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Fix a few apparent TBA world consistency errors. (#65)
These are mostly cases of confusion between the "on the body" and "about the body" slots (5 and 12). But, there are also some that seem to just be misconfigured, like non-weapons being wielded, worn items being unwearable, weapons being worn instead of wielded, and items being worn instead of held. I have an independent MUD codebase that reads these files, and so this gives me an ability to somewhat orthogonally test these, and easily find this sort of issue. I did avoid all the cases where it was clear this was done intentionally, like all the cases where the second neck was used for the missing face slot (masks, etc). The ones fixed here all seem to really be (minor) bugs.
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@@ -10,7 +10,7 @@ M 0 10108 1 10113 (a clairvoyant gypsy)
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E 1 10116 99 14 (a bracelet of the gypsy)
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M 0 10107 1 10111 (a robbed merchant)
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E 1 10115 99 13 (a beltpouch)
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E 1 10114 99 11 (a bottle)
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E 1 10114 99 17 (a bottle)
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E 1 10113 99 10 (some torn sleeves)
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M 0 10106 2 10109 (a pillaging bandit)
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E 1 10112 99 9 (some camouflage gloves)
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