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Setting up 3.5.0 as trunk
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124
lib/world/trg/53.trg
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124
lib/world/trg/53.trg
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#5300
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Near Death Trap Fall - 5307~
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2 g 100
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~
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* Near Death Trap stuns actor
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wait 2 sec
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eval stunned %actor.hitp%
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%damage% %actor% %stunned%
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wait 2 sec
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%send% %actor% You somehow survive the fall.
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~
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#5301
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Snake Bite - 00, 01~
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0 k 5
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~
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%send% %actor% %self.name% bites you!
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%echoaround% %actor% %self.name% bites %actor.name%.
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dg_cast 'poison' %actor%
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~
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#5302
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Wizard - 5311~
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0 k 10
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~
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switch %actor.level%
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case 1
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case 2
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case 3
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break
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case 4
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dg_cast 'magic missile' %actor%
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break
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case 5
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dg_cast 'chill touch' %actor%
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break
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case 6
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dg_cast 'burning hands' %actor%
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break
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case 7
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case 8
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dg_cast 'shocking grasp' %actor%
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break
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case 9
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case 10
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case 11
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dg_cast 'lightning bolt' %actor%
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break
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case 12
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dg_cast 'color spray' %actor%
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break
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case 13
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dg_cast 'energy drain' %actor%
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break
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case 14
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dg_cast 'curse' %actor%
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break
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case 15
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dg_cast 'poison' %actor%
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break
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case 16
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if %actor.align% > 0
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dg_cast 'dispel good' %actor%
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else
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dg_cast 'dispel evil' %actor%
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end
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break
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case 17
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case 18
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dg_cast 'call lightning' %actor%
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break
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case 19
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case 20
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case 21
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case 22
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dg_cast 'harm' %actor%
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break
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default
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dg_cast 'fireball' %actor%
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break
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done
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~
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#5303
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Thief - 5304, 5305~
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0 b 10
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~
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set actor %random.char%
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if %actor%
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if %actor.is_pc% && %actor.gold%
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%send% %actor% You discover that %self.name% has %self.hisher% hands in your wallet.
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%echoaround% %actor% %self.name% tries to steal gold from %actor.name%.
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eval coins %actor.gold% * %random.10% / 100
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nop %actor.gold(-%coins%)
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nop %self.gold(%coins%)
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end
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end
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~
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#5304
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Efreeti Fire Breathing - 5309~
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0 k 5
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~
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%send% %actor% You are engulfed in fire as %self.name% breathes on you.
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%echoaround% %actor% %self.name% engulfs %actor.name% with a hot breath of fire.
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eval fire_damage %actor.level%
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%damage% %actor% %fire_damage%
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~
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#5305
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Healing Sphinx - 5313-16~
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0 b 10
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~
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* This is required because a random trig does not have an actor.
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set actor %random.char%
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* only continue if an actor is defined.
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if %actor%
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* if they have lost more than half their hitpoints heal em
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if %actor.hitp% < %actor.maxhitp% / 2
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wait 1 sec
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say You are injured, let me help.
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wait 2 sec
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%echoaround% %actor% %self.name% lays %self.hisher% hands on %actor.name%'s wounds and bows %actor.hisher% head in concentration.
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%send% %actor% %self.name% lays %self.hisher% hands on your wounds and bows %actor.hisher% head in concentration.
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dg_cast 'heal' %actor%
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end
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end
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~
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$~
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