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Corrected sector types in wld-files according last know good
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@@ -6,7 +6,7 @@ realize that the clay road is completely invisible to you from here. To the
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east, the path continues. It appears that the western opening you entered
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through is now impassible. You are here whether you like it or not....
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~
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250 0 0 0 0 0
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250 0 0 0 0 3
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D1
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An Ancient Path through the dense forest
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~
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@@ -31,7 +31,7 @@ if not for the mountain you can now see in the distance, would probably just
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recall to Midgaard. But then again, who ever said that adventuring was easy?
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~
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250 0 0 0 0 0
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250 0 0 0 0 3
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D1
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End of the Ancient Path
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~
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@@ -50,7 +50,7 @@ the foot of a path. The path leads north, to the mountain which has, until now
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been your only beacon. Now that you can better see the ominous mountain
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looming before you, you begin to rethink the idea of recalling to Midgaard.
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~
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250 0 0 0 0 0
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250 0 0 0 0 3
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D0
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Path to the Mountain
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~
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@@ -69,7 +69,7 @@ closer you get to the mountain, the worse you feel about the whole thing. You
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begin to remember hearing old stories about a hidden mountain, which was, for
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some unknown reason, named DragonSpyre.
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~
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250 0 0 0 0 0
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250 0 0 0 0 3
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D0
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Path to the Mountain
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~
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@@ -89,7 +89,7 @@ deep stench of dragon is wafting through the air now, and you are starting to
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feel the first tinges of dragon fear stir within you. Maybe you should go back
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while you still have that option.
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~
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250 0 0 0 0 0
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250 0 0 0 0 3
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D0
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At the foot of the Mountain
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~
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@@ -108,7 +108,7 @@ almost strong enough to disable you. The only way you are able to stand it is
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by ripping of a piece of cloth, and covering your mouth and nose with it as you
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walk. Far above you, you see what must be the entrance to the cave.
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~
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250 0 0 0 0 0
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250 0 0 0 0 3
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D2
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Path to the Mountain
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~
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