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Fix a few apparent TBA world consistency errors. (#65)
These are mostly cases of confusion between the "on the body" and "about the body" slots (5 and 12). But, there are also some that seem to just be misconfigured, like non-weapons being wielded, worn items being unwearable, weapons being worn instead of wielded, and items being worn instead of held. I have an independent MUD codebase that reads these files, and so this gives me an ability to somewhat orthogonally test these, and easily find this sort of issue. I did avoid all the cases where it was clear this was done intentionally, like all the cases where the second neck was used for the missing face slot (masks, etc). The ones fixed here all seem to really be (minor) bugs.
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@@ -50,7 +50,7 @@ E 1 20015 100 5 (a thick black fur coat)
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M 0 20006 3 20023 (an angry black bear)
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E 1 20015 100 5 (a thick black fur coat)
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M 0 20001 3 20003 (the rabbit)
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E 1 20007 10 8 (a rabbit's foot)
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G 1 20007 10 -1 (a rabbit's foot)
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E 1 20012 10 6 (a pair of rabbit ears)
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M 0 20000 3 20008 (a lost adventurer)
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E 1 20008 100 5 (some smelly rags)
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