Added World files to SVN --Rumble

This commit is contained in:
Rumble
2010-07-06 05:10:26 +00:00
parent ab4d9c618e
commit 8dd16ea3d7
66 changed files with 2682 additions and 2839 deletions

View File

@@ -391,12 +391,12 @@ drop %object.name.car%
0 j 100
~
if %object.vnum% == 11807
if %actor.varexists(zn118_crayondone)
if %actor.varexists(zn118_crayondone)%
wait 1 s
say I have already written in that for you.
give journal %actor.name%
drop journal
elseif %actor.varexists(zn118_crayonquest)
elseif %actor.varexists(zn118_crayonquest)%
wait 1 s
say Ah! Now, let me see...
wait 1 s
@@ -462,12 +462,12 @@ end
0 j 100
~
if %object.vnum% == 11807
if %actor.varexists(zn118_birddone)
if %actor.varexists(zn118_birddone)%
wait 1 s
say I have already written in that for you.
give journal %actor.name%
drop journal
elseif %actor.varexists(zn118_birdquest)
elseif %actor.varexists(zn118_birdquest)%
wait 1 s
say Thank you %actor.name%. Now part of me feels free too.
wait 2 s
@@ -797,12 +797,12 @@ eval room %room% + 11874
0 j 100
~
if %object.vnum% == 11807
if %actor.varexists(zn118_tunneldone)
if %actor.varexists(zn118_tunneldone)%
wait 1 s
say I have already written in that for you.
give journal %actor.name%
drop journal
elseif %actor.varexists(zn118_tunnelquest)
elseif %actor.varexists(zn118_tunnelquest)%
eval score %actor.zn118_tunnelquest% - 1
if %score% < 15
wait 1 s
@@ -1070,7 +1070,7 @@ if %arg% == north || %arg% == east || %arg% == south || %arg% == west || %arg%
case 2
%send% %people% %actor.name% tries to shoot you but misses.
%send% %actor% You try to shoot %people.name% but miss.
%echoaround% %actor% %actor.name% tries to shoot %people.name% but misses%
%echoaround% %actor% %actor.name% tries to shoot %people.name% but misses
%purge% %actor.inventory(2733)%
%load% obj 2733
break
@@ -1200,7 +1200,7 @@ if %arg.mudcommand% == north || %arg.mudcommand% == east || %arg.mudcommand% ==
case 2
%send% %people% %actor.name% tries to shoot you but misses.
%send% %actor% You try to shoot %people.name% with %weapon.shortdesc% but miss.
%echoaround% %actor% %actor.name% tries to shoot %people.name% but misses%
%echoaround% %actor% %actor.name% tries to shoot %people.name% but misses
%purge% %actor.inventory(%arrow%)%
%load% obj %arrow%
break
@@ -1242,12 +1242,12 @@ test~
0 j 100
~
if %object.vnum% == 11807
if %actor.varexists(zn118_runningdone)
if %actor.varexists(zn118_runningdone)%
wait 1 s
say I have already written in that for you.
give journal %actor.name%
drop journal
elseif %actor.varexists(zn118_runningquest)
elseif %actor.varexists(zn118_runningquest)%
wait 1 s
emote pauses to think for a moment.
wait 1 s
@@ -1359,12 +1359,12 @@ global taken
0 j 100
~
if %object.vnum% == 11807
if %actor.varexists(zn118_blinddone)
if %actor.varexists(zn118_blinddone)%
wait 1 s
say I have already written in that for you.
give journal %actor.name%
drop journal
elseif %actor.varexists(zn118_blindword)
elseif %actor.varexists(zn118_blindword)%
wait 1 s
say Since you have proved yourself willing to read...
wait 1 s
@@ -1463,12 +1463,12 @@ end
0 j 100
~
if %object.vnum% == 11807
if %actor.varexists(zn118_blinddone)
if %actor.varexists(zn118_blinddone)%
wait 1 s
say I have already written in that for you.
give journal %actor.name%
drop journal
elseif %actor.varexists(zn118_blindword)
elseif %actor.varexists(zn118_blindword)%
wait 1 s
say Since you have proved yourself willing to read...
wait 1 s
@@ -1503,9 +1503,9 @@ if %actor.varexists(zn118_knifestart)%
if %speech% == start
eval max %random.3%
set txt[1] right
set txt[2] middle
set txt[3] left
set ball %%txt[%max%]%%
set txt[2] middle
set txt[3] left
set ball %%txt[%max%]%%
eval ball %ball%
emote places the ball under the %ball% cup.
wait 1 s
@@ -1694,7 +1694,7 @@ new trigger~
if %self.master% == %actor%
%echo% test
if %cmd%==minv
%send% %actor% your mules inv%
%send% %actor% your mules inv
else
return 0
end
@@ -1834,12 +1834,12 @@ end
0 j 100
~
if %object.vnum% == 11807
if %actor.varexists(zn118_weepingdone)
if %actor.varexists(zn118_weepingdone)%
wait 1 s
say I have already written in that for you.
give journal %actor.name%
drop journal
elseif %actor.varexists(zn118_weepingquest)
elseif %actor.varexists(zn118_weepingquest)%
rdelete zn118_weepingquest %actor.id%
set zn118_weepingdone 1
remote zn118_weepingdone %actor.id%
@@ -1895,12 +1895,12 @@ end
0 j 100
~
if %object.vnum% == 11807
if %actor.varexists(zn118_knifedone)
if %actor.varexists(zn118_knifedone)%
wait 1 s
say I have already written in that for you.
give journal %actor.name%
drop journal
elseif %actor.varexists(zn118_knifequest)
elseif %actor.varexists(zn118_knifequest)%
rdelete zn118_knifequest %actor.id%
set zn118_knifedone 1
remote zn118_knifedone %actor.id%
@@ -2263,12 +2263,12 @@ end
0 j 100
~
if %object.vnum% == 11807
if %actor.varexists(zn118_thindone)
if %actor.varexists(zn118_thindone)%
wait 1 s
say I have already written in that for you.
give journal %actor.name%
drop journal
elseif %actor.varexists(zn118_thinwrite)
elseif %actor.varexists(zn118_thinwrite)%
wait 2 s
emote dips a finger in her glass of wine, dragging it over the pages of the journal.
wait 2 s
@@ -2322,12 +2322,12 @@ end
0 j 100
~
if %object.vnum% == 11807
if %actor.varexists(zn118_mutedone)
if %actor.varexists(zn118_mutedone)%
wait 1 s
say I have already written in that for you.
give journal %actor.name%
drop journal
elseif %actor.varexists(zn118_mutewrite)
elseif %actor.varexists(zn118_mutewrite)%
rdelete zn118_mutewrite %actor.id%
set zn118_mutedone 1
remote zn118_mutedone %actor.id%
@@ -2642,183 +2642,6 @@ else
drop %object.name.car%
end
~
#11885
testing~
0 f 100
~
eval here %actor.room%
eval person %here.people%
while %person%
if %person.id% == %actor.id% || %person.id% == %actor.master.id% || %person.id% == %actor.follower.id%
%echo% %person.name%
eval name %self.name%
eval word ^%name.car%
while %name%
eval rest %name.cdr%
eval next %rest.car%
eval word %word%_%next%
eval name %rest%
done
eval value %word%
eval var %%person.varexists(%value%)%%
if %var%
eval percent %%person.%value%%
eval percent %percent% + 1
set %value% %percent%
remote %value% %person.id%
else
set %value% 1
remote %value% %person.id%
end
end
eval person %person.next_in_room%
done
~
#11886
testtwo~
0 f 100
~
eval value %self.vnum%
eval here %actor.room%
eval person %here.people%
while %person%
if %person.id% == %actor.id% || %person.id% == %actor.master.id% || %person.id% == %actor.follower.id%
%echo% %person.name%
eval name %self.name%
eval word %name.car%
while %name%
eval rest %name.cdr%
eval next %rest.car%
eval word %word%_%next%
eval name %rest%
done
eval mob %word%
eval var %%person.varexists(%value%)%%
if %var%
eval percent %%person.%value%
%echo% percent : %percent%
eval number %percent.cdr%
eval mobname %percent.car%
eval number %number% + 1
eval %value% %mobname% %number%
remote %value% %person.id%
else
set %value% %word% 1
remote %value% %person.id%
end
if %person.varexists(trophy)%
eval end %person.trophy%
if !%end% /= %value%
%echo% should be adding!!!!
eval trophy %person.trophy% %value%
remote trophy %person.id%
end
else
set trophy %value%
remote trophy %person.id%
end
end
eval person %person.next_in_room%
done
~
#11887
testing3~
2 c 100
trophy~
%echo% %2710.name%
~
#11888
testing4~
0 f 100
~
eval here %actor.room%
eval person %here.people%
while %person%
if %person.id% == %actor.id% || %person.id% == %actor.master.id% || %person.id% == %actor.follower.id%
%echo% %person.name%
eval name %self.name%
eval word ^%name.car%
while %name%
eval rest %name.cdr%
eval next %rest.car%
eval word %word%_%next%
eval name %rest%
done
if %person.varexists(trophy)%
if !%person.trophy% /= %word%
set tro %person.trophy%_%word%
set trophy %tro%
remote trophy %person.id%
end
else
set trophy %word%
remote trophy %person.id%
end
eval value %word%
eval var %%person.varexists(%value%)%%
if %var%
eval percent %%person.%value%%
eval percent %percent% + 1
set %value% %percent%
remote %value% %person.id%
else
set %value% 1
remote %value% %person.id%
end
end
eval person %person.next_in_room%
done
~
#11889
mobs killed recorded in trophy~
0 f 100
~
eval value %self.vnum%
eval here %actor.room%
eval person %here.people%
while %person%
if %person.id% == %actor.id% || %person.id% == %actor.master.id% || %person.id% == %actor.follower.id%
%echo% %person.name%
eval name %self.name%
eval word %name.car%
while %name%
eval rest %name.cdr%
eval next %rest.car%
eval word %word%_%next%
eval name %rest%
done
eval mob %word%
eval var %%person.varexists(%value%)%%
if %var%
eval percent %%person.%value%
%echo% percent : %percent%
eval number %percent.cdr%
eval mobname %percent.car%
eval number %number% + 1
eval %value% %mobname% %number%
remote %value% %person.id%
else
set %value% %word% 1
remote %value% %person.id%
end
end
eval person %person.next_in_room%
done
~
#11890
trophy reports~
2 c 100
trophy~
set number 2700
while %number% < 2799
if %%actor.varexists(%number%)%%
eval var %%actor.%number%%
eval mobname %var.car%
eval amount %var.cdr%
%send% %actor% %mobname% : %amount% killed
eval %number% %number% + 1
done
~
#11891
(07) journal entries~
1 c 3