Fixed respawn bug and npc memory issue.

This commit is contained in:
Vatiken
2012-08-09 03:10:35 +00:00
parent 336275220b
commit 45cf3ade34
3 changed files with 31 additions and 3 deletions

View File

@@ -460,7 +460,7 @@ void copyover_recover()
if (!PLR_FLAGGED(d->character, PLR_DELETED)) {
REMOVE_BIT_AR(PLR_FLAGS(d->character), PLR_WRITING);
REMOVE_BIT_AR(PLR_FLAGS(d->character), PLR_MAILING);
REMOVE_BIT_AR(PLR_FLAGS(d->character), PLR_CRYO);
REMOVE_BIT_AR(PLR_FLAGS(d->character), PLR_CRYO);
} else
fOld = FALSE;
} else
@@ -473,7 +473,13 @@ void copyover_recover()
} else {
write_to_descriptor (desc, "\n\rCopyover recovery complete.\n\r");
GET_PREF(d->character) = pref;
enter_player_game(d);
/* Clear their load room if it's not persistant. */
if (!PLR_FLAGGED(d->character, PLR_LOADROOM))
GET_LOADROOM(d->character) = NOWHERE;
d->connected = CON_PLAYING;
look_at_room(d->character, 0);