[Dec 21 2009] - Rumble

Added identify command to shops.
  moved identify to an active spell. Cleric 11, Mage 20.
This commit is contained in:
Rumble
2009-12-22 18:08:07 +00:00
parent 76905e6910
commit 2b74ef23ad
6 changed files with 128 additions and 3 deletions

View File

@@ -87,8 +87,9 @@
#define SPELL_GROUP_ARMOR 47 /* Reserved Skill[] DO NOT CHANGE */
#define SPELL_GROUP_HEAL 48 /* Reserved Skill[] DO NOT CHANGE */
#define SPELL_GROUP_RECALL 49 /* Reserved Skill[] DO NOT CHANGE */
#define SPELL_INFRAVISION 50 /* Reserved Skill[] DO NOT CHANGE */
#define SPELL_WATERWALK 51 /* Reserved Skill[] DO NOT CHANGE */
#define SPELL_INFRAVISION 50 /* Reserved Skill[] DO NOT CHANGE */
#define SPELL_WATERWALK 51 /* Reserved Skill[] DO NOT CHANGE */
#define SPELL_IDENTIFY 52 /* Reserved Skill[] DO NOT CHANGE */
/** Total Number of defined spells */
#define NUM_SPELLS 51
@@ -113,7 +114,6 @@
* intended use is for spells and skills associated with objects (such as
* SPELL_IDENTIFY used with scrolls of identify) or non-players (such as NPC
* only spells). */
#define SPELL_IDENTIFY 201
/* To make an affect induced by dg_affect look correct on 'stat' we need to
* define it with a 'spellname'. */