Files
grenzland-mud/src/genwld.c
Rumble ebc985f010 jeremyosborne | 2008-04-04 02:36:38 +0200 (Fri, 04 Apr 2008) | 1 line
Minor Bugfix: All game configuration settings now reference the world config 
structure, not the individual config variables found in config.c.
------------------------------------------------------------------------
 rumble | 2008-03-22 13:27:00 +0100 (Sat, 22 Mar 2008) | 1 line

Added lib/world/qst/ directory, index, index.mini, and 0.qst.
------------------------------------------------------------------------
 jeremyosborne | 2008-03-08 03:27:51 +0100 (Sat, 08 Mar 2008) | 3 lines

Bugfix: the include directory (for .h files) is now referenced correctly in the
depend statement.
Deletion: listrent.c removed as a separate utility.
------------------------------------------------------------------------
 jeremyosborne | 2008-03-08 03:08:51 +0100 (Sat, 08 Mar 2008) | 1 line

Enhancement: utils/ Makefile will now use a depends file, and looks for dependen
cies in the ../ directory (shrinks the necessary information to make each utilit
y).
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 Rumble | 2008-03-06 23:39:35 +0100 (Thu, 06 Mar 2008) | 1 line

Made TBA specific changes. do_cheat, removed help level checking, and advance to
level 32.
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 jeremyosborne | 2008-03-06 18:37:12 +0100 (Thu, 06 Mar 2008) | 1 line

Minor Update: Changed header of Makefile.in to read 'tbaMUD' and also added in a
ttribution for the changes. (Thanks seqwith.)
------------------------------------------------------------------------
 jeremyosborne | 2008-03-06 18:31:07 +0100 (Thu, 06 Mar 2008) | 4 lines

Changed Makefile.in to use glob expressions when building the objects. This 
translates into no longer a need to update Makefile.in whenever a new .c file 
is added to the mud code. Other Makefile.* have not yet been changed (and 
need review, anyway).

All CXREF cruft left in Makefile.in has been removed. tbaMUD is now using 
Doxygen. Technically, CXREF provides a bit more auto-documentation than Doxygen
does, however the tbaMUD (and legacy circle code) has never been marked-up with 
the special CXREF codes required to effectively use the program. Since Doxygen 
is easier to use, and provides almost as much functionality as CXREF, CXREF 
support has been dropped.
------------------------------------------------------------------------
 jeremyosborne | 2008-03-06 08:31:02 +0100 (Thu, 06 Mar 2008) | 1 line

Bug Fix: asciiflag_conv* functions now can handle a negative numeric value.
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 jeremyosborne | 2008-03-06 08:16:06 +0100 (Thu, 06 Mar 2008) | 1 line

Bug fix/enhancement: Charmed mobs (specifically charmed mobs with a ->master) 
will no longer attempt to wander off.
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 jeremyosborne | 2008-03-06 08:13:38 +0100 (Thu, 06 Mar 2008) | 6 lines

Based on the compiler warning about mag_materials being an unused function, and
the clone spell being unused.

Bug fix: Clone can now be cast. It is an 'ignore' target spell.

Fix and Modification: Clone, being an effectively unused spell that is only used
by mortal Magic Users at level 30, is now implemented as very simple example of
how to use mag_materials(). The item required by mag_materials is vnum 161, 
which in stock tbaMUD is some sacrificial entrails.
------------------------------------------------------------------------
 jeremyosborne | 2008-03-05 01:43:09 +0100 (Wed, 05 Mar 2008) | 3 lines

Bug Fix for "Did you mean:" including DG commands.
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 jeremyosborne | 2008-03-05 01:29:18 +0100 (Wed, 05 Mar 2008) | 3 lines

Bug Fix: do_simple_move slightly rewritten to handle Leave triggers that purge a
 door.

Documentation: do_simple_move documented.
------------------------------------------------------------------------
 Laoris | 2008-03-01 08:22:12 +0100 (Sat, 01 Mar 2008) | 1 line

Trial run of columnizer function on commands list to see how people like it.
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 jeremyosborne | 2008-02-26 22:36:17 +0100 (Tue, 26 Feb 2008) | 1 line

asciimap, an in game automap, along with a couple of minor bug fixes to do with
the automap, patched in (Thanks Jamdog).
------------------------------------------------------------------------
 jeremyosborne | 2008-02-22 04:08:05 +0100 (Fri, 22 Feb 2008) | 1 line

Minor update: Relocate local variable declaration to the top of ACMD(do_help)
------------------------------------------------------------------------
 jeremyosborne | 2008-02-22 04:04:37 +0100 (Fri, 22 Feb 2008) | 6 lines

Checked in the following placeholders for do_gen_tog:
#define SCMD_AUTOLOOT   24
#define SCMD_AUTOGOLD   25
#define SCMD_AUTOSPLIT  26
#define SCMD_AUTOSAC    27
#define SCMD_AUTOASSIST 28
------------------------------------------------------------------------
 jeremyosborne | 2008-02-22 03:57:06 +0100 (Fri, 22 Feb 2008) | 1 line

The Autoquest patch, along with a couple of minor bug fixes, has been integrated
into tbaMUD. (Thanks Jamdog, Kenneth Ray and Morgaelin.)
------------------------------------------------------------------------
 jeremyosborne | 2008-02-18 21:46:45 +0100 (Mon, 18 Feb 2008) | 2 lines

Minor Fix:
Casted NOWHERE, NOTHING, NOBODY and NOFLAG as IDXTYPE for the signed short int 
index types.
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 jeremyosborne | 2008-02-18 03:36:16 +0100 (Mon, 18 Feb 2008) | 7 lines

Added a new atoidx() conversion function for dealing with string to IDXTYPE 
conversions (in utils.c, prototype exported through utils.h).
Added IDXTYPE_MIN and IDXTYPE_MAX defines (in structs.h).
Replaced atoi references with atoidx in do_oasis_zedit (in zedit.c).
------------------------------------------------------------------------
 Rumble | 2008-02-18 01:44:13 +0100 (Mon, 18 Feb 2008) | 1 line

Fixed direction mapping to give readable directions instead of sub commands. 
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 jeremyosborne | 2008-02-18 00:26:15 +0100 (Mon, 18 Feb 2008) | 5 lines

Since general olc editing are automatically saved to disk, 'shutdown reboot' has
been changed to not-autosave by default. (Small change made to do_shutdown in 
act.wizard.c).
------------------------------------------------------------------------
 jeremyosborne | 2008-02-18 00:12:12 +0100 (Mon, 18 Feb 2008) | 3 lines

Changed:
struct attack_hit_type moved to fight.h
attack_hit_text exported through fight.h
------------------------------------------------------------------------
 jeremyosborne | 2008-02-17 22:32:51 +0100 (Sun, 17 Feb 2008) | 7 lines

- do_file heads or tails files correctly and has also been enhanced to return 
file info (act.wizard.c)
- defines made for common log files created by autorun, and those used by 
do_file (db.h)
- utility functions added: file_head(), file_tail(), file_sizeof(), and 
file_numlines() (defined utils.c and exported through utils.h)
------------------------------------------------------------------------
 Rumble | 2008-02-16 23:24:05 +0100 (Sat, 16 Feb 2008) | 1 line

Fixed export command. (thanks Kyle)
------------------------------------------------------------------------
 jeremyosborne | 2008-02-16 22:42:46 +0100 (Sat, 16 Feb 2008) | 1 line

Files are now tagged as executable. Should be able to be checked out from subver
sion and executed without running chmod.
------------------------------------------------------------------------
 Rumble | 2008-02-15 17:03:06 +0100 (Fri, 15 Feb 2008) | 1 line

 Fixed strcat() writing out of bounds in cedit.c since strdup() only malloc() 
strlen(str)+1 bytes. (thanks Buggo) and moved attack_hit_text back.
------------------------------------------------------------------------
 jeremyosborne | 2008-02-13 20:41:02 +0100 (Wed, 13 Feb 2008) | 1 line

Event queue function definitions, global variables and defines doxygenated.
------------------------------------------------------------------------
 Rumble | 2008-02-12 00:23:38 +0100 (Tue, 12 Feb 2008) | 1 line

Updated levels command to use an arg/range and added color parsing to greetings.
 (thanks Jamdog)
------------------------------------------------------------------------
 jeremyosborne | 2008-02-11 21:06:10 +0100 (Mon, 11 Feb 2008) | 1 line

Doxygen comments completed for weather.c
------------------------------------------------------------------------
 Rumble | 2008-02-11 03:52:50 +0100 (Mon, 11 Feb 2008) | 1 line

Corrected several 64-bit warnings. (thanks Buggo)
------------------------------------------------------------------------
 Rumble | 2008-02-10 22:56:56 +0100 (Sun, 10 Feb 2008) | 1 line

Added get_flag_by_name allowing for new trigedit variable checks like 
%actor.pref(FLAG)% checks. (thanks Jamdog)
------------------------------------------------------------------------
 jeremyosborne | 2008-02-08 21:22:26 +0100 (Fri, 08 Feb 2008) | 3 lines

COMPLETE: tbaMUD code re-org of global and local scope function and variable 
declarations. There may be a few things that I did not catch (some non extern 
keyword declarations of function prototypes within other functions, for 
example).

BUG FIX: Unused functions encrypt_hex() and decrypt_hex() removed from mail.c.
------------------------------------------------------------------------
 jeremyosborne | 2008-02-05 23:31:09 +0100 (Tue, 05 Feb 2008) | 2 lines

Continued clean-up of 'extern' references to functions and variables.
BUG UNCOVERED: set_title() in class.c incorrectly handles the const nature of 
the char * returned from title_female and title_male.
------------------------------------------------------------------------
 jeremyosborne | 2008-02-05 19:38:17 +0100 (Tue, 05 Feb 2008) | 3 lines

More work on mud clean-up.
New file: spec_procs.h
Created this file to house the legacy special procedures (spec_procs.c and 
castle.c) and special feature assignment in general.
------------------------------------------------------------------------
 jeremyosborne | 2008-02-05 00:59:44 +0100 (Tue, 05 Feb 2008) | 3 lines

- Minor Bugfix: Fixed parse error in mobact.c
- Minor Bugfix: act.h is now included in all of the act functions. Forgot to do
that the first time :(
- Additions: ban.h has been added as the external entry point into the ban.c 
globals and functions. Files needing ban.h have been updated.
------------------------------------------------------------------------
 jeremyosborne | 2008-02-04 20:02:11 +0100 (Mon, 04 Feb 2008) | 1 line

All act*.c functions, defines and globals have been prototyped/declared in 
act.h. The file act.h does not contain every ACMD, only those ACMDs and 
utility functions available within the act*.c files.
------------------------------------------------------------------------
 Rumble | 2008-02-04 17:59:47 +0100 (Mon, 04 Feb 2008) | 1 line

Fixed the last few flags missed for the 128 bit conversion.
------------------------------------------------------------------------
 Laoris | 2008-02-04 07:27:56 +0100 (Mon, 04 Feb 2008) | 3 lines

Adding a column formatter for lists.  Accepts printf-like arguments.
Only used by medit right now.

------------------------------------------------------------------------
 jeremyosborne | 2008-02-04 07:09:19 +0100 (Mon, 04 Feb 2008) | 2 lines

- Changed the 'struct queue' to 'struct dg_queue' to avoid namespace conflicts.
- Ongoing cleanup to mud project.
------------------------------------------------------------------------
 Rumble | 2008-02-04 00:07:09 +0100 (Mon, 04 Feb 2008) | 1 line

Fixed run_autowiz which ran twice on advancement.
------------------------------------------------------------------------
 jeremyosborne | 2008-02-03 03:46:22 +0100 (Sun, 03 Feb 2008) | 1 line

act.h created and added. This header will be the external entry point for the 
functions, function subcommands and variables within the act*.c files. It is 
not designed to be the entry point for all ACMD functions.
------------------------------------------------------------------------
 jeremyosborne | 2008-02-03 02:44:29 +0100 (Sun, 03 Feb 2008) | 1 line

Merge of another part of the code cleanup, the dg script stuff.
------------------------------------------------------------------------
 jeremyosborne | 2008-02-02 08:56:03 +0100 (Sat, 02 Feb 2008) | 1 line

Modularizing and organizing files continues. Committing comm.c and comm.h 
because they are hairy, and I don't want to do them over if my hard drive 
crashes.
------------------------------------------------------------------------
 jeremyosborne | 2008-02-02 07:05:08 +0100 (Sat, 02 Feb 2008) | 4 lines

- Marking all file scope functions as 'static'
- Reorganization of the global variables and functions.
------------------------------------------------------------------------
 jeremyosborne | 2008-01-31 10:20:47 +0100 (Thu, 31 Jan 2008) | 1 line

* Protected the conf.h.* system config files from multiple calls.
------------------------------------------------------------------------
 jeremyosborne | 2008-01-31 09:56:18 +0100 (Thu, 31 Jan 2008) | 1 line

* Removed extraneous references to TRUE / FALSE and YES / NO defines.
------------------------------------------------------------------------
 jeremyosborne | 2008-01-31 09:46:20 +0100 (Thu, 31 Jan 2008) | 2 lines

* BUGFIX: NUM_POSITIONS set to 8 (was incorrectly set to 15 before)
* Migrated NUM_* settings from oasis.h to more appropriate locations near where
they are defined. (For Example: NUM_POSITIONS moved to structs.h next to the 
POSITION_* defines.)
------------------------------------------------------------------------
 jeremyosborne | 2008-01-31 03:58:28 +0100 (Thu, 31 Jan 2008) | 1 line

Added Appendix A - Coder Support. Right now, it simply speaks to the fact that 
we have included doxygen config files, are working to document the source code, 
and provides a rudimentary "do this" guide to create the doxygen cross 
references.
------------------------------------------------------------------------
 jeremyosborne | 2008-01-30 07:12:07 +0100 (Wed, 30 Jan 2008) | 2 lines

- All .h files now have doxygen recognized headers, and the format is slightly 
altered to ease editing of headers.
- Protected all .h files from multiple calls. (Standard format is #ifndef _HEADE
R_H_ #define _HEADER_H_ .... #endif)
------------------------------------------------------------------------
 jeremyosborne | 2008-01-29 11:18:14 +0100 (Tue, 29 Jan 2008) | 1 line

constants.h, structs.h and utils.h now protected from multiple includes. This is
 sometimes overkill, but good practice overall.
------------------------------------------------------------------------
 jeremyosborne | 2008-01-29 10:38:18 +0100 (Tue, 29 Jan 2008) | 1 line

Updated documentation for constants.c and constants.h.
------------------------------------------------------------------------
 jeremyosborne | 2008-01-29 10:15:25 +0100 (Tue, 29 Jan 2008) | 3 lines

The standard Doxygen configuration doxyfiles (config files) for tbaMUD. One is 
to be used with the Graphviz DOT (dox_withGraphs), one is designed to be used if
Graphviz is not available.

Now just need a short document describing the usage of doxygen.
------------------------------------------------------------------------
 jeremyosborne | 2008-01-29 10:11:36 +0100 (Tue, 29 Jan 2008) | 1 line

Minor document correction in struct dex_app_tpe.
------------------------------------------------------------------------
 jeremyosborne | 2008-01-28 20:53:51 +0100 (Mon, 28 Jan 2008) | 1 line

*bugfix* do_drink command: When a container is empty, the correct, "It is 
empty." message is now displayed.
------------------------------------------------------------------------
 jeremyosborne | 2008-01-28 07:58:15 +0100 (Mon, 28 Jan 2008) | 3 lines

Merging changes to trunk for:
* utils.h, utils.c and structs.h doxygen comments
* adding file dox_withGraphs.doxyfile
2008-04-12 01:31:58 +00:00

444 lines
13 KiB
C

/**************************************************************************
* File: genwld.c Part of tbaMUD *
* Usage: Generic OLC Library - Rooms. *
* *
* By Levork. Copyright 1996 by Harvey Gilpin, 1997-2001 by George Greer. *
**************************************************************************/
#include "conf.h"
#include "sysdep.h"
#include "structs.h"
#include "utils.h"
#include "db.h"
#include "handler.h"
#include "comm.h"
#include "genolc.h"
#include "genwld.h"
#include "genzon.h"
#include "shop.h"
#include "dg_olc.h"
/* This function will copy the strings so be sure you free your own copies of
* the description, title, and such. */
room_rnum add_room(struct room_data *room)
{
struct char_data *tch;
struct obj_data *tobj;
int j, found = FALSE;
room_rnum i;
if (room == NULL)
return NOWHERE;
if ((i = real_room(room->number)) != NOWHERE) {
if (SCRIPT(&world[i]))
extract_script(&world[i], WLD_TRIGGER);
tch = world[i].people;
tobj = world[i].contents;
copy_room(&world[i], room);
world[i].people = tch;
world[i].contents = tobj;
add_to_save_list(zone_table[room->zone].number, SL_WLD);
log("GenOLC: add_room: Updated existing room #%d.", room->number);
return i;
}
RECREATE(world, struct room_data, top_of_world + 2);
top_of_world++;
for (i = top_of_world; i > 0; i--) {
if (room->number > world[i - 1].number) {
world[i] = *room;
copy_room_strings(&world[i], room);
found = i;
break;
} else {
/* Copy the room over now. */
world[i] = world[i - 1];
update_wait_events(&world[i], &world[i-1]);
/* People in this room must have their in_rooms moved up one. */
for (tch = world[i].people; tch; tch = tch->next_in_room)
IN_ROOM(tch) += (IN_ROOM(tch) != NOWHERE);
/* Move objects too. */
for (tobj = world[i].contents; tobj; tobj = tobj->next_content)
IN_ROOM(tobj) += (IN_ROOM(tobj) != NOWHERE);
}
}
if (!found) {
world[0] = *room; /* Last place, in front. */
copy_room_strings(&world[0], room);
}
log("GenOLC: add_room: Added room %d at index #%d.", room->number, found);
/* found is equal to the array index where we added the room. */
/* Find what zone that room was in so we can update the loading table. */
for (i = room->zone; i <= top_of_zone_table; i++)
for (j = 0; ZCMD(i, j).command != 'S'; j++)
switch (ZCMD(i, j).command) {
case 'M':
case 'O':
case 'T':
case 'V':
ZCMD(i, j).arg3 += (ZCMD(i, j).arg3 != NOWHERE && ZCMD(i, j).arg3 >= found);
break;
case 'D':
case 'R':
ZCMD(i, j).arg1 += (ZCMD(i, j).arg1 != NOWHERE && ZCMD(i, j).arg1 >= found);
case 'G':
case 'P':
case 'E':
case '*':
/* Known zone entries we don't care about. */
break;
default:
mudlog(BRF, LVL_GOD, TRUE, "SYSERR: GenOLC: add_room: Unknown zone entry found!");
}
/* Update the loadroom table. Adds 1 or 0. */
r_mortal_start_room += (r_mortal_start_room >= found);
r_immort_start_room += (r_immort_start_room >= found);
r_frozen_start_room += (r_frozen_start_room >= found);
/* Update world exits. */
i = top_of_world + 1;
do {
i--;
for (j = 0; j < NUM_OF_DIRS; j++)
if (W_EXIT(i, j) && W_EXIT(i, j)->to_room != NOWHERE)
W_EXIT(i, j)->to_room += (W_EXIT(i, j)->to_room >= found);
} while (i > 0);
add_to_save_list(zone_table[room->zone].number, SL_WLD);
/* Return what array entry we placed the new room in. */
return found;
}
int delete_room(room_rnum rnum)
{
room_rnum i;
int j;
struct char_data *ppl, *next_ppl;
struct obj_data *obj, *next_obj;
struct room_data *room;
if (rnum <= 0 || rnum > top_of_world) /* Can't delete void yet. */
return FALSE;
room = &world[rnum];
add_to_save_list(zone_table[room->zone].number, SL_WLD);
/* This is something you might want to read about in the logs. */
log("GenOLC: delete_room: Deleting room #%d (%s).", room->number, room->name);
if (r_mortal_start_room == rnum) {
log("WARNING: GenOLC: delete_room: Deleting mortal start room!");
r_mortal_start_room = 0; /* The Void */
}
if (r_immort_start_room == rnum) {
log("WARNING: GenOLC: delete_room: Deleting immortal start room!");
r_immort_start_room = 0; /* The Void */
}
if (r_frozen_start_room == rnum) {
log("WARNING: GenOLC: delete_room: Deleting frozen start room!");
r_frozen_start_room = 0; /* The Void */
}
/* Dump the contents of this room into the Void. We could also just extract
* the people, mobs, and objects here. */
for (obj = world[rnum].contents; obj; obj = next_obj) {
next_obj = obj->next_content;
obj_from_room(obj);
obj_to_room(obj, 0);
}
for (ppl = world[rnum].people; ppl; ppl = next_ppl) {
next_ppl = ppl->next_in_room;
char_from_room(ppl);
char_to_room(ppl, 0);
}
free_room_strings(room);
if (SCRIPT(room))
extract_script(room, WLD_TRIGGER);
free_proto_script(room, WLD_TRIGGER);
/* Change any exit going to this room to go the void. Also fix all the exits
* pointing to rooms above this. */
i = top_of_world + 1;
do {
i--;
for (j = 0; j < NUM_OF_DIRS; j++) {
if (W_EXIT(i, j) == NULL)
continue;
else if (W_EXIT(i, j)->to_room > rnum)
W_EXIT(i, j)->to_room -= (W_EXIT(i, j)->to_room != NOWHERE); /* with unsigned NOWHERE > any rnum */
else if (W_EXIT(i, j)->to_room == rnum) {
if ((!W_EXIT(i, j)->keyword || !*W_EXIT(i, j)->keyword) &&
(!W_EXIT(i, j)->general_description || !*W_EXIT(i, j)->general_description)) {
/* no description, remove exit completely */
if (W_EXIT(i, j)->keyword)
free(W_EXIT(i, j)->keyword);
if (W_EXIT(i, j)->general_description)
free(W_EXIT(i, j)->general_description);
free(W_EXIT(i, j));
W_EXIT(i, j) = NULL;
} else {
/* description is set, just point to nowhere */
W_EXIT(i, j)->to_room = NOWHERE;
}
}
}
} while (i > 0);
/* Find what zone that room was in so we can update the loading table. */
for (i = 0; i <= top_of_zone_table; i++)
for (j = 0; ZCMD(i , j).command != 'S'; j++)
switch (ZCMD(i, j).command) {
case 'M':
case 'O':
case 'T':
case 'V':
if (ZCMD(i, j).arg3 == rnum)
ZCMD(i, j).command = '*'; /* Cancel command. */
else if (ZCMD(i, j).arg3 > rnum)
ZCMD(i, j).arg3 -= (ZCMD(i, j).arg3 != NOWHERE); /* with unsigned NOWHERE > any rnum */
break;
case 'D':
case 'R':
if (ZCMD(i, j).arg1 == rnum)
ZCMD(i, j).command = '*'; /* Cancel command. */
else if (ZCMD(i, j).arg1 > rnum)
ZCMD(i, j).arg1 -= (ZCMD(i, j).arg1 != NOWHERE); /* with unsigned NOWHERE > any rnum */
case 'G':
case 'P':
case 'E':
case '*':
/* Known zone entries we don't care about. */
break;
default:
mudlog(BRF, LVL_GOD, TRUE, "SYSERR: GenOLC: delete_room: Unknown zone entry found!");
}
/* Remove this room from all shop lists. */
for (i = 0; i <= top_shop; i++) {
for (j = 0;SHOP_ROOM(i, j) != NOWHERE;j++) {
if (SHOP_ROOM(i, j) == world[rnum].number)
SHOP_ROOM(i, j) = 0; /* set to the void */
}
}
/* Now we actually move the rooms down. */
for (i = rnum; i < top_of_world; i++) {
world[i] = world[i + 1];
update_wait_events(&world[i], &world[i+1]);
for (ppl = world[i].people; ppl; ppl = ppl->next_in_room)
IN_ROOM(ppl) -= (IN_ROOM(ppl) != NOWHERE); /* Redundant check? */
for (obj = world[i].contents; obj; obj = obj->next_content)
IN_ROOM(obj) -= (IN_ROOM(obj) != NOWHERE); /* Redundant check? */
}
top_of_world--;
RECREATE(world, struct room_data, top_of_world + 1);
return TRUE;
}
int save_rooms(zone_rnum rzone)
{
int i;
struct room_data *room;
FILE *sf;
char filename[128];
char buf[MAX_STRING_LENGTH];
char buf1[MAX_STRING_LENGTH];
#if CIRCLE_UNSIGNED_INDEX
if (rzone == NOWHERE || rzone > top_of_zone_table) {
#else
if (rzone < 0 || rzone > top_of_zone_table) {
#endif
log("SYSERR: GenOLC: save_rooms: Invalid zone number %d passed! (0-%d)", rzone, top_of_zone_table);
return FALSE;
}
log("GenOLC: save_rooms: Saving rooms in zone #%d (%d-%d).",
zone_table[rzone].number, genolc_zone_bottom(rzone), zone_table[rzone].top);
snprintf(filename, sizeof(filename), "%s/%d.new", WLD_PREFIX, zone_table[rzone].number);
if (!(sf = fopen(filename, "w"))) {
perror("SYSERR: save_rooms");
return FALSE;
}
for (i = genolc_zone_bottom(rzone); i <= zone_table[rzone].top; i++) {
room_rnum rnum;
if ((rnum = real_room(i)) != NOWHERE) {
int j;
room = (world + rnum);
/* Copy the description and strip off trailing newlines. */
strncpy(buf, room->description ? room->description : "Empty room.", sizeof(buf)-1 );
strip_cr(buf);
/* Save the numeric and string section of the file. */
fprintf(sf, "#%d\n"
"%s%c\n"
"%s%c\n"
"%d %d %d %d %d %d\n",
room->number,
room->name ? room->name : "Untitled", STRING_TERMINATOR,
buf, STRING_TERMINATOR,
zone_table[room->zone].number, room->room_flags[0], room->room_flags[1], room->room_flags[2],
room->room_flags[3], room->sector_type
);
/* Now you write out the exits for the room. */
for (j = 0; j < NUM_OF_DIRS; j++) {
if (R_EXIT(room, j)) {
int dflag;
if (R_EXIT(room, j)->general_description) {
strncpy(buf, R_EXIT(room, j)->general_description, sizeof(buf)-1);
strip_cr(buf);
} else
*buf = '\0';
/* Figure out door flag. */
if (IS_SET(R_EXIT(room, j)->exit_info, EX_ISDOOR)) {
if (IS_SET(R_EXIT(room, j)->exit_info, EX_PICKPROOF))
dflag = 2;
else
dflag = 1;
} else
dflag = 0;
if (R_EXIT(room, j)->keyword)
strncpy(buf1, R_EXIT(room, j)->keyword, sizeof(buf1)-1 );
else
*buf1 = '\0';
/* Now write the exit to the file. */
fprintf(sf, "D%d\n"
"%s~\n"
"%s~\n"
"%d %d %d\n", j, buf, buf1, dflag,
R_EXIT(room, j)->key != NOTHING ? R_EXIT(room, j)->key : -1,
R_EXIT(room, j)->to_room != NOWHERE ? world[R_EXIT(room, j)->to_room].number : -1);
}
}
if (room->ex_description) {
struct extra_descr_data *xdesc;
for (xdesc = room->ex_description; xdesc; xdesc = xdesc->next) {
strncpy(buf, xdesc->description, sizeof(buf));
strip_cr(buf);
fprintf(sf, "E\n"
"%s~\n"
"%s~\n", xdesc->keyword, buf);
}
}
fprintf(sf, "S\n");
script_save_to_disk(sf, room, WLD_TRIGGER);
}
}
/* Write the final line and close it. */
fprintf(sf, "$~\n");
fclose(sf);
/* Old file we're replacing. */
snprintf(buf, sizeof(buf), "%s/%d.wld", WLD_PREFIX, zone_table[rzone].number);
remove(buf);
rename(filename, buf);
if (in_save_list(zone_table[rzone].number, SL_WLD))
remove_from_save_list(zone_table[rzone].number, SL_WLD);
return TRUE;
}
int copy_room(struct room_data *to, struct room_data *from)
{
free_room_strings(to);
*to = *from;
copy_room_strings(to, from);
/* Don't put people and objects in two locations. Should this be done here? */
from->people = NULL;
from->contents = NULL;
return TRUE;
}
/* Copy strings over so bad things don't happen. We do not free the existing
* strings here because copy_room() did a shallow copy previously and we'd be
* freeing the very strings we're copying. If this function is used elsewhere,
* be sure to free_room_strings() the 'dest' room first. */
int copy_room_strings(struct room_data *dest, struct room_data *source)
{
int i;
if (dest == NULL || source == NULL) {
log("SYSERR: GenOLC: copy_room_strings: NULL values passed.");
return FALSE;
}
dest->description = str_udup(source->description);
dest->name = str_udup(source->name);
for (i = 0; i < NUM_OF_DIRS; i++) {
if (!R_EXIT(source, i))
continue;
CREATE(R_EXIT(dest, i), struct room_direction_data, 1);
*R_EXIT(dest, i) = *R_EXIT(source, i);
if (R_EXIT(source, i)->general_description)
R_EXIT(dest, i)->general_description = strdup(R_EXIT(source, i)->general_description);
if (R_EXIT(source, i)->keyword)
R_EXIT(dest, i)->keyword = strdup(R_EXIT(source, i)->keyword);
}
if (source->ex_description)
copy_ex_descriptions(&dest->ex_description, source->ex_description);
return TRUE;
}
int free_room_strings(struct room_data *room)
{
int i;
/* Free descriptions. */
if (room->name)
free(room->name);
if (room->description)
free(room->description);
if (room->ex_description)
free_ex_descriptions(room->ex_description);
/* Free exits. */
for (i = 0; i < NUM_OF_DIRS; i++) {
if (room->dir_option[i]) {
if (room->dir_option[i]->general_description)
free(room->dir_option[i]->general_description);
if (room->dir_option[i]->keyword)
free(room->dir_option[i]->keyword);
free(room->dir_option[i]);
room->dir_option[i] = NULL;
}
}
return TRUE;
}