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MUD 3.53
[Sep 13 2007] - Rumble Changed binary search functions (real_xxxx, real_zone_by_thing), except real_shop. (thanks Neme) script_proto list freed when exiting without saving in oedit/medit/redit. (thanks Neme) dg_olc.c, trigedit_save(): trig name and arg duping removed. (thanks Neme) genobj.c, update_all_obects(): object ID copied, no more 0 uid. (thanks Neme) CLEANUP_ALL in redit after saving a room. (thanks Neme) new function in genolc.c: free_save_list(), called during shutdown. (thanks Neme) Event_free_all() now frees all events. (thanks Neme) Fixed memory leak in perform_act(). (thanks Rhade) Changed NUM_BOARDS from 10 to 7 (the actual num of boards). (thanks Neme) Removed the Keywords option in hedit since they have to be in the body. [Sep 12 2007] - Rumble Fixed crash bug caused by olist with no objects. (Thanks Rhade) Several changes made to compile clean on older versions of GCC. (Thanks Neme) ?Sep 10 2007] - Rumble Fixed items with rnum = NOTHING or NOBODY being changed to rnum = 0. (Thanks Neme) Fixed memory leak in dg_olc.c trigedit save. (Thanks Neme) [Sep 04 2007] - Rumble Changed CLSOLC to LVL_BUILDER. removed delete_doubledollar from do_say. (thanks Rhade) [Sep 01 2007] - Rumble Made Puff a hidden mob since she is used on room entry trigs to do dg_cast. Fixed dg_affect to not add 1 to the desired affect duration. Fixed dg_affect to work with 128 bits.
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@@ -99,14 +99,6 @@ long event_time(struct event *event)
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/* frees all events in the queue */
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void event_free_all(void)
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{
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struct event *the_event;
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while ((the_event = (struct event *) queue_head(event_q))) {
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if (the_event->event_obj)
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free(the_event->event_obj);
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free(the_event);
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}
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queue_free(event_q);
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}
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@@ -237,13 +229,19 @@ void queue_free(struct queue *q)
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{
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int i;
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struct q_element *qe, *next_qe;
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struct event *event;
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for (i = 0; i < NUM_EVENT_QUEUES; i++)
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for (qe = q->head[i]; qe; qe = next_qe) {
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next_qe = qe->next;
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if ((event = (struct event *) qe->data) != NULL) {
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if (event->event_obj)
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free(event->event_obj);
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free(event);
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}
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free(qe);
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}
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free(q);
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}
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}
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