Renamed several functions to lower case and variable wovel to vowel. Removed oasis_delete.h and object type TRAP. --Rumble

This commit is contained in:
Rumble
2007-04-08 10:36:36 +00:00
parent 48a2738d6a
commit 4543522a7d
105 changed files with 1990 additions and 3403 deletions

View File

@@ -1,12 +1,12 @@
/* ************************************************************************
* File: db.h Part of CircleMUD *
* Usage: header file for database handling *
/**************************************************************************
* File: db.h Part of tbaMUD *
* Usage: Header file for database handling. *
* *
* All rights reserved. See license.doc for complete information. *
* All rights reserved. See license for complete information. *
* *
* Copyright (C) 1993, 94 by the Trustees of the Johns Hopkins University *
* CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991. *
************************************************************************ */
**************************************************************************/
/* arbitrary constants used by index_boot() (must be unique) */
#define DB_BOOT_WLD 0
@@ -175,22 +175,18 @@ struct reset_com {
char *sarg1; /* string argument */
char *sarg2; /* string argument */
/*
* Commands: *
* 'M': Read a mobile *
* 'O': Read an object *
* 'G': Give obj to mob *
* 'P': Put obj in obj *
* 'G': Obj to char *
* 'E': Obj to char equip *
* 'D': Set state of door *
* 'T': Trigger command *
* 'V': Assign a variable *
*/
/* Commands:
* 'M': Read a mobile
* 'O': Read an object
* 'G': Give obj to mob
* 'P': Put obj in obj
* 'G': Obj to char
* 'E': Obj to char equip
* 'D': Set state of door
* 'T': Trigger command
* 'V': Assign a variable */
};
/* zone definition structure. for the 'zone-table' */
struct zone_data {
char *name; /* name of this zone */
@@ -205,35 +201,26 @@ struct zone_data {
zone_vnum number; /* virtual number of this zone */
struct reset_com *cmd; /* command table for reset */
/*
* Reset mode:
/* Reset mode:
* 0: Don't reset, and don't update age.
* 1: Reset if no PC's are located in zone.
* 2: Just reset.
*/
* 2: Just reset. */
};
/* for queueing zones for update */
struct reset_q_element {
zone_rnum zone_to_reset; /* ref to zone_data */
struct reset_q_element *next;
};
/* structure for the update queue */
struct reset_q_type {
struct reset_q_element *head;
struct reset_q_element *tail;
};
/* Added level, flags, and last, primarily for pfile autocleaning. You
can also use them to keep online statistics, and can add race, class,
etc if you like.
*/
/* Added level, flags, and last, primarily for pfile autocleaning. You can also
* use them to keep online statistics, and add race, class, etc if you like. */
struct player_index_element {
char *name;
long id;
@@ -242,7 +229,6 @@ struct player_index_element {
time_t last;
};
struct help_index_element {
char *index; /*Future Use */
char *keywords; /*Keyword Place holder and sorter */
@@ -251,7 +237,6 @@ struct help_index_element {
int min_level; /*Min Level to read help entry*/
};
/* don't change these */
#define BAN_NOT 0
#define BAN_NEW 1