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Some small formatting changes, and some stray @ symbols cleaned up
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@@ -588,7 +588,7 @@ static void dam_message(int dam, struct char_data *ch, struct char_data *victim,
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/* damage message to damagee */
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if (GET_LEVEL(victim) >= LVL_IMMORT)
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send_to_char(victim, "@R(%d)", dam);
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send_to_char(victim, "\tR(%d)", dam);
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buf = replace_string(dam_weapons[msgnum].to_victim,
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attack_hit_text[w_type].singular, attack_hit_text[w_type].plural);
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act(buf, FALSE, ch, NULL, victim, TO_VICT | TO_SLEEP);
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