Added Player Attachable Script Code

This commit is contained in:
Fizban
2008-12-04 06:07:32 +00:00
parent 02f9fe1a9f
commit 6c963b8187
15 changed files with 131 additions and 45 deletions

View File

@@ -38,6 +38,9 @@
/* YES / NO; TRUE / FALSE are all defined in utils.h */
/* Can Scripts be attached to players? */
int script_players = NO;
/* pk_allowed sets the tone of the entire game. If pk_allowed is set to NO,
* then players will not be allowed to kill, summon, charm, or sleep other
* players, as well as a variety of other "asshole player" protections. However,
@@ -79,8 +82,7 @@ int dts_are_dumps = YES;
/* Whether you want items that immortals load to appear on the ground or not.
* It is most likely best to set this to 'YES' so that something else doesn't
* grab the item before the immortal does, but that also means people will be
* able to carry around things like boards. That's not necessarily a bad thing,
* but this will be left at a default of 'NO' for historic reasons. */
* able to carry around things like boards. */
int load_into_inventory = YES;
/* "okay" etc. */