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Added World files to SVN --Rumble
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@@ -206,7 +206,7 @@ end
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if %self.affects(UNUSED)%
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%echo% This object is affected with unused.
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end
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if %self.affects(INFRA)%
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if %self.affects(CHARM)%
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%echo% This object is affected with charm.
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end
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~
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@@ -445,8 +445,7 @@ go~
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if %cmd% == go
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* By Mordecai
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* Animal chase board game. Triggers: 1212-1214. O1212, M1212 in R1200.
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if !(%arg%==up||%arg%==down||%arg%==left||%arg%==right||!%created%||!%arg%||%arg
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%==stay)
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if !(%arg%==up||%arg%==down||%arg%==left||%arg%==right||!%created%||!%arg%||%arg%==stay)
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return 0
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if %cmd%!=gos
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%send% %actor% Type: go < up | down | left | right >
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@@ -945,27 +944,27 @@ Hunger, Thirst, Drunk Test Trigger~
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wait 1
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%echo% Hello %actor.name%
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%echo% Hunger: %actor.hunger% Thirst: %actor.thirst% Drunk: %actor.drunk%
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nop %actor.hunger(50)
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nop %actor.thirst(50)
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nop %actor.drunk(50)
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nop %actor.hunger(50)%
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nop %actor.thirst(50)%
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nop %actor.drunk(50)%
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%echo% Hunger: %actor.hunger% Thirst: %actor.thirst% Drunk: %actor.drunk%
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nop %actor.hunger(-10)
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nop %actor.thirst(-10)
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nop %actor.drunk(-10)
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nop %actor.hunger(-10)%
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nop %actor.thirst(-10)%
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nop %actor.drunk(-10)%
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%echo% Hunger: %actor.hunger% Thirst: %actor.thirst% Drunk: %actor.drunk%
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nop %actor.hunger(20)
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nop %actor.thirst(21)
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nop %actor.drunk(22)
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nop %actor.hunger(20)%
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nop %actor.thirst(21)%
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nop %actor.drunk(22)%
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%echo% Hunger: %actor.hunger% Thirst: %actor.thirst% Drunk: %actor.drunk%
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*
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while %actor.hunger% >= 0
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nop %actor.hunger(-1)
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nop %actor.hunger(-1)%
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done
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while %actor.thirst% >= 0
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nop %actor.thirst(-1)
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nop %actor.thirst(-1)%
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done
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while %actor.drunk% >= 0
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nop %actor.drunk(-1)
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nop %actor.drunk(-1)%
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done
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~
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#1216
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@@ -1483,7 +1482,7 @@ if (%actor.id% == 4891)
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%send% %actor% You drift into a calm slumber.
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%force% %actor% sleep
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else
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%force %actor% sleep
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%force% %actor% sleep
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end
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~
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#1287
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