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Mostly Mudlog (#42)
* Added %log%, and made %send%, %echo%, etc. not force capitalization. * Fixed Previous Commit * Really fixed this time. * Fixed look 2.mail Also reverted CMMAND_TERMS, was increased in previous commit when it didn't need to be due to the removed of marena. * Fixed add_to_lookup_table Fixed as per Welcor https://www.tbamud.com/forum/2-general/4307-crash-bug-need-assistance-with-gdb?start=20#7390 * Fixed two crash bugs Fixed tw crash bugs Welcor found here https://www.tbamud.com/forum/4-development/4300-simple-list-forced-to-reset-itself * wizhelp changes Cleared buf in columns_list that was getting garbage data in it. Removed wizhelp subcommand from do_commands, and removed buf and sprintf line that were never sent to anyone and replaced it with a send_to_char. Removed arg capability from do_commands as it's no longer useful without the wizhelp subcommand. Replaced wizhelp subcommand with separate do_wizhelp command that sorts commands by their level and shows all imms all imm commands regardless of their level. * Fix Fixed previous commit * Trigedit Mostly Changed attributes to persist across logout when changed in trigedit. Made strength now loer for GRGOD and above when wearing equipment. Added npcflag field to trigedit. Fixed %actor.vnum()% * Log Files Fixed Farbled Data in Logfiles. Fix from Prool on forums. * Mudlog, Trigedit, New Pref Toggle Skimmed every call of mudlog for missing GET_INVIS_LEV and other obvious inconsistencies. Added affect_total() cals to dg_variables so stats adjust properly. Added zoneresets toggle to prefedit because syslog complete is super spammy as a result of zone resets so tey're now separate from other syslog options.
This commit is contained in:
13
src/oasis.c
13
src/oasis.c
@@ -197,13 +197,18 @@ void cleanup_olc(struct descriptor_data *d, byte cleanup_type)
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act("$n stops using OLC.", TRUE, d->character, NULL, NULL, TO_ROOM);
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if (cleanup_type == CLEANUP_CONFIG)
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mudlog(BRF, LVL_IMMORT, TRUE, "OLC: %s stops editing the game configuration", GET_NAME(d->character));
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mudlog(BRF, MAX(LVL_IMMORT, GET_INVIS_LEV(d->character)),
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TRUE, "OLC: %s stops editing the game configuration", GET_NAME(d->character));
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else if (STATE(d) == CON_TEDIT)
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mudlog(BRF, LVL_IMMORT, TRUE, "OLC: %s stops editing text files.", GET_NAME(d->character));
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mudlog(BRF, MAX(LVL_IMMORT, GET_INVIS_LEV(d->character)),
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TRUE, "OLC: %s stops editing text files.", GET_NAME(d->character));
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else if (STATE(d) == CON_HEDIT)
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mudlog(CMP, LVL_IMMORT, TRUE, "OLC: %s stops editing help files.", GET_NAME(d->character));
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mudlog(CMP, MAX(LVL_IMMORT, GET_INVIS_LEV(d->character)),
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TRUE, "OLC: %s stops editing help files.", GET_NAME(d->character));
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else
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mudlog(CMP, LVL_IMMORT, TRUE, "OLC: %s stops editing zone %d allowed zone %d", GET_NAME(d->character), zone_table[OLC_ZNUM(d)].number, GET_OLC_ZONE(d->character));
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mudlog(CMP, MAX(LVL_IMMORT, GET_INVIS_LEV(d->character)),
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TRUE, "OLC: %s stops editing zone %d allowed zone %d",
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GET_NAME(d->character), zone_table[OLC_ZNUM(d)].number, GET_OLC_ZONE(d->character));
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STATE(d) = CON_PLAYING;
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}
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