Corrected sector types in wld-files according last know good

This commit is contained in:
AndreasHack
2016-01-17 00:13:42 +01:00
parent d245d0e6b2
commit 076cc48afc
135 changed files with 4586 additions and 4591 deletions

View File

@@ -5,7 +5,7 @@ insignificant you must look. Minotaurs walk past, most several feet taller
than you. The guards here seem to be looking for an excuse to kill something,
or someone.
~
240 0 0 0 0 0
240 0 0 0 0 1
D0
~
~
@@ -43,7 +43,7 @@ which can accommodate their extended families. They tend to get on well with
anyone displaying similar qualities to their own. You hope they will get along
with you.
~
240 0 0 0 0 0
240 0 0 0 0 1
D0
~
~
@@ -59,7 +59,7 @@ Zyanya Way~
feet tall. Stories of minotaurs killing humans for sport abound. But they
were all just stories, right?
~
240 0 0 0 0 0
240 0 0 0 0 1
D0
~
~
@@ -80,7 +80,7 @@ of the way of the minotaurs. Their bodies are covered in a short dark fur.
Minotaurs are not considered one of the smarter races, and tend be viewed as a
race of bullies.
~
240 0 0 0 0 0
240 0 0 0 0 1
D1
~
~
@@ -96,7 +96,7 @@ Zyanya Way~
tall, and weigh in excess of 400 pounds. You follow a small street along the
southern wall. To the north you see a large structure.
~
240 0 0 0 0 0
240 0 0 0 0 1
D0
~
~
@@ -117,7 +117,7 @@ the stories well. Generally sturdy, large and strong folk, they are mostly
hard-working, assertive and uncompromising to the point of stubbornness, which
can manifest as belligerence, boastful pride and a hot temper.
~
240 0 0 0 0 0
240 0 0 0 0 1
D0
~
~
@@ -142,7 +142,7 @@ which can accommodate their extended families. They tend to get on well with
anyone displaying similar qualities to their own. You hope they will get along
with you.
~
240 0 0 0 0 0
240 0 0 0 0 1
D1
~
~
@@ -158,7 +158,7 @@ Zyanya Way~
Human in body, these creatures have the heads of bulls, making them not very
well suited towards beautypageants.
~
240 0 0 0 0 0
240 0 0 0 0 1
D1
~
~
@@ -174,7 +174,7 @@ Zyanya Way~
enraged and wreak havoc if provoked. You remind yourself to be very careful
around these juggernauts.
~
240 0 0 0 0 0
240 0 0 0 0 1
D1
~
~
@@ -190,7 +190,7 @@ Zyanaya Way~
provides quite a bit of warmth. They trample past you with a certain
determination that makes you feel uneasy. They all look so... Confident.
~
240 0 0 0 0 0
240 0 0 0 0 1
D0
~
~
@@ -207,7 +207,7 @@ race because of how they value strength. This makes them very seclusive.
Very rarely will a minotaur ever bee seen outside of the city. Unless they are
on a mission.
~
240 0 0 0 0 0
240 0 0 0 0 1
D0
~
~
@@ -223,7 +223,7 @@ Minotaur Home~
in the middle of the room without any chairs. This must be where the minotaurs
come to sleep and eat. They must live a very mundane and dull life.
~
240 0 0 0 0 0
240 0 0 0 0 1
D2
~
~
@@ -245,7 +245,7 @@ finest weapons in the realm are made. A huge minotaur with arms larger than
your waist hammers away at some yet to be recognizable hunk of metal. Many
items lay about you, ready for sale
~
240 0 0 0 0 0
240 0 0 0 0 1
D0
~
~
@@ -258,7 +258,7 @@ in the middle of the room and bunks line all the walls. They have no need for
luxuries. A large family must live in this house. A small staircase winds its
way to the second floor.
~
240 0 0 0 0 0
240 0 0 0 0 1
D2
~
~
@@ -280,7 +280,7 @@ intelligence. They believe that the weak should perish and that might proves
right. It is to them, the natural process of life. The street continues north
and south.
~
240 0 0 0 0 0
240 0 0 0 0 1
D0
~
~
@@ -296,7 +296,7 @@ Training Grounds~
showed no mercy to their fallen adversaries, often stampeding over the dead and
dying bodies to pursue a new enemy.
~
240 0 0 0 0 0
240 0 0 0 0 1
D0
~
~
@@ -312,7 +312,7 @@ Training Grounds~
fight to the death regardless of the circumstances. Several minotaurs are here
sparring with their deadly look axes and pole arms.
~
240 0 0 0 0 0
240 0 0 0 0 1
D0
~
~
@@ -333,7 +333,7 @@ with the head of a bull and the body of a human male. Minotaurs revere
physical strength above all else, and they believe that the strong should
naturally rule the weak.
~
240 0 0 0 0 0
240 0 0 0 0 1
D0
~
~
@@ -349,7 +349,7 @@ Wasatch Lane~
seems to be very chaotic and barbaric. But, this is not the case. They just
have a very different way of approaching law enforcement and society.
~
240 0 0 0 0 0
240 0 0 0 0 1
D0
~
~
@@ -365,7 +365,7 @@ Whits Lane~
one specifically. Minotaurs believe themselves to be the "Master Race. " They
believe the gods chose them to control the weak and dishonorable.
~
240 0 0 0 0 0
240 0 0 0 0 1
D0
~
~
@@ -382,7 +382,7 @@ fearlessly charge headlong into their foes, seeking to spill entrails with
their devastating horns. This power makes Minotaurs respected and revered
fighters throughout all of the realm.
~
240 0 0 0 0 0
240 0 0 0 0 1
D0
~
~
@@ -398,7 +398,7 @@ Market Street~
Though crude and utilitarian. Inhabited solely by minotaurs, it is ruled by
Zarn, the minotaur Grand Master.
~
240 0 0 0 0 0
240 0 0 0 0 1
D1
~
~
@@ -419,7 +419,7 @@ They are ruthless, harsh, and stubborn, but they can be surprisingly
intelligent. As you enter the marketplace, you realize they are a society just
like any other.
~
240 0 0 0 0 0
240 0 0 0 0 1
D0
~
~
@@ -440,7 +440,7 @@ marketplace. You remember more of the minotuar history. They are intensely
proud creatures, half-human and half-cow, "bovine" is just about the worst
insult anyone can hurl at a minotaur
~
240 0 0 0 0 0
240 0 0 0 0 1
D0
~
~
@@ -465,7 +465,7 @@ their various fighting styles. You could probably learn a thing or two by
watching. Because of their legendary stamina and massive builds most Minotaurs
pursue a life of military service.
~
240 0 0 0 0 0
240 0 0 0 0 1
D0
~
~
@@ -491,7 +491,7 @@ a time with very little rest. Though they are not among the smartest of races,
they are regarded for their warrior skills and even the novice adventurer knows
better then to get on the wrong side of a Minotaur.
~
240 0 0 0 0 0
240 0 0 0 0 1
D0
~
~
@@ -515,7 +515,7 @@ Training Grounds~
They mostly keep to themselves because of their superior beliefs except during
war. If you ever had to go to war, this would be who you want as any ally.
~
240 0 0 0 0 0
240 0 0 0 0 1
D0
~
~
@@ -536,7 +536,7 @@ direct solutions to problems. The majority of Minotaurs despise laziness and
injustice. You wonder exactly at what their definition of laziness and
injustice would be.
~
240 0 0 0 0 0
240 0 0 0 0 1
D0
~
~
@@ -553,7 +553,7 @@ the stories of the minotaur way of life. The family is the blood of the
culture. Without a family a Minotaur has no source for nobility, honor, or
pride.
~
240 0 0 0 0 0
240 0 0 0 0 1
D0
~
~
@@ -569,7 +569,7 @@ Specialty Shop~
You have heard stories of some people being able to get these items through
other hands, but no minotaur ever gives up these special items willingly.
~
240 0 0 0 0 0
240 0 0 0 0 1
D2
~
~
@@ -582,7 +582,7 @@ but something disturbs you. A staircase leads up. The street is to the north.
A large rug covers most of the floor here. It is the first luxury you have
seen in any minotuar home.
~
240 0 0 0 0 0
240 0 0 0 0 1
D0
~
~
@@ -612,7 +612,7 @@ lean against the walls, are stacked on the floor, and are even hanging from the
ceiling. You wonder what kinds of things might be for sale to you. Most
minotaurs only trade with their own kind.
~
240 0 0 0 0 0
240 0 0 0 0 1
D2
~
~
@@ -625,7 +625,7 @@ Maura. Their minds and bodies are powerful, and they radiate auras of command
and authority. No one in their right mind comes to this city with evil
intentions.
~
240 0 0 0 0 0
240 0 0 0 0 1
D0
~
~
@@ -643,7 +643,7 @@ minotaurs ivory-coloured horns reach up to two feet in length. They adorn
thier horns with gold rings which represent the number of combats won in the
Arena.
~
240 0 0 0 0 0
240 0 0 0 0 1
D1
~
~
@@ -660,7 +660,7 @@ strong beating in battle. Due to their nature, they are disliked by many other
races but are tolerated because of their fierce warlike attitudes. Minotaurs
make superb warriors.
~
240 0 0 0 0 0
240 0 0 0 0 1
D1
~
~
@@ -681,7 +681,7 @@ They are stronger than any other race, and almost as durable as the dwarves.
Minotaurs are very versatile. They prefer to be what they were born to be: a
Warrior!
~
240 0 0 0 0 0
240 0 0 0 0 1
D2
~
~
@@ -698,7 +698,7 @@ likes of the "higher", "civilized" species. They are a very brusque and direct
people and don't particularly enjoy the likes of those races that rely on
diplomacy and subterfuge to exist.
~
240 0 0 0 0 0
240 0 0 0 0 1
D0
~
~
@@ -714,7 +714,7 @@ The Western Gate of Dun Maura~
to allow travel between the city of the centaurs and the Capital. The
wilderness beyond these gate is wild and untamed.
~
240 0 0 0 0 0
240 0 0 0 0 1
D1
~
~
@@ -727,7 +727,7 @@ you have heads that are shaped like that of a bull and their bodies are covered
with fur and their feet are cleft hooves. They have horns that grow 3-24
inches.
~
240 0 0 0 0 0
240 0 0 0 0 1
D0
~
~
@@ -752,7 +752,7 @@ Maura. Their minds and bodies are powerful, and they radiate auras of command
and authority. No one in their right mind comes to this city with evil
intentions.
~
240 0 0 0 0 0
240 0 0 0 0 1
D1
~
~
@@ -768,7 +768,7 @@ VaQuero Road~
important minotaurs must reside there. It must be where the city is run from.
To the south a small stone building is heavily guarded.
~
240 0 0 0 0 0
240 0 0 0 0 1
D0
~
~
@@ -792,7 +792,7 @@ VaQuero Road~
tall humanoids with the horned head of a bull, minotaurs have fur all over
their bodies, ranging in colour from red to brown and even black.
~
240 0 0 0 0 0
240 0 0 0 0 1
D1
~
~
@@ -809,7 +809,7 @@ seem like this city is overflowing, you wonder how so many can live in such a
small city. They seem oblivious to your presence, you are not sure if that is
good or bad.
~
240 0 0 0 0 0
240 0 0 0 0 1
D0
~
~
@@ -835,7 +835,7 @@ minotaurs ivory-coloured horns reach up to two feet in length. They adorn
thier horns with gold rings which represent the number of combats won in the
Arena.
~
240 0 0 0 0 0
240 0 0 0 0 1
D1
~
~
@@ -852,7 +852,7 @@ strong beating in battle. Due to their nature, they are disliked by many other
races but are tolerated because of their fierce warlike attitudes. Minotaurs
make superb warriors.
~
240 0 0 0 0 0
240 0 0 0 0 1
D1
~
~
@@ -869,7 +869,7 @@ They are stronger than any other race, and almost as durable as the dwarves.
Minotaurs are very versatile. They prefer to be what they were born to be: a
Warrior!
~
240 0 0 0 0 0
240 0 0 0 0 1
D1
~
~
@@ -886,7 +886,7 @@ you have heads that are shaped like that of a bull and their bodies are covered
with fur and their feet are cleft hooves. They have horns that grow 3-24
inches.
~
240 0 0 0 0 0
240 0 0 0 0 1
D0
~
~
@@ -911,7 +911,7 @@ battles between the minotaurs and centaurs. Some of the greatest fighters ever
to clash in the great wars. Now a temporary truce has stopped the war, but how
long will it last?
~
240 0 0 0 0 0
240 0 0 0 0 1
D3
~
~
@@ -924,7 +924,7 @@ race because of how they value strength. This makes them very seclusive.
Very rarely will a minotaur ever bee seen outside of the city. Unless they are
on a mission.
~
240 0 0 0 0 0
240 0 0 0 0 1
D0
~
~
@@ -940,7 +940,7 @@ Hall of Vardis~
and strive to uphold justice in the name of the Glorious Vardis, their only
god.
~
240 0 0 0 0 0
240 0 0 0 0 1
D0
~
~
@@ -956,7 +956,7 @@ Hall of Vardis~
seems to be some kind of place of worship. A large statue dominates the center
of the room. It must be the minotuars sole god.
~
240 0 0 0 0 0
240 0 0 0 0 1
D0
~
~
@@ -980,7 +980,7 @@ Hall of Vardis~
Vardis. Minotaurs possess good-natured dispositions and strive to uphold
justice in the name of Glorious Vardis.
~
240 0 0 0 0 0
240 0 0 0 0 1
D0
~
~
@@ -996,7 +996,7 @@ Vassar Road~
tall humanoids with the horned head of a bull, minotaurs have fur all over
their bodies, ranging in colour from red to brown and even black.
~
240 0 0 0 0 0
240 0 0 0 0 1
D0
~
~
@@ -1012,7 +1012,7 @@ Vorn Estate~
cities economic stature and has supposedly been doing a great job for over 30
years. But, few minotaurs seem to respect him. You wonder why.
~
240 0 0 0 0 0
240 0 0 0 0 1
D0
~
~
@@ -1032,7 +1032,7 @@ Main Chamber~
Skylights and windows are carved intricately into the walls. This estate is a
relief compared to the crude buildings in the rest of the city.
~
240 0 0 0 0 0
240 0 0 0 0 1
D0
~
~
@@ -1052,7 +1052,7 @@ Waiting Room~
upon. The room is surprisingly empty. Either Vorn runs a tight ship or the
population must be scared of him. The main chamber is to the west.
~
240 0 0 0 0 0
240 0 0 0 0 1
D3
~
~
@@ -1065,7 +1065,7 @@ cause dishonor to himself. Minotaurs believe that "Might makes right. " All
legal cases are settled in the Arena. The Arena is the heart of their culture.
~
240 0 0 0 0 0
240 0 0 0 0 1
D0
~
~
@@ -1081,7 +1081,7 @@ Whits Lane~
cause dishonor to himself. Minotaurs believe that "Might makes right. " All
legal cases are settled in the Arena. The Arena is the heart of their culture.
~
240 0 0 0 0 0
240 0 0 0 0 1
D0
~
~
@@ -1097,7 +1097,7 @@ Hall of Vardis~
Vardis. Minotaurs possess good-natured dispositions and strive to uphold
justice in the name of Glorious Vardis.
~
240 0 0 0 0 0
240 0 0 0 0 1
D1
~
~
@@ -1114,7 +1114,7 @@ minotaurs has been known by many names. The god of war, death, or justice.
All minotaurs revere him and wait for his return to finally overthrow the
centaurs to the east.
~
240 0 0 0 0 0
240 0 0 0 0 1
D0
~
~
@@ -1144,7 +1144,7 @@ Hall of Vardis~
and strive to uphold justice in the name of the Glorious Vardis, their only
god.
~
240 0 0 0 0 0
240 0 0 0 0 1
D2
~
~
@@ -1161,7 +1161,7 @@ remember more of the minotuar history. They are intensely proud creatures,
half-human and half-cow, "bovine" is just about the worst insult anyone can
hurl at a minotaur.
~
240 0 0 0 0 0
240 0 0 0 0 1
D0
~
~
@@ -1182,7 +1182,7 @@ been persuaded by the ways of other races to live a more fertile and luxurious
life. This is frowned on by the society, but allowed by the Grand Master to
allow for trade.
~
240 0 0 0 0 0
240 0 0 0 0 1
D0
~
~
@@ -1206,7 +1206,7 @@ The Main Chamber~
be to the west while Vorn himself should be in the audience chamber to the
east. This massive chamber continues north and south.
~
240 0 0 0 0 0
240 0 0 0 0 1
D0
~
~
@@ -1231,7 +1231,7 @@ himself usually sits on top of a small platform at the back of the room to
listen to anyone who has a reason to petition. The room is lavishly decorated
with curtains and a fine rug.
~
240 0 0 0 0 0
240 0 0 0 0 1
D3
~
~
@@ -1248,7 +1248,7 @@ the stories of the minotaur way of life. The family is the blood of the
culture. Without a family a Minotaur has no source for nobility, honor, or
pride.
~
240 0 0 0 0 0
240 0 0 0 0 1
D0
~
~
@@ -1265,7 +1265,7 @@ likes of the "higher", "civilized" species. They are a very brusque and direct
towards people and don't particularly enjoy the likes of those races that rely
on diplomacy and subterfuge to exist.
~
240 0 0 0 0 0
240 0 0 0 0 1
D0
~
~
@@ -1281,7 +1281,7 @@ Zarn's Estate~
city. Everyone except the War Master answer to him and him alone. Only in the
time of war can his word be overran by the War Master.
~
240 0 0 0 0 0
240 0 0 0 0 1
D1
~
~
@@ -1298,7 +1298,7 @@ is where the government, if you could call it that, of the minotaurs resides.
Their is only one position. The Grand Master. He is the final say in all
matters of the city.
~
240 0 0 0 0 0
240 0 0 0 0 1
D1
~
~
@@ -1318,7 +1318,7 @@ Zarn's Estate~
almost always accompanied by the War Master and a few advisors that help him
make all the decisions for the city.
~
240 0 0 0 0 0
240 0 0 0 0 1
D3
~
~
@@ -1335,7 +1335,7 @@ intelligence. They believe that the weak should perish and that might proves
right. It is to them, the natural process of life. The street continues north
and south.
~
240 0 0 0 0 0
240 0 0 0 0 1
D0
~
~
@@ -1351,7 +1351,7 @@ Vorn Estate~
They seem to have given up the normal minotaur life in order to pursue a more
monetary lifestyle. A spiral stairway leads up.
~
240 0 0 0 0 0
240 0 0 0 0 1
D1
~
~
@@ -1371,7 +1371,7 @@ Vorn Estate~
monetary system to keep the city healthy. The occupants of this small estate
must be in charge of all trade with the outsiders.
~
240 0 0 0 0 0
240 0 0 0 0 1
D1
~
~
@@ -1391,7 +1391,7 @@ Vorn Estate~
controls all trade with the other cities. He is well known as a conniving
salesman who always gets the best of any deal.
~
240 0 0 0 0 0
240 0 0 0 0 1
D3
~
~
@@ -1403,7 +1403,7 @@ Wasatch Lane~
one specifically. Minotaurs believe themselves to be the "Master Race. " They
believe the gods chose them to control the weak and dishonorable.
~
240 0 0 0 0 0
240 0 0 0 0 1
D0
~
~
@@ -1428,7 +1428,7 @@ Zoa Way~
enraged and wreak havoc if provoked. You remind yourself to be very careful
around these juggernauts. The road continues west or south.
~
240 0 0 0 0 0
240 0 0 0 0 1
D1
~
~
@@ -1444,7 +1444,7 @@ Zoa Way~
Human in body, these creatures have the heads of bulls, making them not very
well suited towards beautypageants.
~
240 0 0 0 0 0
240 0 0 0 0 1
D1
~
~
@@ -1461,7 +1461,7 @@ which can accommodate their extended families. They tend to get on well with
anyone displaying similar qualities to their own. You hope they will get along
with you.
~
240 0 0 0 0 0
240 0 0 0 0 1
D1
~
~
@@ -1478,7 +1478,7 @@ of the way of the minotaurs. Their bodies are covered in a short dark fur.
Minotaurs are not considered one of the smarter races, and tend be viewed as a
race of bullies.
~
240 0 0 0 0 0
240 0 0 0 0 1
D1
~
~
@@ -1495,7 +1495,7 @@ the stories well. Generally sturdy, large and strong folk, they are mostly
hard-working, assertive and uncompromising to the point of stubbornness, which
can manifest as belligerence, boastful pride and a hot temper.
~
240 0 0 0 0 0
240 0 0 0 0 1
D0
~
~
@@ -1520,7 +1520,7 @@ of the way of the minotaurs. Their bodies are covered in a short dark fur.
Minotaurs are not considered one of the smarter races, and tend be viewed as a
race of bullies.
~
240 0 0 0 0 0
240 0 0 0 0 1
D1
~
~
@@ -1536,7 +1536,7 @@ Zoa Way~
provides quite a bit of warmth. They trample past you with a certain
determination that makes you feel uneasy. They all look so... Confident.
~
240 0 0 0 0 0
240 0 0 0 0 1
D1
~
~
@@ -1552,7 +1552,7 @@ Zoa Way~
seems to be very chaotic and barbaric. But, this is not the case. They just
have a very different way of approaching law enforcement and society.
~
240 0 0 0 0 0
240 0 0 0 0 1
D1
~
~
@@ -1572,7 +1572,7 @@ to prefer simple, direct solutions to problems. The majority of Minotaurs
despise laziness and injustice. You wonder exactly what their definition of
laziness and injustice would be.
~
240 0 0 0 0 0
240 0 0 0 0 1
D2
~
~
@@ -1588,7 +1588,7 @@ The Northern Gate of Dun Maura~
breeze blows through the gate carrying with it the noise and smell of the
forest. A small path leads into the woods to the north.
~
240 0 0 0 0 0
240 0 0 0 0 1
D2
~
~
@@ -1600,7 +1600,7 @@ Bunk Room~
other you wonder how anyone could live in such cramped quarters. About a
quarter of the population could probably live in this one house.
~
240 0 0 0 0 0
240 0 0 0 0 1
D5
~
~
@@ -1612,7 +1612,7 @@ Bunk Room~
into the walls. Three high, on right on top of the other. At least 20
minotaurs could probably sleep in here. You see no personal items at all.
~
240 0 0 0 0 0
240 0 0 0 0 1
D5
~
~
@@ -1624,7 +1624,7 @@ Bunk Room~
though. Just bunks lining the walls giving the minotaurs somewhere to sleep.
The night shift is snoring, asleep until thier next watch.
~
240 0 0 0 0 0
240 0 0 0 0 1
D5
~
~
@@ -1650,7 +1650,7 @@ Zarn's Hall~
Where Zarn runs the city. The hierarchy of minatours is simple. Their God,
the Grand Master, and finally the War Master.
~
240 0 0 0 0 0
240 0 0 0 0 1
D1
~
~
@@ -1666,7 +1666,7 @@ Zarn's Hall~
Where Zarn runs the city. The hierarchy of minatours is simple. Their God,
the Grand Master, and finally the War Master.
~
240 0 0 0 0 0
240 0 0 0 0 1
D3
~
~
@@ -1683,7 +1683,7 @@ resides. To the east and west are stairways leading down to the Hall of
Vardis. Several minotaurs are lounging around, awaiting an audience with Zarn.
~
240 0 0 0 0 0
240 0 0 0 0 1
D1
~
~
@@ -1703,7 +1703,7 @@ Advisors Room~
Always withing shouting distance they help Zarn run the city. To many Zarn is
just a figurehead while the advisors are the real brains.
~
240 0 0 0 0 0
240 0 0 0 0 1
D1
~
~
@@ -1716,7 +1716,7 @@ light, and pillars to keep the ceiling from crashing down on your head. In the
center of the room is a pedestal where the grand master gives audience with his
advisors.
~
240 0 0 0 0 0
240 0 0 0 0 1
D0
~
~
@@ -1741,7 +1741,7 @@ almost as much as the war god himself. The title War Master is the ultimate
honor to be given to any minotaur. It can only be given to a minotaur who has
been a war hero and undefeated in the arena.
~
240 0 0 0 0 0
240 0 0 0 0 1
D3
~
~
@@ -1753,7 +1753,7 @@ Grand Masters Chamber~
minotaurs even despise him because of this, but it was agreed that a figurehead
is necessary in order to run the city and trade with the other races.
~
240 0 0 0 0 0
240 0 0 0 0 1
D0
~
~
@@ -1765,7 +1765,7 @@ A Bedroom~
stone. A large bed fills the room and even some small furniture is scattered
haphazardly in the corners.
~
240 0 0 0 0 0
240 0 0 0 0 1
D5
~
~
@@ -1777,7 +1777,7 @@ Vorn's Chamber~
known for thier honesty and word. You wonder if it is possible for a minotaur
to actually be evil. If it is possible, Vorn would be a good place to start.
~
240 0 0 0 0 0
240 0 0 0 0 1
D5
~
~
@@ -1789,7 +1789,7 @@ Guest Room~
fit. Many people of different races and from across the realm travel to this
fabled city. If they have the money Vorn is sure to swindle them out of it.
~
240 0 0 0 0 0
240 0 0 0 0 1
D5
~
~