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[Dec 21 2009] - Rumble
Added identify command to shops. moved identify to an active spell. Cleric 11, Mage 20.
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@@ -87,8 +87,9 @@
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#define SPELL_GROUP_ARMOR 47 /* Reserved Skill[] DO NOT CHANGE */
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#define SPELL_GROUP_HEAL 48 /* Reserved Skill[] DO NOT CHANGE */
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#define SPELL_GROUP_RECALL 49 /* Reserved Skill[] DO NOT CHANGE */
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#define SPELL_INFRAVISION 50 /* Reserved Skill[] DO NOT CHANGE */
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#define SPELL_WATERWALK 51 /* Reserved Skill[] DO NOT CHANGE */
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#define SPELL_INFRAVISION 50 /* Reserved Skill[] DO NOT CHANGE */
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#define SPELL_WATERWALK 51 /* Reserved Skill[] DO NOT CHANGE */
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#define SPELL_IDENTIFY 52 /* Reserved Skill[] DO NOT CHANGE */
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/** Total Number of defined spells */
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#define NUM_SPELLS 51
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@@ -113,7 +114,6 @@
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* intended use is for spells and skills associated with objects (such as
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* SPELL_IDENTIFY used with scrolls of identify) or non-players (such as NPC
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* only spells). */
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#define SPELL_IDENTIFY 201
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/* To make an affect induced by dg_affect look correct on 'stat' we need to
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* define it with a 'spellname'. */
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