mirror of
https://github.com/tbamud/tbamud.git
synced 2026-02-23 12:01:45 +01:00
Setting up 3.5.0 as trunk
This commit is contained in:
476
lib/world/wld/28.wld
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lib/world/wld/28.wld
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#2800
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Entrance to Mudschool:~
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To enter mudschool, type <n> followed by ENTER or RETURN.
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You would just type ----> n <--- and then ENTER...
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To go back to the Capital, go through the portal to your east.
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~
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28 cdef 0
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D0
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This obviously is the grand entrace to Mudschool.
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A sign over the entrace says:
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'Only for newbies'
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~
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~
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0 0 2801
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D1
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A portal is giving of small crackling noises,
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Through it you see the inner chamber of the
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temple in the Capital.
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~
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portal~
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0 0 -1
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E
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credits info~
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Welcor
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~
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S
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#2801
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Mudschool 1st Lesson: Finding your way around.~
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In this context <xxx> means, type xxx and then ENTER or RETURN.
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As you might already have noticed, you move around in the world by
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going <east>, <west>, <north>, <south>, <up> or <down>.
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All of these can, like most mud commands, be abbreviated to one
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letter : <e>,<w>,<n>,<s>,<u> and <d>.
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Throughout this tutorial, you'll be told which direction to continue.
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If at any point this text should scroll off your screen,
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type <look> or <l>, to redisplay it. Try this now.
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Many questions can also be helped by the command <help xxx>, where xxx
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is the command you are in doubt about.
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Now, go <east> (<e> for short).
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~
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28 cdef 0
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D1
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~
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~
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0 0 2802
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D2
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~
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~
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0 0 2800
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S
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#2802
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Mudschool 2nd Lesson: Finders Keepers~
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Under this text, you should see a line much like the following:
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A purse has been dropped on the floor here.
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To pick up an item, like this pouch, type <get purse>.
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The purse is now no longer on the floor - check that with <look>
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- but in your <inventory> (<i> for short). This is where every item you
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pick up will be. Once carried, several options are available to you;
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To peek inside the purse, type <look in purse> or <examine purse>.
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And to get the coins out of the purse, <get all purse> or
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<get coins purse> will do the trick.
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Having done that, go <north>
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~
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28 cdef 0
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D0
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~
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~
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0 0 2803
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D3
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~
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~
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0 0 2801
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S
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#2803
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Mudschool 3rd Lesson: Money talks.~
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You know now, you're carrying a purse with a few coins about. It is
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time to spend some. In this room you're not alone anymore; a shopkeeper
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has set up his booth, ready to trade with you.
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To see what he has for sale, type <list>
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To buy stuff, type <buy xxx>, where xxx is the thing you want to buy.
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For now, <buy whip>, <buy cloak> and <buy canteen>.
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And you won't need the purse again, so <value purse> to see what the
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shopkeeper will give you for it. If the price is right, <sell purse>.
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Then, proceed east.
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~
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28 cdeh 0
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D1
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~
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~
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0 0 2804
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D2
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~
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~
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0 0 2802
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S
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#2804
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Mudschool 4th Lesson: How to not go through life naked!~
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If you check your inventory, you can see that your have two cloaks,
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a whip and a canteen.
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To start using your stuff, you need to <wear> it. The command <wear all> will
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make you attempt to <wear> all you're carrying.
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For now, type <wear cloak> twice to wear the cloaks.
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The command <equipment> (<eq> for short) will show you what you are
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currently using. It is not possible to have more then one item equipped
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in one 'slot' at any one time - except the neck, where there actually are
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two slots. This is why you can wear both cloaks.
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To take the cloaks off again, you must use the <remove> command -
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<remove cloak>
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To use a weapon, you must <wield> it. Try <wield whip> and see
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your <equipment>.
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Then go north.
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~
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28 cdefh 0
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D0
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~
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~
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0 0 2805
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D3
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~
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~
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0 0 2803
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S
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#2805
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Mudschool 5th Lesson: Preparing for battle.~
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Now you're wearing just a little armor (the cloak) and a weapon (the whip),
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and you are almost ready to fight your first battle. In the next room there
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is a small monster, asleep and very easy to kill.
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You should go east, then <consider piglet>.
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The game will then inform you about how strong you are compared to the piglet.
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This first monster is so small, you should have no problems killing it.
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Just type <kill piglet> to start fighting it.
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You can go east now.
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~
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28 cdef 0
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D1
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~
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~
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0 0 2806
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D2
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~
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~
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0 0 2804
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S
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#2806
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Mudschool 6th Lesson: The end of poor piglet.~
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First type <consider piglet>, then <kill piglet> to start fighting
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the piglet. If it is not here, wait a couple of minutes, then <look> to
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see if it has come back.
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After you kill the piglet, you might want to see if it was carrying
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anything. To do this type <examine corpse>. You'll find a couple of
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porkchops in the corpse. To pick them up, type <get all corpse>.
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When you are sure you have all you need from the corpse you may choose
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to <sacrifice corpse> for a reward if you are lucky.
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Then go <north>
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~
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28 cdf 0
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D0
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~
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~
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0 0 2807
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D3
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~
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~
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0 0 2805
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S
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#2807
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Mudschool 7th Lesson: Lunch break.~
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So.. You might be getting hungry and thirsty by now. Luckily the piglet
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had some pork chops for you, and you've bought a canteen full of water.
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To drink the water : <drink canteen>
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To eat the pork chops : <eat pork>
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You might want to repeat one or both of these commands, until you're
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full. This can easily be done with the <!> command, which will repeat
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the last typed command. Thus, to eat two pork chops :
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type <eat pork> <!>
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Lunch break over, time to go to class. See the teacher to the east.
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~
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28 cdef 0
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D1
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~
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~
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0 0 2808
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D2
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~
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~
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0 0 2806
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S
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#2808
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Mudschool 8th Lesson: Classes !? - Why?~
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Until now, the path has been the same for all classes. All have been
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through the same texts, had to deal with the same monster. Here however,
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The paths seperate. A bunch of signs have been set up on the wall here.
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A teacher stands in front of them, and will teach you your classes' special
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abilities.
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The signs have large Titles: WARRIOR, MAGE, THIEF and CLERIC.
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To read a sign type <look xxx> where xxx is one of the above.
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When you are done here, go north.
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~
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28 cdef 0
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D0
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~
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~
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0 0 2809
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D3
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~
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~
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0 0 2807
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E
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cleric~
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You may choose to learn two spells :
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'armor' which will protect yourself or others.
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'cure light' which will cure a small amount of hitpoints.
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To get better at any one of these, type
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<practice armor>
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or
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<practice cure light>
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to use the spells later, type
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<cast 'armor' xxx> and <cast 'cure light' xxx>
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where xxx is the name of your target.
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~
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E
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thief~
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The only skill you can learn on this low level is backstab.
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A backstab is, as the name suggests, a way of getting behind
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your enemy, and stab him/her/it in the back.
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To get better at this, type <practice backstab>
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If you just want to see what you can learn, type <practice>
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Later, you can use the skill by typing <backstab> instead
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of <kill> to initiate combat. Note, though that you need
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to use a pointed weapon to be able to backstab.
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~
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E
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mage magic user~
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The only spell you can learn on this low level is a 'magic missile',
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which will do a little damage to your enemy - if you have mana to cast it.
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To get better at this, type <practice magic>
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If you just want to see what you can learn, type <practice>.
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Later, you can use the skill in combat by typing
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<cast 'magic missile' xxx>.
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~
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E
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warrior~
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The only skill you can learn on this low level is a kick,
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which will do a little damage to your enemy - if you hit.
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To get better at this, type <practice kick>
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If you just want to see what you can learn, type <practice>.
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Later, you can use the skill in combat by typing <kick>.
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~
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S
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#2809
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Mudschool 9th Lesson: Who Am I - really ?~
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To get some statistics on yourself type <score>.
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You will then get an overview of your current condition:
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Your age is in the first line.
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The display of hitpoints, mana and move shows you how much you have
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right now, and your current maximum in the ()'s.
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Your AC is next. It is best if it's low, as monsters hit you less often then.
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After that is your alignment. 1000 being pure good, -1000 being pure evil.
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Next is your experience and gold followed by how long you have been playing.
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Lastly you are informed of your level and current position.
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Now continue north.
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~
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28 cdf 0
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D0
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~
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~
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0 0 2810
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D2
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~
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~
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0 0 2808
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S
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#2810
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Mudschool 10th Lesson: Shortcuts~
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To avoid typing <score> all the time, the game has a small shortcut:
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By now you will have noticed the > that keeps appearing every time, you enter
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a command. This is your prompt, and it can be set to display various
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characteristics of your character. Right now type <prompt all>.
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A line looking something like this will appear as your prompt:
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12H 8M 31V >
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The numbers are the same as the ones in <score>. Current hitpoints (H), mana
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(M), and move (V).
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Remember: All commands can be abbreviated, to some extend.
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Example : <pr all> will work just as good as <prompt all>
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Now move east for some basic manouvres.
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~
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28 cdef 0
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D1
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~
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~
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0 0 2811
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D2
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~
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~
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0 0 2809
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S
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#2811
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Mudschool 11th Lesson : Doors - a menace to free movement.~
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In this room a door blocks your way east.
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To get past it you'll have to <open door>.
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If for any reason you'd wish to stop others from doing the same,
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the command <close door> will do the trick. If you happen to carry
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the right key, you may also <lock door> and <unlock door>.
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Thieves may also try to unlock a locked door by <pick>ing it,
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if they know the skill.
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Right now, <open door> and proceed east.
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~
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28 0 0
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D1
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A common door is here.
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~
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door~
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1 0 2812
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D3
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~
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~
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0 0 2810
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S
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#2812
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Mudschool 12th Lesson : Socialising~
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The world might seem a little boring if you don't know how to communicate.
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You may <say> things, so others in the same room as you can hear you. Try
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<say Hello>
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Others in the room would see the results as
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Yourname says, 'Hello'
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Another important command is <tell>. It is used like this:
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<tell xxx yyy>, where xxx is the person you'd like to talk to, and
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yyy is what you have to say.
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Later on, you can use commands like gossip, yell, holler and shout, to
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communicate with everybody on the mud, in your local area, and so forth.
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More info on those by typing <help subject>.
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You're almost done with Mudschool, just hurry south.
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~
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28 0 0
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D2
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~
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~
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0 0 2814
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D3
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A common door is here.
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~
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door~
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1 0 2811
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S
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#2813
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Mudschool 14th Lesson : What NOT to do :)~
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To get an overview of the do's and dont's, type <policy>. These are a few
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rules, which must be abided by for you to be allowed to stay.
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We try to keep them short and to the point.
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The last command you'll learn is <recall>. This will transport you
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to the main chamber of the temple, as long as you are still a newbie.
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To leave Mudschool, type <recall>.
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~
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28 0 0
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D3
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~
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~
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0 0 2814
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S
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#2814
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Mudschool 13th Lesson : Getting the game on your side.~
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To liven up the world with colors, type <color complete>
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If in doubt about any command, type <help xxx> to get help on the command
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in question.
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Now go east for the final lesson.
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~
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28 0 0
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D0
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~
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~
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0 0 2812
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D1
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~
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~
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0 0 2813
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S
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#2815
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Welcors ~~~ ~~~ furnace~
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You seem to be standing in a cave of some sort. A rather large cave.
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Actually the cave is so large you think you could just as well be standing
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outside. The ceiling is so high above you, you can't really make out the
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contours of it. The sides of the cave are burning. Had you not felt so
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comfortable, you could easily think you were inside a gigantic fire, looking
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out through the flames. You realise, with a sudden stab of fear, that you've
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unwittingly stumbled into the home of Welcor, God of Fiery Justice. You've
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better not be here when he gets back...
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~
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28 d 0
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||||
E
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Welcor~
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Even when not here, you sense his presence.
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~
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||||
E
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||||
flame wall burning fire~
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As you study the walls closer, you realise magic keeps the fire alive, and
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it really is HOT. Reaching out to touch it proves a very bad idea, giving you
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several burn marks on your hand
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~
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||||
S
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||||
$~
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||||
Reference in New Issue
Block a user