mirror of
https://github.com/tbamud/tbamud.git
synced 2026-02-21 19:11:46 +01:00
Renamed several functions to lower case and variable wovel to vowel. Removed oasis_delete.h and object type TRAP. --Rumble
This commit is contained in:
31
src/shop.c
31
src/shop.c
@@ -1,14 +1,13 @@
|
||||
/* ************************************************************************
|
||||
* File: shop.c Part of CircleMUD *
|
||||
* Usage: shopkeepers: loading config files, spec procs. *
|
||||
/**************************************************************************
|
||||
* File: shop.c Part of tbaMUD *
|
||||
* Usage: Shopkeepers, loading config files, spec procs. *
|
||||
* *
|
||||
* All rights reserved. See license.doc for complete information. *
|
||||
* All rights reserved. See license for complete information. *
|
||||
* *
|
||||
* Copyright (C) 1993, 94 by the Trustees of the Johns Hopkins University *
|
||||
* CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991. *
|
||||
************************************************************************ */
|
||||
|
||||
/* The entire shop rewrite for Circle 3.0 was done by Jeff Fink. Thanks Jeff! */
|
||||
* By Jeff Fink. *
|
||||
**************************************************************************/
|
||||
|
||||
#include "conf.h"
|
||||
#include "sysdep.h"
|
||||
@@ -337,10 +336,8 @@ int transaction_amt(char *arg)
|
||||
|
||||
char *buywhat;
|
||||
|
||||
/* If we have two arguments, it means 'buy 5 3', or buy 5 of #3.
|
||||
We don't do that if we only have one argument, like 'buy 5', buy #5.
|
||||
Code from Andrey Fidrya <andrey@ALEX-UA.COM> */
|
||||
|
||||
/* If we have two arguments, it means 'buy 5 3', or buy 5 of #3. We don't do
|
||||
* that if we only have one argument, like 'buy 5', buy #5. By Andrey Fidrya */
|
||||
buywhat = one_argument(arg, buf);
|
||||
if (*buywhat && *buf && is_number(buf)) {
|
||||
strcpy(arg, arg + strlen(buf) + 1); /* strcpy: OK (always smaller) */
|
||||
@@ -635,12 +632,12 @@ struct obj_data *get_selling_obj(struct char_data *ch, char *name, struct char_d
|
||||
return (NULL);
|
||||
}
|
||||
|
||||
/* This function is a slight hack! To make sure that duplicate items are
|
||||
* only listed once on the "list", this function groups "identical"
|
||||
* objects together on the shopkeeper's inventory list. The hack involves
|
||||
* knowing how the list is put together, and manipulating the order of
|
||||
* the objects on the list. (But since most of DIKU is not encapsulated,
|
||||
* and information hiding is almost never used, it isn't that big a deal) -JF */
|
||||
/* This function is a slight hack! To make sure that duplicate items are only
|
||||
* listed once on the "list", this function groups "identical" objects together
|
||||
* on the shopkeeper's inventory list. The hack involves knowing how the list
|
||||
* is put together, and manipulating the order of the objects on the list. (But
|
||||
* since most of DIKU is not encapsulated, and information hiding is almost
|
||||
* never used, it isn't that big a deal). -JF */
|
||||
struct obj_data *slide_obj(struct obj_data *obj, struct char_data *keeper, int shop_nr)
|
||||
{
|
||||
struct obj_data *loop;
|
||||
|
||||
Reference in New Issue
Block a user