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Added happyhour feature and game_info function
This commit is contained in:
113
src/act.other.c
113
src/act.other.c
@@ -859,3 +859,116 @@ ACMD(do_gen_tog)
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return;
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}
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void show_happyhour(struct char_data *ch)
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{
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char happyexp[80], happygold[80], happyqp[80];
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int secs_left;
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if ((IS_HAPPYHOUR) || (GET_LEVEL(ch) >= LVL_GRGOD))
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{
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if (HAPPY_TIME)
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secs_left = ((HAPPY_TIME - 1) * SECS_PER_MUD_HOUR) + next_tick;
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else
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secs_left = 0;
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sprintf(happyqp, "%s+%d%%%s to Questpoints per quest\r\n", CCYEL(ch, C_NRM), HAPPY_QP, CCNRM(ch, C_NRM));
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sprintf(happygold, "%s+%d%%%s to Gold gained per kill\r\n", CCYEL(ch, C_NRM), HAPPY_GOLD, CCNRM(ch, C_NRM));
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sprintf(happyexp, "%s+%d%%%s to Experience per kill\r\n", CCYEL(ch, C_NRM), HAPPY_EXP, CCNRM(ch, C_NRM));
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send_to_char(ch, "tbaMUD Happy Hour!\r\n"
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"------------------\r\n"
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"%s%s%sTime Remaining: %s%d%s hours %s%d%s mins %s%d%s secs\r\n",
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(IS_HAPPYEXP || (GET_LEVEL(ch) >= LVL_GOD)) ? happyexp : "",
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(IS_HAPPYGOLD || (GET_LEVEL(ch) >= LVL_GOD)) ? happygold : "",
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(IS_HAPPYQP || (GET_LEVEL(ch) >= LVL_GOD)) ? happyqp : "",
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CCYEL(ch, C_NRM), (secs_left / 3600), CCNRM(ch, C_NRM),
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CCYEL(ch, C_NRM), (secs_left % 3600) / 60, CCNRM(ch, C_NRM),
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CCYEL(ch, C_NRM), (secs_left % 60), CCNRM(ch, C_NRM) );
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}
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else
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{
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send_to_char(ch, "Sorry, there is currently no happy hour!\r\n");
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}
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}
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ACMD(do_happyhour)
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{
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char arg[MAX_INPUT_LENGTH], val[MAX_INPUT_LENGTH];
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int num;
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if (GET_LEVEL(ch) < LVL_GOD)
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{
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show_happyhour(ch);
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return;
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}
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/* Only Imms get here, so check args */
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two_arguments(argument, arg, val);
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if (is_abbrev(arg, "experience"))
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{
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num = MIN(MAX((atoi(val)), 0), 1000);
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HAPPY_EXP = num;
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send_to_char(ch, "Happy Hour Exp rate set to +%d%%\r\n", HAPPY_EXP);
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}
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else if ((is_abbrev(arg, "gold")) || (is_abbrev(arg, "coins")))
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{
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num = MIN(MAX((atoi(val)), 0), 1000);
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HAPPY_GOLD = num;
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send_to_char(ch, "Happy Hour Gold rate set to +%d%%\r\n", HAPPY_GOLD);
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}
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else if ((is_abbrev(arg, "time")) || (is_abbrev(arg, "ticks")))
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{
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num = MIN(MAX((atoi(val)), 0), 1000);
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if (HAPPY_TIME && !num)
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game_info("Happyhour has been stopped!");
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else if (!HAPPY_TIME && num)
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game_info("A Happyhour has started!");
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HAPPY_TIME = num;
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send_to_char(ch, "Happy Hour Time set to %d ticks (%d hours %d mins and %d secs)\r\n",
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HAPPY_TIME,
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(HAPPY_TIME*SECS_PER_MUD_HOUR)/3600,
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((HAPPY_TIME*SECS_PER_MUD_HOUR)%3600) / 60,
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(HAPPY_TIME*SECS_PER_MUD_HOUR)%60 );
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}
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else if ((is_abbrev(arg, "qp")) || (is_abbrev(arg, "questpoints")))
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{
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num = MIN(MAX((atoi(val)), 0), 1000);
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HAPPY_QP = num;
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send_to_char(ch, "Happy Hour Questpoints rate set to +%d%%\r\n", HAPPY_QP);
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}
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else if (is_abbrev(arg, "show"))
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{
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show_happyhour(ch);
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}
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else if (is_abbrev(arg, "default"))
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{
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HAPPY_EXP = 100;
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HAPPY_GOLD = 50;
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HAPPY_QP = 50;
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HAPPY_TIME = 48;
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game_info("A Happyhour has started!");
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}
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else
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{
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send_to_char(ch, "Usage: %shappyhour %s- show usage (this info)\r\n"
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" %shappyhour show %s- display current settings (what mortals see)\r\n"
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" %shappyhour time <ticks> %s- set happyhour time and start timer\r\n"
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" %shappyhour qp <num> %s- set qp percentage gain\r\n"
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" %shappyhour exp <num> %s- set exp percentage gain\r\n"
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" %shappyhour gold <num> %s- set gold percentage gain\r\n"
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" @yhappyhour default @w- sets a default setting for happyhour\r\n\r\n"
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"Configure the happyhour settings and start a happyhour.\r\n"
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"Currently 1 hour IRL = %d ticks\r\n"
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"If no number is specified, 0 (off) is assumed.\r\nThe command @yhappyhour time@n will therefore stop the happyhour timer.\r\n",
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CCYEL(ch, C_NRM), CCNRM(ch, C_NRM),
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CCYEL(ch, C_NRM), CCNRM(ch, C_NRM),
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CCYEL(ch, C_NRM), CCNRM(ch, C_NRM),
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CCYEL(ch, C_NRM), CCNRM(ch, C_NRM),
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CCYEL(ch, C_NRM), CCNRM(ch, C_NRM),
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CCYEL(ch, C_NRM), CCNRM(ch, C_NRM),
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(3600 / SECS_PER_MUD_HOUR) );
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}
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}
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