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Setting up 3.5.0 as trunk
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lib/world/wld/255.wld
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lib/world/wld/255.wld
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#25500
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Old Sailor's Home~
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You enter into a small cavern about ten by ten in diameter. The flickering
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light you noticed earlier comes from a campfire in the center of the floor.
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Crude furniture made from driftwood and rocks lies strewn about, and some
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raggety clothing hangs on a peg of wood jammed into a crack in the stone wall.
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~
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255 di 0
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D3
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~
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~
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0 0 25531
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E
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credits~
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*Shipwreck
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*Written for Dibrova by Kaan
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This is a subterranean ship stuck in cave-in with a bunch of aggro pirate
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ghosts who are also invisible. Some decent eq for the mid-level player as
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well as some good experience. Connects to Beach and Lighthouse area, also
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available for download.
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Zone 255 is linked to the following zones:
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265 Beach & Lighthouse at 25507 (up ) ---> 26506
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265 Beach & Lighthouse at 25531 (west ) ---> 26502
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~
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S
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#25501
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Skeleton Room~
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This room looks to have been used as a sort of holding cell for crew members
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who commited crimes or for unwanted stowaways. A pile of human bones sits in a
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corner, being the only thing in the room except, of course, for the ever
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lingering stale smell of death.
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~
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255 ad 0
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D4
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~
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~
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0 0 25514
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E
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bones pile~
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They look like any other pile of bones you've looked through.
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~
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S
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#25507
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On a Rope Ladder~
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You begin climbing down the rope ladder. Below you, there is a mist
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obscuring all except a foot or so below you. In fact, you can barely see your
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feet as they descend. The air around seems to much more damp than the air
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above, near the sea. You can hear a creaking noise, a noise made up of many
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different pitches, all blended into one, like a hundred grannies rocking in old
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chairs all at once.
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~
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255 di 0
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D4
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~
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~
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0 0 26506
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D5
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~
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~
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0 -1 25508
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S
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#25508
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Out of the Mists~
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As you descend farther down the ladder, the mists begin to part, and what you
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see below you takes your breath away. You find yourself in an immense cavern,
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the floor of which is all sea water. Floating on the sea floor of this cavern,
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directly below you, and from the looks of it, entombed here forever, is a huge
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saling vessel. The rope you are on drops you onto the crow's nest of the main
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mast of this ship. You see no movement on deck, not that you expected to, as it
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looks as if this ship has been here for many decades, possibly even centuries.
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~
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255 di 0
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D4
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~
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~
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0 -1 25507
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D5
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~
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~
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0 -1 25509
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S
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#25509
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Crow's Nest - Main Mast~
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You stand on a small round platform which encircles the top of the main mast.
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A set of small iron rungs lead down the mast to the deck at midships. Rigging
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surrounds you on all sides, but none of it looks too stable. The rope ladder
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ascends up through the mists.
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~
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255 0 5
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D4
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~
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~
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0 -1 25508
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D5
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~
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~
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0 -1 25510
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S
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#25510
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Gangway - Midships~
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You stand in the center of this once-mighty vessel, gently rocking with the
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water beneath. You can hear no sound but that of the ship creaking beneath you,
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the crew that ran this proud ship must have long since deserted it or died
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trying to get it out of this cavern. The gangway runs north to south the length
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of the ship. The gunwales lies east and west of you.
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~
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255 0 5
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D0
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~
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~
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0 -1 25511
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D1
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~
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~
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0 -1 25519
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D2
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~
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~
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0 -1 25515
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D3
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~
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~
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0 -1 25518
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D4
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You look up the rungs in the mast into a deep, inpenetrable mist.
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~
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~
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0 0 25509
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S
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#25511
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Gangway~
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Your footsteps echo hollowly on the old planking, giving you a sense of
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danger impending. A hatch in the floor here gives you access to the lower deck.
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~
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255 0 5
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D0
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~
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~
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0 -1 25512
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D2
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~
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~
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0 -1 25510
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D5
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~
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~
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0 -1 25520
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E
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hatch~
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The hatch has a handle set into it. It does not appear to be locked.
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~
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S
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#25512
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Gangway at Foremast~
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The foremast raises from the deck here, rotted rigging still attached to
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tattered sails. The ganway continues on north and south of you.
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~
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255 i 0
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D0
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~
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~
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0 -1 25513
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D2
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~
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~
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0 -1 25511
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S
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#25513
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Forecastle~
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You stand near the front most section of the ship, with the cavern wall
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staring you right in the face. You can now see how the ship got trapped in this
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cavern. It looks as if at one time this was a small cove with deep enough
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waters to harbor a ship. The northern wall, now a tremendous pile of rubble,
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must have come down, sealing the ship in.
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~
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255 di 0
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D0
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~
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~
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0 -1 25514
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D2
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~
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~
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0 -1 25512
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S
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#25514
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Bow~
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You stand at the very front of the ship. There is a small square hole
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leading down from here or you may head south along the gangway.
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~
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255 di 0
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D2
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~
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~
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0 -1 25513
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D5
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~
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~
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0 0 25501
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S
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#25515
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Poopdeck~
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You stand on the poop deck, the main section of the upper deck, where most of
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the sailing must have been done when this craft was seaworthy.
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~
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255 di 0
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D0
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~
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~
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0 -1 25510
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D2
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~
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~
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0 -1 25516
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S
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#25516
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At the Wheel~
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Here the huge wheel of the ship still rests in place, not a scratch or nick
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on it. A compass sits in its stand here as well, also still in fine condition.
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You may head north along the gangway or south to the stern.
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~
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255 di 0
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D0
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~
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~
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0 -1 25515
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D2
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~
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~
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0 -1 25517
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S
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#25517
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Stern~
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You stand at the back of the ship, which butts up against the cavern wall.
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The floors here still seem to be free of any litter or debris, strange for a
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ship that appears to have been stuck in one place for so long.
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~
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255 di 0
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D0
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~
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~
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0 -1 25516
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S
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#25518
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Port Gunwale~
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The sides of the ship are roughly 3 ft in height.
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~
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255 d 0
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D1
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~
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~
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0 -1 25510
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S
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#25519
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Starboard Gunwale~
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The sides of the ship are roughly 3 ft in height.
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~
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255 0 0
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D3
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~
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~
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0 -1 25510
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S
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#25520
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In a Corridor - Lower Deck~
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You stand in a small, cramped corridor which runs north to south. You notice
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doors spaced at intervals in front and behind you, but none next to you. Doors
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stand closed at the end of the hall at both ends.
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~
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255 ad 0
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D0
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~
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~
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0 -1 25521
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D2
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~
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~
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0 -1 25523
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D4
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~
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~
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0 -1 25511
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S
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#25521
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In a Corridor - Lower Deck~
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The corridor ends just north of you at a door. Doors flank you on both east
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and west sides.
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~
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255 ad 0
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D0
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~
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~
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0 -1 25522
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D1
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~
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door~
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1 0 25529
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D2
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~
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~
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0 -1 25520
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D3
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~
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door~
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1 0 25530
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S
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#25522
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North End of Corridor~
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You stand in front of a closed door at the north end of the corridor. No
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markings or signs adorn the door, so it could lead anywhere.
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~
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255 ad 0
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D0
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door
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~
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door~
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1 -1 25526
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D2
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~
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~
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0 -1 25521
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S
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#25523
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In a Corridor - Lower Deck~
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The corridor runs south and north from here, ending just south of you in a
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closed door. Doors flank either side of you, east and west, or you may go back
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north.
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~
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255 ad 0
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D0
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~
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~
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0 -1 25520
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D1
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~
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~
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1 -1 25528
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D2
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~
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~
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0 -1 25524
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D3
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~
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~
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1 -1 25527
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S
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#25524
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South End of Corridor~
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You stand at the southern end of the corridor in front of a large oak door.
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You may go back north or try the door.
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~
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255 ad 0
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D0
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~
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~
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0 -1 25523
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D2
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The door seems to be solid and sturdy, despite the effects of time and decay.
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~
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door~
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1 -1 25525
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S
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#25525
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Captain's Quarters~
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This is easily the biggest single room on the whole lower deck of the ship,
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not that that is saying too much. A large, quite comfortable looking bed rests
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against one wall, a desk, nailed to the floor, sits at another end with a stool
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similarly attached to floor.
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~
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255 ad 0
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D0
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~
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door~
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1 -1 25524
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S
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#25526
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Bunk Room~
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This room is where the majority of the crew must have slept. Bunks built
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into the walls of this room make small alcoves for each sailor. The cushions in
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each have long since rotted into decay, and even the wood which fashioned these
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walls looks now so rotted as not to be able hold any one man's weight.
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~
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255 ad 0
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D2
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~
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door~
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1 -1 25522
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S
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#25527
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Galley and Mess Room~
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All food for the ship was prepared and eaten in this room. A small but
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servicable kitchen is set up at one end of the room, while a long table which
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benches lining either side is set up at the other side.
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~
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255 ad 0
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D1
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~
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~
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1 -1 25523
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S
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#25528
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The Latrine~
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This room, although unused for who knows how long, still smells the same as
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it must have when in operation. A small, dirty basin sits in the center of the
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room, awaiting use, seeming almost to smile at you, daring you to use it.
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~
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255 ad 0
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D3
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~
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~
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1 -1 25523
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S
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#25529
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Rowing Room - Starboard Side~
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This long room houses a set of rotted wooden benches, all deluxe with rotted
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oars to match. What a joy it must have been to be down here when there was no
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wind!
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~
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255 ad 0
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D3
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~
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~
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1 -1 25521
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S
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#25530
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Rowing Room - Port Side~
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This room houses a set of rotted wooden benches complete with rotted oars
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resting on each. You can smell the sweat still in the air from the men who must
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have worked their heart and soul to keep this vessel moving in calm waters.
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~
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255 ad 0
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D1
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~
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~
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1 -1 25521
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S
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#25531
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Cave Entrance~
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You stand at the entrance to a cave half way down the cliff face. You see a
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flickering light inside which could be a campfire, could be a lantern. It also
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could be a cook fire - a cook fire to cook you!
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~
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255 i 5
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D1
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~
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~
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0 0 25500
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D3
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~
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~
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0 0 26502
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S
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$~
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Reference in New Issue
Block a user