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MUD 3.53
[Sep 13 2007] - Rumble Changed binary search functions (real_xxxx, real_zone_by_thing), except real_shop. (thanks Neme) script_proto list freed when exiting without saving in oedit/medit/redit. (thanks Neme) dg_olc.c, trigedit_save(): trig name and arg duping removed. (thanks Neme) genobj.c, update_all_obects(): object ID copied, no more 0 uid. (thanks Neme) CLEANUP_ALL in redit after saving a room. (thanks Neme) new function in genolc.c: free_save_list(), called during shutdown. (thanks Neme) Event_free_all() now frees all events. (thanks Neme) Fixed memory leak in perform_act(). (thanks Rhade) Changed NUM_BOARDS from 10 to 7 (the actual num of boards). (thanks Neme) Removed the Keywords option in hedit since they have to be in the body. [Sep 12 2007] - Rumble Fixed crash bug caused by olist with no objects. (Thanks Rhade) Several changes made to compile clean on older versions of GCC. (Thanks Neme) ?Sep 10 2007] - Rumble Fixed items with rnum = NOTHING or NOBODY being changed to rnum = 0. (Thanks Neme) Fixed memory leak in dg_olc.c trigedit save. (Thanks Neme) [Sep 04 2007] - Rumble Changed CLSOLC to LVL_BUILDER. removed delete_doubledollar from do_say. (thanks Rhade) [Sep 01 2007] - Rumble Made Puff a hidden mob since she is used on room entry trigs to do dg_cast. Fixed dg_affect to not add 1 to the desired affect duration. Fixed dg_affect to work with 128 bits.
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@@ -92,19 +92,19 @@ D5
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~
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0 0 100
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E
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altar~
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The altar is made from black granite and has been carved into a small basin
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with a high back. Almost as if it was meant to be some sort of seat.
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Inscriptions in some foreign tongue are written on every square inch of the
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altar. You wonder what they must say and who could have written it.
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~
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E
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statue~
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As you examine the statues more closely you realize they must resemble the
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two gods responsible for the creation and ongoing protection of Sanctus, Ferret
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and Rumble. They both radiate a strength and power that resembles the solid
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white marble they were crafted from.
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~
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E
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altar~
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The altar is made from black granite and has been carved into a small basin
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with a high back. Almost as if it was meant to be some sort of seat.
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Inscriptions in some foreign tongue are written on every square inch of the
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altar. You wonder what they must say and who could have written it.
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~
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S
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T 158
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T 163
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@@ -239,17 +239,17 @@ D5
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E
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table~
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The table is made out of cherry. It is worn from years of use. The glass
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top allows for an excellent view of the map protected within.
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~
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E
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map~
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The map is a geographic representation of Sanctus. Not even really a map,
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more of a scaled model. The walls and buildings of the city are raised higher
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than the rest of the map to give it a third dimension. Small soldiers are
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scattered around the top of the table to help the War Master place his men.
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~
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E
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table~
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The table is made out of cherry. It is worn from years of use. The glass
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top allows for an excellent view of the map protected within.
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~
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S
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#109
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@@ -315,9 +315,13 @@ Quest Room~
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recover stolen items, or seek revenge on people who have wronged them. This
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small room is decorated with paintings of famous quests and the exulted hereos
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that have become common names throughout the realm. It is said that completing
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a quest is a prerequisite towards immortality.
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a quest is a prerequisite towards immortality.
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~
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1 8 0 0 0 0
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D1
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~
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~
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0 0 -1
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D2
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~
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~
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@@ -383,18 +387,18 @@ D1
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~
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0 0 100
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E
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hole~
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You can look out over the inner wall to the western side of Sanctus. The
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smell of charred human remains and smoldering plaster makes your eyes water so
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it is difficult to see much else through the tiny hole.
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~
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E
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man silhouette~
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The distinct outline of a human body that must have taken the brunt of the
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blast when the portal imploded. You wonder what or who it might have been.
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You can still see pieces of cloth and bone buried deeply into the wall inside
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the shadow of the unlucky man.
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~
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E
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hole~
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You can look out over the inner wall to the western side of Sanctus. The
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smell of charred human remains and smoldering plaster makes your eyes water so
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it is difficult to see much else through the tiny hole.
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~
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S
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#117
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Travelling Room~
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@@ -530,19 +534,19 @@ D2
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~
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0 0 129
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E
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shrine~
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A beutiful shrine. It has two white marble figures facing each other with a
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painting of the city below them. The two figures seem to be looking down at
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the city with looks of worry and hopelessness. An unlit candle and mirror lay
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on the floor beside the small shrine.
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~
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E
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table desk chair~
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The table, desk, and chair are made from solid oak of the highest quality.
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A thin goose down mattress and pillow are the only comfortable looking items in
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the room. The desk is bare and all the drawers are empty. It is as if no one
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even lives here.
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~
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E
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shrine~
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A beutiful shrine. It has two white marble figures facing each other with a
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painting of the city below them. The two figures seem to be looking down at
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the city with looks of worry and hopelessness. An unlit candle and mirror lay
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on the floor beside the small shrine.
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~
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S
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#125
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Plane of the Magi~
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@@ -815,10 +819,14 @@ D0
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~
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0 0 128
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E
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bed~
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The bed is made of a sturdy pine. A thin mattress covered in a white sheet
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with a down pillow overlaying it. The mattress is too thin to hold anything of
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value.
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window~
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Overlooking the western gate you can see the shimmering protective dome.
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You hope it lasts, peace and tranquility is a good thing.
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~
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E
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chair~
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It's just your standard wooden chair. Uncomfortable and only real
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usefulness would be as firewood.
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~
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E
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desk~
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@@ -828,14 +836,10 @@ centered on the top of the desk. The desk has three drawers. All of them are
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empty.
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~
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E
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chair~
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It's just your standard wooden chair. Uncomfortable and only real
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usefulness would be as firewood.
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~
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E
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window~
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Overlooking the western gate you can see the shimmering protective dome.
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You hope it lasts, peace and tranquility is a good thing.
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bed~
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The bed is made of a sturdy pine. A thin mattress covered in a white sheet
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with a down pillow overlaying it. The mattress is too thin to hold anything of
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value.
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~
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S
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#136
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