[May 17 2007] - Rumble

Added AFF_FLYING/SCUBA and appropriate checks in act.movement.c. Room sector ty
  pes IN FLIGHT and UNDERWATER are finally being used!
  Removed all of the Dragon_Breathes.
  Removed context help system.
  Added invis level on reconnect.
[May 15 2007] - Rumble
  Fixed object stacking to match s-desc and item_number.
  Added wizupdate command.
  Added valid_dg_target check to object remove trigs.
This commit is contained in:
Rumble
2007-05-17 20:51:06 +00:00
parent 2f24e37bb8
commit 8315bc5da8
29 changed files with 191 additions and 1330 deletions

View File

@@ -193,17 +193,13 @@ room_vnum donation_room_3 = 235;
/* GAME OPERATION OPTIONS */
/*
* Please read 128bit.readme before setting this to true. Set this
* flag if you want the conversion to take place.
*/
/* If false stock world files will be converted to 128bit. If true the MUD will
* exit with a warning when encountering stock world files. */
int bitwarning = FALSE;
/*
* If you want to look at normal worldfiles but DO NOT want to save
* to 128bit format, turn this to false. However, do not save through
* olc, or your worldfiles will be 128bit anyway.
*/
/* If you want to look at normal world files but DO NOT want to save to 128bit
* format, turn this to false. However, do not save through olc, or your
* world files will be 128bit anyway. */
int bitsavetodisk = TRUE;
/* This is the default port on which the game should run if no port is given on