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Renamed several functions to lower case and variable wovel to vowel. Removed oasis_delete.h and object type TRAP. --Rumble
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22
src/spells.c
22
src/spells.c
@@ -1,13 +1,12 @@
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/* ************************************************************************
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* File: spells.c Part of CircleMUD *
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* Usage: Implementation of "manual spells". Circle 2.2 spell compat. *
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/**************************************************************************
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* File: spells.c Part of tbaMUD *
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* Usage: Implementation of "manual spells". *
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* *
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* All rights reserved. See license.doc for complete information. *
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* All rights reserved. See license for complete information. *
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* *
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* Copyright (C) 1993, 94 by the Trustees of the Johns Hopkins University *
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* CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991. *
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************************************************************************ */
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**************************************************************************/
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#include "conf.h"
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#include "sysdep.h"
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@@ -284,8 +283,6 @@ ASPELL(spell_charm)
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}
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}
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ASPELL(spell_identify)
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{
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int i, found;
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@@ -374,12 +371,8 @@ ASPELL(spell_identify)
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}
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}
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/*
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* Cannot use this spell on an equipped object or it will mess up the
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* wielding character's hit/dam totals.
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*/
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/* Cannot use this spell on an equipped object or it will mess up the wielding
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* character's hit/dam totals. */
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ASPELL(spell_enchant_weapon)
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{
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int i;
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@@ -414,7 +407,6 @@ ASPELL(spell_enchant_weapon)
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act("$p glows yellow.", FALSE, ch, obj, 0, TO_CHAR);
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}
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ASPELL(spell_detect_poison)
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{
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if (victim) {
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