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Added diagonal directions, hidden exits flag and bug fixes
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@@ -261,7 +261,7 @@ void House_boot(void)
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if ((real_atrium = real_room(temp_house.atrium)) == NOWHERE)
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continue; /* house doesn't have an atrium -- skip */
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if (temp_house.exit_num < 0 || temp_house.exit_num >= NUM_OF_DIRS)
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if (temp_house.exit_num < 0 || temp_house.exit_num >= DIR_COUNT)
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continue; /* invalid exit num -- skip */
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if (TOROOM(real_house, temp_house.exit_num) != real_atrium)
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