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Setting up 3.5.0 as trunk
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lib/world/wld/252.wld
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#25200
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The Start of a Winding Trail~
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The forest clears away and you step through the last row of trees. What
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confronts you is a nightmarish vision of a huge, dark castle built into the wall
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of the cliff. A narrow, winding trail is carved into the cliff, snaking it's
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way up to the entrance to the castle, hundreds of feet above you. You think you
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may see a bit of movement on the road, possibly a person or two up there, but
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from here you cannot be sure. Your choices seem to be quite limited. You can
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either head up the winding trail to the castle or head back into this terrible
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forest, taking your chances with the many monsters which roam the trees.
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~
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252 a 3
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D0
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~
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~
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D1
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~
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~
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D3
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~
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~
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E
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credits~
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Castle of the Vampyre by Kaan for Dibrova
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Part of the Dark and Sinister Forest, also available for download, this is
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a castle molded into a cliff-face with an underarea full of vampyres. The
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upper level holds a smattering of Gypsy caretakers and some rats and bats.
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Some decent eq available as well as some good exp for the high level player.
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Links: 00nw
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~
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S
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#25201
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A Winding Mountain Trail~
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The trail begins it's steep ascent, heading uphill toward the gates of the
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castle. You see no sign of light or life within. Possibly it is just an old
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empty abandoned castle that doesn't warrant a look around. Possibly.
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~
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252 a 3
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D3
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~
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~
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0 0 25200
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D4
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~
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~
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S
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#25202
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A Winding Mountain Trail~
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The trail heads west and uphill toward the castle above. You see a large
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turret rising high above the main entrance, it's rounded walls standing out from
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the rest of the castle. You see that the gates are closed, probably locked.
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As you look up at the menacing castle above you, a shiver runs through your very
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soul. This whole place gives you a very bad feeling.
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~
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252 a 3
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D3
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~
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~
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0 0 25203
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D5
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~
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~
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0 0 25201
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S
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#25203
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A Winding Mountain Trail~
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The trail heads steeply up yet again, always toward the looming castle above.
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You can now see the top of the turret, where bats circle constantly, as if
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watching, guarding for some unseen master.
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~
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252 a 3
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D1
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~
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~
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0 0 25202
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D4
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~
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~
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0 0 25204
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S
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#25204
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A Winding Mountain Trail~
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The trail leads east toward the castle or down into the forest. You are now
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a good ways above the forest, high up on the trail. You see that the entire
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forest is enclosed by the mountains, forming a sort of prison in the form of a
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forest full of horrors. What an awful place you have come to!
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~
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252 a 3
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D1
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~
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~
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0 0 25205
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D5
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~
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~
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0 0 25203
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S
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#25205
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A Winding Mountain Trail~
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The trail heads and west - east toward the hellish castle and west toward the
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nightmarish forest. You are not really left with much a choice.
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~
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252 a 3
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D1
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~
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~
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0 0 25206
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D3
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~
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~
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0 0 25204
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S
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#25206
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A Winding Mountain Trail~
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The road heads steeply up again, curving and heading toward the front gates
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of the castle. You are now extremely high above the forest, looking over the
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tree tops. Not that you can all that far - it's pretty damn dark out there.
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~
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252 a 3
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D3
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~
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~
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0 0 25205
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D4
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~
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~
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0 0 25207
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S
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#25207
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A Winding Mountain Trail~
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The trail continues to climb toward the castle, which is just above you only
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a man's height or so. To the west is the base of a set of wide stone steps
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which lead directly up to the front gates of the castle. The trail also leads
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down from here toward the forest below.
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~
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252 a 3
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D3
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~
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~
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0 0 25208
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D5
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~
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~
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0 0 25206
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S
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#25208
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A Winding Mountain Trail~
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You have come to the top of the trail. A wide set of stone steps, steps
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built into the mountain itself, leads up to the main entrance to this evil
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looking place. The trail heads back east, winding it's way down to the forest
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below.
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~
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252 a 3
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D1
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~
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~
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0 0 25207
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D4
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~
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~
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0 0 25209
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S
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#25209
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The Castle Gates~
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You stand before the gates to the castle, a set of huge, iron bound, oak
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doors which look strong enough to hold back an entire army. A set of wide stone
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steps lead down toward the trail which takes you down into the forest.
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~
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252 0 0
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D0
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~
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gate~
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1 0 25210
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D5
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~
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~
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0 0 25208
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S
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#25210
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Echoing Hallway~
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This wide, cobwebby, stone corridor runs north toward a large stone stairway
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way ahead. Your footsteps ring loudly, every step you take making you jump just
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a bit, so loud that it almost seems like you hear someone following behind you,
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someone who stops when you stop and walks when you walk, but looking around, you
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realize that you are just being foolish. The exit to this terrible, dead castle
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lies south.
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~
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252 ad 0
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D0
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~
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~
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0 0 25211
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D2
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~
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gate~
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1 0 25209
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S
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#25211
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Echoing Hallway~
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This castle radiates a strange presence, a feeling of ancient hatred, old
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grudges long since forgotten through the centuries. All around you, signs of
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disuse are apparent, yet you get the feeling that this place is most definately
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inhabited. The cobwebs which are strung through almost every archway, the dust
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on the floor, and the way all of the furnishings seem to have fallen into
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complete disrepair should give an impression of abandonment, however it seems
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just the opposite. High archways lead both east and west into large rooms, the
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hall continues north and south.
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~
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252 0 0
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D0
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~
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~
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D1
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~
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~
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D2
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~
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0 0 25210
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D3
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~
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~
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0 0 25218
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S
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#25212
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Echoing Hallway~
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This long, gothic hallway runs north and south through the center of this
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wicked place. The ceiling, domed and sculptured rises high above you head,
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nearly out of sight. A small oak door lies off to you east, and wide archway
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opens to the west.
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~
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252 0 0
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D0
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~
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~
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0 0 25213
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D1
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~
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door~
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1 0 25224
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D2
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~
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~
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0 0 25211
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D3
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~
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~
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0 0 25220
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S
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#25213
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Echoing Hallway~
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Just north of you is the start to a set of stone stairs leading up in the
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castle's heights. This must be the way to the turret you saw from the outside.
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East of you, a small hallway with a low ceiling runs into darkness. Looking in
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that direction gives you the chills, although for what reason, you have no idea.
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The hallway runs north to the stairs or south toward the entrance (or exit) to
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the castle.
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~
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252 d 0
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D0
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~
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~
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0 0 25214
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D1
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~
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~
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0 0 25215
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D2
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~
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~
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0 0 25212
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S
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#25214
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Base of Stairway~
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The stairway spirals upward, twisting out of sight and into darkness. You
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listen for any sounds that may come from the upper reaches, but all seems quiet
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for now. You may head up or go back south toward the Castle Gates.
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~
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252 d 0
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D2
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~
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~
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0 0 25213
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D4
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~
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~
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0 0 25238
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S
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#25215
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A Side Hallway~
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This small, cramped passageway leads east to what appears to be a dead end.
|
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There really is only room enough for one person to squeeze through the passage,
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and the feeling you had earlier is only intensifying as you head deeper into
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this passage. Might it not be best to head back west?
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~
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252 di 0
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D1
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~
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~
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0 0 25216
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D3
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~
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~
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0 0 25213
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S
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#25216
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A Side Hallway~
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You have reached the end of this small hallway. There is no apparent exit in
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any direction except back west, the way you came. There is just enough room
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here for you to turn around.
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~
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252 di 0
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D2
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~
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door~
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1 0 25221
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D3
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~
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~
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0 0 25215
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S
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#25217
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Vaulted Chamber~
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This strangely empty room holds an assortment of very old, uncomfortable and
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unused looking furniture. The walls, painted in what were obviously once
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bright, lifelike colors are now covered in such a layer of dust that it is hard
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to tell exactly what the paintings were of. It looks as if this room may have
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been used for entertaining guests at one time, in the castle's prime, but now it
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is like all the other sections of this place - dead and lifeless.
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~
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252 d 0
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D3
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~
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~
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0 0 25211
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S
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#25218
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Feasting Chamber~
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This room gives you such a terrible feeling, a feeling of intense horror,
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that you nearly lose your stomach simply by entering. The atrocities that must
|
||||
have been commited in this room, the awful horrors that must have been visited
|
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upon countless victims, all of these feeling soak into your soul, the feelings
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||||
received from the very walls of the room. A large stone table, large enough to
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seat a dozen people, is centered on the floor, webbed silver candlesticks still
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with wax in them, rest in the center of the table. A balcony leads off to the
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south, the door to this balcony wide open. The only other exit out of here is
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to the east.
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~
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252 d 0
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D1
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~
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~
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0 0 25211
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D2
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~
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~
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0 0 25219
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S
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#25219
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Balcony~
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The balcony is roughly twenty feet wide, the floor extending roughly ten feet
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out into the open air. The forest below you, still dark and mysterious as when
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you were in the thick of it, seems to waver and fade in and out of focus with
|
||||
the faint mist that clings to the treetops. There are no chairs or any other
|
||||
types of furniture here, only a wide open stretch of stone flooring. You may
|
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exit back into the Feasting Chamber, just north of here.
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~
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252 d 0
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D0
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~
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~
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0 0 25218
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S
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#25220
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Empty Chamber~
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This large room's function remains unknown to you. It is completely empty,
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devoid of furnishings, decoration, or adornments of any kind. The walls have
|
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the same ancient paintings which seem to be the same in every part of this
|
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castle, but other than those old, faded scrawlings, there is nothing here. The
|
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exit lies east.
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~
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252 ad 0
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D1
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~
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~
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0 0 25212
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S
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#25221
|
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Top of Stairway~
|
||||
You stand at the top of a flight of wide stairs. There is no railing along
|
||||
the stairs the entire distance, however the stairs do follow along a wall to one
|
||||
side. The other side of the stairs opens into an enormous room which is
|
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littered with closed coffins, all lined in perfect order. The north wall of the
|
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chamber rises three stories, strange, small niches built into the wall. Those
|
||||
niches look a great deal like burial vaults. Maybe it would be a good idea to
|
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leave this room.
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~
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252 ad 0
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D0
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~
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door~
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1 0 25216
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D5
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~
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~
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0 0 25222
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S
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#25222
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Wide Stone Stairway~
|
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The stairs head down toward the huge room below, the room filled with
|
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coffins. There does not seem to anyone in the room, at least no one that you
|
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can see. That does not, however, mean that there is not anyone there.
|
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~
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252 ad 0
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D4
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~
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~
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0 0 25221
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D5
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~
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~
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0 0 25223
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S
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#25223
|
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Wide Stone Stairway~
|
||||
These stairs continue down just a little further, into the room below which
|
||||
seems to be some sort of burial vault or something. You get a very ominous
|
||||
feeling standing so close all those coffins. Very ominous indeed.
|
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~
|
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252 ad 0
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D4
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~
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~
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0 0 25222
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D5
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~
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~
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0 0 25227
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S
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#25224
|
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Dark Stairwell~
|
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A dark, wet, narrow flight of stairs runs down into darkness. There is a
|
||||
sense of desperation about this section of the castle, a sense of lingering but
|
||||
desperate hope. Shining your light down the steps only confirms that they go
|
||||
downward farther than you can see and it is dark down there.
|
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~
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252 ad 0
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D3
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~
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door~
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1 0 25212
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D5
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~
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~
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0 0 25234
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S
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#25225
|
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Vault~
|
||||
The coffins surround on all sides but the north side, where the wall filled
|
||||
with the crypts rises up toward the ceiling. This definately not the sort of
|
||||
room you would want to hang around in for too long, not for any reason.
|
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~
|
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252 ad 0
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D1
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~
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~
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0 0 25226
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D2
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~
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~
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0 0 25227
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S
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#25226
|
||||
Vault~
|
||||
The wall filled with the dark niches rises right next to you up to the
|
||||
ceiling, the higher reaches all obscured in shadows. You can't shake the
|
||||
feeling of being watched, no matter where in the room you stand. Strangely, it
|
||||
doesn't seem to come from the coffins which surround, but another, less obvious
|
||||
source.
|
||||
~
|
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252 ad 0
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D2
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~
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~
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0 0 25228
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D3
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~
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~
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0 0 25225
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S
|
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#25227
|
||||
Vault~
|
||||
The coffins rest all around you, their very presence making it so that you
|
||||
feel the need to hold your breath in this room. The north wall, full of the
|
||||
burial niches all the way to top, seems to stare at you malevolently, as if
|
||||
watching your every move, waiting for the right moment. A small passage leads
|
||||
south off the southeast corner of the room. A long, wide stairway leads up to a
|
||||
large oak door.
|
||||
~
|
||||
252 ad 0
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D0
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~
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~
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0 0 25225
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D1
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~
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~
|
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0 0 25228
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||||
D2
|
||||
~
|
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~
|
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0 0 25229
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D4
|
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~
|
||||
~
|
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0 0 25223
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S
|
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#25228
|
||||
Vault~
|
||||
The vault seems almost too quiet, even for the fact that it is indeed a
|
||||
vault. The small, dark passageway seems to beckon you, it being south of your
|
||||
current locale. You think you may even see a flicker of light coming from the
|
||||
inner reaches of that passage.
|
||||
~
|
||||
252 ad 0
|
||||
D0
|
||||
~
|
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~
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0 0 25226
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D2
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~
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~
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0 0 25230
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D3
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||||
~
|
||||
~
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||||
0 0 25227
|
||||
S
|
||||
#25229
|
||||
Vault~
|
||||
This huge burial vault does not give you the easy feeling you have been
|
||||
hoping to find ever since you entered the forests below this castle. The
|
||||
scattered coffins, the oppressing darkness only lend to the feeling that you
|
||||
have to get out of this place as soon as is possible, sooner even.
|
||||
~
|
||||
252 ad 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 0 25227
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 0 25230
|
||||
S
|
||||
#25230
|
||||
Vault~
|
||||
The small passageway leads south from here, and there is indeed a light of
|
||||
some sort flickering in that passage. The burial vault you stand in is opened
|
||||
up in full view now, and it is an impressive sight to beheld. The huge wall,
|
||||
dotted with niches the entire length up, must be at least three stories in
|
||||
height, possibly more, and the number of coffins which dot the floor number way
|
||||
over twenty. It really makes you wonder why you ever felt a need to enter this
|
||||
room.
|
||||
~
|
||||
252 ad 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 0 25228
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 0 25231
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 0 25229
|
||||
S
|
||||
#25231
|
||||
Candle Lit Chamber~
|
||||
This small chamber holds nothing more than a few candles which burn in small
|
||||
iron wall sconces. This room is a joiner room to another, much larger room just
|
||||
south from here. The vault is to the north.
|
||||
~
|
||||
252 d 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 0 25230
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 0 25232
|
||||
S
|
||||
#25232
|
||||
The Lord's Chamber~
|
||||
This room is blacker than the blackest pitch, blacker than the blackest
|
||||
night. An ornate coffin lies against the east wall, raised up on a pedestal.
|
||||
A large throne-like chair rests against the south wall, velvet upholstered and
|
||||
ancient by the look. Next to it is a small table, which might be used to hold
|
||||
drinks or other such trifles. Other than that, there appears to be no other
|
||||
objects in this room. The exit lies north through the small passage and back
|
||||
into the Vault.
|
||||
~
|
||||
252 ad 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 0 25231
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 0 25233
|
||||
S
|
||||
#25233
|
||||
The Lord's Coffin~
|
||||
This plush velvet upholstered coffin sports a very fine looking pillow and
|
||||
headrest. It looks as if the Lord most probably sleeps very well here.
|
||||
~
|
||||
252 ad 0
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 0 25232
|
||||
S
|
||||
#25234
|
||||
Narrow Stair Passage~
|
||||
This narrow, stone and mortar passageway leads down a short distance further
|
||||
into a hallway. You can hear the sound of dripping water and the walls seem
|
||||
moist to the touch. This definately does not seem like one of the more
|
||||
luxurious sections of the castle.
|
||||
~
|
||||
252 ad 0
|
||||
D4
|
||||
~
|
||||
~
|
||||
0 0 25224
|
||||
D5
|
||||
~
|
||||
~
|
||||
0 0 25235
|
||||
S
|
||||
#25235
|
||||
Dark Dripping Hallway~
|
||||
This narrow hallway smells of mold and mildew. There seems to be an end to
|
||||
the hallway just south of here. There is a heavy iron bound door at the hall's
|
||||
end.
|
||||
~
|
||||
252 ad 0
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 0 25236
|
||||
D4
|
||||
~
|
||||
~
|
||||
0 0 25234
|
||||
S
|
||||
#25236
|
||||
Dark Dripping Hallway~
|
||||
You stand before a large wooden door bound in iron straps. You can hear no
|
||||
sounds beyond the door, however that does not necessarily mean that there is
|
||||
nothing there. The nasty, wet hallway runs north to the set of stairs and up
|
||||
and out of this awful part of the castle.
|
||||
~
|
||||
252 ad 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 0 25235
|
||||
D2
|
||||
~
|
||||
door~
|
||||
1 0 25237
|
||||
S
|
||||
#25237
|
||||
Holding Cell~
|
||||
This cold, dank, hard stoned cell must have been quite a torture chamber in
|
||||
it's day. The old rusty chains hanging from the wall and the iron maiden which
|
||||
rests dead center give you all the indication you need to confirm that fact.
|
||||
You run your fingers along the smooth wood of the iron maiden, marvelling at how
|
||||
well kept and clean it is. Well kept and clean? This stuff is still being
|
||||
used!
|
||||
~
|
||||
252 ad 0
|
||||
D0
|
||||
~
|
||||
door~
|
||||
1 0 25236
|
||||
S
|
||||
#25238
|
||||
Winding Stairs~
|
||||
The stairs wind around and around up toward the turret. The stone walls on
|
||||
either side serve as your railings.
|
||||
~
|
||||
252 ad 0
|
||||
D4
|
||||
~
|
||||
~
|
||||
0 0 25239
|
||||
D5
|
||||
~
|
||||
~
|
||||
0 0 25214
|
||||
S
|
||||
#25239
|
||||
Winding Stairs~
|
||||
The stairs wind around and around up toward the turret. The stone walls on
|
||||
either side serve as your railings.
|
||||
~
|
||||
252 ad 0
|
||||
D4
|
||||
~
|
||||
~
|
||||
0 0 25240
|
||||
D5
|
||||
~
|
||||
~
|
||||
0 0 25238
|
||||
S
|
||||
#25240
|
||||
Winding Stairs~
|
||||
The stairs wind around and around up toward the turret. The stone walls on
|
||||
either side serve as your railings.
|
||||
~
|
||||
252 ad 0
|
||||
D4
|
||||
~
|
||||
~
|
||||
0 0 25241
|
||||
D5
|
||||
~
|
||||
~
|
||||
0 0 25239
|
||||
S
|
||||
#25241
|
||||
Turret~
|
||||
This round faced turret provides a spectacular view of the forest and the
|
||||
surrounding cliff. You look longingly to the southwest where you can see the
|
||||
Western Road crossing the walkway, way up high above all of this terrible
|
||||
darkness and death. As you stand here surveying the forest below, a strange
|
||||
feeling of power comes over you. You feel as if the entire forest below you
|
||||
were at your fingertips, all there and waiting for your bidding. You shake your
|
||||
head and get a more grip on yourself. You come back to the current situation
|
||||
you are in and reality. The fantasy was much better.
|
||||
~
|
||||
252 ad 0
|
||||
D5
|
||||
~
|
||||
~
|
||||
0 0 25240
|
||||
S
|
||||
$~
|
||||
Reference in New Issue
Block a user