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Setting up 3.5.0 as trunk
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340
lib/world/trg/103.trg
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340
lib/world/trg/103.trg
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#10302
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Room Command - Teleporter to Earth - 10302~
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1 c 100
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enter~
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if %cmd.mudcommand% == enter && teleporter /= %arg% && %arg%
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%send% %actor% You step into the teleporter.
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%echoaround% %actor% %actor.name% steps into the teleporter and vanishes.
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%teleport% %actor% 10304
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%force% %actor% look
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%echoaround% %actor% %actor.name% appears in a flash of light.
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%force% %actor% xx
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else
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%send% %actor% enter what?
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end
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~
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#10303
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Obj Command - Teleport to Namek - 10303~
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2 c 100
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enter~
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if %cmd.mudcommand% == enter && teleporter /= %arg% && %arg%
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%send% %actor% You step into the teleporter.
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%echoaround% %actor% %actor.name% steps into the teleporter and vanishes.
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%teleport% %actor% 10305
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%force% %actor% look
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%echoaround% %actor% %actor.name% appear in a flash of light.
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%force% %actor% xx
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else
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%send% %actor% enter what?
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end
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~
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#10304
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Kami's Welcome - 10304~
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0 ci 100
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xx~
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wait 1 sec
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say Hello, welcome to my lookout.
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wait 2 sec
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say I am Kami, and this is Mr. Popo.
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~
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#10305
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Welcome To Namek - 10305~
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0 c 100
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xx~
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wait 1 sec
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say Welcome to planet Namek, please feel free to look around.
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wait 2 sec
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say I am Nameks Priest, I hope you have a good time on our planet, if you have
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time you should visit the Elder.
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~
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#10306
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Nimbus Cloud - 10304~
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2 c 100
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board~
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if board /= %cmd% && cloud /= %arg% && %arg%
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%send% %actor% You jump onto the cloud and take a seat.
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%echoaround% %actor% %actor.name% jumps up onto nimbus.
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%echoaround% %actor% The nimbus cloud takes off down the tower.
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%teleport% %actor% 10306
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%echoaround% %actor% The cloud lands and %actor.name% steps off.
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%echoaround% %actor% The cloud flies off to the top of the tower.
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%force% %actor% look
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%send% %actor% You jump off the nimbus cloud.
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else
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%send% %actor% board what?
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end
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~
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#10307
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Kill Wolf - 10307~
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0 f 100
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~
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%echoaround% %actor% @RThe wolf lets out an ear splitting howl as it dies.@n
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%send% %actor% @RThe wolf lets out an ear splitting howl has it dies.@n
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%send% %actor% @rBlood from the wolf splatters over your armor.@n
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%load% mob 10307
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~
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#10308
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Transport - 10306~
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1 c 1
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goto~
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%echoaround% %actor% %actor.name% smiles and a bright flame emits from
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%actor.hisher% neckless and engulfs %actor.himher%, and in a instant you are
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blinded by a flash from the fire.
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%send% %actor% You smile as a flame emits from your neckless and it engulfs
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you, you
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%send% %actor% dissappear in a flash of light.
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wait 3 sec
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%echoaround% %actor% The light clears, but it takes a bit for your eyes to
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adjust, when they do you notice %actor.name% is gone.
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%teleport% %actor% %arg%
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%send% %actor% When the flames subside, you notice you are somewhere else.
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%echoaround% %actor% In a large flash of light you are blinded, and when the
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light subsides, and your eyes readjust, %actor.name% is in the room with you.
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wait 2 sec
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%force% %actor% look
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~
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#10309
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Test~
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0 c 100
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greet~
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if %mudcommand.cmd% greet && woman /= %arg%
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wait 1 sec
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say Hello.
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wait 2 sec
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say Will you help me open this gate?
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end
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~
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#10310
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Tell~
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1 c 2
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tell~
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%send% %arg% @G%arg%@n
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~
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#10314
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Matildas Welcome - 10316~
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0 g 100
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~
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if %direction% == north
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wait 1 sec
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say Hello, my name is Matilda.
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wait 2 sec
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say Master Vegeta is in his atire.
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wait 1 sec
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say And there is a fighter here to help you train.
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~
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#10315
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Newbie Fighter Sacrifice - 10318~
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2 c 100
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sac~
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if sacrifice /= %cmd% && fighter /= %arg%
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%send% %actor% You sacrifice the corpse of A Newbie Fighter.
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%echoaround% %actor% Dabura gives %actor.name% one zeni for his sacrifice.
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%send% %actor% Dabura gives you one zeni for your sacrifice.
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%purge% %self%
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else
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%send% %actor% Sacrifice what?
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end
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~
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#10316
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Sac Vegeta - 10319~
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0 c 100
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sac~
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if sacrifice /= %cmd% && vegeta /= %arg%
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%send% %actor% You sacrifice the corpse of vegeta.
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%echoaround% %actor% Dabura gives %actor.name% one zeni for his sacrifice.
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%send% %actor% Dabura gives you one zeni for your sacrifice.
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%purge% %self%
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else
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%send% %actor% Sacrifice what?
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end
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~
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#10318
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Reload Fighter - 10318~
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0 f 100
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~
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* reload mob for next fighter
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%load% mob 10318
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%load% obj 10318
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%teleport% %self% 0
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~
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#10319
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Reload Vegeta - 10319~
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0 f 100
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~
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say How can this be! I am the Ultimate Saiyan!
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%load% obj 10319
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%teleport% %self% 0
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wait 360 sec
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%load% mob 10319
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~
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#10320
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Obj Command - Teleport to CoU - 10320~
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1 c 100
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enter~
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if %cmd.mudcommand% == enter && teleporter /= %arg% && %arg%
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%send% %actor% You step into the teleporter.
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%echoaround% %actor% %actor.name% steps into the teleporter and vanishes.
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%teleport% %actor% 10301
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%force% %actor% look
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%echoaround% %actor% %actor.name% appears in a flash of light.
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else
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%send% %actor% enter what?
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end
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~
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#10321
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Waves - 10321~
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2 b 100
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~
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wait 180 sec
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%echo% @cA gentle wave washes up onto the shore.@n
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~
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#10322
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Fish jumping - 10322~
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2 b 100
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~
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wait 180 sec
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%echo% Beautiful fish jump upstream splashing you gently.
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~
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#10323
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Computer Flash - 10323~
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2 b 100
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~
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wait 180 sec
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%echo% @WThe computer screen flashes filling the room with light.@n
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~
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#10329
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Roshis Magazine Snicker - 10329~
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0 b 100
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~
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wait 120 sec
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%echo% @bMaster Roshi snickers and turns the page not even looking at you.@n
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~
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#10330
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Master Roshis Kamehameha Wave - 10329 ~
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1 c 7
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kame~
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if %cmd==kamehameha && %arg%==wave && %actor.fighting%
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%damage% %actor.fighting% 99999
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%echoaround% %actor% @G%actor.name% clasps %actor.hisher% hands at his side
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and begins to yell "KaMeHaMeHa!!!!"@n
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%send% %actor% @GYou clasps his hands at your side and begin to yell
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"KaMeHaMeHa!!!!"@n
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%echoaround% %actor% @G%actor.name% then thrusts %actor.hisher% hands foward
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sending a blue ball of ki straight at %actor.hisher% enemy.@n
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%send% %actor% @GYou then thrusts your hands foward sending a blue ball of
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ki straight at your enemy.@n
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end
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~
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#10331
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give headband - 10329~
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0 g 100
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~
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if %actor.is_pc%
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if %direction% == south
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wait 2 sec
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say So, you wish to have my kamehame wave do you?
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end
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end
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~
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#10332
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Agree - 10332~
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0 d 100
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yes~
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wait 1 sec
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say Alright, here you go.
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give headband %actor.name%
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wait 1 sec
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say To use it just type kamehameha wave in battle.
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~
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#10339
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Truncks - 10339~
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0 b 100
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~
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wait 180 sec
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%echo% @cTruncks growls at the game he is playing.
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~
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#10345
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Bulma Hums - 10345~
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0 b 100
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~
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wait 180 sec
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%echo% @cBulma hums to herself smiling happily.
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~
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#10355
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The wind on the mountain - 10355~
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2 b 100
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~
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wait 60 sec
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%echo% @bThe wind blows from all around as you fly.@n
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~
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#10362
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Open Door - 10362~
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2 c 100
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touch~
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if %arg% == dragon
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%echo% The statue suddenly comes to life and looks at the person whom
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awakend it, its eyes glow red as it puts out one arm to open the gate.
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%door% 10362 west flags a
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%door% 10362 west key 10363
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%door% 10362 west name Gate
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%door% 10362 west room 10305
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wait 60 sec
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%door% 10362 west flags abc
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%echo% The Gate closes.
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else
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%send% %actor% Touch What ?
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end
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~
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#10363
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Unlock Gate~
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0 c 100
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touch~
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if %arg% == dragon
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%echo% The statue suddenly comes to life and looks at the person whom
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awakend it, its eyes glow red as it puts out one arm to open the gate.
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%force% %self% unlock door west
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wait 30 sec
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%force% %self% lock door west
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%send %actor% The doors slam shut beind you.
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end
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~
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#10364
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Unlock Gate - 10305~
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2 c 100
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touch~
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if %arg% == dragon
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%echo% The statue suddenly comes to life and looks at the person whom
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awakend it, its eyes glow red as it puts out one arm to open the gate.
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%door% 10305 east flags a
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%door% 10305 east key 10362
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%door% 10305 east name Gate
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%door% 10305 east room 10362
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wait 60 sec
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%door% 10305 east flags abc
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%echo% The gate slowly begins to shut, and takes serveral seconds to do so.
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else
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%send% %actor% Touch What ?
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end
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~
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#10376
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Pulsating orb -- 10376~
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2 b 100
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~
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wait 180 sec
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%echo% @WThe orb in the center of the room pulsates letting off more light.@n
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~
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#10389
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Obj Command -- Teleport CoU - 10389~
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1 c 100
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enter~
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if %cmd.mudcommand% == enter && teleporter /= %arg%
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%send% %actor% You step into the teleporter.
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%echoaround% %actor% %actor.name% steps into the teleporter and vanishes.
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%teleport% %actor% 10301
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%force% %actor% look
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%echoaround% %actor% %actor.name% appears in a flash of light.
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else
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%send% %actor% Enter What ?
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end
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~
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$~
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