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Corrected sector types in wld-files according last know good
This commit is contained in:
@@ -46,7 +46,7 @@ their merry songs, voices intertangling into a mesh of sounds that faintly
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resembles a choir. The path branches off to the west, but the main path
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continues north.
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@@ -71,7 +71,7 @@ decorated with strange runes, and animal skulls hang from the eaves. The
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doorknob is fashioned from a human thigh bone. Exits are back to the main
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path, or into the hut.
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96 0 0 0 0 0
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96 0 0 0 0 3
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D1
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@@ -107,7 +107,7 @@ The forest animals seem to take no heed of anyone, travelling along the path as
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any human would. Squirrels, rabbits, hares, foxes, and other animals can be
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seen scurrying about. The path continues north and south.
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96 0 0 0 0 0
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@@ -125,7 +125,7 @@ are far more active here, and the ground is littered with evidence on their
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passing. A bird chirps gleefully from a hole in a nearby tree, soon followed
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by a chorus of her chicks. The path here splits in four directions.
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96 0 0 0 0 0
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96 0 0 0 0 3
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@@ -152,7 +152,7 @@ which accountrs for the increase in noise. The tree itself is covered in moss
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and lichen, with violets and wildflowers shooting from the rotted wood. The
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only exit is back to the intersection.
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96 0 0 0 0 0
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96 0 0 0 0 3
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D1
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@@ -184,7 +184,7 @@ softer. The air is beginning to take on an unpleasant odor, but it's not quite
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placeable. The birdsong is as loud as ever, but the other animals seem to be
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strangely quiet. The path turns south, or back west.
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96 64 0 0 0 0
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96 64 0 0 0 3
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D2
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@@ -201,7 +201,7 @@ A swampy pit~
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water and muck is in resting in the middle of the path. The forest is silent,
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except the occasional bird chirping. The only exit is back north.
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96 65 0 0 0 0
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96 65 0 0 0 3
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D0
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@@ -216,7 +216,7 @@ intertwines itself with the sounds of the animals going about their business.
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The moisture trapped by the trees coupled with the coolness of the air gives
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the forest a wet sheen. The path continues north and south.
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96 0 0 0 0 0
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96 0 0 0 0 3
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D0
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@@ -236,7 +236,7 @@ intertwines itself with the sounds of the animals going about their business.
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The moisture trapped by the trees coupled with the coolness of the air gives
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the forest a wet sheen. The path continues north and south.
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96 0 0 0 0 0
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96 0 0 0 0 3
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D0
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@@ -254,7 +254,7 @@ many places the path is interrupted by small collapses, due to ants tunneling
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under. In the underbrush nearby, an animal has burrowed a rather deep hole to
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make it's home. Exits are west or back to the south.
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96 0 0 0 0 0
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96 0 0 0 0 3
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D2
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@@ -278,7 +278,7 @@ A three-way intersection~
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other hand, doesn't look like any animal uses it. The path continues west and
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north, and back east.
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96 0 0 0 0 0
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96 0 0 0 0 3
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D0
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@@ -302,7 +302,7 @@ intertwines itself with the sounds of the animals going about their business.
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The moisture trapped by the trees coupled with the coolness of the air gives
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the forest a wet sheen. The path continues north and south.
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~
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96 0 0 0 0 0
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96 0 0 0 0 3
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D0
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@@ -320,7 +320,7 @@ many places the path is interrupted by small collapses, due to ants tunneling
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under. In the underbrush nearby, an animal has burrowed a rather deep hole to
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make it's home. Exits are east or back to the south.
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~
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96 0 0 0 0 0
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96 0 0 0 0 3
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D1
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@@ -344,7 +344,7 @@ which accountrs for the increase in noise. The tree itself is covered in moss
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and lichen, with violets and wildflowers shooting from the rotted wood. The
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only exit is back west.
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~
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96 0 0 0 0 0
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96 0 0 0 0 3
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D3
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@@ -360,7 +360,7 @@ intertwines itself with the sounds of the animals going about their business.
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The moisture trapped by the trees coupled with the coolness of the air gives
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the forest a wet sheen. The path continues east and west.
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~
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96 0 0 0 0 0
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96 0 0 0 0 3
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D1
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@@ -378,7 +378,7 @@ dense. The trees are more spread apart, and flowers come less often. The
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smaller and weaker animals seem to have disappeared, but the bigger ones seem
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to have grown more plentiful. The path turns south, and continues back east.
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96 0 0 0 0 0
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96 0 0 0 0 3
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D1
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@@ -398,7 +398,7 @@ of beauty about it. Small animals scurry about, and birdsong can be heard even
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at the threshold of the forest. Flowers line the path north into the forest,
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which is the only visible exit.
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96 0 0 0 0 0
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96 0 0 0 0 3
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D0
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@@ -422,7 +422,7 @@ someone wants an unobstructed view or someone's property line is near. Far in
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the distance a cave makes a grey splotch on the horizon. Exits are west or
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back north.
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96 0 0 0 0 0
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96 0 0 0 0 3
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D0
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@@ -440,7 +440,7 @@ the underbrush constantly, and the birdsong grows even fainter. Loud roars
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come from the west, and the unmistakeable sound of an animal getting ripped in
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half. The path continues west and east.
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96 0 0 0 0 0
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96 0 0 0 0 3
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D1
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@@ -458,7 +458,7 @@ seem to thrive in the silence. The inhuman roars from the west grow louder,
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and the squelching of dead animals intensifies. The smell of excrement floats
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through the air. The path continues west and east.
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~
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96 0 0 0 0 0
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96 0 0 0 0 3
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D1
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@@ -477,7 +477,7 @@ The shrieks of a dying creature can be heard nearby, and the roaring stops
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momentarily, replaced by a sickening squelch. The path returns west, or
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continues north.
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~
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96 4 0 0 0 0
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96 4 0 0 0 3
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D0
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@@ -495,7 +495,7 @@ excrement floats through the air, in enough potency to make one vomit. A pair
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of red eyes peer out of the shroud of darkness in the cave. The path continues
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north, into the cave west, or returns south.
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96 0 0 0 0 0
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D0
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@@ -516,7 +516,7 @@ in various stages of decomposition, and piles of animal excrement. Whether
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it's from what lives in the cave or from the dead animals isn't known. The
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only exit is back south.
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96 0 0 0 0 0
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D2
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@@ -528,7 +528,7 @@ In the mouth of the cave~
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detected. Roars from inside the cave signifies that the cave isn't exactly
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empty. The rest of the cave lies west, and one can exit east.
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96 8 0 0 0 0
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D1
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@@ -545,7 +545,7 @@ strewn about corpses and the fresh blood staining the walls. Claw marks on the
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floor tell that the dead animals put up quite a struggle. Exits in all
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directions.
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96 9 0 0 0 0
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D0
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@@ -660,7 +660,7 @@ off of its hinges, and it lies on the ground near the entrance. To the west
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and east are the stairways into the towers, and north lays the gate. To the
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south a blue portal stretches between the walls.
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D0
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@@ -686,7 +686,7 @@ archers to fire through in case of an attack, and a murder-hole halfway up the
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stairs give soldiers something to pour burning oil or drip heavy objects
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through. East lies the outer gate and the top of the small tower is upward.
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~
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96 0 0 0 0 0
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96 0 0 0 0 5
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D1
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@@ -704,7 +704,7 @@ archers to fire through in case of an attack, and a murder-hole halfway up the
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stairs give soldiers something to pour burning oil or drip heavy objects
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through. West lies the outer gate and the top of the small tower is upward.
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~
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96 0 0 0 0 0
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96 0 0 0 0 5
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D3
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~
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~
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