mirror of
https://github.com/tbamud/tbamud.git
synced 2026-03-01 15:01:45 +01:00
Added World files to SVN --Rumble
This commit is contained in:
@@ -391,12 +391,12 @@ drop %object.name.car%
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0 j 100
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~
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if %object.vnum% == 11807
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if %actor.varexists(zn118_crayondone)
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if %actor.varexists(zn118_crayondone)%
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wait 1 s
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say I have already written in that for you.
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give journal %actor.name%
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drop journal
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elseif %actor.varexists(zn118_crayonquest)
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elseif %actor.varexists(zn118_crayonquest)%
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wait 1 s
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say Ah! Now, let me see...
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wait 1 s
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@@ -462,12 +462,12 @@ end
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0 j 100
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~
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if %object.vnum% == 11807
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if %actor.varexists(zn118_birddone)
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if %actor.varexists(zn118_birddone)%
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wait 1 s
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say I have already written in that for you.
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give journal %actor.name%
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drop journal
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elseif %actor.varexists(zn118_birdquest)
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elseif %actor.varexists(zn118_birdquest)%
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wait 1 s
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say Thank you %actor.name%. Now part of me feels free too.
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wait 2 s
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@@ -797,12 +797,12 @@ eval room %room% + 11874
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0 j 100
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~
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if %object.vnum% == 11807
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if %actor.varexists(zn118_tunneldone)
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if %actor.varexists(zn118_tunneldone)%
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wait 1 s
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say I have already written in that for you.
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give journal %actor.name%
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drop journal
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elseif %actor.varexists(zn118_tunnelquest)
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elseif %actor.varexists(zn118_tunnelquest)%
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eval score %actor.zn118_tunnelquest% - 1
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if %score% < 15
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wait 1 s
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@@ -1070,7 +1070,7 @@ if %arg% == north || %arg% == east || %arg% == south || %arg% == west || %arg%
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case 2
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%send% %people% %actor.name% tries to shoot you but misses.
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%send% %actor% You try to shoot %people.name% but miss.
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%echoaround% %actor% %actor.name% tries to shoot %people.name% but misses%
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%echoaround% %actor% %actor.name% tries to shoot %people.name% but misses
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%purge% %actor.inventory(2733)%
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%load% obj 2733
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break
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@@ -1200,7 +1200,7 @@ if %arg.mudcommand% == north || %arg.mudcommand% == east || %arg.mudcommand% ==
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case 2
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%send% %people% %actor.name% tries to shoot you but misses.
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%send% %actor% You try to shoot %people.name% with %weapon.shortdesc% but miss.
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%echoaround% %actor% %actor.name% tries to shoot %people.name% but misses%
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%echoaround% %actor% %actor.name% tries to shoot %people.name% but misses
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%purge% %actor.inventory(%arrow%)%
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%load% obj %arrow%
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break
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@@ -1242,12 +1242,12 @@ test~
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0 j 100
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~
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if %object.vnum% == 11807
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if %actor.varexists(zn118_runningdone)
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if %actor.varexists(zn118_runningdone)%
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wait 1 s
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say I have already written in that for you.
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give journal %actor.name%
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drop journal
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elseif %actor.varexists(zn118_runningquest)
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elseif %actor.varexists(zn118_runningquest)%
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wait 1 s
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emote pauses to think for a moment.
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wait 1 s
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@@ -1359,12 +1359,12 @@ global taken
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0 j 100
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~
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if %object.vnum% == 11807
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if %actor.varexists(zn118_blinddone)
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if %actor.varexists(zn118_blinddone)%
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wait 1 s
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say I have already written in that for you.
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give journal %actor.name%
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drop journal
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elseif %actor.varexists(zn118_blindword)
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elseif %actor.varexists(zn118_blindword)%
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wait 1 s
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say Since you have proved yourself willing to read...
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wait 1 s
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@@ -1463,12 +1463,12 @@ end
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0 j 100
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~
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if %object.vnum% == 11807
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if %actor.varexists(zn118_blinddone)
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if %actor.varexists(zn118_blinddone)%
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wait 1 s
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say I have already written in that for you.
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give journal %actor.name%
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drop journal
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elseif %actor.varexists(zn118_blindword)
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elseif %actor.varexists(zn118_blindword)%
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wait 1 s
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say Since you have proved yourself willing to read...
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wait 1 s
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@@ -1503,9 +1503,9 @@ if %actor.varexists(zn118_knifestart)%
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if %speech% == start
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eval max %random.3%
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set txt[1] right
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set txt[2] middle
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set txt[3] left
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set ball %%txt[%max%]%%
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set txt[2] middle
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set txt[3] left
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set ball %%txt[%max%]%%
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eval ball %ball%
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emote places the ball under the %ball% cup.
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wait 1 s
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@@ -1694,7 +1694,7 @@ new trigger~
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if %self.master% == %actor%
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%echo% test
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if %cmd%==minv
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%send% %actor% your mules inv%
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%send% %actor% your mules inv
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else
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return 0
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end
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@@ -1834,12 +1834,12 @@ end
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0 j 100
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~
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if %object.vnum% == 11807
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if %actor.varexists(zn118_weepingdone)
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if %actor.varexists(zn118_weepingdone)%
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wait 1 s
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say I have already written in that for you.
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give journal %actor.name%
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drop journal
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elseif %actor.varexists(zn118_weepingquest)
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elseif %actor.varexists(zn118_weepingquest)%
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rdelete zn118_weepingquest %actor.id%
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set zn118_weepingdone 1
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remote zn118_weepingdone %actor.id%
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@@ -1895,12 +1895,12 @@ end
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0 j 100
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~
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if %object.vnum% == 11807
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if %actor.varexists(zn118_knifedone)
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if %actor.varexists(zn118_knifedone)%
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wait 1 s
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say I have already written in that for you.
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give journal %actor.name%
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drop journal
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elseif %actor.varexists(zn118_knifequest)
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elseif %actor.varexists(zn118_knifequest)%
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rdelete zn118_knifequest %actor.id%
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set zn118_knifedone 1
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remote zn118_knifedone %actor.id%
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@@ -2263,12 +2263,12 @@ end
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0 j 100
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~
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if %object.vnum% == 11807
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if %actor.varexists(zn118_thindone)
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if %actor.varexists(zn118_thindone)%
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wait 1 s
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say I have already written in that for you.
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give journal %actor.name%
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drop journal
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elseif %actor.varexists(zn118_thinwrite)
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elseif %actor.varexists(zn118_thinwrite)%
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wait 2 s
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emote dips a finger in her glass of wine, dragging it over the pages of the journal.
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wait 2 s
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@@ -2322,12 +2322,12 @@ end
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0 j 100
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~
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if %object.vnum% == 11807
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if %actor.varexists(zn118_mutedone)
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if %actor.varexists(zn118_mutedone)%
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wait 1 s
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say I have already written in that for you.
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give journal %actor.name%
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drop journal
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elseif %actor.varexists(zn118_mutewrite)
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elseif %actor.varexists(zn118_mutewrite)%
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rdelete zn118_mutewrite %actor.id%
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set zn118_mutedone 1
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remote zn118_mutedone %actor.id%
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@@ -2642,183 +2642,6 @@ else
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drop %object.name.car%
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end
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~
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#11885
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testing~
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0 f 100
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~
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eval here %actor.room%
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eval person %here.people%
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while %person%
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if %person.id% == %actor.id% || %person.id% == %actor.master.id% || %person.id% == %actor.follower.id%
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%echo% %person.name%
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eval name %self.name%
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eval word ^%name.car%
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while %name%
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eval rest %name.cdr%
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eval next %rest.car%
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eval word %word%_%next%
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eval name %rest%
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done
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eval value %word%
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eval var %%person.varexists(%value%)%%
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if %var%
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eval percent %%person.%value%%
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eval percent %percent% + 1
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set %value% %percent%
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remote %value% %person.id%
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else
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set %value% 1
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remote %value% %person.id%
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end
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end
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eval person %person.next_in_room%
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done
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~
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#11886
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testtwo~
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0 f 100
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~
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eval value %self.vnum%
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eval here %actor.room%
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eval person %here.people%
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while %person%
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if %person.id% == %actor.id% || %person.id% == %actor.master.id% || %person.id% == %actor.follower.id%
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%echo% %person.name%
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eval name %self.name%
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eval word %name.car%
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while %name%
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eval rest %name.cdr%
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eval next %rest.car%
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eval word %word%_%next%
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eval name %rest%
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done
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eval mob %word%
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eval var %%person.varexists(%value%)%%
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if %var%
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eval percent %%person.%value%
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%echo% percent : %percent%
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eval number %percent.cdr%
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eval mobname %percent.car%
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eval number %number% + 1
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eval %value% %mobname% %number%
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remote %value% %person.id%
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else
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set %value% %word% 1
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remote %value% %person.id%
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end
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if %person.varexists(trophy)%
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eval end %person.trophy%
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if !%end% /= %value%
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%echo% should be adding!!!!
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eval trophy %person.trophy% %value%
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remote trophy %person.id%
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end
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else
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set trophy %value%
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remote trophy %person.id%
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end
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end
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eval person %person.next_in_room%
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done
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~
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#11887
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testing3~
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2 c 100
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trophy~
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%echo% %2710.name%
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~
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#11888
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testing4~
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0 f 100
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~
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eval here %actor.room%
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eval person %here.people%
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while %person%
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if %person.id% == %actor.id% || %person.id% == %actor.master.id% || %person.id% == %actor.follower.id%
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%echo% %person.name%
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eval name %self.name%
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eval word ^%name.car%
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while %name%
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eval rest %name.cdr%
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eval next %rest.car%
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eval word %word%_%next%
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eval name %rest%
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done
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if %person.varexists(trophy)%
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if !%person.trophy% /= %word%
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set tro %person.trophy%_%word%
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set trophy %tro%
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remote trophy %person.id%
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end
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else
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set trophy %word%
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remote trophy %person.id%
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end
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eval value %word%
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eval var %%person.varexists(%value%)%%
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if %var%
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eval percent %%person.%value%%
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eval percent %percent% + 1
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set %value% %percent%
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remote %value% %person.id%
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else
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set %value% 1
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remote %value% %person.id%
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end
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end
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eval person %person.next_in_room%
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done
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~
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#11889
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mobs killed recorded in trophy~
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0 f 100
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~
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eval value %self.vnum%
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eval here %actor.room%
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eval person %here.people%
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while %person%
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if %person.id% == %actor.id% || %person.id% == %actor.master.id% || %person.id% == %actor.follower.id%
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%echo% %person.name%
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eval name %self.name%
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eval word %name.car%
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while %name%
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eval rest %name.cdr%
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eval next %rest.car%
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eval word %word%_%next%
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eval name %rest%
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done
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eval mob %word%
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eval var %%person.varexists(%value%)%%
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if %var%
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eval percent %%person.%value%
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%echo% percent : %percent%
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eval number %percent.cdr%
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eval mobname %percent.car%
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eval number %number% + 1
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eval %value% %mobname% %number%
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remote %value% %person.id%
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else
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set %value% %word% 1
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remote %value% %person.id%
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end
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end
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eval person %person.next_in_room%
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done
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~
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#11890
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trophy reports~
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2 c 100
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trophy~
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set number 2700
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while %number% < 2799
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if %%actor.varexists(%number%)%%
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eval var %%actor.%number%%
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eval mobname %var.car%
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eval amount %var.cdr%
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%send% %actor% %mobname% : %amount% killed
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eval %number% %number% + 1
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done
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~
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#11891
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(07) journal entries~
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1 c 3
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Reference in New Issue
Block a user