[May 17 2007] - Rumble

Added AFF_FLYING/SCUBA and appropriate checks in act.movement.c. Room sector ty
  pes IN FLIGHT and UNDERWATER are finally being used!
  Removed all of the Dragon_Breathes.
  Removed context help system.
  Added invis level on reconnect.
[May 15 2007] - Rumble
  Fixed object stacking to match s-desc and item_number.
  Added wizupdate command.
  Added valid_dg_target check to object remove trigs.
This commit is contained in:
Rumble
2007-05-17 20:51:06 +00:00
parent 2f24e37bb8
commit 8315bc5da8
29 changed files with 191 additions and 1330 deletions

View File

@@ -211,12 +211,12 @@ void list_obj_to_char(struct obj_data *list, struct char_data *ch, int mode, int
for (i = list; i; i = i->next_content) {
num = 0;
for (j = list; j != i; j = j->next_content)
if (!strcmp(j->short_description, i->short_description))
if (!strcmp(j->short_description, i->short_description) && (!strcmp(j->name, i->name)))
break;
if (j != i)
continue;
for (j = i; j; j = j->next_content)
if (!strcmp(j->short_description, i->short_description))
if (!strcmp(j->short_description, i->short_description) && (!strcmp(j->name, i->name)))
num++;
if (CAN_SEE_OBJ(ch, i) && (*i->description != '.' || (IS_NPC(ch) || PRF_FLAGGED(ch, PRF_HOLYLIGHT)))) {
if (mode == SHOW_OBJ_LONG)