mirror of
https://github.com/tbamud/tbamud.git
synced 2026-03-02 23:41:46 +01:00
Added happyhour feature and game_info function
This commit is contained in:
@@ -36,6 +36,8 @@ Xlist (mlist, olist, rlist, zlist, slist, tlist, qlist)
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(lots of major bugfixes too)
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@
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[Nov 06 2010] - Jamdog
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Added HappyHour feature
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Added game_info function for sending global messages to all players
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Added ability to change player/mob level or class in scripts
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The medit mob flags menu now only shows valid flags (thanks Kyle)
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Skillset now warns imms when the player shouldn't have a skill (thanks Rumble)
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@@ -237,6 +237,7 @@ ACMD(do_use);
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/* Functions without subcommands */
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ACMD(do_display);
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ACMD(do_group);
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ACMD(do_happyhour);
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ACMD(do_hide);
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ACMD(do_not_here);
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ACMD(do_practice);
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@@ -1331,6 +1331,10 @@ ACMD(do_who)
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send_to_char(ch, "One lonely character displayed.\r\n");
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else
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send_to_char(ch, "%d characters displayed.\r\n", num_can_see);
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if (IS_HAPPYHOUR > 0){
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send_to_char(ch, "It's a Happy Hour! Type @Rhappyhour@W to see the current bonuses.\r\n");
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}
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}
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#define USERS_FORMAT \
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113
src/act.other.c
113
src/act.other.c
@@ -859,3 +859,116 @@ ACMD(do_gen_tog)
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return;
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}
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void show_happyhour(struct char_data *ch)
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{
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char happyexp[80], happygold[80], happyqp[80];
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int secs_left;
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if ((IS_HAPPYHOUR) || (GET_LEVEL(ch) >= LVL_GRGOD))
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{
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if (HAPPY_TIME)
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secs_left = ((HAPPY_TIME - 1) * SECS_PER_MUD_HOUR) + next_tick;
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else
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secs_left = 0;
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sprintf(happyqp, "%s+%d%%%s to Questpoints per quest\r\n", CCYEL(ch, C_NRM), HAPPY_QP, CCNRM(ch, C_NRM));
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sprintf(happygold, "%s+%d%%%s to Gold gained per kill\r\n", CCYEL(ch, C_NRM), HAPPY_GOLD, CCNRM(ch, C_NRM));
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sprintf(happyexp, "%s+%d%%%s to Experience per kill\r\n", CCYEL(ch, C_NRM), HAPPY_EXP, CCNRM(ch, C_NRM));
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send_to_char(ch, "tbaMUD Happy Hour!\r\n"
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"------------------\r\n"
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"%s%s%sTime Remaining: %s%d%s hours %s%d%s mins %s%d%s secs\r\n",
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(IS_HAPPYEXP || (GET_LEVEL(ch) >= LVL_GOD)) ? happyexp : "",
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(IS_HAPPYGOLD || (GET_LEVEL(ch) >= LVL_GOD)) ? happygold : "",
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(IS_HAPPYQP || (GET_LEVEL(ch) >= LVL_GOD)) ? happyqp : "",
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CCYEL(ch, C_NRM), (secs_left / 3600), CCNRM(ch, C_NRM),
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CCYEL(ch, C_NRM), (secs_left % 3600) / 60, CCNRM(ch, C_NRM),
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CCYEL(ch, C_NRM), (secs_left % 60), CCNRM(ch, C_NRM) );
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}
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else
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{
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send_to_char(ch, "Sorry, there is currently no happy hour!\r\n");
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}
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}
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ACMD(do_happyhour)
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{
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char arg[MAX_INPUT_LENGTH], val[MAX_INPUT_LENGTH];
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int num;
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if (GET_LEVEL(ch) < LVL_GOD)
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{
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show_happyhour(ch);
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return;
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}
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/* Only Imms get here, so check args */
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two_arguments(argument, arg, val);
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if (is_abbrev(arg, "experience"))
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{
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num = MIN(MAX((atoi(val)), 0), 1000);
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HAPPY_EXP = num;
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send_to_char(ch, "Happy Hour Exp rate set to +%d%%\r\n", HAPPY_EXP);
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}
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else if ((is_abbrev(arg, "gold")) || (is_abbrev(arg, "coins")))
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{
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num = MIN(MAX((atoi(val)), 0), 1000);
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HAPPY_GOLD = num;
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send_to_char(ch, "Happy Hour Gold rate set to +%d%%\r\n", HAPPY_GOLD);
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}
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else if ((is_abbrev(arg, "time")) || (is_abbrev(arg, "ticks")))
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{
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num = MIN(MAX((atoi(val)), 0), 1000);
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if (HAPPY_TIME && !num)
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game_info("Happyhour has been stopped!");
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else if (!HAPPY_TIME && num)
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game_info("A Happyhour has started!");
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HAPPY_TIME = num;
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send_to_char(ch, "Happy Hour Time set to %d ticks (%d hours %d mins and %d secs)\r\n",
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HAPPY_TIME,
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(HAPPY_TIME*SECS_PER_MUD_HOUR)/3600,
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((HAPPY_TIME*SECS_PER_MUD_HOUR)%3600) / 60,
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(HAPPY_TIME*SECS_PER_MUD_HOUR)%60 );
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}
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else if ((is_abbrev(arg, "qp")) || (is_abbrev(arg, "questpoints")))
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{
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num = MIN(MAX((atoi(val)), 0), 1000);
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HAPPY_QP = num;
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send_to_char(ch, "Happy Hour Questpoints rate set to +%d%%\r\n", HAPPY_QP);
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}
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else if (is_abbrev(arg, "show"))
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{
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show_happyhour(ch);
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}
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else if (is_abbrev(arg, "default"))
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{
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HAPPY_EXP = 100;
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HAPPY_GOLD = 50;
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HAPPY_QP = 50;
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HAPPY_TIME = 48;
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game_info("A Happyhour has started!");
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}
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else
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{
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send_to_char(ch, "Usage: %shappyhour %s- show usage (this info)\r\n"
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" %shappyhour show %s- display current settings (what mortals see)\r\n"
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" %shappyhour time <ticks> %s- set happyhour time and start timer\r\n"
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" %shappyhour qp <num> %s- set qp percentage gain\r\n"
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" %shappyhour exp <num> %s- set exp percentage gain\r\n"
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" %shappyhour gold <num> %s- set gold percentage gain\r\n"
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" @yhappyhour default @w- sets a default setting for happyhour\r\n\r\n"
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"Configure the happyhour settings and start a happyhour.\r\n"
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"Currently 1 hour IRL = %d ticks\r\n"
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"If no number is specified, 0 (off) is assumed.\r\nThe command @yhappyhour time@n will therefore stop the happyhour timer.\r\n",
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CCYEL(ch, C_NRM), CCNRM(ch, C_NRM),
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CCYEL(ch, C_NRM), CCNRM(ch, C_NRM),
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CCYEL(ch, C_NRM), CCNRM(ch, C_NRM),
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CCYEL(ch, C_NRM), CCNRM(ch, C_NRM),
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CCYEL(ch, C_NRM), CCNRM(ch, C_NRM),
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CCYEL(ch, C_NRM), CCNRM(ch, C_NRM),
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(3600 / SECS_PER_MUD_HOUR) );
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}
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}
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28
src/comm.c
28
src/comm.c
@@ -102,6 +102,7 @@ FILE *logfile = NULL; /* Where to send the log messages. */
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unsigned long pulse = 0; /* number of pulses since game start */
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ush_int port;
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socket_t mother_desc;
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int next_tick = SECS_PER_MUD_HOUR; /* Tick countdown */
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/* used with do_tell and handle_webster_file utility */
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long last_webster_teller = -1L;
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@@ -942,6 +943,10 @@ void heartbeat(int heart_pulse)
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if (!(heart_pulse % PULSE_DG_SCRIPT))
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script_trigger_check();
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if (!(heart_pulse % PASSES_PER_SEC)) { /* EVERY second */
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next_tick--;
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}
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if (!(heart_pulse % PULSE_ZONE))
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zone_update();
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@@ -955,6 +960,7 @@ void heartbeat(int heart_pulse)
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perform_violence();
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if (!(heart_pulse % (SECS_PER_MUD_HOUR * PASSES_PER_SEC))) { /* Tick ! */
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next_tick = SECS_PER_MUD_HOUR; /* Reset tick coundown */
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weather_and_time(1);
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check_time_triggers();
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affect_update();
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@@ -2328,6 +2334,28 @@ static void signal_setup(void)
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#endif /* CIRCLE_UNIX || CIRCLE_MACINTOSH */
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/* Public routines for system-to-player-communication. */
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void game_info(const char *format, ...)
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{
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struct descriptor_data *i;
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va_list args;
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char messg[MAX_STRING_LENGTH];
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if (format == NULL)
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return;
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sprintf(messg, "@cInfo: @y");
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for (i = descriptor_list; i; i = i->next) {
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if (STATE(i) != CON_PLAYING)
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continue;
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if (!(i->character))
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continue;
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write_to_output(i, "%s", messg);
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va_start(args, format);
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vwrite_to_output(i, format, args);
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va_end(args);
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write_to_output(i, "@n\r\n");
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}
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}
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size_t send_to_char(struct char_data *ch, const char *messg, ...)
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{
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if (ch->desc && messg && *messg) {
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@@ -18,6 +18,7 @@
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/* comm.c */
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void close_socket(struct descriptor_data *d);
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void game_info(const char *messg, ...) __attribute__ ((format (printf, 1, 2)));
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size_t send_to_char(struct char_data *ch, const char *messg, ...) __attribute__
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((format (printf, 2, 3)));
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void send_to_all(const char *messg, ...) __attribute__ ((format (printf, 1,
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@@ -75,6 +76,7 @@ extern FILE *logfile;
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extern unsigned long pulse;
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extern ush_int port;
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extern socket_t mother_desc;
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extern int next_tick;
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#endif /* __COMM_C__ */
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1
src/db.c
1
src/db.c
@@ -120,6 +120,7 @@ struct weather_data weather_info; /* the infomation about the weather */
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struct player_special_data dummy_mob; /* dummy spec area for mobs */
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struct reset_q_type reset_q; /* queue of zones to be reset */
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struct happyhour happy_data = {0,0,0,0};
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/* declaration of local (file scope) variables */
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static int converting = FALSE;
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3
src/db.h
3
src/db.h
@@ -401,6 +401,9 @@ extern struct message_list fight_messages[MAX_MESSAGES];
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extern struct aq_data *aquest_table;
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extern qst_rnum total_quests;
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/* Happyhour global */
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extern struct happyhour happy_data;
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/* begin previously located in players.c, returned to db.c */
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extern struct player_index_element *player_table;
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extern int top_of_p_table;
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23
src/fight.c
23
src/fight.c
@@ -379,10 +379,16 @@ void die(struct char_data * ch, struct char_data * killer)
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static void perform_group_gain(struct char_data *ch, int base,
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struct char_data *victim)
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{
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int share;
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int share, hap_share;
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share = MIN(CONFIG_MAX_EXP_GAIN, MAX(1, base));
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if ((IS_HAPPYHOUR) && (IS_HAPPYEXP))
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{
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/* This only reports the correct amount - the calc is done in gain_exp */
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hap_share = share + (int)((float)share * ((float)HAPPY_EXP / (float)(100)));
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share = MIN(CONFIG_MAX_EXP_GAIN, MAX(1, hap_share));
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}
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if (share > 1)
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send_to_char(ch, "You receive your share of experience -- %d points.\r\n", share);
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else
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@@ -432,7 +438,7 @@ static void group_gain(struct char_data *ch, struct char_data *victim)
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static void solo_gain(struct char_data *ch, struct char_data *victim)
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{
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int exp;
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int exp, happy_exp;
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exp = MIN(CONFIG_MAX_EXP_GAIN, GET_EXP(victim) / 3);
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@@ -444,6 +450,11 @@ static void solo_gain(struct char_data *ch, struct char_data *victim)
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exp = MAX(exp, 1);
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if (IS_HAPPYHOUR && IS_HAPPYEXP) {
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happy_exp = exp + (int)((float)exp * ((float)HAPPY_EXP / (float)(100)));
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exp = MAX(happy_exp, 1);
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}
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if (exp > 1)
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send_to_char(ch, "You receive %d experience points.\r\n", exp);
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else
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@@ -659,7 +670,7 @@ int skill_message(int dam, struct char_data *ch, struct char_data *vict,
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* > 0 How much damage done. */
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int damage(struct char_data *ch, struct char_data *victim, int dam, int attacktype)
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{
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long local_gold = 0;
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long local_gold = 0, happy_gold = 0;
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char local_buf[256];
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struct char_data *tmp_char;
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struct obj_data *corpse_obj;
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@@ -822,6 +833,12 @@ int damage(struct char_data *ch, struct char_data *victim, int dam, int attackty
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}
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/* Cant determine GET_GOLD on corpse, so do now and store */
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if (IS_NPC(victim)) {
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if ((IS_HAPPYHOUR) && (IS_HAPPYGOLD))
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{
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happy_gold = (long)(GET_GOLD(victim) * (((float)(HAPPY_GOLD))/(float)100));
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happy_gold = MAX(0, happy_gold);
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GET_GOLD(victim) += happy_gold;
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}
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local_gold = GET_GOLD(victim);
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sprintf(local_buf,"%ld", (long)local_gold);
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}
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@@ -158,10 +158,11 @@ cpp_extern const struct command_info cmd_info[] = {
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{ "gtell" , "gt" , POS_SLEEPING, do_gsay , 0, 0 },
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{ "help" , "h" , POS_DEAD , do_help , 0, 0 },
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{ "happyhour", "ha" , POS_DEAD , do_happyhour, 0, 0 },
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{ "hedit" , "hedit" , POS_DEAD , do_oasis_hedit, LVL_GOD , 0 },
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{ "hindex" , "hind" , POS_DEAD , do_hindex , 0, 0 },
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{ "helpcheck", "helpch" , POS_DEAD , do_helpcheck, LVL_GOD, 0 },
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{ "hide" , "hi" , POS_RESTING , do_hide , 1, 0 },
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{ "hindex" , "hind" , POS_DEAD , do_hindex , 0, 0 },
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{ "handbook" , "handb" , POS_DEAD , do_gen_ps , LVL_IMMORT, SCMD_HANDBOOK },
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{ "hcontrol" , "hcontrol", POS_DEAD , do_hcontrol , LVL_GRGOD, 0 },
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{ "history" , "history" , POS_DEAD , do_history, 0, 0},
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@@ -1509,6 +1510,11 @@ void nanny(struct descriptor_data *d, char *arg)
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case CON_RMOTD: /* read CR after printing motd */
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write_to_output(d, "%s", CONFIG_MENU);
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if (IS_HAPPYHOUR > 0){
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write_to_output(d, "\r\n");
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write_to_output(d, "@yThere is currently a Happyhour!@n\r\n");
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write_to_output(d, "\r\n");
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}
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add_llog_entry(d->character, LAST_CONNECT);
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STATE(d) = CON_MENU;
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break;
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17
src/limits.c
17
src/limits.c
@@ -230,6 +230,9 @@ void gain_exp(struct char_data *ch, int gain)
|
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return;
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}
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if (gain > 0) {
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if ((IS_HAPPYHOUR) && (IS_HAPPYEXP))
|
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gain += (int)((float)gain * ((float)HAPPY_EXP / (float)(100)));
|
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gain = MIN(CONFIG_MAX_EXP_GAIN, gain); /* put a cap on the max gain per kill */
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GET_EXP(ch) += gain;
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while (GET_LEVEL(ch) < LVL_IMMORT - CONFIG_NO_MORT_TO_IMMORT &&
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@@ -266,6 +269,9 @@ void gain_exp_regardless(struct char_data *ch, int gain)
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int is_altered = FALSE;
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int num_levels = 0;
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if ((IS_HAPPYHOUR) && (IS_HAPPYEXP))
|
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gain += (int)((float)gain * ((float)HAPPY_EXP / (float)(100)));
|
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|
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GET_EXP(ch) += gain;
|
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if (GET_EXP(ch) < 0)
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GET_EXP(ch) = 0;
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@@ -448,4 +454,15 @@ void point_update(void)
|
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timer_otrigger(j);
|
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}
|
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}
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/* Take 1 from the happy-hour tick counter, and end happy-hour if zero */
|
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if (HAPPY_TIME > 1) HAPPY_TIME--;
|
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else if (HAPPY_TIME == 1) /* Last tick - set everything back to zero */
|
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{
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HAPPY_QP = 0;
|
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HAPPY_EXP = 0;
|
||||
HAPPY_GOLD = 0;
|
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HAPPY_TIME = 0;
|
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game_info("Happy hour has ended!");
|
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}
|
||||
}
|
||||
|
||||
45
src/quest.c
45
src/quest.c
@@ -294,24 +294,51 @@ void generic_complete_quest(struct char_data *ch)
|
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qst_rnum rnum;
|
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qst_vnum vnum = GET_QUEST(ch);
|
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struct obj_data *new_obj;
|
||||
int happy_qp, happy_gold, happy_exp;
|
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|
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if (--GET_QUEST_COUNTER(ch) <= 0) {
|
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rnum = real_quest(vnum);
|
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GET_QUESTPOINTS(ch) += QST_POINTS(rnum);
|
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send_to_char(ch,
|
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if (IS_HAPPYHOUR && IS_HAPPYQP) {
|
||||
happy_qp = (int)(QST_POINTS(rnum) * (((float)(100+HAPPY_QP))/(float)100));
|
||||
happy_qp = MAX(happy_qp, 0);
|
||||
GET_QUESTPOINTS(ch) += happy_qp;
|
||||
send_to_char(ch,
|
||||
"%s\r\nYou have been awarded %d quest points for your service.\r\n",
|
||||
QST_DONE(rnum), happy_qp);
|
||||
} else {
|
||||
GET_QUESTPOINTS(ch) += QST_POINTS(rnum);
|
||||
send_to_char(ch,
|
||||
"%s\r\nYou have been awarded %d quest points for your service.\r\n",
|
||||
QST_DONE(rnum), QST_POINTS(rnum));
|
||||
}
|
||||
if (QST_GOLD(rnum)) {
|
||||
GET_GOLD(ch) += QST_GOLD(rnum);
|
||||
send_to_char(ch,
|
||||
"You have been awarded %d gold coins for your service.\r\n",
|
||||
QST_GOLD(rnum));
|
||||
if ((IS_HAPPYHOUR) && (IS_HAPPYGOLD)) {
|
||||
happy_gold = (int)(QST_GOLD(rnum) * (((float)(100+HAPPY_GOLD))/(float)100));
|
||||
happy_gold = MAX(happy_gold, 0);
|
||||
GET_GOLD(ch) += happy_gold;
|
||||
send_to_char(ch,
|
||||
"You have been awarded %d gold coins for your service.\r\n",
|
||||
happy_gold);
|
||||
} else {
|
||||
GET_GOLD(ch) += QST_GOLD(rnum);
|
||||
send_to_char(ch,
|
||||
"You have been awarded %d gold coins for your service.\r\n",
|
||||
QST_GOLD(rnum));
|
||||
}
|
||||
}
|
||||
if (QST_EXP(rnum)) {
|
||||
gain_exp(ch, QST_EXP(rnum));
|
||||
send_to_char(ch,
|
||||
"You have been awarded %d experience points for your service.\r\n",
|
||||
QST_EXP(rnum));
|
||||
if ((IS_HAPPYHOUR) && (IS_HAPPYEXP)) {
|
||||
happy_exp = (int)(QST_EXP(rnum) * (((float)(100+HAPPY_EXP))/(float)100));
|
||||
happy_exp = MAX(happy_exp, 0);
|
||||
send_to_char(ch,
|
||||
"You have been awarded %d experience for your service.\r\n",
|
||||
happy_exp);
|
||||
} else {
|
||||
send_to_char(ch,
|
||||
"You have been awarded %d experience points for your service.\r\n",
|
||||
QST_EXP(rnum));
|
||||
}
|
||||
}
|
||||
if (QST_OBJ(rnum) && QST_OBJ(rnum) != NOTHING) {
|
||||
if (real_object(QST_OBJ(rnum)) != NOTHING) {
|
||||
|
||||
@@ -1232,6 +1232,14 @@ struct guild_info_type
|
||||
int direction;
|
||||
};
|
||||
|
||||
/** Happy Hour Data */
|
||||
struct happyhour {
|
||||
int qp_rate;
|
||||
int exp_rate;
|
||||
int gold_rate;
|
||||
int ticks_left;
|
||||
};
|
||||
|
||||
/* Config structs */
|
||||
|
||||
/** The game configuration structure used for configurating the game play
|
||||
|
||||
13
src/utils.h
13
src/utils.h
@@ -851,6 +851,19 @@ do \
|
||||
/** Defines if ch is outdoors or not. */
|
||||
#define OUTSIDE(ch) (!ROOM_FLAGGED(IN_ROOM(ch), ROOM_INDOORS))
|
||||
|
||||
/* Happy-hour defines */
|
||||
#define IS_HAPPYQP (happy_data.qp_rate > 0)
|
||||
#define IS_HAPPYEXP (happy_data.exp_rate > 0)
|
||||
#define IS_HAPPYGOLD (happy_data.gold_rate > 0)
|
||||
|
||||
#define HAPPY_EXP happy_data.exp_rate
|
||||
#define HAPPY_GOLD happy_data.gold_rate
|
||||
#define HAPPY_QP happy_data.qp_rate
|
||||
|
||||
#define HAPPY_TIME happy_data.ticks_left
|
||||
|
||||
#define IS_HAPPYHOUR ((IS_HAPPYEXP || IS_HAPPYGOLD || IS_HAPPYQP) && (HAPPY_TIME > 0))
|
||||
|
||||
/* OS compatibility */
|
||||
#ifndef NULL
|
||||
/** Just in case NULL is not defined. */
|
||||
|
||||
Reference in New Issue
Block a user