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Setting up 3.5.0 as trunk
This commit is contained in:
574
lib/world/wld/175.wld
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lib/world/wld/175.wld
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#17500
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The Cardinal Wizards Zone Description Room~
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||||
Builder :
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||||
Zone : 175 Cardinal Wizards
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||||
Began : 2000
|
||||
Player Level : 18-22
|
||||
Rooms : 27
|
||||
Mobs : 13
|
||||
Objects : 14
|
||||
Shops : 1
|
||||
Triggers : 16
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Theme : A wizards castle with riddles.
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||||
Notes : This is not an easy zone. The riddles are very tough and I doubt
|
||||
many people will be able to complete them. So the prize should
|
||||
be worthwhile. I'm sure the word will get out as soon as someone
|
||||
guesses them though.
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Links : 01s, 25w
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~
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175 dj 0
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D5
|
||||
~
|
||||
~
|
||||
0 0 17501
|
||||
S
|
||||
#17501
|
||||
A Gravel Path~
|
||||
The path beneath you is made of loose gravel, and travels both north and
|
||||
east. To the north a large complex is visible, with a tower peaking into the
|
||||
sky to the northwest. To the south lies a granite castle.
|
||||
~
|
||||
175 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 0 17502
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 0 17526
|
||||
S
|
||||
#17502
|
||||
A Dead End~
|
||||
The path halts suddenly here at the base of what at first glance looks like
|
||||
a cliff. But upon closer examination, the cliff is revealed to be part of a
|
||||
wall that extends to the east and west as far as the eye can see.
|
||||
~
|
||||
175 0 0
|
||||
D0
|
||||
Looking closer at the sheer wall before you, it becomes obvious that there
|
||||
is a finely constructed door here, designed to merge seamlessly into the
|
||||
northern wall.
|
||||
~
|
||||
door hidden~
|
||||
2 17500 17503
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 0 17501
|
||||
S
|
||||
#17503
|
||||
The Wizard's Mansion~
|
||||
You are in a richly decorated room, with thick carpet under your feet and
|
||||
tapestries hanging from the walls. To the west lies a staircase, and to the
|
||||
east you can hear the gurgling of water. On the north wall hangs a curious
|
||||
quicksilver mirror.
|
||||
~
|
||||
175 d 0
|
||||
D0
|
||||
The mirror is a grey stone frame the size of a door set against the wall. Within it, a vertical pool of quicksilver ripples gently, held in place by some magical means.
|
||||
~
|
||||
~
|
||||
0 0 17515
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 0 17504
|
||||
D2
|
||||
From this side, the door is clearly visible,
|
||||
but the way the edge of the door merges with
|
||||
the frame suggests that from the other side
|
||||
the door is well hidden.
|
||||
|
||||
~
|
||||
door hidden~
|
||||
2 17500 17502
|
||||
D3
|
||||
To the west lies the base of a staircase.
|
||||
~
|
||||
~
|
||||
0 0 17516
|
||||
E
|
||||
mirror~
|
||||
The mirror is a grey stone frame the size of a door set against the wall.
|
||||
Within it, a vertical pool of quicksilver ripples gently, held in place by some
|
||||
magical means.
|
||||
~
|
||||
S
|
||||
#17504
|
||||
An Indoor River~
|
||||
The carpet here comes to an abrupt halt as some hidden mechanism pumps
|
||||
water into the hallway and sends it flowing to the east, where it quickly
|
||||
becomes rapid and hostile. On the north wall is a large tapestry, which
|
||||
appears suspiciously door-like.
|
||||
~
|
||||
175 d 0
|
||||
D0
|
||||
The brilliant tapestry is a rich and colorful depiction of a violent clash of four armies, each led by it's own Wizardly commander. It is so realistic, it could almost be moving.
|
||||
|
||||
It is also suspiciously door-shaped.
|
||||
|
||||
~
|
||||
tapestry~
|
||||
1 0 17505
|
||||
D1
|
||||
An inexplicable river begins to the east, and continues down the hallway and out of sight.
|
||||
~
|
||||
~
|
||||
0 0 17506
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 0 17503
|
||||
S
|
||||
#17505
|
||||
A Tight Space~
|
||||
You are in a tight space behind a tapestry. It is cramped, cold, dark, and
|
||||
smells of moist, moldy stone. The only thing of intrest is an inscription on
|
||||
the wall.
|
||||
~
|
||||
175 adi 0
|
||||
D2
|
||||
From behind, the tapestry is merly thick cloth.
|
||||
|
||||
~
|
||||
tapestry~
|
||||
1 0 17504
|
||||
S
|
||||
#17506
|
||||
The River Quickens~
|
||||
The absurd indoor river quickens now, and you realise that you cannot hope
|
||||
to make your way back upstream. The brick walls around you become coarse and
|
||||
poorly cut as you move downstream.
|
||||
~
|
||||
175 dg 6
|
||||
D1
|
||||
To the east, the indoor river turns towards the north.
|
||||
~
|
||||
grate grating~
|
||||
0 0 17507
|
||||
S
|
||||
#17507
|
||||
A Bend in the River~
|
||||
Here the river bends, and continues onwards to the north. The walls
|
||||
continue to deteriorate closer towards that of a cavern, and you can see what
|
||||
looks like daylight ahead to the north.
|
||||
~
|
||||
175 d 0
|
||||
D0
|
||||
The river continues on to the north, and you see daylight ahead.
|
||||
~
|
||||
undefined~
|
||||
0 0 17508
|
||||
S
|
||||
#17508
|
||||
The River Continues~
|
||||
The river continues onwards to the north from here, and you can definitely
|
||||
see what looks like the exit of a cave's mouth up ahead. The walls have
|
||||
degenerated into uncut stone.
|
||||
~
|
||||
175 d 6
|
||||
D0
|
||||
To the north lies the exit from the hallway (tunnel?) you are in, and the river turns to the east.
|
||||
~
|
||||
~
|
||||
0 0 17509
|
||||
S
|
||||
#17509
|
||||
A Bend to the East~
|
||||
You leave the cave entrance only to find yourself outside in the wilderness.
|
||||
However, the banks of the river are too steep to climb, and you are forced
|
||||
along a tight bend to the east.
|
||||
~
|
||||
175 0 6
|
||||
D1
|
||||
To the east, the river pours into a lake.
|
||||
~
|
||||
~
|
||||
0 0 17510
|
||||
S
|
||||
#17510
|
||||
Out on the Lake~
|
||||
The river pours into a lake here, and the water stills. To the north lies a
|
||||
shimmering white light, and far to the east you can see a door-sized mirror
|
||||
hovering vertically above the water.
|
||||
~
|
||||
175 0 6
|
||||
D0
|
||||
To the north the flickering white light grows stronger. It seems to be congregating about a point.
|
||||
~
|
||||
~
|
||||
0 0 17511
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 0 17512
|
||||
D3
|
||||
The river flows into the lake to the west.
|
||||
~
|
||||
~
|
||||
0 0 17514
|
||||
S
|
||||
#17511
|
||||
Trilless's Sanctuary.~
|
||||
You are surrounded by a shimmering white light in all directions but down.
|
||||
Beneath you, water laps gently through the void of brightness, and to the south
|
||||
you hear the sounds of a lake. To the west, you can hear the muffled bickering
|
||||
of two guards.
|
||||
~
|
||||
175 0 6
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 0 17510
|
||||
D3
|
||||
To the west, Trilless' Sanctuary glows as brightly as in every other direction. Yet from the west also comes the muffled sounds of voices.
|
||||
~
|
||||
sanctuary door~
|
||||
2 17510 17513
|
||||
S
|
||||
#17512
|
||||
The Mirror on the Lake~
|
||||
To the south rises a large ivory doorframe, carved with ethereal runes and
|
||||
symbols. Within the frame ripples quicksilver, and your warped reflection
|
||||
stares back at you. The mirror could be easily walked through.
|
||||
~
|
||||
175 0 6
|
||||
D2
|
||||
The mirror completely restricts your sight to what may possibly lie beyond.
|
||||
~
|
||||
~
|
||||
0 0 17515
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 0 17510
|
||||
S
|
||||
#17513
|
||||
The Guardian Room~
|
||||
But for the four exits, this room is completly and utterly bare. In each of
|
||||
the four cardinal directions lies a door, and only the northern is even
|
||||
remotely earthly in appearance. The west wall has a carved obsidian doorframe
|
||||
attached, pure blackness inside. The east is the inverse of the first, a
|
||||
carved ivory frame with glowing white light. The south has a grey stone frame,
|
||||
and liquid quicksilver ripples gently on the surface.
|
||||
~
|
||||
175 d 0
|
||||
D1
|
||||
To the east, a doorframe surrounds a flat, flickering window of white light.
|
||||
~
|
||||
sanctuary~
|
||||
2 17510 17511
|
||||
D2
|
||||
Nothing.
|
||||
The mirror completely restricts your sight to what may possibly lie beyond.
|
||||
~
|
||||
~
|
||||
0 0 17503
|
||||
D3
|
||||
A carved obsidian doorframe surrounds a rectangle of pure darkness.
|
||||
|
||||
~
|
||||
darkness~
|
||||
1 0 17522
|
||||
S
|
||||
#17514
|
||||
The Flowing River~
|
||||
The river soon turns out to become to powerful an opponent to battle, and it
|
||||
unceremoniously forces you back to the east.
|
||||
~
|
||||
175 0 6
|
||||
D1
|
||||
The lake opens before you to the east.
|
||||
~
|
||||
~
|
||||
0 0 17510
|
||||
S
|
||||
#17515
|
||||
Inside the Mirror~
|
||||
Nothing but rippling liquid reflection makes up the existence of the world.
|
||||
Beneath your feet, up above, and to either side all you can see is your own
|
||||
reflection, warped into odd contorted shapes.
|
||||
~
|
||||
175 d 0
|
||||
D2
|
||||
To the south, the mirror thins and the faint impression of a room can be seen behind the reflection.
|
||||
~
|
||||
~
|
||||
0 0 17503
|
||||
S
|
||||
#17516
|
||||
The Base of the Stairs~
|
||||
The room around you is rich, luxuriant, and very, very black. A stairwell
|
||||
leads upwards into the level above, and a small sign is attached to the rail.
|
||||
To the east you can see the entrance to the wizards mansion.
|
||||
~
|
||||
175 0 0
|
||||
D1
|
||||
The entrance to the Wizard's Mansion lies to the east.
|
||||
~
|
||||
~
|
||||
0 0 17503
|
||||
D4
|
||||
The stairwell winds upwards above you into a foyer.
|
||||
~
|
||||
~
|
||||
0 0 17517
|
||||
E
|
||||
read sign~
|
||||
My Tower of Evil lies above. All tresspassers will be killed on sight.
|
||||
Turn back now, or face my wrath.
|
||||
|
||||
- Carcophan
|
||||
~
|
||||
S
|
||||
#17517
|
||||
The Foyer of the Tower~
|
||||
You are in a foyer. The floor, walls, and ceiling are black, with the
|
||||
occasional blood red splash of a rug or a tapestry. There is a desk to the west
|
||||
that you could easily fit behind. The stairwell continues up before coming to
|
||||
an abrubt halt at the ceiling.
|
||||
~
|
||||
175 d 0
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 0 17518
|
||||
D4
|
||||
There is a small porthole covering the ascent of the stairwell. On it is written the following words:
|
||||
|
||||
"I am the end of every life,
|
||||
and the beggining of every end.
|
||||
What am I?"
|
||||
|
||||
~
|
||||
porthole~
|
||||
0 0 17519
|
||||
D5
|
||||
~
|
||||
~
|
||||
0 0 17516
|
||||
E
|
||||
ceiling porthole stairwell~
|
||||
There is a small porthole covering the ascent of the stairwell.
|
||||
There is an inscription written on the porthole:
|
||||
|
||||
"I am the end of every life,
|
||||
and the beggining of every end.
|
||||
What am I?"
|
||||
~
|
||||
S
|
||||
T 17502
|
||||
#17518
|
||||
Behind the Desk~
|
||||
The desk is cluttered with papers and records, but nothing is of exceptional
|
||||
notice here.
|
||||
~
|
||||
175 d 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 0 17517
|
||||
S
|
||||
T 17505
|
||||
#17519
|
||||
Outside~
|
||||
The porthole at your feet is surrounded as far as the eye can see by a vast
|
||||
desert in the grips of eternal night. The stars and moon provide enough light
|
||||
to see by. Before you lies a rock carved with what looks like crude poetry.
|
||||
You see no reason to explore the desert. It's absolutely empty as far as the
|
||||
eye can see, and probably further.
|
||||
~
|
||||
175 d 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 0 17519
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 0 17519
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 0 17519
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 0 17519
|
||||
D5
|
||||
The inscription on the porthole reads:
|
||||
|
||||
"This way is now barred to you,
|
||||
You, my friend, cannot come through."
|
||||
|
||||
~
|
||||
porthole~
|
||||
0 0 17517
|
||||
E
|
||||
rock stone poetry~
|
||||
"_____ smother light,
|
||||
Black bleak land,
|
||||
Done with bright,
|
||||
Do in dark,
|
||||
Smother tight,
|
||||
Dark and hide,
|
||||
Foolsie sight,
|
||||
Stay inside,
|
||||
Fear the _____,
|
||||
Call the Dark!
|
||||
Call the Black!
|
||||
Bringsie forth,
|
||||
I call it back!"
|
||||
|
||||
- Trickster
|
||||
~
|
||||
E
|
||||
look porthole~
|
||||
The inscription on the porthole reads:
|
||||
|
||||
"This way is now barred to you,
|
||||
You, my friend, cannot come through."
|
||||
~
|
||||
S
|
||||
T 17506
|
||||
T 17503
|
||||
T 17507
|
||||
#17520
|
||||
The Forge.~
|
||||
This room looks to be an oversized forge. An anvil larger then you are
|
||||
stands in the center of the room, and several huge smithy weapons adorn the
|
||||
walls. The chimeny to the forge looks safe to climb, but a large grate blocks
|
||||
your path upwards.
|
||||
~
|
||||
175 0 0
|
||||
D4
|
||||
The grate is huge, thick and immovable. There is writing here:
|
||||
|
||||
"If this riddle you wish to solve,
|
||||
Five keys you need to find,
|
||||
Look for them all in your forge's anvil,
|
||||
And you will find they be of like kind."
|
||||
|
||||
~
|
||||
grate~
|
||||
0 0 17521
|
||||
E
|
||||
anvil~
|
||||
Upon close inspection you find the following is engraved into the metal:
|
||||
|
||||
"abcdefghijklmnopqrstuvwkyz."
|
||||
~
|
||||
E
|
||||
grate door plaque poetry~
|
||||
The grate is huge, thick and immovable. There is writing here:
|
||||
|
||||
"If this riddle you wish to solve,
|
||||
Five keys you need to find,
|
||||
Look for them all in your forge's anvil,
|
||||
And you will find they be of like kind."
|
||||
~
|
||||
S
|
||||
T 17508
|
||||
#17521
|
||||
The Windy Chimney~
|
||||
By some trick of placement, a gale blows up the chimney from below. The
|
||||
rushing air howls and wails, pulling and pushing at anything not fixed to the
|
||||
wall. Above you is another grate, with a plaque fixed in the center.
|
||||
~
|
||||
175 0 0
|
||||
D5
|
||||
The grate can only open inwards, and if it did so it would crush you. Probably better not to mess with it.
|
||||
|
||||
~
|
||||
grate~
|
||||
0 0 17520
|
||||
E
|
||||
plaque grate riddle poem~
|
||||
Lipless cries,
|
||||
Mouthless mutters,
|
||||
Toothless shrieks,
|
||||
Wingless flutters.
|
||||
~
|
||||
S
|
||||
T 17509
|
||||
T 17510
|
||||
#17522
|
||||
Deeper Within the Darkness~
|
||||
You are surrounded on all sides by deep, black, malign darkness. You can
|
||||
see nothing whatsoever beyond the outer limit of your light's glow. But to the
|
||||
south you can hear an echo, as if there is more space in that direction than in
|
||||
the others.
|
||||
~
|
||||
175 ad 0
|
||||
D1
|
||||
To the east the darkness grows more solid. An echo can be heard far off in this direction.
|
||||
|
||||
~
|
||||
darkness~
|
||||
1 17513 17513
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 0 17523
|
||||
D3
|
||||
~
|
||||
darkness~
|
||||
1 0 17524
|
||||
S
|
||||
T 17512
|
||||
#17523
|
||||
Within the Darkness~
|
||||
You are surrounded on all sides by deep, black, malign darkness. You can
|
||||
see nothing whatsoever beyond the outer limit of your light's glow. But to the
|
||||
north you can hear an echo, as if there is more space in that direction than in
|
||||
the others.
|
||||
~
|
||||
175 ad 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 0 17522
|
||||
S
|
||||
#17524
|
||||
Carcophan's Study~
|
||||
You are standing inside what looks to be a large tent in the middle of a
|
||||
desert. A small fire burns giving off light, and comfortable pillows lie
|
||||
scattered across the ground. There is a desk in one corner, with papers and
|
||||
pens scattered across it.
|
||||
~
|
||||
175 0 0
|
||||
D1
|
||||
~
|
||||
darkness~
|
||||
1 0 17522
|
||||
S
|
||||
#17525
|
||||
Before a Cliff Face~
|
||||
The gravel path continues east and west along the cliff face that towers
|
||||
above you, too steep to climb. It stretches to the east and west just north of
|
||||
the path.
|
||||
~
|
||||
175 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 0 17526
|
||||
S
|
||||
#17526
|
||||
Before a Cliff Face~
|
||||
The gravel path looks out of place at the base of this cliff with an open
|
||||
field to the south. A turn in the path can be seen to the east while the city
|
||||
of Elcardo is visible to the west.
|
||||
~
|
||||
175 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 0 17501
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 0 17525
|
||||
S
|
||||
$~
|
||||
Reference in New Issue
Block a user