Actually ue typedefs for obj_data, char_data and descriptor_data.

Some linting in a couple of files. Massive commit...
This commit is contained in:
welcor
2025-04-20 02:22:15 +02:00
parent b489a72c58
commit 0e110b93d5
100 changed files with 2055 additions and 2052 deletions

View File

@@ -65,7 +65,7 @@ void add_var(struct trig_var_data **var_list, const char *name, const char *valu
}
/* perhaps not the best place for this, but I didn't want a new file */
char *skill_percent(struct char_data *ch, char *skill)
char *skill_percent(char_data *ch, char *skill)
{
static char retval[16];
int skillnum;
@@ -120,7 +120,7 @@ int item_in_list(char *item, obj_data *list)
/* BOOLEAN return, just check if a player or mob has an item of any sort,
* searched for by name or id. Searching equipment as well as inventory, and
* containers. Jamie Nelson */
int char_has_item(char *item, struct char_data *ch)
int char_has_item(char *item, char_data *ch)
{
/* If this works, no more searching needed */
@@ -133,7 +133,7 @@ int char_has_item(char *item, struct char_data *ch)
return 1;
}
static int handle_oset(struct obj_data * obj, char * argument)
static int handle_oset(obj_data * obj, char * argument)
{
int i = 0;
bool found = FALSE;
@@ -141,7 +141,7 @@ static int handle_oset(struct obj_data * obj, char * argument)
struct oset_handler {
const char * type;
bool (* name)(struct obj_data *, char *);
bool (* name)(obj_data *, char *);
} handler[] = {
{ "alias", oset_alias },
{ "apply", oset_apply },
@@ -553,10 +553,10 @@ void find_replacement(void *go, struct script_data *sc, trig_data *trig,
in_room = real_room(((struct room_data *) go)->number);
break;
case OBJ_TRIGGER:
in_room = obj_room((struct obj_data *) go);
in_room = obj_room((obj_data *) go);
break;
case MOB_TRIGGER:
in_room = IN_ROOM((struct char_data *)go);
in_room = IN_ROOM((char_data *)go);
break;
}
if (in_room == NOWHERE) {