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[May 17 2007] - Rumble
Added AFF_FLYING/SCUBA and appropriate checks in act.movement.c. Room sector ty pes IN FLIGHT and UNDERWATER are finally being used! Removed all of the Dragon_Breathes. Removed context help system. Added invis level on reconnect. [May 15 2007] - Rumble Fixed object stacking to match s-desc and item_number. Added wizupdate command. Added valid_dg_target check to object remove trigs.
This commit is contained in:
14
src/config.c
14
src/config.c
@@ -193,17 +193,13 @@ room_vnum donation_room_3 = 235;
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/* GAME OPERATION OPTIONS */
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/*
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* Please read 128bit.readme before setting this to true. Set this
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* flag if you want the conversion to take place.
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*/
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/* If false stock world files will be converted to 128bit. If true the MUD will
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* exit with a warning when encountering stock world files. */
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int bitwarning = FALSE;
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/*
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* If you want to look at normal worldfiles but DO NOT want to save
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* to 128bit format, turn this to false. However, do not save through
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* olc, or your worldfiles will be 128bit anyway.
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*/
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/* If you want to look at normal world files but DO NOT want to save to 128bit
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* format, turn this to false. However, do not save through olc, or your
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* world files will be 128bit anyway. */
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int bitsavetodisk = TRUE;
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/* This is the default port on which the game should run if no port is given on
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