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Cedit Player Kill and Player Thief (#160) -- WhiskyTest
* cedit configuration for player kill and steal * tidy up pk_allowed
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@@ -34,6 +34,7 @@ void set_fighting(struct char_data *ch, struct char_data *victim);
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int skill_message(int dam, struct char_data *ch, struct char_data *vict,
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int attacktype);
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void stop_fighting(struct char_data *ch);
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bool pk_allowed(struct char_data *ch, struct char_data *victim);
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/* Global variables */
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