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Restores shop item values after previous precision change.
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@@ -31,8 +31,8 @@ struct shop_buy_data {
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struct shop_data {
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room_vnum vnum; /* Virtual number of this shop */
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obj_vnum *producing; /* Which item to produce (virtual) */
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double profit_buy; /* Factor to multiply cost with */
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double profit_sell; /* Factor to multiply cost with */
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float profit_buy; /* Factor to multiply cost with */
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float profit_sell; /* Factor to multiply cost with */
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struct shop_buy_data *type; /* Which items to trade */
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char *no_such_item1; /* Message if keeper hasn't got an item */
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char *no_such_item2; /* Message if player hasn't got an item */
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