSE, ch, 0, 0, TO_ROOM);
|
||||
|
||||
send_to_char(ch, "The guard roars: 'Entrance is Prohibited!', and pushes you back.\r\n");
|
||||
return (TRUE);
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
/* Routine to check if an object is trash. Used by James the Butler and the
|
||||
* Cleaning Lady. */
|
||||
static int is_trash(struct obj_data *i)
|
||||
static int is_trash(const obj_data *i)
|
||||
{
|
||||
if (!OBJWEAR_FLAGGED(i, ITEM_WEAR_TAKE))
|
||||
return (FALSE);
|
||||
return FALSE;
|
||||
|
||||
if (GET_OBJ_TYPE(i) == ITEM_DRINKCON || GET_OBJ_COST(i) <= 10)
|
||||
return (TRUE);
|
||||
return TRUE;
|
||||
|
||||
return (FALSE);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
/* Fry_victim. Finds a suitabe victim, and cast some _NASTY_ spell on him. Used
|
||||
* by King Welmar. */
|
||||
static void fry_victim(struct char_data *ch)
|
||||
static void fry_victim(char_data *ch)
|
||||
{
|
||||
struct char_data *tch;
|
||||
char_data *tch;
|
||||
|
||||
if (ch->points.mana < 10)
|
||||
return;
|
||||
|
||||
/* Find someone suitable to fry ! */
|
||||
if (!(tch = get_victim(ch)))
|
||||
if ((tch = get_victim(ch)) == NULL)
|
||||
return;
|
||||
|
||||
switch (rand_number(0, 8)) {
|
||||
@@ -358,8 +358,6 @@ static void fry_victim(struct char_data *ch)
|
||||
}
|
||||
|
||||
ch->points.mana -= 10;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
/* King_welmar. Control the actions and movements of the King. */
|
||||
@@ -397,18 +395,19 @@ SPECIAL(king_welmar)
|
||||
path_index = 0;
|
||||
}
|
||||
}
|
||||
if (cmd || (GET_POS(ch) < POS_SLEEPING) ||
|
||||
if (cmd || GET_POS(ch) < POS_SLEEPING ||
|
||||
(GET_POS(ch) == POS_SLEEPING && !move))
|
||||
return (FALSE);
|
||||
return FALSE;
|
||||
|
||||
if (GET_POS(ch) == POS_FIGHTING) {
|
||||
fry_victim(ch);
|
||||
return (FALSE);
|
||||
} else if (banzaii(ch))
|
||||
return (FALSE);
|
||||
return FALSE;
|
||||
}
|
||||
if (banzaii(ch))
|
||||
return FALSE;
|
||||
|
||||
if (!move)
|
||||
return (FALSE);
|
||||
return FALSE;
|
||||
|
||||
switch (path[path_index]) {
|
||||
case '0':
|
||||
@@ -471,10 +470,14 @@ SPECIAL(king_welmar)
|
||||
case '.':
|
||||
move = FALSE;
|
||||
break;
|
||||
default:
|
||||
log("default case hit in king_welmar spec proc. path_index=%d path[path_index] = %c",
|
||||
path_index, path[path_index]);
|
||||
break;
|
||||
}
|
||||
|
||||
path_index++;
|
||||
return (FALSE);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
/* Training_master. Acts actions to the training room, if his students are
|
||||
@@ -482,25 +485,25 @@ SPECIAL(king_welmar)
|
||||
* Master. */
|
||||
SPECIAL(training_master)
|
||||
{
|
||||
struct char_data *pupil1, *pupil2 = NULL, *tch;
|
||||
char_data *pupil1, *pupil2 = NULL, *tch;
|
||||
|
||||
if (!AWAKE(ch) || (GET_POS(ch) == POS_FIGHTING))
|
||||
return (FALSE);
|
||||
if (!AWAKE(ch) || GET_POS(ch) == POS_FIGHTING)
|
||||
return FALSE;
|
||||
|
||||
if (cmd)
|
||||
return (FALSE);
|
||||
return FALSE;
|
||||
|
||||
if (banzaii(ch) || rand_number(0, 2))
|
||||
return (FALSE);
|
||||
return FALSE;
|
||||
|
||||
if (!(pupil1 = find_npc_by_name(ch, "Brian", 5)))
|
||||
return (FALSE);
|
||||
if ((pupil1 = find_npc_by_name(ch, "Brian", 5)) == NULL)
|
||||
return FALSE;
|
||||
|
||||
if (!(pupil2 = find_npc_by_name(ch, "Mick", 4)))
|
||||
return (FALSE);
|
||||
if ((pupil2 = find_npc_by_name(ch, "Mick", 4)) == NULL)
|
||||
return FALSE;
|
||||
|
||||
if (FIGHTING(pupil1) || FIGHTING(pupil2))
|
||||
return (FALSE);
|
||||
return FALSE;
|
||||
|
||||
if (rand_number(0, 1)) {
|
||||
tch = pupil1;
|
||||
@@ -562,7 +565,7 @@ SPECIAL(training_master)
|
||||
break;
|
||||
}
|
||||
|
||||
return (FALSE);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
SPECIAL(tom)
|
||||
@@ -576,12 +579,12 @@ SPECIAL(tim)
|
||||
}
|
||||
|
||||
/* Common routine for the Castle Twins. */
|
||||
static int castle_twin_proc(struct char_data *ch, int cmd, char *arg, int ctlnum, const char *twinname)
|
||||
static int castle_twin_proc(char_data *ch, int cmd, char *arg, int ctlnum, const char *twinname)
|
||||
{
|
||||
struct char_data *king, *twin;
|
||||
char_data *king, *twin;
|
||||
|
||||
if (!AWAKE(ch))
|
||||
return (FALSE);
|
||||
return FALSE;
|
||||
|
||||
if (cmd)
|
||||
return block_way(ch, cmd, arg, castle_virtual(ctlnum), 1);
|
||||
@@ -595,14 +598,14 @@ static int castle_twin_proc(struct char_data *ch, int cmd, char *arg, int ctlnum
|
||||
do_npc_rescue(ch, king);
|
||||
}
|
||||
|
||||
if ((twin = find_npc_by_name(ch, twinname, strlen(twinname))) != NULL)
|
||||
if ((twin = find_npc_by_name(ch, twinname, (int)strlen(twinname))) != NULL)
|
||||
if (FIGHTING(twin) && 2 * GET_HIT(twin) < GET_HIT(ch))
|
||||
do_npc_rescue(ch, twin);
|
||||
|
||||
if (GET_POS(ch) != POS_FIGHTING)
|
||||
banzaii(ch);
|
||||
|
||||
return (FALSE);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
|
||||
@@ -614,12 +617,12 @@ SPECIAL(James)
|
||||
}
|
||||
|
||||
/* Common code for James and the Cleaning Woman. */
|
||||
static int castle_cleaner(struct char_data *ch, int cmd, int gripe)
|
||||
static int castle_cleaner(char_data *ch, int cmd, int gripe)
|
||||
{
|
||||
struct obj_data *i;
|
||||
obj_data *i;
|
||||
|
||||
if (cmd || !AWAKE(ch) || GET_POS(ch) == POS_FIGHTING)
|
||||
return (FALSE);
|
||||
return FALSE;
|
||||
|
||||
for (i = world[IN_ROOM(ch)].contents; i; i = i->next_content) {
|
||||
if (!is_trash(i))
|
||||
@@ -632,10 +635,10 @@ static int castle_cleaner(struct char_data *ch, int cmd, int gripe)
|
||||
}
|
||||
obj_from_room(i);
|
||||
obj_to_char(i, ch);
|
||||
return (TRUE);
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
return (FALSE);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
/* Routine for the Cleaning Woman. Picks up any trash she finds. */
|
||||
@@ -647,36 +650,36 @@ SPECIAL(cleaning)
|
||||
/* CastleGuard. Standard routine for ordinary castle guards. */
|
||||
SPECIAL(CastleGuard)
|
||||
{
|
||||
if (cmd || !AWAKE(ch) || (GET_POS(ch) == POS_FIGHTING))
|
||||
return (FALSE);
|
||||
if (cmd || !AWAKE(ch) || GET_POS(ch) == POS_FIGHTING)
|
||||
return FALSE;
|
||||
|
||||
return (banzaii(ch));
|
||||
return banzaii(ch);
|
||||
}
|
||||
|
||||
/* DicknDave. Routine for the guards Dick and David. */
|
||||
SPECIAL(DicknDavid)
|
||||
{
|
||||
if (!AWAKE(ch))
|
||||
return (FALSE);
|
||||
return FALSE;
|
||||
|
||||
if (!cmd && GET_POS(ch) != POS_FIGHTING)
|
||||
banzaii(ch);
|
||||
|
||||
return (block_way(ch, cmd, argument, castle_virtual(36), 1));
|
||||
return block_way(ch, cmd, argument, castle_virtual(36), 1);
|
||||
}
|
||||
|
||||
/*Peter. Routine for Captain of the Guards. */
|
||||
SPECIAL(peter)
|
||||
{
|
||||
struct char_data *ch_guard = NULL;
|
||||
char_data *ch_guard = NULL;
|
||||
|
||||
if (cmd || !AWAKE(ch) || GET_POS(ch) == POS_FIGHTING)
|
||||
return (FALSE);
|
||||
return FALSE;
|
||||
|
||||
if (banzaii(ch))
|
||||
return (FALSE);
|
||||
return FALSE;
|
||||
|
||||
if (!(rand_number(0, 3)) && (ch_guard = find_guard(ch)))
|
||||
if (!rand_number(0, 3) && (ch_guard = find_guard(ch)) != NULL)
|
||||
switch (rand_number(0, 5)) {
|
||||
case 0:
|
||||
act("$N comes sharply into attention as $n inspects $M.",
|
||||
@@ -725,32 +728,32 @@ SPECIAL(peter)
|
||||
break;
|
||||
}
|
||||
|
||||
return (FALSE);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
/* Procedure for Jerry and Michael in x08 of King's Castle. Code by Sapowox
|
||||
* modified by Pjotr.(Original code from Master) */
|
||||
SPECIAL(jerry)
|
||||
{
|
||||
struct char_data *gambler1, *gambler2 = NULL, *tch;
|
||||
char_data *gambler1, *gambler2 = NULL, *tch;
|
||||
|
||||
if (!AWAKE(ch) || (GET_POS(ch) == POS_FIGHTING))
|
||||
return (FALSE);
|
||||
if (!AWAKE(ch) || GET_POS(ch) == POS_FIGHTING)
|
||||
return FALSE;
|
||||
|
||||
if (cmd)
|
||||
return (FALSE);
|
||||
return FALSE;
|
||||
|
||||
if (banzaii(ch) || rand_number(0, 2))
|
||||
return (FALSE);
|
||||
return FALSE;
|
||||
|
||||
if (!(gambler1 = ch))
|
||||
return (FALSE);
|
||||
if ((gambler1 = ch) == NULL)
|
||||
return FALSE;
|
||||
|
||||
if (!(gambler2 = find_npc_by_name(ch, "Michael", 7)))
|
||||
return (FALSE);
|
||||
if ((gambler2 = find_npc_by_name(ch, "Michael", 7)) == NULL)
|
||||
return FALSE;
|
||||
|
||||
if (FIGHTING(gambler1) || FIGHTING(gambler2))
|
||||
return (FALSE);
|
||||
return FALSE;
|
||||
|
||||
if (rand_number(0, 1)) {
|
||||
tch = gambler1;
|
||||
@@ -808,5 +811,5 @@ SPECIAL(jerry)
|
||||
FALSE, gambler1, 0, gambler2, TO_VICT);
|
||||
break;
|
||||
}
|
||||
return (FALSE);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
+31
-31
@@ -19,20 +19,20 @@
|
||||
#include "modify.h"
|
||||
|
||||
/* local scope functions, not used externally */
|
||||
static void cedit_disp_menu(struct descriptor_data *d);
|
||||
static void cedit_save_internally(struct descriptor_data *d);
|
||||
static void cedit_disp_game_play_options(struct descriptor_data *d);
|
||||
static void cedit_disp_crash_save_options(struct descriptor_data *d);
|
||||
static void cedit_disp_room_numbers(struct descriptor_data *d);
|
||||
static void cedit_disp_operation_options(struct descriptor_data *d);
|
||||
static void cedit_disp_autowiz_options(struct descriptor_data *d);
|
||||
static void cedit_disp_menu(descriptor_data *d);
|
||||
static void cedit_save_internally(descriptor_data *d);
|
||||
static void cedit_disp_game_play_options(descriptor_data *d);
|
||||
static void cedit_disp_crash_save_options(descriptor_data *d);
|
||||
static void cedit_disp_room_numbers(descriptor_data *d);
|
||||
static void cedit_disp_operation_options(descriptor_data *d);
|
||||
static void cedit_disp_autowiz_options(descriptor_data *d);
|
||||
static void reassign_rooms(void);
|
||||
static void cedit_setup(struct descriptor_data *d);
|
||||
static void cedit_setup(descriptor_data *d);
|
||||
|
||||
|
||||
ACMD(do_oasis_cedit)
|
||||
{
|
||||
struct descriptor_data *d;
|
||||
descriptor_data *d;
|
||||
char buf1[MAX_STRING_LENGTH];
|
||||
|
||||
/* No building as a mob or while being forced. */
|
||||
@@ -72,7 +72,7 @@ ACMD(do_oasis_cedit)
|
||||
cedit_save_to_disk();
|
||||
}
|
||||
|
||||
static void cedit_setup(struct descriptor_data *d)
|
||||
static void cedit_setup(descriptor_data *d)
|
||||
{
|
||||
/* Create the config_data struct. */
|
||||
CREATE(OLC_CONFIG(d), struct config_data, 1);
|
||||
@@ -178,7 +178,7 @@ static void cedit_setup(struct descriptor_data *d)
|
||||
cedit_disp_menu(d);
|
||||
}
|
||||
|
||||
static void cedit_save_internally(struct descriptor_data *d)
|
||||
static void cedit_save_internally(descriptor_data *d)
|
||||
{
|
||||
/* see if we need to reassign spec procs on rooms */
|
||||
int reassign = (CONFIG_DTS_ARE_DUMPS != OLC_CONFIG(d)->play.dts_are_dumps);
|
||||
@@ -578,7 +578,7 @@ int save_config( IDXTYPE nowhere )
|
||||
}
|
||||
|
||||
/* Menu functions - The main menu. */
|
||||
static void cedit_disp_menu(struct descriptor_data *d)
|
||||
static void cedit_disp_menu(descriptor_data *d)
|
||||
{
|
||||
|
||||
get_char_colors(d->character);
|
||||
@@ -606,7 +606,7 @@ static void cedit_disp_menu(struct descriptor_data *d)
|
||||
OLC_MODE(d) = CEDIT_MAIN_MENU;
|
||||
}
|
||||
|
||||
static void cedit_disp_game_play_options(struct descriptor_data *d)
|
||||
static void cedit_disp_game_play_options(descriptor_data *d)
|
||||
{
|
||||
int m_opt;
|
||||
m_opt = OLC_CONFIG(d)->play.map_option;
|
||||
@@ -679,7 +679,7 @@ static void cedit_disp_game_play_options(struct descriptor_data *d)
|
||||
OLC_MODE(d) = CEDIT_GAME_OPTIONS_MENU;
|
||||
}
|
||||
|
||||
static void cedit_disp_crash_save_options(struct descriptor_data *d)
|
||||
static void cedit_disp_crash_save_options(descriptor_data *d)
|
||||
{
|
||||
get_char_colors(d->character);
|
||||
clear_screen(d);
|
||||
@@ -707,7 +707,7 @@ static void cedit_disp_crash_save_options(struct descriptor_data *d)
|
||||
OLC_MODE(d) = CEDIT_CRASHSAVE_OPTIONS_MENU;
|
||||
}
|
||||
|
||||
static void cedit_disp_room_numbers(struct descriptor_data *d)
|
||||
static void cedit_disp_room_numbers(descriptor_data *d)
|
||||
{
|
||||
get_char_colors(d->character);
|
||||
clear_screen(d);
|
||||
@@ -733,7 +733,7 @@ static void cedit_disp_room_numbers(struct descriptor_data *d)
|
||||
OLC_MODE(d) = CEDIT_ROOM_NUMBERS_MENU;
|
||||
}
|
||||
|
||||
static void cedit_disp_operation_options(struct descriptor_data *d)
|
||||
static void cedit_disp_operation_options(descriptor_data *d)
|
||||
{
|
||||
get_char_colors(d->character);
|
||||
clear_screen(d);
|
||||
@@ -785,7 +785,7 @@ static void cedit_disp_operation_options(struct descriptor_data *d)
|
||||
OLC_MODE(d) = CEDIT_OPERATION_OPTIONS_MENU;
|
||||
}
|
||||
|
||||
static void cedit_disp_autowiz_options(struct descriptor_data *d)
|
||||
static void cedit_disp_autowiz_options(descriptor_data *d)
|
||||
{
|
||||
get_char_colors(d->character);
|
||||
clear_screen(d);
|
||||
@@ -804,7 +804,7 @@ static void cedit_disp_autowiz_options(struct descriptor_data *d)
|
||||
}
|
||||
|
||||
/* The event handler. */
|
||||
void cedit_parse(struct descriptor_data *d, char *arg)
|
||||
void cedit_parse(descriptor_data *d, char *arg)
|
||||
{
|
||||
char *oldtext = NULL;
|
||||
|
||||
@@ -1520,12 +1520,12 @@ void cedit_parse(struct descriptor_data *d, char *arg)
|
||||
write_to_output(d,
|
||||
"That is an invalid choice!\r\n"
|
||||
"Enter the room's vnum where mortals should load into : ");
|
||||
} else if (real_room(atoi(arg)) == NOWHERE) {
|
||||
} else if (real_room(atoidx(arg)) == NOWHERE) {
|
||||
write_to_output(d,
|
||||
"That room doesn't exist!\r\n"
|
||||
"Enter the room's vnum where mortals should load into : ");
|
||||
} else {
|
||||
OLC_CONFIG(d)->room_nums.mortal_start_room = atoi(arg);
|
||||
OLC_CONFIG(d)->room_nums.mortal_start_room = atoidx(arg);
|
||||
cedit_disp_room_numbers(d);
|
||||
}
|
||||
break;
|
||||
@@ -1535,12 +1535,12 @@ void cedit_parse(struct descriptor_data *d, char *arg)
|
||||
write_to_output(d,
|
||||
"That is an invalid choice!\r\n"
|
||||
"Enter the room's vnum where immortals should load into : ");
|
||||
} else if (real_room(atoi(arg)) == NOWHERE) {
|
||||
} else if (real_room(atoidx(arg)) == NOWHERE) {
|
||||
write_to_output(d,
|
||||
"That room doesn't exist!\r\n"
|
||||
"Enter the room's vnum where immortals should load into : ");
|
||||
} else {
|
||||
OLC_CONFIG(d)->room_nums.immort_start_room = atoi(arg);
|
||||
OLC_CONFIG(d)->room_nums.immort_start_room = atoidx(arg);
|
||||
cedit_disp_room_numbers(d);
|
||||
}
|
||||
break;
|
||||
@@ -1550,12 +1550,12 @@ void cedit_parse(struct descriptor_data *d, char *arg)
|
||||
write_to_output(d,
|
||||
"That is an invalid choice!\r\n"
|
||||
"Enter the room's vnum where frozen people should load into : ");
|
||||
} else if (real_room(atoi(arg)) == NOWHERE) {
|
||||
} else if (real_room(atoidx(arg)) == NOWHERE) {
|
||||
write_to_output(d,
|
||||
"That room doesn't exist!\r\n"
|
||||
"Enter the room's vnum where frozen people should load into : ");
|
||||
} else {
|
||||
OLC_CONFIG(d)->room_nums.frozen_start_room = atoi(arg);
|
||||
OLC_CONFIG(d)->room_nums.frozen_start_room = atoidx(arg);
|
||||
cedit_disp_room_numbers(d);
|
||||
}
|
||||
break;
|
||||
@@ -1565,12 +1565,12 @@ void cedit_parse(struct descriptor_data *d, char *arg)
|
||||
write_to_output(d,
|
||||
"That is an invalid choice!\r\n"
|
||||
"Enter the vnum for donation room #1 : ");
|
||||
} else if (real_room(atoi(arg)) == NOWHERE) {
|
||||
} else if (real_room(atoidx(arg)) == NOWHERE) {
|
||||
write_to_output(d,
|
||||
"That room doesn't exist!\r\n"
|
||||
"Enter the vnum for donation room #1 : ");
|
||||
} else {
|
||||
OLC_CONFIG(d)->room_nums.donation_room_1 = atoi(arg);
|
||||
OLC_CONFIG(d)->room_nums.donation_room_1 = atoidx(arg);
|
||||
cedit_disp_room_numbers(d);
|
||||
}
|
||||
break;
|
||||
@@ -1580,12 +1580,12 @@ void cedit_parse(struct descriptor_data *d, char *arg)
|
||||
write_to_output(d,
|
||||
"That is an invalid choice!\r\n"
|
||||
"Enter the vnum for donation room #2 : ");
|
||||
} else if (real_room(atoi(arg)) == NOWHERE) {
|
||||
} else if (real_room(atoidx(arg)) == NOWHERE) {
|
||||
write_to_output(d,
|
||||
"That room doesn't exist!\r\n"
|
||||
"Enter the vnum for donation room #2 : ");
|
||||
} else {
|
||||
OLC_CONFIG(d)->room_nums.donation_room_2 = atoi(arg);
|
||||
OLC_CONFIG(d)->room_nums.donation_room_2 = atoidx(arg);
|
||||
cedit_disp_room_numbers(d);
|
||||
}
|
||||
break;
|
||||
@@ -1595,12 +1595,12 @@ void cedit_parse(struct descriptor_data *d, char *arg)
|
||||
write_to_output(d,
|
||||
"That is an invalid choice!\r\n"
|
||||
"Enter the vnum for donation room #3 : ");
|
||||
} else if (real_room(atoi(arg)) == NOWHERE) {
|
||||
} else if (real_room(atoidx(arg)) == NOWHERE) {
|
||||
write_to_output(d,
|
||||
"That room doesn't exist!\r\n"
|
||||
"Enter the vnum for donation room #3 : ");
|
||||
} else {
|
||||
OLC_CONFIG(d)->room_nums.donation_room_3 = atoi(arg);
|
||||
OLC_CONFIG(d)->room_nums.donation_room_3 = atoidx(arg);
|
||||
cedit_disp_room_numbers(d);
|
||||
}
|
||||
break;
|
||||
@@ -1729,7 +1729,7 @@ static void reassign_rooms(void)
|
||||
assign_rooms();
|
||||
}
|
||||
|
||||
void cedit_string_cleanup(struct descriptor_data *d, int terminator)
|
||||
void cedit_string_cleanup(descriptor_data *d, int terminator)
|
||||
{
|
||||
switch (OLC_MODE(d)) {
|
||||
case CEDIT_MENU:
|
||||
|
||||
+4
-4
@@ -1343,7 +1343,7 @@ int thaco(int class_num, int level)
|
||||
/* Roll the 6 stats for a character... each stat is made of the sum of the best
|
||||
* 3 out of 4 rolls of a 6-sided die. Each class then decides which priority
|
||||
* will be given for the best to worst stats. */
|
||||
void roll_real_abils(struct char_data *ch)
|
||||
void roll_real_abils(char_data *ch)
|
||||
{
|
||||
int i, j, k, temp;
|
||||
ubyte table[6];
|
||||
@@ -1410,7 +1410,7 @@ void roll_real_abils(struct char_data *ch)
|
||||
}
|
||||
|
||||
/* Some initializations for characters, including initial skills */
|
||||
void do_start(struct char_data *ch)
|
||||
void do_start(char_data *ch)
|
||||
{
|
||||
GET_LEVEL(ch) = 1;
|
||||
GET_EXP(ch) = 1;
|
||||
@@ -1459,7 +1459,7 @@ void do_start(struct char_data *ch)
|
||||
|
||||
/* This function controls the change to maxmove, maxmana, and maxhp for each
|
||||
* class every time they gain a level. */
|
||||
void advance_level(struct char_data *ch)
|
||||
void advance_level(char_data *ch)
|
||||
{
|
||||
int add_hp, add_mana = 0, add_move = 0, i;
|
||||
|
||||
@@ -1537,7 +1537,7 @@ int backstab_mult(int level)
|
||||
|
||||
/* invalid_class is used by handler.c to determine if a piece of equipment is
|
||||
* usable by a particular class, based on the ITEM_ANTI_{class} bitvectors. */
|
||||
int invalid_class(struct char_data *ch, struct obj_data *obj)
|
||||
int invalid_class(char_data *ch, obj_data *obj)
|
||||
{
|
||||
if (OBJ_FLAGGED(obj, ITEM_ANTI_MAGIC_USER) && IS_MAGIC_USER(ch))
|
||||
return TRUE;
|
||||
|
||||
+3
-3
@@ -15,12 +15,12 @@
|
||||
|
||||
/* Functions available through class.c */
|
||||
int backstab_mult(int level);
|
||||
void do_start(struct char_data *ch);
|
||||
void do_start(char_data *ch);
|
||||
bitvector_t find_class_bitvector(const char *arg);
|
||||
int invalid_class(struct char_data *ch, struct obj_data *obj);
|
||||
int invalid_class(char_data *ch, obj_data *obj);
|
||||
int level_exp(int chclass, int level);
|
||||
int parse_class(char arg);
|
||||
void roll_real_abils(struct char_data *ch);
|
||||
void roll_real_abils(char_data *ch);
|
||||
byte saving_throws(int class_num, int type, int level);
|
||||
int thaco(int class_num, int level);
|
||||
const char *title_female(int chclass, int level);
|
||||
|
||||
+174
-228
File diff suppressed because it is too large
Load Diff
+16
-25
@@ -17,20 +17,14 @@
|
||||
#define COPYOVER_FILE "copyover.dat"
|
||||
|
||||
/* comm.c */
|
||||
void close_socket(struct descriptor_data *d);
|
||||
void close_socket(descriptor_data *d);
|
||||
void game_info(const char *messg, ...) __attribute__ ((format (printf, 1, 2)));
|
||||
size_t send_to_char(struct char_data *ch, const char *messg, ...) __attribute__
|
||||
((format (printf, 2, 3)));
|
||||
void send_to_all(const char *messg, ...) __attribute__ ((format (printf, 1,
|
||||
2)));
|
||||
void send_to_room(room_rnum room, const char *messg, ...) __attribute__ ((format
|
||||
(printf, 2, 3)));
|
||||
void send_to_outdoor(const char *messg, ...) __attribute__ ((format (printf, 1,
|
||||
2)));
|
||||
void send_to_group(struct char_data *ch, struct group_data *group, const char * msg, ...) __attribute__ ((format
|
||||
(printf, 3, 4)));
|
||||
void send_to_range(room_vnum start, room_vnum finish, const char *messg, ...)
|
||||
__attribute__ ((format (printf, 3, 4)));
|
||||
size_t send_to_char(const char_data *ch, const char *messg, ...) __attribute__((format (printf, 2, 3)));
|
||||
void send_to_all(const char *messg, ...) __attribute__ ((format (printf, 1, 2)));
|
||||
void send_to_room(room_rnum room, const char *messg, ...) __attribute__ ((format (printf, 2, 3)));
|
||||
void send_to_outdoor(const char *messg, ...) __attribute__ ((format (printf, 1, 2)));
|
||||
void send_to_group(const char_data *ch, const struct group_data *group, const char * msg, ...) __attribute__ ((format(printf, 3, 4)));
|
||||
void send_to_range(room_vnum start, room_vnum finish, const char *messg, ...) __attribute__ ((format (printf, 3, 4)));
|
||||
|
||||
/* Act type settings and flags */
|
||||
#define TO_ROOM 1 /**< act() type: to everyone in room, except ch. */
|
||||
@@ -43,27 +37,24 @@ void send_to_range(room_vnum start, room_vnum finish, const char *messg, ...)
|
||||
|
||||
|
||||
/* act functions */
|
||||
void perform_act(const char *orig, struct char_data *ch, struct obj_data *obj, void *vict_obj, struct char_data *to);
|
||||
char * act(const char *str, int hide_invisible, struct char_data *ch, struct obj_data *obj, void *vict_obj, int type);
|
||||
void perform_act(const char *orig, char_data *ch, obj_data *obj, void *vict_obj, char_data *to);
|
||||
char * act(const char *str, int hide_invisible, char_data *ch, obj_data *obj, void *vict_obj, int type);
|
||||
|
||||
/* I/O functions */
|
||||
void write_to_q(const char *txt, struct txt_q *queue, int aliased);
|
||||
int write_to_descriptor(socket_t desc, const char *txt);
|
||||
size_t write_to_output(struct descriptor_data *d, const char *txt, ...) __attribute__ ((format (printf, 2, 3)));
|
||||
size_t vwrite_to_output(struct descriptor_data *d, const char *format, va_list args);
|
||||
ssize_t write_to_descriptor(socket_t desc, const char *txt);
|
||||
size_t write_to_output(descriptor_data *d, const char *txt, ...) __attribute__ ((format (printf, 2, 3)));
|
||||
size_t vwrite_to_output(descriptor_data *d, const char *format, va_list args);
|
||||
|
||||
typedef RETSIGTYPE sigfunc(int);
|
||||
|
||||
void echo_off(struct descriptor_data *d);
|
||||
void echo_on(struct descriptor_data *d);
|
||||
void echo_off(descriptor_data *d);
|
||||
void echo_on(descriptor_data *d);
|
||||
void game_loop(socket_t mother_desc);
|
||||
void heartbeat(int heart_pulse);
|
||||
void heartbeat(unsigned long heart_pulse);
|
||||
void copyover_recover(void);
|
||||
|
||||
/** webster dictionary lookup */
|
||||
extern long last_webster_teller;
|
||||
|
||||
extern struct descriptor_data *descriptor_list;
|
||||
extern descriptor_data *descriptor_list;
|
||||
extern int buf_largecount;
|
||||
extern int buf_overflows;
|
||||
extern int buf_switches;
|
||||
|
||||
@@ -0,0 +1,337 @@
|
||||
/* src/conf.h.cmake.in. Used as basis for conf.h when building with cmake */
|
||||
|
||||
#ifndef _CONF_H_
|
||||
#define _CONF_H_
|
||||
|
||||
/* Define to empty if the keyword does not work. */
|
||||
#define const @CONST_KEYWORD@
|
||||
|
||||
/* Define if you don't have vprintf but do have _doprnt. */
|
||||
#cmakedefine HAVE_DOPRNT
|
||||
|
||||
/* Define if you have <sys/wait.h> that is POSIX.1 compatible. */
|
||||
#cmakedefine HAVE_SYS_WAIT_H
|
||||
|
||||
/* Define if you have the vprintf function. */
|
||||
#cmakedefine HAVE_VPRINTF
|
||||
|
||||
/* Define to `int' if <sys/types.h> doesn't define. */
|
||||
#cmakedefine pid_t @pid_t@
|
||||
|
||||
/* Define as the return type of signal handlers (int or void). */
|
||||
#define RETSIGTYPE @RETSIGTYPE@
|
||||
|
||||
/* Define to `unsigned' if <sys/types.h> doesn't define. */
|
||||
#cmakedefine size_t @size_t@
|
||||
|
||||
/* Define if you have the ANSI C header files. */
|
||||
#cmakedefine STDC_HEADERS
|
||||
|
||||
/* Define if you can safely include both <sys/time.h> and <time.h>. */
|
||||
#cmakedefine TIME_WITH_SYS_TIME
|
||||
|
||||
/* Define if we're compiling CircleMUD under any type of UNIX system. */
|
||||
#cmakedefine CIRCLE_UNIX
|
||||
|
||||
/* Define if the system is capable of using crypt() to encrypt. */
|
||||
#cmakedefine CIRCLE_CRYPT
|
||||
|
||||
/* Define if we don't have proper support for the system's crypt(). */
|
||||
#cmakedefine HAVE_UNSAFE_CRYPT
|
||||
|
||||
/* Define is the system has struct in_addr. */
|
||||
#cmakedefine HAVE_STRUCT_IN_ADDR
|
||||
|
||||
/* Define to `int' if <sys/socket.h> doesn't define. */
|
||||
#cmakedefine socklen_t @socklen_t@
|
||||
|
||||
/* Define to `int' if <sys/types.h> doesn't define. */
|
||||
#cmakedefine ssize_t @ssize_t@
|
||||
|
||||
/* Define if you have the gettimeofday function. */
|
||||
#cmakedefine HAVE_GETTIMEOFDAY
|
||||
|
||||
/* Define if you have the inet_addr function. */
|
||||
#cmakedefine HAVE_INET_ADDR
|
||||
|
||||
/* Define if you have the inet_aton function. */
|
||||
#cmakedefine HAVE_INET_ATON
|
||||
|
||||
/* Define if you have the select function. */
|
||||
#cmakedefine HAVE_SELECT
|
||||
|
||||
/* Define if you have the snprintf function. */
|
||||
#cmakedefine HAVE_SNPRINTF
|
||||
|
||||
/* Define if you have the strcasecmp function. */
|
||||
#cmakedefine HAVE_STRCASECMP
|
||||
|
||||
/* Define if you have the strdup function. */
|
||||
#cmakedefine HAVE_STRDUP
|
||||
|
||||
/* Define if you have the strerror function. */
|
||||
#cmakedefine HAVE_STRERROR
|
||||
|
||||
/* Define if you have the stricmp function. */
|
||||
#cmakedefine HAVE_STRICMP
|
||||
|
||||
/* Define if you have the strlcpy function. */
|
||||
#cmakedefine HAVE_STRLCPY
|
||||
|
||||
/* Define if you have the strncasecmp function. */
|
||||
#cmakedefine HAVE_STRNCASECMP
|
||||
|
||||
/* Define if you have the strnicmp function. */
|
||||
#cmakedefine HAVE_STRNICMP
|
||||
|
||||
/* Define if you have the strstr function. */
|
||||
#cmakedefine HAVE_STRSTR
|
||||
|
||||
/* Define if you have the vsnprintf function. */
|
||||
#cmakedefine HAVE_VSNPRINTF
|
||||
|
||||
/* Define if you have the <arpa/inet.h> header file. */
|
||||
#cmakedefine HAVE_ARPA_INET_H
|
||||
|
||||
/* Define if you have the <arpa/telnet.h> header file. */
|
||||
#cmakedefine HAVE_ARPA_TELNET_H
|
||||
|
||||
/* Define if you have the <assert.h> header file. */
|
||||
#cmakedefine HAVE_ASSERT_H
|
||||
|
||||
/* Define if you have the <crypt.h> header file. */
|
||||
#cmakedefine HAVE_CRYPT_H
|
||||
|
||||
/* Define if you have the <errno.h> header file. */
|
||||
#cmakedefine HAVE_ERRNO_H
|
||||
|
||||
/* Define if you have the <fcntl.h> header file. */
|
||||
#cmakedefine HAVE_FCNTL_H
|
||||
|
||||
/* Define if you have the <limits.h> header file. */
|
||||
#cmakedefine HAVE_LIMITS_H
|
||||
|
||||
/* Define if you have the <mcheck.h> header file. */
|
||||
#cmakedefine HAVE_MCHECK_H
|
||||
|
||||
/* Define if you have the <memory.h> header file. */
|
||||
#cmakedefine HAVE_MEMORY_H
|
||||
|
||||
/* Define if you have the <net/errno.h> header file. */
|
||||
#cmakedefine HAVE_NET_ERRNO_H
|
||||
|
||||
/* Define if you have the <netdb.h> header file. */
|
||||
#cmakedefine HAVE_NETDB_H
|
||||
|
||||
/* Define if you have the <netinet/in.h> header file. */
|
||||
#cmakedefine HAVE_NETINET_IN_H
|
||||
|
||||
/* Define if you have the <signal.h> header file. */
|
||||
#cmakedefine HAVE_SIGNAL_H
|
||||
|
||||
/* Define if you have the <string.h> header file. */
|
||||
#cmakedefine HAVE_STRING_H
|
||||
|
||||
/* Define if you have the <strings.h> header file. */
|
||||
#cmakedefine HAVE_STRINGS_H
|
||||
|
||||
/* Define if you have the <sys/fcntl.h> header file. */
|
||||
#cmakedefine HAVE_SYS_FCNTL_H
|
||||
|
||||
/* Define if you have the <sys/resource.h> header file. */
|
||||
#cmakedefine HAVE_SYS_RESOURCE_H
|
||||
|
||||
/* Define if you have the <sys/select.h> header file. */
|
||||
#cmakedefine HAVE_SYS_SELECT_H
|
||||
|
||||
/* Define if you have the <sys/socket.h> header file. */
|
||||
#cmakedefine HAVE_SYS_SOCKET_H
|
||||
|
||||
/* Define if you have the <sys/stat.h> header file. */
|
||||
#cmakedefine HAVE_SYS_STAT_H
|
||||
|
||||
/* Define if you have the <sys/time.h> header file. */
|
||||
#cmakedefine HAVE_SYS_TIME_H
|
||||
|
||||
/* Define if you have the <sys/types.h> header file. */
|
||||
#cmakedefine HAVE_SYS_TYPES_H
|
||||
|
||||
/* Define if you have the <sys/uio.h> header file. */
|
||||
#cmakedefine HAVE_SYS_UIO_H
|
||||
|
||||
/* Define if you have the <unistd.h> header file. */
|
||||
#cmakedefine HAVE_UNISTD_H
|
||||
|
||||
/* Define if you have the malloc library (-lmalloc). */
|
||||
#cmakedefine HAVE_LIBMALLOC
|
||||
|
||||
/* Check for a prototype to accept. */
|
||||
#cmakedefine NEED_ACCEPT_PROTO
|
||||
|
||||
/* Check for a prototype to atoi. */
|
||||
#cmakedefine NEED_ATOI_PROTO
|
||||
|
||||
/* Check for a prototype to atol. */
|
||||
#cmakedefine NEED_ATOL_PROTO
|
||||
|
||||
/* Check for a prototype to bind. */
|
||||
#cmakedefine NEED_BIND_PROTO
|
||||
|
||||
/* Check for a prototype to bzero. */
|
||||
#cmakedefine NEED_BZERO_PROTO
|
||||
|
||||
/* Check for a prototype to chdir. */
|
||||
#cmakedefine NEED_CHDIR_PROTO
|
||||
|
||||
/* Check for a prototype to close. */
|
||||
#cmakedefine NEED_CLOSE_PROTO
|
||||
|
||||
/* Check for a prototype to crypt. */
|
||||
#cmakedefine NEED_CRYPT_PROTO
|
||||
|
||||
/* Check for a prototype to fclose. */
|
||||
#cmakedefine NEED_FCLOSE_PROTO
|
||||
|
||||
/* Check for a prototype to fcntl. */
|
||||
#cmakedefine NEED_FCNTL_PROTO
|
||||
|
||||
/* Check for a prototype to fflush. */
|
||||
#cmakedefine NEED_FFLUSH_PROTO
|
||||
|
||||
/* Check for a prototype to fprintf. */
|
||||
#cmakedefine NEED_FPRINTF_PROTO
|
||||
|
||||
/* Check for a prototype to fputc. */
|
||||
#cmakedefine NEED_FPUTC_PROTO
|
||||
|
||||
/* Check for a prototype to fputs. */
|
||||
#cmakedefine NEED_FPUTS_PROTO
|
||||
|
||||
/* Check for a prototype to fread. */
|
||||
#cmakedefine NEED_FREAD_PROTO
|
||||
|
||||
/* Check for a prototype to fscanf. */
|
||||
#cmakedefine NEED_FSCANF_PROTO
|
||||
|
||||
/* Check for a prototype to fseek. */
|
||||
#cmakedefine NEED_FSEEK_PROTO
|
||||
|
||||
/* Check for a prototype to fwrite. */
|
||||
#cmakedefine NEED_FWRITE_PROTO
|
||||
|
||||
/* Check for a prototype to getpeername. */
|
||||
#cmakedefine NEED_GETPEERNAME_PROTO
|
||||
|
||||
/* Check for a prototype to getpid. */
|
||||
#cmakedefine NEED_GETPID_PROTO
|
||||
|
||||
/* Check for a prototype to getrlimit. */
|
||||
#cmakedefine NEED_GETRLIMIT_PROTO
|
||||
|
||||
/* Check for a prototype to getsockname. */
|
||||
#cmakedefine NEED_GETSOCKNAME_PROTO
|
||||
|
||||
/* Check for a prototype to gettimeofday. */
|
||||
#cmakedefine NEED_GETTIMEOFDAY_PROTO
|
||||
|
||||
/* Check for a prototype to htonl. */
|
||||
#cmakedefine NEED_HTONL_PROTO
|
||||
|
||||
/* Check for a prototype to htons. */
|
||||
#cmakedefine NEED_HTONS_PROTO
|
||||
|
||||
/* Check for a prototype to inet_addr. */
|
||||
#cmakedefine NEED_INET_ADDR_PROTO
|
||||
|
||||
/* Check for a prototype to inet_aton. */
|
||||
#cmakedefine NEED_INET_ATON_PROTO
|
||||
|
||||
/* Check for a prototype to inet_ntoa. */
|
||||
#cmakedefine NEED_INET_NTOA_PROTO
|
||||
|
||||
/* Check for a prototype to listen. */
|
||||
#cmakedefine NEED_LISTEN_PROTO
|
||||
|
||||
/* Check for a prototype to ntohl. */
|
||||
#cmakedefine NEED_NTOHL_PROTO
|
||||
|
||||
/* Check for a prototype to perror. */
|
||||
#cmakedefine NEED_PERROR_PROTO
|
||||
|
||||
/* Check for a prototype to printf. */
|
||||
#cmakedefine NEED_PRINTF_PROTO
|
||||
|
||||
/* Check for a prototype to qsort. */
|
||||
#cmakedefine NEED_QSORT_PROTO
|
||||
|
||||
/* Check for a prototype to read. */
|
||||
#cmakedefine NEED_READ_PROTO
|
||||
|
||||
/* Check for a prototype to remove. */
|
||||
#cmakedefine NEED_REMOVE_PROTO
|
||||
|
||||
/* Check for a prototype to rewind. */
|
||||
#cmakedefine NEED_REWIND_PROTO
|
||||
|
||||
/* Check for a prototype to select. */
|
||||
#cmakedefine NEED_SELECT_PROTO
|
||||
|
||||
/* Check for a prototype to setitimer. */
|
||||
#cmakedefine NEED_SETITIMER_PROTO
|
||||
|
||||
/* Check for a prototype to setrlimit. */
|
||||
#cmakedefine NEED_SETRLIMIT_PROTO
|
||||
|
||||
/* Check for a prototype to setsockopt. */
|
||||
#cmakedefine NEED_SETSOCKOPT_PROTO
|
||||
|
||||
/* Check for a prototype to snprintf. */
|
||||
#cmakedefine NEED_SNPRINTF_PROTO
|
||||
|
||||
/* Check for a prototype to socket. */
|
||||
#cmakedefine NEED_SOCKET_PROTO
|
||||
|
||||
/* Check for a prototype to sprintf. */
|
||||
#cmakedefine NEED_SPRINTF_PROTO
|
||||
|
||||
/* Check for a prototype to sscanf. */
|
||||
#cmakedefine NEED_SSCANF_PROTO
|
||||
|
||||
/* Check for a prototype to strcasecmp. */
|
||||
#cmakedefine NEED_STRCASECMP_PROTO
|
||||
|
||||
/* Check for a prototype to strdup. */
|
||||
#cmakedefine NEED_STRDUP_PROTO
|
||||
|
||||
/* Check for a prototype to strerror. */
|
||||
#cmakedefine NEED_STRERROR_PROTO
|
||||
|
||||
/* Check for a prototype to stricmp. */
|
||||
#cmakedefine NEED_STRICMP_PROTO
|
||||
|
||||
/* Check for a prototype to strlcpy. */
|
||||
#cmakedefine NEED_STRLCPY_PROTO
|
||||
|
||||
/* Check for a prototype to strncasecmp. */
|
||||
#cmakedefine NEED_STRNCASECMP_PROTO
|
||||
|
||||
/* Check for a prototype to strnicmp. */
|
||||
#cmakedefine NEED_STRNICMP_PROTO
|
||||
|
||||
/* Check for a prototype to system. */
|
||||
#cmakedefine NEED_SYSTEM_PROTO
|
||||
|
||||
/* Check for a prototype to time. */
|
||||
#cmakedefine NEED_TIME_PROTO
|
||||
|
||||
/* Check for a prototype to unlink. */
|
||||
#cmakedefine NEED_UNLINK_PROTO
|
||||
|
||||
/* Check for a prototype to vsnprintf. */
|
||||
#cmakedefine NEED_VSNPRINTF_PROTO
|
||||
|
||||
/* Check for a prototype to write. */
|
||||
#cmakedefine NEED_WRITE_PROTO
|
||||
|
||||
|
||||
#endif /* _CONF_H_ */
|
||||
@@ -0,0 +1,367 @@
|
||||
#ifndef _CONF_H_
|
||||
#define _CONF_H_
|
||||
|
||||
/* Define to empty if the keyword does not work. */
|
||||
/* #undef const */
|
||||
|
||||
/* Define if you don't have vprintf but do have _doprnt. */
|
||||
/* #undef HAVE_DOPRNT */
|
||||
|
||||
/* Define if you have <sys/wait.h> that is POSIX.1 compatible. */
|
||||
#define HAVE_SYS_WAIT_H 1
|
||||
|
||||
/* Define if you have the vprintf function. */
|
||||
#define HAVE_VPRINTF 1
|
||||
|
||||
/* Define to `int' if <sys/types.h> doesn't define. */
|
||||
/* #undef pid_t */
|
||||
|
||||
/* Define as the return type of signal handlers (int or void). */
|
||||
#define RETSIGTYPE void
|
||||
|
||||
/* Define to `unsigned' if <sys/types.h> doesn't define. */
|
||||
/* #undef size_t */
|
||||
|
||||
/* Define if you have the ANSI C header files. */
|
||||
/* #undef STDC_HEADERS */
|
||||
|
||||
/* Define if you can safely include both <sys/time.h> and <time.h>. */
|
||||
#define TIME_WITH_SYS_TIME 1
|
||||
|
||||
/* Define if we're compiling CircleMUD under any type of UNIX system. */
|
||||
#define CIRCLE_UNIX 1
|
||||
|
||||
/* Machine-specific dependencies for running on modern macOS systems 10.13+ (High Sierra)
|
||||
* Updated by Victor Augusto Borges Dias de Almeida (aka Stoneheart), 26 June 2024.
|
||||
*
|
||||
* Tested on:
|
||||
* - macOS 10.13: High Sierra - September 25, 2017 (Latest: 10.13.6)
|
||||
* - macOS 10.14: Mojave - September 24, 2018 (Latest: 10.14.6)
|
||||
* - macOS 10.15: Catalina - October 7, 2019 (Latest: 10.15.7)
|
||||
* - macOS 11: Big Sur - November 12, 2020 (Latest: 11.7.10)
|
||||
* - macOS 12: Monterey - October 25, 2021 (Latest: 12.7)
|
||||
* - macOS 13: Ventura - November 7, 2022 (Latest: 13.7)
|
||||
* - macOS 14: Sonoma - November 7, 2023 (Latest: 14.3)
|
||||
*
|
||||
* This file works on Apple Silicon Chips (M1, M2, M3) without futher configurations. */
|
||||
#if defined(__APPLE__) && defined(__MACH__)
|
||||
#define CIRCLE_MAC_OS 1
|
||||
#endif
|
||||
|
||||
/* Define if the system is capable of using crypt() to encrypt. */
|
||||
#define CIRCLE_CRYPT 1
|
||||
|
||||
/* Define if we don't have proper support for the system's crypt(). */
|
||||
/* #undef HAVE_UNSAFE_CRYPT */
|
||||
|
||||
/* Define is the system has struct in_addr. */
|
||||
#define HAVE_STRUCT_IN_ADDR 1
|
||||
|
||||
/* Define to `int' if <sys/socket.h> doesn't define. */
|
||||
/* #undef socklen_t */
|
||||
|
||||
/* Define to `int' if <sys/types.h> doesn't define. */
|
||||
/* #undef ssize_t */
|
||||
|
||||
/* Define if you have the gettimeofday function. */
|
||||
#define HAVE_GETTIMEOFDAY 1
|
||||
|
||||
/* Define if you have the inet_addr function. */
|
||||
#define HAVE_INET_ADDR 1
|
||||
|
||||
/* Define if you have the inet_aton function. */
|
||||
#define HAVE_INET_ATON 1
|
||||
|
||||
/* Define if you have the select function. */
|
||||
#define HAVE_SELECT 1
|
||||
|
||||
/* Define if you have the snprintf function. */
|
||||
#define HAVE_SNPRINTF 1
|
||||
|
||||
/* Define if you have the strcasecmp function. */
|
||||
#define HAVE_STRCASECMP 1
|
||||
|
||||
/* Define if you have the strdup function. */
|
||||
#define HAVE_STRDUP 1
|
||||
|
||||
/* Define if you have the strerror function. */
|
||||
#define HAVE_STRERROR 1
|
||||
|
||||
/* Define if you have the stricmp function. */
|
||||
/* #undef HAVE_STRICMP */
|
||||
|
||||
/* Define if you have the strlcpy function. */
|
||||
#ifndef CIRCLE_MAC_OS
|
||||
#define HAVE_STRLCPY 1
|
||||
#else
|
||||
#define HAVE_STRLCPY 0
|
||||
#endif
|
||||
|
||||
/* Define if you have the strncasecmp function. */
|
||||
#define HAVE_STRNCASECMP 1
|
||||
|
||||
/* Define if you have the strnicmp function. */
|
||||
/* #undef HAVE_STRNICMP */
|
||||
|
||||
/* Define if you have the strstr function. */
|
||||
#define HAVE_STRSTR 1
|
||||
|
||||
/* Define if you have the vsnprintf function. */
|
||||
#define HAVE_VSNPRINTF 1
|
||||
|
||||
/* Define if you have the <arpa/inet.h> header file. */
|
||||
#define HAVE_ARPA_INET_H 1
|
||||
|
||||
/* Define if you have the <arpa/telnet.h> header file. */
|
||||
#define HAVE_ARPA_TELNET_H 1
|
||||
|
||||
/* Define if you have the <assert.h> header file. */
|
||||
#define HAVE_ASSERT_H 1
|
||||
|
||||
/* Define if you have the <crypt.h> header file. */
|
||||
/* #undef HAVE_CRYPT_H */
|
||||
#ifdef CIRCLE_MAC_OS
|
||||
#define HAVE_CRYPT_H 1
|
||||
#endif
|
||||
|
||||
/* Define if you have the <errno.h> header file. */
|
||||
#define HAVE_ERRNO_H 1
|
||||
|
||||
/* Define if you have the <fcntl.h> header file. */
|
||||
#define HAVE_FCNTL_H 1
|
||||
|
||||
/* Define if you have the <limits.h> header file. */
|
||||
#define HAVE_LIMITS_H 1
|
||||
|
||||
/* Define if you have the <mcheck.h> header file. */
|
||||
/* #undef HAVE_MCHECK_H */
|
||||
#ifdef CIRCLE_MAC_OS
|
||||
#define HAVE_MCHECK_H 1
|
||||
#endif
|
||||
|
||||
/* Define if you have the <memory.h> header file. */
|
||||
#define HAVE_MEMORY_H 1
|
||||
|
||||
/* Define if you have the <net/errno.h> header file. */
|
||||
/* #undef HAVE_NET_ERRNO_H */
|
||||
|
||||
/* Define if you have the <netdb.h> header file. */
|
||||
#define HAVE_NETDB_H 1
|
||||
|
||||
/* Define if you have the <netinet/in.h> header file. */
|
||||
#define HAVE_NETINET_IN_H 1
|
||||
|
||||
/* Define if you have the <signal.h> header file. */
|
||||
#define HAVE_SIGNAL_H 1
|
||||
|
||||
/* Define if you have the <string.h> header file. */
|
||||
#define HAVE_STRING_H 1
|
||||
|
||||
/* Define if you have the <strings.h> header file. */
|
||||
#define HAVE_STRINGS_H 1
|
||||
|
||||
/* Define if you have the <sys/fcntl.h> header file. */
|
||||
#define HAVE_SYS_FCNTL_H 1
|
||||
|
||||
/* Define if you have the <sys/resource.h> header file. */
|
||||
#define HAVE_SYS_RESOURCE_H 1
|
||||
|
||||
/* Define if you have the <sys/select.h> header file. */
|
||||
#define HAVE_SYS_SELECT_H 1
|
||||
|
||||
/* Define if you have the <sys/socket.h> header file. */
|
||||
#define HAVE_SYS_SOCKET_H 1
|
||||
|
||||
/* Define if you have the <sys/stat.h> header file. */
|
||||
#define HAVE_SYS_STAT_H 1
|
||||
|
||||
/* Define if you have the <sys/time.h> header file. */
|
||||
#define HAVE_SYS_TIME_H 1
|
||||
|
||||
/* Define if you have the <sys/types.h> header file. */
|
||||
#define HAVE_SYS_TYPES_H 1
|
||||
|
||||
/* Define if you have the <sys/uio.h> header file. */
|
||||
#define HAVE_SYS_UIO_H 1
|
||||
|
||||
/* Define if you have the <unistd.h> header file. */
|
||||
#define HAVE_UNISTD_H 1
|
||||
|
||||
/* Define if you have the malloc library (-lmalloc). */
|
||||
/* #undef HAVE_LIBMALLOC */
|
||||
|
||||
/* Check for a prototype to accept. */
|
||||
/* #undef NEED_ACCEPT_PROTO */
|
||||
|
||||
#ifndef CIRCLE_MAC_OS
|
||||
/* Check for a prototype to atoi. */
|
||||
#define NEED_ATOI_PROTO
|
||||
/* Check for a prototype to atol. */
|
||||
#define NEED_ATOL_PROTO
|
||||
#endif
|
||||
|
||||
/* Check for a prototype to bind. */
|
||||
/* #undef NEED_BIND_PROTO */
|
||||
|
||||
/* Check for a prototype to bzero. */
|
||||
/* #undef NEED_BZERO_PROTO */
|
||||
|
||||
/* Check for a prototype to chdir. */
|
||||
/* #undef NEED_CHDIR_PROTO */
|
||||
|
||||
/* Check for a prototype to close. */
|
||||
/* #undef NEED_CLOSE_PROTO */
|
||||
|
||||
/* Check for a prototype to crypt. */
|
||||
/* #undef NEED_CRYPT_PROTO */
|
||||
|
||||
/* Check for a prototype to fclose. */
|
||||
/* #undef NEED_FCLOSE_PROTO */
|
||||
|
||||
/* Check for a prototype to fcntl. */
|
||||
/* #undef NEED_FCNTL_PROTO */
|
||||
|
||||
/* Check for a prototype to fflush. */
|
||||
/* #undef NEED_FFLUSH_PROTO */
|
||||
|
||||
/* Check for a prototype to fprintf. */
|
||||
/* #undef NEED_FPRINTF_PROTO */
|
||||
|
||||
/* Check for a prototype to fputc. */
|
||||
/* #undef NEED_FPUTC_PROTO */
|
||||
|
||||
/* Check for a prototype to fputs. */
|
||||
/* #undef NEED_FPUTS_PROTO */
|
||||
|
||||
/* Check for a prototype to fread. */
|
||||
/* #undef NEED_FREAD_PROTO */
|
||||
|
||||
/* Check for a prototype to fscanf. */
|
||||
/* #undef NEED_FSCANF_PROTO */
|
||||
|
||||
/* Check for a prototype to fseek. */
|
||||
/* #undef NEED_FSEEK_PROTO */
|
||||
|
||||
/* Check for a prototype to fwrite. */
|
||||
/* #undef NEED_FWRITE_PROTO */
|
||||
|
||||
/* Check for a prototype to getpeername. */
|
||||
/* #undef NEED_GETPEERNAME_PROTO */
|
||||
|
||||
/* Check for a prototype to getpid. */
|
||||
/* #undef NEED_GETPID_PROTO */
|
||||
|
||||
/* Check for a prototype to getrlimit. */
|
||||
/* #undef NEED_GETRLIMIT_PROTO */
|
||||
|
||||
/* Check for a prototype to getsockname. */
|
||||
/* #undef NEED_GETSOCKNAME_PROTO */
|
||||
|
||||
/* Check for a prototype to gettimeofday. */
|
||||
/* #undef NEED_GETTIMEOFDAY_PROTO */
|
||||
|
||||
/* Check for a prototype to htonl. */
|
||||
/* #undef NEED_HTONL_PROTO */
|
||||
|
||||
/* Check for a prototype to htons. */
|
||||
/* #undef NEED_HTONS_PROTO */
|
||||
|
||||
/* Check for a prototype to inet_addr. */
|
||||
/* #undef NEED_INET_ADDR_PROTO */
|
||||
|
||||
/* Check for a prototype to inet_aton. */
|
||||
/* #undef NEED_INET_ATON_PROTO */
|
||||
|
||||
/* Check for a prototype to inet_ntoa. */
|
||||
/* #undef NEED_INET_NTOA_PROTO */
|
||||
|
||||
/* Check for a prototype to listen. */
|
||||
/* #undef NEED_LISTEN_PROTO */
|
||||
|
||||
/* Check for a prototype to ntohl. */
|
||||
/* #undef NEED_NTOHL_PROTO */
|
||||
|
||||
/* Check for a prototype to perror. */
|
||||
/* #undef NEED_PERROR_PROTO */
|
||||
|
||||
/* Check for a prototype to printf. */
|
||||
/* #undef NEED_PRINTF_PROTO */
|
||||
|
||||
/* Check for a prototype to qsort. */
|
||||
#ifndef CIRCLE_MAC_OS
|
||||
#define NEED_QSORT_PROTO
|
||||
#endif
|
||||
|
||||
/* Check for a prototype to read. */
|
||||
/* #undef NEED_READ_PROTO */
|
||||
|
||||
/* Check for a prototype to remove. */
|
||||
/* #undef NEED_REMOVE_PROTO */
|
||||
|
||||
/* Check for a prototype to rewind. */
|
||||
/* #undef NEED_REWIND_PROTO */
|
||||
|
||||
/* Check for a prototype to select. */
|
||||
/* #undef NEED_SELECT_PROTO */
|
||||
|
||||
/* Check for a prototype to setitimer. */
|
||||
/* #undef NEED_SETITIMER_PROTO */
|
||||
|
||||
/* Check for a prototype to setrlimit. */
|
||||
/* #undef NEED_SETRLIMIT_PROTO */
|
||||
|
||||
/* Check for a prototype to setsockopt. */
|
||||
/* #undef NEED_SETSOCKOPT_PROTO */
|
||||
|
||||
/* Check for a prototype to snprintf. */
|
||||
/* #undef NEED_SNPRINTF_PROTO */
|
||||
|
||||
/* Check for a prototype to socket. */
|
||||
/* #undef NEED_SOCKET_PROTO */
|
||||
|
||||
/* Check for a prototype to sprintf. */
|
||||
/* #undef NEED_SPRINTF_PROTO */
|
||||
|
||||
/* Check for a prototype to sscanf. */
|
||||
/* #undef NEED_SSCANF_PROTO */
|
||||
|
||||
/* Check for a prototype to strcasecmp. */
|
||||
/* #undef NEED_STRCASECMP_PROTO */
|
||||
|
||||
/* Check for a prototype to strdup. */
|
||||
/* #undef NEED_STRDUP_PROTO */
|
||||
|
||||
/* Check for a prototype to strerror. */
|
||||
/* #undef NEED_STRERROR_PROTO */
|
||||
|
||||
/* Check for a prototype to stricmp. */
|
||||
#define NEED_STRICMP_PROTO
|
||||
|
||||
/* Check for a prototype to strlcpy. */
|
||||
/* #undef NEED_STRLCPY_PROTO */
|
||||
|
||||
/* Check for a prototype to strncasecmp. */
|
||||
/* #undef NEED_STRNCASECMP_PROTO */
|
||||
|
||||
/* Check for a prototype to strnicmp. */
|
||||
#define NEED_STRNICMP_PROTO
|
||||
|
||||
/* Check for a prototype to system. */
|
||||
#ifndef CIRCLE_MAC_OS
|
||||
#define NEED_SYSTEM_PROTO
|
||||
#endif
|
||||
|
||||
/* Check for a prototype to time. */
|
||||
/* #undef NEED_TIME_PROTO */
|
||||
|
||||
/* Check for a prototype to unlink. */
|
||||
/* #undef NEED_UNLINK_PROTO */
|
||||
|
||||
/* Check for a prototype to vsnprintf. */
|
||||
/* #undef NEED_VSNPRINTF_PROTO */
|
||||
|
||||
/* Check for a prototype to write. */
|
||||
/* #undef NEED_WRITE_PROTO */
|
||||
|
||||
|
||||
#endif /* _CONF_H_ */
|
||||
+2
-1
@@ -24,7 +24,7 @@
|
||||
* @todo cpp_extern isn't needed here (or anywhere) as the extern reserved word
|
||||
* works correctly with C compilers (at least in my Experience)
|
||||
* Jeremy Osborne 1/28/2008 */
|
||||
cpp_extern const char *tbamud_version = "tbaMUD 2021";
|
||||
cpp_extern const char *tbamud_version = "tbaMUD 2025";
|
||||
|
||||
/* strings corresponding to ordinals/bitvectors in structs.h */
|
||||
/* (Note: strings for class definitions in class.c instead of here) */
|
||||
@@ -877,6 +877,7 @@ const char *trig_types[] = {
|
||||
"Door",
|
||||
"UNUSED",
|
||||
"Time",
|
||||
"Damage",
|
||||
"\n"
|
||||
};
|
||||
|
||||
|
||||
@@ -46,14 +46,14 @@ struct config_data config_info; /* Game configuration list. */
|
||||
struct room_data *world = NULL; /* array of rooms */
|
||||
room_rnum top_of_world = 0; /* ref to top element of world */
|
||||
|
||||
struct char_data *character_list = NULL; /* global linked list of chars */
|
||||
char_data *character_list = NULL; /* global linked list of chars */
|
||||
struct index_data *mob_index; /* index table for mobile file */
|
||||
struct char_data *mob_proto; /* prototypes for mobs */
|
||||
char_data *mob_proto; /* prototypes for mobs */
|
||||
mob_rnum top_of_mobt = 0; /* top of mobile index table */
|
||||
|
||||
struct obj_data *object_list = NULL; /* global linked list of objs */
|
||||
obj_data *object_list = NULL; /* global linked list of objs */
|
||||
struct index_data *obj_index; /* index table for object file */
|
||||
struct obj_data *obj_proto; /* prototypes for objs */
|
||||
obj_data *obj_proto; /* prototypes for objs */
|
||||
obj_rnum top_of_objt = 0; /* top of object index table */
|
||||
|
||||
struct zone_data *zone_table; /* zone table */
|
||||
@@ -128,9 +128,9 @@ static int converting = FALSE;
|
||||
|
||||
/* Local (file scope) utility functions */
|
||||
static int check_bitvector_names(bitvector_t bits, size_t namecount, const char *whatami, const char *whatbits);
|
||||
static int check_object_spell_number(struct obj_data *obj, int val);
|
||||
static int check_object_level(struct obj_data *obj, int val);
|
||||
static int check_object(struct obj_data *);
|
||||
static int check_object_spell_number(obj_data *obj, int val);
|
||||
static int check_object_level(obj_data *obj, int val);
|
||||
static int check_object(obj_data *);
|
||||
static void load_zones(FILE *fl, char *zonename);
|
||||
static int file_to_string(const char *name, char *buf);
|
||||
static int file_to_string_alloc(const char *name, char **buf);
|
||||
@@ -501,8 +501,8 @@ static void free_extra_descriptions(struct extra_descr_data *edesc)
|
||||
void destroy_db(void)
|
||||
{
|
||||
ssize_t cnt, itr;
|
||||
struct char_data *chtmp, *i = character_list;
|
||||
struct obj_data *objtmp;
|
||||
char_data *chtmp, *i = character_list;
|
||||
obj_data *objtmp;
|
||||
|
||||
/* Active Mobiles & Players */
|
||||
while (i) {
|
||||
@@ -1040,17 +1040,17 @@ void index_boot(int mode)
|
||||
log(" %d rooms, %d bytes.", rec_count, size[0]);
|
||||
break;
|
||||
case DB_BOOT_MOB:
|
||||
CREATE(mob_proto, struct char_data, rec_count);
|
||||
CREATE(mob_proto, char_data, rec_count);
|
||||
CREATE(mob_index, struct index_data, rec_count);
|
||||
size[0] = sizeof(struct index_data) * rec_count;
|
||||
size[1] = sizeof(struct char_data) * rec_count;
|
||||
size[1] = sizeof(char_data) * rec_count;
|
||||
log(" %d mobs, %d bytes in index, %d bytes in prototypes.", rec_count, size[0], size[1]);
|
||||
break;
|
||||
case DB_BOOT_OBJ:
|
||||
CREATE(obj_proto, struct obj_data, rec_count);
|
||||
CREATE(obj_proto, obj_data, rec_count);
|
||||
CREATE(obj_index, struct index_data, rec_count);
|
||||
size[0] = sizeof(struct index_data) * rec_count;
|
||||
size[1] = sizeof(struct obj_data) * rec_count;
|
||||
size[1] = sizeof(obj_data) * rec_count;
|
||||
log(" %d objs, %d bytes in index, %d bytes in prototypes.", rec_count, size[0], size[1]);
|
||||
break;
|
||||
case DB_BOOT_ZON:
|
||||
@@ -2349,7 +2349,7 @@ static int hsort(const void *a, const void *b)
|
||||
return (str_cmp(a1->keywords, b1->keywords));
|
||||
}
|
||||
|
||||
int vnum_mobile(char *searchname, struct char_data *ch)
|
||||
int vnum_mobile(char *searchname, char_data *ch)
|
||||
{
|
||||
int nr, found = 0;
|
||||
|
||||
@@ -2362,7 +2362,7 @@ int vnum_mobile(char *searchname, struct char_data *ch)
|
||||
return (found);
|
||||
}
|
||||
|
||||
int vnum_object(char *searchname, struct char_data *ch)
|
||||
int vnum_object(char *searchname, char_data *ch)
|
||||
{
|
||||
int nr, found = 0;
|
||||
|
||||
@@ -2375,7 +2375,7 @@ int vnum_object(char *searchname, struct char_data *ch)
|
||||
return (found);
|
||||
}
|
||||
|
||||
int vnum_room(char *searchname, struct char_data *ch)
|
||||
int vnum_room(char *searchname, char_data *ch)
|
||||
{
|
||||
int nr, found = 0;
|
||||
|
||||
@@ -2387,7 +2387,7 @@ int vnum_room(char *searchname, struct char_data *ch)
|
||||
return (found);
|
||||
}
|
||||
|
||||
int vnum_trig(char *searchname, struct char_data *ch)
|
||||
int vnum_trig(char *searchname, char_data *ch)
|
||||
{
|
||||
int nr, found = 0;
|
||||
for (nr = 0; nr < top_of_trigt; nr++)
|
||||
@@ -2398,11 +2398,11 @@ int vnum_trig(char *searchname, struct char_data *ch)
|
||||
}
|
||||
|
||||
/* create a character, and add it to the char list */
|
||||
struct char_data *create_char(void)
|
||||
char_data *create_char(void)
|
||||
{
|
||||
struct char_data *ch;
|
||||
char_data *ch;
|
||||
|
||||
CREATE(ch, struct char_data, 1);
|
||||
CREATE(ch, char_data, 1);
|
||||
clear_char(ch);
|
||||
|
||||
new_mobile_data(ch);
|
||||
@@ -2415,7 +2415,7 @@ struct char_data *create_char(void)
|
||||
return (ch);
|
||||
}
|
||||
|
||||
void new_mobile_data(struct char_data *ch)
|
||||
void new_mobile_data(char_data *ch)
|
||||
{
|
||||
ch->events = NULL;
|
||||
ch->group = NULL;
|
||||
@@ -2423,10 +2423,10 @@ void new_mobile_data(struct char_data *ch)
|
||||
|
||||
|
||||
/* create a new mobile from a prototype */
|
||||
struct char_data *read_mobile(mob_vnum nr, int type) /* and mob_rnum */
|
||||
char_data *read_mobile(mob_vnum nr, int type) /* and mob_rnum */
|
||||
{
|
||||
mob_rnum i;
|
||||
struct char_data *mob;
|
||||
char_data *mob;
|
||||
|
||||
if (type == VIRTUAL) {
|
||||
if ((i = real_mobile(nr)) == NOBODY) {
|
||||
@@ -2436,7 +2436,7 @@ struct char_data *read_mobile(mob_vnum nr, int type) /* and mob_rnum */
|
||||
} else
|
||||
i = nr;
|
||||
|
||||
CREATE(mob, struct char_data, 1);
|
||||
CREATE(mob, char_data, 1);
|
||||
clear_char(mob);
|
||||
|
||||
*mob = mob_proto[i];
|
||||
@@ -2470,11 +2470,11 @@ struct char_data *read_mobile(mob_vnum nr, int type) /* and mob_rnum */
|
||||
}
|
||||
|
||||
/* create an object, and add it to the object list */
|
||||
struct obj_data *create_obj(void)
|
||||
obj_data *create_obj(void)
|
||||
{
|
||||
struct obj_data *obj;
|
||||
obj_data *obj;
|
||||
|
||||
CREATE(obj, struct obj_data, 1);
|
||||
CREATE(obj, obj_data, 1);
|
||||
clear_object(obj);
|
||||
obj->next = object_list;
|
||||
object_list = obj;
|
||||
@@ -2487,9 +2487,9 @@ struct obj_data *create_obj(void)
|
||||
}
|
||||
|
||||
/* create a new object from a prototype */
|
||||
struct obj_data *read_object(obj_vnum nr, int type) /* and obj_rnum */
|
||||
obj_data *read_object(obj_vnum nr, int type) /* and obj_rnum */
|
||||
{
|
||||
struct obj_data *obj;
|
||||
obj_data *obj;
|
||||
obj_rnum i = type == VIRTUAL ? real_object(nr) : nr;
|
||||
|
||||
if (i == NOTHING || i > top_of_objt) {
|
||||
@@ -2497,7 +2497,7 @@ struct obj_data *read_object(obj_vnum nr, int type) /* and obj_rnum */
|
||||
return (NULL);
|
||||
}
|
||||
|
||||
CREATE(obj, struct obj_data, 1);
|
||||
CREATE(obj, obj_data, 1);
|
||||
clear_object(obj);
|
||||
*obj = obj_proto[i];
|
||||
obj->next = object_list;
|
||||
@@ -2565,7 +2565,7 @@ void zone_update(void)
|
||||
reset_zone(update_u->zone_to_reset);
|
||||
mudlog(CMP, LVL_IMPL+1, FALSE, "Auto zone reset: %s (Zone %d)",
|
||||
zone_table[update_u->zone_to_reset].name, zone_table[update_u->zone_to_reset].number);
|
||||
struct descriptor_data *pt;
|
||||
descriptor_data *pt;
|
||||
for (pt = descriptor_list; pt; pt = pt->next)
|
||||
if (IS_PLAYING(pt) && pt->character && PRF_FLAGGED(pt->character, PRF_ZONERESETS))
|
||||
send_to_char(pt->character, "%s[Auto zone reset: %s (Zone %d)]%s",
|
||||
@@ -2603,12 +2603,12 @@ static void log_zone_error(zone_rnum zone, int cmd_no, const char *message)
|
||||
void reset_zone(zone_rnum zone)
|
||||
{
|
||||
int cmd_no, last_cmd = 0;
|
||||
struct char_data *mob = NULL;
|
||||
struct obj_data *obj, *obj_to;
|
||||
char_data *mob = NULL;
|
||||
obj_data *obj, *obj_to;
|
||||
room_vnum rvnum;
|
||||
room_rnum rrnum;
|
||||
struct char_data *tmob=NULL; /* for trigger assignment */
|
||||
struct obj_data *tobj=NULL; /* for trigger assignment */
|
||||
char_data *tmob=NULL; /* for trigger assignment */
|
||||
obj_data *tobj=NULL; /* for trigger assignment */
|
||||
|
||||
for (cmd_no = 0; ZCMD.command != 'S'; cmd_no++) {
|
||||
|
||||
@@ -2835,7 +2835,7 @@ void reset_zone(zone_rnum zone)
|
||||
/* for use in reset_zone; return TRUE if zone 'nr' is free of PC's */
|
||||
int is_empty(zone_rnum zone_nr)
|
||||
{
|
||||
struct descriptor_data *i;
|
||||
descriptor_data *i;
|
||||
|
||||
for (i = descriptor_list; i; i = i->next) {
|
||||
if (STATE(i) != CON_PLAYING)
|
||||
@@ -3226,7 +3226,7 @@ static void free_followers(struct follow_type *k)
|
||||
}
|
||||
|
||||
/* release memory allocated for a char struct */
|
||||
void free_char(struct char_data *ch)
|
||||
void free_char(char_data *ch)
|
||||
{
|
||||
int i;
|
||||
struct alias_data *a;
|
||||
@@ -3320,7 +3320,7 @@ void free_char(struct char_data *ch)
|
||||
}
|
||||
|
||||
/* release memory allocated for an obj struct */
|
||||
void free_obj(struct obj_data *obj)
|
||||
void free_obj(obj_data *obj)
|
||||
{
|
||||
if (GET_OBJ_RNUM(obj) == NOWHERE) {
|
||||
free_object_strings(obj);
|
||||
@@ -3357,7 +3357,7 @@ static int file_to_string_alloc(const char *name, char **buf)
|
||||
{
|
||||
int temppage;
|
||||
char temp[MAX_STRING_LENGTH];
|
||||
struct descriptor_data *in_use;
|
||||
descriptor_data *in_use;
|
||||
|
||||
for (in_use = descriptor_list; in_use; in_use = in_use->next)
|
||||
if (in_use->showstr_vector && *in_use->showstr_vector == *buf)
|
||||
@@ -3435,7 +3435,7 @@ static int file_to_string(const char *name, char *buf)
|
||||
}
|
||||
|
||||
/* clear some of the the working variables of a char */
|
||||
void reset_char(struct char_data *ch)
|
||||
void reset_char(char_data *ch)
|
||||
{
|
||||
int i;
|
||||
|
||||
@@ -3467,9 +3467,9 @@ void reset_char(struct char_data *ch)
|
||||
}
|
||||
|
||||
/* clear ALL the working variables of a char; do NOT free any space alloc'ed */
|
||||
void clear_char(struct char_data *ch)
|
||||
void clear_char(char_data *ch)
|
||||
{
|
||||
memset((char *) ch, 0, sizeof(struct char_data));
|
||||
memset((char *) ch, 0, sizeof(char_data));
|
||||
|
||||
IN_ROOM(ch) = NOWHERE;
|
||||
GET_PFILEPOS(ch) = -1;
|
||||
@@ -3484,9 +3484,9 @@ void clear_char(struct char_data *ch)
|
||||
ch->points.max_mana = 100;
|
||||
}
|
||||
|
||||
void clear_object(struct obj_data *obj)
|
||||
void clear_object(obj_data *obj)
|
||||
{
|
||||
memset((char *) obj, 0, sizeof(struct obj_data));
|
||||
memset((char *) obj, 0, sizeof(obj_data));
|
||||
|
||||
obj->item_number = NOTHING;
|
||||
IN_ROOM(obj) = NOWHERE;
|
||||
@@ -3495,7 +3495,7 @@ void clear_object(struct obj_data *obj)
|
||||
|
||||
/* Called during character creation after picking character class (and then
|
||||
* never again for that character). */
|
||||
void init_char(struct char_data *ch)
|
||||
void init_char(char_data *ch)
|
||||
{
|
||||
int i;
|
||||
|
||||
@@ -3597,7 +3597,7 @@ room_rnum real_room(room_vnum vnum)
|
||||
bot = 0;
|
||||
top = top_of_world;
|
||||
|
||||
if (world[bot].number > vnum || world[top].number < vnum)
|
||||
if (vnum == NOWHERE || world[bot].number > vnum || world[top].number < vnum)
|
||||
return (NOWHERE);
|
||||
|
||||
/* perform binary search on world-table */
|
||||
@@ -3623,7 +3623,7 @@ mob_rnum real_mobile(mob_vnum vnum)
|
||||
top = top_of_mobt;
|
||||
|
||||
/* quickly reject out-of-range vnums */
|
||||
if (mob_index[bot].vnum > vnum || mob_index[top].vnum < vnum)
|
||||
if (vnum == NOBODY || mob_index[bot].vnum > vnum || mob_index[top].vnum < vnum)
|
||||
return (NOBODY);
|
||||
|
||||
/* perform binary search on mob-table */
|
||||
@@ -3649,7 +3649,7 @@ obj_rnum real_object(obj_vnum vnum)
|
||||
top = top_of_objt;
|
||||
|
||||
/* quickly reject out-of-range vnums */
|
||||
if (obj_index[bot].vnum > vnum || obj_index[top].vnum < vnum)
|
||||
if (vnum == NOTHING || obj_index[bot].vnum > vnum || obj_index[top].vnum < vnum)
|
||||
return (NOTHING);
|
||||
|
||||
/* perform binary search on obj-table */
|
||||
@@ -3674,7 +3674,7 @@ zone_rnum real_zone(zone_vnum vnum)
|
||||
bot = 0;
|
||||
top = top_of_zone_table;
|
||||
|
||||
if (zone_table[bot].number > vnum || zone_table[top].number < vnum)
|
||||
if (vnum == NOWHERE || zone_table[bot].number > vnum || zone_table[top].number < vnum)
|
||||
return (NOWHERE);
|
||||
|
||||
/* perform binary search on zone-table */
|
||||
@@ -3692,7 +3692,7 @@ zone_rnum real_zone(zone_vnum vnum)
|
||||
}
|
||||
|
||||
/* Extend later to include more checks and add checks for unknown bitvectors. */
|
||||
static int check_object(struct obj_data *obj)
|
||||
static int check_object(obj_data *obj)
|
||||
{
|
||||
char objname[MAX_INPUT_LENGTH + 32];
|
||||
int error = FALSE, y;
|
||||
@@ -3770,7 +3770,7 @@ static int check_object(struct obj_data *obj)
|
||||
return (error);
|
||||
}
|
||||
|
||||
static int check_object_spell_number(struct obj_data *obj, int val)
|
||||
static int check_object_spell_number(obj_data *obj, int val)
|
||||
{
|
||||
int error = FALSE;
|
||||
const char *spellname;
|
||||
@@ -3804,7 +3804,7 @@ static int check_object_spell_number(struct obj_data *obj, int val)
|
||||
return (error);
|
||||
}
|
||||
|
||||
static int check_object_level(struct obj_data *obj, int val)
|
||||
static int check_object_level(obj_data *obj, int val)
|
||||
{
|
||||
int error = FALSE;
|
||||
|
||||
|
||||
@@ -174,8 +174,7 @@ struct reset_com {
|
||||
/* zone definition structure. for the 'zone-table' */
|
||||
struct zone_data {
|
||||
char *name; /* name of this zone */
|
||||
char *builders; /* namelist of builders allowed to */
|
||||
/* modify this zone. */
|
||||
char *builders; /* namelist of builders allowed to modify this zone. */
|
||||
int lifespan; /* how long between resets (minutes) */
|
||||
int age; /* current age of this zone (minutes) */
|
||||
room_vnum bot; /* starting room number for this zone */
|
||||
@@ -229,7 +228,7 @@ struct help_index_element {
|
||||
|
||||
/* for the "buffered" rent and house object loading */
|
||||
struct obj_save_data_t {
|
||||
struct obj_data *obj;
|
||||
obj_data *obj;
|
||||
int locate;
|
||||
struct obj_save_data_t *next;
|
||||
};
|
||||
@@ -256,7 +255,7 @@ void free_text_files(void);
|
||||
void free_help_table(void);
|
||||
void free_player_index(void);
|
||||
void load_help(FILE *fl, char *name);
|
||||
void new_mobile_data(struct char_data *ch);
|
||||
void new_mobile_data(char_data *ch);
|
||||
|
||||
zone_rnum real_zone(zone_vnum vnum);
|
||||
room_rnum real_room(room_vnum vnum);
|
||||
@@ -265,45 +264,45 @@ obj_rnum real_object(obj_vnum vnum);
|
||||
|
||||
/* Public Procedures from objsave.c */
|
||||
void Crash_save_all(void);
|
||||
void Crash_idlesave(struct char_data *ch);
|
||||
void Crash_crashsave(struct char_data *ch);
|
||||
int Crash_load(struct char_data *ch);
|
||||
void Crash_listrent(struct char_data *ch, char *name);
|
||||
void Crash_idlesave(char_data *ch);
|
||||
void Crash_crashsave(char_data *ch);
|
||||
int Crash_load(char_data *ch);
|
||||
void Crash_listrent(char_data *ch, char *name);
|
||||
int Crash_clean_file(char *name);
|
||||
int Crash_delete_crashfile(struct char_data *ch);
|
||||
int Crash_delete_crashfile(char_data *ch);
|
||||
int Crash_delete_file(char *name);
|
||||
void update_obj_file(void);
|
||||
void Crash_rentsave(struct char_data *ch, int cost);
|
||||
void Crash_rentsave(char_data *ch, int cost);
|
||||
obj_save_data *objsave_parse_objects(FILE *fl);
|
||||
int objsave_save_obj_record(struct obj_data *obj, FILE *fl, int location);
|
||||
int objsave_save_obj_record(obj_data *obj, FILE *fl, int location);
|
||||
/* Special functions */
|
||||
SPECIAL(receptionist);
|
||||
SPECIAL(cryogenicist);
|
||||
|
||||
/* Functions from players.c */
|
||||
void tag_argument(char *argument, char *tag);
|
||||
int load_char(const char *name, struct char_data *ch);
|
||||
void save_char(struct char_data *ch);
|
||||
void init_char(struct char_data *ch);
|
||||
struct char_data* create_char(void);
|
||||
struct char_data *read_mobile(mob_vnum nr, int type);
|
||||
int vnum_mobile(char *searchname, struct char_data *ch);
|
||||
void clear_char(struct char_data *ch);
|
||||
void reset_char(struct char_data *ch);
|
||||
void free_char(struct char_data *ch);
|
||||
int load_char(const char *name, char_data *ch);
|
||||
void save_char(char_data *ch);
|
||||
void init_char(char_data *ch);
|
||||
char_data* create_char(void);
|
||||
char_data *read_mobile(mob_vnum nr, int type);
|
||||
int vnum_mobile(char *searchname, char_data *ch);
|
||||
void clear_char(char_data *ch);
|
||||
void reset_char(char_data *ch);
|
||||
void free_char(char_data *ch);
|
||||
void save_player_index(void);
|
||||
long get_ptable_by_name(const char *name);
|
||||
void remove_player(int pfilepos);
|
||||
void clean_pfiles(void);
|
||||
void build_player_index(void);
|
||||
|
||||
struct obj_data *create_obj(void);
|
||||
void clear_object(struct obj_data *obj);
|
||||
void free_obj(struct obj_data *obj);
|
||||
struct obj_data *read_object(obj_vnum nr, int type);
|
||||
int vnum_object(char *searchname, struct char_data *ch);
|
||||
int vnum_room(char *, struct char_data *);
|
||||
int vnum_trig(char *, struct char_data *);
|
||||
obj_data *create_obj(void);
|
||||
void clear_object(obj_data *obj);
|
||||
void free_obj(obj_data *obj);
|
||||
obj_data *read_object(obj_vnum nr, int type);
|
||||
int vnum_object(char *searchname, char_data *ch);
|
||||
int vnum_room(char *, char_data *);
|
||||
int vnum_trig(char *, char_data *);
|
||||
|
||||
void setup_dir(FILE *fl, int room, int dir);
|
||||
void index_boot(int mode);
|
||||
@@ -366,15 +365,15 @@ extern room_rnum top_of_world;
|
||||
extern struct zone_data *zone_table;
|
||||
extern zone_rnum top_of_zone_table;
|
||||
|
||||
extern struct char_data *character_list;
|
||||
extern char_data *character_list;
|
||||
|
||||
extern struct index_data *mob_index;
|
||||
extern struct char_data *mob_proto;
|
||||
extern char_data *mob_proto;
|
||||
extern mob_rnum top_of_mobt;
|
||||
|
||||
extern struct index_data *obj_index;
|
||||
extern struct obj_data *object_list;
|
||||
extern struct obj_data *obj_proto;
|
||||
extern obj_data *object_list;
|
||||
extern obj_data *obj_proto;
|
||||
extern obj_rnum top_of_objt;
|
||||
|
||||
extern struct social_messg *soc_mess_list;
|
||||
|
||||
+1
-1
@@ -188,7 +188,7 @@ void sub_write(char *arg, char_data *ch, byte find_invis, int targets)
|
||||
|
||||
void send_to_zone(char *messg, zone_rnum zone)
|
||||
{
|
||||
struct descriptor_data *i;
|
||||
descriptor_data *i;
|
||||
|
||||
if (!messg || !*messg)
|
||||
return;
|
||||
|
||||
+3
-3
@@ -214,7 +214,7 @@ void dg_read_trigger(FILE *fp, void *proto, int type)
|
||||
}
|
||||
}
|
||||
|
||||
void dg_obj_trigger(char *line, struct obj_data *obj)
|
||||
void dg_obj_trigger(char *line, obj_data *obj)
|
||||
{
|
||||
char junk[8];
|
||||
int vnum, rnum, count;
|
||||
@@ -251,8 +251,8 @@ void dg_obj_trigger(char *line, struct obj_data *obj)
|
||||
|
||||
void assign_triggers(void *i, int type)
|
||||
{
|
||||
struct char_data *mob = NULL;
|
||||
struct obj_data *obj = NULL;
|
||||
char_data *mob = NULL;
|
||||
obj_data *obj = NULL;
|
||||
struct room_data *room = NULL;
|
||||
int rnum;
|
||||
struct trig_proto_list *trg_proto;
|
||||
|
||||
+8
-8
@@ -119,12 +119,12 @@ void extract_script(void *thing, int type)
|
||||
|
||||
switch (type) {
|
||||
case MOB_TRIGGER:
|
||||
mob = (struct char_data *)thing;
|
||||
mob = (char_data *)thing;
|
||||
sc = SCRIPT(mob);
|
||||
SCRIPT(mob) = NULL;
|
||||
break;
|
||||
case OBJ_TRIGGER:
|
||||
obj = (struct obj_data *)thing;
|
||||
obj = (obj_data *)thing;
|
||||
sc = SCRIPT(obj);
|
||||
SCRIPT(obj) = NULL;
|
||||
break;
|
||||
@@ -137,8 +137,8 @@ void extract_script(void *thing, int type)
|
||||
|
||||
#if 1 /* debugging */
|
||||
{
|
||||
struct char_data *i = character_list;
|
||||
struct obj_data *j = object_list;
|
||||
char_data *i = character_list;
|
||||
obj_data *j = object_list;
|
||||
room_rnum k;
|
||||
if (sc) {
|
||||
for ( ; i ; i = i->next)
|
||||
@@ -185,12 +185,12 @@ void free_proto_script(void *thing, int type)
|
||||
|
||||
switch (type) {
|
||||
case MOB_TRIGGER:
|
||||
mob = (struct char_data *)thing;
|
||||
mob = (char_data *)thing;
|
||||
proto = mob->proto_script;
|
||||
mob->proto_script = NULL;
|
||||
break;
|
||||
case OBJ_TRIGGER:
|
||||
obj = (struct obj_data *)thing;
|
||||
obj = (obj_data *)thing;
|
||||
proto = obj->proto_script;
|
||||
obj->proto_script = NULL;
|
||||
break;
|
||||
@@ -202,8 +202,8 @@ void free_proto_script(void *thing, int type)
|
||||
}
|
||||
#if 1 /* debugging */
|
||||
{
|
||||
struct char_data *i = character_list;
|
||||
struct obj_data *j = object_list;
|
||||
char_data *i = character_list;
|
||||
obj_data *j = object_list;
|
||||
room_rnum k;
|
||||
if (proto) {
|
||||
for ( ; i ; i = i->next)
|
||||
|
||||
+10
-10
@@ -35,9 +35,9 @@
|
||||
* the spell is set to TAR_IGNORE. Also, group spells are not permitted. */
|
||||
void do_dg_cast(void *go, struct script_data *sc, trig_data *trig, int type, char *cmd)
|
||||
{
|
||||
struct char_data *caster = NULL;
|
||||
struct char_data *tch = NULL;
|
||||
struct obj_data *tobj = NULL;
|
||||
char_data *caster = NULL;
|
||||
char_data *tch = NULL;
|
||||
obj_data *tobj = NULL;
|
||||
struct room_data *caster_room = NULL;
|
||||
char *s, *t;
|
||||
int spellnum, target = 0;
|
||||
@@ -46,13 +46,13 @@ void do_dg_cast(void *go, struct script_data *sc, trig_data *trig, int type, cha
|
||||
/* need to get the caster or the room of the temporary caster */
|
||||
switch (type) {
|
||||
case MOB_TRIGGER:
|
||||
caster = (struct char_data *)go;
|
||||
caster = (char_data *)go;
|
||||
break;
|
||||
case WLD_TRIGGER:
|
||||
caster_room = (struct room_data *)go;
|
||||
break;
|
||||
case OBJ_TRIGGER:
|
||||
caster_room = dg_room_of_obj((struct obj_data *)go);
|
||||
caster_room = dg_room_of_obj((obj_data *)go);
|
||||
if (!caster_room) {
|
||||
script_log("dg_do_cast: unknown room for object-caster!");
|
||||
return;
|
||||
@@ -131,7 +131,7 @@ void do_dg_cast(void *go, struct script_data *sc, trig_data *trig, int type, cha
|
||||
/* set the caster's name to that of the object, or the gods.... */
|
||||
if (type==OBJ_TRIGGER)
|
||||
caster->player.short_descr =
|
||||
strdup(((struct obj_data *)go)->short_description);
|
||||
strdup(((obj_data *)go)->short_description);
|
||||
else if (type==WLD_TRIGGER)
|
||||
caster->player.short_descr = strdup("The gods");
|
||||
caster->next_in_room = caster_room->people;
|
||||
@@ -152,7 +152,7 @@ void do_dg_cast(void *go, struct script_data *sc, trig_data *trig, int type, cha
|
||||
void do_dg_affect(void *go, struct script_data *sc, trig_data *trig,
|
||||
int script_type, char *cmd)
|
||||
{
|
||||
struct char_data *ch = NULL;
|
||||
char_data *ch = NULL;
|
||||
int value=0, duration=0;
|
||||
char junk[MAX_INPUT_LENGTH]; /* will be set to "dg_affect" */
|
||||
char charname[MAX_INPUT_LENGTH], property[MAX_INPUT_LENGTH];
|
||||
@@ -238,7 +238,7 @@ void do_dg_affect(void *go, struct script_data *sc, trig_data *trig,
|
||||
affect_to_char(ch, &af);
|
||||
}
|
||||
|
||||
void send_char_pos(struct char_data *ch, int dam)
|
||||
void send_char_pos(char_data *ch, int dam)
|
||||
{
|
||||
switch (GET_POS(ch)) {
|
||||
case POS_MORTALLYW:
|
||||
@@ -269,7 +269,7 @@ void send_char_pos(struct char_data *ch, int dam)
|
||||
/* Used throughout the xxxcmds.c files for checking if a char can be targetted
|
||||
* - allow_gods is false when called by %force%, for instance, while true for
|
||||
* %teleport%. - Welcor */
|
||||
int valid_dg_target(struct char_data *ch, int bitvector)
|
||||
int valid_dg_target(char_data *ch, int bitvector)
|
||||
{
|
||||
if (IS_NPC(ch))
|
||||
return TRUE; /* all npcs are allowed as targets */
|
||||
@@ -286,7 +286,7 @@ int valid_dg_target(struct char_data *ch, int bitvector)
|
||||
return FALSE; /* The rest are gods with nohassle on... */
|
||||
}
|
||||
|
||||
void script_damage(struct char_data *vict, int dam)
|
||||
void script_damage(char_data *vict, int dam)
|
||||
{
|
||||
if (GET_LEVEL(vict)>=LVL_IMMORT && (dam > 0)) {
|
||||
send_to_char(vict, "Being the cool immortal you are, you sidestep a trap, "
|
||||
|
||||
+10
-10
@@ -320,7 +320,7 @@ ACMD(do_mzoneecho)
|
||||
if (!*room_number || !*msg)
|
||||
mob_log(ch, "mzoneecho called with too few args");
|
||||
|
||||
else if ((zone = real_zone_by_thing(atoi(room_number))) == NOWHERE)
|
||||
else if ((zone = real_zone_by_thing(atoidx(room_number))) == NOWHERE)
|
||||
mob_log(ch, "mzoneecho called for nonexistant zone");
|
||||
|
||||
else {
|
||||
@@ -355,7 +355,7 @@ ACMD(do_mload)
|
||||
|
||||
target = two_arguments(argument, arg1, arg2);
|
||||
|
||||
if (!*arg1 || !*arg2 || !is_number(arg2) || ((number = atoi(arg2)) < 0)) {
|
||||
if (!*arg1 || !*arg2 || !is_number(arg2) || ((number = atoidx(arg2)) == NOBODY)) {
|
||||
mob_log(ch, "mload: bad syntax");
|
||||
return;
|
||||
}
|
||||
@@ -366,7 +366,7 @@ ACMD(do_mload)
|
||||
if (!target || !*target) {
|
||||
rnum = IN_ROOM(ch);
|
||||
} else {
|
||||
if (!isdigit(*target) || (rnum = real_room(atoi(target))) == NOWHERE) {
|
||||
if (!isdigit(*target) || (rnum = real_room(atoidx(target))) == NOWHERE) {
|
||||
mob_log(ch, "mload: room target vnum doesn't exist "
|
||||
"(loading mob vnum %d to room %s)", number, target);
|
||||
return;
|
||||
@@ -699,7 +699,7 @@ ACMD(do_mforce)
|
||||
}
|
||||
|
||||
if (!str_cmp(arg, "all")) {
|
||||
struct descriptor_data *i;
|
||||
descriptor_data *i;
|
||||
char_data *vch;
|
||||
|
||||
for (i = descriptor_list; i ; i = i->next) {
|
||||
@@ -914,10 +914,10 @@ ACMD(do_mtransform)
|
||||
mob_log(ch, "mtransform: bad argument");
|
||||
else {
|
||||
if (isdigit(*arg))
|
||||
m = read_mobile(atoi(arg), VIRTUAL);
|
||||
m = read_mobile(atoidx(arg), VIRTUAL);
|
||||
else {
|
||||
keep_hp = 0;
|
||||
m = read_mobile(atoi(arg+1), VIRTUAL);
|
||||
m = read_mobile(atoidx(arg+1), VIRTUAL);
|
||||
}
|
||||
if (m==NULL) {
|
||||
mob_log(ch, "mtransform: bad mobile vnum");
|
||||
@@ -1070,7 +1070,7 @@ ACMD(do_mdoor)
|
||||
newexit->exit_info = (sh_int)asciiflag_conv(value);
|
||||
break;
|
||||
case 3: /* key */
|
||||
newexit->key = atoi(value);
|
||||
newexit->key = atoidx(value);
|
||||
break;
|
||||
case 4: /* name */
|
||||
if (newexit->keyword)
|
||||
@@ -1079,7 +1079,7 @@ ACMD(do_mdoor)
|
||||
strcpy(newexit->keyword, value);
|
||||
break;
|
||||
case 5: /* room */
|
||||
if ((to_room = real_room(atoi(value))) != NOWHERE)
|
||||
if ((to_room = real_room(atoidx(value))) != NOWHERE)
|
||||
newexit->to_room = to_room;
|
||||
else
|
||||
mob_log(ch, "mdoor: invalid door target");
|
||||
@@ -1091,7 +1091,7 @@ ACMD(do_mdoor)
|
||||
ACMD(do_mfollow)
|
||||
{
|
||||
char buf[MAX_INPUT_LENGTH];
|
||||
struct char_data *leader;
|
||||
char_data *leader;
|
||||
struct follow_type *j, *k;
|
||||
|
||||
if (!MOB_OR_IMPL(ch)) {
|
||||
@@ -1176,5 +1176,5 @@ ACMD(do_mrecho)
|
||||
if (!*msg || !*start || !*finish || !is_number(start) || !is_number(finish))
|
||||
mob_log(ch, "mrecho called with too few args");
|
||||
else
|
||||
send_to_range(atoi(start), atoi(finish), "%s\r\n", msg);
|
||||
send_to_range(atoidx(start), atoidx(finish), "%s\r\n", msg);
|
||||
}
|
||||
|
||||
+14
-14
@@ -88,7 +88,7 @@ room_rnum obj_room(obj_data *obj)
|
||||
/* returns the real room number, or NOWHERE if not found or invalid */
|
||||
static room_rnum find_obj_target_room(obj_data *obj, char *rawroomstr)
|
||||
{
|
||||
int tmp;
|
||||
room_vnum tmp;
|
||||
room_rnum location;
|
||||
char_data *target_mob;
|
||||
obj_data *target_obj;
|
||||
@@ -101,7 +101,7 @@ static room_rnum find_obj_target_room(obj_data *obj, char *rawroomstr)
|
||||
|
||||
if (isdigit(*roomstr) && !strchr(roomstr, '.'))
|
||||
{
|
||||
tmp = atoi(roomstr);
|
||||
tmp = atoidx(roomstr);
|
||||
if ((location = real_room(tmp)) == NOWHERE)
|
||||
return NOWHERE;
|
||||
}
|
||||
@@ -220,7 +220,7 @@ static OCMD(do_ozoneecho)
|
||||
if (!*room_number || !*msg)
|
||||
obj_log(obj, "ozoneecho called with too few args");
|
||||
|
||||
else if ((zone = real_zone_by_thing(atoi(room_number))) == NOWHERE)
|
||||
else if ((zone = real_zone_by_thing(atoidx(room_number))) == NOWHERE)
|
||||
obj_log(obj, "ozoneecho called for nonexistant zone");
|
||||
|
||||
else {
|
||||
@@ -275,7 +275,7 @@ static OCMD(do_orecho)
|
||||
if (!*msg || !*start || !*finish || !is_number(start) || !is_number(finish))
|
||||
obj_log(obj, "orecho: too few args");
|
||||
else
|
||||
send_to_range(atoi(start), atoi(finish), "%s\r\n", msg);
|
||||
send_to_range(atoidx(start), atoidx(finish), "%s\r\n", msg);
|
||||
|
||||
}
|
||||
|
||||
@@ -300,7 +300,7 @@ static OCMD(do_otransform)
|
||||
{
|
||||
char arg[MAX_INPUT_LENGTH];
|
||||
obj_data *o, tmpobj;
|
||||
struct char_data *wearer=NULL;
|
||||
char_data *wearer=NULL;
|
||||
int pos = 0;
|
||||
|
||||
one_argument(argument, arg);
|
||||
@@ -310,7 +310,7 @@ static OCMD(do_otransform)
|
||||
else if (!isdigit(*arg))
|
||||
obj_log(obj, "otransform: bad argument");
|
||||
else {
|
||||
o = read_object(atoi(arg), VIRTUAL);
|
||||
o = read_object(atoidx(arg), VIRTUAL);
|
||||
if (o==NULL) {
|
||||
obj_log(obj, "otransform: bad object vnum");
|
||||
return;
|
||||
@@ -459,7 +459,7 @@ static OCMD(do_dgoload)
|
||||
|
||||
target = two_arguments(argument, arg1, arg2);
|
||||
|
||||
if (!*arg1 || !*arg2 || !is_number(arg2) || ((number = atoi(arg2)) < 0))
|
||||
if (!*arg1 || !*arg2 || !is_number(arg2) || ((number = atoidx(arg2)) == NOTHING))
|
||||
{
|
||||
obj_log(obj, "oload: bad syntax");
|
||||
return;
|
||||
@@ -477,7 +477,7 @@ static OCMD(do_dgoload)
|
||||
if (!target || !*target) {
|
||||
rnum = room;
|
||||
} else {
|
||||
if (!isdigit(*target) || (rnum = real_room(atoi(target))) == NOWHERE) {
|
||||
if (!isdigit(*target) || (rnum = real_room(atoidx(target))) == NOWHERE) {
|
||||
obj_log(obj, "oload: room target vnum doesn't exist "
|
||||
"(loading mob vnum %d to room %s)", number, target);
|
||||
return;
|
||||
@@ -671,7 +671,7 @@ static OCMD(do_odoor)
|
||||
newexit->exit_info = (sh_int)asciiflag_conv(value);
|
||||
break;
|
||||
case 3: /* key */
|
||||
newexit->key = atoi(value);
|
||||
newexit->key = atoidx(value);
|
||||
break;
|
||||
case 4: /* name */
|
||||
if (newexit->keyword)
|
||||
@@ -680,7 +680,7 @@ static OCMD(do_odoor)
|
||||
strcpy(newexit->keyword, value);
|
||||
break;
|
||||
case 5: /* room */
|
||||
if ((to_room = real_room(atoi(value))) != NOWHERE)
|
||||
if ((to_room = real_room(atoidx(value))) != NOWHERE)
|
||||
newexit->to_room = to_room;
|
||||
else
|
||||
obj_log(obj, "odoor: invalid door target");
|
||||
@@ -693,7 +693,7 @@ static OCMD(do_osetval)
|
||||
{
|
||||
char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH];
|
||||
int position, new_value, worn_on;
|
||||
struct char_data *worn_by = NULL;
|
||||
char_data *worn_by = NULL;
|
||||
|
||||
two_arguments(argument, arg1, arg2);
|
||||
if (!*arg1 || !*arg2 || !is_number(arg1) || !is_number(arg2)) {
|
||||
@@ -725,8 +725,8 @@ static OCMD(do_osetval)
|
||||
static OCMD(do_oat)
|
||||
{
|
||||
room_rnum loc = NOWHERE;
|
||||
struct char_data *ch;
|
||||
struct obj_data *object;
|
||||
char_data *ch;
|
||||
obj_data *object;
|
||||
char arg[MAX_INPUT_LENGTH], *command;
|
||||
|
||||
command = any_one_arg(argument, arg);
|
||||
@@ -743,7 +743,7 @@ static OCMD(do_oat)
|
||||
return;
|
||||
}
|
||||
|
||||
if (isdigit(*arg)) loc = real_room(atoi(arg));
|
||||
if (isdigit(*arg)) loc = real_room(atoidx(arg));
|
||||
else if ((ch = get_char_by_obj(obj, arg))) loc = IN_ROOM(ch);
|
||||
|
||||
if (loc == NOWHERE) {
|
||||
|
||||
+65
-50
@@ -24,17 +24,17 @@
|
||||
|
||||
|
||||
/* local functions */
|
||||
static void trigedit_disp_menu(struct descriptor_data *d);
|
||||
static void trigedit_disp_types(struct descriptor_data *d);
|
||||
static void trigedit_disp_menu(descriptor_data *d);
|
||||
static void trigedit_disp_types(descriptor_data *d);
|
||||
static void trigedit_create_index(int znum, char *type);
|
||||
static void trigedit_setup_new(struct descriptor_data *d);
|
||||
static void trigedit_setup_new(descriptor_data *d);
|
||||
|
||||
|
||||
/* Trigedit */
|
||||
ACMD(do_oasis_trigedit)
|
||||
{
|
||||
int number, real_num;
|
||||
struct descriptor_data *d;
|
||||
descriptor_data *d;
|
||||
|
||||
/* No building as a mob or while being forced. */
|
||||
if (IS_NPC(ch) || !ch->desc || STATE(ch->desc) != CON_PLAYING)
|
||||
@@ -115,9 +115,9 @@ void script_save_to_disk(FILE *fp, void *item, int type)
|
||||
struct trig_proto_list *t;
|
||||
|
||||
if (type==MOB_TRIGGER)
|
||||
t = ((struct char_data *)item)->proto_script;
|
||||
t = ((char_data *)item)->proto_script;
|
||||
else if (type==OBJ_TRIGGER)
|
||||
t = ((struct obj_data *)item)->proto_script;
|
||||
t = ((obj_data *)item)->proto_script;
|
||||
else if (type==WLD_TRIGGER)
|
||||
t = ((struct room_data *)item)->proto_script;
|
||||
else {
|
||||
@@ -132,7 +132,7 @@ void script_save_to_disk(FILE *fp, void *item, int type)
|
||||
}
|
||||
}
|
||||
|
||||
static void trigedit_setup_new(struct descriptor_data *d)
|
||||
static void trigedit_setup_new(descriptor_data *d)
|
||||
{
|
||||
struct trig_data *trig;
|
||||
|
||||
@@ -155,7 +155,7 @@ static void trigedit_setup_new(struct descriptor_data *d)
|
||||
OLC_VAL(d) = 0; /* Has changed flag. (It hasn't so far, we just made it.) */
|
||||
}
|
||||
|
||||
void trigedit_setup_existing(struct descriptor_data *d, int rtrg_num)
|
||||
void trigedit_setup_existing(descriptor_data *d, int rtrg_num)
|
||||
{
|
||||
struct trig_data *trig;
|
||||
struct cmdlist_element *c;
|
||||
@@ -182,7 +182,7 @@ void trigedit_setup_existing(struct descriptor_data *d, int rtrg_num)
|
||||
OLC_VAL(d) = 0; /* Has changed flag. (It hasn't so far, we just made it.) */
|
||||
}
|
||||
|
||||
static void trigedit_disp_menu(struct descriptor_data *d)
|
||||
static void trigedit_disp_menu(descriptor_data *d)
|
||||
{
|
||||
struct trig_data *trig = OLC_TRIG(d);
|
||||
char *attach_type;
|
||||
@@ -227,7 +227,7 @@ static void trigedit_disp_menu(struct descriptor_data *d)
|
||||
OLC_MODE(d) = TRIGEDIT_MAIN_MENU;
|
||||
}
|
||||
|
||||
static void trigedit_disp_types(struct descriptor_data *d)
|
||||
static void trigedit_disp_types(descriptor_data *d)
|
||||
{
|
||||
int i, columns = 0;
|
||||
const char **types;
|
||||
@@ -420,7 +420,7 @@ static const char *command_color_replacement[COMMAND_TERMS][2] =
|
||||
};
|
||||
|
||||
|
||||
static void script_syntax_highlighting(struct descriptor_data *d, char *string)
|
||||
static void script_syntax_highlighting(descriptor_data *d, char *string)
|
||||
{
|
||||
ACMD(do_action);
|
||||
char buffer[MAX_STRING_LENGTH] = "";
|
||||
@@ -484,7 +484,7 @@ static void script_syntax_highlighting(struct descriptor_data *d, char *string)
|
||||
}
|
||||
/****************************************************************************************/
|
||||
|
||||
void trigedit_parse(struct descriptor_data *d, char *arg)
|
||||
void trigedit_parse(descriptor_data *d, char *arg)
|
||||
{
|
||||
int i = 0;
|
||||
|
||||
@@ -602,7 +602,7 @@ void trigedit_parse(struct descriptor_data *d, char *arg)
|
||||
return;
|
||||
|
||||
case TRIGEDIT_COPY:
|
||||
if ((i = real_trigger(atoi(arg))) != NOWHERE) {
|
||||
if ((i = real_trigger(atoidx(arg))) != NOWHERE) {
|
||||
trigedit_setup_existing(d, i);
|
||||
} else
|
||||
write_to_output(d, "That trigger does not exist.\r\n");
|
||||
@@ -618,7 +618,7 @@ void trigedit_parse(struct descriptor_data *d, char *arg)
|
||||
}
|
||||
|
||||
/* save the zone's triggers to internal memory and to disk */
|
||||
void trigedit_save(struct descriptor_data *d)
|
||||
void trigedit_save(descriptor_data *d)
|
||||
{
|
||||
int i;
|
||||
trig_rnum rnum;
|
||||
@@ -629,7 +629,7 @@ void trigedit_save(struct descriptor_data *d)
|
||||
trig_data *live_trig;
|
||||
struct cmdlist_element *cmd, *next_cmd;
|
||||
struct index_data **new_index;
|
||||
struct descriptor_data *dsc;
|
||||
descriptor_data *dsc;
|
||||
FILE *trig_file;
|
||||
int zone, top;
|
||||
char buf[MAX_CMD_LENGTH];
|
||||
@@ -911,7 +911,7 @@ static void trigedit_create_index(int znum, char *type)
|
||||
rename(new_name, old_name);
|
||||
}
|
||||
|
||||
void dg_olc_script_copy(struct descriptor_data *d)
|
||||
void dg_olc_script_copy(descriptor_data *d)
|
||||
{
|
||||
struct trig_proto_list *origscript, *editscript;
|
||||
|
||||
@@ -936,7 +936,7 @@ void dg_olc_script_copy(struct descriptor_data *d)
|
||||
OLC_SCRIPT(d) = NULL;
|
||||
}
|
||||
|
||||
void dg_script_menu(struct descriptor_data *d)
|
||||
void dg_script_menu(descriptor_data *d)
|
||||
{
|
||||
struct trig_proto_list *editscript;
|
||||
int i = 0;
|
||||
@@ -972,7 +972,7 @@ void dg_script_menu(struct descriptor_data *d)
|
||||
grn, nrm, grn, nrm, grn, nrm);
|
||||
}
|
||||
|
||||
int dg_script_edit_parse(struct descriptor_data *d, char *arg)
|
||||
int dg_script_edit_parse(descriptor_data *d, char *arg)
|
||||
{
|
||||
struct trig_proto_list *trig, *currtrig;
|
||||
int count, pos, vnum;
|
||||
@@ -1077,7 +1077,7 @@ int dg_script_edit_parse(struct descriptor_data *d, char *arg)
|
||||
return 1;
|
||||
}
|
||||
|
||||
void trigedit_string_cleanup(struct descriptor_data *d, int terminator)
|
||||
void trigedit_string_cleanup(descriptor_data *d, int terminator)
|
||||
{
|
||||
switch (OLC_MODE(d)) {
|
||||
case TRIGEDIT_COMMANDS:
|
||||
@@ -1086,69 +1086,84 @@ void trigedit_string_cleanup(struct descriptor_data *d, int terminator)
|
||||
}
|
||||
}
|
||||
|
||||
int format_script(struct descriptor_data *d)
|
||||
int format_script(descriptor_data *d)
|
||||
{
|
||||
char nsc[MAX_CMD_LENGTH], *t, line[READ_SIZE];
|
||||
char *sc;
|
||||
size_t len = 0, nlen = 0, llen = 0;
|
||||
int indent = 0, indent_next = FALSE, found_case = FALSE, i, line_num = 0, ret;
|
||||
int indent = 0, indent_next = FALSE, line_num = 0, ret, i; // Declare i here
|
||||
int block_stack[READ_SIZE]; // Stack to track block types
|
||||
int stack_top = -1; // Initialize stack as empty
|
||||
int switch_indent[READ_SIZE]; // Array to track switch indent levels
|
||||
int switch_top = -1; // Index for switch_indent array
|
||||
int case_indent = 0; // Track indent for case blocks
|
||||
int in_switch = 0; // Flag to indicate if we're inside a switch block
|
||||
|
||||
if (!d->str || !*d->str)
|
||||
return FALSE;
|
||||
|
||||
sc = strdup(*d->str); /* we work on a copy, because of strtok() */
|
||||
sc = strdup(*d->str); // Work on a copy
|
||||
t = strtok(sc, "\n\r");
|
||||
*nsc = '\0';
|
||||
|
||||
while (t) {
|
||||
line_num++;
|
||||
skip_spaces(&t);
|
||||
if (!strn_cmp(t, "if ", 3) ||
|
||||
!strn_cmp(t, "switch ", 7)) {
|
||||
|
||||
if (!strn_cmp(t, "switch ", 7)) {
|
||||
indent_next = TRUE;
|
||||
} else if (!strn_cmp(t, "while ", 6)) {
|
||||
found_case = TRUE; /* so you can 'break' a loop without complains */
|
||||
stack_top++;
|
||||
block_stack[stack_top] = 's'; // 's' for switch
|
||||
switch_top++;
|
||||
switch_indent[switch_top] = indent; // Save current indent level for switch
|
||||
in_switch++; // We're entering a switch block
|
||||
} else if (!strn_cmp(t, "case", 4) || !strn_cmp(t, "default", 7)) {
|
||||
if (in_switch > 0) { // If we're inside a switch
|
||||
indent = switch_indent[switch_top] + 1; // Indent cases one level under switch
|
||||
indent_next = TRUE; // Indent the next line after case
|
||||
case_indent = indent; // Save indent for case block
|
||||
}
|
||||
} else if (!strn_cmp(t, "if ", 3) || !strn_cmp(t, "while ", 6)) {
|
||||
indent_next = TRUE;
|
||||
} else if (!strn_cmp(t, "end", 3) ||
|
||||
!strn_cmp(t, "done", 4)) {
|
||||
if (!indent) {
|
||||
stack_top++;
|
||||
block_stack[stack_top] = 'l'; // 'l' for loop or conditional
|
||||
} else if (!strn_cmp(t, "end", 3) || !strn_cmp(t, "done", 4)) {
|
||||
if (stack_top < 0) {
|
||||
write_to_output(d, "Unmatched 'end' or 'done' (line %d)!\r\n", line_num);
|
||||
free(sc);
|
||||
return FALSE;
|
||||
}
|
||||
indent--;
|
||||
indent_next = FALSE;
|
||||
if (block_stack[stack_top] == 's') {
|
||||
indent = switch_indent[switch_top]; // Reset to the exact indent level where switch was declared
|
||||
switch_top--; // Decrease switch stack if ending a switch
|
||||
case_indent = 0; // Reset case indent since we're leaving the switch
|
||||
in_switch--; // We're leaving a switch block
|
||||
} else {
|
||||
indent--; // For other blocks like while
|
||||
}
|
||||
stack_top--;
|
||||
indent_next = FALSE; // Reset for next line
|
||||
} else if (!strn_cmp(t, "else", 4)) {
|
||||
if (!indent) {
|
||||
if (stack_top < 0 || block_stack[stack_top] != 'l') {
|
||||
write_to_output(d, "Unmatched 'else' (line %d)!\r\n", line_num);
|
||||
free(sc);
|
||||
return FALSE;
|
||||
}
|
||||
indent--;
|
||||
indent--; // Reduce indent for else, then increment for next statement
|
||||
indent_next = TRUE;
|
||||
} else if (!strn_cmp(t, "case", 4) ||
|
||||
!strn_cmp(t, "default", 7)) {
|
||||
if (!indent) {
|
||||
write_to_output(d, "Case/default outside switch (line %d)!\r\n", line_num);
|
||||
free(sc);
|
||||
return FALSE;
|
||||
}
|
||||
if (!found_case) /* so we don't indent multiple case statements without a break */
|
||||
indent_next = TRUE;
|
||||
found_case = TRUE;
|
||||
} else if (!strn_cmp(t, "break", 5)) {
|
||||
if (!found_case || !indent ) {
|
||||
write_to_output(d, "Break not in case (line %d)!\r\n", line_num);
|
||||
if (stack_top < 0 || (block_stack[stack_top] != 's' && block_stack[stack_top] != 'l')) {
|
||||
write_to_output(d, "Break not in case or loop (line %d)!\r\n", line_num);
|
||||
free(sc);
|
||||
return FALSE;
|
||||
}
|
||||
found_case = FALSE;
|
||||
indent--;
|
||||
indent = case_indent + 1; // Indent break one level deeper than case
|
||||
indent_next = FALSE; // Ensure no automatic increase for next line after break
|
||||
}
|
||||
|
||||
*line = '\0';
|
||||
for (nlen = 0, i = 0; i < indent; i++) {
|
||||
strncat(line, " ", sizeof(line)-1);
|
||||
strncat(line, " ", sizeof(line) - strlen(line) - 1);
|
||||
nlen += 2;
|
||||
}
|
||||
|
||||
@@ -1169,8 +1184,8 @@ int format_script(struct descriptor_data *d)
|
||||
t = strtok(NULL, "\n\r");
|
||||
}
|
||||
|
||||
if (indent)
|
||||
write_to_output(d, "Unmatched if, while or switch ignored.\r\n");
|
||||
if (stack_top >= 0)
|
||||
write_to_output(d, "Unmatched block statements ignored.\r\n");
|
||||
|
||||
free(*d->str);
|
||||
*d->str = strdup(nsc);
|
||||
|
||||
+4
-4
@@ -16,7 +16,7 @@
|
||||
|
||||
#include "dg_scripts.h"
|
||||
|
||||
#define NUM_TRIG_TYPE_FLAGS 20
|
||||
#define NUM_TRIG_TYPE_FLAGS 21
|
||||
|
||||
/* Submodes of TRIGEDIT connectedness. */
|
||||
#define TRIGEDIT_MAIN_MENU 0
|
||||
@@ -41,9 +41,9 @@
|
||||
|
||||
/* prototype exported functions from dg_olc.c */
|
||||
void script_save_to_disk(FILE *fp, void *item, int type);
|
||||
void dg_olc_script_copy(struct descriptor_data *d);
|
||||
void dg_script_menu(struct descriptor_data *d);
|
||||
int dg_script_edit_parse(struct descriptor_data *d, char *arg);
|
||||
void dg_olc_script_copy(descriptor_data *d);
|
||||
void dg_script_menu(descriptor_data *d);
|
||||
int dg_script_edit_parse(descriptor_data *d, char *arg);
|
||||
|
||||
|
||||
#endif /* _DG_OLC_H_ */
|
||||
|
||||
+56
-50
@@ -35,7 +35,7 @@
|
||||
/* Local functions not used elsewhere */
|
||||
static obj_data *find_obj(long n);
|
||||
static room_data *find_room(long n);
|
||||
static void do_stat_trigger(struct char_data *ch, trig_data *trig);
|
||||
static void do_stat_trigger(char_data *ch, trig_data *trig);
|
||||
static void script_stat(char_data *ch, struct script_data *sc);
|
||||
static int remove_trigger(struct script_data *sc, char *name);
|
||||
static int is_num(char *arg);
|
||||
@@ -71,8 +71,8 @@ static void dg_letter_value(struct script_data *sc, trig_data *trig, char *cmd);
|
||||
static struct cmdlist_element * find_case(struct trig_data *trig, struct cmdlist_element *cl,
|
||||
void *go, struct script_data *sc, int type, char *cond);
|
||||
static struct cmdlist_element *find_done(struct cmdlist_element *cl);
|
||||
static struct char_data *find_char_by_uid_in_lookup_table(long uid);
|
||||
static struct obj_data *find_obj_by_uid_in_lookup_table(long uid);
|
||||
static char_data *find_char_by_uid_in_lookup_table(long uid);
|
||||
static obj_data *find_obj_by_uid_in_lookup_table(long uid);
|
||||
static EVENTFUNC(trig_wait_event);
|
||||
|
||||
|
||||
@@ -186,7 +186,7 @@ obj_data *get_object_in_equip(char_data * ch, char *name)
|
||||
if (id == obj->script_id)
|
||||
return (obj);
|
||||
} else if (is_number(name)) {
|
||||
obj_vnum ovnum = atoi(name);
|
||||
obj_vnum ovnum = atoidx(name);
|
||||
for (j = 0; j < NUM_WEARS; j++)
|
||||
if ((obj = GET_EQ(ch, j)))
|
||||
if (GET_OBJ_VNUM(obj) == ovnum)
|
||||
@@ -258,7 +258,7 @@ int find_eq_pos_script(char *arg)
|
||||
* @param pos The defined wear location to check.
|
||||
* @retval int TRUE if obj can be worn on pos, FALSE if not.
|
||||
*/
|
||||
int can_wear_on_pos(struct obj_data *obj, int pos)
|
||||
int can_wear_on_pos(obj_data *obj, int pos)
|
||||
{
|
||||
switch (pos) {
|
||||
case WEAR_HOLD:
|
||||
@@ -288,7 +288,7 @@ int can_wear_on_pos(struct obj_data *obj, int pos)
|
||||
* @retval char_data * Pointer to the character structure if it exists, or NULL
|
||||
* if it cannot be found.
|
||||
*/
|
||||
struct char_data *find_char(long n)
|
||||
char_data *find_char(long n)
|
||||
{
|
||||
if (n>=ROOM_ID_BASE) /* See note in dg_scripts.h */
|
||||
return NULL;
|
||||
@@ -486,7 +486,7 @@ room_data *get_room(char *name)
|
||||
|
||||
if (*name == UID_CHAR)
|
||||
return find_room(atoi(name + 1));
|
||||
else if ((nr = real_room(atoi(name))) == NOWHERE)
|
||||
else if ((nr = real_room(atoidx(name))) == NOWHERE)
|
||||
return NULL;
|
||||
else
|
||||
return &world[nr];
|
||||
@@ -722,14 +722,14 @@ static EVENTFUNC(trig_wait_event)
|
||||
{
|
||||
int found = FALSE;
|
||||
if (type == MOB_TRIGGER) {
|
||||
struct char_data *tch;
|
||||
char_data *tch;
|
||||
for (tch = character_list;tch && !found;tch = tch->next)
|
||||
if (tch == (struct char_data *)go)
|
||||
if (tch == (char_data *)go)
|
||||
found = TRUE;
|
||||
} else if (type == OBJ_TRIGGER) {
|
||||
struct obj_data *obj;
|
||||
obj_data *obj;
|
||||
for (obj = object_list;obj && !found;obj = obj->next)
|
||||
if (obj == (struct obj_data *)go)
|
||||
if (obj == (obj_data *)go)
|
||||
found = TRUE;
|
||||
} else {
|
||||
room_rnum i;
|
||||
@@ -753,7 +753,7 @@ static EVENTFUNC(trig_wait_event)
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void do_stat_trigger(struct char_data *ch, trig_data *trig)
|
||||
static void do_stat_trigger(char_data *ch, trig_data *trig)
|
||||
{
|
||||
struct cmdlist_element *cmd_list;
|
||||
char sb[MAX_STRING_LENGTH], buf[MAX_STRING_LENGTH];
|
||||
@@ -878,7 +878,7 @@ static void script_stat (char_data *ch, struct script_data *sc)
|
||||
}
|
||||
}
|
||||
|
||||
void do_sstat_room(struct char_data * ch, struct room_data *rm)
|
||||
void do_sstat_room(char_data * ch, struct room_data *rm)
|
||||
{
|
||||
send_to_char(ch, "Triggers:\r\n");
|
||||
if (!SCRIPT(rm)) {
|
||||
@@ -944,8 +944,11 @@ ACMD(do_attach)
|
||||
trig_data *trig;
|
||||
char targ_name[MAX_INPUT_LENGTH], trig_name[MAX_INPUT_LENGTH];
|
||||
char loc_name[MAX_INPUT_LENGTH], arg[MAX_INPUT_LENGTH];
|
||||
int loc, tn, rn, num_arg;
|
||||
int loc;
|
||||
trig_rnum rn;
|
||||
room_rnum rnum;
|
||||
IDXTYPE num_arg;
|
||||
trig_vnum tn;
|
||||
|
||||
argument = two_arguments(argument, arg, trig_name);
|
||||
two_arguments(argument, targ_name, loc_name);
|
||||
@@ -955,8 +958,8 @@ ACMD(do_attach)
|
||||
return;
|
||||
}
|
||||
|
||||
num_arg = atoi(targ_name);
|
||||
tn = atoi(trig_name);
|
||||
num_arg = atoidx(targ_name);
|
||||
tn = atoidx(trig_name);
|
||||
loc = (*loc_name) ? atoi(loc_name) : -1;
|
||||
|
||||
if (is_abbrev(arg, "mobile") || is_abbrev(arg, "mtr")) {
|
||||
@@ -1147,13 +1150,15 @@ ACMD(do_detach)
|
||||
struct room_data *room;
|
||||
char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH], arg3[MAX_INPUT_LENGTH], *snum;
|
||||
char *trigger = 0;
|
||||
int num_arg, tn, rn;
|
||||
IDXTYPE num_arg;
|
||||
trig_vnum tn;
|
||||
trig_rnum rn;
|
||||
room_rnum rnum;
|
||||
trig_data *trig;
|
||||
|
||||
argument = two_arguments(argument, arg1, arg2);
|
||||
one_argument(argument, arg3);
|
||||
tn = atoi(arg3);
|
||||
tn = atoidx(arg3);
|
||||
rn = real_trigger(tn);
|
||||
trig = read_trigger(rn);
|
||||
|
||||
@@ -1164,7 +1169,7 @@ ACMD(do_detach)
|
||||
}
|
||||
|
||||
/* vnum of mob/obj, if given */
|
||||
num_arg = atoi(arg2);
|
||||
num_arg = atoidx(arg2);
|
||||
|
||||
if (!str_cmp(arg1, "room") || !str_cmp(arg1, "wtr")) {
|
||||
if (!*arg3 || (strchr(arg2, '.')))
|
||||
@@ -1321,7 +1326,7 @@ ACMD(do_detach)
|
||||
void script_vlog(const char *format, va_list args)
|
||||
{
|
||||
char output[MAX_STRING_LENGTH];
|
||||
struct descriptor_data *i;
|
||||
descriptor_data *i;
|
||||
|
||||
/* parse the args, making the error message */
|
||||
vsnprintf(output, sizeof(output) - 2, format, args);
|
||||
@@ -1793,7 +1798,8 @@ static void process_attach(void *go, struct script_data *sc, trig_data *trig,
|
||||
char_data *c=NULL;
|
||||
obj_data *o=NULL;
|
||||
room_data *r=NULL;
|
||||
long trignum, id;
|
||||
long id;
|
||||
trig_rnum trignum;
|
||||
|
||||
id_p = two_arguments(cmd, arg, trignum_s);
|
||||
skip_spaces(&id_p);
|
||||
@@ -1831,7 +1837,7 @@ static void process_attach(void *go, struct script_data *sc, trig_data *trig,
|
||||
}
|
||||
|
||||
/* locate and load the trigger specified */
|
||||
trignum = real_trigger(atoi(trignum_s));
|
||||
trignum = real_trigger(atoidx(trignum_s));
|
||||
if (trignum == NOTHING || !(newtrig=read_trigger(trignum))) {
|
||||
script_log("Trigger: %s, VNum %d. attach invalid trigger: '%s'",
|
||||
GET_TRIG_NAME(trig), GET_TRIG_VNUM(trig), trignum_s);
|
||||
@@ -1953,7 +1959,7 @@ static void process_detach(void *go, struct script_data *sc, trig_data *trig,
|
||||
|
||||
}
|
||||
|
||||
struct room_data *dg_room_of_obj(struct obj_data *obj)
|
||||
struct room_data *dg_room_of_obj(obj_data *obj)
|
||||
{
|
||||
if (IN_ROOM(obj) != NOWHERE) return &world[IN_ROOM(obj)];
|
||||
if (obj->carried_by) return &world[IN_ROOM(obj->carried_by)];
|
||||
@@ -2002,34 +2008,34 @@ static void makeuid_var(void *go, struct script_data *sc, trig_data *trig,
|
||||
}
|
||||
|
||||
if (is_abbrev(arg, "mob")) {
|
||||
struct char_data *c = NULL;
|
||||
char_data *c = NULL;
|
||||
switch (type) {
|
||||
case WLD_TRIGGER:
|
||||
c = get_char_in_room((struct room_data *)go, name);
|
||||
break;
|
||||
case OBJ_TRIGGER:
|
||||
c = get_char_near_obj((struct obj_data *)go, name);
|
||||
c = get_char_near_obj((obj_data *)go, name);
|
||||
break;
|
||||
case MOB_TRIGGER:
|
||||
c = get_char_room_vis((struct char_data *)go, name, NULL);
|
||||
c = get_char_room_vis((char_data *)go, name, NULL);
|
||||
break;
|
||||
}
|
||||
if (c)
|
||||
snprintf(uid, sizeof(uid), "%c%ld", UID_CHAR, char_script_id(c));
|
||||
} else if (is_abbrev(arg, "obj")) {
|
||||
struct obj_data *o = NULL;
|
||||
obj_data *o = NULL;
|
||||
switch (type) {
|
||||
case WLD_TRIGGER:
|
||||
o = get_obj_in_room((struct room_data *)go, name);
|
||||
break;
|
||||
case OBJ_TRIGGER:
|
||||
o = get_obj_near_obj((struct obj_data *)go, name);
|
||||
o = get_obj_near_obj((obj_data *)go, name);
|
||||
break;
|
||||
case MOB_TRIGGER:
|
||||
if ((o = get_obj_in_list_vis((struct char_data *)go, name, NULL,
|
||||
((struct char_data *)go)->carrying)) == NULL)
|
||||
o = get_obj_in_list_vis((struct char_data *)go, name, NULL,
|
||||
world[IN_ROOM((struct char_data *)go)].contents);
|
||||
if ((o = get_obj_in_list_vis((char_data *)go, name, NULL,
|
||||
((char_data *)go)->carrying)) == NULL)
|
||||
o = get_obj_in_list_vis((char_data *)go, name, NULL,
|
||||
world[IN_ROOM((char_data *)go)].contents);
|
||||
break;
|
||||
}
|
||||
if (o)
|
||||
@@ -2041,10 +2047,10 @@ static void makeuid_var(void *go, struct script_data *sc, trig_data *trig,
|
||||
r = real_room(((struct room_data *) go)->number);
|
||||
break;
|
||||
case OBJ_TRIGGER:
|
||||
r = obj_room((struct obj_data *)go);
|
||||
r = obj_room((obj_data *)go);
|
||||
break;
|
||||
case MOB_TRIGGER:
|
||||
r = IN_ROOM((struct char_data *)go);
|
||||
r = IN_ROOM((char_data *)go);
|
||||
break;
|
||||
}
|
||||
if (r != NOWHERE)
|
||||
@@ -2261,7 +2267,7 @@ ACMD(do_vdelete)
|
||||
|
||||
/* Called from do_set - return 0 for failure, 1 for success. ch and vict are
|
||||
* verified. */
|
||||
int perform_set_dg_var(struct char_data *ch, struct char_data *vict, char *val_arg)
|
||||
int perform_set_dg_var(char_data *ch, char_data *vict, char *val_arg)
|
||||
{
|
||||
char var_name[MAX_INPUT_LENGTH], *var_value;
|
||||
|
||||
@@ -2486,7 +2492,6 @@ int script_driver(void *go_adress, trig_data *trig, int type, int mode)
|
||||
char cmd[MAX_INPUT_LENGTH], *p;
|
||||
struct script_data *sc = 0;
|
||||
struct cmdlist_element *temp;
|
||||
unsigned long loops = 0;
|
||||
void *go = NULL;
|
||||
|
||||
void obj_command_interpreter(obj_data *obj, char *argument);
|
||||
@@ -2578,8 +2583,8 @@ int script_driver(void *go_adress, trig_data *trig, int type, int mode)
|
||||
if (process_if(p + 6, go, sc, trig, type)) {
|
||||
temp->original = cl;
|
||||
} else {
|
||||
cl->loops = 0;
|
||||
cl = temp;
|
||||
loops = 0;
|
||||
}
|
||||
} else if (!strn_cmp("switch ", p, 7)) {
|
||||
cl = find_case(trig, cl, go, sc, type, p + 7);
|
||||
@@ -2599,9 +2604,10 @@ int script_driver(void *go_adress, trig_data *trig, int type, int mode)
|
||||
if (cl->original && process_if(orig_cmd + 6, go, sc, trig,
|
||||
type)) {
|
||||
cl = cl->original;
|
||||
loops++;
|
||||
cl->loops++;
|
||||
GET_TRIG_LOOPS(trig)++;
|
||||
if (loops == 30) {
|
||||
if (cl->loops == 30) {
|
||||
cl->loops = 0;
|
||||
process_wait(go, trig, type, "wait 1", cl);
|
||||
depth--;
|
||||
return ret_val;
|
||||
@@ -2725,7 +2731,7 @@ trig_rnum real_trigger(trig_vnum vnum)
|
||||
bot = 0;
|
||||
top = top_of_trigt - 1;
|
||||
|
||||
if (!top_of_trigt || trig_index[bot]->vnum > vnum || trig_index[top]->vnum < vnum)
|
||||
if (vnum == NOTHING || !top_of_trigt || trig_index[bot]->vnum > vnum || trig_index[top]->vnum < vnum)
|
||||
return (NOTHING);
|
||||
|
||||
/* perform binary search on trigger-table */
|
||||
@@ -2749,7 +2755,7 @@ ACMD(do_tstat)
|
||||
|
||||
half_chop(argument, str, argument);
|
||||
if (*str) {
|
||||
rnum = real_trigger(atoi(str));
|
||||
rnum = real_trigger(atoidx(str));
|
||||
if (rnum == NOTHING) {
|
||||
send_to_char(ch, "That vnum does not exist.\r\n");
|
||||
return;
|
||||
@@ -2821,7 +2827,7 @@ static struct cmdlist_element *find_done(struct cmdlist_element *cl)
|
||||
|
||||
|
||||
/* load in a character's saved variables */
|
||||
void read_saved_vars(struct char_data *ch)
|
||||
void read_saved_vars(char_data *ch)
|
||||
{
|
||||
FILE *file;
|
||||
long context;
|
||||
@@ -2868,7 +2874,7 @@ void read_saved_vars(struct char_data *ch)
|
||||
}
|
||||
|
||||
/* save a characters variables out to disk */
|
||||
void save_char_vars(struct char_data *ch)
|
||||
void save_char_vars(char_data *ch)
|
||||
{
|
||||
FILE *file;
|
||||
char fn[127];
|
||||
@@ -2907,7 +2913,7 @@ void save_char_vars(struct char_data *ch)
|
||||
}
|
||||
|
||||
/* load in a character's saved variables from an ASCII pfile*/
|
||||
void read_saved_vars_ascii(FILE *file, struct char_data *ch, int count)
|
||||
void read_saved_vars_ascii(FILE *file, char_data *ch, int count)
|
||||
{
|
||||
long context;
|
||||
char input_line[1024], *temp, *p;
|
||||
@@ -2942,7 +2948,7 @@ void read_saved_vars_ascii(FILE *file, struct char_data *ch, int count)
|
||||
}
|
||||
|
||||
/* save a characters variables out to an ASCII pfile */
|
||||
void save_char_vars_ascii(FILE *file, struct char_data *ch)
|
||||
void save_char_vars_ascii(FILE *file, char_data *ch)
|
||||
{
|
||||
struct trig_var_data *vars;
|
||||
int count = 0;
|
||||
@@ -3008,23 +3014,23 @@ static inline struct lookup_table_t *find_element_by_uid_in_lookup_table(long ui
|
||||
return lt;
|
||||
}
|
||||
|
||||
static struct char_data *find_char_by_uid_in_lookup_table(long uid)
|
||||
static char_data *find_char_by_uid_in_lookup_table(long uid)
|
||||
{
|
||||
struct lookup_table_t *lt = find_element_by_uid_in_lookup_table(uid);
|
||||
|
||||
if (lt)
|
||||
return (struct char_data *)(lt->c);
|
||||
return (char_data *)(lt->c);
|
||||
|
||||
log("find_char_by_uid_in_lookup_table : No entity with number %ld in lookup table", uid);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static struct obj_data *find_obj_by_uid_in_lookup_table(long uid)
|
||||
static obj_data *find_obj_by_uid_in_lookup_table(long uid)
|
||||
{
|
||||
struct lookup_table_t *lt = find_element_by_uid_in_lookup_table(uid);
|
||||
|
||||
if (lt)
|
||||
return (struct obj_data *)(lt->c);
|
||||
return (obj_data *)(lt->c);
|
||||
|
||||
log("find_obj_by_uid_in_lookup_table : No entity with number %ld in lookup table", uid);
|
||||
return NULL;
|
||||
@@ -3096,7 +3102,7 @@ bool check_flags_by_name_ar(int *array, int numflags, char *search, const char *
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
int trig_is_attached(struct script_data *sc, int trig_num)
|
||||
int trig_is_attached(struct script_data *sc, trig_vnum trig_num)
|
||||
{
|
||||
trig_data *t;
|
||||
|
||||
|
||||
+38
-54
@@ -16,6 +16,7 @@
|
||||
#define _DG_SCRIPTS_H_
|
||||
|
||||
#include "utils.h" /* To make sure ACMD is defined */
|
||||
#include "structs.h" /* To make sure we have access to typedefs */
|
||||
|
||||
#define MOB_TRIGGER 0
|
||||
#define OBJ_TRIGGER 1
|
||||
@@ -71,6 +72,7 @@
|
||||
#define MTRIG_DOOR (1 << 17) /* door manipulated in room */
|
||||
|
||||
#define MTRIG_TIME (1 << 19) /* trigger based on game hour */
|
||||
#define MTRIG_DAMAGE (1 << 20) /* trigger whenever mob is damaged */
|
||||
|
||||
/* obj trigger types */
|
||||
#define OTRIG_GLOBAL (1 << 0) /* unused */
|
||||
@@ -125,8 +127,7 @@
|
||||
* same time. */
|
||||
#define PULSE_DG_SCRIPT (13 RL_SEC)
|
||||
|
||||
#define MAX_SCRIPT_DEPTH 10 /* maximum depth triggers can
|
||||
recurse into each other */
|
||||
#define MAX_SCRIPT_DEPTH 10 /* maximum depth triggers can recurse into each other */
|
||||
|
||||
#define SCRIPT_ERROR_CODE -9999999 /* this shouldn't happen too often */
|
||||
|
||||
@@ -135,6 +136,7 @@ struct cmdlist_element {
|
||||
char *cmd; /* one line of a trigger */
|
||||
struct cmdlist_element *original;
|
||||
struct cmdlist_element *next;
|
||||
int loops; /* for counting number of runs in a while loop */
|
||||
};
|
||||
|
||||
struct trig_var_data {
|
||||
@@ -191,21 +193,13 @@ struct script_memory {
|
||||
struct script_memory *next;
|
||||
};
|
||||
|
||||
/* typedefs that the dg functions rely on */
|
||||
typedef struct index_data index_data;
|
||||
typedef struct room_data room_data;
|
||||
typedef struct obj_data obj_data;
|
||||
typedef struct trig_data trig_data;
|
||||
typedef struct char_data char_data;
|
||||
|
||||
|
||||
/* function prototypes from dg_triggers.c */
|
||||
char *one_phrase(char *arg, char *first_arg);
|
||||
int is_substring(char *sub, char *string);
|
||||
int word_check(char *str, char *wordlist);
|
||||
|
||||
void act_mtrigger(const char_data *ch, char *str,
|
||||
char_data *actor, char_data *victim, obj_data *object, obj_data *target, char *arg);
|
||||
void act_mtrigger(const char_data *ch, char *str, char_data *actor, char_data *victim, obj_data *object,
|
||||
obj_data *target, char *arg);
|
||||
void speech_mtrigger(char_data *actor, char *str);
|
||||
void speech_wtrigger(char_data *actor, char *str);
|
||||
void greet_memory_mtrigger(char_data *ch);
|
||||
@@ -217,17 +211,13 @@ int drop_otrigger(obj_data *obj, char_data *actor);
|
||||
void timer_otrigger(obj_data *obj);
|
||||
int get_otrigger(obj_data *obj, char_data *actor);
|
||||
int drop_wtrigger(obj_data *obj, char_data *actor);
|
||||
int give_otrigger(obj_data *obj, char_data *actor,
|
||||
char_data *victim);
|
||||
int receive_mtrigger(char_data *ch, char_data *actor,
|
||||
obj_data *obj);
|
||||
void bribe_mtrigger(char_data *ch, char_data *actor,
|
||||
int amount);
|
||||
int give_otrigger(obj_data *obj, char_data *actor, char_data *victim);
|
||||
int receive_mtrigger(char_data *ch, char_data *actor, obj_data *obj);
|
||||
void bribe_mtrigger(char_data *ch, char_data *actor, int amount);
|
||||
int wear_otrigger(obj_data *obj, char_data *actor, int where);
|
||||
int remove_otrigger(obj_data *obj, char_data *actor);
|
||||
|
||||
int cmd_otrig(obj_data *obj, char_data *actor, char *cmd,
|
||||
char *argument, int type);
|
||||
int cmd_otrig(obj_data *obj, char_data *actor, char *cmd, char *argument, int type);
|
||||
int command_mtrigger(char_data *actor, char *cmd, char *argument);
|
||||
int command_otrigger(char_data *actor, char *cmd, char *argument);
|
||||
int command_wtrigger(char_data *actor, char *cmd, char *argument);
|
||||
@@ -263,6 +253,7 @@ void time_wtrigger(room_data *room);
|
||||
|
||||
int login_wtrigger(struct room_data *room, char_data *actor);
|
||||
|
||||
int damage_mtrigger(char_data *ch, char_data *victim, int dam, int attacktype);
|
||||
/* function prototypes from dg_scripts.c */
|
||||
ACMD(do_attach) ;
|
||||
ACMD(do_detach);
|
||||
@@ -270,8 +261,8 @@ ACMD(do_vdelete);
|
||||
ACMD(do_tstat);
|
||||
char *str_str(char *cs, char *ct);
|
||||
int find_eq_pos_script(char *arg);
|
||||
int can_wear_on_pos(struct obj_data *obj, int pos);
|
||||
struct char_data *find_char(long n);
|
||||
int can_wear_on_pos(obj_data *obj, int pos);
|
||||
char_data *find_char(long n);
|
||||
char_data *get_char(char *name);
|
||||
char_data *get_char_near_obj(obj_data *obj, char *name);
|
||||
char_data *get_char_in_room(room_data *room, char *name);
|
||||
@@ -289,28 +280,27 @@ obj_data *get_object_in_equip(char_data * ch, char *name);
|
||||
void script_trigger_check(void);
|
||||
void check_time_triggers(void);
|
||||
void find_uid_name(char *uid, char *name, size_t nlen);
|
||||
void do_sstat_room(struct char_data * ch, room_data *r);
|
||||
void do_sstat_room(char_data * ch, room_data *r);
|
||||
void do_sstat_object(char_data *ch, obj_data *j);
|
||||
void do_sstat_character(char_data *ch, char_data *k);
|
||||
void add_trigger(struct script_data *sc, trig_data *t, int loc);
|
||||
void script_vlog(const char *format, va_list args);
|
||||
void script_log(const char *format, ...) __attribute__ ((format (printf, 1, 2)));
|
||||
char *matching_quote(char *p);
|
||||
struct room_data *dg_room_of_obj(struct obj_data *obj);
|
||||
struct room_data *dg_room_of_obj(obj_data *obj);
|
||||
bool check_flags_by_name_ar(int *array, int numflags, char *search, const char *namelist[]);
|
||||
void read_saved_vars_ascii(FILE *file, struct char_data *ch, int count);
|
||||
void save_char_vars_ascii(FILE *file, struct char_data *ch);
|
||||
int perform_set_dg_var(struct char_data *ch, struct char_data *vict, char *val_arg);
|
||||
int trig_is_attached(struct script_data *sc, int trig_num);
|
||||
void read_saved_vars_ascii(FILE *file, char_data *ch, int count);
|
||||
void save_char_vars_ascii(FILE *file, char_data *ch);
|
||||
int perform_set_dg_var(char_data *ch, char_data *vict, char *val_arg);
|
||||
int trig_is_attached(struct script_data *sc, trig_vnum trig_num);
|
||||
|
||||
/* To maintain strict-aliasing we'll have to do this trick with a union */
|
||||
/* Thanks to Chris Gilbert for reminding me that there are other options. */
|
||||
int script_driver(void *go_adress, trig_data *trig, int type, int mode);
|
||||
trig_rnum real_trigger(trig_vnum vnum);
|
||||
void process_eval(void *go, struct script_data *sc, trig_data *trig,
|
||||
int type, char *cmd);
|
||||
void read_saved_vars(struct char_data *ch);
|
||||
void save_char_vars(struct char_data *ch);
|
||||
void process_eval(void *go, struct script_data *sc, trig_data *trig, int type, char *cmd);
|
||||
void read_saved_vars(char_data *ch);
|
||||
void save_char_vars(char_data *ch);
|
||||
void init_lookup_table(void);
|
||||
void add_to_lookup_table(long uid, void *c);
|
||||
void remove_from_lookup_table(long uid);
|
||||
@@ -320,20 +310,18 @@ void parse_trigger(FILE *trig_f, int nr);
|
||||
trig_data *read_trigger(int nr);
|
||||
void trig_data_copy(trig_data *this_data, const trig_data *trg);
|
||||
void dg_read_trigger(FILE *fp, void *proto, int type);
|
||||
void dg_obj_trigger(char *line, struct obj_data *obj);
|
||||
void dg_obj_trigger(char *line, obj_data *obj);
|
||||
void assign_triggers(void *i, int type);
|
||||
|
||||
/* From dg_variables.c */
|
||||
void add_var(struct trig_var_data **var_list, const char *name, const char *value, long id);
|
||||
int item_in_list(char *item, obj_data *list);
|
||||
char *skill_percent(struct char_data *ch, char *skill);
|
||||
int char_has_item(char *item, struct char_data *ch);
|
||||
void var_subst(void *go, struct script_data *sc, trig_data *trig,
|
||||
int type, char *line, char *buf);
|
||||
int text_processed(char *field, char *subfield, struct trig_var_data *vd,
|
||||
char *str, size_t slen);
|
||||
void find_replacement(void *go, struct script_data *sc, trig_data *trig,
|
||||
int type, char *var, char *field, char *subfield, char *str, size_t slen);
|
||||
char *skill_percent(char_data *ch, char *skill);
|
||||
int char_has_item(char *item, char_data *ch);
|
||||
void var_subst(void *go, struct script_data *sc, trig_data *trig, int type, char *line, char *buf);
|
||||
int text_processed(char *field, char *subfield, struct trig_var_data *vd, char *str, size_t slen);
|
||||
void find_replacement(void *go, struct script_data *sc, trig_data *trig, int type, char *var, char *field,
|
||||
char *subfield, char *str, size_t slen);
|
||||
|
||||
/* From dg_handler.c */
|
||||
void free_var_el(struct trig_var_data *var);
|
||||
@@ -354,11 +342,9 @@ void sub_write(char *arg, char_data *ch, byte find_invis, int targets);
|
||||
void send_to_zone(char *messg, zone_rnum zone);
|
||||
|
||||
/* from dg_misc.c */
|
||||
void do_dg_cast(void *go, struct script_data *sc, trig_data *trig,
|
||||
int type, char *cmd);
|
||||
void do_dg_affect(void *go, struct script_data *sc, trig_data *trig,
|
||||
int type, char *cmd);
|
||||
void send_char_pos(struct char_data *ch, int dam);
|
||||
void do_dg_cast(void *go, struct script_data *sc, trig_data *trig, int type, char *cmd);
|
||||
void do_dg_affect(void *go, struct script_data *sc, trig_data *trig, int type, char *cmd);
|
||||
void send_char_pos(char_data *ch, int dam);
|
||||
int valid_dg_target(char_data *ch, int bitvector);
|
||||
void script_damage(char_data *vict, int dam);
|
||||
|
||||
@@ -387,10 +373,10 @@ ACMD(do_mzoneecho);
|
||||
ACMD(do_mlog);
|
||||
|
||||
/* from dg_olc.c... thinking these should be moved to oasis.h */
|
||||
void trigedit_save(struct descriptor_data *d);
|
||||
void trigedit_string_cleanup(struct descriptor_data *d, int terminator);
|
||||
int format_script(struct descriptor_data *d);
|
||||
void trigedit_setup_existing(struct descriptor_data *d, int rtrg_num);
|
||||
void trigedit_save(descriptor_data *d);
|
||||
void trigedit_string_cleanup(descriptor_data *d, int terminator);
|
||||
int format_script(descriptor_data *d);
|
||||
void trigedit_setup_existing(descriptor_data *d, int rtrg_num);
|
||||
|
||||
/* from dg_objcmd.c */
|
||||
room_rnum obj_room(obj_data *obj);
|
||||
@@ -432,10 +418,8 @@ void wld_command_interpreter(room_data *room, char *argument);
|
||||
|
||||
#define GET_SHORT(ch) ((ch)->player.short_descr)
|
||||
|
||||
#define SCRIPT_CHECK(go, type) (SCRIPT(go) && \
|
||||
IS_SET(SCRIPT_TYPES(SCRIPT(go)), type))
|
||||
#define TRIGGER_CHECK(t, type) (IS_SET(GET_TRIG_TYPE(t), type) && \
|
||||
!GET_TRIG_DEPTH(t))
|
||||
#define SCRIPT_CHECK(go, type) (SCRIPT(go) && IS_SET(SCRIPT_TYPES(SCRIPT(go)), type))
|
||||
#define TRIGGER_CHECK(t, type) (IS_SET(GET_TRIG_TYPE(t), type) && !GET_TRIG_DEPTH(t))
|
||||
|
||||
|
||||
/* This formerly used 'go' instead of 'id' and referenced 'go->id' but this is
|
||||
|
||||
+30
-3
@@ -412,7 +412,7 @@ void act_mtrigger(const char_data *ch, char *str, char_data *actor,
|
||||
|
||||
void fight_mtrigger(char_data *ch)
|
||||
{
|
||||
struct char_data *actor;
|
||||
char_data *actor;
|
||||
trig_data *t;
|
||||
char buf[MAX_INPUT_LENGTH];
|
||||
|
||||
@@ -437,7 +437,7 @@ void fight_mtrigger(char_data *ch)
|
||||
|
||||
void hitprcnt_mtrigger(char_data *ch)
|
||||
{
|
||||
struct char_data *actor;
|
||||
char_data *actor;
|
||||
trig_data *t;
|
||||
char buf[MAX_INPUT_LENGTH];
|
||||
|
||||
@@ -554,6 +554,33 @@ int cast_mtrigger(char_data *actor, char_data *ch, int spellnum)
|
||||
return 1;
|
||||
}
|
||||
|
||||
int damage_mtrigger(char_data *actor, char_data *victim, int dam, int attacktype)
|
||||
{
|
||||
trig_data *t;
|
||||
char buf[MAX_INPUT_LENGTH];
|
||||
|
||||
if (victim == NULL)
|
||||
return dam;
|
||||
|
||||
if (!SCRIPT_CHECK(victim, MTRIG_DAMAGE) || AFF_FLAGGED(victim, AFF_CHARM))
|
||||
return dam;
|
||||
|
||||
for (t = TRIGGERS(SCRIPT(victim)); t; t = t->next) {
|
||||
if (TRIGGER_CHECK(t, MTRIG_DAMAGE) &&
|
||||
(rand_number(1, 100) <= GET_TRIG_NARG(t))) {
|
||||
ADD_UID_VAR(buf, t, char_script_id(actor), "actor", 0);
|
||||
ADD_UID_VAR(buf, t, char_script_id(victim), "victim", 0);
|
||||
sprintf(buf, "%d", dam);
|
||||
add_var(&GET_TRIG_VARS(t), "damage", buf, 0);
|
||||
add_var(&GET_TRIG_VARS(t), "attacktype", skill_name(attacktype), 0);
|
||||
return script_driver(&victim, t, MOB_TRIGGER, TRIG_NEW);
|
||||
}
|
||||
}
|
||||
|
||||
return dam;
|
||||
}
|
||||
|
||||
|
||||
int leave_mtrigger(char_data *actor, int dir)
|
||||
{
|
||||
trig_data *t;
|
||||
@@ -649,7 +676,7 @@ void random_otrigger(obj_data *obj)
|
||||
}
|
||||
}
|
||||
|
||||
void timer_otrigger(struct obj_data *obj)
|
||||
void timer_otrigger(obj_data *obj)
|
||||
{
|
||||
trig_data *t;
|
||||
|
||||
|
||||
+21
-20
@@ -65,7 +65,7 @@ void add_var(struct trig_var_data **var_list, const char *name, const char *valu
|
||||
}
|
||||
|
||||
/* perhaps not the best place for this, but I didn't want a new file */
|
||||
char *skill_percent(struct char_data *ch, char *skill)
|
||||
char *skill_percent(char_data *ch, char *skill)
|
||||
{
|
||||
static char retval[16];
|
||||
int skillnum;
|
||||
@@ -98,7 +98,7 @@ int item_in_list(char *item, obj_data *list)
|
||||
count += item_in_list(item, i->contains);
|
||||
}
|
||||
} else if (is_number(item)) { /* check for vnum */
|
||||
obj_vnum ovnum = atoi(item);
|
||||
obj_vnum ovnum = atoidx(item);
|
||||
|
||||
for (i = list; i; i = i->next_content) {
|
||||
if (GET_OBJ_VNUM(i) == ovnum)
|
||||
@@ -120,7 +120,7 @@ int item_in_list(char *item, obj_data *list)
|
||||
/* BOOLEAN return, just check if a player or mob has an item of any sort,
|
||||
* searched for by name or id. Searching equipment as well as inventory, and
|
||||
* containers. Jamie Nelson */
|
||||
int char_has_item(char *item, struct char_data *ch)
|
||||
int char_has_item(char *item, char_data *ch)
|
||||
{
|
||||
|
||||
/* If this works, no more searching needed */
|
||||
@@ -133,7 +133,7 @@ int char_has_item(char *item, struct char_data *ch)
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int handle_oset(struct obj_data * obj, char * argument)
|
||||
static int handle_oset(obj_data * obj, char * argument)
|
||||
{
|
||||
int i = 0;
|
||||
bool found = FALSE;
|
||||
@@ -141,7 +141,7 @@ static int handle_oset(struct obj_data * obj, char * argument)
|
||||
|
||||
struct oset_handler {
|
||||
const char * type;
|
||||
bool (* name)(struct obj_data *, char *);
|
||||
bool (* name)(obj_data *, char *);
|
||||
} handler[] = {
|
||||
{ "alias", oset_alias },
|
||||
{ "apply", oset_apply },
|
||||
@@ -256,6 +256,7 @@ void find_replacement(void *go, struct script_data *sc, trig_data *trig,
|
||||
struct room_data *room, *r = NULL;
|
||||
char *name;
|
||||
int num, count, i, j, doors;
|
||||
IDXTYPE idx;
|
||||
|
||||
char *log_cmd[] = {"mlog ", "olog ", "wlog " };
|
||||
char *send_cmd[] = {"msend ", "osend ", "wsend " };
|
||||
@@ -429,7 +430,7 @@ void find_replacement(void *go, struct script_data *sc, trig_data *trig,
|
||||
return;
|
||||
}
|
||||
else if (!str_cmp(var, "people")) {
|
||||
snprintf(str, slen, "%d",((num = atoi(field)) > 0) ? trgvar_in_room(num) : 0);
|
||||
snprintf(str, slen, "%d",((num = atoidx(field)) > 0) ? trgvar_in_room(num) : 0);
|
||||
return;
|
||||
}
|
||||
else if (!str_cmp(var, "happyhour")) {
|
||||
@@ -469,8 +470,8 @@ void find_replacement(void *go, struct script_data *sc, trig_data *trig,
|
||||
script_log("findmob.vnum(mvnum) - illegal syntax");
|
||||
strcpy(str, "0");
|
||||
} else {
|
||||
room_rnum rrnum = real_room(atoi(field));
|
||||
mob_vnum mvnum = atoi(subfield);
|
||||
room_rnum rrnum = real_room(atoidx(field));
|
||||
mob_vnum mvnum = atoidx(subfield);
|
||||
|
||||
if (rrnum == NOWHERE) {
|
||||
script_log("findmob.vnum(ovnum): No room with vnum %d", atoi(field));
|
||||
@@ -490,7 +491,7 @@ void find_replacement(void *go, struct script_data *sc, trig_data *trig,
|
||||
script_log("findobj.vnum(ovnum) - illegal syntax");
|
||||
strcpy(str, "0");
|
||||
} else {
|
||||
room_rnum rrnum = real_room(atoi(field));
|
||||
room_rnum rrnum = real_room(atoidx(field));
|
||||
|
||||
if (rrnum == NOWHERE) {
|
||||
script_log("findobj.vnum(ovnum): No room with vnum %d", atoi(field));
|
||||
@@ -552,10 +553,10 @@ void find_replacement(void *go, struct script_data *sc, trig_data *trig,
|
||||
in_room = real_room(((struct room_data *) go)->number);
|
||||
break;
|
||||
case OBJ_TRIGGER:
|
||||
in_room = obj_room((struct obj_data *) go);
|
||||
in_room = obj_room((obj_data *) go);
|
||||
break;
|
||||
case MOB_TRIGGER:
|
||||
in_room = IN_ROOM((struct char_data *)go);
|
||||
in_room = IN_ROOM((char_data *)go);
|
||||
break;
|
||||
}
|
||||
if (in_room == NOWHERE) {
|
||||
@@ -978,7 +979,7 @@ void find_replacement(void *go, struct script_data *sc, trig_data *trig,
|
||||
else if (!str_cmp(field, "questdone"))
|
||||
{
|
||||
if (!IS_NPC(c) && subfield && *subfield) {
|
||||
int q_num = atoi(subfield);
|
||||
qst_vnum q_num = atoidx(subfield);
|
||||
if (is_complete(c, q_num))
|
||||
strcpy(str, "1");
|
||||
else
|
||||
@@ -1111,7 +1112,7 @@ void find_replacement(void *go, struct script_data *sc, trig_data *trig,
|
||||
* something like if %actor.vnum(500)%. It should return false for PC's instead
|
||||
* -- Fizban 02/18
|
||||
*/
|
||||
snprintf(str, slen, "%d", IS_NPC(c) ? (int)(GET_MOB_VNUM(c) == atoi(subfield)) : 0 );
|
||||
snprintf(str, slen, "%d", IS_NPC(c) ? GET_MOB_VNUM(c) == atoidx(subfield) : 0 );
|
||||
} else {
|
||||
if (IS_NPC(c))
|
||||
snprintf(str, slen, "%d", GET_MOB_VNUM(c));
|
||||
@@ -1249,8 +1250,8 @@ void find_replacement(void *go, struct script_data *sc, trig_data *trig,
|
||||
if (!(subfield && *subfield))
|
||||
*str = '\0';
|
||||
else {
|
||||
i = atoi(subfield);
|
||||
snprintf(str, slen, "%d", trig_is_attached(SCRIPT(o), i));
|
||||
idx = atoidx(subfield);
|
||||
snprintf(str, slen, "%d", trig_is_attached(SCRIPT(o), idx));
|
||||
}
|
||||
}
|
||||
break;
|
||||
@@ -1311,7 +1312,7 @@ void find_replacement(void *go, struct script_data *sc, trig_data *trig,
|
||||
case 'v':
|
||||
if (!str_cmp(field, "vnum"))
|
||||
if (subfield && *subfield) {
|
||||
snprintf(str, slen, "%d", (int)(GET_OBJ_VNUM(o) == atoi(subfield)));
|
||||
snprintf(str, slen, "%d", GET_OBJ_VNUM(o) == atoidx(subfield));
|
||||
} else {
|
||||
snprintf(str, slen, "%d", GET_OBJ_VNUM(o));
|
||||
}
|
||||
@@ -1403,14 +1404,14 @@ void find_replacement(void *go, struct script_data *sc, trig_data *trig,
|
||||
|
||||
else if (!str_cmp(field, "vnum")) {
|
||||
if (subfield && *subfield) {
|
||||
snprintf(str, slen, "%d", (int)(r->number == atoi(subfield)));
|
||||
snprintf(str, slen, "%d", r->number == atoidx(subfield));
|
||||
} else {
|
||||
snprintf(str, slen,"%d",r->number);
|
||||
}
|
||||
} else if (!str_cmp(field, "contents")) {
|
||||
if (subfield && *subfield) {
|
||||
for (obj = r->contents; obj; obj = obj->next_content) {
|
||||
if (GET_OBJ_VNUM(obj) == atoi(subfield)) {
|
||||
if (GET_OBJ_VNUM(obj) == atoidx(subfield)) {
|
||||
/* arg given, found */
|
||||
snprintf(str, slen, "%c%ld", UID_CHAR, obj_script_id(obj));
|
||||
return;
|
||||
@@ -1457,8 +1458,8 @@ void find_replacement(void *go, struct script_data *sc, trig_data *trig,
|
||||
if (!(subfield && *subfield))
|
||||
*str = '\0';
|
||||
else {
|
||||
i = atoi(subfield);
|
||||
snprintf(str, slen, "%d", trig_is_attached(SCRIPT(r), i));
|
||||
idx = atoidx(subfield);
|
||||
snprintf(str, slen, "%d", trig_is_attached(SCRIPT(r), idx));
|
||||
}
|
||||
}
|
||||
else if (!str_cmp(field, "zonenumber"))
|
||||
|
||||
+15
-13
@@ -169,7 +169,7 @@ WCMD(do_wzoneecho)
|
||||
if (!*room_num || !*msg)
|
||||
wld_log(room, "wzoneecho called with too few args");
|
||||
|
||||
else if ((zone = real_zone_by_thing(atoi(room_num))) == NOWHERE)
|
||||
else if ((zone = real_zone_by_thing(atoidx(room_num))) == NOWHERE)
|
||||
wld_log(room, "wzoneecho called for nonexistant zone");
|
||||
|
||||
else {
|
||||
@@ -191,7 +191,7 @@ WCMD(do_wrecho)
|
||||
if (!*msg || !*start || !*finish || !is_number(start) || !is_number(finish))
|
||||
wld_log(room, "wrecho: too few args");
|
||||
else
|
||||
send_to_range(atoi(start), atoi(finish), "%s\r\n", msg);
|
||||
send_to_range(atoidx(start), atoidx(finish), "%s\r\n", msg);
|
||||
|
||||
}
|
||||
|
||||
@@ -270,7 +270,7 @@ WCMD(do_wdoor)
|
||||
newexit->exit_info = (sh_int)asciiflag_conv(value);
|
||||
break;
|
||||
case 3: /* key */
|
||||
newexit->key = atoi(value);
|
||||
newexit->key = atoidx(value);
|
||||
break;
|
||||
case 4: /* name */
|
||||
if (newexit->keyword)
|
||||
@@ -279,7 +279,7 @@ WCMD(do_wdoor)
|
||||
strcpy(newexit->keyword, value);
|
||||
break;
|
||||
case 5: /* room */
|
||||
if ((to_room = real_room(atoi(value))) != NOWHERE)
|
||||
if ((to_room = real_room(atoidx(value))) != NOWHERE)
|
||||
newexit->to_room = to_room;
|
||||
else
|
||||
wld_log(room, "wdoor: invalid door target");
|
||||
@@ -291,7 +291,8 @@ WCMD(do_wdoor)
|
||||
WCMD(do_wteleport)
|
||||
{
|
||||
char_data *ch, *next_ch;
|
||||
room_rnum target, nr;
|
||||
room_rnum target;
|
||||
room_vnum nr;
|
||||
char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH];
|
||||
|
||||
two_arguments(argument, arg1, arg2);
|
||||
@@ -301,7 +302,7 @@ WCMD(do_wteleport)
|
||||
return;
|
||||
}
|
||||
|
||||
nr = atoi(arg2);
|
||||
nr = atoidx(arg2);
|
||||
target = real_room(nr);
|
||||
|
||||
if (target == NOWHERE)
|
||||
@@ -435,7 +436,7 @@ WCMD(do_wpurge)
|
||||
WCMD(do_wload)
|
||||
{
|
||||
char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH];
|
||||
int number = 0;
|
||||
IDXTYPE number = NOTHING;
|
||||
char_data *mob;
|
||||
obj_data *object;
|
||||
char *target;
|
||||
@@ -445,7 +446,7 @@ WCMD(do_wload)
|
||||
|
||||
target = two_arguments(argument, arg1, arg2);
|
||||
|
||||
if (!*arg1 || !*arg2 || !is_number(arg2) || ((number = atoi(arg2)) < 0)) {
|
||||
if (!*arg1 || !*arg2 || !is_number(arg2) || (number = atoidx(arg2)) == NOTHING) {
|
||||
wld_log(room, "wload: bad syntax");
|
||||
return;
|
||||
}
|
||||
@@ -456,7 +457,7 @@ WCMD(do_wload)
|
||||
if (!target || !*target) {
|
||||
rnum = real_room(room->number);
|
||||
} else {
|
||||
if (!isdigit(*target) || (rnum = real_room(atoi(target))) == NOWHERE) {
|
||||
if (!isdigit(*target) || (rnum = real_room(atoidx(target))) == NOWHERE) {
|
||||
wld_log(room, "wload: room target vnum doesn't exist (loading mob vnum %d to room %s)", number, target);
|
||||
return;
|
||||
}
|
||||
@@ -547,7 +548,7 @@ WCMD(do_wdamage) {
|
||||
WCMD(do_wat)
|
||||
{
|
||||
room_rnum loc = NOWHERE;
|
||||
struct char_data *ch;
|
||||
char_data *ch;
|
||||
char arg[MAX_INPUT_LENGTH], *command;
|
||||
|
||||
command = any_one_arg(argument, arg);
|
||||
@@ -564,7 +565,7 @@ WCMD(do_wat)
|
||||
return;
|
||||
}
|
||||
|
||||
if (isdigit(*arg)) loc = real_room(atoi(arg));
|
||||
if (isdigit(*arg)) loc = real_room(atoidx(arg));
|
||||
else if ((ch = get_char_by_room(room, arg))) loc = IN_ROOM(ch);
|
||||
|
||||
if (loc == NOWHERE) {
|
||||
@@ -577,7 +578,8 @@ WCMD(do_wat)
|
||||
WCMD(do_wmove)
|
||||
{
|
||||
obj_data *obj, *next_obj;
|
||||
room_rnum target, nr;
|
||||
room_rnum target;
|
||||
room_vnum nr;
|
||||
char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH];
|
||||
|
||||
two_arguments(argument, arg1, arg2);
|
||||
@@ -587,7 +589,7 @@ WCMD(do_wmove)
|
||||
return;
|
||||
}
|
||||
|
||||
nr = atoi(arg2);
|
||||
nr = atoidx(arg2);
|
||||
target = real_room(nr);
|
||||
|
||||
if (target == NOWHERE) {
|
||||
|
||||
@@ -1054,7 +1054,7 @@ INCLUDE_FILE_PATTERNS =
|
||||
# undefined via #undef or recursively expanded use the := operator
|
||||
# instead of the = operator.
|
||||
|
||||
PREDEFINED = "ACMD(name)=void name (struct char_data *ch, char *argument, int cmd, int subcmd)" "WCMD(name)=void name (room_data *room, char *argument, int cmd, int subcmd)" "OCMD(name)=void name(obj_data *obj, char *argument, int cmd, int subcmd)" "SPECIAL(name)=int name(struct char_data *ch, void *me, int cmd, char *argument)"
|
||||
PREDEFINED = "ACMD(name)=void name (char_data *ch, char *argument, int cmd, int subcmd)" "WCMD(name)=void name (room_data *room, char *argument, int cmd, int subcmd)" "OCMD(name)=void name(obj_data *obj, char *argument, int cmd, int subcmd)" "SPECIAL(name)=int name(char_data *ch, void *me, int cmd, char *argument)"
|
||||
|
||||
# If the MACRO_EXPANSION and EXPAND_ONLY_PREDEF tags are set to YES then
|
||||
# this tag can be used to specify a list of macro names that should be expanded.
|
||||
|
||||
@@ -1054,7 +1054,7 @@ INCLUDE_FILE_PATTERNS =
|
||||
# undefined via #undef or recursively expanded use the := operator
|
||||
# instead of the = operator.
|
||||
|
||||
PREDEFINED = "ACMD(name)=void name (struct char_data *ch, char *argument, int cmd, int subcmd)" "WCMD(name)=void name (room_data *room, char *argument, int cmd, int subcmd)" "OCMD(name)=void name(obj_data *obj, char *argument, int cmd, int subcmd)" "SPECIAL(name)=int name(struct char_data *ch, void *me, int cmd, char *argument)"
|
||||
PREDEFINED = "ACMD(name)=void name (char_data *ch, char *argument, int cmd, int subcmd)" "WCMD(name)=void name (room_data *room, char *argument, int cmd, int subcmd)" "OCMD(name)=void name(obj_data *obj, char *argument, int cmd, int subcmd)" "SPECIAL(name)=int name(char_data *ch, void *me, int cmd, char *argument)"
|
||||
|
||||
# If the MACRO_EXPANSION and EXPAND_ONLY_PREDEF tags are set to YES then
|
||||
# this tag can be used to specify a list of macro names that should be expanded.
|
||||
|
||||
+48
-43
@@ -29,7 +29,7 @@
|
||||
|
||||
/* locally defined global variables, used externally */
|
||||
/* head of l-list of fighting chars */
|
||||
struct char_data *combat_list = NULL;
|
||||
char_data *combat_list = NULL;
|
||||
/* Weapon attack texts */
|
||||
struct attack_hit_type attack_hit_text[] =
|
||||
{
|
||||
@@ -51,23 +51,23 @@ struct attack_hit_type attack_hit_text[] =
|
||||
};
|
||||
|
||||
/* local (file scope only) variables */
|
||||
static struct char_data *next_combat_list = NULL;
|
||||
static char_data *next_combat_list = NULL;
|
||||
|
||||
/* local file scope utility functions */
|
||||
static void perform_group_gain(struct char_data *ch, int base, struct char_data *victim);
|
||||
static void dam_message(int dam, struct char_data *ch, struct char_data *victim, int w_type);
|
||||
static void make_corpse(struct char_data *ch);
|
||||
static void change_alignment(struct char_data *ch, struct char_data *victim);
|
||||
static void group_gain(struct char_data *ch, struct char_data *victim);
|
||||
static void solo_gain(struct char_data *ch, struct char_data *victim);
|
||||
static void perform_group_gain(char_data *ch, int base, char_data *victim);
|
||||
static void dam_message(int dam, char_data *ch, char_data *victim, int w_type);
|
||||
static void make_corpse(char_data *ch);
|
||||
static void change_alignment(char_data *ch, char_data *victim);
|
||||
static void group_gain(char_data *ch, char_data *victim);
|
||||
static void solo_gain(char_data *ch, char_data *victim);
|
||||
/** @todo refactor this function name */
|
||||
static char *replace_string(const char *str, const char *weapon_singular, const char *weapon_plural);
|
||||
static int compute_thaco(struct char_data *ch, struct char_data *vict);
|
||||
static int compute_thaco(char_data *ch, char_data *vict);
|
||||
|
||||
|
||||
#define IS_WEAPON(type) (((type) >= TYPE_HIT) && ((type) < TYPE_SUFFERING))
|
||||
/* The Fight related routines */
|
||||
void appear(struct char_data *ch)
|
||||
void appear(char_data *ch)
|
||||
{
|
||||
if (affected_by_spell(ch, SPELL_INVISIBLE))
|
||||
affect_from_char(ch, SPELL_INVISIBLE);
|
||||
@@ -82,7 +82,7 @@ void appear(struct char_data *ch)
|
||||
FALSE, ch, 0, 0, TO_ROOM);
|
||||
}
|
||||
|
||||
int compute_armor_class(struct char_data *ch)
|
||||
int compute_armor_class(char_data *ch)
|
||||
{
|
||||
int armorclass = GET_AC(ch);
|
||||
|
||||
@@ -92,7 +92,7 @@ int compute_armor_class(struct char_data *ch)
|
||||
return (MAX(-100, armorclass)); /* -100 is lowest */
|
||||
}
|
||||
|
||||
void update_pos(struct char_data *victim)
|
||||
void update_pos(char_data *victim)
|
||||
{
|
||||
if ((GET_HIT(victim) > 0) && (GET_POS(victim) > POS_STUNNED))
|
||||
return;
|
||||
@@ -108,7 +108,7 @@ void update_pos(struct char_data *victim)
|
||||
GET_POS(victim) = POS_STUNNED;
|
||||
}
|
||||
|
||||
void check_killer(struct char_data *ch, struct char_data *vict)
|
||||
void check_killer(char_data *ch, char_data *vict)
|
||||
{
|
||||
if (PLR_FLAGGED(vict, PLR_KILLER) || PLR_FLAGGED(vict, PLR_THIEF))
|
||||
return;
|
||||
@@ -123,7 +123,7 @@ void check_killer(struct char_data *ch, struct char_data *vict)
|
||||
}
|
||||
|
||||
/* start one char fighting another (yes, it is horrible, I know... ) */
|
||||
void set_fighting(struct char_data *ch, struct char_data *vict)
|
||||
void set_fighting(char_data *ch, char_data *vict)
|
||||
{
|
||||
if (ch == vict)
|
||||
return;
|
||||
@@ -147,9 +147,9 @@ void set_fighting(struct char_data *ch, struct char_data *vict)
|
||||
}
|
||||
|
||||
/* remove a char from the list of fighting chars */
|
||||
void stop_fighting(struct char_data *ch)
|
||||
void stop_fighting(char_data *ch)
|
||||
{
|
||||
struct char_data *temp;
|
||||
char_data *temp;
|
||||
|
||||
if (ch == next_combat_list)
|
||||
next_combat_list = ch->next_fighting;
|
||||
@@ -161,11 +161,11 @@ void stop_fighting(struct char_data *ch)
|
||||
update_pos(ch);
|
||||
}
|
||||
|
||||
static void make_corpse(struct char_data *ch)
|
||||
static void make_corpse(char_data *ch)
|
||||
{
|
||||
char buf2[MAX_NAME_LENGTH + 64];
|
||||
struct obj_data *corpse, *o;
|
||||
struct obj_data *money;
|
||||
obj_data *corpse, *o;
|
||||
obj_data *money;
|
||||
int i, x, y;
|
||||
|
||||
corpse = create_obj();
|
||||
@@ -232,14 +232,14 @@ static void make_corpse(struct char_data *ch)
|
||||
}
|
||||
|
||||
/* When ch kills victim */
|
||||
static void change_alignment(struct char_data *ch, struct char_data *victim)
|
||||
static void change_alignment(char_data *ch, char_data *victim)
|
||||
{
|
||||
/* new alignment change algorithm: if you kill a monster with alignment A,
|
||||
* you move 1/16th of the way to having alignment -A. Simple and fast. */
|
||||
GET_ALIGNMENT(ch) += (-GET_ALIGNMENT(victim) - GET_ALIGNMENT(ch)) / 16;
|
||||
}
|
||||
|
||||
void death_cry(struct char_data *ch)
|
||||
void death_cry(char_data *ch)
|
||||
{
|
||||
int door;
|
||||
|
||||
@@ -250,9 +250,9 @@ void death_cry(struct char_data *ch)
|
||||
send_to_room(world[IN_ROOM(ch)].dir_option[door]->to_room, "Your blood freezes as you hear someone's death cry.\r\n");
|
||||
}
|
||||
|
||||
void raw_kill(struct char_data * ch, struct char_data * killer)
|
||||
void raw_kill(char_data * ch, char_data * killer)
|
||||
{
|
||||
struct char_data *i;
|
||||
char_data *i;
|
||||
|
||||
if (FIGHTING(ch))
|
||||
stop_fighting(ch);
|
||||
@@ -271,7 +271,7 @@ struct char_data *i;
|
||||
|
||||
if (killer) {
|
||||
if (killer->group) {
|
||||
while ((i = (struct char_data *) simple_list(killer->group->members)) != NULL)
|
||||
while ((i = (char_data *) simple_list(killer->group->members)) != NULL)
|
||||
if(IN_ROOM(i) == IN_ROOM(ch) || (world[IN_ROOM(i)].zone == world[IN_ROOM(ch)].zone))
|
||||
autoquest_trigger_check(i, ch, NULL, AQ_MOB_KILL);
|
||||
} else
|
||||
@@ -293,7 +293,7 @@ struct char_data *i;
|
||||
}
|
||||
}
|
||||
|
||||
void die(struct char_data * ch, struct char_data * killer)
|
||||
void die(char_data * ch, char_data * killer)
|
||||
{
|
||||
gain_exp(ch, -(GET_EXP(ch) / 2));
|
||||
if (!IS_NPC(ch)) {
|
||||
@@ -303,8 +303,8 @@ void die(struct char_data * ch, struct char_data * killer)
|
||||
raw_kill(ch, killer);
|
||||
}
|
||||
|
||||
static void perform_group_gain(struct char_data *ch, int base,
|
||||
struct char_data *victim)
|
||||
static void perform_group_gain(char_data *ch, int base,
|
||||
char_data *victim)
|
||||
{
|
||||
int share, hap_share;
|
||||
|
||||
@@ -325,12 +325,12 @@ static void perform_group_gain(struct char_data *ch, int base,
|
||||
change_alignment(ch, victim);
|
||||
}
|
||||
|
||||
static void group_gain(struct char_data *ch, struct char_data *victim)
|
||||
static void group_gain(char_data *ch, char_data *victim)
|
||||
{
|
||||
int tot_members = 0, base, tot_gain;
|
||||
struct char_data *k;
|
||||
char_data *k;
|
||||
|
||||
while ((k = (struct char_data *) simple_list(GROUP(ch)->members)) != NULL)
|
||||
while ((k = (char_data *) simple_list(GROUP(ch)->members)) != NULL)
|
||||
if (IN_ROOM(ch) == IN_ROOM(k))
|
||||
tot_members++;
|
||||
|
||||
@@ -346,12 +346,12 @@ static void group_gain(struct char_data *ch, struct char_data *victim)
|
||||
else
|
||||
base = 0;
|
||||
|
||||
while ((k = (struct char_data *) simple_list(GROUP(ch)->members)) != NULL)
|
||||
while ((k = (char_data *) simple_list(GROUP(ch)->members)) != NULL)
|
||||
if (IN_ROOM(k) == IN_ROOM(ch))
|
||||
perform_group_gain(k, base, victim);
|
||||
}
|
||||
|
||||
static void solo_gain(struct char_data *ch, struct char_data *victim)
|
||||
static void solo_gain(char_data *ch, char_data *victim)
|
||||
{
|
||||
int exp, happy_exp;
|
||||
|
||||
@@ -407,7 +407,7 @@ static char *replace_string(const char *str, const char *weapon_singular, const
|
||||
}
|
||||
|
||||
/* message for doing damage with a weapon */
|
||||
static void dam_message(int dam, struct char_data *ch, struct char_data *victim,
|
||||
static void dam_message(int dam, char_data *ch, char_data *victim,
|
||||
int w_type)
|
||||
{
|
||||
char *buf;
|
||||
@@ -512,13 +512,13 @@ static void dam_message(int dam, struct char_data *ch, struct char_data *victim,
|
||||
|
||||
/* message for doing damage with a spell or skill. Also used for weapon
|
||||
* damage on miss and death blows. */
|
||||
int skill_message(int dam, struct char_data *ch, struct char_data *vict,
|
||||
int skill_message(int dam, char_data *ch, char_data *vict,
|
||||
int attacktype)
|
||||
{
|
||||
int i, j, nr;
|
||||
struct message_type *msg;
|
||||
|
||||
struct obj_data *weap = GET_EQ(ch, WEAR_WIELD);
|
||||
obj_data *weap = GET_EQ(ch, WEAR_WIELD);
|
||||
|
||||
/* @todo restructure the messages library to a pointer based system as
|
||||
* opposed to the current cyclic location system. */
|
||||
@@ -585,12 +585,12 @@ int skill_message(int dam, struct char_data *ch, struct char_data *vict,
|
||||
* < 0 Victim died.
|
||||
* = 0 No damage.
|
||||
* > 0 How much damage done. */
|
||||
int damage(struct char_data *ch, struct char_data *victim, int dam, int attacktype)
|
||||
int damage(char_data *ch, char_data *victim, int dam, int attacktype)
|
||||
{
|
||||
long local_gold = 0, happy_gold = 0;
|
||||
char local_buf[256];
|
||||
struct char_data *tmp_char;
|
||||
struct obj_data *corpse_obj;
|
||||
char_data *tmp_char;
|
||||
obj_data *corpse_obj;
|
||||
|
||||
if (GET_POS(victim) <= POS_DEAD) {
|
||||
/* This is "normal"-ish now with delayed extraction. -gg 3/15/2001 */
|
||||
@@ -620,6 +620,11 @@ int damage(struct char_data *ch, struct char_data *victim, int dam, int attackty
|
||||
if (!IS_NPC(victim) && ((GET_LEVEL(victim) >= LVL_IMMORT) && PRF_FLAGGED(victim, PRF_NOHASSLE)))
|
||||
dam = 0;
|
||||
|
||||
dam = damage_mtrigger(ch, victim, dam, attacktype);
|
||||
if (dam == -1) {
|
||||
return (0);
|
||||
}
|
||||
|
||||
if (victim != ch) {
|
||||
/* Start the attacker fighting the victim */
|
||||
if (GET_POS(ch) > POS_STUNNED && (FIGHTING(ch) == NULL))
|
||||
@@ -786,7 +791,7 @@ int damage(struct char_data *ch, struct char_data *victim, int dam, int attackty
|
||||
/* Calculate the THAC0 of the attacker. 'victim' currently isn't used but you
|
||||
* could use it for special cases like weapons that hit evil creatures easier
|
||||
* or a weapon that always misses attacking an animal. */
|
||||
static int compute_thaco(struct char_data *ch, struct char_data *victim)
|
||||
static int compute_thaco(char_data *ch, char_data *victim)
|
||||
{
|
||||
int calc_thaco;
|
||||
|
||||
@@ -802,9 +807,9 @@ static int compute_thaco(struct char_data *ch, struct char_data *victim)
|
||||
return calc_thaco;
|
||||
}
|
||||
|
||||
void hit(struct char_data *ch, struct char_data *victim, int type)
|
||||
void hit(char_data *ch, char_data *victim, int type)
|
||||
{
|
||||
struct obj_data *wielded = GET_EQ(ch, WEAR_WIELD);
|
||||
obj_data *wielded = GET_EQ(ch, WEAR_WIELD);
|
||||
int w_type, victim_ac, calc_thaco, dam, diceroll;
|
||||
|
||||
/* Check that the attacker and victim exist */
|
||||
@@ -905,7 +910,7 @@ void hit(struct char_data *ch, struct char_data *victim, int type)
|
||||
/* control the fights going on. Called every 2 seconds from comm.c. */
|
||||
void perform_violence(void)
|
||||
{
|
||||
struct char_data *ch, *tch;
|
||||
char_data *ch, *tch;
|
||||
|
||||
for (ch = combat_list; ch; ch = next_combat_list) {
|
||||
next_combat_list = ch->next_fighting;
|
||||
@@ -935,7 +940,7 @@ void perform_violence(void)
|
||||
if (GROUP(ch) && GROUP(ch)->members && GROUP(ch)->members->iSize) {
|
||||
struct iterator_data Iterator;
|
||||
|
||||
tch = (struct char_data *) merge_iterator(&Iterator, GROUP(ch)->members);
|
||||
tch = (char_data *) merge_iterator(&Iterator, GROUP(ch)->members);
|
||||
for (; tch ; tch = next_in_list(&Iterator)) {
|
||||
if (tch == ch)
|
||||
continue;
|
||||
|
||||
+12
-13
@@ -21,23 +21,22 @@ struct attack_hit_type {
|
||||
};
|
||||
|
||||
/* Functions available in fight.c */
|
||||
void appear(struct char_data *ch);
|
||||
void check_killer(struct char_data *ch, struct char_data *vict);
|
||||
int compute_armor_class(struct char_data *ch);
|
||||
int damage(struct char_data *ch, struct char_data *victim, int dam, int attacktype);
|
||||
void death_cry(struct char_data *ch);
|
||||
void die(struct char_data * ch, struct char_data * killer);
|
||||
void hit(struct char_data *ch, struct char_data *victim, int type);
|
||||
void appear(char_data *ch);
|
||||
void check_killer(char_data *ch, char_data *vict);
|
||||
int compute_armor_class(char_data *ch);
|
||||
int damage(char_data *ch, char_data *victim, int dam, int attacktype);
|
||||
void death_cry(char_data *ch);
|
||||
void die(char_data * ch, char_data * killer);
|
||||
void hit(char_data *ch, char_data *victim, int type);
|
||||
void perform_violence(void);
|
||||
void raw_kill(struct char_data * ch, struct char_data * killer);
|
||||
void set_fighting(struct char_data *ch, struct char_data *victim);
|
||||
int skill_message(int dam, struct char_data *ch, struct char_data *vict,
|
||||
int attacktype);
|
||||
void stop_fighting(struct char_data *ch);
|
||||
void raw_kill(char_data * ch, char_data * killer);
|
||||
void set_fighting(char_data *ch, char_data *victim);
|
||||
int skill_message(int dam, char_data *ch, char_data *vict, int attacktype);
|
||||
void stop_fighting(char_data *ch);
|
||||
|
||||
|
||||
/* Global variables */
|
||||
extern struct attack_hit_type attack_hit_text[];
|
||||
extern struct char_data *combat_list;
|
||||
extern char_data *combat_list;
|
||||
|
||||
#endif /* _FIGHT_H_*/
|
||||
|
||||
+15
-15
@@ -21,11 +21,11 @@
|
||||
/* local functions */
|
||||
static void extract_mobile_all(mob_vnum vnum);
|
||||
|
||||
int add_mobile(struct char_data *mob, mob_vnum vnum)
|
||||
int add_mobile(char_data *mob, mob_vnum vnum)
|
||||
{
|
||||
int rnum, i, found = FALSE, shop, cmd_no;
|
||||
zone_rnum zone;
|
||||
struct char_data *live_mob;
|
||||
char_data *live_mob;
|
||||
|
||||
if ((rnum = real_mobile(vnum)) != NOBODY) {
|
||||
/* Copy over the mobile and free() the old strings. */
|
||||
@@ -41,7 +41,7 @@ int add_mobile(struct char_data *mob, mob_vnum vnum)
|
||||
return rnum;
|
||||
}
|
||||
|
||||
RECREATE(mob_proto, struct char_data, top_of_mobt + 2);
|
||||
RECREATE(mob_proto, char_data, top_of_mobt + 2);
|
||||
RECREATE(mob_index, struct index_data, top_of_mobt + 2);
|
||||
top_of_mobt++;
|
||||
|
||||
@@ -90,7 +90,7 @@ int add_mobile(struct char_data *mob, mob_vnum vnum)
|
||||
return found;
|
||||
}
|
||||
|
||||
int copy_mobile(struct char_data *to, struct char_data *from)
|
||||
int copy_mobile(char_data *to, char_data *from)
|
||||
{
|
||||
free_mobile_strings(to);
|
||||
*to = *from;
|
||||
@@ -101,7 +101,7 @@ int copy_mobile(struct char_data *to, struct char_data *from)
|
||||
|
||||
static void extract_mobile_all(mob_vnum vnum)
|
||||
{
|
||||
struct char_data *next, *ch;
|
||||
char_data *next, *ch;
|
||||
int i;
|
||||
|
||||
for (ch = character_list; ch; ch = next) {
|
||||
@@ -140,8 +140,8 @@ static void extract_mobile_all(mob_vnum vnum)
|
||||
|
||||
int delete_mobile(mob_rnum refpt)
|
||||
{
|
||||
struct char_data *live_mob;
|
||||
struct char_data *proto;
|
||||
char_data *live_mob;
|
||||
char_data *proto;
|
||||
int counter, cmd_no;
|
||||
mob_vnum vnum;
|
||||
zone_rnum zone;
|
||||
@@ -169,7 +169,7 @@ int delete_mobile(mob_rnum refpt)
|
||||
|
||||
top_of_mobt--;
|
||||
RECREATE(mob_index, struct index_data, top_of_mobt + 1);
|
||||
RECREATE(mob_proto, struct char_data, top_of_mobt + 1);
|
||||
RECREATE(mob_proto, char_data, top_of_mobt + 1);
|
||||
|
||||
/* Update live mobile rnums. */
|
||||
for (live_mob = character_list; live_mob; live_mob = live_mob->next)
|
||||
@@ -195,7 +195,7 @@ int delete_mobile(mob_rnum refpt)
|
||||
return refpt;
|
||||
}
|
||||
|
||||
int copy_mobile_strings(struct char_data *t, struct char_data *f)
|
||||
int copy_mobile_strings(char_data *t, char_data *f)
|
||||
{
|
||||
if (f->player.name)
|
||||
t->player.name = strdup(f->player.name);
|
||||
@@ -210,7 +210,7 @@ int copy_mobile_strings(struct char_data *t, struct char_data *f)
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
int update_mobile_strings(struct char_data *t, struct char_data *f)
|
||||
int update_mobile_strings(char_data *t, char_data *f)
|
||||
{
|
||||
if (f->player.name)
|
||||
t->player.name = f->player.name;
|
||||
@@ -225,7 +225,7 @@ int update_mobile_strings(struct char_data *t, struct char_data *f)
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
int free_mobile_strings(struct char_data *mob)
|
||||
int free_mobile_strings(char_data *mob)
|
||||
{
|
||||
if (mob->player.name)
|
||||
free(mob->player.name);
|
||||
@@ -242,7 +242,7 @@ int free_mobile_strings(struct char_data *mob)
|
||||
|
||||
/* Free a mobile structure that has been edited. Take care of existing mobiles
|
||||
* and their mob_proto! */
|
||||
int free_mobile(struct char_data *mob)
|
||||
int free_mobile(char_data *mob)
|
||||
{
|
||||
mob_rnum i;
|
||||
|
||||
@@ -325,7 +325,7 @@ int save_mobiles(zone_rnum rznum)
|
||||
return written;
|
||||
}
|
||||
|
||||
int write_mobile_espec(mob_vnum mvnum, struct char_data *mob, FILE *fd)
|
||||
int write_mobile_espec(mob_vnum mvnum, char_data *mob, FILE *fd)
|
||||
{
|
||||
if (GET_ATTACK(mob) != 0)
|
||||
fprintf(fd, "BareHandAttack: %d\n", GET_ATTACK(mob));
|
||||
@@ -357,7 +357,7 @@ int write_mobile_espec(mob_vnum mvnum, struct char_data *mob, FILE *fd)
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
int write_mobile_record(mob_vnum mvnum, struct char_data *mob, FILE *fd)
|
||||
int write_mobile_record(mob_vnum mvnum, char_data *mob, FILE *fd)
|
||||
{
|
||||
char ldesc[MAX_STRING_LENGTH];
|
||||
char ddesc[MAX_STRING_LENGTH];
|
||||
@@ -419,7 +419,7 @@ int write_mobile_record(mob_vnum mvnum, struct char_data *mob, FILE *fd)
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void check_mobile_strings(struct char_data *mob)
|
||||
void check_mobile_strings(char_data *mob)
|
||||
{
|
||||
mob_vnum mvnum = mob_index[mob->nr].vnum;
|
||||
check_mobile_string(mvnum, &GET_LDESC(mob), "long description");
|
||||
|
||||
+12
-12
@@ -13,21 +13,21 @@
|
||||
#define _GENMOB_H_
|
||||
|
||||
int delete_mobile(mob_rnum);
|
||||
int copy_mobile(struct char_data *to, struct char_data *from);
|
||||
int add_mobile(struct char_data *, mob_vnum);
|
||||
int copy_mob_strings(struct char_data *to, struct char_data *from);
|
||||
int free_mob_strings(struct char_data *);
|
||||
int free_mobile(struct char_data *mob);
|
||||
int copy_mobile(char_data *to, char_data *from);
|
||||
int add_mobile(char_data *, mob_vnum);
|
||||
int copy_mob_strings(char_data *to, char_data *from);
|
||||
int free_mob_strings(char_data *);
|
||||
int free_mobile(char_data *mob);
|
||||
int save_mobiles(zone_rnum rznum);
|
||||
int update_mobile_strings(struct char_data *t, struct char_data *f);
|
||||
void check_mobile_strings(struct char_data *mob);
|
||||
int update_mobile_strings(char_data *t, char_data *f);
|
||||
void check_mobile_strings(char_data *mob);
|
||||
void check_mobile_string(mob_vnum i, char **string, const char *desc);
|
||||
int write_mobile_record(mob_vnum mvnum, struct char_data *mob, FILE *fd);
|
||||
int write_mobile_espec(mob_vnum mvnum, struct char_data *mob, FILE *fd);
|
||||
int free_mobile_strings(struct char_data *mob);
|
||||
int copy_mobile_strings(struct char_data *t, struct char_data *f);
|
||||
int write_mobile_record(mob_vnum mvnum, char_data *mob, FILE *fd);
|
||||
int write_mobile_espec(mob_vnum mvnum, char_data *mob, FILE *fd);
|
||||
int free_mobile_strings(char_data *mob);
|
||||
int copy_mobile_strings(char_data *t, char_data *f);
|
||||
#if CONFIG_GENOLC_MOBPROG
|
||||
int write_mobile_mobprog(mob_vnum mvnum, struct char_data *mob, FILE *fd);
|
||||
int write_mobile_mobprog(mob_vnum mvnum, char_data *mob, FILE *fd);
|
||||
#endif
|
||||
|
||||
/* Handy macros. */
|
||||
|
||||
+23
-23
@@ -22,10 +22,10 @@
|
||||
|
||||
|
||||
/* local functions */
|
||||
static int update_all_objects(struct obj_data *obj);
|
||||
static void copy_object_strings(struct obj_data *to, struct obj_data *from);
|
||||
static int update_all_objects(obj_data *obj);
|
||||
static void copy_object_strings(obj_data *to, obj_data *from);
|
||||
|
||||
obj_rnum add_object(struct obj_data *newobj, obj_vnum ovnum)
|
||||
obj_rnum add_object(obj_data *newobj, obj_vnum ovnum)
|
||||
{
|
||||
int found = NOTHING;
|
||||
zone_rnum rznum = real_zone_by_thing(ovnum);
|
||||
@@ -48,9 +48,9 @@ obj_rnum add_object(struct obj_data *newobj, obj_vnum ovnum)
|
||||
* and every object currently in the game to see which ones are pointing to
|
||||
* this prototype. If object is pointing to this prototype, then we need to
|
||||
* replace it with the new one. */
|
||||
static int update_all_objects(struct obj_data *refobj)
|
||||
static int update_all_objects(obj_data *refobj)
|
||||
{
|
||||
struct obj_data *obj, swap;
|
||||
obj_data *obj, swap;
|
||||
int count = 0;
|
||||
|
||||
for (obj = object_list; obj; obj = obj->next) {
|
||||
@@ -85,7 +85,7 @@ static int update_all_objects(struct obj_data *refobj)
|
||||
obj_rnum adjust_objects(obj_rnum refpt)
|
||||
{
|
||||
int shop, i, zone, cmd_no;
|
||||
struct obj_data *obj;
|
||||
obj_data *obj;
|
||||
|
||||
#if CIRCLE_UNSIGNED_INDEX
|
||||
if (refpt == NOTHING || refpt > top_of_objt)
|
||||
@@ -132,13 +132,13 @@ obj_rnum adjust_objects(obj_rnum refpt)
|
||||
/* Function handle the insertion of an object within the prototype framework.
|
||||
* Note that this does not adjust internal values of other objects, use
|
||||
* add_object() for that. */
|
||||
obj_rnum insert_object(struct obj_data *obj, obj_vnum ovnum)
|
||||
obj_rnum insert_object(obj_data *obj, obj_vnum ovnum)
|
||||
{
|
||||
obj_rnum i;
|
||||
|
||||
top_of_objt++;
|
||||
RECREATE(obj_index, struct index_data, top_of_objt + 1);
|
||||
RECREATE(obj_proto, struct obj_data, top_of_objt + 1);
|
||||
RECREATE(obj_proto, obj_data, top_of_objt + 1);
|
||||
|
||||
/* Start counting through both tables. */
|
||||
for (i = top_of_objt; i > 0; i--) {
|
||||
@@ -156,7 +156,7 @@ obj_rnum insert_object(struct obj_data *obj, obj_vnum ovnum)
|
||||
return index_object(obj, ovnum, 0);
|
||||
}
|
||||
|
||||
obj_rnum index_object(struct obj_data *obj, obj_vnum ovnum, obj_rnum ornum)
|
||||
obj_rnum index_object(obj_data *obj, obj_vnum ovnum, obj_rnum ornum)
|
||||
{
|
||||
#if CIRCLE_UNSIGNED_INDEX
|
||||
if (obj == NULL || ornum == NOTHING || ornum > top_of_objt)
|
||||
@@ -184,7 +184,7 @@ int save_objects(zone_rnum zone_num)
|
||||
char pbuf1[MAX_STRING_LENGTH], pbuf2[MAX_STRING_LENGTH], pbuf3[MAX_STRING_LENGTH], pbuf4[MAX_STRING_LENGTH];
|
||||
int counter, counter2, realcounter;
|
||||
FILE *fp;
|
||||
struct obj_data *obj;
|
||||
obj_data *obj;
|
||||
struct extra_descr_data *ex_desc;
|
||||
|
||||
#if CIRCLE_UNSIGNED_INDEX
|
||||
@@ -299,7 +299,7 @@ int save_objects(zone_rnum zone_num)
|
||||
}
|
||||
|
||||
/* Free all, unconditionally. */
|
||||
void free_object_strings(struct obj_data *obj)
|
||||
void free_object_strings(obj_data *obj)
|
||||
{
|
||||
if (obj->name)
|
||||
free(obj->name);
|
||||
@@ -314,7 +314,7 @@ void free_object_strings(struct obj_data *obj)
|
||||
}
|
||||
|
||||
/* For object instances that are not the prototype. */
|
||||
void free_object_strings_proto(struct obj_data *obj)
|
||||
void free_object_strings_proto(obj_data *obj)
|
||||
{
|
||||
int robj_num = GET_OBJ_RNUM(obj);
|
||||
|
||||
@@ -349,7 +349,7 @@ void free_object_strings_proto(struct obj_data *obj)
|
||||
}
|
||||
}
|
||||
|
||||
static void copy_object_strings(struct obj_data *to, struct obj_data *from)
|
||||
static void copy_object_strings(obj_data *to, obj_data *from)
|
||||
{
|
||||
to->name = from->name ? strdup(from->name) : NULL;
|
||||
to->description = from->description ? strdup(from->description) : NULL;
|
||||
@@ -362,18 +362,18 @@ static void copy_object_strings(struct obj_data *to, struct obj_data *from)
|
||||
to->ex_description = NULL;
|
||||
}
|
||||
|
||||
int copy_object(struct obj_data *to, struct obj_data *from)
|
||||
int copy_object(obj_data *to, obj_data *from)
|
||||
{
|
||||
free_object_strings(to);
|
||||
return copy_object_main(to, from, TRUE);
|
||||
}
|
||||
|
||||
int copy_object_preserve(struct obj_data *to, struct obj_data *from)
|
||||
int copy_object_preserve(obj_data *to, obj_data *from)
|
||||
{
|
||||
return copy_object_main(to, from, FALSE);
|
||||
}
|
||||
|
||||
int copy_object_main(struct obj_data *to, struct obj_data *from, int free_object)
|
||||
int copy_object_main(obj_data *to, obj_data *from, int free_object)
|
||||
{
|
||||
*to = *from;
|
||||
copy_object_strings(to, from);
|
||||
@@ -384,7 +384,7 @@ int delete_object(obj_rnum rnum)
|
||||
{
|
||||
obj_rnum i;
|
||||
zone_rnum zrnum;
|
||||
struct obj_data *obj, *tmp, *next_obj;
|
||||
obj_data *obj, *tmp, *next_obj;
|
||||
int shop, j, zone, cmd_no;
|
||||
|
||||
if (rnum == NOTHING || rnum > top_of_objt)
|
||||
@@ -404,7 +404,7 @@ int delete_object(obj_rnum rnum)
|
||||
|
||||
/* extract_obj() will just axe contents. */
|
||||
if (tmp->contains) {
|
||||
struct obj_data *this_content, *next_content;
|
||||
obj_data *this_content, *next_content;
|
||||
for (this_content = tmp->contains; this_content; this_content = next_content) {
|
||||
next_content = this_content->next_content;
|
||||
if (IN_ROOM(tmp)) {
|
||||
@@ -442,7 +442,7 @@ int delete_object(obj_rnum rnum)
|
||||
|
||||
top_of_objt--;
|
||||
RECREATE(obj_index, struct index_data, top_of_objt + 1);
|
||||
RECREATE(obj_proto, struct obj_data, top_of_objt + 1);
|
||||
RECREATE(obj_proto, obj_data, top_of_objt + 1);
|
||||
|
||||
/* Renumber notice boards. */
|
||||
for (j = 0; j < NUM_OF_BOARDS; j++)
|
||||
@@ -487,7 +487,7 @@ int delete_object(obj_rnum rnum)
|
||||
}
|
||||
|
||||
/* oset handling, this location should be temporary */
|
||||
bool oset_alias(struct obj_data *obj, char * argument)
|
||||
bool oset_alias(obj_data *obj, char * argument)
|
||||
{
|
||||
static size_t max_len = 64;
|
||||
int i = GET_OBJ_RNUM(obj);
|
||||
@@ -505,7 +505,7 @@ bool oset_alias(struct obj_data *obj, char * argument)
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
bool oset_apply(struct obj_data *obj, char * argument)
|
||||
bool oset_apply(obj_data *obj, char * argument)
|
||||
{
|
||||
int i = 0, apply = -1, location = -1, mod = 0, empty = -1, value;
|
||||
char arg[MAX_INPUT_LENGTH];
|
||||
@@ -558,7 +558,7 @@ bool oset_apply(struct obj_data *obj, char * argument)
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
bool oset_short_description(struct obj_data *obj, char * argument)
|
||||
bool oset_short_description(obj_data *obj, char * argument)
|
||||
{
|
||||
static size_t max_len = 64;
|
||||
int i = GET_OBJ_RNUM(obj);
|
||||
@@ -576,7 +576,7 @@ bool oset_short_description(struct obj_data *obj, char * argument)
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
bool oset_long_description(struct obj_data *obj, char * argument)
|
||||
bool oset_long_description(obj_data *obj, char * argument)
|
||||
{
|
||||
static size_t max_len = 128;
|
||||
int i = GET_OBJ_RNUM(obj);
|
||||
|
||||
+12
-12
@@ -12,20 +12,20 @@
|
||||
#ifndef _GENOBJ_H_
|
||||
#define _GENOBJ_H_
|
||||
|
||||
void free_object_strings_proto(struct obj_data *obj);
|
||||
void free_object_strings(struct obj_data *obj);
|
||||
int copy_object(struct obj_data *to, struct obj_data *from);
|
||||
int copy_object_preserve(struct obj_data *to, struct obj_data *from);
|
||||
void free_object_strings_proto(obj_data *obj);
|
||||
void free_object_strings(obj_data *obj);
|
||||
int copy_object(obj_data *to, obj_data *from);
|
||||
int copy_object_preserve(obj_data *to, obj_data *from);
|
||||
int save_objects(zone_rnum vznum);
|
||||
obj_rnum insert_object(struct obj_data *obj, obj_vnum ovnum);
|
||||
obj_rnum insert_object(obj_data *obj, obj_vnum ovnum);
|
||||
obj_rnum adjust_objects(obj_rnum refpt);
|
||||
obj_rnum index_object(struct obj_data *obj, obj_vnum ovnum, obj_rnum ornum);
|
||||
obj_rnum add_object(struct obj_data *, obj_vnum ovnum);
|
||||
int copy_object_main(struct obj_data *to, struct obj_data *from, int free_object);
|
||||
obj_rnum index_object(obj_data *obj, obj_vnum ovnum, obj_rnum ornum);
|
||||
obj_rnum add_object(obj_data *, obj_vnum ovnum);
|
||||
int copy_object_main(obj_data *to, obj_data *from, int free_object);
|
||||
int delete_object(obj_rnum);
|
||||
bool oset_alias(struct obj_data *obj, char * argument);
|
||||
bool oset_apply(struct obj_data *obj, char * argument);
|
||||
bool oset_short_description(struct obj_data *obj, char * argument);
|
||||
bool oset_long_description(struct obj_data *obj, char * argument);
|
||||
bool oset_alias(obj_data *obj, char * argument);
|
||||
bool oset_apply(obj_data *obj, char * argument);
|
||||
bool oset_short_description(obj_data *obj, char * argument);
|
||||
bool oset_long_description(obj_data *obj, char * argument);
|
||||
|
||||
#endif /* _GENOBJ_H_ */
|
||||
|
||||
+7
-7
@@ -60,11 +60,11 @@ static int export_save_zone(zone_rnum zrnum);
|
||||
static int export_save_objects(zone_rnum zrnum);
|
||||
static int export_save_rooms(zone_rnum zrnum);
|
||||
static int export_save_triggers(zone_rnum zrnum);
|
||||
static int export_mobile_record(mob_vnum mvnum, struct char_data *mob, FILE *fd);
|
||||
static int export_mobile_record(mob_vnum mvnum, char_data *mob, FILE *fd);
|
||||
static void export_script_save_to_disk(FILE *fp, void *item, int type);
|
||||
static int export_info_file(zone_rnum zrnum);
|
||||
|
||||
int genolc_checkstring(struct descriptor_data *d, char *arg)
|
||||
int genolc_checkstring(descriptor_data *d, char *arg)
|
||||
{
|
||||
smash_tilde(arg);
|
||||
parse_at(arg);
|
||||
@@ -330,7 +330,7 @@ ACMD(do_export_zone)
|
||||
return;
|
||||
}
|
||||
|
||||
zvnum = atoi(argument);
|
||||
zvnum = atoidx(argument);
|
||||
zrnum = real_zone(zvnum);
|
||||
|
||||
if (zrnum == NOWHERE) {
|
||||
@@ -589,7 +589,7 @@ static int export_save_mobiles(zone_rnum rznum)
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static int export_mobile_record(mob_vnum mvnum, struct char_data *mob, FILE *fd)
|
||||
static int export_mobile_record(mob_vnum mvnum, char_data *mob, FILE *fd)
|
||||
{
|
||||
|
||||
char ldesc[MAX_STRING_LENGTH];
|
||||
@@ -774,7 +774,7 @@ static int export_save_objects(zone_rnum zrnum)
|
||||
obj_vnum ovnum;
|
||||
int i;
|
||||
FILE *obj_file;
|
||||
struct obj_data *obj;
|
||||
obj_data *obj;
|
||||
struct extra_descr_data *ex_desc;
|
||||
|
||||
if (!(obj_file = fopen("world/export/qq.obj", "w"))) {
|
||||
@@ -996,9 +996,9 @@ static void export_script_save_to_disk(FILE *fp, void *item, int type)
|
||||
struct trig_proto_list *t;
|
||||
|
||||
if (type==MOB_TRIGGER)
|
||||
t = ((struct char_data *)item)->proto_script;
|
||||
t = ((char_data *)item)->proto_script;
|
||||
else if (type==OBJ_TRIGGER)
|
||||
t = ((struct obj_data *)item)->proto_script;
|
||||
t = ((obj_data *)item)->proto_script;
|
||||
else if (type==WLD_TRIGGER)
|
||||
t = ((struct room_data *)item)->proto_script;
|
||||
else {
|
||||
|
||||
+1
-1
@@ -15,7 +15,7 @@
|
||||
#define STRING_TERMINATOR '~'
|
||||
#define CONFIG_GENOLC_MOBPROG 0
|
||||
|
||||
int genolc_checkstring(struct descriptor_data *d, char *arg);
|
||||
int genolc_checkstring(descriptor_data *d, char *arg);
|
||||
int remove_from_save_list(zone_vnum, int type);
|
||||
int add_to_save_list(zone_vnum, int type);
|
||||
int in_save_list(zone_vnum, int type);
|
||||
|
||||
+4
-4
@@ -24,8 +24,8 @@
|
||||
* the description, title, and such. */
|
||||
room_rnum add_room(struct room_data *room)
|
||||
{
|
||||
struct char_data *tch;
|
||||
struct obj_data *tobj;
|
||||
char_data *tch;
|
||||
obj_data *tobj;
|
||||
int j, found = FALSE;
|
||||
room_rnum i;
|
||||
|
||||
@@ -123,8 +123,8 @@ int delete_room(room_rnum rnum)
|
||||
{
|
||||
room_rnum i;
|
||||
int j;
|
||||
struct char_data *ppl, *next_ppl;
|
||||
struct obj_data *obj, *next_obj;
|
||||
char_data *ppl, *next_ppl;
|
||||
obj_data *obj, *next_obj;
|
||||
struct room_data *room;
|
||||
|
||||
if (rnum <= 0 || rnum > top_of_world) /* Can't delete void yet. */
|
||||
|
||||
+1
-1
@@ -268,7 +268,7 @@ void create_world_index(int znum, const char *type)
|
||||
while (get_line(oldfile, buf)) {
|
||||
if (*buf == '$') {
|
||||
/* The following used to add a blank line, thanks to Brian Taylor for the fix. */
|
||||
fprintf(newfile, "%s", (!found ? strncat(buf1, "\n$\n", sizeof(buf1)-1) : "$\n"));
|
||||
fprintf(newfile, "%s", (!found ? strncat(buf1, "\n$\n", sizeof(buf1) - strlen(buf1) - 1) : "$\n"));
|
||||
break;
|
||||
} else if (!found) {
|
||||
sscanf(buf, "%d", &num);
|
||||
|
||||
+3
-3
@@ -141,7 +141,7 @@ static int find_first_step(room_rnum src, room_rnum target)
|
||||
ACMD(do_track)
|
||||
{
|
||||
char arg[MAX_INPUT_LENGTH];
|
||||
struct char_data *vict;
|
||||
char_data *vict;
|
||||
int dir;
|
||||
|
||||
/* The character must have the track skill. */
|
||||
@@ -195,11 +195,11 @@ ACMD(do_track)
|
||||
}
|
||||
}
|
||||
|
||||
void hunt_victim(struct char_data *ch)
|
||||
void hunt_victim(char_data *ch)
|
||||
{
|
||||
int dir;
|
||||
byte found;
|
||||
struct char_data *tmp;
|
||||
char_data *tmp;
|
||||
|
||||
if (!ch || !HUNTING(ch) || FIGHTING(ch))
|
||||
return;
|
||||
|
||||
+1
-1
@@ -15,6 +15,6 @@
|
||||
#define _GRAPH_H_
|
||||
|
||||
ACMD(do_track);
|
||||
void hunt_victim(struct char_data *ch);
|
||||
void hunt_victim(char_data *ch);
|
||||
|
||||
#endif /* _GRAPH_H_*/
|
||||
|
||||
+86
-78
@@ -29,9 +29,9 @@
|
||||
static int extractions_pending = 0;
|
||||
|
||||
/* local file scope functions */
|
||||
static int apply_ac(struct char_data *ch, int eq_pos);
|
||||
static void update_object(struct obj_data *obj, int use);
|
||||
static void affect_modify_ar(struct char_data * ch, byte loc, sbyte mod, int bitv[], bool add);
|
||||
static int apply_ac(char_data *ch, int eq_pos);
|
||||
static void update_object(obj_data *obj, int use);
|
||||
static void affect_modify_ar(char_data * ch, byte loc, sbyte mod, int bitv[], bool add);
|
||||
|
||||
char *fname(const char *namelist)
|
||||
{
|
||||
@@ -105,7 +105,7 @@ int isname(const char *str, const char *namelist)
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void aff_apply_modify(struct char_data *ch, byte loc, sbyte mod, char *msg)
|
||||
static void aff_apply_modify(char_data *ch, byte loc, sbyte mod, char *msg)
|
||||
{
|
||||
switch (loc) {
|
||||
case APPLY_NONE:
|
||||
@@ -205,7 +205,7 @@ static void aff_apply_modify(struct char_data *ch, byte loc, sbyte mod, char *ms
|
||||
} /* switch */
|
||||
}
|
||||
|
||||
static void affect_modify_ar(struct char_data * ch, byte loc, sbyte mod, int bitv[], bool add)
|
||||
static void affect_modify_ar(char_data * ch, byte loc, sbyte mod, int bitv[], bool add)
|
||||
{
|
||||
int i , j;
|
||||
|
||||
@@ -227,7 +227,7 @@ static void affect_modify_ar(struct char_data * ch, byte loc, sbyte mod, int bit
|
||||
|
||||
/* This updates a character by subtracting everything he is affected by
|
||||
* restoring original abilities, and then affecting all again. */
|
||||
void affect_total(struct char_data *ch)
|
||||
void affect_total(char_data *ch)
|
||||
{
|
||||
struct affected_type *af;
|
||||
int i, j;
|
||||
@@ -279,7 +279,7 @@ void affect_total(struct char_data *ch)
|
||||
|
||||
/* Insert an affect_type in a char_data structure. Automatically sets
|
||||
* apropriate bits and apply's */
|
||||
void affect_to_char(struct char_data *ch, struct affected_type *af)
|
||||
void affect_to_char(char_data *ch, struct affected_type *af)
|
||||
{
|
||||
struct affected_type *affected_alloc;
|
||||
|
||||
@@ -296,7 +296,7 @@ void affect_to_char(struct char_data *ch, struct affected_type *af)
|
||||
/* Remove an affected_type structure from a char (called when duration reaches
|
||||
* zero). Pointer *af must never be NIL! Frees mem and calls
|
||||
* affect_location_apply */
|
||||
void affect_remove(struct char_data *ch, struct affected_type *af)
|
||||
void affect_remove(char_data *ch, struct affected_type *af)
|
||||
{
|
||||
struct affected_type *temp;
|
||||
|
||||
@@ -312,7 +312,7 @@ void affect_remove(struct char_data *ch, struct affected_type *af)
|
||||
}
|
||||
|
||||
/* Call affect_remove with every affect from the spell "type" */
|
||||
void affect_from_char(struct char_data *ch, int type)
|
||||
void affect_from_char(char_data *ch, int type)
|
||||
{
|
||||
struct affected_type *hjp, *next;
|
||||
|
||||
@@ -325,7 +325,7 @@ void affect_from_char(struct char_data *ch, int type)
|
||||
|
||||
/* Return TRUE if a char is affected by a spell (SPELL_XXX), FALSE indicates
|
||||
* not affected. */
|
||||
bool affected_by_spell(struct char_data *ch, int type)
|
||||
bool affected_by_spell(char_data *ch, int type)
|
||||
{
|
||||
struct affected_type *hjp;
|
||||
|
||||
@@ -336,7 +336,7 @@ bool affected_by_spell(struct char_data *ch, int type)
|
||||
return (FALSE);
|
||||
}
|
||||
|
||||
void affect_join(struct char_data *ch, struct affected_type *af,
|
||||
void affect_join(char_data *ch, struct affected_type *af,
|
||||
bool add_dur, bool avg_dur, bool add_mod, bool avg_mod)
|
||||
{
|
||||
struct affected_type *hjp, *next;
|
||||
@@ -365,9 +365,9 @@ void affect_join(struct char_data *ch, struct affected_type *af,
|
||||
}
|
||||
|
||||
/* move a player out of a room */
|
||||
void char_from_room(struct char_data *ch)
|
||||
void char_from_room(char_data *ch)
|
||||
{
|
||||
struct char_data *temp;
|
||||
char_data *temp;
|
||||
|
||||
if (ch == NULL || IN_ROOM(ch) == NOWHERE) {
|
||||
log("SYSERR: NULL character or NOWHERE in %s, char_from_room", __FILE__);
|
||||
@@ -390,7 +390,7 @@ void char_from_room(struct char_data *ch)
|
||||
}
|
||||
|
||||
/* place a character in a room */
|
||||
void char_to_room(struct char_data *ch, room_rnum room)
|
||||
void char_to_room(char_data *ch, room_rnum room)
|
||||
{
|
||||
if (ch == NULL || room == NOWHERE || room > top_of_world)
|
||||
log("SYSERR: Illegal value(s) passed to char_to_room. (Room: %d/%d Ch: %p",
|
||||
@@ -417,7 +417,7 @@ void char_to_room(struct char_data *ch, room_rnum room)
|
||||
}
|
||||
|
||||
/* Give an object to a char. */
|
||||
void obj_to_char(struct obj_data *object, struct char_data *ch)
|
||||
void obj_to_char(obj_data *object, char_data *ch)
|
||||
{
|
||||
if (object && ch) {
|
||||
object->next_content = ch->carrying;
|
||||
@@ -437,9 +437,9 @@ void obj_to_char(struct obj_data *object, struct char_data *ch)
|
||||
}
|
||||
|
||||
/* take an object from a char */
|
||||
void obj_from_char(struct obj_data *object)
|
||||
void obj_from_char(obj_data *object)
|
||||
{
|
||||
struct obj_data *temp;
|
||||
obj_data *temp;
|
||||
|
||||
if (object == NULL) {
|
||||
log("SYSERR: NULL object passed to obj_from_char.");
|
||||
@@ -458,7 +458,7 @@ void obj_from_char(struct obj_data *object)
|
||||
}
|
||||
|
||||
/* Return the effect of a piece of armor in position eq_pos */
|
||||
static int apply_ac(struct char_data *ch, int eq_pos)
|
||||
static int apply_ac(char_data *ch, int eq_pos)
|
||||
{
|
||||
int factor;
|
||||
|
||||
@@ -489,7 +489,7 @@ static int apply_ac(struct char_data *ch, int eq_pos)
|
||||
return (factor * GET_OBJ_VAL(GET_EQ(ch, eq_pos), 0));
|
||||
}
|
||||
|
||||
int invalid_align(struct char_data *ch, struct obj_data *obj)
|
||||
int invalid_align(char_data *ch, obj_data *obj)
|
||||
{
|
||||
if (OBJ_FLAGGED(obj, ITEM_ANTI_EVIL) && IS_EVIL(ch))
|
||||
return TRUE;
|
||||
@@ -500,7 +500,7 @@ int invalid_align(struct char_data *ch, struct obj_data *obj)
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
void equip_char(struct char_data *ch, struct obj_data *obj, int pos)
|
||||
void equip_char(char_data *ch, obj_data *obj, int pos)
|
||||
{
|
||||
int j;
|
||||
|
||||
@@ -552,10 +552,10 @@ void equip_char(struct char_data *ch, struct obj_data *obj, int pos)
|
||||
affect_total(ch);
|
||||
}
|
||||
|
||||
struct obj_data *unequip_char(struct char_data *ch, int pos)
|
||||
obj_data *unequip_char(char_data *ch, int pos)
|
||||
{
|
||||
int j;
|
||||
struct obj_data *obj;
|
||||
obj_data *obj;
|
||||
|
||||
if ((pos < 0 || pos >= NUM_WEARS) || GET_EQ(ch, pos) == NULL) {
|
||||
core_dump();
|
||||
@@ -611,9 +611,9 @@ int get_number(char **name)
|
||||
}
|
||||
|
||||
/* Search a given list for an object number, and return a ptr to that obj */
|
||||
struct obj_data *get_obj_in_list_num(int num, struct obj_data *list)
|
||||
obj_data *get_obj_in_list_num(int num, obj_data *list)
|
||||
{
|
||||
struct obj_data *i;
|
||||
obj_data *i;
|
||||
|
||||
for (i = list; i; i = i->next_content)
|
||||
if (GET_OBJ_RNUM(i) == num)
|
||||
@@ -623,9 +623,9 @@ struct obj_data *get_obj_in_list_num(int num, struct obj_data *list)
|
||||
}
|
||||
|
||||
/* search the entire world for an object number, and return a pointer */
|
||||
struct obj_data *get_obj_num(obj_rnum nr)
|
||||
obj_data *get_obj_num(obj_rnum nr)
|
||||
{
|
||||
struct obj_data *i;
|
||||
obj_data *i;
|
||||
|
||||
for (i = object_list; i; i = i->next)
|
||||
if (GET_OBJ_RNUM(i) == nr)
|
||||
@@ -635,9 +635,9 @@ struct obj_data *get_obj_num(obj_rnum nr)
|
||||
}
|
||||
|
||||
/* search a room for a char, and return a pointer if found.. */
|
||||
struct char_data *get_char_room(char *name, int *number, room_rnum room)
|
||||
char_data *get_char_room(char *name, int *number, room_rnum room)
|
||||
{
|
||||
struct char_data *i;
|
||||
char_data *i;
|
||||
int num;
|
||||
|
||||
if (!number) {
|
||||
@@ -657,9 +657,9 @@ struct char_data *get_char_room(char *name, int *number, room_rnum room)
|
||||
}
|
||||
|
||||
/* search all over the world for a char num, and return a pointer if found */
|
||||
struct char_data *get_char_num(mob_rnum nr)
|
||||
char_data *get_char_num(mob_rnum nr)
|
||||
{
|
||||
struct char_data *i;
|
||||
char_data *i;
|
||||
|
||||
for (i = character_list; i; i = i->next)
|
||||
if (GET_MOB_RNUM(i) == nr)
|
||||
@@ -669,14 +669,22 @@ struct char_data *get_char_num(mob_rnum nr)
|
||||
}
|
||||
|
||||
/* put an object in a room */
|
||||
void obj_to_room(struct obj_data *object, room_rnum room)
|
||||
void obj_to_room(obj_data *object, room_rnum room)
|
||||
{
|
||||
if (!object || room == NOWHERE || room > top_of_world)
|
||||
if (!object || room == NOWHERE || room > top_of_world){
|
||||
log("SYSERR: Illegal value(s) passed to obj_to_room. (Room #%d/%d, obj %p)",
|
||||
room, top_of_world, (void *)object);
|
||||
}
|
||||
else {
|
||||
object->next_content = world[room].contents;
|
||||
world[room].contents = object;
|
||||
if (world[room].contents == NULL){ // if list is empty
|
||||
world[room].contents = object; // add object to list
|
||||
}
|
||||
else {
|
||||
obj_data *i = world[room].contents; // define a temporary pointer
|
||||
while (i->next_content != NULL) i = i->next_content; // find the first without a next_content
|
||||
i->next_content = object; // add object at the end
|
||||
}
|
||||
object->next_content = NULL; // mostly for sanity. should do nothing.
|
||||
IN_ROOM(object) = room;
|
||||
object->carried_by = NULL;
|
||||
if (ROOM_FLAGGED(room, ROOM_HOUSE))
|
||||
@@ -685,10 +693,10 @@ void obj_to_room(struct obj_data *object, room_rnum room)
|
||||
}
|
||||
|
||||
/* Take an object from a room */
|
||||
void obj_from_room(struct obj_data *object)
|
||||
void obj_from_room(obj_data *object)
|
||||
{
|
||||
struct obj_data *temp;
|
||||
struct char_data *t, *tempch;
|
||||
obj_data *temp;
|
||||
char_data *t, *tempch;
|
||||
|
||||
if (!object || IN_ROOM(object) == NOWHERE) {
|
||||
log("SYSERR: NULL object (%p) or obj not in a room (%d) passed to obj_from_room",
|
||||
@@ -714,9 +722,9 @@ void obj_from_room(struct obj_data *object)
|
||||
}
|
||||
|
||||
/* put an object in an object (quaint) */
|
||||
void obj_to_obj(struct obj_data *obj, struct obj_data *obj_to)
|
||||
void obj_to_obj(obj_data *obj, obj_data *obj_to)
|
||||
{
|
||||
struct obj_data *tmp_obj;
|
||||
obj_data *tmp_obj;
|
||||
|
||||
if (!obj || !obj_to || obj == obj_to) {
|
||||
log("SYSERR: NULL object (%p) or same source (%p) and target (%p) obj passed to obj_to_obj.",
|
||||
@@ -741,9 +749,9 @@ void obj_to_obj(struct obj_data *obj, struct obj_data *obj_to)
|
||||
}
|
||||
|
||||
/* remove an object from an object */
|
||||
void obj_from_obj(struct obj_data *obj)
|
||||
void obj_from_obj(obj_data *obj)
|
||||
{
|
||||
struct obj_data *temp, *obj_from;
|
||||
obj_data *temp, *obj_from;
|
||||
|
||||
if (obj->in_obj == NULL) {
|
||||
log("SYSERR: (%s): trying to illegally extract obj from obj.", __FILE__);
|
||||
@@ -767,7 +775,7 @@ void obj_from_obj(struct obj_data *obj)
|
||||
}
|
||||
|
||||
/* Set all carried_by to point to new owner */
|
||||
void object_list_new_owner(struct obj_data *list, struct char_data *ch)
|
||||
void object_list_new_owner(obj_data *list, char_data *ch)
|
||||
{
|
||||
if (list) {
|
||||
object_list_new_owner(list->contains, ch);
|
||||
@@ -777,10 +785,10 @@ void object_list_new_owner(struct obj_data *list, struct char_data *ch)
|
||||
}
|
||||
|
||||
/* Extract an object from the world */
|
||||
void extract_obj(struct obj_data *obj)
|
||||
void extract_obj(obj_data *obj)
|
||||
{
|
||||
struct char_data *ch, *next = NULL;
|
||||
struct obj_data *temp;
|
||||
char_data *ch, *next = NULL;
|
||||
obj_data *temp;
|
||||
|
||||
if (obj->worn_by != NULL)
|
||||
if (unequip_char(obj->worn_by, obj->worn_on) != obj)
|
||||
@@ -832,7 +840,7 @@ void extract_obj(struct obj_data *obj)
|
||||
free_obj(obj);
|
||||
}
|
||||
|
||||
static void update_object(struct obj_data *obj, int use)
|
||||
static void update_object(obj_data *obj, int use)
|
||||
{
|
||||
/* dont update objects with a timer trigger */
|
||||
if (!SCRIPT_CHECK(obj, OTRIG_TIMER) && (GET_OBJ_TIMER(obj) > 0))
|
||||
@@ -843,7 +851,7 @@ static void update_object(struct obj_data *obj, int use)
|
||||
update_object(obj->next_content, use);
|
||||
}
|
||||
|
||||
void update_char_objects(struct char_data *ch)
|
||||
void update_char_objects(char_data *ch)
|
||||
{
|
||||
int i;
|
||||
|
||||
@@ -870,11 +878,11 @@ void update_char_objects(struct char_data *ch)
|
||||
}
|
||||
|
||||
/* Extract a ch completely from the world, and leave his stuff behind */
|
||||
void extract_char_final(struct char_data *ch)
|
||||
void extract_char_final(char_data *ch)
|
||||
{
|
||||
struct char_data *k, *temp;
|
||||
struct descriptor_data *d;
|
||||
struct obj_data *obj;
|
||||
char_data *k, *temp;
|
||||
descriptor_data *d;
|
||||
obj_data *obj;
|
||||
int i;
|
||||
|
||||
if (IN_ROOM(ch) == NOWHERE) {
|
||||
@@ -993,7 +1001,7 @@ void extract_char_final(struct char_data *ch)
|
||||
* Fixed a bug where it would over-count extractions if you try to extract the
|
||||
* same character twice (e.g. double-purging in a script) -khufu / EmpireMUD
|
||||
*/
|
||||
void extract_char(struct char_data *ch)
|
||||
void extract_char(char_data *ch)
|
||||
{
|
||||
char_from_furniture(ch);
|
||||
clear_char_event_list(ch);
|
||||
@@ -1014,7 +1022,7 @@ void extract_char(struct char_data *ch)
|
||||
* confusing some code. -gg This doesn't handle recursive extractions. */
|
||||
void extract_pending_chars(void)
|
||||
{
|
||||
struct char_data *vict, *next_vict, *prev_vict;
|
||||
char_data *vict, *next_vict, *prev_vict;
|
||||
|
||||
if (extractions_pending < 0)
|
||||
log("SYSERR: Negative (%d) extractions pending.", extractions_pending);
|
||||
@@ -1049,9 +1057,9 @@ void extract_pending_chars(void)
|
||||
|
||||
/* Here follows high-level versions of some earlier routines, ie functions
|
||||
* which incorporate the actual player-data */
|
||||
struct char_data *get_player_vis(struct char_data *ch, char *name, int *number, int inroom)
|
||||
char_data *get_player_vis(char_data *ch, char *name, int *number, int inroom)
|
||||
{
|
||||
struct char_data *i;
|
||||
char_data *i;
|
||||
int num;
|
||||
|
||||
if (!number) {
|
||||
@@ -1076,9 +1084,9 @@ struct char_data *get_player_vis(struct char_data *ch, char *name, int *number,
|
||||
return (NULL);
|
||||
}
|
||||
|
||||
struct char_data *get_char_room_vis(struct char_data *ch, char *name, int *number)
|
||||
char_data *get_char_room_vis(char_data *ch, char *name, int *number)
|
||||
{
|
||||
struct char_data *i;
|
||||
char_data *i;
|
||||
int num;
|
||||
|
||||
if (!number) {
|
||||
@@ -1103,9 +1111,9 @@ struct char_data *get_char_room_vis(struct char_data *ch, char *name, int *numbe
|
||||
return (NULL);
|
||||
}
|
||||
|
||||
struct char_data *get_char_world_vis(struct char_data *ch, char *name, int *number)
|
||||
char_data *get_char_world_vis(char_data *ch, char *name, int *number)
|
||||
{
|
||||
struct char_data *i;
|
||||
char_data *i;
|
||||
int num;
|
||||
|
||||
if (!number) {
|
||||
@@ -1134,7 +1142,7 @@ struct char_data *get_char_world_vis(struct char_data *ch, char *name, int *numb
|
||||
return (NULL);
|
||||
}
|
||||
|
||||
struct char_data *get_char_vis(struct char_data *ch, char *name, int *number, int where)
|
||||
char_data *get_char_vis(char_data *ch, char *name, int *number, int where)
|
||||
{
|
||||
if (where == FIND_CHAR_ROOM)
|
||||
return get_char_room_vis(ch, name, number);
|
||||
@@ -1144,9 +1152,9 @@ struct char_data *get_char_vis(struct char_data *ch, char *name, int *number, in
|
||||
return (NULL);
|
||||
}
|
||||
|
||||
struct obj_data *get_obj_in_list_vis(struct char_data *ch, char *name, int *number, struct obj_data *list)
|
||||
obj_data *get_obj_in_list_vis(char_data *ch, char *name, int *number, obj_data *list)
|
||||
{
|
||||
struct obj_data *i;
|
||||
obj_data *i;
|
||||
int num;
|
||||
|
||||
if (!number) {
|
||||
@@ -1167,9 +1175,9 @@ struct obj_data *get_obj_in_list_vis(struct char_data *ch, char *name, int *numb
|
||||
}
|
||||
|
||||
/* search the entire world for an object, and return a pointer */
|
||||
struct obj_data *get_obj_vis(struct char_data *ch, char *name, int *number)
|
||||
obj_data *get_obj_vis(char_data *ch, char *name, int *number)
|
||||
{
|
||||
struct obj_data *i;
|
||||
obj_data *i;
|
||||
int num;
|
||||
|
||||
if (!number) {
|
||||
@@ -1198,7 +1206,7 @@ struct obj_data *get_obj_vis(struct char_data *ch, char *name, int *number)
|
||||
return (NULL);
|
||||
}
|
||||
|
||||
struct obj_data *get_obj_in_equip_vis(struct char_data *ch, char *arg, int *number, struct obj_data *equipment[])
|
||||
obj_data *get_obj_in_equip_vis(char_data *ch, char *arg, int *number, obj_data *equipment[])
|
||||
{
|
||||
int j, num;
|
||||
|
||||
@@ -1218,7 +1226,7 @@ struct obj_data *get_obj_in_equip_vis(struct char_data *ch, char *arg, int *numb
|
||||
return (NULL);
|
||||
}
|
||||
|
||||
int get_obj_pos_in_equip_vis(struct char_data *ch, char *arg, int *number, struct obj_data *equipment[])
|
||||
int get_obj_pos_in_equip_vis(char_data *ch, char *arg, int *number, obj_data *equipment[])
|
||||
{
|
||||
int j, num;
|
||||
|
||||
@@ -1274,9 +1282,9 @@ const char *money_desc(int amount)
|
||||
return ("an absolutely colossal mountain of gold coins");
|
||||
}
|
||||
|
||||
struct obj_data *create_money(int amount)
|
||||
obj_data *create_money(int amount)
|
||||
{
|
||||
struct obj_data *obj;
|
||||
obj_data *obj;
|
||||
struct extra_descr_data *new_descr;
|
||||
char buf[200];
|
||||
int y;
|
||||
@@ -1342,8 +1350,8 @@ struct obj_data *create_money(int amount)
|
||||
* The routine used to return a pointer to the next word in *arg (just
|
||||
* like the one_argument routine), but now it returns an integer that
|
||||
* describes what it filled in. */
|
||||
int generic_find(char *arg, bitvector_t bitvector, struct char_data *ch,
|
||||
struct char_data **tar_ch, struct obj_data **tar_obj)
|
||||
int generic_find(char *arg, bitvector_t bitvector, char_data *ch,
|
||||
char_data **tar_ch, obj_data **tar_obj)
|
||||
{
|
||||
int i, found, number;
|
||||
char name_val[MAX_INPUT_LENGTH];
|
||||
@@ -1410,7 +1418,7 @@ int find_all_dots(char *arg)
|
||||
}
|
||||
|
||||
/* Group Handlers */
|
||||
struct group_data * create_group(struct char_data * leader)
|
||||
struct group_data * create_group(char_data * leader)
|
||||
{
|
||||
struct group_data * new_group;
|
||||
|
||||
@@ -1437,11 +1445,11 @@ struct group_data * create_group(struct char_data * leader)
|
||||
|
||||
void free_group(struct group_data * group)
|
||||
{
|
||||
struct char_data *tch;
|
||||
char_data *tch;
|
||||
struct iterator_data Iterator;
|
||||
|
||||
if (group->members->iSize) {
|
||||
for (tch = (struct char_data *) merge_iterator(&Iterator, group->members);
|
||||
for (tch = (char_data *) merge_iterator(&Iterator, group->members);
|
||||
tch;
|
||||
tch = next_in_list(&Iterator))
|
||||
leave_group(tch);
|
||||
@@ -1454,10 +1462,10 @@ void free_group(struct group_data * group)
|
||||
free(group);
|
||||
}
|
||||
|
||||
void leave_group(struct char_data *ch)
|
||||
void leave_group(char_data *ch)
|
||||
{
|
||||
struct group_data *group;
|
||||
struct char_data *tch;
|
||||
char_data *tch;
|
||||
struct iterator_data Iterator;
|
||||
bool found_pc = FALSE;
|
||||
|
||||
@@ -1470,7 +1478,7 @@ void leave_group(struct char_data *ch)
|
||||
ch->group = NULL;
|
||||
|
||||
if (group->members->iSize) {
|
||||
for (tch = (struct char_data *) merge_iterator(&Iterator, group->members);
|
||||
for (tch = (char_data *) merge_iterator(&Iterator, group->members);
|
||||
tch; tch = next_in_list(&Iterator))
|
||||
if (!IS_NPC(tch))
|
||||
found_pc = TRUE;
|
||||
@@ -1482,13 +1490,13 @@ void leave_group(struct char_data *ch)
|
||||
SET_BIT(GROUP_FLAGS(group), GROUP_NPC);
|
||||
|
||||
if (GROUP_LEADER(group) == ch && group->members->iSize) {
|
||||
group->leader = (struct char_data *) random_from_list(group->members);
|
||||
group->leader = (char_data *) random_from_list(group->members);
|
||||
send_to_group(NULL, group, "%s has assumed leadership of the group.\r\n", GET_NAME(GROUP_LEADER(group)));
|
||||
} else if (group->members->iSize == 0)
|
||||
free_group(group);
|
||||
}
|
||||
|
||||
void join_group(struct char_data *ch, struct group_data *group)
|
||||
void join_group(char_data *ch, struct group_data *group)
|
||||
{
|
||||
add_to_list(ch, group->members);
|
||||
|
||||
|
||||
+43
-45
@@ -13,62 +13,61 @@
|
||||
#define _HANDLER_H_
|
||||
|
||||
/* handling the affected-structures */
|
||||
void affect_total(struct char_data *ch);
|
||||
void affect_to_char(struct char_data *ch, struct affected_type *af);
|
||||
void affect_remove(struct char_data *ch, struct affected_type *af);
|
||||
void affect_from_char(struct char_data *ch, int type);
|
||||
bool affected_by_spell(struct char_data *ch, int type);
|
||||
void affect_join(struct char_data *ch, struct affected_type *af,
|
||||
bool add_dur, bool avg_dur, bool add_mod, bool avg_mod);
|
||||
void affect_total(char_data *ch);
|
||||
void affect_to_char(char_data *ch, struct affected_type *af);
|
||||
void affect_remove(char_data *ch, struct affected_type *af);
|
||||
void affect_from_char(char_data *ch, int type);
|
||||
bool affected_by_spell(char_data *ch, int type);
|
||||
void affect_join(char_data *ch, struct affected_type *af, bool add_dur, bool avg_dur, bool add_mod, bool avg_mod);
|
||||
|
||||
/* utility */
|
||||
const char *money_desc(int amount);
|
||||
struct obj_data *create_money(int amount);
|
||||
obj_data *create_money(int amount);
|
||||
int isname(const char *str, const char *namelist);
|
||||
int is_name(const char *str, const char *namelist);
|
||||
char *fname(const char *namelist);
|
||||
int get_number(char **name);
|
||||
|
||||
/* objects */
|
||||
void obj_to_char(struct obj_data *object, struct char_data *ch);
|
||||
void obj_from_char(struct obj_data *object);
|
||||
void obj_to_char(obj_data *object, char_data *ch);
|
||||
void obj_from_char(obj_data *object);
|
||||
|
||||
void equip_char(struct char_data *ch, struct obj_data *obj, int pos);
|
||||
struct obj_data *unequip_char(struct char_data *ch, int pos);
|
||||
int invalid_align(struct char_data *ch, struct obj_data *obj);
|
||||
void equip_char(char_data *ch, obj_data *obj, int pos);
|
||||
obj_data *unequip_char(char_data *ch, int pos);
|
||||
int invalid_align(char_data *ch, obj_data *obj);
|
||||
|
||||
void obj_to_room(struct obj_data *object, room_rnum room);
|
||||
void obj_from_room(struct obj_data *object);
|
||||
void obj_to_obj(struct obj_data *obj, struct obj_data *obj_to);
|
||||
void obj_from_obj(struct obj_data *obj);
|
||||
void object_list_new_owner(struct obj_data *list, struct char_data *ch);
|
||||
void obj_to_room(obj_data *object, room_rnum room);
|
||||
void obj_from_room(obj_data *object);
|
||||
void obj_to_obj(obj_data *obj, obj_data *obj_to);
|
||||
void obj_from_obj(obj_data *obj);
|
||||
void object_list_new_owner(obj_data *list, char_data *ch);
|
||||
|
||||
void extract_obj(struct obj_data *obj);
|
||||
void extract_obj(obj_data *obj);
|
||||
|
||||
void update_char_objects(struct char_data *ch);
|
||||
void update_char_objects(char_data *ch);
|
||||
|
||||
/* characters*/
|
||||
struct char_data *get_char_room(char *name, int *num, room_rnum room);
|
||||
struct char_data *get_char_num(mob_rnum nr);
|
||||
char_data *get_char_room(char *name, int *num, room_rnum room);
|
||||
char_data *get_char_num(mob_rnum nr);
|
||||
|
||||
void char_from_room(struct char_data *ch);
|
||||
void char_to_room(struct char_data *ch, room_rnum room);
|
||||
void extract_char(struct char_data *ch);
|
||||
void extract_char_final(struct char_data *ch);
|
||||
void char_from_room(char_data *ch);
|
||||
void char_to_room(char_data *ch, room_rnum room);
|
||||
void extract_char(char_data *ch);
|
||||
void extract_char_final(char_data *ch);
|
||||
void extract_pending_chars(void);
|
||||
|
||||
/* find if character can see */
|
||||
struct char_data *get_player_vis(struct char_data *ch, char *name, int *number, int inroom);
|
||||
struct char_data *get_char_vis(struct char_data *ch, char *name, int *number, int where);
|
||||
struct char_data *get_char_room_vis(struct char_data *ch, char *name, int *number);
|
||||
struct char_data *get_char_world_vis(struct char_data *ch, char *name, int *number);
|
||||
char_data *get_player_vis(char_data *ch, char *name, int *number, int inroom);
|
||||
char_data *get_char_vis(char_data *ch, char *name, int *number, int where);
|
||||
char_data *get_char_room_vis(char_data *ch, char *name, int *number);
|
||||
char_data *get_char_world_vis(char_data *ch, char *name, int *number);
|
||||
|
||||
struct obj_data *get_obj_in_list_num(int num, struct obj_data *list);
|
||||
struct obj_data *get_obj_num(obj_rnum nr);
|
||||
struct obj_data *get_obj_in_list_vis(struct char_data *ch, char *name, int *number, struct obj_data *list);
|
||||
struct obj_data *get_obj_vis(struct char_data *ch, char *name, int *num);
|
||||
struct obj_data *get_obj_in_equip_vis(struct char_data *ch, char *arg, int *number, struct obj_data *equipment[]);
|
||||
int get_obj_pos_in_equip_vis(struct char_data *ch, char *arg, int *num, struct obj_data *equipment[]);
|
||||
obj_data *get_obj_in_list_num(int num, obj_data *list);
|
||||
obj_data *get_obj_num(obj_rnum nr);
|
||||
obj_data *get_obj_in_list_vis(char_data *ch, char *name, int *number, obj_data *list);
|
||||
obj_data *get_obj_vis(char_data *ch, char *name, int *num);
|
||||
obj_data *get_obj_in_equip_vis(char_data *ch, char *arg, int *number, obj_data *equipment[]);
|
||||
int get_obj_pos_in_equip_vis(char_data *ch, char *arg, int *num, obj_data *equipment[]);
|
||||
|
||||
/* find all dots */
|
||||
int find_all_dots(char *arg);
|
||||
@@ -78,14 +77,13 @@ int find_all_dots(char *arg);
|
||||
#define FIND_ALLDOT 2
|
||||
|
||||
/* group */
|
||||
struct group_data * create_group(struct char_data * leader);
|
||||
struct group_data * create_group(char_data * leader);
|
||||
void free_group(struct group_data * group);
|
||||
void leave_group(struct char_data *ch);
|
||||
void join_group(struct char_data *ch, struct group_data *group);
|
||||
void leave_group(char_data *ch);
|
||||
void join_group(char_data *ch, struct group_data *group);
|
||||
|
||||
/* Generic Find */
|
||||
int generic_find(char *arg, bitvector_t bitvector, struct char_data *ch,
|
||||
struct char_data **tar_ch, struct obj_data **tar_obj);
|
||||
int generic_find(char *arg, bitvector_t bitvector, char_data *ch, char_data **tar_ch, obj_data **tar_obj);
|
||||
|
||||
#define FIND_CHAR_ROOM (1 << 0)
|
||||
#define FIND_CHAR_WORLD (1 << 1)
|
||||
@@ -96,10 +94,10 @@ int generic_find(char *arg, bitvector_t bitvector, struct char_data *ch,
|
||||
|
||||
|
||||
/* prototypes from mobact.c */
|
||||
void forget(struct char_data *ch, struct char_data *victim);
|
||||
void remember(struct char_data *ch, struct char_data *victim);
|
||||
void forget(char_data *ch, char_data *victim);
|
||||
void remember(char_data *ch, char_data *victim);
|
||||
void mobile_activity(void);
|
||||
void clearMemory(struct char_data *ch);
|
||||
void clearMemory(char_data *ch);
|
||||
|
||||
|
||||
/* For new last command: */
|
||||
@@ -127,7 +125,7 @@ struct last_entry {
|
||||
int punique;
|
||||
};
|
||||
|
||||
void add_llog_entry(struct char_data *ch, int type);
|
||||
void add_llog_entry(char_data *ch, int type);
|
||||
struct last_entry *find_llog_entry(int punique, long idnum);
|
||||
|
||||
#endif /* _HANDLER_H_ */
|
||||
|
||||
+13
-13
@@ -26,17 +26,17 @@
|
||||
#include "modify.h"
|
||||
|
||||
/* local functions */
|
||||
static void hedit_disp_menu(struct descriptor_data *);
|
||||
static void hedit_setup_new(struct descriptor_data *);
|
||||
static void hedit_setup_existing(struct descriptor_data *, int);
|
||||
static void hedit_save_to_disk(struct descriptor_data *);
|
||||
static void hedit_save_internally(struct descriptor_data *);
|
||||
static void hedit_disp_menu(descriptor_data *);
|
||||
static void hedit_setup_new(descriptor_data *);
|
||||
static void hedit_setup_existing(descriptor_data *, int);
|
||||
static void hedit_save_to_disk(descriptor_data *);
|
||||
static void hedit_save_internally(descriptor_data *);
|
||||
|
||||
|
||||
ACMD(do_oasis_hedit)
|
||||
{
|
||||
char arg[MAX_INPUT_LENGTH];
|
||||
struct descriptor_data *d;
|
||||
descriptor_data *d;
|
||||
int i;
|
||||
|
||||
/* No building as a mob or while being forced. */
|
||||
@@ -107,7 +107,7 @@ ACMD(do_oasis_hedit)
|
||||
TRUE, "OLC: %s starts editing help files.", GET_NAME(d->character));
|
||||
}
|
||||
|
||||
static void hedit_setup_new(struct descriptor_data *d)
|
||||
static void hedit_setup_new(descriptor_data *d)
|
||||
{
|
||||
CREATE(OLC_HELP(d), struct help_index_element, 1);
|
||||
|
||||
@@ -120,7 +120,7 @@ static void hedit_setup_new(struct descriptor_data *d)
|
||||
hedit_disp_menu(d);
|
||||
}
|
||||
|
||||
static void hedit_setup_existing(struct descriptor_data *d, int rnum)
|
||||
static void hedit_setup_existing(descriptor_data *d, int rnum)
|
||||
{
|
||||
CREATE(OLC_HELP(d), struct help_index_element, 1);
|
||||
|
||||
@@ -133,7 +133,7 @@ static void hedit_setup_existing(struct descriptor_data *d, int rnum)
|
||||
hedit_disp_menu(d);
|
||||
}
|
||||
|
||||
static void hedit_save_internally(struct descriptor_data *d)
|
||||
static void hedit_save_internally(descriptor_data *d)
|
||||
{
|
||||
struct help_index_element *new_help_table = NULL;
|
||||
|
||||
@@ -154,7 +154,7 @@ static void hedit_save_internally(struct descriptor_data *d)
|
||||
hedit_save_to_disk(d);
|
||||
}
|
||||
|
||||
static void hedit_save_to_disk(struct descriptor_data *d)
|
||||
static void hedit_save_to_disk(descriptor_data *d)
|
||||
{
|
||||
FILE *fp;
|
||||
char buf1[MAX_STRING_LENGTH], index_name[READ_SIZE];
|
||||
@@ -187,7 +187,7 @@ static void hedit_save_to_disk(struct descriptor_data *d)
|
||||
}
|
||||
|
||||
/* The main menu. */
|
||||
static void hedit_disp_menu(struct descriptor_data *d)
|
||||
static void hedit_disp_menu(descriptor_data *d)
|
||||
{
|
||||
get_char_colors(d->character);
|
||||
|
||||
@@ -205,7 +205,7 @@ static void hedit_disp_menu(struct descriptor_data *d)
|
||||
OLC_MODE(d) = HEDIT_MAIN_MENU;
|
||||
}
|
||||
|
||||
void hedit_parse(struct descriptor_data *d, char *arg)
|
||||
void hedit_parse(descriptor_data *d, char *arg)
|
||||
{
|
||||
char buf[MAX_STRING_LENGTH];
|
||||
char *oldtext = "";
|
||||
@@ -357,7 +357,7 @@ void hedit_parse(struct descriptor_data *d, char *arg)
|
||||
hedit_disp_menu(d);
|
||||
}
|
||||
|
||||
void hedit_string_cleanup(struct descriptor_data *d, int terminator)
|
||||
void hedit_string_cleanup(descriptor_data *d, int terminator)
|
||||
{
|
||||
switch (OLC_MODE(d)) {
|
||||
case HEDIT_ENTRY:
|
||||
|
||||
+2
-2
@@ -19,8 +19,8 @@
|
||||
/* Utility functions */
|
||||
/*
|
||||
* All the following functions are declared in oasis.h
|
||||
void hedit_parse(struct descriptor_data *, char *);
|
||||
void hedit_string_cleanup(struct descriptor_data *, int);
|
||||
void hedit_parse(descriptor_data *, char *);
|
||||
void hedit_string_cleanup(descriptor_data *, int);
|
||||
ACMD(do_oasis_hedit);
|
||||
*/
|
||||
/* Action fuctions */
|
||||
|
||||
+29
-29
@@ -27,18 +27,18 @@ static int num_of_houses = 0;
|
||||
/* local functions */
|
||||
static int House_get_filename(room_vnum vnum, char *filename, size_t maxlen);
|
||||
static int House_load(room_vnum vnum);
|
||||
static void House_restore_weight(struct obj_data *obj);
|
||||
static void House_restore_weight(obj_data *obj);
|
||||
static void House_delete_file(room_vnum vnum);
|
||||
static int find_house(room_vnum vnum);
|
||||
static void House_save_control(void);
|
||||
static void hcontrol_build_house(struct char_data *ch, char *arg);
|
||||
static void hcontrol_destroy_house(struct char_data *ch, char *arg);
|
||||
static void hcontrol_pay_house(struct char_data *ch, char *arg);
|
||||
static void House_listrent(struct char_data *ch, room_vnum vnum);
|
||||
static void hcontrol_build_house(char_data *ch, char *arg);
|
||||
static void hcontrol_destroy_house(char_data *ch, char *arg);
|
||||
static void hcontrol_pay_house(char_data *ch, char *arg);
|
||||
static void House_listrent(char_data *ch, room_vnum vnum);
|
||||
/* CONVERSION code starts here -- see comment below. */
|
||||
static int ascii_convert_house(struct char_data *ch, obj_vnum vnum);
|
||||
static void hcontrol_convert_houses(struct char_data *ch);
|
||||
static struct obj_data *Obj_from_store(struct obj_file_elem object, int *location);
|
||||
static int ascii_convert_house(char_data *ch, obj_vnum vnum);
|
||||
static void hcontrol_convert_houses(char_data *ch);
|
||||
static obj_data *Obj_from_store(struct obj_file_elem object, int *location);
|
||||
/* CONVERSION code ends here -- see comment below. */
|
||||
|
||||
/* First, the basics: finding the filename; loading/saving objects */
|
||||
@@ -88,9 +88,9 @@ static int House_load(room_vnum vnum)
|
||||
|
||||
/* Save all objects for a house (recursive; initial call must be followed by a
|
||||
* call to House_restore_weight) Assumes file is open already. */
|
||||
int House_save(struct obj_data *obj, FILE *fp)
|
||||
int House_save(obj_data *obj, FILE *fp)
|
||||
{
|
||||
struct obj_data *tmp;
|
||||
obj_data *tmp;
|
||||
int result;
|
||||
|
||||
if (obj) {
|
||||
@@ -107,7 +107,7 @@ int House_save(struct obj_data *obj, FILE *fp)
|
||||
}
|
||||
|
||||
/* restore weight of containers after House_save has changed them for saving */
|
||||
static void House_restore_weight(struct obj_data *obj)
|
||||
static void House_restore_weight(obj_data *obj)
|
||||
{
|
||||
if (obj) {
|
||||
House_restore_weight(obj->contains);
|
||||
@@ -160,7 +160,7 @@ static void House_delete_file(room_vnum vnum)
|
||||
}
|
||||
|
||||
/* List all objects in a house file */
|
||||
static void House_listrent(struct char_data *ch, room_vnum vnum)
|
||||
static void House_listrent(char_data *ch, room_vnum vnum)
|
||||
{
|
||||
FILE *fl;
|
||||
char filename[MAX_STRING_LENGTH];
|
||||
@@ -288,7 +288,7 @@ static const char *HCONTROL_FORMAT =
|
||||
" hcontrol pay <house vnum>\r\n"
|
||||
" hcontrol show [house vnum | .]\r\n";
|
||||
|
||||
void hcontrol_list_houses(struct char_data *ch, char *arg)
|
||||
void hcontrol_list_houses(char_data *ch, char *arg)
|
||||
{
|
||||
int i;
|
||||
char *temp;
|
||||
@@ -300,7 +300,7 @@ void hcontrol_list_houses(struct char_data *ch, char *arg)
|
||||
if (*arg == '.')
|
||||
toshow = GET_ROOM_VNUM(IN_ROOM(ch));
|
||||
else
|
||||
toshow = atoi(arg);
|
||||
toshow = atoidx(arg);
|
||||
|
||||
if ((i = find_house(toshow)) == NOWHERE) {
|
||||
send_to_char(ch, "Unknown house, \"%s\".\r\n", arg);
|
||||
@@ -343,7 +343,7 @@ void hcontrol_list_houses(struct char_data *ch, char *arg)
|
||||
}
|
||||
}
|
||||
|
||||
static void hcontrol_build_house(struct char_data *ch, char *arg)
|
||||
static void hcontrol_build_house(char_data *ch, char *arg)
|
||||
{
|
||||
char arg1[MAX_INPUT_LENGTH];
|
||||
struct house_control_rec temp_house;
|
||||
@@ -363,7 +363,7 @@ static void hcontrol_build_house(struct char_data *ch, char *arg)
|
||||
send_to_char(ch, "%s", HCONTROL_FORMAT);
|
||||
return;
|
||||
}
|
||||
virt_house = atoi(arg1);
|
||||
virt_house = atoidx(arg1);
|
||||
if ((real_house = real_room(virt_house)) == NOWHERE) {
|
||||
send_to_char(ch, "No such room exists.\r\n");
|
||||
return;
|
||||
@@ -427,7 +427,7 @@ static void hcontrol_build_house(struct char_data *ch, char *arg)
|
||||
House_save_control();
|
||||
}
|
||||
|
||||
static void hcontrol_destroy_house(struct char_data *ch, char *arg)
|
||||
static void hcontrol_destroy_house(char_data *ch, char *arg)
|
||||
{
|
||||
int i, j;
|
||||
room_rnum real_atrium, real_house;
|
||||
@@ -436,17 +436,17 @@ static void hcontrol_destroy_house(struct char_data *ch, char *arg)
|
||||
send_to_char(ch, "%s", HCONTROL_FORMAT);
|
||||
return;
|
||||
}
|
||||
if ((i = find_house(atoi(arg))) == NOWHERE) {
|
||||
if ((i = find_house(atoidx(arg))) == NOWHERE) {
|
||||
send_to_char(ch, "Unknown house.\r\n");
|
||||
return;
|
||||
}
|
||||
if ((real_atrium = real_room(house_control[i].atrium)) == NOWHERE)
|
||||
log("SYSERR: House %d had invalid atrium %d!", atoi(arg), house_control[i].atrium);
|
||||
log("SYSERR: House %s had invalid atrium %d!", arg, house_control[i].atrium);
|
||||
else
|
||||
REMOVE_BIT_AR(ROOM_FLAGS(real_atrium), ROOM_ATRIUM);
|
||||
|
||||
if ((real_house = real_room(house_control[i].vnum)) == NOWHERE)
|
||||
log("SYSERR: House %d had invalid vnum %d!", atoi(arg), house_control[i].vnum);
|
||||
log("SYSERR: House %s had invalid vnum %d!", arg, house_control[i].vnum);
|
||||
else {
|
||||
REMOVE_BIT_AR(ROOM_FLAGS(real_house), ROOM_HOUSE);
|
||||
REMOVE_BIT_AR(ROOM_FLAGS(real_house), ROOM_PRIVATE);
|
||||
@@ -469,13 +469,13 @@ static void hcontrol_destroy_house(struct char_data *ch, char *arg)
|
||||
SET_BIT_AR(ROOM_FLAGS(real_atrium), ROOM_ATRIUM);
|
||||
}
|
||||
|
||||
static void hcontrol_pay_house(struct char_data *ch, char *arg)
|
||||
static void hcontrol_pay_house(char_data *ch, char *arg)
|
||||
{
|
||||
int i;
|
||||
|
||||
if (!*arg)
|
||||
send_to_char(ch, "%s", HCONTROL_FORMAT);
|
||||
else if ((i = find_house(atoi(arg))) == NOWHERE)
|
||||
else if ((i = find_house(atoidx(arg))) == NOWHERE)
|
||||
send_to_char(ch, "Unknown house.\r\n");
|
||||
else {
|
||||
mudlog(NRM, MAX(LVL_IMMORT, GET_INVIS_LEV(ch)), TRUE, "Payment for house %s collected by %s.", arg, GET_NAME(ch));
|
||||
@@ -564,7 +564,7 @@ void House_save_all(void)
|
||||
}
|
||||
|
||||
/* note: arg passed must be house vnum, so there. */
|
||||
int House_can_enter(struct char_data *ch, room_vnum house)
|
||||
int House_can_enter(char_data *ch, room_vnum house)
|
||||
{
|
||||
int i, j;
|
||||
|
||||
@@ -583,7 +583,7 @@ int House_can_enter(struct char_data *ch, room_vnum house)
|
||||
return (0);
|
||||
}
|
||||
|
||||
void House_list_guests(struct char_data *ch, int i, int quiet)
|
||||
void House_list_guests(char_data *ch, int i, int quiet)
|
||||
{
|
||||
int j, num_printed;
|
||||
char *temp;
|
||||
@@ -622,7 +622,7 @@ void House_list_guests(struct char_data *ch, int i, int quiet)
|
||||
* will let your house files load on the next bootup. -Welcor *
|
||||
************************************************************************/
|
||||
/* Code for conversion to ascii house rent files. */
|
||||
static void hcontrol_convert_houses(struct char_data *ch)
|
||||
static void hcontrol_convert_houses(char_data *ch)
|
||||
{
|
||||
int i;
|
||||
|
||||
@@ -656,11 +656,11 @@ static void hcontrol_convert_houses(struct char_data *ch)
|
||||
send_to_char(ch, "All done.\r\n");
|
||||
}
|
||||
|
||||
static int ascii_convert_house(struct char_data *ch, obj_vnum vnum)
|
||||
static int ascii_convert_house(char_data *ch, obj_vnum vnum)
|
||||
{
|
||||
FILE *in, *out;
|
||||
char infile[MAX_INPUT_LENGTH], *outfile;
|
||||
struct obj_data *tmp;
|
||||
obj_data *tmp;
|
||||
int i, j=0;
|
||||
|
||||
House_get_filename(vnum, infile, sizeof(infile));
|
||||
@@ -722,9 +722,9 @@ static int ascii_convert_house(struct char_data *ch, obj_vnum vnum)
|
||||
}
|
||||
|
||||
/* The circle 3.1 function for reading rent files. No longer used by the rent system. */
|
||||
static struct obj_data *Obj_from_store(struct obj_file_elem object, int *location)
|
||||
static obj_data *Obj_from_store(struct obj_file_elem object, int *location)
|
||||
{
|
||||
struct obj_data *obj;
|
||||
obj_data *obj;
|
||||
obj_rnum itemnum;
|
||||
int j, taeller;
|
||||
|
||||
|
||||
+5
-6
@@ -37,18 +37,17 @@ struct house_control_rec {
|
||||
long spare7;
|
||||
};
|
||||
|
||||
#define TOROOM(room, dir) (world[room].dir_option[dir] ? \
|
||||
world[room].dir_option[dir]->to_room : NOWHERE)
|
||||
#define TOROOM(room, dir) (world[room].dir_option[dir] ? world[room].dir_option[dir]->to_room : NOWHERE)
|
||||
|
||||
/* Functions in house.c made externally available */
|
||||
/* Utility Functions */
|
||||
void House_boot(void);
|
||||
void House_save_all(void);
|
||||
int House_can_enter(struct char_data *ch, room_vnum house);
|
||||
int House_can_enter(char_data *ch, room_vnum house);
|
||||
void House_crashsave(room_vnum vnum);
|
||||
void House_list_guests(struct char_data *ch, int i, int quiet);
|
||||
int House_save(struct obj_data *obj, FILE *fp);
|
||||
void hcontrol_list_houses(struct char_data *ch, char *arg);
|
||||
void House_list_guests(char_data *ch, int i, int quiet);
|
||||
int House_save(obj_data *obj, FILE *fp);
|
||||
void hcontrol_list_houses(char_data *ch, char *arg);
|
||||
/* In game Commands */
|
||||
ACMD(do_hcontrol);
|
||||
ACMD(do_house);
|
||||
|
||||
@@ -56,12 +56,12 @@ static void free_ibt_list(IBT_DATA *first_ibt, IBT_DATA *last_ibt);
|
||||
static IBT_DATA *read_ibt(char *filename, FILE *fp);
|
||||
static IBT_DATA *get_first_ibt(int mode);
|
||||
static IBT_DATA *get_last_ibt(int mode);
|
||||
static bool is_ibt_logger(IBT_DATA *ibtData, struct char_data *ch);
|
||||
static bool is_ibt_logger(IBT_DATA *ibtData, char_data *ch);
|
||||
/* Internal (static) OLC functions */
|
||||
static void ibtedit_setup(struct descriptor_data *d);
|
||||
static void ibtedit_save(struct descriptor_data *d);
|
||||
static void ibtedit_disp_main_menu(struct descriptor_data *d);
|
||||
static void ibtedit_disp_flags(struct descriptor_data *d);
|
||||
static void ibtedit_setup(descriptor_data *d);
|
||||
static void ibtedit_save(descriptor_data *d);
|
||||
static void ibtedit_disp_main_menu(descriptor_data *d);
|
||||
static void ibtedit_disp_flags(descriptor_data *d);
|
||||
|
||||
static IBT_DATA *new_ibt(void)
|
||||
{
|
||||
@@ -177,6 +177,13 @@ static IBT_DATA *read_ibt( char *filename, FILE *fp )
|
||||
}
|
||||
break;
|
||||
|
||||
case 'F':
|
||||
if (!str_cmp(word, "Flags")) {
|
||||
fMatch = TRUE;
|
||||
fread_flags(fp, ibtData->flags, 4);
|
||||
}
|
||||
break;
|
||||
|
||||
case 'I':
|
||||
TXT_KEY("IdNum", id_num, fread_line(fp));
|
||||
break;
|
||||
@@ -429,7 +436,7 @@ static bool free_ibt(int mode, IBT_DATA *ibtData)
|
||||
}
|
||||
|
||||
/* Return TRUE if 'ch' is the person who logged the IBT */
|
||||
static bool is_ibt_logger(IBT_DATA *ibtData, struct char_data *ch)
|
||||
static bool is_ibt_logger(IBT_DATA *ibtData, char_data *ch)
|
||||
{
|
||||
if ( ch && !IS_NPC(ch) && ibtData ) {
|
||||
|
||||
@@ -766,7 +773,7 @@ ACMD(do_ibt)
|
||||
ACMD(do_oasis_ibtedit)
|
||||
{
|
||||
int number = NOTHING;
|
||||
struct descriptor_data *d;
|
||||
descriptor_data *d;
|
||||
char buf1[MAX_STRING_LENGTH], buf2[MAX_STRING_LENGTH];
|
||||
|
||||
/* No editing as a mob or while being forced. */
|
||||
@@ -838,7 +845,7 @@ ACMD(do_oasis_ibtedit)
|
||||
|
||||
/*-------------------------------------------------------------------*/
|
||||
/* Copy IBT data into the OLC structure */
|
||||
static void ibtedit_setup(struct descriptor_data *d)
|
||||
static void ibtedit_setup(descriptor_data *d)
|
||||
{
|
||||
IBT_DATA *ibtData;
|
||||
int i;
|
||||
@@ -870,7 +877,7 @@ static void ibtedit_setup(struct descriptor_data *d)
|
||||
|
||||
/*-------------------------------------------------------------------*/
|
||||
/* Copy IBT data back to the correct list */
|
||||
static void ibtedit_save(struct descriptor_data *d)
|
||||
static void ibtedit_save(descriptor_data *d)
|
||||
{
|
||||
IBT_DATA *ibtData;
|
||||
int i;
|
||||
@@ -937,9 +944,9 @@ void free_olc_ibt(IBT_DATA *toFree) {
|
||||
|
||||
/*-------------------------------------------------------------------*/
|
||||
/* main ibtedit menu function... */
|
||||
static void ibtedit_disp_main_menu(struct descriptor_data *d)
|
||||
static void ibtedit_disp_main_menu(descriptor_data *d)
|
||||
{
|
||||
struct char_data *ch = d->character;
|
||||
char_data *ch = d->character;
|
||||
char flg_text[MAX_STRING_LENGTH];
|
||||
room_rnum rr;
|
||||
|
||||
@@ -971,7 +978,7 @@ static void ibtedit_disp_main_menu(struct descriptor_data *d)
|
||||
}
|
||||
/*-------------------------------------------------------------------*/
|
||||
/* Display IBT-flags menu. */
|
||||
static void ibtedit_disp_flags(struct descriptor_data *d)
|
||||
static void ibtedit_disp_flags(descriptor_data *d)
|
||||
{
|
||||
char buf[MAX_STRING_LENGTH];
|
||||
|
||||
@@ -988,7 +995,7 @@ static void ibtedit_disp_flags(struct descriptor_data *d)
|
||||
}
|
||||
/*-------------------------------------------------------------------*/
|
||||
/* main clanedit parser function... interpreter throws all input to here. */
|
||||
void ibtedit_parse(struct descriptor_data *d, char *arg)
|
||||
void ibtedit_parse(descriptor_data *d, char *arg)
|
||||
{
|
||||
int i;
|
||||
char *oldtext = NULL;
|
||||
@@ -1138,7 +1145,7 @@ void ibtedit_parse(struct descriptor_data *d, char *arg)
|
||||
}
|
||||
|
||||
/*-------------------------------------------------------------------*/
|
||||
void ibtedit_string_cleanup(struct descriptor_data *d, int terminator)
|
||||
void ibtedit_string_cleanup(descriptor_data *d, int terminator)
|
||||
{
|
||||
switch (OLC_MODE(d)) {
|
||||
|
||||
|
||||
@@ -69,8 +69,7 @@ typedef struct ibt_data IBT_DATA;
|
||||
break; \
|
||||
}
|
||||
|
||||
struct ibt_data
|
||||
{
|
||||
struct ibt_data {
|
||||
IBT_DATA *next; /**< Pointer to next IBT in the list */
|
||||
IBT_DATA *prev; /**< Pointer to previous IBT in the list */
|
||||
char *text; /**< Header Text for this IBT */
|
||||
@@ -96,8 +95,8 @@ ACMD(do_ibt);
|
||||
ACMD(do_oasis_ibtedit);
|
||||
void save_ibt_file(int mode);
|
||||
void load_ibt_file(int mode);
|
||||
void ibtedit_parse(struct descriptor_data *d, char *arg);
|
||||
void ibtedit_string_cleanup(struct descriptor_data *d, int terminator);
|
||||
void ibtedit_parse(descriptor_data *d, char *arg);
|
||||
void ibtedit_string_cleanup(descriptor_data *d, int terminator);
|
||||
void free_ibt_lists(void);
|
||||
void free_olc_ibt(IBT_DATA *toFree);
|
||||
void clean_ibt_list(int mode);
|
||||
|
||||
+4
-4
@@ -15,7 +15,7 @@
|
||||
#include "modify.h"
|
||||
|
||||
|
||||
void send_editor_help(struct descriptor_data *d)
|
||||
void send_editor_help(descriptor_data *d)
|
||||
{
|
||||
if (using_improved_editor)
|
||||
write_to_output(d, "Instructions: /s to save, /h for more options.\r\n");
|
||||
@@ -25,7 +25,7 @@ void send_editor_help(struct descriptor_data *d)
|
||||
|
||||
#if CONFIG_IMPROVED_EDITOR
|
||||
|
||||
int improved_editor_execute(struct descriptor_data *d, char *str)
|
||||
int improved_editor_execute(descriptor_data *d, char *str)
|
||||
{
|
||||
char actions[MAX_INPUT_LENGTH];
|
||||
|
||||
@@ -96,7 +96,7 @@ int improved_editor_execute(struct descriptor_data *d, char *str)
|
||||
}
|
||||
|
||||
/* Handle some editor commands. */
|
||||
void parse_edit_action(int command, char *string, struct descriptor_data *d)
|
||||
void parse_edit_action(int command, char *string, descriptor_data *d)
|
||||
{
|
||||
int indent = 0, rep_all = 0, flags = 0, replaced, i, line_low, line_high, j = 0;
|
||||
unsigned int total_len;
|
||||
@@ -503,7 +503,7 @@ void parse_edit_action(int command, char *string, struct descriptor_data *d)
|
||||
|
||||
/* Re-formats message type formatted char *. (for strings edited with d->str)
|
||||
* (mostly olc and mail). */
|
||||
int format_text(char **ptr_string, int mode, struct descriptor_data *d, unsigned int maxlen, int low, int high)
|
||||
int format_text(char **ptr_string, int mode, descriptor_data *d, unsigned int maxlen, int low, int high)
|
||||
{
|
||||
int line_chars, cap_next = TRUE, cap_next_next = FALSE, color_chars = 0, i, pass_line = 0;
|
||||
char *flow, *start = NULL, temp;
|
||||
|
||||
+4
-4
@@ -17,11 +17,11 @@
|
||||
|
||||
#define using_improved_editor CONFIG_IMPROVED_EDITOR
|
||||
|
||||
void parse_edit_action(int command, char *string, struct descriptor_data *d);
|
||||
int improved_editor_execute(struct descriptor_data *d, char *string);
|
||||
int format_text(char **ptr_string, int mode, struct descriptor_data *d, unsigned int maxlen, int low, int high);
|
||||
void parse_edit_action(int command, char *string, descriptor_data *d);
|
||||
int improved_editor_execute(descriptor_data *d, char *string);
|
||||
int format_text(char **ptr_string, int mode, descriptor_data *d, unsigned int maxlen, int low, int high);
|
||||
int replace_str(char **string, char *pattern, char *replacement, int rep_all, unsigned int max_size);
|
||||
void send_editor_help(struct descriptor_data *d);
|
||||
void send_editor_help(descriptor_data *d);
|
||||
|
||||
/* Action modes for parse_edit_action(). */
|
||||
#define PARSE_FORMAT 0
|
||||
|
||||
+45
-44
@@ -39,11 +39,11 @@
|
||||
#include "mud_event.h"
|
||||
|
||||
/* local (file scope) functions */
|
||||
static int perform_dupe_check(struct descriptor_data *d);
|
||||
static int perform_dupe_check(descriptor_data *d);
|
||||
static struct alias_data *find_alias(struct alias_data *alias_list, char *str);
|
||||
static void perform_complex_alias(struct txt_q *input_q, char *orig, struct alias_data *a);
|
||||
static int _parse_name(char *arg, char *name);
|
||||
static bool perform_new_char_dupe_check(struct descriptor_data *d);
|
||||
static bool perform_new_char_dupe_check(descriptor_data *d);
|
||||
/* sort_commands utility */
|
||||
static int sort_commands_helper(const void *a, const void *b);
|
||||
|
||||
@@ -364,7 +364,8 @@ cpp_extern const struct command_info cmd_info[] = {
|
||||
{ "zcheck", "zcheck", POS_DEAD, do_zcheck, LVL_BUILDER, 0 },
|
||||
{ "zpurge", "zpurge", POS_DEAD, do_zpurge, LVL_BUILDER, 0 },
|
||||
|
||||
{ "\n", "zzzzzzz", 0, 0, 0, 0 } }; /* this must be last */
|
||||
{ "\n", "zzzzzzz", 0, 0, 0, 0 }
|
||||
}; /* this must be last */
|
||||
|
||||
|
||||
/* Thanks to Melzaren for this change to allow DG Scripts to be attachable
|
||||
@@ -394,9 +395,11 @@ static const struct mob_script_command_t mob_script_commands[] = {
|
||||
{ "mzoneecho", do_mzoneecho, 0 },
|
||||
{ "mfollow", do_mfollow, 0 },
|
||||
{ "mlog", do_mlog, 0 },
|
||||
{ "\n" , do_not_here , 0 } };
|
||||
{ "\n", do_not_here, 0 }
|
||||
};
|
||||
|
||||
int script_command_interpreter(struct char_data *ch, char *arg) {
|
||||
int script_command_interpreter(char_data *ch, char *arg)
|
||||
{
|
||||
/* DG trigger commands */
|
||||
|
||||
int i;
|
||||
@@ -422,8 +425,7 @@ int script_command_interpreter(struct char_data *ch, char *arg) {
|
||||
return 1; // We took care of execution. Let caller know.
|
||||
}
|
||||
|
||||
static const char *fill[] =
|
||||
{
|
||||
static const char *fill[] = {
|
||||
"in",
|
||||
"from",
|
||||
"with",
|
||||
@@ -434,8 +436,7 @@ static const char *fill[] =
|
||||
"\n"
|
||||
};
|
||||
|
||||
static const char *reserved[] =
|
||||
{
|
||||
static const char *reserved[] = {
|
||||
"a",
|
||||
"an",
|
||||
"self",
|
||||
@@ -474,7 +475,7 @@ void sort_commands(void)
|
||||
/* This is the actual command interpreter called from game_loop() in comm.c
|
||||
* It makes sure you are the proper level and position to execute the command,
|
||||
* then calls the appropriate function. */
|
||||
void command_interpreter(struct char_data *ch, char *argument)
|
||||
void command_interpreter(char_data *ch, char *argument)
|
||||
{
|
||||
int cmd, length;
|
||||
char *line;
|
||||
@@ -532,25 +533,21 @@ void command_interpreter(struct char_data *ch, char *argument)
|
||||
int found = 0;
|
||||
send_to_char(ch, "%s", CONFIG_HUH);
|
||||
|
||||
for (cmd = 0; *cmd_info[cmd].command != '\n'; cmd++)
|
||||
{
|
||||
for (cmd = 0; *cmd_info[cmd].command != '\n'; cmd++) {
|
||||
if (*arg != *cmd_info[cmd].command || cmd_info[cmd].minimum_level > GET_LEVEL(ch))
|
||||
continue;
|
||||
|
||||
/* Only apply levenshtein counts if the command is not a trigger command. */
|
||||
if ( (levenshtein_distance(arg, cmd_info[cmd].command) <= 2) &&
|
||||
(cmd_info[cmd].minimum_level >= 0) )
|
||||
{
|
||||
if (!found)
|
||||
{
|
||||
(cmd_info[cmd].minimum_level >= 0) ) {
|
||||
if (!found) {
|
||||
send_to_char(ch, "\r\nDid you mean:\r\n");
|
||||
found = 1;
|
||||
}
|
||||
send_to_char(ch, " %s\r\n", cmd_info[cmd].command);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (!IS_NPC(ch) && PLR_FLAGGED(ch, PLR_FROZEN) && GET_LEVEL(ch) < LVL_IMPL)
|
||||
} else if (!IS_NPC(ch) && PLR_FLAGGED(ch, PLR_FROZEN) && GET_LEVEL(ch) < LVL_IMPL)
|
||||
send_to_char(ch, "You try, but the mind-numbing cold prevents you...\r\n");
|
||||
else if (complete_cmd_info[cmd].command_pointer == NULL)
|
||||
send_to_char(ch, "Sorry, that command hasn't been implemented yet.\r\n");
|
||||
@@ -727,7 +724,7 @@ static void perform_complex_alias(struct txt_q *input_q, char *orig, struct alia
|
||||
* 0: String was modified in place; call command_interpreter immediately.
|
||||
* 1: String was _not_ modified in place; rather, the expanded aliases
|
||||
* have been placed at the front of the character's input queue. */
|
||||
int perform_alias(struct descriptor_data *d, char *orig, size_t maxlen)
|
||||
int perform_alias(descriptor_data *d, char *orig, size_t maxlen)
|
||||
{
|
||||
char first_arg[MAX_INPUT_LENGTH], *ptr;
|
||||
struct alias_data *a, *tmp;
|
||||
@@ -970,10 +967,10 @@ int find_command(const char *command)
|
||||
return (-1);
|
||||
}
|
||||
|
||||
int special(struct char_data *ch, int cmd, char *arg)
|
||||
int special(char_data *ch, int cmd, char *arg)
|
||||
{
|
||||
struct obj_data *i;
|
||||
struct char_data *k;
|
||||
obj_data *i;
|
||||
char_data *k;
|
||||
int j;
|
||||
|
||||
/* special in room? */
|
||||
@@ -1030,10 +1027,10 @@ static int _parse_name(char *arg, char *name)
|
||||
#define UNSWITCH 3
|
||||
|
||||
/* This function seems a bit over-extended. */
|
||||
static int perform_dupe_check(struct descriptor_data *d)
|
||||
static int perform_dupe_check(descriptor_data *d)
|
||||
{
|
||||
struct descriptor_data *k, *next_k;
|
||||
struct char_data *target = NULL, *ch, *next_ch;
|
||||
descriptor_data *k, *next_k;
|
||||
char_data *target = NULL, *ch, *next_ch;
|
||||
int mode = 0;
|
||||
int pref_temp = 0; /* for "last" log */
|
||||
int id = GET_IDNUM(d->character);
|
||||
@@ -1149,7 +1146,8 @@ static int perform_dupe_check(struct descriptor_data *d)
|
||||
case RECON:
|
||||
write_to_output(d, "Reconnecting.\r\n");
|
||||
act("$n has reconnected.", TRUE, d->character, 0, 0, TO_ROOM);
|
||||
mudlog(NRM, MAX(LVL_IMMORT, GET_INVIS_LEV(d->character)), TRUE, "%s [%s] has reconnected.", GET_NAME(d->character), d->host);
|
||||
mudlog(NRM, MAX(LVL_IMMORT, GET_INVIS_LEV(d->character)), TRUE, "%s [%s] has reconnected.", GET_NAME(d->character),
|
||||
d->host);
|
||||
if (has_mail(GET_IDNUM(d->character)))
|
||||
write_to_output(d, "You have mail waiting.\r\n");
|
||||
break;
|
||||
@@ -1163,7 +1161,8 @@ static int perform_dupe_check(struct descriptor_data *d)
|
||||
break;
|
||||
case UNSWITCH:
|
||||
write_to_output(d, "Reconnecting to unswitched char.");
|
||||
mudlog(NRM, MAX(LVL_IMMORT, GET_INVIS_LEV(d->character)), TRUE, "%s [%s] has reconnected.", GET_NAME(d->character), d->host);
|
||||
mudlog(NRM, MAX(LVL_IMMORT, GET_INVIS_LEV(d->character)), TRUE, "%s [%s] has reconnected.", GET_NAME(d->character),
|
||||
d->host);
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -1171,9 +1170,9 @@ static int perform_dupe_check(struct descriptor_data *d)
|
||||
}
|
||||
|
||||
/* New Char dupe-check called at the start of character creation */
|
||||
static bool perform_new_char_dupe_check(struct descriptor_data *d)
|
||||
static bool perform_new_char_dupe_check(descriptor_data *d)
|
||||
{
|
||||
struct descriptor_data *k, *next_k;
|
||||
descriptor_data *k, *next_k;
|
||||
bool found = FALSE;
|
||||
|
||||
/* Now that this descriptor has successfully logged in, disconnect all
|
||||
@@ -1227,7 +1226,7 @@ static bool perform_new_char_dupe_check(struct descriptor_data *d)
|
||||
}
|
||||
|
||||
/* load the player, put them in the right room - used by copyover_recover too */
|
||||
int enter_player_game (struct descriptor_data *d)
|
||||
int enter_player_game (descriptor_data *d)
|
||||
{
|
||||
int load_result;
|
||||
room_vnum load_room;
|
||||
@@ -1281,7 +1280,7 @@ int enter_player_game (struct descriptor_data *d)
|
||||
|
||||
EVENTFUNC(get_protocols)
|
||||
{
|
||||
struct descriptor_data *d;
|
||||
descriptor_data *d;
|
||||
struct mud_event_data *pMudEvent;
|
||||
char buf[MAX_STRING_LENGTH];
|
||||
size_t len;
|
||||
@@ -1290,12 +1289,13 @@ EVENTFUNC(get_protocols)
|
||||
return 0;
|
||||
|
||||
pMudEvent = (struct mud_event_data *) event_obj;
|
||||
d = (struct descriptor_data *) pMudEvent->pStruct;
|
||||
d = (descriptor_data *) pMudEvent->pStruct;
|
||||
|
||||
/* Clear extra white space from the "protocol scroll" */
|
||||
write_to_output(d, "[H[J");
|
||||
|
||||
len = snprintf(buf, MAX_STRING_LENGTH, "\tO[\toClient\tO] \tw%s\tn | ", d->pProtocol->pVariables[eMSDP_CLIENT_ID]->pValueString);
|
||||
len = snprintf(buf, MAX_STRING_LENGTH, "\tO[\toClient\tO] \tw%s\tn | ",
|
||||
d->pProtocol->pVariables[eMSDP_CLIENT_ID]->pValueString);
|
||||
|
||||
if (d->pProtocol->pVariables[eMSDP_XTERM_256_COLORS]->ValueInt)
|
||||
len += snprintf(buf + len, MAX_STRING_LENGTH - len, "\tO[\toColors\tO] \tw256\tn | ");
|
||||
@@ -1305,7 +1305,8 @@ EVENTFUNC(get_protocols)
|
||||
len += snprintf(buf + len, MAX_STRING_LENGTH - len, "[Colors] No Color | ");
|
||||
|
||||
len += snprintf(buf + len, MAX_STRING_LENGTH - len, "\tO[\toMXP\tO] \tw%s\tn | ", d->pProtocol->bMXP ? "Yes" : "No");
|
||||
len += snprintf(buf + len, MAX_STRING_LENGTH - len, "\tO[\toMSDP\tO] \tw%s\tn | ", d->pProtocol->bMSDP ? "Yes" : "No");
|
||||
len += snprintf(buf + len, MAX_STRING_LENGTH - len, "\tO[\toMSDP\tO] \tw%s\tn | ",
|
||||
d->pProtocol->bMSDP ? "Yes" : "No");
|
||||
snprintf(buf + len, MAX_STRING_LENGTH - len, "\tO[\toATCP\tO] \tw%s\tn\r\n\r\n", d->pProtocol->bATCP ? "Yes" : "No");
|
||||
|
||||
write_to_output(d, buf, 0);
|
||||
@@ -1316,7 +1317,7 @@ EVENTFUNC(get_protocols)
|
||||
}
|
||||
|
||||
/* deal with newcomers and other non-playing sockets */
|
||||
void nanny(struct descriptor_data *d, char *arg)
|
||||
void nanny(descriptor_data *d, char *arg)
|
||||
{
|
||||
int load_result; /* Overloaded variable */
|
||||
int player_i;
|
||||
@@ -1324,7 +1325,7 @@ void nanny(struct descriptor_data *d, char *arg)
|
||||
/* OasisOLC states */
|
||||
struct {
|
||||
int state;
|
||||
void (*func)(struct descriptor_data *, char *);
|
||||
void (*func)(descriptor_data *, char *);
|
||||
} olc_functions[] = {
|
||||
{ CON_OEDIT, oedit_parse },
|
||||
{ CON_ZEDIT, zedit_parse },
|
||||
@@ -1358,7 +1359,7 @@ void nanny(struct descriptor_data *d, char *arg)
|
||||
return;
|
||||
case CON_GET_NAME: /* wait for input of name */
|
||||
if (d->character == NULL) {
|
||||
CREATE(d->character, struct char_data, 1);
|
||||
CREATE(d->character, char_data, 1);
|
||||
clear_char(d->character);
|
||||
CREATE(d->character->player_specials, struct player_special_data, 1);
|
||||
|
||||
@@ -1395,7 +1396,7 @@ void nanny(struct descriptor_data *d, char *arg)
|
||||
write_to_output(d, "Invalid name, please try another.\r\nName: ");
|
||||
return;
|
||||
}
|
||||
CREATE(d->character, struct char_data, 1);
|
||||
CREATE(d->character, char_data, 1);
|
||||
clear_char(d->character);
|
||||
CREATE(d->character->player_specials, struct player_special_data, 1);
|
||||
|
||||
@@ -1525,13 +1526,13 @@ void nanny(struct descriptor_data *d, char *arg)
|
||||
write_to_output(d, "%s", motd);
|
||||
|
||||
if (GET_INVIS_LEV(d->character))
|
||||
mudlog(BRF, MAX(LVL_IMMORT, GET_INVIS_LEV(d->character)), TRUE, "%s has connected. (invis %d)", GET_NAME(d->character), GET_INVIS_LEV(d->character));
|
||||
mudlog(BRF, MAX(LVL_IMMORT, GET_INVIS_LEV(d->character)), TRUE, "%s has connected. (invis %d)", GET_NAME(d->character),
|
||||
GET_INVIS_LEV(d->character));
|
||||
else
|
||||
mudlog(BRF, LVL_IMMORT, TRUE, "%s has connected.", GET_NAME(d->character));
|
||||
|
||||
/* Add to the list of 'recent' players (since last reboot) */
|
||||
if (AddRecentPlayer(GET_NAME(d->character), d->host, FALSE, FALSE) == FALSE)
|
||||
{
|
||||
if (AddRecentPlayer(GET_NAME(d->character), d->host, FALSE, FALSE) == FALSE) {
|
||||
mudlog(BRF, MAX(LVL_IMMORT, GET_INVIS_LEV(d->character)), TRUE, "Failure to AddRecentPlayer (returned FALSE).");
|
||||
}
|
||||
|
||||
@@ -1554,7 +1555,8 @@ void nanny(struct descriptor_data *d, char *arg)
|
||||
write_to_output(d, "\r\nIllegal password.\r\nPassword: ");
|
||||
return;
|
||||
}
|
||||
strncpy(GET_PASSWD(d->character), CRYPT(arg, GET_PC_NAME(d->character)), MAX_PWD_LENGTH); /* strncpy: OK (G_P:MAX_PWD_LENGTH+1) */
|
||||
strncpy(GET_PASSWD(d->character), CRYPT(arg, GET_PC_NAME(d->character)),
|
||||
MAX_PWD_LENGTH); /* strncpy: OK (G_P:MAX_PWD_LENGTH+1) */
|
||||
*(GET_PASSWD(d->character) + MAX_PWD_LENGTH) = '\0';
|
||||
|
||||
write_to_output(d, "\r\nPlease retype password: ");
|
||||
@@ -1634,8 +1636,7 @@ void nanny(struct descriptor_data *d, char *arg)
|
||||
mudlog(NRM, LVL_GOD, TRUE, "%s [%s] new player.", GET_NAME(d->character), d->host);
|
||||
|
||||
/* Add to the list of 'recent' players (since last reboot) */
|
||||
if (AddRecentPlayer(GET_NAME(d->character), d->host, TRUE, FALSE) == FALSE)
|
||||
{
|
||||
if (AddRecentPlayer(GET_NAME(d->character), d->host, TRUE, FALSE) == FALSE) {
|
||||
mudlog(BRF, MAX(LVL_IMMORT, GET_INVIS_LEV(d->character)), TRUE, "Failure to AddRecentPlayer (returned FALSE).");
|
||||
}
|
||||
break;
|
||||
|
||||
+7
-7
@@ -21,7 +21,7 @@
|
||||
#define IS_MOVE(cmdnum) (complete_cmd_info[cmdnum].command_pointer == do_move)
|
||||
|
||||
void sort_commands(void);
|
||||
void command_interpreter(struct char_data *ch, char *argument);
|
||||
void command_interpreter(char_data *ch, char *argument);
|
||||
int search_block(char *arg, const char **list, int exact);
|
||||
char *one_argument(char *argument, char *first_arg);
|
||||
char *one_word(char *argument, char *first_arg);
|
||||
@@ -30,16 +30,16 @@ char *two_arguments(char *argument, char *first_arg, char *second_arg);
|
||||
int fill_word(char *argument);
|
||||
int reserved_word(char *argument);
|
||||
void half_chop(char *string, char *arg1, char *arg2);
|
||||
void nanny(struct descriptor_data *d, char *arg);
|
||||
void nanny(descriptor_data *d, char *arg);
|
||||
int is_abbrev(const char *arg1, const char *arg2);
|
||||
int is_number(const char *str);
|
||||
int find_command(const char *command);
|
||||
void skip_spaces(char **string);
|
||||
char *delete_doubledollar(char *string);
|
||||
int special(struct char_data *ch, int cmd, char *arg);
|
||||
int special(char_data *ch, int cmd, char *arg);
|
||||
void free_alias(struct alias_data *a);
|
||||
int perform_alias(struct descriptor_data *d, char *orig, size_t maxlen);
|
||||
int enter_player_game (struct descriptor_data *d);
|
||||
int perform_alias(descriptor_data *d, char *orig, size_t maxlen);
|
||||
int enter_player_game (descriptor_data *d);
|
||||
/* ACMDs available through interpreter.c */
|
||||
ACMD(do_alias);
|
||||
|
||||
@@ -58,7 +58,7 @@ struct command_info {
|
||||
const char *sort_as;
|
||||
byte minimum_position;
|
||||
void (*command_pointer)
|
||||
(struct char_data *ch, char *argument, int cmd, int subcmd);
|
||||
(char_data *ch, char *argument, int cmd, int subcmd);
|
||||
sh_int minimum_level;
|
||||
int subcmd;
|
||||
};
|
||||
@@ -66,7 +66,7 @@ struct command_info {
|
||||
struct mob_script_command_t {
|
||||
const char *command_name;
|
||||
void (*command_pointer)
|
||||
(struct char_data *ch, char *argument, int cmd, int subcmd);
|
||||
(char_data *ch, char *argument, int cmd, int subcmd);
|
||||
int subcmd;
|
||||
};
|
||||
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user