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Corrected sector types in wld-files according last know good
This commit is contained in:
@@ -6,7 +6,7 @@ hazardous, and probably not worth the effort; the energy
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barrier continues up the mountain side out of sight. The
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only exit is back to the east.
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@@ -27,7 +27,7 @@ to the end of the forest, and back east. Each way the
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strange energy barrier stands just to the north,
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inscrutable, magical, and impenetrable.
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@@ -53,7 +53,7 @@ along, you scare a small squirrel, which leaps through
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the barrier without a second thought! Your hand is still
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repulsed by the magical field, however.
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~
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@@ -77,7 +77,7 @@ some sort of glowing energy barrier running through the
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woods. A game trail, seemingly well traveled, runs east-
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west along the magical barrier's length. Very strange.
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@@ -108,7 +108,7 @@ background. For a short moment, you wonder if the field
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is keeping something in, or you out. It makes you
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wonder...
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@@ -134,7 +134,7 @@ skirt the edge of the magical barrier in either direction.
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Curious... who or what is keeping this field in place,
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and for what purpose?
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@@ -159,7 +159,7 @@ north-south here. The tree looks healthy and unaffected
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by the energy field passing right through its center.
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Odd...
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@@ -185,7 +185,7 @@ rushing noise above the humming of the field. The trail
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you are on continues to the north and south, only a few
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feet away from the barrier it follows.
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@@ -213,7 +213,7 @@ forest. The trail you are on leads north-south through
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the woods, following the energy barrier all along its
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length.
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@@ -243,7 +243,7 @@ penetrating the magical field, however.
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The river seems too wide and too swift to cross here.
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It appears the only way to go is back to the south.
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D2
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@@ -285,7 +285,7 @@ travellers on the forest paths away from here. The air
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smells of death and decay, and the air is very still. You
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feel uncomfortable.
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D1
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@@ -313,7 +313,7 @@ traveller to pass in every cardinal direction, excepting
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the west path seems fairly overgrown...
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You feel watched.
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@@ -344,7 +344,7 @@ be well-used and you spot many tracks in the earth. Again
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the hairs on the back of your neck stand up, and you wonder
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if you're being spied upon.
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@@ -364,7 +364,7 @@ overhead and wonder as to the force field's nature. This
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path leads south into the forest, and westwards along the
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river's edge.
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D2
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@@ -384,7 +384,7 @@ inbetween the water and the forest's edge. Once again you
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shiver and feel that unmistakeable sense that you are
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being watched. Disturbing.
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~
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D1
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@@ -404,7 +404,7 @@ nice area, however, as evidenced by the amount of traffic
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this path gets. From the marks in the grass, you guess
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that this is a favored resting spot.
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D1
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@@ -420,7 +420,7 @@ however?
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There is a clearing to the north, and the path
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continues to the south.
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D0
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@@ -442,7 +442,7 @@ the damage.
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nothing. Something is watching you, you feel it.
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Where?
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@@ -462,7 +462,7 @@ the wood scratched at, and the arrowhead left behind.
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Otherwise, there doesn't seem to be much of interest in
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this particular section of the woods.
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~
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D0
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@@ -482,7 +482,7 @@ there seems to be a small clearing to the west.
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have sworn you heard a voice nearby. Whatever it was, it
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wasn't speaking common.
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~
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D1
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@@ -500,7 +500,7 @@ lead away to the east, west, and south from here. The
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trees above block out the sky fairly effectively, also
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blotting out the glowing energy barrier above your head.
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~
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D1
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~
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~
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@@ -526,7 +526,7 @@ windingly around the trees to the east and west, the woods
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blocking out whatever may be ahead. Again you get that
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strange feeling of being watched.
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~
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62 0 0 0 0 0
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D0
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@@ -547,7 +547,7 @@ an area where a smaller path breaks off from the main track. Eastwards seems to
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be another small clearing that seems to be well used; there are many tracks
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leading in that direction.
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~
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D1
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~
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@@ -566,7 +566,7 @@ tracks in the earth -- the salt licks must attract
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wildlife for miles around. You think this would be a good
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place to hide and wait for dinner if you were a hunter...
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~
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62 0 0 0 0 0
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D3
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~
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~
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@@ -580,7 +580,7 @@ area is quiet and serene, except for the energy barrier
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keeping you in to the south. For just a moment, you wonder
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if you're still being watched...
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~
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62 0 0 0 0 0
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D1
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~
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~
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@@ -599,7 +599,7 @@ ferns around you rustle gently in the light breeze.
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Somehow, the threatening aura that pervades over the rest
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of the area seems absent here. You feel almost relaxed...
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~
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D0
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~
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@@ -615,7 +615,7 @@ broken knife handle, made of bone and dried leather,
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useless now. You wonder if the owner is watching you
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now -- something certainly is.
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~
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D0
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~
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~
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@@ -635,7 +635,7 @@ evidently. You still feel as if you're being watched in
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the back of your mind, and adrenaline pumps into your
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brain like a lightning fuzz.
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~
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D1
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~
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~
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@@ -654,7 +654,7 @@ holes in the foliage you spot the magical barrier above
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you, keeping you from escaping by flight. You feel
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slightly captured.
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~
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D1
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~
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~
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@@ -674,7 +674,7 @@ here... it seems as if many have been cut down by some
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sort of crude tools. This land clearing appears to be
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especially true to the east.
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~
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D0
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~
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~
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@@ -697,7 +697,7 @@ smelling brown fluid, tannin evidently, fills many of
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these, soaking into various bits and pieces of animal
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hides. Crude, but workable.
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~
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D3
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~
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~
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@@ -712,7 +712,7 @@ here, and it definitely looks as if the forest is ending.
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Eastwards the trail leads on into the thick of the forest.
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A small split off trail leads away to the south here.
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~
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D1
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~
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~
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@@ -736,7 +736,7 @@ to the side of the mountains. A side trail leads south
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here, and the trail also leads back into the thick of the
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forest to the east.
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~
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62 0 0 0 0 0
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D1
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~
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~
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@@ -761,7 +761,7 @@ to the west, and a side trail runs along the forest's edge
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to the north. To the east, the trail runs deep into the
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forest out of sight.
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~
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~
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~
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@@ -783,7 +783,7 @@ green canopy of leaves overhead make this area fairly dark
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and ominous, and that creepy 'watched' feeling returns to
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hit you with full force.
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~
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62 0 0 0 0 0
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D2
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~
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~
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@@ -801,7 +801,7 @@ south. Two wooden poles with skulls on top warn you away
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from the south, and succeed in making you feel quite
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uncomfortable. Strange...
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~
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62 0 0 0 0 0
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D1
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~
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~
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@@ -827,7 +827,7 @@ occupants in the ground. How uncivilized... you hope you
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aren't taken care of in this matter when your time
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comes...
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~
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~
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~
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@@ -842,7 +842,7 @@ the corner of your eye catches your eyes, and you turn
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your head. Nothing, there's nothing there at all.
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You wonder if you're being stalked.
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~
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D0
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~
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~
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@@ -867,7 +867,7 @@ the energy field meets the northern 'wall'. The water
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passes right on through the magical barrier, however...
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the barrier is obviously porous to some materials.
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~
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D2
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~
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~
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@@ -887,7 +887,7 @@ by that means. The trail you are on runs by the side of
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the river to the east, and a path leads by the forest side
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to the south.
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~
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D1
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~
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~
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@@ -906,7 +906,7 @@ where a trail leads up to a cave in the mountain side.
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There doesn't seem to be a whole lot to capture your
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attention here...
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~
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~
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~
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@@ -951,7 +951,7 @@ your bile.
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Forcing your eyes open, you notice the warning signs
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painted around the tunnel to the north.
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~
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~
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~
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@@ -977,7 +977,7 @@ smell with it. Again, you consider saving your nose the
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trip west and down the tunnel, and heading back east to
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the cave entrance.
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~
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~
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~
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@@ -1015,7 +1015,7 @@ stomachs you guess. Oddly enough, you don't even care to
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catalog what they have available -- there's no chance you're
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going to take any of this...
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~
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D1
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~
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~
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@@ -1034,7 +1034,7 @@ is lying, the stone next to its hand... this is a suicide
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area! You look down upon the orc and comprehend its
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suffering in its twisted form. How sad.
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~
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~
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~
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@@ -1059,7 +1059,7 @@ rest just decompose. The dim sense of horror budding in
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your head blossoms as you realize the pile in the corner
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consists of dead orc children awaiting burial.
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~
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D2
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~
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~
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@@ -1079,7 +1079,7 @@ undrinkable. Somewhere to the east you hear an orc
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child's whining cry, and a voice hushes it urgently.
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Beware, orcs! Adventurers are here! Hide your children!
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~
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D0
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~
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~
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@@ -1105,7 +1105,7 @@ twisted piece of wire... one orc's idea of a treasured ring,
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no doubt. Kicking the trinket away, you try to push the
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pity out of your heart for these wretches.
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~
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D0
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~
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@@ -1134,7 +1134,7 @@ turns to horror as you see a horrible creature, half...
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well, half something and half orc dash between two
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stalagmites.
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~
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D0
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~
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@@ -1163,7 +1163,7 @@ look at the pile of worthless coins and wonder at the
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image of orcish raiders.
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These orcs aren't raiders, they are victims.
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~
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D0
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~
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~
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@@ -1181,7 +1181,7 @@ are covered with blood and other, unidentifiable
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substances. Looking around, your only coherent thought
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is, 'Don't want to know... don't want to know...'
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~
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~
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@@ -1205,7 +1205,7 @@ unless you've the mercy to put them out of their misery.
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wonder what forces are at work here... the barrier, the
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orcs... What's going on here?
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~
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D0
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~
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@@ -1225,7 +1225,7 @@ tunnel. The smell from the lower tunnel doesn't seem
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nearly as bad here... this might be a good place to rest
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and catch your breath.
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~
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D2
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~
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~
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Reference in New Issue
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