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synced 2026-02-22 11:31:44 +01:00
Fixed respawn bug and npc memory issue.
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@@ -460,7 +460,7 @@ void copyover_recover()
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if (!PLR_FLAGGED(d->character, PLR_DELETED)) {
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REMOVE_BIT_AR(PLR_FLAGS(d->character), PLR_WRITING);
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REMOVE_BIT_AR(PLR_FLAGS(d->character), PLR_MAILING);
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REMOVE_BIT_AR(PLR_FLAGS(d->character), PLR_CRYO);
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REMOVE_BIT_AR(PLR_FLAGS(d->character), PLR_CRYO);
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} else
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fOld = FALSE;
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} else
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@@ -473,7 +473,13 @@ void copyover_recover()
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} else {
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write_to_descriptor (desc, "\n\rCopyover recovery complete.\n\r");
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GET_PREF(d->character) = pref;
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enter_player_game(d);
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/* Clear their load room if it's not persistant. */
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if (!PLR_FLAGGED(d->character, PLR_LOADROOM))
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GET_LOADROOM(d->character) = NOWHERE;
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d->connected = CON_PLAYING;
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look_at_room(d->character, 0);
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