Updated World and files for 3.56 release. --Rumble

This commit is contained in:
Rumble
2008-04-13 15:55:11 +00:00
parent ebc985f010
commit 40b1677066
81 changed files with 18819 additions and 17702 deletions

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@@ -352,7 +352,7 @@ with this zone, and the help of others, you can do this.
@RHELP DICTIONARY@n
@RHELP WORK@n
@RHELP PLANNING@n
@RHELP MAPPING@n
@RHELP CARTOGRAPHY@n
@RHELP LOCATION@n
@RHELP THEME@n
@RHELP PLOT@n
@@ -559,14 +559,6 @@ while the mark of the mature man is that he wants to live humbly for one.
--Wilhelm Stekel
~
0 8 0 0 0 0
D0
~
~
0 0 33
D2
~
~
0 0 33
E
.test~
can you see this with look around?
@@ -698,7 +690,7 @@ The Prison Cell Corridor~
Along the Northern wall are steel doors spaced a few feet apart while the
southern wall is of cinder block construction.
~
0 0 0 0 0 0
0 8 0 0 0 0
D1
~
~
@@ -710,7 +702,7 @@ D3
D4
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trapdoor~
1 0 130
1 68 130
S
#90
Epictetus' Prison Cell~

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@@ -73,6 +73,7 @@ Zone 1 is linked to the following zones:
2 Sanctus II at 199 (south) ---> 206
~
S
T 56
#101
The Temple of the Gods~
This seems to be the highest point in the kingdom of Sanctus. It is from
@@ -144,6 +145,7 @@ head chair, which is garnished in silver, is only used by the High Councilman.
~
S
T 51
#104
Inner Void~
This room is exempt from all normal laws of reality. It appears to have
@@ -802,6 +804,7 @@ D3
~
0 0 133
S
T 57
#135
Healers Chambers~
A stark white room that is glaringly white. A simple bed, desk, and chair
@@ -952,6 +955,10 @@ but the occasional drink never hurt anyone. Unless they were stupid enough to
go walking through the Thieves Quarter after a few too many.
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1 8 0 0 0 0
D0
~
~
0 0 142
D2
~
~
@@ -961,6 +968,7 @@ D4
~
0 0 108
S
T 58
#143
Letzgo Inn~
The only inn in Sanctus. The Letzgo Inn appeals to those who need to take a
@@ -1415,6 +1423,7 @@ D3
~
0 0 163
S
T 59
#165
The Thieves' Warehouse~
You work your way through boxes and crates of supplies. Small corridors
@@ -1570,7 +1579,8 @@ The Northern Road~
This road passes between houses occupied by the local citizens. The wide
Northern Road is packed solid from years of traffic from people, wagons, and
horses. A small amount of dust is kicked up by every footstep. Directly to the
south one can see the Temple.
south one can see the Temple. A small stone bridge arches over a small stream
to the north. There is something unusual about the bridge.
~
1 0 0 0 0 0
D0
@@ -1582,6 +1592,7 @@ D2
~
0 0 189
S
T 52
#175
An Extravagant Home~
One of the more successful thieves of the quarter must live here. Rugs

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@@ -121,11 +121,6 @@ An unfinished room~
You are in an unfinished room.
~
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D0
ueotn
~
~
0 0 0
S
#1290
The Immortal Board Hall~

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@@ -803,7 +803,7 @@ S
Resistance Force Headquarters~
Computers line the walls and technicians are punching away at
keyboards. They seem to be trying to decipher something on their
screens. To the north you hear people argueing.
screens. To the north you hear people arguing.
~
18 0 0 0 0 0
D0

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@@ -621,7 +621,7 @@ A Large Room~
You almost stumble as you enter this room... the sudden feeling of no
walls on either side of you makes you a bit nervous. Suddenly you are
vulnerable on all sides. You can't even tell how big a room this is,
because it extends to the east farther than you light will reach...
because it extends to the east farther than your light will reach...
~
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D0
@@ -653,14 +653,14 @@ The room extends as far as (and farther than) you can see...
~
0 -1 18638
E
writing words~
The writing appears to say 'beware the Minotaur... '
~
E
wall~
There is a crude picture of a man with the head of a bull with some writing
next to it.
~
E
writing words~
The writing appears to say 'beware the Minotaur... '
~
S
#18640
The Statue's Room~
@@ -679,16 +679,16 @@ The hall extends to the south where it seems to lighten somewhat.
~
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statue~
Upon closer inspection you see that the statue has a small plaque affixed to
it. The face looks remarkably familiar also.
~
E
plaque nameplate name~
It says:
Maynard, Death Jester of the Harlequins
~
E
statue~
Upon closer inspection you see that the statue has a small plaque affixed to
it. The face looks remarkably familiar also.
~
S
#18641

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@@ -518,13 +518,18 @@ Hazel's Water Hole~
An elderly woman sits behind a short rack of various water containers. A
large water pump behind her drips slowly into a bucket set below to catch the
water. The DRIP, DRIP, DRIP would drive a normal person crazy, but not Hazel.
She loves her water.
She loves her water. A set of stairs behind the counter leads to what appears
to be Hazel's living quarters.
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D0
~
~
0 0 212
D4
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door~
1 0 367
S
#226
The Eastern Temple Circle~
@@ -1382,6 +1387,7 @@ D2
~
0 0 285
S
T 55
#273
A Study~
Bookshelves line the western wall, reaching well above your head. A small
@@ -1518,6 +1524,11 @@ D2
~
~
0 0 293
D4
A narrow flight of steps leads up to a plain wooden door.
~
Door~
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#281
The General Store~
@@ -1722,6 +1733,7 @@ D3
~
0 0 290
S
T 50
#292
The Southern Temple Circle Intersection~
The southern entrance to the Temple of Sanctus lies just to the north. It is

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@@ -1238,9 +1238,9 @@ D3
S
#23459
Indoor Lake~
You sink down in the water to your chest. It is a little bit difficult move
here. Fighting here would be a bad mistake. The current of the water is
coming from the east.
You sink down in the water to your chest. It is a little bit difficult to
move here. Fighting here would be a bad mistake. The current of the water is
coming from the east.
~
234 8 0 0 0 0
D0

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@@ -1430,7 +1430,7 @@ warning the gear shudders to life and you fall. You land between the teeth of
a moving cog and come to your senses just as it starts to move. You barely
escape a crunching death.
~
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291 12 0 0 0 0
S
#29178
The Top of the Clock Tower~

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@@ -1357,21 +1357,26 @@ door~
1 0 350
S
#367
The Realm Of The Dead~
You are standing on an immense, grey stone floor that stretches as far
as you can see in all directions. Rough winds plunging from the dark,
starless sky tear savagely at your fragile body.
Hazel's Living Quarters~
The room is cluttered with various water container and filtration canisters
overflowing the desks and shelves. A small cot is crowded into one corner.
Though there is very little room to move around the room is surprisingly clean
and well kept. A single door leads down to the shop below.
~
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D5
~
door~
2 0 225
E
sky winds~
Cold winds plunge ceaselessly at you from the dark, cloudless sky.
~
E
floor~
The stone floor is the same shade of grey as the sky and is completely plain
and unscratched. It is probably too hard for anything to leave as much as a
scratch on it.
~
E
sky winds~
Cold winds plunge ceaselessly at you from the dark, cloudless sky.
~
S
$~

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@@ -590,7 +590,6 @@ goats come over and take a taste.
E
sap~
Sticky, yucky sap dribbles down the tree trunk giving of a beautiful smell.
~
S
#5732