Updated World and files for 3.64RC release. --Rumble

This commit is contained in:
Rumble
2013-02-18 23:24:08 +00:00
parent a2aaab144f
commit 36f35cdf55
36 changed files with 1053 additions and 833 deletions

View File

@@ -35,41 +35,41 @@ mforget %actor.name%
0 h 100
~
if (%actor.varexists(zn27_greeted)%)
wait 1 s
%send% %actor% The guard whispers to you ' Please do not tell me you are giving up!'
else
wait 1 s
tell %actor.name% Halt! You cannot pass here.
wait 2 s
msend %actor% The guard seems to think for a minute, looking you up and down.
wait 2 s
msend %actor% The guard takes a deep breath and glances nervously over his shoulder, before turning back to you.
wait 3 s
%send% %actor% The guard whispers to you ' You look like a person of great might. Perhaps you could help us...'
wait 2 s
msend %actor% The guard glances quickly over his shoulder again.
wait 2 s
%send% %actor% The guard whispers to you 'An evil sorceress has taken over our caves, and is forcing my people to build her a palace in the mountainside.'
wait 3 s
%send% %actor% The guard whispers to you 'She is most cruel, and if you can rid us of her we would be eternally grateful.'
wait 2 s
%send% %actor% The guard whispers to you 'I will let you pass, though it may cost my life.'
wait 2 s
%send% %actor% The guard whispers to you 'Please do not let us down!'
set Zn27_greeted 1
remote Zn27_greeted %actor.id%
wait 2 s
msend %actor% The guard whispers to you: Here, take this and hold it if your eyes are not accustomed to the dark.
%load% obj 2703
give mushroom %actor.name%
drop mushroom
wait 1 s
%send% %actor% The guard whispers to you 'Please do not tell me you are giving up!'
else
wait 1 s
tell %actor.name% Halt! You cannot pass here.
wait 2 s
msend %actor% The guard seems to think for a minute, looking you up and down.
wait 2 s
msend %actor% The guard takes a deep breath and glances nervously over his shoulder, before turning back to you.
wait 3 s
%send% %actor% The guard whispers to you 'You look like a person of great might. Perhaps you could help us...'
wait 2 s
msend %actor% The guard glances quickly over his shoulder again.
wait 2 s
%send% %actor% The guard whispers to you 'An evil sorceress has taken over our caves, and is forcing my people to build her a palace in the mountainside.'
wait 3 s
%send% %actor% The guard whispers to you 'She is most cruel, and if you can rid us of her we would be eternally grateful.'
wait 2 s
%send% %actor% The guard whispers to you 'I will let you pass, though it may cost my life.'
wait 2 s
%send% %actor% The guard whispers to you 'Please do not let us down!'
set Zn27_greeted 1
remote Zn27_greeted %actor.id%
wait 2 s
msend %actor% The guard whispers to you: Here, take this and hold it if your eyes are not accustomed to the dark.
%load% obj 2703
give mushroom %actor.name%
drop mushroom
end
~
#2703
(2704) Mob hums randomly~
0 b 25
~
%echo% @CA tiny wish@n hums quietly as it gives off a fresh breeze of air.
%echo% CA tiny wish n hums quietly as it gives off a fresh breeze of air.
~
#2704
(2700) Mobs load and wear shackle~
@@ -133,7 +133,7 @@ end
wait 1 s
emote creaks as it turns to look at you.
wait 2 s
emote uses @Ca suspended orb of glowing water@n, filling the room with a wave of light.
emote uses Ca suspended orb of glowing water n, filling the room with a wave of light.
wait 2 s
say Ah, it does not touch you... and here I thought you were the Sorceress in disguise.
wait 1 s
@@ -365,7 +365,7 @@ end
(2729) Wall of fire prevents fleeing/leaving~
2 q 100
~
%send% %actor% @RThe wall of fire burns you as you attempt unsuccessfully to pass through it.@n
%send% %actor% RThe wall of fire burns you as you attempt unsuccessfully to pass through it. n
%damage% %actor% 10
return 0
~
@@ -375,11 +375,11 @@ return 0
~
eval here %self.room%
attach 2719 %here.id%
%echo% @RThe sorceress raises her arms, creating a massive wall of flame around you.@n
%echo% RThe sorceress raises her arms, creating a massive wall of flame around you. n
wait 5 s
use staff
wait 8 s
%echo% @RThe flames around you flicker and die, leaving a circle of ash.@n
%echo% RThe flames around you flicker and die, leaving a circle of ash. n
detach all %here.id%
wait 3 s
~
@@ -479,7 +479,7 @@ end
(2714) child quest on death~
0 f 100
~
%echo% @BA partially-petrified memlin gasps with his dying breath: my daughter... find her... in the Sandy... Tunn...@n
%echo% BA partially-petrified memlin gasps with his dying breath: my daughter... find her... in the Sandy... Tunn... n
~
#2725
test for Tink~
@@ -530,19 +530,19 @@ if %self.carried_by%
eval actor %self.carried_by%
if %actor.fighting%
eval victim %actor.fighting%
%echoaround% %actor% @R%actor.name%'s doll suddenly opens its eyes and causes %victim.name% to shudder in pain.@n
%send% %actor% @RYour doll suddenly opens its eyes and causes %victim.name% to shudder in pain.@n
%echoaround% %actor% R%actor.name%'s doll suddenly opens its eyes and causes %victim.name% to shudder in pain. n
%send% %actor% RYour doll suddenly opens its eyes and causes %victim.name% to shudder in pain. n
%damage% %victim% 100
if (%actor.varexists(zn27_twice)%)
rdelete Zn27_twice %actor.id%
wait 3 s
%send% %actor% @RYour doll turns its head to look at you.@n
%send% %actor% RYour doll turns its head to look at you. n
wait 1 s
%send% %actor% @RYour doll says 'Thrice I have repaid my debt.'@n
%send% %actor% RYour doll says 'Thrice I have repaid my debt.' n
wait 1 s
%send% %actor% @RYour doll says 'And still I await my freedom.'@n
%send% %actor% RYour doll says 'And still I await my freedom.' n
wait 1 s
%send% %actor% @RThe doll suddenly transforms into a little girl and runs away.'@n
%send% %actor% RThe doll suddenly transforms into a little girl and runs away.' n
rdelete Zn27_offereddoll %actor.id%
%purge% %self%
elseif (%actor.varexists(zn27_once)%)
@@ -583,7 +583,7 @@ end
0 f 100
~
%load% obj 2724
%echo% @yAs the wrm collapses in death, one of its spines breaks off.@n
%echo% yAs the wrm collapses in death, one of its spines breaks off. n
~
#2732
(2726) shard changes colour~
@@ -591,32 +591,32 @@ end
~
wait 1 s
if (%actor.class% == Cleric)
%echoaround% %actor% @BThe shard suddenly glows blue in %actor.name%'s hand.@n
%send% %actor% @BThe shard suddenly glows blue in your hand, causing you to drop it.@n
%echoaround% %actor% BThe shard suddenly glows blue in %actor.name%'s hand. n
%send% %actor% BThe shard suddenly glows blue in your hand, causing you to drop it. n
wait 2 s
%load% obj 2727
%echo% @BThe shard whispers: Healer... heal thyself.@n
%echo% BThe shard whispers: Healer... heal thyself. n
%purge% %self%
elseif (%actor.class% == Magic User)
%echoaround% %actor% @MThe shard suddenly glows purple in %actor.name%'s hand.@n
%send% %actor% @MThe shard suddenly glows purple in your hand, causing you to drop it.@n
%echoaround% %actor% MThe shard suddenly glows purple in %actor.name%'s hand. n
%send% %actor% MThe shard suddenly glows purple in your hand, causing you to drop it. n
wait 2 s
%load% obj 2730
%echo% @MThe shard whispers: Seeker... seek thyself.@n
%echo% MThe shard whispers: Seeker... seek thyself. n
%purge% %self%
elseif (%actor.class% == Thief)
%echoaround% %actor% @GThe shard suddenly glows green in %actor.name%'s hand.@n
%send% %actor% @GThe shard suddenly glows green in your hand, causing you to drop it.@n
%echoaround% %actor% GThe shard suddenly glows green in %actor.name%'s hand. n
%send% %actor% GThe shard suddenly glows green in your hand, causing you to drop it. n
wait 2 s
%load% obj 2729
%echo% @GThe shard whispers: Deceiver... know thyself.@n
%echo% GThe shard whispers: Deceiver... know thyself. n
%purge% %self%
elseif (%actor.class% == Warrior)
%echoaround% %actor% @RThe shard suddenly glows red in %actor.name%'s hand.@n
%send% %actor% @RThe shard suddenly glows red in your hand, causing you to drop it.@n
%echoaround% %actor% RThe shard suddenly glows red in %actor.name%'s hand. n
%send% %actor% RThe shard suddenly glows red in your hand, causing you to drop it. n
wait 2 s
%load% obj 2728
%echo% @RThe shard whispers: Conqueror... conquer thyself.@n
%echo% RThe shard whispers: Conqueror... conquer thyself. n
%purge% %self%
end
~
@@ -664,7 +664,7 @@ eval person %self.people%
if (%person% > 0)
%teleport% %actor% 2700
%force% %actor% look
%send% %actor% @RIf you weren't immortal you'd have just splatted.@n
%send% %actor% RIf you weren't immortal you'd have just splatted. n
end
~
#2736
@@ -731,13 +731,13 @@ end
1 j 100
~
if (%actor.class% == Magic User)
%send% %actor% @MThe shard whispers: I am not for you, Seeker.@n
%send% %actor% MThe shard whispers: I am not for you, Seeker. n
return 0
elseif (%actor.class% == Thief)
%send% %actor% @GThe shard whispers: I am not for you, Deceiver.@n
%send% %actor% GThe shard whispers: I am not for you, Deceiver. n
return 0
elseif (%actor.class% == Warrior)
%send% %actor% @RThe shard whispers: I am not for you, Conqueror.@n
%send% %actor% RThe shard whispers: I am not for you, Conqueror. n
return 0
end
~
@@ -746,13 +746,13 @@ end
1 j 100
~
if (%actor.class% == Magic User)
%send% %actor% @MThe shard whispers: I am not for you, Seeker.@n
%send% %actor% MThe shard whispers: I am not for you, Seeker. n
return 0
elseif (%actor.class% == Cleric)
%send% %actor% @BThe shard whispers: I am not for you, Healer.@n
%send% %actor% BThe shard whispers: I am not for you, Healer. n
return 0
elseif (%actor.class% == Thief)
%send% %actor% @GThe shard whispers: I am not for you, Deceiver.@n
%send% %actor% GThe shard whispers: I am not for you, Deceiver. n
return 0
end
~
@@ -761,13 +761,13 @@ end
1 j 100
~
if (%actor.class% == Magic User)
%send% %actor% @MThe shard whispers: I am not for you, Seeker.@n
%send% %actor% MThe shard whispers: I am not for you, Seeker. n
return 0
elseif (%actor.class% == Cleric)
%send% %actor% @BThe shard whispers: I am not for you, Healer.@n
%send% %actor% BThe shard whispers: I am not for you, Healer. n
return 0
elseif (%actor.class% == Warrior)
%send% %actor% @RThe shard whispers: I am not for you, Conqueror.@n
%send% %actor% RThe shard whispers: I am not for you, Conqueror. n
return 0
end
~
@@ -776,13 +776,13 @@ end
1 j 100
~
if (%actor.class% == Cleric)
%send% %actor% @BThe shard whispers: I am not for you, Healer.@n
%send% %actor% BThe shard whispers: I am not for you, Healer. n
return 0
elseif (%actor.class% == Thief)
%send% %actor% @GThe shard whispers: I am not for you, Deceiver.@n
%send% %actor% GThe shard whispers: I am not for you, Deceiver. n
return 0
elseif (%actor.class% == Warrior)
%send% %actor% @RThe shard whispers: I am not for you, Conqueror.@n
%send% %actor% RThe shard whispers: I am not for you, Conqueror. n
return 0
end
~
@@ -792,7 +792,7 @@ end
~
if !(%actor.varexists(wrm)%)
wait 1 s
%echo% A @Rfire wrm@n enters the room, squealing as the ice suddenly singes its skin.
%echo% A Rfire wrm n enters the room, squealing as the ice suddenly singes its skin.
%load% mob 2709
%damage% wrm 1000
set wrm 1
@@ -1488,17 +1488,17 @@ end
1 c 1
use~
if %arg% == ring
%send% %actor% @C You attempt to draw on the power of %self.shortdesc%. @n
%echoaround% %actor% @C %actor.name% attempts to draw on the power of %self.shortdesc%. @n
%send% %actor% C You attempt to draw on the power of %self.shortdesc%. n
%echoaround% %actor% C %actor.name% attempts to draw on the power of %self.shortdesc%. n
wait 1 s
if %self.timer% == 0
eval give %actor.maxmana% * 2
dg_affect %actor% maxmana %give% 10
%send% %actor% @C You glow with energy as %self.shortdesc% infuses you with magical potential. @n
%echoaround% %actor% @C %actor.name% glows with energy as %self.shortdesc% infuses %actor.himher% with magical potential. @n
%send% %actor% C You glow with energy as %self.shortdesc% infuses you with magical potential. n
%echoaround% %actor% C %actor.name% glows with energy as %self.shortdesc% infuses %actor.himher% with magical potential. n
otimer 20
else
%echo% @c Alas, the power of %self.shortdesc% has not yet recovered. @n
%echo% c Alas, the power of %self.shortdesc% has not yet recovered. n
end
end
return 0
@@ -1515,8 +1515,8 @@ otimer 1
1 f 100
~
eval actor %self.worn_by%
%send% %actor% @C Your icy mana ring glows faintly blue, renewed with magical force. @n @n @n @n
%echoaround% %actor% @C %actor.name%'s icy mana ring glows faintly blue, renewed with magical force. @n
%send% %actor% C Your icy mana ring glows faintly blue, renewed with magical force. n n n n
%echoaround% %actor% C %actor.name%'s icy mana ring glows faintly blue, renewed with magical force. n
~
#2784
test corpse purge (use with 2785)~
@@ -1640,9 +1640,9 @@ end
(2729) sorceress stops orb~
0 c 100
xxorbxx~
%echo% @RA fire elemental shrieks in terror at the sudden blast, but the Sorceress quickly raises a magical wall of fire.@n
%echo% RA fire elemental shrieks in terror at the sudden blast, but the Sorceress quickly raises a magical wall of fire. n
wait 2 s
%echo% @RThe fire absorbs the blue light from the orb.@n
%echo% RThe fire absorbs the blue light from the orb. n
wait 1 s
emote snarls: Where did you get that?!
~
@@ -1650,14 +1650,14 @@ emote snarls: Where did you get that?!
(2779) orb destroys staff~
1 c 100
xxorbxx~
%echo% @CA fire elemental shrieks and sizzles as a blue wave of light hits it.@n
%echo% CA fire elemental shrieks and sizzles as a blue wave of light hits it. n
wait 2 s
%echo% The death cry of the Sorceress can be heard as her form materializes and slumps to the ground, dissolving into smoke.
%load% obj 2773
%load% obj 2776
%load% obj 2772
wait 2 s
%echo% @CA fire elemental finally withers, shrivelling into a tiny black skeleton.@n
%echo% CA fire elemental finally withers, shrivelling into a tiny black skeleton. n
%purge% %self%
~
#2797