Standardize on American spellings.

Full internationalization would be much cooler, but that's never going
to happen.  Given that, this will at least prevent folks from constantly
having to look and switch between typing "armor" and "armour", depending
on which zone each item originated in, etc.

I could flip these either way, but a survey of the current state shows
that about 80% of the mixed cases use the American spellings, while 20%
use the British.  And, most words *only* exist in this data in their
American forms.  So, it seems the majority prefer these spellings.

In case anyone likes trivia:
* The most common mixed words in here were "armour" and "colour", each of
  which occured about half as often as "armor" and "color", respectively.
* The most British word in here was "theatre" (including other forms),
  which occured about twice as often as "theater".

This stanardizes all of these (and other forms of these same words):
* armour -> armor
* colour -> color
* favour -> favor
* honour -> honor
* civilise -> civilize
* centre -> center
* theatre -> theater
* defence -> defense
* offence -> offense
* realise -> realize
This commit is contained in:
Steaphan Greene
2019-11-24 11:52:22 -05:00
parent 2fba5240c1
commit 1f7c168121
145 changed files with 694 additions and 694 deletions

View File

@@ -1328,7 +1328,7 @@ S
Office of the High Priest of Fear~
This office is hardly the regular office. The High Priest of Fear is
obviously into the torture thing, as manacles, iron maidens, and racks line the
walls. A boiling cauldron of oil is in the very centre of the room. A door is
walls. A boiling cauldron of oil is in the very center of the room. A door is
to your west.
~
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@@ -1523,7 +1523,7 @@ S
Waiting Room~
This room has nothing but two chair in it, lined with straps. The walls are
painted a sterile white, and the air has a hint of fog in it. There is an
interrogation centre to your west.
interrogation center to your west.
~
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D3
@@ -1533,11 +1533,11 @@ You can see the interrogation room.
0 0 26770
S
#26770
Interrogation Centre~
Interrogation Center~
A long, circular desk forms the central piece of furniture in this room. A
huge, stark chair is at the head, while smaller chairs line the rest. An
opening in the desk allows a person to be placed in the iron chair with straps
in the centre. For what purpose, you shu268er to guess. You can go back into
in the center. For what purpose, you shu268er to guess. You can go back into
the waiting room, or can go south through a teleportation device to the square
room.
~
@@ -1558,7 +1558,7 @@ Office of the Priest of Despair~
This plush office is full of every item that could ever please any child.
From cute little cu268ly kittens to darling, stuffed dolls, they line the
walls--just out of your reach. A beautiful chair sits in the mi268le of the
room, but it's bolted to the ground, and there's a huge spike in the centre.
room, but it's bolted to the ground, and there's a huge spike in the center.
What sicko would make a room up like this? You can leave this place through a
transporter to your east or go back to the waiting room to your west.
~