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Added send_cannot_edit, removed LVL_FREEZE, and fixed fight_messages. --Rumble
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@@ -63,7 +63,7 @@ ACMD(do_dig)
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zone = world[IN_ROOM(ch)].zone;
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if (dir < 0) {
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send_to_char(ch, "Can not create an exit to the '%s'.\r\n", sdir);
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send_to_char(ch, "You cannot create an exit to the '%s'.\r\n", sdir);
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return;
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}
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/* Make sure that the builder has access to the zone he's in. */
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@@ -178,7 +178,7 @@ ACMD(do_dig)
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* check if we can dig from there to here.
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*/
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if (W_EXIT(rrnum, rev_dir[dir]))
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send_to_char(ch, "Can not dig from %d to here. The target room already has an exit to the %s.\r\n",
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send_to_char(ch, "You cannot dig from %d to here. The target room already has an exit to the %s.\r\n",
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rvnum, dirs[rev_dir[dir]]);
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else {
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CREATE(W_EXIT(rrnum, rev_dir[dir]), struct room_direction_data, 1);
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