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Updated World and files for 3.53 release, take 2 --Rumble
This commit is contained in:
@@ -1,10 +1,10 @@
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#200
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The Northern Road~
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You find yourself standing in the middle of a very mysterious looking road.
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Everything to the east appears to be dark and gloomy, giving you the feeling
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that maybe you shouldn't have come here. However, things in the west change
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dramatically. You can hear the shouts of soldiers in training. The road
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continues to the north and south.
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This seems to be the middle of a very mysterious looking road. Everything to
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the east appears to be dark and gloomy, giving off the impression that maybe
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travelers would better avoid coming here. However, things in the west change
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dramatically. The shouts of soldiers in training can be heard. The road
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continues to the north and south.
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~
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D0
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@@ -59,10 +59,10 @@ Zone 2 is linked to the following zones:
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#201
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Thieves Avenue~
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You walk between the inner city wall and the warehouse. The warehouse is
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made from sturdy timber with a set of wide double doors that appear to open
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outwards. Wagon tracks lead right up to the warehouse. This must be where
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traders come to unload their supplies.
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This avenue passes between the inner city wall and the warehouse. The
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warehouse is made from sturdy timber with a set of wide double doors that appear
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to open outwards. Wagon tracks lead right up to the warehouse. This must be
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where traders come to unload their supplies.
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~
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D0
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@@ -163,8 +163,8 @@ S
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Warriors Avenue~
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The inner city wall and the army barracks guide the avenue north and south
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through the Warriors Quarter. Very few people are around, but plenty of
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soldiers rush about. You wonder why anyone would sign up for the army after
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all the stories you've heard.
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soldiers rush about. One might wonder why anyone would sign up for the army
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after all the stories flying around.
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~
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D0
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#207
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The Northern Temple Circle~
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You continue walking along the cobblestone road. You can see the temple
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towering over you, shimmering in the light. The road continues to the south
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and east. A stairwell leads up onto the top of the inner city wall.
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As one continues walking along the cobblestone road the temple can be seen
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towering high above, shimmering in the light. The road continues to the south
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and east. A stairwell leads up onto the top of the inner city wall.
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~
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D1
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@@ -198,10 +198,10 @@ D4
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#208
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The Northern Temple Circle~
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The road ahead of you is long. You can see an intersection up ahead, to the
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east. It looks like it leads into the temple. The smell of some sort of vile
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concoction emanates from a building to the south. You think you can hear
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someone chanting within.
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The road ahead is long, and an intersection can be seen up ahead to the east.
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It looks like it leads into the temple. The smell of some sort of vile
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concoction emanates from a building to the south. The sound of someone chanting
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can be heard coming from within.
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~
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D1
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@@ -219,10 +219,10 @@ D3
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#209
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The Northern Temple Circle~
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You can see an intersection just ahead to the east. It's leading directly
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An intersection can be seen just ahead to the east. Its leading directly
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into the temple of Sanctus. The road continues to the east and west. A small
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building to the south has boxes and envelopes stacked on both sides of the
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entrance. You can hear someone cursing within.
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entrance. The sound of someone cursing can be heard coming from within.
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~
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D1
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@@ -240,10 +240,11 @@ D3
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#210
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The Northern Temple Circle Intersection~
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A large intersection is before you. If you go south, you will go into the
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wonderful Temple of Sanctus. To the east and west is a road that looks to wind
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around the temple. To the north you can't see anything but open road.
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Everything around is silent, making you feel all alone.
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A large intersection spreads out in all directions. The southern path
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appears to lead to the wonderful Temple of Sanctus. To the east and west is a
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road that looks to wind around the temple. To the north nothing can be seen but
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open road. Everything around is silent, making the area seem abandoned and
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alone.
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~
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D0
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@@ -265,10 +266,11 @@ D3
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#211
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The Northern Temple Circle~
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You can see an intersection just ahead to the west. It's leading directly
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An intersection can be seen just ahead to the west. Its leading directly
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into the temple of Sanctus. The road continues to the east and west. To the
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south is a building with barred windows and a reinforced door that currently
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stands open. A sign above the door informs you that it is the Bank of Sanctus.
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stands open. A sign above the door informs passing people that it is the Bank
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of Sanctus.
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~
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D1
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@@ -286,11 +288,11 @@ D3
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#212
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The Northern Temple Circle~
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You can see an intersection just ahead to the west. It looks to be leading
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An intersection can be seen just ahead to the west. It looks to be leading
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directly into the temple of Sanctus. The road continues east and west. The
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sound of running water to the south and the squeak of a water pump can only
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mean one thing. It must be the infamous Sanctus Water Hole run by none other
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than Hazel herself.
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sound of running water to the south and the squeak of a water pump can only mean
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one thing. It must be the infamous Sanctus Water Hole run by none other than
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Hazel herself.
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~
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D1
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@@ -308,10 +310,10 @@ D3
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#213
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The Northern Temple Circle~
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The road makes a sharp turn here, heading to the south. You can see an
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The road makes a sharp turn here, heading to the south. One can see an
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intersection just up ahead. A set of stone stairs leads up into the
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northeastern lookout tower of the inner city wall. From there guards can
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oversee the entire Thieves Quarter.
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oversee the entire Thieves Quarter.
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~
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D2
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@@ -329,10 +331,10 @@ D4
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#214
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Thieves Avenue~
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Wagons of supplies and loud mouthed traders pass by, looking you over to see
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if they might be able to swindle some of your gold. Most look at you with
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Wagons of supplies and loud mouthed traders pass by, looking travelers over
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to see if they might be able to swindle some of your gold. Most look with
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disappointment as everyone knows few adventurers are rich these days. The
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avenue follows along the inner city wall to the north and south.
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avenue follows along the inner city wall to the north and south.
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~
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D0
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@@ -423,10 +425,10 @@ D3
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#219
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Warriors Avenue~
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The building to your west is made out of stone, sealed with mortar. It must
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have taken years to construct it. The inner city wall to your east is made of
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The building to the west is made out of stone, sealed with mortar. It must
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have taken years to construct it. The inner city wall to the east is made of
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the same material. That must have been one of the many foul jobs given to new
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recruits.
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recruits.
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~
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D0
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#220
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The Western Temple Circle~
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You are in the western sector of the inner city, beside the Temple of
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Sanctus. The tall reinforced western wall rises above you. Few people roam
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the streets and the area has a very peaceful feeling. The sound of muttering
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voices seems to be coming from within or on top of the wall to your west.
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This circle lies within the western sector of the inner city, beside the
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Temple of Sanctus. The tall reinforced western wall rises high into the air.
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Few people roam the streets and the area has a very peaceful feeling. The sound
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of muttering voices seems to be coming from within or on top of the wall to the
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west.
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~
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D0
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#221
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Ingrid's Potions~
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A foul smelling yellow mist hugs the floor. Billowing around your feet as
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you work your way to the counter. Several kettles are boiling over woodless
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A foul smelling yellow mist hugs the floor. Billowing around the floor as
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one works their way to the counter. Several kettles are boiling over woodless
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fires that put off no smoke. The yellow fog overflows the top of one of the
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kettles, giving the room an awful aroma.
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kettles, giving the room an awful aroma.
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~
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D0
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@@ -472,7 +475,7 @@ S
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Post Office~
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Piles of mail are stacked in every nook and cranny of this small room. The
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postal service of Sanctus is heavily overworked it seems. Somewhere amidst the
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piles of mail you hear someone snoring. Maybe not overworked, just lazy.
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piles of mail someone can be heard snoring. Maybe not overworked, just lazy.
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~
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D0
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@@ -482,10 +485,10 @@ D0
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#223
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Northern Temple Entrance~
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You're standing in the entrance to the temple. Hundreds of small lit
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candles surround you in a blanket of light. You can hear a soft humming noise
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coming from within the depths of the temple. Maybe it would be worth your time
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to go have a look.
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This appears to be the northernmost entrance to the temple. Hundreds of
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small lit candles surround the place in a blanket of light. A soft humming
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noise can be heard coming from within the depths of the temple. An adventurous
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traveler would certainly be drawn to go and have a look.
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~
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D0
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#226
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The Eastern Temple Circle~
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The inner city wall rises above you to the east. The sound of armor
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clanking can be heard as some guards must be making their rounds on top of the
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wall. This road winds around the Temple of Sanctus allowing you to enter from
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either the north or south.
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The inner city wall rises above to the east. The sound of armor clanking can
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be heard as some guards must be making their rounds on top of the wall. This
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road winds around the Temple of Sanctus allowing one to enter from either the
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north or south.
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~
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D0
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#232
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Warriors Avenue~
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You are just north of the center of the western half of Sanctus where the
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Warriors Quarter and Clerics Quarters meet. The Western Road runs from the
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This avenue is just north of the center of the western half of Sanctus where
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the Warriors Quarter and Clerics Quarters meet. The Western Road runs from the
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temple to the west gate. Very few people are about, mostly just soldiers on
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patrol.
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patrol.
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~
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#233
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The Western Temple Circle~
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To the south you see the western gate to leave the inner city. The Temple
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of Sanctus can only be entered from the north or south. A small shed of some
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sort has been erected to the east. It was recently made from wood and appears
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to have been constructed in a hurry.
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To the south one see the western gate to leave the inner city. The Temple of
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Sanctus can only be entered from the north or south. A small shed of some sort
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has been erected to the east. It was recently made from wood and appears to
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have been constructed in a hurry.
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~
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#234
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Captain Lugdach's~
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Every imaginable type of watercraft fills this room. From canoes, to
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buoyant vests. An old salty sailor sits in the back carving out what must be a
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canoe from a huge oak. He looks about as tough as they come. You can't help
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but look for a parrot and peg leg.
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Every imaginable type of watercraft fills this room. From canoes, to buoyant
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vests. An old salty sailor sits in the back carving out what must be a canoe
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from a huge oak. He looks about as tough as they come. He inspires the urge to
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look for a parrot and peg leg.
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~
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D3
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#235
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Donation Room~
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A large area has been set aside for those of great wealth and power to
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donate to those who are less fortunate. Racks and shelves line the walls to
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supply ample storage for those who wish to donate. Be a good citizen and leave
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something for the poor.
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A large area has been set aside for those of great wealth and power to donate
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to those who are less fortunate. Racks and shelves line the walls to supply
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ample storage for those who wish to donate. This is the ideal place to be a
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good citizen and leave something for the poor.
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~
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D1
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#236
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Inside the Temple of Sanctus~
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You find yourself walking down a small hallway. You look around at your
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surroundings. To the south you see a large room containing a beautiful stone
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fountain! Maybe you could get a drink there. The floor at your feet is made
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from marble, and looks flawless. A lot of time and effort must have been put
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into this temple.
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The floor spreads out lengthwise into a small hallway. To the south a large
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room containing a beautiful stone fountain is visible, tempting travelers to
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drink from it. The polished floor is made from smooth marble, and looks
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flawless. A lot of time and effort must have been put into this temple.
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~
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D0
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#238
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Carla the Cloth Mistress~
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The room is filled to overflowing with bundles of wool, cloth, velvet, silk.
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Everything a person could imagine. All used to make some of the finest clothes
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in the realm. Every type of clothing can be found here. What you don't see,
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Carla can make.
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Everything a person could imagine. All used to make some of the finest clothes
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in the realm. Every type of clothing can be found here. Anything that can't be
|
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seen, Carla can make.
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~
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D1
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@@ -750,10 +752,10 @@ D1
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#239
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The Eastern Temple Circle~
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The western gate of the inner city wall is just to the south where you can
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venture out into the city. The Tower of Sanctus shines brightly, it's white
|
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The western gate of the inner city wall is just to the south where one can
|
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venture out into the city. The Tower of Sanctus shines brightly, its white
|
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marble reflecting all light that strikes it. The Tower is rumoured to be a
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combination of magic and perfect architecture.
|
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combination of magic and perfect architecture.
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~
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D0
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#240
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Thieves Avenue~
|
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From here you have an excellent view of the temple to the west. It reflects
|
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any light that shines at it, the smooth white walls seem almost magical. To
|
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the south the avenue reaches an intersection. The meeting of the Thieves
|
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Quarter and the Magi's Quarter.
|
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From here one has an excellent view of the temple to the west. It reflects
|
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any light that shines at it, the smooth white walls seem almost magical. To the
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south the avenue reaches an intersection. The meeting of the Thieves Quarter
|
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and the Magi Quarter.
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~
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#243
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The West Gate~
|
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The dome can be seen just to the west. The gate you stand in is normally
|
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The dome can be seen just to the west. The gate standing here is normally
|
||||
kept open, the tall wooden beams are reinforced with metal bars. Guards can be
|
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heard above you, lookouts to warn in the case of an attack. The town looks
|
||||
very safe and secure from here.
|
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heard high above, lookouts to warn in the case of an attack. The town looks
|
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very safe and secure from here.
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~
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D1
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#244
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The Western Road~
|
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The road leads directly from the Temple to the western gate. To the north
|
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you can see the Warriors Barracks and to the south the Hall of Clerics. The
|
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one can see the Warriors Barracks and to the south the Hall of Clerics. The
|
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road consists of hard packed dirt with a few ruts from wagons. The hustle and
|
||||
bustle of the city can be heard all around you.
|
||||
bustle of the city can be heard all around.
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~
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D1
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#245
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The Western Road~
|
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In the western half of the city you can see a large building set aside for
|
||||
In the western half of the city one can see a large building set aside for
|
||||
the army to the north while a smaller building to the south appears to be part
|
||||
of the clerics quarter. The temple rises above you to the east. You could
|
||||
leave the protection of the city and go west through the gate.
|
||||
of the clerics' quarter. The temple rises high above to the east. Here, one
|
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could leave the protection of the city and go west through the gate.
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~
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#247
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Under the Inner Wall~
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You walk through the western inner wall gate. It is extremely dark in here.
|
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The inner wall appears to be about twenty feet in thickness. No one could ever
|
||||
batter down this wall. Looking up you see a portculis built into the wall.
|
||||
You wonder what would happen if it were to suddenly let go and crush you.
|
||||
This path passes through the western inner wall gate. It is extremely dark
|
||||
in here. The inner wall appears to be about twenty feet in thickness. No one
|
||||
could ever batter down this wall. Looking up, one can see a portculis built
|
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into the wall. Its probably best not to wonder what would happen if it were to
|
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suddenly let go and come crashing down.
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~
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D1
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The Mortal Board Room~
|
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A large board hangs on the western wall to allow for mortals to keep in
|
||||
contact with the gods or each other. The board is monitored and any questions
|
||||
should be promptly answered. If the board is not the place to solve your
|
||||
problems simply go to the post office and mail a god.
|
||||
should be promptly answered. If the board is not the right place for a
|
||||
particular problem to be solved, it is possible to go to the post office and
|
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mail a god.
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~
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D1
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#250
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Inside the Temple~
|
||||
The white marble floor has been polished to the point where you can see your
|
||||
The white marble floor has been polished to the point where one can see their
|
||||
own reflection perfectly. Not a single marr or scratch on it's flawless
|
||||
surface. The echo of people walking inside the temple can be heard, though not
|
||||
pinpointed.
|
||||
pinpointed.
|
||||
~
|
||||
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||||
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||||
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|
||||
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|
||||
#251
|
||||
The Center of Sanctus~
|
||||
You stand in the exact center of the city of Sanctus. From this spot is
|
||||
where Rumble and Ferret began restoring order to the world. Many tales abound
|
||||
about this fabled temple and its founders. Most are just that, tales, but many
|
||||
hold truths beyond what even the storytellers realize.
|
||||
This open space seems to be the exact center of the city of Sanctus. From
|
||||
this spot is where Rumble and Ferret began restoring order to the world. Many
|
||||
tales abound about this fabled temple and its founders. Most are just that,
|
||||
tales, but many hold truths beyond what even the storytellers realize.
|
||||
~
|
||||
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||||
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|
||||
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|
||||
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|
||||
#252
|
||||
Inside the Temple of Sanctus~
|
||||
The fluted columns of white marble laced with gold sets your mouth agape.
|
||||
The workmanship required to create this place must have been unbelievable.
|
||||
Must be the rumours that it was created by the gods are true. Several benches
|
||||
can be seen to the north. The sound of running water can be heard to the west.
|
||||
To the south you see people in prayer, while to the east you see a small room
|
||||
with several people gossiping.
|
||||
The fluted columns of white marble laced with gold are enough to make
|
||||
anyone's mouth gape. The workmanship required to create this place must have
|
||||
been unbelievable. Must be the rumours that it was created by the gods are
|
||||
true. Several benches can be seen to the north. The sound of running water can
|
||||
be heard to the west. To the south people can be seen, busy in prayer, while to
|
||||
the east a small room lies, full of several people gossiping.
|
||||
~
|
||||
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||||
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|
||||
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|
||||
#253
|
||||
The Social Board Room~
|
||||
It is here the people of Sanctus come to discuss anything and everything.
|
||||
This board is used for no other reason than to socialize with one and another.
|
||||
This board is used for no other reason than to socialize with one another.
|
||||
Various boards can be found throughout the realm. This one can be viewed by
|
||||
anyone.
|
||||
anyone.
|
||||
~
|
||||
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||||
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|
||||
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|
||||
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|
||||
#255
|
||||
Under the Inner Wall~
|
||||
This passage through the inner city wall reminds you of a tunnel. The wall
|
||||
is so thick that no matter the time of day shadows still lurk everywhere under
|
||||
here. A portculis is built into the ceiling above you. Must be the controls
|
||||
for it are on top of it.
|
||||
This passage through the inner city wall is reminiscent of of a tunnel. The
|
||||
wall is so thick that no matter the time of day shadows still lurk everywhere
|
||||
under here. A portculis is built into the ceiling high above. Must be the
|
||||
controls for it are on top of it.
|
||||
~
|
||||
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|
||||
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|
||||
@@ -1089,10 +1093,10 @@ D3
|
||||
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|
||||
#256
|
||||
The Eastern Intersection~
|
||||
You stand on the Eastern Road that travels from the east gate to the Temple
|
||||
of Sanctus. North lies the Thieves Quarter while to the South you can enter
|
||||
the Magi's Quarter. This road bustles with activity as people go about their
|
||||
daily lives.
|
||||
This intersection stands on the Eastern Road that travels from the east gate
|
||||
to the Temple of Sanctus. North lies the Thieves Quarter while to the South one
|
||||
can enter the Magi's Quarter. This road bustles with activity as people go
|
||||
about their daily lives.
|
||||
~
|
||||
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||||
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|
||||
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|
||||
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|
||||
#257
|
||||
The Eastern Road~
|
||||
The Eastern intersection is just to your west. To the north lies the
|
||||
Thieves Quarter and their warehouse. South is the Magi's Mansion and the
|
||||
Magi's Quarter. To the east you can exit the city through the Eastern Gate.
|
||||
The infamous Temple of Sanctus can be seen rising from the center of the city.
|
||||
The Eastern intersection is just to the west. To the north lies the Thieves
|
||||
Quarter and their warehouse. South is the Magi's Mansion and the Magi's
|
||||
Quarter. To the east one can exit the city through the Eastern Gate. The
|
||||
infamous Temple of Sanctus can be seen rising from the center of the city.
|
||||
~
|
||||
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|
||||
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|
||||
@@ -1131,10 +1135,10 @@ D3
|
||||
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|
||||
#258
|
||||
The Eastern Road~
|
||||
You travel along the Eastern Road. The gate lies to the east while the
|
||||
entire city spreads out before you to the west. The safety of the city is
|
||||
preferred by almost everyone. But, some people choose to live outside the east
|
||||
gate where there are very few troubles or mishaps.
|
||||
This road passes along the Eastern Road. The gate lies to the east while the
|
||||
entire city spreads out to the west. The safety of the city is preferred by
|
||||
almost everyone. But, some people choose to live outside the east gate where
|
||||
there are very few troubles or mishaps.
|
||||
~
|
||||
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|
||||
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|
||||
@@ -1148,10 +1152,10 @@ D3
|
||||
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|
||||
#259
|
||||
The Eastern Gate~
|
||||
The dome stretches out further than usual here, covering some sections of
|
||||
the residential district. This area is known for it's relative safety. Very
|
||||
few problems arise from beyond the east gate. The city of Sanctus lies to the
|
||||
west. To the east you can see the remains of an old gatheouse.
|
||||
The dome stretches out further than usual here, covering some sections of the
|
||||
residential district. This area is known for it's relative safety. Very few
|
||||
problems arise from beyond the east gate. The city of Sanctus lies to the west.
|
||||
To the east one can see the remains of an old gatehouse.
|
||||
~
|
||||
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|
||||
D3
|
||||
@@ -1192,10 +1196,10 @@ D2
|
||||
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|
||||
#262
|
||||
Clerics Avenue~
|
||||
To the north you can leave the Clerics Quarter and either continue to the
|
||||
To the north one can leave the Clerics Quarter and either continue to the
|
||||
Warriors Quarter, go east into the Temple of Sanctus or west to the western
|
||||
gate. A large building and the inner city wall on each side of this north
|
||||
south street leaves little room for walking.
|
||||
gate. A large building and the inner city wall on each side of this north south
|
||||
street leaves little room for walking.
|
||||
~
|
||||
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|
||||
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|
||||
@@ -1211,8 +1215,8 @@ S
|
||||
The Western Temple Circle~
|
||||
The inner city not only holds the temple, but also numerous shops for the
|
||||
town folk. Everything, well almost everything, can be found within these walls
|
||||
to support the town. A woman lugging a sack full of groceries arrives from the
|
||||
east.
|
||||
to support the town. Women lugging sacks full of groceries arrive from the east
|
||||
and pass down the street.
|
||||
~
|
||||
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|
||||
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|
||||
@@ -1232,8 +1236,8 @@ S
|
||||
The Town Grocer~
|
||||
Chunks of ice lie in crates of sawdust to cool the perishable items. Fruit
|
||||
and vegetable stands line both walls. This shop seems to carry everything,
|
||||
except bread and meat. Must be the Baker, Butcher, and Grocer have an
|
||||
understanding.
|
||||
except bread and meat. Must be the baker, butcher, and grocer have an
|
||||
understanding.
|
||||
~
|
||||
2 8 0 0 0 0
|
||||
D3
|
||||
@@ -1262,8 +1266,8 @@ S
|
||||
Inside the Temple of Sanctus~
|
||||
This is the main passage through the temple. Small rooms to each side are
|
||||
unusually quiet. It appears people are in prayer inside. The center of the
|
||||
Temple lies to the north. The white marble floor, walls, and ceilings of the
|
||||
temple are spotless.
|
||||
temple lies to the north. The white marble floor, walls, and ceilings of the
|
||||
temple are spotless.
|
||||
~
|
||||
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|
||||
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|
||||
@@ -1285,10 +1289,10 @@ D3
|
||||
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|
||||
#267
|
||||
A Room of Prayer~
|
||||
The room surrounds you in a soft glow from dozens of candles lining the
|
||||
walls, filling the alter and even hanging from the ceiling by chandeliers.
|
||||
The candles are scented, leaving a faint aroma of spring flowers. Cushions of
|
||||
various colors cover the floor in precise rows.
|
||||
The room is surrounded with a soft glow from dozens of candles lining the
|
||||
walls, filling the alter and even hanging from the ceiling by chandeliers. The
|
||||
candles are scented, leaving a faint aroma of spring flowers. Cushions of
|
||||
various colors cover the floor in precise rows.
|
||||
~
|
||||
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|
||||
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|
||||
@@ -1315,10 +1319,10 @@ D1
|
||||
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|
||||
#269
|
||||
The Eastern Temple Circle~
|
||||
The smell of tanned hides and flowers comes from the east, how strange.
|
||||
You are just inside the market center of Sanctus. The stores have all taken up
|
||||
shop surrounding the Temple. They originally were afraid the outer city could
|
||||
be overrun, but now they are just too lazy to move.
|
||||
The smell of tanned hides and flowers comes from the west, how strange.
|
||||
This circle lies just inside the market center of Sanctus. The stores have all
|
||||
taken up shop surrounding the Temple. They originally were afraid the outer
|
||||
city could be overrun, but now they are just too lazy to move.
|
||||
~
|
||||
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|
||||
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|
||||
@@ -1335,12 +1339,12 @@ D3
|
||||
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|
||||
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|
||||
#270
|
||||
Magis Avenue~
|
||||
Magi Avenue~
|
||||
A fabulous mansion sits on a small hill to the east. The entrance is far to
|
||||
the south . To the north you can leave the Magi's Quarter and travel along the
|
||||
the south . To the north one can leave the Magi's Quarter and travel along the
|
||||
Eastern Road or head further north into the Thieves Quarter. This Quarter of
|
||||
the city is very well maintained, decorative streetlamps line both sides of the
|
||||
wide street.
|
||||
wide street.
|
||||
~
|
||||
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|
||||
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|
||||
@@ -1423,10 +1427,10 @@ D3
|
||||
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|
||||
#275
|
||||
Clerics Avenue~
|
||||
The building to your west is the Hall of Clerics were the High Council holds
|
||||
audience with any who request it. To the east the inner city wall look about
|
||||
as impenetrable as any wall you have ever seen. Clerics Avenue continues north
|
||||
and south.
|
||||
The building to the west is the Hall of Clerics where the High Council holds
|
||||
audience with any who request it. To the east the inner city wall looks about
|
||||
as impenetrable as any wall ever seen. Clerics Avenue continues north and
|
||||
south.
|
||||
~
|
||||
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|
||||
D0
|
||||
@@ -1463,8 +1467,8 @@ S
|
||||
The Town Jeweler~
|
||||
Display cases of very nice looking gems sit in the back of the room behind
|
||||
some steel bars. Must be the jeweler has had problems with thieves. Several
|
||||
nuggets of strang minerals are display on shelves all around you. Lucky is the
|
||||
individual who can find some of these valuable items to sell.
|
||||
nuggets of strange minerals are display on shelves all around. Lucky is the
|
||||
individual who can find some of these valuable items to sell.
|
||||
~
|
||||
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|
||||
D3
|
||||
@@ -1475,9 +1479,9 @@ S
|
||||
#278
|
||||
The Butcher~
|
||||
Slabs of meat are suspended from hooks hanging from the rafters overhead.
|
||||
Everything from rabbit, to cow, to... That one looks an awful lot like a cat.
|
||||
Any meat you may need, this guy sells it. Blood covers the counter and the
|
||||
small cutting area behind it.
|
||||
Everything from rabbit, to cow, to goodness knows what. One of the pieces looks
|
||||
an awful lot like a cat. Any meat a person may need, this guy sells it. Blood
|
||||
covers the counter and the small cutting area behind it.
|
||||
~
|
||||
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|
||||
D2
|
||||
@@ -1487,10 +1491,10 @@ D2
|
||||
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|
||||
#279
|
||||
Southern Temple Entrance~
|
||||
You stand in a small foyier at the southern end of the Temple of Sanctus.
|
||||
The white marble walls have been polished smooth. A small road to the south
|
||||
leads to the Cleric's and Magi's quarters of the city. The scent of flowers
|
||||
soothes you.
|
||||
This appears to be a small foyer at the southern end of the Temple of
|
||||
Sanctus. The white marble walls have been polished smooth. A small road to the
|
||||
south leads to the Cleric's and Magi's quarters of the city. The scent of
|
||||
flowers fills the air with a soothing aroma.
|
||||
~
|
||||
2 8 0 0 0 0
|
||||
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|
||||
@@ -1506,8 +1510,8 @@ S
|
||||
The Bakery~
|
||||
Everything is covered in dust, or actually maybe that is flour. A hefty
|
||||
woman behind the counter is pounding relentlessly on a stubborn hunk of dough.
|
||||
Those arms on her remind you of the smithy. Various baked goods fill the
|
||||
entire room. Baked fresh daily of course.
|
||||
Those arms on her are similar to those of the smithy. Various baked goods fill
|
||||
the entire room. Baked fresh daily of course.
|
||||
~
|
||||
2 8 0 0 0 0
|
||||
D2
|
||||
@@ -1517,10 +1521,10 @@ D2
|
||||
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|
||||
#281
|
||||
The General Store~
|
||||
Various types of hardware needed by any wanna be adventurer fills bins and
|
||||
Various types of hardware needed by any wanna be adventurer fill bins and
|
||||
buckets around the store. The items look second hand, but they would all serve
|
||||
their purpose. A few other customers wander the store. They can't seem to
|
||||
find what they are looking for either.
|
||||
their purpose. A few other customers wander the store. They can't seem to find
|
||||
what they are looking for either.
|
||||
~
|
||||
2 0 0 0 0 0
|
||||
D1
|
||||
@@ -1531,9 +1535,8 @@ S
|
||||
#282
|
||||
The Eastern Temple Circle~
|
||||
A large shop to the west displays a few packs, some lanterns, and even some
|
||||
mining equipment. The cobblestone road is blocked to the east by the inner
|
||||
city wall and several stores crowd against the Temple of Sanctus to the west.
|
||||
|
||||
mining equipment. The cobblestone road is blocked to the east by the inner city
|
||||
wall and several stores crowd against the Temple of Sanctus to the west.
|
||||
~
|
||||
2 8 0 0 0 0
|
||||
D0
|
||||
@@ -1550,11 +1553,11 @@ D3
|
||||
0 0 281
|
||||
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|
||||
#283
|
||||
Magis Avenue~
|
||||
The streetlamps glow an unnatural white, upon closer examination you realize
|
||||
they must be magical in nature since no oil you've ever seen burns that color.
|
||||
The beautiful cobblestone road meanders north and south. The Magi Mansion to
|
||||
the east looks glorious.
|
||||
Magi Avenue~
|
||||
The streetlamps glow an unnatural white, upon closer examination it becomes
|
||||
obvious that they must be magical in nature since no oil you've ever seen burns
|
||||
that color. The beautiful cobblestone road meanders north and south. The Magi
|
||||
Mansion to the east looks glorious.
|
||||
~
|
||||
2 0 0 0 0 0
|
||||
D0
|
||||
@@ -1644,11 +1647,11 @@ D2
|
||||
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|
||||
#288
|
||||
Clerics Avenue~
|
||||
The inner city wall to your east consists of large boulders, that look to be
|
||||
too big to move by any humans, and some sort of filler. The wall rises at
|
||||
least three times your height and you can not tell how thick it must be. You
|
||||
hear the sound of clanking armor and idle chat as guards on the wall above you
|
||||
make their rounds.
|
||||
The inner city wall to the east consists of large boulders, that look to be
|
||||
too big to move by any humans, and some sort of filler. The wall rises at least
|
||||
three times the average man's height and one can not tell how thick it must be.
|
||||
YouThe sound of clanking armor can be heard, along with idle chat as guards on
|
||||
the wall above you make their rounds.
|
||||
~
|
||||
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|
||||
D0
|
||||
@@ -1662,10 +1665,10 @@ D2
|
||||
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|
||||
#289
|
||||
The Southern Temple Circle~
|
||||
You've reached the southeastern intersection of the inner city. The south
|
||||
and west inner city walls merge here. A set of stone stairs lead up into a
|
||||
small lookout post above you. The street turns here, wrapping around the
|
||||
Temple of Sanctus.
|
||||
This circle appears to be the southeastern intersection of the inner city.
|
||||
The south and west inner city walls merge here. A set of stone stairs lead up
|
||||
into a small lookout post high above. The street turns here, wrapping around
|
||||
the Temple of Sanctus.
|
||||
~
|
||||
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|
||||
D0
|
||||
@@ -1683,10 +1686,10 @@ D4
|
||||
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|
||||
#290
|
||||
The Southern Temple Circle~
|
||||
The cobblestone street continues to the east and west along the southern
|
||||
wall of the inner city. Small shops line the road to your north. The Tower of
|
||||
Sanctus, with it's single tall spire reaching to the heavens, looks
|
||||
magnificient. A style of workmanshi that has never been surpassed.
|
||||
The cobblestone street continues to the east and west along the southern wall
|
||||
of the inner city. Small shops line the road to the north. The Tower of
|
||||
Sanctus, with its single tall spire reaching to the heavens, looks magnificent.
|
||||
A style of workmanship that has never been surpassed.
|
||||
~
|
||||
2 0 0 0 0 0
|
||||
D1
|
||||
@@ -1701,9 +1704,9 @@ S
|
||||
#291
|
||||
The Southern Temple Circle~
|
||||
The smell of fresh, and not so fresh, meat wafts in from the north. A sign
|
||||
swaying above the door in the breeze depicts a hunk of meat crosse with a
|
||||
butcher's axe. You can see an intersection just to the east where you can exit
|
||||
the inner city or enter the Temple.
|
||||
swaying above the door in the breeze depicts a hunk of meat crossed with a
|
||||
butcher's axe. An intersection can be seen just to the east where one can exit
|
||||
the inner city or enter the temple.
|
||||
~
|
||||
2 0 0 0 0 0
|
||||
D0
|
||||
@@ -1721,9 +1724,9 @@ D3
|
||||
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|
||||
#292
|
||||
The Southern Temple Circle Intersection~
|
||||
The southern entrance to the Temple of Sanctus lies just to your north.
|
||||
You may also travel along the Temple Circle east and west. To the south you
|
||||
can exit the inner city and work your way into the Magi's or Cleric's Quarters.
|
||||
The southern entrance to the Temple of Sanctus lies just to the north. It is
|
||||
also possible to travel along the Temple Circle east and west. To the south one
|
||||
can exit the inner city and work their way into the magi or clerics' Quarters.
|
||||
~
|
||||
2 0 0 0 0 0
|
||||
D0
|
||||
@@ -1745,10 +1748,10 @@ D3
|
||||
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|
||||
#293
|
||||
The Southern Temple Circle~
|
||||
The smell of freshly baked bread assails your nostrils and makes your
|
||||
stomach rumble. To the west you can see an intersection that can lead into the
|
||||
Temple to the north or exit the inner city to the south. The inner city wall
|
||||
stretches east and west alon the Temple Circle.
|
||||
The smell of freshly baked bread wafts heavily through the air, tempting
|
||||
feelings of hunger. To the west can be seen an intersection that can lead into
|
||||
the temple to the north or exit the inner city to the south. The inner city
|
||||
wall stretches east and west along the Temple Circle.
|
||||
~
|
||||
2 0 0 0 0 0
|
||||
D0
|
||||
@@ -1766,10 +1769,10 @@ D3
|
||||
S
|
||||
#294
|
||||
The Southern Temple Circle~
|
||||
The cobblestone street continues to the east and west along the southern
|
||||
wall of the inner city. Small shops line the road to your north. The Tower of
|
||||
Sanctus, with it's single tall spire reaching to the heavens, looks
|
||||
magnificient. A style of workmanshi that has never been surpassed.
|
||||
The cobblestone street continues to the east and west along the southern wall
|
||||
of the inner city. Small shops line the road to the north. The Tower of
|
||||
Sanctus, with its single tall spire reaching to the heavens, looks magnificent.
|
||||
A style of workmanship that has never been surpassed.
|
||||
~
|
||||
2 0 0 0 0 0
|
||||
D1
|
||||
@@ -1804,12 +1807,11 @@ D4
|
||||
0 0 122
|
||||
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|
||||
#296
|
||||
Magis Avenue~
|
||||
The stark inner city wall to the west bears a sharp contrast to the
|
||||
luxurious mansion to the east. The Magi have trained hard to become very
|
||||
powerful within the city and have begun living the life that shows it. Unlike
|
||||
the Clerics who do not believe in worldly possessions the Magi surround
|
||||
themselves with it.
|
||||
Magi Avenue~
|
||||
The stark inner city wall to the west bears a sharp contrast to the luxurious
|
||||
mansion to the east. The magi have trained hard to become very powerful within
|
||||
the city and have begun living the life that shows it. Unlike the clerics who
|
||||
do not believe in worldly possessions the Magi surround themselves with it.
|
||||
~
|
||||
2 0 0 0 0 0
|
||||
D0
|
||||
|
||||
Reference in New Issue
Block a user