Updated World and files for 3.53 release, take 2 --Rumble

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Rumble
2007-06-19 22:49:43 +00:00
parent fb0cc1f450
commit 254a746657
27 changed files with 1906 additions and 1170 deletions

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#302
The Southern Road~
You walk underneath the inner city wall. The road turns into hard packed
dirt. To the north you may enter the inner city towards the Temple of Sanctus
or go south towards the southern gate. The southern half of the city consists
of the magi's and cleric' quarters.
This road passes underneath the inner city wall. The surface turns into hard
packed dirt. To the north one may enter the inner city towards the Temple of
Sanctus or go south towards the southern gate. The southern half of the city
consists of the magi and clerics' quarters.
~
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#303
Magi's Avenue~
The Tower of the Magi lies to the southwest. Just to the south you can see
where the inner city wall turns to the west. You are deep within the Magi's
Quarter. Accidents have been known to happen around here. People must be
careful for who knows what an inexperienced student may do.
Magi Avenue~
The Tower of the Magi lies to the southwest. Just to the south one can see
where the inner city wall turns to the west. This avenue runs deep within the
Magi's Quarter. Accidents have been known to happen around here. People must
be careful for who knows what an inexperienced student may do.
~
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#309
Clerics' Alley~
Within the Cleric's Quarters an adventurer has very little to worry about.
Clerics Alley~
Within the Clerics' Quarters an adventurer has very little to worry about.
Even those would be vandals, pickpockets, and thugs shy away out of their
respect of the clerics. To be a cleric is to be respected second only to that
of the Master Magi.
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#310
Clerics' Alley~
The southern section of the inner city wall towers over you to the north.
Clerics Alley~
The southern section of the inner city wall towers high above to the north.
The massive fortification of rock and mortar is impressive, rising at least two
or maybe three times your own height. You can just make out a small walkway on
the top of the wall, too bad only the guards know where the entrance is.
or maybe three times the average man's height. One can just make out a small
walkway on the top of the wall, too bad only the guards know where the entrance
is.
~
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#311
Clerics' Alley~
The Tower of the High Council of Clerics' is almost as impressive as the
Clerics Alley~
The Tower of the High Council of Clerics is almost as impressive as the
Temple of Sanctus. They look very similiar, except of course the Tower is much
smaller. Far up in the tower you can see people walking by windows in white
flowing robes. The healers within are known for their miraculous abilities in
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#312
Clerics' Alley~
Clerics Alley~
The inner city wall opens up just to the east into the southern road which
runs from the south gate directly to the heart of Sanctus inside the temple. A
few apprentice healers in flowing robes rush between the Temple and the Clerics'
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#313
The Southern Road~
A large gate has been built into the inner city wall here to allow
adventurers to pass between the Temple and the southern half of the city. The
Clerics' Quarters lie to the west while the Magis' Quarters are to the east.
Within their centers rises the Tower of the High Council of Clerics' and the
Tower of the Magi respectively.
adventurers to pass between the temple and the southern half of the city. The
clerics' quarters lie to the west while the magi quarters are to the east.
Within their centers rises the Tower of the High Council of Clerics and the
Tower of the Magi respectively.
~
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#314
Magis' Alley~
The black Tower of the Magi casts an intimidating shadow over you and the
alley you walk in. Within the tower lie many secrets that the average citizen
is not privileged enough to be told about. Rumours abound, especially about the
Orb of Sanctum the gods left in the Master Magi's care.
Magi Alley~
The black Tower of the Magi casts an intimidating shadow over the
surroundings and the underlying alley. Within the tower lie many secrets that
the average citizen is not privileged enough to be told about. Rumours abound,
especially about the Orb of Sanctum the gods left in the Master Magi's care.
~
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#315
Magis' Alley~
Magi Alley~
The sound of voices from above are impossible to locate. They could be
coming either from on top of the inner city wall to the north or from an open
window of the Tower of the Magi south of you. The voices are too low to be
discernable.
window of the Tower of the Magi south of here. The voices are too low to be
discernable.
~
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#316
Magis' Alley~
Magi Alley~
The inner city wall is used to seperate the city into two seperate
battlefields. In case of an attack by superior numbers the citizens will fall
back into the inner city as a last measure of defense. Luckily, the army has
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#317
Magis' Alley~
You have reached the southeastern corner of the inner city wall where it
turns north along the Magis' Avenue. The Tower of the Magi still looms over you
oppressively. The sounds of voices echo between the tower and the inner city
wall, very disturbing.
Magi Alley~
This alley has reached the southeastern corner of the inner city wall where
it turns north along the Magi Avenue. The Tower of the Magi still looms heavy
over the surroundings oppressively. The sounds of voices echo between the tower
and the inner city wall, very disturbing.
~
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#318
The Southeastern Intersection~
A small alley ducks between the Tower of the Magi and the southern section of
the inner city wall. The Magi Mansion is so extravagant, almost to the point of
becoming an eyesore, is just to the east. The Tower contains the fabled Orb of
Sanctum, but few are ever lucky enough to lay their eyes on it.
the inner city wall. The Magi Mansion lies just to the east, so extravagant
that it is almost at the point of becoming an eyesore. The Tower contains the
fabled Orb of Sanctum, but few are ever lucky enough to lay their eyes on it.
~
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#323
Clerics' Avenue~
Clerics Avenue~
The entrance to both the Hall of Clerics and the Tower of the High Council
are just to the south. You see a small intersection to the north where the
are just to the south. One can see a small intersection to the north where the
inner city wall begins. Many people come to this quarter to seek aid from the
clerics, whether it be healing in the tower or to settle disputes within the
Hall.
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#327
An Advanced Training Room~
A small child lay on a cot circled by several young clerics dressed in white
robes. As you watch one of them lays a gentle hand on the child's forehead
causing the young boy to instantly fall asleep. Another cleric takes the boys
arm which has been badly bruised and possibly broken and begins chanting
mysterious words. The bruises fade away without a trace.
robes. One of them lays a gentle hand on the child's forehead causing the young
boy to instantly fall asleep. Another cleric takes the boys arm which has been
badly bruised and possibly broken and begins chanting mysterious words. The
bruises fade away without a trace.
~
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#328
The Southern Road~
You walk between the pristine Tower of the High Council of Clerics and the
oppressive Tower of the Magi. This section of the city has a very solemn
feeling overshadowing it. The magic of healing on one side and the magic of
power and destruction on the other.
This path passes between the pristine Tower of the High Council of Clerics
and the oppressive Tower of the Magi. This section of the city has a very
solemn feeling overshadowing it. The magic of healing on one side and the magic
of power and destruction on the other.
~
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#330
The Training Room~
The Magiwithin the tower train to help protect the city from invasion.
The Magi within the tower train to help protect the city from invasion.
Though the army is generally all that is required to handle most battles, the
Magi are sometimes called upon to prevent heavy casualties or counter any
magical abilities the attackers may possess.
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#331
The Training Room~
Several older students are sitting in on a class about the protective dome
that upholds the balance within the city. You hear the mention of the Orb of
Sanctus and of how the gods bestowed it upon the Master Magi to preserve and
protect. Without the Orb the city would surely fall.
that upholds the balance within the city. Mention of the Orb of Sanctus
whispers around the room, and of how the gods bestowed it upon the Master Magi
to preserve and protect. Without the Orb the city would surely fall.
~
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#332
The Training Room~
A Master Magi overlooks several students as they pass between themselves a
small flickering ball of light. The Master Magi notices you watching and
motions you away. No one disagrees with a Master Magi, at least no one that
wishes to live.
small flickering ball of light. The Master Magi casts a stern eye over anyone
watching and motions them away. No one disagrees with a Master Magi, at least
no one that wishes to live.
~
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#333
Magis Avenue~
The street narrows here as it passes between the Tower and the Mansion.
You can hear strange incantations coming from an open window in the black
tower, far above your head. The Magi train young students within to take their
Magi Avenue~
The street narrows here as it passes between the tower and the mansion. One
can hear strange incantations coming from an open window in the black tower, far
above the other buildings. The Magi train young students within to take their
place, but fewer and fewer meet the requirements and actually survive the
training.
training.
~
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The Clerics' Quarters~
Large doors to the east and west lead into the Hall of Clerics and the Tower
of the High Council respectively. To the south a small shop displaying a sign
with multi-colored herbs swings in the gentle breeze. The Tower rises far above
you, its two spires reaching almost as high as the Temple. In contrast the hall
looks very mundane.
with multi-colored herbs swings in the gentle breeze. The Tower rises far
above, its two spires reaching almost as high as the Temple. In contrast the
hall looks very mundane.
~
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#339
The Tower of the High Council of Clerics~
A large archway leads into the center of the Clerics' Quarters just to the
west. The Tower around you is bathed in bright white light that reflects off
every surface around you. All around you the soft murmur of healers in training
or going about their daily routine can be heard.
west. The Tower is bathed in bright white light that reflects off every
surface. All around, the soft murmur of healers in training or going about
their daily routine can be heard.
~
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#342
The Tower of the High Council of Clerics~
The east end of the Tower opens into the Southern Road which passes between
the Southern Towers and the Temple of Sanctus. You are in the entrance of the
revered Tower of the High Council. High above you is where the councillors make
many important decisions on how to uphold the welfare and health of the city.
the Southern Towers and the Temple of Sanctus. This junction lies at the
entrance of the revered Tower of the High Council. High above is where the
councillors make many important decisions on how to uphold the welfare and
health of the city.
~
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#343
The Southern Road~
The entrance to both towers of the Southern half of Sanctus open before you.
To the west the Tower of the High Council of Clerics, to the east the Tower of
the Magi. Both impressive structures were built by both master architects and
the use of magic.
The entrance to both towers of the southern half of Sanctus open before this
part of the road. To the west the Tower of the High Council of Clerics, to the
east the Tower of the Magi. Both impressive structures were built by both
master architects and the use of magic.
~
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#344
The Tower of the Magi~
The black floor, walls, and ceiling of this tower brings about a feeling of
oppression, as if something or someone is holding something back from you. A
large doorway to the west leads to the Southern Road or you may explore deeper
into the temple to the east.
The black floor, walls, and ceiling of this tower bring about a feeling of
oppression, as if something or someone is holding something deliberately back.
A large doorway to the west leads to the Southern Road or it is possible to
explore deeper into the temple to the east.
~
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A large spiral staircase winds up into the heart of the tower. A slight
tinge of sulphur hangs in the air, probably a spell that went haywire.
Students roam the halls in deep thought, oblivious to the normal reality you
live in. Training Rooms lie all around you.
live in. Training Rooms lie in all directions.
~
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marble, but upon closer examination has no grain within it. Looking into the
wood causes one to lose themselves as they peer further and further into the
blackness. It is impossible to tell if this is caused by magic or just a simple
trick of the eye. To the east is the center of the Magis' Quarters.
trick of the eye. To the east is the center of the Magi Quarters.
~
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#348
The Magis Quarter~
This is the heart of the Magis' Quarters. The Magis' Mansion where they can
be found when they are not guarding the orb is to the east. The pure black
Tower of the Magi which houses the sacred orb that protects the city.
The Magi Quarters~
This is the heart of the Magi Quarters. The Magi Mansion where they can be
found when they are not guarding the orb is to the east. Also nearby is the
pure black Tower of the Magi which houses the sacred orb that protects the city.
~
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#352
Cleric's in Training~
Clerics in Training~
Several beds lie in columns and rows spaced evenly apart. The smell of some
form of antiseptic stings your nose and eyes. All the beds are empty, must be
the healers here are well-versed in their craft. The Temple continues to the
north and west.
form of antiseptic stings in the air. All the beds are empty, must be the
healers here are well-versed in their craft. The Temple continues to the north
and west.
~
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#356
The Southern Road~
To the east the Tower of the High Council of Clerics glows a bright white,
its polished surfaces reflecting all light down onto the Clerics' Quarters which it
protects. To the west the Tower of the Magi does the exact opposite, seeming
to absorb all light surround it. Their must be balance in all things.
To the east the Tower of the High Council of Clerics glows a bright white,
its polished surfaces reflecting all light down onto the Clerics' Quarters which
it protects. To the west the Tower of the Magi does the exact opposite, seeming
to absorb all light surrounding it. There must be balance in all things.
~
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Bookshelves line the two walls of this small open area within the tower.
The smell of dust and musty old papers emanates from them. Many centuries of
knowledge lie within these books that were salvaged from the lands beyond.
Many more have yet to be foun
Many more have yet to be found.
~
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#358
A Tower Hallway~
Through a small door to the north you can see the center of the tower where
a set of spiral staircases lead to the second floor. The Orb of Sanctum is
protected somewhere within this tower. The Master Magi have been given the
task of ensuring it's safety.
Through a small door to the north one can see the center of the tower where a
set of spiral staircases lead to the second floor. The Orb of Sanctum is
protected somewhere within this tower. The Master Magi have been given the task
of ensuring its safety.
~
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#359
The Magi's Hallway~
The Magi Hallway~
The seven Orders of the Magi are slowly dying out. That is why they rarely
fight in battles any longer. They have instead devoted their time to training
future Magi to take their places. But, good students have become even harder
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#363
The Stables~
The smell of hay and manure clings to the room like a cheap cologne your
grandmother used to wear. Stalls line both sides of the cramped building with
bales of hay stacked everywhere the horses can't reach though they all seem to
still try. It is possible to buy a horse for a minimal fee, but not all of
them are well tamed and have been known to become ornery.
The smell of hay and manure clings to the room like a cheap cologne
somebody's grandmother might wear. Stalls line both sides of the cramped
building with bales of hay stacked everywhere. The horses can't reach the hay
though they all seem to still try. It is possible to buy a horse for a minimal
fee, but not all of them are well tamed and have been known to become ornery.
~
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#365
On the Window Ledge~
From this perilous perch you have an excellent view of the southern half of
the city. A gust of wind howls past trying to pull you with it. The only exit
is back into the tower or a deadly jump to the cobblestone road below.
From this perilous perch an excellent view is available of the southern half
of the city. A gust of wind howls past threatening to pull anything along with
it. The only exit is back into the tower or a deadly jump to the cobblestone
road below.
~
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~
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sky winds~
Cold winds plunge ceaselessly at you from the dark, cloudless sky.
~
E
floor~
The stone floor is the same shade of grey as the sky and is completely plain
and unscratched. It is probably too hard for anything to leave as much as a
scratch on it.
~
E
sky winds~
Cold winds plunge ceaselessly at you from the dark, cloudless sky.
~
S
$~