Updated users command to fix GET_INVIS_LEV bug. Updated the drink command to work in rooms where the sector type should logically allow it. [Oct 04 2007] - Rumble Increased the size of a mail message from 4k to 8k. Updated remove_player so that the players command would not show phantom users when someone self-deletes. Updated sedit_rooms_menu to prevent a crash bug when trying to display a shop with rooms that have been removed. [Nov 01 2007] - Rumble Updated mag_objectmagic bug where action description was not being used correctly on scrolls. Increased the size of MAX_RAW_INPUT_LENGTH and PLR_DESC_LENGTH. [Oct 19 2007] - Rumble Fixed a few more 128 bit MOB_FLAGGED bugs. [Oct 17 2007] - Rumble Fixed loading of non-128 bit prefs in load_char. (thanks Ziz) [Oct 15 2007] - Rumble Removed some prototypes leftover from the old history command. (thanks Rhade)
154 lines
2.9 KiB
Plaintext
154 lines
2.9 KiB
Plaintext
#700
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merchant~
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a merchant~
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A merchant is trying to you sell you something.
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~
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A merchant forces a smile and walks up to you like you are his best friend.
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He immediately begins his speech on all the fine wares he could sell you...
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For the right price of course.
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~
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76 0 0 0 0 0 0 0 0 E
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7 18 5 1d1+70 1d2+1
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70 4900
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8 8 1
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BareHandAttack: 9
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E
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#701
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border guard~
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a border guard~
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This guard is protecting the outskirts of the city from attack.
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~
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A veteran warrior, this guard was enlisted by the city to protect it from
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attack.
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~
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233482 0 0 0 0 0 0 0 0 E
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10 17 4 2d2+100 1d2+1
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100 10000
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8 8 1
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E
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#702
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outpost commander~
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the commander~
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The outpost commander is here, safe in the respect of her men.
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~
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The outpost commander is a hardened, grizzled veteran with the cunning that
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comes from a life of leading men in endless battle.
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~
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2058 0 0 0 80 0 0 0 0 E
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10 17 4 2d2+100 1d2+1
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100 10000
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8 8 2
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BareHandAttack: 3
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E
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#703
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trader~
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a trader~
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A trader tries to barter with you.
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~
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He immediately starts telling you the value of every item you carry and
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explains to you how he could trade you some much better equipment for a small
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few or an extra item or two.
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~
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72 0 0 0 0 0 0 0 0 E
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7 18 5 1d1+70 1d2+1
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70 4900
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8 8 1
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BareHandAttack: 12
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E
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#704
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hermit~
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a hermit~
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A hermit looks nervous with all these people around.
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~
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This guy spends his life living alone in the wilderness, it's a wonder he
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can survive.
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~
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200 0 0 0 0 0 0 0 0 E
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7 18 5 1d1+70 1d2+1
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70 4900
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8 8 1
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BareHandAttack: 7
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E
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#705
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patrolman~
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a patrolman~
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A patrolman is keeping an eye out for any trouble.
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~
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One of the many protectors of the city, his job is to protect the outskirts
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of the city and give warning in case of trouble.
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~
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72 0 0 0 0 0 0 0 0 E
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7 18 5 1d1+70 1d2+1
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70 4900
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8 8 1
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BareHandAttack: 13
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E
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#706
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warden~
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a warden~
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A warden is patrolling the outskirts of the city.
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~
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He looks more like he's seen his fair share of action in his time. He looks
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at you suspiciously.
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~
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72 0 0 0 0 0 0 0 0 E
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7 18 5 1d1+70 1d2+1
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70 4900
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8 8 1
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BareHandAttack: 6
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E
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#707
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woodsman~
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a woodsman~
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A woodsman walks by, he needs a shower, Bad!
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~
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Born and raised in the woods, he looks like more a part of the wilderness
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than most animals you've seen.
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~
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232 0 0 0 0 0 0 0 0 E
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10 17 4 2d2+100 1d2+1
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100 10000
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8 8 1
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BareHandAttack: 9
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E
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#708
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guard~
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a guard~
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A guard is standing watch here.
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~
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He looks very well trained.
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~
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2058 0 0 0 72 0 0 0 0 E
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14 16 1 2d2+140 2d2+2
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140 19600
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8 8 1
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BareHandAttack: 10
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E
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#710
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messenger~
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a messenger~
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A messenger runs by on an errand.
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~
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He looks fit from running on all those errands.
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~
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76 0 0 0 0 0 0 0 0 E
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7 18 5 1d1+70 1d2+1
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70 4900
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8 8 1
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BareHandAttack: 13
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E
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#711
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scoundrel~
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a scoundrel~
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This scoundrel is looking for some easy prey.
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~
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She lives off the misfortune of others. She looks at you warily.
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~
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65608 0 0 0 1048660 0 0 0 0 E
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7 18 5 1d1+70 1d2+1
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70 4900
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8 8 2
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BareHandAttack: 13
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E
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$
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