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Corrected sector types in wld-files according last know good
This commit is contained in:
@@ -5,7 +5,7 @@ steel gates have been forced open and have rusted in place. A hollow
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gust of wind blows by you into the deserted, and seemingly destroyed,
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city.
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~
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52 0 0 0 0 0
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52 0 0 0 0 1
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D1
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The desert sands stretch on for miles and miles.
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~
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@@ -25,7 +25,7 @@ streets are barren and windswept and the silence is unending. To the south
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you see a ruined cottage while north leads into a dark back alley. Howls
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and screams echo through the deserted city.
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~
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52 0 0 0 0 0
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52 0 0 0 0 1
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D0
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It seems to be a dark alley.
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~
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@@ -55,7 +55,7 @@ side is a collapsed house while on the other is the entrance to a large
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ruined mansion. Eerie sounds echo within the mansion. Near the center of
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town you see a large domed building, relatively intact.
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~
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52 0 0 0 0 0
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52 0 0 0 0 1
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D0
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The remnants of a store lie this way.
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~
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@@ -83,7 +83,7 @@ of the city. Flowers have withered away and the once lush trees are bare.
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Vines and ivy snake up the sides of the temple and entangle themselves
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around your feet. A sudden volley of howls pierces the air.
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~
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52 0 0 0 0 0
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52 0 0 0 0 1
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D0
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The garden path continues around the building.
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~
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@@ -113,7 +113,7 @@ of the city. Flowers have withered away and the once lush trees are bare.
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Vines and ivy snake up the sides of the temple and entangle themselves
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around your feet.
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~
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52 0 0 0 0 0
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52 0 0 0 0 1
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D0
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A side street leads of to the northern half of the city.
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~
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@@ -143,7 +143,7 @@ of the city. Flowers have withered away and the once lush trees are bare.
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Vines and ivy creep up the sides of the temple and entangle themselves
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around your feet.
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~
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52 0 0 0 0 0
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52 0 0 0 0 1
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D0
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The garden path continues around the building.
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~
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@@ -173,7 +173,7 @@ of the city. Flowers have withered away and the once lush trees are bare.
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Vines and ivy creep up the sides of the temple and entangle themselves
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around your feet.
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~
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52 0 0 0 0 0
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52 0 0 0 0 1
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D0
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Inside the temple, small patches of light shoot through each doorway as
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well as a few cracks in the ceiling.
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@@ -203,7 +203,7 @@ baskets, carts, and stands of all shapes and sizes. Abandoned, these
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little shops still contain some of their goods once sold to a demanding
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public.
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~
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52 0 0 0 0 0
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52 0 0 0 0 1
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D0
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A small table has been toppled over, spilling fine jewellery and gems
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onto the ground.
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@@ -232,7 +232,7 @@ The Market Place~
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You stand at the end of the market square. Stands and carts line
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each side, filled with remnants of fine foods and exquisite goods.
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~
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52 0 0 0 0 0
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52 0 0 0 0 1
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D0
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Tattered carpets and ruined bales of silk sit idly by a run down stand.
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~
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@@ -256,7 +256,7 @@ A Side Street~
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to the south you see the temple. The incessant howling tears at your
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mind.
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~
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52 0 0 0 0 0
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52 0 0 0 0 1
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D1
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~
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~
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@@ -278,7 +278,7 @@ nothing but piles of rubble, but some look almost safe enough to venture
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into.
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The street continues north and south and buildings line the street.
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~
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52 0 0 0 0 0
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52 0 0 0 0 1
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D0
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~
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~
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@@ -304,7 +304,7 @@ A Side Street~
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Around you stand large piles or rubble where the houses of commoners
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used to be. A lone howl makes you worry greatly about your safety here.
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~
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52 0 0 0 0 0
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52 0 0 0 0 1
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D0
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~
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~
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@@ -333,7 +333,7 @@ biased; these important looking buildings have been almost totally
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destroyed. There is a hole in the wall of a very large structure to the
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east.
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~
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52 0 0 0 0 0
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52 0 0 0 0 1
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D0
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A small garden path encircles the temple.
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~
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@@ -362,7 +362,7 @@ buildings. To the west is a dark, foreboding structure while to the
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east lies the entrance to a small tavern. The street continues north
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and south.
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~
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52 0 0 0 0 0
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52 0 0 0 0 1
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D0
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~
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~
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@@ -390,7 +390,7 @@ A Side Street~
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You are at the end of a long street leading to the center of the city.
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A long dark alley runs east and west.
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~
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52 0 0 0 0 0
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52 0 0 0 0 1
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D0
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~
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~
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@@ -409,7 +409,7 @@ Under A Ruined Watchtower~
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You stand at the base of a tall watchtower built to protect the city
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from invaders. From the looks of things, it did not do a good job.
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~
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52 0 0 0 0 0
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52 0 0 0 0 1
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D0
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~
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~
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@@ -428,7 +428,7 @@ A Back Alley~
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This alley leads to the rear of what used to be a meat stand. You wince
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at the stench. South is one of the city watchtowers.
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~
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52 0 0 0 0 0
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52 0 0 0 0 1
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D0
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You see the back-side of the market place meat stand.
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~
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@@ -447,7 +447,7 @@ in the background. Hanging on the hooks are very small scraps of meat
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and other game. This stand is relatively empty, and a sudden burst of
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howling and screaming makes you realize why this is so.
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~
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52 0 0 0 0 0
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52 0 0 0 0 1
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D0
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The market place lies this way.
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~
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@@ -468,7 +468,7 @@ A Back Alley~
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A narrow alley leads east to a wider street and west to one of
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the city watchtowers.
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~
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52 0 0 0 0 0
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52 0 0 0 0 1
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D1
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A small side street greets you.
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~
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@@ -488,7 +488,7 @@ the floor as if some massive battle had taken place here. Draped along
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the back wall is a tattered, jet-black banner with the symbol of the
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Darkside set upon it.
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~
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52 8 0 0 0 0
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52 8 0 0 0 1
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D1
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A small side street runs past the building.
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~
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@@ -501,7 +501,7 @@ The Produce Stand~
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swarm all about what seems to be the last remaining bits of food left
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in the city.
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~
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52 0 0 0 0 0
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52 0 0 0 0 1
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D0
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The market place is deserted.
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~
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@@ -519,7 +519,7 @@ The Smithy~
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and items. The walls have been stripped clean and only a few incomplete
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pieces of armor and weaponry are left.
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~
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52 8 0 0 0 0
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52 8 0 0 0 1
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D1
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A small side street runs past the building.
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~
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@@ -533,7 +533,7 @@ robes and various articles of clothing are now just rags. You stare at
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the strange piles for a long time until a piercing howl makes you
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think these might be beds.
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~
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52 0 0 0 0 0
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52 0 0 0 0 1
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D0
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~
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~
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@@ -554,7 +554,7 @@ A Back Alley~
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A narrow alley leads north to one of the city watchtowers while
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to the south there lies a market stand full of torn clothes and rugs.
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~
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52 0 0 0 0 0
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52 0 0 0 0 1
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D0
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A tall watchtower stands a silent vigil over the city.
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~
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@@ -570,7 +570,7 @@ Under The Watchtower~
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You stand under one of the city watchtowers built to protect
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the city from invaders. Obviously, it failed.
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~
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52 0 0 0 0 0
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52 0 0 0 0 1
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D1
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~
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~
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@@ -591,7 +591,7 @@ The Jewellery Stand~
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across the market place. Most of these trinkets are battered and
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tarnished and few would have any value anymore.
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~
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52 0 0 0 0 0
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52 0 0 0 0 1
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D2
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The market place is deserted.
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~
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@@ -609,7 +609,7 @@ A Ruined Clay Dwelling~
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and a bed. A cold fireplace suggests that the city has been abandoned
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for quite a while. Almost nothing remains of this humble abode.
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~
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52 8 0 0 0 0
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52 8 0 0 0 1
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D1
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Outside is a small side street.
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~
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@@ -622,7 +622,7 @@ A Collapsed Stone Dwelling~
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of debris here and there. A few rafters still stand with thatched straw
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hanging down and a hot wind gusts through the hollow dwelling.
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~
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52 0 0 0 0 0
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52 0 0 0 0 1
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D1
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A small side street runs past the house.
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~
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@@ -634,7 +634,7 @@ A Back Alley~
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A narrow alley leads west to one of the city watchtowers and east to
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a small side street.
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~
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52 0 0 0 0 0
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52 0 0 0 0 1
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D1
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~
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~
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@@ -651,7 +651,7 @@ but inside these cramped quarters you discover what used to be a shop
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filled with armor, weapons, and various other goods. A small sign
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flutters in the wind.
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~
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52 8 0 0 0 0
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52 8 0 0 0 1
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D3
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A small side street runs past the shop.
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~
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@@ -667,7 +667,7 @@ belongings lie under the rubble, but the people they once belonged to are
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not with them. Looking up you see that the entire second floor and roof
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has fallen in, leaving a gaping hole above.
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~
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52 0 0 0 0 0
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52 0 0 0 0 1
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D3
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A small side street runs past the tavern.
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~
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@@ -682,7 +682,7 @@ and most of the valuable items have been taken, leaving worthless debris.
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A few chairs have survived, as well as a large curved desk. To the east
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is a vine-covered archway leading out into a private courtyard.
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~
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52 8 0 0 0 0
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52 8 0 0 0 1
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D0
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The long hallway leads back to the main reception area of the city hall.
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~
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@@ -701,7 +701,7 @@ A large gaping hole in the west wall allows you to see out to one of
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the city's side streets. Obviously no one will be seeing you through today.
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Hallways lead south and east.
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~
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52 8 0 0 0 0
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52 8 0 0 0 1
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D0
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Main street runs past the city hall.
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~
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@@ -730,7 +730,7 @@ but fancy, though. The only thing remaining intact here is a large
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glass cabinet. A long hallway leads west back to the reception area and
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an ivy-covered archway leads south into a private courtyard.
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~
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52 8 0 0 0 0
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52 8 0 0 0 1
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D2
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~
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~
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@@ -750,7 +750,7 @@ courtyard still stands, though, defying any attempts to destroy its
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beauty. Above stands the remnants of one of the watchtowers. Archways
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north and west lead back into the city hall.
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~
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52 0 0 0 0 0
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52 0 0 0 0 1
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D0
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~
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~
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@@ -766,7 +766,7 @@ A Small Guard House~
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shell, this small shack still stands guarding the entrance both to the
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city and to the city hall.
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~
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52 8 0 0 0 0
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52 8 0 0 0 1
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D0
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Main street runs by this building.
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~
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@@ -779,7 +779,7 @@ A Collapsed Home~
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and a very large blast crater. Obviously someone or something important
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was once housed here. A shrieking howl chills your blood.
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~
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52 0 0 0 0 0
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52 0 0 0 0 1
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D2
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Main street runs past this ruined home.
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~
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@@ -795,7 +795,7 @@ entrance into another building through yet another collapsed wall.
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Between the two buildings are a few blast craters and boulders. An old
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set of wooden steps leads up to a creaking second floor.
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~
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52 8 0 0 0 0
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52 8 0 0 0 1
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D1
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~
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~
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@@ -820,7 +820,7 @@ find broken shelves and workbenches with various vials and pouches spilling
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contents all across the floor. This was possibly the magic shop of the
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city. The doorway to the east is blocked, making the only exit back west.
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~
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52 8 0 0 0 0
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52 8 0 0 0 1
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D3
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~
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~
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@@ -831,7 +831,7 @@ A Back Alley~
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A narrow back alley goes south to main street and north towards
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a watchtower. A mass of howls catches you of guard.
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~
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52 0 0 0 0 0
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52 0 0 0 0 1
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D0
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~
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~
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@@ -848,7 +848,7 @@ A Back Alley~
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and south towards main street. To the west is a doorway to a small
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house blocked by debris.
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~
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52 0 0 0 0 0
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52 0 0 0 0 1
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D0
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A tall watchtower stands a silent vigil over the city.
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~
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@@ -865,7 +865,7 @@ Under A Watchtower~
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south and a very weak looking ladder leads up into the tower. Above you,
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you hear the screams of tens of starving lamias! Beware!
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~
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52 0 0 0 0 0
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52 0 0 0 0 1
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D2
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~
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~
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@@ -891,7 +891,7 @@ yields a dead body floating around in it, skin melted away from months
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of floating in there. The west wall has collapsed revealing another
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collapsed house.
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~
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52 8 0 0 0 0
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52 8 0 0 0 1
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D0
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~
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~
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@@ -909,7 +909,7 @@ A Back Alley~
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of the city watchtowers. Great amounts of steam issue forth from the
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building to the south.
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~
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52 0 0 0 0 0
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52 0 0 0 0 1
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D1
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A watchtower stands a silent vigil over the city.
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~
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@@ -932,7 +932,7 @@ Except for the massive hole in the east wall, everything else looks
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intact, including the windows. Great amounts of steam issue forth from
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the hole in the east wall.
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~
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52 8 0 0 0 0
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52 8 0 0 0 1
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D1
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~
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~
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@@ -949,7 +949,7 @@ On The Second Floor~
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The old rotted floorboards suddenly give way and you fall down, impaling
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yourself on jagged boards below.
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~
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52 12 0 0 0 0
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52 12 0 0 0 1
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S
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T 5200
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#5246
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@@ -958,7 +958,7 @@ The North-West Watchtower~
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from here and you can see all the way to the western mountains. No wonder
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this place stood for so long.
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~
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52 0 0 0 0 0
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52 0 0 0 0 1
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D5
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The city lies below.
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~
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@@ -972,7 +972,7 @@ from here and you can see all the way to the western mountains. To the
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south the desert stretches to the horizon. No wonder this place stood
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for so long.
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~
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52 0 0 0 0 0
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52 0 0 0 0 1
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D5
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The city lies below.
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~
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@@ -986,7 +986,7 @@ from here and you the desert sand stretches to the horizon. No wonder
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this place stood for so long. The ladder leading down seems rotted in
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some places!
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~
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52 4 0 0 0 0
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52 4 0 0 0 1
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D5
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The city lies below... far, far below.
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~
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@@ -998,7 +998,7 @@ Under A Watchtower~
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As you descend the ladder, the rotted rungs break, sending you quickly to
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your demise far below. Splat.
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~
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52 12 0 0 0 0
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52 12 0 0 0 1
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S
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T 5200
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#5250
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@@ -1013,7 +1013,7 @@ strange tongue.
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Wind gusts through the four archways and howls and screams can be
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heard from all parts of the city.
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~
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52 140 0 0 0 0
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52 140 0 0 0 1
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D0
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A side street leads to the northern half of the city.
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~
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