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Corrected sector types in wld-files according last know good
This commit is contained in:
@@ -5,7 +5,7 @@ insignificant you must look. Minotaurs walk past, most several feet taller
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than you. The guards here seem to be looking for an excuse to kill something,
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or someone.
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@@ -43,7 +43,7 @@ which can accommodate their extended families. They tend to get on well with
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anyone displaying similar qualities to their own. You hope they will get along
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with you.
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~
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@@ -59,7 +59,7 @@ Zyanya Way~
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feet tall. Stories of minotaurs killing humans for sport abound. But they
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were all just stories, right?
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~
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@@ -80,7 +80,7 @@ of the way of the minotaurs. Their bodies are covered in a short dark fur.
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Minotaurs are not considered one of the smarter races, and tend be viewed as a
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race of bullies.
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~
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~
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@@ -96,7 +96,7 @@ Zyanya Way~
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tall, and weigh in excess of 400 pounds. You follow a small street along the
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southern wall. To the north you see a large structure.
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~
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@@ -117,7 +117,7 @@ the stories well. Generally sturdy, large and strong folk, they are mostly
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hard-working, assertive and uncompromising to the point of stubbornness, which
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can manifest as belligerence, boastful pride and a hot temper.
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~
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@@ -142,7 +142,7 @@ which can accommodate their extended families. They tend to get on well with
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anyone displaying similar qualities to their own. You hope they will get along
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with you.
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~
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D1
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~
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~
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@@ -158,7 +158,7 @@ Zyanya Way~
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Human in body, these creatures have the heads of bulls, making them not very
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well suited towards beautypageants.
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~
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~
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@@ -174,7 +174,7 @@ Zyanya Way~
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enraged and wreak havoc if provoked. You remind yourself to be very careful
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around these juggernauts.
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~
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~
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~
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@@ -190,7 +190,7 @@ Zyanaya Way~
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provides quite a bit of warmth. They trample past you with a certain
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determination that makes you feel uneasy. They all look so... Confident.
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~
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@@ -207,7 +207,7 @@ race because of how they value strength. This makes them very seclusive.
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Very rarely will a minotaur ever bee seen outside of the city. Unless they are
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on a mission.
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~
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~
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~
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@@ -223,7 +223,7 @@ Minotaur Home~
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in the middle of the room without any chairs. This must be where the minotaurs
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come to sleep and eat. They must live a very mundane and dull life.
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~
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D2
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~
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~
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@@ -245,7 +245,7 @@ finest weapons in the realm are made. A huge minotaur with arms larger than
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your waist hammers away at some yet to be recognizable hunk of metal. Many
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items lay about you, ready for sale
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~
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~
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@@ -258,7 +258,7 @@ in the middle of the room and bunks line all the walls. They have no need for
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luxuries. A large family must live in this house. A small staircase winds its
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way to the second floor.
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~
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D2
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~
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~
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@@ -280,7 +280,7 @@ intelligence. They believe that the weak should perish and that might proves
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right. It is to them, the natural process of life. The street continues north
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and south.
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~
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~
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@@ -296,7 +296,7 @@ Training Grounds~
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showed no mercy to their fallen adversaries, often stampeding over the dead and
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dying bodies to pursue a new enemy.
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~
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@@ -312,7 +312,7 @@ Training Grounds~
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fight to the death regardless of the circumstances. Several minotaurs are here
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sparring with their deadly look axes and pole arms.
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~
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~
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@@ -333,7 +333,7 @@ with the head of a bull and the body of a human male. Minotaurs revere
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physical strength above all else, and they believe that the strong should
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naturally rule the weak.
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~
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~
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~
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@@ -349,7 +349,7 @@ Wasatch Lane~
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seems to be very chaotic and barbaric. But, this is not the case. They just
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have a very different way of approaching law enforcement and society.
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~
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~
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@@ -365,7 +365,7 @@ Whits Lane~
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one specifically. Minotaurs believe themselves to be the "Master Race. " They
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believe the gods chose them to control the weak and dishonorable.
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~
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@@ -382,7 +382,7 @@ fearlessly charge headlong into their foes, seeking to spill entrails with
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their devastating horns. This power makes Minotaurs respected and revered
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fighters throughout all of the realm.
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~
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@@ -398,7 +398,7 @@ Market Street~
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Though crude and utilitarian. Inhabited solely by minotaurs, it is ruled by
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Zarn, the minotaur Grand Master.
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~
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D1
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~
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~
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@@ -419,7 +419,7 @@ They are ruthless, harsh, and stubborn, but they can be surprisingly
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intelligent. As you enter the marketplace, you realize they are a society just
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like any other.
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~
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~
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~
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@@ -440,7 +440,7 @@ marketplace. You remember more of the minotuar history. They are intensely
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proud creatures, half-human and half-cow, "bovine" is just about the worst
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insult anyone can hurl at a minotaur
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~
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~
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~
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@@ -465,7 +465,7 @@ their various fighting styles. You could probably learn a thing or two by
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watching. Because of their legendary stamina and massive builds most Minotaurs
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pursue a life of military service.
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~
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@@ -491,7 +491,7 @@ a time with very little rest. Though they are not among the smartest of races,
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they are regarded for their warrior skills and even the novice adventurer knows
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better then to get on the wrong side of a Minotaur.
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~
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~
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~
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@@ -515,7 +515,7 @@ Training Grounds~
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They mostly keep to themselves because of their superior beliefs except during
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war. If you ever had to go to war, this would be who you want as any ally.
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~
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~
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~
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@@ -536,7 +536,7 @@ direct solutions to problems. The majority of Minotaurs despise laziness and
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injustice. You wonder exactly at what their definition of laziness and
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injustice would be.
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~
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~
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~
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@@ -553,7 +553,7 @@ the stories of the minotaur way of life. The family is the blood of the
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culture. Without a family a Minotaur has no source for nobility, honor, or
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pride.
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~
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~
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~
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@@ -569,7 +569,7 @@ Specialty Shop~
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You have heard stories of some people being able to get these items through
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other hands, but no minotaur ever gives up these special items willingly.
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~
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D2
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~
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~
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@@ -582,7 +582,7 @@ but something disturbs you. A staircase leads up. The street is to the north.
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A large rug covers most of the floor here. It is the first luxury you have
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seen in any minotuar home.
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~
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~
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~
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@@ -612,7 +612,7 @@ lean against the walls, are stacked on the floor, and are even hanging from the
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ceiling. You wonder what kinds of things might be for sale to you. Most
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minotaurs only trade with their own kind.
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~
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D2
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~
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@@ -625,7 +625,7 @@ Maura. Their minds and bodies are powerful, and they radiate auras of command
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and authority. No one in their right mind comes to this city with evil
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intentions.
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~
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~
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@@ -643,7 +643,7 @@ minotaurs ivory-coloured horns reach up to two feet in length. They adorn
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thier horns with gold rings which represent the number of combats won in the
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Arena.
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~
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D1
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~
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~
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@@ -660,7 +660,7 @@ strong beating in battle. Due to their nature, they are disliked by many other
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races but are tolerated because of their fierce warlike attitudes. Minotaurs
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make superb warriors.
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~
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D1
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~
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@@ -681,7 +681,7 @@ They are stronger than any other race, and almost as durable as the dwarves.
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Minotaurs are very versatile. They prefer to be what they were born to be: a
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Warrior!
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~
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D2
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@@ -698,7 +698,7 @@ likes of the "higher", "civilized" species. They are a very brusque and direct
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people and don't particularly enjoy the likes of those races that rely on
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diplomacy and subterfuge to exist.
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~
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@@ -714,7 +714,7 @@ The Western Gate of Dun Maura~
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to allow travel between the city of the centaurs and the Capital. The
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wilderness beyond these gate is wild and untamed.
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~
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~
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@@ -727,7 +727,7 @@ you have heads that are shaped like that of a bull and their bodies are covered
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with fur and their feet are cleft hooves. They have horns that grow 3-24
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inches.
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~
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@@ -752,7 +752,7 @@ Maura. Their minds and bodies are powerful, and they radiate auras of command
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and authority. No one in their right mind comes to this city with evil
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intentions.
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~
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D1
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@@ -768,7 +768,7 @@ VaQuero Road~
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important minotaurs must reside there. It must be where the city is run from.
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To the south a small stone building is heavily guarded.
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~
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@@ -792,7 +792,7 @@ VaQuero Road~
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tall humanoids with the horned head of a bull, minotaurs have fur all over
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their bodies, ranging in colour from red to brown and even black.
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~
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D1
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~
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@@ -809,7 +809,7 @@ seem like this city is overflowing, you wonder how so many can live in such a
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small city. They seem oblivious to your presence, you are not sure if that is
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good or bad.
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~
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~
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~
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@@ -835,7 +835,7 @@ minotaurs ivory-coloured horns reach up to two feet in length. They adorn
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thier horns with gold rings which represent the number of combats won in the
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Arena.
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~
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D1
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~
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~
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@@ -852,7 +852,7 @@ strong beating in battle. Due to their nature, they are disliked by many other
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races but are tolerated because of their fierce warlike attitudes. Minotaurs
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make superb warriors.
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~
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D1
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~
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~
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@@ -869,7 +869,7 @@ They are stronger than any other race, and almost as durable as the dwarves.
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Minotaurs are very versatile. They prefer to be what they were born to be: a
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Warrior!
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~
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D1
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~
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~
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@@ -886,7 +886,7 @@ you have heads that are shaped like that of a bull and their bodies are covered
|
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with fur and their feet are cleft hooves. They have horns that grow 3-24
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inches.
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~
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D0
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~
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@@ -911,7 +911,7 @@ battles between the minotaurs and centaurs. Some of the greatest fighters ever
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to clash in the great wars. Now a temporary truce has stopped the war, but how
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long will it last?
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~
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D3
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~
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@@ -924,7 +924,7 @@ race because of how they value strength. This makes them very seclusive.
|
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Very rarely will a minotaur ever bee seen outside of the city. Unless they are
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on a mission.
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~
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D0
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@@ -940,7 +940,7 @@ Hall of Vardis~
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and strive to uphold justice in the name of the Glorious Vardis, their only
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god.
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@@ -956,7 +956,7 @@ Hall of Vardis~
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seems to be some kind of place of worship. A large statue dominates the center
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of the room. It must be the minotuars sole god.
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~
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@@ -980,7 +980,7 @@ Hall of Vardis~
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Vardis. Minotaurs possess good-natured dispositions and strive to uphold
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justice in the name of Glorious Vardis.
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~
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~
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@@ -996,7 +996,7 @@ Vassar Road~
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tall humanoids with the horned head of a bull, minotaurs have fur all over
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their bodies, ranging in colour from red to brown and even black.
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~
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~
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@@ -1012,7 +1012,7 @@ Vorn Estate~
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cities economic stature and has supposedly been doing a great job for over 30
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years. But, few minotaurs seem to respect him. You wonder why.
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~
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D0
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~
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@@ -1032,7 +1032,7 @@ Main Chamber~
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Skylights and windows are carved intricately into the walls. This estate is a
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relief compared to the crude buildings in the rest of the city.
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~
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~
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@@ -1052,7 +1052,7 @@ Waiting Room~
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upon. The room is surprisingly empty. Either Vorn runs a tight ship or the
|
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population must be scared of him. The main chamber is to the west.
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~
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D3
|
||||
~
|
||||
~
|
||||
@@ -1065,7 +1065,7 @@ cause dishonor to himself. Minotaurs believe that "Might makes right. " All
|
||||
legal cases are settled in the Arena. The Arena is the heart of their culture.
|
||||
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1081,7 +1081,7 @@ Whits Lane~
|
||||
cause dishonor to himself. Minotaurs believe that "Might makes right. " All
|
||||
legal cases are settled in the Arena. The Arena is the heart of their culture.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1097,7 +1097,7 @@ Hall of Vardis~
|
||||
Vardis. Minotaurs possess good-natured dispositions and strive to uphold
|
||||
justice in the name of Glorious Vardis.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -1114,7 +1114,7 @@ minotaurs has been known by many names. The god of war, death, or justice.
|
||||
All minotaurs revere him and wait for his return to finally overthrow the
|
||||
centaurs to the east.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1144,7 +1144,7 @@ Hall of Vardis~
|
||||
and strive to uphold justice in the name of the Glorious Vardis, their only
|
||||
god.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D2
|
||||
~
|
||||
~
|
||||
@@ -1161,7 +1161,7 @@ remember more of the minotuar history. They are intensely proud creatures,
|
||||
half-human and half-cow, "bovine" is just about the worst insult anyone can
|
||||
hurl at a minotaur.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1182,7 +1182,7 @@ been persuaded by the ways of other races to live a more fertile and luxurious
|
||||
life. This is frowned on by the society, but allowed by the Grand Master to
|
||||
allow for trade.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1206,7 +1206,7 @@ The Main Chamber~
|
||||
be to the west while Vorn himself should be in the audience chamber to the
|
||||
east. This massive chamber continues north and south.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1231,7 +1231,7 @@ himself usually sits on top of a small platform at the back of the room to
|
||||
listen to anyone who has a reason to petition. The room is lavishly decorated
|
||||
with curtains and a fine rug.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D3
|
||||
~
|
||||
~
|
||||
@@ -1248,7 +1248,7 @@ the stories of the minotaur way of life. The family is the blood of the
|
||||
culture. Without a family a Minotaur has no source for nobility, honor, or
|
||||
pride.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1265,7 +1265,7 @@ likes of the "higher", "civilized" species. They are a very brusque and direct
|
||||
towards people and don't particularly enjoy the likes of those races that rely
|
||||
on diplomacy and subterfuge to exist.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1281,7 +1281,7 @@ Zarn's Estate~
|
||||
city. Everyone except the War Master answer to him and him alone. Only in the
|
||||
time of war can his word be overran by the War Master.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -1298,7 +1298,7 @@ is where the government, if you could call it that, of the minotaurs resides.
|
||||
Their is only one position. The Grand Master. He is the final say in all
|
||||
matters of the city.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -1318,7 +1318,7 @@ Zarn's Estate~
|
||||
almost always accompanied by the War Master and a few advisors that help him
|
||||
make all the decisions for the city.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D3
|
||||
~
|
||||
~
|
||||
@@ -1335,7 +1335,7 @@ intelligence. They believe that the weak should perish and that might proves
|
||||
right. It is to them, the natural process of life. The street continues north
|
||||
and south.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1351,7 +1351,7 @@ Vorn Estate~
|
||||
They seem to have given up the normal minotaur life in order to pursue a more
|
||||
monetary lifestyle. A spiral stairway leads up.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -1371,7 +1371,7 @@ Vorn Estate~
|
||||
monetary system to keep the city healthy. The occupants of this small estate
|
||||
must be in charge of all trade with the outsiders.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -1391,7 +1391,7 @@ Vorn Estate~
|
||||
controls all trade with the other cities. He is well known as a conniving
|
||||
salesman who always gets the best of any deal.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D3
|
||||
~
|
||||
~
|
||||
@@ -1403,7 +1403,7 @@ Wasatch Lane~
|
||||
one specifically. Minotaurs believe themselves to be the "Master Race. " They
|
||||
believe the gods chose them to control the weak and dishonorable.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1428,7 +1428,7 @@ Zoa Way~
|
||||
enraged and wreak havoc if provoked. You remind yourself to be very careful
|
||||
around these juggernauts. The road continues west or south.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -1444,7 +1444,7 @@ Zoa Way~
|
||||
Human in body, these creatures have the heads of bulls, making them not very
|
||||
well suited towards beautypageants.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -1461,7 +1461,7 @@ which can accommodate their extended families. They tend to get on well with
|
||||
anyone displaying similar qualities to their own. You hope they will get along
|
||||
with you.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -1478,7 +1478,7 @@ of the way of the minotaurs. Their bodies are covered in a short dark fur.
|
||||
Minotaurs are not considered one of the smarter races, and tend be viewed as a
|
||||
race of bullies.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -1495,7 +1495,7 @@ the stories well. Generally sturdy, large and strong folk, they are mostly
|
||||
hard-working, assertive and uncompromising to the point of stubbornness, which
|
||||
can manifest as belligerence, boastful pride and a hot temper.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1520,7 +1520,7 @@ of the way of the minotaurs. Their bodies are covered in a short dark fur.
|
||||
Minotaurs are not considered one of the smarter races, and tend be viewed as a
|
||||
race of bullies.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -1536,7 +1536,7 @@ Zoa Way~
|
||||
provides quite a bit of warmth. They trample past you with a certain
|
||||
determination that makes you feel uneasy. They all look so... Confident.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -1552,7 +1552,7 @@ Zoa Way~
|
||||
seems to be very chaotic and barbaric. But, this is not the case. They just
|
||||
have a very different way of approaching law enforcement and society.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -1572,7 +1572,7 @@ to prefer simple, direct solutions to problems. The majority of Minotaurs
|
||||
despise laziness and injustice. You wonder exactly what their definition of
|
||||
laziness and injustice would be.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D2
|
||||
~
|
||||
~
|
||||
@@ -1588,7 +1588,7 @@ The Northern Gate of Dun Maura~
|
||||
breeze blows through the gate carrying with it the noise and smell of the
|
||||
forest. A small path leads into the woods to the north.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D2
|
||||
~
|
||||
~
|
||||
@@ -1600,7 +1600,7 @@ Bunk Room~
|
||||
other you wonder how anyone could live in such cramped quarters. About a
|
||||
quarter of the population could probably live in this one house.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D5
|
||||
~
|
||||
~
|
||||
@@ -1612,7 +1612,7 @@ Bunk Room~
|
||||
into the walls. Three high, on right on top of the other. At least 20
|
||||
minotaurs could probably sleep in here. You see no personal items at all.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D5
|
||||
~
|
||||
~
|
||||
@@ -1624,7 +1624,7 @@ Bunk Room~
|
||||
though. Just bunks lining the walls giving the minotaurs somewhere to sleep.
|
||||
The night shift is snoring, asleep until thier next watch.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D5
|
||||
~
|
||||
~
|
||||
@@ -1650,7 +1650,7 @@ Zarn's Hall~
|
||||
Where Zarn runs the city. The hierarchy of minatours is simple. Their God,
|
||||
the Grand Master, and finally the War Master.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -1666,7 +1666,7 @@ Zarn's Hall~
|
||||
Where Zarn runs the city. The hierarchy of minatours is simple. Their God,
|
||||
the Grand Master, and finally the War Master.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D3
|
||||
~
|
||||
~
|
||||
@@ -1683,7 +1683,7 @@ resides. To the east and west are stairways leading down to the Hall of
|
||||
Vardis. Several minotaurs are lounging around, awaiting an audience with Zarn.
|
||||
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -1703,7 +1703,7 @@ Advisors Room~
|
||||
Always withing shouting distance they help Zarn run the city. To many Zarn is
|
||||
just a figurehead while the advisors are the real brains.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -1716,7 +1716,7 @@ light, and pillars to keep the ceiling from crashing down on your head. In the
|
||||
center of the room is a pedestal where the grand master gives audience with his
|
||||
advisors.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1741,7 +1741,7 @@ almost as much as the war god himself. The title War Master is the ultimate
|
||||
honor to be given to any minotaur. It can only be given to a minotaur who has
|
||||
been a war hero and undefeated in the arena.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D3
|
||||
~
|
||||
~
|
||||
@@ -1753,7 +1753,7 @@ Grand Masters Chamber~
|
||||
minotaurs even despise him because of this, but it was agreed that a figurehead
|
||||
is necessary in order to run the city and trade with the other races.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1765,7 +1765,7 @@ A Bedroom~
|
||||
stone. A large bed fills the room and even some small furniture is scattered
|
||||
haphazardly in the corners.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D5
|
||||
~
|
||||
~
|
||||
@@ -1777,7 +1777,7 @@ Vorn's Chamber~
|
||||
known for thier honesty and word. You wonder if it is possible for a minotaur
|
||||
to actually be evil. If it is possible, Vorn would be a good place to start.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D5
|
||||
~
|
||||
~
|
||||
@@ -1789,7 +1789,7 @@ Guest Room~
|
||||
fit. Many people of different races and from across the realm travel to this
|
||||
fabled city. If they have the money Vorn is sure to swindle them out of it.
|
||||
~
|
||||
240 0 0 0 0 0
|
||||
240 0 0 0 0 1
|
||||
D5
|
||||
~
|
||||
~
|
||||
|
||||
Reference in New Issue
Block a user