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https://github.com/tbamud/tbamud.git
synced 2026-02-21 02:51:45 +01:00
Added diagonal directions, hidden exits flag and bug fixes
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@@ -216,7 +216,7 @@ int greet_mtrigger(char_data *actor, int dir)
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if (((IS_SET(GET_TRIG_TYPE(t), MTRIG_GREET) && CAN_SEE(ch, actor)) ||
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IS_SET(GET_TRIG_TYPE(t), MTRIG_GREET_ALL)) &&
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!GET_TRIG_DEPTH(t) && (rand_number(1, 100) <= GET_TRIG_NARG(t))) {
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if (dir>=0 && dir < NUM_OF_DIRS)
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if (dir>=0 && dir < DIR_COUNT)
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add_var(&GET_TRIG_VARS(t), "direction", dirs[rev_dir[dir]], 0);
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else
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add_var(&GET_TRIG_VARS(t), "direction", "none", 0);
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@@ -569,7 +569,7 @@ int leave_mtrigger(char_data *actor, int dir)
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for (t = TRIGGERS(SCRIPT(ch)); t; t = t->next) {
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if ((IS_SET(GET_TRIG_TYPE(t), MTRIG_LEAVE) && CAN_SEE(ch, actor)) &&
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!GET_TRIG_DEPTH(t) && (rand_number(1, 100) <= GET_TRIG_NARG(t))) {
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if (dir>=0 && dir < NUM_OF_DIRS)
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if (dir>=0 && dir < DIR_COUNT)
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add_var(&GET_TRIG_VARS(t), "direction", dirs[dir], 0);
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else
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add_var(&GET_TRIG_VARS(t), "direction", "none", 0);
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@@ -597,7 +597,7 @@ int door_mtrigger(char_data *actor, int subcmd, int dir)
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if (IS_SET(GET_TRIG_TYPE(t), MTRIG_DOOR) && CAN_SEE(ch, actor) &&
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!GET_TRIG_DEPTH(t) && (rand_number(1, 100) <= GET_TRIG_NARG(t))) {
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add_var(&GET_TRIG_VARS(t), "cmd", cmd_door[subcmd], 0);
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if (dir>=0 && dir < NUM_OF_DIRS)
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if (dir>=0 && dir < DIR_COUNT)
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add_var(&GET_TRIG_VARS(t), "direction", dirs[dir], 0);
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else
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add_var(&GET_TRIG_VARS(t), "direction", "none", 0);
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@@ -916,7 +916,7 @@ int leave_otrigger(room_data *room, char_data *actor, int dir)
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for (t = TRIGGERS(SCRIPT(obj)); t; t = t->next) {
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if (TRIGGER_CHECK(t, OTRIG_LEAVE) &&
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(rand_number(1, 100) <= GET_TRIG_NARG(t))) {
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if (dir>=0 && dir < NUM_OF_DIRS)
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if (dir>=0 && dir < DIR_COUNT)
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add_var(&GET_TRIG_VARS(t), "direction", dirs[dir], 0);
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else
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add_var(&GET_TRIG_VARS(t), "direction", "none", 0);
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@@ -1029,7 +1029,7 @@ int enter_wtrigger(struct room_data *room, char_data *actor, int dir)
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for (t = TRIGGERS(SCRIPT(room)); t; t = t->next) {
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if (TRIGGER_CHECK(t, WTRIG_ENTER) &&
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(rand_number(1, 100) <= GET_TRIG_NARG(t))) {
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if (dir>=0 && dir < NUM_OF_DIRS)
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if (dir>=0 && dir < DIR_COUNT)
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add_var(&GET_TRIG_VARS(t), "direction", dirs[rev_dir[dir]], 0);
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else
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add_var(&GET_TRIG_VARS(t), "direction", "none", 0);
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@@ -1181,7 +1181,7 @@ int leave_wtrigger(struct room_data *room, char_data *actor, int dir)
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for (t = TRIGGERS(SCRIPT(room)); t; t = t->next) {
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if (TRIGGER_CHECK(t, WTRIG_LEAVE) &&
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(rand_number(1, 100) <= GET_TRIG_NARG(t))) {
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if (dir>=0 && dir < NUM_OF_DIRS)
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if (dir>=0 && dir < DIR_COUNT)
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add_var(&GET_TRIG_VARS(t), "direction", dirs[dir], 0);
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else
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add_var(&GET_TRIG_VARS(t), "direction", "none", 0);
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@@ -1207,7 +1207,7 @@ int door_wtrigger(char_data *actor, int subcmd, int dir)
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if (TRIGGER_CHECK(t, WTRIG_DOOR) &&
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(rand_number(1, 100) <= GET_TRIG_NARG(t))) {
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add_var(&GET_TRIG_VARS(t), "cmd", cmd_door[subcmd], 0);
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if (dir>=0 && dir < NUM_OF_DIRS)
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if (dir>=0 && dir < DIR_COUNT)
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add_var(&GET_TRIG_VARS(t), "direction", dirs[dir], 0);
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else
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add_var(&GET_TRIG_VARS(t), "direction", "none", 0);
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