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Comment fixes, clarification, and warning cleanup. (thanks Kyle) --Rumble
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@@ -416,7 +416,7 @@ static void group_gain(struct char_data *ch, struct char_data *victim)
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if (AFF_FLAGGED(f->follower, AFF_GROUP) && IN_ROOM(f->follower) == IN_ROOM(ch))
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tot_members++;
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/* round up to the next highest tot_members */
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/* round up to the nearest tot_members */
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tot_gain = (GET_EXP(victim) / 3) + tot_members - 1;
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/* prevent illegal xp creation when killing players */
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