mirror of
https://github.com/tbamud/tbamud.git
synced 2026-02-25 04:51:44 +01:00
Setting up 3.5.0 as trunk
This commit is contained in:
970
lib/world/wld/106.wld
Normal file
970
lib/world/wld/106.wld
Normal file
@@ -0,0 +1,970 @@
|
||||
#10600
|
||||
Elcardo Zone Description Room~
|
||||
Builder : Daiko
|
||||
Zone : 106 Elcardo
|
||||
Began : 1999
|
||||
Player Level : 7-14
|
||||
Rooms : 58
|
||||
Mobs : 23
|
||||
Objects : 41
|
||||
Shops : 5
|
||||
Triggers : 1
|
||||
Theme : Elcardo, a small city, where the mayor has become ill. Suncas
|
||||
rebels are trying to take over the town. Their leader is sujin suncas.
|
||||
Notes : Since the mayor of elcardo is very sick the citizens are not
|
||||
being looked after as they should, many rebel and start their own little
|
||||
groups within the city.
|
||||
Zone: 106 was linked to the following zones:
|
||||
200 Western Highway at 10609 (south) ---> 20025
|
||||
175 The Cardinal Wizards at 10613 (east ) ---> 17525
|
||||
125 Hannah at 10657 (north) ---> 12500
|
||||
~
|
||||
106 j 0
|
||||
S
|
||||
#10601
|
||||
Cathedral Altar~
|
||||
This is the Cathedral of Elcardo. The glowing altar stands before you. The
|
||||
room is very dimly lit from the blood red candles which lie before you. The
|
||||
candles appear to be made out of some sort of fat.
|
||||
~
|
||||
106 d 0
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 0 10602
|
||||
S
|
||||
#10602
|
||||
Inside the Elcardo Cathedral~
|
||||
As you enter the Elcardo Cathedral a holy feeling enriches your body. The
|
||||
room is well lit by over a thousand holy white candles. On the far wall in
|
||||
front of you there hangs a large cross. The friendly Healer stands here
|
||||
reading a book that appears to be the bible.
|
||||
~
|
||||
106 d 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 0 10601
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 0 10603
|
||||
S
|
||||
#10603
|
||||
Outside the Elcardorian Cathedral~
|
||||
You are at the main doors of the cathedral. The doors are made out of a
|
||||
thick oak. There are small designs all over the door, the designs appear
|
||||
to be from many years ago. Standing right in front of the main doors is the
|
||||
Executioner guarding the door quite well and watching each and every person
|
||||
that is planning on entering the cathedral.
|
||||
~
|
||||
106 d 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 0 10602
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 0 10604
|
||||
S
|
||||
#10604
|
||||
Cathedral Square~
|
||||
This area of the cathedral is out in the open. The nice fresh air blows by
|
||||
you. You can hear the sound of trickling water from a few steps in front of
|
||||
you. The big marble fountain flows crystal clear water right in front of you.
|
||||
~
|
||||
106 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 0 10603
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 0 10605
|
||||
S
|
||||
#10605
|
||||
Peddler's Square~
|
||||
People rush by you left and right as you stand in the intersection of
|
||||
Peddler's Way. The smell of freshly baked bread breezes by your nose. In the
|
||||
distance you can see the Executioner guarding the cathedral. A panhandler begs
|
||||
the passersby for money. Some actually feel sorry for the worthless bum.
|
||||
~
|
||||
106 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 0 10604
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 0 10610
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 0 10606
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 0 10614
|
||||
S
|
||||
#10606
|
||||
Intersection to the Guild Halls~
|
||||
You stand in the middle of Guild row, wondering which way to go, spell
|
||||
casters to the east or fighters to the west. Mages and sorcerers of all kinds
|
||||
rush by. A large hulky Barbarian almost knocks you over. In the distance you
|
||||
see a strange glowing, It seems to be coming from the spell casting area. To
|
||||
the east you feel a strong magical presence, and to the west you can smell the
|
||||
sweat of hard work.
|
||||
~
|
||||
106 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 0 10605
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 0 10618
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 0 10607
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 0 10621
|
||||
S
|
||||
#10607
|
||||
Citizens Square~
|
||||
This is the poor part of Elcardo. Small dirty poor children run past you
|
||||
screaming their heads off. Poor men sit all over the roads begging for money
|
||||
it really is a sin. It is very strange, the rest of the city is well off money
|
||||
wise but as soon as you get here it is very poor.
|
||||
~
|
||||
106 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 0 10606
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 0 10627
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 0 10608
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 0 10623
|
||||
S
|
||||
#10608
|
||||
Inside the South Gate of Elcardo~
|
||||
The normal citizens aren't allowed in this part of the town unless they are
|
||||
leaving. The gate is only available in the day time because it is always
|
||||
locked up for the night. Two large Elcardo Knights stand here guarding the
|
||||
gate with their lives. You can hear children playing from up the road. The
|
||||
gate is made out of steel. It looks almost impossible to break in to the city.
|
||||
~
|
||||
106 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 0 10607
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 0 10609
|
||||
S
|
||||
#10609
|
||||
Outside the South Gate of Elcardo~
|
||||
A massive steel gate rests just to the north. The city of Elcardo held
|
||||
beyond the gate and walls. You remember rumors of the city being overthrown by
|
||||
a new political faction. But who listens to politics. "Poli" meaning many,
|
||||
"tics" meaning blood sucking insects.
|
||||
~
|
||||
106 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 0 10608
|
||||
S
|
||||
#10610
|
||||
Peddler's Road~
|
||||
The streets are paved with a fine marble, much better looking then other
|
||||
city's that you've seen. The clanging of metal rings in your ears, it seems to
|
||||
be comming from the north. There is a bank close to the south.
|
||||
~
|
||||
106 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 0 10632
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 0 10611
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 0 10633
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 0 10605
|
||||
S
|
||||
#10611
|
||||
Peddler's Road~
|
||||
Tall strong men brush by you, swords hanging at their waists. They must be
|
||||
going to the Armor Shop which is to the north of where you are standing. To
|
||||
the south you see a strange hut.
|
||||
~
|
||||
106 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 0 10634
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 0 10612
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 0 10635
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 0 10610
|
||||
S
|
||||
#10612
|
||||
Inside the East Gate of Elcardo~
|
||||
The steel gates are held shut by two Elcardo Knights which are guarding the
|
||||
exit. The Elcardorian leaders try to keep strict control through the use of
|
||||
the knights and soldiers. But, with rumors of the Mayor falling ill many
|
||||
rebels have begun to combine forces within the city walls.
|
||||
~
|
||||
106 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 0 10613
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 0 10611
|
||||
S
|
||||
#10613
|
||||
Outside the East Gate of Elcardo~
|
||||
The city of Elcardo is to the west through a set of guarded steel gates.
|
||||
You have been told that the city is in turmoil and on the verge of a collapse,
|
||||
or possible overthrowing. Many cunning politicians have plans for this city.
|
||||
A gravel path continues east out the gate. The north is blocked by a tall
|
||||
cliff face.
|
||||
~
|
||||
106 0 3
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 0 10612
|
||||
S
|
||||
#10614
|
||||
Peddler's Road~
|
||||
A strong scent gets your attention right away. The smell of biscuits, bread
|
||||
and home-made cookies comes from the north. You definately want to check this
|
||||
place out. To the south you see a small shop and a sign with the words Elcaro
|
||||
Grocer on it.
|
||||
~
|
||||
106 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 0 10637
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 0 10605
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 0 10638
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 0 10615
|
||||
S
|
||||
#10615
|
||||
Peddler's Road~
|
||||
Little elf-like people walk by you left and right, You wonder why... Then
|
||||
you realize that the Magic shop is directly in front of you to the south.
|
||||
There is a small sign here that says the words, Lara's Magic supplies.
|
||||
~
|
||||
106 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 0 10639
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 0 10614
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 0 10616
|
||||
S
|
||||
#10616
|
||||
Inside the West Gate of Elcardo~
|
||||
The whispers of treachery and deciept fill the city streets and every
|
||||
passerby looks at you warily. Everyone in the city just wants peace, but the
|
||||
Mayor has failed to maintain order and the revolts have begun. Revolutionists
|
||||
are coming forth.
|
||||
~
|
||||
106 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 0 10615
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 0 10617
|
||||
S
|
||||
#10617
|
||||
Outside the West Gate of Elcardo~
|
||||
Through the gates to the east you can see the infamous city of Elcardo.
|
||||
The city is known for its unstable government. The current Mayor has fallen
|
||||
ill and rumors abound. Everything from him being poisoned to an illness sent
|
||||
from the Gods because of the Mayor's betrayal to the upkeep of the citizens.
|
||||
A thick forest can be seen to the west.
|
||||
~
|
||||
106 0 3
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 0 10616
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 0 10655
|
||||
S
|
||||
#10618
|
||||
Guild Halls~
|
||||
This is the spellcaster side of the guild halls. You will find no fighter
|
||||
guilds in this section. To the north is the Cleric guildmaster and to the
|
||||
south is the Paladin guildmaster. Signs are placed over both doors stating
|
||||
that the guilds are closed.
|
||||
~
|
||||
106 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 0 10619
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 0 10606
|
||||
S
|
||||
#10619
|
||||
Guild Halls~
|
||||
Continuing on the spellcaster side of the halls you see a dark dreary guild,
|
||||
it must be the Vampire guild that is to the north. More elves walk in and out
|
||||
of the guild to the south, shall you take a closer look at the Mage guild.
|
||||
Signs are placed over both doors stating that the guilds are closed.
|
||||
~
|
||||
106 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 0 10620
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 0 10618
|
||||
S
|
||||
#10620
|
||||
Guild Halls~
|
||||
To the south you see a strange guild, its more like a Grove then a guild.
|
||||
You automatically assume that it is the Druid guild. Meanwhile, to the north
|
||||
you hear strange sounds unlike the other guilds. The Psionicist guild is to
|
||||
the north. Signs are placed over both doors stating that the guilds are
|
||||
closed.
|
||||
~
|
||||
106 0 0
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 0 10619
|
||||
S
|
||||
#10621
|
||||
Guild Halls~
|
||||
You sense a strong presence of evil when you step in front of this guild.
|
||||
Shadows are everywhere and you can almost feel the fear rising in your throat.
|
||||
To the south you can make out the entrance to the Thieves guild in the dim
|
||||
light. North of here is the Warriors Guild. To the east is the safety and
|
||||
comfort of the Guild Halls. Signs are placed over both doors stating that the
|
||||
guilds are closed.
|
||||
~
|
||||
106 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 0 10606
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 0 10622
|
||||
S
|
||||
#10622
|
||||
Guild Halls~
|
||||
The sounds of combat and training combined with yelling come all around you.
|
||||
It may be loud and not very peaceful but you feel strangly good that you are
|
||||
here. The Barbarian guild is to the north. But as you turn your head towards
|
||||
the south a peaceful feeling fills you body. The Ranger guild is to the south.
|
||||
Signs are placed over both doors stating that the guilds are closed.
|
||||
~
|
||||
106 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 0 10621
|
||||
S
|
||||
#10623
|
||||
Citizens Street~
|
||||
The citizens of Elcardo have grown up in a very poor state. But do not let
|
||||
their poverty fool you, they have spent much time training in combat since the
|
||||
city requires all citizens to serve in the army. Decrepit looking shacks are
|
||||
closed and boarded up to the north and south of you.
|
||||
~
|
||||
106 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 0 10607
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 0 10624
|
||||
S
|
||||
#10624
|
||||
Citizens Street~
|
||||
Children run past you, high on sugar, or so you think. It is very loud in
|
||||
this part of Elcardo, much louder then the other parts. If it is not the
|
||||
screaming children that deafens you it is the mothers yelling for or at their
|
||||
children. More shacks are to the north and south.
|
||||
~
|
||||
106 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 0 10623
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 0 10625
|
||||
S
|
||||
#10625
|
||||
Citizens Street~
|
||||
Children beg for money all around you. It is not often they see someone as
|
||||
rich as you in their neighborhood. You are quite annoyed that all these
|
||||
children are pulling at your clothes and digging in your pockets. To the north
|
||||
and south are the shacks that these children live in.
|
||||
~
|
||||
106 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 0 10624
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 0 10626
|
||||
S
|
||||
#10626
|
||||
Dead End~
|
||||
To the north you see two teenage children guarding a shack which is
|
||||
reasonably nicer then the rest. The children are each holding a spear and have
|
||||
body paint around their eyes and on their cheeks. Each one with a look of hate
|
||||
and disgust on their face. Shall you enter...
|
||||
~
|
||||
106 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 0 10641
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 0 10625
|
||||
S
|
||||
#10627
|
||||
Pathway to the Saloon~
|
||||
You are on the path towards the old Elcardo Saloon, a popular hangout for
|
||||
all those old Elcaro Knights. But watch out, they are quite bitter with their
|
||||
old age. The Saloon is a great place to glean the latest gossip from the
|
||||
locals.
|
||||
~
|
||||
106 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 0 10628
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 0 10607
|
||||
S
|
||||
#10628
|
||||
Entrance to the Saloon~
|
||||
A short, very short, man is here letting people in and tossing people out of
|
||||
the Saloon. He doesnt look very intimidating at all. But, he must be
|
||||
qualified or he wouldn't have the job and be able to handle the soldiers and
|
||||
rebels.
|
||||
~
|
||||
106 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 0 10629
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 0 10627
|
||||
S
|
||||
#10629
|
||||
Inside the Elcardo Saloon~
|
||||
The room is filled with the smell of old cigars and pipes. You feel as if
|
||||
you were ten years old considering everyone in the room is at least twice your
|
||||
age. It is quite hard to breathe in here but these old timers are very use to
|
||||
it. You notice an odd back room with a sign on the door to the east saying Do
|
||||
Not Enter.
|
||||
~
|
||||
106 d 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 0 10630
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 0 10628
|
||||
S
|
||||
#10630
|
||||
Center of the Saloon~
|
||||
An elderly man is playing a piano in the corner of the room. Retired
|
||||
Elcardo knights and soldiers play cards all around you and reminisce about the
|
||||
olden days. Not quite the spot you find exciting but you wonder what is going
|
||||
on in that back room. An old veteran flashes his gums at you. The back room is
|
||||
close to the north.
|
||||
~
|
||||
106 d 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 0 10631
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 0 10629
|
||||
S
|
||||
#10631
|
||||
The Back Room~
|
||||
The room is very dim, A few candles are lit on the walls. This is where
|
||||
many of the different rebellious factions in the city meet. They sometimes
|
||||
work together, sometimes oppose each other. It all depends which they think is
|
||||
most beneficial.
|
||||
~
|
||||
106 ad 0
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 0 10630
|
||||
S
|
||||
#10632
|
||||
The Armor Shop~
|
||||
The walls are tarnished black from soot. The sounds of clanging metal comes
|
||||
from a large man perfecting a silver sword. The smell of his sweat is enough
|
||||
to change your mind from entering this shop again, You should purchase your
|
||||
weapon and get out as fast as possible.
|
||||
~
|
||||
106 d 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 0 10634
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 0 10610
|
||||
S
|
||||
#10633
|
||||
The Bank of Elcardo~
|
||||
The bank is very clean and it feels very peaceful. There are many plaques
|
||||
on the walls all of which say something good about the city of Elcardo. Quite
|
||||
the rich looking establishment it is.
|
||||
~
|
||||
106 d 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 0 10610
|
||||
S
|
||||
#10634
|
||||
The weapon shop~
|
||||
The armoury has a wide assortment of armours on the walls and in the
|
||||
windows. You see helmets, shields and chain shirts to name a few. To the
|
||||
south is the main street.
|
||||
~
|
||||
106 d 0
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 0 10611
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 0 10632
|
||||
S
|
||||
#10635
|
||||
Mayor's Hut~
|
||||
You are having a hard time believing that this little hut belongs to the
|
||||
Mayor of the city. A middle-aged women informs you that the Mayor is sick in
|
||||
bed and is taking no visitors. You should leave. To the south is a closed
|
||||
wooden door with the words "Do Not Disturb" on it.
|
||||
~
|
||||
106 cd 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 0 10611
|
||||
D2
|
||||
~
|
||||
door~
|
||||
1 0 10636
|
||||
S
|
||||
#10636
|
||||
Inside the Mayor's room~
|
||||
The inside of the Mayor's room is quite impressive. A tall four post bed
|
||||
fills the center of the room. An ornately carved dresser and desk cover the
|
||||
western wall. A light fragrance attempts to cover the smell of death in the
|
||||
room.
|
||||
~
|
||||
106 d 0
|
||||
D0
|
||||
~
|
||||
door~
|
||||
1 0 10635
|
||||
S
|
||||
#10637
|
||||
Grandma's Diner~
|
||||
This is a very small diner, but it is one of the most comfortable places
|
||||
you've ever been in your life. Directly behind the counter you see an elderly
|
||||
man playing with an antique cash register. In the kitchen you see a little old
|
||||
lady baking cookies and other goodies. You know you wanna have some.
|
||||
~
|
||||
106 d 0
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 0 10614
|
||||
S
|
||||
#10638
|
||||
Elcardo Grocer~
|
||||
You are inside the general store. All sorts of items are stacked on shelves
|
||||
behind the counter, safely out of your reach. None of the items seem to be of
|
||||
special interest, just your everyday requirements.
|
||||
~
|
||||
106 d 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 0 10614
|
||||
S
|
||||
#10639
|
||||
Lara's Magic Supplies~
|
||||
The shop is quite small compared to the others. Shelves are filled with
|
||||
mason jars with pig eyes, cow tongues, and chicken brains. It is not the most
|
||||
pleasant sight in the world. Lara is quite the odd looking individual, wearing
|
||||
all black with the Skull of Hakanda around here neck.
|
||||
~
|
||||
106 cd 0
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 0 10615
|
||||
S
|
||||
#10641
|
||||
Inside the Shack~
|
||||
You are in the main entrance to the poor shack that was being guarded by two
|
||||
teenage kids. What could they possibly be guarding you wonder. There are
|
||||
doors to the west and east of you and also a large solid stone door to the
|
||||
north.
|
||||
~
|
||||
106 d 0
|
||||
D0
|
||||
A large solid stone door.
|
||||
~
|
||||
solid stone door~
|
||||
1 0 10645
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 0 10643
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 0 10626
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 0 10642
|
||||
S
|
||||
#10642
|
||||
Poor Barracks~
|
||||
There are bunk beds all around you. Extra spears and other weapons lie in
|
||||
the corner of the room. Some teenage children are sleeping in the bunks while
|
||||
some are choosing a weapon. Should You really be here...
|
||||
~
|
||||
106 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 0 10641
|
||||
S
|
||||
#10643
|
||||
Poor Barracks~
|
||||
Bunk beds everywhere, clothes neatly folded in seperate piles. These
|
||||
children look very tired and look as though they are far over-worked. A Young
|
||||
child quietly crys on a bunk to your left, all he really needs is some comfort.
|
||||
An open hatch leads down.
|
||||
~
|
||||
106 cd 0
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 0 10641
|
||||
D5
|
||||
~
|
||||
~
|
||||
0 0 10644
|
||||
S
|
||||
#10644
|
||||
An Empty Room~
|
||||
The room is very VERY small and there is almost nothing in it. The walls
|
||||
are very dirty and the floor is made of dirt. A shudder goes through your
|
||||
spine, You can sense the hatred in this place.
|
||||
~
|
||||
106 ad 0
|
||||
D4
|
||||
~
|
||||
~
|
||||
0 0 10643
|
||||
D5
|
||||
~
|
||||
~
|
||||
0 0 10646
|
||||
S
|
||||
#10645
|
||||
Chambers of Sujin Suncas~
|
||||
The rebel headquarters run by Sujin Suncas is more run-down than would be
|
||||
expected. It appears he lacks the financial support to carry out a successful
|
||||
rebellion. Rebellions never last very long once people start starving.
|
||||
Perhaps that is the Mayor's strategy. A few wooden chairs are placed around an
|
||||
empty table.
|
||||
~
|
||||
106 ad 0
|
||||
D2
|
||||
A solid stone door.
|
||||
~
|
||||
door~
|
||||
1 0 10641
|
||||
S
|
||||
#10646
|
||||
Entrance to the Dungeon~
|
||||
The smell of old bones and rotting flesh fills your nose. There are puddles
|
||||
of a brownish liquid on the floor and stains of blood on the walls. The sound
|
||||
of moaning rings through-out the dungeon.
|
||||
~
|
||||
106 ad 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 0 10649
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 0 10648
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 0 10647
|
||||
D4
|
||||
~
|
||||
~
|
||||
0 0 10644
|
||||
S
|
||||
#10647
|
||||
Death Chamber~
|
||||
This cramped room has a very strong odor of decay to it. It is not pleasant
|
||||
at all. You wonder why the citizens of Elcardo would allow people to be
|
||||
imprisoned down here in the dungeons.
|
||||
~
|
||||
106 ad 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 0 10646
|
||||
S
|
||||
#10648
|
||||
Torture Room~
|
||||
Strange devices used for torture are scattered all around the room. Why
|
||||
would they torture people in a dungeon, Sick SICK people. It appears that
|
||||
there are some bodies still alive in here.
|
||||
~
|
||||
106 ad 0
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 0 10646
|
||||
S
|
||||
#10649
|
||||
Dungeon Hallway~
|
||||
You do not feel safe at all when you are down here all alone. There are a
|
||||
few small candles mounted on the dungeon walls just enough light to see your
|
||||
own hands but thats about the only thing visible. A gaping hole in the dungeon
|
||||
floor to the west looks bottomless.
|
||||
~
|
||||
106 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 0 10651
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 0 10646
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 0 10650
|
||||
S
|
||||
#10650
|
||||
Body Count~
|
||||
FALLING, FELL, NEAR-DEAD! Should have read the room descriptions.
|
||||
~
|
||||
106 acfh 0
|
||||
S
|
||||
T 10601
|
||||
#10651
|
||||
Dungeon Hallway~
|
||||
There are rooms and chambers to the left and right of you, this way and that
|
||||
way. You do not feel safe at all when you are down here all alone. There are
|
||||
a few small candles mounted on the dungeon walls just enough light to see your
|
||||
own hands but thats about the only thing visible.
|
||||
~
|
||||
106 d 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 0 10654
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 0 10653
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 0 10649
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 0 10652
|
||||
S
|
||||
#10652
|
||||
A Black Cell~
|
||||
This is a the scariest room of all. There is no light AT ALL. You can feel
|
||||
your heart pounding as you look around the room trying to see if something is
|
||||
here... Is alive.
|
||||
~
|
||||
106 ad 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 0 10651
|
||||
S
|
||||
#10653
|
||||
Suncas Jail Cell.~
|
||||
This large room with earthen walls has been equipped with shackles for both
|
||||
hands and feet. They seem to have been driven into the walls on long steel
|
||||
poles. A few leg shackles are scattered about the center of the room. This
|
||||
appears to be a jail cell for prisoners.
|
||||
~
|
||||
106 ad 0
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 0 10651
|
||||
S
|
||||
#10654
|
||||
The Guard Room~
|
||||
Blood and guts are all over the floor and walls in this room. It looks as
|
||||
though a few prisoners escaped and came after the guards. It is even more
|
||||
gross that part of the guts have been eaten. They must not feed the prisoners
|
||||
very well.
|
||||
~
|
||||
106 d 0
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 0 10651
|
||||
S
|
||||
#10655
|
||||
A Path between Hannah and Elcardo~
|
||||
Forests surround you, but to the east you can just make out the city of
|
||||
Elcardo. While to the west and north some you have heard lies the city of
|
||||
Hannah. The path looks relatively empty, and unused here.
|
||||
~
|
||||
106 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 0 10617
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 0 10656
|
||||
S
|
||||
#10656
|
||||
A Path between Hannah and Elcardo~
|
||||
This well travelled path links the cities of Elcardo and Hannah. The two
|
||||
cities were once strong allies until the City of Hannah started having problems
|
||||
with strange creatures storming the city walls. All communication between the
|
||||
cities has been cut off for some time now.
|
||||
~
|
||||
106 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 0 10657
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 0 10655
|
||||
S
|
||||
#10657
|
||||
Before the City of Hannah~
|
||||
Just to the north can be seen a pair of barred and rusted gates, the gates
|
||||
have been closed for a long time and rumours of the city within being destroyed
|
||||
or deserted abound. The city walls stretching to the east and west are crumbled
|
||||
in some places, even torn down.
|
||||
~
|
||||
106 0 0
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 0 10656
|
||||
S
|
||||
$~
|
||||
Reference in New Issue
Block a user