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Updated World and files for 3.56 release. --Rumble
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@@ -352,7 +352,7 @@ with this zone, and the help of others, you can do this.
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@RHELP DICTIONARY@n
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@RHELP WORK@n
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@RHELP PLANNING@n
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@RHELP MAPPING@n
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@RHELP CARTOGRAPHY@n
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@RHELP LOCATION@n
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@RHELP THEME@n
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@RHELP PLOT@n
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@@ -559,14 +559,6 @@ while the mark of the mature man is that he wants to live humbly for one.
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--Wilhelm Stekel
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~
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0 8 0 0 0 0
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D0
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~
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~
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0 0 33
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D2
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~
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~
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0 0 33
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E
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.test~
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can you see this with look around?
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@@ -698,7 +690,7 @@ The Prison Cell Corridor~
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Along the Northern wall are steel doors spaced a few feet apart while the
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southern wall is of cinder block construction.
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~
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0 0 0 0 0 0
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0 8 0 0 0 0
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D1
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~
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~
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@@ -710,7 +702,7 @@ D3
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D4
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~
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trapdoor~
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1 0 130
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1 68 130
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S
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#90
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Epictetus' Prison Cell~
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@@ -73,6 +73,7 @@ Zone 1 is linked to the following zones:
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2 Sanctus II at 199 (south) ---> 206
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~
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S
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T 56
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#101
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The Temple of the Gods~
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This seems to be the highest point in the kingdom of Sanctus. It is from
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@@ -144,6 +145,7 @@ head chair, which is garnished in silver, is only used by the High Councilman.
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~
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S
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T 51
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#104
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Inner Void~
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This room is exempt from all normal laws of reality. It appears to have
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@@ -802,6 +804,7 @@ D3
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~
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0 0 133
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S
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T 57
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#135
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Healers Chambers~
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A stark white room that is glaringly white. A simple bed, desk, and chair
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@@ -952,6 +955,10 @@ but the occasional drink never hurt anyone. Unless they were stupid enough to
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go walking through the Thieves Quarter after a few too many.
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~
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1 8 0 0 0 0
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D0
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~
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~
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0 0 142
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D2
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~
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~
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@@ -961,6 +968,7 @@ D4
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~
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0 0 108
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S
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T 58
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#143
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Letzgo Inn~
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The only inn in Sanctus. The Letzgo Inn appeals to those who need to take a
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@@ -1415,6 +1423,7 @@ D3
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~
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0 0 163
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S
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T 59
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#165
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The Thieves' Warehouse~
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You work your way through boxes and crates of supplies. Small corridors
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@@ -1570,7 +1579,8 @@ The Northern Road~
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This road passes between houses occupied by the local citizens. The wide
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Northern Road is packed solid from years of traffic from people, wagons, and
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horses. A small amount of dust is kicked up by every footstep. Directly to the
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south one can see the Temple.
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south one can see the Temple. A small stone bridge arches over a small stream
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to the north. There is something unusual about the bridge.
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~
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1 0 0 0 0 0
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D0
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@@ -1582,6 +1592,7 @@ D2
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~
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0 0 189
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S
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T 52
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#175
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An Extravagant Home~
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One of the more successful thieves of the quarter must live here. Rugs
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@@ -121,11 +121,6 @@ An unfinished room~
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You are in an unfinished room.
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~
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12 0 0 0 0 0
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D0
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ueotn
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~
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~
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0 0 0
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S
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#1290
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The Immortal Board Hall~
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@@ -803,7 +803,7 @@ S
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Resistance Force Headquarters~
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Computers line the walls and technicians are punching away at
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keyboards. They seem to be trying to decipher something on their
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screens. To the north you hear people argueing.
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screens. To the north you hear people arguing.
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~
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18 0 0 0 0 0
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D0
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@@ -621,7 +621,7 @@ A Large Room~
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You almost stumble as you enter this room... the sudden feeling of no
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walls on either side of you makes you a bit nervous. Suddenly you are
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vulnerable on all sides. You can't even tell how big a room this is,
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because it extends to the east farther than you light will reach...
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because it extends to the east farther than your light will reach...
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~
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186 9 0 0 0 0
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D0
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@@ -653,14 +653,14 @@ The room extends as far as (and farther than) you can see...
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~
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0 -1 18638
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E
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writing words~
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The writing appears to say 'beware the Minotaur... '
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~
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E
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wall~
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There is a crude picture of a man with the head of a bull with some writing
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next to it.
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~
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E
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writing words~
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The writing appears to say 'beware the Minotaur... '
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~
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S
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#18640
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The Statue's Room~
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@@ -679,16 +679,16 @@ The hall extends to the south where it seems to lighten somewhat.
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~
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0 -1 18644
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E
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statue~
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Upon closer inspection you see that the statue has a small plaque affixed to
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it. The face looks remarkably familiar also.
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~
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E
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plaque nameplate name~
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It says:
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Maynard, Death Jester of the Harlequins
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~
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E
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statue~
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Upon closer inspection you see that the statue has a small plaque affixed to
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it. The face looks remarkably familiar also.
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~
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S
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#18641
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@@ -518,13 +518,18 @@ Hazel's Water Hole~
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An elderly woman sits behind a short rack of various water containers. A
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large water pump behind her drips slowly into a bucket set below to catch the
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water. The DRIP, DRIP, DRIP would drive a normal person crazy, but not Hazel.
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She loves her water.
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She loves her water. A set of stairs behind the counter leads to what appears
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to be Hazel's living quarters.
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~
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2 8 0 0 0 0
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D0
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~
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~
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0 0 212
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D4
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~
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door~
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1 0 367
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S
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#226
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The Eastern Temple Circle~
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@@ -1382,6 +1387,7 @@ D2
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~
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0 0 285
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S
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T 55
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#273
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A Study~
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Bookshelves line the western wall, reaching well above your head. A small
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@@ -1518,6 +1524,11 @@ D2
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~
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~
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D4
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A narrow flight of steps leads up to a plain wooden door.
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~
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Door~
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1 0 280
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S
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#281
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The General Store~
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@@ -1722,6 +1733,7 @@ D3
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~
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0 0 290
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S
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T 50
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#292
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The Southern Temple Circle Intersection~
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The southern entrance to the Temple of Sanctus lies just to the north. It is
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@@ -1238,9 +1238,9 @@ D3
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S
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#23459
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Indoor Lake~
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You sink down in the water to your chest. It is a little bit difficult move
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here. Fighting here would be a bad mistake. The current of the water is
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coming from the east.
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You sink down in the water to your chest. It is a little bit difficult to
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move here. Fighting here would be a bad mistake. The current of the water is
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coming from the east.
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~
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234 8 0 0 0 0
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D0
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@@ -1430,7 +1430,7 @@ warning the gear shudders to life and you fall. You land between the teeth of
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a moving cog and come to your senses just as it starts to move. You barely
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escape a crunching death.
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~
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291 8 0 0 0 0
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291 12 0 0 0 0
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S
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#29178
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The Top of the Clock Tower~
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@@ -1357,21 +1357,26 @@ door~
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1 0 350
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S
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#367
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The Realm Of The Dead~
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You are standing on an immense, grey stone floor that stretches as far
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as you can see in all directions. Rough winds plunging from the dark,
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starless sky tear savagely at your fragile body.
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Hazel's Living Quarters~
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The room is cluttered with various water container and filtration canisters
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overflowing the desks and shelves. A small cot is crowded into one corner.
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Though there is very little room to move around the room is surprisingly clean
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and well kept. A single door leads down to the shop below.
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~
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3 520 0 0 0 0
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D5
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~
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door~
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2 0 225
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E
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sky winds~
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Cold winds plunge ceaselessly at you from the dark, cloudless sky.
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~
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E
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floor~
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The stone floor is the same shade of grey as the sky and is completely plain
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and unscratched. It is probably too hard for anything to leave as much as a
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scratch on it.
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~
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E
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sky winds~
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Cold winds plunge ceaselessly at you from the dark, cloudless sky.
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~
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S
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$~
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@@ -590,7 +590,6 @@ goats come over and take a taste.
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E
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sap~
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Sticky, yucky sap dribbles down the tree trunk giving of a beautiful smell.
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~
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S
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#5732
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